#AREADATA Name The Red Tower~ Builders None~ VNUMs 23200 23225 Credits {35 51} Ceran Red Tinged tower~ Security 9 Xplore 0 End #MOBDATA #23200 NAME undead archer~ SHORT an undead archer~ LONG An ancient elven archer turns his dead eyes upon you and hisses with hunger! ~ DESCR ~ RACE human~ ACT ABFGT AFF 0 OFF CDEK IMM ABLM RES 0 VULN N WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 56 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+7500 MDICE 1d1+100 DDICE 10d4+24 REGEN 0 DTYPE none AC -26 -26 -26 -10 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #23201 NAME undead warrior~ SHORT an undead elven warrior~ LONG An ancient elven warrior raises his sword and attacks! ~ DESCR ~ RACE human~ ACT ABFGT AFF 0 OFF CDEK IMM ABLM RES 0 VULN N WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 58 HROLL 1 ENHA 100.00% MATER none~ HDICE 50d10+8000 MDICE 1d1+100 DDICE 5d10+27 REGEN 0 DTYPE none AC -30 -30 -30 -15 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #23202 NAME undead paladin~ SHORT an undead paladin~ LONG A tall elf in royal armor stares at you with blood red eyes. ~ DESCR ~ RACE human~ ACT ABFGT AFF 0 OFF CDEK IMM ABLM RES 0 VULN N WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 60 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+9500 MDICE 1d1+100 DDICE 8d6+28 REGEN 0 DTYPE none AC -30 -30 -30 -15 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #23203 NAME elf elven deathknight knight~ SHORT the elven deathknight~ LONG An elven knight stares at you with burning red eyes that devour your soul. ~ DESCR This elf has surrended his soul to the darkness that descended upon his city so long ago. There is no feeling in his movements, no soul in his eyes, just death and an uncaring need to destroy life where he has none. ~ RACE human~ ACT ABGT AFF D OFF ACDEFGKWX IMM ABMP RES CD VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 60 HROLL 60 ENHA 100.00% MATER none~ HDICE 100d35+6500 MDICE 1d1+100 DDICE 8d6+30 REGEN 0 DTYPE punch AC -30 -30 -30 -30 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 80 AMOD 1 QUEST 0 End #0 #OBJDATA #23200 NAME red seal parchment~ SHORT a red tinted seal~ DESCR A piece of parchment scrawled with red tinted writing is here.~ MAT paper~ TYPE trash 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 0 WEIGHT 3 COST 0 COND 100 EDESC red seal parchment~ This piece of paper talks about the blood letting of the elves and the use of their blood to raise the evil that has spread from the ancient city of Myth Drannor. It describes the way that the blood was collected in a tower and used to fuel the burning fires of hell, and how the mages and clerics were corrupted in order to provide the power to initiate the rising. Blue, for the pure energy of magic-users, and green, for the life giving powers of nature and clerics, constitue the other two colours of power involved in the raising of the great power that resides here. Once the red, blue and green are finally joined the black tower will reveal it's secrets.. ~ LIMIT 200 End #23201 NAME red key~ SHORT a blood red key~ DESCR A key the colour of blood sits on the ground.~ MAT steel~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 0 WEIGHT 10 COST 0 COND 100 End #23202 NAME wood wooden bow~ SHORT an wooden bow~ DESCR A decayed old wood bow is on the ground.~ MAT wood~ TYPE weapon exotic 6 7 pierce 0 EXTRA 1 2 0 20 WEAR AN LEVEL 36 WEIGHT 12 COST 12000 COND 100 LIMIT 4 End #23203 NAME black sword~ SHORT a black sword~ DESCR A sword of pure black material is here.~ MAT mineral~ TYPE weapon sword 6 7 slash 0 EXTRA 1 3 0 532 WEAR AN LEVEL 40 WEIGHT 13 COST 11000 COND 100 LIMIT 4 End #23204 NAME bone hilted bone-hilted scimitar midnight~ SHORT a bone-hilted scimitar named 'Midnight'~ DESCR A thin steel scimitar with a white bone hilt has been left here.~ MAT steel~ TYPE weapon sword 7 7 slice H EXTRA 1 5 0 724 WEAR AN LEVEL 50 WEIGHT 17 COST 15800 COND 100 Affect O 12 20 0 Affect O 13 20 0 Affect O 19 7 0 Affect O 18 7 0 LIMIT 2 End #23205 NAME blood-red blood red chainmail steel~ SHORT a suit of blood-red chainmail~ DESCR A heavy suit of steel chainmail lies here, it's links caked in dried blood.~ MAT steel~ TYPE armor ACDG ABEF ACDG EF ABCD EXTRA 1 5 0 535 WEAR AD LEVEL 48 WEIGHT 34 COST 19999 COND 100 Affect O 13 45 0 Affect O 20 -10 0 Affect O 17 -10 0 Affect O 18 6 0 Affect O 19 2 0 LIMIT 3 End #23206 NAME visor blood~ SHORT a blood-encrusted visor~ DESCR A visor covered in dried blood is on the floor.~ MAT steel~ TYPE armor ABCF BDE ABCF DE AC EXTRA 1 4 0 534 WEAR AE LEVEL 40 WEIGHT 27 COST 19999 COND 100 Affect O 20 -5 0 Affect O 18 4 0 LIMIT 2 End #23207 NAME blood hand axe~ SHORT a blood-encrusted hand axe~ DESCR An axe is lying on the floor in a pool of blood.~ MAT iron~ TYPE weapon axe 3 13 slash 0 EXTRA 1 3 0 21 WEAR AN LEVEL 35 WEIGHT 23 COST 16000 COND 100 Affect O 19 3 0 Affect O 18 3 0 LIMIT 7 End #23208 NAME thin dagger~ SHORT a thin bladed dagger~ DESCR A slim, thin dagger is on the ground.~ MAT steel~ TYPE weapon dagger 3 13 pierce 0 EXTRA 1 2 0 20 WEAR AN LEVEL 25 WEIGHT 6 COST 11000 COND 100 Affect O 19 3 0 Affect O 18 -2 0 LIMIT 7 End #23209 NAME cutter hydraslayer slayer~ SHORT a flesh-cutter named 'Hydraslayer'~ DESCR A sharp slicing instrument is lying on the ground.~ MAT steel~ TYPE weapon exotic 4 9 slice 0 EXTRA 1 2 0 66 WEAR AN LEVEL 50 WEIGHT 20 COST 20000 COND 100 Affect O 19 4 0 Affect O 18 2 0 LIMIT 10 End #0 #ROOMDATA #23200 NAME Entrance to the Red Tower~ DESCR You are standing at the bottom of a wide stone stairwell. The walls around you are bathed in a bloody red colour that looks like freshly splashed blood, yet which could not possibly be such after so long a time. A chilling rapsing sound can be heard from above, along with the familiar noises of chinking armor and rattling weapons. A door of red tinged stone lies in the east wall. ~ FLAGS 8 Sect 0 DOOR 1 ~ red door~ AB 0 13768 DOOR 4 ~ ~ 0 0 23201 End #23201 NAME In a blood red room~ DESCR You stand in the middle of a huge room coated in what looks like sticky red blood. However, no bodies or signs of battle are evident and the red does not drip off the walls. A cold, almost freezing, chill hangs in the air and the sound of metal on metal can be heard from elsewhere in the tower. You can make out stairs to the north, east, south and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 23202 DOOR 1 ~ ~ 0 0 23203 DOOR 2 ~ ~ 0 0 23204 DOOR 3 ~ ~ 0 0 23205 DOOR 5 ~ ~ 0 0 23200 End #23202 NAME Beneath a bloody stairwell~ DESCR The stairs here are coated in what appears to be thick, recently shed blood. A faint trail of steam rises from the red and wafts up into the chilling air. The stairs lead up to where the sounds of armor clinking can be heard. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 23201 DOOR 4 ~ ~ 0 0 23211 End #23203 NAME Beneath a bloody stairwell~ DESCR The stairs here are coated in what appears to be thick, recently shed blood. A faint trail of steam rises from the red and wafts up into the chilling air. The stairs lead up to where the sounds of armor clinking can be heard. ~ FLAGS 8 Sect 0 DOOR 3 ~ ~ 0 0 23201 DOOR 4 ~ ~ 0 0 23216 End #23204 NAME Beneath a bloody stairwell~ DESCR The stairs here are coated in what appears to be thick, recently shed blood. A faint trail of steam rises from the red and wafts up into the chilling air. To the south is a large blood red door. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 23201 DOOR 2 ~ blood red door~ ABCF 23201 23221 End #23205 NAME Beneath a bloody stairwell~ DESCR The stairs here are coated in what appears to be thick, recently shed blood. A faint trail of steam rises from the red and wafts up into the chilling air. The stairs lead up to where the sounds of armor clinking can be heard. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 23201 DOOR 4 ~ ~ 0 0 23206 End #23206 NAME Upon an blood soaked tower battlement~ DESCR You have walked into a rounded battlement of the tower drenched in wet blood. The red colour washes away all signs of the stone beneath it and it is almost impossible to believe that so much blood could be shed in one place. Despite all the blood there is no sign of bodies and it appears to be just coating everything but not drying. There are small parapets on the battlements to the north, east, south and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 23207 DOOR 1 ~ ~ 0 0 23208 DOOR 2 ~ ~ 0 0 23209 DOOR 3 ~ ~ 0 0 23210 DOOR 5 ~ ~ 0 0 23205 End #23207 NAME On a reddened parapet~ DESCR You are nestled within a blood soaked parapet overlooking the ruins of the ancient elven city. From here the warriors could provide easy defence with bow and arrows, while still being protected from retaliation by the walls around them. Somehow the blood that soaks the stones just seems to lie there as if bleed from the stone itself. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 23206 End #23208 NAME On a reddened parapet~ DESCR You are nestled within a blood soaked parapet overlooking the ruins of the ancient elven city. From here the warriors could provide easy defence with bow and arrows, while still being protected from retaliation by the walls around them. Somehow the blood that soaks the stones just seems to lie there as if bleed from the stone itself. ~ FLAGS 8 Sect 0 DOOR 3 ~ ~ 0 0 23206 End #23209 NAME On a reddened parapet~ DESCR You are nestled within a blood soaked parapet overlooking the ruins of the ancient elven city. From here the warriors could provide easy defence with bow and arrows, while still being protected from retaliation by the walls around them. Somehow the blood that soaks the stones just seems to lie there as if bleed from the stone itself. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 23206 End #23210 NAME On a reddened parapet~ DESCR You are nestled within a blood soaked parapet overlooking the ruins of the ancient elven city. From here the warriors could provide easy defence with bow and arrows, while still being protected from retaliation by the walls around them. Somehow the blood that soaks the stones just seems to lie there as if bleed from the stone itself. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 23206 End #23211 NAME Upon an blood soaked tower battlement~ DESCR You have walked into a rounded battlement of the tower drenched in wet blood. The red colour washes away all signs of the stone beneath it and it is almost impossible to believe that so much blood could be shed in one place. Despite all the blood there is no sign of bodies and it appears to be just coating everything but not drying. There are small parapets on the battlements to the north, east, south and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 23212 DOOR 1 ~ ~ 0 0 23213 DOOR 2 ~ ~ 0 0 23214 DOOR 3 ~ ~ 0 0 23215 DOOR 5 ~ ~ 0 0 23202 End #23212 NAME On a reddened parapet~ DESCR You are nestled within a blood soaked parapet overlooking the ruins of the ancient elven city. From here the warriors could provide easy defence with bow and arrows, while still being protected from retaliation by the walls around them. Somehow the blood that soaks the stones just seems to lie there as if bleed from the stone itself. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 23211 End #23213 NAME On a reddened parapet~ DESCR You are nestled within a blood soaked parapet overlooking the ruins of the ancient elven city. From here the warriors could provide easy defence with bow and arrows, while still being protected from retaliation by the walls around them. Somehow the blood that soaks the stones just seems to lie there as if bleed from the stone itself. ~ FLAGS 8 Sect 0 DOOR 3 ~ ~ 0 0 23211 End #23214 NAME On a reddened parapet~ DESCR You are nestled within a blood soaked parapet overlooking the ruins of the ancient elven city. From here the warriors could provide easy defence with bow and arrows, while still being protected from retaliation by the walls around them. Somehow the blood that soaks the stones just seems to lie there as if bleed from the stone itself. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 23211 End #23215 NAME On a reddened parapet~ DESCR You are nestled within a blood soaked parapet overlooking the ruins of the ancient elven city. From here the warriors could provide easy defence with bow and arrows, while still being protected from retaliation by the walls around them. Somehow the blood that soaks the stones just seems to lie there as if bleed from the stone itself. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 23211 End #23216 NAME Upon an blood soaked tower battlement~ DESCR You have walked into a rounded battlement of the tower drenched in wet blood. The red colour washes away all signs of the stone beneath it and it is almost impossible to believe that so much blood could be shed in one place. Despite all the blood there is no sign of bodies and it appears to be just coating everything but not drying. There are small parapets on the battlements to the north, east, south and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 23217 DOOR 1 ~ ~ 0 0 23218 DOOR 2 ~ ~ 0 0 23219 DOOR 3 ~ ~ 0 0 23220 DOOR 5 ~ ~ 0 0 23203 End #23217 NAME On a reddened parapet~ DESCR You are nestled within a blood soaked parapet overlooking the ruins of the ancient elven city. From here the warriors could provide easy defence with bow and arrows, while still being protected from retaliation by the walls around them. Somehow the blood that soaks the stones just seems to lie there as if bleed from the stone itself. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 23216 End #23218 NAME On a reddened parapet~ DESCR You are nestled within a blood soaked parapet overlooking the ruins of the ancient elven city. From here the warriors could provide easy defence with bow and arrows, while still being protected from retaliation by the walls around them. Somehow the blood that soaks the stones just seems to lie there as if bleed from the stone itself. ~ FLAGS 8 Sect 0 DOOR 3 ~ ~ 0 0 23216 End #23219 NAME On a reddened parapet~ DESCR You are nestled within a blood soaked parapet overlooking the ruins of the ancient elven city. From here the warriors could provide easy defence with bow and arrows, while still being protected from retaliation by the walls around them. Somehow the blood that soaks the stones just seems to lie there as if bleed from the stone itself. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 23216 End #23220 NAME On a reddened parapet~ DESCR You are nestled within a blood soaked parapet overlooking the ruins of the ancient elven city. From here the warriors could provide easy defence with bow and arrows, while still being protected from retaliation by the walls around them. Somehow the blood that soaks the stones just seems to lie there as if bleed from the stone itself. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 23216 End #23221 NAME In a room of dark red stone~ DESCR This room is unlike any other in this tower. The blood that coats the walls and floors of the other rooms is absent from here, and the chill that permeates the air is even colder. Only dark red stones make this any different from a normal castle room. To the north is a large red door. ~ FLAGS 8 Sect 0 DOOR 0 ~ blood red door~ ABCF 23201 23204 End #0 #SPECIALS M 23203 spec_cast_undead S #RESETS D 0 23200 1 1 D 0 23204 2 2 D 0 23221 0 2 M 0 23200 4 23207 1 E 0 23202 0 16 M 0 23200 4 23208 1 E 0 23202 0 16 M 0 23200 4 23209 1 E 0 23202 0 16 G 0 23201 0 M 0 23200 4 23210 1 E 0 23202 0 16 M 0 23201 4 23212 1 E 0 23207 0 16 E 0 23208 0 18 M 0 23201 4 23213 1 E 0 23207 0 16 E 0 23208 0 18 G 0 23201 0 M 0 23201 4 23214 1 E 0 23207 0 16 E 0 23208 0 18 M 0 23201 4 23215 1 E 0 23207 0 16 E 0 23208 0 18 M 0 23202 4 23217 1 E 0 23203 0 16 G 0 23201 0 M 0 23202 4 23218 1 E 0 23203 0 16 G 0 23201 0 M 0 23202 4 23219 1 E 0 23203 0 16 G 0 23201 0 M 0 23202 4 23220 1 E 0 23203 0 16 G 0 23201 0 M 0 23203 1 23221 1 G 0 23200 0 E 0 23204 0 16 E 0 13738 0 18 E 0 23205 0 5 E 0 23206 0 6 S #SHOPS 0 #IMPROGS E #$