kbkmud/player/
#AREADATA
Name Rager Village~
Builders None~
VNUMs 5700 5799
Credits {CABAL} Zornath Rager Village~
Security 9
Xplore 0
End



#MOBDATA
#5700
NAME  Destructor~
SHORT the Destructor of Magic~
LONG  The Destructor of Magic is here, daring you to cast a spell.
~
DESCR
This giant warrior is the best of the barbarian village.  He stands here
unmoving, guarding the head of Thera's greatest magician with his life. 
Numerous scars and battle wounds that would have otherwise been absolutely
fatal are evidence of his unmatched constitution and combat prowess.  
~
RACE  fire~
ACT   ABDTVe
AFF   0
OFF   ACDEIJV
IMM   AB
RES   DEH
VULN  IJP
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 60
HROLL 30
ENHA  100.00%
MATER none~
HDICE 2d500+8000
MDICE 1d1+4999
DDICE 5d5+40
REGEN 0
DTYPE pound
AC    -70 -70 -70 -70
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  giant
DMOD  75
AMOD  0
QUEST 3
CABAL rager
End

#5701
NAME  Grime~
SHORT Grime~
LONG  Grime sits here before the forge, crafting weapons for the Rager village.
~
DESCR
A barbarian sits on a stool before you, staring intently at the forge. 
He hammers away at weapons night and day for the Rager village to use in
combat.  He is not the best craftsman in existence, considering his methods,
but he appears sufficiently skilled, moreso than the other barbarians, for
the job.  
~
RACE  human~
ACT   ABTVe
AFF   0
OFF   CDEFIJKNV
IMM   ACDEGHIJKLMNOPRSTXYZ
RES   D
VULN  P
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 999
HROLL 30
ENHA  100.00%
MATER none~
HDICE 3d300+4000
MDICE 1d1+2000
DDICE 1000d1+1000
REGEN 0
DTYPE grep
AC    -30 -30 -30 -30
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
CABAL rager
End

#5702
NAME  Healer~
SHORT A healer~
LONG  A healer is here tending to the wounded.
~
DESCR
This healer stands here, healing Ragers.
~
RACE  human~
ACT   ABQVae
AFF   0
OFF   FHIKV
IMM   ABC
RES   D
VULN  0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 60
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+1999
MDICE 1d1+999
DDICE 2d4+30
REGEN 0
DTYPE divine
AC    -15 -15 -15 -15
POS   stand stand
SEX   male
GOLD  5000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
CABAL rager
End

#5703
NAME  barbarian swordsman~
SHORT a barbarian swordsman~
LONG  A massive barbarian stands here, awaiting a worthy opponent.
~
DESCR
Muscled in every area possible, this behemoth challenges the other
barbarians to strike at him.  A suit of field plate defends his body and his
massive hand is gripped around an axe.  His face is covered in battle wounds
and scars, and his armor is covered in just as much dried blood.  Catching
your glance, he points towards you, and grinning, challenges you to a spar
to the death.  
~
RACE  human~
ACT   ABGLT
AFF   0
OFF   ABCFGHIJKLMNV
IMM   ABC
RES   DFGHJKLMNOPQRS
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 60
HROLL 100
ENHA  100.00%
MATER none~
HDICE 2d500+8000
MDICE 1d1+4999
DDICE 10d5+120
REGEN 0
DTYPE wrath
AC    -100 -100 -100 -100
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  giant
DMOD  100
AMOD  0
QUEST 0
End

#5704
NAME  wooden practice dummy~
SHORT A wooden practice dummy~
LONG  A beaten practice dummy constructed of wood stands here collecting dust.
~
DESCR
A large wooden post is here with a small wooden ball for a head and
smaller wooden pegs for arms and legs.  
~
RACE  human~
ACT   ABGKLVc
AFF   0
OFF   FK
IMM   ABCDEFGHIJKLMNOPSTXYZ
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 60
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d50+5000
MDICE 1d1+100
DDICE 1d1+1
REGEN 0
DTYPE punch
AC    -10 -10 -10 -10
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#5710
NAME  giant barbarian outer defender~
SHORT the barbarian defender~
LONG  A barbarian defender stands here, guarding the path from intruders.
~
DESCR
This gargantuan giant has been chosen as the captain of the barbarians
and Rager village.  He has given up the line of war to stand before his
homeland and defend it from intruders.  
~
RACE  cloud~
ACT   ABGLTVZ
AFF   0
OFF   CDEIJ
IMM   AB
RES   DEI
VULN  NOP
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 60
HROLL 30
ENHA  100.00%
MATER none~
HDICE 2d500+4000
MDICE 1d1+4999
DDICE 5d5+30
REGEN 0
DTYPE cleave
AC    -50 -50 -50 -50
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  giant
DMOD  50
AMOD  0
QUEST 0
CABAL rager
End

#0



#OBJDATA
#5700
NAME   massive pillar~
SHORT  a massive pillar~
DESCR 
A black iron pillar, engraved with runes, towers over the village here.~
MAT    iron~
TYPE   trash 0 0 0 0 0
EXTRA  1 1 0 16384
WEAR   0
LEVEL  60
WEIGHT 9
COST   0
COND   100
EDESC pillar~
THE RAGER VILLAGE CODE
------------------------------------------------------------------------
|1.  Any Villagers caught ganging will have to explain their actions to|
|    their Leaders.                                                    |
|      a. You may only use such tactics to defend the Village or when  |
|         you are reclaiming our item of power.                        |
|                                                                      |
|2.  Magical items of any nature are strictly forbidden.  (Items of the|
|    world that are flagged magical are fine to use unless they proc   |
|    something magical.  If you are unsure about an item, ask one of   |
|    your leaders.)                                                    |
|                                                                      |
|3.  You will respect the Village elders.                              |
|                                                                      |
|4.  You are brothers in war.  Inner conflicts will be dealt with      |
|    accordingly.  Use your battlegrounds to settle scores and then    |
|    leave it at that.                                                 |
|                                                                      |
|5.  And lastly, you are honorable members of the Village.  Loot only  |
|    what you need from your enemies.                                  |
------------------------------------------------------------------------
~
RESTR  X
End

#5701
NAME   head magician bloody~
SHORT  the Bloody Head of a Magician~
DESCR 
The Bloody Head of a Magician lies here.~
MAT    bone~
TYPE   treasure 0 0 0 0 0
EXTRA  1 2 0 540672
WEAR   A
LEVEL  60
WEIGHT 8
COST   20000
COND   100
CABAL  4
LIMIT  1
End

#5702
NAME   throne skulls~
SHORT  the large skull-throne~
DESCR 
The large throne made from skulls is sitting here.~
MAT    bone~
TYPE   furniture 0 0 0 0 0
EXTRA  1 3 0 16924672
WEAR   0
LEVEL  60
WEIGHT 8
COST   20
COND   100
RESTR  X
End

#5703
NAME   pit~
SHORT  the pit for donations~
DESCR 
A pit for sacrifices is in front of the altar.~
MAT    ebony~
TYPE   container 10000 0 0 1000 100
EXTRA  1 1 0 16384
WEAR   0
LEVEL  0
WEIGHT 8
COST   0
COND   100
EDESC pit~
This is where you put money and items for other Rager.~
RESTR  X
End

#5704
NAME   sword rager standard~
SHORT  a standard Rager sword~
DESCR 
A plain-looking sword of a Rager lies here.~
MAT    steel~
TYPE   weapon sword 8 4 slash 0
EXTRA  1 1 0 32768
WEAR   AN
LEVEL  51
WEIGHT 17
COST   1
COND   100
Affect O 18 5 0
Affect O 19 5 0
RESTR  X
End

#5705
NAME   axe rager standard~
SHORT  a standard Rager axe~
DESCR 
A plain-looking axe of a Rager lies here.~
MAT    steel~
TYPE   weapon axe 8 4 chop 0
EXTRA  1 1 0 32768
WEAR   AN
LEVEL  51
WEIGHT 24
COST   1
COND   100
Affect O 18 5 0
Affect O 19 5 0
RESTR  X
End

#5706
NAME   mace rager standard~
SHORT  a standard Rager mace~
DESCR 
A plain-looking mace of a Rager lies here.~
MAT    steel~
TYPE   weapon mace 8 4 smash 0
EXTRA  1 1 0 32768
WEAR   AN
LEVEL  51
WEIGHT 24
COST   1
COND   100
Affect O 18 5 0
Affect O 19 5 0
RESTR  X
End

#5707
NAME   dagger rager standard~
SHORT  a standard Rager dagger~
DESCR 
A plain-looking dagger of a Rager lies here.~
MAT    steel~
TYPE   weapon dagger 8 4 pierce 0
EXTRA  1 1 0 32768
WEAR   AN
LEVEL  51
WEIGHT 6
COST   1
COND   100
Affect O 18 5 0
Affect O 19 5 0
RESTR  X
End

#5708
NAME   polearm rager standard~
SHORT  a standard Rager polearm~
DESCR 
A plain-looking polearm of a Rager lies here.~
MAT    steel~
TYPE   weapon polearm 8 4 crush F
EXTRA  1 1 0 32768
WEAR   AN
LEVEL  51
WEIGHT 41
COST   1
COND   100
Affect O 18 5 0
Affect O 19 5 0
RESTR  X
End

#5709
NAME   staff rager standard~
SHORT  a standard Rager staff~
DESCR 
A plain-looking staff of a Rager lies here.~
MAT    steel~
TYPE   weapon staff 8 4 smash 0
EXTRA  1 1 0 32768
WEAR   AN
LEVEL  51
WEIGHT 25
COST   1
COND   100
Affect O 18 5 0
Affect O 19 5 0
RESTR  X
End

#5710
NAME   whip rager standard~
SHORT  a standard Rager whip~
DESCR 
A plain-looking whip of a Rager lies here.~
MAT    steel~
TYPE   weapon whip 8 4 whip 0
EXTRA  1 1 0 32768
WEAR   AN
LEVEL  51
WEIGHT 13
COST   1
COND   100
Affect O 18 5 0
Affect O 19 5 0
RESTR  X
End

#5711
NAME   spear rager standard~
SHORT  a standard Rager spear~
DESCR 
A plain-looking spear of a Rager lies here.~
MAT    steel~
TYPE   weapon spear 8 4 pierce F
EXTRA  1 1 0 32768
WEAR   AN
LEVEL  51
WEIGHT 41
COST   1
COND   100
Affect O 18 5 0
Affect O 19 5 0
RESTR  X
End

#5712
NAME   flail standard rager~
SHORT  a standard Rager flail~
DESCR 
A plain-looking flail of a Rager lies here.~
MAT    iron~
TYPE   weapon flail 8 4 crush 0
EXTRA  1 1 0 32768
WEAR   AN
LEVEL  51
WEIGHT 19
COST   1
COND   100
Affect O 18 5 0
Affect O 19 5 0
RESTR  X
End

#5713
NAME   rager battleaxe axe~
SHORT  a superior Rager battleaxe~
DESCR 
A Rager battleaxe of improved craftsmanship lies here.~
MAT    bone~
TYPE   weapon axe 6 8 slice DF
EXTRA  1 6 0 34377856
WEAR   AN
LEVEL  51
WEIGHT 28
COST   1
COND   100
RESTR  X
End

#5714
NAME   suit field plate~
SHORT  a suit of field plate~
DESCR 
A suit of field plate lies here.~
MAT    steel~
TYPE   armor ABCEG BDEF ABCEG BCEF 0
EXTRA  1 1 0 32768
WEAR   AD
LEVEL  51
WEIGHT 34
COST   1
COND   100
RESTR  X
End

#5715
NAME   sword broadsword~
SHORT  a massive broadsword named 'The Unrelenting Juggernaut'~
DESCR 
Arkayvorak's weapon is here.~
MAT    mithril~
TYPE   weapon sword 7 8 rending D
EXTRA  1 4 0 786689
WEAR   AN
LEVEL  51
WEIGHT 16
COST   5000
COND   100
Affect O 18 6 0
Affect O 19 6 0
LIMIT  1
RESTR  X
End

#5750
NAME   pack explosives bag~
SHORT  small bag of explosives~
DESCR 
A small bag of explosives lie here.~
MAT    leather~
TYPE   armor 0 0 0 0 0
EXTRA  1 5 0 50860034
WEAR   AS
LEVEL  0
WEIGHT 12
COST   0
COND   100
Affect O 2 -5 0
Affect O 19 10 0
End

#5751
NAME   vest resistant magic~
SHORT  magic resistant vest~
DESCR 
A magic-resistant vest lies here.~
MAT    leather~
TYPE   armor 0 0 0 0 0
EXTRA  1 6 0 50892802
WEAR   AS
LEVEL  0
WEIGHT 12
COST   5000
COND   100
Affect O 20 -10 0
RESTR  X
End

#5752
NAME   massive wicked axe battleaxe battle vengeance~
SHORT  a massive wicked battle-axe named 'Vengeance'~
DESCR 
Fordus' leader weapon is here, return it.~
MAT    wood~
TYPE   weapon axe 9 6 defilement DM
EXTRA  1 6 0 934017
WEAR   AN
LEVEL  52
WEIGHT 14
COST   0
COND   100
Affect O 18 10 0
Affect O 19 10 0
LIMIT  1
RESTR  X
End

#5753
NAME   venomous barbed javelin spear~
SHORT  a venomous barbed javelin~
DESCR 
A deadly, venomous javelin is here.~
MAT    energy~
TYPE   weapon spear 9 7 chaotic CEFH
EXTRA  1 4 0 786435
WEAR   AN
LEVEL  60
WEIGHT 21
COST   0
COND   100
Affect O 31 1 0
Affect O 19 15 0
Affect O 29 1 0
LIMIT  1
RESTR  X
End

#0



#ROOMDATA
#5700
NAME   A muddy track~
DESCR
Water from the waterfall to the east has drained onto this path, changing
what would have otherwise been dirt into thick mud.  Multitudes of deep
footprints create grooves within the muddy surface, making it apparent that
this hidden path is often trudged upon.  Fields of tall, swaying grass line
either side of the track, and trees can be seen in the distance to the north
and south.  To the west, the mud ends abruptly and a field of grass begins,
and in the distance, what appear to be a number of huts dot the landscape. 
A sound reminiscent of clashing metal echoes throughout the fields.  
~
FLAGS  9437186
Sect   3
DOOR 1
~
~
0 -1 5281
DOOR 3
A path is overrun by grass and other plant life to the west.
~
~
0 -1 5701
MHRATE 0 100
End

#5701
NAME   Grassy fields~
DESCR
Grass has slowly overgrown and overrun this section of the east-west
path.  Certain areas of trampled grass leave evidence of regular travel and
movement.  Lining either side of the grassy path-like field are
significantly taller grass and occasional trees.  Towards the east, the
grass fades onto a muddy path.  Westward, a small gate gives way to an
arrangement of primitive huts.  The sound of clashing metal echoes loudly
from the village to the west and from a massive hut in the distant south,
unreachable from here due to the overgrowth.  
~
FLAGS  13639680
Sect   3
DOOR 1
A muddy track lies to the east.
~
~
0 -1 5700
DOOR 3
A set of village gates lie to the west.
~
~
0 -1 5702
End

#5702
NAME   The village gates~
DESCR
Gates to the village to the west stand erect here, decorated on either
side by rows of skulls and bloody heads impaled on pikes.  The gates appear
to be wide open, allowing easy access into and out of the village.  The
advance of the grass from the east ends here, giving way to a wide area of
dirt and pebbles.  Spread out towards the west upon a wide dirt path are a
number of man-made huts, occupied by the barbarians inhabitants of the
village.  Some barbarians roam the village, carrying resources such as
firewood, meat, water, and even full-grown dead cattle, while others still
spar within the village perimeter.  Towards the east, a grassy field
blankets the landscape.  Southward, the entrance to a large hut, spewing
smoke from a hole in the roof, stands.  Towards the north, the entrance to a
second large hut stands.  
~
FLAGS  13639680
Sect   3
DOOR 0
The entrance to a large hut lies to the north.
~
~
0 -1 5703
DOOR 1
A path leads out from the village into a grassy field to the east.  
~
~
0 -1 5701
DOOR 2
The entrance to a large hut lies to the south.
~
~
0 -1 5706
DOOR 3
The village square lies to the west.
~
~
0 -1 5704
End

#5703
NAME   A large wooden hut~
DESCR
Furs, hides, and even human flesh hang from the walls of this grotesque
hut.  An assortment of scalps and entire heads, beast and human, hang from
hooks on the walls as trophies of barbarian victory.  The floor is composed
of rough dirt and rock, stained red with dried blood near the walls as a
result of dripping blood from the barbarian trophies.  Barbarians enter the
hut periodically to hang another body part on the walls, admire the
surroundings briefly, and leave as quickly as they came.  The exit to the
hut is towards the south.  
~
FLAGS  13639680
Sect   3
DOOR 2
The entrance to the village lies to the south.
~
~
0 -1 5702
End

#5704
NAME   The village square~
DESCR
A wide area of dirt is spread out here.  Huts encircle and face a large
bonfire site in the middle of the village, where barbarians carry out
ceremonies and customary rituals.  In the center of the bonfire site, a
smooth and massive iron pillar protrudes from the ground high into the air. 
To the north, a rune-covered arch stands before a hut where wounded
barbarians appear to enter and be relieved of their injuries.  Southward an
expanse of empty space is laid out.  The sound of intense combat rings out
from the dirt field, and a stench of blood attacks the nostrils.  Towards
the west, a hut stands taller than any other in the entire village.  The
entrance is adorned with a large number of impaled heads and skulls lie on
the ground before it.  
~
FLAGS  13639680
Sect   3
DOOR 0
The village temple lies to the north.
~
~
0 0 5709
DOOR 1
The village gates lie to the east.
~
~
0 -1 5702
DOOR 2
An open field lies to the south.  The sound of clashing swords and
warcries fill the air.  
~
~
0 0 5708
DOOR 3
The Shrine of Skulls lies to the west.
~
~
0 0 5710
End

#5706
NAME   The entrance to the forge~
DESCR
Loud clanging fills the air here.  The hot air is thick and dry, and
smoke spills out from towards the east.  Shattered weapons and armor, as
well as other indiscernable objects, of various materials litter the ground
here, forcing visitors' steps to be meticulous and well-placed.  Contrasting
the chaotic mess that has befallen the room, however, deadly weapons of
great make adorn the walls in well-fashioned sheaths and cases.  From the
east, an aura of immense heat and smoke permeates and the clanging noises
reminiscent of a hammer grow ever louder.  
~
FLAGS  13639680
Sect   3
DOOR 0
The entrance to the village lies to the north.
~
~
0 -1 5702
DOOR 1
A forge seemingly lies in this direction.
~
~
0 -1 5707
End

#5707
NAME   Grime's forge~
DESCR
An immense heat fills this room, emanating from a primitively-crafted
steel forge.  Bright red rocks fill the forge and emit large amounts of
smoke, most of which escapes into the sky through a well-placed hole in the
ceiling over the forge.  Despite the hole, however, some smoke lingers,
making the already thick, hot air even more difficult to breathe.  The walls
are charred, black, and bare as a result of the heat and smoke.  A barbarian
weaponsmith stands near the forge, making a living by tempering weapons of
every sort for the rest of the village to use.  
~
FLAGS  13639680
Sect   3
DOOR 3
To the west lies the entrance to this forge.
~
~
0 -1 5706
End

#5708
NAME   The brawling square~
DESCR
The wide expanse of dirt here is covered in both dried and wet blood.  In
the center of the square, a behemoth of a barbarian stands unopposed,
challenging the other barbarians to test their strength against him in live
combat.  Other barbarians fight to determine the superior elsewhere in the
square.  Towards the west end of the field, a pile of corpses lie rotting,
giving testament to those who were unprepared and defeated in combat. 
Swords and other weapons also litter the ground, left behind by those who
have fled and dishonored themselves.  The sounds of clashing swords can be
heard all around and also towards the north, where the village square lies. 
~
FLAGS  13639680
Sect   3
DOOR 0
The village square lies to the north.
~
~
0 0 5704
End

#5709
NAME   The village shrine~
DESCR
Barbarians roam this room in an almost zombie-like fashion.  As one
wounded barbarian enters, a healthy one leaves.  A line of barbarians stands
in front of a robed human near the end of the room who is in deep
concentration, apparently healing wounds.  The rest of the hut is rather
plainly decorated, with the exception of medicinal herbs and bandages strewn
about the floor occasionally.  An altar erected behind the healer indicates
that this hut is a shrine of some kind.  You can return to the village
square to the south.  
~
FLAGS  13639680
Sect   3
DOOR 2
The village square lies to the south.
~
~
0 0 5704
End

#5710
NAME   The Shrine of Skulls~
DESCR
The walls of this massive hut are covered with dried blood and bones
litter the ground.  The floor is stained red with the blood of intruders and
traitors.  True to the Shrine's name, skulls and impaled heads cover the
ground here like grains of sand.  In the center of the room, the village's
greatest warrior, the Destructor, stands guarding the gruesome head of
Thera's greatest sorcerer, impaled upon a well-adorned silver pike.  The
rest of the village lies back to the east.  
~
FLAGS  9707528
Sect   0
DOOR 1
The village square lies to the east.
~
~
0 0 5704
End

#0



#SPECIALS
M 5700 spec_destructor
M 5710 spec_rager
S



#RESETS
M 0 5710 1 5700 1
M 0 3059 1 5703 1
O 0 5700 0 5704
M 0 5701 1 5707 1
G 0 5704 0
G 0 5705 0
G 0 5706 0
G 0 5707 0
G 0 5708 0
G 0 5709 0
G 0 5710 0
G 0 5711 0
G 0 5751 0
G 0 5712 0
M 0 5703 1 5708 1
E 0 5713 0 16
E 0 5714 0 5
M 0 5702 1 5709 1
O 0 5703 0 5709
M 0 5700 1 5710 1
S



#SHOPS
5701 1 5 9 11 0 150 70 0 23
0



#IMPROGS
I 5701 give_prog give_prog_cabal_item
M 5700 greet_prog greet_prog_inner_guardian
M 5700 death_prog death_prog_inner_guardian
M 5710 greet_prog greet_prog_outer_guardian
M 5710 death_prog death_prog_outer_guardian
M 5710 attack_prog attack_prog_outer_guardian
M 5710 move_prog move_prog_outer_guardian
E



#$