/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * **************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1996 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Tartarus/doc/rom.license * ***************************************************************************/ /*************************************************************************** * Tartarus code is copyright (C) 1997-1998 by Daniel Graham * * In using this code you agree to comply with the Tartarus license * * found in the file /Tartarus/doc/tartarus.doc * ***************************************************************************/ #include "include.h" char *garble(CHAR_DATA *ch, char *i); const char *upstring(const char *i); bool arena; /* RT code to delete yourself */ void do_delet( CHAR_DATA *ch, char *argument) { send_to_char("You must type the full command to delete yourself.\n\r",ch); } void do_delete( CHAR_DATA *ch, char *argument) { char strsave[MAX_INPUT_LENGTH]; char *cname; if (IS_NPC(ch)) return; if (ch->pcdata->confirm_delete) { if (argument[0] != '\0') { send_to_char("Delete status removed.\n\r",ch); ch->pcdata->confirm_delete = FALSE; return; } else { perm_death_log(ch,1); sprintf( strsave, "%s%s.plr", PLAYER_DIR, capitalize( ch->original_name ) ); wiznet("$N turns $Mself into line noise.",ch,NULL,0,0,0); ch->pause = 0; while (ch->affected) { affect_remove(ch,ch->affected); } stop_fighting(ch,TRUE); cname = str_dup(ch->original_name); do_quit_new(ch,"",TRUE); if( ((ch->played + (current_time - ch->logon)) / 3600) >= 15) delete_char(cname,TRUE); // >= 15 hours. Make name unusable. else delete_char(cname,FALSE); return; } } if (argument[0] != '\0') { send_to_char("Just type delete. No argument.\n\r",ch); return; } send_to_char("Type delete again to confirm this command.\n\r",ch); send_to_char("{f{RWARNING{x: this command is irreversible.\n\r",ch); send_to_char("Typing delete with an argument will undo delete status.\n\r", ch); ch->pcdata->confirm_delete = TRUE; if( ((ch->played + (current_time - ch->logon)) / 3600) >= 15) { send_to_char("{f{RALERT{x: Deletion will render this name unusable.\n\r",ch); } wiznet("$N is contemplating deletion.",ch,NULL,0,0,get_trust(ch)); WAIT_STATE(ch,PULSE_VIOLENCE*3); } /* RT code to display channel status */ void do_channels( CHAR_DATA *ch, char *argument) { char buf[MAX_STRING_LENGTH]; /* lists all channels and their status */ send_to_char("CHANNEL STATUS\n\r",ch); send_to_char("---------------------\n\r",ch); send_to_char("auction ",ch); if (!IS_SET(ch->comm,COMM_NOAUCTION)) send_to_char("ON\n\r",ch); else send_to_char("OFF\n\r",ch); send_to_char("Q/A ",ch); if (!IS_SET(ch->comm,COMM_NOQUESTION)) send_to_char("ON\n\r",ch); else send_to_char("OFF\n\r",ch); if (IS_IMMORTAL(ch)) { send_to_char("god channel ",ch); if(!IS_SET(ch->comm,COMM_NOWIZ)) send_to_char("ON\n\r",ch); else send_to_char("OFF\n\r",ch); } send_to_char("tells ",ch); if (!IS_SET(ch->comm,COMM_DEAF)) send_to_char("ON\n\r",ch); else send_to_char("OFF\n\r",ch); if(ch->cabal) { send_to_char("cabal channel ",ch); if (!IS_SET(ch->comm,COMM_NOCABAL)) send_to_char("ON\n\r",ch); else send_to_char("OFF\n\r",ch); } send_to_char("global talk ",ch); if (!IS_SET(ch->comm,COMM_NOGLOBAL)) send_to_char("ON\n\r",ch); else send_to_char("OFF\n\r",ch); send_to_char("quiet mode ",ch); if (IS_SET(ch->comm,COMM_QUIET)) send_to_char("ON\n\r",ch); else send_to_char("OFF\n\r",ch); if (IS_SET(ch->comm,COMM_SNOOP_PROOF)) send_to_char("You are immune to snooping.\n\r",ch); if (ch->lines != PAGELEN) { if (ch->lines) { sprintf(buf,"You display %d lines of scroll.\n\r",ch->lines+2); send_to_char(buf,ch); } else send_to_char("Scroll buffering is off.\n\r",ch); } if (IS_SET(ch->comm,COMM_NOTELL)) send_to_char("You cannot use tell.\n\r",ch); if (IS_SET(ch->comm,COMM_NOCHANNELS)) send_to_char("You cannot use channels.\n\r",ch); if (IS_SET(ch->comm,COMM_NOEMOTE)) send_to_char("You cannot show emotions.\n\r",ch); } void do_globaltalk(CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d; char buf[MSL]; if (argument[0] == '\0') { if (IS_SET (ch->comm, COMM_NOGLOBAL)) { send_to_char ("Global talk channel is now ON.\n\r", ch); REMOVE_BIT (ch->comm, COMM_NOGLOBAL); } else { send_to_char ("Global talk channel is now OFF.\n\r", ch); SET_BIT (ch->comm, COMM_NOGLOBAL); } return; } if (IS_SET(ch->comm,COMM_NOCHANNELS)) { send_to_char("The gods have revoked your channel priviliges. Haha.\n\r",ch); return; } if(is_affected(ch,gsn_silence)) { send_to_char("You cannot find the words within you.\n\r",ch); return; } if(is_affected(ch,gsn_tigerclaw)) { send_to_char("Your throat constricts too painfully.\n\r",ch); return; } if (is_affected(ch, gsn_gag) ) { send_to_char("That won't work with a gag in your mouth.\n\r",ch); return; } argument = garble(ch, argument); REMOVE_BIT (ch->comm, COMM_NOGLOBAL); act_new ("({CGLOBAL{x) $n: $t", ch, argument, NULL, TO_CHAR, POS_DEAD); for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && d->character != ch && !IS_SET(d->character->comm, COMM_NOGLOBAL)) { if (IS_IMMORTAL(d->character) && str_cmp(ch->name, ch->original_name)) { sprintf(buf,"({CGLOBAL{x) %s (%s): %s\n\r",ch->name,ch->original_name,argument); send_to_char(buf, d->character); } else act_new ("({CGLOBAL{x) $n: $t", ch, argument, d->character, TO_VICT, POS_DEAD); } } return; } void do_deaf( CHAR_DATA *ch, char *argument) { if (IS_SET(ch->comm,COMM_DEAF)) { send_to_char("You can now hear tells again.\n\r",ch); REMOVE_BIT(ch->comm,COMM_DEAF); } else { send_to_char("From now on, you won't hear tells.\n\r",ch); SET_BIT(ch->comm,COMM_DEAF); } } /* RT quiet blocks out all communication */ void do_quiet ( CHAR_DATA *ch, char * argument) { if (IS_SET(ch->comm,COMM_QUIET)) { send_to_char("Quiet mode removed.\n\r",ch); REMOVE_BIT(ch->comm,COMM_QUIET); } else { send_to_char("From now on, you will only hear says and emotes.\n\r",ch); SET_BIT(ch->comm,COMM_QUIET); } } void do_replay (CHAR_DATA *ch, char *argument) { if (IS_NPC(ch)) { send_to_char("You can't replay.\n\r",ch); return; } if (buf_string(ch->pcdata->buffer)[0] == '\0') { send_to_char("You have no tells to replay.\n\r",ch); return; } page_to_char(buf_string(ch->pcdata->buffer),ch); clear_buf(ch->pcdata->buffer); } /* RT auction rewritten in ROM style */ void do_auction( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if (argument[0] == '\0' ) { if (IS_SET(ch->comm,COMM_NOAUCTION)) { send_to_char("Auction channel is now ON.\n\r",ch); REMOVE_BIT(ch->comm,COMM_NOAUCTION); } else { send_to_char("Auction channel is now OFF.\n\r",ch); SET_BIT(ch->comm,COMM_NOAUCTION); } } else /* auction message sent, turn auction on if it is off */ { if (IS_SET(ch->comm,COMM_QUIET)) { send_to_char("You must turn off quiet mode first.\n\r",ch); return; } if (IS_SET(ch->comm,COMM_NOCHANNELS)) { send_to_char("The gods have revoked your channel priviliges.\n\r",ch); return; } if(is_affected(ch,gsn_silence)) { send_to_char("You cannot find the words within you.\n\r",ch); return; } if (is_affected(ch, gsn_gag) ) { send_to_char("You find difficultly talking.\n\r",ch); return; } argument = garble(ch, argument); REMOVE_BIT(ch->comm,COMM_NOAUCTION); if (IS_SET(ch->act,PLR_COLOR)) sprintf( buf, "You auction '\x01B[1;36m%s\x01B[0;37m'\n\r", argument ); else sprintf( buf, "You auction '%s'\n\r", argument ); send_to_char( buf, ch ); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && d->character != ch && ch->in_room->area == victim->in_room->area && !IS_SET(victim->comm,COMM_NOAUCTION) && !IS_SET(victim->comm,COMM_QUIET) ) { if (IS_SET(d->character->act,PLR_COLOR)) act_new("$n auctions '\x01B[1;36m$t\x01B[0;37m'", ch,argument,d->character,TO_VICT,POS_DEAD); else act_new("$n auctions '$t'", ch,argument,d->character,TO_VICT,POS_DEAD); } } } } /* RT question channel */ void do_question( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if (argument[0] == '\0' ) { if (IS_SET(ch->comm,COMM_NOQUESTION)) { send_to_char("Q/A channel is now ON.\n\r",ch); REMOVE_BIT(ch->comm,COMM_NOQUESTION); } else { send_to_char("Q/A channel is now OFF.\n\r",ch); SET_BIT(ch->comm,COMM_NOQUESTION); } } else /* question sent, turn Q/A on if it isn't already */ { if (IS_SET(ch->comm,COMM_QUIET)) { send_to_char("You must turn off quiet mode first.\n\r",ch); return; } if (IS_SET(ch->comm,COMM_NOCHANNELS)) { send_to_char("The gods have revoked your channel priviliges.\n\r",ch); return; } if(is_affected(ch,gsn_tigerclaw)) { send_to_char("Your throat constricts too painfully.\n\r",ch); return; } if (is_affected(ch, gsn_gag) ) { send_to_char("You find difficultly talking.\n\r",ch); return; } argument = garble(ch, argument); REMOVE_BIT(ch->comm,COMM_NOQUESTION); if (IS_SET(ch->act,PLR_COLOR)) sprintf( buf, "You question '\x01B[1;36m%s\x01B[0;37m'\n\r", argument ); else sprintf( buf, "You question '%s'\n\r", argument ); send_to_char( buf, ch ); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && d->character != ch && d->character->in_room->area == ch->in_room->area && !IS_SET(victim->comm,COMM_NOQUESTION) && !IS_SET(victim->comm,COMM_QUIET) ) { if (IS_SET(d->character->act,PLR_COLOR)) act_new("$n questions '\x01B[1;36m$t\x01B[0;37m'", ch,argument,d->character,TO_VICT,POS_SLEEPING); else act_new("$n questions '$t'", ch,argument,d->character,TO_VICT,POS_SLEEPING); } } } } /* RT answer channel - uses same line as questions */ void do_answer( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if (argument[0] == '\0' ) { if (IS_SET(ch->comm,COMM_NOQUESTION)) { send_to_char("Q/A channel is now ON.\n\r",ch); REMOVE_BIT(ch->comm,COMM_NOQUESTION); } else { send_to_char("Q/A channel is now OFF.\n\r",ch); SET_BIT(ch->comm,COMM_NOQUESTION); } } else /* answer sent, turn Q/A on if it isn't already */ { if (IS_SET(ch->comm,COMM_QUIET)) { send_to_char("You must turn off quiet mode first.\n\r",ch); return; } if (IS_SET(ch->comm,COMM_NOCHANNELS)) { send_to_char("The gods have revoked your channel priviliges.\n\r",ch); return; } if(is_affected(ch,gsn_tigerclaw)) { send_to_char("Your throat constricts too painfully.\n\r",ch); return; } if (is_affected(ch, gsn_gag) ) { send_to_char("You find difficultly talking.\n\r",ch); return; } argument = garble(ch, argument); REMOVE_BIT(ch->comm,COMM_NOQUESTION); if (IS_SET(ch->act,PLR_COLOR)) sprintf( buf, "You answer '\x01B[1;36m%s\x01B[0;37m'\n\r", argument ); else sprintf( buf, "You answer '%s'\n\r", argument ); send_to_char( buf, ch ); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && d->character != ch && d->character->in_room->area == ch->in_room->area && !IS_SET(victim->comm,COMM_NOQUESTION) && !IS_SET(victim->comm,COMM_QUIET) ) { if (IS_SET(d->character->act,PLR_COLOR)) act_new("$n answers '\x01B[1;36m$t\x01B[0;37m'", ch,argument,d->character,TO_VICT,POS_SLEEPING); else act_new("$n answers '$t'", ch,argument,d->character,TO_VICT,POS_SLEEPING); } } } } void do_cb( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if (!is_cabal(ch) || cabal_table[ch->cabal].independent) { send_to_char("You aren't in a cabal.\n\r",ch); return; } if ( argument[0] == '\0' ) { if (IS_SET(ch->comm,COMM_NOCABAL)) { send_to_char("Cabal channel is now ON\n\r",ch); REMOVE_BIT(ch->comm,COMM_NOCABAL); } else { send_to_char("Cabal channel is now OFF\n\r",ch); SET_BIT(ch->comm,COMM_NOCABAL); } return; } if(is_affected(ch,gsn_silence)) { send_to_char("You cannot find the words within you.\n\r",ch); return; } if(is_affected(ch,gsn_tigerclaw)) { send_to_char("Your throat constricts too painfully.\n\r",ch); return; } if (is_affected(ch, gsn_gag)) { send_to_char("You find difficultly talking.\n\r",ch); return; } if (IS_SET(ch->comm,COMM_NOCHANNELS)) { send_to_char("The gods have revoked your channel priviliges.\n\r",ch); return; } argument = garble(ch, argument); if (is_affected(ch,gsn_deafen)) { sprintf(argument,"%s", upstring(argument)); } REMOVE_BIT(ch->comm,COMM_NOCABAL); if (!IS_IMMORTAL(ch)) sprintf( buf, "%s%s: {c%s{x\n\r", cabal_table[ch->cabal].who_name, IS_NPC(ch) ? ch->short_descr : ch->original_name, argument ); else sprintf( buf, "%s%s (%s): {c%s{x\n\r", cabal_table[ch->cabal].who_name, IS_NPC(ch) ? ch->short_descr : ch->original_name, timestamp(), argument ); send_to_char( buf, ch ); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && d->character != ch && ( ( is_same_cabal(ch,d->character) && !IS_SET(d->character->comm,COMM_NOCABAL)) || IS_SET(d->character->comm,COMM_ALL_CABALS) || (d->character->eavesdrop != 0 && d->character->eavesdrop == ch->cabal)) ) { if(!IS_IMMORTAL(d->character)) sprintf( buf, "%s%s: {c%s{x\n\r", cabal_table[ch->cabal].who_name, !IS_NPC(ch) && can_see(d->character,ch) ? ch->original_name : PERS(ch,d->character), argument ); else sprintf( buf, "%s%s (%s): {c%s{x\n\r", cabal_table[ch->cabal].who_name, !IS_NPC(ch) && can_see(d->character,ch) ? ch->original_name : PERS(ch,d->character), timestamp(), argument ); send_to_char( buf, d->character ); } } return; } void do_global(CHAR_DATA *ch,char *argument) { if (IS_SET(ch->comm,COMM_ALL_CABALS)) { send_to_char("You will no longer hear all Cabal channels.\n\r",ch); REMOVE_BIT(ch->comm,COMM_ALL_CABALS); } else { send_to_char("You will now hear all Cabal channels.\n\r",ch); SET_BIT(ch->comm,COMM_ALL_CABALS); } return; } void do_immtalk( CHAR_DATA *ch, char *argument ) { CHAR_DATA *wch; int trust; char arg1[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; int level; trust = get_trust(ch); if (trust < 52 && (!IS_SET(ch->comm,COMM_IMMORTAL) && (!IS_HEROIMM(ch)))) { send_to_char("Huh?\n\r",ch); return; } if ( argument[0] == '\0' ) { if (IS_SET(ch->comm,COMM_NOWIZ)) { send_to_char("Immortal channel is now ON\n\r",ch); REMOVE_BIT(ch->comm,COMM_NOWIZ); } else { send_to_char("Immortal channel is now OFF\n\r",ch); SET_BIT(ch->comm,COMM_NOWIZ); } return; } sprintf(buf2,"%s",argument); argument = one_argument(argument,arg1); if (arg1[0] == '\0' ) { send_to_char("Syntax: immtalk <level?> <message>\n\r",ch); return; } if (!is_number(arg1)) { level = LEVEL_HERO; } else { level = atoi(arg1); if (level > trust || level < LEVEL_HERO) { level = LEVEL_HERO; } else { free_string(buf2); sprintf(buf2,"%s",argument); } } if (buf2[0] == '\0' ) { send_to_char("Syntax: immtalk <level?> <message>\n\r",ch); return; } if (level > LEVEL_HERO) sprintf(buf," (%s) [%d]: %s",timestamp(),level,buf2); else sprintf(buf," (%s): %s",timestamp(),buf2); REMOVE_BIT(ch->comm,COMM_NOWIZ); sprintf(buf2,"{g[IMM] %s%s{x\n\r",ch->original_name,buf); send_to_char(buf2,ch); for (wch = char_list; wch != NULL; wch = wch->next) { if (IS_NPC(wch) && wch->desc == NULL) continue; if (ch == wch) continue; if ( ( IS_IMMORTAL(wch)) || IS_SET(wch->comm,COMM_IMMORTAL) || IS_HEROIMM(wch) || (IS_NPC(wch) && (wch->desc != NULL) && IS_IMMORTAL(wch->desc->original)) ) { if (level > get_trust(wch)) continue; sprintf(buf2,"{g[IMM] %s%s{x\n\r",ch->original_name,buf); send_to_char(buf2,wch); } } return; } /* This is a real messy hack for a builder channel where people making areas, but who aren't immortals can talk and discuss the matter...(Ceran) */ void do_builder( CHAR_DATA *ch, char *argument ) { CHAR_DATA *wch; if (!IS_SET(ch->comm,COMM_BUILDER)) { send_to_char("Huh?\n\r",ch); return; } if ( argument[0] == '\0' ) return; if (IS_SET(ch->act,PLR_COLOR)) act_new("\x01B[1;34m[BUILDER] $n: $t\x01B[0;37m",ch,argument,NULL,TO_CHAR,POS_DEAD); else act_new("[BUILDER] $n: $t",ch,argument,NULL,TO_CHAR,POS_DEAD); for (wch = char_list; wch != NULL; wch = wch->next) { if (IS_NPC(wch)) continue; if (IS_SET(wch->comm,COMM_BUILDER)) { if (IS_SET(wch->act,PLR_COLOR)) act_new("\x01B[1;34m[BUILDER] $n: $t\x01B[0;37m",ch,argument,wch,TO_VICT,POS_DEAD); else act_new("[BUILDER] $n: $t",ch,argument,wch,TO_VICT,POS_DEAD); } } return; } /* Used for an object...take this out if you don't want it */ void obj_say_heavenly_sceptre(CHAR_DATA *ch,OBJ_DATA *obj,char *argument) { int sn; sn = -1; if (strstr(argument,"i am the wrath of god") || strstr(argument,"I am the wrath of god")) sn = skill_lookup("heavenly wrath"); if (strstr(argument,"feel the force of god") || strstr(argument,"Feel the force of god")) sn = skill_lookup("heavenly fire"); if (sn == -1) return; (*skill_table[sn].spell_fun) (sn,obj->level,ch,NULL,TAR_IGNORE); return; } /*static const char *garble(CHAR_DATA *ch, const char *i) { static char buf[MAX_STRING_LENGTH]; char *o; if (!is_affected(ch, gsn_garble)) return i; for (o = buf; *i && o-buf < sizeof(buf)-1; i++, o++) { if (*i >= 65 && *i <= 90) { *o = number_range(65, 90); } else if (*i >= 97 && *i <= 122) { *o = number_range(97,122); } else { *o = *i; } } *o = '\0'; return buf; } */ char *garble(CHAR_DATA *ch, char *i) { static char buf[MAX_STRING_LENGTH]; char *o; if (!is_affected(ch, gsn_garble)) return i; for (o = buf; *i && o-buf < sizeof(buf)-1; i++, o++) { if (*i >= 65 && *i <= 90) { *o = number_range(65, 90); } else if (*i >= 97 && *i <= 122) { *o = number_range(97,122); } else { *o = *i; } } *o = '\0'; return buf; } /*static const char *upstring(CHAR_DATA *ch, const char *i) { static char buf[MAX_STRING_LENGTH]; char *o; for (o = buf; *i && o-buf < sizeof(buf)-1; i++, o++) { if (*i >= 97 && *i <= 122) { *o = UPPER(*i); } else { *o = *i; } } *o = '\0'; return buf; } */ const char *upstring(const char *i) { static char buf[MAX_STRING_LENGTH]; char *o; const char *or; or = i; for (o = buf; *i && o-buf < sizeof(buf)-1; i++, o++) { *o = UPPER(*i); } *o = '\0'; return buf; } void do_say( CHAR_DATA *ch, char *argument ) { CHAR_DATA *victim; CHAR_DATA *room_char; OBJ_DATA *char_obj; char buf[MAX_STRING_LENGTH]; if ( argument[0] == '\0' ) { send_to_char( "Say what?\n\r", ch ); return; } if(is_affected(ch,gsn_silence)) { send_to_char("You cannot find the words within you.\n\r",ch); return; } if(is_affected(ch,gsn_tigerclaw)) { send_to_char("Your throat constricts too painfully.\n\r",ch); return; } if (is_affected(ch, gsn_gag) ) { send_to_char("You find difficultly talking.\n\r",ch); return; } argument = garble(ch, argument); if (is_affected(ch,gsn_deafen)) { do_yell(ch,argument); return; } for ( victim = ch->in_room->people; victim != NULL; victim = victim->next_in_room ) { if ( IS_AWAKE(victim) ) { if (is_affected(victim,gsn_shock_sphere)) { act("$n says something you can't quite hear.",ch,0,victim,TO_VICT); } else if (!(IS_IMMORTAL(ch)) && is_affected(victim,gsn_deafen)) { act("$n says something you can't quite hear.",ch,0,victim,TO_VICT); } else { if((IS_IMMORTAL(victim) || victim->cabal == CABAL_ANCIENT) && victim != ch && (is_affected(ch,gsn_cloak_form))) { sprintf(buf, "A %s [%s] says '{Y%s{x'\n\r",ch->name,ch->original_name,argument); send_to_char( buf, victim ); } else act("$n says '{Y$t{x'",ch,argument,victim,TO_VICT); } } } act( "You say '{Y$T{x'", ch, NULL, argument, TO_CHAR ); for (room_char = ch->in_room->people; room_char != NULL; room_char = room_char->next_in_room) { if (IS_SET(room_char->progtypes,MPROG_SPEECH) && room_char != ch) { (room_char->pIndexData->mprogs->speech_prog) (room_char,ch,argument); } } report_cabal_items(ch, argument); check_bloodoath(ch,argument); for (char_obj = ch->carrying; char_obj != NULL; char_obj = char_obj->next_content) { if (IS_SET(char_obj->progtypes,IPROG_SPEECH)) (char_obj->pIndexData->iprogs->speech_prog) (char_obj,ch,argument); } for (char_obj = ch->in_room->contents; char_obj != NULL; char_obj = char_obj->next_content) { if (IS_SET(char_obj->progtypes,IPROG_SPEECH)) (char_obj->pIndexData->iprogs->speech_prog) (char_obj,ch,argument); } if (IS_SET(ch->in_room->progtypes, RPROG_SPEECH)) (ch->in_room->rprogs->speech_prog) (ch->in_room,ch,argument); return; } void do_whisper( CHAR_DATA *ch, char *argument ) { CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; if (!IS_NPC(ch)) if ( argument[0] == '\0' ) { send_to_char( "Whisper what?\n\r", ch ); return; } if(is_affected(ch,gsn_silence)) { send_to_char("You cannot find the words within you.\n\r",ch); return; } if(is_affected(ch,gsn_tigerclaw)) { send_to_char("Your throat constricts too painfully.\n\r",ch); return; } if (is_affected(ch, gsn_gag) ) { send_to_char("You find difficultly talking.\n\r",ch); return; } argument = garble(ch, argument); if (is_affected(ch,gsn_deafen)) { do_yell(ch,argument); return; } for ( victim = ch->in_room->people; victim != NULL; victim = victim->next_in_room ) { if ( IS_AWAKE(victim) ) { if (is_affected(victim,gsn_shock_sphere)) { act("$n says something you can't quite hear.",ch,0,victim,TO_VICT); } else if (!(IS_IMMORTAL(ch)) && is_affected(victim,gsn_deafen)) { act("$n says something you can't quite hear.",ch,0,victim,TO_VICT); } else { if (IS_IMMORTAL(victim) && is_affected(ch,gsn_cloak_form)) { sprintf(buf, "A %s [%s] whispers '{r%s{x'\n\r",ch->name,ch->original_name,argument); send_to_char( buf, victim ); } else act("$n whispers '{r$t{x'",ch,argument,victim,TO_VICT); } } } act( "You whisper '{r$T{x'", ch, NULL, argument, TO_CHAR ); return; } void do_pray( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; char *check, buf[MSL]; if (argument[0] == '\0' ) { send_to_char("Pray what?\n\r",ch); return; } if ( IS_SET(ch->comm, COMM_NOCHANNELS) ) { send_to_char( "You can't pray.\n\r", ch ); return; } check = str_dup(argument); WAIT_STATE( ch, 10 ); send_to_char("You pray to the heavens!\n\r",ch); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && d->character != ch && !IS_SET(victim->comm, COMM_SHOUTSOFF) && !IS_SET(victim->comm, COMM_QUIET) && victim->level >= 53 ) { sprintf(buf,"{R%s : %s [%ld] is PRAYing for: %s{x\n\r", timestamp(), ch->original_name,ch->in_room->vnum,argument); send_to_char(buf,d->character); } } return; } void do_tell( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; int count, number; char arg2[MAX_STRING_LENGTH]; if (is_affected(ch,gsn_silence)) { send_to_char("You cannot find the words within you.\n\r",ch); return; } if(is_affected(ch,gsn_tigerclaw)) { send_to_char("Your throat constricts too painfully.\n\r",ch); return; } if (is_affected(ch, gsn_gag) ) { send_to_char("You find difficultly talking.\n\r",ch); return; } if ( IS_SET(ch->comm, COMM_NOTELL) || IS_SET(ch->comm,COMM_DEAF)) { send_to_char( "Your message didn't get through.\n\r", ch ); return; } if ( IS_SET(ch->comm, COMM_QUIET) ) { send_to_char( "You must turn off quiet mode first.\n\r", ch); return; } if (IS_SET(ch->comm,COMM_DEAF)) { send_to_char("You must turn off deaf mode first.\n\r",ch); return; } argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char( "Tell whom what?\n\r", ch ); return; } arg2[0] = '\0'; sprintf(arg2,"%s",arg); /* * Can tell to PC's anywhere, but NPC's only in same room. * -- Furey */ number = number_argument(arg2, arg ); count = 0; for (victim = char_list; victim != NULL; victim = victim->next) { if (is_name(victim->name,arg) && (IS_NPC(victim) && victim->pIndexData->vnum == MOB_VNUM_DECOY)) continue; if (victim->in_room == NULL || (IS_IMMORTAL(ch) ? !is_name(arg,(victim->original_name?victim->original_name:victim->name)): !is_name(arg,victim->name)) || !can_see( ch,victim )) continue; if ( ++count == number ) break; } if (victim == NULL || ( IS_NPC(victim) && victim->in_room != ch->in_room ) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim->desc == NULL && !IS_NPC(victim)) { act("$N seems to have lost consciousness...try again later.", ch,NULL,victim,TO_CHAR); sprintf(buf,"%s tells you '%s'\n\r",PERS(ch,victim),argument); buf[0] = UPPER(buf[0]); add_buf(victim->pcdata->buffer,buf); return; } if (!(IS_IMMORTAL(ch)) && is_affected(victim,gsn_deafen)) { act( "$E can't hear you.", ch, 0, victim, TO_CHAR ); return; } if ( !(IS_IMMORTAL(ch) && ch->level > LEVEL_IMMORTAL) && !IS_AWAKE(victim) ) { act( "$E can't hear you.", ch, 0, victim, TO_CHAR ); return; } if (is_affected(victim,gsn_shock_sphere)) { act("$E can't hear you.",ch,0,victim,TO_CHAR); return; } if ((IS_SET(victim->comm,COMM_QUIET) || IS_SET(victim->comm,COMM_DEAF)) && !IS_IMMORTAL(ch) ) { act( "$E is not receiving tells.", ch, 0, victim, TO_CHAR ); return; } argument = garble(ch, argument); if (is_affected(ch,gsn_deafen)) { argument = str_dup(upstring(argument)); } if(IS_IMMORTAL(ch)) act("You tell $F '{g$t{x'",ch,argument,victim,TO_CHAR); else act( "You tell $N '{g$t{x'", ch, argument, victim, TO_CHAR ); if(IS_IMMORTAL(victim)) act_new("$f tells you '{g$t{x'",ch,argument,victim,TO_VICT,POS_DEAD); else act_new("$n tells you '{g$t{x'",ch,argument,victim,TO_VICT,POS_DEAD); victim->reply = ch; return; } void do_reply( CHAR_DATA *ch, char *argument ) { CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; if ( IS_SET(ch->comm, COMM_NOTELL) ) { send_to_char( "Your message didn't get through.\n\r", ch ); return; } if(is_affected(ch,gsn_tigerclaw)) { send_to_char("Your throat constricts too painfully.\n\r",ch); return; } if (is_affected(ch, gsn_gag) ) { send_to_char("You find difficultly talking.\n\r",ch); return; } if ( ( victim = ch->reply ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim->desc == NULL && !IS_NPC(victim)) { act("$N seems to have misplaced $S link...try again later.", ch,NULL,victim,TO_CHAR); sprintf(buf,"%s tells you '%s'\n\r",PERS(ch,victim),argument); buf[0] = UPPER(buf[0]); add_buf(victim->pcdata->buffer,buf); return; } if ( !IS_IMMORTAL(ch) && !IS_AWAKE(victim) ) { act( "$E can't hear you.", ch, 0, victim, TO_CHAR ); return; } if (!(IS_IMMORTAL(ch)) && is_affected(victim,gsn_deafen)) { act( "$E can't hear you.", ch, 0, victim, TO_CHAR ); return; } if ((IS_SET(victim->comm,COMM_QUIET) || IS_SET(victim->comm,COMM_DEAF)) && !IS_IMMORTAL(ch) && !IS_IMMORTAL(victim)) { act_new( "$E is not receiving tells.", ch, 0, victim, TO_CHAR,POS_DEAD); return; } if (!IS_IMMORTAL(victim) && !IS_AWAKE(ch)) { send_to_char( "In your dreams, or what?\n\r", ch ); return; } if (IS_SET(victim->comm,COMM_AFK)) { if (IS_NPC(victim)) { act_new("$E is AFK, and not receiving tells.", ch,NULL,victim,TO_CHAR,POS_DEAD); return; } act_new("$E is AFK, but your tell will go through when $E returns.", ch,NULL,victim,TO_CHAR,POS_DEAD); sprintf(buf,"%s tells you '%s'\n\r",PERS(ch,victim),argument); buf[0] = UPPER(buf[0]); add_buf(victim->pcdata->buffer,buf); return; } argument = garble(ch, argument); if (is_affected(ch,gsn_deafen)) { argument = str_dup(upstring(argument)); } if(IS_IMMORTAL(ch)) act("You tell $F '{g$t{x'",ch,argument,victim,TO_CHAR); else act( "You tell $N '{g$t{x'", ch, argument, victim, TO_CHAR ); if(IS_IMMORTAL(victim)) act_new("$f tells you '{g$t{x'",ch,argument,victim,TO_VICT,POS_DEAD); else act_new("$n tells you '{g$t{x'",ch,argument,victim,TO_VICT,POS_DEAD); victim->reply = ch; return; } void do_yell( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; char buf[MAX_STRING_LENGTH]; if(is_affected(ch,gsn_tigerclaw)) { send_to_char("Your throat constricts too painfully.\n\r",ch); return; } if(is_affected(ch,gsn_silence)) { send_to_char("You cannot find the words within you.\n\r",ch); return; } if (is_affected(ch, gsn_gag) ) { send_to_char("You find difficultly talking.\n\r",ch); return; } if ( IS_SET(ch->comm, COMM_NOSHOUT) ) { send_to_char( "You can't yell.\n\r", ch ); return; } if ( argument[0] == '\0' ) { send_to_char( "Yell what?\n\r", ch ); return; } argument = garble(ch, argument); if (is_affected(ch,gsn_deafen)) { argument = str_dup(upstring(argument)); } act("You yell '{c$t{x'",ch,argument,NULL,TO_CHAR); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && d->character->in_room->area == ch->in_room->area && !IS_SET(d->character->comm,COMM_QUIET) ) { if (is_affected(d->character,gsn_shock_sphere)) continue; if(IS_IMMORTAL(d->character) && is_affected(ch,gsn_cloak_form)) { sprintf(buf, "A %s [%s] yells '{c%s{x'\n\r",ch->name,ch->original_name,argument); send_to_char( buf, d->character ); } else act("$n yells '{c$t{x'",ch,argument,d->character,TO_VICT); } } return; } void do_myell( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; if (ch->invis_level >= LEVEL_HERO) return; if ( IS_SET(ch->comm, COMM_NOSHOUT) ) { send_to_char( "You can't yell.\n\r", ch ); return; } if ( argument[0] == '\0' ) { send_to_char( "Yell what?\n\r", ch ); return; } if(is_affected(ch,gsn_tigerclaw)) { send_to_char("Your throat constricts too painfully.\n\r",ch); return; } if (is_affected(ch, gsn_gag) ) { send_to_char("You find difficultly talking.\n\r",ch); return; } argument = garble(ch, argument); if (is_affected(ch,gsn_deafen)) { argument = str_dup(upstring(argument)); } act("You yell '{c$t{x'",ch,argument,NULL,TO_CHAR); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && d->character->in_room->area == ch->in_room->area && !IS_SET(d->character->comm,COMM_QUIET) ) { if (d->character->cabal != CABAL_ENFORCER) { argument = garble(ch, argument); act("$n yells '{c$t{x'",ch,argument,d->character,TO_VICT); } else { act("$n yells in panic '{c$t{x'",ch,argument,d->character,TO_VICT); } } } return; } void do_emote( CHAR_DATA *ch, char *argument ) { char buffer[MAX_STRING_LENGTH*2]; if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) ) { send_to_char( "You can't show your emotions.\n\r", ch ); return; } if (is_affected(ch, gsn_gag) ) { send_to_char("You find difficultly talking.\n\r",ch); return; } if ( argument[0] == '\0' ) { send_to_char( "Emote what?\n\r", ch ); return; } argument = garble(ch, argument); if (IS_IMMORTAL(ch)) { colorconv(buffer, argument, ch); } else { strcpy(buffer, argument); } MOBtrigger = FALSE; act( "$n $T", ch, NULL, buffer, TO_ROOM ); act( "$n $T", ch, NULL, buffer, TO_CHAR ); MOBtrigger = TRUE; return; } void do_pmote( CHAR_DATA *ch, char *argument ) { CHAR_DATA *vch; char *letter,*name; char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH]; int matches = 0; if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) ) { send_to_char( "You can't show your emotions.\n\r", ch ); return; } if (is_affected(ch, gsn_gag) ) { send_to_char("You find difficultly talking.\n\r",ch); return; } if ( argument[0] == '\0' ) { send_to_char( "Emote what?\n\r", ch ); return; } argument = garble(ch, argument); act( "$n $t", ch, argument, NULL, TO_CHAR ); for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room) { if (vch->desc == NULL || vch == ch) continue; argument = garble(ch, argument); if ((letter = strstr(argument,vch->name)) == NULL) { MOBtrigger = FALSE; act("$N $t",vch,argument,ch,TO_CHAR); MOBtrigger = TRUE; continue; } strcpy(temp,argument); temp[strlen(argument) - strlen(letter)] = '\0'; last[0] = '\0'; name = vch->name; for (; *letter != '\0'; letter++) { if (*letter == '\'' && matches == strlen(vch->name)) { strcat(temp,"r"); continue; } if (*letter == 's' && matches == strlen(vch->name)) { matches = 0; continue; } if (matches == strlen(vch->name)) { matches = 0; } if (*letter == *name) { matches++; name++; if (matches == strlen(vch->name)) { strcat(temp,"you"); last[0] = '\0'; name = vch->name; continue; } strncat(last,letter,1); continue; } matches = 0; strcat(temp,last); strncat(temp,letter,1); last[0] = '\0'; name = vch->name; } argument = garble(ch, argument); MOBtrigger = FALSE; act("$N $t",vch,temp,ch,TO_CHAR); MOBtrigger = TRUE; } return; } /* * All the posing stuff. */ struct pose_table_type { char * message[2*MAX_CLASS]; }; const struct pose_table_type pose_table [] = { { { "You sizzle with energy.", "$n sizzles with energy.", "You feel very holy.", "$n looks very holy.", "You perform a small card trick.", "$n performs a small card trick.", "You show your bulging muscles.", "$n shows $s bulging muscles." } }, { { "You turn into a butterfly, then return to your normal shape.", "$n turns into a butterfly, then returns to $s normal shape.", "You nonchalantly turn wine into water.", "$n nonchalantly turns wine into water.", "You wiggle your ears alternately.", "$n wiggles $s ears alternately.", "You crack nuts between your fingers.", "$n cracks nuts between $s fingers." } }, { { "Blue sparks fly from your fingers.", "Blue sparks fly from $n's fingers.", "A halo appears over your head.", "A halo appears over $n's head.", "You nimbly tie yourself into a knot.", "$n nimbly ties $mself into a knot.", "You grizzle your teeth and look mean.", "$n grizzles $s teeth and looks mean." } }, { { "Little red lights dance in your eyes.", "Little red lights dance in $n's eyes.", "You recite words of wisdom.", "$n recites words of wisdom.", "You juggle with daggers, apples, and eyeballs.", "$n juggles with daggers, apples, and eyeballs.", "You hit your head, and your eyes roll.", "$n hits $s head, and $s eyes roll." } }, { { "A slimy green monster appears before you and bows.", "A slimy green monster appears before $n and bows.", "Deep in prayer, you levitate.", "Deep in prayer, $n levitates.", "You steal the underwear off every person in the room.", "Your underwear is gone! $n stole it!", "Crunch, crunch -- you munch a bottle.", "Crunch, crunch -- $n munches a bottle." } }, { { "You turn everybody into a little pink elephant.", "You are turned into a little pink elephant by $n.", "An angel consults you.", "An angel consults $n.", "The dice roll ... and you win again.", "The dice roll ... and $n wins again.", "... 98, 99, 100 ... you do pushups.", "... 98, 99, 100 ... $n does pushups." } }, { { "A small ball of light dances on your fingertips.", "A small ball of light dances on $n's fingertips.", "Your body glows with an unearthly light.", "$n's body glows with an unearthly light.", "You count the money in everyone's pockets.", "Check your money, $n is counting it.", "The gods admire your physique.", "The gods admire $n's physique." } }, { { "Smoke and fumes leak from your nostrils.", "Smoke and fumes leak from $n's nostrils.", "A spot light hits you.", "A spot light hits $n.", "You balance a pocket knife on your tongue.", "$n balances a pocket knife on your tongue.", "Watch your feet, you are juggling granite boulders.", "Watch your feet, $n is juggling granite boulders." } }, { { "The light flickers as you rap in magical languages.", "The light flickers as $n raps in magical languages.", "Everyone levitates as you pray.", "You levitate as $n prays.", "You produce a coin from everyone's ear.", "$n produces a coin from your ear.", "Oomph! You squeeze water out of a granite boulder.", "Oomph! $n squeezes water out of a granite boulder." } }, { { "Your head disappears.", "$n's head disappears.", "A cool breeze refreshes you.", "A cool breeze refreshes $n.", "You step behind your shadow.", "$n steps behind $s shadow.", "You pick your teeth with a spear.", "$n picks $s teeth with a spear." } }, { { "A fire elemental singes your hair.", "A fire elemental singes $n's hair.", "The sun pierces through the clouds to illuminate you.", "The sun pierces through the clouds to illuminate $n.", "Your eyes dance with greed.", "$n's eyes dance with greed.", "Everyone is swept off their foot by your hug.", "You are swept off your feet by $n's hug." } }, { { "The sky changes color to match your eyes.", "The sky changes color to match $n's eyes.", "The ocean parts before you.", "The ocean parts before $n.", "You deftly steal everyone's weapon.", "$n deftly steals your weapon.", "Your karate chop splits a tree.", "$n's karate chop splits a tree." } }, { { "The stones dance to your command.", "The stones dance to $n's command.", "A thunder cloud kneels to you.", "A thunder cloud kneels to $n.", "The Grey Mouser buys you a beer.", "The Grey Mouser buys $n a beer.", "A strap of your armor breaks over your mighty thews.", "A strap of $n's armor breaks over $s mighty thews." } }, { { "The heavens and grass change colour as you smile.", "The heavens and grass change colour as $n smiles.", "The Burning Man speaks to you.", "The Burning Man speaks to $n.", "Everyone's pocket explodes with your fireworks.", "Your pocket explodes with $n's fireworks.", "A boulder cracks at your frown.", "A boulder cracks at $n's frown." } }, { { "Everyone's clothes are transparent, and you are laughing.", "Your clothes are transparent, and $n is laughing.", "An eye in a pyramid winks at you.", "An eye in a pyramid winks at $n.", "Everyone discovers your dagger a centimeter from their eye.", "You discover $n's dagger a centimeter from your eye.", "Mercenaries arrive to do your bidding.", "Mercenaries arrive to do $n's bidding." } }, { { "A black hole swallows you.", "A black hole swallows $n.", "Valentine Michael Smith offers you a glass of water.", "Valentine Michael Smith offers $n a glass of water.", "Where did you go?", "Where did $n go?", "Four matched Percherons bring in your chariot.", "Four matched Percherons bring in $n's chariot." } }, { { "The world shimmers in time with your whistling.", "The world shimmers in time with $n's whistling.", "The great god Mota gives you a staff.", "The great god Mota gives $n a staff.", "Click.", "Click.", "Atlas asks you to relieve him.", "Atlas asks $n to relieve him." } } }; void do_pose( CHAR_DATA *ch, char *argument ) { int level; int pose; if ( IS_NPC(ch) ) return; level = UMIN( ch->level, sizeof(pose_table) / sizeof(pose_table[0]) - 1 ); pose = number_range(0, level); act( pose_table[pose].message[2*ch->class+0], ch, NULL, NULL, TO_CHAR ); act( pose_table[pose].message[2*ch->class+1], ch, NULL, NULL, TO_ROOM ); return; } void do_bug( CHAR_DATA *ch, char *argument ) { append_file( ch, BUG_FILE, argument ); send_to_char( "Bug logged.\n\r", ch ); return; } void do_typo( CHAR_DATA *ch, char *argument ) { append_file( ch, TYPO_FILE, argument ); send_to_char( "Typo logged.\n\r", ch ); return; } void do_rent( CHAR_DATA *ch, char *argument ) { send_to_char( "There is no rent here. Just save and quit.\n\r", ch ); return; } void do_qui( CHAR_DATA *ch, char *argument ) { send_to_char( "If you want to QUIT, you have to spell it out.\n\r", ch ); return; } void do_quit(CHAR_DATA *ch, char *argument) { do_quit_new(ch,argument,FALSE); return; } void do_quit_new( CHAR_DATA *ch, char *argument, bool autoq) { DESCRIPTOR_DATA *d,*d_next; OBJ_DATA *obj; OBJ_DATA *obj_next; int id; CHAR_DATA *wch; CHAR_DATA *wch_next; if ( IS_NPC(ch) ) return; if (!autoq && IS_AFFECTED(ch,AFF_CHARM)) { send_to_char("Now why would you want to leave your master?\n\r",ch); return; } if (!autoq && arena) { send_to_char("You can't quit now, the Arena is running!\n\r",ch); return; } if (!autoq && ch->position == POS_FIGHTING) { send_to_char( "No way! You are fighting.\n\r", ch ); return; } if (!autoq && ch->position < POS_STUNNED) { send_to_char( "You're not DEAD yet.\n\r", ch ); return; } if (!autoq && ch->pause > 0) { send_to_char( "Your adrenaline is gushing too much to quit!\n\r", ch ); if (!IS_IMMORTAL(ch)) return; } if (!autoq && (is_affected(ch,gsn_blackjack) || IS_AFFECTED(ch,AFF_SLEEP))) { send_to_char("You can't quit!\n\r",ch); return; } if (is_affected(ch,skill_lookup("channel"))) { affect_strip(ch,skill_lookup("channel")); } if (is_affected(ch,skill_lookup("fortitude"))) { affect_strip(ch,skill_lookup("fortitude")); } if(!autoq && !IS_SET(ch->in_room->room_flags,ROOM_LAW) && ch->in_room->cabal==0 && !IS_IMMORTAL(ch)) { send_to_char("You don't feel safe enough to quit here.\n\r",ch); return; } if (!autoq && ch->in_room->cabal != 0 && !IS_IMMORTAL(ch)) { if (ch->in_room->cabal != ch->cabal) { send_to_char("You can't quit out in an enemy Cabal!\n\r",ch); return; } } for (obj = object_list; obj != NULL; obj = obj_next) { obj_next = obj->next; if (isCabalItem(obj)) { if (!autoq && obj->carried_by != NULL && obj->carried_by == ch) { act("You cannot quit with cabal items in your inventory!",ch,obj,0,TO_CHAR); return; } } } if (ch->cabal != 0 && ch->pcdata->host) announce_logout(ch); send_to_char("Alas, all good things must come to an end.\n\r",ch); act( "$n has left the realm.", ch, NULL, NULL, TO_ROOM ); sprintf( log_buf, "%s has %squit. [%ld minutes played, %d objects %d limited objects, Room %ld]", ch->original_name, autoq ? "auto" : "", ((current_time - ch->logon) / 60), count_carried(ch,FALSE), count_carried(ch,TRUE), ch->in_room->vnum ); log_string(log_buf); wiznet(log_buf,ch,NULL,WIZ_LOGINS,0,get_trust(ch)); if (autoq) login_log(ch, LTYPE_AUTO); else login_log(ch, LTYPE_OUT); /* * After extract_char the ch is no longer valid! */ for (obj = object_list; obj != NULL; obj = obj_next) { obj_next = obj->next; if (obj->pIndexData->vnum == 1231) { if (obj->carried_by != NULL && obj->carried_by == ch) extract_obj(obj); } if (isCabalItem(obj)) { if (obj->carried_by != NULL && obj->carried_by == ch) { extract_obj(obj); n_logf("Extracting (cabal item) object %ld from %s.", obj->pIndexData->vnum, ch->original_name); } } else if (obj->pIndexData->limtotal != 0 && ch->level < 10) { if (obj->carried_by == ch) { extract_obj(obj); n_logf("Extracting limited object %ld from %s, player level under 10.", obj->pIndexData->vnum, ch->original_name); } } /* this was taking any unholy blessed weapon away. removed --daed*/ } for (wch = char_list; wch != NULL; wch = wch_next) { wch_next = wch->next; if (wch->defending!= NULL && wch->defending == ch) wch->defending = NULL; if (!IS_NPC(wch)) continue; if ((wch->pIndexData->vnum == MOB_VNUM_DECOY || wch->pIndexData->vnum == MOB_VNUM_SHADOW) && is_name(ch->name,wch->name)) { act("$n crumbles to dust.",wch,0,0,TO_ROOM); extract_char(wch,TRUE); } } save_char_obj( ch ); id = ch->id; d = ch->desc; extract_char( ch, TRUE ); if ( d != NULL ) close_socket( d ); /* toast evil cheating bastards */ for (d = descriptor_list; d != NULL; d = d_next) { CHAR_DATA *tch; d_next = d->next; tch = d->original ? d->original : d->character; if (tch && tch->id == id) { extract_char(tch,TRUE); close_socket(d); } } return; } void do_save( CHAR_DATA *ch, char *argument ) { if ( IS_NPC(ch) ) return; if (is_affected(ch,skill_lookup("age death"))) return send_to_char("You are dead; you cannot be saved.\n\r",ch); send_to_char("Saving. Remember that KBK has automatic saving.\n\r", ch); WAIT_STATE(ch,1 * PULSE_VIOLENCE); if ( IS_NPC(ch) || ch->pcdata->save_timer) return; saveCharmed(ch); save_char_obj( ch ); ch->pcdata->save_timer = 2; return; } void do_follow( CHAR_DATA *ch, char *argument ) { /* RT changed to allow unlimited following and follow the NOFOLLOW rules */ char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Follow whom?\n\r", ch ); return; } if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_AFFECTED(ch, AFF_CHARM) && ch->master != NULL ) { act( "But you'd rather follow $N!", ch, NULL, ch->master, TO_CHAR ); return; } if ( victim == ch ) { if ( ch->master == NULL ) { send_to_char( "You already follow yourself.\n\r", ch ); return; } stop_follower(ch); return; } if (!IS_NPC(victim) && IS_SET(victim->act,PLR_NOFOLLOW) && !IS_IMMORTAL(ch)) { act("$N doesn't seem to want any followers.\n\r", ch,NULL,victim, TO_CHAR); return; } REMOVE_BIT(ch->act,PLR_NOFOLLOW); if ( ch->master != NULL ) stop_follower( ch ); add_follower( ch, victim ); return; } void add_follower( CHAR_DATA *ch, CHAR_DATA *master ) { if ( ch->master != NULL ) { bug( "Add_follower: non-null master.", 0 ); return; } ch->master = master; ch->leader = NULL; if ( can_see( master, ch ) ) act( "$n now follows you.", ch, NULL, master, TO_VICT ); act( "You now follow $N.", ch, NULL, master, TO_CHAR ); return; } void stop_follower( CHAR_DATA *ch ) { if ( ch->master == NULL ) { bug( "Stop_follower: null master.", 0 ); return; } if ( IS_AFFECTED(ch, AFF_CHARM) ) { REMOVE_BIT( ch->affected_by, AFF_CHARM ); affect_strip( ch, gsn_charm_person ); } if ( can_see( ch->master, ch ) && ch->in_room != NULL) { act( "$n stops following you.", ch, NULL, ch->master, TO_VICT ); act( "You stop following $N.", ch, NULL, ch->master, TO_CHAR ); } ch->master = NULL; ch->leader = NULL; return; } void die_follower( CHAR_DATA *ch ) { CHAR_DATA *fch; CHAR_DATA *fch_next; if ( ch->master != NULL ) { stop_follower( ch ); } ch->leader = NULL; for ( fch = char_list; fch != NULL; fch = fch_next ) { /* NPC fading added by Ceran...you'll have to keep this in cos tracking crashes if you don't clear all trackers and followers. */ fch_next = fch->next; if ( (IS_NPC(fch)) && ( (is_affected(fch,gsn_animate_dead)) || (IS_AFFECTED(fch,AFF_CHARM) ) ) ) { if (fch->master == ch) { REMOVE_BIT(fch->affected_by,AFF_CHARM); affect_strip(fch,gsn_animate_dead); act("$n slowly fades away.",fch,NULL,NULL,TO_ROOM); extract_char(fch,TRUE); } } else { if ( fch->master == ch ) stop_follower( fch ); if ( fch->leader == ch ) fch->leader = fch; } } return; } void do_order( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; CHAR_DATA *och; CHAR_DATA *och_next; bool found; bool fAll; argument = one_argument( argument, arg ); one_argument(argument,arg2); if (!str_cmp(arg2,"remove") || !str_cmp(arg,"rem")) { send_to_char("Don't do that!\n\r",ch); return; } if(is_affected(ch,gsn_tigerclaw)) { send_to_char("Your throat constricts too painfully.\n\r",ch); return; } if (is_affected(ch, gsn_gag) ) { send_to_char("You find difficultly talking.\n\r",ch); return; } if (!str_cmp(arg2,"delete") || !str_cmp(arg2,"mob")) { send_to_char("That will NOT be done.\n\r",ch); return; } if ( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char( "Order whom to do what?\n\r", ch ); return; } if ( IS_AFFECTED( ch, AFF_CHARM ) ) { send_to_char( "You feel like taking, not giving, orders.\n\r", ch ); return; } if (!str_cmp(arg2,"trip") || !str_cmp(arg2,"bash") || !str_cmp(arg2,"palm") || !str_cmp(arg2,"disarm") || !str_cmp(arg2,"crush") || !str_cmp(arg2,"throw") || !str_cmp(arg2,"throw")) return; if ( !str_cmp( arg, "all" ) ) { fAll = TRUE; victim = NULL; } else { fAll = FALSE; if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "Aye aye, right away!\n\r", ch ); return; } if (!IS_AFFECTED(victim, AFF_CHARM) || victim->master != ch || (IS_IMMORTAL(victim) && victim->trust >= ch->trust)) { send_to_char( "Do it yourself!\n\r", ch ); return; } } found = FALSE; for ( och = ch->in_room->people; och != NULL; och = och_next ) { och_next = och->next_in_room; if ( IS_AFFECTED(och, AFF_CHARM) && och->master == ch && ( fAll || och == victim ) ) { found = TRUE; sprintf( buf, "$n orders you to '%s'.", argument ); act( buf, ch, NULL, och, TO_VICT ); interpret( och, argument ); } } if ( found ) { WAIT_STATE(ch,PULSE_VIOLENCE); send_to_char( "Ok.\n\r", ch ); } else send_to_char( "You have no followers here.\n\r", ch ); return; } void do_group( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { CHAR_DATA *gch; CHAR_DATA *leader; leader = (ch->leader != NULL) ? ch->leader : ch; sprintf( buf, "%s's group:\n\r", PERS(leader, ch) ); send_to_char( buf, ch ); for ( gch = char_list; gch != NULL; gch = gch->next ) { if ( is_same_group( gch, ch ) ) { sprintf( buf, "[%2d %s] %-16s %3d%%hp %3d%%mana %3d%%mv %5d xp\n\r", gch->level, IS_NPC(gch) ? "Mob" : class_table[gch->class].who_name, capitalize( PERS(gch, ch) ), (gch->max_hit == 0) ? 0 : (gch->hit*100)/gch->max_hit, (gch->max_mana == 0) ? 0 : (gch->mana*100)/gch->max_mana, (gch->max_move == 0) ? 0 : (gch->move*100)/gch->max_move, gch->exp ); send_to_char( buf, ch ); } } return; } if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( ch->master != NULL || ( ch->leader != NULL && ch->leader != ch ) ) { send_to_char( "But you are following someone else!\n\r", ch ); return; } if ( victim->master != ch && ch != victim ) { act_new("$N isn't following you.",ch,NULL,victim,TO_CHAR,POS_SLEEPING); return; } if (IS_AFFECTED(victim,AFF_CHARM)) { send_to_char("You can't remove charmed mobs from your group.\n\r",ch); return; } if (IS_AFFECTED(ch,AFF_CHARM)) { act_new("You like your master too much to leave $m!", ch,NULL,victim,TO_VICT,POS_SLEEPING); return; } if ( is_same_group( victim, ch ) && ch != victim ) { victim->leader = NULL; act_new("$n removes $N from $s group.", ch,NULL,victim,TO_NOTVICT,POS_RESTING); act_new("$n removes you from $s group.", ch,NULL,victim,TO_VICT,POS_SLEEPING); act_new("You remove $N from your group.", ch,NULL,victim,TO_CHAR,POS_SLEEPING); return; } if (IS_GOOD(victim) && IS_EVIL(ch)) { send_to_char( "That person is too pure to group with you.\n\r", ch); return; } if (IS_EVIL(victim) && IS_GOOD(ch)) { send_to_char( "That person is too evil to group with you.\n\r", ch ); return; } if ((ch->cabal == cabal_lookup("rager") && class_table[victim->class].ctype == CLASS_CASTER) || (victim->cabal == cabal_lookup("rager") && class_table[ch->class].ctype == CLASS_CASTER)) { return send_to_char("Ragers and mages are incompatible as groupmates.\n\r", ch); } victim->leader = ch; act_new("$N joins $n's group.",ch,NULL,victim,TO_NOTVICT,POS_RESTING); act_new("You join $n's group.",ch,NULL,victim,TO_VICT,POS_SLEEPING); act_new("$N joins your group.",ch,NULL,victim,TO_CHAR,POS_SLEEPING); return; } void do_split( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg1[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH]; CHAR_DATA *gch; int members; int amount_gold = 0; int share_gold; int extra_gold; argument = one_argument( argument, arg1 ); one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { send_to_char( "Split how much?\n\r", ch ); return; } amount_gold = atoi(arg2); if ( amount_gold < 0) { send_to_char( "Your group wouldn't like that.\n\r", ch ); return; } if ( amount_gold == 0) { send_to_char( "You hand out zero coins, but no one notices.\n\r", ch ); return; } if ( ch->gold < amount_gold) { send_to_char( "You don't have that much to split.\n\r", ch ); return; } members = 0; for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room ) { if ( is_same_group( gch, ch ) && !IS_AFFECTED(gch,AFF_CHARM)) members++; } if ( members < 2 ) { send_to_char( "Just keep it all.\n\r", ch ); return; } share_gold = amount_gold / members; extra_gold = amount_gold % members; if ( share_gold == 0 ) { send_to_char( "Don't even bother, cheapskate.\n\r", ch ); return; } ch->gold -= amount_gold; ch->gold += share_gold + extra_gold; if (share_gold > 0) { sprintf(buf, "You split %d gold coins. Your share is %d gold.\n\r", amount_gold,share_gold + extra_gold); send_to_char(buf,ch); } sprintf(buf,"$n splits %d gold coins. Your share is %d gold.", amount_gold,share_gold); for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room ) { if ( gch != ch && is_same_group(gch,ch) && !IS_AFFECTED(gch,AFF_CHARM)) { act( buf, ch, NULL, gch, TO_VICT ); gch->gold += share_gold; } } return; } void do_gtell( CHAR_DATA *ch, char *argument ) { CHAR_DATA *gch; if(is_affected(ch,gsn_silence)) { send_to_char("You cannot find the words within you.\n\r",ch); return; } if (is_affected(ch, gsn_gag) ) { send_to_char("You find difficultly talking.\n\r",ch); return; } if ( argument[0] == '\0' ) { send_to_char( "Tell your group what?\n\r", ch ); return; } if ( IS_SET( ch->comm, COMM_NOTELL ) ) { send_to_char( "Your message didn't get through!\n\r", ch ); return; } argument = garble(ch, argument); if (is_affected(ch,gsn_deafen)) { // argument = upstring(ch,argument); argument = str_dup(upstring(argument)); } for ( gch = char_list; gch != NULL; gch = gch->next ) { if ( is_same_group( gch, ch ) ) { act_new("$n tells the group '{m$t{x'", ch,argument,gch,TO_VICT,POS_SLEEPING); } } act_new("You tell the group '{m$t{x'",ch,argument,NULL,TO_CHAR,POS_SLEEPING); return; } /* * It is very important that this be an equivalence relation: * (1) A ~ A * (2) if A ~ B then B ~ A * (3) if A ~ B and B ~ C, then A ~ C */ bool is_same_group( CHAR_DATA *ach, CHAR_DATA *bch ) { if ( ach == NULL || bch == NULL) return FALSE; /* if ( ( ach->level - bch->level > 8 || ach->level - bch->level < -8 ) && !IS_NPC(ach) ) return FALSE;*/ if ( ach->leader != NULL ) { if (IS_NPC(ach) && ach->leader->leader) ach = ach->leader->leader; else ach = ach->leader; } if ( bch->leader != NULL ) { if (IS_NPC(bch) && bch->leader->leader) bch = bch->leader->leader; else bch = bch->leader; } return ach == bch; } void do_release(CHAR_DATA *ch,char *argument) { CHAR_DATA *victim; char arg[MAX_INPUT_LENGTH]; one_argument(argument,arg); if (arg[0] == '\0') { send_to_char("Release which follower?\n\r",ch); return; } victim = get_char_room(ch,arg); if (victim == NULL) { send_to_char("They aren't here.\n\r",ch); return; } if (!IS_AFFECTED(victim,AFF_CHARM) || victim->master != ch) { send_to_char("They aren't under your control.\n\r",ch); return; } if (IS_NPC(victim)) { act("$n slowly fades away.",victim,0,0,TO_ROOM); extract_char(victim,TRUE); } else { send_to_char("You can't release a player into the void..maybe nofollow them?\n\r",ch); return; } return; } /* This is to introduce a basic random value in the ageing process. The amount varies for each race since they live different lifespans . */ void get_age_mod(CHAR_DATA *ch) { int mod; char *race; if (IS_NPC(ch)) return; race = pc_race_table[ch->race].name; if (!str_cmp(race,"human")) mod = dice(2,6); else if (!str_cmp(race,"elf") || !str_cmp(race,"svirfnebli") || !str_cmp(race,"dark-elf")) { mod = dice(6,8); mod += dice(6,10); } else if (!str_cmp(race,"cloud") || !str_cmp(race,"centaur") || !str_cmp(race,"troll")) mod = dice(4,5); else if (!str_cmp(race,"gnome")) { mod = dice(6,8); mod += dice(10,11); } else if (!str_cmp(race,"dwarf")) mod = dice(5,6); else mod = dice(4,5); ch->pcdata->age_mod = mod; return; } /* A new auto setting so players can indicate whether they want to accept objects sent via the transfer item spell. */ void do_notransfer(CHAR_DATA *ch,char *argument) { if (IS_NPC(ch)) return; if (IS_SET(ch->act,PLR_NO_TRANSFER)) { REMOVE_BIT(ch->act,PLR_NO_TRANSFER); send_to_char("You now accept transfered objects.\n\r",ch); return; } SET_BIT(ch->act,PLR_NO_TRANSFER); send_to_char("You no longer accept transfered objects.\n\r",ch); return; } void do_evaluation(CHAR_DATA *ch,char *argument) { if (IS_NPC(ch)) return; if (IS_SET(ch->act,PLR_EVALUATION)) { send_to_char("You no longer attempt to evaluate your opponent's wounds.\n\r",ch); REMOVE_BIT(ch->act,PLR_EVALUATION); return; } send_to_char("You now attempt to evaluate your opponent's wounds.\n\r",ch); SET_BIT(ch->act,PLR_EVALUATION); return; } void perm_death_log( CHAR_DATA *ch, int deltype ) { FILE *fp; int hours; hours = (int) (ch->played + current_time - ch->logon) / 3600; if (hours < 5) return; if ((fp = fopen( PDEATH_LOG_FILE, "a" )) != NULL) { fprintf(fp,"%s||[%2d %5s %s]||%s%s%s%s%s||%d||%d||%d||%d||%d||%d||%d||%s", deltype == 1 ? "DELETED" : deltype == 2 ? "CON-DIE" : deltype == 3 ? "OLD-AGE" : "DELETED", ch->level, pc_race_table[ch->race].who_name, class_table[ch->class].who_name, cabal_table[ch->cabal].who_name, empire_table[ch->pcdata->empire+1].who_name, (ch->original_name) ? ch->original_name : ch->name, IS_NPC(ch) ? "" : ch->pcdata->title, IS_NPC(ch) ? "" : (ch->pcdata->extitle) ? ch->pcdata->extitle : "", ch->pcdata->kills[PK_KILLS], ch->pcdata->kills[PK_GOOD], ch->pcdata->kills[PK_NEUTRAL], ch->pcdata->kills[PK_EVIL], ch->pcdata->killed[PK_KILLED], ch->pcdata->killed[MOB_KILLED], (int) (ch->played + current_time - ch->logon) / 3600, (char *) ctime( ¤t_time ) ); fclose(fp); } } void temp_death_log( CHAR_DATA *killer, CHAR_DATA *dead) { char wizbuf[MSL]; if (IS_IMMORTAL(killer)) { return; } if (IS_NPC(killer)) { if (!IS_NPC(dead)) dead->pcdata->killed[MOB_KILLED]++; } if ( IS_NPC(killer) && (killer->master != NULL)) { killer = killer->master; } if (IS_NPC(killer) || (IS_NPC(dead))) { return; } if (isNewbie(dead)) { return; } if (killer->in_room == NULL) return; if (dead == killer) return; mysql_safe_query("INSERT INTO pklogs VALUES('%s', '%s', '%s', '%s')", dead->original_name, killer->original_name, killer->in_room->name, (char *) ctime( ¤t_time ) ); killer->pcdata->kills[PK_KILLS]++; dead->pcdata->killed[PK_KILLED]++; if (dead->alignment > 0) { killer->pcdata->kills[PK_GOOD]++; } else if (dead->alignment == 0) { killer->pcdata->kills[PK_NEUTRAL]++; } else if (dead->alignment < 0) { killer->pcdata->kills[PK_EVIL]++; } sprintf(wizbuf, "Recording PK Death [killer: %s victim: %s]", killer->original_name, dead->original_name); wiznet(wizbuf,NULL,NULL,WIZ_DEATHS,0,0); return; }