kbkmud/player/
#AREADATA
Name Sewers~
Builders None~
VNUMs 7000 7499
Credits { 5 30} Diku    Sewer~
Security 9
Xplore 0
End



#MOBDATA
#7000
NAME  oldstyle mud monster mudmonster~
SHORT the horrifying mudmonster~
LONG  A horrifying mudmonster is slowly evolving from the mud ...
~
DESCR
It sure looks like something out of a horror movie. It strongly resembles
a huge figure made up from mud alone, and it sure looks like it had human 
flesh for breakfast and is strongly intent on having the same for dinner.
~
RACE  human~
ACT   AG
AFF   1 1 0 33280
OFF   EFNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -250
GROUP 0
LEVEL 12
HROLL 0
ENHA  100.00%
HDICE 2d10+150
MDICE 6d9+100
DDICE 1d10+3
DTYPE none
AC    0 0 0 8
POS   rest rest
SEX   none
GOLD  5
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#7001
NAME  oldstyle bat~
SHORT the small bat~
LONG  The small fierce-looking bat is hanging from the ceiling.
~
DESCR
You have never in your entire life seen such a mean looking small creature,
though it looks rather peaceful, hanging there. The thought of arousing this
cruel creature doesn't seem appealing.
~
RACE  bat~
ACT   AFG
AFF   1 3 0 34112000
OFF   EFHNR
IMM   0
RES   0
VULN  S
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 1
HROLL 0
ENHA  100.00%
HDICE 2d6+10
MDICE 0d9+100
DDICE 1d4+0
DTYPE none
AC    9 9 9 10
POS   sleep sleep
SEX   none
GOLD  0
FORM  AGV
PARTS ACDEFHJKP
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#7002
NAME  oldstyle rat~
SHORT the great sewer rat~
LONG  The huge hungry-looking sewer rat sits here.
~
DESCR
~
RACE  human~
ACT   AF
AFF   1 1 0 512
OFF   EFNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 5
HROLL 0
ENHA  100.00%
HDICE 2d6+60
MDICE 2d9+100
DDICE 1d6+1
DTYPE none
AC    5 5 5 9
POS   stand stand
SEX   male
GOLD  2
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#7003
NAME  oldstyle spider~
SHORT the small spider~
LONG  The small hairy spider.
~
DESCR
~
RACE  human~
ACT   AF
AFF   1 1 0 33280
OFF   EFNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -700
GROUP 0
LEVEL 1
HROLL 0
ENHA  100.00%
HDICE 2d6+10
MDICE 0d9+100
DDICE 1d4+0
DTYPE none
AC    9 9 9 10
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#7004
NAME  oldstyle beetle~
SHORT the giant earth beetle~
LONG  The giant mean-looking earth beetle crawls towards you.
~
DESCR
~
RACE  human~
ACT   A
AFF   1 1 0 512
OFF   EFNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -300
GROUP 0
LEVEL 8
HROLL 0
ENHA  100.00%
HDICE 2d7+96
MDICE 4d9+100
DDICE 1d7+2
DTYPE none
AC    3 3 3 9
POS   stand stand
SEX   male
GOLD  5
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#7005
NAME  oldstyle maggot~
SHORT the maggot~
LONG  The giant maggot crawls toward you.
~
DESCR
~
RACE  human~
ACT   A
AFF   1 1 0 512
OFF   EFNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 300
GROUP 0
LEVEL 3
HROLL 0
ENHA  100.00%
HDICE 2d6+35
MDICE 1d9+100
DDICE 1d6+0
DTYPE none
AC    7 7 7 10
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#7006
NAME  oldstyle snake~
SHORT the slithering snake~
LONG  The snake slithers towards you.
~
DESCR
~
RACE  snake~
ACT   AF
AFF   1 1 0 512
OFF   EFNR
IMM   0
RES   L
VULN  I
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 4
HROLL 0
ENHA  100.00%
HDICE 2d7+46
MDICE 2d9+100
DDICE 1d5+1
DTYPE none
AC    6 6 6 9
POS   stand stand
SEX   none
GOLD  0
FORM  AGXYc
PARTS ADEFKLQVX
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#7007
NAME  oldstyle wanderer~
SHORT the evil wanderer~
LONG  The evil wanderer stares at you.
~
DESCR
The evil wanderer is very thin.  He is dressed in a grey cloak.
~
RACE  human~
ACT   ACH
AFF   1 1 0 512
OFF   EFNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 10
HROLL 0
ENHA  100.00%
HDICE 2d7+121
MDICE 5d9+100
DDICE 2d4+2
DTYPE none
AC    1 1 1 8
POS   stand stand
SEX   male
GOLD  15
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#7008
NAME  oldstyle homonculus homo~
SHORT the homonculus~
LONG  The homonculus is here, looking at you with an evil look.
~
DESCR
The Homonculus appears in a man-like form, about 18'' tall, it has a
greenish, reptilian skin, leathery wings, and a bat-like mouth, with
teeth gleaming yellow.
~
RACE  human~
ACT   A
AFF   1 2 0 520
OFF   EFNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -780
GROUP 0
LEVEL 11
HROLL 0
ENHA  100.00%
HDICE 2d8+134
MDICE 5d9+100
DDICE 1d10+2
DTYPE none
AC    1 1 1 8
POS   stand stand
SEX   none
GOLD  25
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#7010
NAME  oldstyle chreffn~
SHORT the evil chreffn~
LONG  The chreffn are crawling here, looking around with their yellow eyes.
~
DESCR
The head and torso of a chreffn is copper-covered, with yellow,
glowing eyes. The lower body is in an orange shading.
~
RACE  human~
ACT   ACH
AFF   1 2 0 33288
OFF   EFNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -830
GROUP 0
LEVEL 12
HROLL 0
ENHA  100.00%
HDICE 2d10+150
MDICE 6d9+100
DDICE 1d10+3
DTYPE none
AC    0 0 0 8
POS   stand stand
SEX   none
GOLD  75
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#7011
NAME  oldstyle morkoth~
SHORT the shadowy morkoth~
LONG  The morkoth is standing here, waiting for someone to KILL!
~
DESCR
It's a five feet tall, shadow monster. The shape of this creature lies
somewhere between a human and a rat. It breaths very heavily, while staring
at you with such a glint in the eyes that reminds you of immense hunger.
~
RACE  human~
ACT   AFH
AFF   1 1 0 512
OFF   EFNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -900
GROUP 0
LEVEL 10
HROLL 0
ENHA  100.00%
HDICE 2d7+121
MDICE 5d9+100
DDICE 2d4+2
DTYPE none
AC    1 1 1 8
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#7013
NAME  oldstyle mud monster mudmonster~
SHORT the horrifying mudmonster~
LONG  A horrifying mudmonster is slowly evolving from the mud ...
~
DESCR
It sure looks like something out of a horror movie. It strongly resembles
a huge figure made up from mud alone, and it sure looks like it had human 
flesh for breakfast and is strongly intent on having the same for dinner.
~
RACE  human~
ACT   AFG
AFF   1 1 0 33280
OFF   EFNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -250
GROUP 0
LEVEL 12
HROLL 0
ENHA  100.00%
HDICE 2d10+150
MDICE 6d9+100
DDICE 1d10+3
DTYPE none
AC    0 0 0 8
POS   rest rest
SEX   none
GOLD  50
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#7040
NAME  oldstyle red dragon~
SHORT the red dragon~
LONG  The red fierce-looking dragon stares at you angrily.
~
DESCR
The red dragon stares at you, angrily, as it wakes when you
arrives.  It says 'Oh, human YOU woke me up ... Hsss', while
it moves closer.  'Can one NEVER sleep in peace ... Hsss'.
~
RACE  human~
ACT   ABF
AFF   1 2 0 520
OFF   EFNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 32
HROLL 0
ENHA  100.00%
HDICE 10d10+1000
MDICE 16d9+100
DDICE 6d4+9
DTYPE none
AC    -10 -10 -10 5
POS   stand stand
SEX   none
GOLD  5000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#7041
NAME  oldstyle sea hag~
SHORT the sea hag~
LONG  The sea hag is swimming around here.
~
DESCR
The sea hag is so ghastly looking that you feel the deepest fear.
Big yellow eyes and sharp teeth.  Its ears are very big,
and it has small sharp horns.  It hates beauty.
~
RACE  human~
ACT   AF
AFF   1 1 0 512
OFF   EFNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -800
GROUP 0
LEVEL 14
HROLL 0
ENHA  100.00%
HDICE 2d10+190
MDICE 7d9+100
DDICE 1d12+3
DTYPE none
AC    -1 -1 -1 8
POS   stand stand
SEX   female
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#7042
NAME  oldstyle guardian naga~
SHORT the guardian naga~
LONG  The guardian naga looks kindly at you.
~
DESCR
The naga are a snake-liked creature. She is covered in green-gold
scale with silvery triangles along her back. Her eyes are golden.
She notice that you look at her, and she says: 'Watch out. This way
leads to some evil creatures'.
~
RACE  human~
ACT   ABQ
AFF   1 1 0 512
OFF   EIKU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 700
GROUP 0
LEVEL 12
HROLL 0
ENHA  100.00%
HDICE 2d10+150
MDICE 12d9+100
DDICE 2d4+3
DTYPE none
AC    0 0 0 7
POS   stand stand
SEX   female
GOLD  5
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#7043
NAME  oldstyle basilisk~
SHORT the scaled basilisk~
LONG  The scaled basilisk crawls towards you slowly.
~
DESCR
The basilisk is a reptilian monster. It has eight legs, and a strong
toothy jaws. It is dull brown with yellowish underbelly. It's eyes are
glowing pale green.
~
RACE  human~
ACT   ACF
AFF   1 2 0 520
OFF   EFNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -250
GROUP 0
LEVEL 13
HROLL 0
ENHA  100.00%
HDICE 2d10+170
MDICE 6d9+100
DDICE 2d5+3
DTYPE none
AC    -1 -1 -1 8
POS   stand stand
SEX   male
GOLD  17
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#7044
NAME  oldstyle lemure blob~
SHORT the lemure blob~
LONG  The lemure blob slithers terribly precisely towards you for an attack!
~
DESCR
This looks like a vaguely human blob. Big black yellow eyes, and a
mouth going a little bit out from the face. The lemure does not look
interested in you at all, but anyway it attacks. It looks like it's
mind has been burned out.
~
RACE  human~
ACT   AF
AFF   1 1 0 33280
OFF   EFNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 5
HROLL 0
ENHA  100.00%
HDICE 2d6+60
MDICE 2d9+100
DDICE 1d6+1
DTYPE none
AC    5 5 5 9
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#7045
NAME  oldstyle jones cruncher ettin~
SHORT Jones~
LONG  Jones 'Cruncher' the ettin is standing here glaring at you.
~
DESCR
At the first sight you thought Jones was an orc, but when it came
closer you saw his second head. He wears an animal skin dress,
filthy and moth eaten. Jones really stinks...
~
RACE  human~
ACT   ACF
AFF   1 1 0 512
OFF   EFNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -480
GROUP 0
LEVEL 10
HROLL 0
ENHA  100.00%
HDICE 2d7+121
MDICE 5d9+100
DDICE 2d4+2
DTYPE none
AC    1 1 1 8
POS   rest rest
SEX   male
GOLD  3
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#7046
NAME  oldstyle herald mouse killer ettin~
SHORT Herald~
LONG  Herald 'Mouse-Killer' the ettin is standing here looking confused at you.
~
DESCR
When you look at Herald, you feel pity. His dress are really poor,
and the one of his heads hangs down. At the rope around his stomach
hangs dead mouses and rats. He does not smell good.
~
RACE  human~
ACT   AC
AFF   1 1 0 512
OFF   EFNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 200
GROUP 0
LEVEL 6
HROLL 0
ENHA  100.00%
HDICE 2d7+71
MDICE 3d9+100
DDICE 1d7+1
DTYPE none
AC    4 4 4 9
POS   rest rest
SEX   male
GOLD  2
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#7200
NAME  oldstyle master mind mindflayer~
SHORT the master mindflayer~
LONG  The master mindflayer is here, looking at you with an evil look.
~
DESCR
It's a seven foot tall humanoid dressed in a purple cloak, and swinging a
black and purple rod above its head as if it was going to attack you any
moment now. In the middle of its head are four tentacles with sharp points.
~
RACE  human~
ACT   ACFR
AFF   1 2 0 520
OFF   FU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -800
GROUP 0
LEVEL 14
HROLL 0
ENHA  100.00%
HDICE 2d10+170
MDICE 14d9+100
DDICE 1d10+2
DTYPE none
AC    -1 -1 -1 5
POS   stand stand
SEX   none
GOLD  50
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#7201
NAME  oldstyle senior mind mindflayer~
SHORT the senior mindflayer~
LONG  The senior mindflayer walks around here, looking for something useful.
~
DESCR
This is a horrifying monster indeed, 6'6" high. Dressed in purple and black,
and carrying a large mace in its hand. In the center of its head are four large
tentacles with very sharp points.
~
RACE  human~
ACT   ACFR
AFF   1 2 0 520
OFF   FU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 8
HROLL 0
ENHA  100.00%
HDICE 2d6+85
MDICE 8d9+100
DDICE 1d6+1
DTYPE none
AC    4 4 4 7
POS   stand stand
SEX   none
GOLD  20
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#7202
NAME  oldstyle junior mind mindflayer~
SHORT the junior mindflayer~
LONG  The junior mindflayer is here, watching you carefully from the corner.
~
DESCR
This mindflayer is six foot high. It has a small mace in its belt, and is
dressed in purple and black cloth. It has four small tentacles in the 
center of its head.
~
RACE  human~
ACT   ACFR
AFF   1 2 0 520
OFF   FU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -350
GROUP 0
LEVEL 6
HROLL 0
ENHA  100.00%
HDICE 2d6+60
MDICE 6d9+100
DDICE 1d6+0
DTYPE none
AC    5 5 5 8
POS   stand stand
SEX   none
GOLD  10
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#7203
NAME  oldstyle wererat rat were~
SHORT the ugly wererat~
LONG  An ugly wererat is here, looking at you with a strange flick in his eyes.
~
DESCR
The wererat is about four foot tall. It looks very much like rat, except
that it is standing.
~
RACE  human~
ACT   ACFG
AFF   1 1 0 512
OFF   EFNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -700
GROUP 0
LEVEL 6
HROLL 0
ENHA  100.00%
HDICE 2d7+71
MDICE 3d9+100
DDICE 1d7+1
DTYPE none
AC    4 4 4 9
POS   stand stand
SEX   none
GOLD  2
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#7204
NAME  oldstyle rat gigantic~
SHORT the gigantic rat~
LONG  There is a gigantic rat here, looking at you with a hungry look.
~
DESCR
The gigantic rat is about ten foot long from head to tail and has claws
the size of your head looking very nasty.
~
RACE  human~
ACT   ABF
AFF   1 1 0 512
OFF   EFNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -800
GROUP 0
LEVEL 12
HROLL 0
ENHA  100.00%
HDICE 2d10+150
MDICE 6d9+100
DDICE 1d10+3
DTYPE none
AC    0 0 0 8
POS   sleep stand
SEX   male
GOLD  125
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#0



#OBJDATA
#7190
NAME   ring silver~
SHORT  a glinting ring of silver~
DESCR 
A lovely silver ring has been left here.~
MAT    oldstyle~
TYPE   jewelry 0 0 0 0 0
EXTRA  1 1 0 64
WEAR   AB
LEVEL  7
WEIGHT 1
COST   468
COND   100
Affect O 17 -1 0
Affect O 18 1 0
End

#7200
NAME   rod devil~
SHORT  the devil rod~
DESCR 
The mysterious devil rod lies on the floor.~
MAT    oldstyle~
TYPE   weapon exotic 3 4 pound C
EXTRA  1 1 0 64
WEAR   AN
LEVEL  15
WEIGHT 6
COST   2300
COND   100
Affect O 18 2 0
Affect O 1 1 0
EDESC devil rod~
This is indeed a mysterious rod.  It is dark black at the base but has four
very sharp purple tentacles at the end.
~
End

#7201
NAME   mace large~
SHORT  the large mace~
DESCR 
A large mace lies here.~
MAT    oldstyle~
TYPE   weapon mace 1 10 crush 0
EXTRA  1 1 0 64
WEAR   AN
LEVEL  8
WEIGHT 10
COST   610
COND   100
Affect O 19 2 0
EDESC large mace~
The mace is pretty large with a weight of 10 lbs.  The head is actually four
purple tentacles tied together.
~
End

#7202
NAME   mace small~
SHORT  the small mace~
DESCR 
A small mace has been left here.~
MAT    oldstyle~
TYPE   weapon mace 2 5 crush 0
EXTRA  1 1 0 64
WEAR   AN
LEVEL  8
WEIGHT 6
COST   480
COND   100
Affect O 19 1 0
EDESC small mace~
This weapon doesn't look like it does a lot of damage, but then you never know.
It consists of a black handle and a purple head.
~
End

#7203
NAME   cloak purple~
SHORT  a purple cloak~
DESCR 
A purple cloak lies on the floor.~
MAT    oldstyle~
TYPE   armor BC BC BC 0 0
EXTRA  1 1 0 64
WEAR   AC
LEVEL  15
WEIGHT 20
COST   1250
COND   100
Affect O 20 -1 0
End

#7204
NAME   potion neon blue~
SHORT  an neon blue potion~
DESCR 
A neon blue potion stands on the floor.~
MAT    oldstyle~
TYPE   potion 14 'cure critical' 'invisibility' 'word of recall' ''
EXTRA  1 1 0 64
WEAR   A
LEVEL  17
WEIGHT 4
COST   1490
COND   100
End

#7205
NAME   key black~
SHORT  a black key~
DESCR 
A black key has been left on the floor.~
MAT    oldstyle~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 2
COST   0
COND   100
End

#7206
NAME   skull white~
SHORT  a strange white skull~
DESCR 
A strange white skull lies on the floor looking at you.~
MAT    oldstyle~
TYPE   armor A A A 0 0
EXTRA  1 2 0 192
WEAR   AE
LEVEL  0
WEIGHT 30
COST   10
COND   100
Affect O 2 -4 0
EDESC white skull~
The skull has two small horns in the forehead. You notice some writing on
the inside.
~
EDESC writing text~
You read the number '666'.
~
End

#7208
NAME   stick small light~
SHORT  a small stick~
DESCR 
A small stick lies here.~
MAT    oldstyle~
TYPE   light 0 0 DEFG 0 0
EXTRA  0 0
WEAR   AO
LEVEL  0
WEIGHT 1
COST   5
COND   100
EDESC small stick~
The small stick does not look interesting at all.  But just as you are going
to throw it away you notice some small letters.
~
EDESC letters letter~
It reads 'Hold me'.
~
End

#7209
NAME   boots muddy~
SHORT  a pair of muddy boots~
DESCR 
A pair of muddy boots has been dropped here.~
MAT    oldstyle~
TYPE   armor AB AB AB 0 0
EXTRA  1 1 0 64
WEAR   AG
LEVEL  7
WEIGHT 20
COST   900
COND   100
Affect O 2 1 0
EDESC The boots are muddy and they look well worn, but also very comfortable.~
~
End

#7210
NAME   treasure coins~
SHORT  a huge treasure~
DESCR 
There is a huge treasure here, looking very valuable.~
MAT    oldstyle~
TYPE   money EHI 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 0
COST   0
COND   100
EDESC treasure~
This looks like a whole lot of coins.
~
End

#7211
NAME   sword short~
SHORT  a short sword~
DESCR 
There lies a short sword.~
MAT    oldstyle~
TYPE   weapon sword 2 4 pierce 0
EXTRA  0 0
WEAR   AN
LEVEL  5
WEIGHT 4
COST   540
COND   100
Affect O 18 1 0
End

#7216
NAME   claw red redclaw~
SHORT  a red dragon claw~
DESCR 
On the floor rests an enormous red claw.~
MAT    oldstyle~
TYPE   weapon exotic 2 15 claw 0
EXTRA  1 1 0 64
WEAR   AN
LEVEL  31
WEIGHT 19
COST   5800
COND   100
Affect O 17 2 0
Affect O 19 5 0
EDESC claw red redclaw~
This big claw looks like a part of a dragon.
~
End

#7217
NAME   plate breast silvery~
SHORT  a silvery breast plate~
DESCR 
There is a silvery breast plate on the floor.~
MAT    oldstyle~
TYPE   armor D D D B 0
EXTRA  1 4 0 3392
WEAR   AD
LEVEL  32
WEIGHT 40
COST   12400
COND   100
Affect O 1 3 0
EDESC plate breast silvery~
On the breast plate you notice a relief of large rose. The metal seems to be 
some kind of silver or platinum.
~
End

#7218
NAME   plates leg silvery~
SHORT  some silvery leg plates~
DESCR 
On the floor you see some silvery leg plates.~
MAT    oldstyle~
TYPE   armor D D D B 0
EXTRA  1 4 0 3392
WEAR   AF
LEVEL  32
WEIGHT 20
COST   10100
COND   100
Affect O 3 3 0
EDESC leg plates silvery~
They seem to be made from silver or platinum.  You see the outline of a rose.
~
End

#7219
NAME   gloves silvery~
SHORT  a pair of silvery gloves~
DESCR 
You can see a pair of silvery gloves on the floor.~
MAT    oldstyle~
TYPE   armor D D D B 0
EXTRA  1 4 0 3392
WEAR   AH
LEVEL  27
WEIGHT 14
COST   3700
COND   100
Affect O 18 2 0
Affect O 19 1 0
EDESC gloves silvery~
The gloves are made of silver threads.
~
End

#7220
NAME   helmet silvery~
SHORT  a silvery helmet~
DESCR 
The silvery helmet lies here.~
MAT    oldstyle~
TYPE   armor AD AD AD B 0
EXTRA  1 4 0 3392
WEAR   AE
LEVEL  32
WEIGHT 35
COST   10600
COND   100
Affect O 4 3 0
EDESC helmet silvery~
The helmet is made from platinum or silver and has a white fur brush attached
on the top.
~
End

#7221
NAME   shield~
SHORT  the shield of the rose~
DESCR 
The shield of the rose rests on the floor.~
MAT    oldstyle~
TYPE   armor D D D AB 0
EXTRA  1 4 0 3392
WEAR   AJ
LEVEL  30
WEIGHT 60
COST   5800
COND   100
Affect O 17 -7 0
EDESC shield~
On the shield you see a clear and perfect painting of a dark red rose on a white
background. You also notice the inscription :'Pax Est Sanctuum'.
~
End

#7222
NAME   boots silvery~
SHORT  a pair of silvery boots~
DESCR 
A pair of silvery boots stand on the floor.~
MAT    oldstyle~
TYPE   armor D D D B 0
EXTRA  1 4 0 3392
WEAR   AG
LEVEL  32
WEIGHT 40
COST   10100
COND   100
Affect O 2 3 0
EDESC boots silvery~
The boots are made from a silvery metal.
~
End

#7223
NAME   plates arm silvery~
SHORT  some silvery arm plates~
DESCR 
On the floor you see some silvery arm plates.~
MAT    oldstyle~
TYPE   armor D D D B 0
EXTRA  1 4 0 3392
WEAR   AI
LEVEL  32
WEIGHT 40
COST   10100
COND   100
Affect O 5 3 0
EDESC plates arm silvery~
They seem to be made from silver or platinum. You see the outline of a rose.
~
End

#7224
NAME   cloak white~
SHORT  a white cloak~
DESCR 
A white cloak lies on the floor.~
MAT    oldstyle~
TYPE   armor AD AD AD B 0
EXTRA  1 4 0 3392
WEAR   AK
LEVEL  31
WEIGHT 20
COST   3700
COND   100
Affect O 20 -2 0
EDESC cloak white~
This is a very fine made cloak from an unknown material, in a bright white
color.
~
End

#7298
NAME   treasure coins~
SHORT  a huge treasure~
DESCR 
A huge treasure is lying here, looking very valuable.~
MAT    oldstyle~
TYPE   money EHI 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 0
COST   0
COND   100
EDESC treasure~
Looks like a LOT of coins.
~
End

#7299
NAME   sword short~
SHORT  a short sword~
DESCR 
There lies a short sword.~
MAT    oldstyle~
TYPE   weapon sword 2 5 stab 0
EXTRA  0 0
WEAR   AN
LEVEL  7
WEIGHT 4
COST   610
COND   100
EDESC short sword~
This is a very nice little weapon.
~
End

#7300
NAME   backpack pack back~
SHORT  a backpack~
DESCR 
A backpack stands upright here.~
MAT    oldstyle~
TYPE   container 60 AC 0 6 100
EXTRA  0 0
WEAR   AK
LEVEL  0
WEIGHT 2
COST   100
COND   100
End

#7301
NAME   beltpouch pouch~
SHORT  a large beltpouch~
DESCR 
A large beltpouch lies here on the ground.~
MAT    oldstyle~
TYPE   container 5 AC 0 1 100
EXTRA  0 0
WEAR   AL
LEVEL  0
WEIGHT 1
COST   20
COND   100
End

#7303
NAME   orb dragonorb~
SHORT  the Red DragonOrb~
DESCR 
A large reddish sphere is in the center of the room.~
MAT    oldstyle~
TYPE   staff 13 10 10 'frenzy' 0
EXTRA  1 2 0 576
WEAR   AO
LEVEL  21
WEIGHT 5
COST   18600
COND   100
Affect O 3 2 0
Affect O 4 2 0
End

#7304
NAME   red torso~
SHORT  a red dragon torso~
DESCR 
There is a pile of red dragonscale on the floor.~
MAT    oldstyle~
TYPE   armor AD AD AD C 0
EXTRA  1 2 0 576
WEAR   AD
LEVEL  29
WEIGHT 30
COST   6400
COND   100
Affect O 2 -1 0
Affect O 19 2 0
End

#7305
NAME   leggings red~
SHORT  red dragonscale leggings~
DESCR 
On the floor you see two red dragonscale leggings.~
MAT    oldstyle~
TYPE   armor AD AD AD C 0
EXTRA  1 2 0 576
WEAR   AF
LEVEL  29
WEIGHT 17
COST   3700
COND   100
Affect O 2 -1 0
Affect O 19 2 0
End

#7306
NAME   claws dragonclaws red~
SHORT  a pair of red dragon claws~
DESCR 
You can see a pair of large red dragon claws on the floor.~
MAT    oldstyle~
TYPE   furniture AD 0 0 0 0
EXTRA  1 2 0 576
WEAR   AH
LEVEL  20
WEIGHT 4
COST   1150
COND   100
Affect O 19 2 0
End

#7307
NAME   skull dragonhelm red~
SHORT  a red dragonhelm~
DESCR 
A helmet fashioned into the likeness of a dragon skull is here.~
MAT    oldstyle~
TYPE   armor AD AD AD C 0
EXTRA  1 2 0 576
WEAR   AE
LEVEL  29
WEIGHT 15
COST   7000
COND   100
Affect O 2 -1 0
Affect O 19 2 0
Affect O 4 2 0
End

#7308
NAME   shield red~
SHORT  the red dragon shield~
DESCR 
A large red dragon shield rests on the floor.~
MAT    oldstyle~
TYPE   armor BD BD BD AC 0
EXTRA  1 2 0 576
WEAR   AJ
LEVEL  35
WEIGHT 10
COST   6900
COND   100
Affect O 19 2 0
End

#7309
NAME   greaves red~
SHORT  a pair of a red dragon's rear claws~
DESCR 
A pair of a red dragon's rear claws is on the floor.~
MAT    oldstyle~
TYPE   armor AD AD AD C 0
EXTRA  1 2 0 576
WEAR   AG
LEVEL  29
WEIGHT 40
COST   3700
COND   100
Affect O 19 2 0
Affect O 2 -1 0
End

#7310
NAME   arm guards red~
SHORT  red dragon arm guards~
DESCR 
On the ground you see two red arm guards.~
MAT    oldstyle~
TYPE   armor AD AD AD C 0
EXTRA  1 2 0 576
WEAR   AI
LEVEL  29
WEIGHT 40
COST   3700
COND   100
Affect O 19 2 0
Affect O 2 -1 0
End

#0



#ROOMDATA
#7001
NAME   The muddy sewer~
DESCR
You are standing in mud to your knees. This is not the kind of place
for a picnic. The muddy sewer stretches further into the south.
~
FLAGS  9
Sect   5
EDESC  mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
DOOR 2
You see the muddy sewer continuing into the darkness to the south.
~
~
0 -1 7002
End

#7002
NAME   The muddy sewer junction~
DESCR
The muddy sewer stretches into the dark to the south. It looks as if 
no person has ever sat his foot here before. It's too muddy for that
anyway. The sewer leads north, south and east from here.
~
FLAGS  9
Sect   5
EDESC  mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
DOOR 0
The muddy sewer stretches into the dark to the north.
~
~
0 -1 7001
DOOR 1
East. The muddy sewer leads into a bend that goes south.
~
~
0 -1 7007
DOOR 2
South. The muddy sewer ends in a mudhole that way.
~
~
0 -1 7003
End

#7003
NAME   The mudhole~
DESCR
You stand in mud all the way up to your thighs and it's not too 
comfortable since you are used to a somewhat different environment.
The sewer leads to the north of here. In the middle you can just make
out an enormous drainpipe leading down.
~
FLAGS  13
Sect   5
EDESC  mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
DOOR 0
North. The muddy junction lies in that direction.
~
~
0 -1 7002
DOOR 5
The muddy drainpipe leads down through the mud, otherwise it is utterly dark.
~
~
0 -1 7101
End

#7004
NAME   The Dark Pit~
DESCR
You are standing by the edge of a dark pit that leads down into even
deeper darkness. >BWWAAADDRR< - The smell from down there is unbearable.
The sewer stretches into the darkness to the east.
~
FLAGS  9
Sect   0
DOOR 1
East. The sewer leads into the sewer junction.
~
~
0 -1 7009
DOOR 5
The Dark Pit leads down and down and down ... well you can't see the 
bottom anyway. There are bars that function as a ladder on the side.
~
~
0 -1 7102
End

#7005
NAME   The muddy sewer~
DESCR
You are standing in the middle of a bend of the sewer pipe. It is very
dark around here and the mud is sticking to your legs, not very pleasant.
The pipe leads east and south from here.
~
FLAGS  9
Sect   4
EDESC  mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
DOOR 1
East. The mud stretches on into the darkness.
~
~
0 -1 7011
DOOR 2
South. There is even more mud in that direction than where you are now. 
Incredible.
~
~
0 -1 7006
End

#7006
NAME   The muddy sewer~
DESCR
You are standing in something that reminds you very much of porridge, this
has the advantage that it's not hot, it's rather cold actually. The pipe 
bends to the north and east.
~
FLAGS  9
Sect   5
EDESC  mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
DOOR 0
The muddy sewer pipe leads into a bend that goes east.
~
~
0 -1 7005
DOOR 1
The pipe leads into a bend that goes south. Interesting, there's mud on the
floor there.
~
~
0 -1 7012
End

#7007
NAME   The muddy sewer bend~
DESCR
This isn't your idea of a place to stay too long. You're in up to your
knees in something that resembles mud, but you're not quite sure. The
bend in which you stand leads west and south.
~
FLAGS  9
Sect   5
EDESC  mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
DOOR 2
The pipe leads into a intersection that goes south and east. The floor here 
is still covered in mud.
~
~
0 -1 7008
DOOR 3
The pipe (still filled with mud) leads into a intersection that goes north 
and south. Interesting.
~
~
0 -1 7002
End

#7008
NAME   A muddy intersection~
DESCR
You have both your feet safely stuck in mud. It isn't the mud that's wrong
it's the smell, the sounds, the total darkness that surrounds you. Everything
here is so depressing. The pipe leads on with a trail of thick mud to the
north, east and south.
~
FLAGS  9
Sect   4
EDESC  mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
DOOR 0
North. The pipe goes into a bend with a load of mud all the way up the walls.
The bend leads west.
~
~
0 -1 7007
DOOR 1
East. This way like a place for the annual mud festival, although the stench
wouldn't allow any happiness at all. The pipe leads into a bend that leads 
north.
~
~
0 -1 7014
DOOR 2
South. There's less mud in that direction. *smile*. Your light doesn't 
cover enough space for you to see much more than that it leads into some
sort of junction.
~
~
0 -1 7009
End

#7009
NAME   The Sewer Junction~
DESCR
You stand in the middle of a huge junction of sewer pipes right under
what you'd think was an air shaft. The sewer pipes lead to the north,
south, east and west. It look quite impossible to force your way up.
~
FLAGS  9
Sect   3
EDESC  mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
DOOR 0
North. Mud is the floor basis in that direction. Yummy.
~
~
0 -1 7008
DOOR 1
YYEEUUCH! BOOH! THAT looks like a nice place for creepy crawlies.
~
~
0 -1 7017
DOOR 2
North. This direction looks quite nice actually. The pipe leads into 
a bend that goes east.
~
~
0 -1 7010
DOOR 3
A few yards ahead - away from this junction - there is a pit leading down,
but the smell from there...>PHEWW<.
~
~
0 -1 7004
End

#7010
NAME   A bend in sewer pipe~
DESCR
You are in a bend in the sewer pipe. A strong smell seeps in from the north.
The sewer goes north and east.
~
FLAGS  9
Sect   2
DOOR 0
North. You are staring into a huge junction with exits in all directions.
~
~
0 -1 7009
DOOR 1
East. The Pipe leads into utter darkness that way.
~
~
0 -1 7018
End

#7011
NAME   The muddy sewer pipe~
DESCR
You have entered a kind of tube intersection that leads south, west and east.
Your legs are covered in mud up to the knees. REAL yucky! 
~
FLAGS  9
Sect   5
EDESC  mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
DOOR 1
East. There's less mud in that direction, or that's your impression.
~
~
0 -1 7024
DOOR 2
That way is lost in darkness, though you sense less mud in that direction,
perhaps even a complete end to this sludge that surrounds you.
~
~
0 -1 7021
DOOR 3
West. The mud reaches that way too, all the way up the walls.
~
~
0 -1 7005
End

#7012
NAME   The bend in the Muddy sewer~
DESCR
This is not your idea of a holiday. You stand in mud up to your knees.
It's absolutely inconceivable how all this mud could have been placed
here. The pipe leads to the west and south.
~
FLAGS  9
Sect   5
EDESC  mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
DOOR 2
South. There's even more mud that way, incredible! Although it looks
like an intersection in the sewer system that leads east and south.
~
~
0 -1 7013
DOOR 3
West. All you can see, is that the pipe leads into a bend that goes
north. But there's less mud in that direction, however odd that sounds.
~
~
0 -1 7006
End

#7013
NAME   A MUDDY intersection~
DESCR
You wouldn't want to know the true feeling of standing in this mud up to 
your hips. >BWAADR<. All that fills your mind right now is the dream of 
a hot bath. This is NOT very clean mud you know, remember you're in the
sewer! The pipes leads north, south and east.
~
FLAGS  9
Sect   5
EDESC  mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
EDESC  sediment~
It's NOT the kind of matter that would concern you too much, normally, but
as you are in the middle of it, it just might become your main concern.
REAL YUCKY!
~
DOOR 0
North. Sludge and sediment fills this corridor of the sewer that leads
into a bend going west.
~
~
0 -1 7012
DOOR 1
East. You can see absolutely nothing of interest in that direction (Maybe
that's why it's so damn interesting.??) There's no mud in that direction
either, GREAT!
~
~
0 -1 7026
DOOR 2
South. All you can see is more mud! Although the pipe goes into a bend
leading west.
~
~
0 -1 7014
End

#7014
NAME   Muddy sewer~
DESCR
You stand in a bend of the pipe system of the sewer with mud up to your
thighs. Contemplating a higher level of existence here would be utterly
inappropriate, as the smell would keep any intelligent creature from even
thinking of anything but getting away from this foul end of the WORLD.
The bend goes from north to west.
~
FLAGS  9
Sect   5
EDESC  mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
DOOR 0
North. Filled with mud, that place looks like an impassable intersection
with pipes leading north and east.
~
~
0 -1 7013
DOOR 3
West. There's less mud that way, maybe you're on your way out of this foul
place.
~
~
0 -1 7008
End

#7015
NAME   The old well~
DESCR
You are standing by an old and worn well from before this century. The sewer
leads to the east from here and the well leads down into darkness. Metal
bars implanted in the side of the well lead down as a ladder.
~
FLAGS  9
Sect   3
EDESC  bars~
These look like they're pretty slippery, and not very safe, but perhaps safe
enough for you to climb down, WITH both hands on them.
~
DOOR 1
East. You see, because of the utter darkness that surround you, absolutely
nothing. Your light isn't of much use for that kind of distance.
~
~
0 -1 7028
DOOR 5
Down the well there's even less light than up here, so ... sorry, you can't
see a thing. There are metal bars in the side leading down into the darkness.
~
~
0 -1 7105
End

#7016
NAME   The ordinary bend~
DESCR
You are in the middle of a bend in the pipe system of the sewer system, 
WHAT a place!!! The pipe leads to the south and the east.
~
FLAGS  9
Sect   1
DOOR 1
East. What a quiet place you've found there. It's an intersection that have
pipeways going north and east.
~
~
0 -1 7021
DOOR 2
South. You see nothing at all in that direction it's too dark anyway.
~
~
0 -1 7017
End

#7017
NAME   The sewer junction~
DESCR
You are in a junction that leads north, west and south.
~
FLAGS  9
Sect   1
DOOR 0
North. You see a bend.
~
~
0 -1 7016
DOOR 2
South. It looks like a pipe junction just like this one. Only that one
leads east and west.
~
~
0 -1 7018
DOOR 3
West. There's a junction with four pipelines in that direction.
~
~
0 -1 7009
End

#7018
NAME   The ordinary junction~
DESCR
This looks like an ordinary junction, actually it seems very quiet
here. The pipelines lead west, east and north.
~
FLAGS  13
Sect   1
DOOR 0
To the north you can see a junction like this one, leading north and west.
~
~
0 -1 7017
DOOR 1
To the east there's nothing of particular interest, though there's a 
junction with pipelines leading north and east.
~
~
0 -1 7031
DOOR 3
There's a bend to the west leading north.
~
~
0 -1 7010
End

#7021
NAME   A quiet pipe junction~
DESCR
This is the kind of place to rest, though the smell could be a LOT better
than this. The sewer goes east, north and west from here.
~
FLAGS  13
Sect   1
DOOR 0
In that direction, you can't see anything. It's just too dark.
~
~
0 -1 7011
DOOR 1
There's an ordinary junction in the pipe system to the east
~
~
0 -1 7029
DOOR 3
West. There's an ordinary bend leading south into the sewer system in
that direction.
~
~
0 -1 7016
End

#7022
NAME   The odd room with smooth walls~
DESCR
As you enter you hear a loud click from one of the walls ... and you fall
and fall and fall ...
.
.
.
.
 ... And come to an abrupt end. THIS is strange indeed. There's an arched
entryway leading down.
~
FLAGS  9
Sect   5
DOOR 5
Down. It's utterly dark that way, though you can make out an intersection
of sewer pipes leading west, north and east.
~
entryway~
0 -1 7112
End

#7024
NAME   The sewer~
DESCR
You are standing in mud up to your ankles. This is an intersection with 
sewer pipes leading east, south and west.
~
FLAGS  13
Sect   1
DOOR 1
To the east there's a peculiar looking round room.
~
~
0 -1 7037
DOOR 2
To the south there's another intersection with pipes going south and east.
~
~
0 -1 7025
DOOR 3
To the west there's another intersection like this one, with sewer pipes
leading south and west.
~
~
0 -1 7011
End

#7025
NAME   Another intersection~
DESCR
You have never seen anything so BORING...This is an intersection with pipes
leading north, south and east.
~
FLAGS  9
Sect   1
DOOR 0
To the north there's an intersection, where the pipes are leading west and
east. You notice that the floor to the west is covered in mud.
~
~
0 -1 7024
DOOR 1
East. You see nothing of interest in that direction, just another 
intersection. This one leads east and south.
~
~
0 -1 7038
DOOR 2
Another intersection lies to the south. It leads west and south.
~
~
0 -1 7026
End

#7026
NAME   A junction~
DESCR
This one seems interesting, a big difference from all the other junctions.
It seems cleaner than the rest of them. Weird. Something that looks like 
an air shaft leads upwards, but it looks far too slippery to climb.
The pipes lead to the south, west and north.
~
FLAGS  13
Sect   0
EDESC  mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
DOOR 0
North. You see an intersection there, leading north and east.
~
~
0 -1 7025
DOOR 2
To the south there's ANOTHER junction leading west and east.
~
~
0 -1 7028
DOOR 3
To the west you see a load of mud and sediment in the sewer. That should
be an intersection there but you're not quite sure.
~
~
0 -1 7013
End

#7028
NAME   The sewer junction~
DESCR
You stand in a junction of sewer pipes leading north, east and west.
~
FLAGS  9
Sect   1
DOOR 0
~
~
0 -1 7026
DOOR 1
To the east you can see a bend in the pipe going south.
~
~
0 -1 7034
DOOR 3
To the west you can just make out an old well.
~
~
0 -1 7015
End

#7029
NAME   The Triple Junction~
DESCR
You stand in the middle of a huge junction of concrete sewer pipes. The 
pipes lead into three different directions : east, south and west.
~
FLAGS  9
Sect   1
DOOR 1
East. You can see a bend in the sewer pipe leading north.
~
~
0 -1 7035
DOOR 2
To the south there's a ENORMOUS quadruple sewer junction, all lit up by
an odd light.
~
~
0 -1 7030
DOOR 3
To the west you can just make out another junction similar to the one 
you are standing in.
~
~
0 -1 7021
End

#7030
NAME   The Quadruple Junction Under the Dump~
DESCR
You are standing in something that reminds you of an entry to an ant hive.
There are enormous concrete pipes leading north, south, east and west. 
There's also a metal ladder built into the concrete wall leading up through
a layer of garbage. 
~
FLAGS  13
Sect   1
EDESC  ladder~
It looks as if it's made of stainless steel, and it would very well function
as a club of considerable power, but alas ... You can't take at all since
it's firmly set into the concrete wall.
~
DOOR 0
To the north you can see a huge triple junction with sewer pipes leading
west and east.
~
~
0 -1 7029
DOOR 1
East. You can see a pit in the floor.
~
~
0 -1 7036
DOOR 2
To the south there's a huge junction with pipes leading east and west.
~
~
0 -1 7031
DOOR 3
To the west there's an odd looking room with totally smooth walls.
~
~
0 -1 7022
End

#7031
NAME   A triple junction~
DESCR
You stand in a junction with pipes leading west, north and east.
~
FLAGS  9
Sect   1
DOOR 0
To the north there's a ENORMOUS quadruple sewer junction, all lit up by
an odd light.
~
~
0 -1 7030
DOOR 1
East. You can just make out a triple junction leading north and east.
~
~
0 -1 7044
DOOR 3
West. You can just make out a triple junction leading north and west.
~
~
0 -1 7018
End

#7034
NAME   A bend in the sewer pipe~
DESCR
You can look in two directions where the pipe leads : south and west.
~
FLAGS  9
Sect   2
DOOR 2
To the south you can see another bend leading west.
~
~
0 -1 7035
DOOR 3
West. You can just make out a triple junction leading north and west.
~
~
0 -1 7028
End

#7035
NAME   The sewer pipe bend~
DESCR
You can look in two different directions where the pipe goes : west and 
north.
~
FLAGS  9
Sect   2
DOOR 0
North. You see another bend leading west.
~
~
0 -1 7034
DOOR 3
You can see another junction although this one is a triple one with pipes
going south and west.
~
~
0 -1 7029
End

#7036
NAME   The pit~
DESCR
You stand in a section of a pipe that leads to a dead end. In the floor
there's a pit leading down. There are bars set in the side of the pit wall
functioning as a ladder.
~
FLAGS  9
Sect   5
DOOR 3
West. You can see a dimly lit quadruple junction with an exit up.
~
~
0 -1 7030
DOOR 5
Down the pit it's utterly dark you can't see a thing.
~
~
0 -1 7122
End

#7037
NAME   The round room~
DESCR
As you enter the room it starts rotating - at first slowly, later faster
and faster - You get totally confused as to where up and down are, but you are
certain that the doorway is in the opposite direction of what it was when
you entered. It now leads east. There was only this one exit.
~
FLAGS  9
Sect   1
DOOR 1
You can just make out a smaller room with a chair.
~
~
0 -1 7050
End

#7038
NAME   The three way junction~
DESCR
You are standing in a junction of pipes that lead west, east and south.
~
FLAGS  9
Sect   1
DOOR 1
East. You can make out a dimly lit Guard Room.
~
~
0 -1 7045
DOOR 2
To the south you can see what looks like a store room.
~
~
0 -1 7039
DOOR 3
West. You see another junction similar to this one leading north and south.
~
~
0 -1 7025
End

#7039
NAME   The Sewer Store Room~
DESCR
You stand in a small room lit by a single torch set in the wall. The only 
way out of here is to the north.
~
FLAGS  8
Sect   1
DOOR 0
To the north you see a pipe junction.
~
~
0 -1 7038
End

#7041
NAME   The Shaft~
DESCR
You are standing by the edge of a deep, dark shaft leading down. A single
ladder is your tool to work your way down if you so wish. The sewer pipe
leads south from here.
~
FLAGS  9
Sect   1
EDESC  ladder~
Firmly set into the wall of the shaft it's impossible to even rock, is your
estimate.
~
DOOR 2
To the south you can see the pipe leading further south into darkness.
~
~
0 -1 7043
DOOR 5
Down and utter darkness. There's absolutely nothing to be seen in that 
direction.
~
~
0 -1 7123
End

#7043
NAME   The Sewer Entrance~
DESCR
You stand in the middle of a pipe that leads from north to south. Above you
an air shaft leads up into sunlight. It seems totally impossible to go up
that way.
~
FLAGS  9
Sect   1
DOOR 0
To the north you can just make out a huge shaft leading down.
~
~
0 -1 7041
DOOR 2
To the south you can see a triple junction leading west and east.
~
~
0 -1 7044
End

#7044
NAME   The junction going three ways~
DESCR
You are in a passageway in the pipes of the sewer system leading north, east
and west.
~
FLAGS  9
Sect   1
DOOR 0
You see a sewer pipe leading north.
~
~
0 -1 7043
DOOR 1
~
~
0 -1 7049
DOOR 3
West. You see another junction very similar to this one that leads north
and west.
~
~
0 -1 7031
End

#7045
NAME   The Sewer Room~
DESCR
You are standing in a large room with chairs set in the walls. You have the
feeling of being watched. To the south there's an entry to a larger room.
The room is lit by five torches, also set in the walls. To the west there
is a doorway leading out to the sewers.
~
FLAGS  8
Sect   1
DOOR 2
You can see an even larger room than this one, filled with light.
~
~
0 -1 7046
DOOR 3
To the west you can see the sewers.
~
~
0 -1 7038
End

#7046
NAME   The Sewer room~
DESCR
This is a Room with walls that glitters like gold though not quite like it.
This is strange as it looks as if the glitter lights the whole room. It
looks very bright. To the south the floor is covered with yucky water. The
North leads to sort of a Guard Room.
~
FLAGS  8
Sect   1
DOOR 0
To the north you can see the guard room.
~
~
0 -1 7045
DOOR 2
To the south there is nothing but water and an exit leads east from there.
~
~
0 -1 7047
End

#7047
NAME   The Pool in the Sewer~
DESCR
You stand in water to your waist.  To the north is the entrance to this room.
A single door leads east.
~
FLAGS  8
Sect   1
DOOR 0
To the north you see the entrance to this room.
~
~
0 -1 7046
DOOR 1
You can see an enormous hall through the doorway.
~
~
0 -1 7053
End

#7048
NAME   The Sewers~
DESCR
You stand in a dead end of the sewer. The only way out is south.
You can see a shaft leading up but it looks too difficult to go up
that way.
~
FLAGS  9
Sect   1
DOOR 2
~
~
0 -1 7049
End

#7049
NAME   The junction~
DESCR
You stand in a junction leading north, west and east.
~
FLAGS  9
Sect   1
DOOR 0
~
~
0 -1 7048
DOOR 1
Darkness has closed in on that part of the sewer system, you can't see
a thing in that direction.
~
~
0 -1 7060
DOOR 3
West. You see another junction very similar to this one that leads north
and west.
~
~
0 -1 7044
End

#7050
NAME   The small room~
DESCR
The only thing in this room of interest is a chair, and that's tight to the 
rock floor. A doorway leads south and another leads east into darkness.
~
FLAGS  9
Sect   1
EDESC  chair~
This chair is made of marble, but the fact that it is worn and attached to the
floor makes you think twice about taking it along with you.
~
DOOR 1
Utter darkness...!
~
~
0 -1 7055
DOOR 2
You can see a room with a lot of light in it. You can't make out any details.
~
~
0 -1 7051
End

#7051
NAME   The Sewer pipe~
DESCR
You are in what reminds you of a foul sewer, as if you liked being here! 
You can see two exits leading either north or south.
~
FLAGS  8
Sect   1
DOOR 0
~
~
0 -1 7050
DOOR 2
To the south you can see a strange light flowing from there.
~
~
0 -1 7052
End

#7052
NAME   The Grand Sewer~
DESCR
You are in a Grand Sewer Pipe. This stretches toward the south. It's large 
indeed! A doorway leads to the east from here.
~
FLAGS  8
Sect   1
DOOR 0
To the north you can see a doorway.
~
~
0 -1 7051
DOOR 1
You can't see anything in that darkness.
~
~
0 -1 7056
DOOR 2
In the south end of the pipe the "floor" is completely covered with water.
~
~
0 -1 7053
End

#7053
NAME   The South end of the Grand Pipe~
DESCR
You stand in water to your knees. A doorway leads west from here. The Pipe
stretches north.
~
FLAGS  8
Sect   1
DOOR 0
You see a lot of pictures decorating the walls.
~
~
0 -1 7052
DOOR 3
~
~
0 -1 7047
End

#7055
NAME   The Edge of The Water Sewer~
DESCR
You stand in a room where half of the floor is covered in water. The water
leads east and a doorway leads west.
~
FLAGS  9
Sect   3
EDESC  water~
It looks dark and murky, and emanates a foul stench.
~
DOOR 1
You can hardly make out much more than that the next place is in a pipe 
with more water.
~
~
0 -1 7061
DOOR 3
~
~
0 -1 7050
End

#7056
NAME   The Dark hallway~
DESCR
You can't see much of this, even with a light. The hallway goes into a
passageway to the south. A doorway leads west.
~
FLAGS  9
Sect   1
DOOR 2
You can see nothing at all, because it's completely dark in that direction.
~
~
0 -1 7057
DOOR 3
You see a lot of light, bright as daylight, but nothing of interest.
~
~
0 -1 7052
End

#7057
NAME   The dark passageway~
DESCR
You can't see anything but the ground where you put your feet. The 
passageway seems to continue south and north.
~
FLAGS  9
Sect   1
DOOR 0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7056
DOOR 2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7058
End

#7058
NAME   The dark passageway~
DESCR
You can't see anything but the ground where you put your feet. The
passageway seems to continue south and north.
~
FLAGS  9
Sect   1
DOOR 0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7057
DOOR 2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7059
End

#7059
NAME   The dark passageway~
DESCR
You can't see anything but the ground where you put your feet. The
passageway seems to continue south and north.
~
FLAGS  9
Sect   1
DOOR 0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7058
DOOR 2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7060
End

#7060
NAME   The dark passageway~
DESCR
You can't see anything but the ground where you put your feet. The
passageway seems to continue west and north. To the east there's water
covering the floor and that leads through an arched entry to a watery
sewer.
~
FLAGS  9
Sect   1
EDESC  water~
It looks dark and murky, and emanates a foul stench.
~
DOOR 0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7059
DOOR 1
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7068
DOOR 3
You can just make out a triple junction leading north and west.
~
~
0 -1 7049
End

#7061
NAME   The Watery Sewer Bend~
DESCR
You can't see anything but the water you're in up to your hips. The sewer
seems to bend and lead south and west.
~
FLAGS  9
Sect   5
EDESC  water~
It looks dark and murky, and emanates a foul stench.
~
DOOR 2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7062
DOOR 3
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7055
End

#7062
NAME   The Watery sewer~
DESCR
You can't see anything but the water you're in up to your hips. The sewer
seems to lead south and north.
~
FLAGS  9
Sect   5
EDESC  water~
It looks dark and murky, and emanates a foul stench.
~
DOOR 0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7061
DOOR 2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7063
End

#7063
NAME   The Watery sewer~
DESCR
You can't see anything but the water you're in up to your hips. The sewer
seems to lead south and north.
~
FLAGS  9
Sect   5
EDESC  water~
It looks dark and murky, and emanates a foul stench.
~
DOOR 0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7062
DOOR 2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7064
End

#7064
NAME   The Watery Sewer Junction~
DESCR
You can't see anything but the water you're in up to your hips. The sewer
seems to lead into a junction going south, north and east.
~
FLAGS  9
Sect   5
EDESC  water~
It looks dark and murky, and emanates a foul stench.
~
DOOR 0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7063
DOOR 1
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7069
DOOR 2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7065
End

#7065
NAME   The Watery sewer~
DESCR
You can't see anything but the water you're in up to your hips. The sewer
seems to lead south and north.
~
FLAGS  9
Sect   5
EDESC  water~
It looks dark and murky, and emanates a foul stench.
~
DOOR 0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7064
DOOR 2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7066
End

#7066
NAME   The Watery sewer junction~
DESCR
You can't see anything but the water you're in up to your hips. The sewer
seems to lead into a junction that goes north, south and east.
~
FLAGS  9
Sect   5
EDESC  water~
It looks dark and murky, and emanates a foul stench.
~
DOOR 0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7065
DOOR 1
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7070
DOOR 2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7067
End

#7067
NAME   The Watery sewer~
DESCR
You can't see anything but the water you're in up to your hips. The sewer
seems to lead south and north.
~
FLAGS  9
Sect   5
EDESC  water~
It looks dark and murky, and emanates a foul stench.
~
DOOR 0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7066
DOOR 2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7068
End

#7068
NAME   The Watery sewer bend~
DESCR
You can't see anything but the water you're in up to your hips. The sewer
seems to bend and lead west and north.
~
FLAGS  9
Sect   5
EDESC  water~
It looks dark and murky, and emanates a foul stench.
~
DOOR 0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7067
DOOR 3
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7060
End

#7069
NAME   A ledge by the dark pool~
DESCR
You can't see much here but the echo tells you that there's quite a drop
down. You can just make out a huge dark pool out there in the darkness, 
mostly because of the trickling of water. The water from the sewer actually
washes over this ledge and makes it quite slippery. From here it drops, 
like a waterfall, into the pool far down.
~
FLAGS  9
Sect   5
EDESC  water~
It looks dark and murky, and emanates a foul stench.
~
DOOR 2
You can't see a thing. It's too dark.
~
~
0 -1 7070
DOOR 3
You can't see a thing. It's too dark.
~
~
0 -1 7064
End

#7070
NAME   A ledge by the dark pool~
DESCR
You can't see much here but the echo tells you that there's quite a drop
down. You can just make out a huge dark pool out there in the darkness,
mostly because of the trickling of water. The water from the sewer actually
washes over this ledge and makes it quite slippery. From here it drops,
like a waterfall, into the pool far down. Under you there is a small fissure
in the rock. It seems big enough to contain a few people.
~
FLAGS  9
Sect   5
EDESC  water~
It looks dark and murky, and emanates a foul stench.
~
DOOR 0
You can't see a thing. It's too dark.
~
~
0 -1 7069
DOOR 3
You can't see a thing. It's too dark.
~
~
0 -1 7066
DOOR 5
~
~
0 -1 7099
End

#7099
NAME   The fissure under the ledge~
DESCR
This is a small fissure in the solid rock. Under you lies the deep dark pool.
The water trickles quietly down from the ledge above you. The water smells 
like the water in a sewer.
~
FLAGS  13
Sect   5
DOOR 4
~
~
0 -1 7070
DOOR 5
The water edge.
~
~
0 -1 7199
End

#7101
NAME   Under the mudhole~
DESCR
You stand in a small room with a great big opening in the ceiling. From this
opening there's mud dripping down in large lumps. >YUCK<. You can smell the 
foul stench of the slimy sediment as you try not to get covered by the 
falling sludge. To the east there is an entryway leading out from here and 
it seems absolutely impossible to force the muddy descent.
~
FLAGS  13
Sect   5
EDESC  mud~
You never saw such disgusting matter before, it nearly makes you puke.
~
DOOR 1
East. You see nothing of interest.
~
~
0 -1 7103
End

#7102
NAME   Under the Dark Pit~
DESCR
Nice place you found yourself. You stand in the middle of a room with only
two exits, Up and East. A tall ladder is left here so that you can climb
up through the Pit without the use of a rope.
~
FLAGS  9
Sect   1
EDESC  ladder~
This is funny enough a wooden ladder and, after closer inspection, you
discover it is magically held towards the wall! You can't, even with your
greatest effort, rock it at ALL!
~
DOOR 1
~
~
0 -1 7104
DOOR 4
Up. You can't see a thing up there, it's way too dark.
~
~
0 -1 7004
DOOR 5
~
trapdoor~
A -1 7400
End

#7103
NAME   A muddy bend in the sewer system~
DESCR
You are standing in what looks like a bend in the pipe system of the
sewer. The 'floor' is covered completely by mud! This includes covering
your legs up to your knees as well. The pipe leads west and south.
~
FLAGS  9
Sect   4
EDESC  mud~
You never saw such disgusting matter before, it nearly makes you puke.
~
DOOR 2
To the south there's less mud than here! It actually seems to end there!
You have a feeling it would be nice to have your feet free from mud again.
~
~
0 -1 7104
DOOR 3
You can see a room in which mud drips from the roof onto the floor in 
great cakes of sludge. There doesn't seem to be any exits from that room
apart from in you direction.
~
~
0 -1 7101
End

#7104
NAME   A junction in the sewer pipes~
DESCR
You stand in the middle of what looks like a triple junction of pipes
going east, west and north.
~
FLAGS  9
Sect   1
DOOR 0
You can see a mud area starting in that direction.
~
~
0 -1 7103
DOOR 1
East. You can't even make out what it might look like, it's just too dark.
~
~
0 -1 7112
DOOR 3
West. There's a room with a ladder leading up.
~
~
0 -1 7102
End

#7105
NAME   Down the old well~
DESCR
You are dangling on the slippery sides of the old well leading down and up.
The only secure point here is the metal bars that are cemented into the 
sides, the ones that you cling frantically to so that you don't fall. Who
knows how deep this well is?
~
FLAGS  9
Sect   5
EDESC  bars~
These look like they're pretty slippery, and not very safe.  You'd better
not go down any further.
~
DOOR 4
There's a slight, dim light from above, or maybe it's your imagination.
Anyway it SEEMS darker down here than up there, if that is possible.
~
~
0 -1 7015
End

#7106
NAME   The northwestern corner of the ledge~
DESCR
You stand, swaying out from the ledge, with only a couple of inches of safe, 
solid ledge under your feet. The ledge continues to the east but not back
south. It seems that the ledge is too narrow to turn on so you'll have to
continue forward.
~
FLAGS  13
Sect   5
DOOR 1
The ledge continues east.
~
~
0 -1 7113
DOOR 2
The ledge continues south.
~
~
0 -1 7107
End

#7107
NAME   The narrow ledge~
DESCR
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
~
FLAGS  13
Sect   5
DOOR 0
North. The ledge leads into a corner and turns eastward.
~
~
0 -1 7106
DOOR 1
You stare into mid-air, and right under there's absolutely nothing but 
darkness. You shiver by the thought of falling an utterly unknown distance.
~
~
0 -1 7190
DOOR 2
South. The ledge leads further south into utter darkness.
~
~
0 -1 7108
End

#7108
NAME   The narrow ledge~
DESCR
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
~
FLAGS  13
Sect   5
DOOR 0
North. The ledge leads further north.
~
~
0 -1 7107
DOOR 1
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7190
DOOR 2
The ledge continues further south into darkness.
~
~
0 -1 7109
End

#7109
NAME   The narrow ledge~
DESCR
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
~
FLAGS  13
Sect   5
DOOR 0
North. The ledge leads further north.
~
~
0 -1 7108
DOOR 1
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7190
DOOR 2
The ledge continues south into darkness.
~
~
0 -1 7110
End

#7110
NAME   The narrow ledge~
DESCR
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
~
FLAGS  13
Sect   5
DOOR 0
North. The ledge leads further north.
~
~
0 -1 7109
DOOR 1
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7190
DOOR 2
South. You can just make out the south-western corner of this ledge.
~
~
0 -1 7111
End

#7111
NAME   The southwestern corner of the ledge~
DESCR
This seems like a ledge that is a little broader than the one just to the 
north of here. The ledge seems to lead around some sort of Abyss of total 
darkness. The ledge seems to have an odd-looking edge here.
~
FLAGS  13
Sect   5
EDESC  edge odd-looking~
This is truly a weird piece of craftsmanship in your eyes. The edge seems to
form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there 
leading to seemingly total destruction.
~
EDESC  step~
A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and
SPLAT!!!
~
EDESC  rock~
It looks as if it can be opened in a door-like fashion. Maybe this will lead
the way down.
~
DOOR 0
North. The ledge leads further north.
~
~
0 -1 7110
DOOR 1
You see a broad ledge leading eastward.
~
~
0 -1 7115
DOOR 2
South of here is the exit from the ledge.
~
~
0 -1 7112
DOOR 5
The Abyss lies down there. Who knows what might lurk down there?
~
~
0 -1 7279
End

#7112
NAME   An odd intersection~
DESCR
You stand in a rather odd intersection of pipes. The pipes actually don't
resemble pipes anymore. They look more like a real stone tunnel, or a
passageway hewn directly into the rock. The ways from here lead north, east
and west.
~
FLAGS  9
Sect   1
DOOR 0
North. You see a ledge to something that looks like an abyss.
~
~
0 -1 7111
DOOR 1
~
~
0 -1 7122
DOOR 3
~
~
0 -1 7104
End

#7113
NAME   The narrow ledge going east to west~
DESCR
You are in the process of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
~
FLAGS  13
Sect   5
DOOR 1
The ledge leads further east.
~
~
0 -1 7116
DOOR 2
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7190
DOOR 3
The ledge leads further west.
~
~
0 -1 7106
End

#7114
NAME   Mid-air~
DESCR
You've just stepped into the most unlucky position in the whole of Merc Mud.
The result of such a foolish act should be punished with death, you know.
With an acceleration of approximately 9.82 metres per second per second, you
are now descending the Abyss. What awaits you at the bottom will continue to
be a mystery. Bye Cruel World.

You've fallen, and you can't get up!!!
~
FLAGS  12
Sect   0
End

#7115
NAME   The Broad ledge~
DESCR
You are standing on a ledge that seems quite a lot larger than the rest 
of the ledges. This one leads to the west and the east, plus it has an exit
going to the south. Though you could jump into mid-air, but it probably 
wouldn't be such a good idea. The way south is in utter darkness.
~
FLAGS  13
Sect   4
DOOR 0
~
~
0 -1 7114
DOOR 1
~
~
0 -1 7121
DOOR 2
~
~
0 -1 7129
DOOR 3
~
~
0 -1 7111
End

#7116
NAME   The northeastern corner of the ledge~
DESCR
You stand, swaying out from the ledge, with only a couple of inches of safe,
solid ledge under your feet. The ledge continues to the west and leads south
from here into darkness.
~
FLAGS  13
Sect   5
EDESC  ground ledge rock~
The ground here seems a little different from all the other ledges along the
Abyss. There's a kind of soft soil on this ledge, maybe you should look 
carefully at this. It seems to be of some interest.
~
EDESC  soil soft earth~
You can just make out the outline of a trapdoor here in the soil. The earth
is probably there to conceal a secret entrance. This looks as if it leads down
into the seemingly solid rock face of the ledge.
~
DOOR 2
~
~
0 -1 7117
DOOR 3
The ledge continues west.
~
~
0 -1 7113
DOOR 5
~
secret trapdoor entrance~
AB -1 7280
End

#7117
NAME   The narrow eastern ledge~
DESCR
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards. And THAT is west of here so watch your step.
~
FLAGS  13
Sect   5
DOOR 2
The ledge leads further south.
~
~
0 -1 7118
DOOR 3
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7114
End

#7118
NAME   The narrow eastern ledge~
DESCR
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards. And THAT is west of here so watch your step.
~
FLAGS  13
Sect   5
DOOR 2
The ledge leads further south.
~
~
0 -1 7119
DOOR 3
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7114
End

#7119
NAME   The narrow eastern ledge~
DESCR
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards. And THAT is west of here so watch your step.
~
FLAGS  13
Sect   5
DOOR 2
The ledge leads further south.
~
~
0 -1 7120
DOOR 3
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7114
End

#7120
NAME   The narrow eastern ledge~
DESCR
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards. And THAT is west of here so watch your step.
You also see a small opening to the east.
~
FLAGS  13
Sect   5
DOOR 1
East. You stare into darkness.
~
~
0 -1 7123
DOOR 2
The ledge leads further south.
~
~
0 -1 7121
DOOR 3
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7114
End

#7121
NAME   The southeastern corner of the ledge~
DESCR
This seems like a ledge that is a little broader than the one just to the
north of here. The ledge seems to lead around some sort of abyss of total
darkness.
~
FLAGS  13
Sect   5
DOOR 0
North of here you can see a ledge.
~
~
0 -1 7120
DOOR 3
The ledge leads further west.
~
~
0 -1 7115
End

#7122
NAME   Under the pit~
DESCR
You stand in a completely dark cavern leading west. The wall looks weird here.
~
FLAGS  9
Sect   0
EDESC  wall~
There is a crack here that looks like it has been made recently.
~
DOOR 3
~
~
0 -1 7112
End

#7123
NAME   Under The Shaft~
DESCR
A ladder leads up from here to the Shaft.
A small opening leads west from here.
~
FLAGS  9
Sect   5
DOOR 3
You can see a narrow ledge going north and south.
~
~
0 -1 7120
DOOR 4
It's too dark up there.
~
~
0 -1 7041
End

#7129
NAME   The sewer line.~
DESCR
You are in a narrow part of the sewer. Down the sewer continues and to the
north is the ledge.
~
FLAGS  9
Sect   3
DOOR 0
You can see the southern part of the ledge.
~
~
0 -1 7115
DOOR 5
You look deeper down into the drain.
~
~
0 -1 7221
End

#7130
NAME   The sewer pipe.~
DESCR
You are in an odd sewer pipe You see some odd scratches on the pipe wall, as
from a gigantic rat. You can see some slimy water gently running down into
a sewer drain, and north the drain continues.
~
FLAGS  13
Sect   3
End

#7190
NAME   Mid-air~
DESCR
You've just stepped into the most unlucky position in the whole of DikuMUD.
The result of such a foolish act should be punished with death, you know.
With an acceleration of approximately 9.82 metres per second per second, you
are now descending the Abyss. What awaits you at the bottom will continue to
be a mystery. Bye Cruel World.

You've fallen, and you can't get up!!!
~
FLAGS  12
Sect   0
End

#7199
NAME   The Edge of the Water~
DESCR
The pool side is dimly lit up by your light. You can see absolutely nothing
else nearby. The darkness here seems enormously oppressive. The air is
damp and the rock on which you stand is slippery. The pool seems too dark 
to make anything clear. The rock can be climbed upwards from here.
~
FLAGS  13
Sect   5
DOOR 4
~
~
0 -1 7099
End

#7200
NAME   The Treasury~
DESCR
You are in a small but well equipped treasury.  You can see some writing on
the wall.  The ceiling has a funny glow, which enables you to see.  You can
get back into the inner lair through the stone door which is east.
~
FLAGS  12
Sect   0
EDESC  door stone~
This is a heavy black stone door it looks very solid.
~
EDESC  writing~
You read the number '666'.
~
DOOR 1
You look back through the opening into the inner lair.
~
door stone~
A 7205 7201
End

#7201
NAME   The inner Lair~
DESCR
You are in a octagonal room with smooth purple stone walls.  The floor is 
made from black stone.  In the western wall you see a large black stone door.
~
FLAGS  9
Sect   0
DOOR 2
You look back through the door into the lair.
~
door wooden~
AB -1 7202
DOOR 3
You see the treasury.
~
door stone~
ABC 7205 7200
End

#7202
NAME   The Lair~
DESCR
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce. To the north 
are a wooden door.
~
FLAGS  8
Sect   1
EDESC  skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the 
forehead. All the bones are broken and old.
~
EDESC  slime~
The slime is slimy and uninteresting.
~
EDESC  torch sconce~
The torch is bolted to the sconce and the sconce to the wall.
~
DOOR 0
You can see the inner lair.
~
door wooden~
AB -1 7201
DOOR 1
You see another part of the lair.
~
~
0 -1 7205
DOOR 2
You see another part of the lair.
~
~
0 -1 7203
End

#7203
NAME   The Lair~
DESCR
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
~
FLAGS  8
Sect   1
EDESC  skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the 
forehead. All the bones are broken and old.
~
EDESC  slime~
The slime is slimy and uninteresting.
~
EDESC  torch sconce~
The torch is bolted to the sconce and the sconce to the wall.
~
DOOR 0
You see another part of the lair.
~
~
0 -1 7202
DOOR 1
You see another part of the lair.
~
~
0 -1 7206
DOOR 2
You see another part of the lair.
~
~
0 -1 7204
End

#7204
NAME   The Lair~
DESCR
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
~
FLAGS  8
Sect   1
EDESC  skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the 
forehead. All the bones are broken and old.
~
EDESC  slime~
The slime is slimy and uninteresting.
~
EDESC  torch sconce~
The torch is bolted to the sconce and the sconce to the wall.
~
DOOR 0
You see another part of the lair.
~
~
0 -1 7203
DOOR 1
You see another part of the lair.
~
~
0 -1 7207
DOOR 2
You see the lair entrance.
~
door wooden~
A -1 7208
End

#7205
NAME   The Lair~
DESCR
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
~
FLAGS  8
Sect   1
EDESC  skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the 
forehead. All the bones are broken and old.
~
EDESC  slime~
The slime is slimy and uninteresting.
~
EDESC  torch sconce~
The torch is bolted to the sconce and the sconce to the wall.
~
DOOR 2
You see another part of the lair.
~
~
0 -1 7206
DOOR 3
You see another part of the lair.
~
~
0 -1 7202
End

#7206
NAME   The lair.~
DESCR
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
~
FLAGS  12
Sect   1
EDESC  bones decay~
All the bones are broken and old.
~
EDESC  slime~
The slime is slimy and uninteresting.
~
EDESC  torch sconce~
The torch is bolted to the sconce and the sconce to the wall.
~
DOOR 0
You see another part of the lair.
~
~
0 -1 7205
DOOR 2
You see another part of the lair.
~
~
0 -1 7207
DOOR 3
You see another part of the lair.
~
~
0 -1 7203
End

#7207
NAME   The lair.~
DESCR
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
~
FLAGS  8
Sect   1
EDESC  skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the 
forehead. All the bones are broken and old.
~
EDESC  slime~
The slime is slimy and uninteresting.
~
EDESC  torch sconce~
The torch is bolted to the sconce and the sconce to the wall.
~
DOOR 0
You see another part of the lair.
~
~
0 -1 7206
DOOR 3
You see another part of the lair.
~
~
A -1 7204
End

#7208
NAME   The lair entrance.~
DESCR
You are in a dry part of the sewer. To the north is a wooden door, you 
can see some slime at the lower part of the door. You also see some skulls
and some broken bones.
~
FLAGS  13
Sect   2
EDESC  slime~
The slime is slimy and uninteresting.
~
DOOR 0
You can see the lair.
~
door wooden~
AB -1 7204
DOOR 1
You see a crawlway.
~
~
0 -1 7209
End

#7209
NAME   The crawlway.~
DESCR
You are in a narrow crawlway.  You don't notice anything interesting here.
~
FLAGS  9
Sect   3
DOOR 1
You see a four-way junction.
~
~
0 -1 7210
DOOR 3
You see the entrance to a lair.
~
~
0 -1 7208
End

#7210
NAME   The four-way junction.~
DESCR
You are in a sewer junction. To the north is a small hole, to the west is a
narrow crawlway and to the east and south the sewer continues.
~
FLAGS  9
Sect   3
DOOR 0
You can see a small cave-like room.
~
~
0 -1 7211
DOOR 1
You can see a sewer drain.
~
~
0 -1 7212
DOOR 2
You can see a sewer drain.
~
~
0 -1 7215
DOOR 3
You can see a narrow crawlway.
~
~
0 -1 7209
End

#7211
NAME   The small cave.~
DESCR
You are in a collapsed sewer drain, which now is more like a small cave.
~
FLAGS  9
Sect   3
DOOR 2
You look back into the four-way junction.
~
~
0 -1 7210
End

#7212
NAME   The sewer drain.~
DESCR
You are in a dry sewer drain which bends to the north.
~
FLAGS  9
Sect   3
DOOR 0
You can see the drain continuing north.
~
~
0 -1 7213
DOOR 3
You can see the four-way junction.
~
~
0 -1 7210
End

#7213
NAME   The sewer drain.~
DESCR
You are in a dry sewer drain which bends to the east.
~
FLAGS  9
Sect   3
DOOR 1
You can see the drain continuing east.
~
~
0 -1 7214
DOOR 2
You can see the drain continuing south.
~
~
0 -1 7212
End

#7214
NAME   The drain end.~
DESCR
You are at the end of the drain around you the sewer has collapsed, the only
exit is west.
~
FLAGS  9
Sect   3
DOOR 3
You see the sewer drain.
~
~
0 -1 7213
End

#7215
NAME   The half-wet drain.~
DESCR
You are in a sewer drain where the floor is covered with water. To the north
it looks more dry, south however the drain runs down into some water.
~
FLAGS  9
Sect   4
EDESC  water~
The water is dirty but it looks like you would be able to swim in it.
~
DOOR 0
To the north lies a dry four-way junction.
~
~
0 -1 7210
DOOR 2
To the south you see a sewer drain filled with water.
~
~
0 -1 7216
End

#7216
NAME   Under water in the sewer.~
DESCR
You swim in some dirty water and is holding you breath. You'll better 
continue before you drown. It is a good thing that you can hold your light
above water-level.
~
FLAGS  9
Sect   6
DOOR 0
It is hard to see, but it looks like the drain runs slightly upwards.
~
~
0 -1 7215
DOOR 2
It is hard to see, but it looks like the drain runs a little bit upwards.
~
~
0 -1 7217
End

#7217
NAME   The half-dry drain.~
DESCR
You are in a half-dry sewer drain. To the north the drain runs a little bit
downwards into some water to the east you can see a small hole. To the west
you see another drain.
~
FLAGS  9
Sect   4
EDESC  water~
The water is dirty but it looks like you would be able to swim in it.
~
EDESC  hole~
Through the hole you can just make out a very small room.
~
DOOR 0
You see the drain running down into some water.
~
~
0 -1 7216
DOOR 1
Through the hole you can just make out a very small room.
~
~
0 -1 7218
DOOR 3
You see a drain running to the west.
~
~
0 -1 7219
End

#7218
NAME   The very small room.~
DESCR
You are in a very small room, it is pretty uninteresting.
~
FLAGS  9
Sect   3
DOOR 3
Through the little hole you can see a half-dry drain.
~
~
0 -1 7217
End

#7219
NAME   A dry sewer drain.~
DESCR
You are in a dry but dirty sewer drain. The drain continues east and south.
~
FLAGS  9
Sect   3
DOOR 1
You see a half-dry drain.
~
~
0 -1 7217
DOOR 2
You see another boring sewer drain.
~
~
0 -1 7220
End

#7220
NAME   A boring drain.~
DESCR
You are in yet another sewer drain.
~
FLAGS  9
Sect   3
DOOR 0
You see a sewer drain continuing to the north.
~
~
0 -1 7219
DOOR 1
You can see another drain to the east.
~
~
0 -1 7221
End

#7221
NAME   The sewer drain.~
DESCR
You are in a sewer drain, there is nothing special in here, except for a 
loud echo.
~
FLAGS  9
Sect   3
DOOR 1
You can see another sewer drain.
~
~
0 -1 7222
DOOR 3
You can make out a sewer drain to the west.
~
~
0 -1 7220
DOOR 4
You can see a sewer line.
~
~
0 -1 7129
End

#7222
NAME   The sewer drain.~
DESCR
You are in a drain, with some slimy water on the floor.
~
FLAGS  9
Sect   3
EDESC  slimy water~
The water floats to the east from here.
~
DOOR 1
You see a sewer bend.
~
~
0 -1 7223
DOOR 3
You see a sewer drain.
~
~
0 -1 7221
End

#7223
NAME   The sewer bend.~
DESCR
You find yourself in an ordinary sewer bend, which bend from west to north.
~
FLAGS  9
Sect   3
DOOR 0
You see a sewer drain.
~
~
0 -1 7224
DOOR 3
You see a sewer drain.
~
~
0 -1 7222
End

#7224
NAME   The sewer junction~
DESCR
You stand in a junction of three sewer drains. You see some odd scratches on
the pipe wall, as from a gigantic rat.North and south the sewer continues 
as usual, but west it looks a little strange.
~
FLAGS  9
Sect   3
DOOR 0
You see nothing but a sewer drain.
~
~
0 -1 7225
DOOR 2
You see nothing but a sewer drain.
~
~
0 -1 7223
DOOR 3
You see a strange sewer pipe.
~
~
0 -1 7229
End

#7225
NAME   The sewer~
DESCR
You are in a sewer, where the slimy water runs down through a tiny hole.
You see some odd scratches on the pipe wall, as from a gigantic rat. There 
is a sewer drain south.
~
FLAGS  9
Sect   3
DOOR 2
You see a sewer drain.
~
~
0 -1 7224
End

#7229
NAME   The strange sewer~
DESCR
You are in a very strange sewer indeed, there are some odd scratches on the
pipe wall, as from a gigantic rat. And you can see a lot of organic decay
like bones from animals AND humans. West the drain runs slightly upwards.
~
FLAGS  9
Sect   3
DOOR 1
You see a sewer junction.
~
~
0 -1 7224
DOOR 3
You see a slimy sewer drain.
~
~
0 -1 7230
End

#7230
NAME   The damp sewer~
DESCR
You are in a sewer drain with a funny damp substance on the floor, in the 
substance you see a lot of decay. You see some odd scratches on the wall, as
from a gigantic rat. Both to the east and west the pipe seems to run down.
~
FLAGS  13
Sect   3
DOOR 1
You see a sewer.
~
~
0 -1 7229
DOOR 3
You see a sewer.
~
~
0 -1 7231
End

#7231
NAME   The strange sewer~
DESCR
You are in an ordinary sewer except for a lot of scratches on the sewer wall,
ad a lot of debris on the floor.
~
FLAGS  9
Sect   3
EDESC  debris~
You see a lot of organic decay on the floor.
~
DOOR 1
You see a sewer.
~
~
0 -1 7230
DOOR 3
You see another sewer.
~
~
0 -1 7232
End

#7232
NAME   The sewer~
DESCR
You are in a sewer with more scratches on the walls. And of course a whole lot
of decay. The drain runs east and north.
~
FLAGS  9
Sect   3
DOOR 0
You see yet another sewer line.
~
~
0 -1 7233
DOOR 1
You see a sewer pipe.
~
~
0 -1 7231
End

#7233
NAME   The sewer drain~
DESCR
You stand in in a sewer drain, you are able to see some kind of cave-like
room. You see some odd scratches on the drain wall, as from a gigantic rat. 
The sewer leads south.
~
FLAGS  9
Sect   3
DOOR 1
You see a cave-like room.
~
~
0 -1 7234
DOOR 2
You see a sewer.
~
~
0 -1 7232
End

#7234
NAME   The rat's lair~
DESCR
You are in a little cave. You are able to see quite a lot of debris on the 
floor. There is a sewer drain west of here.
~
FLAGS  9
Sect   3
DOOR 3
You see the sewer system that way.
~
~
0 -1 7233
End

#7279
NAME   The Wall of the Abyss~
DESCR
You hang onto some steps leading down into utter darkness. There's an exit 
leading up as well, though you'll have to open the tiny rock again to do so.
~
FLAGS  9
Sect   5
DOOR 4
~
~
0 -1 7111
DOOR 5
~
~
0 -1 7399
End

#7280
NAME   The entrance.~
DESCR
You are in a very dark room. You notice that some faces are
staring at you from inside the walls. In the middle of the room
there is a small altar. To the north there is a small round
door.
~
FLAGS  9
Sect   1
EDESC  altar~
This altar are very special. Faces are smiling from it. There
is a triangle in top of it.
~
EDESC  triangle~
The triangle is filled with small symbols in a language you have
never seen before.
~
DOOR 0
A beam of red light seeps through a hole in the door.
~
small round door~
A -1 7281
DOOR 4
~
secret door~
AB -1 7116
End

#7281
NAME   The corridor.~
DESCR
The corridor is glowing oppressively in a red hue. You can hear wailing
through an open black hole to the east. To the south there is a round door.
~
FLAGS  8
Sect   1
EDESC  small round door~
The door is completely round without a keyhole.
~
EDESC  red light~
The red light glows from the walls.
~
EDESC  walls~
The walls look alive.
~
DOOR 1
The hole seems more black than the night. It is appears to be "eating" the
red light around it.
~
~
0 -1 7282
DOOR 2
~
small round door~
A -1 7280
End

#7282
NAME   The Realm of lost souls~
DESCR
You are standing in nothing. All around you there are stars.
Sometimes a shadow flies closely by you, wailing very loudly. 
To the north there is a small bright hole. To the west there is 
a small red hole.
~
FLAGS  8
Sect   0
EDESC  shadow~
The shadow looks like a man in great pain.
~
DOOR 0
You look into a very bright hole.
~
~
0 -1 7283
DOOR 3
You look into a red hole.
~
~
0 -1 7281
End

#7283
NAME   The T-crossing~
DESCR
You are in a small hallway. There are doors to the east and to
the west. To the south there are a black hole. There is writing
in the wall. Wails can be heard from the south.
~
FLAGS  13
Sect   1
EDESC  writing~
The writing says 'The one to the east, belongs to the beast.
To the west you will surely END your quest!'.
~
DOOR 1
Too dark to tell.
~
~
0 -1 7286
DOOR 2
A black hole in the wall.
~
~
0 -1 7282
DOOR 3
You can see a big fire to the west. It looks like a unhealthy
place to enter!
~
~
0 -1 7284
End

#7284
NAME   The firedeath~
DESCR
This room is very hot. There are flames surrounding you.  You can
see no exits at all!  Skeletons are lying all over the floor.
~
FLAGS  12
Sect   1
EDESC  skeletons~
The skeletons looks like they had suffered the death of hunger.
One of them looks like he has written something at the wall.
~
EDESC  writing wall~
The writing says 'A pray to the GODS will not be heard, though
the only exit is death..... Mother, I love you'.
~
End

#7285
NAME   The tortureroom.~
DESCR
You are standing in a middle of a square room. Along the walls skeletons 
are hanging in rusty chains. In the middle of the room there is a big metal 
box, covered with dust. To the south you can just make out a small exit.
~
FLAGS  8
Sect   1
EDESC  skeletons~
When you look at the skeletons, you can see that they once had been in great 
pain. They are hanging in their arms, and some of them has been killed
with a sharp instrument.
~
EDESC  big metal box~
The metal box is covered with dust. You notice that is once has been
filled with coal, as you see some of them.
~
DOOR 2
To dark to tell.
~
door iron~
A -1 7286
End

#7286
NAME   The hells yard~
DESCR
You are standing in a lot of mud. A disgusting smell surrounds
the place, and makes you feel sick. Small flames sometimes shoot
up from the hot mud. To the west there is a small door. To the 
north you can see an iron door.
~
FLAGS  12
Sect   5
DOOR 0
To dark to tell.
~
door iron~
A -1 7285
DOOR 3
To dark to tell.
~
~
0 -1 7283
End

#7301
NAME   The Entrance to the Realm of silence~
DESCR
This is an utterly silent place. As you look around you see that there
hasn't been a living thing in a long time. The dust lies here in a thick
layer on the floor and on the furniture. On the wall hangs a bleak and 
worn tapestry. A winding stone staircase leads up into darkness. On the 
wall to the west you can see a huge torch stuck into the solid rock.
A large portcullis blocks your way to the north.
~
FLAGS  12
Sect   2
EDESC  portcullis gate~
This seems like an exceptionally heavy gate, made of thick iron.
~
EDESC  torch light~
This VERY old torch looks as if it has burned for ages, yet no traces of 
the searing flame can be seen on it!
~
EDESC  stairs staircase~
This looks as if it has been standing here for at least 12 centuries. It's 
Very worn and cracks in the surface mingle with the cores of mineral that
penetrates the rock from which these steps are chiselled.
~
End

#7399
NAME   On the walls of the Abyss~
DESCR
You are clutching the steps on the wall so that you don't fall to the ground
down below.
A large sign says : I haven't gotten any further ... Yet. But  I'm pushing
                    to get finished with this sewer. 
                                           Greetings and Good Health :)

                                                     Redferne The Gentle
This stops your journey down, the only exit is up.
~
FLAGS  9
Sect   5
DOOR 4
~
~
0 -1 7279
DOOR 5
~
~
0 -1 13401
End

#7400
NAME   Cave entrance~
DESCR
You are standing in the cave entrance. It is very dark
down here. There is writing at the wall. There is an exit
to the north. A stairway leads up.
~
FLAGS  9
Sect   1
EDESC  writing wall~
The writing says 'BEWARE adventurer!'
~
DOOR 0
To the north you can see a small tunnel.
~
~
0 -1 7401
DOOR 4
You can see the stairs going up into darkness.
~
~
0 -1 7102
End

#7401
NAME   Cave tunnel~
DESCR
You are walking in a tunnel. It is very cold. You
can feel the presence of a living thing ... SOMEWHERE.
~
FLAGS  9
Sect   1
DOOR 0
To the north you can see the tunnel continuing.
~
~
0 -1 7402
DOOR 2
To the south tunnel continuing.
~
~
0 -1 7400
End

#7402
NAME   Cave room~
DESCR
You are standing in a room. It's much cooler now.
The walls are glowing.
~
FLAGS  8
Sect   1
DOOR 1
To the east you see the tunnel going downwards.
~
~
0 -1 7403
DOOR 2
To the south you see a dark cave tunnel.
~
~
0 -1 7401
DOOR 3
~
~
0 -1 7421
End

#7403
NAME   Cave T-cross~
DESCR
You are standing in a mud-like substance. The smell here is
awful, it is rotten. To the west you can see some light.
~
FLAGS  9
Sect   2
EDESC  mud~
When you examine the mud, you notice small worms crawling
around.
~
EDESC  worms~
The worms are purple. They do not look edible.
~
DOOR 1
To the east the tunnel still goes downwards.
~
~
0 -1 7404
DOOR 2
~
~
0 -1 7408
DOOR 3
You can see some light to the west.
~
~
0 -1 7402
End

#7404
NAME   Cave turning-point~
DESCR
The mud are getting deeper. You are wondering, 'Would
it be an idea to leave, before I disappear?'. To the
south you notice a flat round stone are blocking the
way. To the west you can see mud.
~
FLAGS  9
Sect   2
EDESC  flat round stone~
The stone looks very uninteresting. BUT as you are
about to turn away, you see a lightstribe coming
through a small hole. Conclusion: The stone is movable.
~
DOOR 2
You can see an opening behind the stone.
~
flat round stone~
AB -1 7405
DOOR 3
~
~
0 -1 7403
End

#7405
NAME   The secret room~
DESCR
There is dust all over the place. It looks like nobody
has been here for ages. In the middle of the room you see
a socket with a crystal globe. The globe glows with a
pulsing light. To the north you see a stone door. To the
south you see a grey block.
~
FLAGS  8
Sect   1
EDESC  socket~
The socket looks like the work of a dwarf. It is VERY beautiful.
~
EDESC  crystal globe~
The crystal globe is glowing with a pulsing light. It
looks like there is smoke inside it.
~
DOOR 0
You see a round stone door.
~
round stone door~
AB -1 7404
DOOR 2
You see a grey block.
~
grey block~
AB -1 7406
End

#7406
NAME   The mudhole~
DESCR
You are standing in a lot of mud. The mud goes to your
chest. You feel the presence of something IN the mud.
The only obvious exit is to the west.
~
FLAGS  9
Sect   6
DOOR 0
You can see nothing at all.
~
grey block~
AB -1 7405
DOOR 3
~
~
0 -1 7407
End

#7407
NAME   Tunnel~
DESCR
The mud goes to your knees. Otherwise the tunnel looks
very normal.
~
FLAGS  9
Sect   5
DOOR 0
~
~
0 -1 7408
DOOR 1
You can see a mudhole.
~
~
0 -1 7406
DOOR 2
~
~
0 -1 7409
End

#7408
NAME   The long tunnel~
DESCR
Here There is almost no mud, as you stand at the top
of a small rock. Just beside you there are a sign which
says 'WARNING! The worms are dangerous!'.
~
FLAGS  9
Sect   1
DOOR 0
You can see a lot of mud..Yarck!
~
~
0 -1 7403
DOOR 2
The tunnel goes a little downwards.
~
~
0 -1 7407
End

#7409
NAME   The hot room~
DESCR
You are very surprised, as this room for a change are
hot instead of cold. To the north it goes downwards into
some mud. There are also an exit to the west.
~
FLAGS  9
Sect   1
DOOR 0
You see a lot of mud.
~
~
0 -1 7407
DOOR 3
You see a entrance to a small room.
~
~
0 -1 7410
End

#7410
NAME   The small room~
DESCR
As you look around you notice a small statue. There are
exits to the west and to the east.
~
FLAGS  9
Sect   1
EDESC  small statue~
This is a statue of a imp, pointing to the west. The imp
looks like a man with horns and a tail.
~
DOOR 1
It is pitch dark out there.
~
~
0 -1 7409
DOOR 3
You see a VERY long hallway.
~
~
0 -1 7411
End

#7411
NAME   The stalagmite cave~
DESCR
You are standing in a stalagmite cave. Water is dripping
from the walls. It is very cold in here.
~
FLAGS  9
Sect   2
EDESC  stalagmite~
The stalagmites are very tall, and looks very beautiful.
~
DOOR 0
~
~
0 -1 7414
DOOR 1
You see a long hallway, and some mud.
~
~
0 -1 7410
DOOR 2
~
~
0 -1 7412
End

#7412
NAME   The stalagmite tunnel~
DESCR
You have entered a small tunnel. Here it is quite dry.
Maybe it would be an idea to rest here.
~
FLAGS  9
Sect   1
DOOR 0
You can see a small cave to the north.
~
~
0 -1 7411
DOOR 3
~
~
0 -1 7413
End

#7413
NAME   The spongy room~
DESCR
You definitely NOT like this area. It is very dank, and most
of the places it is wet.
~
FLAGS  12
Sect   3
DOOR 1
~
~
0 -1 7412
DOOR 3
~
~
0 -1 7445
End

#7414
NAME   The stalagmite T-cross~
DESCR
You are standing in a cross. To the north you can see
some light. Otherwise it is dark.
~
FLAGS  12
Sect   1
DOOR 0
You see some light ahead.
~
~
0 -1 7417
DOOR 1
~
~
0 -1 7415
DOOR 2
~
~
0 -1 7411
End

#7415
NAME   The blind end room~
DESCR
This room is obviously a blind end. To the north you see
a primitive picture.
~
FLAGS  9
Sect   1
EDESC  primitive picture~
You see some persons dancing around a huge sun. The
sun is about 7 feet in diameter, which shows the size
of the picture.
~
DOOR 0
You see a primitive picture
~
sun~
AB -1 7416
DOOR 3
~
~
0 -1 7414
End

#7416
NAME   The treasure room~
DESCR
This room is rich ornamented. The walls has carves showing
persons dancing around a sun which is drawn at the floor. It
looks very old, and it is very dusty. To the south you see a
secret door.
~
FLAGS  9
Sect   1
DOOR 2
you can see a picture with some persons crawling around a
huge moon.
~
door picture sun moon~
AB -1 7415
End

#7417
NAME   The square lair~
DESCR
You are standing in the south-east part of the lair. You can
see a skeleton lying at the wall.
~
FLAGS  8
Sect   1
EDESC  skeleton~
It looks like a adventurer who wasn't lucky. You better
watch out-
~
DOOR 0
Another part of the lair
~
~
0 -1 7418
DOOR 2
~
~
0 -1 7414
DOOR 3
Another part of the lair
~
~
0 -1 7420
End

#7418
NAME   The square lair~
DESCR
You are standing in the north-east part of the lair. You see
a sign at the wall
~
FLAGS  9
Sect   1
EDESC  sign wall~
The sign says 'Gods of War I call you, my sword is by my side,
               I seek a light free from all false pride'
                       Reyemle Grug.....
~
DOOR 1
You see a wooden door
~
wooden door~
AB -1 7421
DOOR 2
another part of the lair.
~
~
0 -1 7417
DOOR 3
another part of the lair.
~
~
0 -1 7419
End

#7419
NAME   The square lair~
DESCR
You are standing in the north-west part of the lair. Here's
another sign. There are a exit from the lair to the north.
~
FLAGS  9
Sect   1
EDESC  sign~
The sign says 'I'm wandering around in a everlasting tale,
               seeking the light to regain my pride
                           Corama...
~
DOOR 0
You see a small tunnel leading north.
~
~
0 -1 7422
DOOR 1
another part of the lair.
~
~
0 -1 7418
DOOR 2
another part of the lair.
~
~
0 -1 7420
End

#7420
NAME   The lair end~
DESCR
You can see a table in front of you. It's very dusty.
Around the table five skeletons are siting. Exits are
north and east.
~
FLAGS  9
Sect   1
EDESC  table~
On the table there is dust, in the center there is a small statue of a
Dragon sleeping.
~
EDESC  skeleton skeletons~
You can see that they have been killed in some sort of way. Not
by sword or club.
~
EDESC  dragon statue~
it looks like a silver dragon. It is nailed onto the table.
The dragon sits on a red dragon that looks dead. But the
eyes of the red dragon is glowing pulsating red. You feel
drained.
~
DOOR 0
the northern part of the lair.
~
~
0 -1 7419
DOOR 1
the eastern part of the lair.
~
~
0 -1 7417
End

#7421
NAME   East tunnel~
DESCR
You are standing in dark tunnel, the exits are east
and west. To the west you see a wooden door.
~
FLAGS  12
Sect   1
DOOR 1
You can see a muddy tunnel.
~
~
0 -1 7402
DOOR 3
You can see a wooden door.
~
wooden door~
AB -1 7418
End

#7422
NAME   North tunnel~
DESCR
You are standing in a dark tunnel, it leads upwards.
~
FLAGS  9
Sect   1
DOOR 0
The dark tunnel continues.
~
~
0 -1 7423
DOOR 2
You can see the lair.
~
~
0 -1 7419
DOOR 3
You can see a cave entrance.
~
~
0 -1 7436
End

#7423
NAME   The L-shaped room.~
DESCR
You are standing in deep darkness. To the south there is a small exit.
To the east you can see a gaping hole.
~
FLAGS  9
Sect   1
DOOR 1
~
~
0 -1 7424
DOOR 2
~
~
0 -1 7422
End

#7424
NAME   The Circular hall.~
DESCR
You are standing in round hall. To the north, east and south you
can see a stone head hanging on the walls.
~
FLAGS  9
Sect   1
EDESC  head heads~
When you study the faces of the heads you see that it
is faces of dragons. The face to the north is red, the
face to the east is green and the face to the south is
blue.
~
EDESC  green~
This looks like a evil dragon
~
EDESC  red~
This looks like a neutral dragon
~
EDESC  blue~
This looks like a good dragon
~
DOOR 1
you see nothing special.
~
green head dragon sculpture face~
AB -1 7425
DOOR 3
you see a room far away.
~
~
0 -1 7423
End

#7425
NAME   Dusty tunnel~
DESCR
You are standing in dust. This place has not been
touched for a long time. Otherwise it is quite boring
here, looks like a place to rest! To the west you see
the outline of a door. A tunnel leads to the east.
~
FLAGS  12
Sect   1
DOOR 1
You see a tunnel which leads downwards. It is quite
dark.
~
~
0 -1 7426
DOOR 3
You can see the outline of a door. Just like in the
description!
~
door~
AB -1 7424
End

#7426
NAME   The crossing~
DESCR
You are standing in a crossing of hallways. You can leave this place
in every direction, except up and down. In the dust you notice strange
footprints.
~
FLAGS  9
Sect   -1
EDESC  footprints foot~
You have never seen this kind of footprints before!
~
DOOR 0
~
~
0 -1 7431
DOOR 1
~
~
0 -1 7430
DOOR 2
~
~
0 -1 7427
DOOR 3
~
~
0 -1 7425
End

#7427
NAME   The L-shaped room~
DESCR
You are standing in a L-shaped room. You can hear noises from the long
tunnel to the east. You can feel fear! A sign is hanging on the wall.
~
FLAGS  9
Sect   2
EDESC  sign~
The sign says 'DANGER!!'.
~
DOOR 0
~
~
0 -1 7426
DOOR 1
a long dark tunnel.
~
~
0 -1 7428
End

#7428
NAME   Dragons lair~
DESCR
You can see burned walls, the floorstones are fiery red.  All kinds of bones
are scattered all over the floor.  On the walls you can see some burned
shapes.  You smell burned flesh.  Two creatures are melted into the floor.
You're next.
~
FLAGS  9
Sect   2
DOOR 0
You can see a long tunnel.
~
~
0 -1 7429
DOOR 3
You can see nothing but darkness.
~
~
0 -1 7427
End

#7429
NAME   The burned room~
DESCR
You are in a room, which once had been quite burned.
There is writing on the wall.
~
FLAGS  9
Sect   1
EDESC  writing~
The writing says 'DANGER!!!'
~
DOOR 2
You can see a red glow
~
~
0 -1 7428
DOOR 3
~
~
0 -1 7430
End

#7430
NAME   The wind tunnel~
DESCR
You are standing in a tunnel. Above you, you can feel
a breeze.
~
FLAGS  9
Sect   1
EDESC  breeze~
The breeze comes from a hole above you. NO way to get up
there.
~
DOOR 1
To dark to tell
~
~
0 -1 7429
DOOR 3
~
~
0 -1 7426
End

#7431
NAME   The glittering room~
DESCR
This room are all bright. In the walls you can see some
silver. Exits are: West, east and south.
~
FLAGS  8
Sect   1
EDESC  glitter walls silver~
The glittering silver looks like it is INSIDE the walls.
~
DOOR 1
~
~
0 -1 7432
DOOR 2
~
~
0 -1 7426
DOOR 3
~
~
0 -1 7433
End

#7432
NAME   The secret passageroom~
DESCR
You have entered a tiny room. There WAS an exit down, and an
exit to the west.
~
FLAGS  9
Sect   1
EDESC  down~
A sign is blocking the way. It says 'we have closed an entrance to DEATH'
~
DOOR 3
You can see a light to the west
~
~
0 -1 7431
End

#7433
NAME   End of long tunnel~
DESCR
You are at a end of a long tunnel. Right in front of you,
you can see a grey mass. To the east you can see a tremendous
long tunnel, but you know that, you has just been there.
~
FLAGS  9
Sect   5
EDESC  grey mass~
The mass is nothing but a mass, but it is quite suspicious!
~
DOOR 1
Long tunnel. JUST like in the description!
~
~
0 -1 7431
DOOR 3
A grey mass is blocking the way.
~
~
0 -1 7434
End

#7434
NAME   Stair-room~
DESCR
You are standing in a small room. Drawings of faces in pain
are on the walls. You can feel that darkness is ruling this place.
there are two exits: south and down. You have a feeling the downward exit
isn't finished yet...
~
FLAGS  9
Sect   1
DOOR 2
nothing but darkness
~
~
0 -1 7435
End

#7435
NAME   Dark tunnel~
DESCR
You are standing in a dark tunnel. It continues to the north
and to the south. Bones are spread on the floor
~
FLAGS  9
Sect   1
EDESC  bones bone~
it looks like bones of a human.
~
DOOR 0
~
~
0 -1 7434
DOOR 2
~
~
0 -1 7436
End

#7436
NAME   Entrance to lair~
DESCR
The smell here is awful.  To the south you can see some smoke.
A tunnel leads north, and east.
~
FLAGS  13
Sect   2
DOOR 0
~
~
0 -1 7435
DOOR 1
A small cave is to the east.
~
~
0 -1 7422
DOOR 2
the only thing you can see are smoke.
~
~
0 -1 7437
End

#7437
NAME   North-eastern part of Basilisks cave~
DESCR
It is hard to see here because of the smoke. To the north you
can see barely see a small tunnel. Other exits are to the south
and to the west.
~
FLAGS  9
Sect   2
DOOR 0
~
~
0 -1 7436
DOOR 2
~
~
0 -1 7438
DOOR 3
~
~
0 -1 7439
End

#7438
NAME   South-eastern part of basilisks cave~
DESCR
There are a very small hole in wall, from where the smoke
are coming from. Otherwise it is pitch dark. Exits are north
and west.
~
FLAGS  9
Sect   2
EDESC  hole small~
It's a small hole. About 1 feet in diameter.
~
DOOR 0
You can see nothing but smoke
~
~
0 -1 7437
DOOR 3
You can see nothing but smoke
~
~
0 -1 7440
End

#7439
NAME   North-western part of basilisks cave~
DESCR
You can see some hay spread on the floor. The smell is awful here,
and it makes you feel sick.  The basilisk sleeps here.
Watch out ... Maybe it is not far away.
~
FLAGS  9
Sect   2
EDESC  hay~
The hay is very dirty. The smell of it makes you feel sick.
~
DOOR 1
~
~
0 -1 7437
DOOR 2
~
~
0 -1 7440
End

#7440
NAME   South-western part of basilisks cave~
DESCR
You can see nothing but smoke. 
~
FLAGS  9
Sect   5
DOOR 0
~
~
0 -1 7439
DOOR 1
~
~
0 -1 7438
DOOR 2
~
~
0 -1 7441
End

#7441
NAME   The small cave~
DESCR
You are standing in small cave. You can see
some light in the end. Exits are north and south.
~
FLAGS  13
Sect   2
DOOR 0
You can see only smoke.
~
~
0 -1 7440
DOOR 2
You can see a blue glow. And you feel a fresh breeze.
~
~
0 -1 7442
End

#7442
NAME   The northern end of the pool~
DESCR
You have wet feet, you are standing in water. The water looks calm. You can
see that it's a big lake. Light seeps from the water.
~
FLAGS  8
Sect   4
DOOR 0
You can see a small cave.
~
~
0 -1 7441
DOOR 1
You can see more water.
~
~
0 -1 7443
DOOR 2
You can see water.
~
~
0 -1 7444
End

#7443
NAME   The pool~
DESCR
You are swimming in water. It is getting deep here. It is dark in this end.
~
FLAGS  9
Sect   6
DOOR 2
You can see some bubbles in the water.
~
~
0 -1 7445
DOOR 3
You see calm water.
~
~
0 -1 7442
End

#7444
NAME   The south end of the pool~
DESCR
You standing in water up to you neck. You can only see water.
~
FLAGS  8
Sect   5
DOOR 0
You can see calm water.
~
~
0 -1 7442
DOOR 1
To dark to tell, but you can feel something nearby.
~
~
0 -1 7445
End

#7445
NAME   The pool~
DESCR
You are swimming in DARKNESS. You feel something
touching your right leg.
~
FLAGS  9
Sect   6
DOOR 0
To dark to tell.
~
~
0 -1 7443
DOOR 1
You can feel a warm breeze.
~
~
0 -1 7413
DOOR 3
~
~
0 -1 7444
End

#0



#SPECIALS
M 7200 spec_cast_mage
M 7201 spec_cast_mage
M 7202 spec_cast_mage
M 7203 spec_poison
M 7204 spec_poison
M 7006 spec_poison
M 7040 spec_breath_fire
M 7041 spec_cast_undead
M 7042 spec_cast_cleric
M 7043 spec_breath_any
S



#RESETS
D 0 7201 2 1
D 0 7201 3 2
D 0 7202 0 1
D 0 7208 0 1
D 0 7280 4 1
D 0 7404 2 1
D 0 7405 0 1
D 0 7405 2 1
D 0 7406 0 1
D 0 7415 0 1
D 0 7416 2 1
D 0 7418 1 1
D 0 7421 3 1
D 0 7424 1 1
D 0 7425 3 1
D 0 7116 5 1
O 0 7204 0 7200
M 0 7200 1 7201 1
E 0 7200 0 16
E 0 7203 0 3
G 0 7205 0
M 0 7201 1 7203 1
E 0 7201 0 16
M 0 7202 2 7205 1
E 0 7202 0 16
O 0 7206 0 7206
M 0 7202 2 7207 1
E 0 7202 0 16
M 0 7203 10 7213 1
E 0 7211 0 16
M 0 7203 10 7214 1
E 0 7211 0 16
M 0 7203 10 7215 1
E 0 7211 0 16
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S



#SHOPS
0



#IMPROGS
E



#$