#AREADATA Name Latenburrow Downs~ Builders None~ VNUMs 111 199 Credits {50 51} Ormthra Latenburrow Downs~ Security 1 Xplore 1 End #MOBDATA #112 NAME eager shopper~ SHORT An eager shopper~ LONG An eager shopper frantically seeks out the best deals. ~ DESCR Darting in and out of shops this woman hurries about the marketplace thinking that if she stops for too long, she might miss a bargain. The overwhelming scent of too much perfume radiates from her as she begins screaming at a local vendor about his prices. Her eyes are wide from the broad selection and her hands wring a leather coinpurse tightly. ~ RACE human~ ACT AC AFF 0 OFF FI IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 45 HROLL 30 ENHA 100.00% MATER none~ HDICE 1d1+5000 MDICE 1d1+5000 DDICE 0d0+0 REGEN 0 DTYPE punch AC -15 -15 -15 -15 POS stand stand SEX female GOLD 10000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #113 NAME cobra serpent snake~ SHORT An ethereal spitting cobra~ LONG The hazy form of a serpent slithers along the path. ~ DESCR The form of a snake is barely seen through the mass of hazy fog that surrounds it as it slowly slithers onward. Awoken from its slumber within its imprisonment it now loyally follows its current master. Bubbling spit oozes from its fanged mouth as it rises to strike. ~ RACE snake~ ACT AI AFF 0 OFF FGH IMM L RES I VULN H WSPEC 0 ALIGN 0 GROUP 0 LEVEL 51 HROLL 35 ENHA 100.00% MATER none~ HDICE 1d1+4000 MDICE 1d1+1000 DDICE 1d1+45 REGEN 0 DTYPE bite AC 0 0 0 0 POS stand stand SEX none GOLD 0 FORM AGXYc PARTS ADEFKLQVX SIZE small DMOD 100 AMOD 2 QUEST 1 End #114 NAME Borlabor dwarf~ SHORT Borlabor the Battered~ LONG A wild dwarf runs around the students screaming orders. ~ DESCR Always in motion, his coal black beard swings from side to side as he instructs the the students on warfare. Sometimes overzealous in his teaching, he often hands out more than words. Retired from the arena long ago, he still carries his nickname like a badge of honor. It was often whispered this fiery dwarf could take a whole army of undead and then eat their broken bones just to prove his toughness to onlookers. ~ RACE dwarf~ ACT ABT AFF 0 OFF ADEFHJKN IMM AB RES CDLQ VULN R WSPEC F ALIGN 0 GROUP 0 LEVEL 55 HROLL 50 ENHA 120.00% MATER none~ HDICE 1d1+13000 MDICE 1d1+1000 DDICE 1d1+55 REGEN 0 DTYPE beating AC -40 -40 -40 -40 POS stand stand SEX male GOLD 10000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 10 QUEST 1 CABAL rager End #115 NAME Surly guard~ SHORT A surly guard~ LONG A surly guard scans the crowd for troublemakers ~ DESCR An armored guard pushes through the crowds, keeping a keen eye open for any trouble. His armor is in pristine condition as if never having actually been in battle for the time he has been a guard among the marketplace. While he has seen little in the way of true battle, he still saunters about full of confidence. ~ RACE human~ ACT AG AFF 0 OFF CEFKT IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 35 HROLL 35 ENHA 100.00% MATER none~ HDICE 1d1+9000 MDICE 1d1+9000 DDICE 1d1+35 REGEN 0 DTYPE slash AC -12 -12 -12 -12 POS stand stand SEX male GOLD 150 FORM AV PARTS EF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #116 NAME advisor creature illithid~ SHORT An advisor illithid~ LONG A hideous creature garbed in magely robes hisses angrily. ~ DESCR Well kept robes marking him as a mage of the tower does little to mask his nightmarish features. A bulbous purplish head sprouts writhing tentacles downward upon his chest. Lengthy and flat, his fingers toss a pouch of money into the air, an offering to the proprietor here, to insure his champion wins. His frail body seems to be of little concern to those about him, but the power of these beings mind is well known through the lands. ~ RACE illithid~ ACT ABR AFF BDTV OFF AFHU IMM AB RES P VULN HS WSPEC 0 ALIGN -500 GROUP 0 LEVEL 55 HROLL 40 ENHA 100.00% MATER none~ HDICE 1d1+6500 MDICE 1d1+6500 DDICE 1d1+55 REGEN 0 DTYPE thwack AC -30 -30 -30 -30 POS stand stand SEX none GOLD 2000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 80 AMOD 2 QUEST 1 End #117 NAME boy shopkeeper~ SHORT The shopkeeper's boy~ LONG A small boy whistles to himself as he dusts the shelves. ~ DESCR The son of the shopkeeper, this boy knows his wares inside and out, despite his young age. He wanders about the shop keeping a keen eye on you while pretending to fiddle with stacks of shields. He grows more impatient the longer someone loiters about the store, often asking if they need help, or directing them to the recent sales he is having. ~ RACE human~ ACT ABLY AFF 0 OFF FI IMM ABCDEFGHILMNPQSTXYZ RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 55 HROLL 35 ENHA 100.00% MATER none~ HDICE 1d1+7500 MDICE 1d1+7500 DDICE 1d1+35 REGEN 0 DTYPE punch AC -20 -20 -20 -20 POS stand stand SEX male GOLD 10000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #119 NAME frail wizard shopkeeper~ SHORT A retired wizard~ LONG A frail older man hobbles about the shop, dusting the elixirs. ~ DESCR His age shows within the wrinkles on his face and the silvery hair that covers his head in small patches. Ancient robes that have been shredded to tatters along the bottom seam drag the ground, hanging loosely from his thin shoulders. Looking at the state of this shopkeep, its a wonder that his entire shop hasn't been robbed clean. ~ RACE human~ ACT ABGLR AFF 0 OFF AI IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 100 GROUP 0 LEVEL 55 HROLL 35 ENHA 100.00% MATER none~ HDICE 1d1+10000 MDICE 1d1+10000 DDICE 1d1+30 REGEN 0 DTYPE magic AC -20 -20 -20 -20 POS stand stand SEX male GOLD 500 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 1 End #121 NAME giant fire Forgorm~ SHORT Forgorm the Gatekeeper~ LONG A massive giant guards the gate into the arena. ~ DESCR A monstrous giant covered in visible scars scowls at any that dare come too close without permission. In his huge hands he grips twin jagged broadswords that seem to scream for blood and battle. A simple cloth uniform given to him by the proprietor strains at the seams to cover his hulking frame. He must be paid very well to simply stand in one spot for so long, or perhaps it is the perk of breaking the skulls of any gatecrashers that come his way that has kept him here for so long. ~ RACE fire~ ACT ABT AFF DF OFF ADFHKNa IMM ABG RES CDEH VULN I WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 55 HROLL 45 ENHA 100.00% MATER none~ HDICE 1d1+10000 MDICE 1d1+5000 DDICE 1d1+50 REGEN 0 DTYPE punch AC -30 -30 -30 -30 POS stand stand SEX none GOLD 500 FORM AHMV PARTS ABCDEFGHIJK SIZE large DMOD 100 AMOD 3 QUEST 1 End #124 NAME hulking bodyguard guard~ SHORT A titan bodyguard~ LONG A hulking bodyguard stands blocking all with silent menace. ~ DESCR Hired by the proprietor to safeguard him, this massive form does his job well. Simple tunics strain to cover his broad chest, as he waves a nasty looking halberd at any who come too near. The pair resemble statues beside each side of the door, Unblinking eyes see all that come before him, and if you don't have a good reason to be here, he will be more than happy to 'help' you on your way out. ~ RACE titan~ ACT ABT AFF DF OFF CFJKTU IMM 0 RES DE VULN 0 WSPEC K ALIGN 0 GROUP 0 LEVEL 52 HROLL 45 ENHA 100.00% MATER none~ HDICE 1d1+5000 MDICE 1d1+5000 DDICE 1d1+45 REGEN 0 DTYPE punch AC -25 -25 -25 -25 POS stand stand SEX male GOLD 100 FORM AHMV PARTS ABCDEFGHIJK SIZE large DMOD 100 AMOD 3 QUEST 1 End #125 NAME cruspen chubby svirfnebli~ SHORT Cruspen Lattenburrow~ LONG A rather short and chubby man stares at you with greed in his eyes. ~ DESCR Lavish in appearance in every way this small fellow is a testament to wealth and gluttony. Gems dangle from his neck and glint from the rings on his stubby fingers as he wonders if you are bringing him even more gold. His beady eyes glance at the door often to make sure his bodyguards are well within reach, should you decide to start any trouble here. ~ RACE svirfnebli~ ACT ABCS AFF FNOV OFF AEFGHJKN IMM 0 RES CDLQ VULN E WSPEC AG ALIGN 0 GROUP 0 LEVEL 55 HROLL 40 ENHA 100.00% MATER none~ HDICE 1d1+14000 MDICE 1d1+14000 DDICE 1d1+40 REGEN 0 DTYPE punch AC -30 -30 -30 -30 POS stand stand SEX male GOLD 50000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 5 QUEST 1 End #128 NAME thief gnome tiny fisslefen~ SHORT Fisslefen the Timid~ LONG A tiny figure sneaks about here, trying not to attract attention. ~ DESCR A tiny figure huddles with his back in a corner, waiting for wounded champions to stumble his way so he can finish them off quickly. While some would call him a coward for this he believes it is just a show of good tactics on his part. Child sized hands nervously twitch on a jewel handled dagger eagerly awaiting their chance to spring into action and win this clever little gnome the title of Master of the Arena. ~ RACE gnome~ ACT ABCFS AFF 0 OFF ABFHKN IMM AB RES BCDP VULN E WSPEC A ALIGN 0 GROUP 0 LEVEL 55 HROLL 35 ENHA 100.00% MATER none~ HDICE 1d1+7000 MDICE 1d1+7000 DDICE 1d1+45 REGEN 0 DTYPE punch AC -30 -30 -30 -30 POS stand stand SEX male GOLD 5000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 2 QUEST 1 End #129 NAME bird cockatrice~ SHORT An imprisoned cockatrice~ LONG A flurry of feathers and loud screeching surrounds this beast. ~ DESCR A twisted magical beast that most only believe to be myth, lunges about this cell in a caged fury. With the head, wings and the knobbly legs of a rooster it blends into a large tail of a snake, this is the stuff of nightmares. How the arena came by this animal is unthinkable, but it continues to thrill the crowd and terrify the contestants when it emerges from its cage to seek revenge on any breathing soul that crosses its path. ~ RACE unique~ ACT ABFH AFF DOTc OFF AFHM IMM ABF RES DI VULN J WSPEC 0 ALIGN 0 GROUP 0 LEVEL 55 HROLL 40 ENHA 100.00% MATER none~ HDICE 1d1+9000 MDICE 1d1+9000 DDICE 1d1+55 REGEN 0 DTYPE peck AC -40 -40 -40 -40 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 2 QUEST 1 End #130 NAME khurnest unholy being~ SHORT Khurnest the Mind-Eater~ LONG A squat being radiating unholy power searches for his next victim. ~ DESCR A barrel chest heaves in and out rapidly as this duergar's frenzy for blood and carnage overtakes him. Competing here for the simple chance to kill people for the enjoyment of onlookers, he takes to the task with an unholy zeal. White knuckles grip a wicked looking halberd that attempts to shake from his hands with it's strange quiver. Cavern like nostrils flare in the breeze, it seems he has caught the scent of fresh blood. ~ RACE duergar~ ACT AGTc AFF 0 OFF ACDFHK IMM AB RES CDLM VULN NS WSPEC K ALIGN -1000 GROUP 0 LEVEL 55 HROLL 55 ENHA 100.00% MATER none~ HDICE 1d1+8500 MDICE 1d1+8500 DDICE 1d1+60 REGEN 0 DTYPE punch AC -35 -35 -35 -35 POS stand stand SEX male GOLD 5000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 5 QUEST 1 End #131 NAME dragon green drolem~ SHORT A green scaled drolem~ LONG A hazy form of a dragon can be seen through a green fog. ~ DESCR What appears to be a mighty green dragon, begins to take true form with a closer look. A gift to the arena from a mighty wizard, this is a drolem, a construct made to act and resemble the form of a dragon. It is a favorite of the crowd, and also a favorite of the caretaker for it obeys him completely, unlike what the true green beast would do to him. It's bone structure is coated in shimmering scales of green and from it's ever open maw, pours a toxic vapor of emerald mist. ~ RACE unique~ ACT AFO AFF DFTV OFF ACFHM IMM ABHILPY RES D VULN FS WSPEC 0 ALIGN -100 GROUP 0 LEVEL 55 HROLL 55 ENHA 100.00% MATER none~ HDICE 1d1+10000 MDICE 1d1+2000 DDICE 1d1+55 REGEN 0 DTYPE claw AC -35 -35 -35 -35 POS stand stand SEX none GOLD 0 FORM ABGZ PARTS ACDEFHJKQVX SIZE medium DMOD 100 AMOD 3 QUEST 1 End #133 NAME Dalah centaur holy~ SHORT Dalah the Holy Beast~ LONG A holy looking centaur garbed in brilliant white snorts at the air. ~ DESCR A newcomer to the battlefield, this female centaur believes she has been chosen by her lord to prove her power over all others. A finely tooled white leather tunic covers her curves upon her torso, and upon her rear quarters a thick war barding gleams in the sun's rays. Well muscled and disciplined, she moves about with a deadly grace and an aura of absolute certainty that she will prevail here. In her slender hands she holds a wicked looking trident that seems to flicker and lash out with a holy energy. ~ RACE centaur~ ACT AGT AFF 0 OFF ADEFIK IMM 0 RES BCDE VULN H WSPEC H ALIGN 1000 GROUP 0 LEVEL 55 HROLL 50 ENHA 100.00% MATER none~ HDICE 1d1+13000 MDICE 1d1+10000 DDICE 1d1+55 REGEN 0 DTYPE charge AC -35 -35 -35 -35 POS stand stand SEX female GOLD 1000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 4 QUEST 1 End #134 NAME aldendo green wood~ SHORT Aldendo the Green~ LONG A fast moving green blur darts in and out of sight here. ~ DESCR A wild looking elf garbed in a patchwork of greens and browns readies himself against any who dare raise a blade at him. His slender build allows him to move about quickly, and judging from the amount of pelts and fangs he wears as trophies, it has aided him greatly in the past. Thin fingers tightly grip a sturdy wooden club as in his other hand is an unusual looking shield covered in eyes, that you could swear just blinked. ~ RACE wood-elf~ ACT AFT AFF 0 OFF ADFHJKa IMM ABX RES BCD VULN MQ WSPEC 0 ALIGN 0 GROUP 0 LEVEL 55 HROLL 50 ENHA 100.00% MATER none~ HDICE 1d1+10000 MDICE 1d1+10000 DDICE 1d1+50 REGEN 0 DTYPE punch AC -30 -30 -30 -30 POS stand stand SEX male GOLD 5000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 3 QUEST 1 End #136 NAME beastmaster troll~ SHORT The troll beastmaster~ LONG A hulking troll draped in animal pelts lumbers about. ~ DESCR A foul beast that delights in the pain he often administers to the beasts that fight in the arena. Muscular green flesh oozes out from underneath filthy pelts and hides of some unknown animals, all drenched in his stinking odor. He barely fits in this tiny room given his unusually large stature, even for a troll. With a jagged grin he readies his trusty whip at his side that drips a sickening liquid from it. ~ RACE troll~ ACT ABTc AFF 0 OFF AEHJKO IMM AB RES CDLQ VULN HK WSPEC BJ ALIGN -1000 GROUP 0 LEVEL 55 HROLL 55 ENHA 100.00% MATER none~ HDICE 1d1+12000 MDICE 1d1+5000 DDICE 1d1+55 REGEN 0 DTYPE claw AC -30 -30 -30 -30 POS stand stand SEX male GOLD 500 FORM AHMV PARTS ABCDEFGHIJK SIZE large DMOD 100 AMOD 5 QUEST 1 End #140 NAME woman mage isadorra~ SHORT Isadorra the Witch~ LONG A young woman in flowing robes creates a shower of sparks from her hand. ~ DESCR A young and vibrant woman garbed in flowing robes covered in mystical glyphs entertains the crowd by performing simple magic. Her face is held in a beautiful smile and from the way she carries herself, and the lack of scars, it seems she has never even been in true battle within this arena. Merely a mage hired here to make pretty lights for the easily impressed within the stands and their children. ~ RACE human~ ACT AR AFF 0 OFF AF IMM ABP RES CDN VULN E WSPEC 0 ALIGN 100 GROUP 0 LEVEL 55 HROLL 35 ENHA 100.00% MATER none~ HDICE 1d1+9000 MDICE 1d1+9000 DDICE 1d1+35 REGEN 0 DTYPE magic AC -25 -25 -25 -25 POS stand stand SEX female GOLD 5000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #144 NAME dummy wooden~ SHORT A battered wooden dummy~ LONG A battered wooden dummy hangs to one side on its stand. ~ DESCR Having felt the blades and beatings of many students, this dummy is in ill-repair. It is missing chunks of wood, and a simple hand axe is wedged deeply into its head. There is a crude frown and eyes drawn where the face should be. It's chest is almost completely gone, just a mass of splinters now. Tiny scribbles can barely be made out upon one of the last flat sections of it's torso left. ~ RACE human~ ACT ABGL AFF 0 OFF 0 IMM ABCDEFGHIJKLMNOPQRSTXYZ RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 65 HROLL 30 ENHA 100.00% MATER none~ HDICE 1d1+500 MDICE 1d1+500 DDICE 1d1+1 REGEN 0 DTYPE punch AC 0 0 0 0 POS stand stand SEX none GOLD 0 FORM D PARTS ABCDEFGHIJK SIZE medium DMOD 0 AMOD 10 QUEST 0 End #145 NAME Esham healer battle~ SHORT Esham the Cleric of War~ LONG A giant hovers here, healing the pains of war. ~ DESCR A massive form coated in jagged crimson scars that stand out in stark contrast to his milky white flesh, utters words to unseen forces. A veteran of many battles within the arena, he has now chosen to dwell in the faiths of war. Once known for his brutality he now is peaceful, though he has been known to unleash his gods wrath on troublesome fools. ~ RACE cloud~ ACT ABQVa AFF 0 OFF AFR IMM ABCD RES DE VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 55 HROLL 35 ENHA 100.00% MATER none~ HDICE 1d1+9000 MDICE 1d1+9000 DDICE 1d1+35 REGEN 0 DTYPE wrath AC -10 -10 -10 -10 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #111 NAME flask corked blue~ SHORT a corked flask of blue liquid~ DESCR Blue liquid swirls about a glass flask upon the ground.~ MAT glass~ TYPE potion 51 'cancellation' 'cancellation' 'aura' 'reserved' EXTRA 1 2 0 73728 WEAR AO LEVEL 51 WEIGHT 7 COST 200000 COND 100 LIMIT 4 End #112 NAME wood club oaken~ SHORT a stout oaken club carved with runes~ DESCR A forgotten length of wood slowly rots here.~ MAT wood~ TYPE weapon mace 7 7 nature 0 EXTRA 1 3 0 1792 WEAR AN LEVEL 51 WEIGHT 14 COST 500000 COND 100 Affect O 19 5 0 Affect O 13 25 0 Affect O 5 2 0 EDESC desc~ A hefty club carved lovingly from a fallen branch of oak, it has many dimly glowing runes of a pale green light running along it's length. ~ EDESC club~ A hefty club carved lovingly from a fallen branch of oak, it has many dimly glowing runes of a pale green light running along it's length. ~ LIMIT 5 End #113 NAME ring emerald flawless green~ SHORT a mithril ring engraved with emerald runes~ DESCR A tiny circle glints a green glow upon the ground.~ MAT gem~ TYPE armor ADE BCF F CDE 0 EXTRA 1 3 0 524353 WEAR AB LEVEL 50 WEIGHT 3 COST 700000 COND 100 Affect I 0 -1 L Affect O 5 4 0 EDESC ring~ Tiny runes of dwarven craftmanship glint off this simple band of pure mithril. A wide band, it seems only a stubby finger could wear it comfortably. The runes flicker with power, ancient marks of power and forgotten wisdom lost in this world. ~ LIMIT 3 RESTR B End #114 NAME belt scalps~ SHORT a leather belt of rotting scalps~ DESCR Stinking in the sun, a coil of leather and flesh is here.~ MAT leather~ TYPE armor F ABCEF BF ACF 0 EXTRA 1 1 0 524288 WEAR AL LEVEL 55 WEIGHT 7 COST 50000 COND 100 Affect O 19 5 0 Affect O 20 -5 0 Affect O 5 2 0 Affect O 1 2 0 EDESC belt~ A simple leather belt dangles a collection of fallen foes scalps from it. The belt is quite sturdy and durable, though the foul stench of rotting flesh accompanies it. ~ LIMIT 4 RESTR X End #115 NAME Broadsword jagged~ SHORT a jagged broadsword of fine steel~ DESCR A fine broadsword is forgotten here.~ MAT steel~ TYPE weapon sword 6 6 cleave DF EXTRA 1 1 0 262144 WEAR AN LEVEL 52 WEIGHT 25 COST 10000 COND 100 Affect O 19 4 0 Affect O 1 2 0 End #116 NAME tortoise shell wand~ SHORT a small tortoise shell engraved with runes~ DESCR A simple shell of a tortoise lays undisturbed in the dust.~ MAT wood~ TYPE wand 51 3 3 'slow' 0 EXTRA 1 1 0 2 WEAR AO LEVEL 51 WEIGHT 6 COST 4000 COND 100 LIMIT 10 End #117 NAME net heavy corded~ SHORT a heavy corded net with brass weights~ DESCR A tangle of cords ending in brass balls is forgotten in the dust.~ MAT mineral~ TYPE weapon exotic 7 8 sting 0 EXTRA 1 1 0 8192 WEAR AN LEVEL 51 WEIGHT 16 COST 150000 COND 100 Affect O 19 5 0 Affect O 2 -3 0 Affect O 13 35 0 End #118 NAME breastplate iron dented~ SHORT a dented breastplate of raw iron~ DESCR A battered piece of iron lies in the dust here.~ MAT iron~ TYPE armor ACDEG DG BCFG ABEF 0 EXTRA 1 2 0 525312 WEAR AD LEVEL 55 WEIGHT 33 COST 800000 COND 100 Affect O 4 2 0 Affect O 31 -2 0 Affect V 0 -1 E EDESC breastplate~ A piece of iron shaped to fit over the torso of a smaller figure has seen better days. Several crude etchings can be seen depicting forges and the hammers that strike them, apparently this armor is dwarven made judging from the tiny runes that run along the seams. ~ LIMIT 2 End #119 NAME frothing elixir~ SHORT a frothing elixir~ DESCR Froth bubbles out on the ground from this glass container.~ MAT glass~ TYPE potion 51 'detect invis' 'protection evil' 'cure blindness' 'reserved' EXTRA 1 2 0 16785408 WEAR A LEVEL 51 WEIGHT 7 COST 4000 COND 100 EDESC elixir~ A simple glass flask is labeled with a symbol of an eye. ~ End #120 NAME scroll cloud~ SHORT a fragile scroll imprinted with a cloud rune~ DESCR A piece of parchment lazily drifts on the breeze.~ MAT wood~ TYPE scroll 51 'earthbind' 'curse' 'rejuvenate' 'reserved' EXTRA 1 2 0 532480 WEAR AO LEVEL 51 WEIGHT 6 COST 4000 COND 100 End #121 NAME brass key arena~ SHORT a worn brass key~ DESCR A large brass key is forgotten here.~ MAT metal~ TYPE key 0 0 0 0 0 EXTRA 1 2 0 73728 WEAR AO LEVEL 51 WEIGHT 9 COST 100000 COND 100 LIMIT 8 End #122 NAME halberd quivering ripper~ SHORT a serrated halberd named, 'Soul-Ripper'~ DESCR A long weapon of some sort quivers upon the ground here.~ MAT gem~ TYPE weapon polearm 7 6 mental EF EXTRA 1 3 0 8392706 WEAR AN LEVEL 52 WEIGHT 25 COST 40000 COND 100 Affect O 2 -3 0 Affect O 18 7 0 Affect O 19 7 0 EDESC halberd~ The long wooden handle ending in the large serrated blade of onyx, has visible signs of wear, suggesting it has seen many hands in it's lifetime. Certain symbols have been marred and defaced, but judging from what is left, it seems this has not always been a dark weapon. The strange quivering is unexplainable, but perhaps it's former master had a hand in that. Perhaps some angry soul trembling to escape. ~ LIMIT 10 End #123 NAME Ornate desk~ SHORT the drawer of the desk~ DESCR An ornate desk looms near the back of the office.~ MAT wood~ TYPE container 100 0 0 10 0 EXTRA 1 3 0 17317888 WEAR P LEVEL 51 WEIGHT 6 COST 50000 COND 100 EDESC desk~ Covered with strange looking trinkets, this desk takes up a large portion of the office. Carved with intricate detail, you notice a partially hidden drawer on the back. ~ EDESC desk~ A fine desk of polished maple covered in intricate carvings takes up the bulk of this room. They were made by a very skilled and patient hand and they all seem to be alive especially a fantastic dragon that winds around the front of the wood ending in a huge gaping jaw. You notice a desk drawer already half open near the back. ~ LIMIT 1 End #124 NAME gleaming golden key~ SHORT a gleaming golden key~ DESCR On the ground, a glint of gold beckons.~ MAT gold~ TYPE key 0 0 0 0 0 EXTRA 1 4 0 532610 WEAR AO LEVEL 51 WEIGHT 10 COST 5000 COND 100 LIMIT 2 End #125 NAME hollow jaw~ SHORT the hollow jaw of a dragon~ DESCR Jaw of the dragon~ MAT wood~ TYPE container 25 A 0 1 0 EXTRA 1 3 0 268976128 WEAR 0 LEVEL 51 WEIGHT 6 COST 0 COND 100 EDESC jaw~ The finely carved jaw of the wooden dragon opens wide, perhaps big enough to hide something within. Looking closer you hope this dragon does not bite. ~ End #126 NAME back wagon~ SHORT the back of the wagon~ DESCR The back of a nearby wagon.~ MAT wood~ TYPE container 100 A 0 100 0 EXTRA 1 3 0 268976128 WEAR 0 LEVEL 51 WEIGHT 6 COST 0 COND 100 End #127 NAME sphere serpents jade~ SHORT a jade sphere carved with writhing serpents~ DESCR A sphere of jade seems to scream to be picked up.~ MAT gem~ TYPE treasure 0 0 0 0 0 EXTRA 1 3 0 524480 WEAR AO LEVEL 51 WEIGHT 6 COST 500000 COND 100 Affect O 4 5 0 EDESC sphere~ A sphere of solid jade, carved deeply with the depictions of a mass of writhing snakes pulses with power in your palm. Running along the spine of one serpent are simple words that fade in and out of existence reading, "Come my silent killer". ~ LIMIT 1 End #128 NAME vial glass~ SHORT a tiny corked glass vial~ DESCR A tiny vial has been discarded here.~ MAT glass~ TYPE potion 55 'blindness' 'poison' 'power word kill' 'reserved' EXTRA 1 4 0 34082944 WEAR AO LEVEL 55 WEIGHT 7 COST 50000 COND 100 EDESC vial~ This tiny vial is filled with a black liquid that coats the side of the glass. A tiny label is on the side that reads, " In case of Goblin invasion". ~ LIMIT 3 End #129 NAME beak cockatrice~ SHORT a beak of a fallen cockatrice~ DESCR A strange beak is open in a silent scream upon the ground.~ MAT bone~ TYPE treasure 0 0 0 0 0 EXTRA 1 3 0 528416 WEAR AO LEVEL 51 WEIGHT 8 COST 0 COND 100 Affect O 20 -15 0 Affect O 22 -15 0 LIMIT 3 End #130 NAME leather boots padded~ SHORT boots of dark leather with padded soles~ DESCR A pair of comfortable leather boots lie in a heap.~ MAT unknown~ TYPE armor BCDF BCDF BCDF BCDF 0 EXTRA 1 2 0 557056 WEAR AG LEVEL 51 WEIGHT 20 COST 300000 COND 100 Affect A 0 -1 P Affect O 2 5 0 LIMIT 2 End #131 NAME A tattered cloak of dragonscale~ SHORT a tattered cloak of dragonscale~ DESCR Green light reflects off this bundle of scales.~ MAT flesh~ TYPE armor ABDE ADF ABCE BE 0 EXTRA 1 2 0 69632 WEAR AC LEVEL 55 WEIGHT 8 COST 100000 COND 100 Affect O 20 -5 0 Affect R 0 -1 K LIMIT 3 End #132 NAME dirk jewelled~ SHORT a jewel hilted dirk of polished silver~ DESCR Shining gems shimmer from the hilt of this blade.~ MAT silver~ TYPE weapon dagger 7 6 pierce D EXTRA 1 2 0 528384 WEAR AN LEVEL 52 WEIGHT 6 COST 120000 COND 100 Affect O 18 6 0 LIMIT 4 End #133 NAME trident silver spear~ SHORT a shining trident of pure silver~ DESCR A long silver pole is stuck into the ground here.~ MAT silver~ TYPE weapon spear 8 7 sflame F EXTRA 1 5 0 3457 WEAR AN LEVEL 52 WEIGHT 39 COST 120000 COND 100 Affect O 2 3 0 Affect O 19 8 0 EDESC trident~ Along the shaft of this silver spear have been placed protective religious runes to enhance the bearers battle prowess as well as constantly remind them of their faith. ~ LIMIT 3 End #134 NAME shield eyes beholder~ SHORT a shield rimmed in beholder eyes~ DESCR A shield is wedged into the earth, seemingly blinking at you.~ MAT flesh~ TYPE armor ABCEG BH DG BDEF 0 EXTRA 1 4 0 525825 WEAR AJ LEVEL 55 WEIGHT 25 COST 800000 COND 100 Affect O 20 -10 0 Affect O 12 50 0 Affect O 13 50 0 EDESC desc~ The tough, leathery hide of a beast coats the front of the shield, while along the edges of this circlular shield, evenly spaced eyes gaze out in an unblinking stare. ~ EDESC shield~ A circular shield of a toughened hide of a beast is rimmed along the edges with a multitude of eyes all fixed in an unblinking gaze. ~ LIMIT 2 End #135 NAME circlet herbs~ SHORT a tightly woven circlet of herbs~ DESCR A forgotten circle of plants rots away here.~ MAT plant~ TYPE armor AF AF AF AF 0 EXTRA 1 4 0 525570 WEAR AE LEVEL 52 WEIGHT 12 COST 10000 COND 100 Affect R 0 -1 Q Affect O 12 50 0 EDESC circlet~ A multitude of various healing herbs are woven into this circlet, providing the wearer with the natural medicine and resistance that nature has to offer. ~ LIMIT 5 RESTR P End #136 NAME whip oozing doom~ SHORT an oozing whip named,'Dripping Doom'~ DESCR A whip sits uncoiled in a puddle of slime.~ MAT leather~ TYPE weapon whip 7 7 slime H EXTRA 1 2 0 524800 WEAR AN LEVEL 53 WEIGHT 7 COST 10000 COND 100 Affect O 5 2 0 Affect O 18 5 0 Affect O 19 5 0 LIMIT 3 End #137 NAME war barding steel~ SHORT plate barding of a dull steel~ DESCR A heap of metal links lay abandoned by the path.~ MAT steel~ TYPE armor BG CDF BG ADF 0 EXTRA 1 2 0 8912896 WEAR AK LEVEL 52 WEIGHT 27 COST 300000 COND 100 Affect O 19 6 0 Affect O 5 2 0 Affect O 2 -3 0 LIMIT 5 RESTR G End #138 NAME wide kris dagger~ SHORT a wide bladed kris~ DESCR A wavy bladed dagger's hilt sticks out of the ground here.~ MAT steel~ TYPE weapon dagger 6 6 shbite G EXTRA 1 2 0 8388864 WEAR AN LEVEL 51 WEIGHT 6 COST 10000 COND 100 Affect O 18 4 0 Affect O 19 4 0 Affect O 2 2 0 End #139 NAME A long black iron pike~ SHORT a long black iron pike~ DESCR A length of black iron is here rusting away.~ MAT iron~ TYPE weapon polearm 6 6 thrust F EXTRA 1 1 0 2 WEAR AN LEVEL 0 WEIGHT 39 COST 32000 COND 100 Affect O 19 5 0 Affect O 1 2 0 End #140 NAME A scroll sealed with red wax~ SHORT a scroll sealed with red wax~ DESCR A scroll is partially covered by dust here.~ MAT paper~ TYPE scroll 51 'resist paralysis' 'giant strength' 'stone skin' 'reserved' EXTRA 1 2 0 73728 WEAR AO LEVEL 0 WEIGHT 3 COST 100000 COND 100 LIMIT 5 End #141 NAME remedy potion~ SHORT a potion labeled 'Remedy'~ DESCR A potion fizzes onto the ground here.~ MAT glass~ TYPE potion 55 'cure blindness' 'word of recall' '' '' EXTRA 0 0 WEAR A LEVEL 51 WEIGHT 7 COST 4000 COND 100 End #144 NAME sleeves slime~ SHORT sleeves of a slimy purple flesh~ DESCR A puddle of purple slime oozes here.~ MAT flesh~ TYPE armor AF AEF ABDE BCE 0 EXTRA 1 4 0 69728 WEAR AI LEVEL 52 WEIGHT 16 COST 12000 COND 100 Affect O 3 4 0 Affect R 0 -1 P LIMIT 2 End #145 NAME golden idol jackal~ SHORT a golden idol of a jackal~ DESCR A small figurine of gold glints upon the ground.~ MAT gold~ TYPE staff 51 2 2 'displacement' 0 EXTRA 1 3 0 532512 WEAR AO LEVEL 51 WEIGHT 10 COST 100000 COND 100 EDESC idol~ A small figurine resembling a laughing jackal is cast in brilliant gold. Some tiny words are etched into the base reading, "He who laughs last, laughs best". ~ LIMIT 5 RESTR L End #0 #ROOMDATA #111 NAME A carved stone archway~ DESCR A well-kept cobblestone path leads under a wide archway into the heart of the village. Faint sounds of traders and a clang of steel ring out from beyond. Judging from the amount of wagons that roll past and the presence of armed guards nearby, wealth and pleasure is merely a few steps towards the bustling village. Near the base of the arch an unusually crude carving stands out amongst the other more skillfully done etchings. ~ FLAGS 0 Sect 0 EDESC crude~ Tiny scratching can be made out to read, My first area, hope you boys and girls enjoy it. A hefty thanks to everyone that helped me. Especially to Zornath and barley and hops. ~ EDESC carving~ Welcome to the Lattenburrow Downs! Entertainment for the Masses! ~ DOOR 0 Further down a cobblestone path ~ ~ 0 0 112 DOOR 2 ~ ~ 0 0 26108 End #112 NAME Along the cobblestone path~ DESCR On further down the path the cobblestone shows sign of wear from the constant foot and wagon traffic it sees on a daily basis. Towards the east, the vibrant sounds of buying and selling echo. While towards the north, you believe you hear whips cracking and deep gutteral growls. A wide variety of people shuffle by, though the majority head towards the village heart. While huge beasts of men in odd armors and hides trudge towards the north. ~ FLAGS 0 Sect 0 DOOR 0 A bend on the cobblestone path. ~ ~ 0 0 120 DOOR 1 The entrance of the marketplace lies to the east. ~ ~ 0 0 113 DOOR 2 The archway towers over the path to the south. ~ ~ 0 0 111 End #113 NAME Entrance to the Marketplace~ DESCR An almost overwhelming blur of activity and noise fills your eyes and ears all at once. Villagers scramble towards the next makeshift shop, where the merchants yell their latest wares and prices. Guards push their way through the swarming crowds to maintain the peace the best they can among the chaos. Towards the east the crowd thickens even more and further north the sounds of combat and a deep voice yelling orders rings out. ~ FLAGS 0 Sect 0 DOOR 0 Borlabor's House of Combat ~ ~ 0 0 114 DOOR 1 The central marketplace is to the east. ~ ~ 0 0 115 DOOR 3 The cobblestone path is to the west ~ ~ 0 0 112 End #114 NAME House of Combat~ DESCR A flurry of activity and the ringing of steel on steel echoes throughout this stone hall. Built stone by stone by the retired dwarf champion of the arena, Borlabor, he chose to pass on his knowledge of battle to young warriors within this school. The reputation of brutal teaching methods float on hushed whispers through the village. Banners hang down from the ceiling bearing the names and feats of former champions and once students that were trained here. Every corner is filled with students wildly hacking away at their opponent, while a sturdy dwarf circles them hooting and hollering. ~ FLAGS 8 Sect 0 DOOR 2 The bustling marketplace is to the south ~ ~ 0 0 113 DOOR 4 Fine stone stairs lead up into another chamber. ~ ~ 0 0 144 End #115 NAME The Central Marketplace~ DESCR A massive sea of people struggle to move to one of the numerous stalls that have been set up here. A finer quality of wares can be found here, for the right price. A maddening pace seems commonplace here and the guards have an uneasy look about them. They realize that with this amount of people they would be hard pressed to keep the peace if any violence should erupt. With the fevered pitch of the haggling, and the common arguments over prices perhaps they do have reason to be concerned. A flowery scent wafts in from the north. While to the east, a battered sign swings in the wind indicating a weapon shop. ~ FLAGS 0 Sect 0 EDESC sign~ A heavily weathered sign swings from above the shops door reading: The Crimson Rapier: Fine weapons at reasonable prices! ~ DOOR 0 A pleasing sight of greenery catches your vision. ~ ~ 0 0 116 DOOR 1 What seems to be a weapons shop lies to the east. ~ ~ 0 0 117 DOOR 2 Towards the south, you see a multitude of wagons. ~ ~ 0 0 118 DOOR 3 The entrance to the marketplace lies westward. ~ ~ 0 0 113 End #116 NAME Trader's Retreat~ DESCR The sounds of the roaring marketplace slowly fade away as the small shrubs and maple trees shield out the chaos. A few exhausted traders line the lush grass taking a break from shopping. Vibrant flowers sprinkle the ground and a cool breeze blows through the treetops. It is hard to believe a place this serene and beautiful is only paces away from such a bustling scene. A few park benches line the small dirt path as the warmth and calmness of the greenery seems to wash over you. ~ FLAGS 0 Sect 3 DOOR 2 The hustle and the bustle of the marketplace is south. ~ ~ 0 0 115 End #117 NAME The Crimson Rapier~ DESCR A well lit and tidy shop, a huge counter of oak spreads across the room. A young boy stands behind it, eagerly watching your every move. A broad display of blades line the back wall behind the shopkeep. They all seem in pristine shape and well-crafted. There are a few signs indicating a particular model of sword is out of stock. Apparently this shop does quite a brisk business. Wondering if you are going to buy anything the boy looks out the door to make sure the guards are well within reach, should you decide to cause any trouble in his shop. The noisy marketplace is towards the west. ~ FLAGS 8 Sect 0 DOOR 3 The central marketplace is to the west. ~ ~ 0 0 115 End #118 NAME A loosely-paved square~ DESCR Uneven rows of wagons and carts line the sides of the path here. This is where the merchants unload all their wares to transport them into the marketplace. The paving stones are battered and chipped from the heavy loads of the wagons that come to rest here. Runners run back and forth from wagons to merchants, keeping them well supplied. Guards hired by the merchants lean against their appointed wagons keeping any would be thieves at bay. A strange smell comes from an unusual looking shop to the south. ~ FLAGS 0 Sect 0 EDESC wagon~ A line of wagons sit side by side on this narrow path. You believe one of them to be open allowing you to look into the back of it. ~ DOOR 0 The central marketplace is to the north. ~ ~ 0 0 115 DOOR 2 A strange looking shop lies to the south. ~ ~ 0 0 119 End #119 NAME Everyday Elixirs~ DESCR As you enter this strange little shop, a loud chime rings through the shop. The ring brings a frazzled looking old man out from the backroom to lean on the front counter. All around you, beakers, flasks and testubes bubble and glow upon their shelves. Some are clearly labeled while others you can't imagine ingesting the vile liquid within. While the name of the shop might be misleading, the wicked gleam in the old wizards eyes reassures you there can be some powerful concoctions purchased here. ~ FLAGS 8 Sect 0 DOOR 0 The wagons and carts rest outside the shop to the north. ~ ~ 0 0 118 End #120 NAME A bend in the path~ DESCR The fine cobblestone path bends towards an imposing structure. Massive reinforced gates are swung open allowing access into the arena's stands. Multi-colored banners whip in the wind alongside the path and a roaring crowd can be heard among blasting horns. Small crowds gather here talking in hushed tones about the latest champion and many a gold piece is exchanged between hands for lost bets. The cheers and jeers swell in volume within as the battles wage. The excitement of the arena is towards the west. ~ FLAGS 0 Sect 0 DOOR 2 The cobblestone path is south ~ ~ 0 0 112 DOOR 3 The grand entrance of the arena awaits. ~ ~ 0 0 121 End #121 NAME The Grand Entrance~ DESCR Granite pillars soar to the ceiling in this lavish hall. Gold and silver inlays sparkle upon the walls and every stone shines as if newly set. Everything seems designed to impress and please any who would come here. A large steel porticullis is closed to the west, but peering through it you notice warriors preparing themselves to do battle within the arena. A muscular man ushers would be champions into the arena while keeping gawkers away and selling them tickets into the stands to the south. ~ FLAGS 8 Sect 0 DOOR 1 The cobblestone path leads away. ~ ~ 0 0 120 DOOR 2 The stands for the audience lies to the south. ~ ~ 0 0 122 DOOR 3 Through the door to the west, you hear muffled voices. ~ ~ ABCFG 121 126 End #122 NAME Beginning of the Stands~ DESCR Rows upon rows of orange colored stone benches stairstep towards the sky providing a grand view of the battles taking place on the floor of the arena. Several vendors move through the crowd, selling the rowdy on-lookers roses, mead and the occasional rotten tomato. There are many standing on the benches screaming at the warriors of what they should do next, as another beside them yells out the total opposite. More of the stands are towards the south which seem even louder and unruly. ~ FLAGS 8 Sect 0 DOOR 0 The grand entrance of the arena is north. ~ ~ 0 0 121 DOOR 2 The stands continue on. ~ ~ 0 0 123 End #123 NAME Middle of the stands~ DESCR These seats are coveted among those that frequent the arena as they provide the best view of the entire battleground. Fights are common here as someone tries to get a better seat to view the carnage below them. Guard patrols are often seen strutting through to maintain the peace. Though their presence does not go unoticed, it does little to curtail the rampant gambling and underhanded dealings this section of the stands are famous for. Only the most unruly and die hard fans with something to lose sit here. ~ FLAGS 8 Sect 0 DOOR 0 The beginning of the stands roar to the north. ~ ~ 0 0 122 DOOR 2 ~ ~ 0 0 124 End #124 NAME End of the stands~ DESCR The crowd is sparse along the rows of stands here. The majority that sit here are dressed in fine robes and have obtained these seats due to their wealth and power. Slaves run back and forth delivering to their rich masters anything their hearts desire. Guards patrols here are heavy and ever vigilant. To the south a tiny flight of stairs lead up to a box overlooking the entire stands and battlegrounds. ~ FLAGS 1048584 Sect 0 DOOR 0 ~ ~ 0 0 123 DOOR 4 ~ ~ ABCFG 124 125 End #125 NAME The Proprietor's Box~ DESCR Lavish in every way, it seems this is where the majority of the wealth of the arena ends up. Gold trim runs along the ceiling of the dark maple walls that boast several fine works of art hanging from them. A finely carved desk, topped with a polished granite surface holds many small jewels and trinkets. Peering from behind this grand statement of wealth is a rather chubby man, wringing his hands in anticipation of your visit. ~ FLAGS 1056778 Sect 0 EDESC jaw~ The intricate carving of the dragon ends in this gaping jaw, it seems to be just slightly big enough to be able to hold something within. Let's hope this dragon does not bite. ~ DOOR 5 ~ ~ ABCFG 124 124 End #126 NAME Preparation Room~ DESCR A flurry of activity fills this room, as would be fighters make final checks to their weapons and armor. A giant of a man barks out names off the list he carries and quickly lets them through the oaken door to the south to seek fame and glory. This room smells of old sweat and tensions run high as wild-eyed men size up their competition. In the shadows of the back of the room, several men spar with each other, while others sit and calmly meditate, trying to overcome the fear and nerves that have taken hold. ~ FLAGS 13639690 Sect 0 DOOR 1 The grand entrance lies back to the east. ~ ~ ABCFG 121 121 DOOR 2 ~ ~ AB 0 127 End #127 NAME Beginning of the arena floor~ DESCR The expanse of the arena floor opens up before the screaming crowds and the relentless heat that rises from the sandy floor. There is no covering overhead, allowing any sort of weather to fall upon the competitors heads. When the sun comes out, the stands to the east seem to be on fire, thanks to their orange coloring, which has often led to a champion being felled by the distraction. The arena spreads out in all directions. ~ FLAGS 13639682 Sect 0 DOOR 0 ~ ~ AB 0 126 DOOR 1 ~ ~ 0 0 134 DOOR 2 ~ ~ 0 0 133 DOOR 3 ~ ~ 0 0 128 End #128 NAME The northwestern corner~ DESCR The dull roar of the crowds still echo within the furthest corner from the stands, often referred to as the "Cowards Corner", for it's distance from the true battles. Small clouds of dust whip in the wind with even the slightest footfall upon the dry sand floor. A gut wrenching odor infests this place, it's source the battered cage of iron bars that rests to the west. The rest of the arena lies towards the east and south. ~ FLAGS 13639682 Sect 0 DOOR 1 ~ ~ 0 0 127 DOOR 2 ~ ~ 0 0 130 DOOR 3 ~ ~ AB 0 129 End #129 NAME The beast cages~ DESCR A cramped cage lined with a stinking layer of hay and woodchips borders the arena. It is here that the animals and beasts are held that are used to spice up what would be rather dull fights. Deep grooves run along the stone walls, made by the thrashing of hooves and horns of some unwilling participant in these games. The foul odor and the dry winds from the arena floor blowing in make this quite the hellish prison. ~ FLAGS 13639690 Sect 0 DOOR 1 ~ ~ AB 0 128 End #130 NAME Beside the cages~ DESCR Raw iron bars run the length of the wall to the west, keeping the wild beasts that are released into the arena at bay. The crowds cheers and the growling from the pens make it quite difficult to hear anything, or anyone that might be coming over the hill in the center, which is towards the east. While not the best position, it does provide one with quick knowledge of when the cages open..though by then, it is almost too late. ~ FLAGS 13639682 Sect 0 DOOR 0 ~ ~ 0 0 128 DOOR 1 ~ ~ 0 0 133 DOOR 2 ~ ~ 0 0 135 DOOR 3 ~ ~ AB 0 131 End #131 NAME The beast cages~ DESCR Piles of dung are beginning to pile up in the corners of this musty cell. Sturdy hooks line the back wall from which hang thick iron chains. Scattered tufts of fur are upon the floor, embedded in the moist filth that coats it. The multitude of buzzing insects in the air is nearly too much to handle. Whatever poor creature calls this place home can only be expected to be fierce and more importantly..hungry. ~ FLAGS 13639690 Sect 0 DOOR 1 ~ ~ AB 0 130 End #132 NAME You are screwed.~ DESCR ~ FLAGS 1048582 Sect 0 End #133 NAME Center of the arena~ DESCR Upon this slightly raised hill of sand is where the bloodiest battles often happen for this is where the contestants can catch the eye and the cheers of the crowds. Crimson stains are everywhere upon the ground, as well as shattered blades and the splinters of broken shields. The heat of the sun beats down from above mercilessly as the dry wind whips through. The rest of the arena spreads out in all directions from the hill. ~ FLAGS 13639682 Sect 0 DOOR 0 ~ ~ 0 0 127 DOOR 1 ~ ~ 0 0 140 DOOR 2 ~ ~ 0 0 137 DOOR 3 ~ ~ 0 0 130 End #134 NAME The northeastern corner~ DESCR The bottom wall of the massive stands runs down the eastern side of this patch of sunbaked earth, while a stone wall is to the north. A vantage point that many champions have come to use, to guard their backs against the walls, or at times creating for themselves a corner in which to die painfully. The roar from the crowd can be quite the distraction here, as well as the occasional rotten tomatoes that come hurtling in from a displeased onlooker. An escape from the corner can be had to the west or south. ~ FLAGS 13639682 Sect 0 DOOR 2 ~ ~ 0 0 140 DOOR 3 ~ ~ 0 0 127 End #135 NAME Southwestern corner~ DESCR The heat rises from the sunbaked earth with brutal intensity presenting another challenge of the arena itself. If battling other champions were not enough, the elements play a role in this place as well. Several champions have succumbed to the severe heat and have surrendered their lives in times past. Hot breezes carry with it a foul stench emanating from the west, as the rest of the arena spreads out to the north and east. ~ FLAGS 13639682 Sect 0 DOOR 0 ~ ~ 0 0 130 DOOR 1 ~ ~ 0 0 137 DOOR 3 ~ ~ AB 0 136 End #136 NAME The Beastmaster's Den~ DESCR A dank and cramped cell houses the arena's master of the beasts. Tools rest within reach upon rickety looking workbenches as upon the walls various collars and barbed whips hang awaiting their next victim. Lanterns slowly burn, just casting enough light to give this place strange shadows that play along the rusted jaws of traps. The floor is a soggy mess of discarded waste and excrement, and the being responsible for it all turns on his heel to wonder why you have dared set foot into his sanctuary. ~ FLAGS 13639688 Sect 0 DOOR 1 ~ ~ AB 0 135 End #137 NAME The southern wall~ DESCR Along the southern wall, this has become a favorite vantage point for many that compete here. With their back protected by the wall to the south, they can watch others come over the hill in the center, allowing them to rain death on the unlucky soul trudging down the sandy descent. A multitude of small, loose stones rest lightly in the sand on the ground perhaps ammunition for a sling in battles past. From here the hill of the center can be seen north, and the rest of the arena is west and east. ~ FLAGS 13639682 Sect 0 DOOR 0 ~ ~ 0 0 133 DOOR 1 ~ ~ 0 0 138 DOOR 3 ~ ~ 0 0 135 End #138 NAME Southeastern corner~ DESCR The proprietors box sits overhead the stands to the east, casting a shadow onto the sands here providing much needed shade to the champions. This place has come to be known as the "Oasis", for its meager escape from the punishing rays of the sun. The roar of the crowd is more subdued here due to the fact that only the eyes of the most powerful and wealthy can afford the southernmost seats and hooting and hollering would only make them look like common folk. The rest of the sun drenched arena continues north and west. ~ FLAGS 13639682 Sect 0 DOOR 0 ~ ~ 0 0 140 DOOR 3 ~ ~ 0 0 137 End #139 NAME Mistake number two~ DESCR ~ FLAGS 1048582 Sect 0 End #140 NAME Near the stands~ DESCR Tiny patches of green speckle the ground throughout this patch of sandy soil. The only reason being, is that this place is known between the competitors and the crowd alike as where showboating happens. More theatrical battles happen here, instead of the bloody carnage elsewhere. This wise move by the arena's proprietor keeps up attendance and makes the seats overlooking this place highly sought after by poor and rich alike. ~ FLAGS 13639682 Sect 0 DOOR 0 ~ ~ 0 0 134 DOOR 2 ~ ~ 0 0 138 DOOR 3 ~ ~ 0 0 133 End #141 NAME Mistake Number one~ DESCR ~ FLAGS 1048582 Sect 0 End #144 NAME Upper training grounds~ DESCR The breakneck pace of the training below seems to fade away slightly as students focus more upon ripostes and blocking within this hall. They move slowly and with a practiced hand making them appear to stand still compared with the bustle below. A red circle is drawn upon the wooden floor, creating a dueling ring to put their new found tactics to a true test. From a stone archway to the north, a deep voiced chanting resonates. ~ FLAGS 10 Sect 0 EDESC scribbles~ Tiny, crude letters read, "Hello. My name is Katistrofik. Please beat me.". Strange. ~ DOOR 0 A stone archway leads into a solemn looking chamber. ~ ~ 0 0 145 DOOR 5 Stairs lead down to the lower floor. ~ ~ 0 0 114 End #145 NAME Chapel of War~ DESCR The same fine stone lines the walls here as the rest of the school, the only difference being that it has been buffed to a natural luster. Various instruments of battle are displayed upon a row of short stone pillars that lead the way to an altar of unfinished stone. Broadswords, shields and flails rest upon these pillars, allowing one to pick them up and feel their weight and edge. Tiny dwarven runes flicker upon the slab of stone that makes up the altar, and it is here one might meditate before the eyes of the lords of battle and war before a match in the arena. ~ FLAGS 10 Sect 0 DOOR 2 The grunts and clashing of blades echoes from the south. ~ ~ 0 0 144 End #0 #SPECIALS M 113 spec_spitting_snake M 116 spec_familiar M 119 spec_cast_mage M 121 spec_flurry M 128 spec_nasty M 129 spec_cockatrice M 131 spec_breath_acid M 134 spec_warder M 140 spec_cast_mage M 144 spec_practice_dummy M 145 spec_cast_adept S #RESETS D 0 121 3 2 D 0 124 4 2 D 0 125 5 2 D 0 126 1 2 D 0 126 2 1 D 0 127 0 1 D 0 128 3 1 D 0 129 1 1 D 0 130 3 1 D 0 131 1 1 D 0 135 3 1 D 0 136 1 1 M 0 112 2 113 3 M 0 115 2 113 2 M 0 114 1 114 1 E 0 114 0 13 E 0 113 0 1 E 0 118 0 5 M 0 115 2 115 4 M 0 112 2 115 1 M 0 117 1 117 1 G 0 117 0 O 0 126 0 118 P 0 130 1 126 1 M 0 119 1 119 1 G 0 119 0 G 0 116 0 G 0 120 0 G 0 141 0 M 0 121 1 121 1 G 0 121 0 E 0 115 0 16 E 0 115 0 18 M 0 124 2 124 2 E 0 139 0 16 G 0 124 0 M 0 124 2 124 2 E 0 139 0 16 M 0 125 1 125 1 G 0 145 0 E 0 132 0 16 O 0 123 0 125 O 0 125 0 125 P 0 127 1 125 1 P 0 128 1 123 1 M 0 116 1 125 1 E 0 144 0 10 M 0 128 1 128 1 E 0 138 0 16 M 0 129 1 129 1 G 0 129 0 M 0 131 1 131 1 E 0 131 0 3 M 0 133 1 133 1 E 0 133 0 16 E 0 137 0 12 M 0 134 1 134 1 E 0 134 0 11 E 0 112 0 16 E 0 135 0 6 M 0 136 1 136 1 E 0 136 0 16 M 0 130 1 137 1 E 0 122 0 16 E 0 138 0 18 M 0 140 1 140 1 G 0 140 0 G 0 111 0 M 0 144 1 144 1 M 0 145 1 145 1 S #SHOPS 117 0 5 5 0 0 5 5 1 23 119 0 10 3 2 0 110 100 1 23 0 #IMPROGS I 127 speech_prog speech_prog_jade_orb I 129 wear_prog wear_prog_stone_skin I 129 remove_prog remove_prog_stone_skin I 134 fight_prog fight_prog_dispel_shield E #$