/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1996 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Tartarus/doc/rom.license * ***************************************************************************/ /*************************************************************************** * Tartarus code is copyright (C) 1997-1998 by Daniel Graham * * In using this code you agree to comply with the Tartarus license * * found in the file /Tartarus/doc/tartarus.doc * ***************************************************************************/ #include "include.h" bool check_social args( ( CHAR_DATA *ch, char *command, char *argument ) ); /* * Command logging types. */ #define LOG_NORMAL 0 #define LOG_ALWAYS 1 #define LOG_NEVER 2 DECLARE_DO_FUN( do_prep ); DECLARE_DO_FUN( do_weaponbreak ); DECLARE_DO_FUN( do_ranger_staff ); /* * Log-all switch. */ bool fLogAll = FALSE; int is_spec_skill args((int sn)); char last_command[MSL]; /* * Command table. */ const struct cmd_type cmd_table [] = { /* * Common movement commands. */ { "north", do_north, POS_STANDING, 0, LOG_NEVER, 0, 0 }, { "east", do_east, POS_STANDING, 0, LOG_NEVER, 0, 0 }, { "south", do_south, POS_STANDING, 0, LOG_NEVER, 0, 0 }, { "west", do_west, POS_STANDING, 0, LOG_NEVER, 0, 0 }, { "up", do_up, POS_STANDING, 0, LOG_NEVER, 0, 0 }, { "down", do_down, POS_STANDING, 0, LOG_NEVER, 0, 0 }, /* * Common other commands. * Placed here so one and two letter abbreviations work. */ { "affects", do_affects, POS_DEAD, 0 , LOG_NORMAL, 1, 0 }, { "cast", do_cast, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "call", do_call, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "commune", do_commune, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "auction", do_auction, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "buy", do_buy, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "exits", do_exits, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "get", do_get, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "goto", do_goto, POS_DEAD, L8, LOG_NORMAL, 1, 0 }, { "group", do_group, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 }, { "balance", do_balance, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "deposit", do_deposit, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "withdraw", do_withdraw, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "ratings", do_ratings, POS_DEAD, 0, LOG_NORMAL,1,0}, { "hit", do_hit, POS_FIGHTING, 0, LOG_NORMAL, 0, 1 }, { "l", do_look, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "lo", do_look, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "look", do_look, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "lore", do_lore, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "leader", do_leader, POS_DEAD, L6, LOG_ALWAYS, 1, 0 }, { "i", do_inventory, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "in", do_inventory, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "inventory", do_inventory, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "induct", do_induct, POS_DEAD, 0, LOG_ALWAYS, 1, 0 }, //{ "element", do_element, POS_DEAD, 0, LOG_ALWAYS, 1, 0 }, { "leaderpeek", do_leaderpeek, POS_DEAD, 0, LOG_ALWAYS, 1, 0 }, { "cabalstat", do_cabalstat, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "kill", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "allcabals", do_global, POS_DEAD, 53, LOG_NORMAL, 1, 0}, { "cb", do_cb, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 }, { "gl", do_globaltalk, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 }, { "globaltalk", do_globaltalk, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 }, { "enter", do_enter, POS_STANDING, 0, LOG_NORMAL, 1, 1 }, { "/", do_recall, POS_STANDING, 0, LOG_NORMAL, 1, 1 }, { "order", do_order, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 }, { "pray", do_pray, POS_SLEEPING, 0, LOG_ALWAYS, 1, 0 }, { "wake", do_wake, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 }, { "rest", do_rest, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 }, { "sit", do_sit, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 }, { "sockets", do_sockets, POS_DEAD, 59, LOG_NORMAL, 1, 0 }, { "history", do_history, POS_DEAD, 56, LOG_NORMAL, 1, 0 }, {"extitle", do_extitle, POS_DEAD, L5, LOG_NORMAL, 1, 0}, {"multicheck", do_multicheck, POS_DEAD, 59, LOG_NORMAL, 1, 0}, {"awareness", do_awareness, POS_RESTING,0,LOG_NORMAL, 1, 1}, {"blending", do_forest_blending, POS_STANDING, 0, LOG_NORMAL, 1, 0}, { "stand", do_stand, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 }, { "tell", do_tell, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "wield", do_wear, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "wizhelp", do_wizhelp, POS_DEAD, IM, LOG_NORMAL, 1, 0 }, { "request", do_request, POS_STANDING, 0, LOG_NORMAL, 1, 1}, { "demand", do_demand, POS_STANDING, 0 ,LOG_NORMAL, 1, 1}, { "animalcall", do_animal_call, POS_STANDING, 0, LOG_NORMAL, 1, 0 }, { "stance", do_stance, POS_FIGHTING, 0, LOG_NORMAL, 1, 0 }, /* * Informational commands. */ { "ability", do_ability, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "areas", do_areas, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "bug", do_bug, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "compare", do_compare, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "consider", do_consider, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "count", do_count, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 }, { "credits", do_credits, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "equipment", do_equipment, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "examine", do_examine, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "glance", do_glance, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "help", do_help, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "ginfo", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 }, { "motd", do_motd, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "powers", do_powers, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "read", do_look, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "report", do_report, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "rules", do_rules, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "score", do_score, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "skills", do_skills, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "socials", do_socials, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "show", do_show, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "spells", do_spells, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "story", do_story, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "supplications", do_supps, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "time", do_time, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "typo", do_typo, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "weather", do_weather, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "who", do_who, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "whois", do_whois, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "worth", do_worth, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 }, /* * Configuration commands. */ { "alia", do_alia, POS_DEAD, 0, LOG_NORMAL, 0, 0 }, { "alias", do_alias, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "autolist", do_autolist, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "evaluate", do_evaluation, POS_DEAD, 0, LOG_NORMAL, 1, 0}, { "notransfer", do_notransfer, POS_SLEEPING, 0, LOG_NORMAL, 1, 1}, { "autoassist", do_autoassist, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "autoexit", do_autoexit, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "autogold", do_autogold, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "autoloot", do_autoloot, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "autosac", do_autosac, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "autosplit", do_autosplit, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "brief", do_brief, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, /* { "channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, */ { "color", do_color, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "combine", do_combine, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "compact", do_compact, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "description", do_description, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "delet", do_delet, POS_DEAD, 0, LOG_ALWAYS, 0, 0 }, { "delete", do_delete, POS_STANDING, 0, LOG_ALWAYS, 1, 0 }, { "nofollow", do_nofollow, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "nosummon", do_nosummon, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "outfit", do_outfit, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "password", do_password, POS_DEAD, 0, LOG_NEVER, 1, 0 }, { "prompt", do_prompt, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "scroll", do_scroll, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "title", do_title, POS_DEAD, IM, LOG_NORMAL, 1, 0 }, { "unalias", do_unalias, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "wimpy", do_wimpy, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "wanted", do_wanted, POS_DEAD, 0, LOG_ALWAYS, 1, 0}, /* * Communication commands. */ { "answer", do_answer, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, /* { "auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL, 1, 1 }, */ { "deaf", do_deaf, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "emote", do_emote, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "pmote", do_pmote, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { ",", do_emote, POS_RESTING, 0, LOG_NORMAL, 0, 0 }, { "gtell", do_gtell, POS_DEAD, 0, LOG_NORMAL, 1, 1 }, { ";", do_gtell, POS_DEAD, 0, LOG_NORMAL, 0, 1 }, { "immtalk", do_immtalk, POS_DEAD, 0, LOG_NORMAL, 1,0 }, { "pose", do_pose, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "newbie", do_newbie, POS_DEAD, 0, LOG_NEVER, 1, 0 }, { "question", do_question, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "quiet", do_quiet, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 }, { "reply", do_reply, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "replay", do_replay, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 }, { "say", do_say, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "'", do_say, POS_RESTING, 0, LOG_NORMAL, 0, 1 }, { "whisper", do_whisper, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "[", do_whisper, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "yell", do_yell, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, /* * Object manipulation commands. */ { "brandish", do_brandish, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "close", do_close, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "drink", do_drink, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "drop", do_drop, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "embalm", do_embalm, POS_STANDING, 0 ,LOG_NORMAL, 0, 1}, { "eat", do_eat, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "empower", do_empower, POS_DEAD, L5, LOG_ALWAYS, 1, 0 }, { "envenom", do_envenom, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "fill", do_fill, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "give", do_give, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "heal", do_heal, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "hold", do_wear, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "list", do_list, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "lock", do_lock, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "open", do_open, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "pick", do_pick, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "pour", do_pour, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "put", do_put, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "quaff", do_quaff, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "recite", do_recite, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "remove", do_remove, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "door", do_door_bash, POS_FIGHTING, 0, LOG_NORMAL, 1, 1}, { "sell", do_sell, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "take", do_get, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "sacrifice", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "junk", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 0, 1 }, { "butcher", do_butcher, POS_STANDING, 0, LOG_NORMAL, 0, 1 }, { "skin", do_skin, POS_STANDING, 0, LOG_NORMAL, 0, 1 }, { "devour", do_devour, POS_RESTING, 0, LOG_NORMAL, 0, 1 }, { "value", do_value, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "wear", do_wear, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "zap", do_zap, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, /* * Combat commands. */ { "crescent", do_crescent, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "dent", do_dent, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "weapontrip", do_weapontrip, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "chop", do_chop, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "weaponbreaker", do_weaponbreak, POS_FIGHTING, 0, LOG_NORMAL, 1, 0}, { "siton", do_siton, POS_STANDING, 0, LOG_NORMAL, 1, 0}, { "drum", do_drum, POS_FIGHTING, 0, LOG_NORMAL, 1, 0}, { "flurry", do_flurry, POS_FIGHTING, 0, LOG_NORMAL, 1, 0}, { "decapitate", do_decapitate, POS_FIGHTING, 0, LOG_NORMAL, 1, 0}, { "cleave", do_cleave, POS_STANDING, 0, LOG_NORMAL, 1, 0}, { "herb", do_herb, POS_STANDING, 0, LOG_NORMAL, 1, 0}, { "shackles", do_shackles, POS_FIGHTING, 0, LOG_NORMAL, 1, 0}, { "deathstrike", do_deathstrike, POS_STANDING, 0 , LOG_NORMAL, 1, 0}, { "spike", do_spike, POS_STANDING,25,LOG_NORMAL,0,0}, { "ambush", do_ambush, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "pugil", do_pugil, POS_FIGHTING, 0, LOG_NORMAL, 1, 1}, { "lash", do_lash, POS_FIGHTING, 0, LOG_NORMAL, 1, 1}, { "sbash", do_shieldbash_templar, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "shieldbash", do_shieldbash, POS_FIGHTING, 0, LOG_NORMAL, 1, 1}, { "shieldcleave", do_shield_cleave, POS_FIGHTING, 0, LOG_NORMAL, 1, 1}, { "backstab", do_backstab, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "plantexplosive", do_plant_explosive, POS_STANDING, 0, LOG_NORMAL, 0, 0 }, { "knife", do_knife, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "bash", do_bash, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "bearcharge", do_bearcharge, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "throw", do_throw, POS_FIGHTING, 0, LOG_NORMAL, 1, 1}, { "garrotte", do_garrotte, POS_STANDING, 0, LOG_NORMAL, 1, 0}, { "blindness", do_blindness_dust, POS_FIGHTING, 0, LOG_NORMAL, 1, 1}, { "poisondust", do_poison_dust, POS_FIGHTING, 0, LOG_NORMAL, 1, 1}, { "warcry", do_warcry, POS_FIGHTING, 0, LOG_NORMAL, 1, 1}, { "preparation", do_prep, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "insectswarm", do_insectswarm, POS_STANDING, 0, LOG_NORMAL, 1, 1 }, { "palm", do_palm, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "nerve", do_nerve, POS_FIGHTING, 0, LOG_NORMAL, 1, 1}, { "ram", do_ram, POS_FIGHTING, 0, LOG_NORMAL, 0, 1}, { "kotegaeshi", do_kotegaeshi, POS_FIGHTING, 0, LOG_NORMAL, 1, 1}, { "tail", do_tail, POS_FIGHTING, 0, LOG_NORMAL, 0, 1}, { "spellbane", do_spellbane, POS_FIGHTING, 0, LOG_NORMAL, 0 ,1}, { "trophy", do_trophy, POS_RESTING, 0, LOG_NORMAL, 1, 1}, { "blackjack", do_blackjack, POS_STANDING, 0, LOG_NORMAL, 0, 0 }, { "disguise", do_disguise, POS_STANDING, 0, LOG_NORMAL, 0, 0 }, { "undisguise", do_undisguise, POS_STANDING, 0, LOG_NORMAL, 0, 0 }, { "bobbit", do_bobbit, POS_STANDING, 0, LOG_NORMAL, 1, 1 }, { "impale", do_impale, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "bj", do_blackjack, POS_STANDING, 0, LOG_NORMAL, 0, 0 }, { "breath", do_breath_fire,POS_FIGHTING, 0 , LOG_NORMAL, 1, 0 }, { "bs", do_backstab, POS_FIGHTING, 0, LOG_NORMAL, 0, 0 }, { "berserk", do_berserk, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "circle", do_circle_stab, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "detect", do_detect_hidden, POS_STANDING, 0, LOG_NORMAL, 1, 1 }, { "blitz", do_blitz, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "crush", do_crush, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "dirt", do_dirt, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "disarm", do_disarm, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "flee", do_flee, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "kick", do_kick, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "crescentkick", do_crescent_kick, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "owaza", do_owaza, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "axekick", do_axe_kick, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "endure", do_endure, POS_STANDING, 0, LOG_NORMAL, 0, 0 }, { "heightenedawareness", do_heightened_awareness, POS_STANDING, 0, LOG_NORMAL, 0, 0 }, { "tigerclaw", do_tigerclaw, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "scissorkick", do_scissor_kick, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, {"rear", do_rear_kick, POS_FIGHTING, 0,LOG_NORMAL, 1, 1}, {"risingphoenixkick", do_rising_phoenix_kick, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, {"doublespinkick", do_double_spin_kick, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "lunge", do_lunge, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "murde", do_murde, POS_FIGHTING, 0, LOG_NORMAL, 0, 0 }, { "murder", do_murder, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "rescue", do_rescue, POS_FIGHTING, 0, LOG_NORMAL, 0, 1 }, { "trip", do_trip, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "defend", do_defend, POS_FIGHTING, 0, LOG_NORMAL, 1, 0}, { "assassinate", do_assassinate, POS_STANDING, 0, LOG_NORMAL, 1,1}, { "forage", do_forage, POS_STANDING, 0, LOG_NORMAL, 1, 1}, { "fwood", do_findwood, POS_STANDING, 0, LOG_NORMAL, 1, 1 }, { "carve", do_carve, POS_STANDING, 0, LOG_NORMAL, 1, 1 }, { "protection", do_protection_heat_cold, POS_STANDING, 0, LOG_NORMAL, 1, 1}, { "disperse", do_disperse, POS_STANDING, 0, LOG_NORMAL, 1, 1 }, { "binds", do_bind, POS_STANDING, 0, LOG_NORMAL, 1, 0 }, { "unbind", do_unbind, POS_FIGHTING, 0, LOG_NORMAL, 1, 1}, { "bindwounds", do_bindwounds, POS_FIGHTING, 0, LOG_NORMAL, 1, 0 }, { "hacksaw", do_hacksaw, POS_STANDING, 0, LOG_NORMAL, 1, 1 }, { "boneshatter", do_boneshatter, POS_FIGHTING, 0, LOG_NORMAL, 1, 0}, { "pincer", do_pincer, POS_FIGHTING, 0, LOG_NORMAL, 1, 0}, { "shove", do_shove, POS_FIGHTING, 0, LOG_NORMAL, 1, 0}, { "strip", do_strip, POS_FIGHTING, 0, LOG_NORMAL, 1, 0}, { "entwine", do_entwine, POS_FIGHTING, 0, LOG_NORMAL, 1, 0}, { "choke", do_choke, POS_FIGHTING, 0, LOG_NORMAL, 1, 0}, { "vanish", do_vanish, POS_FIGHTING, 0, LOG_NORMAL, 1, 0}, { "assess", do_assess, POS_STANDING, 0, LOG_NORMAL, 1, 0}, { "tripwire", do_trip_wire, POS_STANDING, 0, LOG_NORMAL, 1, 0}, { "gag", do_gag, POS_STANDING, 0, LOG_NORMAL, 1, 0 }, { "ranger staff", do_ranger_staff, POS_STANDING, 0, LOG_NORMAL, 1, 0 }, { "charge", do_charge, POS_STANDING, 0, LOG_NORMAL, 1, 1}, { "dash", do_dash, POS_STANDING, 0, LOG_NORMAL, 1, 1 }, { "crossslice", do_crossslice, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "throwdown", do_throwdown, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "td", do_throwdown, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "darkshout", do_darkshout, POS_STANDING, 0, LOG_NORMAL, 1, 1 }, { "drive", do_drive, POS_FIGHTING, 0, LOG_NORMAL, 1, 1}, { "swordplay", do_swordplay, POS_FIGHTING, 0, LOG_NORMAL, 1, 1}, /* * Miscellaneous commands. */ { "march", do_march, POS_STANDING, 0, LOG_NORMAL, 1, 0 }, { "follow", do_follow, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "creep", do_creep, POS_STANDING, 0, LOG_NORMAL, 1, 0 }, { "scan", do_scan, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "gain", do_gain, POS_STANDING, 0, LOG_NORMAL, 1, 0 }, { "groups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 }, { "acute", do_acute_vision,POS_STANDING, 0, LOG_NORMAL, 1, 0 }, { "barkskin", do_barkskin, POS_STANDING, 0, LOG_NORMAL, 1, 0 }, { "eye", do_eye_of_the_predator,POS_STANDING,0,LOG_NORMAL,1, 0 }, { "shadowgate", do_shadowgate, POS_STANDING, 0, LOG_NORMAL, 1, 0 }, { "lightwalk", do_lightwalk, POS_STANDING, 0, LOG_NORMAL, 1, 0 }, { "enlist", do_enlist, POS_STANDING, 0, LOG_NORMAL, 1, 0}, { "camouflage", do_camouflage, POS_STANDING, 0, LOG_NORMAL, 1, 0 }, { "chameleon", do_chameleon, POS_STANDING, 0, LOG_NORMAL, 1, 0 }, { "camp", do_camp, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "hide", do_hide, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "laying", do_laying_hands, POS_STANDING, 0, LOG_NORMAL, 1, 0 }, { "lagout", do_lagout, POS_DEAD, 60, LOG_NORMAL,0,0}, { "qui", do_qui, POS_DEAD, 0, LOG_NORMAL, 0, 0 }, { "quit", do_quit, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "release", do_release, POS_FIGHTING, 0, LOG_NORMAL, 1, 1}, { "recall", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "tame", do_tame, POS_FIGHTING, 0,LOG_NORMAL, 1, 1}, { "find water", do_find_water, POS_STANDING, 0, LOG_NORMAL, 1, 1}, { "fw", do_find_water, POS_STANDING, 0, LOG_NORMAL, 0, 1}, { "track", do_track, POS_RESTING, 0, LOG_NORMAL, 1, 1}, { "rent", do_rent, POS_DEAD, 0, LOG_NORMAL, 0, 0 }, { "save", do_save, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "sleep", do_sleep, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 }, { "sneak", do_sneak, POS_STANDING, 0, LOG_NORMAL, 1, 0 }, { "split", do_split, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, { "steal", do_steal, POS_STANDING, 0, LOG_NORMAL, 1, 1 }, { "train", do_train, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "visible", do_visible, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 }, { "where", do_where, POS_RESTING, 0, LOG_NORMAL, 1, 0 }, { "hometown" ,do_hometown, POS_RESTING, 0 ,LOG_ALWAYS, 1, 1}, { "invoke", do_invoke, POS_DEAD, 0, LOG_NORMAL, 1, 1 }, { "executioner", do_executioners_grace, POS_STANDING, 0, LOG_NORMAL, 1, 0 }, { "dragonsword", do_dragonsword, POS_STANDING, 0, LOG_NORMAL, 1, 0 }, { "dragonplate", do_dragonplate, POS_STANDING, 0, LOG_NORMAL, 1, 0 }, { "honorable", do_honorable_combat, POS_STANDING, 0, LOG_NORMAL, 1, 0 }, { "stun", do_stun, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "gouge", do_gouge, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "stab", do_stab, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "headclap", do_headclap, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "snare", do_snare, POS_STANDING, 0, LOG_NORMAL, 1, 1 }, { "whirl", do_whirl, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "crushing blow", do_crushing_blow, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "bounty", do_bounty, POS_DEAD, 0, LOG_ALWAYS, 1, 1 }, //Bounty for Ancient, Ceial { "cranial", do_cranial, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "legsweep", do_legsweep, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "topbounties", do_topbounties, POS_SLEEPING, 0, LOG_NORMAL, 0, 0}, { "cloak", do_cloak, POS_STANDING, 0, LOG_NORMAL, 0, 0}, { "pummel", do_pummel, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 }, { "ritual", do_ritual_of_abominations, POS_STANDING, 0, LOG_NORMAL, 1, 1 }, { "redeem", do_redeem, POS_SLEEPING, 0, LOG_NORMAL, 1, 1}, { "redeeminfo", do_redeeminfo, POS_STANDING, 0, LOG_NORMAL, 1, 1}, { "intercept", do_intercept, POS_STANDING, 0, LOG_NORMAL, 0, 0}, /* * Immortal commands. */ { "changes", do_changes, POS_DEAD, 0, LOG_NORMAL, 0, 0 }, { "note", do_note, POS_DEAD, 0, LOG_NORMAL, 0, 0 }, { "idea", do_idea, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "unread", do_unread, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 }, { "news", do_news, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, { "advance", do_advance, POS_DEAD, ML, LOG_ALWAYS, 1, 0 }, { "afk", do_afk, POS_DEAD, 52, LOG_NORMAL, 1, 0 }, { "alist", do_alist, POS_DEAD, L3, LOG_NORMAL, 1, 0}, { "vlist", do_vlist, POS_DEAD, L7, LOG_NORMAL, 1, 0}, { "dump", do_dump, POS_DEAD, ML, LOG_ALWAYS, 0, 0 }, { "tickforce", do_forcetick, POS_DEAD, ML, LOG_ALWAYS, 1, 0 }, { "trust", do_trust, POS_DEAD, ML, LOG_ALWAYS, 1, 0 }, { "damage", do_damage, POS_DEAD, 57, LOG_ALWAYS, 1, 0 }, { "allow", do_allow, POS_DEAD, L2, LOG_ALWAYS, 1, 0 }, { "ban", do_ban, POS_DEAD, L2, LOG_ALWAYS, 1, 0 }, { "access", do_access, POS_DEAD, ML, LOG_ALWAYS, 1, 1}, { "arealinks", do_arealinks, POS_DEAD, 53, LOG_ALWAYS, 1, 0 }, { "deny", do_deny, POS_DEAD, 58, LOG_ALWAYS, 1, 0 }, { "undeny", do_undeny, POS_DEAD, 57, LOG_ALWAYS, 1, 0 }, { "clearreply", do_clearreply, POS_DEAD, 54, LOG_NORMAL, 1, 0 }, { "disconnect", do_disconnect, POS_DEAD, 58, LOG_ALWAYS, 1, 0 }, { "flag", do_flag, POS_DEAD, 60, LOG_ALWAYS, 1, 0 }, { "freeze", do_freeze, POS_DEAD, L4, LOG_ALWAYS, 1, 0 }, { "smite", do_smite, POS_DEAD, 54, LOG_ALWAYS, 1, 0 }, { "pload", do_pload, POS_DEAD, ML, LOG_ALWAYS, 1, 0 }, { "punload", do_punload, POS_DEAD, ML, LOG_ALWAYS, 1, 0 }, { "permban", do_permban, POS_DEAD, 59, LOG_ALWAYS, 1, 0 }, { "protect", do_protect, POS_DEAD, L1, LOG_ALWAYS, 1, 0 }, { "reboo", do_reboo, POS_DEAD, L3, LOG_NORMAL, 0, 0 }, { "reboot", do_reboot, POS_DEAD, 60, LOG_ALWAYS, 1, 0 }, { "copyover", do_copyover, POS_DEAD, 60, LOG_ALWAYS, 1, 0 }, { "set", do_set, POS_DEAD, 60, LOG_ALWAYS, 1, 0 }, { "shutdow", do_shutdow, POS_DEAD, L1, LOG_NORMAL, 0, 0 }, { "shutdown", do_shutdown, POS_DEAD, 60, LOG_ALWAYS, 1, 0 }, { "wizlock", do_wizlock, POS_DEAD, 60, LOG_ALWAYS, 1, 0 }, { "arena", do_arena, POS_DEAD, 54, LOG_ALWAYS, 1, 0 }, { "classes", do_classes, POS_DEAD, 52, LOG_NORMAL, 1, 0 }, { "force", do_force, POS_DEAD, 56, LOG_ALWAYS, 1, 0 }, { "load", do_load, POS_DEAD, 58, LOG_ALWAYS, 1, 0 }, { "newlock", do_newlock, POS_DEAD, 60, LOG_ALWAYS, 1, 0 }, { "nochannels", do_nochannels, POS_DEAD, L5, LOG_ALWAYS, 1, 0 }, { "noemote", do_noemote, POS_DEAD, L5, LOG_ALWAYS, 1, 0 }, { "noshout", do_noshout, POS_DEAD, L5, LOG_ALWAYS, 1, 0 }, { "notell", do_notell, POS_DEAD, L5, LOG_ALWAYS, 1, 0 }, { "pecho", do_pecho, POS_DEAD, L4, LOG_ALWAYS, 1, 0 }, { "purge", do_purge, POS_DEAD, L4, LOG_ALWAYS, 1, 0 }, { "restore", do_restore, POS_DEAD, L5, LOG_ALWAYS, 1, 0 }, { "sla", do_sla, POS_DEAD, L3, LOG_NORMAL, 0, 0 }, { "slay", do_slay, POS_DEAD, L3, LOG_ALWAYS, 1, 0 }, { "teleport", do_teleport, POS_DEAD, L5, LOG_ALWAYS, 1, 0 }, { "transfer", do_transfer, POS_DEAD, L5, LOG_ALWAYS, 1, 0 }, { "at", do_at, POS_DEAD, L6, LOG_NORMAL, 1, 0 }, { "raffects", do_raffects, POS_DEAD, L6, LOG_NORMAL, 1, 0 }, { "poofin", do_bamfin, POS_DEAD, L8, LOG_NORMAL, 1, 0 }, { "poofout", do_bamfout, POS_DEAD, L8, LOG_NORMAL, 1, 0 }, { "areset", do_areset, POS_DEAD, L5, LOG_ALWAYS, 1, 0 }, { "freset", do_force_reset, POS_DEAD, L5, LOG_ALWAYS, 1, 0 }, { "gecho", do_echo, POS_DEAD, L8, LOG_ALWAYS, 1, 0 }, { "astrip", do_astrip, POS_DEAD, L5, LOG_ALWAYS, 1, 0 }, { "crumble", do_crumble, POS_DEAD, 55, LOG_NORMAL, 1, 0 }, { "qcrumble", do_qcrumble, POS_DEAD, 56, LOG_ALWAYS, 1, 0 }, { "brands", do_brands, POS_DEAD, 54, LOG_ALWAYS, 1, 0 }, { "unbrands", do_unbrands, POS_DEAD, 54, LOG_ALWAYS, 1, 0 }, { "holylight", do_holylight, POS_DEAD, IM, LOG_NORMAL, 1, 0 }, { "incognito", do_incognito, POS_DEAD, IM, LOG_NORMAL, 1, 0 }, { "invis", do_invis, POS_DEAD, IM, LOG_NORMAL, 0, 0 }, { "log", do_log, POS_DEAD, L1, LOG_ALWAYS, 1, 0 }, { "memory", do_memory, POS_DEAD, 60, LOG_NORMAL, 1, 0 }, { "mwhere", do_mwhere, POS_DEAD, IM, LOG_NORMAL, 1, 0 }, { "owhere", do_owhere, POS_DEAD, IM, LOG_NORMAL, 1, 0 }, { "peace", do_peace, POS_DEAD, L6, LOG_NORMAL, 1, 0 }, { "praclist", do_praclist, POS_DEAD, IM, LOG_NORMAL, 1, 0 }, { "ghost", do_ghost, POS_DEAD, L6, LOG_ALWAYS, 1, 0 }, { "echo", do_recho, POS_DEAD, L6, LOG_ALWAYS, 1, 0 }, { "return", do_return, POS_DEAD, L6, LOG_NORMAL, 1, 0 }, { "snoop", do_snoop, POS_DEAD, 55, LOG_ALWAYS, 1, 0 }, { "stat", do_stat, POS_DEAD, IM, LOG_NORMAL, 1, 0 }, { "string", do_string, POS_DEAD, L5, LOG_ALWAYS, 1, 0 }, { "switch", do_switch, POS_DEAD, 56, LOG_ALWAYS, 1, 0 }, { "wizinvis", do_invis, POS_DEAD, IM, LOG_NORMAL, 1, 0 }, { "vnum", do_vnum, POS_DEAD, L5, LOG_NORMAL, 1, 0 }, { "vmstat", do_vmstat, POS_DEAD, L5, LOG_NORMAL, 1, 0 }, { "vostat", do_vostat, POS_DEAD, L5, LOG_NORMAL, 1, 0 }, { "zecho", do_zecho, POS_DEAD, L4, LOG_ALWAYS, 1, 0 }, { "otype", do_otype, POS_DEAD, L2, LOG_NEVER, 1, 0 }, { "rastrip", do_rastrip, POS_DEAD, L6, LOG_NORMAL, 1, 0 }, { "path", do_path, POS_DEAD, 60, LOG_NORMAL, 1, 0 }, { "jinx", do_jinx, POS_DEAD, 60, LOG_NORMAL, 0, 0 }, { "charmed", do_charmed, POS_DEAD, 60, LOG_NORMAL, 0, 0 }, { "gget", do_global_get, POS_DEAD, 55, LOG_NORMAL, 0, 0 }, /* * OLC */ // Disabled for now.. { "edit", do_olc, POS_DEAD, 53, LOG_NORMAL, 1, 0 }, { "asave", do_asave, POS_DEAD, 53, LOG_NORMAL, 1, 0 }, { "alist", do_alist, POS_DEAD, 53, LOG_NORMAL, 1, 0 }, { "resets", do_resets, POS_DEAD, 53, LOG_NORMAL, 1, 0 }, { "redit", do_redit, POS_DEAD, 53, LOG_NORMAL, 1, 0 }, { "medit", do_medit, POS_DEAD, 53, LOG_NORMAL, 1, 0 }, { "aedit", do_aedit, POS_DEAD, 53, LOG_NORMAL, 1, 0 }, { "oedit", do_oedit, POS_DEAD, 53, LOG_NORMAL, 1, 0 }, { "progset", do_progset, POS_DEAD, 60, LOG_NORMAL, 1, 0 }, { "clone", do_clone, POS_DEAD, 58, LOG_ALWAYS, 1, 0 }, { "wiznet", do_wiznet, POS_DEAD, IM, LOG_NORMAL, 1, 0 }, { "imotd", do_imotd, POS_DEAD, IM, LOG_NORMAL, 1, 0 }, { ":", do_immtalk, POS_DEAD, 0, LOG_NORMAL, 0,0 }, { "builder", do_builder, POS_SLEEPING, 0,LOG_NORMAL,0,0}, { "renam", do_renam, POS_DEAD, 55, LOG_ALWAYS, 0,0}, { "rename", do_rename, POS_DEAD, 55, LOG_ALWAYS, 0,0}, { "bd", do_builder, POS_SLEEPING, 0, LOG_NORMAL, 0,0 }, { "smote", do_smote, POS_DEAD, IM, LOG_NORMAL, 1, 0 }, { "prefi", do_prefi, POS_DEAD, IM, LOG_NORMAL, 0, 0 }, { "prefix", do_prefix, POS_DEAD, IM, LOG_NORMAL, 1, 0 }, { "bandage", do_bandage, POS_RESTING, 0, LOG_NORMAL, 1, 1}, { "xlook", do_xlook, POS_DEAD, IM, LOG_NORMAL, 1, 0}, { "affrem", do_affrem, POS_DEAD, L4, LOG_ALWAYS, 1, 0}, { "divine", do_divine_intervention, POS_DEAD, 58, LOG_ALWAYS, 1, 0}, { "ccb", do_ccb, POS_DEAD, L7, LOG_NORMAL, 1, 0}, { "finger", do_finger, POS_DEAD, 58, LOG_NORMAL, 1, 0 }, { "otrack", do_otrack, POS_DEAD, 58, LOG_ALWAYS, 1, 0 }, { "ltrack", do_ltrack, POS_DEAD, 59, LOG_NORMAL, 1, 0 }, { "pktrack", do_pktrack, POS_DEAD, 54, LOG_NORMAL, 1, 0 }, { "info", do_info, POS_DEAD, 55, LOG_NORMAL, 1, 0 }, /* lich */ // { "lich", do_lich, POS_DEAD, ML, LOG_ALWAYS, 1, 0}, /* swarrior */ { "specialize", do_specialize, POS_DEAD, 0, LOG_ALWAYS, 1, 0 }, { "overhead", do_overhead, POS_FIGHTING, 0, LOG_NORMAL, 1, 0 }, /* paladin dedications */ { "dedicate", do_dedicate, POS_DEAD, 0, LOG_ALWAYS, 1, 0 }, /* empire */ { "empire", do_empire, POS_RESTING, 0, LOG_ALWAYS, 1, 0 }, { "bloodoath", do_bloodoath, POS_RESTING, 0, LOG_ALWAYS, 1, 0 }, { "citizen", do_citizen, POS_RESTING, 0, LOG_ALWAYS, 1, 0 }, { "anathema", do_anathema, POS_RESTING, 0, LOG_ALWAYS, 1, 0 }, { "nightfist", do_nightfist, POS_FIGHTING, 0, LOG_NORMAL, 1, 0 }, { "pay", do_pay, POS_FIGHTING, 0, LOG_NORMAL, 1, 0 }, { "centurions", do_centurion_call,POS_STANDING, 0, LOG_NORMAL, 1, 0 }, { "imperial", do_imperial_training, POS_FIGHTING, 0, LOG_NORMAL, 1, 0 }, { "clearbrush", do_clearbrush, POS_STANDING, 0, LOG_NORMAL, 1, 0 }, { "dragsnare", do_dragsnare, POS_STANDING, 0, LOG_NORMAL, 1, 0 }, /* * End of list. */ { "", 0, POS_DEAD, 0, LOG_NORMAL, 0, 0 } }; /* * The main entry point for executing commands. * Can be recursively called from 'at', 'order', 'force'. */ void interpret( CHAR_DATA *ch, char *argument ) { char command[MAX_INPUT_LENGTH]; char logline[MAX_INPUT_LENGTH]; int cmd; int trust; bool found; /* * Strip leading spaces. */ while ( isspace(*argument) ) argument++; if ( argument[0] == '\0' ) return; /* * Implement freeze command. */ if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_FREEZE) && !IS_IMMORTAL(ch)) { send_to_char( "You're totally frozen!\n\r", ch ); return; } /* * Grab the command word. * Special parsing so ' can be a command, * also no spaces needed after punctuation. */ strcpy( logline, argument ); if ( !isalpha(argument[0]) && !isdigit(argument[0]) ) { command[0] = argument[0]; command[1] = '\0'; argument++; while ( isspace(*argument) ) argument++; } else { argument = one_argument( argument, command ); } /* * Look for command in command table. */ found = FALSE; trust = get_trust( ch ); for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == cmd_table[cmd].name[0] && !str_prefix( command, cmd_table[cmd].name ) && cmd_table[cmd].level <= trust ) { found = TRUE; break; } } /* * Log and snoop. */ if ( cmd_table[cmd].log == LOG_NEVER ) strcpy( logline, "" ); if ( ( !IS_NPC(ch) && IS_SET(ch->act, PLR_LOG) ) || fLogAll || cmd_table[cmd].log == LOG_ALWAYS ) { sprintf( log_buf, "Log %s: %s", ch->original_name, logline ); wiznet(log_buf,ch,NULL,WIZ_SECURE,0,get_trust(ch)); log_string( log_buf ); } if ( ch->desc != NULL && ch->desc->snoop_by != NULL ) { write_to_buffer( ch->desc->snoop_by, "% ", 2 ); write_to_buffer( ch->desc->snoop_by, logline, 0 ); write_to_buffer( ch->desc->snoop_by, "\n\r", 2 ); } /* Timestop implementation */ if (is_affected(ch,gsn_timestop) && strcmp(cmd_table[cmd].name,"immtalk") != 0 && strcmp(cmd_table[cmd].name,":") != 0) { send_to_char("Time has frozen for you and you are trapped between ticks of the clock...\n\r",ch); return; } /* Power word Stun implementation */ if (is_affected(ch,gsn_power_word_stun) ) { if (((found) && (strcmp(cmd_table[cmd].name,"score") != 0) && (strcmp(cmd_table[cmd].name,"look") != 0) && (strcmp(cmd_table[cmd].name,"who") != 0) && (strcmp(cmd_table[cmd].name,"affects") != 0) && (strcmp(cmd_table[cmd].name,"group") != 0) && (strcmp(cmd_table[cmd].name,"gt") != 0) && (strcmp(cmd_table[cmd].name,"gtell") != 0) && (strcmp(cmd_table[cmd].name,":") != 0) && (strcmp(cmd_table[cmd].name,"astrip") != 0) && (strcmp(cmd_table[cmd].name,"immtalk") != 0) ) || (!found) ) { send_to_char("You are far too stunned by the power word to move.\n\r",ch); return; } } /* Hold person Implementation -Detlef */ if (is_affected(ch,gsn_hold_person) && strcmp(cmd_table[cmd].name,"immtalk") != 0 && strcmp(cmd_table[cmd].name,"astrip") != 0) { send_to_char("You are totally frozen.\n\r",ch); return; } if (is_affected(ch,gsn_resurrect) && strcmp(cmd_table[cmd].name,"immtalk") != 0 && strcmp(cmd_table[cmd].name,"astrip") != 0) { send_to_char("You cannot concentrate while resurrecting.\n\r",ch); return; } if (is_affected(ch,gsn_snare) && strcmp(cmd_table[cmd].name,"immtalk") != 0 && strcmp(cmd_table[cmd].name,"astrip") != 0) { send_to_char("Your futile struggling only manages to entangle you further!\n\r",ch); return; } if ((is_affected(ch,gsn_forget) && number_percent() < 75) && cmd_table[cmd].position == POS_FIGHTING && strcmp(cmd_table[cmd].name,"flee") != 0) { send_to_char("You can't remember how to do that!\n\r",ch); return; } if (!IS_NPC(ch)) { if (ch->pcdata->death_status == HAS_DIED) { if (((found) && (strcmp(cmd_table[cmd].name,"score") != 0) && (strcmp(cmd_table[cmd].name,"look") != 0) && (strcmp(cmd_table[cmd].name,"who") != 0) && (strcmp(cmd_table[cmd].name,"affects") != 0) && (strcmp(cmd_table[cmd].name,"group") != 0) && (strcmp(cmd_table[cmd].name,"gt") != 0) && (strcmp(cmd_table[cmd].name,"reply") != 0) && (strcmp(cmd_table[cmd].name,"note") != 0) && (strcmp(cmd_table[cmd].name,"say") != 0) && (strcmp(cmd_table[cmd].name,"gtell") != 0) && (strcmp(cmd_table[cmd].name,":") != 0) && (strcmp(cmd_table[cmd].name,"immtalk") != 0) && (strcmp(cmd_table[cmd].name,"tell") != 0) && (strcmp(cmd_table[cmd].name,"cb") != 0) && (strcmp(cmd_table[cmd].name,"ooctell") != 0) && (strcmp(cmd_table[cmd].name,"ht") != 0) && (strcmp(cmd_table[cmd].name,"n") != 0) && (strcmp(cmd_table[cmd].name,"e") != 0) && (strcmp(cmd_table[cmd].name,"s") != 0) && (strcmp(cmd_table[cmd].name,"w") != 0) && (strcmp(cmd_table[cmd].name,"north") != 0) && (strcmp(cmd_table[cmd].name,"east") != 0) && (strcmp(cmd_table[cmd].name,"south") != 0) && (strcmp(cmd_table[cmd].name,"west") != 0) && (strcmp(cmd_table[cmd].name,"up") != 0) && (strcmp(cmd_table[cmd].name,"u") != 0) && (strcmp(cmd_table[cmd].name,"down") != 0) && (strcmp(cmd_table[cmd].name,"d") != 0) && (strcmp(cmd_table[cmd].name,"where") != 0) && (strcmp(cmd_table[cmd].name,"pray") != 0) && (strcmp(cmd_table[cmd].name,"set") != 0) && (strcmp(cmd_table[cmd].name,"open") != 0) && (strcmp(cmd_table[cmd].name,"recall") != 0) && (strcmp(cmd_table[cmd].name,"/") != 0) && (strcmp(cmd_table[cmd].name,"quit") != 0) && (strcmp(cmd_table[cmd].name,"delete") != 0)) || (!found) ) { send_to_char("You are a hovering spirit, you can't do that anymore.\n\r",ch); return; } } } if (!found && !check_social( ch, command, argument )) return send_to_char( "Huh?\n\r", ch ); else if (!found) return; /* * Character not in position for command? */ if ( ch->position < cmd_table[cmd].position ) { switch( ch->position ) { case POS_DEAD: send_to_char( "Lie still; you are DEAD.\n\r", ch ); break; case POS_MORTAL: case POS_INCAP: send_to_char( "You are hurt far too bad for that.\n\r", ch ); break; case POS_STUNNED: send_to_char( "You are too stunned to do that.\n\r", ch ); break; case POS_SLEEPING: send_to_char( "In your dreams, or what?\n\r", ch ); break; case POS_RESTING: send_to_char( "Nah... You feel too relaxed...\n\r", ch); break; case POS_SITTING: send_to_char( "Better stand up first.\n\r",ch); break; case POS_FIGHTING: send_to_char( "No way! You are still fighting!\n\r", ch); break; } return; } /* * Hide parsing. */ if (cmd_table[cmd].hide) { un_hide(ch, NULL); } /* * Dispatch the command. */ (*cmd_table[cmd].do_fun) ( ch, argument ); tail_chain( ); return; } bool check_social( CHAR_DATA *ch, char *command, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int cmd; bool found; found = FALSE; for ( cmd = 0; social_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == social_table[cmd].name[0] && !str_prefix( command, social_table[cmd].name ) ) { found = TRUE; break; } } if ( !found ) return FALSE; if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) ) { send_to_char( "You are anti-social!\n\r", ch ); return TRUE; } switch ( ch->position ) { case POS_DEAD: send_to_char( "Lie still; you are DEAD.\n\r", ch ); return TRUE; case POS_INCAP: case POS_MORTAL: send_to_char( "You are hurt far too bad for that.\n\r", ch ); return TRUE; case POS_STUNNED: send_to_char( "You are too stunned to do that.\n\r", ch ); return TRUE; case POS_SLEEPING: /* * I just know this is the path to a 12" 'if' statement. :( * But two players asked for it already! -- Furey */ if ( !str_cmp( social_table[cmd].name, "snore" ) ) break; send_to_char( "In your dreams, or what?\n\r", ch ); return TRUE; } one_argument( argument, arg ); victim = NULL; if ( arg[0] == '\0' ) { act( social_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM ); act( social_table[cmd].char_no_arg, ch, NULL, victim, TO_CHAR ); } else if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); } else if ( victim == ch ) { act( social_table[cmd].others_auto, ch, NULL, victim, TO_ROOM ); act( social_table[cmd].char_auto, ch, NULL, victim, TO_CHAR ); } else { act( social_table[cmd].others_found, ch, NULL, victim, TO_NOTVICT ); act( social_table[cmd].char_found, ch, NULL, victim, TO_CHAR ); act( social_table[cmd].vict_found, ch, NULL, victim, TO_VICT ); if ( !IS_NPC(ch) && IS_NPC(victim) && !IS_AFFECTED(victim, AFF_CHARM) && IS_AWAKE(victim) && victim->desc == NULL) { switch ( number_bits( 4 ) ) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: act( social_table[cmd].others_found, victim, NULL, ch, TO_NOTVICT ); act( social_table[cmd].char_found, victim, NULL, ch, TO_CHAR ); act( social_table[cmd].vict_found, victim, NULL, ch, TO_VICT ); break; case 9: case 10: case 11: case 12: act( "$n slaps $N.", victim, NULL, ch, TO_NOTVICT ); act( "You slap $N.", victim, NULL, ch, TO_CHAR ); act( "$n slaps you.", victim, NULL, ch, TO_VICT ); break; } } } return TRUE; } /* * Return true if an argument is completely numeric. */ //bool is_number ( char *arg ) bool is_number (const char *arg) { if ( *arg == '\0' ) return FALSE; if ( *arg == '+' || *arg == '-' ) arg++; for ( ; *arg != '\0'; arg++ ) { if ( !isdigit( *arg ) ) return FALSE; } return TRUE; } /* * Given a string like 14.foo, return 14 and 'foo' */ int number_argument( char *argument, char *arg ) { char *pdot; int number; for ( pdot = argument; *pdot != '\0'; pdot++ ) { if ( *pdot == '.' ) { *pdot = '\0'; number = atoi( argument ); *pdot = '.'; strcpy( arg, pdot+1 ); return number; } } strcpy( arg, argument ); return 1; } /* * Given a string like 14*foo, return 14 and 'foo' */ int mult_argument(char *argument, char *arg) { char *pdot; int number; for ( pdot = argument; *pdot != '\0'; pdot++ ) { if ( *pdot == '*' ) { *pdot = '\0'; number = atoi( argument ); *pdot = '*'; strcpy( arg, pdot+1 ); return number; } } strcpy( arg, argument ); return 1; } /* * Pick off one argument from a string and return the rest. * Understands quotes. */ char *one_argument( char *argument, char *arg_first ) { char cEnd; while ( isspace(*argument) ) argument++; cEnd = ' '; if ( *argument == '\'' || *argument == '"' ) cEnd = *argument++; while ( *argument != '\0' ) { if ( *argument == cEnd ) { argument++; break; } *arg_first = LOWER(*argument); arg_first++; argument++; } *arg_first = '\0'; while ( isspace(*argument) ) argument++; return argument; } /* * Contributed by Alander. */ void do_wizhelp( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; int cmd; int col; int clevel; col = 0; for( clevel = LEVEL_HERO + 1; clevel < MAX_LEVEL + 1; clevel++ ) { for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( cmd_table[cmd].level >= LEVEL_HERO && cmd_table[cmd].show && cmd_table[cmd].level == clevel && cmd_table[cmd].level <= ch->level) { sprintf( buf, "(%2d) %-12s", cmd_table[cmd].level, cmd_table[cmd].name); send_to_char( buf, ch ); if ( ++col % 5 == 0 ) send_to_char( "\n\r", ch ); } } } if ( col % 5 != 0 ) send_to_char( "\n\r", ch ); return; }