/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1996 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Tartarus/doc/rom.license * ***************************************************************************/ /*************************************************************************** * Tartarus code is copyright (C) 1997-1998 by Daniel Graham * * In using this code you agree to comply with the Tartarus license * * found in the file /Tartarus/doc/tartarus.doc * ***************************************************************************/ #include "include.h" DECLARE_DO_FUN(do_say); /* This is all from Rom except the restoration spell */ void do_heal(CHAR_DATA *ch, char *argument) { CHAR_DATA *mob; char arg[MAX_INPUT_LENGTH]; int cost,sn; SPELL_FUN *spell; char *words; /* check for healer */ for ( mob = ch->in_room->people; mob; mob = mob->next_in_room ) { if ( IS_NPC(mob) && IS_SET(mob->act, ACT_IS_HEALER) ) break; } if ( mob == NULL ) { send_to_char( "You can't do that here.\n\r", ch ); return; } if(mob->position==POS_SLEEPING) { send_to_char("The healer must be awake to heal you.\n\r",ch); return; } one_argument(argument,arg); if (mob->cabal != 0) { if (mob->cabal != ch->cabal) { do_say(mob,"I do not heal intruders in my cabal!"); return; } } if (arg[0] == '\0') { if (mob->cabal != 0 && mob->cabal == ch->cabal) { do_say(mob, "Hail, friend. I offer you the following supplications to aid you in the cause: "); send_to_char(" Light : Cure light wounds 25 gold\n\r",ch); send_to_char(" Serious : Cure serious wounds 75 gold\n\r",ch); send_to_char(" Critic : Cure critical wounds 125 gold\n\r",ch); send_to_char(" Heal : Healing spell 250 gold\n\r",ch); send_to_char(" Blind : Cure blindness 125 gold\n\r",ch); send_to_char(" Disease : Cure disease 275 gold\n\r",ch); send_to_char(" Poison : Cure poison 200 gold\n\r",ch); send_to_char(" Uncurse : Remove curse 200 gold\n\r",ch); send_to_char(" Restoration : Restoration 350 gold\n\r",ch); send_to_char(" Refresh : Restore movement 100 gold\n\r",ch); send_to_char(" Mana : Restore mana 200 gold\n\r",ch); send_to_char(" Type heal <type> to be healed.\n\r",ch); } else { do_say(mob, "I offer you the following supplications: "); send_to_char(" Light : Cure light wounds 50 gold\n\r",ch); send_to_char(" Serious : Cure serious wounds 150 gold\n\r",ch); send_to_char(" Critic : Cure critical wounds 250 gold\n\r",ch); send_to_char(" Heal : Healing spell 500 gold\n\r",ch); send_to_char(" Blind : Cure blindness 250 gold\n\r",ch); send_to_char(" Disease : Cure disease 550 gold\n\r",ch); send_to_char(" Poison : Cure poison 400 gold\n\r",ch); send_to_char(" Uncurse : Remove curse 400 gold\n\r",ch); send_to_char(" Restoration : Restoration 700 gold\n\r",ch); send_to_char(" Refresh : Restore movement 200 gold\n\r",ch); send_to_char(" Mana : Restore mana 400 gold\n\r",ch); send_to_char(" Type heal <type> to be healed.\n\r",ch); } return; } if (!str_prefix(arg,"light")) { spell = spell_cure_light; sn = skill_lookup("cure light"); words = "cure light"; cost = 50; } else if (!str_prefix(arg,"serious")) { spell = spell_cure_serious; sn = skill_lookup("cure serious"); words = "cure serious"; cost = 150; } else if (!str_prefix(arg,"critical")) { spell = spell_cure_critical; sn = skill_lookup("cure critical"); words = "cure critical"; cost = 250; } else if (!str_prefix(arg,"heal")) { spell = spell_heal; sn = skill_lookup("heal"); words = "heal"; cost = 500; } else if (!str_prefix(arg,"blindness")) { spell = spell_cure_blindness; sn = skill_lookup("cure blindness"); words = "cure blindness"; cost = 250; } else if (!str_prefix(arg,"disease")) { spell = spell_cure_disease; sn = skill_lookup("cure disease"); words = "cure disease"; cost = 550; } else if (!str_prefix(arg,"poison")) { spell = spell_cure_poison; sn = skill_lookup("cure poison"); words = "cure poison"; cost = 400; } else if (!str_prefix(arg,"uncurse") || !str_prefix(arg,"curse")) { spell = spell_remove_curse; sn = skill_lookup("remove curse"); words = "remove curse"; cost = 400; } else if (!str_prefix(arg,"restoration") || !str_prefix(arg,"restore")) { spell = spell_restoration; sn = skill_lookup("restoration"); words = "restoration"; cost = 700; } else if (!str_prefix(arg,"refresh") || !str_prefix(arg,"moves")) { spell = spell_refresh; sn = skill_lookup("refresh"); words = "refresh"; cost = 200; } else if (!str_prefix(arg,"mana") || !str_prefix(arg,"energize")) { spell = NULL; sn = -1; words = "energizer"; cost = 400; } else { do_say(mob, "I don't offer that blessing. Type HEAL for a list of supplications."); return; } if (mob->cabal != 0 && mob->cabal == ch->cabal) cost /= 2; if (mob->pIndexData->vnum == 2002) cost /= 4; // Training Grounds healer for newbies only if (cost > ch->gold) { do_say(mob, "I'm afraid you don't have enough gold for that."); return; } WAIT_STATE(ch,PULSE_VIOLENCE); deduct_cost(ch,cost); act("$n closes $s eyes for a moment and nods at $N.",mob,NULL,ch,TO_NOTVICT); act("$n closes $s eyes for a moment and nods at you.",mob,NULL,ch,TO_VICT); if (spell == NULL) { ch->mana += dice(4,8) + mob->level / 3; ch->mana = UMIN(ch->mana,ch->max_mana); send_to_char("A warm glow passes through you.\n\r",ch); return; } if (sn == -1) return; spell(sn,mob->level,mob,ch,TARGET_CHAR); do_visible(ch,""); }