#AREADATA Name Outlaw Cabal~ Builders None~ VNUMs 9900 9909 Credits {CABAL} Ormthra Circle of Chaos~ Security 9 Xplore 0 End #MOBDATA #9900 NAME healer adept crazed~ SHORT The glassy eyed healer~ LONG A man dressed in simple robes barks orders out to thin air. ~ DESCR A simple man that looks more at home behind a plow on a farm than healing yells at the nearby walls. His sparkling blue eyes are open wide in a fanatic lust which cannot be explained. It is said he came here to aid the outlaws with the best intentions, but too long in their midst has driven the man to madness. Accusing you of stealing his best sow he waves his arms in a crazed blur of motion, attempting to heal your wounds. ~ RACE human~ ACT ABQVae AFF 0 OFF FHIK IMM ABCD RES D VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 60 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+1999 MDICE 1d1+999 DDICE 2d4+30 REGEN 0 DTYPE divine AC -15 -15 -15 -15 POS stand stand SEX male GOLD 1000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 CABAL outlaw End #9901 NAME A massive cube of gelatinous ooze~ SHORT a cube of twisting ooze~ LONG A massive cube of a gelatin like substance writhes here. ~ DESCR A jiggling cube of clear ooze trembles upon the floor of this chamber. Battered armors and broken swords can be seen within the depths of its interior. A festering slime follows this slow moving blob as it coats all it comes across in a thick, clear gel. A gurgling sounds emanates from this monstrosity as it trundles about, guarding the wealth and power of the outlaws within. ~ RACE unique~ ACT ABGLWZde AFF NOVc OFF EFGO IMM ABJ RES CDLQ VULN H WSPEC 0 ALIGN 0 GROUP 0 LEVEL 60 HROLL 70 ENHA 100.00% MATER none~ HDICE 1d1+6000 MDICE 1d200+4900 DDICE 5d15+40 REGEN 0 DTYPE slime AC -90 -90 -90 -90 POS stand stand SEX male GOLD 5000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 CABAL outlaw End #9902 NAME blink dog outer~ SHORT the blink dog of the inn~ LONG The twisting form of a dog darts in and out of sight here. ~ DESCR An unusual canine with thick, muddy fur gnashes violently with massive jaws. Surrounded by a barely visible haze, this beast blinks in and out of your sight with its razor sharp fangs snapping at the air. Tangling with this bloodthirsty creature is not for the faint of heart for it is more than able to be the watchdog of this shattered inn. ~ RACE unique~ ACT ABDGLd AFF DHTVZ OFF FGHK IMM ABLQ RES DEP VULN JR WSPEC 0 ALIGN 0 GROUP 0 LEVEL 60 HROLL 40 ENHA 100.00% MATER none~ HDICE 1d1+6500 MDICE 1d1+4999 DDICE 1d1+50 REGEN 0 DTYPE chaotic AC -40 -40 -40 -40 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE small DMOD 100 AMOD 1 QUEST 0 CABAL outlaw End #0 #OBJDATA #9900 NAME key black marble~ SHORT a black marble key~ DESCR A black marble key is on the ground.~ MAT mineral~ TYPE key 0 0 0 0 0 EXTRA 1 3 0 16924672 WEAR AO LEVEL 40 WEIGHT 8 COST 0 COND 100 End #9901 NAME altar~ SHORT the altar~ DESCR There is a huge black altar in the middle of the room.~ MAT gold~ TYPE container 10 ABCD 9900 15 100 EXTRA 1 3 0 16924672 WEAR P LEVEL 60 WEIGHT 10 COST 20 COND 100 End #9902 NAME equation entropy~ SHORT the Equation of Entropy~ DESCR Equation of Entropy floats here, emitting a black energy.~ MAT energy~ TYPE trash 0 0 0 0 0 EXTRA 1 1 0 16384 WEAR A LEVEL 60 WEIGHT 5 COST 20000 COND 100 CABAL 5 LIMIT 1 End #9903 NAME chaos blade~ SHORT a chaos blade~ DESCR A shiny gold weapon is on the ground.~ MAT gold~ TYPE weapon exotic 10 6 pierce D EXTRA 1 5 0 4751617 WEAR AN LEVEL 20 WEIGHT 20 COST 0 COND 100 Affect O 19 10 0 Affect O 18 10 0 RESTR a End #9904 NAME flawless titanium scalpel~ SHORT a flawless titanium scalpel~ DESCR A shiny piece of silvery metal is here.~ MAT titanium~ TYPE weapon dagger 10 7 chaotic DM EXTRA 1 4 0 917505 WEAR AN LEVEL 51 WEIGHT 7 COST 0 COND 100 Affect O 20 -20 0 Affect O 19 10 0 Affect O 1 10 0 Affect O 13 80 0 End #0 #ROOMDATA #9900 NAME Entrance to the gutted inn~ DESCR A battered sign swings on rusted hinges on a breeze before this husk of an inn. Perhaps a great place of rest at one time, charred embers still smolder upon the doorframe and the shattered remains of bottles litter the ground. Whatever force came upon this place they made sure to make it an unwelcome sight to all visitors in their destruction. Upon the charred porch of the inn, is a simple woven rug, upon which lays a strange form of a dog, blinking in and out of physical form. ~ FLAGS 14163976 Sect 0 EDESC keyword~ ~ EDESC sign~ Perhaps the name of the old inn has been scratched out and now the weathered sign simply reads, " No ale here. Go away." in an almost illegible script. ~ DOOR 0 A large dark room lays empty to the north. ~ ~ 0 -1 9901 DOOR 2 You can return to the natural beauty of the overlook to the south. ~ ~ 0 -1 7804 End #9901 NAME The darkened common room~ DESCR Tables lie overturned and splinters of wood infest the floor from the hacked remains of stools. A fine brick fireplace that once blazed with a bright, vibrant light to tell tales by is now stacked full of charred rotting skulls. Every wall is coated with a brown sludge that drips down upon the rotten floor. In places various words have been scratched into the walls, ranging from the most insane ramblings to words of bizarre wisdom. ~ FLAGS 14163976 Sect 0 EDESC ramblings~ A wild mess of scribblings coat the walls, some of them read, " Often I like to eat out of a bowl made of skulls. Only because it makes me feel like I get smarter." ~ EDESC wisdom~ In a frantic scribbled script reads, " If I had a gold coin for every person I ever knew, I would have an empty coinpurse, because the gold went to ale.". ~ DOOR 0 A nerve wracking cackle echoes from the north, as well as an odor of stale ale. ~ ~ 0 -1 9904 DOOR 1 A splintered doorframe hangs haphazardly to the east. ~ ~ 0 -1 9902 DOOR 2 ~ ~ 0 -1 9900 DOOR 3 A foul odor drifts in from the west, as trails of slime lead that way. ~ ~ 0 -1 9903 End #9902 NAME Blasted gambling hall~ DESCR The many gaming tables are smashed to bits by mighty blows and now lie in rubble about the hall. Various dice and a few scattered cards can be seen amongst the scraps, almost as if the attack that destroyed this room came without notice upon the unsuspecting players themselves. A massive portion of the eastern wall has been blown outward by some tremendous force unveiling a vibrant green sanctuary. ~ FLAGS 14163976 Sect 0 DOOR 1 A glow of green can be seen through the blasted wall to the east. ~ ~ 0 0 9905 DOOR 3 The common room lays in rubble to the west. ~ ~ 0 -1 9901 End #9903 NAME The slime coated kitchen~ DESCR The fragrant scent of fresh baked lamb and pastries no longer belong here, instead they have been replaced by a foul, damp odor festering within the puddles of slime that coat the floor. A thick gel drips from the ceiling, threatening to coat the entire room in its pungent funk. Slowly oozing along one side of the wall is a massive cube of this thick gelatin trembling with each unexpected contour of the kitchen. ~ FLAGS 14426120 Sect 0 DOOR 1 You may retreat from this slimy hell to the east. ~ ~ 0 -1 9901 End #9904 NAME The ruins of the bar~ DESCR A fine oaken bar, split in twain runs across the northern part of this room. Everything of worth has been stripped from here, leaving only remnants of shattered glass and a few sparse bones. Behind the bar the shelves are smashed inward creating a fine mess of splintered wood to gaze at while you wish you had a drink. A solid pillar of black glass rises in front of the bar, with a crazed looking man leaning upon it. ~ FLAGS 14163976 Sect 0 DOOR 2 The darkened common room lies silent to the south. ~ ~ 0 -1 9901 End #9905 NAME Behind the inn~ DESCR The blasted wall is towards the west overlooking this eerie grove. Fog swirls madly about the shrubs and trunks of mighty trees, encasing all who walk here in its shroud. Apparently added on, much after the inn's demise, it provides a clear view of the vale of the elves towards the north and below. Nothing more than a defensive measure or perhaps just a wild fit has made this one of the most breathtaking views in the land. ~ FLAGS 13115394 Sect 3 DOOR 3 The razed gambling hall is towards the west. ~ ~ 0 0 9902 End #0 #SPECIALS M 9902 spec_outlaw S #RESETS M 0 9901 1 9900 1 M 0 9902 1 9903 1 M 0 9900 1 9904 1 O 0 9901 0 9904 S #SHOPS 0 #IMPROGS I 9902 give_prog give_prog_cabal_item M 9901 greet_prog greet_prog_outer_guardian M 9901 death_prog death_prog_outer_guardian M 9901 attack_prog attack_prog_outer_guardian M 9901 move_prog move_prog_outer_guardian M 9902 greet_prog greet_prog_inner_guardian M 9902 death_prog death_prog_inner_guardian E #$