#AREADATA Name Sands of Sorrow~ Builders None~ VNUMs 5000 5099 Credits {10 20} Anon Sands of Sorrow~ Security 9 Xplore 0 End #MOBDATA #5000 NAME oldstyle dervish raggity~ SHORT The dervish~ LONG The raggity dervish walks on aimlessly. ~ DESCR Dressed in loose fitting rags, this man looks like he could use some rest. ~ RACE human~ ACT ACGH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 900 GROUP 0 LEVEL 5 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+60 MDICE 2d9+100 DDICE 1d6+1 REGEN 0 DTYPE none AC 5 5 5 9 POS stand stand SEX male GOLD 3 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #5001 NAME oldstyle dervish large~ SHORT The dervish~ LONG The large dervish watches for signs of trouble. ~ DESCR Dressed in loose fitting rags, this man looks like he could use LOTS of rest. ~ RACE human~ ACT AFG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 650 GROUP 0 LEVEL 8 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+96 MDICE 4d9+100 DDICE 1d7+2 REGEN 0 DTYPE none AC 3 3 3 9 POS stand stand SEX male GOLD 7 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #5002 NAME oldstyle snake coral~ SHORT The coral snake~ LONG A brightly colored snake slithers along the sands. ~ DESCR Striped with alternating bands of red, yellow and black, this relatively harmless snake slithers along the desert sand in search of a cool place to rest itself. ~ RACE snake~ ACT AG AFF 0 OFF EFNR IMM 0 RES L VULN I WSPEC 0 ALIGN -10 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+500 MDICE 2d9+100 DDICE 1d1+15 REGEN 0 DTYPE bite AC 6 6 6 9 POS stand stand SEX none GOLD 0 FORM AGXYc PARTS ADEFKLQVX SIZE medium DMOD 100 AMOD 0 QUEST 0 End #5003 NAME oldstyle scorpion small~ SHORT The small scorpion~ LONG A small, red scorpion scuttles away at your approach. ~ DESCR The little tail is mighty dangerous for such a small creature. ~ RACE human~ ACT AG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -50 GROUP 0 LEVEL 3 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+35 MDICE 1d9+100 DDICE 1d6+0 REGEN 0 DTYPE none AC 7 7 7 10 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #5004 NAME oldstyle worm giant purple~ SHORT The giant, purple sand worm~ LONG A giant, purple sand worm thrusts up out of the sand and attacks! ~ DESCR He's big, mean, and purple. Watch out! ~ RACE human~ ACT ABF AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -100 GROUP 0 LEVEL 18 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+283 MDICE 9d9+100 DDICE 2d7+4 REGEN 0 DTYPE none AC -3 -3 -3 7 POS stand stand SEX none GOLD 127 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #5005 NAME brass dragon~ SHORT The brass dragon~ LONG A serpentine body stretches out, brass colored scales shimmering in the light. ~ DESCR Almost too big for this cavern, this huge monster of a dragon has scales as strong as steel and the reflective quality of them, helps it keep cool in the desert sun. Jagged teeth erupt from it's massive maw and faint whisps of sulphur and the stench of old death hang in the air. If the countless skeletons lying about it's lair is any indication of this mighty beasts appetite, perhaps it would be wise to seek out your escape. ~ RACE dragon~ ACT ABCF AFF DV OFF EFMNR IMM AB RES BDEH VULN FI WSPEC 0 ALIGN 450 GROUP 0 LEVEL 55 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+4000 MDICE 15d9+100 DDICE 1d1+55 REGEN 0 DTYPE claw AC -40 -40 -40 -40 POS stand stand SEX female GOLD 2000 FORM AHZ PARTS ACDEFGHIJKPQUVX SIZE large DMOD 90 AMOD 0 QUEST 0 End #5006 NAME nomad commander leader~ SHORT The nomad commander~ LONG The commander of the nomads saunters about, yelling for more women. ~ DESCR Clad in silky robes, this is a man of excess. Years of success has made him wider at the waist and perhaps even a bit slower, but the fine blade strapped to his side reminds him that his people, are a people of conflict. Perhaps his cockiness and overall haughty air has been well earned, and now he just wishes to enjoy it...while he is able. ~ RACE human~ ACT AGHLT AFF DFV OFF EFHKNU IMM AB RES HI VULN 0 WSPEC A ALIGN 950 GROUP 0 LEVEL 52 HROLL 45 ENHA 100.00% MATER none~ HDICE 1d1+4500 MDICE 1d1+2000 DDICE 1d12+3 REGEN 0 DTYPE punch AC -30 -30 -30 -30 POS sit sit SEX male GOLD 450 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 1 QUEST 0 End #5007 NAME nomad warchief~ SHORT The nomad warchief~ LONG The nomad warchief stands here staring suspiciously at you. ~ DESCR This is the nomad leader's second in command. His clothes are richly woven of silk and golden thread, and with all the sand and grit about, they are clean as if just purchased from a local merchant. Being in charge of the small band of warriors this nomad pours over the siezed maps to find a suitable target that can fatten his pockets and provide supplies for yet another journey through the vast desert. ~ RACE human~ ACT ABGT AFF DHV OFF EFKNU IMM AB RES D VULN 0 WSPEC 0 ALIGN 900 GROUP 0 LEVEL 52 HROLL 40 ENHA 100.00% MATER none~ HDICE 1d1+3500 MDICE 1d1+2000 DDICE 1d1+50 REGEN 0 DTYPE punch AC -25 -25 -25 -25 POS stand stand SEX male GOLD 7000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #5008 NAME oldstyle nomad warrior~ SHORT The nomad warrior~ LONG A proud nomad warrior stands here. ~ DESCR Weathered skin from the elements show tiny jagged scars from past conflicts this brave soul has been a part of. As long as he has somewhere to sleep and a full belly this nomad will gladly keep swinging his blade at any who dare stand in his way of becoming even more wealthy, so that one day he might settle down, or even command his own nomads. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM A RES 0 VULN 0 WSPEC 0 ALIGN 700 GROUP 0 LEVEL 40 HROLL 35 ENHA 100.00% MATER none~ HDICE 1d1+2500 MDICE 5d9+100 DDICE 1d1+40 REGEN 0 DTYPE beating AC -15 -15 -15 -15 POS stand stand SEX male GOLD 5000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #5009 NAME oldstyle slave young~ SHORT A tired slave~ LONG A young slave lounges about the ground, wallowing in despair. ~ DESCR While not wasting away, the muscle of this slave is well defined from the meager meals and the hard work that he endures on a daily basis from the band of nomads he serves. ~ RACE human~ ACT ABH AFF 0 OFF EFNU IMM 0 RES B VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 40 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+2000 MDICE 1d9+100 DDICE 1d1+30 REGEN 0 DTYPE punch AC -9 -9 -9 -9 POS rest rest SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #5010 NAME oldstyle dracolich lich~ SHORT The dracolich~ LONG A pile of bones rises up to form a skeletal dracolich. ~ DESCR The dracolich is now only bone with pieces of flesh hanging from it. Obviously it no longer fears death. ~ RACE human~ ACT ABFL AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+853 MDICE 15d9+100 DDICE 4d6+8 REGEN 0 DTYPE none AC -9 -9 -9 6 POS stand stand SEX none GOLD 3750 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #5011 NAME oldstyle drider drow~ SHORT The drider~ LONG The drider looks at you viciously while it draws its sword. ~ DESCR This half-spider, half-drow creature is a formidable opponent. ~ RACE human~ ACT AFG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 8 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+96 MDICE 4d9+100 DDICE 1d7+2 REGEN 0 DTYPE none AC 3 3 3 9 POS stand stand SEX female GOLD 10 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #5012 NAME oldstyle duergar dwarf~ SHORT The dark dwarf~ LONG A duergar is here mining precious stones with his pick. ~ DESCR The duergar could crush your head as easily as it does those rocks. ~ RACE human~ ACT AFG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -850 GROUP 0 LEVEL 5 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+60 MDICE 2d9+100 DDICE 1d6+1 REGEN 0 DTYPE none AC 5 5 5 9 POS stand stand SEX male GOLD 8 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #5013 NAME oldstyle myconoid~ SHORT the myconoid~ LONG A myconoid lumbers along peacefully. ~ DESCR The myconoid looks something like a giant mushroom (and probably has the same effect). ~ RACE human~ ACT AGH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 850 GROUP 0 LEVEL 6 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+71 MDICE 3d9+100 DDICE 1d7+1 REGEN 0 DTYPE none AC 4 4 4 9 POS stand stand SEX male GOLD 2 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #5014 NAME oldstyle myconoid shaman~ SHORT The myconoid shaman~ LONG A rather large myconoid stands here chanting in a strange tongue. ~ DESCR The shaman shoots spores into the air. ~ RACE human~ ACT ABHQ AFF 0 OFF EIKU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 850 GROUP 0 LEVEL 8 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+96 MDICE 8d9+100 DDICE 1d7+2 REGEN 0 DTYPE none AC 3 3 3 8 POS stand stand SEX male GOLD 75 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #5015 NAME oldstyle dustdigger~ SHORT The dustdigger~ LONG A small oasis invites you to dive in. ~ DESCR ~ RACE human~ ACT ABCF AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -200 GROUP 0 LEVEL 7 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+85 MDICE 3d9+100 DDICE 1d8+1 REGEN 0 DTYPE none AC 4 4 4 9 POS stand stand SEX none GOLD 22 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #5017 NAME rabid camel~ SHORT The rabid camel~ LONG A haggard looking camel thrashes wildly against it's restraint. ~ DESCR Gnashing teeth and a dust cloud surround this hairy beast, as it's red rimmed eyes looks for anyone to take it's bottled up anger out on. Perhaps driven mad by the long miles or some tropical disease, this camel now only wishes to spill blood of any who oppose it. ~ RACE unique~ ACT ABF AFF 0 OFF EFNU IMM AB RES 0 VULN H WSPEC 0 ALIGN -351 GROUP 0 LEVEL 40 HROLL 35 ENHA 100.00% MATER none~ HDICE 1d1+2500 MDICE 2d9+100 DDICE 1d1+55 REGEN 0 DTYPE chomp AC -15 -15 -15 -15 POS stand stand SEX none GOLD 13 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #5000 NAME mining pick~ SHORT a mining pick with an iron head~ DESCR A small mining pick made of what appears to be iron lies here.~ MAT iron~ TYPE weapon axe 6 6 pierce 0 EXTRA 1 1 0 512 WEAR AN LEVEL 20 WEIGHT 23 COST 1000 COND 100 Affect O 19 3 0 End #5001 NAME banded mail~ SHORT a glowing suit of banded mail~ DESCR A glowing suit of banded mail lies on the ground.~ MAT mineral~ TYPE armor ABD CE ACD BCD 0 EXTRA 1 2 0 65 WEAR AD LEVEL 23 WEIGHT 26 COST 7300 COND 100 Affect O 17 -4 0 Affect O 2 2 0 End #5002 NAME spine halberd~ SHORT an ancient spine of a dracolich~ DESCR A long spine of some great beast rests in the sand here.~ MAT bone~ TYPE weapon polearm 7 6 cleave FH EXTRA 1 2 0 320 WEAR AN LEVEL 51 WEIGHT 32 COST 2000 COND 100 Affect O 18 4 0 Affect O 19 7 0 LIMIT 10 End #5003 NAME amulet~ SHORT the amulet~ DESCR A mushroom shaped amulet lies on the ground.~ MAT mineral~ TYPE jewelry 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AC LEVEL 5 WEIGHT 10 COST 550 COND 100 Affect O 5 1 0 End #5005 NAME bone~ SHORT a large leg bone~ DESCR A large leg bone rests on the ground.~ MAT bone~ TYPE weapon mace 4 4 pound 0 EXTRA 0 0 WEAR AN LEVEL 30 WEIGHT 18 COST 140 COND 100 End #5006 NAME cactus~ SHORT a small cactus cup~ DESCR A small cactus cup lies on the ground.~ MAT mineral~ TYPE drink 5 5 'water' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 5 COND 100 End #5007 NAME basket~ SHORT a small wicker basket~ DESCR A small wicker basket sits on the ground.~ MAT mineral~ TYPE container 100 AC 0 10 100 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 20 COND 100 End #5008 NAME basket~ SHORT a small wicker basket~ DESCR A small wicker basket sits on the ground.~ MAT mineral~ TYPE container 100 AC 0 10 100 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 20 COND 100 End #5009 NAME basket~ SHORT a small wicker basket~ DESCR A small wicker basket sits on the ground.~ MAT mineral~ TYPE container 100 AC 0 10 100 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 20 COND 100 End #5010 NAME basket~ SHORT a small wicker basket~ DESCR A small wicker basket sits on the ground.~ MAT mineral~ TYPE container 100 AC 0 0 100 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 End #5011 NAME rope~ SHORT a coil of rope~ DESCR A long coil of rope lies on the ground.~ MAT mineral~ TYPE furniture 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 20 COND 100 End #5012 NAME stakes~ SHORT a bunch of stakes~ DESCR A small bundle of stakes lies here.~ MAT mineral~ TYPE furniture 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 20 COND 100 End #5013 NAME map~ SHORT an old, tattered map~ DESCR An old, tattered, and much faded map lies here.~ MAT mineral~ TYPE furniture 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 5 COND 100 End #5014 NAME turban~ SHORT a thick padded turban~ DESCR A thick padded turban lies here.~ MAT mineral~ TYPE clothing 0 0 0 0 0 EXTRA 1 2 0 192 WEAR AE LEVEL 0 WEIGHT 21 COST 10 COND 100 Affect O 17 1 0 End #5015 NAME coins treasure~ SHORT a great pile of treasure~ DESCR A great, gleaming pile of treasure lies at your feet.~ MAT gold~ TYPE money CEFGHI 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 10 COST 0 COND 100 End #5016 NAME sabre wild abandon~ SHORT a curved sabre named,"Wild Abandon"~ DESCR A long, curved sabre stands upright in the ground.~ MAT steel~ TYPE weapon sword 7 8 chaotic 0 EXTRA 1 1 0 8388608 WEAR AN LEVEL 52 WEIGHT 17 COST 3500 COND 100 Affect O 18 6 0 Affect O 19 6 0 LIMIT 5 End #5017 NAME strange blue scimitar ~ SHORT a curving scimitar of darkened steel~ DESCR A curved scimitar lies at your feet.~ MAT steel~ TYPE weapon sword 7 7 chill B EXTRA 1 1 0 524288 WEAR AN LEVEL 51 WEIGHT 17 COST 4500 COND 100 Affect O 12 35 0 Affect O 20 -5 0 Affect O 19 4 0 Affect O 18 4 0 LIMIT 5 End #5018 NAME cutlass~ SHORT a long, pointed cutlass~ DESCR A long, pointed cutlass lies here.~ MAT mineral~ TYPE weapon sword 2 7 slash 0 EXTRA 1 1 0 2048 WEAR AN LEVEL 12 WEIGHT 13 COST 930 COND 100 End #5019 NAME potion pink~ SHORT a pink potion~ DESCR A pink potion stands here.~ MAT liquid~ TYPE potion 25 'heal' 'remove curse' 'enlarge' '' EXTRA 0 0 WEAR A LEVEL 55 WEIGHT 2 COST 1220 COND 100 End #5020 NAME wand platinum~ SHORT a platinum wand~ DESCR A platinum wand lies here.~ MAT mineral~ TYPE wand 30 10 10 'magic missile' 0 EXTRA 1 1 0 2 WEAR AO LEVEL 2 WEIGHT 8 COST 990 COND 100 End #5021 NAME bow energy strange~ SHORT a crackling bow made of energy~ DESCR A strange energy bow lies here.~ MAT energy~ TYPE weapon exotic 7 6 blast 0 EXTRA 1 4 0 323 WEAR AN LEVEL 51 WEIGHT 10 COST 2600 COND 100 Affect O 12 50 0 Affect O 18 7 0 LIMIT 5 End #5022 NAME scroll encrypted~ SHORT an encrypted scroll~ DESCR An encrypted scroll lies at your feet.~ MAT mineral~ TYPE scroll 40 'cure disease' 'remove curse' 'cure poison' '' EXTRA 0 0 WEAR A LEVEL 11 WEIGHT 8 COST 1730 COND 100 End #5023 NAME chest~ SHORT an iron bound chest~ DESCR An iron bound chest with a shiny lock sits here.~ MAT mineral~ TYPE container 200 ACD 5024 200 100 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 End #5024 NAME key golden~ SHORT a golden key~ DESCR A shiny golden key lies here.~ MAT mineral~ TYPE key BD 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 End #5025 NAME bracelet copper~ SHORT a thin bracelet of tarnished copper~ DESCR A tarnished copper bracelet lies at your feet.~ MAT copper~ TYPE jewelry 0 0 0 0 0 EXTRA 1 2 0 192 WEAR AM LEVEL 20 WEIGHT 15 COST 2500 COND 100 Affect O 2 2 0 Affect O 20 -10 0 LIMIT 5 End #5026 NAME gem ruby~ SHORT a large ruby~ DESCR A large ruby lies on the ground collecting dust.~ MAT gem~ TYPE staff 51 4 4 'resist heat' 0 EXTRA 1 1 0 64 WEAR AO LEVEL 51 WEIGHT 6 COST 5000 COND 100 LIMIT 5 End #5027 NAME gem diamond glittering~ SHORT a glittering diamond~ DESCR A glittering diamond lies at your feet.~ MAT gem~ TYPE staff 0 0 0 'reserved' 0 EXTRA 1 1 0 64 WEAR AO LEVEL 51 WEIGHT 6 COST 6000 COND 100 End #5028 NAME gem sapphire~ SHORT a brilliant sapphire~ DESCR A brilliant sapphire lies here twinkling.~ MAT gem~ TYPE staff 51 4 4 'resist cold' 0 EXTRA 1 1 0 64 WEAR AO LEVEL 0 WEIGHT 6 COST 2000 COND 100 LIMIT 5 End #5029 NAME gem lapis~ SHORT a deep blue lapis lazuli~ DESCR A deep blue lapis lazuli gem lies here.~ MAT mineral~ TYPE gem DE 0 0 0 0 EXTRA 1 1 0 64 WEAR AO LEVEL 0 WEIGHT 8 COST 800 COND 100 End #5030 NAME jewel tiger~ SHORT the tiger jewel~ DESCR The Tiger Jewel lies here blazing.~ MAT mineral~ TYPE gem 0 0 0 0 0 EXTRA 1 1 0 256 WEAR AO LEVEL 5 WEIGHT 8 COST 550 COND 100 Affect O 2 1 0 End #5031 NAME jewel red-eyed~ SHORT the red-eyed jewel~ DESCR The red-eyed jewel glares at you greedily.~ MAT mineral~ TYPE gem 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 15 WEIGHT 8 COST 2600 COND 100 Affect O 3 2 0 End #5032 NAME gem emerald~ SHORT a fiery green emerald~ DESCR A fiery green emerald sits here.~ MAT mineral~ TYPE warp_stone ABCE 0 0 0 0 EXTRA 1 1 0 524288 WEAR AO LEVEL 0 WEIGHT 8 COST 4000 COND 100 End #5033 NAME brass hide~ SHORT a hide of brass dragon scale~ DESCR A massive hide of some reptilian beast shines in the sun.~ MAT flesh~ TYPE armor ABDF AG CF ACDE 0 EXTRA 1 1 0 1 WEAR AD LEVEL 51 WEIGHT 20 COST 15000 COND 100 Affect R 0 -1 J Affect O 19 4 0 Affect O 2 -4 0 LIMIT 7 End #0 #ROOMDATA #5001 NAME A long tunnel~ DESCR You encounter some rapids as you enter this tunnel cut out of the mountains by the river. ~ FLAGS 9 Sect 7 DOOR 1 ~ ~ 0 0 5002 DOOR 3 ~ ~ 0 0 3205 End #5002 NAME A long tunnel~ DESCR The tunnel branches off north. ~ FLAGS 9 Sect 7 DOOR 0 ~ ~ 0 0 5008 DOOR 1 ~ ~ 0 0 5003 DOOR 3 ~ ~ 0 0 5001 End #5003 NAME A long tunnel~ DESCR The tunnel branches off south. ~ FLAGS 9 Sect 7 DOOR 1 ~ ~ 0 0 5004 DOOR 2 ~ ~ 0 0 5017 DOOR 3 ~ ~ 0 0 5002 End #5004 NAME A long tunnel~ DESCR The tunnel branches off to the south. ~ FLAGS 9 Sect 7 DOOR 1 ~ ~ 0 0 5005 DOOR 2 ~ ~ 0 0 5018 DOOR 3 ~ ~ 0 0 5003 End #5005 NAME An underground lake~ DESCR You are floating on a jet-black underground lake fed by dripping water and lime from above. The tunnel continues to the east and the river leads back west. To the north is a roughly-hewn hallway. There is also a tunnel south. ~ FLAGS 9 Sect 7 DOOR 0 ~ ~ 0 0 5016 DOOR 1 ~ ~ 0 0 5006 DOOR 2 ~ ~ 0 0 5023 DOOR 3 ~ ~ 0 0 5004 End #5006 NAME A long narrow tunnel~ DESCR The tunnel rises sharply to the east. ~ FLAGS 9 Sect 5 DOOR 1 ~ ~ 0 0 5007 DOOR 3 ~ ~ 0 0 5005 End #5007 NAME A wide tunnel~ DESCR The tunnel continues east and west. To the east the tunnel dives down into a bright light. ~ FLAGS 9 Sect 5 DOOR 1 ~ ~ 0 0 5027 DOOR 3 ~ ~ 0 0 5006 End #5008 NAME Cave-in~ DESCR You stand at the edge of a large pile of rubble created from the last rockslide. ~ FLAGS 9 Sect 5 DOOR 2 ~ ~ 0 0 5002 DOOR 5 You can easily slide down the rocks without getting hurt.~ ~ 0 0 5009 End #5009 NAME At the foot of the rubble~ DESCR You are at the bottom of a large pile of rubble. A tunnel branches off to the north and east. ~ FLAGS 9 Sect 5 DOOR 0 ~ ~ 0 0 5010 DOOR 1 ~ ~ 0 0 5012 DOOR 4 ~ ~ 0 0 5008 End #5010 NAME Cave entrance~ DESCR You stand in the middle of a large and beautiful cave. A path leads deeper into the darkness. ~ FLAGS 9 Sect 5 DOOR 2 ~ ~ 0 0 5009 DOOR 5 You look down into the cave. Bones are strewn about everywhere.~ ~ 0 0 5011 End #5011 NAME Within a stinking sinkhole~ DESCR The slender entrance into this sinkhole widens to unveil a massive underground cavern which is apparently home to a very large inhabitant. The ground is covered with shattered bones and rusted weapons and the stench of death seems to ooze from the jagged walls. The small shaft of light from above illuminates this hidden place just enough to catch a fleeting glimpse of a shambling pile of bones moving from the back of the cavern. ~ FLAGS 9 Sect 5 DOOR 4 ~ ~ 0 0 5010 End #5012 NAME Narrow bend~ DESCR The tunnel turns to the south and west. ~ FLAGS 9 Sect 5 DOOR 2 ~ ~ 0 0 5013 DOOR 3 ~ ~ 0 0 5009 End #5013 NAME Large cave~ DESCR You are standing in a large cave. Many furs are spread out on the floor. ~ FLAGS 9 Sect 5 DOOR 0 ~ ~ 0 0 5012 DOOR 1 ~ ~ 0 0 5014 End #5014 NAME Damp hallway~ DESCR The walls here are extremely damp, as well as the floor. ~ FLAGS 9 Sect 5 DOOR 1 You hear drops of water.~ ~ 0 0 5015 DOOR 3 ~ ~ 0 0 5013 End #5015 NAME Underground pool~ DESCR You are wading in a knee deep pool of lime-water. ~ FLAGS 9 Sect 6 DOOR 2 ~ ~ 0 0 5016 DOOR 3 ~ ~ 0 0 5014 End #5016 NAME Damp hallway~ DESCR The walls of the tunnel are extremely damp here. You hear the faint sound of running water to the south. ~ FLAGS 9 Sect 5 DOOR 0 You hear drops of water.~ ~ 0 0 5015 DOOR 2 ~ ~ 0 0 5005 End #5017 NAME Narrow crawlway~ DESCR This crawlway is just big enough for a human to crawl through or a halfling to walk through. ~ FLAGS 9 Sect 5 DOOR 0 ~ ~ 0 0 5003 DOOR 1 ~ ~ 0 0 5018 DOOR 2 You smell the fragrant odor of fungus.~ ~ 0 0 5019 End #5018 NAME Large cavern~ DESCR You have entered a very large cavern. The rock formations would amaze almost any dwarf. ~ FLAGS 9 Sect 5 DOOR 0 ~ ~ 0 0 5004 DOOR 3 ~ ~ 0 0 5017 End #5019 NAME Fungus patch~ DESCR As you walk through the fungus patch, you are shot at by many millions of spores. You can hardly breathe. ~ FLAGS 9 Sect 5 DOOR 0 ~ ~ 0 0 5017 DOOR 1 The fragrant smell of fungus spores continues to the east~ ~ 0 0 5020 End #5020 NAME Fungus path~ DESCR As you walk along the path, millions of spores are shot at you. You can hardly breathe. ~ FLAGS 9 Sect 5 DOOR 2 A giant mushroom temple stands to the south.~ ~ 0 0 5021 DOOR 3 The fragrant smell of spores continues to the west.~ ~ 0 0 5019 End #5021 NAME Fungus temple~ DESCR You find yourself standing inside of a giant mushroom. The inside is decorated in the fashion of a temple. ~ FLAGS 9 Sect 5 DOOR 0 ~ ~ 0 0 5020 DOOR 1 ~ ~ 0 0 5022 End #5022 NAME Sloping passage~ DESCR You follow a path sloping down from the fungus temple. ~ FLAGS 9 Sect 5 DOOR 3 ~ ~ 0 0 5021 DOOR 5 ~ ~ 0 0 5023 End #5023 NAME Sloping passage~ DESCR You are on a path that gently slopes up from the underground pool. ~ FLAGS 9 Sect 5 DOOR 0 You hear sounds of trickling water.~ ~ 0 0 5005 DOOR 4 ~ ~ 0 0 5022 End #5024 NAME The Sands of Sorrow~ DESCR A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ FLAGS 8192 Sect 10 DOOR 0 Sand as far as the eye can see. ~ ~ 0 0 5030 DOOR 1 Sand as far as the eye can see. ~ ~ 0 0 5025 DOOR 2 Sand as far as the eye can see. ~ ~ 0 0 5027 DOOR 3 Sand as far as the eye can see. ~ ~ 0 0 5026 End #5025 NAME The Sands of Sorrow~ DESCR A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ FLAGS 8192 Sect 10 DOOR 0 You see a nomad camp by an oasis. ~ ~ 0 0 5056 DOOR 1 Sand as far as the eye can see. ~ ~ 0 0 5026 DOOR 2 Sand as far as the eye can see. ~ ~ 0 0 5028 DOOR 3 Sand as far as the eye can see. ~ ~ 0 0 5024 End #5026 NAME The Sands of Sorrow~ DESCR A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ FLAGS 8192 Sect 10 DOOR 0 Sand as far as the eye can see. ~ ~ 0 0 5032 DOOR 1 Sand as far as the eye can see. ~ ~ 0 0 5024 DOOR 2 Sand as far as the eye can see. ~ ~ 0 0 5029 DOOR 3 Sand as far as the eye can see. ~ ~ 0 0 5025 End #5027 NAME The Sands of Sorrow~ DESCR A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ FLAGS 8192 Sect 10 DOOR 0 Sand as far as the eye can see. ~ ~ 0 0 5024 DOOR 1 Sand as far as the eye can see. ~ ~ 0 0 5028 DOOR 2 Sand as far as the eye can see. ~ ~ 0 0 5030 DOOR 3 You see a river flowing into the mountain. ~ ~ 0 0 5007 End #5028 NAME The Sands of Sorrow~ DESCR A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ FLAGS 8192 Sect 10 DOOR 0 Sand as far as the eye can see. ~ ~ 0 0 5025 DOOR 1 Sand as far as the eye can see. ~ ~ 0 0 5029 DOOR 2 Sand as far as the eye can see. ~ ~ 0 0 5031 DOOR 3 Sand as far as the eye can see. ~ ~ 0 0 5027 End #5029 NAME The Sands of Sorrow~ DESCR A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ FLAGS 8192 Sect 10 DOOR 0 Sand as far as the eye can see. ~ ~ 0 0 5026 DOOR 1 The sand is glowing in this direction. ~ ~ 0 0 5062 DOOR 2 Sand as far as the eye can see. ~ ~ 0 0 5032 DOOR 3 Sand as far as the eye can see. ~ ~ 0 0 5028 End #5030 NAME The Sands of Sorrow~ DESCR A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ FLAGS 8192 Sect 10 DOOR 0 Sand as far as the eye can see. ~ ~ 0 0 5027 DOOR 1 Sand as far as the eye can see. ~ ~ 0 0 5031 DOOR 2 Sand as far as the eye can see. ~ ~ 0 0 5024 DOOR 3 Sand as far as the eye can see. ~ ~ 0 0 5032 End #5031 NAME The Sands of Sorrow~ DESCR A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ FLAGS 8192 Sect 10 DOOR 0 Sand as far as the eye can see. ~ ~ 0 0 5028 DOOR 1 Sand as far as the eye can see. ~ ~ 0 0 5032 DOOR 2 Sand as far as the eye can see. ~ ~ 0 0 5063 DOOR 3 Sand as far as the eye can see. ~ ~ 0 0 5030 End #5032 NAME The Sands of Sorrow~ DESCR A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ FLAGS 8192 Sect 10 DOOR 0 Sand as far as the eye can see. ~ ~ 0 0 5029 DOOR 1 Sand as far as the eye can see. ~ ~ 0 0 5030 DOOR 2 You see a tiny ledge. ~ ~ 0 0 5026 DOOR 3 Sand as far as the eye can see. ~ ~ 0 0 5031 End #5056 NAME A nomad camp~ DESCR This small group of desert nomads has stopped for the day to rest and refresh themselves beside this beautiful oasis. Three tents and some camels make up the party. From within two of the tents you hear muffled voices, obviously surprised at your visit. ~ FLAGS 0 Sect 2 DOOR 0 You see ill-tempered camels. ~ ~ 0 0 5058 DOOR 1 You see inside one of the tents a huddled mass of people, probably slaves. ~ ~ 0 0 5057 DOOR 2 Sand as far as the eye can see. ~ ~ 0 0 5025 End #5057 NAME Inside a cramped tent~ DESCR The reek of sweat hangs heavy in the air in this small, slightly filthy tent. Simple woven mats litter the ground, along with a few puddles of stinking urine. A band of muscular men rest themselves as they can in this hellish place, while scantily clad women tend to cooking their meager meals over a simple firepit in the middle of the tent. ~ FLAGS 8 Sect 0 DOOR 3 You see the center of the nomad camp. ~ ~ 0 0 5056 End #5058 NAME Beside the camels~ DESCR Here stand about ten camels, all hitched to some stakes plugged into the ground. To the east you see a small tent while to the north you see a larger, fancier tent. ~ FLAGS 0 Sect 2 DOOR 0 This tent seems to be the temporary abode of the nomad leader. You make a mental note to visit it before you leave.~ ~ 0 0 5060 DOOR 1 In this tent there are very large men, all carrying weapons. ~ ~ 0 0 5059 DOOR 2 You see the center of the nomad camp. ~ ~ 0 0 5056 End #5059 NAME Makeshift barracks~ DESCR Within the confines of this rather hot tent, the bravest of the nomad warriors come to rest and prepare for their next voyage and with it, the battles they will surely face. The heat radiates throughout, and it doesn't seem to aid the warriors in gaining the rest that their battered bodies need from the relentless sun of the sprawling desert. ~ FLAGS 136 Sect 0 DOOR 3 Outside you see some peaceful camels. ~ ~ 0 0 5058 End #5060 NAME The commander's tent~ DESCR The inside of this tent is spartan, only a lone table and a few stools occupy the rather large space. A makeshift weapons rack is near the entrance holding a few swords that look desperately in need of repair. Hovering over the lone table, pouring over a few tattered maps, is a beast of a man, who the other nomads of the camp call their commander. ~ FLAGS 136 Sect 0 DOOR 1 Perfumed air drifts in from the east. ~ ~ 0 0 5061 DOOR 2 You see some peaceful camels. ~ ~ 0 0 5058 End #5061 NAME A lavish tent~ DESCR The fragrance of exotic scents fills the air within this shrine of wealth. Lush in every aspect, silk tapestries flutter along the walls in the warm air as a mix-match of thick carpets and rugs cover the floor. A table has been set with a platter of steaming food the likes of which are rarely seen outside the nomad culture. Smoked meats and thick creamy, pastes await to fatten the belly of the wealthiest nomad of them all. ~ FLAGS 136 Sect 0 DOOR 3 You see the entrance to this tent. ~ ~ 0 0 5060 End #5062 NAME Strange Glowing Sand~ DESCR A vast desert stretches for miles, the sand constantly shifting around you. But this patch of desert looks different...the sand glows. You see a futuristic city to the south. ~ FLAGS 12 Sect 5 DOOR 3 Sand as far as the eye can see. ~ ~ 0 0 5029 End #5063 NAME The wind-swept ledge~ DESCR Being very careful not to lose your balance, you look around and find that this canyon is about a half a kilometer deep. To the west is a dark cave leading under the desert sands. ~ FLAGS 0 Sect 5 DOOR 0 Sand as far as the eye can see. ~ ~ 0 0 5031 DOOR 3 You see a dark cave. ~ ~ 0 0 5064 End #5064 NAME The cave mouth~ DESCR The air in here is MUCH cooler than outside. From the west you hear strange sounds, but can see nothing. The cave slopes down into the darkness. ~ FLAGS 9 Sect 5 DOOR 1 Outside is lighter and very windy.~ ~ 0 0 5063 DOOR 3 ~ ~ 0 0 5065 End #5065 NAME The mysterious lair.~ DESCR You have stumbled upon the home of something. From the treasure haphazardly strewn about and the rotting carcasses, you would guess that this is a dragon's lair. As to what type, you can't really say. The cave narrows out into a tunnel to the west. ~ FLAGS 137 Sect 5 DOOR 1 ~ ~ 0 0 5064 DOOR 3 ~ door~ ABCF 5024 5066 End #5066 NAME A wide tunnel~ DESCR This tunnel seems to go on forever into the darkness. You carefully feel your way along the walls. ~ FLAGS 13 Sect 5 DOOR 1 ~ door~ ABCF 5024 5065 DOOR 3 ~ ~ 0 0 5067 End #5067 NAME A narrower tunnel~ DESCR The tunnel becomes very narrow and you fight to squeeze your way through. The floor seems to level off a little. ~ FLAGS 9 Sect 5 DOOR 1 ~ ~ 0 0 5066 DOOR 2 ~ ~ 0 0 5068 End #5068 NAME A narrow crack~ DESCR This part of the tunnel is the hardest to move through as the walls move in to meet you. ~ FLAGS 9 Sect 5 DOOR 0 ~ ~ 0 0 5067 DOOR 3 ~ ~ 0 0 5069 End #5069 NAME A small cavern.~ DESCR It is dark and damp and bats hang from the ceiling. A narrow crack is in the east wall. The floor now slopes upwards. ~ FLAGS 9 Sect 5 DOOR 0 ~ ~ 0 0 5070 DOOR 1 ~ ~ 0 0 5068 End #5070 NAME A small shaft~ DESCR From within this shaft you can see a narrow hole in the roof just large enough for one person. Back south is the cavern. ~ FLAGS 9 Sect 5 DOOR 2 ~ ~ 0 0 5069 DOOR 4 ~ ~ 0 0 5009 End #0 #SPECIALS M 5005 spec_breath_any M 5010 spec_breath_fire M 5014 spec_cast_cleric S #RESETS D 0 5065 3 2 D 0 5066 1 2 M 0 5011 3 5009 3 E 0 3022 0 16 M 0 5010 1 5011 1 G 0 5001 0 G 0 5002 0 O 0 5005 0 5011 M 0 5012 3 5014 3 E 0 5000 0 16 M 0 5013 4 5021 4 M 0 5014 1 5021 1 E 0 5003 0 3 M 0 5015 4 5024 1 M 0 5000 3 5025 1 E 0 3021 0 16 M 0 5015 4 5026 1 M 0 5000 3 5027 1 E 0 3021 0 16 M 0 5003 5 5028 5 M 0 5004 1 5028 1 G 0 5019 0 G 0 5020 0 G 0 5021 0 M 0 5000 3 5029 1 E 0 3021 0 16 M 0 5015 4 5030 1 M 0 5001 1 5031 1 E 0 3022 0 16 M 0 5002 5 5031 5 M 0 5015 4 5032 1 M 0 5009 4 5057 4 M 0 5017 1 5058 1 M 0 5008 5 5059 5 E 0 5018 0 16 M 0 5007 1 5060 1 E 0 5017 0 16 O 0 5007 0 5060 P 0 5012 1 5007 1 P 0 5011 1 5007 1 M 0 5006 1 5061 1 E 0 5016 0 16 O 0 5008 0 5061 P 0 5014 5 5008 1 O 0 5009 0 5061 O 0 5010 0 5061 P 0 5013 50 5010 1 M 0 5005 1 5065 1 G 0 5024 0 G 0 5022 0 E 0 5033 0 5 O 0 5023 0 5070 P 0 5025 3 5023 1 P 0 5026 3 5023 1 P 0 5027 3 5023 1 P 0 5028 3 5023 1 P 0 5029 3 5023 1 P 0 5030 1 5023 1 P 0 5031 1 5023 1 P 0 5032 3 5023 1 O 0 5015 0 5070 S #SHOPS 0 #IMPROGS E #$