#AREADATA Name Thalos~ Builders None~ VNUMs 5200 5299 Credits {10 25} Drkside Thalos~ Security 9 Xplore 0 End #MOBDATA #5200 NAME oldstyle beholder~ SHORT The mighty beholder~ LONG You meet a beholder's deadly gaze! ~ DESCR It has a large central eye that projects an anti-magic ray and ten eyestalks atop the round body which can do anything from charm you to disintegrate you. Beholders are not known for their personality. ~ RACE human~ ACT ABFHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -870 GROUP 0 LEVEL 25 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+500 MDICE 25d9+100 DDICE 4d4+6 REGEN 0 DTYPE none AC -6 -6 -6 2 POS stand stand SEX none GOLD 1128 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #5201 NAME oldstyle lamia beast~ SHORT The lamia~ LONG A strange lamia stands here waiting for her next meal. ~ DESCR This is a creature with the upper torso of a beautiful woman, but the lower body of a four-legged beast. She licks her lips as she looks at you greedily. ~ RACE human~ ACT ACFG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -999 GROUP 0 LEVEL 9 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+110 MDICE 4d9+100 DDICE 1d8+2 REGEN 0 DTYPE none AC 2 2 2 8 POS stand stand SEX female GOLD 50 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #5202 NAME oldstyle mimic chest~ SHORT The mimic~ LONG A strong chest lies in one corner of the room. ~ DESCR A strong, wooden chest bound with iron straps and a heavy pad-lock on the front. ~ RACE human~ ACT ABCFGH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 10 GROUP 0 LEVEL 11 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d8+134 MDICE 5d9+100 DDICE 1d10+2 REGEN 0 DTYPE none AC 1 1 1 8 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #5203 NAME oldstyle mimic boulder~ SHORT The mimic~ LONG Two skeletons lie crushed under a large boulder. ~ DESCR ~ RACE human~ ACT ABCFGH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -10 GROUP 0 LEVEL 11 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d8+134 MDICE 5d9+100 DDICE 1d10+2 REGEN 0 DTYPE none AC 1 1 1 8 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #5204 NAME oldstyle mimic floor~ SHORT The mimic~ LONG The stone floor of this house has been ripped apart. ~ DESCR ~ RACE human~ ACT ABCFGH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -140 GROUP 0 LEVEL 11 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d8+134 MDICE 5d9+100 DDICE 1d10+2 REGEN 0 DTYPE none AC 1 1 1 8 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #5205 NAME oldstyle mimic pottery~ SHORT The mimic~ LONG Some broken shards of pottery lie strewn about the floor. ~ DESCR ~ RACE human~ ACT ABCFGH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 11 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d8+134 MDICE 5d9+100 DDICE 1d10+2 REGEN 0 DTYPE none AC 1 1 1 8 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #5206 NAME oldstyle mimic planks~ SHORT The mimic~ LONG A few wooden planks lie stacked on a low shelf. ~ DESCR ~ RACE human~ ACT ABCFGH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 11 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d8+134 MDICE 5d9+100 DDICE 1d10+2 REGEN 0 DTYPE none AC 1 1 1 8 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #5207 NAME oldstyle lizard horned~ SHORT The horned lizard~ LONG A small horned lizard flicks his tongue and slithers away. ~ DESCR A cute little lizard, that is, if you like reptiles! ~ RACE lizard~ ACT AH AFF 0 OFF EFNR IMM 0 RES L VULN I WSPEC 0 ALIGN 0 GROUP 0 LEVEL 3 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+35 MDICE 1d9+100 DDICE 1d6+0 REGEN 0 DTYPE none AC 7 7 7 10 POS stand stand SEX none GOLD 0 FORM AGXc PARTS ACDEFHKQV SIZE medium DMOD 100 AMOD 0 QUEST 0 End #5208 NAME oldstyle golem stone~ SHORT The stone golem~ LONG In the corner you see a large, stone golem faithfully standing watch. ~ DESCR It is a big chunk of rock that has been magically formed into a giant stone creature. He stands here still guarding the city. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 600 GROUP 0 LEVEL 25 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+550 MDICE 12d9+100 DDICE 2d10+7 REGEN 0 DTYPE none AC -7 -7 -7 6 POS stand stand SEX none GOLD 212 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #5200 NAME mithril vest~ SHORT a mithril vest~ DESCR A vest made of mithril plates lies heaped on the floor.~ MAT mineral~ TYPE armor ABCD BDE AE BE 0 EXTRA 1 2 0 1088 WEAR AD LEVEL 26 WEIGHT 26 COST 7600 COND 100 Affect O 1 2 0 Affect O 19 1 0 End #5201 NAME helm mithril~ SHORT a mithril helm~ DESCR Here lies a large mithril helm.~ MAT mineral~ TYPE armor ABD CE ACD BCD 0 EXTRA 1 2 0 1088 WEAR AE LEVEL 27 WEIGHT 21 COST 3400 COND 100 Affect O 18 2 0 End #5202 NAME gauntlets mithril~ SHORT a pair of mithril gauntlets~ DESCR A pair of mithril gauntlets rests on the ground.~ MAT mineral~ TYPE armor D ABCD BD BD 0 EXTRA 1 2 0 1088 WEAR AH LEVEL 25 WEIGHT 16 COST 2700 COND 100 Affect O 19 1 0 Affect O 18 1 0 End #5203 NAME sleeves mithril~ SHORT some mithril sleeves~ DESCR A set of mithril sleeves lies on the ground.~ MAT mineral~ TYPE armor BD AE ABD CD 0 EXTRA 1 2 0 1088 WEAR AI LEVEL 25 WEIGHT 21 COST 2700 COND 100 Affect O 19 1 0 Affect O 18 1 0 End #5204 NAME boots mithril~ SHORT a pair of mithril boots~ DESCR A pair of mithril boots stands has been left here.~ MAT mineral~ TYPE armor D ABCD BD BD 0 EXTRA 1 2 0 1088 WEAR AG LEVEL 25 WEIGHT 18 COST 3100 COND 100 Affect O 2 1 0 Affect O 18 1 0 End #5205 NAME leggings mithril~ SHORT a set of mithril leggings~ DESCR A set of mithril leggings lie here unattended.~ MAT mineral~ TYPE armor D ABCD BD BD 0 EXTRA 1 2 0 1088 WEAR AF LEVEL 25 WEIGHT 22 COST 3100 COND 100 Affect O 2 1 0 Affect O 18 1 0 End #5206 NAME girth mithril~ SHORT a mithril girth~ DESCR A large iron girth lies at your feet.~ MAT mineral~ TYPE armor D BCD AD AD 0 EXTRA 1 2 0 1088 WEAR AL LEVEL 26 WEIGHT 10 COST 5200 COND 100 Affect O 5 2 0 End #5207 NAME breast plate iron~ SHORT a battered iron breast plate~ DESCR A battered iron breast plate lies here.~ MAT mineral~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AD LEVEL 4 WEIGHT 26 COST 9100 COND 100 Affect O 18 -6 0 End #5208 NAME shield iron~ SHORT a sturdy iron shield~ DESCR A small, but sturdy, iron shield has been left here.~ MAT mineral~ TYPE armor BCE BCF DE BDE 0 EXTRA 1 2 0 576 WEAR AJ LEVEL 24 WEIGHT 32 COST 4400 COND 100 Affect O 20 -2 0 Affect O 20 -2 0 End #5210 NAME potion black~ SHORT a black potion~ DESCR A jet black potion sits upright waiting to be taken.~ MAT mineral~ TYPE potion 16 'blindness' 'cure poison' 'giant strength' '' EXTRA 1 2 0 96 WEAR A LEVEL 11 WEIGHT 8 COST 880 COND 100 End #5211 NAME potion orange~ SHORT an orange potion~ DESCR A small orange potion lies here.~ MAT mineral~ TYPE potion 20 'detect hidden' '' '' '' EXTRA 1 2 0 96 WEAR A LEVEL 4 WEIGHT 8 COST 400 COND 100 End #5214 NAME ball quartz~ SHORT a smooth quartz ball~ DESCR A smooth quartz ball lies here gleaming.~ MAT mineral~ TYPE light 0 0 ABCFGHIJ 0 0 EXTRA 1 1 0 64 WEAR AO LEVEL 0 WEIGHT 8 COST 50 COND 100 End #5215 NAME scroll tattered~ SHORT a tattered scroll~ DESCR A worn and tattered scroll has been left here.~ MAT mineral~ TYPE scroll 24 'enchant weapon' '' '' '' EXTRA 1 1 0 64 WEAR A LEVEL 8 WEIGHT 8 COST 1280 COND 100 End #5216 NAME scroll bound~ SHORT a bound scroll~ DESCR A bound scroll of detection lies at your feet.~ MAT mineral~ TYPE scroll 15 'detect evil' 'detect invis' 'detect magic' '' EXTRA 1 1 0 64 WEAR A LEVEL 0 WEIGHT 8 COST 500 COND 100 End #5217 NAME flute silver~ SHORT a silver flute~ DESCR A brilliant silver flute glimmers from beneath a rock.~ MAT mineral~ TYPE instrument 0 0 0 0 0 EXTRA 1 2 0 65 WEAR AO LEVEL 9 WEIGHT 8 COST 3300 COND 100 Affect O 2 -2 0 End #5218 NAME talisman demon~ SHORT a demon-faced talisman~ DESCR A demon-faced talisman glares at you angrily.~ MAT mineral~ TYPE jewelry 0 0 0 0 0 EXTRA 1 2 0 65 WEAR AC LEVEL 0 WEIGHT 10 COST 0 COND 100 Affect O 2 -8 0 Affect O 1 -10 0 End #5219 NAME venison chunk~ SHORT a chunk of venison~ DESCR A large chunk of venison sits here ready to be eaten.~ MAT mineral~ TYPE food 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 End #5220 NAME fountain water~ SHORT a large cracked fountain~ DESCR Some stagnant water lies in the bottom of the fountain.~ MAT mineral~ TYPE fountain 10 10 'water' 0 0 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 End #5221 NAME two-handed two sword~ SHORT a two-handed sword~ DESCR A nice two-handed sword hangs on a hook in the wall.~ MAT mineral~ TYPE weapon sword 2 12 chop F EXTRA 1 2 0 1088 WEAR AN LEVEL 26 WEIGHT 20 COST 3300 COND 100 Affect O 19 3 0 Affect O 18 2 0 End #5222 NAME robe black silk~ SHORT a black silk robe~ DESCR A black silk robe lies heaped in one corner.~ MAT mineral~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AK LEVEL 5 WEIGHT 21 COST 410 COND 100 Affect O 12 10 0 End #5223 NAME cloak green~ SHORT a dark green cloak~ DESCR A beautiful dark green cloak has been dropped by someone.~ MAT mineral~ TYPE armor C D AC AC 0 EXTRA 1 2 0 576 WEAR AC LEVEL 20 WEIGHT 10 COST 1600 COND 100 Affect O 13 5 0 End #5224 NAME seal ebony~ SHORT an engraved ebony seal~ DESCR A small, engraved ebony seal is here.~ MAT mineral~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 End #5225 NAME desk curved~ SHORT the desk~ DESCR A dirty, crumbling curved desk is here.~ MAT mineral~ TYPE container 100 ACD 5224 100 100 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 End #5226 NAME seal ivory~ SHORT an engraved ivory seal~ DESCR A small, engraved ivory seal lies here.~ MAT mineral~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 End #5227 NAME cabinet glass~ SHORT the glass cabinet~ DESCR A broken glass cabinet is here.~ MAT mineral~ TYPE container 500 ACD 5226 100 100 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 End #5228 NAME arm rotted~ SHORT a rotten arm~ DESCR A rotted arm floats lazily by your feet.~ MAT mineral~ TYPE food 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 End #5230 NAME stone pale blue~ SHORT a pale blue stone~ DESCR A pale blue stone sits here.~ MAT mineral~ TYPE gem 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AQ LEVEL 5 WEIGHT 8 COST 550 COND 100 Affect O 1 1 0 End #5231 NAME stone scarlet blue~ SHORT a scarlet and blue stone~ DESCR A pretty scarlet and blue stone has been dropped here.~ MAT mineral~ TYPE gem 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AQ LEVEL 5 WEIGHT 8 COST 550 COND 100 Affect O 3 1 0 End #5232 NAME stone blue incandescent~ SHORT an incandescent blue stone~ DESCR A small incandescent blue stone lies here.~ MAT mineral~ TYPE gem 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AQ LEVEL 5 WEIGHT 8 COST 550 COND 100 Affect O 4 1 0 End #5233 NAME stone red deep~ SHORT a deep red stone~ DESCR Someone has left a deep red stone here.~ MAT mineral~ TYPE gem 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AQ LEVEL 5 WEIGHT 8 COST 550 COND 100 Affect O 2 1 0 End #5234 NAME stone pink~ SHORT a pink stone~ DESCR A tiny pink stone lies at your feet.~ MAT mineral~ TYPE gem 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AQ LEVEL 5 WEIGHT 8 COST 550 COND 100 Affect O 5 1 0 End #5235 NAME stone pearly white~ SHORT a pearly white stone~ DESCR This pearly white stone would probably sell for a good price.~ MAT mineral~ TYPE gem 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AQ LEVEL 5 WEIGHT 8 COST 11 COND 100 Affect O 13 1 0 End #5237 NAME stone lavender green~ SHORT a lavender and green stone~ DESCR A stunning lavender and green stone rests on the ground.~ MAT mineral~ TYPE gem 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AQ LEVEL 0 WEIGHT 8 COST 150 COND 100 Affect O 20 -1 0 End #5239 NAME stone grey dull~ SHORT a dull grey stone~ DESCR You can barely make out a dull grey stone on the ground.~ MAT mineral~ TYPE gem 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 10 COND 100 End #5241 NAME stone pink green~ SHORT a pink and green stone~ DESCR A bright pink and green stone has been left here.~ MAT mineral~ TYPE gem 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AQ LEVEL 0 WEIGHT 8 COST 500 COND 100 Affect O 18 -5 0 End #5243 NAME stone clear~ SHORT a clear stone~ DESCR A odd clear stone lies at your feet.~ MAT mineral~ TYPE gem 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AQ LEVEL 0 WEIGHT 8 COST 100 COND 100 Affect O 17 3 0 End #5250 NAME mandolin~ SHORT a mandolin~ DESCR A mandolin lies against the wall.~ MAT mineral~ TYPE staff 13 3 3 'cure critical' 0 EXTRA 1 1 0 64 WEAR AO LEVEL 9 WEIGHT 8 COST 2500 COND 100 End #5251 NAME harp golden~ SHORT a golden harp~ DESCR A battered golden harp has been tipped over.~ MAT mineral~ TYPE instrument 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AO LEVEL 7 WEIGHT 8 COST 2700 COND 100 Affect O 2 -2 0 End #5252 NAME long dagger slim~ SHORT a long slim dagger~ DESCR A long slim dagger has been left here.~ MAT mineral~ TYPE weapon dagger 2 5 pierce 0 EXTRA 1 1 0 64 WEAR AN LEVEL 8 WEIGHT 5 COST 590 COND 100 Affect O 19 1 0 Affect O 18 1 0 End #0 #ROOMDATA #5200 NAME The Grand Gate of Thalos~ DESCR You stand in the archway of a gigantic stone archway. The two steel gates have been forced open and have rusted in place. A hollow gust of wind blows by you into the deserted, and seemingly destroyed, city. ~ FLAGS 0 Sect 1 DOOR 1 You see a trail out of this blasted place. ~ ~ 0 0 5256 DOOR 3 You see devastation everywhere. Houses lie in ruin and skeletons litter the streets. You see strange beasts stalking the shadows. ~ ~ 0 0 5201 End #5201 NAME Main Street~ DESCR This was once a magnificent street, but now is in total ruin. The streets are barren and windswept and the silence is unending. A dark alley leads north and south. Howls and screams echo through the deserted city. ~ FLAGS 0 Sect 1 DOOR 0 It's a dark alley. ~ ~ 0 0 5239 DOOR 1 The entrance to the city lies this way. ~ ~ 0 0 5200 DOOR 2 It's a dark alley. ~ ~ 0 0 5255 DOOR 3 Main Street lies this way. ~ ~ 0 0 5202 End #5202 NAME Main Street~ DESCR This was once a magnificent street, but now is in total ruin. The streets are barren and windswept and the silence is unending. On one side is a collapsed house while on the other is the entrance to a large ruined mansion. Eerie sounds echo within the mansion. Near the center of town you see a large domed building, relatively intact. ~ FLAGS 0 Sect 1 DOOR 0 The remnants of a store lie this way. ~ ~ 0 0 5236 DOOR 1 ~ ~ 0 0 5201 DOOR 2 It looks like what used to be the main building in the city. ~ ~ 0 0 5232 DOOR 3 A withered garden path lies this way. ~ ~ 0 0 5203 End #5203 NAME A Garden Path~ DESCR A circular path surrounds a magnificent domed temple in the center of the city. Flowers have withered away and the once lush trees are bare. Vines and ivy snake up the sides of the temple and entangle themselves around your feet. A sudden volley of howls pierces the air. ~ FLAGS 0 Sect 1 DOOR 0 The garden path continues around the building. ~ ~ 0 0 5204 DOOR 1 This is the main street leading to the city's entrance ~ ~ 0 0 5202 DOOR 2 The garden path continues around the building. ~ ~ 0 0 5206 DOOR 3 Inside the temple, small patches of light shoot through each doorway as well as a few holes in the ceiling. ~ ~ 0 0 5250 End #5204 NAME A Garden Path~ DESCR A circular path surrounds a magnificent domed temple in the center of the city. Flowers have withered away and the once lush trees are bare. Vines and ivy snake up the sides of the temple and entangle themselves around your feet. A sudden volley of howls pierces the air. ~ FLAGS 0 Sect 1 DOOR 0 A side street leads off to the northern half of the city. ~ ~ 0 0 5211 DOOR 2 The garden path continues around the building. ~ ~ 0 0 5203 DOOR 3 The garden path continues around the building. ~ ~ 0 0 5205 End #5205 NAME A Garden Path~ DESCR A circular path surrounds a magnificent domed temple in the center of the city. Flowers have withered away and the once lush trees are bare. Vines and ivy snake up the sides of the temple and entangle themselves around your feet. A sudden volley of howls pierces the air. ~ FLAGS 0 Sect 1 DOOR 1 The garden path continues around the building. ~ ~ 0 0 5204 DOOR 2 Inside the temple, small patches of light shoot through each doorway as well as a few holes in the ceiling. ~ ~ 0 0 5250 End #5206 NAME A Garden Path~ DESCR A circular path surrounds a magnificent domed temple in the center of the city. Flowers have withered away and the once lush trees are bare. Vines and ivy snake up the sides of the temple and entangle themselves around your feet. A sudden volley of howls pierces the air. ~ FLAGS 0 Sect 1 DOOR 0 The garden path continues around the building. ~ ~ 0 0 5203 DOOR 2 A small side street leads to the southern half of the city. ~ ~ 0 0 5212 End #5207 NAME The market place~ DESCR You stand in the middle of a large square lined on each side with baskets, carts, and stands of all shapes and sizes. Abandoned, these little shops still contain some of their goods once sold to a demanding public. ~ FLAGS 0 Sect 1 DOOR 0 A small table has been toppled over, spilling fine jewelery and gems onto the ground. ~ ~ 0 0 5225 DOOR 2 Rotted remains of fruits and vegetables lie strewn about. ~ ~ 0 0 5220 DOOR 3 The market place continues. ~ ~ 0 0 5208 End #5208 NAME The market place~ DESCR You stand at the end of the market square. Stands and carts line each side, filled with remnants of fine foods and exquisite goods. ~ FLAGS 0 Sect 1 DOOR 0 Tattered carpets and ruined bales of silk sit idly by a run down stand. ~ ~ 0 0 5222 DOOR 1 The center of the market lies this way. ~ ~ 0 0 5207 DOOR 2 From the massive stench, this must have been a meat and poultry stand. It lies totally bare. ~ ~ 0 0 5217 End #5209 NAME A Side Street~ DESCR This small side street leads east and west into back alleys while to the south you see the temple. The incessant howling tears at your mind. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 0 5243 DOOR 2 ~ ~ 0 0 5210 DOOR 3 ~ ~ 0 0 5228 End #5210 NAME A Side Street~ DESCR You are in the common section of the city. Ruined buildings made of clay and stone is all the view has to offer. Most of these homes are nothing but piles of rubble, but some look almost safe enough to venture into. The street continues north and south and buildings line the street. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 0 5209 DOOR 1 A small doorway leads into a partially collapsed house. ~ ~ A -1 5244 DOOR 2 ~ ~ 0 0 5211 DOOR 3 A small clay dwelling sits here. ~ ~ 0 0 5226 End #5211 NAME A Side Street~ DESCR This small side street leads away from the garden path to the south. Around you stand large piles or rubble where the houses of commoners used to be. A lone howl makes you worry greatly about your safety here. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 0 5210 DOOR 1 An unusually tall dwelling stands looming over you. ~ ~ 0 0 5237 DOOR 2 A garden path circles around the temple. ~ ~ 0 0 5204 DOOR 3 Here lies a small stone house with a thatched roof. ~ ~ 0 0 5227 End #5212 NAME A side street~ DESCR This small side street leads south away from the temple into the business section of town. The destruction that leveled this city was not biased; these important looking buildings have been almost totally destroyed. There is a hole in the wall of a very large structure to the east. ~ FLAGS 0 Sect 1 DOOR 0 A small garden path encircles the temple. ~ ~ 0 0 5206 DOOR 1 This possibly could be the city hall. ~ ~ 0 0 5232 DOOR 2 ~ ~ 0 0 5213 DOOR 3 Inside the building you see long pieces of metal, an oven, and some anvils. ~ ~ 0 0 5221 End #5213 NAME A side street~ DESCR This small side street is lined with the remains of once great buildings. To the north is a dark, foreboding structure while to the east lies the entrance to a small tavern. The street continues north and south. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 0 5212 DOOR 1 From the looks of it, this was once a two story abode. The entire second floor has collapsed leaving a very little part of the bar still free from debris. ~ ~ 0 0 5230 DOOR 2 ~ ~ 0 0 5214 DOOR 3 This seems to be the only guild house in the entire city. Its dark nature makes you wonder about its origins. ~ ~ 0 0 5219 End #5214 NAME A side street~ DESCR You are at the end of a long street leading to the center of the city. A long dark alley runs east and west. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 0 5213 DOOR 1 ~ ~ 0 0 5251 DOOR 2 ~ ~ 0 0 5229 DOOR 3 ~ ~ 0 0 5218 End #5215 NAME Under a ruined watchtower~ DESCR You stand at the base of a tall watchtower built to protect the city from invaders. From the looks of things, it did not do a good job. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 0 5216 DOOR 1 ~ ~ 0 0 5218 DOOR 4 ~ ~ 0 0 5247 End #5216 NAME A back alley~ DESCR This alley leads to the rear of what used to be a meat stand. You wince at the stench. South is one of the city watchtowers. ~ FLAGS 0 Sect 1 DOOR 0 You see the back-side of the market place meat stand. ~ ~ 0 0 5217 DOOR 2 A tall watchtower stands a silent vigil over the city. ~ ~ 0 0 5215 End #5217 NAME The meat stand~ DESCR A large stand has been set up here with metal hooks and wooden racks in the background. Hanging on the hooks are very small scraps of meat and other game. This stand is relatively empty, and a sudden burst of howling and screaming makes you realize why this is so. ~ FLAGS 0 Sect 1 DOOR 0 The market place lies this way. ~ ~ 0 0 5208 DOOR 1 This is a cart full of rotted vegetables and fruits. ~ ~ 0 0 5220 DOOR 2 ~ ~ 0 0 5216 End #5218 NAME A back alley~ DESCR A narrow alley leads east to a wider street and west to one of the city watchtowers. ~ FLAGS 0 Sect 1 DOOR 1 A small side street greets you. ~ ~ 0 0 5214 DOOR 3 A tall watchtower stands a silent vigil over the city. ~ ~ 0 0 5215 End #5219 NAME The guild house~ DESCR You are standing in what once was this city's ONLY guild house. Tables and chairs have been smashed and broken weapons lie strewn about the floor as if some massive battle had taken place here. Draped along the back wall is a tattered, jet-black banner with the symbol of the Darkside set upon it. ~ FLAGS 0 Sect 1 DOOR 1 A small side street runs past the building. ~ ~ 0 0 5213 End #5220 NAME The produce stand~ DESCR A large cart sits here carrying rotted fruit and vegetables. Flys swarm all about what seems to be the last remaining bits of food left in the city. ~ FLAGS 0 Sect 1 DOOR 0 The market place is deserted. ~ ~ 0 0 5207 DOOR 3 A strong stench emanates from the meat stand next to you. ~ ~ 0 0 5217 End #5221 NAME The smithy~ DESCR In here you find tools and anvils used to make various weapons and items. The walls have been stripped clean and only a few incomplete pieces of armor and weaponry are left. ~ FLAGS 0 Sect 1 DOOR 1 A small side street runs past the building. ~ ~ 0 0 5212 End #5222 NAME The tapestry stand~ DESCR Tattered and torn tapestries and rugs lie heaped in piles. Fancy robes and various articles of clothing are now just rags. You stare at the strange piles for a long time until a piercing howl makes you think these might be beds. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 0 5223 DOOR 1 A fine jewelry stand lies in ruin next to you. ~ ~ 0 0 5225 DOOR 2 The market place is deserted. ~ ~ 0 0 5208 End #5223 NAME A back alley~ DESCR A narrow alley leads north to one of the city watchtowers while to the south there lies a market stand full of torn clothes and rugs. ~ FLAGS 0 Sect 1 DOOR 0 A tall watchtower stands a silent vigil over the city. ~ ~ 0 0 5224 DOOR 2 ~ ~ 0 0 5222 End #5224 NAME Under the watchtower~ DESCR You stand under one of the city watchtowers built to protect the city from invaders. Obviously, it failed. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 0 5228 DOOR 2 ~ ~ 0 0 5223 DOOR 4 Above you looms a tall watchtower. ~ ~ 0 0 5246 End #5225 NAME The jewelery stand~ DESCR A table has been tipped over, spilling fine jewelery and gems across the market place. Most of these trinkets are battered and tarnished and few would have any value anymore. ~ FLAGS 0 Sect 1 DOOR 2 The market place is deserted. ~ ~ 0 0 5207 DOOR 3 Next to you is a stand full of ruined clothes and rugs. ~ ~ 0 0 5222 End #5226 NAME A ruined clay dwelling~ DESCR This was once a very plain house with nothing more than a few chairs and a bed. A cold fireplace suggests that the city has been abandoned for quite a while. Almost nothing remains of this humble abode. ~ FLAGS 0 Sect 1 DOOR 1 Outside is a small side street. ~ ~ 0 0 5210 End #5227 NAME A collapsed stone dwelling~ DESCR This small house has completely collapsed upon itself leaving piles of debris here and there. A few rafters still stand with thatched straw hanging down and a hot wind gusts through the hollow dwelling. ~ FLAGS 0 Sect 1 DOOR 1 A small side street runs past the house. ~ ~ 0 0 5211 End #5228 NAME A back alley~ DESCR A narrow alley leads east to one of the city watchtowers and west to a small side street. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 0 5209 DOOR 3 ~ ~ 0 0 5224 End #5229 NAME An abandoned shop~ DESCR From the outside this place looks like an ordinary pile of rubble, but inside these cramped quarters you discover what used to be a shop filled with armor, weapons, and various other goods. A small sign flutters in the wind. ~ FLAGS 0 Sect 1 DOOR 0 A small side street runs past the shop. ~ ~ 0 0 5214 End #5230 NAME The Tavern of the Sun~ DESCR A glorious place in it's prime, this tavern now lies in ruin; tables and chairs are broken scattered, bottles and glasses shattered, and a small performance stage crushed. Musical instruments and personal belongings lie under the rubble, but the people they once belonged to are not with them. Looking up you see that the entire second floor and roof has fallen in, leaving a gaping hole above. ~ FLAGS 0 Sect 1 DOOR 3 A small side street runs past the tavern. ~ ~ 0 0 5213 End #5231 NAME South wing of the city hall~ DESCR You stand in a large room attached to this end of the hallway which leads back north to the reception area. Pedestals and columns have fallen and most of the valuable items have been taken, leaving worthless debris. A few chairs have survived, as well as a large curved desk. To the east is a vine-covered archway leading out into a private courtyard. ~ FLAGS 0 Sect 1 DOOR 0 The long hallway leads back to the main reception area of the city hall. ~ ~ 0 0 5232 DOOR 1 ~ ~ 0 0 5234 End #5232 NAME The city hall~ DESCR This is the main reception area of Thalos' city hall. The walls have been charred and scored massively and debris is spread from wall to wall. A large gaping hole in the west wall allows you to see out to one of the city's side streets. Obviously no one will be seeing you through today. Hallways lead south and east. ~ FLAGS 0 Sect 1 DOOR 0 Main street runs past the city hall. ~ ~ 0 0 5202 DOOR 1 A hallway leads to the east wing of the city hall. ~ ~ 0 0 5233 DOOR 2 A hallway leads to the south wing of the city hall. ~ ~ 0 0 5231 DOOR 3 ~ ~ 0 0 5212 End #5233 NAME East wing of the city hall~ DESCR Here lies the remnants of a fancy office, possibly the mayor's. A few withered plants and broken pieces of furniture make this place anything but fancy, though. The only thing remaining intact here is a large glass cabinet. A long hallway leads west back to the reception area and an ivy-covered archway leads south into a private courtyard. ~ FLAGS 0 Sect 1 DOOR 2 ~ ~ 0 0 5234 DOOR 3 ~ ~ 0 0 5232 End #5234 NAME The private gardens and courtyard of Thalos~ DESCR What a shame that this mass destruction also touched this once beautiful place. The temple's garden path has nothing on this garden. Flowers and trees have been smashed into the ground and lawn benches thrown through walls. A large marble fountain in the center of the courtyard still stands, though, defying any attempts to destroy its beauty. Above stands the remnants of one of the watchtowers. Archways north and west lead back into the city hall. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 0 5233 DOOR 3 ~ ~ 0 0 5231 End #5235 NAME A small guard house~ DESCR This was once the barracks for Thalos' cityguards. Now just an empty shell, this small shack still stands guarding the entrance both to the city and to the city hall. ~ FLAGS 0 Sect 1 DOOR 1 The alley runs by this building. ~ ~ 0 0 5255 End #5236 NAME A collapsed home~ DESCR All that's left of this house is a few scattered piles of rubble and a very large blast crater. Obviously someone or something important was once housed here. A shrieking howl chills your blood. ~ FLAGS 0 Sect 1 DOOR 2 Main street runs past this ruined home. ~ ~ 0 0 5202 End #5237 NAME A tall dwelling~ DESCR This seems to be the tallest structure remaining in the city. At one time this could have been an inn of some sort, but now it's just a mess. The back wall as been completely knocked down revealing an entrance into another building through yet another collapsed wall. Between the two buildings are a few blast craters and boulders. An old set of wooden steps leads up to a creaking second floor. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 0 5238 DOOR 3 A small side street winds past the dwelling. ~ ~ 0 0 5211 DOOR 4 The stairs and even the entire second floor itself looks very unsafe for travel. Gusts of wind make them creak and shudder. ~ ~ 0 0 5245 End #5238 NAME A small shack~ DESCR This cramped dwelling could not have housed more than one person. Now with the back wall missing, it could hold many more. Looking around you find broken shelves and workbenches with various vials and pouches spilling contents all across the floor. This was possibly the magic shop of the city. The doorway to the east is blocked, making the only exit back west. ~ FLAGS 0 Sect 1 DOOR 3 ~ ~ 0 0 5237 End #5239 NAME A back alley~ DESCR A narrow back alley goes south to main street and north towards a watchtower. A mass of howls catches you off guard. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 0 5240 DOOR 2 Main street runs past here. ~ ~ 0 0 5201 End #5240 NAME A back alley~ DESCR A narrow back alley leads north to one of the city watchtowers and south towards main street. To the west is a doorway to a small house blocked by debris. ~ FLAGS 0 Sect 1 DOOR 0 A tall watchtower stands a silent vigil over the city. ~ ~ 0 0 5241 DOOR 2 ~ ~ 0 0 5239 End #5241 NAME Under a watchtower~ DESCR You stand under a tall watchtower. Narrow back alleys lead west and south and a very weak looking ladder leads up into the tower. ~ FLAGS 0 Sect 1 DOOR 2 ~ ~ 0 0 5240 DOOR 3 ~ ~ 0 0 5243 DOOR 4 Winds howl high above your head in the tower above. ~ ~ 0 0 5248 End #5242 NAME A bath house~ DESCR This was once the bath house for the commoners of the city. Hot steamy water still wells up from a hole in the floor. Obviously there is a hot spring located under the city (making the decision to put a city here seem much more reasonable). Closer inspection of the water yields a dead body floating around in it, skin melted away from months of floating in there. The west wall has collapsed revealing another collapsed house. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 0 5243 DOOR 3 The wall has collapsed on the adjoining house, creating a new opening in it. ~ ~ 0 0 5244 DOOR 5 ~ ~ 0 0 17197 End #5243 NAME A back alley~ DESCR A narrow back alley leads west to a small side street and east to one of the city watchtowers. Great amounts of steam issue forth from the building to the south. ~ FLAGS 0 Sect 1 DOOR 1 A watchtower stands a silent vigil over the city. ~ ~ 0 0 5241 DOOR 2 ~ ~ 0 0 5242 DOOR 3 A side street runs by here. ~ ~ 0 0 5209 End #5244 NAME An upright house~ DESCR This home is practically the only one around that is still standing. Except for the massive hole in the east wall, everything else looks intact, including the windows. Great amounts of steam issue forth from the hole in the east wall. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 0 5242 DOOR 3 A small side street runs past the house. ~ ~ 0 0 5210 End #5245 NAME On the second floor~ DESCR The minute you step off onto this floor you realize it was a mistake. The old rotted floorboards suddenly give way and you fall down, impaling yourself on jagged boards below. You've fallen, and you can't get up! ! ! ~ FLAGS 6299652 Sect 1 End #5246 NAME The north-west watchtower~ DESCR You stand atop one of the city watchtowers. The view is magnificent from here and you can see all the way to the western mountains. No wonder this place stood for so long. ~ FLAGS 0 Sect 1 DOOR 5 The city lies below. ~ ~ 0 0 5224 End #5247 NAME The south-west watchtower~ DESCR You stand atop one of the city watchtowers. The view is magnificent from here and you can see all the way to the western mountains. To the south the desert stretches to the horizon. No wonder this place stood for so long. ~ FLAGS 0 Sect 1 DOOR 5 The city lies below. ~ ~ 0 0 5215 End #5248 NAME The north-east watchtower~ DESCR You stand atop one of the city watchtowers. The view is magnificent from here and you can see a great floating pyramid to the north-east. Desert sand stretches to the horizon. No wonder this place stood for so long. ~ FLAGS 0 Sect 1 DOOR 5 The city lies below. ~ ~ 0 0 5241 End #5250 NAME The Temple of Thalos~ DESCR You stand within one of the most holy places in the realm. This stunning domed temple once housed the city's worshipers en masse. Unfortunately, it succumbed to the destruction brought on this city. Long benches lie toppled and the altar desecrated. Large chunks of stone have fallen from the walls and roof, sending sunlight streaming in on you. A few books lie about, conveying to you a holy message in a strange tongue. Wind gusts through the four archways and howls and screams can be heard from all parts of the city. ~ FLAGS 0 Sect 1 DOOR 0 A side street leads to the northern half of the city. ~ ~ 0 0 5205 DOOR 1 Main street leads out to the main gate of the city. ~ ~ 0 0 5203 End #5251 NAME A back alley~ DESCR A narrow alley leads east to a wider street and west to one of the city watchtowers. ~ FLAGS 0 Sect 1 DOOR 1 A tall watchtower stands a silent vigil over the city. ~ ~ 0 0 5252 DOOR 3 A small side street greets you. ~ ~ 0 0 5214 End #5252 NAME Under a ruined watchtower~ DESCR You stand at the base of a tall watchtower built to protect the city from invaders. From the looks of things, it did not do a good job. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 0 5253 DOOR 3 ~ ~ 0 0 5251 DOOR 4 ~ ~ 0 0 5254 End #5253 NAME A back alley~ DESCR A narrow alley leads south to one of the city watchtowers. ~ FLAGS 0 Sect 1 DOOR 0 The alley continues to the north. ~ ~ 0 0 5255 DOOR 2 A tall watchtower stands a silent vigil over the city. ~ ~ 0 0 5252 End #5254 NAME The south-east watchtower~ DESCR You stand atop one of the city watchtowers. The view is magnificent from here and you can see all the way to the western mountains. To the south the desert stretches to the horizon. No wonder this place stood for so long. There is a small plaque on the stones. ~ FLAGS 0 Sect 1 EDESC sign plaque~ This extension to Thalos, along with the dwarf forest, is made by Hatchet for any Merc Mud. Copyright 1992 ~ DOOR 5 The city lies below. ~ ~ 0 0 5252 End #5255 NAME A back alley~ DESCR A narrow alley leads north to the main street, and south toward a tall watchtower. A ruined building is to the west. ~ FLAGS 0 Sect 1 DOOR 0 You see main street. ~ ~ 0 0 5201 DOOR 2 ~ ~ 0 0 5253 DOOR 3 It looks in bad shape inside, but structurally intact. ~ ~ 0 0 5235 End #5256 NAME A trail at the end of the dwarf forest~ DESCR The trail ends here, with short, dry stumps of trees all around you. To the west, you can see the ruins of a huge city. Something about it gives you an uneasy feeling. To the east is your way back to home and safety. ~ FLAGS 0 Sect 2 DOOR 1 You see the trail. ~ ~ 0 0 5257 DOOR 3 You see Thalos! ~ ~ 0 0 5200 End #5257 NAME A trail at the end of the dwarf forest~ DESCR A side trail here leads from the dwarf forest. It is definitely drier and hotter here. The trail continues to the west, and to the east, you see the T-intersection. ~ FLAGS 0 Sect 2 DOOR 1 You see the intersection. ~ ~ 0 0 5258 DOOR 3 You see the trail continue on. ~ ~ 0 0 5256 End #5258 NAME The dwarf forest~ DESCR You see more stunted trees here. A side trail leads west from here. To the east, you THINK you see a trail, but you can never be sure. ~ FLAGS 0 Sect 3 DOOR 0 You see the trail lead back north. ~ ~ 0 0 5259 DOOR 1 You can't see into the gloom of this forest. ~ ~ 0 0 5262 DOOR 3 You see the trail branch off. ~ ~ 0 0 5257 End #5259 NAME The dwarf forest~ DESCR You see more stunted trees here. It looks almost as if this place was cursed by a god to be short and dry. The trail leads north and south. ~ FLAGS 0 Sect 3 DOOR 0 You see the trail continue north. ~ ~ 0 0 5260 DOOR 2 You see the trail continue south. ~ ~ 0 0 5258 End #5260 NAME The dwarf forest~ DESCR You see more stunted trees here. It looks almost as if this place was cursed by a god to be short and dry. The trail leads north and south. ~ FLAGS 0 Sect 3 DOOR 0 You see the trail continue north. ~ ~ 0 0 5261 DOOR 2 You see the trail continue south. ~ ~ 0 0 5259 End #5261 NAME The dwarf forest~ DESCR You see many stunted trees here. You don't see any leaves on these barren trees. No grass grows on the ground. ~ FLAGS 0 Sect 3 DOOR 0 You see the trail continue north. ~ ~ 0 0 3502 DOOR 2 You see the trail continue south. ~ ~ 0 0 5260 End #5262 NAME The dwarf forest~ DESCR You see more stunted trees here. It looks almost as if this place was cursed by a god to be short and dry. The trail leads east and west. It looks dark toward the east. ~ FLAGS 0 Sect 3 DOOR 1 You see a darker part of the forest. ~ ~ 0 0 5263 DOOR 3 You see the lighter forest and the T-intersection west. ~ ~ 0 0 5258 End #5263 NAME The darker dwarf forest~ DESCR You see a more dense foliage in these stunted trees. The gloom caused by them is enhanced by a draft coming from all around. The trail turns south from the west. ~ FLAGS 0 Sect 3 DOOR 2 You see nothing in the gloom south of you. ~ ~ 0 0 5264 DOOR 3 You see the dwarf forest. ~ ~ 0 0 5262 End #5264 NAME The darker dwarf forest~ DESCR You see a more dense foliage in these stunted trees. The gloom caused by them is enhanced by a draft coming from all around. The trail turns east from the north. ~ FLAGS 0 Sect 3 DOOR 0 You see nothing in the gloom north of you. ~ ~ 0 0 5263 DOOR 1 You see nothing in the gloom east of you. ~ ~ 0 0 5265 End #5265 NAME The darker dwarf forest~ DESCR You see a more dense foliage in these stunted trees. The gloom caused by them is enhanced by a draft coming from all around. The trail leads east and west, and to the south you can make out some withered trees. ~ FLAGS 0 Sect 3 DOOR 1 You see nothing in the gloom east of you. ~ ~ 0 0 5266 DOOR 2 Entrance to the Dead forest ~ ~ 0 0 24200 DOOR 3 You see nothing in the gloom west of you. ~ ~ 0 0 5264 End #5266 NAME The darker dwarf forest~ DESCR You see a more dense foliage in these stunted trees. The gloom caused by them is enhanced by a draft coming from all around. The trail leads down into a valley and west. ~ FLAGS 0 Sect 3 DOOR 3 You see nothing in the gloom west of you. ~ ~ 0 0 5265 DOOR 5 You see the trail lead down into gloom. ~ ~ 0 0 5267 End #5267 NAME A valley in the dark dwarf forest~ DESCR You are in a valley in the dark dwarf forest. Short black grass grows around you. Trails lead in all directions. ~ FLAGS 0 Sect 3 DOOR 0 ~ ~ 0 0 5271 DOOR 1 ~ ~ 0 0 1701 DOOR 2 ~ ~ N 0 5282 DOOR 3 You see a dark fox hole. ~ hole fox~ AB -1 5268 DOOR 4 ~ ~ 0 0 5266 End #5268 NAME A small ugly cave~ DESCR You see a small cave. Skeletons of many types of creatures litter the area. Obviously, no fox lives here! The oppression makes you want to leave and vomit. ~ FLAGS 0 Sect 3 EDESC skeleton skeletons~ Something is strange about these skeletons. Upon further investigation, these skeletons appear illusionary. ~ DOOR 1 You see the exit from here! ~ fox hole~ AB -1 5267 DOOR 2 You see more of the cave. ~ ~ 0 0 5269 End #5269 NAME A small ugly cave~ DESCR You are in a small ugly cave. More skeletons lie around. It is obvious that the owner doesn't want you here. The exit north is still visible. Some writings are on this wall. ~ FLAGS 0 Sect 3 EDESC skeleton skeletons~ Something is strange about these skeletons. Upon further investigation, these skeletons appear illusionary. ~ EDESC writings writing words~ This cave along with the valley and dwarf forest is made by Hatchet for any Merc Mud. Copyright 1992 ~ DOOR 0 You see more of the cave. ~ ~ 0 0 5268 DOOR 5 You see a path leading down into the dark gloom. ~ ~ 0 0 5270 End #5270 NAME Down the path into a dead end~ DESCR You are down the path. There is no obvious exit in this place, exit the one back up north. All around you, you see skeletons. ~ FLAGS 0 Sect 3 EDESC skeleton skeletons~ Something is strange about these skeletons. Upon further investigation, these skeletons appear illusionary. In fact, through the skeletons, you see a secret door! ! ~ DOOR 3 ~ ~ 0 0 29900 DOOR 4 You see your only way back up. ~ ~ 0 0 5269 DOOR 5 ~ ~ 0 0 17096 End #5271 NAME The Valley in the dark dwarf forest~ DESCR You are in a valley in the forest. To the north is a trail out of this dark valley. South is more of this valley. ~ FLAGS 0 Sect 3 DOOR 0 You see a trail away from this gloomy valley. ~ ~ 0 0 5272 DOOR 2 You see more of this gloomy valley. ~ ~ 0 0 5267 End #5272 NAME A dim trail in the dwarf forest~ DESCR You are in a dim trail in the dwarf forest. Not much light passes through here. To the south is a gloomy valley, while to the north the light grows brighter. ~ FLAGS 0 Sect 3 DOOR 0 You can actually see the trail north of you! ~ ~ 0 0 5273 DOOR 2 You can barely see the gloomy valley south of you. ~ ~ 0 0 5271 End #5273 NAME A dim trail in the dwarf forest~ DESCR You are in a dim trail in the dwarf forest. Not much light passes through here. The trail runs north and south, and the light seems to come from the north. To the east, you see a small path into darkness. ~ FLAGS 0 Sect 3 DOOR 0 You see the dim trail lead north. ~ ~ 0 0 5274 DOOR 1 You see the small path. ~ ~ 0 0 5280 DOOR 2 You see the dim trail lead south. ~ ~ 0 0 5272 End #5274 NAME A dim trail in the dwarf forest~ DESCR You are in a dim trail in the dwarf forest. Not much light passes through here. The trail runs north and south, and the light seems to come from the north. ~ FLAGS 0 Sect 3 DOOR 0 You see the dim trail lead north. ~ ~ 0 0 5275 DOOR 2 You see the dim trail lead south. ~ ~ 0 0 5273 End #5275 NAME A bend in the dim trail in the dwarf forest~ DESCR You are in a dim trail in the dwarf forest. Not much light passes through here. The trail runs south and west. The trail west looks much friendlier than the one leading south. ~ FLAGS 0 Sect 3 DOOR 2 You see the dim trail lead south. ~ ~ 0 0 5274 DOOR 3 You see the trail lead west. ~ ~ 0 0 5276 End #5276 NAME A trail in the dwarf forest~ DESCR You are in a trail in the dwarf forest. The trees are stunted and it looks dry around here. The trail leads east and west. It looks dimmer to the east. ~ FLAGS 0 Sect 3 DOOR 1 The trail continues east to the dimmer parts of the forest. ~ ~ 0 0 5275 DOOR 3 The trail continues west. ~ ~ 0 0 5277 End #5277 NAME A trail in the dwarf forest~ DESCR You are in a trail in the dwarf forest. The trees are stunted and it looks dry around here. The trail leads east and west. ~ FLAGS 0 Sect 3 DOOR 0 ~ ~ 0 0 13000 DOOR 1 The trail continues east. ~ ~ 0 0 5276 DOOR 3 The trail continues west. ~ ~ 0 0 5278 End #5278 NAME A trail in the dwarf forest~ DESCR You are in a trail in the dwarf forest. The trees are stunted and it looks dry around here. The trail leads east and west. ~ FLAGS 0 Sect 3 DOOR 1 The trail continues east. ~ ~ 0 0 5277 DOOR 3 The trail continues west. ~ ~ 0 0 5279 End #5279 NAME The bend in the trail in the dwarf forest~ DESCR You are in a bend in the trail in the forest. The trees are stunted, but not so dry around here. The trail leads east, and to the south, you see a waterfall. ~ FLAGS 0 Sect 3 DOOR 1 The trail continues east. ~ ~ 0 -1 5278 DOOR 2 You see a beautiful waterfall. ~ ~ 0 -1 5281 End #5280 NAME A dark bend in the forest~ DESCR You are in a dark bend in the forest. To the west, you see the trail leading back to the dwarven forest, and to the south, you see a dark and dismal path. ~ FLAGS 0 Sect 3 DOOR 2 You see the dark path. ~ ~ 0 0 2300 DOOR 3 You see the trail back to the Dwarven Forest. ~ ~ 0 0 5273 End #5281 NAME By the beautiful waterfall~ DESCR You see a VERY beautiful waterfall here. It looks almost as if diamonds are falling down the mountain. (You reach out and grab and no, it IS only water. ) It looks so nice here, you feel like taking a nap. The trail leads north and south. ~ FLAGS 0 Sect 4 DOOR 0 You see the trail leading north. ~ ~ 0 0 5279 DOOR 3 Beyond the waterfall, you see a muddy track. ~ ~ 0 0 5700 MHRATE -100 100 End #5282 NAME A well-hidden trail~ DESCR Carefully obscured by the surrounding brush, a small trail breaks off from the heart of the forest towards a dry stream bed. The brush to the east and west is incredibly dense, making this small, obscure opening almost fissure like. ~ FLAGS 524288 Sect 3 DOOR 0 ~ ~ N 0 5267 DOOR 2 ~ ~ 0 0 5283 End #5283 NAME A dry streambed~ DESCR Tucked away along the southeastern edge of the dwarf forest are the remains of a small stream. Now, only the dry, cracked earth remains. The western portion is tangled with vegetation, but there is a small bend which leads to the east, towards a desert. ~ FLAGS 524288 Sect 10 DOOR 0 ~ ~ 0 0 5282 DOOR 1 ~ ~ 0 0 2423 End #0 #SPECIALS M 5200 spec_cast_mage S #RESETS D 0 5267 3 1 D 0 5268 1 1 M 0 5201 12 5204 1 E 0 5251 0 17 E 0 5252 0 16 M 0 5201 12 5205 1 E 0 5230 0 17 E 0 5252 0 16 M 0 5201 12 5216 1 E 0 5233 0 17 E 0 5252 0 16 O 0 5219 0 5217 M 0 5207 4 5217 2 M 0 5201 12 5218 1 E 0 5250 0 17 E 0 5252 0 16 M 0 5201 12 5219 1 E 0 5231 0 17 E 0 5252 0 16 M 0 5204 1 5219 1 G 0 5218 0 G 0 5211 0 M 0 5201 12 5220 1 E 0 5252 0 16 M 0 5201 12 5224 1 E 0 5243 0 17 E 0 5252 0 16 M 0 5201 12 5226 1 E 0 5235 0 17 E 0 5252 0 16 M 0 5203 1 5226 1 G 0 5215 0 G 0 5239 0 M 0 5207 4 5227 2 O 0 5207 0 5229 M 0 5202 1 5229 1 G 0 5210 0 E 0 5214 0 17 O 0 5225 0 5231 P 0 5215 4 5225 1 P 0 5216 4 5225 1 M 0 5201 12 5232 1 E 0 5217 0 17 E 0 5252 0 16 M 0 5207 4 5232 2 O 0 5227 0 5233 P 0 3105 8 5227 1 M 0 5201 12 5234 1 E 0 5232 0 17 E 0 5252 0 16 O 0 5220 0 5234 M 0 5201 12 5236 1 E 0 5237 0 17 E 0 5252 0 16 M 0 5206 1 5236 1 E 0 5222 0 12 M 0 5205 1 5238 1 E 0 5214 0 17 M 0 5201 12 5240 1 E 0 5241 0 17 E 0 5252 0 16 O 0 5228 0 5242 M 0 5207 4 5244 1 M 0 5208 8 5246 2 E 0 5221 0 16 E 0 5226 0 17 E 0 5203 0 10 M 0 5208 8 5247 2 E 0 5221 0 16 E 0 5224 0 17 E 0 5200 0 5 E 0 5204 0 8 M 0 5208 8 5248 2 E 0 5221 0 16 E 0 5205 0 7 E 0 5206 0 13 M 0 5200 1 5250 1 E 0 5208 0 11 E 0 5223 0 3 M 0 5208 8 5254 2 E 0 5221 0 16 E 0 5201 0 6 E 0 5202 0 9 S #SHOPS 0 #IMPROGS E #$