#AREADATA Name Miden'nir~ Builders None~ VNUMs 3500 3599 Credits { 5 15} Copper Miden'nir~ Security 9 Xplore 0 End #MOBDATA #3500 NAME wyvern~ SHORT the wyvern~ LONG A monstrous wyvern slowly circles just above your head. ~ DESCR This huge winged creature looks really menacing. You are happy it doesn't APPEAR to be very hungry ... yet. ~ RACE wyvern~ ACT AG AFF 0 OFF CDFHNR IMM L RES 0 VULN S WSPEC 0 ALIGN -200 GROUP 0 LEVEL 8 HROLL 2 ENHA 100.00% MATER none~ HDICE 8d8+80 MDICE 1d1+149 DDICE 2d6+1 REGEN 0 DTYPE bite AC 5 4 5 6 POS stand stand SEX either GOLD 0 FORM ABGZ PARTS ACDEFHJKQVX SIZE huge DMOD 100 AMOD 0 QUEST 0 End #3501 NAME goblin mountain~ SHORT the goblin~ LONG A mountain goblin is wandering about, mumbling to himself. ~ DESCR You see before you a small and twisted creature with knotted muscles. ~ RACE goblin~ ACT AFGT AFF 0 OFF KR IMM 0 RES Q VULN C WSPEC 0 ALIGN -500 GROUP 0 LEVEL 6 HROLL 1 ENHA 100.00% MATER none~ HDICE 4d4+65 MDICE 1d1+99 DDICE 2d4+1 REGEN 0 DTYPE punch AC 4 6 4 9 POS stand stand SEX male GOLD 25 FORM AHMV PARTS ABCDEFGHIJK SIZE small DMOD 100 AMOD 0 QUEST 0 End #3502 NAME boy small~ SHORT the small boy~ LONG A small boy sits here, licking his wounds. ~ DESCR The poor boy has numerous cuts and scratches, but appears to be all right. He is apparently the only survivor of the ambush. ~ RACE human~ ACT ABH AFF 0 OFF I IMM 0 RES 0 VULN C WSPEC 0 ALIGN 500 GROUP 0 LEVEL 4 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d12+47 MDICE 1d1+99 DDICE 1d6+0 REGEN 0 DTYPE beating AC 8 8 8 10 POS rest rest SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE small DMOD 100 AMOD 0 QUEST 0 End #3503 NAME innkeeper~ SHORT the Innkeeper~ LONG The Innkeeper stands here, cleaning glasses. ~ DESCR The Innkeeper now spends most of his days waiting for customers, while the nights are spent watching out for goblins. His inn is no longer the happy place that is used to be in days past. ~ RACE human~ ACT ABT AFF 0 OFF BFKQ IMM AB RES CD VULN 0 WSPEC 0 ALIGN 500 GROUP 0 LEVEL 10 HROLL 1 ENHA 100.00% MATER none~ HDICE 1d12+200 MDICE 1d1+149 DDICE 2d8+1 REGEN 0 DTYPE punch AC 2 2 2 8 POS stand stand SEX male GOLD 350 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3504 NAME bard~ SHORT the bard~ LONG A sullen bard is here, drinking away his problems. ~ DESCR You can smell the alcohol on his breath from across the room. This poor bard has been sitting here quite a while, drinking himself into oblivion. ~ RACE human~ ACT ABST AFF 0 OFF FIJKNQ IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 600 GROUP 0 LEVEL 8 HROLL 3 ENHA 100.00% MATER none~ HDICE 1d12+110 MDICE 1d1+99 DDICE 2d6+0 REGEN 0 DTYPE punch AC 3 5 3 6 POS sit sit SEX male GOLD 260 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3505 NAME horseman dark~ SHORT the dark horseman~ LONG A dark horseman is here, mounted on his black steed. ~ DESCR The man is obviously an outlaw, and has no qualms about slashing you into little bits. ~ RACE human~ ACT AGHS AFF 0 OFF BFJKQ IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -900 GROUP 0 LEVEL 8 HROLL 2 ENHA 100.00% MATER none~ HDICE 1d12+110 MDICE 1d1+99 DDICE 2d5+2 REGEN 0 DTYPE punch AC 5 3 3 6 POS stand stand SEX male GOLD 400 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3506 NAME goblin lieutenant~ SHORT the goblin lieutenant~ LONG A goblin lieutenant stands here, attempting to get his men in order. ~ DESCR The goblin lieutenant is rather angry, and looking for one of his men to beat up upon, but maybe you will do just fine ... ~ RACE goblin~ ACT AFGT AFF 0 OFF DKNR IMM 0 RES Q VULN C WSPEC 0 ALIGN -600 GROUP 0 LEVEL 7 HROLL 1 ENHA 100.00% MATER none~ HDICE 1d12+100 MDICE 1d1+149 DDICE 1d10+1 REGEN 0 DTYPE punch AC 3 5 3 8 POS stand stand SEX male GOLD 55 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #3507 NAME goblin leader~ SHORT the goblin leader~ LONG The goblin leader surveys the room. ~ DESCR The leader doesn't look too happy that you have found him here. He grabs for his shortsword and lunges for your neck. ~ RACE goblin~ ACT ACFGT AFF 0 OFF DJKNR IMM 0 RES Q VULN C WSPEC 0 ALIGN -900 GROUP 0 LEVEL 9 HROLL 2 ENHA 100.00% MATER none~ HDICE 1d12+120 MDICE 1d1+199 DDICE 1d12+3 REGEN 0 DTYPE punch AC 1 3 1 6 POS stand stand SEX male GOLD 500 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #3500 NAME sword short~ SHORT a goblin's short sword~ DESCR A rusted sword lies on the ground.~ MAT iron~ TYPE weapon sword 2 4 stab 0 EXTRA 0 0 WEAR AN LEVEL 5 WEIGHT 16 COST 460 COND 100 Affect O 18 -1 0 EDESC sword~ It looks heavier than your average short sword, but it could use some oiling. ~ End #3501 NAME spear long~ SHORT a long spear~ DESCR A blackened spear with an evil-looking blade lies here.~ MAT iron~ TYPE weapon polearm 2 7 thrust F EXTRA 0 0 WEAR AN LEVEL 6 WEIGHT 39 COST 100 COND 100 Affect O 17 2 0 EDESC spear~ This used to be a boar spear, but it has been used for more dangerous game. ~ End #3502 NAME helmet horned black~ SHORT a black horned helmet~ DESCR A helmet with sharp black horns sits here.~ MAT iron~ TYPE armor 0 0 0 0 A EXTRA 0 0 WEAR AE LEVEL 5 WEIGHT 26 COST 490 COND 100 End #3503 NAME cloak stained~ SHORT a stained travelling cloak~ DESCR A worn and stained cloak is crumpled up on the floor.~ MAT cloth~ TYPE armor 0 0 0 0 A EXTRA 0 0 WEAR AC LEVEL 3 WEIGHT 3 COST 310 COND 100 End #3504 NAME bracer leather enchanted~ SHORT an enchanted leather bracer~ DESCR A leather bracer with mystic symbols sits here.~ MAT leather~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AM LEVEL 7 WEIGHT 9 COST 690 COND 100 Affect O 18 1 0 EDESC bracer~ This bracer is covered with runes of protection and luck in combat. ~ End #3505 NAME knife dagger~ SHORT a rune-covered knife~ DESCR A wide-bladed knife sits undisturbed on the floor.~ MAT mithril~ TYPE weapon dagger 2 4 stab 0 EXTRA 1 2 0 1088 WEAR AN LEVEL 5 WEIGHT 6 COST 420 COND 100 Affect O 18 1 0 EDESC knife dagger~ It's very sharp, you suspect this knife is more effective than many swords. It appears to be of elvish origins, and is made of finely crafted mithril, with a stylized ivory hilt. ~ End #0 #ROOMDATA #3500 NAME The Plains~ DESCR You are standing on the plains. This is a vast desolate place where the wind can howl undisturbed since nothing but you bars its way. However you are not the first to wander here. Before you somebody has left a small path. The path looks rather bewildered and is not the kind of path to lead to anywhere significant or important but it seems to have made up its mind to enter the hills far away north. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 0 15114 DOOR 2 ~ ~ 0 0 3501 End #3501 NAME The Lane~ DESCR You are strolling along a pleasant, shady lane. The road is lined on both sides by tall, stately trees which lend the scene with a sense of quiet serenity. You can follow the road north or south. ~ FLAGS 0 Sect 1 DOOR 0 ~ ~ 0 0 3500 DOOR 2 ~ ~ 0 0 3502 DOOR 3 ~ ~ 0 0 1929 End #3502 NAME The Cross Roads~ DESCR Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Midgaard lie to your west, and the highway continues the the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. ~ FLAGS 0 Sect 11 DOOR 0 An old road leads towards the abandoned mines of Moria and the Dwarven Kingom. ~ ~ 0 0 3501 DOOR 1 The road continues east, where you hear faint singing. ~ ~ 0 0 3525 DOOR 2 A once mighty road leads through the dwarf forest towards ruined Thalos. ~ ~ 0 0 5261 DOOR 3 The road leads west towards Midgaard. ~ ~ 0 0 3503 MHRATE 0 100 End #3503 NAME City Entrance~ DESCR You stand on the outskirts of a large city - Midgaard; the capital of this land. The road leads east into the peace and quiet - and dangers - of the forest; and to the west it becomes the main street of the town; surrounded by a confusion of shops, bars, and market places. ~ FLAGS 4 Sect 11 DOOR 1 ~ ~ 0 0 3502 DOOR 3 ~ ~ 0 0 3053 End #3505 NAME The Trail to Miden'nir~ DESCR You are in a light forest. A path leads south, but the passage to the east is easy enough. To the west, smoke can be seen rising above the treetops. The sprawl of Midgaard lies north of here. ~ FLAGS 0 Sect 3 EDESC credits credit author~ +-------------------------------------------------+ | This area originally written for Copper II DIKU | | by ? | | Modifications and alterations for MERCmud DIKU | | by VampLestat 1 JAN 93 | +-------------------------------------------------+ ~ DOOR 0 To the north, you see the southern gates of Midgaard. ~ ~ 0 0 3256 DOOR 1 More light forest. ~ ~ 0 0 3506 DOOR 2 This path cuts through the darkness of the Miden'nir. ~ ~ 0 0 3507 DOOR 3 The Woodsman's Inn. ~ ~ 0 0 3570 End #3506 NAME The Miden'nir~ DESCR You are in a dark forest. To the east, mountains block passage. From here, only the lighter forest to the west or south offer a way to travel. ~ FLAGS 0 Sect 3 DOOR 1 ~ ~ 0 -1 3550 DOOR 2 The forest is darker to the south. ~ ~ 0 0 3509 DOOR 3 The forest gets lighter as you go west. ~ ~ 0 0 3505 End #3507 NAME The Miden'nir~ DESCR The forest is deep here and the wind blows through the trees and through your hair. To the north, the forest gets lighter. However, the southern and western paths place you even deeper in the wood. ~ FLAGS 0 Sect 3 DOOR 0 The forest is lighter in this direction. ~ ~ 0 0 3505 DOOR 2 More and darker woods. ~ ~ 0 0 3510 DOOR 3 There is a small path leading west. ~ ~ 0 0 3508 End #3508 NAME On a Small Path~ DESCR A path is here, leading east and south through the dark woods of Miden'nir. Mountains slash the scenery to the west of here. ~ FLAGS 0 Sect 3 DOOR 1 Wind-swept forest. ~ ~ 0 0 3507 DOOR 2 To the south, the trail continues. ~ ~ 0 0 3511 End #3509 NAME The Miden'nir~ DESCR The trees of Miden'nir are lush and green, hiding the evil that lurks in these woods. The trees become too thick to the west, but you may go north, south or travel toward the mountains that lie east of here. ~ FLAGS 0 Sect 3 DOOR 0 The trees lighten up a bit this way. ~ ~ 0 0 3506 DOOR 1 Huge grey mountains lie in this direction. ~ ~ 0 0 3512 DOOR 2 The forest continues. ~ ~ 0 0 3514 End #3510 NAME A Crossroads~ DESCR Here footworn paths meet leading north, south and east. The trees seem to be closing in on you at this point, and you can barely see the sky through the thick branches above your head. ~ FLAGS 0 Sect 3 DOOR 0 Trees as far as the eye can see. ~ ~ 0 0 3507 DOOR 1 There is an especially dark part of the forest this way. ~ ~ 0 0 3514 DOOR 2 There is an especially dark section of forest this way. ~ ~ 0 0 3516 End #3511 NAME The Trail~ DESCR You are on a north-south trail through the woods. To the west, impassable mountains glare at you, and the thick woods and undergrowth prevent any movement westward. ~ FLAGS 0 Sect 3 DOOR 0 The trail bends to the north. ~ ~ 0 0 3508 DOOR 2 To the south, the path re-enters the forest. ~ ~ 0 0 3515 DOOR 3 ~ ~ 0 0 20601 End #3512 NAME The Miden'nir~ DESCR The trees of Miden'nir are lush and green, hiding the evil that lurks in these woods. You can go north toward the mountains, or west to the forest, but the steep mountains prevent any movement east. ~ FLAGS 0 Sect 3 DOOR 0 ~ ~ 0 -1 3550 DOOR 2 A light section of forest. ~ ~ 0 0 3513 DOOR 3 The forest continues here. ~ ~ 0 0 3509 End #3513 NAME The Miden'nir~ DESCR The forest is dark, and becomes even darker west. You sense that there is something evil hidden in these woods. The forest gets lighter to the north. The wind kicks up as you ponder your options. ~ FLAGS 0 Sect 3 DOOR 0 There is a small clearing to the north. ~ ~ 0 0 3512 DOOR 3 It gets darker and thicker this way. ~ ~ 0 0 3514 End #3514 NAME Deep Forest~ DESCR It is quite dark here, forest surrounds you. With each step, the forest seems to close around you, and get darker and more foreboding. It might just be time to head back to somewhere safe. ~ FLAGS 0 Sect 3 DOOR 0 More forest. ~ ~ 0 0 3509 DOOR 1 Lighter forest and mountains in the distance. ~ ~ 0 0 3513 DOOR 2 More trees. ~ ~ 0 0 3517 DOOR 3 The forest continues. ~ ~ 0 0 3510 End #3515 NAME Light Forest~ DESCR The forest is light here and you can easily pick your way through the trail. To the east, the forest becomes thick and darker. South, the trail continues. ~ FLAGS 0 Sect 3 DOOR 0 A trail leading north-south. ~ ~ 0 0 3511 DOOR 1 The trees get thicker as you go east. ~ ~ 0 0 3516 DOOR 2 More trees and some small hills. ~ ~ 0 0 3518 End #3516 NAME Muddy Ground~ DESCR The ground is quite muddy here and puddles are all around. Your boots make a disgusting SQUISH as you walk here. You can go in any of the four cardinal directions from here. Hopefully, it will be dryer. ~ FLAGS 0 Sect 3 DOOR 0 The Miden'nir continues. ~ ~ 0 0 3510 DOOR 1 More trees. ~ ~ 0 0 3517 DOOR 2 The trees get VERY thick to the south. You can barely see... ~ ~ 0 0 3519 DOOR 3 Some light trees and daylight. ~ ~ 0 0 3515 End #3517 NAME Near the Mountains~ DESCR The most prominent feature here is the mountains that lie to the east. You can only go north and west from here as the rocks stop all other movement. ~ FLAGS 0 Sect 3 DOOR 0 Many trees to the north. ~ ~ 0 0 3514 DOOR 3 There is a bit of a slope downward to the west. ~ ~ 0 0 3516 End #3518 NAME The Fading Trail~ DESCR The trail becomes nearly unpassable here. You can go north as the forest is relatively light. To the south, you can see a path. ~ FLAGS 0 Sect 3 DOOR 0 You can see a trail this way. ~ ~ 0 0 3515 DOOR 2 Dark forests. ~ ~ 0 0 3522 End #3519 NAME The Dark Path~ DESCR You are hemmed in by trees on either side of you. The path continues north and south, and while is much to thick to explore west, you can head off into the woods to the east. ~ FLAGS 0 Sect 3 DOOR 0 The forest gets lighter this way. ~ ~ 0 0 3516 DOOR 1 The forest continues. ~ ~ 0 0 3520 DOOR 2 There is a strong stench coming from this direction. ~ ~ 0 0 3521 End #3520 NAME The Dark Forest~ DESCR You stomp your way through the underbrush. The dark forest of Miden'nir get pretty thick here, and the branches high above your head are so thick that they block out all direct sunlight. While it is much too thick to go further east, you might be able to make your way though the forest to the south and west. ~ FLAGS 0 Sect 3 DOOR 2 The thick forest continues. ~ ~ 0 0 3523 DOOR 3 The thick forest continues. ~ ~ 0 0 3519 End #3521 NAME Carnage~ DESCR Here, you see a gruesome sight. Blood is everywhere... on the trees and soaked into the ground. Two carcasses lie in front of you, seeming to look up at you. The forest is impassible to the south, but the other directions look ok. ~ FLAGS 1 Sect 3 EDESC carcass body corpse carcasses bodies corpses~ The corpses looked as if they have been pierced by a large, jagged spear. The damage these people sustained is simply amazing. Worse, the lips on the bodies are a light shade of blue, hinting at poison in their systems. ~ DOOR 0 Darkness... ~ ~ 0 0 3519 DOOR 1 Your light does not extend that far. ~ ~ 0 0 3523 DOOR 3 More dark forest. ~ ~ 0 0 3522 End #3522 NAME Deep in the Forest of Miden'nir~ DESCR There is a sickening stench here. It smells of blood and death. To the north, you catch glimpses of daylight. To the east, you simply cannot see. The trees are close and stifling. ~ FLAGS 0 Sect 3 DOOR 0 You see daylight and a trail to follow. ~ ~ 0 0 3518 DOOR 1 The stench seems to becoming from this direction. ~ ~ 0 0 3521 End #3523 NAME The Dark Forest~ DESCR The branches above you block out all direct sunlight, making the forest in this area rather dark. The forest continues east, where it meets the mountains. The air is still and stuffy - a stench comes from the west and an ugly feeling causes the hair to rise on the back of your neck! ~ FLAGS 0 Sect 3 DOOR 0 It appears to get much darker that direction. ~ ~ 0 0 3520 DOOR 1 ~ ~ 0 -1 3551 DOOR 3 The sky becomes lighter in this direction. ~ ~ 0 0 3521 End #3525 NAME Along the Eastern Road~ DESCR You are walking along a well-travelled road between Midgaard and lands east. A northern road crosses this one to the west, towards Midgaard. You hear faint, happy singing to the north. ~ FLAGS 0 Sect 11 DOOR 1 The road continues to the east. ~ ~ 0 -1 3526 DOOR 3 You can see the crossroads. ~ ~ 0 -1 3502 End #3526 NAME Along the Eastern Road~ DESCR You are travelling down the eastern road between Midgaard and the eastern lands. The road back to Midgaard is west of you, and a heavily guarded checkpoint is east. A beautiful grove of trees is north, and a dirt path wanders off to the south. ~ FLAGS 0 Sect 11 DOOR 1 The road continues west towards a guarded checkpoint. ~ ~ 0 -1 3527 DOOR 3 The road continues west towards midgaard. ~ ~ 0 -1 3525 End #3527 NAME The Checkpoint~ DESCR You are met by a group of heavily armored knights. They check you over for contraband, and then allow you to pass on. One of the knights cautions to not stray into the desert, lest you lose your way. ~ FLAGS 0 Sect 11 DOOR 0 ~ ~ 0 0 26200 DOOR 1 The continues east towards New Thalos. ~ ~ 0 -1 3528 DOOR 3 The road continues west towards midgaard. ~ ~ 0 -1 3526 End #3528 NAME Along the Eastern Road~ DESCR You are walking along a well-travelled road, just east of a heavily guarded checkpoint. You have covered about half the distance between the city of Midgaard and New Thalos. The air is getting drier and the heat more oppressive as you near the the barren wastes of the Sands of Sorrow. ~ FLAGS 0 Sect 11 DOOR 1 The road continues ahead, growing more arid as you near the desert. ~ ~ 0 -1 3529 DOOR 3 You see a heavily guarded checkpoint to the west. ~ ~ 0 -1 3527 End #3529 NAME Along the Eastern Road~ DESCR The tempatures are climbing as you near the Sands of Sorrow, a barren wasteland blasted by arcane powers. Ahead of you, the road is partially buried by the creeping sands, and the air grows even hotter. ~ FLAGS 0 Sect 11 DOOR 1 You see the Sands of Sorrow spilling over the road. ~ ~ 0 -1 3530 DOOR 3 The road continues to the west, towards distant Midgaard. ~ ~ 0 -1 3528 End #3530 NAME Near the Sands of Sorrow~ DESCR The eastern road is losing ground to the creeping desert here. You stagger in the growing heat, and wonder if you have enough water. The endless waste of the Sands of Sorrows is south, and the road continues east and west. The sun paints illusions at the edge of your vision, one of them looks like a far off city... ~ FLAGS 0 Sect 11 DOOR 0 Entrance of Rivenrock. ~ ~ 0 -1 12300 DOOR 1 The road ahead is almost lost in the desert. ~ ~ 0 -1 3531 DOOR 3 You see a clearer section of road. ~ ~ 0 -1 3529 End #3531 NAME Near the Sands of Sorrow~ DESCR The road is almost completely swallowed by the desert here. The heat is sucking the life from your body, you wonder if it will ever end. To your south, the Sands of Sorrow stretch on for miles, and to the east you think you see the towers of a magnificent city...or is it just a mirage? ~ FLAGS 0 Sect 11 DOOR 1 You can barely make out enough road to follow. ~ ~ 0 -1 3532 DOOR 3 The desert thins a little to the west. ~ ~ 0 -1 3530 End #3532 NAME On the Outskirts of New Thalos~ DESCR The sun is hot enough to melt your armor, but salvation is at hand. To the east, you see the mighty gates of New Thalos, one of the most prosperous cities of all of Thera. To the south, you see the endless wasteland of the Sands of Sorrows, and to the west you can barely make out a faint, but well-used, road leading to the City of Midgaard. ~ FLAGS 0 Sect 11 DOOR 1 You see the west gate of New Thalos. ~ ~ 0 -1 9669 DOOR 3 You see the road to Midgaard, covered with sand. ~ ~ 0 -1 3531 End #3550 NAME At The Foot of The Mountains~ DESCR You find yourself at the foot of the mountains, where it is much to steep to continue north or east. You see the lush, green forest of Miden'nir to the south and west. ~ FLAGS 0 Sect 5 DOOR 2 The forest of Miden'nir spreads out before you. ~ ~ 0 -1 3512 DOOR 3 The forest of Miden'nir spreads out before you. ~ ~ 0 -1 3506 End #3551 NAME The Deep in the Forest of Miden'nir~ DESCR The branches above you block out all direct sunlight, making the forest in this area very dark. The forest continues west, but mountains block further exploration in all other directions, except south, where you notice a small tunnel dug into the mountainside. ~ FLAGS 1 Sect 3 DOOR 2 ~ ~ 0 -1 3552 DOOR 3 ~ ~ 0 -1 3523 End #3552 NAME A Tunnel in the Mountains~ DESCR The walls of this tunnel were carved out many years ago by the goblins of this forest. The floor is well worn, and continues south, into the mountain, or back north out into the forest. ~ FLAGS 1 Sect 1 DOOR 0 Outside, you see the forest of Miden'nir. ~ ~ 0 -1 3551 DOOR 2 The tunnel continues to the south. ~ ~ 0 -1 3553 End #3553 NAME A Tunnel in the Mountains~ DESCR The tunnel gets lighter to the north, presumably leading out, while to the south the passage gets smaller and smaller. A small alcove has been carved into the east wall. ~ FLAGS 1 Sect 1 DOOR 0 The tunnel gets wider in this direction. ~ ~ 0 -1 3552 DOOR 1 You see a small alcove. ~ ~ 0 -1 3554 DOOR 2 The tunnel gets smaller in this direction. ~ ~ 0 -1 3555 End #3554 NAME A Small Alcove~ DESCR A small alcove has been carved out here. There are a bunch of twigs and leaves thrown into a pile here, probably serving as a bed. ~ FLAGS 1 Sect 1 EDESC twigs leaves bead~ The twigs and leaves have all been piled together as a makeshift bed for some small humanoid. ~ DOOR 3 You see the main passageway. ~ ~ 0 -1 3553 End #3555 NAME A Tunnel in the Mountains~ DESCR As you explore further into the mountainside, the tunnel gets smaller and smaller to the south. You almost have to hunch over to make your way thru this area. A small archway to the south leads into a large chamber. ~ FLAGS 1 Sect 1 DOOR 0 The tunnel continues north. ~ ~ 0 -1 3553 DOOR 2 You see a small cavern. ~ ~ 0 -1 3556 End #3556 NAME The Goblin Headquarters~ DESCR The tunnel widens into a large (well, large for goblins) cavern that serves as the living quarters for the goblins of Miden'nir. The bones of numbers woodland creatures are strewn about the room, the remanents of a recent meal. ~ FLAGS 1 Sect 1 DOOR 0 The tunnel heads north. ~ ~ 0 -1 3555 End #3570 NAME The Front of the Inn~ DESCR You are standing on a well-worn path which opens into a clearing. An old, wooden building is here with smoke billowing from its chimney. A painted sign is visible on the porch to the west. You could go north or south around the building or leave this place and return to the forest. ~ FLAGS 0 Sect 3 EDESC sign~ The sign reads: The Woodsman ~ EDESC credits credit author~ +-------------------------------------------------+ | This zone originally written for Copper II DIKU | | by ? | | Modification and alterations for MERCmud DIKU | | by VampLestat 1 JAN 93 | +-------------------------------------------------+ ~ DOOR 0 You can go north around the inn. ~ ~ 0 0 3571 DOOR 1 Back through the trees to the Miden'nir. ~ ~ 0 0 3505 DOOR 2 You can go south around the inn. ~ ~ 0 0 3572 DOOR 3 The front door of the inn beckons. ~ ~ 0 0 3574 End #3571 NAME North of the Inn~ DESCR You are standing north of the inn. Things don't look much different from this angle. The air here is filled with smells of smoke and cooking. South, the front porch is waiting for you... or you can see if there is a back door. ~ FLAGS 0 Sect 3 DOOR 2 You see the front of the Inn. ~ ~ 0 -1 3570 End #3572 NAME South of the Inn~ DESCR You are standing south of the inn. You could easily go north and enter through the front door, or west and to the rear of the establishment. You here some muffled cries from a tiny trail leading south of here. ~ FLAGS 0 Sect 3 DOOR 0 This way leads to the front of the inn. ~ ~ 0 0 3570 DOOR 2 The trail heads south. ~ ~ 0 0 3575 DOOR 3 This way leads to the back of the inn. ~ ~ 0 0 3573 End #3573 NAME Behind the Inn~ DESCR You now stand behind the inn. The smell here is not so pleasant as the keeper and his help throw a good deal of garbage here. A couple of piles of rubbish are to the west, but you will smell the worse for meddling there. As a clean alternative, you can go north or east around the inn. ~ FLAGS 0 Sect 3 DOOR 1 You can go around the inn this way. ~ ~ 0 0 3572 DOOR 3 Only rats and fool adventurers play in garbage. ~ ~ 0 0 3578 End #3574 NAME The Woodsman Inn~ DESCR You are in the common room of the Woodsman Inn. A thin haze of smoke sits in the air here. The Inn is often empty, as the forest has become overrun by goblins as of late, and it is no longer safe in these parts. The bar is just north of here. If you'd rather have your own table, one is empty to the south. ~ FLAGS 12 Sect 1 DOOR 0 The bar is here, manned by the innkeeper. ~ ~ 0 0 3576 DOOR 1 You can leave now and return to fresher air. ~ ~ 0 0 3570 DOOR 2 An empty table is a rare commodity. ~ ~ 0 0 3579 DOOR 3 ~ ~ 0 0 3577 End #3575 NAME The Ambush Point~ DESCR This is a overgrown foot-trail south of the inn. It leads west, but you would be hard pressed to follow it far. A number of bushes are trampled on and some medium sized branches have been knocked down. Obviously there has been a battle here rather recently. ~ FLAGS 0 Sect 3 DOOR 0 The inn lies to the north. ~ ~ 0 0 3572 DOOR 3 A trail thru the woods. ~ ~ 0 0 3581 End #3576 NAME The Bar~ DESCR This is where people use to come and enjoy the food, drink and hospitality of the innkeeper, but as of late, he only serves the few adventurers that manage to survive a trip thru the forest. You can leave south and return to the common room. ~ FLAGS 0 Sect 1 DOOR 2 You may retreat south back to the common room. ~ ~ 0 0 3574 End #3577 NAME The Bard's Table~ DESCR You are in a darker corner in the Inn. A large round table with a few wooden chairs sits here. There is a large stain on the table, the remnants of a spilled drink. ~ FLAGS 8 Sect 1 DOOR 1 You see the main floor of the Inn to the east. ~ ~ 0 0 3574 End #3578 NAME Garbage dump~ DESCR You stand knee deep in garbage. YECCH!!! It smells terrible and who knows what vermin live in these piles of filth ... ~ FLAGS 0 Sect 3 DOOR 1 You can return to cleaner lands this way. ~ ~ 0 0 3573 End #3579 NAME A Quieter Section of the Inn~ DESCR There seems to be no one in this end of the Woodsman, probably a safe place to rest and lick your wounds ... ~ FLAGS 8 Sect 0 DOOR 0 You see the common room. ~ ~ 0 0 3574 End #3581 NAME On the Trail of the Horsemen~ DESCR The path continues east and west of here. You notice fresh tracks in the soft ground that show the horsemen fled to the west. ~ FLAGS 0 Sect 3 DOOR 1 Back to ambush point. ~ ~ 0 0 3575 DOOR 3 The trail continues. ~ ~ 0 -1 3582 End #3582 NAME On the Trail of the Horsemen~ DESCR The path continues east and south. You notice fresh tracks in the soft ground that show the horsemen turned, and fled south. ~ FLAGS 0 Sect 3 DOOR 1 The trail continues. ~ ~ 0 0 3581 DOOR 2 The tracks lead south. ~ ~ 0 -1 3583 End #3583 NAME On the Trail of the Horsemen~ DESCR The trail of the horsemen continues east and north along this path through the forest. The tracks are still fresh, so they must be near. ~ FLAGS 0 Sect 3 DOOR 0 The trail continues. ~ ~ 0 -1 3582 DOOR 3 The tracks lead east. ~ ~ 0 -1 3584 End #3584 NAME A Dead End Trail~ DESCR The path comes to an abrupt end here, as the trees close around you and make any further exploration impossible. Fresh tracks cover the ground, and end right here. The horsemen must be nearby. ~ FLAGS 0 Sect 3 DOOR 1 Back to along the trail. ~ ~ 0 0 3583 End #0 #SPECIALS M 3500 spec_poison S #RESETS M 0 3501 10 3506 2 E 0 3500 0 16 E 0 3074 0 7 M 0 3501 10 3509 2 E 0 3500 0 16 E 0 3072 0 5 M 0 3501 8 3512 2 E 0 3500 0 16 E 0 3045 0 5 M 0 3501 10 3512 2 E 0 3500 0 16 E 0 3502 0 6 E 0 3075 0 8 M 0 3501 10 3513 2 E 0 3500 0 16 E 0 3077 0 10 M 0 3500 2 3521 2 M 0 3500 2 3521 2 M 0 3506 4 3551 2 E 0 3502 0 6 E 0 3500 0 16 E 0 3072 0 5 M 0 3501 10 3556 2 E 0 3500 0 16 E 0 3076 0 9 M 0 3506 4 3556 2 E 0 3500 0 16 E 0 3502 0 6 E 0 3072 0 5 M 0 3507 1 3556 1 E 0 3072 0 5 E 0 3501 0 16 E 0 3502 0 6 M 0 3502 1 3575 1 M 0 3503 1 3576 1 M 0 3504 1 3577 1 E 0 3505 0 16 M 0 3505 4 3583 2 E 0 3503 0 3 E 0 3022 0 16 M 0 3505 4 3584 2 E 0 3504 0 14 E 0 3022 0 16 S #SHOPS 0 #IMPROGS E #$