kbkmud/player/
#AREADATA
Name The Red Tower~
Builders None~
VNUMs 23200 23225
Credits {35 51} Ceran   Red Tinged tower~
Security 9
Xplore 0
End



#MOBDATA
#23200
NAME  undead archer~
SHORT an undead archer~
LONG  An ancient elven archer turns his dead eyes upon you and hisses with hunger!
~
DESCR
~
RACE  human~
ACT   ABFGT
AFF   0
OFF   CDEK
IMM   ABLM
RES   0
VULN  N
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 56
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+7500
MDICE 1d1+100
DDICE 10d4+24
REGEN 0
DTYPE none
AC    -26 -26 -26 -10
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#23201
NAME  undead warrior~
SHORT an undead elven warrior~
LONG  An ancient elven warrior raises his sword and attacks!
~
DESCR
~
RACE  human~
ACT   ABFGT
AFF   0
OFF   CDEK
IMM   ABLM
RES   0
VULN  N
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 58
HROLL 1
ENHA  100.00%
MATER none~
HDICE 50d10+8000
MDICE 1d1+100
DDICE 5d10+27
REGEN 0
DTYPE none
AC    -30 -30 -30 -15
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#23202
NAME  undead paladin~
SHORT an undead paladin~
LONG  A tall elf in royal armor stares at you with blood red eyes.
~
DESCR
~
RACE  human~
ACT   ABFGT
AFF   0
OFF   CDEK
IMM   ABLM
RES   0
VULN  N
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 60
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+9500
MDICE 1d1+100
DDICE 8d6+28
REGEN 0
DTYPE none
AC    -30 -30 -30 -15
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#23203
NAME  elf elven deathknight knight~
SHORT the elven deathknight~
LONG  An elven knight stares at you with burning red eyes that devour your soul.
~
DESCR
This elf has surrended his soul to the darkness that descended upon his
city so long ago.  There is no feeling in his movements, no soul in his
eyes, just death and an uncaring need to destroy life where he has none.  
~
RACE  human~
ACT   ABGT
AFF   D
OFF   ACDEFGKWX
IMM   ABMP
RES   CD
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 60
HROLL 60
ENHA  100.00%
MATER none~
HDICE 100d35+6500
MDICE 1d1+100
DDICE 8d6+30
REGEN 0
DTYPE punch
AC    -30 -30 -30 -30
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  80
AMOD  1
QUEST 0
End

#0



#OBJDATA
#23200
NAME   red seal parchment~
SHORT  a red tinted seal~
DESCR 
A piece of parchment scrawled with red tinted writing is here.~
MAT    paper~
TYPE   trash 0 0 0 0 0
EXTRA  0 0
WEAR   AO
LEVEL  0
WEIGHT 3
COST   0
COND   100
EDESC red seal parchment~
This piece of paper talks about the blood letting of the elves and the use of
their blood to raise the evil that has spread from the ancient city of Myth
Drannor. It describes the way that the blood was collected in a tower and used
to fuel the burning fires of hell, and how the mages and clerics were corrupted
in order to provide the power to initiate the rising. Blue, for the pure energy
of magic-users, and green, for the life giving powers of nature and clerics,
constitue the other two colours of power involved in the raising of the great
power that resides here. Once the red, blue and green are finally
joined the black tower will reveal it's secrets..
~
LIMIT  200
End

#23201
NAME   red key~
SHORT  a blood red key~
DESCR 
A key the colour of blood sits on the ground.~
MAT    steel~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   AO
LEVEL  0
WEIGHT 10
COST   0
COND   100
End

#23202
NAME   wood wooden bow~
SHORT  an wooden bow~
DESCR 
A decayed old wood bow is on the ground.~
MAT    wood~
TYPE   weapon exotic 6 7 pierce 0
EXTRA  1 2 0 20
WEAR   AN
LEVEL  36
WEIGHT 12
COST   12000
COND   100
LIMIT  4
End

#23203
NAME   black sword~
SHORT  a black sword~
DESCR 
A sword of pure black material is here.~
MAT    mineral~
TYPE   weapon sword 6 7 slash 0
EXTRA  1 3 0 532
WEAR   AN
LEVEL  40
WEIGHT 13
COST   11000
COND   100
LIMIT  4
End

#23204
NAME   bone hilted bone-hilted scimitar midnight~
SHORT  a bone-hilted scimitar named 'Midnight'~
DESCR 
A thin steel scimitar with a white bone hilt has been left here.~
MAT    steel~
TYPE   weapon sword 7 7 slice H
EXTRA  1 5 0 724
WEAR   AN
LEVEL  50
WEIGHT 17
COST   15800
COND   100
Affect O 12 20 0
Affect O 13 20 0
Affect O 19 7 0
Affect O 18 7 0
LIMIT  2
End

#23205
NAME   blood-red blood red chainmail steel~
SHORT  a suit of blood-red chainmail~
DESCR 
A heavy suit of steel chainmail lies here, it's links caked in dried blood.~
MAT    steel~
TYPE   armor ACDG ABEF ACDG EF ABCD
EXTRA  1 5 0 535
WEAR   AD
LEVEL  48
WEIGHT 34
COST   19999
COND   100
Affect O 13 45 0
Affect O 20 -10 0
Affect O 17 -10 0
Affect O 18 6 0
Affect O 19 2 0
LIMIT  3
End

#23206
NAME   visor blood~
SHORT  a blood-encrusted visor~
DESCR 
A visor covered in dried blood is on the floor.~
MAT    steel~
TYPE   armor ABCF BDE ABCF DE AC
EXTRA  1 4 0 534
WEAR   AE
LEVEL  40
WEIGHT 27
COST   19999
COND   100
Affect O 20 -5 0
Affect O 18 4 0
LIMIT  2
End

#23207
NAME   blood hand axe~
SHORT  a blood-encrusted hand axe~
DESCR 
An axe is lying on the floor in a pool of blood.~
MAT    iron~
TYPE   weapon axe 3 13 slash 0
EXTRA  1 3 0 21
WEAR   AN
LEVEL  35
WEIGHT 23
COST   16000
COND   100
Affect O 19 3 0
Affect O 18 3 0
LIMIT  7
End

#23208
NAME   thin dagger~
SHORT  a thin bladed dagger~
DESCR 
A slim, thin dagger is on the ground.~
MAT    steel~
TYPE   weapon dagger 3 13 pierce 0
EXTRA  1 2 0 20
WEAR   AN
LEVEL  25
WEIGHT 6
COST   11000
COND   100
Affect O 19 3 0
Affect O 18 -2 0
LIMIT  7
End

#23209
NAME   cutter hydraslayer slayer~
SHORT  a flesh-cutter named 'Hydraslayer'~
DESCR 
A sharp slicing instrument is lying on the ground.~
MAT    steel~
TYPE   weapon exotic 4 9 slice 0
EXTRA  1 2 0 66
WEAR   AN
LEVEL  50
WEIGHT 20
COST   20000
COND   100
Affect O 19 4 0
Affect O 18 2 0
LIMIT  10
End

#0



#ROOMDATA
#23200
NAME   Entrance to the Red Tower~
DESCR
You are standing at the bottom of a wide stone stairwell. The walls around you
are bathed in a bloody red colour that looks like freshly splashed blood, yet
which could not possibly be such after so long a time. A chilling rapsing sound
can be heard from above, along with the familiar noises of chinking armor and
rattling weapons. A door of red tinged stone lies in the east wall.
~
FLAGS  8
Sect   0
DOOR 1
~
red door~
AB 0 13768
DOOR 4
~
~
0 0 23201
End

#23201
NAME   In a blood red room~
DESCR
You stand in the middle of a huge room coated in what looks like sticky red
blood. However, no bodies or signs of battle are evident and the red does not
drip off the walls. A cold, almost freezing, chill hangs in the air and the
sound of metal on metal can be heard from elsewhere in the tower. You can make
out stairs to the north, east, south and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 23202
DOOR 1
~
~
0 0 23203
DOOR 2
~
~
0 0 23204
DOOR 3
~
~
0 0 23205
DOOR 5
~
~
0 0 23200
End

#23202
NAME   Beneath a bloody stairwell~
DESCR
The stairs here are coated in what appears to be thick, recently shed blood. A
faint trail of steam rises from the red and wafts up into the chilling air. The
stairs lead up to where the sounds of armor clinking can be heard.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 23201
DOOR 4
~
~
0 0 23211
End

#23203
NAME   Beneath a bloody stairwell~
DESCR
The stairs here are coated in what appears to be thick, recently shed blood. A
faint trail of steam rises from the red and wafts up into the chilling air. The
stairs lead up to where the sounds of armor clinking can be heard.
~
FLAGS  8
Sect   0
DOOR 3
~
~
0 0 23201
DOOR 4
~
~
0 0 23216
End

#23204
NAME   Beneath a bloody stairwell~
DESCR
The stairs here are coated in what appears to be thick, recently shed blood. A
faint trail of steam rises from the red and wafts up into the chilling air. To
the south is a large blood red door.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 23201
DOOR 2
~
blood red door~
ABCF 23201 23221
End

#23205
NAME   Beneath a bloody stairwell~
DESCR
The stairs here are coated in what appears to be thick, recently shed blood. A
faint trail of steam rises from the red and wafts up into the chilling air. The
stairs lead up to where the sounds of armor clinking can be heard.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 23201
DOOR 4
~
~
0 0 23206
End

#23206
NAME   Upon an blood soaked tower battlement~
DESCR
You have walked into a rounded battlement of the tower drenched in wet blood.
The red colour washes away all signs of the stone beneath it and it is almost
impossible to believe that so much blood could be shed in one place. Despite
all the blood there is no sign of bodies and it appears to be just coating
everything but not drying. There are small parapets on the battlements to the
north, east, south and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 23207
DOOR 1
~
~
0 0 23208
DOOR 2
~
~
0 0 23209
DOOR 3
~
~
0 0 23210
DOOR 5
~
~
0 0 23205
End

#23207
NAME   On a reddened parapet~
DESCR
You are nestled within a blood soaked parapet overlooking the ruins of the
ancient elven city. From here the warriors could provide easy defence with bow
and arrows, while still being protected from retaliation by the walls around
them. Somehow the blood that soaks the stones just seems to lie there as if
bleed from the stone itself.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 23206
End

#23208
NAME   On a reddened parapet~
DESCR
You are nestled within a blood soaked parapet overlooking the ruins of the
ancient elven city. From here the warriors could provide easy defence with bow
and arrows, while still being protected from retaliation by the walls around
them. Somehow the blood that soaks the stones just seems to lie there as if
bleed from the stone itself.
~
FLAGS  8
Sect   0
DOOR 3
~
~
0 0 23206
End

#23209
NAME   On a reddened parapet~
DESCR
You are nestled within a blood soaked parapet overlooking the ruins of the
ancient elven city. From here the warriors could provide easy defence with bow
and arrows, while still being protected from retaliation by the walls around
them. Somehow the blood that soaks the stones just seems to lie there as if
bleed from the stone itself.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 23206
End

#23210
NAME   On a reddened parapet~
DESCR
You are nestled within a blood soaked parapet overlooking the ruins of the
ancient elven city. From here the warriors could provide easy defence with bow
and arrows, while still being protected from retaliation by the walls around
them. Somehow the blood that soaks the stones just seems to lie there as if
bleed from the stone itself.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 23206
End

#23211
NAME   Upon an blood soaked tower battlement~
DESCR
You have walked into a rounded battlement of the tower drenched in wet blood.
The red colour washes away all signs of the stone beneath it and it is almost
impossible to believe that so much blood could be shed in one place. Despite
all the blood there is no sign of bodies and it appears to be just coating
everything but not drying. There are small parapets on the battlements to the
north, east, south and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 23212
DOOR 1
~
~
0 0 23213
DOOR 2
~
~
0 0 23214
DOOR 3
~
~
0 0 23215
DOOR 5
~
~
0 0 23202
End

#23212
NAME   On a reddened parapet~
DESCR
You are nestled within a blood soaked parapet overlooking the ruins of the
ancient elven city. From here the warriors could provide easy defence with bow
and arrows, while still being protected from retaliation by the walls around
them. Somehow the blood that soaks the stones just seems to lie there as if
bleed from the stone itself.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 23211
End

#23213
NAME   On a reddened parapet~
DESCR
You are nestled within a blood soaked parapet overlooking the ruins of the
ancient elven city. From here the warriors could provide easy defence with bow
and arrows, while still being protected from retaliation by the walls around
them. Somehow the blood that soaks the stones just seems to lie there as if
bleed from the stone itself.
~
FLAGS  8
Sect   0
DOOR 3
~
~
0 0 23211
End

#23214
NAME   On a reddened parapet~
DESCR
You are nestled within a blood soaked parapet overlooking the ruins of the
ancient elven city. From here the warriors could provide easy defence with bow
and arrows, while still being protected from retaliation by the walls around
them. Somehow the blood that soaks the stones just seems to lie there as if
bleed from the stone itself.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 23211
End

#23215
NAME   On a reddened parapet~
DESCR
You are nestled within a blood soaked parapet overlooking the ruins of the
ancient elven city. From here the warriors could provide easy defence with bow
and arrows, while still being protected from retaliation by the walls around
them. Somehow the blood that soaks the stones just seems to lie there as if
bleed from the stone itself.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 23211
End

#23216
NAME   Upon an blood soaked tower battlement~
DESCR
You have walked into a rounded battlement of the tower drenched in wet blood.
The red colour washes away all signs of the stone beneath it and it is almost
impossible to believe that so much blood could be shed in one place. Despite
all the blood there is no sign of bodies and it appears to be just coating
everything but not drying. There are small parapets on the battlements to the
north, east, south and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 23217
DOOR 1
~
~
0 0 23218
DOOR 2
~
~
0 0 23219
DOOR 3
~
~
0 0 23220
DOOR 5
~
~
0 0 23203
End

#23217
NAME   On a reddened parapet~
DESCR
You are nestled within a blood soaked parapet overlooking the ruins of the
ancient elven city. From here the warriors could provide easy defence with bow
and arrows, while still being protected from retaliation by the walls around
them. Somehow the blood that soaks the stones just seems to lie there as if
bleed from the stone itself.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 23216
End

#23218
NAME   On a reddened parapet~
DESCR
You are nestled within a blood soaked parapet overlooking the ruins of the
ancient elven city. From here the warriors could provide easy defence with bow
and arrows, while still being protected from retaliation by the walls around
them. Somehow the blood that soaks the stones just seems to lie there as if
bleed from the stone itself.
~
FLAGS  8
Sect   0
DOOR 3
~
~
0 0 23216
End

#23219
NAME   On a reddened parapet~
DESCR
You are nestled within a blood soaked parapet overlooking the ruins of the
ancient elven city. From here the warriors could provide easy defence with bow
and arrows, while still being protected from retaliation by the walls around
them. Somehow the blood that soaks the stones just seems to lie there as if
bleed from the stone itself.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 23216
End

#23220
NAME   On a reddened parapet~
DESCR
You are nestled within a blood soaked parapet overlooking the ruins of the
ancient elven city. From here the warriors could provide easy defence with bow
and arrows, while still being protected from retaliation by the walls around
them. Somehow the blood that soaks the stones just seems to lie there as if
bleed from the stone itself.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 23216
End

#23221
NAME   In a room of dark red stone~
DESCR
This room is unlike any other in this tower. The blood that coats the walls
and floors of the other rooms is absent from here, and the chill that permeates
the air is even colder. Only dark red stones make this any different from a
normal castle room. To the north is a large red door.
~
FLAGS  8
Sect   0
DOOR 0
~
blood red door~
ABCF 23201 23204
End

#0



#SPECIALS
M 23203 spec_cast_undead
S



#RESETS
D 0 23200 1 1
D 0 23204 2 2
D 0 23221 0 2
M 0 23200 4 23207 1
E 0 23202 0 16
M 0 23200 4 23208 1
E 0 23202 0 16
M 0 23200 4 23209 1
E 0 23202 0 16
G 0 23201 0
M 0 23200 4 23210 1
E 0 23202 0 16
M 0 23201 4 23212 1
E 0 23207 0 16
E 0 23208 0 18
M 0 23201 4 23213 1
E 0 23207 0 16
E 0 23208 0 18
G 0 23201 0
M 0 23201 4 23214 1
E 0 23207 0 16
E 0 23208 0 18
M 0 23201 4 23215 1
E 0 23207 0 16
E 0 23208 0 18
M 0 23202 4 23217 1
E 0 23203 0 16
G 0 23201 0
M 0 23202 4 23218 1
E 0 23203 0 16
G 0 23201 0
M 0 23202 4 23219 1
E 0 23203 0 16
G 0 23201 0
M 0 23202 4 23220 1
E 0 23203 0 16
G 0 23201 0
M 0 23203 1 23221 1
G 0 23200 0
E 0 23204 0 16
E 0 13738 0 18
E 0 23205 0 5
E 0 23206 0 6
S



#SHOPS
0



#IMPROGS
E



#$