#AREADATA Name Catacombs~ Builders None~ VNUMs 2000 2099 Credits {10 20} Raff Dwarven Catacombs~ Security 9 Xplore 0 End #MOBDATA #2001 NAME oldstyle bat~ SHORT a bat~ LONG A bat flaps wildly at you! ~ DESCR Your typical smelly, blind flying mammal. ~ RACE bat~ ACT ABF AFF 1 3 0 34079264 OFF EFHNR IMM 0 RES 0 VULN S WSPEC 0 ALIGN 0 GROUP 0 LEVEL 5 HROLL 0 ENHA 100.00% HDICE 2d6+60 MDICE 2d9+100 DDICE 1d6+1 DTYPE none AC 5 5 5 9 POS stand stand SEX none GOLD 0 FORM AGV PARTS ACDEFHJKP SIZE medium DMOD 100 AMOD 0 QUEST 0 End #2002 NAME oldstyle page templar~ SHORT a templar page~ LONG A templar page in training is here looking mildly confused. ~ DESCR He has lost his family and everything of his former life. ~ RACE human~ ACT AH AFF 0 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 7 HROLL 0 ENHA 100.00% HDICE 2d6+85 MDICE 3d9+100 DDICE 1d8+1 DTYPE none AC 4 4 4 9 POS stand stand SEX male GOLD 30 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #2003 NAME oldstyle spelunker explorer~ SHORT a spelunker~ LONG A spelunker knows his way around these tunnels. ~ DESCR He recently discovered these catacombs and wants to see where they lead. He just hopes he doesn't get killed in the process. He carries only essential exploration gear; if there IS anything down here, he probably won't last long. ~ RACE human~ ACT ACH AFF 1 1 0 544 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 100 GROUP 0 LEVEL 8 HROLL 0 ENHA 100.00% HDICE 2d7+96 MDICE 4d9+100 DDICE 1d7+2 DTYPE none AC 3 3 3 9 POS stand stand SEX male GOLD 40 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #2004 NAME oldstyle gravedigger digger robber graverobber~ SHORT a graverobber~ LONG A graverobber uncovers dead bodies. ~ DESCR Working for an evil necromancer isn't the greatest thing in the world. They seem like little more than zombie servants themselves. ~ RACE human~ ACT ACF AFF 0 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 9 HROLL 0 ENHA 100.00% HDICE 2d6+110 MDICE 4d9+100 DDICE 1d8+2 DTYPE none AC 2 2 2 8 POS stand stand SEX male GOLD 5 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #2005 NAME oldstyle mist swirling~ SHORT some mist~ LONG Some mist swirls about you here ... it seems ALIVE! ~ DESCR In fact it IS alive in a magical sort of sense. ~ RACE human~ ACT A AFF 1 3 0 1081984 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 10 HROLL 0 ENHA 100.00% HDICE 2d7+121 MDICE 5d9+100 DDICE 2d4+2 DTYPE none AC 1 1 1 8 POS stand stand SEX none GOLD 10 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #2006 NAME oldstyle ~ SHORT It~ LONG ~ DESCR ~ RACE human~ ACT AF AFF 0 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 10 HROLL 0 ENHA 100.00% HDICE 2d7+121 MDICE 5d9+100 DDICE 2d4+2 DTYPE none AC 1 1 1 8 POS stand stand SEX none GOLD 50 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #2007 NAME oldstyle skeleton skeletal soldier~ SHORT a skeleton~ LONG A skeletal soldier fights in the battle of the underworld. ~ DESCR Even though he has died in the physical sense of the word, the battle continues for him in his charmed state. ~ RACE human~ ACT ACF AFF 0 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -290 GROUP 0 LEVEL 11 HROLL 0 ENHA 100.00% HDICE 2d8+134 MDICE 5d9+100 DDICE 1d10+2 DTYPE none AC 1 1 1 8 POS stand stand SEX male GOLD 55 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #2008 NAME oldstyle templar~ SHORT a templar~ LONG A templar shouts "AKK! SLAY THE INFIDEL!" ~ DESCR As you peer closely he peers back at you A templar peers closely at you. A templar tells you, "You are an evil force trying to spread your ways!". A templar tells you, "You must die for your sin!". ~ RACE human~ ACT ACF AFF 0 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 600 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% HDICE 2d10+150 MDICE 6d9+100 DDICE 1d10+3 DTYPE none AC 0 0 0 8 POS stand stand SEX male GOLD 25 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #2009 NAME oldstyle wraith~ SHORT a mysterious wraith~ LONG A mysterious ghostly wraith forms before your eyes. ~ DESCR Hard to tell much about the mysterious form even upon further inspection. ~ RACE human~ ACT ACF AFF 1 2 0 1049120 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% HDICE 2d10+150 MDICE 6d9+100 DDICE 1d10+3 DTYPE none AC 0 0 0 8 POS stand stand SEX male GOLD 30 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #2010 NAME oldstyle officer templar~ SHORT the templar officer~ LONG A templar officer keeps an eye on things here. ~ DESCR A templar officer tells you "Better move along evil one!" ~ RACE human~ ACT AF AFF 1 1 0 8 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 700 GROUP 0 LEVEL 13 HROLL 0 ENHA 100.00% HDICE 2d10+170 MDICE 6d9+100 DDICE 2d5+3 DTYPE none AC -1 -1 -1 8 POS stand stand SEX male GOLD 30 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #2011 NAME oldstyle zombie mage~ SHORT zombie~ LONG A blank-faced zombie mage joins the battle. ~ DESCR He seems to lack real interest in what he is doing. ~ RACE human~ ACT ACFR AFF 0 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -100 GROUP 0 LEVEL 13 HROLL 0 ENHA 100.00% HDICE 2d10+150 MDICE 13d9+100 DDICE 2d4+2 DTYPE none AC 0 0 0 5 POS stand stand SEX male GOLD 27 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #2012 NAME oldstyle shadow shadows~ SHORT the shadow~ LONG Eerie shadows fill the room. ~ DESCR Looks vaguely you-shaped. ~ RACE human~ ACT A AFF 1 3 0 1081888 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 14 HROLL 0 ENHA 100.00% HDICE 2d10+190 MDICE 7d9+100 DDICE 1d12+3 DTYPE none AC -1 -1 -1 8 POS stand stand SEX none GOLD 40 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #2013 NAME oldstyle bat vampire~ SHORT The vampire~ LONG A bat flaps wildly at you! ~ DESCR A rather LARGE "bat" ... ~ RACE bat~ ACT ABF AFF 1 3 0 34079264 OFF EFHNR IMM 0 RES 0 VULN S WSPEC 0 ALIGN -100 GROUP 0 LEVEL 15 HROLL 0 ENHA 100.00% HDICE 3d9+208 MDICE 7d9+100 DDICE 2d6+3 DTYPE none AC -2 -2 -2 7 POS stand stand SEX male GOLD 50 FORM AGV PARTS ACDEFHJKP SIZE medium DMOD 100 AMOD 0 QUEST 0 End #2014 NAME oldstyle necromancer necro cleric~ SHORT the evil necromancer~ LONG The evil necromancer makes undead soldiers from corpses. ~ DESCR Though he seems absorbed in his work, you'd bet he'd take the time out to kill you to get a fresh corpse! ~ RACE human~ ACT ABF AFF 0 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -888 GROUP 0 LEVEL 15 HROLL 0 ENHA 100.00% HDICE 3d9+208 MDICE 7d9+100 DDICE 2d6+3 DTYPE none AC -2 -2 -2 7 POS stand stand SEX male GOLD 55 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #2015 NAME oldstyle grand templar leader~ SHORT the grand templar~ LONG The grand templar stands here quietly observing your actions ~ DESCR A slight, tolerant smile comes briefly across his face. In the blink of an eye he seems stern again. ~ RACE human~ ACT AB AFF 1 3 0 168 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 16 HROLL 0 ENHA 100.00% HDICE 3d9+233 MDICE 8d9+100 DDICE 2d6+4 DTYPE none AC -2 -2 -2 7 POS stand stand SEX male GOLD 75 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #2016 NAME oldstyle prism dragon prismdragon~ SHORT the prism dragon~ LONG The light shines off a beautiful but dangerous dragon lurking here. ~ DESCR The spray of colored light bouncing off his scales is almost blinding. ~ RACE human~ ACT ABF AFF 1 2 0 40 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -303 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% HDICE 3d9+333 MDICE 10d9+100 DDICE 2d8+5 DTYPE none AC -4 -4 -4 7 POS stand stand SEX male GOLD 1500 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #2017 NAME oldstyle darken dark beast darkenbeast~ SHORT The DarkenBeast~ LONG You hear and smell the presence of the darkenbeast. ~ DESCR You see nothing more than the sense of darkness and evil. ~ RACE human~ ACT ABF AFF 0 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 24 HROLL 0 ENHA 100.00% HDICE 5d10+500 MDICE 12d9+100 DDICE 2d10+6 DTYPE none AC -6 -6 -6 6 POS stand stand SEX none GOLD 1000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #2001 NAME glowing key~ SHORT a glowing key~ DESCR A circular, glowing key radiates a bright aura around it.~ MAT oldstyle~ TYPE key ABCF 0 0 0 0 EXTRA 1 3 0 67 WEAR A LEVEL 0 WEIGHT 1 COST 0 COND 100 End #2002 NAME granite plate mail platemail~ SHORT a suit of granite platemail~ DESCR A suit of platemail hewn from granite stands by itself in the corner.~ MAT oldstyle~ TYPE armor D D D B 0 EXTRA 1 2 0 514 WEAR AD LEVEL 23 WEIGHT 55 COST 3600 COND 100 Affect O 2 -1 0 End #2003 NAME onyx ring~ SHORT an onyx ring~ DESCR A ring with a very dark onyx stone in it has been left in the dirt.~ MAT oldstyle~ TYPE jewelry 0 0 0 0 0 EXTRA 1 1 0 512 WEAR AB LEVEL 7 WEIGHT 1 COST 800 COND 100 Affect O 17 -1 0 Affect O 4 1 0 End #2004 NAME neutralizer sword~ SHORT the neutralizer~ DESCR A long thin sword with a wide blade makes you wonder.~ MAT oldstyle~ TYPE weapon sword 3 5 slash 0 EXTRA 1 3 0 1538 WEAR AN LEVEL 16 WEIGHT 9 COST 1280 COND 100 Affect O 18 1 0 Affect O 19 1 0 End #2005 NAME sword excalibur~ SHORT the sword Excalibur~ DESCR A sword gleams by the light of its magical silvery blade.~ MAT oldstyle~ TYPE weapon sword 5 4 slash 0 EXTRA 1 4 0 3137 WEAR AN LEVEL 24 WEIGHT 15 COST 3400 COND 100 Affect O 18 3 0 Affect O 1 1 0 End #2006 NAME crown~ SHORT a kingly crown~ DESCR The crown of a long lost King lies forgotten here.~ MAT oldstyle~ TYPE key 0 0 0 0 0 EXTRA 1 1 0 256 WEAR AE LEVEL 24 WEIGHT 10 COST 1850 COND 100 Affect O 17 -6 0 End #2007 NAME stone~ SHORT stone~ DESCR The stone is surrounded by a bright glow, better look closer.~ MAT oldstyle~ TYPE container 15 ABCD 2006 15 100 EXTRA 1 1 0 1 WEAR 0 LEVEL 0 WEIGHT 0 COST 0 COND 100 End #2008 NAME holy water flask~ SHORT a flask of holy water~ DESCR A flask of holy water is here.~ MAT oldstyle~ TYPE potion 25 'bless' 'armor' 'frenzy' '' EXTRA 1 1 0 1 WEAR AO LEVEL 11 WEIGHT 2 COST 880 COND 100 End #2009 NAME chainmail chain mail suit~ SHORT a suit of chainmail~ DESCR A nice suit of chainmail has been left behind.~ MAT oldstyle~ TYPE armor AC AC AC 0 0 EXTRA 1 1 0 256 WEAR AD LEVEL 10 WEIGHT 20 COST 1450 COND 100 End #2010 NAME white cape~ SHORT a white cape~ DESCR A blazing cape of white lies in a careful pile.~ MAT oldstyle~ TYPE armor AC AC AC 0 0 EXTRA 1 1 0 1 WEAR AC LEVEL 12 WEIGHT 3 COST 1000 COND 100 Affect O 18 1 0 End #2011 NAME shield defense~ SHORT the shield of defense~ DESCR A large shield lies protecting the ground.~ MAT oldstyle~ TYPE armor BC BC BC C 0 EXTRA 1 1 0 64 WEAR AJ LEVEL 13 WEIGHT 15 COST 1920 COND 100 Affect O 17 -2 0 Affect O 12 10 0 Affect O 13 10 0 Affect O 18 -2 0 Affect O 19 -1 0 End #2012 NAME scale shield dragonscale~ SHORT a dragonscale shield~ DESCR A shield from from the scales of a large dragon lies here.~ MAT oldstyle~ TYPE armor ABC ABC ABC C 0 EXTRA 0 0 WEAR AJ LEVEL 22 WEIGHT 18 COST 3500 COND 100 Affect O 20 -2 0 End #2013 NAME prism wand~ SHORT a prism wand~ DESCR A wand made of a triangular prism twinkles in the dust.~ MAT oldstyle~ TYPE wand 11 4 4 'colour spray' 0 EXTRA 1 2 0 65 WEAR AO LEVEL 12 WEIGHT 4 COST 2200 COND 100 End #2014 NAME shadow cloak~ SHORT a shadow cloak~ DESCR The shadows in the corner of the room seems strange ...~ MAT oldstyle~ TYPE armor ABC ABC ABC B 0 EXTRA 1 1 0 64 WEAR AK LEVEL 14 WEIGHT 1 COST 210 COND 100 Affect O 14 -30 0 End #2015 NAME misty potion~ SHORT a misty potion~ DESCR A potion of swirling mist-like substance is here.~ MAT oldstyle~ TYPE potion 10 'pass door' 'faerie fire' '' '' EXTRA 0 0 WEAR AO LEVEL 12 WEIGHT 1 COST 920 COND 100 End #2016 NAME templar templars sword wooden~ SHORT a templar's sword~ DESCR A sword made of wood has been left here.~ MAT oldstyle~ TYPE weapon sword 2 6 slash 0 EXTRA 1 1 0 256 WEAR AN LEVEL 10 WEIGHT 6 COST 830 COND 100 Affect O 18 1 0 End #0 #ROOMDATA #2001 NAME North entrance to the catacombs~ DESCR You are almost surprised to see a tunnel leading off to the south into utter darkness. The floorboards above you haven't been moved in a long time, yet there is life down here. A beam of light from the opening above you falls upon a message scrawled on the wall here. The message reads: Adventure for the strong yet calculating Death for the weak and shallow Treasure for the smart and lucky Death for the stupid and accursed An ancient Glyph above the entrance keeps monsters from wandering up from the catacombs. ~ FLAGS 4 Sect 1 DOOR 2 ~ ~ 0 -1 2002 DOOR 4 ~ floorboard board~ AB -1 6524 End #2002 NAME North/south tunnel~ DESCR This part of the catacombs looked roughly hewn and man-made. There is a large cross painted on the floor of the tunnel.To the south it seems maybe a bit lighter for some odd reason. To the north a ray of light comes in from a hole in the ceiling. ~ FLAGS 264 Sect 0 EDESC cross paint floor~ The cross is a Templar's cross. It seems to have had a fresh coat of paint recently.~ DOOR 0 ~ ~ 0 -1 2001 DOOR 2 ~ ~ 0 -1 2007 End #2003 NAME Weapon training area~ DESCR This is a place to keep up on there weapon skills. Much of the equipment looks old and worn but upon further inspection seems quite sturdy in fact. ~ FLAGS 264 Sect 0 DOOR 1 ~ ~ 0 -1 2004 DOOR 2 ~ ~ 0 -1 2008 End #2004 NAME Prayer training area~ DESCR The templar's curious mix of religion and fighting is evident here. A central painting depicts a cross composed of swords. The elders teach the ancient art of prayer to the young pages. ~ FLAGS 264 Sect 0 DOOR 1 ~ ~ 0 -1 2005 DOOR 3 ~ ~ 0 -1 2003 End #2005 NAME Junction of hallways~ DESCR Training facilities are evident to the west. To the south lies a hallway which has doors every couple of feet, looks like living quarters of some sort. To the east the tunnel leads back into the natural catacombs. ~ FLAGS 264 Sect 0 DOOR 1 ~ ~ 0 -1 2006 DOOR 2 ~ ~ 0 -1 2010 DOOR 3 ~ ~ 0 -1 2004 End #2006 NAME Hallway~ DESCR The hallway takes on a more indoor look to the west. To the east it looks awfully dark. ~ FLAGS 268 Sect 0 DOOR 1 ~ ~ 0 -1 2007 DOOR 3 ~ ~ 0 -1 2005 End #2007 NAME Intersection~ DESCR The tunnel continues to the north and the south, becoming less hewn and more natural to the south. A passageway lined with paneling leads west. ~ FLAGS 264 Sect 0 DOOR 0 ~ ~ 0 -1 2002 DOOR 2 ~ ~ 0 -1 2012 DOOR 3 ~ ~ 0 -1 2006 End #2008 NAME Pages' sleeping quarters~ DESCR Several bunk beds are lined up across the room. It looks rather spartan and there is little evidence of toys or games. Most of the desks are filled with books and papers of little interest. ~ FLAGS 264 Sect 0 DOOR 0 ~ ~ 0 -1 2003 DOOR 1 ~ ~ 0 -1 2009 End #2009 NAME Templar Knights sleeping quarters~ DESCR This is a huge room which is filled wall to wall with beds. Apparently all the low level knights all sleep in this one room. A door on the south wall is labelled "Elders only!". ~ FLAGS 264 Sect 0 DOOR 2 ~ ~ 0 -1 2013 DOOR 3 ~ ~ 0 -1 2008 End #2010 NAME N/S hallway~ DESCR The hallway leads north an south. A door leads to a templar's room to the east. The decoration looks rather sparse here. ~ FLAGS 264 Sect 0 DOOR 0 ~ ~ 0 -1 2005 DOOR 1 ~ ~ 0 -1 2011 DOOR 2 ~ ~ 0 0 2014 End #2011 NAME A Middle-aged templar's room~ DESCR This is a room furnished in a room becoming a low level templar scribe. No real amenities but better than a communal sleeping quarters. As far as you can tell he would be a rank equivalent to a Sargeant. ~ FLAGS 264 Sect 0 DOOR 3 ~ ~ 0 -1 2010 End #2012 NAME Humid, damp tunnel~ DESCR As the tunnel leads south it gets more humid and damp. Moss covers the walls and ferns even grow in the cracks here and there. To the north it seems much more sterile. ~ FLAGS 265 Sect 2 DOOR 0 ~ ~ 0 -1 2007 DOOR 2 ~ ~ 0 -1 2019 End #2013 NAME Administration room~ DESCR The elders gather here to discuss training strategies and count their loot. You notice papers which look like important secret documents lying around. An escape passage leads west. ~ FLAGS 264 Sect 0 EDESC papers documents secrets~ It seems that the loot comes from raids on the towns in the surrounding areas above ground. From the documents it seems that the pages and trainees are kidnapped from the villages too! ~ DOOR 0 ~ ~ 0 -1 2009 DOOR 2 ~ ~ 0 -1 2016 DOOR 3 ~ ~ 0 -1 2069 End #2014 NAME N/S hallway~ DESCR The hallway continues to become more important-looking as you wander south. A room to the east looks rather more pleasant that some of the others. ~ FLAGS 264 Sect 0 DOOR 0 ~ ~ 0 -1 2010 DOOR 1 ~ ~ 0 -1 2015 DOOR 2 ~ ~ 0 -1 2017 End #2015 NAME Mid-level leader's room~ DESCR A rather nice looking room considering the drab conditions down here. Through all the signs of decoration you can still see evidence of water leaks. ~ FLAGS 264 Sect 0 DOOR 3 ~ ~ 0 -1 2014 End #2016 NAME Mess hall~ DESCR The a huge table with an immaculate white table cloth stretches way off to the south. The room is kept immaculately clean by the nights themselves. They truly belive that cleanliness is next to godliness. ~ FLAGS 264 Sect 0 DOOR 0 ~ ~ 0 -1 2013 DOOR 2 ~ ~ 0 -1 2023 End #2017 NAME N/S hallway~ DESCR The hallway continues north and south. A peculiar kind of glow seems to come from somewhere further along the hallway to the south. The room to the east looks like the lap of luxury. ~ FLAGS 264 Sect 0 DOOR 0 ~ ~ 0 -1 2014 DOOR 1 ~ ~ 0 -1 2018 DOOR 2 ~ ~ 0 -1 2024 End #2018 NAME High officer's room~ DESCR First thing you notice in this room is the pleasant aroma of cedar. All the paneling in the room is made of fine cedar. A painting of an elegant knight hangs on the wall. ~ FLAGS 264 Sect 0 EDESC painting elegant knight~ Something oddly familiar about the knight. He carries a glowing sword with a silvery blade. ~ DOOR 3 ~ ~ 0 -1 2017 End #2019 NAME Mossy intersection~ DESCR There is a turn off to the passage here. The main passage leads north and south. To the south it seems to get impossibly darker. To the east you hear... birds? A small rivulet of water seeps in from the passage east. The air is very humid and damp here. ~ FLAGS 265 Sect 2 DOOR 0 ~ ~ 0 -1 2012 DOOR 1 ~ ~ 0 -1 2020 DOOR 2 ~ ~ 0 -1 2026 End #2020 NAME The holy grove~ DESCR A small grove of birches grow seem to grow from solid rock. You hear birds singing but try as you might you cant see any. A strange glow emanates from a place somewhere to the southeast in the grove. ~ FLAGS 520 Sect 3 DOOR 1 ~ ~ 0 -1 2021 DOOR 3 ~ ~ 0 -1 2019 End #2021 NAME The holy grove~ DESCR The trees seem real enough even though they take root in solid rock. You hear other small animals scampering through the light undergrowth yet you see nothing. The grove continues south, east and west. An out of place passage way for some reason heads north. ~ FLAGS 520 Sect 3 DOOR 0 ~ ~ 0 -1 2068 DOOR 1 ~ ~ 0 -1 2022 DOOR 2 ~ ~ 0 -1 2027 DOOR 3 ~ ~ 0 -1 2020 End #2022 NAME The holy grove~ DESCR The grove continues west and south. The glow is roughly to the south somewhere. ~ FLAGS 520 Sect 3 DOOR 2 ~ ~ 0 -1 2028 DOOR 3 ~ ~ 0 -1 2021 End #2023 NAME Mess hall~ DESCR "mess" isn't exactly the best word to describe this room. On the contrary, it is immaculately clean. A very long table stretches way off to the north. A hallway is to the east. ~ FLAGS 264 Sect 0 DOOR 0 ~ ~ 0 -1 2016 DOOR 1 ~ ~ 0 -1 2024 End #2024 NAME End of a hallway~ DESCR You hear voices coming from a room to the west. the hallway goes north. To the east lies a room which seems to glow with power and piety. ~ FLAGS 264 Sect 0 DOOR 0 ~ ~ 0 -1 2017 DOOR 1 ~ ~ 0 -1 2025 DOOR 3 ~ ~ 0 -1 2023 End #2025 NAME Grand Templar's room~ DESCR All the items in this room look ancient yet strangely very powerful and rich. There is an aura of great holiness about the room. ~ FLAGS 264 Sect 0 DOOR 3 ~ ~ 0 -1 2024 End #2026 NAME Very dark passage~ DESCR This room is so dark that even powerful magic lights seems to barely illuminate the ground in front of you. If its possible it seems even darker to the south. The passage also leads back north. ~ FLAGS 265 Sect 2 DOOR 0 ~ ~ 0 -1 2019 DOOR 2 ~ ~ 0 -1 2030 End #2027 NAME The holy grove~ DESCR The grove continues north and east. To the east a strange humming can barely be heard. ~ FLAGS 520 Sect 3 DOOR 0 ~ ~ 0 -1 2021 DOOR 1 ~ ~ 0 -1 2028 End #2028 NAME The holy grove~ DESCR All of a sudden all the mysterious sounds of the grove stop. Or perhaps its just the strange humming and glowing from a clearing to the south drowning out everything else. There is a sort of magical forcefield door to the south. ~ FLAGS 520 Sect 3 DOOR 0 ~ ~ 0 -1 2022 DOOR 2 a glowing forcefield with a small circular hole in it. ~ glow glowing field forcefield door~ ABCF 2001 2032 DOOR 3 ~ ~ 0 -1 2027 End #2029 NAME Very dark caveway~ DESCR This room is so very dark that no one is quite sure whats in it, so there's nothing really to describe except maybe the powerful sense of evil coming from the east and the almost overcoming urge to run to the west. ~ FLAGS 265 Sect 2 DOOR 1 ~ ~ 0 -1 2030 DOOR 3 ~ ~ 0 -1 2033 End #2030 NAME Deep within the catacombs~ DESCR It stinks like a lair in here. A rotten smell of humanoid flesh lingers. You stumble over what you think are corpses in the utter darkness. You sense a evil growl from somewhere in the room. maybe everywhere in the room. . .. ~ FLAGS 9 Sect 5 DOOR 0 ~ ~ 0 -1 2026 DOOR 1 ~ ~ 0 -1 2031 DOOR 3 ~ ~ 0 -1 2029 End #2031 NAME Very dark cavern~ DESCR The cavern is hard to describe due to the extreme magical darkness. Probing with a light source seems to reveal nothing but more darkness. ~ FLAGS 9 Sect 5 DOOR 2 ~ ~ 0 -1 2034 DOOR 3 ~ ~ 0 -1 2030 End #2032 NAME The holy place~ DESCR A glowing stone lies in the center of the clearing. You recognize it as the stone of the Excalibur. The strange humming glowing makes it difficult to see if the Excalibur is there or not. Might want to take a closer look if possible. ~ FLAGS 520 Sect 3 DOOR 0 a glowing forcefield with a small circular hole in it. ~ glow glowing field forcefield door~ ABCF 2001 2028 End #2033 NAME Misty passageway~ DESCR Warm mist swirl about you making you feel threatened as well as protected at the same time. The swirling mist makes it tough to tell directions quite clearly, but you seem to be able to go north or south. The mist gets denser to the south. ~ FLAGS 265 Sect 2 DOOR 0 ~ ~ 0 -1 2029 DOOR 2 ~ ~ 0 -1 2042 End #2034 NAME Intersection of caverns~ DESCR Caverns head north, south and east from this peculiar spot. Medium sized caverns from the east and the north join to form a huge cavern heading south. The walls of the cavern are made of a bizarre mixture of many shiny crystals. ~ FLAGS 9 Sect 5 DOOR 0 ~ ~ 0 -1 2031 DOOR 1 ~ ~ 0 -1 2035 DOOR 2 ~ ~ 0 -1 2044 End #2035 NAME Entrance to the burial grounds~ DESCR You have entered what appears to be a burial ground of sorts. The templars buried their dead here. Chills go down your spine as you feel something watching you. You hear the random groan of a ghost, the howl of a wraith, and the dry clanking of bones. ~ FLAGS 9 Sect 5 DOOR 1 ~ ~ 0 -1 2036 DOOR 3 ~ ~ 0 -1 2034 End #2036 NAME The burial grounds~ DESCR Random tombs to unknown warriors were lain in rows as far as the eye can see. To your horror many of the graves are empty and desecrated. A gap in the rows of tombs leads south and there are more graves to the east and west. ~ FLAGS 9 Sect 5 DOOR 1 ~ ~ 0 -1 2037 DOOR 2 ~ ~ 0 -1 2045 DOOR 3 ~ ~ 0 -1 2035 End #2037 NAME The burial grounds~ DESCR It seems as if many of the warriors could not stop fighting even in death. They fight amongst each other and flail at any living being that would wander near. ~ FLAGS 9 Sect 5 DOOR 1 ~ ~ 0 -1 2038 DOOR 3 ~ ~ 0 -1 2036 End #2038 NAME The burial grounds~ DESCR Legions of skeletal warriors wander by and battle the enemy even in death. Old battlelines have been forgotten and new ones made. Its a gruesome scene. ~ FLAGS 9 Sect 5 DOOR 1 ~ ~ 0 -1 2039 DOOR 3 ~ ~ 0 -1 2037 End #2039 NAME New graves~ DESCR The tombs in this section seem somewhat more recent. Rotting zombie warriors groan and wail with blank stares. You hear sounds of digging off a bit to the south. ~ FLAGS 9 Sect 5 DOOR 2 ~ ~ 0 -1 2047 DOOR 3 ~ ~ 0 -1 2038 End #2040 NAME Misty cavern~ DESCR A chilling icy mist swirl about you. The dampness and warmth has become bitter cold. The walls of the cavern are several feet thick with ice here. An icy wind blows from the south. ~ FLAGS 265 Sect 2 DOOR 1 ~ ~ 0 -1 2041 DOOR 2 ~ ~ 0 -1 2048 End #2041 NAME Misty cavern~ DESCR The temperature is a pleasant and mild here. This is due to a warm wind blowing in from the east and a chilly breeze blowing in from the west. The updrafts create bizarre icy-steamy mists which dance along the walls. ~ FLAGS 265 Sect 2 DOOR 1 ~ ~ 0 -1 2042 DOOR 3 ~ ~ 0 -1 2040 End #2042 NAME Mist cavern~ DESCR A warm wind blows in from the east. The air is still stifling hot in here despite the breeze. The mist seems thick enough to be alive. . . ~ FLAGS 265 Sect 2 DOOR 0 ~ ~ 0 -1 2033 DOOR 1 ~ ~ 0 -1 2043 DOOR 3 ~ ~ 0 -1 2041 End #2043 NAME Waterfall of mist~ DESCR River of hot mist pour down in a cascade from a hole in the cavern. It falls like water down from the heights like a waterfall and creates beautiful swirls. It causes a hot wind to flow west. ~ FLAGS 265 Sect 2 EDESC hole height waterfall cascade~ The hole is much too high up for you to reach. ~ DOOR 3 ~ ~ 0 -1 2042 End #2044 NAME Huge multicolored tunnel~ DESCR The tunnel leads north and south. To the south there is an odd twinkling phenomenon. ~ FLAGS 265 Sect 2 DOOR 0 ~ ~ 0 -1 2034 DOOR 2 ~ ~ 0 -1 2050 End #2045 NAME Desolate ruins~ DESCR Several mausoleums used to grace the way here but these have been defiled. And most have been torn down and burned by looters. Some still seem to be intact to the south. To the northwest is a seeming field of tombs of soldiers, now a battleground for the undead. ~ FLAGS 9 Sect 5 DOOR 2 ~ ~ 0 -1 2051 End #2046 NAME Curators place~ DESCR The undertaker, the historian and the curator used to be here. Now they too have joined the legions of the undead. From the looks of the place they seem to have starved to death. Rickety stairs head down into a sort of basement. ~ FLAGS 9 Sect 4 EDESC stairs basement~ Surprisingly the stairs look sturdy enough. ~ DOOR 1 ~ ~ 0 -1 2047 DOOR 5 ~ ~ 0 -1 2052 End #2047 NAME Fresh graves~ DESCR Graves of recent casualties lie here. Even the most recent don't seem to have been left undisturbed. You hear sounds of digging in progress further to the south. ~ FLAGS 9 Sect 4 DOOR 0 ~ ~ 0 -1 2039 DOOR 2 ~ ~ 0 -1 2053 DOOR 3 ~ ~ 0 -1 2046 End #2048 NAME Twisty cavern~ DESCR The way twist this way and that and its all you can do to keep your head from spinning. The air is very cold here and layers of ice on the wall. The sounds of metal on ice echo through the cavern. A side passage leads east and the main passage goes north and south. ~ FLAGS 265 Sect 2 DOOR 0 ~ ~ 0 -1 2040 DOOR 1 ~ ~ 0 -1 2049 DOOR 2 ~ ~ 0 -1 2056 End #2049 NAME Striped tunnel~ DESCR The walls of the tunnels have many brilliant colors in them from the various veins of crystals running in them. An odd twinkling comes from the east. ~ FLAGS 265 Sect 2 DOOR 1 ~ ~ 0 -1 2050 DOOR 3 ~ ~ 0 -1 2048 End #2050 NAME Prism cave~ DESCR The roof of this cave peaks over a hundred feet high making it one of the biggest in the catacombs. Crystals of every color cast prismatic sprays of light everywhere. The light from your lamp causes almost a blinding flare of brilliance as more light is added to the multi-colored twinkling phenomenon that exists here. This is also the lair of the fabled and feared Prism Dragon. ~ FLAGS 8 Sect 5 DOOR 0 ~ ~ 0 -1 2044 DOOR 1 ~ ~ 0 -1 2058 DOOR 2 ~ ~ 0 -1 2057 DOOR 3 ~ ~ 0 -1 2049 End #2051 NAME Ruined monument~ DESCR A monument to a famous king once stood here. Not much is left to even signify that is was here at all. A building of some sort can be entered through a basement to the east. The southern gate of the grounds is to the south. ~ FLAGS 9 Sect 4 DOOR 0 ~ ~ 0 -1 2045 DOOR 1 ~ ~ 0 -1 2052 DOOR 2 ~ ~ 0 -1 2054 End #2052 NAME Basement~ DESCR Its dark and it smells like. ...BATS down here! All you see is a swirl of the darkness and lots of scratching bats madly flailing around. A set of stairs go up into the building and a broken window leads west. ~ FLAGS 9 Sect 4 DOOR 3 ~ ~ 0 -1 2051 DOOR 4 ~ ~ 0 -1 2046 End #2053 NAME Fresh graves~ DESCR The graves here seem very recent. You notice many signs of digging and defilement. There are piles of fresh bodies here awaiting burial. A strange sense of evil magic from the south makes the hairs on the back of your neck to stand on end! ~ FLAGS 9 Sect 4 DOOR 0 ~ ~ 0 -1 2047 DOOR 2 ~ ~ 0 -1 2055 End #2054 NAME Southern gate~ DESCR A rusty gate here no longer keeps anyone out or in. You see a lonely E/W passage to the south. A little used trail winds east through a crack in the wall. ~ FLAGS 9 Sect 2 DOOR 0 ~ ~ 0 -1 2051 DOOR 1 ~ ~ 0 -1 2066 DOOR 2 ~ ~ 0 -1 2059 End #2055 NAME Scene of ghastly horror~ DESCR An army of undead creatures of all types are lined up patiently. Their leader is an evil demonoid necromancer. His plans to use his army of undead to take over the world seem about ready to get underway. ~ FLAGS 9 Sect 5 DOOR 0 ~ ~ 0 -1 2053 DOOR 2 ~ ~ 0 -1 2062 End #2056 NAME Twisty passage~ DESCR The passage bends north and east here. To the east your not certain what lies ahead due to all the twists and turns you've made. To the north is seems cold. ~ FLAGS 265 Sect 2 DOOR 0 ~ ~ 0 -1 2048 DOOR 1 ~ ~ 0 -1 2057 End #2057 NAME Cross of caverns~ DESCR A little-used cavern enters from the south. A passage twists away to the west. An odd twinkling comes from the cave to the north. ~ FLAGS 265 Sect 2 DOOR 0 ~ ~ 0 -1 2050 DOOR 2 ~ ~ 0 -1 2066 DOOR 3 ~ ~ 0 -1 2056 End #2058 NAME Lonely tunnel~ DESCR Something indescribable makes you feel lonesome and sad here. Its just a feeling you get from this tunnel. The tunnel east and west. ~ FLAGS 265 Sect 2 DOOR 1 ~ ~ 0 -1 2059 DOOR 3 ~ ~ 0 -1 2050 End #2059 NAME Lonely tunnel~ DESCR Something indescribable makes you feel lonesome and sad here. You see a gate to a burial ground to the north. This lonesome tunnel sighs along west and east. ~ FLAGS 265 Sect 2 DOOR 0 ~ ~ 0 -1 2054 DOOR 1 ~ ~ 0 -1 2060 DOOR 3 ~ ~ 0 -1 2058 End #2060 NAME Bend in the lonely tunnel~ DESCR Something indescribable makes you feel lonesome and sad here. The tunnel bends west and south. ~ FLAGS 265 Sect 2 DOOR 2 ~ ~ 0 -1 2061 DOOR 3 ~ ~ 0 -1 2059 End #2061 NAME Lonely tunnel~ DESCR Something indescribable makes you feel lonesome and sad here. The very walls of the tunnel seems to groan. to the north the tunnel bends and east is an intersection. ~ FLAGS 265 Sect 2 DOOR 0 ~ ~ 0 -1 2060 DOOR 1 ~ ~ 0 -1 2062 End #2062 NAME Intersection~ DESCR To the north you enter the burial grounds. a trail of blood leads that direction. Also you feel an ominous sense of evil magic from there. The tunnel to the west creaks and sighs as if alive. To the south you smell a hint of fresh air. ~ FLAGS 265 Sect 2 DOOR 0 ~ ~ 0 -1 2055 DOOR 2 ~ ~ 0 -1 2063 DOOR 3 ~ ~ 0 -1 2061 End #2063 NAME Tunnel~ DESCR The tunnel heads north and south. North you see an intersection and far to the south you sense light and smell a fresh breeze. ~ FLAGS 265 Sect 2 DOOR 0 ~ ~ 0 -1 2062 DOOR 2 ~ ~ 0 -1 2064 End #2064 NAME Tunnel~ DESCR The tunnel slopes noticeably down to the north and you sense the surface could be reached to the south. ~ FLAGS 265 Sect 2 DOOR 0 ~ ~ 0 -1 2063 DOOR 2 ~ ~ 0 -1 2065 End #2065 NAME Southern entrance to the catacombs~ DESCR Through a trapdoor above you streams light. Through a doorway to the south streams darkness. A message has been scrawled upon the wall here. The message reads: Adventure for the strong yet calculating Death for the weak and shallow Treasure for the smart and lucky Death for the stupid and accursed An ancient Glyph above the entrance keeps monsters from wandering up from the catacombs. ~ FLAGS 4 Sect 2 DOOR 0 ~ ~ 0 -1 2064 DOOR 4 ~ floorboard board~ AB -1 6527 End #2066 NAME Unknown passage~ DESCR Oh dear you seem to have lost your way. You look back from whence you came but there's no exit there anymore. There are exits in other directions but you have a feeling that you are hopelessly lost. ~ FLAGS 269 Sect 2 DOOR 1 ~ ~ 0 -1 2067 DOOR 2 ~ ~ 0 -1 2068 End #2067 NAME Unknown passage~ DESCR Oh dear you seem to have lost your way. You look back from whence you came but there's no exit there anymore. There are exits in other directions but you have a feeling that you are hopelessly lost. ~ FLAGS 269 Sect 2 DOOR 2 ~ ~ 0 -1 2069 DOOR 3 ~ ~ 0 -1 2066 End #2068 NAME Unknown passage~ DESCR Oh dear you seem to have lost your way. You look back from whence you came but there's no exit there anymore. There are exits in other directions but you have a feeling that you are hopelessly lost. ~ FLAGS 269 Sect 2 DOOR 0 ~ ~ 0 -1 2066 DOOR 1 ~ ~ 0 -1 2069 End #2069 NAME Unknown passage~ DESCR Oh dear you seem to have lost your way. You look back from whence you came but there's no exit there anymore. There are exits in other directions but you have a feeling that you are hopelessly lost. ~ FLAGS 269 Sect 2 DOOR 0 ~ ~ 0 -1 2067 DOOR 3 ~ ~ 0 -1 2068 End #0 #SPECIALS M 2007 spec_cast_undead M 2009 spec_cast_undead M 2011 spec_cast_mage M 2013 spec_cast_undead M 2014 spec_cast_undead M 2016 spec_breath_any M 2017 spec_poison S #RESETS D 0 2065 4 1 D 0 2001 4 1 D 0 2028 2 2 D 0 2032 0 2 M 0 2006 7 2049 1 M 0 2016 1 2050 1 E 0 2012 0 5 E 0 2013 0 17 M 0 2001 6 2052 3 M 0 2001 6 2052 3 M 0 2001 6 2052 3 M 0 2013 1 2052 1 E 0 2004 0 16 M 0 2001 6 2052 3 M 0 2001 6 2052 3 M 0 2001 6 2052 3 M 0 2004 4 2053 2 M 0 2004 4 2053 2 M 0 2011 4 2053 1 M 0 2004 4 2055 2 M 0 2004 4 2055 2 M 0 2014 1 2055 1 E 0 2011 0 11 M 0 2003 2 2064 1 M 0 2003 2 2002 1 M 0 2008 12 2003 1 E 0 2009 0 5 E 0 2016 0 16 M 0 2008 12 2004 1 E 0 2016 0 16 M 0 2008 12 2005 1 M 0 2008 12 2006 1 E 0 2009 0 5 M 0 2002 8 2008 8 M 0 2002 8 2008 8 M 0 2002 8 2008 8 M 0 2002 8 2008 8 M 0 2002 8 2008 8 M 0 2002 8 2009 8 M 0 2002 8 2009 8 M 0 2008 12 2009 3 E 0 2009 0 5 M 0 2008 12 2009 3 E 0 2016 0 16 M 0 2008 12 2009 3 E 0 2009 0 5 M 0 2002 8 2010 8 M 0 2010 6 2015 1 E 0 2016 0 16 E 0 2009 0 5 M 0 2008 12 2016 3 E 0 2016 0 16 M 0 2008 12 2016 3 E 0 2009 0 5 M 0 2008 12 2016 3 E 0 2009 0 5 M 0 2010 6 2016 2 E 0 2016 0 16 E 0 2009 0 5 M 0 2010 6 2016 2 E 0 2016 0 16 E 0 2009 0 5 M 0 2010 6 2016 2 E 0 2016 0 16 E 0 2009 0 5 M 0 2010 6 2018 1 E 0 2016 0 16 E 0 2009 0 5 M 0 2006 7 2019 1 M 0 2008 12 2023 2 E 0 2016 0 16 M 0 2008 12 2023 2 M 0 2010 6 2023 1 E 0 2009 0 5 E 0 2016 0 16 M 0 2015 1 2025 1 E 0 2010 0 3 E 0 2001 0 0 E 0 2008 0 17 M 0 2012 2 2026 2 E 0 2014 0 12 M 0 2006 7 2028 1 M 0 2017 1 2030 1 E 0 2003 0 2 E 0 2002 0 5 E 0 2006 0 17 O 0 2007 0 2032 P 0 2005 9 2007 1 M 0 2006 7 2033 1 M 0 2005 9 2033 1 E 0 2015 0 17 M 0 2007 4 2035 1 E 0 2009 0 5 M 0 2006 7 2036 1 M 0 2007 4 2036 1 M 0 2011 4 2036 1 M 0 2007 4 2037 1 E 0 2009 0 5 M 0 2011 4 2037 1 M 0 2007 4 2038 1 M 0 2006 7 2039 1 M 0 2009 2 2039 2 M 0 2006 7 2040 1 M 0 2005 9 2040 2 E 0 2015 0 17 M 0 2005 9 2040 2 E 0 2015 0 17 M 0 2005 9 2041 2 E 0 2015 0 17 M 0 2005 9 2041 2 E 0 2015 0 17 M 0 2005 9 2042 1 E 0 2015 0 17 M 0 2005 9 2043 3 E 0 2015 0 17 M 0 2005 9 2043 3 E 0 2015 0 17 M 0 2005 9 2043 3 E 0 2015 0 17 M 0 2009 2 2047 2 M 0 2011 4 2047 4 S #SHOPS 0 #IMPROGS E #$