#AREADATA Name Sewers~ Builders None~ VNUMs 7000 7499 Credits { 5 30} Diku Sewer~ Security 9 Xplore 0 End #MOBDATA #7000 NAME oldstyle mud monster mudmonster~ SHORT the horrifying mudmonster~ LONG A horrifying mudmonster is slowly evolving from the mud ... ~ DESCR It sure looks like something out of a horror movie. It strongly resembles a huge figure made up from mud alone, and it sure looks like it had human flesh for breakfast and is strongly intent on having the same for dinner. ~ RACE human~ ACT AG AFF 1 1 0 33280 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -250 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% HDICE 2d10+150 MDICE 6d9+100 DDICE 1d10+3 DTYPE none AC 0 0 0 8 POS rest rest SEX none GOLD 5 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #7001 NAME oldstyle bat~ SHORT the small bat~ LONG The small fierce-looking bat is hanging from the ceiling. ~ DESCR You have never in your entire life seen such a mean looking small creature, though it looks rather peaceful, hanging there. The thought of arousing this cruel creature doesn't seem appealing. ~ RACE bat~ ACT AFG AFF 1 3 0 34112000 OFF EFHNR IMM 0 RES 0 VULN S WSPEC 0 ALIGN -500 GROUP 0 LEVEL 1 HROLL 0 ENHA 100.00% HDICE 2d6+10 MDICE 0d9+100 DDICE 1d4+0 DTYPE none AC 9 9 9 10 POS sleep sleep SEX none GOLD 0 FORM AGV PARTS ACDEFHJKP SIZE medium DMOD 100 AMOD 0 QUEST 0 End #7002 NAME oldstyle rat~ SHORT the great sewer rat~ LONG The huge hungry-looking sewer rat sits here. ~ DESCR ~ RACE human~ ACT AF AFF 1 1 0 512 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 5 HROLL 0 ENHA 100.00% HDICE 2d6+60 MDICE 2d9+100 DDICE 1d6+1 DTYPE none AC 5 5 5 9 POS stand stand SEX male GOLD 2 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #7003 NAME oldstyle spider~ SHORT the small spider~ LONG The small hairy spider. ~ DESCR ~ RACE human~ ACT AF AFF 1 1 0 33280 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -700 GROUP 0 LEVEL 1 HROLL 0 ENHA 100.00% HDICE 2d6+10 MDICE 0d9+100 DDICE 1d4+0 DTYPE none AC 9 9 9 10 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #7004 NAME oldstyle beetle~ SHORT the giant earth beetle~ LONG The giant mean-looking earth beetle crawls towards you. ~ DESCR ~ RACE human~ ACT A AFF 1 1 0 512 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -300 GROUP 0 LEVEL 8 HROLL 0 ENHA 100.00% HDICE 2d7+96 MDICE 4d9+100 DDICE 1d7+2 DTYPE none AC 3 3 3 9 POS stand stand SEX male GOLD 5 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #7005 NAME oldstyle maggot~ SHORT the maggot~ LONG The giant maggot crawls toward you. ~ DESCR ~ RACE human~ ACT A AFF 1 1 0 512 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 300 GROUP 0 LEVEL 3 HROLL 0 ENHA 100.00% HDICE 2d6+35 MDICE 1d9+100 DDICE 1d6+0 DTYPE none AC 7 7 7 10 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #7006 NAME oldstyle snake~ SHORT the slithering snake~ LONG The snake slithers towards you. ~ DESCR ~ RACE snake~ ACT AF AFF 1 1 0 512 OFF EFNR IMM 0 RES L VULN I WSPEC 0 ALIGN -500 GROUP 0 LEVEL 4 HROLL 0 ENHA 100.00% HDICE 2d7+46 MDICE 2d9+100 DDICE 1d5+1 DTYPE none AC 6 6 6 9 POS stand stand SEX none GOLD 0 FORM AGXYc PARTS ADEFKLQVX SIZE medium DMOD 100 AMOD 0 QUEST 0 End #7007 NAME oldstyle wanderer~ SHORT the evil wanderer~ LONG The evil wanderer stares at you. ~ DESCR The evil wanderer is very thin. He is dressed in a grey cloak. ~ RACE human~ ACT ACH AFF 1 1 0 512 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 10 HROLL 0 ENHA 100.00% HDICE 2d7+121 MDICE 5d9+100 DDICE 2d4+2 DTYPE none AC 1 1 1 8 POS stand stand SEX male GOLD 15 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #7008 NAME oldstyle homonculus homo~ SHORT the homonculus~ LONG The homonculus is here, looking at you with an evil look. ~ DESCR The Homonculus appears in a man-like form, about 18'' tall, it has a greenish, reptilian skin, leathery wings, and a bat-like mouth, with teeth gleaming yellow. ~ RACE human~ ACT A AFF 1 2 0 520 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -780 GROUP 0 LEVEL 11 HROLL 0 ENHA 100.00% HDICE 2d8+134 MDICE 5d9+100 DDICE 1d10+2 DTYPE none AC 1 1 1 8 POS stand stand SEX none GOLD 25 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #7010 NAME oldstyle chreffn~ SHORT the evil chreffn~ LONG The chreffn are crawling here, looking around with their yellow eyes. ~ DESCR The head and torso of a chreffn is copper-covered, with yellow, glowing eyes. The lower body is in an orange shading. ~ RACE human~ ACT ACH AFF 1 2 0 33288 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -830 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% HDICE 2d10+150 MDICE 6d9+100 DDICE 1d10+3 DTYPE none AC 0 0 0 8 POS stand stand SEX none GOLD 75 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #7011 NAME oldstyle morkoth~ SHORT the shadowy morkoth~ LONG The morkoth is standing here, waiting for someone to KILL! ~ DESCR It's a five feet tall, shadow monster. The shape of this creature lies somewhere between a human and a rat. It breaths very heavily, while staring at you with such a glint in the eyes that reminds you of immense hunger. ~ RACE human~ ACT AFH AFF 1 1 0 512 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -900 GROUP 0 LEVEL 10 HROLL 0 ENHA 100.00% HDICE 2d7+121 MDICE 5d9+100 DDICE 2d4+2 DTYPE none AC 1 1 1 8 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #7013 NAME oldstyle mud monster mudmonster~ SHORT the horrifying mudmonster~ LONG A horrifying mudmonster is slowly evolving from the mud ... ~ DESCR It sure looks like something out of a horror movie. It strongly resembles a huge figure made up from mud alone, and it sure looks like it had human flesh for breakfast and is strongly intent on having the same for dinner. ~ RACE human~ ACT AFG AFF 1 1 0 33280 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -250 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% HDICE 2d10+150 MDICE 6d9+100 DDICE 1d10+3 DTYPE none AC 0 0 0 8 POS rest rest SEX none GOLD 50 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #7040 NAME oldstyle red dragon~ SHORT the red dragon~ LONG The red fierce-looking dragon stares at you angrily. ~ DESCR The red dragon stares at you, angrily, as it wakes when you arrives. It says 'Oh, human YOU woke me up ... Hsss', while it moves closer. 'Can one NEVER sleep in peace ... Hsss'. ~ RACE human~ ACT ABF AFF 1 2 0 520 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 32 HROLL 0 ENHA 100.00% HDICE 10d10+1000 MDICE 16d9+100 DDICE 6d4+9 DTYPE none AC -10 -10 -10 5 POS stand stand SEX none GOLD 5000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #7041 NAME oldstyle sea hag~ SHORT the sea hag~ LONG The sea hag is swimming around here. ~ DESCR The sea hag is so ghastly looking that you feel the deepest fear. Big yellow eyes and sharp teeth. Its ears are very big, and it has small sharp horns. It hates beauty. ~ RACE human~ ACT AF AFF 1 1 0 512 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -800 GROUP 0 LEVEL 14 HROLL 0 ENHA 100.00% HDICE 2d10+190 MDICE 7d9+100 DDICE 1d12+3 DTYPE none AC -1 -1 -1 8 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #7042 NAME oldstyle guardian naga~ SHORT the guardian naga~ LONG The guardian naga looks kindly at you. ~ DESCR The naga are a snake-liked creature. She is covered in green-gold scale with silvery triangles along her back. Her eyes are golden. She notice that you look at her, and she says: 'Watch out. This way leads to some evil creatures'. ~ RACE human~ ACT ABQ AFF 1 1 0 512 OFF EIKU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 700 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% HDICE 2d10+150 MDICE 12d9+100 DDICE 2d4+3 DTYPE none AC 0 0 0 7 POS stand stand SEX female GOLD 5 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #7043 NAME oldstyle basilisk~ SHORT the scaled basilisk~ LONG The scaled basilisk crawls towards you slowly. ~ DESCR The basilisk is a reptilian monster. It has eight legs, and a strong toothy jaws. It is dull brown with yellowish underbelly. It's eyes are glowing pale green. ~ RACE human~ ACT ACF AFF 1 2 0 520 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -250 GROUP 0 LEVEL 13 HROLL 0 ENHA 100.00% HDICE 2d10+170 MDICE 6d9+100 DDICE 2d5+3 DTYPE none AC -1 -1 -1 8 POS stand stand SEX male GOLD 17 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #7044 NAME oldstyle lemure blob~ SHORT the lemure blob~ LONG The lemure blob slithers terribly precisely towards you for an attack! ~ DESCR This looks like a vaguely human blob. Big black yellow eyes, and a mouth going a little bit out from the face. The lemure does not look interested in you at all, but anyway it attacks. It looks like it's mind has been burned out. ~ RACE human~ ACT AF AFF 1 1 0 33280 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 5 HROLL 0 ENHA 100.00% HDICE 2d6+60 MDICE 2d9+100 DDICE 1d6+1 DTYPE none AC 5 5 5 9 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #7045 NAME oldstyle jones cruncher ettin~ SHORT Jones~ LONG Jones 'Cruncher' the ettin is standing here glaring at you. ~ DESCR At the first sight you thought Jones was an orc, but when it came closer you saw his second head. He wears an animal skin dress, filthy and moth eaten. Jones really stinks... ~ RACE human~ ACT ACF AFF 1 1 0 512 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -480 GROUP 0 LEVEL 10 HROLL 0 ENHA 100.00% HDICE 2d7+121 MDICE 5d9+100 DDICE 2d4+2 DTYPE none AC 1 1 1 8 POS rest rest SEX male GOLD 3 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #7046 NAME oldstyle herald mouse killer ettin~ SHORT Herald~ LONG Herald 'Mouse-Killer' the ettin is standing here looking confused at you. ~ DESCR When you look at Herald, you feel pity. His dress are really poor, and the one of his heads hangs down. At the rope around his stomach hangs dead mouses and rats. He does not smell good. ~ RACE human~ ACT AC AFF 1 1 0 512 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 6 HROLL 0 ENHA 100.00% HDICE 2d7+71 MDICE 3d9+100 DDICE 1d7+1 DTYPE none AC 4 4 4 9 POS rest rest SEX male GOLD 2 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #7200 NAME oldstyle master mind mindflayer~ SHORT the master mindflayer~ LONG The master mindflayer is here, looking at you with an evil look. ~ DESCR It's a seven foot tall humanoid dressed in a purple cloak, and swinging a black and purple rod above its head as if it was going to attack you any moment now. In the middle of its head are four tentacles with sharp points. ~ RACE human~ ACT ACFR AFF 1 2 0 520 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -800 GROUP 0 LEVEL 14 HROLL 0 ENHA 100.00% HDICE 2d10+170 MDICE 14d9+100 DDICE 1d10+2 DTYPE none AC -1 -1 -1 5 POS stand stand SEX none GOLD 50 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #7201 NAME oldstyle senior mind mindflayer~ SHORT the senior mindflayer~ LONG The senior mindflayer walks around here, looking for something useful. ~ DESCR This is a horrifying monster indeed, 6'6" high. Dressed in purple and black, and carrying a large mace in its hand. In the center of its head are four large tentacles with very sharp points. ~ RACE human~ ACT ACFR AFF 1 2 0 520 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 8 HROLL 0 ENHA 100.00% HDICE 2d6+85 MDICE 8d9+100 DDICE 1d6+1 DTYPE none AC 4 4 4 7 POS stand stand SEX none GOLD 20 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #7202 NAME oldstyle junior mind mindflayer~ SHORT the junior mindflayer~ LONG The junior mindflayer is here, watching you carefully from the corner. ~ DESCR This mindflayer is six foot high. It has a small mace in its belt, and is dressed in purple and black cloth. It has four small tentacles in the center of its head. ~ RACE human~ ACT ACFR AFF 1 2 0 520 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -350 GROUP 0 LEVEL 6 HROLL 0 ENHA 100.00% HDICE 2d6+60 MDICE 6d9+100 DDICE 1d6+0 DTYPE none AC 5 5 5 8 POS stand stand SEX none GOLD 10 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #7203 NAME oldstyle wererat rat were~ SHORT the ugly wererat~ LONG An ugly wererat is here, looking at you with a strange flick in his eyes. ~ DESCR The wererat is about four foot tall. It looks very much like rat, except that it is standing. ~ RACE human~ ACT ACFG AFF 1 1 0 512 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -700 GROUP 0 LEVEL 6 HROLL 0 ENHA 100.00% HDICE 2d7+71 MDICE 3d9+100 DDICE 1d7+1 DTYPE none AC 4 4 4 9 POS stand stand SEX none GOLD 2 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #7204 NAME oldstyle rat gigantic~ SHORT the gigantic rat~ LONG There is a gigantic rat here, looking at you with a hungry look. ~ DESCR The gigantic rat is about ten foot long from head to tail and has claws the size of your head looking very nasty. ~ RACE human~ ACT ABF AFF 1 1 0 512 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -800 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% HDICE 2d10+150 MDICE 6d9+100 DDICE 1d10+3 DTYPE none AC 0 0 0 8 POS sleep stand SEX male GOLD 125 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #7190 NAME ring silver~ SHORT a glinting ring of silver~ DESCR A lovely silver ring has been left here.~ MAT oldstyle~ TYPE jewelry 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AB LEVEL 7 WEIGHT 1 COST 468 COND 100 Affect O 17 -1 0 Affect O 18 1 0 End #7200 NAME rod devil~ SHORT the devil rod~ DESCR The mysterious devil rod lies on the floor.~ MAT oldstyle~ TYPE weapon exotic 3 4 pound C EXTRA 1 1 0 64 WEAR AN LEVEL 15 WEIGHT 6 COST 2300 COND 100 Affect O 18 2 0 Affect O 1 1 0 EDESC devil rod~ This is indeed a mysterious rod. It is dark black at the base but has four very sharp purple tentacles at the end. ~ End #7201 NAME mace large~ SHORT the large mace~ DESCR A large mace lies here.~ MAT oldstyle~ TYPE weapon mace 1 10 crush 0 EXTRA 1 1 0 64 WEAR AN LEVEL 8 WEIGHT 10 COST 610 COND 100 Affect O 19 2 0 EDESC large mace~ The mace is pretty large with a weight of 10 lbs. The head is actually four purple tentacles tied together. ~ End #7202 NAME mace small~ SHORT the small mace~ DESCR A small mace has been left here.~ MAT oldstyle~ TYPE weapon mace 2 5 crush 0 EXTRA 1 1 0 64 WEAR AN LEVEL 8 WEIGHT 6 COST 480 COND 100 Affect O 19 1 0 EDESC small mace~ This weapon doesn't look like it does a lot of damage, but then you never know. It consists of a black handle and a purple head. ~ End #7203 NAME cloak purple~ SHORT a purple cloak~ DESCR A purple cloak lies on the floor.~ MAT oldstyle~ TYPE armor BC BC BC 0 0 EXTRA 1 1 0 64 WEAR AC LEVEL 15 WEIGHT 20 COST 1250 COND 100 Affect O 20 -1 0 End #7204 NAME potion neon blue~ SHORT an neon blue potion~ DESCR A neon blue potion stands on the floor.~ MAT oldstyle~ TYPE potion 14 'cure critical' 'invisibility' 'word of recall' '' EXTRA 1 1 0 64 WEAR A LEVEL 17 WEIGHT 4 COST 1490 COND 100 End #7205 NAME key black~ SHORT a black key~ DESCR A black key has been left on the floor.~ MAT oldstyle~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 2 COST 0 COND 100 End #7206 NAME skull white~ SHORT a strange white skull~ DESCR A strange white skull lies on the floor looking at you.~ MAT oldstyle~ TYPE armor A A A 0 0 EXTRA 1 2 0 192 WEAR AE LEVEL 0 WEIGHT 30 COST 10 COND 100 Affect O 2 -4 0 EDESC white skull~ The skull has two small horns in the forehead. You notice some writing on the inside. ~ EDESC writing text~ You read the number '666'. ~ End #7208 NAME stick small light~ SHORT a small stick~ DESCR A small stick lies here.~ MAT oldstyle~ TYPE light 0 0 DEFG 0 0 EXTRA 0 0 WEAR AO LEVEL 0 WEIGHT 1 COST 5 COND 100 EDESC small stick~ The small stick does not look interesting at all. But just as you are going to throw it away you notice some small letters. ~ EDESC letters letter~ It reads 'Hold me'. ~ End #7209 NAME boots muddy~ SHORT a pair of muddy boots~ DESCR A pair of muddy boots has been dropped here.~ MAT oldstyle~ TYPE armor AB AB AB 0 0 EXTRA 1 1 0 64 WEAR AG LEVEL 7 WEIGHT 20 COST 900 COND 100 Affect O 2 1 0 EDESC The boots are muddy and they look well worn, but also very comfortable.~ ~ End #7210 NAME treasure coins~ SHORT a huge treasure~ DESCR There is a huge treasure here, looking very valuable.~ MAT oldstyle~ TYPE money EHI 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 0 COST 0 COND 100 EDESC treasure~ This looks like a whole lot of coins. ~ End #7211 NAME sword short~ SHORT a short sword~ DESCR There lies a short sword.~ MAT oldstyle~ TYPE weapon sword 2 4 pierce 0 EXTRA 0 0 WEAR AN LEVEL 5 WEIGHT 4 COST 540 COND 100 Affect O 18 1 0 End #7216 NAME claw red redclaw~ SHORT a red dragon claw~ DESCR On the floor rests an enormous red claw.~ MAT oldstyle~ TYPE weapon exotic 2 15 claw 0 EXTRA 1 1 0 64 WEAR AN LEVEL 31 WEIGHT 19 COST 5800 COND 100 Affect O 17 2 0 Affect O 19 5 0 EDESC claw red redclaw~ This big claw looks like a part of a dragon. ~ End #7217 NAME plate breast silvery~ SHORT a silvery breast plate~ DESCR There is a silvery breast plate on the floor.~ MAT oldstyle~ TYPE armor D D D B 0 EXTRA 1 4 0 3392 WEAR AD LEVEL 32 WEIGHT 40 COST 12400 COND 100 Affect O 1 3 0 EDESC plate breast silvery~ On the breast plate you notice a relief of large rose. The metal seems to be some kind of silver or platinum. ~ End #7218 NAME plates leg silvery~ SHORT some silvery leg plates~ DESCR On the floor you see some silvery leg plates.~ MAT oldstyle~ TYPE armor D D D B 0 EXTRA 1 4 0 3392 WEAR AF LEVEL 32 WEIGHT 20 COST 10100 COND 100 Affect O 3 3 0 EDESC leg plates silvery~ They seem to be made from silver or platinum. You see the outline of a rose. ~ End #7219 NAME gloves silvery~ SHORT a pair of silvery gloves~ DESCR You can see a pair of silvery gloves on the floor.~ MAT oldstyle~ TYPE armor D D D B 0 EXTRA 1 4 0 3392 WEAR AH LEVEL 27 WEIGHT 14 COST 3700 COND 100 Affect O 18 2 0 Affect O 19 1 0 EDESC gloves silvery~ The gloves are made of silver threads. ~ End #7220 NAME helmet silvery~ SHORT a silvery helmet~ DESCR The silvery helmet lies here.~ MAT oldstyle~ TYPE armor AD AD AD B 0 EXTRA 1 4 0 3392 WEAR AE LEVEL 32 WEIGHT 35 COST 10600 COND 100 Affect O 4 3 0 EDESC helmet silvery~ The helmet is made from platinum or silver and has a white fur brush attached on the top. ~ End #7221 NAME shield~ SHORT the shield of the rose~ DESCR The shield of the rose rests on the floor.~ MAT oldstyle~ TYPE armor D D D AB 0 EXTRA 1 4 0 3392 WEAR AJ LEVEL 30 WEIGHT 60 COST 5800 COND 100 Affect O 17 -7 0 EDESC shield~ On the shield you see a clear and perfect painting of a dark red rose on a white background. You also notice the inscription :'Pax Est Sanctuum'. ~ End #7222 NAME boots silvery~ SHORT a pair of silvery boots~ DESCR A pair of silvery boots stand on the floor.~ MAT oldstyle~ TYPE armor D D D B 0 EXTRA 1 4 0 3392 WEAR AG LEVEL 32 WEIGHT 40 COST 10100 COND 100 Affect O 2 3 0 EDESC boots silvery~ The boots are made from a silvery metal. ~ End #7223 NAME plates arm silvery~ SHORT some silvery arm plates~ DESCR On the floor you see some silvery arm plates.~ MAT oldstyle~ TYPE armor D D D B 0 EXTRA 1 4 0 3392 WEAR AI LEVEL 32 WEIGHT 40 COST 10100 COND 100 Affect O 5 3 0 EDESC plates arm silvery~ They seem to be made from silver or platinum. You see the outline of a rose. ~ End #7224 NAME cloak white~ SHORT a white cloak~ DESCR A white cloak lies on the floor.~ MAT oldstyle~ TYPE armor AD AD AD B 0 EXTRA 1 4 0 3392 WEAR AK LEVEL 31 WEIGHT 20 COST 3700 COND 100 Affect O 20 -2 0 EDESC cloak white~ This is a very fine made cloak from an unknown material, in a bright white color. ~ End #7298 NAME treasure coins~ SHORT a huge treasure~ DESCR A huge treasure is lying here, looking very valuable.~ MAT oldstyle~ TYPE money EHI 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 0 COST 0 COND 100 EDESC treasure~ Looks like a LOT of coins. ~ End #7299 NAME sword short~ SHORT a short sword~ DESCR There lies a short sword.~ MAT oldstyle~ TYPE weapon sword 2 5 stab 0 EXTRA 0 0 WEAR AN LEVEL 7 WEIGHT 4 COST 610 COND 100 EDESC short sword~ This is a very nice little weapon. ~ End #7300 NAME backpack pack back~ SHORT a backpack~ DESCR A backpack stands upright here.~ MAT oldstyle~ TYPE container 60 AC 0 6 100 EXTRA 0 0 WEAR AK LEVEL 0 WEIGHT 2 COST 100 COND 100 End #7301 NAME beltpouch pouch~ SHORT a large beltpouch~ DESCR A large beltpouch lies here on the ground.~ MAT oldstyle~ TYPE container 5 AC 0 1 100 EXTRA 0 0 WEAR AL LEVEL 0 WEIGHT 1 COST 20 COND 100 End #7303 NAME orb dragonorb~ SHORT the Red DragonOrb~ DESCR A large reddish sphere is in the center of the room.~ MAT oldstyle~ TYPE staff 13 10 10 'frenzy' 0 EXTRA 1 2 0 576 WEAR AO LEVEL 21 WEIGHT 5 COST 18600 COND 100 Affect O 3 2 0 Affect O 4 2 0 End #7304 NAME red torso~ SHORT a red dragon torso~ DESCR There is a pile of red dragonscale on the floor.~ MAT oldstyle~ TYPE armor AD AD AD C 0 EXTRA 1 2 0 576 WEAR AD LEVEL 29 WEIGHT 30 COST 6400 COND 100 Affect O 2 -1 0 Affect O 19 2 0 End #7305 NAME leggings red~ SHORT red dragonscale leggings~ DESCR On the floor you see two red dragonscale leggings.~ MAT oldstyle~ TYPE armor AD AD AD C 0 EXTRA 1 2 0 576 WEAR AF LEVEL 29 WEIGHT 17 COST 3700 COND 100 Affect O 2 -1 0 Affect O 19 2 0 End #7306 NAME claws dragonclaws red~ SHORT a pair of red dragon claws~ DESCR You can see a pair of large red dragon claws on the floor.~ MAT oldstyle~ TYPE furniture AD 0 0 0 0 EXTRA 1 2 0 576 WEAR AH LEVEL 20 WEIGHT 4 COST 1150 COND 100 Affect O 19 2 0 End #7307 NAME skull dragonhelm red~ SHORT a red dragonhelm~ DESCR A helmet fashioned into the likeness of a dragon skull is here.~ MAT oldstyle~ TYPE armor AD AD AD C 0 EXTRA 1 2 0 576 WEAR AE LEVEL 29 WEIGHT 15 COST 7000 COND 100 Affect O 2 -1 0 Affect O 19 2 0 Affect O 4 2 0 End #7308 NAME shield red~ SHORT the red dragon shield~ DESCR A large red dragon shield rests on the floor.~ MAT oldstyle~ TYPE armor BD BD BD AC 0 EXTRA 1 2 0 576 WEAR AJ LEVEL 35 WEIGHT 10 COST 6900 COND 100 Affect O 19 2 0 End #7309 NAME greaves red~ SHORT a pair of a red dragon's rear claws~ DESCR A pair of a red dragon's rear claws is on the floor.~ MAT oldstyle~ TYPE armor AD AD AD C 0 EXTRA 1 2 0 576 WEAR AG LEVEL 29 WEIGHT 40 COST 3700 COND 100 Affect O 19 2 0 Affect O 2 -1 0 End #7310 NAME arm guards red~ SHORT red dragon arm guards~ DESCR On the ground you see two red arm guards.~ MAT oldstyle~ TYPE armor AD AD AD C 0 EXTRA 1 2 0 576 WEAR AI LEVEL 29 WEIGHT 40 COST 3700 COND 100 Affect O 19 2 0 Affect O 2 -1 0 End #0 #ROOMDATA #7001 NAME The muddy sewer~ DESCR You are standing in mud to your knees. This is not the kind of place for a picnic. The muddy sewer stretches further into the south. ~ FLAGS 9 Sect 5 EDESC mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ DOOR 2 You see the muddy sewer continuing into the darkness to the south. ~ ~ 0 -1 7002 End #7002 NAME The muddy sewer junction~ DESCR The muddy sewer stretches into the dark to the south. It looks as if no person has ever sat his foot here before. It's too muddy for that anyway. The sewer leads north, south and east from here. ~ FLAGS 9 Sect 5 EDESC mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ DOOR 0 The muddy sewer stretches into the dark to the north. ~ ~ 0 -1 7001 DOOR 1 East. The muddy sewer leads into a bend that goes south. ~ ~ 0 -1 7007 DOOR 2 South. The muddy sewer ends in a mudhole that way. ~ ~ 0 -1 7003 End #7003 NAME The mudhole~ DESCR You stand in mud all the way up to your thighs and it's not too comfortable since you are used to a somewhat different environment. The sewer leads to the north of here. In the middle you can just make out an enormous drainpipe leading down. ~ FLAGS 13 Sect 5 EDESC mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ DOOR 0 North. The muddy junction lies in that direction. ~ ~ 0 -1 7002 DOOR 5 The muddy drainpipe leads down through the mud, otherwise it is utterly dark. ~ ~ 0 -1 7101 End #7004 NAME The Dark Pit~ DESCR You are standing by the edge of a dark pit that leads down into even deeper darkness. >BWWAAADDRR< - The smell from down there is unbearable. The sewer stretches into the darkness to the east. ~ FLAGS 9 Sect 0 DOOR 1 East. The sewer leads into the sewer junction. ~ ~ 0 -1 7009 DOOR 5 The Dark Pit leads down and down and down ... well you can't see the bottom anyway. There are bars that function as a ladder on the side. ~ ~ 0 -1 7102 End #7005 NAME The muddy sewer~ DESCR You are standing in the middle of a bend of the sewer pipe. It is very dark around here and the mud is sticking to your legs, not very pleasant. The pipe leads east and south from here. ~ FLAGS 9 Sect 4 EDESC mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ DOOR 1 East. The mud stretches on into the darkness. ~ ~ 0 -1 7011 DOOR 2 South. There is even more mud in that direction than where you are now. Incredible. ~ ~ 0 -1 7006 End #7006 NAME The muddy sewer~ DESCR You are standing in something that reminds you very much of porridge, this has the advantage that it's not hot, it's rather cold actually. The pipe bends to the north and east. ~ FLAGS 9 Sect 5 EDESC mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ DOOR 0 The muddy sewer pipe leads into a bend that goes east. ~ ~ 0 -1 7005 DOOR 1 The pipe leads into a bend that goes south. Interesting, there's mud on the floor there. ~ ~ 0 -1 7012 End #7007 NAME The muddy sewer bend~ DESCR This isn't your idea of a place to stay too long. You're in up to your knees in something that resembles mud, but you're not quite sure. The bend in which you stand leads west and south. ~ FLAGS 9 Sect 5 EDESC mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ DOOR 2 The pipe leads into a intersection that goes south and east. The floor here is still covered in mud. ~ ~ 0 -1 7008 DOOR 3 The pipe (still filled with mud) leads into a intersection that goes north and south. Interesting. ~ ~ 0 -1 7002 End #7008 NAME A muddy intersection~ DESCR You have both your feet safely stuck in mud. It isn't the mud that's wrong it's the smell, the sounds, the total darkness that surrounds you. Everything here is so depressing. The pipe leads on with a trail of thick mud to the north, east and south. ~ FLAGS 9 Sect 4 EDESC mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ DOOR 0 North. The pipe goes into a bend with a load of mud all the way up the walls. The bend leads west. ~ ~ 0 -1 7007 DOOR 1 East. This way like a place for the annual mud festival, although the stench wouldn't allow any happiness at all. The pipe leads into a bend that leads north. ~ ~ 0 -1 7014 DOOR 2 South. There's less mud in that direction. *smile*. Your light doesn't cover enough space for you to see much more than that it leads into some sort of junction. ~ ~ 0 -1 7009 End #7009 NAME The Sewer Junction~ DESCR You stand in the middle of a huge junction of sewer pipes right under what you'd think was an air shaft. The sewer pipes lead to the north, south, east and west. It look quite impossible to force your way up. ~ FLAGS 9 Sect 3 EDESC mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ DOOR 0 North. Mud is the floor basis in that direction. Yummy. ~ ~ 0 -1 7008 DOOR 1 YYEEUUCH! BOOH! THAT looks like a nice place for creepy crawlies. ~ ~ 0 -1 7017 DOOR 2 North. This direction looks quite nice actually. The pipe leads into a bend that goes east. ~ ~ 0 -1 7010 DOOR 3 A few yards ahead - away from this junction - there is a pit leading down, but the smell from there...>PHEWW<. ~ ~ 0 -1 7004 End #7010 NAME A bend in sewer pipe~ DESCR You are in a bend in the sewer pipe. A strong smell seeps in from the north. The sewer goes north and east. ~ FLAGS 9 Sect 2 DOOR 0 North. You are staring into a huge junction with exits in all directions. ~ ~ 0 -1 7009 DOOR 1 East. The Pipe leads into utter darkness that way. ~ ~ 0 -1 7018 End #7011 NAME The muddy sewer pipe~ DESCR You have entered a kind of tube intersection that leads south, west and east. Your legs are covered in mud up to the knees. REAL yucky! ~ FLAGS 9 Sect 5 EDESC mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ DOOR 1 East. There's less mud in that direction, or that's your impression. ~ ~ 0 -1 7024 DOOR 2 That way is lost in darkness, though you sense less mud in that direction, perhaps even a complete end to this sludge that surrounds you. ~ ~ 0 -1 7021 DOOR 3 West. The mud reaches that way too, all the way up the walls. ~ ~ 0 -1 7005 End #7012 NAME The bend in the Muddy sewer~ DESCR This is not your idea of a holiday. You stand in mud up to your knees. It's absolutely inconceivable how all this mud could have been placed here. The pipe leads to the west and south. ~ FLAGS 9 Sect 5 EDESC mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ DOOR 2 South. There's even more mud that way, incredible! Although it looks like an intersection in the sewer system that leads east and south. ~ ~ 0 -1 7013 DOOR 3 West. All you can see, is that the pipe leads into a bend that goes north. But there's less mud in that direction, however odd that sounds. ~ ~ 0 -1 7006 End #7013 NAME A MUDDY intersection~ DESCR You wouldn't want to know the true feeling of standing in this mud up to your hips. >BWAADR<. All that fills your mind right now is the dream of a hot bath. This is NOT very clean mud you know, remember you're in the sewer! The pipes leads north, south and east. ~ FLAGS 9 Sect 5 EDESC mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ EDESC sediment~ It's NOT the kind of matter that would concern you too much, normally, but as you are in the middle of it, it just might become your main concern. REAL YUCKY! ~ DOOR 0 North. Sludge and sediment fills this corridor of the sewer that leads into a bend going west. ~ ~ 0 -1 7012 DOOR 1 East. You can see absolutely nothing of interest in that direction (Maybe that's why it's so damn interesting.??) There's no mud in that direction either, GREAT! ~ ~ 0 -1 7026 DOOR 2 South. All you can see is more mud! Although the pipe goes into a bend leading west. ~ ~ 0 -1 7014 End #7014 NAME Muddy sewer~ DESCR You stand in a bend of the pipe system of the sewer with mud up to your thighs. Contemplating a higher level of existence here would be utterly inappropriate, as the smell would keep any intelligent creature from even thinking of anything but getting away from this foul end of the WORLD. The bend goes from north to west. ~ FLAGS 9 Sect 5 EDESC mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ DOOR 0 North. Filled with mud, that place looks like an impassable intersection with pipes leading north and east. ~ ~ 0 -1 7013 DOOR 3 West. There's less mud that way, maybe you're on your way out of this foul place. ~ ~ 0 -1 7008 End #7015 NAME The old well~ DESCR You are standing by an old and worn well from before this century. The sewer leads to the east from here and the well leads down into darkness. Metal bars implanted in the side of the well lead down as a ladder. ~ FLAGS 9 Sect 3 EDESC bars~ These look like they're pretty slippery, and not very safe, but perhaps safe enough for you to climb down, WITH both hands on them. ~ DOOR 1 East. You see, because of the utter darkness that surround you, absolutely nothing. Your light isn't of much use for that kind of distance. ~ ~ 0 -1 7028 DOOR 5 Down the well there's even less light than up here, so ... sorry, you can't see a thing. There are metal bars in the side leading down into the darkness. ~ ~ 0 -1 7105 End #7016 NAME The ordinary bend~ DESCR You are in the middle of a bend in the pipe system of the sewer system, WHAT a place!!! The pipe leads to the south and the east. ~ FLAGS 9 Sect 1 DOOR 1 East. What a quiet place you've found there. It's an intersection that have pipeways going north and east. ~ ~ 0 -1 7021 DOOR 2 South. You see nothing at all in that direction it's too dark anyway. ~ ~ 0 -1 7017 End #7017 NAME The sewer junction~ DESCR You are in a junction that leads north, west and south. ~ FLAGS 9 Sect 1 DOOR 0 North. You see a bend. ~ ~ 0 -1 7016 DOOR 2 South. It looks like a pipe junction just like this one. Only that one leads east and west. ~ ~ 0 -1 7018 DOOR 3 West. There's a junction with four pipelines in that direction. ~ ~ 0 -1 7009 End #7018 NAME The ordinary junction~ DESCR This looks like an ordinary junction, actually it seems very quiet here. The pipelines lead west, east and north. ~ FLAGS 13 Sect 1 DOOR 0 To the north you can see a junction like this one, leading north and west. ~ ~ 0 -1 7017 DOOR 1 To the east there's nothing of particular interest, though there's a junction with pipelines leading north and east. ~ ~ 0 -1 7031 DOOR 3 There's a bend to the west leading north. ~ ~ 0 -1 7010 End #7021 NAME A quiet pipe junction~ DESCR This is the kind of place to rest, though the smell could be a LOT better than this. The sewer goes east, north and west from here. ~ FLAGS 13 Sect 1 DOOR 0 In that direction, you can't see anything. It's just too dark. ~ ~ 0 -1 7011 DOOR 1 There's an ordinary junction in the pipe system to the east ~ ~ 0 -1 7029 DOOR 3 West. There's an ordinary bend leading south into the sewer system in that direction. ~ ~ 0 -1 7016 End #7022 NAME The odd room with smooth walls~ DESCR As you enter you hear a loud click from one of the walls ... and you fall and fall and fall ... . . . . ... And come to an abrupt end. THIS is strange indeed. There's an arched entryway leading down. ~ FLAGS 9 Sect 5 DOOR 5 Down. It's utterly dark that way, though you can make out an intersection of sewer pipes leading west, north and east. ~ entryway~ 0 -1 7112 End #7024 NAME The sewer~ DESCR You are standing in mud up to your ankles. This is an intersection with sewer pipes leading east, south and west. ~ FLAGS 13 Sect 1 DOOR 1 To the east there's a peculiar looking round room. ~ ~ 0 -1 7037 DOOR 2 To the south there's another intersection with pipes going south and east. ~ ~ 0 -1 7025 DOOR 3 To the west there's another intersection like this one, with sewer pipes leading south and west. ~ ~ 0 -1 7011 End #7025 NAME Another intersection~ DESCR You have never seen anything so BORING...This is an intersection with pipes leading north, south and east. ~ FLAGS 9 Sect 1 DOOR 0 To the north there's an intersection, where the pipes are leading west and east. You notice that the floor to the west is covered in mud. ~ ~ 0 -1 7024 DOOR 1 East. You see nothing of interest in that direction, just another intersection. This one leads east and south. ~ ~ 0 -1 7038 DOOR 2 Another intersection lies to the south. It leads west and south. ~ ~ 0 -1 7026 End #7026 NAME A junction~ DESCR This one seems interesting, a big difference from all the other junctions. It seems cleaner than the rest of them. Weird. Something that looks like an air shaft leads upwards, but it looks far too slippery to climb. The pipes lead to the south, west and north. ~ FLAGS 13 Sect 0 EDESC mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ DOOR 0 North. You see an intersection there, leading north and east. ~ ~ 0 -1 7025 DOOR 2 To the south there's ANOTHER junction leading west and east. ~ ~ 0 -1 7028 DOOR 3 To the west you see a load of mud and sediment in the sewer. That should be an intersection there but you're not quite sure. ~ ~ 0 -1 7013 End #7028 NAME The sewer junction~ DESCR You stand in a junction of sewer pipes leading north, east and west. ~ FLAGS 9 Sect 1 DOOR 0 ~ ~ 0 -1 7026 DOOR 1 To the east you can see a bend in the pipe going south. ~ ~ 0 -1 7034 DOOR 3 To the west you can just make out an old well. ~ ~ 0 -1 7015 End #7029 NAME The Triple Junction~ DESCR You stand in the middle of a huge junction of concrete sewer pipes. The pipes lead into three different directions : east, south and west. ~ FLAGS 9 Sect 1 DOOR 1 East. You can see a bend in the sewer pipe leading north. ~ ~ 0 -1 7035 DOOR 2 To the south there's a ENORMOUS quadruple sewer junction, all lit up by an odd light. ~ ~ 0 -1 7030 DOOR 3 To the west you can just make out another junction similar to the one you are standing in. ~ ~ 0 -1 7021 End #7030 NAME The Quadruple Junction Under the Dump~ DESCR You are standing in something that reminds you of an entry to an ant hive. There are enormous concrete pipes leading north, south, east and west. There's also a metal ladder built into the concrete wall leading up through a layer of garbage. ~ FLAGS 13 Sect 1 EDESC ladder~ It looks as if it's made of stainless steel, and it would very well function as a club of considerable power, but alas ... You can't take at all since it's firmly set into the concrete wall. ~ DOOR 0 To the north you can see a huge triple junction with sewer pipes leading west and east. ~ ~ 0 -1 7029 DOOR 1 East. You can see a pit in the floor. ~ ~ 0 -1 7036 DOOR 2 To the south there's a huge junction with pipes leading east and west. ~ ~ 0 -1 7031 DOOR 3 To the west there's an odd looking room with totally smooth walls. ~ ~ 0 -1 7022 End #7031 NAME A triple junction~ DESCR You stand in a junction with pipes leading west, north and east. ~ FLAGS 9 Sect 1 DOOR 0 To the north there's a ENORMOUS quadruple sewer junction, all lit up by an odd light. ~ ~ 0 -1 7030 DOOR 1 East. You can just make out a triple junction leading north and east. ~ ~ 0 -1 7044 DOOR 3 West. You can just make out a triple junction leading north and west. ~ ~ 0 -1 7018 End #7034 NAME A bend in the sewer pipe~ DESCR You can look in two directions where the pipe leads : south and west. ~ FLAGS 9 Sect 2 DOOR 2 To the south you can see another bend leading west. ~ ~ 0 -1 7035 DOOR 3 West. You can just make out a triple junction leading north and west. ~ ~ 0 -1 7028 End #7035 NAME The sewer pipe bend~ DESCR You can look in two different directions where the pipe goes : west and north. ~ FLAGS 9 Sect 2 DOOR 0 North. You see another bend leading west. ~ ~ 0 -1 7034 DOOR 3 You can see another junction although this one is a triple one with pipes going south and west. ~ ~ 0 -1 7029 End #7036 NAME The pit~ DESCR You stand in a section of a pipe that leads to a dead end. In the floor there's a pit leading down. There are bars set in the side of the pit wall functioning as a ladder. ~ FLAGS 9 Sect 5 DOOR 3 West. You can see a dimly lit quadruple junction with an exit up. ~ ~ 0 -1 7030 DOOR 5 Down the pit it's utterly dark you can't see a thing. ~ ~ 0 -1 7122 End #7037 NAME The round room~ DESCR As you enter the room it starts rotating - at first slowly, later faster and faster - You get totally confused as to where up and down are, but you are certain that the doorway is in the opposite direction of what it was when you entered. It now leads east. There was only this one exit. ~ FLAGS 9 Sect 1 DOOR 1 You can just make out a smaller room with a chair. ~ ~ 0 -1 7050 End #7038 NAME The three way junction~ DESCR You are standing in a junction of pipes that lead west, east and south. ~ FLAGS 9 Sect 1 DOOR 1 East. You can make out a dimly lit Guard Room. ~ ~ 0 -1 7045 DOOR 2 To the south you can see what looks like a store room. ~ ~ 0 -1 7039 DOOR 3 West. You see another junction similar to this one leading north and south. ~ ~ 0 -1 7025 End #7039 NAME The Sewer Store Room~ DESCR You stand in a small room lit by a single torch set in the wall. The only way out of here is to the north. ~ FLAGS 8 Sect 1 DOOR 0 To the north you see a pipe junction. ~ ~ 0 -1 7038 End #7041 NAME The Shaft~ DESCR You are standing by the edge of a deep, dark shaft leading down. A single ladder is your tool to work your way down if you so wish. The sewer pipe leads south from here. ~ FLAGS 9 Sect 1 EDESC ladder~ Firmly set into the wall of the shaft it's impossible to even rock, is your estimate. ~ DOOR 2 To the south you can see the pipe leading further south into darkness. ~ ~ 0 -1 7043 DOOR 5 Down and utter darkness. There's absolutely nothing to be seen in that direction. ~ ~ 0 -1 7123 End #7043 NAME The Sewer Entrance~ DESCR You stand in the middle of a pipe that leads from north to south. Above you an air shaft leads up into sunlight. It seems totally impossible to go up that way. ~ FLAGS 9 Sect 1 DOOR 0 To the north you can just make out a huge shaft leading down. ~ ~ 0 -1 7041 DOOR 2 To the south you can see a triple junction leading west and east. ~ ~ 0 -1 7044 End #7044 NAME The junction going three ways~ DESCR You are in a passageway in the pipes of the sewer system leading north, east and west. ~ FLAGS 9 Sect 1 DOOR 0 You see a sewer pipe leading north. ~ ~ 0 -1 7043 DOOR 1 ~ ~ 0 -1 7049 DOOR 3 West. You see another junction very similar to this one that leads north and west. ~ ~ 0 -1 7031 End #7045 NAME The Sewer Room~ DESCR You are standing in a large room with chairs set in the walls. You have the feeling of being watched. To the south there's an entry to a larger room. The room is lit by five torches, also set in the walls. To the west there is a doorway leading out to the sewers. ~ FLAGS 8 Sect 1 DOOR 2 You can see an even larger room than this one, filled with light. ~ ~ 0 -1 7046 DOOR 3 To the west you can see the sewers. ~ ~ 0 -1 7038 End #7046 NAME The Sewer room~ DESCR This is a Room with walls that glitters like gold though not quite like it. This is strange as it looks as if the glitter lights the whole room. It looks very bright. To the south the floor is covered with yucky water. The North leads to sort of a Guard Room. ~ FLAGS 8 Sect 1 DOOR 0 To the north you can see the guard room. ~ ~ 0 -1 7045 DOOR 2 To the south there is nothing but water and an exit leads east from there. ~ ~ 0 -1 7047 End #7047 NAME The Pool in the Sewer~ DESCR You stand in water to your waist. To the north is the entrance to this room. A single door leads east. ~ FLAGS 8 Sect 1 DOOR 0 To the north you see the entrance to this room. ~ ~ 0 -1 7046 DOOR 1 You can see an enormous hall through the doorway. ~ ~ 0 -1 7053 End #7048 NAME The Sewers~ DESCR You stand in a dead end of the sewer. The only way out is south. You can see a shaft leading up but it looks too difficult to go up that way. ~ FLAGS 9 Sect 1 DOOR 2 ~ ~ 0 -1 7049 End #7049 NAME The junction~ DESCR You stand in a junction leading north, west and east. ~ FLAGS 9 Sect 1 DOOR 0 ~ ~ 0 -1 7048 DOOR 1 Darkness has closed in on that part of the sewer system, you can't see a thing in that direction. ~ ~ 0 -1 7060 DOOR 3 West. You see another junction very similar to this one that leads north and west. ~ ~ 0 -1 7044 End #7050 NAME The small room~ DESCR The only thing in this room of interest is a chair, and that's tight to the rock floor. A doorway leads south and another leads east into darkness. ~ FLAGS 9 Sect 1 EDESC chair~ This chair is made of marble, but the fact that it is worn and attached to the floor makes you think twice about taking it along with you. ~ DOOR 1 Utter darkness...! ~ ~ 0 -1 7055 DOOR 2 You can see a room with a lot of light in it. You can't make out any details. ~ ~ 0 -1 7051 End #7051 NAME The Sewer pipe~ DESCR You are in what reminds you of a foul sewer, as if you liked being here! You can see two exits leading either north or south. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 -1 7050 DOOR 2 To the south you can see a strange light flowing from there. ~ ~ 0 -1 7052 End #7052 NAME The Grand Sewer~ DESCR You are in a Grand Sewer Pipe. This stretches toward the south. It's large indeed! A doorway leads to the east from here. ~ FLAGS 8 Sect 1 DOOR 0 To the north you can see a doorway. ~ ~ 0 -1 7051 DOOR 1 You can't see anything in that darkness. ~ ~ 0 -1 7056 DOOR 2 In the south end of the pipe the "floor" is completely covered with water. ~ ~ 0 -1 7053 End #7053 NAME The South end of the Grand Pipe~ DESCR You stand in water to your knees. A doorway leads west from here. The Pipe stretches north. ~ FLAGS 8 Sect 1 DOOR 0 You see a lot of pictures decorating the walls. ~ ~ 0 -1 7052 DOOR 3 ~ ~ 0 -1 7047 End #7055 NAME The Edge of The Water Sewer~ DESCR You stand in a room where half of the floor is covered in water. The water leads east and a doorway leads west. ~ FLAGS 9 Sect 3 EDESC water~ It looks dark and murky, and emanates a foul stench. ~ DOOR 1 You can hardly make out much more than that the next place is in a pipe with more water. ~ ~ 0 -1 7061 DOOR 3 ~ ~ 0 -1 7050 End #7056 NAME The Dark hallway~ DESCR You can't see much of this, even with a light. The hallway goes into a passageway to the south. A doorway leads west. ~ FLAGS 9 Sect 1 DOOR 2 You can see nothing at all, because it's completely dark in that direction. ~ ~ 0 -1 7057 DOOR 3 You see a lot of light, bright as daylight, but nothing of interest. ~ ~ 0 -1 7052 End #7057 NAME The dark passageway~ DESCR You can't see anything but the ground where you put your feet. The passageway seems to continue south and north. ~ FLAGS 9 Sect 1 DOOR 0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7056 DOOR 2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7058 End #7058 NAME The dark passageway~ DESCR You can't see anything but the ground where you put your feet. The passageway seems to continue south and north. ~ FLAGS 9 Sect 1 DOOR 0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7057 DOOR 2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7059 End #7059 NAME The dark passageway~ DESCR You can't see anything but the ground where you put your feet. The passageway seems to continue south and north. ~ FLAGS 9 Sect 1 DOOR 0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7058 DOOR 2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7060 End #7060 NAME The dark passageway~ DESCR You can't see anything but the ground where you put your feet. The passageway seems to continue west and north. To the east there's water covering the floor and that leads through an arched entry to a watery sewer. ~ FLAGS 9 Sect 1 EDESC water~ It looks dark and murky, and emanates a foul stench. ~ DOOR 0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7059 DOOR 1 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7068 DOOR 3 You can just make out a triple junction leading north and west. ~ ~ 0 -1 7049 End #7061 NAME The Watery Sewer Bend~ DESCR You can't see anything but the water you're in up to your hips. The sewer seems to bend and lead south and west. ~ FLAGS 9 Sect 5 EDESC water~ It looks dark and murky, and emanates a foul stench. ~ DOOR 2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7062 DOOR 3 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7055 End #7062 NAME The Watery sewer~ DESCR You can't see anything but the water you're in up to your hips. The sewer seems to lead south and north. ~ FLAGS 9 Sect 5 EDESC water~ It looks dark and murky, and emanates a foul stench. ~ DOOR 0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7061 DOOR 2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7063 End #7063 NAME The Watery sewer~ DESCR You can't see anything but the water you're in up to your hips. The sewer seems to lead south and north. ~ FLAGS 9 Sect 5 EDESC water~ It looks dark and murky, and emanates a foul stench. ~ DOOR 0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7062 DOOR 2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7064 End #7064 NAME The Watery Sewer Junction~ DESCR You can't see anything but the water you're in up to your hips. The sewer seems to lead into a junction going south, north and east. ~ FLAGS 9 Sect 5 EDESC water~ It looks dark and murky, and emanates a foul stench. ~ DOOR 0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7063 DOOR 1 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7069 DOOR 2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7065 End #7065 NAME The Watery sewer~ DESCR You can't see anything but the water you're in up to your hips. The sewer seems to lead south and north. ~ FLAGS 9 Sect 5 EDESC water~ It looks dark and murky, and emanates a foul stench. ~ DOOR 0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7064 DOOR 2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7066 End #7066 NAME The Watery sewer junction~ DESCR You can't see anything but the water you're in up to your hips. The sewer seems to lead into a junction that goes north, south and east. ~ FLAGS 9 Sect 5 EDESC water~ It looks dark and murky, and emanates a foul stench. ~ DOOR 0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7065 DOOR 1 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7070 DOOR 2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7067 End #7067 NAME The Watery sewer~ DESCR You can't see anything but the water you're in up to your hips. The sewer seems to lead south and north. ~ FLAGS 9 Sect 5 EDESC water~ It looks dark and murky, and emanates a foul stench. ~ DOOR 0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7066 DOOR 2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7068 End #7068 NAME The Watery sewer bend~ DESCR You can't see anything but the water you're in up to your hips. The sewer seems to bend and lead west and north. ~ FLAGS 9 Sect 5 EDESC water~ It looks dark and murky, and emanates a foul stench. ~ DOOR 0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7067 DOOR 3 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7060 End #7069 NAME A ledge by the dark pool~ DESCR You can't see much here but the echo tells you that there's quite a drop down. You can just make out a huge dark pool out there in the darkness, mostly because of the trickling of water. The water from the sewer actually washes over this ledge and makes it quite slippery. From here it drops, like a waterfall, into the pool far down. ~ FLAGS 9 Sect 5 EDESC water~ It looks dark and murky, and emanates a foul stench. ~ DOOR 2 You can't see a thing. It's too dark. ~ ~ 0 -1 7070 DOOR 3 You can't see a thing. It's too dark. ~ ~ 0 -1 7064 End #7070 NAME A ledge by the dark pool~ DESCR You can't see much here but the echo tells you that there's quite a drop down. You can just make out a huge dark pool out there in the darkness, mostly because of the trickling of water. The water from the sewer actually washes over this ledge and makes it quite slippery. From here it drops, like a waterfall, into the pool far down. Under you there is a small fissure in the rock. It seems big enough to contain a few people. ~ FLAGS 9 Sect 5 EDESC water~ It looks dark and murky, and emanates a foul stench. ~ DOOR 0 You can't see a thing. It's too dark. ~ ~ 0 -1 7069 DOOR 3 You can't see a thing. It's too dark. ~ ~ 0 -1 7066 DOOR 5 ~ ~ 0 -1 7099 End #7099 NAME The fissure under the ledge~ DESCR This is a small fissure in the solid rock. Under you lies the deep dark pool. The water trickles quietly down from the ledge above you. The water smells like the water in a sewer. ~ FLAGS 13 Sect 5 DOOR 4 ~ ~ 0 -1 7070 DOOR 5 The water edge. ~ ~ 0 -1 7199 End #7101 NAME Under the mudhole~ DESCR You stand in a small room with a great big opening in the ceiling. From this opening there's mud dripping down in large lumps. >YUCK<. You can smell the foul stench of the slimy sediment as you try not to get covered by the falling sludge. To the east there is an entryway leading out from here and it seems absolutely impossible to force the muddy descent. ~ FLAGS 13 Sect 5 EDESC mud~ You never saw such disgusting matter before, it nearly makes you puke. ~ DOOR 1 East. You see nothing of interest. ~ ~ 0 -1 7103 End #7102 NAME Under the Dark Pit~ DESCR Nice place you found yourself. You stand in the middle of a room with only two exits, Up and East. A tall ladder is left here so that you can climb up through the Pit without the use of a rope. ~ FLAGS 9 Sect 1 EDESC ladder~ This is funny enough a wooden ladder and, after closer inspection, you discover it is magically held towards the wall! You can't, even with your greatest effort, rock it at ALL! ~ DOOR 1 ~ ~ 0 -1 7104 DOOR 4 Up. You can't see a thing up there, it's way too dark. ~ ~ 0 -1 7004 DOOR 5 ~ trapdoor~ A -1 7400 End #7103 NAME A muddy bend in the sewer system~ DESCR You are standing in what looks like a bend in the pipe system of the sewer. The 'floor' is covered completely by mud! This includes covering your legs up to your knees as well. The pipe leads west and south. ~ FLAGS 9 Sect 4 EDESC mud~ You never saw such disgusting matter before, it nearly makes you puke. ~ DOOR 2 To the south there's less mud than here! It actually seems to end there! You have a feeling it would be nice to have your feet free from mud again. ~ ~ 0 -1 7104 DOOR 3 You can see a room in which mud drips from the roof onto the floor in great cakes of sludge. There doesn't seem to be any exits from that room apart from in you direction. ~ ~ 0 -1 7101 End #7104 NAME A junction in the sewer pipes~ DESCR You stand in the middle of what looks like a triple junction of pipes going east, west and north. ~ FLAGS 9 Sect 1 DOOR 0 You can see a mud area starting in that direction. ~ ~ 0 -1 7103 DOOR 1 East. You can't even make out what it might look like, it's just too dark. ~ ~ 0 -1 7112 DOOR 3 West. There's a room with a ladder leading up. ~ ~ 0 -1 7102 End #7105 NAME Down the old well~ DESCR You are dangling on the slippery sides of the old well leading down and up. The only secure point here is the metal bars that are cemented into the sides, the ones that you cling frantically to so that you don't fall. Who knows how deep this well is? ~ FLAGS 9 Sect 5 EDESC bars~ These look like they're pretty slippery, and not very safe. You'd better not go down any further. ~ DOOR 4 There's a slight, dim light from above, or maybe it's your imagination. Anyway it SEEMS darker down here than up there, if that is possible. ~ ~ 0 -1 7015 End #7106 NAME The northwestern corner of the ledge~ DESCR You stand, swaying out from the ledge, with only a couple of inches of safe, solid ledge under your feet. The ledge continues to the east but not back south. It seems that the ledge is too narrow to turn on so you'll have to continue forward. ~ FLAGS 13 Sect 5 DOOR 1 The ledge continues east. ~ ~ 0 -1 7113 DOOR 2 The ledge continues south. ~ ~ 0 -1 7107 End #7107 NAME The narrow ledge~ DESCR You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. ~ FLAGS 13 Sect 5 DOOR 0 North. The ledge leads into a corner and turns eastward. ~ ~ 0 -1 7106 DOOR 1 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling an utterly unknown distance. ~ ~ 0 -1 7190 DOOR 2 South. The ledge leads further south into utter darkness. ~ ~ 0 -1 7108 End #7108 NAME The narrow ledge~ DESCR You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. ~ FLAGS 13 Sect 5 DOOR 0 North. The ledge leads further north. ~ ~ 0 -1 7107 DOOR 1 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ 0 -1 7190 DOOR 2 The ledge continues further south into darkness. ~ ~ 0 -1 7109 End #7109 NAME The narrow ledge~ DESCR You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. ~ FLAGS 13 Sect 5 DOOR 0 North. The ledge leads further north. ~ ~ 0 -1 7108 DOOR 1 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ 0 -1 7190 DOOR 2 The ledge continues south into darkness. ~ ~ 0 -1 7110 End #7110 NAME The narrow ledge~ DESCR You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. ~ FLAGS 13 Sect 5 DOOR 0 North. The ledge leads further north. ~ ~ 0 -1 7109 DOOR 1 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ 0 -1 7190 DOOR 2 South. You can just make out the south-western corner of this ledge. ~ ~ 0 -1 7111 End #7111 NAME The southwestern corner of the ledge~ DESCR This seems like a ledge that is a little broader than the one just to the north of here. The ledge seems to lead around some sort of Abyss of total darkness. The ledge seems to have an odd-looking edge here. ~ FLAGS 13 Sect 5 EDESC edge odd-looking~ This is truly a weird piece of craftsmanship in your eyes. The edge seems to form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there leading to seemingly total destruction. ~ EDESC step~ A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and SPLAT!!! ~ EDESC rock~ It looks as if it can be opened in a door-like fashion. Maybe this will lead the way down. ~ DOOR 0 North. The ledge leads further north. ~ ~ 0 -1 7110 DOOR 1 You see a broad ledge leading eastward. ~ ~ 0 -1 7115 DOOR 2 South of here is the exit from the ledge. ~ ~ 0 -1 7112 DOOR 5 The Abyss lies down there. Who knows what might lurk down there? ~ ~ 0 -1 7279 End #7112 NAME An odd intersection~ DESCR You stand in a rather odd intersection of pipes. The pipes actually don't resemble pipes anymore. They look more like a real stone tunnel, or a passageway hewn directly into the rock. The ways from here lead north, east and west. ~ FLAGS 9 Sect 1 DOOR 0 North. You see a ledge to something that looks like an abyss. ~ ~ 0 -1 7111 DOOR 1 ~ ~ 0 -1 7122 DOOR 3 ~ ~ 0 -1 7104 End #7113 NAME The narrow ledge going east to west~ DESCR You are in the process of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. ~ FLAGS 13 Sect 5 DOOR 1 The ledge leads further east. ~ ~ 0 -1 7116 DOOR 2 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ 0 -1 7190 DOOR 3 The ledge leads further west. ~ ~ 0 -1 7106 End #7114 NAME Mid-air~ DESCR You've just stepped into the most unlucky position in the whole of Merc Mud. The result of such a foolish act should be punished with death, you know. With an acceleration of approximately 9.82 metres per second per second, you are now descending the Abyss. What awaits you at the bottom will continue to be a mystery. Bye Cruel World. You've fallen, and you can't get up!!! ~ FLAGS 12 Sect 0 End #7115 NAME The Broad ledge~ DESCR You are standing on a ledge that seems quite a lot larger than the rest of the ledges. This one leads to the west and the east, plus it has an exit going to the south. Though you could jump into mid-air, but it probably wouldn't be such a good idea. The way south is in utter darkness. ~ FLAGS 13 Sect 4 DOOR 0 ~ ~ 0 -1 7114 DOOR 1 ~ ~ 0 -1 7121 DOOR 2 ~ ~ 0 -1 7129 DOOR 3 ~ ~ 0 -1 7111 End #7116 NAME The northeastern corner of the ledge~ DESCR You stand, swaying out from the ledge, with only a couple of inches of safe, solid ledge under your feet. The ledge continues to the west and leads south from here into darkness. ~ FLAGS 13 Sect 5 EDESC ground ledge rock~ The ground here seems a little different from all the other ledges along the Abyss. There's a kind of soft soil on this ledge, maybe you should look carefully at this. It seems to be of some interest. ~ EDESC soil soft earth~ You can just make out the outline of a trapdoor here in the soil. The earth is probably there to conceal a secret entrance. This looks as if it leads down into the seemingly solid rock face of the ledge. ~ DOOR 2 ~ ~ 0 -1 7117 DOOR 3 The ledge continues west. ~ ~ 0 -1 7113 DOOR 5 ~ secret trapdoor entrance~ AB -1 7280 End #7117 NAME The narrow eastern ledge~ DESCR You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. And THAT is west of here so watch your step. ~ FLAGS 13 Sect 5 DOOR 2 The ledge leads further south. ~ ~ 0 -1 7118 DOOR 3 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ 0 -1 7114 End #7118 NAME The narrow eastern ledge~ DESCR You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. And THAT is west of here so watch your step. ~ FLAGS 13 Sect 5 DOOR 2 The ledge leads further south. ~ ~ 0 -1 7119 DOOR 3 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ 0 -1 7114 End #7119 NAME The narrow eastern ledge~ DESCR You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. And THAT is west of here so watch your step. ~ FLAGS 13 Sect 5 DOOR 2 The ledge leads further south. ~ ~ 0 -1 7120 DOOR 3 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ 0 -1 7114 End #7120 NAME The narrow eastern ledge~ DESCR You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. And THAT is west of here so watch your step. You also see a small opening to the east. ~ FLAGS 13 Sect 5 DOOR 1 East. You stare into darkness. ~ ~ 0 -1 7123 DOOR 2 The ledge leads further south. ~ ~ 0 -1 7121 DOOR 3 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ 0 -1 7114 End #7121 NAME The southeastern corner of the ledge~ DESCR This seems like a ledge that is a little broader than the one just to the north of here. The ledge seems to lead around some sort of abyss of total darkness. ~ FLAGS 13 Sect 5 DOOR 0 North of here you can see a ledge. ~ ~ 0 -1 7120 DOOR 3 The ledge leads further west. ~ ~ 0 -1 7115 End #7122 NAME Under the pit~ DESCR You stand in a completely dark cavern leading west. The wall looks weird here. ~ FLAGS 9 Sect 0 EDESC wall~ There is a crack here that looks like it has been made recently. ~ DOOR 3 ~ ~ 0 -1 7112 End #7123 NAME Under The Shaft~ DESCR A ladder leads up from here to the Shaft. A small opening leads west from here. ~ FLAGS 9 Sect 5 DOOR 3 You can see a narrow ledge going north and south. ~ ~ 0 -1 7120 DOOR 4 It's too dark up there. ~ ~ 0 -1 7041 End #7129 NAME The sewer line.~ DESCR You are in a narrow part of the sewer. Down the sewer continues and to the north is the ledge. ~ FLAGS 9 Sect 3 DOOR 0 You can see the southern part of the ledge. ~ ~ 0 -1 7115 DOOR 5 You look deeper down into the drain. ~ ~ 0 -1 7221 End #7130 NAME The sewer pipe.~ DESCR You are in an odd sewer pipe You see some odd scratches on the pipe wall, as from a gigantic rat. You can see some slimy water gently running down into a sewer drain, and north the drain continues. ~ FLAGS 13 Sect 3 End #7190 NAME Mid-air~ DESCR You've just stepped into the most unlucky position in the whole of DikuMUD. The result of such a foolish act should be punished with death, you know. With an acceleration of approximately 9.82 metres per second per second, you are now descending the Abyss. What awaits you at the bottom will continue to be a mystery. Bye Cruel World. You've fallen, and you can't get up!!! ~ FLAGS 12 Sect 0 End #7199 NAME The Edge of the Water~ DESCR The pool side is dimly lit up by your light. You can see absolutely nothing else nearby. The darkness here seems enormously oppressive. The air is damp and the rock on which you stand is slippery. The pool seems too dark to make anything clear. The rock can be climbed upwards from here. ~ FLAGS 13 Sect 5 DOOR 4 ~ ~ 0 -1 7099 End #7200 NAME The Treasury~ DESCR You are in a small but well equipped treasury. You can see some writing on the wall. The ceiling has a funny glow, which enables you to see. You can get back into the inner lair through the stone door which is east. ~ FLAGS 12 Sect 0 EDESC door stone~ This is a heavy black stone door it looks very solid. ~ EDESC writing~ You read the number '666'. ~ DOOR 1 You look back through the opening into the inner lair. ~ door stone~ A 7205 7201 End #7201 NAME The inner Lair~ DESCR You are in a octagonal room with smooth purple stone walls. The floor is made from black stone. In the western wall you see a large black stone door. ~ FLAGS 9 Sect 0 DOOR 2 You look back through the door into the lair. ~ door wooden~ AB -1 7202 DOOR 3 You see the treasury. ~ door stone~ ABC 7205 7200 End #7202 NAME The Lair~ DESCR On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. To the north are a wooden door. ~ FLAGS 8 Sect 1 EDESC skull skulls bones decay~ On all the skulls you notice that there is a three inch hole in the forehead. All the bones are broken and old. ~ EDESC slime~ The slime is slimy and uninteresting. ~ EDESC torch sconce~ The torch is bolted to the sconce and the sconce to the wall. ~ DOOR 0 You can see the inner lair. ~ door wooden~ AB -1 7201 DOOR 1 You see another part of the lair. ~ ~ 0 -1 7205 DOOR 2 You see another part of the lair. ~ ~ 0 -1 7203 End #7203 NAME The Lair~ DESCR On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. ~ FLAGS 8 Sect 1 EDESC skull skulls bones decay~ On all the skulls you notice that there is a three inch hole in the forehead. All the bones are broken and old. ~ EDESC slime~ The slime is slimy and uninteresting. ~ EDESC torch sconce~ The torch is bolted to the sconce and the sconce to the wall. ~ DOOR 0 You see another part of the lair. ~ ~ 0 -1 7202 DOOR 1 You see another part of the lair. ~ ~ 0 -1 7206 DOOR 2 You see another part of the lair. ~ ~ 0 -1 7204 End #7204 NAME The Lair~ DESCR On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. ~ FLAGS 8 Sect 1 EDESC skull skulls bones decay~ On all the skulls you notice that there is a three inch hole in the forehead. All the bones are broken and old. ~ EDESC slime~ The slime is slimy and uninteresting. ~ EDESC torch sconce~ The torch is bolted to the sconce and the sconce to the wall. ~ DOOR 0 You see another part of the lair. ~ ~ 0 -1 7203 DOOR 1 You see another part of the lair. ~ ~ 0 -1 7207 DOOR 2 You see the lair entrance. ~ door wooden~ A -1 7208 End #7205 NAME The Lair~ DESCR On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. ~ FLAGS 8 Sect 1 EDESC skull skulls bones decay~ On all the skulls you notice that there is a three inch hole in the forehead. All the bones are broken and old. ~ EDESC slime~ The slime is slimy and uninteresting. ~ EDESC torch sconce~ The torch is bolted to the sconce and the sconce to the wall. ~ DOOR 2 You see another part of the lair. ~ ~ 0 -1 7206 DOOR 3 You see another part of the lair. ~ ~ 0 -1 7202 End #7206 NAME The lair.~ DESCR On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. ~ FLAGS 12 Sect 1 EDESC bones decay~ All the bones are broken and old. ~ EDESC slime~ The slime is slimy and uninteresting. ~ EDESC torch sconce~ The torch is bolted to the sconce and the sconce to the wall. ~ DOOR 0 You see another part of the lair. ~ ~ 0 -1 7205 DOOR 2 You see another part of the lair. ~ ~ 0 -1 7207 DOOR 3 You see another part of the lair. ~ ~ 0 -1 7203 End #7207 NAME The lair.~ DESCR On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. ~ FLAGS 8 Sect 1 EDESC skull skulls bones decay~ On all the skulls you notice that there is a three inch hole in the forehead. All the bones are broken and old. ~ EDESC slime~ The slime is slimy and uninteresting. ~ EDESC torch sconce~ The torch is bolted to the sconce and the sconce to the wall. ~ DOOR 0 You see another part of the lair. ~ ~ 0 -1 7206 DOOR 3 You see another part of the lair. ~ ~ A -1 7204 End #7208 NAME The lair entrance.~ DESCR You are in a dry part of the sewer. To the north is a wooden door, you can see some slime at the lower part of the door. You also see some skulls and some broken bones. ~ FLAGS 13 Sect 2 EDESC slime~ The slime is slimy and uninteresting. ~ DOOR 0 You can see the lair. ~ door wooden~ AB -1 7204 DOOR 1 You see a crawlway. ~ ~ 0 -1 7209 End #7209 NAME The crawlway.~ DESCR You are in a narrow crawlway. You don't notice anything interesting here. ~ FLAGS 9 Sect 3 DOOR 1 You see a four-way junction. ~ ~ 0 -1 7210 DOOR 3 You see the entrance to a lair. ~ ~ 0 -1 7208 End #7210 NAME The four-way junction.~ DESCR You are in a sewer junction. To the north is a small hole, to the west is a narrow crawlway and to the east and south the sewer continues. ~ FLAGS 9 Sect 3 DOOR 0 You can see a small cave-like room. ~ ~ 0 -1 7211 DOOR 1 You can see a sewer drain. ~ ~ 0 -1 7212 DOOR 2 You can see a sewer drain. ~ ~ 0 -1 7215 DOOR 3 You can see a narrow crawlway. ~ ~ 0 -1 7209 End #7211 NAME The small cave.~ DESCR You are in a collapsed sewer drain, which now is more like a small cave. ~ FLAGS 9 Sect 3 DOOR 2 You look back into the four-way junction. ~ ~ 0 -1 7210 End #7212 NAME The sewer drain.~ DESCR You are in a dry sewer drain which bends to the north. ~ FLAGS 9 Sect 3 DOOR 0 You can see the drain continuing north. ~ ~ 0 -1 7213 DOOR 3 You can see the four-way junction. ~ ~ 0 -1 7210 End #7213 NAME The sewer drain.~ DESCR You are in a dry sewer drain which bends to the east. ~ FLAGS 9 Sect 3 DOOR 1 You can see the drain continuing east. ~ ~ 0 -1 7214 DOOR 2 You can see the drain continuing south. ~ ~ 0 -1 7212 End #7214 NAME The drain end.~ DESCR You are at the end of the drain around you the sewer has collapsed, the only exit is west. ~ FLAGS 9 Sect 3 DOOR 3 You see the sewer drain. ~ ~ 0 -1 7213 End #7215 NAME The half-wet drain.~ DESCR You are in a sewer drain where the floor is covered with water. To the north it looks more dry, south however the drain runs down into some water. ~ FLAGS 9 Sect 4 EDESC water~ The water is dirty but it looks like you would be able to swim in it. ~ DOOR 0 To the north lies a dry four-way junction. ~ ~ 0 -1 7210 DOOR 2 To the south you see a sewer drain filled with water. ~ ~ 0 -1 7216 End #7216 NAME Under water in the sewer.~ DESCR You swim in some dirty water and is holding you breath. You'll better continue before you drown. It is a good thing that you can hold your light above water-level. ~ FLAGS 9 Sect 6 DOOR 0 It is hard to see, but it looks like the drain runs slightly upwards. ~ ~ 0 -1 7215 DOOR 2 It is hard to see, but it looks like the drain runs a little bit upwards. ~ ~ 0 -1 7217 End #7217 NAME The half-dry drain.~ DESCR You are in a half-dry sewer drain. To the north the drain runs a little bit downwards into some water to the east you can see a small hole. To the west you see another drain. ~ FLAGS 9 Sect 4 EDESC water~ The water is dirty but it looks like you would be able to swim in it. ~ EDESC hole~ Through the hole you can just make out a very small room. ~ DOOR 0 You see the drain running down into some water. ~ ~ 0 -1 7216 DOOR 1 Through the hole you can just make out a very small room. ~ ~ 0 -1 7218 DOOR 3 You see a drain running to the west. ~ ~ 0 -1 7219 End #7218 NAME The very small room.~ DESCR You are in a very small room, it is pretty uninteresting. ~ FLAGS 9 Sect 3 DOOR 3 Through the little hole you can see a half-dry drain. ~ ~ 0 -1 7217 End #7219 NAME A dry sewer drain.~ DESCR You are in a dry but dirty sewer drain. The drain continues east and south. ~ FLAGS 9 Sect 3 DOOR 1 You see a half-dry drain. ~ ~ 0 -1 7217 DOOR 2 You see another boring sewer drain. ~ ~ 0 -1 7220 End #7220 NAME A boring drain.~ DESCR You are in yet another sewer drain. ~ FLAGS 9 Sect 3 DOOR 0 You see a sewer drain continuing to the north. ~ ~ 0 -1 7219 DOOR 1 You can see another drain to the east. ~ ~ 0 -1 7221 End #7221 NAME The sewer drain.~ DESCR You are in a sewer drain, there is nothing special in here, except for a loud echo. ~ FLAGS 9 Sect 3 DOOR 1 You can see another sewer drain. ~ ~ 0 -1 7222 DOOR 3 You can make out a sewer drain to the west. ~ ~ 0 -1 7220 DOOR 4 You can see a sewer line. ~ ~ 0 -1 7129 End #7222 NAME The sewer drain.~ DESCR You are in a drain, with some slimy water on the floor. ~ FLAGS 9 Sect 3 EDESC slimy water~ The water floats to the east from here. ~ DOOR 1 You see a sewer bend. ~ ~ 0 -1 7223 DOOR 3 You see a sewer drain. ~ ~ 0 -1 7221 End #7223 NAME The sewer bend.~ DESCR You find yourself in an ordinary sewer bend, which bend from west to north. ~ FLAGS 9 Sect 3 DOOR 0 You see a sewer drain. ~ ~ 0 -1 7224 DOOR 3 You see a sewer drain. ~ ~ 0 -1 7222 End #7224 NAME The sewer junction~ DESCR You stand in a junction of three sewer drains. You see some odd scratches on the pipe wall, as from a gigantic rat.North and south the sewer continues as usual, but west it looks a little strange. ~ FLAGS 9 Sect 3 DOOR 0 You see nothing but a sewer drain. ~ ~ 0 -1 7225 DOOR 2 You see nothing but a sewer drain. ~ ~ 0 -1 7223 DOOR 3 You see a strange sewer pipe. ~ ~ 0 -1 7229 End #7225 NAME The sewer~ DESCR You are in a sewer, where the slimy water runs down through a tiny hole. You see some odd scratches on the pipe wall, as from a gigantic rat. There is a sewer drain south. ~ FLAGS 9 Sect 3 DOOR 2 You see a sewer drain. ~ ~ 0 -1 7224 End #7229 NAME The strange sewer~ DESCR You are in a very strange sewer indeed, there are some odd scratches on the pipe wall, as from a gigantic rat. And you can see a lot of organic decay like bones from animals AND humans. West the drain runs slightly upwards. ~ FLAGS 9 Sect 3 DOOR 1 You see a sewer junction. ~ ~ 0 -1 7224 DOOR 3 You see a slimy sewer drain. ~ ~ 0 -1 7230 End #7230 NAME The damp sewer~ DESCR You are in a sewer drain with a funny damp substance on the floor, in the substance you see a lot of decay. You see some odd scratches on the wall, as from a gigantic rat. Both to the east and west the pipe seems to run down. ~ FLAGS 13 Sect 3 DOOR 1 You see a sewer. ~ ~ 0 -1 7229 DOOR 3 You see a sewer. ~ ~ 0 -1 7231 End #7231 NAME The strange sewer~ DESCR You are in an ordinary sewer except for a lot of scratches on the sewer wall, ad a lot of debris on the floor. ~ FLAGS 9 Sect 3 EDESC debris~ You see a lot of organic decay on the floor. ~ DOOR 1 You see a sewer. ~ ~ 0 -1 7230 DOOR 3 You see another sewer. ~ ~ 0 -1 7232 End #7232 NAME The sewer~ DESCR You are in a sewer with more scratches on the walls. And of course a whole lot of decay. The drain runs east and north. ~ FLAGS 9 Sect 3 DOOR 0 You see yet another sewer line. ~ ~ 0 -1 7233 DOOR 1 You see a sewer pipe. ~ ~ 0 -1 7231 End #7233 NAME The sewer drain~ DESCR You stand in in a sewer drain, you are able to see some kind of cave-like room. You see some odd scratches on the drain wall, as from a gigantic rat. The sewer leads south. ~ FLAGS 9 Sect 3 DOOR 1 You see a cave-like room. ~ ~ 0 -1 7234 DOOR 2 You see a sewer. ~ ~ 0 -1 7232 End #7234 NAME The rat's lair~ DESCR You are in a little cave. You are able to see quite a lot of debris on the floor. There is a sewer drain west of here. ~ FLAGS 9 Sect 3 DOOR 3 You see the sewer system that way. ~ ~ 0 -1 7233 End #7279 NAME The Wall of the Abyss~ DESCR You hang onto some steps leading down into utter darkness. There's an exit leading up as well, though you'll have to open the tiny rock again to do so. ~ FLAGS 9 Sect 5 DOOR 4 ~ ~ 0 -1 7111 DOOR 5 ~ ~ 0 -1 7399 End #7280 NAME The entrance.~ DESCR You are in a very dark room. You notice that some faces are staring at you from inside the walls. In the middle of the room there is a small altar. To the north there is a small round door. ~ FLAGS 9 Sect 1 EDESC altar~ This altar are very special. Faces are smiling from it. There is a triangle in top of it. ~ EDESC triangle~ The triangle is filled with small symbols in a language you have never seen before. ~ DOOR 0 A beam of red light seeps through a hole in the door. ~ small round door~ A -1 7281 DOOR 4 ~ secret door~ AB -1 7116 End #7281 NAME The corridor.~ DESCR The corridor is glowing oppressively in a red hue. You can hear wailing through an open black hole to the east. To the south there is a round door. ~ FLAGS 8 Sect 1 EDESC small round door~ The door is completely round without a keyhole. ~ EDESC red light~ The red light glows from the walls. ~ EDESC walls~ The walls look alive. ~ DOOR 1 The hole seems more black than the night. It is appears to be "eating" the red light around it. ~ ~ 0 -1 7282 DOOR 2 ~ small round door~ A -1 7280 End #7282 NAME The Realm of lost souls~ DESCR You are standing in nothing. All around you there are stars. Sometimes a shadow flies closely by you, wailing very loudly. To the north there is a small bright hole. To the west there is a small red hole. ~ FLAGS 8 Sect 0 EDESC shadow~ The shadow looks like a man in great pain. ~ DOOR 0 You look into a very bright hole. ~ ~ 0 -1 7283 DOOR 3 You look into a red hole. ~ ~ 0 -1 7281 End #7283 NAME The T-crossing~ DESCR You are in a small hallway. There are doors to the east and to the west. To the south there are a black hole. There is writing in the wall. Wails can be heard from the south. ~ FLAGS 13 Sect 1 EDESC writing~ The writing says 'The one to the east, belongs to the beast. To the west you will surely END your quest!'. ~ DOOR 1 Too dark to tell. ~ ~ 0 -1 7286 DOOR 2 A black hole in the wall. ~ ~ 0 -1 7282 DOOR 3 You can see a big fire to the west. It looks like a unhealthy place to enter! ~ ~ 0 -1 7284 End #7284 NAME The firedeath~ DESCR This room is very hot. There are flames surrounding you. You can see no exits at all! Skeletons are lying all over the floor. ~ FLAGS 12 Sect 1 EDESC skeletons~ The skeletons looks like they had suffered the death of hunger. One of them looks like he has written something at the wall. ~ EDESC writing wall~ The writing says 'A pray to the GODS will not be heard, though the only exit is death..... Mother, I love you'. ~ End #7285 NAME The tortureroom.~ DESCR You are standing in a middle of a square room. Along the walls skeletons are hanging in rusty chains. In the middle of the room there is a big metal box, covered with dust. To the south you can just make out a small exit. ~ FLAGS 8 Sect 1 EDESC skeletons~ When you look at the skeletons, you can see that they once had been in great pain. They are hanging in their arms, and some of them has been killed with a sharp instrument. ~ EDESC big metal box~ The metal box is covered with dust. You notice that is once has been filled with coal, as you see some of them. ~ DOOR 2 To dark to tell. ~ door iron~ A -1 7286 End #7286 NAME The hells yard~ DESCR You are standing in a lot of mud. A disgusting smell surrounds the place, and makes you feel sick. Small flames sometimes shoot up from the hot mud. To the west there is a small door. To the north you can see an iron door. ~ FLAGS 12 Sect 5 DOOR 0 To dark to tell. ~ door iron~ A -1 7285 DOOR 3 To dark to tell. ~ ~ 0 -1 7283 End #7301 NAME The Entrance to the Realm of silence~ DESCR This is an utterly silent place. As you look around you see that there hasn't been a living thing in a long time. The dust lies here in a thick layer on the floor and on the furniture. On the wall hangs a bleak and worn tapestry. A winding stone staircase leads up into darkness. On the wall to the west you can see a huge torch stuck into the solid rock. A large portcullis blocks your way to the north. ~ FLAGS 12 Sect 2 EDESC portcullis gate~ This seems like an exceptionally heavy gate, made of thick iron. ~ EDESC torch light~ This VERY old torch looks as if it has burned for ages, yet no traces of the searing flame can be seen on it! ~ EDESC stairs staircase~ This looks as if it has been standing here for at least 12 centuries. It's Very worn and cracks in the surface mingle with the cores of mineral that penetrates the rock from which these steps are chiselled. ~ End #7399 NAME On the walls of the Abyss~ DESCR You are clutching the steps on the wall so that you don't fall to the ground down below. A large sign says : I haven't gotten any further ... Yet. But I'm pushing to get finished with this sewer. Greetings and Good Health :) Redferne The Gentle This stops your journey down, the only exit is up. ~ FLAGS 9 Sect 5 DOOR 4 ~ ~ 0 -1 7279 DOOR 5 ~ ~ 0 -1 13401 End #7400 NAME Cave entrance~ DESCR You are standing in the cave entrance. It is very dark down here. There is writing at the wall. There is an exit to the north. A stairway leads up. ~ FLAGS 9 Sect 1 EDESC writing wall~ The writing says 'BEWARE adventurer!' ~ DOOR 0 To the north you can see a small tunnel. ~ ~ 0 -1 7401 DOOR 4 You can see the stairs going up into darkness. ~ ~ 0 -1 7102 End #7401 NAME Cave tunnel~ DESCR You are walking in a tunnel. It is very cold. You can feel the presence of a living thing ... SOMEWHERE. ~ FLAGS 9 Sect 1 DOOR 0 To the north you can see the tunnel continuing. ~ ~ 0 -1 7402 DOOR 2 To the south tunnel continuing. ~ ~ 0 -1 7400 End #7402 NAME Cave room~ DESCR You are standing in a room. It's much cooler now. The walls are glowing. ~ FLAGS 8 Sect 1 DOOR 1 To the east you see the tunnel going downwards. ~ ~ 0 -1 7403 DOOR 2 To the south you see a dark cave tunnel. ~ ~ 0 -1 7401 DOOR 3 ~ ~ 0 -1 7421 End #7403 NAME Cave T-cross~ DESCR You are standing in a mud-like substance. The smell here is awful, it is rotten. To the west you can see some light. ~ FLAGS 9 Sect 2 EDESC mud~ When you examine the mud, you notice small worms crawling around. ~ EDESC worms~ The worms are purple. They do not look edible. ~ DOOR 1 To the east the tunnel still goes downwards. ~ ~ 0 -1 7404 DOOR 2 ~ ~ 0 -1 7408 DOOR 3 You can see some light to the west. ~ ~ 0 -1 7402 End #7404 NAME Cave turning-point~ DESCR The mud are getting deeper. You are wondering, 'Would it be an idea to leave, before I disappear?'. To the south you notice a flat round stone are blocking the way. To the west you can see mud. ~ FLAGS 9 Sect 2 EDESC flat round stone~ The stone looks very uninteresting. BUT as you are about to turn away, you see a lightstribe coming through a small hole. Conclusion: The stone is movable. ~ DOOR 2 You can see an opening behind the stone. ~ flat round stone~ AB -1 7405 DOOR 3 ~ ~ 0 -1 7403 End #7405 NAME The secret room~ DESCR There is dust all over the place. It looks like nobody has been here for ages. In the middle of the room you see a socket with a crystal globe. The globe glows with a pulsing light. To the north you see a stone door. To the south you see a grey block. ~ FLAGS 8 Sect 1 EDESC socket~ The socket looks like the work of a dwarf. It is VERY beautiful. ~ EDESC crystal globe~ The crystal globe is glowing with a pulsing light. It looks like there is smoke inside it. ~ DOOR 0 You see a round stone door. ~ round stone door~ AB -1 7404 DOOR 2 You see a grey block. ~ grey block~ AB -1 7406 End #7406 NAME The mudhole~ DESCR You are standing in a lot of mud. The mud goes to your chest. You feel the presence of something IN the mud. The only obvious exit is to the west. ~ FLAGS 9 Sect 6 DOOR 0 You can see nothing at all. ~ grey block~ AB -1 7405 DOOR 3 ~ ~ 0 -1 7407 End #7407 NAME Tunnel~ DESCR The mud goes to your knees. Otherwise the tunnel looks very normal. ~ FLAGS 9 Sect 5 DOOR 0 ~ ~ 0 -1 7408 DOOR 1 You can see a mudhole. ~ ~ 0 -1 7406 DOOR 2 ~ ~ 0 -1 7409 End #7408 NAME The long tunnel~ DESCR Here There is almost no mud, as you stand at the top of a small rock. Just beside you there are a sign which says 'WARNING! The worms are dangerous!'. ~ FLAGS 9 Sect 1 DOOR 0 You can see a lot of mud..Yarck! ~ ~ 0 -1 7403 DOOR 2 The tunnel goes a little downwards. ~ ~ 0 -1 7407 End #7409 NAME The hot room~ DESCR You are very surprised, as this room for a change are hot instead of cold. To the north it goes downwards into some mud. There are also an exit to the west. ~ FLAGS 9 Sect 1 DOOR 0 You see a lot of mud. ~ ~ 0 -1 7407 DOOR 3 You see a entrance to a small room. ~ ~ 0 -1 7410 End #7410 NAME The small room~ DESCR As you look around you notice a small statue. There are exits to the west and to the east. ~ FLAGS 9 Sect 1 EDESC small statue~ This is a statue of a imp, pointing to the west. The imp looks like a man with horns and a tail. ~ DOOR 1 It is pitch dark out there. ~ ~ 0 -1 7409 DOOR 3 You see a VERY long hallway. ~ ~ 0 -1 7411 End #7411 NAME The stalagmite cave~ DESCR You are standing in a stalagmite cave. Water is dripping from the walls. It is very cold in here. ~ FLAGS 9 Sect 2 EDESC stalagmite~ The stalagmites are very tall, and looks very beautiful. ~ DOOR 0 ~ ~ 0 -1 7414 DOOR 1 You see a long hallway, and some mud. ~ ~ 0 -1 7410 DOOR 2 ~ ~ 0 -1 7412 End #7412 NAME The stalagmite tunnel~ DESCR You have entered a small tunnel. Here it is quite dry. Maybe it would be an idea to rest here. ~ FLAGS 9 Sect 1 DOOR 0 You can see a small cave to the north. ~ ~ 0 -1 7411 DOOR 3 ~ ~ 0 -1 7413 End #7413 NAME The spongy room~ DESCR You definitely NOT like this area. It is very dank, and most of the places it is wet. ~ FLAGS 12 Sect 3 DOOR 1 ~ ~ 0 -1 7412 DOOR 3 ~ ~ 0 -1 7445 End #7414 NAME The stalagmite T-cross~ DESCR You are standing in a cross. To the north you can see some light. Otherwise it is dark. ~ FLAGS 12 Sect 1 DOOR 0 You see some light ahead. ~ ~ 0 -1 7417 DOOR 1 ~ ~ 0 -1 7415 DOOR 2 ~ ~ 0 -1 7411 End #7415 NAME The blind end room~ DESCR This room is obviously a blind end. To the north you see a primitive picture. ~ FLAGS 9 Sect 1 EDESC primitive picture~ You see some persons dancing around a huge sun. The sun is about 7 feet in diameter, which shows the size of the picture. ~ DOOR 0 You see a primitive picture ~ sun~ AB -1 7416 DOOR 3 ~ ~ 0 -1 7414 End #7416 NAME The treasure room~ DESCR This room is rich ornamented. The walls has carves showing persons dancing around a sun which is drawn at the floor. It looks very old, and it is very dusty. To the south you see a secret door. ~ FLAGS 9 Sect 1 DOOR 2 you can see a picture with some persons crawling around a huge moon. ~ door picture sun moon~ AB -1 7415 End #7417 NAME The square lair~ DESCR You are standing in the south-east part of the lair. You can see a skeleton lying at the wall. ~ FLAGS 8 Sect 1 EDESC skeleton~ It looks like a adventurer who wasn't lucky. You better watch out- ~ DOOR 0 Another part of the lair ~ ~ 0 -1 7418 DOOR 2 ~ ~ 0 -1 7414 DOOR 3 Another part of the lair ~ ~ 0 -1 7420 End #7418 NAME The square lair~ DESCR You are standing in the north-east part of the lair. You see a sign at the wall ~ FLAGS 9 Sect 1 EDESC sign wall~ The sign says 'Gods of War I call you, my sword is by my side, I seek a light free from all false pride' Reyemle Grug..... ~ DOOR 1 You see a wooden door ~ wooden door~ AB -1 7421 DOOR 2 another part of the lair. ~ ~ 0 -1 7417 DOOR 3 another part of the lair. ~ ~ 0 -1 7419 End #7419 NAME The square lair~ DESCR You are standing in the north-west part of the lair. Here's another sign. There are a exit from the lair to the north. ~ FLAGS 9 Sect 1 EDESC sign~ The sign says 'I'm wandering around in a everlasting tale, seeking the light to regain my pride Corama... ~ DOOR 0 You see a small tunnel leading north. ~ ~ 0 -1 7422 DOOR 1 another part of the lair. ~ ~ 0 -1 7418 DOOR 2 another part of the lair. ~ ~ 0 -1 7420 End #7420 NAME The lair end~ DESCR You can see a table in front of you. It's very dusty. Around the table five skeletons are siting. Exits are north and east. ~ FLAGS 9 Sect 1 EDESC table~ On the table there is dust, in the center there is a small statue of a Dragon sleeping. ~ EDESC skeleton skeletons~ You can see that they have been killed in some sort of way. Not by sword or club. ~ EDESC dragon statue~ it looks like a silver dragon. It is nailed onto the table. The dragon sits on a red dragon that looks dead. But the eyes of the red dragon is glowing pulsating red. You feel drained. ~ DOOR 0 the northern part of the lair. ~ ~ 0 -1 7419 DOOR 1 the eastern part of the lair. ~ ~ 0 -1 7417 End #7421 NAME East tunnel~ DESCR You are standing in dark tunnel, the exits are east and west. To the west you see a wooden door. ~ FLAGS 12 Sect 1 DOOR 1 You can see a muddy tunnel. ~ ~ 0 -1 7402 DOOR 3 You can see a wooden door. ~ wooden door~ AB -1 7418 End #7422 NAME North tunnel~ DESCR You are standing in a dark tunnel, it leads upwards. ~ FLAGS 9 Sect 1 DOOR 0 The dark tunnel continues. ~ ~ 0 -1 7423 DOOR 2 You can see the lair. ~ ~ 0 -1 7419 DOOR 3 You can see a cave entrance. ~ ~ 0 -1 7436 End #7423 NAME The L-shaped room.~ DESCR You are standing in deep darkness. To the south there is a small exit. To the east you can see a gaping hole. ~ FLAGS 9 Sect 1 DOOR 1 ~ ~ 0 -1 7424 DOOR 2 ~ ~ 0 -1 7422 End #7424 NAME The Circular hall.~ DESCR You are standing in round hall. To the north, east and south you can see a stone head hanging on the walls. ~ FLAGS 9 Sect 1 EDESC head heads~ When you study the faces of the heads you see that it is faces of dragons. The face to the north is red, the face to the east is green and the face to the south is blue. ~ EDESC green~ This looks like a evil dragon ~ EDESC red~ This looks like a neutral dragon ~ EDESC blue~ This looks like a good dragon ~ DOOR 1 you see nothing special. ~ green head dragon sculpture face~ AB -1 7425 DOOR 3 you see a room far away. ~ ~ 0 -1 7423 End #7425 NAME Dusty tunnel~ DESCR You are standing in dust. This place has not been touched for a long time. Otherwise it is quite boring here, looks like a place to rest! To the west you see the outline of a door. A tunnel leads to the east. ~ FLAGS 12 Sect 1 DOOR 1 You see a tunnel which leads downwards. It is quite dark. ~ ~ 0 -1 7426 DOOR 3 You can see the outline of a door. Just like in the description! ~ door~ AB -1 7424 End #7426 NAME The crossing~ DESCR You are standing in a crossing of hallways. You can leave this place in every direction, except up and down. In the dust you notice strange footprints. ~ FLAGS 9 Sect -1 EDESC footprints foot~ You have never seen this kind of footprints before! ~ DOOR 0 ~ ~ 0 -1 7431 DOOR 1 ~ ~ 0 -1 7430 DOOR 2 ~ ~ 0 -1 7427 DOOR 3 ~ ~ 0 -1 7425 End #7427 NAME The L-shaped room~ DESCR You are standing in a L-shaped room. You can hear noises from the long tunnel to the east. You can feel fear! A sign is hanging on the wall. ~ FLAGS 9 Sect 2 EDESC sign~ The sign says 'DANGER!!'. ~ DOOR 0 ~ ~ 0 -1 7426 DOOR 1 a long dark tunnel. ~ ~ 0 -1 7428 End #7428 NAME Dragons lair~ DESCR You can see burned walls, the floorstones are fiery red. All kinds of bones are scattered all over the floor. On the walls you can see some burned shapes. You smell burned flesh. Two creatures are melted into the floor. You're next. ~ FLAGS 9 Sect 2 DOOR 0 You can see a long tunnel. ~ ~ 0 -1 7429 DOOR 3 You can see nothing but darkness. ~ ~ 0 -1 7427 End #7429 NAME The burned room~ DESCR You are in a room, which once had been quite burned. There is writing on the wall. ~ FLAGS 9 Sect 1 EDESC writing~ The writing says 'DANGER!!!' ~ DOOR 2 You can see a red glow ~ ~ 0 -1 7428 DOOR 3 ~ ~ 0 -1 7430 End #7430 NAME The wind tunnel~ DESCR You are standing in a tunnel. Above you, you can feel a breeze. ~ FLAGS 9 Sect 1 EDESC breeze~ The breeze comes from a hole above you. NO way to get up there. ~ DOOR 1 To dark to tell ~ ~ 0 -1 7429 DOOR 3 ~ ~ 0 -1 7426 End #7431 NAME The glittering room~ DESCR This room are all bright. In the walls you can see some silver. Exits are: West, east and south. ~ FLAGS 8 Sect 1 EDESC glitter walls silver~ The glittering silver looks like it is INSIDE the walls. ~ DOOR 1 ~ ~ 0 -1 7432 DOOR 2 ~ ~ 0 -1 7426 DOOR 3 ~ ~ 0 -1 7433 End #7432 NAME The secret passageroom~ DESCR You have entered a tiny room. There WAS an exit down, and an exit to the west. ~ FLAGS 9 Sect 1 EDESC down~ A sign is blocking the way. It says 'we have closed an entrance to DEATH' ~ DOOR 3 You can see a light to the west ~ ~ 0 -1 7431 End #7433 NAME End of long tunnel~ DESCR You are at a end of a long tunnel. Right in front of you, you can see a grey mass. To the east you can see a tremendous long tunnel, but you know that, you has just been there. ~ FLAGS 9 Sect 5 EDESC grey mass~ The mass is nothing but a mass, but it is quite suspicious! ~ DOOR 1 Long tunnel. JUST like in the description! ~ ~ 0 -1 7431 DOOR 3 A grey mass is blocking the way. ~ ~ 0 -1 7434 End #7434 NAME Stair-room~ DESCR You are standing in a small room. Drawings of faces in pain are on the walls. You can feel that darkness is ruling this place. there are two exits: south and down. You have a feeling the downward exit isn't finished yet... ~ FLAGS 9 Sect 1 DOOR 2 nothing but darkness ~ ~ 0 -1 7435 End #7435 NAME Dark tunnel~ DESCR You are standing in a dark tunnel. It continues to the north and to the south. Bones are spread on the floor ~ FLAGS 9 Sect 1 EDESC bones bone~ it looks like bones of a human. ~ DOOR 0 ~ ~ 0 -1 7434 DOOR 2 ~ ~ 0 -1 7436 End #7436 NAME Entrance to lair~ DESCR The smell here is awful. To the south you can see some smoke. A tunnel leads north, and east. ~ FLAGS 13 Sect 2 DOOR 0 ~ ~ 0 -1 7435 DOOR 1 A small cave is to the east. ~ ~ 0 -1 7422 DOOR 2 the only thing you can see are smoke. ~ ~ 0 -1 7437 End #7437 NAME North-eastern part of Basilisks cave~ DESCR It is hard to see here because of the smoke. To the north you can see barely see a small tunnel. Other exits are to the south and to the west. ~ FLAGS 9 Sect 2 DOOR 0 ~ ~ 0 -1 7436 DOOR 2 ~ ~ 0 -1 7438 DOOR 3 ~ ~ 0 -1 7439 End #7438 NAME South-eastern part of basilisks cave~ DESCR There are a very small hole in wall, from where the smoke are coming from. Otherwise it is pitch dark. Exits are north and west. ~ FLAGS 9 Sect 2 EDESC hole small~ It's a small hole. About 1 feet in diameter. ~ DOOR 0 You can see nothing but smoke ~ ~ 0 -1 7437 DOOR 3 You can see nothing but smoke ~ ~ 0 -1 7440 End #7439 NAME North-western part of basilisks cave~ DESCR You can see some hay spread on the floor. The smell is awful here, and it makes you feel sick. The basilisk sleeps here. Watch out ... Maybe it is not far away. ~ FLAGS 9 Sect 2 EDESC hay~ The hay is very dirty. The smell of it makes you feel sick. ~ DOOR 1 ~ ~ 0 -1 7437 DOOR 2 ~ ~ 0 -1 7440 End #7440 NAME South-western part of basilisks cave~ DESCR You can see nothing but smoke. ~ FLAGS 9 Sect 5 DOOR 0 ~ ~ 0 -1 7439 DOOR 1 ~ ~ 0 -1 7438 DOOR 2 ~ ~ 0 -1 7441 End #7441 NAME The small cave~ DESCR You are standing in small cave. You can see some light in the end. Exits are north and south. ~ FLAGS 13 Sect 2 DOOR 0 You can see only smoke. ~ ~ 0 -1 7440 DOOR 2 You can see a blue glow. And you feel a fresh breeze. ~ ~ 0 -1 7442 End #7442 NAME The northern end of the pool~ DESCR You have wet feet, you are standing in water. The water looks calm. You can see that it's a big lake. Light seeps from the water. ~ FLAGS 8 Sect 4 DOOR 0 You can see a small cave. ~ ~ 0 -1 7441 DOOR 1 You can see more water. ~ ~ 0 -1 7443 DOOR 2 You can see water. ~ ~ 0 -1 7444 End #7443 NAME The pool~ DESCR You are swimming in water. It is getting deep here. It is dark in this end. ~ FLAGS 9 Sect 6 DOOR 2 You can see some bubbles in the water. ~ ~ 0 -1 7445 DOOR 3 You see calm water. ~ ~ 0 -1 7442 End #7444 NAME The south end of the pool~ DESCR You standing in water up to you neck. You can only see water. ~ FLAGS 8 Sect 5 DOOR 0 You can see calm water. ~ ~ 0 -1 7442 DOOR 1 To dark to tell, but you can feel something nearby. ~ ~ 0 -1 7445 End #7445 NAME The pool~ DESCR You are swimming in DARKNESS. You feel something touching your right leg. ~ FLAGS 9 Sect 6 DOOR 0 To dark to tell. ~ ~ 0 -1 7443 DOOR 1 You can feel a warm breeze. ~ ~ 0 -1 7413 DOOR 3 ~ ~ 0 -1 7444 End #0 #SPECIALS M 7200 spec_cast_mage M 7201 spec_cast_mage M 7202 spec_cast_mage M 7203 spec_poison M 7204 spec_poison M 7006 spec_poison M 7040 spec_breath_fire M 7041 spec_cast_undead M 7042 spec_cast_cleric M 7043 spec_breath_any S #RESETS D 0 7201 2 1 D 0 7201 3 2 D 0 7202 0 1 D 0 7208 0 1 D 0 7280 4 1 D 0 7404 2 1 D 0 7405 0 1 D 0 7405 2 1 D 0 7406 0 1 D 0 7415 0 1 D 0 7416 2 1 D 0 7418 1 1 D 0 7421 3 1 D 0 7424 1 1 D 0 7425 3 1 D 0 7116 5 1 O 0 7204 0 7200 M 0 7200 1 7201 1 E 0 7200 0 16 E 0 7203 0 3 G 0 7205 0 M 0 7201 1 7203 1 E 0 7201 0 16 M 0 7202 2 7205 1 E 0 7202 0 16 O 0 7206 0 7206 M 0 7202 2 7207 1 E 0 7202 0 16 M 0 7203 10 7213 1 E 0 7211 0 16 M 0 7203 10 7214 1 E 0 7211 0 16 M 0 7203 10 7215 1 E 0 7211 0 16 M 0 7203 10 7217 1 G 0 7208 0 E 0 7211 0 16 M 0 7203 10 7219 1 E 0 7209 0 8 E 0 7211 0 16 M 0 7203 10 7221 1 G 0 7208 0 E 0 7211 0 16 M 0 7203 10 7223 1 E 0 7209 0 8 E 0 7211 0 16 M 0 7203 10 7225 1 E 0 7211 0 16 M 0 7203 10 7233 1 G 0 7208 0 E 0 7211 0 16 M 0 7203 10 7233 1 E 0 7209 0 8 E 0 7211 0 16 M 0 7204 1 7234 1 M 0 7000 8 7280 1 M 0 7000 8 7281 2 M 0 7000 8 7281 2 M 0 7002 7 7285 1 E 0 7190 0 2 M 0 7002 7 7285 1 M 0 7000 8 7286 2 M 0 7013 8 7286 2 M 0 7008 4 7401 4 M 0 7013 3 7403 3 M 0 7044 6 7406 6 M 0 7013 3 7412 3 M 0 7045 1 7419 1 M 0 7007 3 7422 3 M 0 7011 3 7423 3 M 0 7046 1 7424 1 M 0 7040 1 7428 1 E 0 7304 0 5 E 0 7305 0 7 E 0 7306 0 9 E 0 7307 0 6 E 0 7308 0 11 E 0 7309 0 10 E 0 7310 0 8 E 0 7216 0 16 E 0 7303 0 17 M 0 7010 2 7429 2 M 0 7042 2 7435 2 M 0 7043 3 7439 3 O 0 7300 0 7439 M 0 7041 2 7444 2 M 0 7001 12 7004 6 M 0 7001 12 7004 6 M 0 7001 12 7025 3 M 0 7002 7 7031 1 M 0 7003 8 7037 3 M 0 7003 8 7037 3 M 0 7003 8 7039 3 M 0 7003 8 7039 3 M 0 7003 8 7039 3 M 0 7001 12 7041 3 M 0 7002 7 7049 1 M 0 7003 8 7050 2 M 0 7006 6 7101 2 M 0 7004 3 7102 3 M 0 7006 6 7102 2 M 0 7000 8 7103 3 M 0 7000 8 7103 3 M 0 7002 7 7104 3 M 0 7006 6 7104 2 M 0 7005 7 7112 4 M 0 7005 7 7112 4 M 0 7005 7 7122 3 S #SHOPS 0 #IMPROGS E #$