#AREADATA Name Fortress of the Coming Order~ Builders None~ VNUMs 8100 8199 Credits {CABAL} Ormthrak Fortress of the Coming Order~ Security 9 Xplore 0 End #MOBDATA #8100 NAME healer shaman~ SHORT the old shaman~ LONG An old shaman stands here healing the troops. ~ DESCR You peer at thi withered old man. His eyes are sunk back into his sockets. His old pale skin showing out from under his many robes. His hair greesy and held back with a leather strap, but you can sense a magic about him. Perhaps it's nothing, but he doesn't seem like he's aged a day in his life. S ~ RACE unique~ ACT ABGa AFF 0 OFF 0 IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 60 HROLL 56 ENHA 100.00% MATER none~ HDICE 80d125+1234 MDICE 300d200+1000 DDICE 5d10+5 REGEN 0 DTYPE shbite AC 0 0 0 0 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 CABAL empire End #8101 NAME outer champion imperial~ SHORT the Champion of Order~ LONG An Imperial champion of order guards the gates against invasion. ~ DESCR The Emperor's hand picked minion. This giant beast was sworn to protect the Emperor at all costs, even with his own life. His body is dressed in the finest armor the empire has to offer, and his blade infused with the magical energies of the elves. ~ RACE troll~ ACT ABLTVZe AFF DFV OFF CDEIJ IMM AB RES DLQ VULN HK WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 60 HROLL 80 ENHA 100.00% MATER none~ HDICE 2d500+8000 MDICE 1d1+4999 DDICE 5d5+30 REGEN 0 DTYPE pound AC -70 -70 -70 -70 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE giant DMOD 100 AMOD 0 QUEST 0 CABAL empire End #8102 NAME imperial centurion~ SHORT an Imperial Centurion~ LONG A Centurion stands here, collecting tithe for the Empire. ~ DESCR This Centurion of the Empire stands, blocking the road. He demands payment to pass as he collects tithe for the Empire. ~ RACE human~ ACT Ac AFF 0 OFF CEFIJKNOU IMM AB RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 1 HROLL 3 ENHA 100.00% MATER none~ HDICE 1d1+0 MDICE 1d1+0 DDICE 1d1+0 REGEN 0 DTYPE slash AC 0 0 0 0 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 CABAL empire End #8103 NAME imperial taskmaster inner guardian~ SHORT the Imperial Taskmaster~ LONG The Imperial Taskmaster looms here, barking out the Emperor's orders. ~ DESCR A massive giant paces along the chamber, training the lesser oaths and citizens beneath him in the art of warfare and of the imperial ways. He is the voice of the Emperor and the last defense against any who comes to pry the codex from his unending vigil. Stout and skilled at battle, the sneer that cuts across his face almost seems to welcome any to try their hand at besting him, and stealing away his meaning in this life. ~ RACE fire~ ACT ABDGLTV AFF 0 OFF AENa IMM AB RES DEHM VULN IJP WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 60 HROLL 20 ENHA 100.00% MATER none~ HDICE 2d500+6000 MDICE 1d1+4999 DDICE 5d5+40 REGEN 0 DTYPE slash AC -90 -90 -90 -90 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE huge DMOD 75 AMOD 0 QUEST 3 CABAL empire End #8120 NAME imperial robed shopkeeper~ SHORT A robed mage~ LONG A robed mage is here, selling his strange artifacts. ~ DESCR Busying himself within the vast library of the Fortress, this mage consults the many volumes of potion brewing on the shelves creating many wonderful brews for the imperial army to use. While not a perfect specimen as the Empire prefers, this mage was inducted to serve them as the head brewmaster in exchange for the knowledge within the library. ~ RACE human~ ACT ABGR AFF DF OFF 0 IMM ABCDEFGHKLMNOPQTYZ RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 55 HROLL 45 ENHA 100.00% MATER none~ HDICE 1d1+7500 MDICE 1d1+7500 DDICE 1d1+60 REGEN 0 DTYPE magic AC -50 -50 -50 -50 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #8100 NAME fountain~ SHORT a fountain~ DESCR A large fountain flows crystal clear water from a closed fist.~ MAT adamantite~ TYPE fountain 2000000 2000000 'water' 0 0 EXTRA 0 0 WEAR N LEVEL 0 WEIGHT 10 COST 0 COND 100 End #8101 NAME imperial codex~ SHORT the Imperial Codex~ DESCR The Imperial Codex is here.~ MAT paper~ TYPE treasure 0 0 0 0 0 EXTRA 1 2 0 540672 WEAR A LEVEL 60 WEIGHT 3 COST 20000 COND 100 CABAL 6 LIMIT 1 End #8102 NAME throne obsidian emperor~ SHORT the Emperor's Throne~ DESCR An exquisite obsidian throne towers over this chamber.~ MAT bone~ TYPE furniture A ABCD EHK BCDEGI BCDEGI EXTRA 1 3 0 16924672 WEAR P LEVEL 60 WEIGHT 8 COST 20 COND 100 End #8103 NAME pit~ SHORT the pit for donations~ DESCR A pit for sacrifices is in front of the altar.~ MAT ebony~ TYPE container 10000 0 0 1000 100 EXTRA 1 1 0 16384 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 End #8104 NAME tablet philosophy empire imperial~ SHORT the obsidian tablet of Imperial philosophy~ DESCR A slab of obsidian commands your attention here.~ MAT mineral~ TYPE trash 0 0 0 0 0 EXTRA 0 0 WEAR 0 LEVEL 60 WEIGHT 8 COST 0 COND 100 EDESC tablet philosophy empire imperial~ The principal concept of the Empire is to draw Thera under the Emperor's authority, which will, in effect, rid Thera of its plague of disorder. Under the Emperor's reign, the chaotic influences will be dispersed, creating order, peace, and prosperity. The Bloodoathed, regardless of former path, are the foundation of the Empire. The Bloodoathing process unites them in the pursuit of the Empire's goal. Thus, even the Empire's greatest foes will become part of the Empire's inevitable glorious victory. ~ End #8105 NAME imperial plate~ SHORT suit of platemail bearing the Imperial Codex~ DESCR A heavy suit of plate rusts away along the path.~ MAT steel~ TYPE armor ABCEG BDEF ABCEG BCEF 0 EXTRA 1 3 0 8391168 WEAR AD LEVEL 51 WEIGHT 34 COST 150000 COND 100 Affect O 19 4 0 Affect O 2 -3 0 End #8106 NAME no name~ SHORT (no short description)~ DESCR (no description)~ MAT unknown~ TYPE trash 0 0 0 0 0 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 9 COST 0 COND 100 End #8120 NAME flask orange~ SHORT a flask containing a deep orange liquid~ DESCR A bubbling orange liquid froths inside it's glassy container.~ MAT glass~ TYPE potion 51 'enlarge' 'giant strength' '' '' EXTRA 0 0 WEAR A LEVEL 51 WEIGHT 7 COST 80000 COND 100 End #0 #ROOMDATA #8100 NAME The Fortress gates~ DESCR Nestled between two looming towers of ebon on each side, the teeth from a jagged iron porticullis can be seen above, the first line of defense to the entrace to the Imperial fortress. If the archers that have a clear shot from the towers on each side, and the gate is not enough, a stout figure paces back and forth menacingly before the entrance. ~ FLAGS 9437192 Sect 1 DOOR 0 ~ ~ 0 -1 8101 DOOR 2 ~ ~ 0 -1 8109 End #8101 NAME Courtyard of the Oath~ DESCR From beyond the narrow gates to the south, a sprawling courtyard opens up that offers a fantastic view of the imposing inner keep to the north. An obsidian tablet stands in the exact middle of the yard, raised upon a planter that is full of crimson flowers. Along the planter's stone walls has been emblazoned the mighty bloodoath to remind every citizen that passes of their loyalty to the mighty Empire. Watchtower entrances lie to the west and east, allowing the defenders of this fortress a commading view of would be raiders. ~ FLAGS 13639688 Sect 1 DOOR 0 ~ ~ 0 -1 8102 DOOR 2 ~ ~ 0 -1 8100 End #8102 NAME Inner fortress stairwell~ DESCR A wide elaborate stair leads upwards into the inner sanctuary of the fortress. Fine stairs of granite gleam in the torchlight as they winds towards the heart of this defensive masterpiece. Along the walls beside the stairwell are arrow slits, allowing the residents of this fortress to fire a deadly barrage of arrows into the sides of any who should dare challenge the might of this fortress, or of the fiercesome Empire itself. ~ FLAGS 13639688 Sect 0 DOOR 2 ~ ~ 0 -1 8101 DOOR 4 ~ ~ 0 0 8108 End #8103 NAME Within the Palace of Dominace~ DESCR You find yourself within the palace of dominance. There is a large fountain in the center of the room. Its stones carved into an iron fist, the water spurting out of the top of the fist. There are knights of the Empire marching around, following procedures and gathering their training. ~ FLAGS 13639688 Sect 1 DOOR 0 ~ ~ 0 -1 8104 End #8104 NAME The Stairwell~ DESCR Your are standing at the base of an ornate stairwell. Its spiral stairs leading upward into the heart of the castle. All around you there are Imperial knights rushing by you, trying to perform their tasks to the Emperor's satisfaction. ~ FLAGS 13639688 Sect 1 DOOR 2 ~ ~ 0 -1 8103 DOOR 4 ~ ~ 0 -1 8105 End #8105 NAME A Hallway~ DESCR You are walking in the hallway of the Palace. The stone floors have a red carpet lining the center of the floor. There are portraits of the great figures of Thera along the side of the wall. Hung in the biggest frame is the picture of the Emperor, his giant staff in hand. ~ FLAGS 13639688 Sect 1 DOOR 3 ~ ~ 0 -1 8107 DOOR 5 ~ ~ 0 -1 8104 End #8106 NAME The Altar Room~ DESCR You find yourself in the altar room. A pit for donations to the Empire and its Citizens stands in the center of the room. ~ FLAGS 13639688 Sect 1 DOOR 1 ~ ~ 0 0 8120 DOOR 2 ~ ~ 0 0 8108 DOOR 3 ~ ~ 0 0 8123 End #8107 NAME A Hallway~ DESCR You're walking in the hallway of the Palace. The stone floors have a red carpet lining the center of the floor. There are portraits of the great figures of Thera along the side of the wall. Hung in the biggest frame is the picture of the Emperor, his giant staff in hand. ~ FLAGS 13639688 Sect 1 DOOR 1 ~ ~ 0 -1 8105 End #8108 NAME Chamber of the Codex~ DESCR Within this high domed ceiling rests the heart of the fortress. Murals run across the walls and come to rest in a symbol of the codex under an onyx altar. Depicting the swords and spells that have defeated past, weaker villages the images spread across the room filling it with a lust for blood and power. Bathed in the bright colors of the paints is a monster of a citizen, guarding the codex and his life with a fanatic like zeal. ~ FLAGS 13893640 Sect 0 DOOR 0 ~ ~ 0 0 8106 DOOR 5 ~ ~ 0 0 8102 End #8109 NAME The Imperial Road~ DESCR Along the pathway towards the fortress in the north, the pavestones begin to show signs of wear. With the many booted feet that trample along them in and out of the fortress it is no surprise. The looming structure is due north, while the rest of the road lies south. ~ FLAGS 1048584 Sect 1 DOOR 0 ~ ~ 0 -1 8100 DOOR 2 ~ ~ 0 -1 8110 End #8110 NAME The Imperial Road~ DESCR The gleaming pavestones seem even more well maintained here, and the workers beside the road seem to be the reason for it. Their eyes glare from the side of the road, ever fearful that an imperial knight should come across and chastise and force them back into their backbreaking labor. The twin ebon towers of the fortress now rise above in clear sight of the road, and along the top figures move about watching all that is below. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 -1 8109 DOOR 2 ~ ~ 0 -1 8111 End #8111 NAME Before the Imperial Road~ DESCR The finely kept cobblestones continue to shine in the sun as carts slowly roll past to the west. Knights with platemail brandishing the codex stroll about, keeping the peace and watching for any threats. From the west the grunts of hard labor and the cries of merchants echo while toward the north the fortified walls of the fortress loom. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 -1 8110 DOOR 2 ~ ~ 0 -1 8112 DOOR 3 ~ ~ 0 0 8114 End #8112 NAME Bridge before the Fortress~ DESCR A masterfully crafted bridge of dark oak cuts an arch over the powerful flow of the river below. Along the floorboards that make up the walkway has been engraved the symbol of the imperial codex, and as with the cobblestones along the road, they seem as if a foot has never fallen upon them. The imposing fortress begins to rise in the distance towards the north. ~ FLAGS 8 Sect 1 DOOR 0 ~ ~ 0 -1 8111 DOOR 2 The beginning of the imperial road is towards the south. ~ ~ 0 -1 8113 End #8113 NAME Before a grand bridge~ DESCR A fine cobblestone road with no signs of wear leads up to a gradually arching bridge to the north. A gleaming piece of onyx has been planted deep in the ground along the road just east, with a bold warning carved into it. Gazing north jagged towers jut into the sky rising from a solid looking structure, perhaps even a fortress of some sort. ~ FLAGS 8 Sect 1 EDESC onyx~ Harken traveller, for you are about to enter the lands of Imperial Rule. Those who wish harm to our great society turn back now or face our wrath. Those who wish a new and better life continue on, for within our walls, we shall sculpt this land together. ~ DOOR 0 The great Imperial road continues north. ~ ~ 0 -1 8112 DOOR 2 The smell of seawater drifts off of Tar Valons docks to the south. ~ ~ 0 -1 1869 End #8114 NAME Archway into the Imperial Market~ DESCR A gleaming archway of obsidian towers into the skies, creating a fantastic entrance into the teeming marketplace of the Empire. The river thrashes at the banks towards the south as Centurions stand guard before it, to insure no unsavory characters venture from it and no citizens become lost in its violet current. The docks continue west, while the marketplace itself announces itself amidst a gaggle of merchants shouting to the north. ~ FLAGS 6 Sect 1 DOOR 0 ~ ~ 0 0 8117 DOOR 1 ~ ~ 0 0 8111 DOOR 3 ~ ~ 0 0 8115 End #8115 NAME Imperial Docks~ DESCR A solid slab of stone reaches out towards the south ending in rows of sturdy oak planks. A shallow bottomed boat rests at the end, bringing goods into the market and the fortress from lands unseen. An important supply line to the building empire, many guards bearing imperial crests roam about eyeing all that come near. A roaring marketplace rests north while the smell of water and the cursing of sailors echoes from the south. ~ FLAGS 0 Sect 1 DOOR 1 ~ ~ 0 0 8114 DOOR 2 ~ ~ 0 0 8116 End #8116 NAME Shallows of the river~ DESCR Stones jut up from the furious river, allowing a cautious soul to gain access across them avoiding the main roads. Apparently man-made for the repair of ships on the nearby docks many sailors run about scraping the hulls of small ships and guarding their vulnerable cargo. The scent of brewing ale wafts in from Tar Valon to the south, tempting you away. ~ FLAGS 4194304 Sect 7 DOOR 0 ~ ~ 0 0 8115 DOOR 2 ~ ~ 0 0 1871 End #8117 NAME The imperial marketplace~ DESCR The cobblestone road runs a web between a dizzying array of merchants and vendors that have set up crude stalls to hawk their wares. Howls of the best prices and the finest crafted weapons echo within the market. Imperial knights roam freely here, keeping a firm grip on all the exchanges of gold and a tighter grip on the peace here. ~ FLAGS 2 Sect 1 DOOR 0 ~ ~ 0 0 8118 DOOR 2 ~ ~ 0 0 8114 End #8118 NAME The Emperor's Chest~ DESCR Solid wood walls surround a dazzling array of fine armors and fizzing potions for the local citizen to purchase. The shopkeep eyes you warily, judging your worth to the mighty Empire. Everything a recruit, or even a veteran of the Imperial army can be had here, for the right price. If your soul was the price of admission, well, this should seem cheap. ~ FLAGS 1056778 Sect 0 DOOR 2 ~ ~ 0 0 8117 End #8119 NAME The imperial marketplace~ DESCR ~ FLAGS 4 Sect 1 End #8120 NAME Chamber of the Mind~ DESCR The plain obsidian walls thrum with power, as the greatest minds in the Fortress gather here to focus their might towards the will of the Empire. Across from the warriors of the struggle, those who congregate here are intent on proving that their minds are far superior to simple blades and brute strength, for within their minds, the power of the Empire might truly rest. And any who oppose them, friend or foe, shall feel their wrath. ~ FLAGS 1056778 Sect 0 DOOR 3 ~ ~ 0 0 8106 MHRATE 120 100 End #8121 NAME ~ DESCR ~ FLAGS 0 Sect 0 DOOR 3 ~ ~ 0 0 8122 End #8122 NAME ~ DESCR ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 0 8121 End #8123 NAME Chamber of War~ DESCR The same exquisite design of the fortress can be seen within this chamber, the room where all Imperial plans are made and executed under the Emperor's eye. It is here the mighty warriors of the Empire can rest themselves and prepare for the next battle that awaits their strong blades. Towards the east, the healer can be seen, to heal the wounds of battle. ~ FLAGS 5251082 Sect 0 DOOR 1 ~ ~ 0 0 8106 End #0 #SPECIALS S #RESETS M 0 8101 1 8100 1 O 0 8104 0 8101 O 0 8100 0 8103 M 0 8100 1 8106 1 O 0 8103 0 8106 M 0 8103 1 8108 1 O 0 8102 0 8108 M 0 8120 1 8120 1 G 0 8120 0 S #SHOPS 8120 0 10 4 26 0 5 2 1 23 0 #IMPROGS I 8101 give_prog give_prog_cabal_item M 8101 greet_prog greet_prog_outer_guardian M 8101 death_prog death_prog_outer_guardian M 8101 attack_prog attack_prog_outer_guardian M 8101 move_prog move_prog_outer_guardian M 8102 greet_prog greet_prog_centurion M 8103 greet_prog greet_prog_inner_guardian M 8103 death_prog death_prog_inner_guardian E #$