#AREADATA Name The Southern Swamps~ Builders None~ VNUMs 1500 1599 Credits {30 51} Lichen Southern Swamps~ Security 9 Xplore 0 End #MOBDATA #1500 NAME lizard scavenger~ SHORT a scavenger lizard~ LONG A large lizard-like man is walking around aimlessly, looking for something. ~ DESCR Walking around is what looks to be some sort of being, half man and half lizard. He is clad in of scaly leather armor and wielding a small spear. ~ RACE lizard~ ACT ACGT AFF 0 OFF FJKR IMM 0 RES L VULN I WSPEC 0 ALIGN -100 GROUP 0 LEVEL 25 HROLL 10 ENHA 100.00% MATER none~ HDICE 6d12+928 MDICE 0d0+0 DDICE 4d6+9 REGEN 0 DTYPE slash AC -10 -10 -10 -10 POS stand stand SEX male GOLD 0 FORM AGHMVXc PARTS ABCDEFHKQV SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1501 NAME venus flytrap~ SHORT a giant venus fly trap~ LONG A large flower waits with open jaws to eat the next unlucky vicitm. ~ DESCR Before you stands a very large example of a venus fly trap. Never have you seen such size in a one of these. Someone your size would make this plant a nice little snack. ~ RACE unique~ ACT ABFGT AFF 0 OFF ACFH IMM AB RES 0 VULN HI WSPEC 0 ALIGN -200 GROUP 0 LEVEL 55 HROLL 15 ENHA 100.00% MATER none~ HDICE 50d10+7000 MDICE 0d0+0 DDICE 10d4+23 REGEN 0 DTYPE digestion AC -11 -11 -11 -11 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEF SIZE large DMOD 100 AMOD 0 QUEST 0 End #1502 NAME marsh ghoul~ SHORT a marsh ghoul~ LONG A small creature of the swamp is looking for some flesh to feast on. ~ DESCR Looking at this creature you can see that it is hungry and definitely unfriendly. I think its time to go somewhere else. ~ RACE hobgoblin~ ACT ACFGT AFF 0 OFF FHI IMM 0 RES LQ VULN 0 WSPEC 0 ALIGN -100 GROUP 0 LEVEL 45 HROLL 6 ENHA 100.00% MATER none~ HDICE 25d10+3000 MDICE 0d0+0 DDICE 8d4+15 REGEN 0 DTYPE slime AC -15 -15 -15 -15 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJKY SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1503 NAME lizard man~ SHORT a lizard man~ LONG A lizard man stands here before you wielding a large spear. ~ DESCR A lizard man looks as if he is at home in this disgusting swamp. He casually looks around and suddenly decides to eat one of the flies buzzing in the air. ~ RACE lizard~ ACT ACFGT AFF 0 OFF CFIKR IMM 0 RES L VULN I WSPEC 0 ALIGN 0 GROUP 0 LEVEL 40 HROLL 7 ENHA 100.00% MATER none~ HDICE 15d10+1850 MDICE 0d0+0 DDICE 4d8+13 REGEN 0 DTYPE pierce AC -13 -13 -13 -13 POS stand stand SEX male GOLD 0 FORM AGHMVXc PARTS ABCDEFHKQV SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1504 NAME mosquito large~ SHORT a large mosquito~ LONG A large mosquito buzzes around looking for someone to suck on. ~ DESCR Before you is a mosquito, only a lot bigger than the ones you are used to seeing. ~ RACE bat~ ACT AGT AFF 0 OFF FHR IMM 0 RES 0 VULN ES WSPEC 0 ALIGN 0 GROUP 0 LEVEL 40 HROLL 7 ENHA 100.00% MATER none~ HDICE 15d10+1850 MDICE 0d0+0 DDICE 4d8+13 REGEN 0 DTYPE bite AC -13 -13 -13 -13 POS stand stand SEX male GOLD 0 FORM AGHMV PARTS ABCDEFHJKP SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1505 NAME giant mud turtle~ SHORT a giant mud turtle~ LONG A large turtle is here half buried in the mud. ~ DESCR A large turtle is here slowly moving in the mud, as if it were stuck. ~ RACE unique~ ACT AGT AFF 0 OFF CFO IMM ABR RES DEFGLQ VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 50 HROLL 4 ENHA 100.00% MATER none~ HDICE 50d10+4500 MDICE 0d0+0 DDICE 5d8+19 REGEN 0 DTYPE pound AC -70 -70 -70 -60 POS stand stand SEX male GOLD 0 FORM AHac PARTS ABCDEF SIZE large DMOD 100 AMOD 0 QUEST 0 End #1506 NAME acid blob~ SHORT an acid blob~ LONG A large blob of acidic jelly corrodes everything in its path. ~ DESCR A large blob of acidic jelly corrodes everything in its path. It's heading in your direction. ~ RACE unique~ ACT AFT AFF 0 OFF ACFHU IMM KQR RES HJL VULN I WSPEC 0 ALIGN -300 GROUP 0 LEVEL 50 HROLL 4 ENHA 100.00% MATER none~ HDICE 50d10+4500 MDICE 0d0+0 DDICE 5d8+19 REGEN 0 DTYPE acbite AC -20 -20 -20 -20 POS stand stand SEX none GOLD 0 FORM BHMV PARTS DEF SIZE large DMOD 100 AMOD 0 QUEST 0 End #1507 NAME wandering scientist~ SHORT the wandering scientist~ LONG An older man is searching through the swamps seeking new things to study. ~ DESCR An older man is searching through the swamps seeking new things to study. ~ RACE human~ ACT AHT AFF 0 OFF FI IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 30 HROLL 11 ENHA 100.00% MATER none~ HDICE 6d12+853 MDICE 0d0+0 DDICE 4d6+8 REGEN 0 DTYPE punch AC -9 -9 -9 -9 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1508 NAME mangy dog~ SHORT a mangy dog~ LONG A mangy dog has wandered away from civilization into the marsh. ~ DESCR A mangy dog has wandered away from civilization and into the marsh. He is covered in muck and stinks of sulfur. ~ RACE dog~ ACT AHT AFF 0 OFF AFHU IMM AB RES 0 VULN 0 WSPEC 0 ALIGN -100 GROUP 0 LEVEL 35 HROLL 6 ENHA 100.00% MATER none~ HDICE 10d10+1300 MDICE 0d0+0 DDICE 4d7+11 REGEN 0 DTYPE bite AC -11 -11 -11 -11 POS stand stand SEX male GOLD 0 FORM AGHMV PARTS ABCDEFHJKUV SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1509 NAME horace bandit~ SHORT Horace the Bandit~ LONG A man stands here dressed in swampy clothes and wielding a barbed dagger. ~ DESCR A man stands here dressed in swampy clothes and wielding a barbed dagger. ~ RACE human~ ACT ABT AFF 0 OFF FHIKU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 55 HROLL 15 ENHA 100.00% MATER none~ HDICE 50d10+7000 MDICE 0d0+0 DDICE 10d4+23 REGEN 0 DTYPE thrust AC -25 -25 -25 -25 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1510 NAME dillard man~ SHORT Dillard~ LONG A small man with an evil gleam stands here cracking a whip. ~ DESCR A small man no more than 4 feet tall is standing before you. With a gleam in his eye, he quickly unravels his whip and cracks it a few inches from your head. ~ RACE human~ ACT ABFGS AFF 0 OFF FIKN IMM AB RES LM VULN 0 WSPEC 0 ALIGN -100 GROUP 0 LEVEL 50 HROLL 30 ENHA 100.00% MATER none~ HDICE 50d10+4500 MDICE 0d0+0 DDICE 5d8+19 REGEN 0 DTYPE slash AC -20 -20 -20 -20 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1511 NAME damsel woman~ SHORT a damsel~ LONG A woman lies here helpless against the bonds that hold her. ~ DESCR A woman lies here helpless against the bonds that hold her. Whoever has done this does not want her to escape. ~ RACE human~ ACT ABG AFF 0 OFF F IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 30 HROLL 11 ENHA 100.00% MATER none~ HDICE 6d12+853 MDICE 0d0+0 DDICE 4d6+8 REGEN 0 DTYPE slap AC -9 -9 -9 -9 POS rest stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1512 NAME slug~ SHORT a large slug~ LONG A large slug leaves a long trail of slime behind himself. ~ DESCR Before you is a large slug. Seeing such a sight you wish you had brought along a huge bag of salt. ~ RACE unique~ ACT AG AFF 0 OFF ACFM IMM AB RES EF VULN GHK WSPEC 0 ALIGN 0 GROUP 0 LEVEL 40 HROLL 7 ENHA 100.00% MATER none~ HDICE 15d10+1850 MDICE 0d0+0 DDICE 4d8+13 REGEN 0 DTYPE slime AC -13 -13 -13 -13 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEF SIZE large DMOD 100 AMOD 0 QUEST 0 End #1513 NAME mound trash~ SHORT a mound of trash~ LONG A large mound of trash seems to be moving in your direction. ~ DESCR A large mound of trash seems to be moving in your direction. This is quite odd. ~ RACE unique~ ACT AFGT AFF 0 OFF ACO IMM ABLQ RES C VULN H WSPEC 0 ALIGN -200 GROUP 0 LEVEL 45 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+3000 MDICE 0d0+0 DDICE 8d4+15 REGEN 0 DTYPE wrath AC -15 -15 -15 -15 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEF SIZE large DMOD 100 AMOD 0 QUEST 0 End #1514 NAME shopkeeper man ~ SHORT a shopkeeper~ LONG A man dressed in swamp garb, surrounded by goods for sale, stands here. ~ DESCR A man dressed in swamp garb, surrounded by goods for sale, stands before you. He has used the locals to gather things from the swamp to create his goods to sale. ~ RACE human~ ACT ABGT AFF 0 OFF FIKN IMM ABC RES D VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 55 HROLL 40 ENHA 100.00% MATER none~ HDICE 25d10+3000 MDICE 0d0+0 DDICE 8d4+100 REGEN 0 DTYPE thwack AC -30 -30 -30 -30 POS stand stand SEX male GOLD 300 FORM AHMV PARTS ABCDEFGHIJK SIZE large DMOD 100 AMOD 0 QUEST 1 End #1515 NAME snake moccasin water~ SHORT a water moccasin~ LONG A poisonous snake swims quickly through the swampy waters. ~ DESCR A poisonous snake swims quickly through the swampy waters. It looks like it is coming in your direction. ~ RACE snake~ ACT ABFGT AFF 0 OFF FH IMM 0 RES L VULN I WSPEC 0 ALIGN -200 GROUP 0 LEVEL 45 HROLL 6 ENHA 100.00% MATER none~ HDICE 25d10+3000 MDICE 0d0+0 DDICE 8d4+15 REGEN 0 DTYPE pound AC -15 -15 -15 -15 POS stand stand SEX male GOLD 0 FORM AGHMVXYc PARTS ABCDEFKLQVX SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1516 NAME leech~ SHORT a leech~ LONG A slimy leech is searching for a new host to feed on. ~ DESCR A leech about the size of a small baby is motionless on the ground before you. As soon as it senses your presence it starts to move about attempting to attach itself to you. ~ RACE unique~ ACT ACG AFF 0 OFF F IMM AB RES C VULN H WSPEC 0 ALIGN 0 GROUP 0 LEVEL 30 HROLL 10 ENHA 100.00% MATER none~ HDICE 6d12+853 MDICE 0d0+0 DDICE 4d6+8 REGEN 0 DTYPE suction AC -9 -9 -9 -9 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #1517 NAME mangler~ SHORT the Mangler~ LONG A large machine of destruction is here waiting to devour you, body and soul. ~ DESCR Before you is the most disturbing contraption you have ever seen. What was a huge iron furnace has now been corrupted with evil energies and artistic qualities, making the perfect killing machine. ~ RACE unique~ ACT AFT AFF 0 OFF AFHKM IMM ABLQ RES CDEFGHNOP VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 65 HROLL 95 ENHA 100.00% MATER none~ HDICE 50d10+20000 MDICE 0d0+0 DDICE 20d10+300 REGEN 0 DTYPE digestion AC -70 -70 -70 -60 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEF SIZE large DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #1500 NAME iron spear~ SHORT an iron spear~ DESCR An iron spear has been left on the ground.~ MAT iron~ TYPE weapon spear 6 6 pierce 0 EXTRA 1 1 0 16777216 WEAR AN LEVEL 30 WEIGHT 26 COST 0 COND 100 Affect O 19 3 0 Affect O 18 3 0 LIMIT 40 End #1501 NAME scaly leather armor~ SHORT some scaly leather armor~ DESCR A set of scaly leather armor lies here on the ground.~ MAT leather~ TYPE armor AE BCDE ABE CE 0 EXTRA 1 2 0 17039360 WEAR AD LEVEL 30 WEIGHT 18 COST 0 COND 100 Affect O 19 1 0 Affect O 18 3 0 End #1502 NAME corroded sword~ SHORT a corroded sword~ DESCR A sword corroded by digestive juices lies here on the ground.~ MAT adamantite~ TYPE weapon sword 7 7 slash D EXTRA 1 4 0 561216 WEAR AN LEVEL 40 WEIGHT 18 COST 0 COND 100 Affect O 17 10 0 Affect O 19 2 0 Affect O 18 2 0 LIMIT 15 End #1503 NAME walking stick~ SHORT a walking stick~ DESCR A small stick covered in runes has been left on the ground.~ MAT wood~ TYPE wand 60 10 5 'sleep' 0 EXTRA 1 2 0 16777280 WEAR AO LEVEL 35 WEIGHT 6 COST 0 COND 100 LIMIT 15 End #1504 NAME transparent wings~ SHORT some transparent wings~ DESCR A pair of transparent wings is all that remains of a giant insect.~ MAT magic~ TYPE pill 50 'fly' 'pass door' '' '' EXTRA 1 2 0 65600 WEAR AO LEVEL 40 WEIGHT 1 COST 0 COND 100 LIMIT 30 End #1505 NAME turtle shell ~ SHORT a large turtle shell~ DESCR The remainder of a large turtle lies here on the ground.~ MAT ceramic~ TYPE armor DG DG DG CF 0 EXTRA 1 5 0 327874 WEAR AJ LEVEL 50 WEIGHT 25 COST 0 COND 100 Affect R 0 0 E Affect O 18 5 0 Affect O 24 -10 0 Affect O 17 -20 0 LIMIT 2 End #1506 NAME long white coat overcoat~ SHORT a long white coat~ DESCR A long white overcoat has been left on the ground.~ MAT cloth~ TYPE armor ACE ABDE ACE ABCF 0 EXTRA 0 0 WEAR AK LEVEL 40 WEIGHT 7 COST 0 COND 100 Affect O 3 3 0 Affect O 12 70 0 LIMIT 12 End #1507 NAME test tube~ SHORT a test tube~ DESCR A small glass test tube seems to have been misplaced.~ MAT glass~ TYPE trash 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 10 WEIGHT 7 COST 0 COND 100 End #1508 NAME magnifying glass~ SHORT a magnifying glass~ DESCR A wooden handled magnifying glass has been dropped here.~ MAT glass~ TYPE staff 40 3 3 'detect invis' 0 EXTRA 1 2 0 65 WEAR AO LEVEL 40 WEIGHT 7 COST 0 COND 100 End #1509 NAME broken leash~ SHORT a broken leash~ DESCR A broken leather leash has been ripped off an animal's neck.~ MAT leather~ TYPE armor ACD BCE BCD ABCD 0 EXTRA 1 1 0 262144 WEAR AC LEVEL 35 WEIGHT 7 COST 0 COND 100 Affect O 13 10 0 Affect O 19 1 0 Affect O 18 1 0 LIMIT 35 End #1510 NAME steel bowie knife~ SHORT a steel bowie knife~ DESCR A steel bowie knife has been left unattended.~ MAT steel~ TYPE weapon dagger 8 6 pierce DH EXTRA 1 3 0 524291 WEAR AN LEVEL 52 WEIGHT 6 COST 0 COND 100 Affect O 2 1 0 Affect O 18 5 0 Affect O 19 5 0 LIMIT 4 End #1511 NAME barbed chain whip~ SHORT a barbed-chain whip~ DESCR A long slender chain with steel barbs glows with evil energies.~ MAT magic~ TYPE weapon whip 8 6 slash CDH EXTRA 1 4 0 524307 WEAR AN LEVEL 50 WEIGHT 2 COST 0 COND 100 Affect O 2 -1 0 Affect O 18 -3 0 Affect O 19 10 0 LIMIT 9 End #1512 NAME gold amulet~ SHORT a gold amulet~ DESCR A small chain with a gold amulet needs a new owner.~ MAT gold~ TYPE armor 0 0 0 0 0 EXTRA 1 3 0 33558592 WEAR AC LEVEL 0 WEIGHT 13 COST 0 COND 100 Affect A 0 0 AK Affect O 19 5 0 Affect O 2 2 0 LIMIT 3 End #1513 NAME old axe~ SHORT an old axe~ DESCR An old axe lies here in a heap of garbage.~ MAT adamantite~ TYPE weapon axe 5 5 slash F EXTRA 0 0 WEAR AN LEVEL 30 WEIGHT 37 COST 0 COND 100 Affect O 18 5 0 End #1514 NAME shoes~ SHORT some shoes~ DESCR A pair of old leather shoes are here covered in muck.~ MAT leather~ TYPE armor BC BD BC BC 0 EXTRA 0 0 WEAR AG LEVEL 22 WEIGHT 12 COST 0 COND 100 Affect O 2 2 0 End #1515 NAME apple~ SHORT apple~ DESCR An old apple lies here half rotten.~ MAT energy~ TYPE pill 40 'bless' '' '' '' EXTRA 1 2 0 65600 WEAR AO LEVEL 40 WEIGHT 5 COST 0 COND 100 LIMIT 50 End #1516 NAME carrot~ SHORT carrot~ DESCR An old carrot lies here half rotten.~ MAT energy~ TYPE pill 60 'poison' 'plague' '' '' EXTRA 1 1 0 64 WEAR AO LEVEL 40 WEIGHT 5 COST 0 COND 100 End #1517 NAME vial blood~ SHORT a vial of blood~ DESCR Amazingly enough you find a glass vial in the left over remains.~ MAT glass~ TYPE potion 51 'detect magic' '' '' '' EXTRA 1 4 0 17301569 WEAR AO LEVEL 40 WEIGHT 7 COST 0 COND 100 LIMIT 5 End #1518 NAME murky potion brown~ SHORT a murky brown potion~ DESCR A murky brown potion is here on the ground.~ MAT glass~ TYPE potion 35 'cure blindness' '' '' '' EXTRA 1 2 0 8256 WEAR AO LEVEL 35 WEIGHT 7 COST 2500 COND 100 LIMIT 30 End #1519 NAME crimson flask~ SHORT a crimson flask~ DESCR A flask filled with crimson liquid is for sale here.~ MAT glass~ TYPE potion 40 'cure critical' 'cure critical' '' '' EXTRA 1 2 0 16785408 WEAR AO LEVEL 40 WEIGHT 7 COST 5000 COND 100 LIMIT 50 End #1520 NAME sleeves pockets~ SHORT a pair of sleeves with many pockets~ DESCR Some sleeves made of pure energy crackle on the ground.~ MAT energy~ TYPE container 100 0 0 15 75 EXTRA 1 5 0 17563714 WEAR AI LEVEL 55 WEIGHT 14 COST 0 COND 100 Affect R 0 0 O Affect O 24 -10 0 Affect O 19 3 0 Affect O 18 5 0 LIMIT 3 End #1521 NAME violet potion~ SHORT a violet potion~ DESCR A violet potion has been dropped by a salesman.~ MAT glass~ TYPE potion 40 'plague' '' '' '' EXTRA 1 3 0 532544 WEAR AO LEVEL 40 WEIGHT 7 COST 4000 COND 100 LIMIT 30 End #0 #ROOMDATA #1500 NAME A wet and damp trail~ DESCR Outside of the city begins a highly undeveloped walkway which leads from the city into the southern swamps. Before this primitive path was built, there was absolutely no way into the putrid quagmire. Now the public can journey into this new found land at their leisure. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 0 727 DOOR 2 ~ ~ 0 -1 1501 End #1501 NAME A wet and damp trail~ DESCR As you venture deeper into the swamps, you notice that this recently built pathway is slowly being overcome with stagnant water and swamp grass. The smell of the area is foul enough to make a man's stomach turn sour. You notice a yellow tinge to the muck surrounding the path, as well as the constant buzz of mosquitoes and dragonflies. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1500 DOOR 2 ~ ~ 0 -1 1502 End #1502 NAME A wet and damp trail~ DESCR As you venture deeper into the swamps, you notice that this recently built pathway is slowly being overcome with stagnant water and swamp grass. The smell of the area is foul enough to make a man's stomach turn sour. You notice a yellow tinge to the muck surrounding the path, as well as the constant buzz of mosquitoes and dragonflies. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1501 DOOR 2 ~ ~ 0 -1 1503 End #1503 NAME A wet and damp trail~ DESCR As you venture deeper into the swamps, you notice that this recently built pathway is slowly being overcome with stagnant water and swamp grass. The smell of the area is foul enough to make a man's stomach turn sour. You notice a yellow tinge to the muck surrounding the path, as well as the constant buzz of mosquitoes and dragonflies. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1502 DOOR 2 ~ ~ 0 -1 1504 End #1504 NAME A wet and damp trail~ DESCR As you venture deeper into the swamps, you notice that this recently built pathway is slowly being overcome with stagnant water and swamp grass. The smell of the area is foul enough to make a man's stomach turn sour. You notice a yellow tinge to the muck surrounding the path, as well as the constant buzz of mosquitoes and dragonflies. You see that in order for you to continue you must make a turn towards the west to stay on the trail. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1503 DOOR 3 ~ ~ 0 -1 1505 End #1505 NAME A wet and damp trail~ DESCR As you venture deeper into the swamps, you notice that this recently built pathway is slowly being overcome with stagnant water and swamp grass. The smell of the area is foul enough to make a man's stomach turn sour. You notice a yellow tinge to the muck surrounding the path, as well as the constant buzz of mosquitoes and dragonflies. ~ FLAGS 0 Sect 2 DOOR 1 ~ ~ 0 -1 1504 DOOR 3 ~ ~ 0 -1 1506 End #1506 NAME A wet and damp trail~ DESCR As you venture deeper into the swamps, you notice that this recently built pathway is slowly being overcome with stagnant water and swamp grass. The smell of the area is foul enough to make a man's stomach turn sour. You notice a yellow tinge to the muck surrounding the path, as well as the constant buzz of mosquitoes and dragonflies. ~ FLAGS 0 Sect 2 DOOR 1 ~ ~ 0 -1 1505 DOOR 3 ~ ~ 0 -1 1507 End #1507 NAME A wet and damp trail~ DESCR As you venture deeper into the swamps, you notice that this recently built pathway is slowly being overcome with stagnant water and swamp grass. The smell of the area is foul enough to make a man's stomach turn sour. You notice a yellow tinge to the muck surrounding the path, as well as the constant buzz of mosquitoes and dragonflies. ~ FLAGS 0 Sect 2 DOOR 1 ~ ~ 0 -1 1506 DOOR 3 ~ ~ 0 -1 1508 End #1508 NAME A wet and damp trail~ DESCR As you venture deeper into the swamps, you notice that this recently built pathway is slowly being overcome with stagnant water and swamp grass. The smell of the area is foul enough to make a man's stomach turn sour. You notice a yellow tinge to the muck surrounding the path, as well as the constant buzz of mosquitoes and dragonflies. ~ FLAGS 0 Sect 2 DOOR 1 ~ ~ 0 -1 1507 DOOR 2 ~ ~ 0 -1 1509 End #1509 NAME A wet and damp trail~ DESCR As you venture deeper into the swamps, you notice that this recently built pathway is slowly being overcome with stagnant water and swamp grass. The smell of the area is foul enough to make a man's stomach turn sour. You notice a yellow tinge to the muck surrounding the path, as well as the constant buzz of mosquitoes and dragonflies. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1508 DOOR 2 ~ ~ 0 -1 1510 End #1510 NAME A wet and damp trail~ DESCR As you venture deeper into the swamps, you notice that this recently built pathway is slowly being overcome with stagnant water and swamp grass. The smell of the area is foul enough to make a man's stomach turn sour. You notice a yellow tinge to the muck surrounding the path, as well as the constant buzz of mosquitoes and dragonflies. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1509 DOOR 2 ~ ~ 0 -1 1511 End #1511 NAME A wet and damp trail~ DESCR As you venture deeper into the swamps, you notice that this recently built pathway is slowly being overcome with stagnant water and swamp grass. The smell of the area is foul enough to make a man's stomach turn sour. You notice a yellow tinge to the muck surrounding the path, as well as the constant buzz of mosquitoes and dragonflies. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1510 DOOR 1 ~ ~ 0 -1 1512 End #1512 NAME In the southern swamps~ DESCR Here you can see that the pathway made from Arkham is just barely apparent. The swamp was too much for the structure of the path and all there is to walk upon are large rocks placed in a line allowing you to go west, east and south. The stench is more pungent and you can barely see any signs that society once had an influence here. ~ FLAGS 0 Sect 2 DOOR 1 ~ ~ 0 -1 1513 DOOR 2 ~ ~ 0 -1 1519 DOOR 3 ~ ~ 0 -1 1511 End #1513 NAME In the southern swamps~ DESCR Here you can see that the pathway made from Arkham is just barely apparent. The swamp was too much for the structure of the path and all there is to walk upon are large rocks placed in a line allowing you to go east. The stench is more pungent and you can barely see any signs that society once had its influence here. ~ FLAGS 0 Sect 2 DOOR 1 ~ ~ 0 -1 1514 DOOR 3 ~ ~ 0 -1 1512 End #1514 NAME In the southern swamps~ DESCR Here you can see that the pathway made from Arkham is just barely apparent. The swamp was too much for the structure of the path and all there is to walk upon are large rocks placed in a line allowing you to go west, east and south. The stench is almost unbearable here, nearly causing you to vomit. ~ FLAGS 0 Sect 2 DOOR 1 ~ ~ 0 -1 1515 DOOR 2 ~ ~ 0 -1 1556 DOOR 3 ~ ~ 0 -1 1513 End #1515 NAME in the southern swamps~ DESCR Here you can see that the pathway made from Arkham is just barely apparent. The swamp was too much for the structure of the path and all there is to walk upon are large rocks placed in a line allowing you to go west, east and south. The stench is almost unbearable here, nearly causing you to vomit. ~ FLAGS 0 Sect 2 DOOR 1 ~ ~ 0 -1 1516 DOOR 3 ~ ~ 0 -1 1514 End #1516 NAME In the southern swamps~ DESCR Here you can see that the pathway made from Arkham is just barely apparent. The swamp was too much for the structure of the path and all there is to walk upon are large rocks placed in a line allowing you to go west or north. The stench is almost unbearable here, nearly causing you to vomit. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1517 DOOR 3 ~ ~ 0 -1 1515 End #1517 NAME In the southern swamps~ DESCR Here you can see that the pathway made from Arkham is just barely apparent. The swamp was too much for the structure of the path and all there is to walk upon are large rocks placed in a line allowing you to go south or east. The stench is almost unbearable here, nearly causing you to vomit. You see an old shack off in the distance. ~ FLAGS 0 Sect 2 DOOR 1 ~ ~ 0 -1 1518 DOOR 2 ~ ~ 0 -1 1516 End #1518 NAME An old shack~ DESCR Surprisingly enough, it looks as if an old man has found peace in a part of this swamp. He has managed to lay a foundation to an old decrepit shack on top of a mound of what seems to be stable earth. Even the insects of the swamp seem to be less frequent here. ~ FLAGS 0 Sect 2 DOOR 3 ~ ~ 0 -1 1517 End #1519 NAME In the southern swamps~ DESCR Here you can see that the pathway made from Arkham is just barely apparent. The swamp was too much for the structure of the path and all there is to walk upon are large rocks placed in a line allowing you to go north and south. The stench is more pungent and you can barely see any signs that society once had an influence here. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1512 DOOR 2 ~ ~ 0 -1 1520 End #1520 NAME In the southern swamps~ DESCR Here you can see that the pathway made from Arkham is just barely apparent. The swamp was too much for the structure of the path and all there is to walk upon are large rocks placed in a line allowing you to go north and south. The stench is more pungent and you can barely see any signs that society once had an influence here. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1519 DOOR 2 ~ ~ 0 -1 1521 End #1521 NAME In the southern swamps~ DESCR Here you can see that the pathway made from Arkham is just barely apparent. The swamp was too much for the structure of the path and all there is to walk upon are large rocks placed in a line allowing you to go north and south. The stench is more pungent and you can barely see any signs that society once had an influence here. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1520 DOOR 2 ~ ~ 0 -1 1522 End #1522 NAME In the southern swamps~ DESCR Here you can see that the pathway made from Arkham is just barely apparent. The swamp was too much for the structure of the path and all there is to walk upon are large rocks placed in a line allowing you to go north, west and south. The stench is more pungent and you can barely see any signs that society once had an influence here. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1521 DOOR 2 ~ ~ 0 -1 1531 DOOR 3 ~ ~ 0 -1 1523 End #1523 NAME In the southern swamps~ DESCR Here you can see that the pathway made from Arkham is just barely apparent. The swamp was too much for the structure of the path and all there is to walk upon are large rocks placed in a line allowing you to go west, east and south. The stench is more pungent and you can barely see any signs that society once had an influence here. ~ FLAGS 0 Sect 2 DOOR 1 ~ ~ 0 -1 1522 DOOR 2 ~ ~ 0 -1 1530 DOOR 3 ~ ~ 0 -1 1524 End #1524 NAME In the southern swamps ~ DESCR Here you can see that the pathway made from Arkham is just barely apparent. The swamp was too much for the structure of the path and all there is to walk upon are large rocks placed in a line allowing you to go east and south. The stench is more pungent and you can barely see any signs that society once had an influence here. ~ FLAGS 0 Sect 2 DOOR 1 ~ ~ 0 -1 1523 DOOR 2 ~ ~ 0 -1 1525 End #1525 NAME In the southern swamps~ DESCR Here you can see that the pathway made from Arkham is just barely apparent. The swamp was too much for the structure of the path and all there is to walk upon are large rocks scattered around, allowing limited movement. The stench is more pungent and you can barely see any signs that society once had an influence here. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1524 DOOR 1 ~ ~ 0 -1 1530 DOOR 2 ~ ~ 0 -1 1526 End #1526 NAME In the southern swamps~ DESCR Here you can see that the pathway made from Arkham is just barely apparent. The swamp was too much for the structure of the path and all there is to walk upon are large rocks scattered around, allowing limited movement. The stench is more pungent and you can barely see any signs that society once had an influence here. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1525 DOOR 1 ~ ~ 0 -1 1529 DOOR 2 ~ ~ 0 -1 1527 End #1527 NAME In the southern swamps~ DESCR Here you can see that the pathway made from Arkham is just barely apparent. The swamp was too much for the structure of the path and all there is to walk upon are large rocks scattered around, allowing limited movement. The stench is more pungent and you can barely see any signs that society once had an influence here. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1526 DOOR 1 ~ ~ 0 -1 1528 End #1528 NAME In the southern swamps~ DESCR Here you can see that the pathway made from Arkham is just barely apparent. The swamp was too much for the structure of the path and all there is to walk upon are large rocks scattered around, allowing limited movement. The stench is more pungent and you can barely see any signs that society once had an influence here. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1529 DOOR 1 ~ ~ 0 -1 1533 DOOR 3 ~ ~ 0 -1 1527 End #1529 NAME In the southern swamps~ DESCR Here you can see that the pathway made from Arkham is just barely apparent. The swamp was too much for the structure of the path and all there is to walk upon are large rocks scattered around, allowing limited movement. The stench is more pungent and you can barely see any signs that society once had an influence here. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1530 DOOR 1 ~ ~ 0 -1 1532 DOOR 2 ~ ~ 0 -1 1528 DOOR 3 ~ ~ 0 -1 1526 End #1530 NAME In the southern swamps~ DESCR Here you can see that the pathway made from Arkham is just barely apparent. The swamp was too much for the structure of the path and all there is to walk upon are large rocks scattered around, allowing limited movement. The stench is more pungent and you can barely see any signs that society once had an influence here. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1523 DOOR 1 ~ ~ 0 -1 1531 DOOR 2 ~ ~ 0 -1 1529 DOOR 3 ~ ~ 0 -1 1525 End #1531 NAME In the southern swamps~ DESCR Here you can see that the pathway made from Arkham is just barely apparent. The swamp was too much for the structure of the path and all there is to walk upon are large rocks scattered around, allowing limited movement. The stench is more pungent and you can barely see any signs that society once had an influence here. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1522 DOOR 2 ~ ~ 0 -1 1532 DOOR 3 ~ ~ 0 -1 1530 End #1532 NAME In the southern swamps~ DESCR Here you can see that the pathway made from Arkham is just barely apparent. The swamp was too much for the structure of the path and all there is to walk upon are large rocks scattered around, allowing limited movement. The stench is more pungent and you can barely see any signs that society once had an influence here. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1531 DOOR 2 ~ ~ 0 -1 1533 DOOR 3 ~ ~ 0 -1 1529 End #1533 NAME In the southern swamps~ DESCR Here you can see that the pathway made from Arkham is just barely apparent. The swamp was too much for the structure of the path and all there is to walk upon are large rocks scattered around, allowing limited movement. The stench is more pungent and you can barely see any signs that society once had an influence here. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1532 DOOR 1 ~ ~ 0 -1 1534 DOOR 3 ~ ~ 0 -1 1528 End #1534 NAME In the southern swamps~ DESCR Here you can see that the pathway made from Arkham is just barely apparent. The swamp was too much for the structure of the path and all there is to walk upon are large rocks scattered around, allowing limited movement. The stench is more pungent and you can barely see any signs that society once had an influence here. ~ FLAGS 0 Sect 2 DOOR 2 ~ ~ 0 -1 1535 DOOR 3 ~ ~ 0 -1 1533 End #1535 NAME A small landing~ DESCR This looks to be a slightly solid piece of marsh land. As you look around yourself, there is not much light being let in through the thick swamp gas and overwhelming vegetation. You look to the south and see that darkness is all you can see with the occassional stream of sun light peeking through the trees. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1534 DOOR 2 ~ ~ 0 -1 1536 End #1536 NAME Deep in the quagmire~ DESCR You are now in the deepest part of the swamp. The stench is thicker and more putrid than ever. With only the smallest streams of sunlight peaking through the tree line above, you can see large mudholes seeping out the gas, causing the stench. Vegetation is abnormally large and almost life like to the point of seeing some of the plants actually move in your direction. ~ FLAGS 1 Sect 2 DOOR 0 ~ ~ 0 -1 1535 DOOR 1 ~ ~ 0 -1 1570 DOOR 3 ~ ~ 0 -1 1537 End #1537 NAME Deep in the quagmire~ DESCR You are now in the deepest part of the swamp. The stench is thicker and more putrid than ever. With only the smallest streams of sunlight peaking through the tree line above, you can see large mudholes seeping out the gas, causing the stench. Vegetation is abnormally large and almost life like to the point of seeing some of the plants actually move in your direction. ~ FLAGS 1 Sect 2 DOOR 1 ~ ~ 0 -1 1536 DOOR 3 ~ ~ 0 -1 1538 End #1538 NAME Deep in the quagmire~ DESCR You are now in the deepest part of the swamp. The stench is thicker and more putrid than ever. With only the smallest streams of sunlight peaking through the tree line above, you can see large mudholes seeping out the gas, causing the stench. Vegetation is abnormally large and almost life like to the point of seeing some of the plants actually move in your direction. ~ FLAGS 1 Sect 2 DOOR 1 ~ ~ 0 -1 1537 DOOR 3 ~ ~ 0 -1 1539 End #1539 NAME Deep in the quagmire~ DESCR You are now in the deepest part of the swamp. The stench is thicker and more putrid than ever. With only the smallest streams of sunlight peaking through the tree line above, you can see large mudholes seeping out the gas, causing the stench. Vegetation is abnormally large and almost life like to the point of seeing some of the plants actually move in your direction. ~ FLAGS 1 Sect 2 DOOR 1 ~ ~ 0 -1 1538 DOOR 2 ~ ~ 0 -1 1540 End #1540 NAME Deep in the quagmire~ DESCR You are now in the deepest part of the swamp. The stench is thicker and more putrid than ever. With only the smallest streams of sunlight peaking through the tree line above, you can see large mudholes seeping out the gas, causing the stench. Vegetation is abnormally large and almost life like to the point of seeing some of the plants actually move in your direction. ~ FLAGS 1 Sect 2 DOOR 0 ~ ~ 0 -1 1539 DOOR 2 ~ ~ 0 -1 1541 End #1541 NAME Deep in the quagmire~ DESCR You are now in the deepest part of the swamp. The stench is thicker and more putrid than ever. With only the smallest streams of sunlight peaking through the tree line above, you can see large mudholes seeping out the gas, causing the stench. Vegetation is abnormally large and almost life like to the point of seeing some of the plants actually move in your direction. ~ FLAGS 1 Sect 2 DOOR 0 ~ ~ 0 -1 1540 DOOR 2 ~ ~ 0 -1 1542 End #1542 NAME Deep in the quagmire~ DESCR You are now in the deepest part of the swamp. The stench is thicker and more putrid than ever. With only the smallest streams of sunlight peaking through the tree line above, you can see large mudholes seeping out the gas, causing the stench. Vegetation is abnormally large and almost life like to the point of seeing some of the plants actually move in your direction. ~ FLAGS 1 Sect 2 DOOR 0 ~ ~ 0 -1 1541 DOOR 1 ~ ~ 0 -1 1543 End #1543 NAME Deep in the quagmire~ DESCR You are now in the deepest part of the swamp. The stench is thicker and more putrid than ever. With only the smallest streams of sunlight peaking through the tree line above, you can see large mudholes seeping out the gas, causing the stench. Vegetation is abnormally large and almost life like to the point of seeing some of the plants actually move in your direction. ~ FLAGS 1 Sect 2 DOOR 1 ~ ~ ABF -1 1544 DOOR 3 ~ ~ 0 -1 1542 End #1544 NAME Through the brambles and weeds~ DESCR After passing through a wall of weeds and thorns to the west, you find yourself on a secluded section of the swamp. The plants around you form a type of wall, a shelter, keeping most of the insects out. Looking around you see that there is a way to the south. ~ FLAGS 1 Sect 2 DOOR 2 ~ ~ 0 -1 1545 DOOR 3 ~ ~ 0 -1 1543 End #1545 NAME Through the brambles and weeds~ DESCR The shelter that seemed to be forming in the north no longer is apparent here. Now, the plants and trees part, opening up to a large, open area. Beautiful flowers of all types seem to blossom as you watch them. The scent from the flowers cover up the normal stench of the swamp, making it almost bearable to stay here. To the south, you see one very large plant. ~ FLAGS 1 Sect 2 DOOR 0 ~ ~ 0 -1 1544 DOOR 2 ~ ~ 0 -1 1546 End #1546 NAME In the thicket~ DESCR You come to the end of a grove in the middle of the swamp. Here, a large and hungry venus fly trap has decided to make its home and you have now disturbed it. From the fluids coming from his huge plant mouth, you are almost certain its time for him to feed. ~ FLAGS 1 Sect 2 DOOR 0 ~ ~ 0 -1 1545 DOOR 2 ~ ~ 0 -1 1547 End #1547 NAME A quiet place in the swamp~ DESCR This part of the swamp is different than the majority of it. You see here the same plant life, marsh gas, insects, and darkness, but it is very calm and peaceful. As you scan around the place you see that the plants beneath your feet seem to bind together, allowing you to continue deeper into the swamp. ~ FLAGS 1 Sect 2 DOOR 0 ~ ~ 0 -1 1546 DOOR 3 ~ ~ 0 -1 1548 End #1548 NAME A quiet place in the swamp~ DESCR This part of the swamp is different than the majority of it. You see here the same plant life, marsh gas, insects, and darkness, but it is very calm and peaceful. As you scan around the place you see that the plants beneath your feet seem to bind together, allowing you to continue deeper into the swamp. ~ FLAGS 1 Sect 2 DOOR 1 ~ ~ 0 -1 1547 DOOR 3 ~ ~ 0 -1 1549 End #1549 NAME A quiet place in the swamp~ DESCR This part of the swamp is different than the majority of it. You see here the same plant life, marsh gas, insects, and darkness, but it is very calm and peaceful. As you scan around the place you see that the plants beneath your feet seem to bind together, allowing you to continue deeper into the swamp. ~ FLAGS 1 Sect 2 DOOR 1 ~ ~ 0 -1 1548 DOOR 2 ~ ~ 0 -1 1550 End #1550 NAME A quiet place in the swamp~ DESCR This part of the swamp is different than the majority of it. You see here the same plant life, marsh gas, insects, and darkness, but it is very calm and peaceful. As you scan around the place you see that the plants beneath your feet seem to bind together, allowing you to continue deeper into the swamp. ~ FLAGS 1 Sect 2 DOOR 0 ~ ~ 0 -1 1549 DOOR 2 ~ ~ 0 -1 1551 End #1551 NAME A quiet place in the swamp~ DESCR This part of the swamp is different than the majority of it. You see here the same plant life, marsh gas, insects, and darkness, but it is very calm and peaceful. As you scan around the place you see that the plants beneath your feet seem to bind together, allowing you to continue deeper into the swamp. ~ FLAGS 1 Sect 2 DOOR 0 ~ ~ 0 -1 1550 DOOR 3 ~ ~ 0 -1 1552 End #1552 NAME A quiet place in the swamp~ DESCR This part of the swamp is different than the majority of it. You see here the same plant life, marsh gas, insects, and darkness, but it is very calm and peaceful. As you scan around the place you see that the plants beneath your feet seem to bind together, allowing you to continue deeper into the swamp. ~ FLAGS 1 Sect 2 DOOR 1 ~ ~ 0 -1 1551 DOOR 3 ~ ~ 0 -1 1553 End #1553 NAME A quiet place in the swamp~ DESCR This part of the swamp is different than the majority of it. You see here the same plant life, marsh gas, insects, and darkness, but it is very calm and peaceful. As you scan around the place you see that the plants beneath your feet seem to bind together, allowing you to continue deeper into the swamp. ~ FLAGS 1 Sect 2 DOOR 1 ~ ~ 0 -1 1552 DOOR 2 ~ ~ 0 -1 1554 End #1554 NAME A quiet place in the swamp~ DESCR This part of the swamp is different than the majority of it. You see here the same plant life, marsh gas, insects, and darkness, but it is very calm and peaceful. As you scan around the place you see that the plants beneath your feet seem to bind together, allowing you to continue deeper into the swamp. ~ FLAGS 1 Sect 2 DOOR 0 ~ ~ 0 -1 1553 DOOR 1 ~ ~ 0 -1 1555 End #1555 NAME A dead end in the swamp~ DESCR This part of the swamp is different than the majority of it. You see here the same plant life, marsh gas, insects, and darkness, but it is very calm and peaceful. As you scan around the place you see that the plants beneath your feet seem to bind together into a walkway. Unfortunely, the pathway ends here at an impassable wall of trees and thorns. ~ FLAGS 1 Sect 2 DOOR 3 ~ ~ 0 -1 1554 End #1556 NAME A worn away path in the swamps~ DESCR Deeper into the swamps you can see that some of the inhabitants have managed to somewhat make a path through its center. Even the smell is a little more tolerable due to the wild flowers growing along both sides of the path. The insects, however, frequent these flowers, and have managed to practically swarm the air around you. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1514 DOOR 2 ~ ~ 0 -1 1557 End #1557 NAME A worn away path in the swamps~ DESCR Deeper into the swamps you can see that some of the inhabitants have managed to somewhat make a path through its center. Even the smell is a little more tolerable due to the wild flowers growing along both sides of the path. The insects, however, frequent these flowers, and have managed to practically swarm the air around you. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1556 DOOR 2 ~ ~ 0 -1 1558 End #1558 NAME A worn away path in the swamps~ DESCR Deeper into the swamps you can see that some of the inhabitants have managed to somewhat make a path through its center. Even the smell is a little more tolerable due to the wild flowers growing along both sides of the path. The insects, however, frequent these flowers, and have managed to practically swarm the air around you. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1557 DOOR 1 ~ ~ 0 -1 1559 End #1559 NAME A worn away path in the swamps~ DESCR Deeper into the swamps you can see that some of the inhabitants have managed to somewhat make a path through its center. Even the smell is a little more tolerable due to the wild flowers growing along both sides of the path. The insects, however, frequent these flowers, and have managed to practically swarm the air around you. ~ FLAGS 0 Sect 2 DOOR 2 ~ ~ 0 -1 1560 DOOR 3 ~ ~ 0 -1 1558 End #1560 NAME A worn away path in the swamps~ DESCR Deeper into the swamps you can see that some of the inhabitants have managed to somewhat make a path through its center. Even the smell is a little more tolerable due to the wild flowers growing along both sides of the path. The insects, however, frequent these flowers, and have managed to practically swarm the air around you. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1559 DOOR 2 ~ ~ 0 -1 1561 End #1561 NAME A worn away path in the swamps~ DESCR Deeper into the swamps you can see that some of the inhabitants have managed to somewhat make a path through its center. Even the smell is a little more tolerable due to the wild flowers growing along both sides of the path. The insects, however, frequent these flowers, and have managed to practically swarm the air around you. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1560 DOOR 2 ~ ~ 0 -1 1562 End #1562 NAME A worn away path in the swamps~ DESCR Deeper into the swamps you can see that some of the inhabitants have managed to somewhat make a path through its center. Even the smell is a little more tolerable due to the wild flowers growing along both sides of the path. The insects, however, frequent these flowers, and have managed to practically swarm the air around you. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1561 DOOR 1 ~ ~ 0 -1 1563 End #1563 NAME A worn away path in the swamps~ DESCR Deeper into the swamps you can see that some of the inhabitants have managed to somewhat make a path through its center. Even the smell is a little more tolerable due to the wild flowers growing along both sides of the path. The insects, however, frequent these flowers, and have managed to practically swarm the air around you. ~ FLAGS 0 Sect 2 DOOR 1 ~ ~ 0 -1 1564 DOOR 3 ~ ~ 0 -1 1562 End #1564 NAME A worn away path in the swamps~ DESCR Deeper into the swamps you can see that some of the inhabitants have managed to somewhat make a path through its center. Even the smell is a little more tolerable due to the wild flowers growing along both sides of the path. The insects, however, frequent these flowers, and have managed to practically swarm the air around you. ~ FLAGS 0 Sect 2 DOOR 2 ~ ~ 0 -1 1565 DOOR 3 ~ ~ 0 -1 1563 End #1565 NAME A worn away path in the swamps~ DESCR Deeper into the swamps you can see that some of the inhabitants have managed to somewhat make a path through its center. Even the smell is a little more tolerable due to the wild flowers growing along both sides of the path. The insects, however, frequent these flowers, and have managed to practically swarm the air around you. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1564 DOOR 2 ~ ~ 0 -1 1566 End #1566 NAME A worn away path in the swamps~ DESCR Deeper into the swamps you can see that some of the inhabitants have managed to somewhat make a path through its center. Even the smell is a little more tolerable due to the wild flowers growing along both sides of the path. The insects, however, frequent these flowers, and have managed to practically swarm the air around you. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1565 DOOR 2 ~ ~ 0 -1 1567 End #1567 NAME Deep in the quagmire~ DESCR You are now in the deepest part of the swamp. The stench is thicker and more putrid than ever. With only the smallest streams of sunlight peaking through the tree line above, you can see large mudholes seeping out the gas, causing the stench. Vegetation is abnormally large and almost life like to the point of seeing some of the plants actually move in your direction. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1566 DOOR 1 ~ ~ 0 -1 1571 DOOR 3 ~ ~ 0 -1 1568 End #1568 NAME Deep in the quagmire~ DESCR You are now in the deepest part of the swamp. The stench is thicker and more putrid than ever. With only the smallest streams of sunlight peaking through the tree line above, you can see large mudholes seeping out the gas, causing the stench. Vegetation is abnormally large and almost life like to the point of seeing some of the plants actually move in your direction. ~ FLAGS 0 Sect 2 DOOR 1 ~ ~ 0 -1 1567 DOOR 3 ~ ~ 0 -1 1569 End #1569 NAME Deep in the quagmire~ DESCR You are now in the deepest part of the swamp. The stench is thicker and more putrid than ever. With only the smallest streams of sunlight peaking through the tree line above, you can see large mudholes seeping out the gas, causing the stench. Vegetation is abnormally large and almost life like to the point of seeing some of the plants actually move in your direction. ~ FLAGS 0 Sect 2 DOOR 1 ~ ~ 0 -1 1568 DOOR 3 ~ ~ 0 -1 1570 End #1570 NAME Deep in the quagmire~ DESCR You are now in the deepest part of the swamp. The stench is thicker and more putrid than ever. With only the smallest streams of sunlight peaking through the tree line above, you can see large mudholes seeping out the gas, causing the stench. Vegetation is abnormally large and almost life like to the point of seeing some of the plants actually move in your direction. ~ FLAGS 0 Sect 2 DOOR 1 ~ ~ 0 -1 1569 DOOR 3 ~ ~ 0 -1 1536 End #1571 NAME Deep in the quagmire~ DESCR You are now in the deepest part of the swamp. The stench is thicker and more putrid than ever. With only the smallest streams of sunlight peaking through the tree line above, you can see large mudholes seeping out the gas, causing the stench. Vegetation is abnormally large and almost life like to the point of seeing some of the plants actually move in your direction. ~ FLAGS 0 Sect 2 DOOR 1 ~ ~ 0 -1 1572 DOOR 3 ~ ~ 0 -1 1567 End #1572 NAME Deep in the quagmire~ DESCR You are now in the deepest part of the swamp. The stench is thicker and more putrid than ever. With only the smallest streams of sunlight peaking through the tree line above, you can see large mudholes seeping out the gas, causing the stench. Vegetation is abnormally large and almost life like to the point of seeing some of the plants actually move in your direction. ~ FLAGS 0 Sect 2 DOOR 1 ~ ~ 0 -1 1591 DOOR 2 ~ ~ 0 -1 1573 DOOR 3 ~ ~ 0 -1 1571 End #1573 NAME In the depths of the swamp~ DESCR At this point, you are almost convinced you are lost. Looking around yourself, you see nothing but darkness with an occasional reflection of sunlight off the murky bog water. Though you can no longer see the inhabitants of the swamp, you are sure they are there from the constant buzzing and clicking noises. ~ FLAGS 1 Sect 2 DOOR 0 ~ ~ 0 -1 1572 DOOR 2 ~ ~ 0 -1 1574 End #1574 NAME In the depths of the swamp~ DESCR At this point, you are almost convinced you are lost. Looking around yourself, you see nothing but darkness with an occasional reflection of sunlight off the murky bog water. Though you can no longer see the inhabitants of the swamp, you are sure they are there from the constant buzzing and clicking noises. ~ FLAGS 1 Sect 2 DOOR 0 ~ ~ 0 -1 1573 DOOR 2 ~ ~ 0 -1 1575 End #1575 NAME In the depths of the swamp~ DESCR At this point, you are almost convinced you are lost. Looking around yourself, you see nothing but darkness with an occasional reflection of sunlight off the murky bog water. Though you can no longer see the inhabitants of the swamp, you are sure they are there from the constant buzzing and clicking noises. ~ FLAGS 1 Sect 2 DOOR 0 ~ ~ 0 -1 1574 DOOR 2 ~ ~ 0 -1 1576 End #1576 NAME In the depths of the swamp~ DESCR At this point, you are almost convinced you are lost. Looking around yourself, you see nothing but darkness with an occasional reflection of sunlight off the murky bog water. Though you can no longer see the inhabitants of the swamp, you are sure they are there from the constant buzzing and clicking noises. ~ FLAGS 1 Sect 2 DOOR 0 ~ ~ 0 -1 1575 DOOR 3 ~ ~ 0 -1 1577 End #1577 NAME In the depths of the swamp~ DESCR At this point, you are almost convinced you are lost. Looking around yourself, you see nothing but darkness with an occasional reflection of sunlight off the murky bog water. Though you can no longer see the inhabitants of the swamp, you are sure they are there from the constant buzzing and clicking noises. ~ FLAGS 1 Sect 2 DOOR 1 ~ ~ 0 -1 1576 DOOR 2 ~ ~ 0 -1 1578 End #1578 NAME In the depths of the swamp~ DESCR At this point, you are almost convinced you are lost. Looking around yourself, you see nothing but darkness with an occasional reflection of sunlight off the murky bog water. Though you can no longer see the inhabitants of the swamp, you are sure they are there from the constant buzzing and clicking noises. ~ FLAGS 1 Sect 2 DOOR 0 ~ ~ 0 -1 1577 DOOR 2 ~ ~ 0 -1 1579 End #1579 NAME In the depths of the swamp~ DESCR At this point, you are almost convinced you are lost. Looking around yourself, you see nothing but darkness with an occasional reflection of sunlight off the murky bog water. Though you can no longer see the inhabitants of the swamp, you are sure they are there from the constant buzzing and clicking noises. ~ FLAGS 1 Sect 2 DOOR 0 ~ ~ 0 -1 1578 DOOR 1 ~ ~ 0 -1 1580 DOOR 2 ~ ~ 0 -1 1582 End #1580 NAME In the depths of the swamp~ DESCR At this point, you are almost convinced you are lost. Looking around yourself, you see nothing but darkness with an occasional reflection of sunlight off the murky bog water. Though you can no longer see the inhabitants of the swamp, you are sure they are there from the constant buzzing and clicking noises. ~ FLAGS 1 Sect 2 DOOR 2 ~ ~ 0 -1 1581 DOOR 3 ~ ~ 0 -1 1579 End #1581 NAME In the depths of the swamp~ DESCR At this point, you are almost convinced you are lost. Looking around yourself, you see nothing but darkness with an occasional reflection of sunlight off the murky bog water. Though you can no longer see the inhabitants of the swamp, you are sure they are there from the constant buzzing and clicking noises. ~ FLAGS 1 Sect 2 DOOR 0 ~ ~ 0 -1 1580 DOOR 2 ~ ~ 0 -1 1584 DOOR 3 ~ ~ 0 -1 1582 End #1582 NAME In the depths of the swamp~ DESCR At this point, you are almost convinced you are lost. Looking around yourself, you see nothing but darkness with an occasional reflection of sunlight off the murky bog water. Though you can no longer see the inhabitants of the swamp, you are sure they are there from the constant buzzing and clicking noises. ~ FLAGS 1 Sect 2 DOOR 0 ~ ~ 0 -1 1579 DOOR 1 ~ ~ 0 -1 1581 DOOR 2 ~ ~ 0 -1 1583 End #1583 NAME In the depths of the swamp~ DESCR At this point, you are almost convinced you are lost. Looking around yourself, you see nothing but darkness with an occasional reflection of sunlight off the murky bog water. Though you can no longer see the inhabitants of the swamp, you are sure they are there from the constant buzzing and clicking noises. ~ FLAGS 1 Sect 2 DOOR 0 ~ ~ 0 -1 1582 DOOR 1 ~ ~ 0 -1 1584 End #1584 NAME In the depths of the swamp~ DESCR At this point, you are almost convinced you are lost. Looking around yourself, you see nothing but darkness with an occasional reflection of sunlight off the murky bog water. Though you can no longer see the inhabitants of the swamp, you are sure they are there from the constant buzzing and clicking noises. ~ FLAGS 1 Sect 2 DOOR 0 ~ ~ 0 -1 1581 DOOR 2 ~ ~ 0 -1 1585 DOOR 3 ~ ~ 0 -1 1583 End #1585 NAME In the depths of the swamp~ DESCR At this point, you are almost convinced you are lost. Looking around yourself, you see nothing but darkness with an occasional reflection of sunlight off the murky bog water. Though you can no longer see the inhabitants of the swamp, you are sure they are there from the constant buzzing and clicking noises. ~ FLAGS 1 Sect 2 DOOR 0 ~ ~ 0 -1 1584 DOOR 2 ~ ~ 0 -1 1586 End #1586 NAME In the depths of the swamp~ DESCR At this point, you are almost convinced you are lost. Looking around yourself, you see nothing but darkness with an occasional reflection of sunlight off the murky bog water. Though you can no longer see the inhabitants of the swamp, you are sure they are there from the constant buzzing and clicking noises. ~ FLAGS 1 Sect 2 DOOR 0 ~ ~ 0 -1 1585 DOOR 1 ~ ~ 0 -1 1587 End #1587 NAME In the depths of the swamp~ DESCR At this point, you are almost convinced you are lost. Looking around yourself, you see nothing but darkness with an occasional reflection of sunlight off the murky bog water. Though you can no longer see the inhabitants of the swamp, you are sure they are there from the constant buzzing and clicking noises. ~ FLAGS 1 Sect 2 DOOR 1 ~ ~ 0 -1 1588 DOOR 3 ~ ~ 0 -1 1586 End #1588 NAME In the depths of the swamp~ DESCR At this point, you are almost convinced you are lost. Looking around yourself, you see nothing but darkness with an occasional reflection of sunlight off the murky bog water. Though you can no longer see the inhabitants of the swamp, you are sure they are there from the constant buzzing and clicking noises. ~ FLAGS 1 Sect 2 DOOR 2 ~ ~ 0 -1 1589 DOOR 3 ~ ~ 0 -1 1587 End #1589 NAME In the depths of the swamp~ DESCR At this point, you are almost convinced you are lost. Looking around yourself, you see nothing but darkness with an occasional reflection of sunlight off the murky bog water. Though you can no longer see the inhabitants of the swamp, you are sure they are there from the constant buzzing and clicking noises. ~ FLAGS 1 Sect 2 DOOR 0 ~ ~ 0 -1 1588 DOOR 1 ~ ~ 0 -1 1590 End #1590 NAME In the depths of the swamp~ DESCR At this point, you are almost convinced you are lost. Looking around yourself, you see nothing but darkness with an occasional reflection of sunlight off the murky bog water. Though you can no longer see the inhabitants of the swamp, you are sure they are there from the constant buzzing and clicking noises. ~ FLAGS 1 Sect 2 DOOR 1 ~ ~ 0 -1 13200 DOOR 3 ~ ~ 0 -1 1589 End #1591 NAME Deep in the quagmire~ DESCR You are now in the deepest part of the swamp. The stench is thicker and more putrid than ever. With only the smallest streams of sunlight peaking through the tree line above, you can see large mudholes seeping out the gas, causing the stench. Vegetation is abnormally large and almost life like to the point of seeing some of the plants actually move in your direction. ~ FLAGS 0 Sect 2 DOOR 1 ~ ~ 0 -1 1592 DOOR 3 ~ ~ 0 -1 1572 End #1592 NAME Deep in the quagmire~ DESCR You are now in the deepest part of the swamp. The stench is thicker and more putrid than ever. With only the smallest streams of sunlight peaking through the tree line above, you can see large mudholes seeping out the gas, causing the stench. Vegetation is abnormally large and almost life like to the point of seeing some of the plants actually move in your direction. ~ FLAGS 0 Sect 2 DOOR 1 ~ ~ 0 -1 1593 DOOR 3 ~ ~ 0 -1 1591 End #1593 NAME Deep in the quagmire~ DESCR You are now in the deepest part of the swamp. The stench is thicker and more putrid than ever. With only the smallest streams of sunlight peaking through the tree line above, you can see large mudholes seeping out the gas, causing the stench. Vegetation is abnormally large and almost life like to the point of seeing some of the plants actually move in your direction. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1594 DOOR 3 ~ ~ 0 -1 1592 End #1594 NAME Deep in the quagmire~ DESCR You are now in the deepest part of the swamp. The stench is thicker and more putrid than ever. With only the smallest streams of sunlight peaking through the tree line above, you can see large mudholes seeping out the gas, causing the stench. Vegetation is abnormally large and almost life like to the point of seeing some of the plants actually move in your direction. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1595 DOOR 2 ~ ~ 0 -1 1593 End #1595 NAME Deep in the quagmire~ DESCR You are now in the deepest part of the swamp. The stench is thicker and more putrid than ever. With only the smallest streams of sunlight peaking through the tree line above, you can see large mudholes seeping out the gas, causing the stench. Vegetation is abnormally large and almost life like to the point of seeing some of the plants actually move in your direction. ~ FLAGS 0 Sect 2 DOOR 1 ~ ~ 0 -1 1596 DOOR 2 ~ ~ 0 -1 1594 End #1596 NAME Deep in the quagmire~ DESCR You are now in the deepest part of the swamp. The stench is thicker and more putrid than ever. With only the smallest streams of sunlight peaking through the tree line above, you can see large mudholes seeping out the gas, causing the stench. Vegetation is abnormally large and almost life like to the point of seeing some of the plants actually move in your direction. ~ FLAGS 0 Sect 2 DOOR 1 ~ ~ 0 -1 1597 DOOR 3 ~ ~ 0 -1 1595 End #1597 NAME Deep in the quagmire~ DESCR You are now in the deepest part of the swamp. The stench is thicker and more putrid than ever. With only the smallest streams of sunlight peaking through the tree line above, you can see large mudholes seeping out the gas, causing the stench. Vegetation is abnormally large and almost life like to the point of seeing some of the plants actually move in your direction. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1598 DOOR 3 ~ ~ 0 -1 1596 End #1598 NAME Deep in the quagmire~ DESCR You are now in the deepest part of the swamp. The stench is thicker and more putrid than ever. With only the smallest streams of sunlight peaking through the tree line above, you can see large mudholes seeping out the gas, causing the stench. Vegetation is abnormally large and almost life like to the point of seeing some of the plants actually move in your direction. ~ FLAGS 0 Sect 2 DOOR 0 ~ ~ 0 -1 1599 DOOR 2 ~ ~ 0 -1 1597 End #1599 NAME Before a large tree~ DESCR At this end of the swamp grows a large tree. You notice that all the other vegetation is quite a bit smaller by comparison to the immense size of this woody structure. Gazing up towards the sky, you can see that it's branches part their vegetation, allowing sunlight to pour through to the ground. ~ FLAGS 0 Sect 2 EDESC tree~ After closer inspection, you can just make out the traces of a small door carved into the tree.~ DOOR 2 ~ ~ 0 -1 1598 End #0 #SPECIALS M 1501 spec_poison M 1506 spec_breath_acid M 1513 spec_breath_gas M 1515 spec_poison S #RESETS D 0 1543 1 1 M 0 1508 1 1508 1 E 0 1509 0 3 M 0 1500 8 1510 1 E 0 1501 0 5 E 0 1500 0 15 M 0 1504 5 1513 1 G 0 1504 0 M 0 1504 5 1515 1 G 0 1504 0 M 0 1514 1 1518 1 E 0 1520 0 10 G 0 1518 0 G 0 1519 0 G 0 1521 0 M 0 1500 8 1519 1 E 0 1501 0 5 E 0 1500 0 15 M 0 1503 5 1521 1 E 0 1503 0 17 M 0 1503 5 1524 1 M 0 1512 1 1526 1 M 0 1504 5 1528 1 G 0 1504 0 M 0 1506 3 1529 1 M 0 1506 3 1530 1 M 0 1503 5 1531 1 M 0 1504 5 1538 1 M 0 1506 3 1540 1 M 0 1501 1 1546 1 G 0 1502 0 M 0 1500 8 1548 1 E 0 1501 0 5 E 0 1500 0 15 M 0 1509 1 1553 1 E 0 1510 0 15 M 0 1510 1 1553 1 E 0 1511 0 15 M 0 1511 1 1553 1 E 0 1512 0 3 M 0 1505 1 1555 1 G 0 1505 0 M 0 1500 8 1557 1 E 0 1501 0 5 E 0 1500 0 15 M 0 1500 1 1560 1 E 0 1501 0 5 E 0 1500 0 15 M 0 1500 1 1563 1 M 0 1515 9 1568 2 M 0 1515 9 1569 2 M 0 1515 9 1570 2 M 0 1503 5 1572 1 M 0 1504 5 1572 1 M 0 1500 8 1574 1 E 0 1501 0 5 E 0 1500 0 15 M 0 1500 8 1577 1 M 0 1513 1 1580 1 G 0 1513 0 G 0 1514 0 G 0 1515 0 G 0 1516 0 M 0 1507 1 1582 1 E 0 1506 0 12 E 0 1508 0 17 G 0 1507 0 M 0 1516 3 1583 1 G 0 1517 0 M 0 1516 3 1584 1 G 0 1517 0 M 0 1516 3 1587 1 G 0 1517 0 M 0 1502 3 1588 2 M 0 1515 9 1591 1 M 0 1503 5 1592 1 M 0 1515 9 1592 1 M 0 1515 9 1595 1 M 0 1502 3 1597 1 S #SHOPS 1514 5 13 15 26 0 100 100 0 23 0 #IMPROGS E #$