#AREADATA Name New Ofcol~ Builders None~ VNUMs 600 699 Credits { 5 35} Hatchet New Ofcol~ Security 9 Xplore 0 End #MOBDATA #600 NAME oldstyle cityguard guard~ SHORT the Ofcol cityguard~ LONG An Ofcol cityguard is standing here, making sure there is no trouble. ~ DESCR This guard is surely a trained and skilled fighter. He is fully armed and armored, and he uses his equipment with a practiced precision. Luckily for you, this guard will only use his deadly skills for the good of the citizens of Ofcol. ~ RACE human~ ACT ACT AFF 0 OFF CDEIKLU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 19 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+333 MDICE 9d9+100 DDICE 2d7+5 REGEN 0 DTYPE none AC -4 -4 -4 7 POS stand stand SEX male GOLD 50 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #602 NAME oldstyle derrick captain guard cityguard~ SHORT Captain Derrick~ LONG Derrick, Captain of the Guard, is here disciplining his guards. ~ DESCR Derrick is a very big man. He has acquired this station, not by brains or charm, but by brute strength. He had fought in three orc wars and is a descendent of a surviving cityguard of old Thalos. He believes that everything has to be hard won to be kept, and that laxity is for the weak. ~ RACE human~ ACT AGQ AFF 0 OFF EIKU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 27 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+650 MDICE 27d9+100 DDICE 2d10+7 REGEN 0 DTYPE none AC -8 -8 -8 4 POS stand stand SEX male GOLD 250 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #603 NAME oldstyle jacklyn captain guard cityguard~ SHORT Captain Jacklyn~ LONG Jacklyn, Captain of the Citadel Guard, is here raising morale. ~ DESCR Jacklyn is pale and wiry, but then, so are most other witches. The fact that Jacklyn is a mage and a warrior makes her the perfect captain of the citadel guards. Jacklyn is very beautiful, but whether it is due to her pale softness or her magic, no one has ever found out. She isn't very strong physically, but she need not be. ~ RACE human~ ACT ABR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 27 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+600 MDICE 27d9+100 DDICE 2d10+6 REGEN 0 DTYPE none AC -7 -7 -7 2 POS stand stand SEX female GOLD 250 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #604 NAME oldstyle jim blacksmith~ SHORT Jim the Blacksmith~ LONG Jim the Blacksmith is here, selling his latest works of metal. ~ DESCR Jim is big and brawny, just like what you'd expect of a blacksmith. He is smiling a very big smile, as he looks at your coins. You wonder if he likes the metals or the value of the coins. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+853 MDICE 15d9+100 DDICE 4d6+8 REGEN 0 DTYPE none AC -9 -9 -9 6 POS stand stand SEX male GOLD 3750 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #605 NAME oldstyle sam~ SHORT Sam~ LONG Sam is here, selling his leather works. ~ DESCR Sam is a middle-aged workman. He looks tired, but never too tired to get that last sale from you. He grins at you slightly. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+853 MDICE 15d9+100 DDICE 4d6+8 REGEN 0 DTYPE none AC -9 -9 -9 6 POS stand stand SEX male GOLD 750 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #606 NAME oldstyle madam tracy~ SHORT Madam Tracy~ LONG Madam Tracy is here, selling and buying little treasures. ~ DESCR Madam Tracy is a bit old, but not to the point of senility. Besides, she knows the hard ways of this world and is ready for it. She spends her time at the shop, trading little things (for a wee bit of profit). ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+333 MDICE 10d9+100 DDICE 2d8+5 REGEN 0 DTYPE none AC -4 -4 -4 7 POS stand stand SEX female GOLD 1250 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #607 NAME oldstyle marty~ SHORT Marty~ LONG Marty the meat store owner is here, selling you his choice meats. ~ DESCR Marty is a big man. He used to hunt the animals he sells, but now he lets his son, Jim, raise and slaughter the animals for him. Marty still knows how to kill, though. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+853 MDICE 15d9+100 DDICE 4d6+8 REGEN 0 DTYPE none AC -9 -9 -9 6 POS stand stand SEX male GOLD 250 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #608 NAME oldstyle elizabeth farmer~ SHORT Farmer Elizabeth~ LONG Farmer Elizabeth is here, selling the latest crop. ~ DESCR Elizabeth is a very happy woman. She can't believe the nice weather here in Ofcol, and the great vegetables this land produces is unbelievable to her too. Farmer Elizabeth smiles at you nicely, but you bet she is doing that just to get a good price off of you! ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+333 MDICE 10d9+100 DDICE 2d8+5 REGEN 0 DTYPE none AC -4 -4 -4 7 POS stand stand SEX female GOLD 250 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #609 NAME oldstyle granny jenkins~ SHORT Granny Jenkins~ LONG Granny Jenkins is here, running the still. ~ DESCR Granny Jenkins is a feeble woman, but she knows her brew. She might be very old, but she is still in charge of the still. She cackles lightly at herself every time she tastes her whiskey, which is quite often! Granny Jenkins cackles again. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 500 GROUP 0 LEVEL 6 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+71 MDICE 3d9+100 DDICE 1d7+1 REGEN 0 DTYPE none AC 4 4 4 9 POS stand stand SEX female GOLD 5 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #610 NAME oldstyle jack~ SHORT Jack~ LONG Jack is here slaughtering away at the animals. ~ DESCR Jack is the son of Marty, and you can see the family resemblance (especially in their shared affinity for slaughtering animals. ) Jack leers at you as you enter. "Came by to watch, eh?" , he asks. ~ RACE human~ ACT ABFH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+150 MDICE 6d9+100 DDICE 1d10+3 REGEN 0 DTYPE none AC 0 0 0 8 POS stand stand SEX male GOLD 5 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #611 NAME oldstyle Sarah farmer~ SHORT Farmer Sara~ LONG Farmer Sara is here, milking the cows. ~ DESCR Farmer Sara is all covered with bits of straw and grime, but underneath all that, she doesn't look that bad. She smiles at you demurely, and goes back to her work. ~ RACE human~ ACT ABH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 800 GROUP 0 LEVEL 5 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+60 MDICE 2d9+100 DDICE 1d6+1 REGEN 0 DTYPE none AC 5 5 5 9 POS stand stand SEX female GOLD 5 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #612 NAME oldstyle chicken hen~ SHORT a hen~ LONG A hen is here, squawking at your intrusion. ~ DESCR The hen has yellow feathers and small wings. It looks like a chicken, if you've ever seen one. ~ RACE human~ ACT AHI AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 1 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+10 MDICE 0d9+100 DDICE 1d4+0 REGEN 0 DTYPE none AC 9 9 9 10 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #613 NAME oldstyle cow~ SHORT the cow~ LONG A cow is here, munching on grass. ~ DESCR The cow is here happily grazing. It moos at you and goes back to grazing. ~ RACE human~ ACT AI AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 5 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+60 MDICE 2d9+100 DDICE 1d6+1 REGEN 0 DTYPE none AC 5 5 5 9 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #614 NAME oldstyle cow~ SHORT the cow~ LONG A cow is here, waiting to be milked. ~ DESCR The cow is just standing here. She moos at you and otherwise ignores you. ~ RACE human~ ACT ABI AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 5 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+60 MDICE 2d9+100 DDICE 1d6+1 REGEN 0 DTYPE none AC 5 5 5 9 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #615 NAME oldstyle horse young~ SHORT the young horse~ LONG A young horse is here, grazing. ~ DESCR The horse whinnies at you, then runs around you a few times, then just goes back to grazing. ~ RACE human~ ACT AFHI AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 6 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+71 MDICE 3d9+100 DDICE 1d7+1 REGEN 0 DTYPE none AC 4 4 4 9 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #616 NAME oldstyle pig~ SHORT the pig~ LONG A pig is playing here, getting itself and you dirty. ~ DESCR The pig looks dirty. It snorts and sniffs at you, then goes back to its slop. ~ RACE pig~ ACT ABI AFF 0 OFF EFNR IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 4 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+46 MDICE 2d9+100 DDICE 1d5+1 REGEN 0 DTYPE none AC 6 6 6 9 POS stand stand SEX none GOLD 0 FORM AGV PARTS ACDEFHJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #617 NAME oldstyle citizen man~ SHORT the citizen~ LONG A citizen is here, smiling at you. ~ DESCR The citizen smiles at you. He is having a great day, and he wishes the same for you. He looks at you strangely, though, wondering why you are so armed and armored. ~ RACE human~ ACT AH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 500 GROUP 0 LEVEL 5 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+60 MDICE 2d9+100 DDICE 1d6+1 REGEN 0 DTYPE none AC 5 5 5 9 POS stand stand SEX male GOLD 5 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #618 NAME oldstyle citizen woman~ SHORT the citizen~ LONG A citizen is here, smiling at you. ~ DESCR The citizen smiles at you. She is having a great day, and she wishes the same for you. She looks at you strangely, though, wondering why you are so armed and armored. ~ RACE human~ ACT AH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 500 GROUP 0 LEVEL 5 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+60 MDICE 2d9+100 DDICE 1d6+1 REGEN 0 DTYPE none AC 5 5 5 9 POS stand stand SEX female GOLD 5 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #619 NAME oldstyle child boy~ SHORT the boy~ LONG A boy is here, playing tag and other kids' games. ~ DESCR The little boy looks up at you and says, 'Hi. Can I have a piece of candy? ' He then smiles and runs away, remembering his game. ~ RACE human~ ACT AH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 500 GROUP 0 LEVEL 3 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+35 MDICE 1d9+100 DDICE 1d6+0 REGEN 0 DTYPE none AC 7 7 7 10 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #620 NAME oldstyle child girl~ SHORT the girl~ LONG A girl is here, playing jump jacks and other kids' games. ~ DESCR The little girl looks up at you and says, 'Hi. Can I have a pretty little coin? ' She then smiles and runs away, remembering her game. ~ RACE human~ ACT AH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 500 GROUP 0 LEVEL 3 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+35 MDICE 1d9+100 DDICE 1d6+0 REGEN 0 DTYPE none AC 7 7 7 10 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #621 NAME oldstyle maid woman~ SHORT the maid~ LONG A maid is here, cleaning the house and preparing the next meal. ~ DESCR The maid startles at your presence. 'You are ruining my floors! Wait till Master and Mistress come back. You will get me in trouble! Shoo! ', she says. She hits you with her broom. ~ RACE human~ ACT AH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 500 GROUP 0 LEVEL 5 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+60 MDICE 2d9+100 DDICE 1d6+1 REGEN 0 DTYPE none AC 5 5 5 9 POS stand stand SEX female GOLD 2 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #622 NAME oldstyle Nyles~ SHORT Nyles the Bartender~ LONG Nyles the Bartender is here, ready to serve you up a good brew. ~ DESCR Nyles is a hefty guy, who looks like he's waiting for the next bar fight to join in. He keeps an eye on you and his glasses, making sure you don't steal any. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+853 MDICE 15d9+100 DDICE 4d6+8 REGEN 0 DTYPE none AC -9 -9 -9 6 POS stand stand SEX male GOLD 50 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #623 NAME oldstyle cityguard guard~ SHORT the Ofcol cityguard~ LONG An Ofcol cityguard is posted here to guard the gate. ~ DESCR This guard is surely a trained and skilled fighter. He is fully armed and armored, and he uses his equipment with a practiced precision. Luckily for you, this guard will only use his deadly skills for the good of the citizens of Ofcol. ~ RACE human~ ACT ABT AFF 0 OFF CDEIKLU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 19 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+333 MDICE 9d9+100 DDICE 2d7+5 REGEN 0 DTYPE none AC -4 -4 -4 7 POS stand stand SEX male GOLD 50 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #624 NAME oldstyle bard~ SHORT a bard~ LONG A bard is here, singing of the glories of Ofcol. ~ DESCR After years of traveling around the world, this bard has decided to stay in the peaceful city of Ofcol, and to sing of its unmatched glories. He smiles at you, hinting toward a tip from you in ever a subtle way. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 800 GROUP 0 LEVEL 13 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+170 MDICE 6d9+100 DDICE 2d5+3 REGEN 0 DTYPE none AC -1 -1 -1 8 POS stand stand SEX male GOLD 50 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #625 NAME oldstyle servant~ SHORT a servant~ LONG A servant is here, carrying the duties of the Keeper of the Golden Citadel. ~ DESCR The servant smiles good-naturedly at you, then goes on his duties. ~ RACE human~ ACT AG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 6 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+71 MDICE 3d9+100 DDICE 1d7+1 REGEN 0 DTYPE none AC 4 4 4 9 POS stand stand SEX male GOLD 5 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #626 NAME oldstyle squire~ SHORT a squire~ LONG A squire is here, scurrying from duty to duty. ~ DESCR This young man smiles at you, but is too busy to chat. ~ RACE human~ ACT AG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 7 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+85 MDICE 3d9+100 DDICE 1d8+1 REGEN 0 DTYPE none AC 4 4 4 9 POS stand stand SEX male GOLD 5 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #627 NAME oldstyle page~ SHORT a page~ LONG A page is here, sending a message to his knight. ~ DESCR The page smiles for you, asking if he can do you a favor too. ~ RACE human~ ACT AG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 5 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+60 MDICE 2d9+100 DDICE 1d6+1 REGEN 0 DTYPE none AC 5 5 5 9 POS stand stand SEX male GOLD 5 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #628 NAME oldstyle priestess~ SHORT the Priestess of Ofcol~ LONG The Priestess of Ofcol is here, blessing you with her beatific smile. ~ DESCR The Priestess of Ofcol is an old woman, perfectly at peace with herself and with the world. She devotes all her time to help teach you the ways of her god, Bahamut. The dragon symbol around her neck looks almost alive. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+853 MDICE 15d9+100 DDICE 4d6+8 REGEN 0 DTYPE none AC -9 -9 -9 6 POS stand stand SEX female GOLD 50 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #629 NAME oldstyle chaplain Jerrold~ SHORT Chaplain Jerrold~ LONG Jerrold, the chaplain of this Citadel, is here directing the activities of the people around here. ~ DESCR He smiles at you, with the enthusiasm of a little kid. "What're you doing just STANDING here, young man? Go help that other squire there!" , he yells. He turns to you and with a consipatory tone, whispers, "Kids!" ~ RACE human~ ACT AGT AFF 0 OFF CDEIKLU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 4d10+360 MDICE 10d9+100 DDICE 2d8+5 REGEN 0 DTYPE none AC -4 -4 -4 7 POS stand stand SEX male GOLD 50 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #630 NAME oldstyle dragonlord lord dragon~ SHORT a Dragonlord~ LONG A knight wearing the scales of a dragon stands here. ~ DESCR This person looks almost like a dragon itself. His golden scales gleam with power. He smiles at you with a vicious grin. You're happy that he doesn't look upset at your presence. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 29 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+778 MDICE 14d9+100 DDICE 2d12+8 REGEN 0 DTYPE none AC -9 -9 -9 6 POS stand stand SEX male GOLD 50 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #631 NAME oldstyle dragon gold~ SHORT The Ancient Gold Dragon~ LONG An old dragon shimmering with the colors of this cavern peers at you sleepily. ~ DESCR This dragon's head is taller than you. He is annoyed at your disturbance, but realizing that you're no danger to him, he ignores you. He waves to one of his attendants to escort you away. ~ RACE dragon~ ACT ABC AFF 0 OFF EFNR IMM 0 RES BEH VULN FI WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 42 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+2250 MDICE 21d9+100 DDICE 3d12+14 REGEN 0 DTYPE none AC -14 -14 -14 4 POS stand stand SEX male GOLD 5000 FORM AHZ PARTS ACDEFGHIJKPQUVX SIZE medium DMOD 100 AMOD 0 QUEST 0 End #632 NAME oldstyle attendant~ SHORT an attendant of the dragon~ LONG A person robed in gold is attending to the Keeper of the Citadel. ~ DESCR This elder servant to the Gold Dragon is very loyal to him, willing to risk his life for his liege. ~ RACE human~ ACT ABR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 21 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+333 MDICE 21d9+100 DDICE 2d7+4 REGEN 0 DTYPE none AC -4 -4 -4 3 POS stand stand SEX male GOLD 250 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #633 NAME oldstyle dragonknight knight dragon~ SHORT a Dragonknight~ LONG A person dressed in the scales of a gold dragon stands here, guarding the Golden Citadel. ~ DESCR This person looks like a dragon itself. His golden scales gleam with power. He smiles at you, showing very sharp teeth. ~ RACE human~ ACT AG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 21 HROLL 0 ENHA 100.00% MATER none~ HDICE 4d10+360 MDICE 10d9+100 DDICE 4d4+5 REGEN 0 DTYPE none AC -5 -5 -5 7 POS stand stand SEX male GOLD 250 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #634 NAME oldstyle cityguard guard~ SHORT the Ofcol cityguard~ LONG An Ofcol cityguard is posted here to guard the gate. ~ DESCR This guard is surely a trained and skilled fighter. He is fully armed and armored, and he uses his equipment with a practiced precision. Luckily for you, this guard will only use his deadly skills for the good of the citizens of Ofcol. ~ RACE human~ ACT ABT AFF 0 OFF CDEIKLU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 19 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+333 MDICE 9d9+100 DDICE 2d7+5 REGEN 0 DTYPE none AC -4 -4 -4 7 POS stand stand SEX male GOLD 50 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #600 NAME axe hand~ SHORT a hand axe~ DESCR A hand axe is on the floor here.~ MAT mineral~ TYPE weapon axe 1 8 chop 0 EXTRA 0 0 WEAR AN LEVEL 4 WEIGHT 18 COST 420 COND 100 EDESC handaxe hand axe~ You see a finely made axe. Iron, with a nice wooden shaft, this axe can withstand years of use. ~ End #601 NAME meat cleaver~ SHORT a meat cleaver~ DESCR A sharp meat cleaver is just lying on the floor here!~ MAT mineral~ TYPE weapon dagger 2 5 chop 0 EXTRA 0 0 WEAR AN LEVEL 8 WEIGHT 5 COST 530 COND 100 Affect O 19 1 0 EDESC meat cleaver~ This meat cleaver is made of good steel. ~ End #602 NAME side meat beef~ SHORT a side of beef~ DESCR A side of beef is here on the floor.~ MAT mineral~ TYPE food 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 50 COND 100 End #603 NAME side meat pork~ SHORT a side of pork~ DESCR A side of pork is here on the floor.~ MAT mineral~ TYPE food 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 42 COND 100 End #604 NAME side meat horse~ SHORT a side of horse~ DESCR A side of horse is here on the floor.~ MAT mineral~ TYPE food 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 21 COND 100 End #605 NAME meat chicken~ SHORT a defeathered chicken~ DESCR A defeathered chicken is here on the floor.~ MAT mineral~ TYPE food 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 10 COND 100 End #606 NAME emerald ring~ SHORT an emerald ring~ DESCR An emerald ring is on the floor, gathering dust.~ MAT mineral~ TYPE jewelry 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AB LEVEL 0 WEIGHT 4 COST 1000 COND 100 End #607 NAME glass trinket~ SHORT a glass trinket~ DESCR A glass trinket is on the floor, gathering dust.~ MAT mineral~ TYPE gem 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 0 WEIGHT 8 COST 150 COND 100 Affect O 20 -1 0 End #608 NAME golden necklace~ SHORT a golden necklace~ DESCR A golden necklace is on the floor, gathering dust.~ MAT mineral~ TYPE jewelry 0 0 0 0 0 EXTRA 0 0 WEAR AC LEVEL 0 WEIGHT 10 COST 500 COND 100 Affect O 4 -1 0 End #609 NAME cabbage~ SHORT a head of cabbage~ DESCR Some fresh cabbage is here, get it while it lasts!~ MAT mineral~ TYPE food 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 2 COND 100 End #610 NAME lettuce~ SHORT a head of lettuce~ DESCR Some fresh lettuce is here, get it while it lasts!~ MAT mineral~ TYPE food 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 2 COND 100 End #611 NAME milk bottle~ SHORT a bottle of milk~ DESCR A glass bottle of milk is on a shelf here, fresh from the cow.~ MAT mineral~ TYPE drink 20 20 'milk' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 3 COND 100 End #612 NAME apple~ SHORT an apple~ DESCR An apple is on the ground.~ MAT mineral~ TYPE food 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 1 COND 100 End #613 NAME corn~ SHORT an ear of corn~ DESCR An ear of corn is on the ground.~ MAT mineral~ TYPE food 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 3 COND 100 End #614 NAME hay pile~ SHORT a pile of hay~ DESCR There is a big pile of hay here.~ MAT mineral~ TYPE trash 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 End #615 NAME pitchfork fork~ SHORT a pitchfork~ DESCR A pitchfork is on the floor.~ MAT mineral~ TYPE weapon staff 3 3 stab 0 EXTRA 0 0 WEAR AN LEVEL 7 WEIGHT 20 COST 122 COND 100 End #616 NAME vest~ SHORT a leather vest~ DESCR A leather vest is on the floor.~ MAT mineral~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AD LEVEL 0 WEIGHT 26 COST 270 COND 100 End #617 NAME sleeves~ SHORT some leather sleeves~ DESCR Some leather sleeves are on the floor.~ MAT mineral~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AI LEVEL 0 WEIGHT 21 COST 136 COND 100 End #618 NAME leggings~ SHORT some leather leggings~ DESCR Some leather leggings are on the floor.~ MAT mineral~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AF LEVEL 0 WEIGHT 22 COST 136 COND 100 End #619 NAME boots~ SHORT some leather boots~ DESCR Some leather boots are on the floor.~ MAT mineral~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AG LEVEL 0 WEIGHT 18 COST 136 COND 100 End #620 NAME signet ring~ SHORT an Ofcol signet ring~ DESCR A shiny ring of gold is in the dirt.~ MAT mineral~ TYPE jewelry 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AB LEVEL 10 WEIGHT 4 COST 730 COND 100 Affect O 20 -1 0 Affect O 13 5 0 Affect O 17 -2 0 End #621 NAME plate brass~ SHORT brass plate~ DESCR A pile of brass plates is against the wall here.~ MAT mineral~ TYPE armor AC BD BC BC 0 EXTRA 1 1 0 64 WEAR AD LEVEL 16 WEIGHT 26 COST 2400 COND 100 Affect O 20 -1 0 Affect O 13 10 0 End #622 NAME helm brass~ SHORT a brass helm~ DESCR A brass helm is against the wall here.~ MAT mineral~ TYPE armor C ABC C C 0 EXTRA 1 1 0 64 WEAR AE LEVEL 16 WEIGHT 21 COST 1280 COND 100 Affect O 20 -1 0 Affect O 13 5 0 End #623 NAME leggings brass~ SHORT brass leggings~ DESCR A pile of brass plates is against the wall here.~ MAT mineral~ TYPE armor AB BC C C 0 EXTRA 1 1 0 64 WEAR AF LEVEL 16 WEIGHT 22 COST 1280 COND 100 Affect O 20 -1 0 Affect O 13 5 0 End #624 NAME boots brass~ SHORT brass boots~ DESCR Some brass boots are against the wall here.~ MAT mineral~ TYPE armor AB BC C C 0 EXTRA 1 1 0 64 WEAR AG LEVEL 16 WEIGHT 18 COST 1280 COND 100 Affect O 20 -1 0 Affect O 13 5 0 End #625 NAME gauntlets brass~ SHORT brass gauntlets~ DESCR Some brass gauntlets are against the wall here.~ MAT mineral~ TYPE armor AB BC C C 0 EXTRA 1 1 0 64 WEAR AH LEVEL 16 WEIGHT 16 COST 1280 COND 100 Affect O 20 -1 0 Affect O 13 5 0 End #626 NAME sleeves brass~ SHORT brass sleeves~ DESCR A pile of brass plates is against the wall here.~ MAT mineral~ TYPE armor C ABC C C 0 EXTRA 1 1 0 64 WEAR AI LEVEL 16 WEIGHT 21 COST 1280 COND 100 Affect O 20 -1 0 Affect O 13 5 0 End #627 NAME shield brass~ SHORT a brass shield~ DESCR A big plate of brass is against the wall here.~ MAT mineral~ TYPE armor AD AE ABD ABD 0 EXTRA 1 1 0 64 WEAR AJ LEVEL 16 WEIGHT 32 COST 1850 COND 100 Affect O 20 -1 0 Affect O 13 5 0 End #628 NAME girth brass~ SHORT a brass girth~ DESCR A brass girth is against the wall here.~ MAT mineral~ TYPE armor AB AC AB AB 0 EXTRA 1 1 0 64 WEAR AL LEVEL 16 WEIGHT 10 COST 1280 COND 100 Affect O 20 -1 0 Affect O 13 5 0 End #629 NAME bracer brass~ SHORT a brass bracer~ DESCR A brass bracer is against the wall here.~ MAT mineral~ TYPE armor A AB A B 0 EXTRA 1 1 0 64 WEAR AM LEVEL 12 WEIGHT 13 COST 1040 COND 100 Affect O 20 -1 0 Affect O 13 5 0 End #630 NAME claymore sword~ SHORT a claymore~ DESCR A VERY big sword is against the wall here.~ MAT mineral~ TYPE weapon sword 4 4 cleave F EXTRA 1 1 0 64 WEAR AN LEVEL 19 WEIGHT 20 COST 3100 COND 100 Affect O 18 -2 0 Affect O 19 5 0 End #631 NAME plate silver~ SHORT silver plate~ DESCR A pile of silver plating and chain is on the floor.~ MAT mineral~ TYPE armor BCD DE ABCD E 0 EXTRA 1 2 0 1088 WEAR AD LEVEL 25 WEIGHT 26 COST 5000 COND 100 Affect O 12 10 0 Affect O 1 1 0 End #632 NAME helm silver~ SHORT a silver helm~ DESCR A shiny helm is on the floor.~ MAT mineral~ TYPE armor BD AE ABD CD 0 EXTRA 1 2 0 1088 WEAR AE LEVEL 25 WEIGHT 21 COST 2900 COND 100 Affect O 12 5 0 Affect O 2 1 0 End #633 NAME leggings silver~ SHORT silver leggings~ DESCR Some shiny leggings are on the floor.~ MAT mineral~ TYPE armor D ABCD BD BD 0 EXTRA 1 2 0 1088 WEAR AF LEVEL 25 WEIGHT 22 COST 2900 COND 100 Affect O 12 5 0 Affect O 3 1 0 End #634 NAME boots silver~ SHORT silver boots~ DESCR Some shiny boots are on the floor.~ MAT mineral~ TYPE armor D ABCD BD BD 0 EXTRA 1 2 0 1088 WEAR AG LEVEL 25 WEIGHT 18 COST 2900 COND 100 Affect O 12 5 0 Affect O 4 1 0 End #635 NAME gauntlets silver~ SHORT silver gauntlets~ DESCR Some shiny gauntlets are on the floor.~ MAT mineral~ TYPE armor D ABCD BD BD 0 EXTRA 1 2 0 1088 WEAR AH LEVEL 25 WEIGHT 16 COST 2900 COND 100 Affect O 12 5 0 Affect O 5 1 0 End #636 NAME sleeves silver~ SHORT silver sleeves~ DESCR Some shiny sleeves are on the floor.~ MAT mineral~ TYPE armor BD AE ABD CD 0 EXTRA 1 2 0 1088 WEAR AI LEVEL 25 WEIGHT 21 COST 2400 COND 100 Affect O 12 5 0 Affect O 18 1 0 End #637 NAME shield silver~ SHORT the silver shield~ DESCR A shiny shield is on the floor.~ MAT mineral~ TYPE armor DE BDF ABDE CDE 0 EXTRA 1 2 0 1088 WEAR AJ LEVEL 25 WEIGHT 32 COST 4200 COND 100 Affect O 12 5 0 Affect O 17 -3 0 End #638 NAME girth silver~ SHORT the silver girth~ DESCR A shiny girth is on the floor.~ MAT mineral~ TYPE armor ABC ACD D AD 0 EXTRA 1 2 0 1088 WEAR AL LEVEL 25 WEIGHT 10 COST 2400 COND 100 Affect O 12 5 0 Affect O 19 1 0 End #639 NAME plate platinum~ SHORT platinum plate~ DESCR A pile of silvery metal is on the floor.~ MAT mineral~ TYPE armor CE ABF BCE DE 0 EXTRA 1 2 0 1088 WEAR AD LEVEL 30 WEIGHT 26 COST 9200 COND 100 Affect O 13 15 0 Affect O 5 2 0 End #640 NAME helmet platinum~ SHORT the platinum helmet~ DESCR A silvery helmet is on the floor.~ MAT mineral~ TYPE armor BCD ADE E AE 0 EXTRA 1 2 0 1088 WEAR AE LEVEL 30 WEIGHT 21 COST 6300 COND 100 Affect O 12 10 0 Affect O 4 2 0 End #641 NAME leggings platinum~ SHORT platinum leggings~ DESCR Some silvery leggings are on the floor.~ MAT mineral~ TYPE armor CD BCE BCD ABCD 0 EXTRA 1 2 0 1088 WEAR AF LEVEL 30 WEIGHT 22 COST 6300 COND 100 Affect O 13 10 0 Affect O 2 2 0 End #642 NAME boots platinum~ SHORT platinum boots~ DESCR Some silvery boots are on the floor.~ MAT mineral~ TYPE armor BCD ADE E AE 0 EXTRA 1 2 0 1088 WEAR AG LEVEL 32 WEIGHT 18 COST 4100 COND 100 Affect O 13 10 0 Affect O 14 25 0 End #643 NAME gauntlets platinum~ SHORT platinum gauntlets~ DESCR A pair of silvery gauntlets are on the floor.~ MAT mineral~ TYPE armor ACD DE ABCD E 0 EXTRA 1 2 0 1088 WEAR AH LEVEL 31 WEIGHT 16 COST 4300 COND 100 Affect O 13 10 0 Affect O 18 2 0 End #644 NAME sleeves platinum~ SHORT platinum sleeves~ DESCR A pair of silvery sleeves are on the floor.~ MAT mineral~ TYPE armor BCD ADE E AE 0 EXTRA 1 2 0 1088 WEAR AI LEVEL 30 WEIGHT 21 COST 6300 COND 100 Affect O 13 10 0 Affect O 1 2 0 End #645 NAME shield spiked platinum~ SHORT the platinum spiked shield~ DESCR A jagged, silvery shield is on the floor.~ MAT mineral~ TYPE armor CF G ADF ABDF 0 EXTRA 1 2 0 1088 WEAR AJ LEVEL 31 WEIGHT 32 COST 6000 COND 100 Affect O 13 10 0 Affect O 19 2 0 End #646 NAME girth platinum~ SHORT the platinum girth~ DESCR A silvery girth is on the floor.~ MAT mineral~ TYPE armor ABD CE ACD BCD 0 EXTRA 1 2 0 1088 WEAR AL LEVEL 31 WEIGHT 10 COST 4000 COND 100 Affect O 13 10 0 Affect O 20 -2 0 End #647 NAME avenger holy sword~ SHORT holy Avenger~ DESCR A glowing silvery sword is hovering here, ready to possess an owner.~ MAT mineral~ TYPE weapon sword 4 6 slice 0 EXTRA 1 2 0 1088 WEAR AN LEVEL 32 WEIGHT 13 COST 5700 COND 100 Affect O 18 1 0 Affect O 19 6 0 End #648 NAME whiskey shot~ SHORT a shot of whiskey~ DESCR A shot of whiskey is on the table.~ MAT mineral~ TYPE drink 2 2 'whisky' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 12 COND 100 End #649 NAME ale quart~ SHORT a quart of ale~ DESCR A quart of ale is on the table.~ MAT mineral~ TYPE drink 32 32 'ale' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 10 COND 100 End #650 NAME port brew quart~ SHORT a quart of port brew~ DESCR A quart of port brew is on the table.~ MAT mineral~ TYPE drink 32 32 'dark ale' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 18 COND 100 End #651 NAME key citadel~ SHORT the citadel key~ DESCR A key is on the floor.~ MAT mineral~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 End #652 NAME symbol holy~ SHORT the Holy Symbol of Bahamut~ DESCR A very shiny symbol is on the floor.~ MAT mineral~ TYPE jewelry 0 0 0 0 0 EXTRA 1 4 0 3392 WEAR AC LEVEL 17 WEIGHT 10 COST 3700 COND 100 Affect O 17 -3 0 Affect O 12 10 0 Affect O 4 2 0 End #653 NAME ranseur polearm~ SHORT a ranseur~ DESCR A heavy polearm is against the wall here, ready to inflict damage.~ MAT mineral~ TYPE weapon polearm 4 6 thrust F EXTRA 1 2 0 1088 WEAR AN LEVEL 24 WEIGHT 32 COST 1460 COND 100 Affect O 18 3 0 Affect O 19 -1 0 End #654 NAME torso dragonscale golden~ SHORT a golden dragonscale torso~ DESCR A golden dragonscale torso is on the floor!~ MAT mineral~ TYPE armor CD BCE BCD ABCD 0 EXTRA 1 2 0 1088 WEAR AD LEVEL 24 WEIGHT 26 COST 6200 COND 100 Affect O 17 -5 0 Affect O 18 2 0 End #655 NAME dragonhelm golden~ SHORT a golden dragonhelm~ DESCR A golden dragonhelm is on the floor!~ MAT mineral~ TYPE armor ABC CD D D 0 EXTRA 1 2 0 1088 WEAR AE LEVEL 21 WEIGHT 21 COST 2800 COND 100 Affect O 17 -3 0 Affect O 18 1 0 End #656 NAME leggings golden~ SHORT golden dragonscale leggings~ DESCR Some golden dragonscale leggings are on the floor!~ MAT mineral~ TYPE armor BC ABD ABC ABC 0 EXTRA 1 2 0 1088 WEAR AF LEVEL 21 WEIGHT 22 COST 2800 COND 100 Affect O 17 -3 0 Affect O 18 1 0 End #657 NAME boots golden~ SHORT golden dragonscale boots~ DESCR Some golden dragonscale boots are on the floor!~ MAT mineral~ TYPE armor BC ABD ABC ABC 0 EXTRA 1 2 0 1088 WEAR AG LEVEL 21 WEIGHT 18 COST 2800 COND 100 Affect O 17 -3 0 Affect O 18 1 0 End #658 NAME gauntlets golden~ SHORT golden dragonscale gauntlets~ DESCR Some golden dragonscale gauntlets are on the floor!~ MAT mineral~ TYPE armor BC ABD ABC ABC 0 EXTRA 1 2 0 1088 WEAR AH LEVEL 21 WEIGHT 16 COST 2800 COND 100 Affect O 17 -3 0 Affect O 18 1 0 End #659 NAME sleeves golden~ SHORT golden dragonscale sleeves~ DESCR Some golden dragonscale sleeves are on the floor!~ MAT mineral~ TYPE armor ABC CD D D 0 EXTRA 1 2 0 1088 WEAR AI LEVEL 21 WEIGHT 21 COST 2800 COND 100 Affect O 17 -3 0 Affect O 18 1 0 End #660 NAME shield golden~ SHORT a golden dragonscale shield~ DESCR A golden dragonscale shield is on the floor!~ MAT mineral~ TYPE armor E ACDE ABE CE 0 EXTRA 1 2 0 1088 WEAR AJ LEVEL 21 WEIGHT 32 COST 3700 COND 100 Affect O 17 -3 0 Affect O 18 1 0 End #661 NAME girth golden~ SHORT a golden dragonscale girth~ DESCR A golden dragonscale girth is on the floor!~ MAT mineral~ TYPE armor AC AD BC BC 0 EXTRA 1 2 0 1088 WEAR AL LEVEL 21 WEIGHT 10 COST 2800 COND 100 Affect O 17 -3 0 Affect O 18 1 0 End #662 NAME claw golden~ SHORT the golden claw~ DESCR A small golden claw is on the floor~ MAT mineral~ TYPE weapon exotic 2 10 claw 0 EXTRA 1 2 0 1088 WEAR AN LEVEL 21 WEIGHT 16 COST 2600 COND 100 Affect O 19 2 0 End #663 NAME orb dragonorb~ SHORT the Gold Dragon Orb~ DESCR A very large pearl-like sphere is in the center of this room.~ MAT mineral~ TYPE staff 14 4 4 'heal' 0 EXTRA 1 3 0 3136 WEAR AO LEVEL 17 WEIGHT 8 COST 9000 COND 100 Affect O 3 1 0 Affect O 4 2 0 End #664 NAME robe golden~ SHORT a golden robe~ DESCR A golden robe is on the floor.~ MAT mineral~ TYPE armor C D AC AC 0 EXTRA 1 2 0 1088 WEAR AK LEVEL 17 WEIGHT 21 COST 3800 COND 100 Affect O 3 2 0 End #665 NAME house key~ SHORT a house key~ DESCR A house key is on the floor.~ MAT mineral~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 End #666 NAME broom~ SHORT a broom~ DESCR A broom is against the wall here.~ MAT mineral~ TYPE weapon exotic 2 3 beating 0 EXTRA 0 0 WEAR AN LEVEL 1 WEIGHT 16 COST 760 COND 100 Affect O 18 3 0 Affect O 19 -3 0 End #667 NAME chest~ SHORT a chest~ DESCR A chest is on the floor here.~ MAT mineral~ TYPE container 100 0 0 10 100 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 100 COND 100 End #668 NAME claw golden~ SHORT the Golden Claw~ DESCR A huge golden claw is on the floor~ MAT mineral~ TYPE weapon exotic 6 5 claw 0 EXTRA 1 2 0 1088 WEAR AN LEVEL 39 WEIGHT 16 COST 7200 COND 100 Affect O 19 4 0 End #669 NAME claw golden~ SHORT the golden claw~ DESCR A large golden claw is on the floor~ MAT mineral~ TYPE weapon exotic 3 8 claw 0 EXTRA 1 2 0 1088 WEAR AN LEVEL 28 WEIGHT 16 COST 4100 COND 100 Affect O 19 3 0 End #0 #ROOMDATA #600 NAME Granny's Still Room~ DESCR You are in Granny Jenkins' still room. The smell of whiskey is heady, and the bottles of it on the floor make your mouth water and your mind swirl. You also see a very large still. So THIS is why there are so many grain fields! The exit is to the east. ~ FLAGS 262144 Sect 0 DOOR 1 You see the storage shed. ~ door~ AB -1 616 End #601 NAME The Big Intersection~ DESCR You are in the big intersection between Raff Way and Impy Way. Crowds of people walk past you as they go on their daily tasks. Raff Way continues east and west, and Impy Way runs north and south. ~ FLAGS 262144 Sect 1 DOOR 0 Impy Way continues north. ~ ~ 0 0 625 DOOR 1 Raff Way continues east. ~ ~ 0 0 666 DOOR 2 Impy Way continues south. ~ ~ 0 0 602 DOOR 3 Raff Way continues west. ~ ~ 0 0 5553 End #602 NAME Impy Way~ DESCR You are on Impy Way. You can see a leather shop east and a blacksmith west. To the north you see a big intersection, and Impy Way continues south. ~ FLAGS 262144 Sect 1 DOOR 0 You see the big intersection. ~ ~ 0 0 601 DOOR 1 You see the leather shop. ~ ~ 0 0 604 DOOR 2 Impy Way continues south. ~ ~ 0 0 605 DOOR 3 You see the blacksmith. ~ ~ 0 0 603 End #603 NAME The Blacksmith~ DESCR You are in a black and smelly room. Pieces of metal are strewn all over the floor, and a wave of heat from a big furnace hits you. An anvil sits on one side of the room, and on the other side is a workbench. The exit is east. ~ FLAGS 262144 Sect 0 DOOR 1 You see Impy Way. ~ ~ 0 0 602 End #604 NAME The Leather Shop~ DESCR You are in a brown and smelly room. Pieces of leather are strewn all over the floor. The smell of burnt hide assaults your nose. You can tell by the looks that the tanning is done VERY CLOSE to here! A table is near the entrance. The exit is west. ~ FLAGS 262144 Sect 0 DOOR 3 You see Impy Way. ~ ~ 0 0 602 End #605 NAME Impy Way~ DESCR You are on Impy Way. To the east is a meat store, and to the west is a pawn shop. Impy Way continues north and south. People are rushing around you to go to these stores. ~ FLAGS 262144 Sect 1 DOOR 0 Impy Way continues North. ~ ~ 0 0 602 DOOR 1 You see the Meat Store. ~ ~ 0 0 607 DOOR 2 Impy Way continues south. ~ ~ 0 0 608 DOOR 3 You see the Pawn Shop. ~ ~ 0 0 606 End #606 NAME The Pawn Shop.~ DESCR You are in a little shop filled with a lot of knick knacks and semi- valuable goods. There is a display case full of little treasures that you are sure that you or any other little kid would like to touch! The exit is east. ~ FLAGS 262144 Sect 0 DOOR 1 You see Impy Way. ~ ~ 0 0 605 End #607 NAME The Meat Store~ DESCR You are in a meat store. Hanging on hooks are meats of many kinds of animals. In the background, you can hear the sound of blade against flesh. It smells like meat here (which is not a good smell). The exit is west. ~ FLAGS 262144 Sect 0 DOOR 3 You see Impy Way. ~ ~ 0 0 605 End #608 NAME Impy Way~ DESCR You are on Impy Way. To the east is Farmer's Market, and to the west is Nyles' House of Ale. Impy Way runs north and ends south of here. You can hear the sound of housewives gossiping at the market. ~ FLAGS 262144 Sect 1 DOOR 0 Impy Way continues north. ~ ~ 0 0 605 DOOR 1 You see the Farmer's Market. ~ ~ 0 0 610 DOOR 2 You see the end of Impy Way. ~ ~ 0 0 611 DOOR 3 You see Nyles' House of Ale. ~ ~ 0 0 609 End #609 NAME Nyles' House of Ale~ DESCR This is a very busy bar, with everyone holding homemade bottles of ale. You see even the more gentile persons here, laughing along with Nyles, who offers you a quart of ale too. ~ FLAGS 262144 Sect 0 DOOR 1 You see Impy Way. ~ ~ 0 0 608 End #610 NAME Farmer's Market~ DESCR You see many carts filled with fruits and vegetables. Many farmers are all trying to sell you their produce, each saying their's is better. The exit is west. ~ FLAGS 262144 Sect 0 DOOR 3 You see Impy Way. ~ ~ 0 0 608 End #611 NAME The End of Impy Way~ DESCR You are at the end of Impy and of the city part of Ofcol. To the east is a dirt road leading toward the farm animals. West from here are fields. Impy Way continues north. ~ FLAGS 262144 Sect 1 DOOR 0 Impy Way continues north. ~ ~ 0 0 608 DOOR 1 You see the dirt road. ~ ~ 0 0 668 DOOR 3 You see the fields. ~ ~ 0 0 612 End #612 NAME Fields~ DESCR You are in a corn field. You can't see far, since the corn stalks are taller than you are. You remember that the end of Impy Way is east of here, and you think you see a building to the north. The field continues south and west. ~ FLAGS 262144 Sect 2 DOOR 0 You think you see a building north of here. ~ ~ 0 0 616 DOOR 1 You remember that the end of Impy Way is east. ~ ~ 0 0 611 DOOR 2 You can make a path to the fields south. ~ ~ 0 0 613 DOOR 3 You can make a path to the fields west. ~ ~ 0 0 615 End #613 NAME Fields~ DESCR You are among fruit trees in a field. You see many apple and orange trees. You can make out the corn fields north and some vegetable patches west. The sight of the fruit makes your mouth water. ~ FLAGS 262144 Sect 2 DOOR 0 You see the corn fields. ~ ~ 0 0 612 DOOR 3 You see the vegetable fields. ~ ~ 0 0 614 End #614 NAME Fields~ DESCR You are among the vegetable fields. You see many cabbage and lettuce patches, along with tomato bushes and potato plants. To the east are some fruit trees, and north are some wheat fields. ~ FLAGS 262144 Sect 2 DOOR 0 You see the wheat fields. ~ ~ 0 0 615 DOOR 1 You see the fruit trees. ~ ~ 0 0 613 End #615 NAME Fields~ DESCR You are among the wheat fields. The gentle caress of the wheat and the cool shadow from the tall stalks and scarecrow lulls you to sleep and dream of a little girl and little dog from a faraway place. To the east are the corn stalks, and south of you are the vegetable patches. ~ FLAGS 262144 Sect 2 DOOR 1 You see the corn fields. ~ ~ 0 0 612 DOOR 2 You see the vegetable patches. ~ ~ 0 0 614 End #616 NAME The Shed~ DESCR You are in the storage shed. Bales of wheat, corn and hay are piled against the wall, and some vegetables are in carts. You see a small door to the west. The main exit is south. ~ FLAGS 262144 Sect 0 DOOR 2 You see the corn fields. ~ ~ 0 0 612 DOOR 3 You see the door. ~ door~ AB -1 600 End #617 NAME Slaughterhouse~ DESCR You are in the slaughterhouse, where all the animals are slaughtered so that they can be sold or their skins be tanned. The scream of dying animals makes your stomach churn. The exit is to the west. ~ FLAGS 262144 Sect 0 DOOR 3 You see the dirt road. ~ ~ 0 0 668 End #618 NAME Dirt Road~ DESCR You are on a dirt road. To the east is a barn, and you see a big chicken coop south of you. The dirt road continues north and west. ~ FLAGS 262144 Sect 2 DOOR 0 You see the dirt road. ~ ~ 0 0 668 DOOR 1 You see the barn. ~ ~ 0 0 620 DOOR 2 You see the chicken coop. ~ coop~ AB -1 619 DOOR 3 You see the dirt road. ~ ~ 0 0 621 End #619 NAME Chicken Coop~ DESCR You are in the chicken coop. The smell of chickens and chicken droppings makes you gasp. The exit is north. ~ FLAGS 262144 Sect 0 DOOR 0 You can sense the fresh air. ~ ~ AB -1 618 End #620 NAME Barn~ DESCR You are in a barn. There are some cows here, munching on mounds of hay. Milk is milked and bottled here. You see the exit west. ~ FLAGS 262144 Sect 0 DOOR 3 You see the dirt road. ~ ~ 0 0 618 End #621 NAME Dirt Road~ DESCR You are on a dirt road. To the north and south, you see some grass fields. There is a pigsty west, and the dirt road continues east. ~ FLAGS 262144 Sect 2 DOOR 0 You see some grass fields. ~ ~ 0 0 622 DOOR 1 You see the dirt road. ~ ~ 0 0 618 DOOR 2 You see some grass fields. ~ ~ 0 0 623 DOOR 3 You see the pigsty. ~ ~ 0 0 624 End #622 NAME Grass Field~ DESCR You are in a grass field. Fences block the way north, east, and west. The dirt road is to the south. ~ FLAGS 262144 Sect 2 DOOR 2 You see the dirt road. ~ ~ 0 0 621 End #623 NAME Grass Field~ DESCR You are in a grass field. Fences block the way south, east, and west. The dirt road is to the north. ~ FLAGS 262144 Sect 2 DOOR 0 You see the dirt road. ~ ~ 0 0 621 End #624 NAME Pig Sty~ DESCR For some reason, you are in a pig sty. You wonder why you are standing in muck. To realize your senses and notice the dirt road is to the east. ~ FLAGS 262144 Sect 2 DOOR 1 You see the dry dirt road. ~ ~ 0 0 621 End #625 NAME Impy Way~ DESCR You are on Impy Way. East and west of you are big houses. Impy Way continues north and reaches a big intersection south. Children are running to from home to home. ~ FLAGS 262144 Sect 1 DOOR 0 Impy Way continues north. ~ ~ 0 0 632 DOOR 1 You see a big house. ~ door~ ABC 665 626 DOOR 2 You see a big intersection. ~ ~ 0 0 601 DOOR 3 You see a big house. ~ door~ ABC 665 629 End #626 NAME Big House~ DESCR You are in a big house. Evidently, the owners of this house are richer than the average citizen, since there is more than one room to this house. A door leads to the kitchen east, and a bedroom is upstairs. The exit is to the west. ~ FLAGS 262144 Sect 0 DOOR 1 You see the kitchen. ~ ~ 0 0 628 DOOR 3 You see Impy Way. ~ door~ ABC 665 625 DOOR 4 You see the bedroom. ~ ~ 0 0 627 End #627 NAME Bedroom~ DESCR You are in the bedroom. There isn't much of interest except for a bed and a closet. The stairs lead back down. ~ FLAGS 262144 Sect 0 DOOR 5 You see the main room of the house. ~ ~ 0 0 626 End #628 NAME Kitchen~ DESCR You are in a kitchen. There isn't much of interest here. The main room is west of here. ~ FLAGS 262144 Sect 0 DOOR 3 You see the main room of the house. ~ ~ 0 0 626 End #629 NAME Big House~ DESCR You are in a big house. Evidently, the owners of this house are richer than the average citizen, since there is more than one room to this house. A door leads to the kitchen west, and a bedroom is upstairs. The exit is to the east. ~ FLAGS 262144 Sect 0 DOOR 1 You see Impy Way. ~ door~ ABC 665 625 DOOR 3 You see the kitchen. ~ ~ 0 0 631 DOOR 4 You see the bedroom. ~ ~ 0 0 630 End #630 NAME Bedroom~ DESCR You are in the bedroom. There isn't much of interest except for a bed and a closet. The stairs lead back down. ~ FLAGS 262144 Sect 0 DOOR 5 You see the main room of the house. ~ ~ 0 0 629 End #631 NAME Kitchen~ DESCR You are in a kitchen. There isn't much of interest here. The main room is east of here. ~ FLAGS 262144 Sect 0 DOOR 1 You see the main room of the house. ~ ~ 0 0 629 End #632 NAME Impy Way~ DESCR You are on Impy Way. Houses are to the east and west of here. Impy Way continues north and south. There are many people walking along the streets. ~ FLAGS 262144 Sect 1 DOOR 0 Impy Way continues north. ~ ~ 0 0 637 DOOR 1 You see a house. ~ door~ AB -1 633 DOOR 2 Impy Way continues south. ~ ~ 0 0 625 DOOR 3 You see a house. ~ door~ AB -1 635 End #633 NAME House~ DESCR You are in a house. The living room and kitchen are all bundled into this room. There is a bedroom south of here. The exit is west. ~ FLAGS 262144 Sect 0 DOOR 2 You see the bedroom. ~ ~ 0 0 634 DOOR 3 You see Impy Way. ~ door~ AB -1 632 End #634 NAME Bedroom~ DESCR You are in a bedroom. There isn't much of interest here except for a bed and a dresser. The main room of the house is north of here. ~ FLAGS 262144 Sect 0 DOOR 0 You see the main room of the house. ~ ~ 0 0 633 End #635 NAME House~ DESCR You are in a house. The living room and kitchen are all bundled into this room. There is a bedroom south of here. The exit is east. ~ FLAGS 262144 Sect 0 DOOR 1 You see Impy Way. ~ door~ AB -1 632 DOOR 2 You see the bedroom. ~ ~ 0 0 636 End #636 NAME Bedroom~ DESCR You are in a bedroom. There isn't much of interest here except for a bed and a dresser. The main room of the house is north of here. ~ FLAGS 262144 Sect 0 DOOR 0 You see the main room of the house. ~ ~ 0 0 635 End #637 NAME Impy Way~ DESCR You are on Impy Way. Houses are to the east and west of here. Impy Way continues south. To the north is a big intersection. There are many people walking along the streets. ~ FLAGS 262144 Sect 1 DOOR 0 You see a big intersection. ~ ~ 0 0 642 DOOR 1 You see a house. ~ door~ AB -1 638 DOOR 2 Impy Way continues south. ~ ~ 0 0 632 DOOR 3 You see a house. ~ door~ AB -1 640 End #638 NAME House~ DESCR You are in a house. The living room and kitchen are all bundled into this room. There is a bedroom south of here. The exit is west. ~ FLAGS 262144 Sect 0 DOOR 2 You see the bedroom. ~ ~ 0 0 639 DOOR 3 You see Impy Way. ~ door~ AB -1 637 End #639 NAME Bedroom~ DESCR You are in a bedroom. There isn't much of interest here except for a bed and a dresser. The main room of the house is north of here. ~ FLAGS 262144 Sect 0 DOOR 0 You see the main room of the house. ~ ~ 0 0 638 End #640 NAME House~ DESCR You are in a house. The living room and kitchen are all bundled into this room. There is a bedroom south of here. The exit is east. ~ FLAGS 262144 Sect 0 DOOR 1 You see Impy Way. ~ door~ AB -1 637 DOOR 2 You see the bedroom. ~ ~ 0 0 641 End #641 NAME Bedroom~ DESCR You are in a bedroom. There isn't much of interest here except for a bed and a dresser. The main room of the house is north of here. ~ FLAGS 262144 Sect 0 DOOR 0 You see the main room of the house. ~ ~ 0 0 640 End #642 NAME The Big Intersection~ DESCR You are on the intersection of Impy Way and Swiftest Way. To the north of you is a big house. Swiftest Way runs east and west, and Impy way continues south. There are quite a few people on this intersection. ~ FLAGS 262144 Sect 1 DOOR 0 You see the big house. ~ door~ ABC 665 643 DOOR 1 Swiftest Way continues east. ~ ~ 0 0 646 DOOR 2 Impy Way continues south. ~ ~ 0 0 637 DOOR 3 Swiftest Way continues west. ~ ~ 0 0 649 End #643 NAME Big House~ DESCR You are in a big house. Evidently, the owners of this house are richer than the average citizen, since there is more than one room to this house. A door leads to the kitchen north, and a bedroom is upstairs. The exit is to the south. ~ FLAGS 262144 Sect 0 DOOR 0 You see the kitchen. ~ ~ 0 0 645 DOOR 2 You see Impy Way. ~ door~ ABC 665 642 DOOR 4 You see the bedroom. ~ ~ 0 0 644 End #644 NAME Bedroom~ DESCR You are in the bedroom. There isn't much of interest except for a bed and a closet. The stairs lead back down. ~ FLAGS 262144 Sect 0 DOOR 5 You see the main room of the house. ~ ~ 0 0 643 End #645 NAME Kitchen~ DESCR You are in a kitchen. There isn't much of interest here. The main room is east of here. ~ FLAGS 262144 Sect 0 DOOR 0 You see a dark trail. ~ ~ 0 0 22000 DOOR 2 You see the main room of the house. ~ ~ 0 0 643 End #646 NAME Swiftest Way~ DESCR You are on Swiftest Way, the commoner's residential area. Small houses are north and south of you. Swiftest Way continues east, and west is a big intersection. ~ FLAGS 262144 Sect 1 DOOR 0 You see a small house. ~ ~ 0 0 652 DOOR 1 Swiftest Way continues east. ~ ~ 0 0 647 DOOR 2 You see a small house. ~ ~ 0 0 653 DOOR 3 You see a big intersection. ~ ~ 0 0 642 End #647 NAME Swiftest Way~ DESCR You are on Swiftest Way, the commoner's residential area. Small houses are north and south of you. Swiftest Way continues east and west. ~ FLAGS 262144 Sect 1 DOOR 0 You see a small house. ~ ~ 0 0 654 DOOR 1 You see the end of Swiftest Way. ~ ~ 0 0 648 DOOR 2 You see a small house. ~ ~ 0 0 655 DOOR 3 Swiftest Way continues west. ~ ~ 0 0 646 End #648 NAME End of Swiftest Way~ DESCR You are on Swiftest Way, the commoner's residential area. Small houses are north, south, and east of you. Swiftest Way continues west. ~ FLAGS 262144 Sect 1 DOOR 0 You see a small house. ~ ~ 0 0 656 DOOR 1 You see a small house. ~ ~ 0 0 657 DOOR 2 You see a small house. ~ ~ 0 0 658 DOOR 3 Swiftest Way continues west. ~ ~ 0 0 647 End #649 NAME Swiftest Way~ DESCR You are on Swiftest Way, the commoner's residential area. Small houses are north and south of you. Swiftest Way continues west, and to the east you see a big intersection. ~ FLAGS 262144 Sect 1 DOOR 0 You see a small house. ~ ~ 0 0 659 DOOR 1 You see the big intersection. ~ ~ 0 0 642 DOOR 2 You see a small house. ~ ~ 0 0 660 DOOR 3 Swiftest Way continues west. ~ ~ 0 0 650 End #650 NAME Swiftest Way~ DESCR You are on Swiftest Way, the commoner's residential area. Small houses are north and south of you. Swiftest Way continues east and west. ~ FLAGS 262144 Sect 1 DOOR 0 You see a small house. ~ ~ 0 0 661 DOOR 1 Swiftest Way continues east. ~ ~ 0 0 649 DOOR 2 You see a small house. ~ ~ 0 0 662 DOOR 3 You see the end of Swiftest Way. ~ ~ 0 0 651 End #651 NAME The end of Swiftest Way~ DESCR You are on Swiftest Way, the commoner's residential area. Small houses are north, south, and west of you. Swiftest Way continues east. ~ FLAGS 262144 Sect 1 DOOR 0 You see a small house. ~ ~ 0 0 663 DOOR 1 Swiftest Way continues east. ~ ~ 0 0 650 DOOR 2 You see a small house. ~ ~ 0 0 664 DOOR 3 ~ ~ 0 0 4521 End #652 NAME Small House~ DESCR You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ FLAGS 262144 Sect 0 DOOR 2 You see Swiftest Way. ~ ~ 0 0 646 End #653 NAME Small House~ DESCR You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ FLAGS 262144 Sect 0 DOOR 0 You see Swiftest Way. ~ ~ 0 0 646 End #654 NAME Small House~ DESCR You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ FLAGS 262144 Sect 0 DOOR 2 You see Swiftest Way. ~ ~ 0 0 647 End #655 NAME Small House~ DESCR You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ FLAGS 262144 Sect 0 DOOR 0 You see Swiftest Way. ~ ~ 0 0 647 End #656 NAME Small House~ DESCR You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ FLAGS 262144 Sect 0 DOOR 2 You see the end of Swiftest Way. ~ ~ 0 0 648 End #657 NAME Small House~ DESCR You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the west. ~ FLAGS 262144 Sect 0 DOOR 3 You see the end of Swiftest Way. ~ ~ 0 0 648 End #658 NAME Small House~ DESCR You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ FLAGS 262144 Sect 0 DOOR 0 You see the end of Swiftest Way. ~ ~ 0 0 648 End #659 NAME Small House~ DESCR You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ FLAGS 262144 Sect 0 DOOR 2 You see Swiftest Way. ~ ~ 0 0 649 End #660 NAME Small House~ DESCR You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ FLAGS 262144 Sect 0 DOOR 0 You see Swiftest Way. ~ ~ 0 0 649 End #661 NAME Small House~ DESCR You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ FLAGS 262144 Sect 0 DOOR 2 You see Swiftest Way. ~ ~ 0 0 650 End #662 NAME Small House~ DESCR You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ FLAGS 262144 Sect 0 DOOR 0 You see Swiftest Way. ~ ~ 0 0 650 End #663 NAME Small House~ DESCR You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ FLAGS 262144 Sect 0 DOOR 2 You see the end of Swiftest Way. ~ ~ 0 0 651 End #664 NAME Small House~ DESCR You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ FLAGS 262144 Sect 0 DOOR 0 You see the end of Swiftest Way. ~ ~ 0 0 651 End #665 NAME Small House~ DESCR You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the east. ~ FLAGS 262148 Sect 0 End #666 NAME Raff Way~ DESCR You are on Raff Way. To the west, you can see a big intersection. To the east, you see Raff Way continue toward the Golden Citadel. There are beautiful flowers growing along the road here, making this more of a garden than a road. ~ FLAGS 262144 Sect 1 DOOR 1 Raff Way continues east. ~ ~ 0 0 667 DOOR 3 You see the big intersection. ~ ~ 0 0 601 End #667 NAME Raff Way~ DESCR You are on Raff Way. Raff Way continues west to the city of Ofcol. To the east, you see Raff Way continue toward the Golden Citadel. There are beautiful flowers growing along the road here, making this more of a garden than a road. ~ FLAGS 262144 Sect 1 DOOR 1 You see the entrance of the Golden Citadel. ~ ~ 0 0 699 DOOR 3 Raff Way continues west. ~ ~ 0 0 666 End #668 NAME Dirt Road~ DESCR You are on a dirt road. To the east is a large building with a bad smell emanating from it. To the west is the end of Impy Way, and this road continues south. ~ FLAGS 262144 Sect 2 DOOR 1 You see the large building with the bad smell. ~ ~ 0 0 617 DOOR 2 The dirt road continues south. ~ ~ 0 0 618 DOOR 3 You see the end of Impy Way. ~ ~ 0 0 611 End #669 NAME The Temple of Ofcol~ DESCR You are in the Temple of Ofcol. Golden tiles cover the floor, and solid gold columns reach the twelve foot ceiling of this vast chamber. Servants in golden livery wander this place, making even the raggiest messenger boy look richer than you are. Exits lead to the anterooms in the cardinal directions. ~ FLAGS 262144 Sect 0 DOOR 0 ~ ~ 0 0 670 DOOR 1 ~ ~ 0 0 672 DOOR 2 ~ ~ 0 0 673 DOOR 3 ~ ~ 0 0 671 End #670 NAME The Anteroom to the Temple of Ofcol~ DESCR You are in an anteroom to the Temple of Ofcol. Gold tiles cover the floor, and servants in golden livery pass you by peaceably. The temple is to the south, and to the north is a hallway. A stairways leads up. ~ FLAGS 262144 Sect 0 DOOR 0 ~ ~ 0 0 675 DOOR 2 ~ ~ 0 0 669 DOOR 4 ~ ~ 0 0 686 End #671 NAME The Anteroom to the Temple of Ofcol~ DESCR You are in an anteroom to the Temple of Ofcol. Gold tiles cover the floor, and servants in golden livery pass you by peaceably. The temple is to the east, and to the west is a hallway. A stairways leads up. ~ FLAGS 262144 Sect 0 DOOR 1 ~ ~ 0 0 669 DOOR 3 ~ ~ 0 0 679 DOOR 4 ~ ~ 0 0 687 End #672 NAME The Anteroom to the Temple of Ofcol~ DESCR You are in an anteroom to the Temple of Ofcol. Gold tiles cover the floor, and servants in golden livery pass you by peaceably. The temple is to the west, and to the east is a hallway. A stairways leads up. ~ FLAGS 262144 Sect 0 DOOR 1 ~ ~ 0 0 680 DOOR 3 ~ ~ 0 0 669 DOOR 4 ~ ~ 0 0 689 End #673 NAME The Anteroom to the Temple of Ofcol~ DESCR You are in an anteroom to the Temple of Ofcol. Gold tiles cover the floor, and servants in golden livery pass you by peaceably. The temple is to the north, and to the south is a hallway. A stairways leads up. ~ FLAGS 262144 Sect 0 DOOR 0 ~ ~ 0 0 669 DOOR 2 ~ ~ 0 0 684 DOOR 4 ~ ~ 0 0 690 End #674 NAME A Hallway of the Golden Citadel~ DESCR You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead east and south. ~ FLAGS 262144 Sect 0 DOOR 1 ~ ~ 0 0 675 DOOR 2 ~ ~ 0 0 677 End #675 NAME A Hallway of the Golden Citadel~ DESCR You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead east, west, and south. ~ FLAGS 262144 Sect 0 DOOR 1 ~ ~ 0 0 676 DOOR 2 ~ ~ 0 0 670 DOOR 3 ~ ~ 0 0 674 End #676 NAME A Hallway of the Golden Citadel~ DESCR You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead west and south. ~ FLAGS 262144 Sect 0 DOOR 2 ~ ~ 0 0 678 DOOR 3 ~ ~ 0 0 675 End #677 NAME A Hallway of the Golden Citadel~ DESCR You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and south. ~ FLAGS 262144 Sect 0 DOOR 0 ~ ~ 0 0 674 DOOR 2 ~ ~ 0 0 679 End #678 NAME A Hallway of the Golden Citadel~ DESCR You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and south. ~ FLAGS 262144 Sect 0 DOOR 0 ~ ~ 0 0 676 DOOR 2 ~ ~ 0 0 680 End #679 NAME A Hallway of the Golden Citadel~ DESCR You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead to the cardinal directions, with the east leading toward the Temple of Ofcol, and west leading toward the City of Ofcol. ~ FLAGS 262144 Sect 0 DOOR 0 ~ ~ 0 0 677 DOOR 1 ~ ~ 0 0 671 DOOR 2 ~ ~ 0 0 681 DOOR 3 ~ ~ 0 0 698 End #680 NAME A Hallway of the Golden Citadel~ DESCR You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead west, north and south. ~ FLAGS 262144 Sect 0 DOOR 0 ~ ~ 0 0 678 DOOR 2 ~ ~ 0 0 682 DOOR 3 ~ ~ 0 0 672 End #681 NAME A Hallway of the Golden Citadel~ DESCR You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and south. ~ FLAGS 262144 Sect 0 DOOR 0 ~ ~ 0 0 679 DOOR 2 ~ ~ 0 0 683 End #682 NAME A Hallway of the Golden Citadel~ DESCR You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and south. ~ FLAGS 262144 Sect 0 DOOR 0 ~ ~ 0 0 680 DOOR 2 ~ ~ 0 0 685 End #683 NAME A Hallway of the Golden Citadel~ DESCR You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and east. ~ FLAGS 262144 Sect 0 DOOR 0 ~ ~ 0 0 681 DOOR 1 ~ ~ 0 0 684 End #684 NAME A Hallway of the Golden Citadel~ DESCR You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead east, west, and north. ~ FLAGS 262144 Sect 0 DOOR 0 ~ ~ 0 0 673 DOOR 1 ~ ~ 0 0 685 DOOR 3 ~ ~ 0 0 683 End #685 NAME A Hallway of the Golden Citadel~ DESCR You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead west and north. ~ FLAGS 262144 Sect 0 DOOR 0 ~ ~ 0 0 682 DOOR 3 ~ ~ 0 0 684 End #686 NAME An Upper Chamber of the Golden Citadel~ DESCR You are in one of the upper chambers of the Golden Citadel. The decora- tions of this place surpass even those of the first floor. Gold tiles etched with platinum cover the floor, walls and the ceiling. The lights from numerous torches reflect from these shimmering planes, giving the illusion that you are standing in a gem. Stairways lead up and down, and the hall leads south. ~ FLAGS 262144 Sect 0 DOOR 2 ~ ~ 0 0 688 DOOR 4 ~ ~ 0 0 691 DOOR 5 ~ ~ 0 0 670 End #687 NAME An Upper Chamber of the Golden Citadel~ DESCR You are in one of the upper chambers of the Golden Citadel. The decora- tions of this place surpass even those of the first floor. Gold tiles etched with platinum cover the floor, walls and the ceiling. The lights from numerous torches reflect from these shimmering planes, giving the illusion that you are standing in a gem. Stairways lead up and down, and the hall leads east. ~ FLAGS 262144 Sect 0 DOOR 1 ~ ~ 0 0 688 DOOR 4 ~ ~ 0 0 692 DOOR 5 ~ ~ 0 0 671 End #688 NAME The Hall of the DragonLords~ DESCR You are in a vast hall, filled with the commanders of the Golden Citadel. Golden tiles etched with platinum cover the floors, and weapons of all types are mounted on the walls of this meeting hall. Surrounding a solid gold table are four sons of the Keeper of the Golden Citadel. They smile at you and ask you to join them in lunch. Exits lead to the cardinal directions. ~ FLAGS 262144 Sect 0 DOOR 0 ~ ~ 0 0 686 DOOR 1 ~ ~ 0 0 689 DOOR 2 ~ ~ 0 0 690 DOOR 3 ~ ~ 0 0 687 End #689 NAME An Upper Chamber of the Golden Citadel~ DESCR You are in one of the upper chambers of the Golden Citadel. The decora- tions of this place surpass even those of the first floor. Gold tiles etched with platinum cover the floor, walls and the ceiling. The lights from numerous torches reflect from these shimmering planes, giving the illusion that you are standing in a gem. Stairways lead up and down, and the hall leads west. ~ FLAGS 262144 Sect 0 DOOR 3 ~ ~ 0 0 688 DOOR 4 ~ ~ 0 0 694 DOOR 5 ~ ~ 0 0 672 End #690 NAME An Upper Chamber of the Golden Citadel~ DESCR You are in one of the upper chambers of the Golden Citadel. The decora- tions of this place surpass even those of the first floor. Gold tiles etched with platinum cover the floor, walls and the ceiling. The lights from numerous torches reflect from these shimmering planes, giving the illusion that you are standing in a gem. Stairways lead up and down, and the hall leads north. ~ FLAGS 262144 Sect 0 DOOR 0 ~ ~ 0 0 688 DOOR 4 ~ ~ 0 0 695 DOOR 5 ~ ~ 0 0 673 End #691 NAME A Top Chamber of the Golden Citadel~ DESCR You are in one of the top chambers of the Golden Citadel. The decorations of this room looks like a dragon's hoard. The whole room is carved out of pure gold, and gems of all types glitter from the walls, ceiling, even the floor. It is obvious that this room was not meant for you to intrude upon. A stair- case leads back down, and a doorway leads south. ~ FLAGS 262144 Sect 0 DOOR 2 ~ ~ 0 0 693 DOOR 5 ~ ~ 0 0 686 End #692 NAME A Top Chamber of the Golden Citadel~ DESCR You are in one of the top chambers of the Golden Citadel. The decorations of this room looks like a dragon's hoard. The whole room is carved out of pure gold, and gems of all types glitter from the walls, ceiling, even the floor. It is obvious that this room was not meant for you to intrude upon. A stair- case leads back down, and a doorway leads east. ~ FLAGS 262144 Sect 0 DOOR 1 ~ ~ 0 0 693 DOOR 5 ~ ~ 0 0 687 End #693 NAME The Dragon Chamber~ DESCR You are in a vast chamber carved from gold and platinum. Gems the size of a man's fist protrude from the walls, ceiling, and the floor, making your step painful. A vast open sky-light lets fresh air come in from the top. In the center of this chamber, you see a great wealth of coins, and on top of that pile of coins, you see a golden dragon squinting at you. Exits lead to the cardinal directions to the anterooms. ~ FLAGS 262144 Sect 0 DOOR 0 ~ ~ 0 0 691 DOOR 1 ~ ~ 0 0 694 DOOR 2 ~ ~ 0 0 695 DOOR 3 ~ ~ 0 0 692 DOOR 4 ~ ~ 0 0 696 End #694 NAME A Top Chamber of the Golden Citadel~ DESCR You are in one of the top chambers of the Golden Citadel. The decorations of this room looks like a dragon's hoard. The whole room is carved out of pure gold, and gems of all types glitter from the walls, ceiling, even the floor. It is obvious that this room was not meant for you to intrude upon. A stair- case leads back down, and a doorway leads west. ~ FLAGS 262144 Sect 0 DOOR 3 ~ ~ 0 0 693 DOOR 5 ~ ~ 0 0 689 End #695 NAME A Top Chamber of the Golden Citadel~ DESCR You are in one of the top chambers of the Golden Citadel. The decorations of this room looks like a dragon's hoard. The whole room is carved out of pure gold, and gems of all types glitter from the walls, ceiling, even the floor. It is obvious that this room was not meant for you to intrude upon. A stair- case leads back down, and a doorway leads north. ~ FLAGS 262144 Sect 0 DOOR 0 ~ ~ 0 0 693 DOOR 5 ~ ~ 0 0 690 End #696 NAME Above the Dragon Chamber~ DESCR You are above the Dragon Chamber. You curiously note that this shaft that connects the chamber to the sky is wide enough that even a dragon can fit through. This shaft leads up and down. ~ FLAGS 262144 Sect 0 DOOR 4 ~ ~ 0 0 697 DOOR 5 ~ ~ 0 0 693 End #697 NAME In the Shaft from the Dragon Chamber~ DESCR You are in the shaft leading from the Dragon Chambers. Below you lies the Dragon Chamber of the Golden Citadel. Above you, a rift leads to the unknown. An opening has been bashed through the side of the shaft to the north, leading to a manmade path through the tall mountains to the north of Ofcol. ~ FLAGS 262144 Sect 0 DOOR 0 ~ ~ 0 0 4518 DOOR 5 ~ ~ 0 0 696 End #698 NAME Inside the Entrance to the Golden Citadel~ DESCR You are inside the entrance to the Golden Citadel. Rich golden tapestries line the walls, and golden tiles cover the floors. The exit to this citadel is to the west, while the citadel itself is to the east. ~ FLAGS 262144 Sect 0 DOOR 1 ~ ~ 0 0 679 DOOR 3 ~ gate~ A 651 699 End #699 NAME Outside the Entrance to the Golden Citadel~ DESCR You are outside the entrance to the Golden Citadel. A great gate is to to the east, marking the entranceway into the citadel. The road also leads back west to Raff Way. ~ FLAGS 262144 Sect 2 DOOR 1 ~ ~ A 651 698 DOOR 3 ~ ~ 0 0 667 End #0 #SPECIALS M 600 spec_guard M 602 spec_cast_cleric M 603 spec_cast_mage M 621 spec_janitor M 623 spec_guard M 628 spec_cast_adept M 629 spec_guard M 630 spec_breath_any M 631 spec_breath_any M 632 spec_cast_mage M 633 spec_breath_any M 634 spec_guard S #RESETS D 0 600 1 1 D 0 616 3 1 D 0 618 2 1 D 0 619 0 1 D 0 625 1 2 D 0 625 3 2 D 0 626 3 2 D 0 629 1 2 D 0 632 1 1 D 0 632 3 1 D 0 633 3 1 D 0 635 1 1 D 0 637 1 1 D 0 637 3 1 D 0 638 3 1 D 0 640 1 1 D 0 642 0 2 D 0 643 2 2 M 0 609 1 600 1 O 0 649 0 600 M 0 600 8 601 1 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 624 0 8 M 0 617 3 601 1 M 0 604 1 603 1 G 0 600 0 G 0 601 0 G 0 615 0 G 0 667 0 M 0 600 8 604 1 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 623 0 7 M 0 605 1 604 1 G 0 616 0 G 0 617 0 G 0 618 0 G 0 619 0 M 0 606 1 606 1 G 0 606 0 G 0 607 0 G 0 608 0 M 0 607 1 607 1 G 0 602 0 G 0 603 0 G 0 604 0 G 0 605 0 M 0 600 8 608 1 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 622 0 6 M 0 622 1 609 1 G 0 648 0 G 0 649 0 G 0 650 0 M 0 624 1 609 1 M 0 608 1 610 1 G 0 609 0 G 0 610 0 G 0 611 0 G 0 612 0 G 0 613 0 M 0 618 3 611 1 M 0 610 1 617 1 E 0 601 0 16 M 0 612 4 619 4 M 0 612 4 619 4 M 0 612 4 619 4 M 0 612 4 619 4 M 0 611 1 620 1 E 0 615 0 16 O 0 614 0 620 O 0 611 0 620 M 0 614 2 620 2 M 0 614 2 620 2 M 0 615 4 622 4 M 0 615 4 622 4 M 0 615 4 622 4 M 0 615 4 622 4 M 0 613 3 623 3 M 0 613 3 623 3 M 0 613 3 623 3 M 0 616 4 624 4 M 0 616 4 624 4 M 0 616 4 624 4 M 0 616 4 624 4 M 0 621 3 627 1 G 0 665 0 E 0 666 0 16 M 0 621 3 629 1 G 0 665 0 E 0 666 0 16 M 0 620 2 635 1 M 0 600 8 637 1 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 629 0 14 M 0 618 3 637 1 M 0 600 8 642 1 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 626 0 10 M 0 621 3 643 1 G 0 665 0 E 0 666 0 16 O 0 665 0 643 M 0 600 8 647 1 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 627 0 11 M 0 617 3 648 1 M 0 600 8 650 1 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 625 0 9 M 0 617 3 650 1 M 0 620 2 652 1 M 0 619 2 655 1 M 0 619 2 661 1 M 0 618 3 666 1 M 0 600 8 667 1 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 628 0 13 M 0 602 1 669 1 E 0 620 0 1 E 0 631 0 5 E 0 653 0 16 E 0 632 0 6 E 0 633 0 7 E 0 634 0 8 E 0 635 0 9 E 0 626 0 10 E 0 627 0 11 E 0 628 0 13 M 0 628 1 669 1 E 0 620 0 1 E 0 664 0 12 E 0 652 0 3 M 0 625 2 673 1 M 0 625 2 674 1 M 0 633 3 676 1 E 0 620 0 1 E 0 654 0 5 E 0 660 0 11 E 0 662 0 16 M 0 627 1 678 1 M 0 633 3 681 1 E 0 620 0 1 E 0 654 0 5 E 0 660 0 11 E 0 662 0 16 M 0 626 2 682 1 M 0 626 2 683 1 M 0 629 1 688 1 E 0 664 0 12 M 0 630 3 688 3 E 0 620 0 1 E 0 654 0 5 E 0 660 0 11 E 0 669 0 16 E 0 656 0 6 E 0 657 0 7 M 0 630 3 688 3 E 0 620 0 1 E 0 654 0 5 E 0 660 0 11 E 0 669 0 16 E 0 657 0 8 E 0 658 0 9 M 0 630 3 688 3 E 0 620 0 1 E 0 654 0 5 E 0 660 0 11 E 0 669 0 16 E 0 659 0 10 E 0 661 0 13 M 0 633 3 690 1 E 0 620 0 1 E 0 654 0 5 E 0 660 0 11 E 0 662 0 16 M 0 631 1 693 1 E 0 620 0 1 E 0 668 0 16 E 0 663 0 17 M 0 632 2 693 2 E 0 620 0 1 E 0 664 0 12 M 0 632 2 693 2 E 0 620 0 1 E 0 664 0 12 M 0 634 3 698 3 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 627 0 11 G 0 651 0 M 0 634 3 698 3 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 627 0 11 G 0 651 0 M 0 634 3 698 3 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 627 0 11 G 0 651 0 M 0 603 1 699 1 E 0 620 0 1 E 0 631 0 5 E 0 653 0 16 E 0 632 0 6 E 0 623 0 7 E 0 624 0 8 E 0 625 0 9 E 0 636 0 10 E 0 637 0 11 E 0 638 0 13 M 0 623 3 699 3 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 627 0 11 G 0 651 0 M 0 623 3 699 3 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 627 0 11 G 0 651 0 M 0 623 3 699 3 E 0 620 0 1 E 0 621 0 5 E 0 630 0 16 E 0 627 0 11 G 0 651 0 S #SHOPS 604 5 9 15 0 0 120 80 0 23 605 9 0 0 0 0 120 80 0 23 606 8 12 13 0 0 120 80 0 23 607 0 19 0 0 0 120 10 0 23 608 0 17 19 0 0 120 10 0 23 622 0 17 0 0 0 120 10 0 23 0 #IMPROGS E #$