#AREADATA Name Arkham legion~ Builders None~ VNUMs 29500 29899 Credits {30 51} Ceran Arkham Legion~ Security 9 Xplore 0 End #MOBDATA #29700 NAME arkham guard~ SHORT an Arkham guard~ LONG An Arkham guard in darkened armor is preparing for the oncoming battle. ~ DESCR This man has been waiting for this moment for years. The assault on the tower of Arkham's Legion will put all his skills to test. The evil that resides here is strong, but he believes that good will triumph. ~ RACE human~ ACT AGT AFF 0 OFF CDEK IMM A RES 0 VULN 0 WSPEC 0 ALIGN 900 GROUP 0 LEVEL 45 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+3300 MDICE 1d1+1000 DDICE 8d4+17 REGEN 0 DTYPE punch AC -15 -15 -15 -4 POS stand stand SEX male GOLD 1000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29701 NAME arkham ranger~ SHORT an Arkham ranger~ LONG A tall ranger in forest green armor is watching out for signs of trouble. ~ DESCR The Arkham templars have more than just the holy warriors on their side. The rangers of the local lands have joined their attack on the Legion tower and are providing forward warning of any surprise counter attacks. ~ RACE human~ ACT ABGT AFF 0 OFF DEK IMM A RES DN VULN 0 WSPEC 0 ALIGN 400 GROUP 0 LEVEL 54 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+7000 MDICE 1d1+1000 DDICE 10d4+23 REGEN 0 DTYPE punch AC -25 -25 -25 -17 POS stand stand SEX male GOLD 1000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29702 NAME arkham crusader dwarf~ SHORT the Arkham crusader~ LONG A powerful dwarf regards the darkness around him with utter hatred. ~ DESCR This dwarf is the last of the true crusaders of Arkham. His fellow crusaders were massacred by the ancients of Legion and now he has come for revenge and a final reckoning. Whether he finds peace of mind or eternal peace of body is yet to be decided... ~ RACE dwarf~ ACT ABGT AFF 0 OFF ACDEKO IMM AB RES DLNQ VULN R WSPEC 0 ALIGN 0 GROUP 0 LEVEL 57 HROLL 8 ENHA 100.00% MATER none~ HDICE 1d1+9250 MDICE 1d1+1000 DDICE 8d6+35 REGEN 0 DTYPE punch AC -30 -30 -30 -30 POS stand stand SEX male GOLD 15000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29703 NAME templar arkham commander~ SHORT the Arkham commander~ LONG A grand templar is here going over the final arrangements for the attack. ~ DESCR This proud and royal paladin has lead the Arkham forces through the swamps to this island and is preparing for the assault on the Legion tower. ~ RACE human~ ACT ABGT AFF 0 OFF CDEKO IMM AB RES DN VULN 0 WSPEC 0 ALIGN 900 GROUP 0 LEVEL 59 HROLL 1 ENHA 100.00% MATER none~ HDICE 50d10+8000 MDICE 1d1+1000 DDICE 8d6+26 REGEN 0 DTYPE punch AC -26 -25 -27 -20 POS stand stand SEX male GOLD 10000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29704 NAME apprentice necromancer~ SHORT an apprentice necromancer~ LONG A gaunt young student of necromancy glares at you with superior contempt. ~ DESCR Arrogant and evil, this young apprentice has the might of Legion behind him and has fears little. He is safe in his knowledge that the Masters will destroy the puny forces gathering outside the tower. ~ RACE human~ ACT AGR AFF 0 OFF E IMM AB RES 0 VULN 0 WSPEC 0 ALIGN -800 GROUP 29700 LEVEL 35 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1200 MDICE 1d1+1000 DDICE 4d7+10 REGEN 0 DTYPE punch AC -11 -11 -11 -5 POS stand stand SEX male GOLD 700 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29705 NAME apprentice demonologist~ SHORT an apprentice demonologist~ LONG A black robed student sketches a hexagram in the air and points at you! ~ DESCR Arrogant and evil, this young apprentice has the might of Legion behind him and has fears little. He is safe in his knowledge that the Masters will destroy the puny forces gathering outside the tower. ~ RACE human~ ACT AFGR AFF 0 OFF F IMM AB RES 0 VULN 0 WSPEC 0 ALIGN -900 GROUP 29700 LEVEL 35 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1200 MDICE 1d1+1000 DDICE 4d7+10 REGEN 0 DTYPE punch AC -11 -11 -11 -5 POS stand stand SEX male GOLD 700 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29706 NAME half nightwalker half-moon~ SHORT a half-moon nightwalker~ LONG A nightwalker turns to watch you from the shadows. ~ DESCR This nightwalker is silent and watchful, acting as he has been taught by the Masters, but not truly grasping the essence of his true destiny. Until his powers are properly controlled he will remain little more than a pawn to the Masters of Legion as they cull out their weak in the oncoming battles. ~ RACE human~ ACT AFGRT AFF 0 OFF K IMM ABKLM RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 29700 LEVEL 35 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1350 MDICE 1d1+1000 DDICE 4d7+11 REGEN 0 DTYPE punch AC -11 -11 -11 -5 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29707 NAME apprentice anti-paladin anti~ SHORT an apprentice anti-paladin~ LONG A strong looking man with harsh black eyes regards you with pure disdain. ~ DESCR This young anti-paladin has the arrogance and evilness of one who hides amidst the might of Legion. He has yet to learn the true powers of darkness, and until then will be little more than battle-fodder to be used by the Masters until the weak have all been culled. ~ RACE human~ ACT AFGRT AFF 0 OFF F IMM ABKLM RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 29700 LEVEL 36 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1450 MDICE 1d1+1000 DDICE 3d10+11 REGEN 0 DTYPE punch AC -12 -12 -12 -7 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29708 NAME lesser zombie~ SHORT a lesser zombie~ LONG A pale and badly formed zombie stumbles toward you. ~ DESCR This petty undead has been raised as practice for the new necromancers of Legion. The poor soul who's body was sacrificed for the studies was almost certainly an innocent person from nearby Arkham. ~ RACE human~ ACT AFGOT AFF 0 OFF EK IMM ABKLM RES 0 VULN HN WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 32 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1000 MDICE 1d1+100 DDICE 6d4+9 REGEN 0 DTYPE none AC -10 -10 -8 0 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29709 NAME skeleton~ SHORT a staggering skeleton~ LONG A poorly preserved skeleton is here serving it's master. ~ DESCR One of the weaker and less subtle forms of necromantic magic. The raising of this skeleton is the work of some eager apprentice's application of his unholy power. ~ RACE human~ ACT AFGOT AFF 0 OFF EK IMM ABKLM RES F VULN E WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+853 MDICE 1d1+100 DDICE 4d6+8 REGEN 0 DTYPE none AC -7 -8 -15 -4 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29710 NAME minor imp~ SHORT a minor imp~ LONG A small ghastly looking imp sits here watching you with malice. ~ DESCR This little imps has the eyes of something truly wicked. It peers at you with hungry eyes and hisses, awaiting release from it's master so it may feed! ~ RACE human~ ACT ABGT AFF 0 OFF EK IMM AKL RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 28 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+710 MDICE 1d1+100 DDICE 2d12+8 REGEN 0 DTYPE bite AC -5 -6 -7 -6 POS rest stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE small DMOD 100 AMOD 0 QUEST 0 End #29711 NAME hellion familiar~ SHORT a demonic familiar~ LONG A twisted hellion hisses and claws at you in hunger! ~ DESCR This little beast from the abyss seems to have broken it's enslavement to it's master and now just wants to FEED! ~ RACE human~ ACT ABFGT AFF 0 OFF EK IMM ABKLM RES 0 VULN H WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 32 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1000 MDICE 1d1+100 DDICE 6d4+10 REGEN 0 DTYPE claw AC -11 -11 -11 -4 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29712 NAME man black legion instructor~ SHORT a Legion instructor~ LONG A man cloaked in black stands here watching the students. ~ DESCR This man has risen high enough in the ranks of Legion to command the lower ranks of students, but has not the aptitude or influence to go further. He tasks his students hard, punishing them for his own failures and resents teaching those who may someday surpass his position. ~ RACE human~ ACT ABFGRT AFF 0 OFF CDEFK IMM ABKLM RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 29700 LEVEL 37 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1600 MDICE 1d1+100 DDICE 3d10+12 REGEN 0 DTYPE punch AC -12 -12 -12 -8 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29713 NAME legion guard~ SHORT a Legion guard~ LONG A Legion guard is here preparing for the slaughter to come. ~ DESCR Big, dumb and ugly. This guard was probably one of the rejects from Arkham's normal guards and was instead recruited by Legion as meat-fodder in both the battles it undergoes, and as convenient meat for necromancers to practice on. ~ RACE unique~ ACT AFGT AFF 0 OFF CDEKU IMM AB RES 0 VULN 0 WSPEC 0 ALIGN -800 GROUP 29700 LEVEL 36 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1500 MDICE 1d1+100 DDICE 3d10+12 REGEN 0 DTYPE punch AC -13 -13 -13 -13 POS stand stand SEX either GOLD 1000 FORM 0 PARTS 0 SIZE large DMOD 100 AMOD 0 QUEST 0 End #29714 NAME draconian legionaire legion~ SHORT a draconian Legionaire~ LONG A draconian in black Legion robes hisses and glares with evil yellow eyes. ~ DESCR Very big, very dumb. This is the corps of Legion's dark mortal armies and serves as fodder in the fights it has against those that oppose Legion's might. Because of it's strength this one has been selected to remain in the tower during the oncoming raid by Arkham's guards. ~ RACE draconian~ ACT AFGT AFF 0 OFF CDF IMM ABL RES GKQ VULN I WSPEC 0 ALIGN -890 GROUP 29700 LEVEL 38 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1700 MDICE 1d1+100 DDICE 5d6+13 REGEN 0 DTYPE claw AC -13 -14 -15 -5 POS stand stand SEX none GOLD 1000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29715 NAME shadow~ SHORT a shadow~ LONG A flickering shadow tears through the darkness! ~ DESCR It is nothing but a trick of the light, a mere illusion of shadows. But it also has essence and seems quite capable of inflicting serious wounds... ~ RACE human~ ACT AFGT AFF 0 OFF F IMM AB RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 39 HROLL 0 ENHA 100.00% MATER none~ HDICE 15d10+1700 MDICE 1d1+100 DDICE 5d6+13 REGEN 0 DTYPE frbite AC 0 0 0 0 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29716 NAME legion necromancer~ SHORT a legion animator~ LONG A necromancer walks amongst the corpses granting unlife to them. ~ DESCR This necromancer is one of the last remaining mid-rank mages of Legion to remain in the tower during the oncoming siege. He has stayed in order to maintain the undead forces that will fight while the Masters prepare the great powers at the top of the tower. ~ RACE human~ ACT AFGR AFF 0 OFF F IMM AB RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 43 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+2500 MDICE 1d1+100 DDICE 3d12+14 REGEN 0 DTYPE punch AC -10 -10 -10 -16 POS stand stand SEX male GOLD 2400 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29717 NAME crescent nightwalker crescent-moon~ SHORT a crescent-moon nightwalker~ LONG A powerful nightwalker stands in the shadows breathing heavily. ~ DESCR This mid-rank nightwalker has remained in the tower while the rest of the mid-ranks have left for another Legion tower. This one remains to help build up the shadows that will fight in the oncoming battles while the Master nightwalkers prepare the great powers on the roof of the tower. ~ RACE unique~ ACT ABFGT AFF 0 OFF CDEFK IMM ABKLM RES CD VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 42 HROLL 1 ENHA 100.00% MATER none~ HDICE 25d10+2400 MDICE 1d1+100 DDICE 3d12+15 REGEN 0 DTYPE frbite AC -15 -15 -15 -10 POS stand stand SEX none GOLD 0 FORM 0 PARTS 0 SIZE giant DMOD 100 AMOD 0 QUEST 0 End #29718 NAME monster zombie~ SHORT a monster zombie~ LONG A huge zombie stares at you with a hunger unmatched by the living. ~ DESCR This creature's corpse has been granted a new unlife, brought back for the duration to fight the invading knights of Arkham. It's dull, empty eyes show nothing but the emptiness of the undead. ~ RACE human~ ACT ABGOT AFF 0 OFF DEF IMM ABLM RES 0 VULN N WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 40 HROLL 0 ENHA 100.00% MATER none~ HDICE 15d10+1850 MDICE 1d1+100 DDICE 4d8+14 REGEN 0 DTYPE none AC -12 -13 -16 -5 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE large DMOD 100 AMOD 0 QUEST 0 End #29719 NAME mummy~ SHORT a mummy~ LONG A mummy wrapped in bloody rags shuffles towards you with outstretched arms. ~ DESCR This body is nothing more than the animated remains of some poor victim, but in it's new unlife it possess strength unmatched by it's living self. It's arms reach out for you, seeking warmth and life that it itself has lost. ~ RACE unique~ ACT AFGOT AFF 0 OFF CDEK IMM ABLM RES D VULN H WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 42 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+2750 MDICE 1d1+100 DDICE 3d12+14 REGEN 0 DTYPE smash AC -17 -16 -18 -10 POS stand stand SEX none GOLD 0 FORM 0 PARTS 0 SIZE large DMOD 100 AMOD 0 QUEST 0 End #29720 NAME skeleton~ SHORT a skeleton~ LONG A skeleton swivels it's skull around and stares right through you. ~ DESCR This skeleton is all that remains of some unfortunate victim that was unlucky enough to fall into the hands of Legion. With his or her flesh stripped away all that has been left is the skeletal frame that now lives on by neromantic power. ~ RACE human~ ACT AFGOT AFF 0 OFF EK IMM AB RES 0 VULN 0 WSPEC 0 ALIGN -650 GROUP 0 LEVEL 35 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1300 MDICE 1d1+100 DDICE 4d7+11 REGEN 0 DTYPE pierce AC -11 -11 -11 -2 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29721 NAME lord lich~ SHORT a Lich lord of Legion~ LONG A demonic man points in your direction and his eyes burn bright blue! ~ DESCR This dark archmage has remained behind in the tower to help raise the army that will fight the invading Arkham guards, and he is NOT pleased by your sudden intrusion! ~ RACE human~ ACT ABFGOR AFF 0 OFF ADFZ IMM ABLM RES CD VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 51 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+4200 MDICE 1d1+100 DDICE 5d8+19 REGEN 0 DTYPE scratch AC -20 -20 -20 -20 POS stand stand SEX none GOLD 9000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29722 NAME blackheart guard~ SHORT the Blackheart guard~ LONG A huge guard that barely fits in the room is here guarding the way. ~ DESCR This massive giant has been assigned the duty of preventing any wayward undead from wandering from their room until the main battle begins. He also serves as a good deterant to anyone foolish enough to have come this far up into the tower. ~ RACE vuuhu~ ACT ABGT AFF 0 OFF CDK IMM AB RES CDHM VULN N WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 51 HROLL 1 ENHA 100.00% MATER none~ HDICE 50d10+11000 MDICE 1d1+100 DDICE 7d7+150 REGEN 0 DTYPE punch AC -22 -22 -22 -10 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE giant DMOD 30 AMOD 0 QUEST 0 End #29723 NAME master necromancer~ SHORT a Master necromancer~ LONG A figure in black robes is weaving dweomers of ancient power. ~ DESCR This necromancer is at the highest echelon of the Legion's archmages. He now seeks the ultimate power, that of lich-hood. But before he can continue with his studies the rabble that are preparing to raid the tower must be dealt with....with a soft hiss he prepares another powerful spell for the coming battle. ~ RACE human~ ACT ABFGR AFF 0 OFF FKX IMM ABLM RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 29700 LEVEL 52 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+3800 MDICE 1d1+1000 DDICE 6d7+20 REGEN 0 DTYPE wrath AC -20 -20 -20 -25 POS stand stand SEX male GOLD 2000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29724 NAME master demon summoner~ SHORT a Master demon summoner~ LONG A cowled figure raises it's arms and calls forth the darkness! ~ DESCR This master of the abyss is pulling together his power to call forth the demons that will aid in the destruction of Arkham's guards and an end to the opposition Legion has been facing here. ~ RACE human~ ACT ABFGR AFF 0 OFF FKX IMM ABLM RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 29700 LEVEL 52 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+3700 MDICE 1d1+1000 DDICE 6d7+20 REGEN 0 DTYPE wrath AC -20 -20 -20 -25 POS stand stand SEX male GOLD 2000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29725 NAME eclipsed nightwalker eclipsed-moon~ SHORT an eclipsed-moon nightwalker~ LONG A deadly nightwalker steps out of the shadows. ~ DESCR This servant of ancient darkness walks between the planes of night and the material world, and has been called forth into the tower to guard against those who would oppose Legion's might. ~ RACE human~ ACT AFGT AFF 0 OFF CDEFHK IMM ABIKLM RES CD VULN HS WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 52 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+5000 MDICE 1d1+1000 DDICE 6d7+21 REGEN 0 DTYPE frbite AC -21 -21 -21 -16 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29726 NAME anti anti-paladin~ SHORT an evil incarnate~ LONG An anti-paladin of demonic power is preparing for battle. ~ DESCR This anti-paladin stands powerful and dominating. There is nothing this evil incarnate will not do, and the blood that soaks them is their bath. ~ RACE unique~ ACT AFGT AFF 0 OFF CDEFK IMM AB RES CD VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 52 HROLL 1 ENHA 100.00% MATER none~ HDICE 50d10+5600 MDICE 1d1+100 DDICE 6d7+22 REGEN 0 DTYPE punch AC -21 -21 -22 -12 POS stand stand SEX either GOLD 5000 FORM 0 PARTS 0 SIZE large DMOD 100 AMOD 0 QUEST 0 End #29727 NAME thuringwethil vampire~ SHORT Thuringwethil~ LONG A vampire surrounded in a cloud of black smoke is guarding the way. ~ DESCR Upon closer inspection you can see that the mist that seems to surround this ancient vampire is, in fact, part of it. The darkness is so strong around it that it has formed a tangible, solid cloak of night. ~ RACE human~ ACT ABFGT AFF 0 OFF ACDFKV IMM ABILM RES EG VULN NS WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 51 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+7500 MDICE 1d1+100 DDICE 5d8+23 REGEN 0 DTYPE wrath AC -22 -22 -22 -22 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE giant DMOD 100 AMOD 0 QUEST 0 End #29728 NAME greater demon pazuzu~ SHORT Pazuzu~ LONG A huge demon with blackened wings rises up to meet you! ~ DESCR The wings of this demon are razor sharp and beat slowly with deadly cutting might. It turns it's fierce red eyes upon you and screeches! ~ RACE unique~ ACT ABGT AFF 0 OFF ACDFKVX IMM AB RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 51 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+6500 MDICE 1d1+100 DDICE 10d4+23 REGEN 0 DTYPE claw AC -25 -25 -25 -20 POS stand stand SEX none GOLD 0 FORM 0 PARTS 0 SIZE giant DMOD 100 AMOD 0 QUEST 0 End #29729 NAME shadow titan~ SHORT the shadow of a greater titan~ LONG A massive shadow of a slain titan stands here in eternal service to the dark. ~ DESCR One of the lesser titan's imprisoned within Malebolge has had it's sentence temporarily removed. It now lives trapped here as a shadow, bound by powerful magic to keep it guarding the tower. ~ RACE unique~ ACT ABGT AFF 0 OFF ACDFKVX IMM AB RES 0 VULN HNS WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 51 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+7500 MDICE 1d1+100 DDICE 5d10+25 REGEN 0 DTYPE drain AC -25 -25 -25 -20 POS stand stand SEX none GOLD 0 FORM 0 PARTS 0 SIZE giant DMOD 100 AMOD 0 QUEST 0 End #29730 NAME black knight~ SHORT the Black knight of Legion~ LONG The Black knight of Arkham's Legion stands here guarding his hall. ~ DESCR This undead anti-paladin is hanging between full deathknight power and just mortal ability. He guards this turret as a way of showing his service to Legion, and in hope that the Lords of Legion will look upon him with favour and grant him the final step towards deathknight-hood, and immortality. ~ RACE unique~ ACT ABGT AFF 0 OFF ACDFHKOVX IMM AB RES CD VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 51 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+6000 MDICE 1d1+100 DDICE 10d4+23 REGEN 0 DTYPE punch AC -25 -25 -25 -20 POS stand stand SEX none GOLD 0 FORM 0 PARTS 0 SIZE giant DMOD 100 AMOD 0 QUEST 0 End #29731 NAME hooded figure necromancer~ SHORT a hooded necromancer~ LONG A hooded figure is here chanting soft necromantic words. ~ DESCR This is the head necromancer of the Arkham cabal of Legion. He serves as the prime mover of the region's undead power and is capable of calling upon even the most powerful undead in times of need. Right now he seems to be in the middle of an extremely powerful incantation... ~ RACE lich~ ACT ABGLO AFF DTUZ OFF AFV IMM ABLMOPQa RES CD VULN HKN WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 52 HROLL 90 ENHA 100.00% MATER none~ HDICE 186d31+1819 MDICE 90d11+95 DDICE 31d2+67 REGEN 0 DTYPE drain AC -55 -55 -55 -37 POS stand stand SEX male GOLD 14000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 40 AMOD 0 QUEST 0 End #29732 NAME hooded figure demonologist~ SHORT a hooded demonologist~ LONG A hooded figure raises it's hands and burns a flaming pentegram in the air. ~ DESCR You gaze upon a hooded figure who raises it's head briefly. Beneath the cowl a skeletal face stares back at you with a lich's burning red eyes! It's eyes glow briefly and then it resumes building up it's magical hex with little care for your mortal prescence. ~ RACE human~ ACT ABR AFF 0 OFF AFW IMM ABLMQ RES CD VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 56 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+5000 MDICE 1d1+100 DDICE 8d6+25 REGEN 0 DTYPE suction AC -30 -30 -30 -25 POS stand stand SEX male GOLD 14000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29733 NAME hooded figure nightwalker~ SHORT a Darkstar nightwalker~ LONG A hooded figure is here breathing heavily. ~ DESCR Dark faced creature dressed in a black robe gazes at you with his green eyes. Waves of fear pass around him and greater power fill air with hatred to all who can breath. ~ RACE unique~ ACT ABT AFF 0 OFF ACDEFKW IMM ABILMQ RES CD VULN H WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 56 HROLL 1 ENHA 100.00% MATER none~ HDICE 50d10+6000 MDICE 1d1+100 DDICE 8d6+25 REGEN 0 DTYPE frbite AC -30 -30 -30 -25 POS stand stand SEX male GOLD 14000 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29734 NAME hooded figure anti anti-paladin~ SHORT a hooded anti-paladin~ LONG A hooded figure stares through the darkness and right at you! ~ DESCR You gaze upon one of the greatest anti-paladins of Legion, one who has fully attained immortal life in the form of a deathknight. He has remained here in the tower to destroy what puny forces Arkham may mount against Legion. ~ RACE unique~ ACT ABOT AFF 0 OFF ACDEFKOWX IMM ABILMQ RES CD VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 56 HROLL 1 ENHA 100.00% MATER none~ HDICE 50d10+5500 MDICE 1d1+100 DDICE 8d6+25 REGEN 0 DTYPE beating AC -30 -30 -30 -25 POS stand stand SEX male GOLD 14000 FORM 0 PARTS 0 SIZE giant DMOD 100 AMOD 0 QUEST 0 End #29735 NAME shadowlord~ SHORT a shadowlord~ LONG A creature from the negative plane reaches for your soul! ~ DESCR Nothing but pure darkness and glowing red eyes stare back at YOU! This being of incredible undead power is not pleased to have been raised forth and seeks life as payment. ~ RACE human~ ACT ABFGORT AFF 0 OFF CDEFJKWXZ IMM ABCLMPQ RES CD VULN HN WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 60 HROLL 2 ENHA 100.00% MATER none~ HDICE 50d10+9250 MDICE 1d1+2000 DDICE 8d6+29 REGEN 0 DTYPE divine AC -30 -30 -30 -25 POS stand stand SEX male GOLD 12000 FORM AHMV PARTS ABCDEFGHIJK SIZE giant DMOD 100 AMOD 0 QUEST 0 End #29736 NAME demogorgon~ SHORT the Demogorgon~ LONG A massive creature with twin ape heads thrashes within the pentegram. ~ DESCR This is the Demogorgon, Queen of the Undead and ruler of one of the largest layers of the Abyss. Her prescence here on the mortal planes is almost unheard of and she herself is not pleased to be called forth. She turns her massive twin heads toward you and bellows in rage, demanding her release! ~ RACE unique~ ACT ABFGORT AFF 0 OFF CDEFJKMOVXZ IMM ABCLMPQ RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 60 HROLL 2 ENHA 100.00% MATER none~ HDICE 50d10+8000 MDICE 1d1+2000 DDICE 8d6+33 REGEN 0 DTYPE bite AC -30 -30 -30 -25 POS stand stand SEX female GOLD 15000 FORM 0 PARTS 0 SIZE giant DMOD 100 AMOD 0 QUEST 0 End #29737 NAME vortex~ SHORT a vortex~ LONG A gigantic vortex of negative energy surges violently upon the roof! ~ DESCR This appears like a blackhole, where nothing that goes in comes back out. It would not be a good idea to stay around it too long... ~ RACE human~ ACT ABFGORT AFF 0 OFF AHV IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 60 HROLL 15 ENHA 100.00% MATER none~ HDICE 1d1+29999 MDICE 1d1+2000 DDICE 8d10+80 REGEN 0 DTYPE drain AC -30 -30 -30 -30 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE giant DMOD 100 AMOD 0 QUEST 0 End #29738 NAME ebon black titan~ SHORT a black titan from Malebolge~ LONG A titanic man with beautiful ebon features stands chained to the roof. ~ DESCR This is one of the mighty titans sent to serve forever within the circle of hell named Malebolge. His summons here is both a release and an imprisonment. The relief from hell is only overcome by his overwhelming sense of pride and anger at being trapped by mere mortals. His service, to fight for Legion in the coming days, has only been gained through very costly sacrifices. ~ RACE unique~ ACT ABFGT AFF 0 OFF ACDKOW IMM ABE RES D VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 60 HROLL 2 ENHA 100.00% MATER none~ HDICE 50d10+8000 MDICE 1d1+100 DDICE 8d6+28 REGEN 0 DTYPE crush AC -30 -30 -30 -20 POS stand stand SEX male GOLD 0 FORM 0 PARTS 0 SIZE giant DMOD 100 AMOD 0 QUEST 0 End #29739 NAME ancient gold dragon~ SHORT an ancient gold dragon~ LONG A massive gold dragon rests idly as it waits patiently for battle. ~ DESCR This dragon has come to aid in the coming battle against Legion. It's time is nearing and it is weaker than it's size would indicate, but it wishes to do one last great thing for the cause of good before it passes on. ~ RACE dragon~ ACT ABGRT AFF 0 OFF CDKMW IMM ABH RES BCEH VULN FI WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 51 HROLL 1 ENHA 100.00% MATER none~ HDICE 50d10+7000 MDICE 1d1+100 DDICE 10d4+26 REGEN 0 DTYPE claw AC -25 -25 -25 -20 POS rest stand SEX either GOLD 6000 FORM AHZ PARTS ACDEFGHIJKPQUVX SIZE giant DMOD 100 AMOD 0 QUEST 0 End #29740 NAME red dragon~ SHORT an ancient red dragon~ LONG A huge red dragon rises up and beats the air with it's massive wings! ~ DESCR This dragon is awaiting the battle with Arkham's forces and it looking forward to a nice tasty meal of human flesh. Afterwards it will join the ranks of the undead by sacrificing it's mortal flesh to become a powerful dracolich. It wears an unholy amulet that will preserve it's essence during the transition, and is looking forward to the next stage of it's existence. ~ RACE dragon~ ACT ABFGT AFF 0 OFF ACDK IMM ABH RES BEH VULN FI WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 52 HROLL 1 ENHA 100.00% MATER none~ HDICE 50d10+7800 MDICE 1d1+100 DDICE 10d4+23 REGEN 0 DTYPE claw AC -24 -26 -25 -17 POS stand stand SEX either GOLD 15000 FORM AHZ PARTS ACDEFGHIJKPQUVX SIZE giant DMOD 100 AMOD 0 QUEST 0 End #29741 NAME black dragon~ SHORT an ancient black dragon~ LONG A massive black silhoutte of a dragon stands out against the dark sky. ~ DESCR The power of Legion has seduced this ancient wyrm with the one thing it cannot accomplish itself..the becoming of a dracolich. It wears an amulet that will preserve it's essence during the weeks of change, at the end of which it will be raised as an undead dragon of immense power. For now it serves as help to Legion in the oncoming battles, a small favour for the immortality it will obtain once raised in lich form. ~ RACE dragon~ ACT ABFGT AFF 0 OFF ACDK IMM ABK RES BEH VULN FI WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 52 HROLL 1 ENHA 100.00% MATER none~ HDICE 50d10+7800 MDICE 1d1+100 DDICE 10d4+23 REGEN 0 DTYPE claw AC -24 -26 -25 -17 POS stand stand SEX either GOLD 15000 FORM AHZ PARTS ACDEFGHIJKPQUVX SIZE giant DMOD 100 AMOD 0 QUEST 0 End #29745 NAME master necromancer~ SHORT a Master necromancer~ LONG A figure in black robes is invoking the powers of ancient magic. ~ DESCR This necromancer is at the highest echelon of the Legion's archmages. He now seeks the ultimate power, that of lich-hood. But before he can continue with his studies the rabble that are preparing to raid the tower must be dealt with....with a soft hiss he prepares another powerful spell for the coming battle. ~ RACE human~ ACT ABFGR AFF 0 OFF FK IMM ABLM RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 29700 LEVEL 52 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+5000 MDICE 1d1+1000 DDICE 6d7+20 REGEN 0 DTYPE wrath AC -20 -20 -20 -25 POS stand stand SEX male GOLD 2000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29746 NAME master necromancer~ SHORT a Master necromancer~ LONG A black robed necromancer is here preparing words of death. ~ DESCR This necromancer is at the highest echelon of the Legion's archmages. He now seeks the ultimate power, that of lich-hood. But before he can continue with his studies the rabble that are preparing to raid the tower must be dealt with....with a soft hiss he prepares another powerful spell for the coming battle. ~ RACE human~ ACT ABFGR AFF 0 OFF FK IMM ABLM RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 29700 LEVEL 52 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+5000 MDICE 1d1+1000 DDICE 6d7+20 REGEN 0 DTYPE wrath AC -20 -20 -20 -25 POS stand stand SEX male GOLD 2000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29747 NAME master demon summoner~ SHORT a Master demon summoner~ LONG A cowled figure sketches symbols of darkness in the air before it. ~ DESCR This master of the abyss is pulling together his power to call forth the demons that will aid in the destruction of Arkham's guards and an end to the opposition Legion has been facing here. ~ RACE human~ ACT ABFGR AFF 0 OFF FK IMM ABLM RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 29700 LEVEL 52 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+5000 MDICE 1d1+1000 DDICE 6d7+20 REGEN 0 DTYPE wrath AC -20 -20 -20 -25 POS stand stand SEX male GOLD 2000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29748 NAME master demon summoner~ SHORT a Master demon summoner~ LONG A cowled figure's red eyes flare up and reveal a glaring skull! ~ DESCR This master of the abyss is pulling together his power to call forth the demons that will aid in the destruction of Arkham's guards and an end to the opposition Legion has been facing here. ~ RACE human~ ACT ABFGR AFF 0 OFF FK IMM ABLM RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 29700 LEVEL 52 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+5000 MDICE 1d1+1000 DDICE 6d7+20 REGEN 0 DTYPE wrath AC -20 -20 -20 -25 POS stand stand SEX male GOLD 2000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29749 NAME legion guard~ SHORT a Legion guard~ LONG A Legion guard glares around himself looking for a fight. ~ DESCR Big, dumb and ugly. This guard was probably one of the rejects from Arkham's normal guards and was instead recruited by Legion as meat-fodder in both the battles it undergoes, and as convenient meat for necromancers to practice on. ~ RACE unique~ ACT AFGT AFF 0 OFF CDEKU IMM AB RES 0 VULN 0 WSPEC 0 ALIGN -800 GROUP 29700 LEVEL 36 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1500 MDICE 1d1+100 DDICE 3d10+12 REGEN 0 DTYPE punch AC -13 -13 -13 -13 POS stand stand SEX either GOLD 1000 FORM 0 PARTS 0 SIZE large DMOD 100 AMOD 0 QUEST 0 End #29750 NAME legion guard~ SHORT a Legion guard~ LONG A Legion guard stands here guarding the tower from the oncoming invasion. ~ DESCR Big, dumb and ugly. This guard was probably one of the rejects from Arkham's normal guards and was instead recruited by Legion as meat-fodder in both the battles it undergoes, and as convenient meat for necromancers to practice on. ~ RACE unique~ ACT AFGT AFF 0 OFF CDEKU IMM AB RES 0 VULN 0 WSPEC 0 ALIGN -800 GROUP 29700 LEVEL 36 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1500 MDICE 1d1+100 DDICE 3d10+12 REGEN 0 DTYPE punch AC -13 -13 -13 -13 POS stand stand SEX either GOLD 1000 FORM 0 PARTS 0 SIZE large DMOD 100 AMOD 0 QUEST 0 End #29751 NAME giant warrior~ SHORT an giant warrior~ LONG A towering giant is here clearing the rubble to make way for the invasion. ~ DESCR This giant has been hired by the Arkham council to help in the purging of the Legion tower. The warrior seems quite disgusted with the swamp muck and has trouble walking in it as his massive weight bogs him down. However in the coming battles his size will prove to be a match for even the most dangerous of Legion's undead forces. ~ RACE unique~ ACT ABGT AFF 0 OFF CDEFK IMM 0 RES D VULN 0 WSPEC 0 ALIGN 900 GROUP 0 LEVEL 57 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+7600 MDICE 1d1+100 DDICE 6d8+24 REGEN 0 DTYPE none AC -20 -20 -20 -7 POS stand stand SEX male GOLD 3600 FORM 0 PARTS 0 SIZE giant DMOD 100 AMOD 0 QUEST 0 End #29752 NAME arkham knight~ SHORT an Arkham knight~ LONG A knight of Arkham is standing here ready for the battle to come. ~ DESCR This man has been waiting for this moment for years. The assault on the tower of Arkham's Legion will put all his skills to test. The evil that resides here is strong, but he believes that good will triumph. ~ RACE human~ ACT AGT AFF 0 OFF CDEK IMM AB RES 0 VULN 0 WSPEC 0 ALIGN 900 GROUP 0 LEVEL 56 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+7200 MDICE 1d1+1000 DDICE 10d4+25 REGEN 0 DTYPE punch AC -20 -20 -20 -10 POS stand stand SEX male GOLD 2000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29753 NAME arkham artillerist~ SHORT an Arkham artillerist~ LONG An artillerist is here standing by to follow his orders. ~ DESCR This man has had a harrowing few days. The battle against the Legion has been tough on both him and his catapult, especially when the mages like to target them both for fiery destruction. Right now he's taking a breather as the next stages of the battle are prepared. ~ RACE human~ ACT ABGT AFF 0 OFF CDEKW IMM AB RES 0 VULN 0 WSPEC 0 ALIGN 900 GROUP 0 LEVEL 53 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+6000 MDICE 1d1+1000 DDICE 6d7+21 REGEN 0 DTYPE punch AC -20 -20 -20 -10 POS stand stand SEX male GOLD 2000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29754 NAME legion archer~ SHORT a Legion archer~ LONG An archer is here ready to repel the oncoming invasion. ~ DESCR This guard of Legion has been assigned a suicide mission. Left here to fire at the Arkham guards as they begin their assault, it is a job with no hope. The life of this insignificant soldier means nothing, and the few minutes his life will buy are all the lords of Legion want. ~ RACE human~ ACT ABFGT AFF 0 OFF CDK IMM AB RES 0 VULN 0 WSPEC 0 ALIGN -800 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+840 MDICE 1d1+100 DDICE 4d6+9 REGEN 0 DTYPE punch AC -19 -9 -10 -1 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29760 NAME legion finest zombie~ SHORT one of Legion's finest~ LONG A giant figure devoid of expression stands unmoving in the chill mists. ~ DESCR This is one of the zombies that will bring forth the damned on Judgement day. For now it remains in place without moving, waiting for the day when all life will end and the souls of the damned are brought forth for reckoning. Then, and only then, shall Legion's finest enter the pentegrams and take themselves up to the world above to perform their duties. ~ RACE unique~ ACT ABGT AFF 0 OFF ACDKV IMM ABIJKLM RES CD VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 50 HROLL 3 ENHA 100.00% MATER none~ HDICE 50d10+7000 MDICE 1d1+100 DDICE 10d4+23 REGEN 0 DTYPE wrath AC -30 -30 -30 -30 POS stand stand SEX none GOLD 0 FORM 0 PARTS 0 SIZE giant DMOD 100 AMOD 0 QUEST 0 End #29761 NAME lord judgement~ SHORT a Lord of Judgement~ LONG A black skeleton sits upon it's throne awaiting the day of Judgement. ~ DESCR This is the face of all damnation, residing here until the Final day. When It's time comes It shall rise up with Legion and the other Lord's of Judgement to claim the souls that are to be damned for eternity. Until then it rests here unmoving and uncaring. ~ RACE human~ ACT ABGT AFF 0 OFF ACDEHKV IMM ABIJKLMQ RES CD VULN 0 WSPEC 0 ALIGN -1000 GROUP 29790 LEVEL 60 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+9999 MDICE 1d1+1000 DDICE 10d7+30 REGEN 0 DTYPE wrath AC -30 -30 -30 -30 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE giant DMOD 100 AMOD 0 QUEST 0 End #29762 NAME legion man cabal lord~ SHORT A Legion cabal lord~ LONG A deathly looking man stands here silent and unmoving. ~ DESCR This man has risen to the ultimate position in Legion through sheer power and evil. He nows stands here awaiting the Final call when he, and the select other few, will rise up through the pentegrams and call Judgement down upon all the living. Although much weaker in mortal form he mostly exists in the immortal planes and this body is but a fragment of his real power. He hold the final position in Legion's ranks and this is one of the two selected from the Arkham cabal of Legion. ~ RACE human~ ACT ABGT AFF 0 OFF CDEKUW IMM ABIJKLM RES D VULN 0 WSPEC 0 ALIGN -1000 GROUP 29790 LEVEL 42 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+2500 MDICE 1d1+100 DDICE 8d4+15 REGEN 0 DTYPE punch AC -15 -15 -15 -15 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29765 NAME elf girl~ SHORT a captured elf girl~ LONG A young elven girl is lying huddled in the corner of the room. ~ DESCR This girl is to be the next sacrifice in the calling of Legion's powers. She doesn't seem too hurt but she's cowering in the corner crying and has been dressed in a special gown designed for sacrificial ceremonies. ~ RACE elf~ ACT ABGHT AFF 0 OFF DFW IMM AB RES BH VULN Z WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 46 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+3200 MDICE 1d1+100 DDICE 6d6+18 REGEN 0 DTYPE slap AC -18 -17 -17 -10 POS rest stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29766 NAME ethereal~ SHORT an enslaved ethereal~ LONG An almost solid ethereal is here floating in despair. ~ DESCR This ethereal has been captured and imprisoned for Legion's use. It's essence is slowly being drained away from it and it's form has become almost solid as it loses it's misty form. Eventually all it's lifeforce will be taken and only the condensed mist of a vampiric ethereal will remain. ~ RACE ethereal~ ACT ABGT AFF 0 OFF DEFK IMM ABLQ RES DEP VULN JR WSPEC 0 ALIGN 0 GROUP 0 LEVEL 49 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+3800 MDICE 1d1+1000 DDICE 5d8+20 REGEN 0 DTYPE suction AC -20 -20 -20 -10 POS stand stand SEX either GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29767 NAME ghoul~ SHORT a disgusting ghoul~ LONG A disgusting ghoul cowers in the corner gnawing on some flesh. ~ DESCR This is the hollow remains of what was once one of Legion's captives. He, or she now lives without any life or soul, trapped as a ghastly ghoul here in the cell. ~ RACE unique~ ACT ABGOT AFF 0 OFF CDFK IMM AB RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 40 HROLL 0 ENHA 100.00% MATER none~ HDICE 15d10+1900 MDICE 1d1+100 DDICE 4d8+13 REGEN 0 DTYPE bite AC -12 -12 -12 -3 POS stand stand SEX none GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29768 NAME brother arkham monk~ SHORT an Arkham brother~ LONG A placid looking monk rests here meditating in his captivity. ~ DESCR This brother of the Arkham monks was kidnapped and imprisoned in order to steal his soul. Somehow he has overcome all the attempts and has been left here in his cell to rot during the oncoming raids. He himself seems unconcerned about it all and simply looks up at you momentarily before resuming his meditations. ~ RACE human~ ACT ABGT AFF 0 OFF CDEFHKV IMM AB RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 48 HROLL 1 ENHA 100.00% MATER none~ HDICE 25d10+4000 MDICE 1d1+100 DDICE 6d6+19 REGEN 0 DTYPE punch AC -20 -20 -20 -15 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29769 NAME dwarf~ SHORT a crazed dwarf~ LONG A wild looking dwarf stares at you and screams incoherently! ~ DESCR This poor dwarf seems to have had his mind and body tortured beyond his ability to withstand. He appears very mad and very insane, but the madness seems to have given him some unnatural strength too. ~ RACE dwarf~ ACT ABGLT AFF 0 OFF CDEFK IMM AB RES LQ VULN R WSPEC 0 ALIGN 0 GROUP 0 LEVEL 47 HROLL 60 ENHA 100.00% MATER none~ HDICE 124d21+1213 MDICE 60d11+95 DDICE 21d2+47 REGEN 0 DTYPE punch AC -33 -33 -33 -21 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29770 NAME guard~ SHORT a captured Arkham guard~ LONG An Arkham guard is resting here in strong thick chains. ~ DESCR This unfortunate guard was probably summoned away from the battles and taken prisoner for various tortures and interrogations. Now he rests here awaiting his final fate when the mages of Legion have time to reduce him to a mere undead zombie to fight against his former friends. ~ RACE human~ ACT ABGT AFF 0 OFF CDEKW IMM AB RES 0 VULN 0 WSPEC 0 ALIGN 700 GROUP 0 LEVEL 43 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+2500 MDICE 1d1+100 DDICE 3d12+15 REGEN 0 DTYPE punch AC -15 -14 -13 0 POS rest stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #29771 NAME keeper prisonkeeper~ SHORT the prison keeper~ LONG A fat, ugly man with a large key attached to his belt is here. ~ DESCR This prisonkeeper is disgusting. He spends most of his time tormenting his prisoners with food which he then eats in front of them as they starve... probably why he's so fat. He has no hopes of rising any further in Legion's forces, and is in fact a sacrificial pawn left here to die in the battles. ~ RACE human~ ACT ABGT AFF 0 OFF CDEK IMM AB RES 0 VULN 0 WSPEC 0 ALIGN -700 GROUP 0 LEVEL 37 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1500 MDICE 1d1+100 DDICE 3d10+12 REGEN 0 DTYPE punch AC -12 -12 -12 -4 POS stand stand SEX male GOLD 2000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #29700 NAME key~ SHORT a black key~ DESCR A small black key is here.~ MAT mineral~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 End #29701 NAME key~ SHORT a black key~ DESCR A small black key is here.~ MAT mineral~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 End #29702 NAME key~ SHORT a black key~ DESCR A small black key is here.~ MAT mineral~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 End #29703 NAME key~ SHORT a black key~ DESCR A small black key is here.~ MAT mineral~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 End #29704 NAME key~ SHORT a black key~ DESCR A small black key is here.~ MAT mineral~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 End #29705 NAME guardian sword~ SHORT a guardian sword~ DESCR A guardian sword lies here.~ MAT steel~ TYPE weapon sword 5 7 slash F EXTRA 1 1 0 2048 WEAR ANP LEVEL 35 WEIGHT 25 COST 700 COND 100 Affect O 19 7 0 Affect O 18 -2 0 EDESC guardian sword~ This sword is heavy but deadly. ~ End #29706 NAME suit plate darkened~ SHORT a suit of darkened platemail~ DESCR A suit of darkened platemail rests here.~ MAT iron~ TYPE armor ACF ACDE ADF CE AB EXTRA 1 1 0 2048 WEAR AD LEVEL 35 WEIGHT 33 COST 4000 COND 100 Affect O 19 2 0 Affect O 5 1 0 Affect O 13 20 0 EDESC darkened platemail~ It is dark and heavy, but polished to a brilliant sheen. ~ LIMIT 3 End #29707 NAME helm darkened~ SHORT a darkened helm~ DESCR A darkened helm is on the ground.~ MAT iron~ TYPE armor CE ABCD BCE ABD B EXTRA 0 0 WEAR AE LEVEL 30 WEIGHT 26 COST 3000 COND 100 Affect O 13 10 0 Affect O 19 2 0 Affect O 18 1 0 EDESC darkened helm~ The helm looks heavy and strong. ~ LIMIT 15 End #29708 NAME tesar guardian bow~ SHORT a guardian bow~ DESCR A finely made bow is resting on the ground here.~ MAT wood~ TYPE weapon exotic 7 7 nature F EXTRA 1 5 0 5187 WEAR AN LEVEL 52 WEIGHT 18 COST 20000 COND 100 Affect O 18 1 0 Affect O 19 1 0 EDESC guardian bow~ The bow appears to be made of some magically preserved wood. There is an almost holy warmth that can be felt coming off it's surface. ~ LIMIT 1 End #29709 NAME green battlemail battle mail suit~ SHORT a suit of green tinted battlemail~ DESCR A bulky suit of frest green battlemail is here.~ MAT steel~ TYPE armor ABCEG BDEF ABCEG BCEF AC EXTRA 1 2 0 1025 WEAR AD LEVEL 51 WEIGHT 34 COST 20000 COND 100 Affect O 24 -3 0 Affect O 19 3 0 Affect O 18 3 0 Affect O 17 -8 0 LIMIT 1 End #29710 NAME green boots~ SHORT a pair of green boots~ DESCR A pair of fine forest green boots are here.~ MAT leather~ TYPE armor BDE ACDF CDE BCDE AC EXTRA 1 1 0 1024 WEAR AG LEVEL 46 WEIGHT 12 COST 20000 COND 100 Affect O 24 -5 0 Affect O 14 25 0 Affect O 2 3 0 Affect O 17 -5 0 Affect O 19 2 0 Affect O 18 2 0 LIMIT 1 End #29711 NAME gauntlets gauntlet blood spiked striking~ SHORT the gauntlets of striking~ DESCR A spiked gauntlet lies in a pool of sticky red blood.~ MAT steel~ TYPE armor BDEF BCF BDEF CF ABCD EXTRA 1 3 0 4102 WEAR AH LEVEL 52 WEIGHT 20 COST 20000 COND 100 Affect O 18 -5 0 Affect O 19 -5 0 LIMIT 2 End #29712 NAME guardian sword~ SHORT a guardian sword~ DESCR A guardian sword lies here.~ MAT steel~ TYPE weapon sword 11 3 slash F EXTRA 0 0 WEAR AN LEVEL 35 WEIGHT 25 COST 4700 COND 100 Affect O 19 7 0 Affect O 18 -2 0 EDESC guardian sword~ This sword is heavy but deadly. ~ LIMIT 5 End #29713 NAME darkened shield~ SHORT a darkened shield~ DESCR A large darkened shield is here.~ MAT steel~ TYPE armor CDEG ACDEF CDEG ADEF C EXTRA 0 0 WEAR AJ LEVEL 40 WEIGHT 41 COST 4700 COND 100 Affect O 17 -5 0 Affect O 1 1 0 Affect O 18 2 0 LIMIT 10 End #29714 NAME double double-edged bastard sword~ SHORT a double-edged bastard sword~ DESCR A huge double-edged bastard sword is here.~ MAT steel~ TYPE weapon sword 7 6 slice 0 EXTRA 1 4 0 34049 WEAR AN LEVEL 46 WEIGHT 17 COST 9000 COND 100 Affect O 19 6 0 Affect O 18 4 0 LIMIT 2 End #29715 NAME suit darkened platemail~ SHORT a suit of darkened platemail~ DESCR A suit of darkened platemail is here.~ MAT steel~ TYPE armor AEG BCEF AEG BEF 0 EXTRA 1 7 0 525591 WEAR AD LEVEL 49 WEIGHT 34 COST 20000 COND 100 Affect O 19 3 0 Affect O 18 4 0 Affect O 17 -9 0 Affect O 13 45 0 Affect O 5 1 0 Affect O 1 1 0 EDESC suit darkened platemail~ This is the standard battlearmor given to the commanders of Arkham's guard. In times past many other such suits have been made and been passed on, although some, such as Shadar Lunn's, have since become corrupt like their owners and now serve use for only the dark rather than the light. ~ LIMIT 1 End #29716 NAME wide belt darkened~ SHORT a wide darkened belt~ DESCR A wide belt made of some darkened metal is here.~ MAT steel~ TYPE armor BCE ABCD BCE BCD 0 EXTRA 1 1 0 1024 WEAR AL LEVEL 35 WEIGHT 13 COST 15000 COND 100 Affect O 2 -2 0 Affect O 1 1 0 Affect O 17 -5 0 Affect O 19 3 0 EDESC belt darkened~ This belt seems to be made of some stretched and bent pierce of darkened steel. It is not as flexible as normal belts but it provides much better protection and strength. ~ LIMIT 1 End #29717 NAME black longsword sword~ SHORT a black longsword~ DESCR A black longsword is here on the ground.~ MAT mineral~ TYPE weapon sword 5 7 slash 0 EXTRA 1 2 0 516 WEAR AN LEVEL 40 WEIGHT 13 COST 2000 COND 100 Affect O 19 2 0 Affect O 18 -1 0 LIMIT 30 End #29718 NAME black axe~ SHORT a black axe~ DESCR A large black axe is lying here.~ MAT mineral~ TYPE weapon axe 5 7 slice 0 EXTRA 1 2 0 516 WEAR AN LEVEL 40 WEIGHT 18 COST 2000 COND 100 Affect O 19 3 0 Affect O 18 -2 0 LIMIT 30 End #29719 NAME wicked whip~ SHORT a wicked whip~ DESCR An evil looking whip is here waiting to be used on someone.~ MAT leather~ TYPE weapon whip 6 7 beating 0 EXTRA 1 3 0 2564 WEAR AN LEVEL 43 WEIGHT 7 COST 8000 COND 100 Affect O 19 1 0 Affect O 18 -2 0 LIMIT 1 End #29720 NAME chainmail legion~ SHORT chainmail marked with the symbol of Legion~ DESCR A set of chainmail marked with an inverted cross is here.~ MAT steel~ TYPE armor ABEF BF ABEF F AC EXTRA 1 4 0 6660 WEAR AD LEVEL 39 WEIGHT 34 COST 800 COND 100 Affect O 24 -2 0 Affect O 19 2 0 LIMIT 25 End #29721 NAME crescent moon crescent-moon scimitar~ SHORT a crescent-moon shaped scimitar~ DESCR A deadly scimitar in the shape of a crescent moon is here.~ MAT steel~ TYPE weapon sword 7 6 slice 0 EXTRA 1 6 0 2758 WEAR AN LEVEL 40 WEIGHT 17 COST 15000 COND 100 Affect O 19 4 0 LIMIT 1 End #29722 NAME rune death~ SHORT a rune of death~ DESCR A small rune with strange symbols of necromancy lies here.~ MAT mineral~ TYPE scroll 45 'fireball' 'iceball' 'lifebane' '' EXTRA 1 4 0 212 WEAR AO LEVEL 40 WEIGHT 8 COST 2000 COND 100 EDESC rune death~ The symbols depict fire, ice and darkness, all combined into a single object of death. ~ End #29723 NAME pitch-black black robes~ SHORT some pitch-black robes~ DESCR A pile of pitch-black robes is lying here.~ MAT cloth~ TYPE armor ACF EF ACF CG BE EXTRA 1 3 0 532 WEAR AD LEVEL 45 WEIGHT 9 COST 11000 COND 100 Affect O 17 -5 0 Affect O 12 25 0 Affect O 4 1 0 Affect O 3 1 0 LIMIT 15 End #29724 NAME strife spear~ SHORT the Strife spear~ DESCR A large jagged spear of pure black material is here.~ MAT ebony~ TYPE weapon spear 2 30 acidbite F EXTRA 1 5 0 262230 WEAR AN LEVEL 53 WEIGHT 32 COST 8000 COND 100 Affect O 18 10 0 Affect O 19 10 0 LIMIT 1 End #29725 NAME pitch-black black ring~ SHORT a pitch-black ring~ DESCR A small pitch-black ring lies here.~ MAT mineral~ TYPE armor CD ACE BCD BCD 0 EXTRA 1 3 0 532 WEAR AB LEVEL 35 WEIGHT 4 COST 2000 COND 100 Affect O 12 20 0 Affect O 13 20 0 Affect O 19 1 0 Affect O 18 1 0 LIMIT 15 End #29726 NAME bloodstone dagger~ SHORT a bloodstone dagger~ DESCR A dagger made from blood-red rock is here.~ MAT stone~ TYPE weapon dagger 10 6 drain 0 EXTRA 1 5 0 2756 WEAR AN LEVEL 40 WEIGHT 6 COST 9000 COND 100 EDESC bloodstone dagger~ This dagger is made from the stone upon which an innocent victim was sacrificed in the name of the dark. The soul of the damned victim now resides within it forever seeking to drink upon the warm souls of the living. ~ LIMIT 1 End #29727 NAME obsidian steel hexagram staff~ SHORT a hexagram-headed steel staff~ DESCR A long steel staff tipped with an obsidian hexagram is here.~ MAT steel~ TYPE staff 45 3 3 'deathspell' 0 EXTRA 1 6 0 215 WEAR AO LEVEL 40 WEIGHT 10 COST 2000 COND 100 LIMIT 3 End #29728 NAME eyes darkness~ SHORT eyes of darkness~ DESCR An obsidian rock carved into the shape of an eye is here.~ MAT mineral~ TYPE wand 51 3 3 'blindness' 0 EXTRA 1 3 0 84 WEAR AO LEVEL 40 WEIGHT 8 COST 2000 COND 100 LIMIT 3 End #29729 NAME eclipsed-moon eclipsed moon ring~ SHORT an eclipsed-moon signet ring~ DESCR A ring with the picture of an eclipsed-moon on it is lying here.~ MAT steel~ TYPE armor ABDE BE ABDE E AC EXTRA 1 4 0 2580 WEAR AB LEVEL 42 WEIGHT 5 COST 12500 COND 100 Affect O 13 10 0 Affect O 19 2 0 Affect O 18 3 0 LIMIT 3 End #29730 NAME shadow shield~ SHORT a Nightwalker's shadow shield~ DESCR A shield of pure black is lying on the ground.~ MAT energy~ TYPE armor ABFG BCDFG ABFG ABDEH AC EXTRA 1 4 0 2580 WEAR AJ LEVEL 48 WEIGHT 21 COST 18000 COND 100 Affect O 24 -5 0 Affect O 18 3 0 Affect O 19 3 0 LIMIT 1 End #29731 NAME butchers butcher blade~ SHORT a butcher's blade~ DESCR A large serated butcher's blade is here.~ MAT steel~ TYPE weapon exotic 5 9 slice F EXTRA 1 2 0 20 WEAR ANP LEVEL 40 WEIGHT 31 COST 11000 COND 100 Affect O 17 10 0 Affect O 19 1 0 Affect O 18 -3 0 LIMIT 3 End #29732 NAME suit legion battle armor~ SHORT a suit of Legion battle armor~ DESCR A huge set of armor with an inverted cross burnt into it is here.~ MAT steel~ TYPE armor ACE BCD ACE ACD ABCD EXTRA 1 2 0 513 WEAR AD LEVEL 25 WEIGHT 34 COST 20000 COND 100 Affect O 13 18 0 Affect O 19 3 0 Affect O 18 2 0 LIMIT 1 End #29733 NAME thuringwethil cloak~ SHORT thuringwethil's cloak~ DESCR A strange cloak lies on the ground.~ MAT energy~ TYPE armor BCDF ABEF BCDF ABCG AC EXTRA 1 4 0 198 WEAR AK LEVEL 50 WEIGHT 14 COST 13000 COND 100 Affect O 19 3 0 Affect O 18 3 0 Affect O 17 -15 0 Affect O 4 1 0 Affect O 3 1 0 LIMIT 1 End #29734 NAME wings demon black feather~ SHORT wings of black demon feather~ DESCR A huge pair of wings made from black demon feathers is here.~ MAT energy~ TYPE trash 0 0 0 0 0 EXTRA 1 2 0 68 WEAR AK LEVEL 50 WEIGHT 14 COST 14000 COND 100 Affect O 2 -3 0 Affect O 1 3 0 Affect O 24 10 0 Affect O 17 15 0 Affect O 19 4 0 EDESC wings demon black feather~ These wings are HUGE. They provide little protecton, in fact they even hinder movement and are probably going to get their wearer caught in some bad places when movement is desirable. But they do have some razor sharp feathers that provide extremely sharp edges. ~ LIMIT 2 End #29735 NAME claw demon burnt sigils~ SHORT a massive claw etched with burnt sigils~ DESCR A huge claw from some unspeakable beast lies here.~ MAT bone~ TYPE weapon exotic 7 7 claw F EXTRA 1 2 0 20 WEAR ANP LEVEL 51 WEIGHT 24 COST 20000 COND 100 Affect O 17 5 0 Affect O 24 4 0 Affect O 19 2 0 Affect O 18 -4 0 LIMIT 1 End #29737 NAME sword demonslayer~ SHORT a Demonslayer~ DESCR A large sword is lying here.~ MAT steel~ TYPE weapon sword 7 6 divine 0 EXTRA 1 5 0 37012 WEAR AN LEVEL 51 WEIGHT 17 COST 20000 COND 100 Affect O 19 6 0 Affect O 18 4 0 LIMIT 1 End #29738 NAME helm black horn~ SHORT a helm with a single black horn~ DESCR A helm adorned with a single sharp black horn is here.~ MAT iron~ TYPE armor CF ABDE ABCF ABE AC EXTRA 1 3 0 84 WEAR AE LEVEL 40 WEIGHT 26 COST 20000 COND 100 Affect O 24 4 0 Affect O 19 4 0 LIMIT 1 End #29739 NAME scroll ancient necromancy~ SHORT a scroll of Ancient Necromancy~ DESCR A scroll with arcane symbols of necromancy is lying here.~ MAT paper~ TYPE scroll 52 'animate dead' 'animate dead' 'animate dead' '' EXTRA 1 4 0 23 WEAR AO LEVEL 52 WEIGHT 3 COST 4000 COND 100 LIMIT 3 End #29740 NAME robes undead~ SHORT robes of undeath~ DESCR A pile of black cloth sits motionless in the room.~ MAT cloth~ TYPE armor ACDF ABDEF ACDF CEG BD EXTRA 1 3 0 52 WEAR AD LEVEL 50 WEIGHT 9 COST 7000 COND 100 Affect O 24 -15 0 Affect O 5 -4 0 Affect O 3 4 0 Affect O 1 -2 0 Affect O 14 100 0 Affect O 13 -100 0 LIMIT 5 End #29741 NAME lich hand~ SHORT the severed hand of a lich~ DESCR A horrible twitching hand is lying on the ground.~ MAT flesh~ TYPE weapon exotic 13 3 frbite BC EXTRA 1 8 0 72404 WEAR AN LEVEL 48 WEIGHT 12 COST 20000 COND 100 Affect O 24 -7 0 Affect O 17 10 0 Affect O 18 -6 0 EDESC hand lich~ This hand provides a deadly conduit to the negative planes, unfortunately it is very hard to make contact with a victim as it has little range. This also makes it very poor for defending oneself with, although by virtue of it's powerful magic it provides very good protection against magics. ~ LIMIT 1 End #29742 NAME pitch-black black bracelet~ SHORT a pitch-black bracelet~ DESCR A pitch-black bracelet is here.~ MAT mineral~ TYPE armor ABCD ABDE AE BE 0 EXTRA 1 3 0 532 WEAR AM LEVEL 36 WEIGHT 13 COST 1400 COND 100 Affect O 12 15 0 Affect O 13 15 0 Affect O 19 1 0 Affect O 18 1 0 LIMIT 5 End #29743 NAME sickle bone~ SHORT a sickle of carved human bone~ DESCR A large bone in the shape of a sickle is here.~ MAT bone~ TYPE weapon exotic 7 7 slice CF EXTRA 1 3 0 84 WEAR AN LEVEL 51 WEIGHT 24 COST 20000 COND 100 Affect O 18 -3 0 LIMIT 1 End #29744 NAME armguards arm demon scale greater~ SHORT armguards of greater demon scale~ DESCR Some armguards fashioned from hardened demon scale is here.~ MAT bone~ TYPE armor BDF BG ACEF F AC EXTRA 1 2 0 20 WEAR AI LEVEL 51 WEIGHT 21 COST 20000 COND 100 Affect O 17 -8 0 Affect O 14 -40 0 Affect O 2 -3 0 Affect O 18 -3 0 Affect O 19 5 0 EDESC armguards arm demon scale greater~ These scales have been forged into a set of extermely strong, very sharp armguards. The edges are sharp enough to cut steel and in combat would be deadly. Unfortunately their massive weight and bulk make them quite hard to move about in, and greatly hinder ones ability to actually hit. ~ LIMIT 1 End #29745 NAME cloak shadows~ SHORT a cloak of shadows~ DESCR A strange shadowy cloak is floating in the air here.~ MAT energy~ TYPE armor DF ACDF DF ABCDEF AC EXTRA 1 3 0 532 WEAR AK LEVEL 47 WEIGHT 14 COST 14000 COND 100 Affect O 17 -5 0 Affect O 19 3 0 Affect O 18 2 0 Affect O 2 3 0 LIMIT 1 End #29746 NAME figurine death~ SHORT a figurine of death~ DESCR A small figurine of a hooded man is sitting here.~ MAT gem~ TYPE staff 51 1 1 '' 0 EXTRA 1 3 0 532 WEAR AO LEVEL 40 WEIGHT 6 COST 4000 COND 100 LIMIT 2 End #29747 NAME unholy avenger sword~ SHORT a two-handed Unholy avenger~ DESCR A large two-handed sword with dark inscriptions upon it is here.~ MAT steel~ TYPE weapon sword 7 7 wrath BCF EXTRA 1 6 0 6678 WEAR ANP LEVEL 52 WEIGHT 25 COST 20000 COND 100 Affect O 5 -2 0 Affect O 17 -15 0 Affect O 19 5 0 Affect O 18 3 0 EDESC unholy avenger~ This dark blade appears to be made for pure destruction and hasn't even been given a basic cross-piece for defence. The blade, however, is of superb make and thrums with an inner power that only the darkest mages could have empowered. ~ LIMIT 1 End #29748 NAME razor-edged razor ring~ SHORT a razor-edged ring~ DESCR A small ring with sharp razor-edges is here.~ MAT steel~ TYPE armor BE CD BE ABD 0 EXTRA 1 3 0 22 WEAR AB LEVEL 35 WEIGHT 5 COST 7000 COND 100 Affect O 19 4 0 LIMIT 2 End #29749 NAME cloak underworld~ SHORT a cloak of the Underworld~ DESCR A deathly black cloak lies here unused and unmoving.~ MAT cloth~ TYPE armor BF ACDF BF G BD EXTRA 1 3 0 4116 WEAR AK LEVEL 51 WEIGHT 7 COST 20000 COND 100 LIMIT 1 End #29750 NAME sceptre dead~ SHORT the sceptre of the Dead~ DESCR A long bone sceptre is here.~ MAT bone~ TYPE armor 0 0 0 0 D EXTRA 1 7 0 4311 WEAR AO LEVEL 51 WEIGHT 8 COST 20000 COND 100 Affect O 19 2 0 Affect O 18 2 0 Affect O 5 -3 0 EDESC sceptre dead~ This piece of bone is one of the specially enchanted relics of the underworld. Lord of the dead use them to hold sway over their minions, and it is rumoured that such an item can command respect even from the most powerful undead. ~ LIMIT 2 End #29751 NAME hammer black flames~ SHORT a hammer shrouded in black flames~ DESCR A hammer shrouded in black flames is laying here, absorbing the light.~ MAT energy~ TYPE weapon mace 8 6 crush F EXTRA 1 2 0 4608 WEAR AN LEVEL 51 WEIGHT 18 COST 20000 COND 100 Affect O 19 8 0 Affect O 18 4 0 Affect O 1 4 0 LIMIT 5 End #29752 NAME girdle titanic strength~ SHORT a girdle of titanic strength~ DESCR A huge girdle from some giant is here.~ MAT steel~ TYPE armor BCDF BCDE BCDF CDE AC EXTRA 1 1 0 64 WEAR AL LEVEL 50 WEIGHT 13 COST 20000 COND 100 Affect O 19 2 0 Affect O 5 3 0 Affect O 1 4 0 LIMIT 2 End #29753 NAME ~ SHORT the corpse of an elf~ DESCR A corpse of a slain elf is here.~ MAT flesh~ TYPE npc_corpse 0 0 0 0 0 EXTRA 1 1 0 16384 WEAR 0 LEVEL 0 WEIGHT 6 COST 0 COND 100 End #29754 NAME ~ SHORT the corpse of a dwarf~ DESCR A corpse of burnt dwarf is lying here.~ MAT flesh~ TYPE npc_corpse 0 0 0 0 0 EXTRA 1 1 0 16384 WEAR 0 LEVEL 0 WEIGHT 6 COST 0 COND 100 End #29755 NAME ~ SHORT the corpse of a creature~ DESCR A corpse of some creature is rotting away here.~ MAT flesh~ TYPE npc_corpse 0 0 0 0 0 EXTRA 1 1 0 16384 WEAR 0 LEVEL 0 WEIGHT 6 COST 0 COND 100 End #29756 NAME skeleton~ SHORT a skeleton of a decayed creature~ DESCR A skeleton with sticky bits of decayed flesh is here.~ MAT bone~ TYPE skeleton 0 0 0 0 0 EXTRA 1 1 0 16384 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 End #29757 NAME pile bodies~ SHORT a pile of bodies~ DESCR A pile of hacked and blood drenched bodies is here.~ MAT flesh~ TYPE trash 0 0 0 0 0 EXTRA 1 1 0 16384 WEAR 0 LEVEL 0 WEIGHT 6 COST 0 COND 100 EDESC pile bodies~ This pile of corpses seems to be arranged in a ritualistic pattern, as if being prepared for some kind of dark sacrifice. From the looks of it there seems to be several elf girls, some dwarf children and a baby of some kind here. ~ End #29759 NAME scroll paper~ SHORT a scroll of paper~ DESCR A scroll of paper with a few words written on it is here.~ MAT paper~ TYPE trash 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 3 COST 0 COND 100 EDESC scroll paper~ There is a diagram of a pentegram and the words in the centre of it: 'Yal Dagon Nar Sothoth' Beneath this is a diagram of 4 small pentegrams with arrows going from one to another and the word, 'karguska'. ~ End #29760 NAME dark scroll paper~ SHORT a scroll of paper~ DESCR A dark scroll of paper with a few words written on it is here.~ MAT paper~ TYPE trash 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 3 COST 0 COND 100 EDESC dark scroll paper~ The scroll reads: Upon the bodies of three elf maidens, two dwarf children and a human baby speak the words of raising after the final preprations have been done. 'Yal nosferatu vampyri sothoth' Beneath this is a diagram of 4 small pentegrams with arrows going from one to another and the word, 'karguska'. ~ End #29763 NAME guardian bow~ SHORT a guardian bow~ DESCR A finely made bow is resting on the ground here.~ MAT wood~ TYPE weapon exotic 5 7 pierce F EXTRA 1 5 0 5187 WEAR ANP LEVEL 33 WEIGHT 18 COST 3000 COND 100 Affect O 18 -1 0 Affect O 19 3 0 EDESC guardian bow~ The bow appears to be made of some magically preserved wood. There is an almost holy warmth that can be felt coming off it's surface. ~ End #29764 NAME cowl black~ SHORT a grim reaper's cowl~ DESCR A pure black cowl of strange material is here.~ MAT energy~ TYPE armor ACDE F ACDE ACDF BD EXTRA 1 5 0 4692 WEAR AE LEVEL 40 WEIGHT 14 COST 5000 COND 100 Affect O 17 -5 0 Affect O 3 2 0 Affect O 13 20 0 Affect O 12 20 0 LIMIT 3 End #29765 NAME razor-edged razor ring~ SHORT a razor-edged ring~ DESCR A small ring with sharp razor-edges is here.~ MAT steel~ TYPE armor BE CD BE ABD 0 EXTRA 1 2 0 20 WEAR AB LEVEL 35 WEIGHT 5 COST 1000 COND 100 Affect O 19 3 0 LIMIT 6 End #29766 NAME ~ SHORT the corpse of an arkham guard~ DESCR A corpse of an arkham guard is lying here.~ MAT flesh~ TYPE npc_corpse 0 0 0 0 0 EXTRA 1 1 0 16384 WEAR 0 LEVEL 0 WEIGHT 6 COST 0 COND 100 EDESC ~ Looks like one of the guards of arkham has done his last day of duty. ~ End #29767 NAME ~ SHORT the corpse of a young girl~ DESCR A corpse of young girl is lying here.~ MAT flesh~ TYPE npc_corpse 0 0 0 0 0 EXTRA 1 1 0 16384 WEAR 0 LEVEL 0 WEIGHT 6 COST 0 COND 100 EDESC ~ Looks like the youth of this victim had some kind of appeal to the necromancers performing the deadly rituals in here. ~ End #29769 NAME cowl black~ SHORT the grim reaper's cowl~ DESCR A pure black cowl of strange material is here.~ MAT energy~ TYPE armor EF ACEF EF BDG ABD EXTRA 1 4 0 4180 WEAR AE LEVEL 51 WEIGHT 14 COST 15000 COND 100 Affect O 24 -5 0 Affect O 17 -9 0 Affect O 19 2 0 Affect O 3 2 0 Affect O 13 30 0 Affect O 12 30 0 LIMIT 1 End #29770 NAME gold dragon orb~ SHORT a gold dragon orb~ DESCR A large orb of glinting gold is lying here.~ MAT gold~ TYPE staff 40 4 4 'shield' 0 EXTRA 1 4 0 3392 WEAR AO LEVEL 35 WEIGHT 10 COST 1000 COND 100 EDESC gold dragon orb~ It looks almost like pure gold, but as you look closer at it you realise it is in fact the product of a gold dragon's magical influence on the rocks around it. ~ LIMIT 8 End #29771 NAME helm gold dragon skull~ SHORT a helm stylized into a gold dragon skull~ DESCR A beautifully crafted helm shaped like a gold dragon's skull is here.~ MAT gold~ TYPE armor G EF ACG ADF 0 EXTRA 1 5 0 1347 WEAR AE LEVEL 50 WEIGHT 27 COST 20000 COND 100 Affect O 13 15 0 Affect O 6 2 0 Affect O 24 -2 0 Affect O 19 3 0 Affect O 18 3 0 Affect O 17 -12 0 EDESC gold dragon skull helm~ This helm looks like the pride and honor of some extremely exceptional smith. The workmanship is superb and it is a great tribute to the race of Gold dragons. ~ LIMIT 1 End #29772 NAME gold dragon scale shield curved~ SHORT a curved gold dragon scale~ DESCR A large piece of curved gold scale is on the ground.~ MAT gold~ TYPE armor ADEFG CDEG ABH ACDG AC EXTRA 1 5 0 3393 WEAR AJ LEVEL 45 WEIGHT 41 COST 10000 COND 100 Affect O 17 -6 0 Affect O 13 15 0 Affect O 19 2 0 LIMIT 2 End #29773 NAME gold dragon scale leggings~ SHORT the leg scales of a gold dragon~ DESCR Some large golden scales shaped to fit legs are here.~ MAT gold~ TYPE armor ACDF BF AEF ACDE AC EXTRA 1 3 0 1344 WEAR AF LEVEL 45 WEIGHT 29 COST 10000 COND 100 Affect O 17 -7 0 Affect O 2 -2 0 Affect O 14 -50 0 Affect O 19 3 0 LIMIT 2 End #29777 NAME wood wooden barricade~ SHORT a wooden barricade~ DESCR A large wooden barricade has been erected here.~ MAT wood~ TYPE trash 0 0 0 0 0 EXTRA 1 1 0 16384 WEAR 0 LEVEL 0 WEIGHT 6 COST 0 COND 100 EDESC wooden barricade~ It looks pretty fragile but provides some small protection against normal arrows and rocks. ~ End #29778 NAME rubble~ SHORT a pile of rubble~ DESCR A huge pile of rocks and rubble lie here.~ MAT stone~ TYPE trash 0 0 0 0 0 EXTRA 1 1 0 16384 WEAR 0 LEVEL 0 WEIGHT 9 COST 0 COND 100 End #29779 NAME ~ SHORT the corpse of an arkham guard~ DESCR The corpse of a badly mangled Arkham guard is here.~ MAT flesh~ TYPE npc_corpse 0 0 0 0 0 EXTRA 1 1 0 16384 WEAR 0 LEVEL 0 WEIGHT 6 COST 0 COND 100 EDESC ~ This body seems to have been killed by some tremendous force. Strangely enough the other bodies nearby are all also of Arkham soldiers and there is a lack of Legion bodies. ~ End #29780 NAME catapult~ SHORT a catapult~ DESCR A large catapult is standing here loaded for battle.~ MAT wood~ TYPE trash 0 0 0 0 0 EXTRA 1 1 0 16384 WEAR 0 LEVEL 0 WEIGHT 6 COST 0 COND 100 EDESC catapult~ This machine has seen some heavy use recently. The elastic windings used to power it are worn and frayed and there are scorch marks all over it from where Legion mages have blasted it. Many of the parts seem recently bolted on as if it has been rebuilt multiple times. ~ End #29781 NAME ~ SHORT the corpse of an arkham guard~ DESCR An Arkham guard's corpse lies half buried in the mud.~ MAT flesh~ TYPE npc_corpse 0 0 0 0 0 EXTRA 1 1 0 16384 WEAR 0 LEVEL 0 WEIGHT 6 COST 0 COND 100 End #29782 NAME ~ SHORT the corpse of an arkham knight~ DESCR A knight's corpse lies face down in the swampy waters.~ MAT flesh~ TYPE npc_corpse 0 0 0 0 0 EXTRA 1 1 0 16384 WEAR 0 LEVEL 0 WEIGHT 6 COST 0 COND 100 End #29783 NAME trebuchet~ SHORT a trebuchet~ DESCR A trebuchet with a broken draw-string is here.~ MAT wood~ TYPE trash 0 0 0 0 0 EXTRA 1 1 0 16384 WEAR 0 LEVEL 0 WEIGHT 6 COST 0 COND 100 EDESC trebuchet~ This huge crossbow is aimed inward at the blackened gates north of here. It seems broken now from constant use in the earlier battles. ~ End #29784 NAME hammer judgement~ SHORT the Hammer of Judgement~ DESCR A massive hammer is here thrumming with power!~ MAT energy~ TYPE weapon exotic 11 5 wrath CF EXTRA 1 8 0 4343 WEAR AN LEVEL 51 WEIGHT 16 COST 20000 COND 100 Affect O 5 -10 0 Affect O 13 -100 0 Affect O 19 6 0 Affect O 18 6 0 EDESC hammer judgement~ This is the hammer of Final judgement, used to condemn souls to the abyss. On the Final day of Judgement when all souls are judged this hammer is one of the weapons that will be used to smite the accursed and to send them to hell for all eternity. ~ LIMIT 1 End #29785 NAME flask damnation~ SHORT a flask of damnation~ DESCR A flask of black liquid is here.~ MAT steel~ TYPE potion 51 'curse' 'atrophy' 'power word kill' '' EXTRA 1 2 0 3 WEAR AO LEVEL 1 WEIGHT 10 COST 0 COND 100 EDESC damnation flask~ This contains the essence of damnation and the destruction of all life. ~ LIMIT 50 End #29786 NAME redemption~ SHORT a flask of redemption~ DESCR A flash of black liquid is here.~ MAT steel~ TYPE potion 51 'remove curse' 'word of recall' 'heal' '' EXTRA 1 2 0 3 WEAR AO LEVEL 1 WEIGHT 10 COST 0 COND 100 EDESC flask redemption~ This contains the essence of redemption to be granted to those who's souls are judged worthy of eternal reward. ~ LIMIT 50 End #29788 NAME blood red dragonstar amulet~ SHORT the red Dragonstar~ DESCR A blood-red amulet is lying here.~ MAT energy~ TYPE trash 0 0 0 0 0 EXTRA 1 3 0 67 WEAR AC LEVEL 51 WEIGHT 7 COST 5000 COND 100 Affect O 19 3 0 Affect O 18 3 0 Affect O 24 -4 0 Affect O 17 -10 0 LIMIT 2 End #29789 NAME black dragonstar amulet~ SHORT the black Dragonstar~ DESCR A pitch-black amulet is lying here.~ MAT energy~ TYPE trash 0 0 0 0 0 EXTRA 1 3 0 67 WEAR AC LEVEL 51 WEIGHT 7 COST 5000 COND 100 Affect O 19 3 0 Affect O 18 3 0 Affect O 24 -4 0 Affect O 17 -10 0 LIMIT 2 End #29792 NAME black key~ SHORT a black key~ DESCR A large black key is here.~ MAT iron~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 0 WEIGHT 9 COST 0 COND 100 End #29793 NAME belt interlinking rose thorns~ SHORT a belt of interlinking rose thorns~ DESCR A blood soaked belt made from some interlinking rose thorns is here.~ MAT wood~ TYPE trash 0 0 0 0 0 EXTRA 1 2 0 68 WEAR AL LEVEL 40 WEIGHT 8 COST 4000 COND 100 Affect O 19 5 0 Affect O 18 3 0 Affect O 13 20 0 Affect O 5 2 0 Affect O 1 2 0 EDESC belt interlinking rose thorns~ This belt is soaked in blood from it's previous owner. It seems to be made for torture rather than armor although anyone fighting with it could easily tear their opponents skin on it. ~ LIMIT 7 End #29794 NAME white sacrificial gown~ SHORT a white sacrificial gown~ DESCR A white gown covered in arcane runes is here.~ MAT cloth~ TYPE armor BCE ACDE BCE ADF 0 EXTRA 1 3 0 4164 WEAR AD LEVEL 35 WEIGHT 9 COST 500 COND 100 Affect O 13 -25 0 Affect O 5 -3 0 EDESC white sacrificial gown~ It seems to be decorated in dark runes of pain and sacrifice. Not a nice item at all. ~ End #29795 NAME light harmony~ SHORT a light called Harmony~ DESCR A brilliant white light shines here against the darkness.~ MAT energy~ TYPE light 0 0 CHIJ 0 0 EXTRA 1 4 0 3137 WEAR AO LEVEL 40 WEIGHT 5 COST 4000 COND 100 Affect O 13 50 0 Affect O 19 3 0 Affect O 18 2 0 EDESC harmony light~ This light is the lasting peace of an elven maiden's inner soul. It has gathered her energy and built into a real power that helps the elf in a time of great need. ~ LIMIT 2 End #29796 NAME chewed flesh~ SHORT a bit of half-chewed flesh~ DESCR A large bit of half-eaten flesh is here.~ MAT flesh~ TYPE pill 40 'poison' '' '' '' EXTRA 1 2 0 68 WEAR AO LEVEL 1 WEIGHT 6 COST 0 COND 100 EDESC chewed flesh~ It's disgusting, who knows what sort of germs are on it... ~ End #29797 NAME ring flesh~ SHORT a ring embedded with flesh~ DESCR A large ring with flesh grafted onto it is here.~ MAT steel~ TYPE armor ABCDE CE ABCDE ABE AC EXTRA 1 3 0 148 WEAR AB LEVEL 45 WEIGHT 5 COST 5000 COND 100 Affect O 19 3 0 Affect O 18 2 0 Affect O 17 10 0 LIMIT 6 End #29798 NAME cap abbott~ SHORT a plain abbott's cap~ DESCR A plain cloth cap is here.~ MAT cloth~ TYPE armor ACE ABDE ACE ABCF AC EXTRA 1 2 0 1025 WEAR AE LEVEL 40 WEIGHT 7 COST 5000 COND 100 Affect O 19 1 0 Affect O 18 1 0 Affect O 13 20 0 Affect O 12 20 0 Affect O 4 2 0 LIMIT 4 End #29799 NAME talisman inner strength~ SHORT talisman of inner strength~ DESCR A small talisman is here.~ MAT iron~ TYPE armor ABDE CE ACDE BCD AC EXTRA 1 2 0 1025 WEAR AC LEVEL 40 WEIGHT 13 COST 5000 COND 100 Affect O 14 25 0 Affect O 12 15 0 Affect O 13 15 0 Affect O 19 1 0 Affect O 18 1 0 LIMIT 3 End #29801 NAME spiked boots~ SHORT a pair of spiked boots~ DESCR A pair of large boots with a mean spike in them is here.~ MAT iron~ TYPE armor ADF F ACDF BCE 0 EXTRA 1 2 0 258 WEAR AG LEVEL 46 WEIGHT 23 COST 4000 COND 100 Affect O 19 3 0 Affect O 18 3 0 Affect O 2 -2 0 LIMIT 2 End #29802 NAME iron shackles~ SHORT some heavy iron shackles~ DESCR A set of iron shackles lie here.~ MAT iron~ TYPE weapon flail 7 7 beating 0 EXTRA 1 3 0 148 WEAR AN LEVEL 50 WEIGHT 19 COST 1000 COND 100 Affect O 19 -3 0 Affect O 18 -3 0 Affect O 2 -3 0 LIMIT 1 End #29803 NAME firebrand sword~ SHORT a Firebrand sword~ DESCR A sword flickering with orange flames is here.~ MAT steel~ TYPE weapon sword 5 7 flbite F EXTRA 1 3 0 21 WEAR AN LEVEL 35 WEIGHT 25 COST 6000 COND 100 Affect O 18 4 0 Affect O 19 8 0 LIMIT 10 End #29805 NAME mist misty essence~ SHORT a misty essence~ DESCR A strange mist is floating in the air here.~ MAT energy~ TYPE trash 0 0 0 0 0 EXTRA 0 0 WEAR AK LEVEL 51 WEIGHT 14 COST 10000 COND 100 Affect O 24 -5 0 Affect O 2 3 0 LIMIT 1 End #29806 NAME infinite libram conjuration~ SHORT the Libram of Infinite Conjuration~ DESCR A strange libram with glowing runes lies on the ground.~ MAT energy~ TYPE scroll 50 'armor' 'detect invis' 'fly' '' EXTRA 1 3 0 67 WEAR AO LEVEL 50 WEIGHT 5 COST 10000 COND 100 Affect O 12 30 0 Affect O 4 3 0 Affect O 3 3 0 LIMIT 1 End #0 #ROOMDATA #29500 NAME Inside the blasted gates~ DESCR You are in the ruins of what was once either a small town or large fortress. Around you thick black smoke rises up from burnt buildings and bodies lie scattered beneath the rocks. The street way you are on continues north through the ruins, or you can go south back towards the muddy grounds of the swamp island. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29501 DOOR 2 ~ ~ 0 0 29871 End #29501 NAME On a burnt and blasted street~ DESCR This street of the Legion fortress is covered in rubble from the recent attack by magic and physical might. The Arkham army has dealt a serious blow to the powers of Legion here, but something is not quite right. Far north at the end of the rubbled streets you can make out a large black tower that somehow seems almost unaffected by the battle that has reduced the rest of the region to ruins. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29502 DOOR 2 ~ ~ 0 0 29500 End #29502 NAME On a devestated street~ DESCR The street here is totally destroyed. Buildings on either side have been reduced to mere rubble and the ground itself appears to have cracked open by some kind of tremendous force. Arkham's forces could not have created such destruction and you now notice that most of the bodies in the rubble wear the armor of Arkham guards. The street continues north and south. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29505 DOOR 2 ~ ~ 0 0 29501 End #29505 NAME On a ruined street~ DESCR The street is blocked by rubble and debri from the previous battles. The side streets leading from this one are all collapsed and filled with impassable ruins. It is almost impossible to believe that Arkham's forces could have caused such destruction, and even stranger is the fact that almost all the corpses are of Arkham forces. To the north a large black tower stands tall above the ruins, unmarked by the battles and ominously quiet. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29700 DOOR 2 ~ ~ 0 0 29502 End #29520 NAME A dark cavern with a pentegram etched into the floor~ DESCR You are in a small cave somewhere under the ground of Arkham's swamps. From somewhere nearby a chill wind blows around you. The only visible exit is to the south where the cave leads out into a narrow passage. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 29524 End #29521 NAME A dark cavern with a pentegram etched into the floor~ DESCR You are in a small cave somewhere under the ground of Arkham's swamps. From somewhere nearby a chill wind blows around you. The only visible exit is to the south where the cave leads out into a narrow passage. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 29526 End #29522 NAME A dark cavern with a pentegram etched into the floor~ DESCR You are in a small cave somewhere under the ground of Arkham's swamps. From somewhere nearby a chill wind blows around you. The only visible exit is to the north where the cave leads out into a narrow passage. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29524 End #29523 NAME A dark cavern with a pentegram etched into the floor~ DESCR You are in a small cave somewhere under the ground of Arkham's swamps. On the floor is a large pentegram that has been etched deep into the rock. From somewhere nearby a chill wind blows around you. The only visible exit is to the north where the cave leads out into a narrow passage. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29526 End #29524 NAME In a narrow damp passage~ DESCR You are in a roughly hewn passage somewhere deep beneath the Arkham swamps. The air here is stagnant and void of life. You can feel a chill wind blowing softly from somewhere to the east, while north and south of here you can see the passage ending at identical caves. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29520 DOOR 1 ~ ~ 0 0 29525 DOOR 2 ~ ~ 0 0 29522 End #29525 NAME At a junction in the damp passage~ DESCR The damp passageway comes to a t-junction here. To the north all appears black and a cold, chilling wind blows down it. To the east and west the passage continues and looks identical in both directions. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29527 DOOR 1 ~ ~ 0 0 29526 DOOR 3 ~ ~ 0 0 29524 End #29526 NAME In a narrow damp passage~ DESCR You are in a roughly hewn passage somewhere deep beneath the Arkham swamps. The air here is stagnant and void of life. You can feel a chill wind blowing softly from somewhere to the west, while north and south of here you can see the passage ending at identical caves. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29521 DOOR 2 ~ ~ 0 0 29523 DOOR 3 ~ ~ 0 0 29525 End #29527 NAME In a dark damp tunnel sloping down~ DESCR The tunnel slopes down sharply here into a black cavern from which thick wisps of mist can be seen swirling around in. To the south the tunnel heads into a t-junction. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 29525 DOOR 5 ~ ~ 0 0 29529 End #29528 NAME In a mist filled cavern~ DESCR This cavern is filled with a mist that lies heavily upon the cold rock floor. All around you a chilling cold breeze circulates and brushes the mist like a huge cobweb, revealing dark shapes within it. The cavern continues north, east and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29531 DOOR 1 ~ ~ 0 0 29529 DOOR 3 ~ ~ 0 0 29530 End #29529 NAME Under a mist filled hole~ DESCR You are standing in a deep, thick mist that swirls around you in a cold and chilling embrace. As it moves you see dark shapes of what look like lifeless zombie-like figures. The hole goes up from here or you can walk north, east and west into the misty cavern. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29532 DOOR 1 ~ ~ 0 0 29530 DOOR 3 ~ ~ 0 0 29528 DOOR 4 ~ ~ 0 0 29527 End #29530 NAME In a mist filled cavern~ DESCR This cavern is filled with a mist that lies heavily upon the cold rock floor. All around you a chilling cold breeze circulates and brushes the mist like a huge cobweb, revealing dark shapes within it. The cavern continues north, east and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29533 DOOR 1 ~ ~ 0 0 29528 DOOR 3 ~ ~ 0 0 29529 End #29531 NAME In a mist filled cavern~ DESCR This cavern is filled with a mist that lies heavily upon the cold rock floor. All around you a chilling cold breeze circulates and brushes the mist like a huge cobweb, revealing dark shapes within it. The cavern continues all around you. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29534 DOOR 1 ~ ~ 0 0 29532 DOOR 2 ~ ~ 0 0 29528 DOOR 3 ~ ~ 0 0 29533 End #29532 NAME In a mist filled cavern~ DESCR This cavern is filled with a mist that lies heavily upon the cold rock floor. All around you a chilling cold breeze circulates and brushes the mist like a huge cobweb, revealing dark shapes within it. The cavern continues all around you. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29535 DOOR 1 ~ ~ 0 0 29533 DOOR 2 ~ ~ 0 0 29529 DOOR 3 ~ ~ 0 0 29531 End #29533 NAME In a mist filled cavern~ DESCR This cavern is filled with a mist that lies heavily upon the cold rock floor. All around you a chilling cold breeze circulates and brushes the mist like a huge cobweb, revealing dark shapes within it. The cavern continues all around you. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29536 DOOR 1 ~ ~ 0 0 29531 DOOR 2 ~ ~ 0 0 29530 DOOR 3 ~ ~ 0 0 29532 End #29534 NAME In a mist filled cavern~ DESCR This cavern is filled with a mist that lies heavily upon the cold rock floor. All around you a chilling cold breeze circulates and brushes the mist like a huge cobweb, revealing dark shapes within it. The cavern continues all around you. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29537 DOOR 1 ~ ~ 0 0 29535 DOOR 2 ~ ~ 0 0 29531 DOOR 3 ~ ~ 0 0 29536 End #29535 NAME Above a gaping hole in the ground~ DESCR Here near the middle of the cavern is a huge hole going down into the ground. The cold wind that blows through this underground part of Arkham's Legion is coming out of this hole in strong gusts. Thick wisps of the chilling mist rise out of the hole with the wind and circulate into the rest of the cave. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29538 DOOR 1 ~ ~ 0 0 29536 DOOR 2 ~ ~ 0 0 29532 DOOR 3 ~ ~ 0 0 29534 DOOR 5 ~ ~ 0 0 29542 End #29536 NAME In a mist filled cavern~ DESCR This cavern is filled with a mist that lies heavily upon the cold rock floor. All around you a chilling cold breeze circulates and brushes the mist like a huge cobweb, revealing dark shapes within it. The cavern continues all around you. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29539 DOOR 1 ~ ~ 0 0 29534 DOOR 2 ~ ~ 0 0 29533 DOOR 3 ~ ~ 0 0 29535 End #29537 NAME In a mist filled cavern~ DESCR This cavern is filled with a mist that lies heavily upon the cold rock floor. All around you a chilling cold breeze circulates and brushes the mist like a huge cobweb, revealing dark shapes within it. The cavern continues east, south and west. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29538 DOOR 2 ~ ~ 0 0 29534 DOOR 3 ~ ~ 0 0 29539 End #29538 NAME In a mist filled cavern~ DESCR This cavern is filled with a mist that lies heavily upon the cold rock floor. All around you a chilling cold breeze circulates and brushes the mist like a huge cobweb, revealing dark shapes within it. The cavern continues east, south and west. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29539 DOOR 2 ~ ~ 0 0 29535 DOOR 3 ~ ~ 0 0 29537 End #29539 NAME In a mist filled cavern~ DESCR This cavern is filled with a mist that lies heavily upon the cold rock floor. All around you a chilling cold breeze circulates and brushes the mist like a huge cobweb, revealing dark shapes within it. The cavern continues east, south and west. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29537 DOOR 2 ~ ~ 0 0 29536 DOOR 3 ~ ~ 0 0 29538 End #29542 NAME In a mist filled hole~ DESCR You are in a deep hole filled with a cold mist and chilling wind. Above you the thick vapours rise out of the hole and into a dark cavern, while to the south you can make out the hole leading to a small ledge. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 29543 DOOR 4 ~ ~ 0 0 29535 End #29543 NAME On a ledge overlooking a deep inverted cross~ DESCR You stand on a ledge filled with a cold, almost evil, mist. Cold air blows up past you from down below where you can see the rock has been cut out to form the shape of a deep inverted cross. You can go back north on the ledge or climb down into the rocky hole that makes up the inverted cross. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29542 DOOR 5 ~ ~ 0 0 29544 End #29544 NAME In a deeply cut inverted cross~ DESCR You stand at the base of what looks like an inverted cross dug deep into the rocks. A thick mist rises up all around you and obscures your view. You can climb up out of the pit or go south along the length of the 'cross'. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 29545 DOOR 4 ~ ~ 0 0 29543 End #29545 NAME In a deeply cut inverted cross~ DESCR You are in what seems to be an inverted cross cut into the very rocks. A cold thick mist swirls all around you and something cold and evil can be felt all around. You can go north or south along the trench that makes up the 'cross'. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29544 DOOR 2 ~ ~ 0 0 29546 End #29546 NAME At the hilt of a deeply cut inverted cross~ DESCR The rocky trench branches of in all directions here. From the south a cold blast of chilling air can be felt, while east and west thick mist billows out. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29545 DOOR 1 ~ ~ 0 0 29548 DOOR 2 ~ ~ 0 0 29549 DOOR 3 ~ ~ 0 0 29547 End #29547 NAME In the left arm of the deep cut inverted cross~ DESCR You are in a dead-end of the trench. Thick cold mist is rising up all around you from a small hole in the ground, but there is no possible way you could fit into the tiny opening. The only way out is back east. ~ FLAGS 8 Sect 0 EDESC small hole~ The hole is less than a few centimetres wide and, when you look into it, you can see nothing through the thick mist coming out of it. You do, however, hear what sounds like faint demonic laughter echoing from deep, deep within... ~ DOOR 1 ~ ~ 0 0 29546 End #29548 NAME In the right arm of the deep cut inverted cross~ DESCR You are in a dead-end of the trench. Thick cold mist is rising up all around you from a small hole in the ground, but there is no possible way you could fit into the tiny opening. The only way out is back west. ~ FLAGS 8 Sect 0 EDESC small hole~ The hole is less than a few centimetres wide and, when you look into it, you can see nothing through the thick mist coming out of it. You do, however, hear what sounds like faint demonic laughter echoing from deep, deep within... ~ DOOR 3 ~ ~ 0 0 29546 End #29549 NAME At the head of a deeply cut inverted cross~ DESCR You are at a dead-end in the inverted cross shaped trench. A freezing wind is coming from a small hole in the ground but there is no way you could ever fit into it. The only visible exit is back north. ~ FLAGS 8 Sect 0 EDESC small hole~ The hole is less than a few centimetres wide and, when you look into it, you can see nothing through the thick mist coming out of it. You do, however, hear what sounds like faint demonic laughter echoing from deep, deep within... ~ DOOR 0 ~ ~ 0 0 29546 End #29550 NAME In a windy stairwell~ DESCR You are on a winding stairwell going up and down through the tower. A strong gust of wind blows all around you as air rushes down the tower corridor that lead east and west from here. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29551 DOOR 3 ~ ~ 0 0 29554 DOOR 4 ~ ~ 0 0 29570 DOOR 5 ~ ~ 0 0 29766 End #29551 NAME In a wind scoured corridor~ DESCR You are in a corridor leading east and west through the upper level of this tower. A burning acidic wind blows past you from the east. The corridor walls are etched with burn marks and show signs of corrosion. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29552 DOOR 3 ~ ~ 0 0 29550 End #29552 NAME In a wind scoured corridor~ DESCR You are in a corridor leading east and west through the upper level of this tower. A burning acidic wind blows past you from the east. The corridor walls are etched with burn marks and show signs of corrosion. To the east you can see a set of stairs leading up to where the wind is blowing in from. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29553 DOOR 3 ~ ~ 0 0 29551 End #29553 NAME Under a large set of stairs~ DESCR You are under some stairs heading up to an open platform on the eastern side of the Legion tower. A strong gust of biting, acidic wind rips down from above and rushes past you through the corridor. You can go up onto the platform or back west down the corridor. ~ FLAGS 8 Sect 0 DOOR 3 ~ ~ 0 0 29552 DOOR 4 ~ ~ 0 0 29558 End #29554 NAME In a warm wind scoured corridor~ DESCR The corridor here in the tower's higher levels is very warm. A strong smell of smoke and burnt flesh blows past you from the west on a warm gust of air. To the east you can see a large winding stairwell. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29550 DOOR 3 ~ ~ 0 0 29555 End #29555 NAME In a hot scoured corridor~ DESCR You are in a corridor leading east and west through the upper level of this tower. A hot, smokey wind blows past you from the west. The walls of the corridor are burnt and covered in soot. To the west you can see a set of stairs leading up to where the wind is blowing in from. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29554 DOOR 3 ~ ~ 0 0 29556 End #29556 NAME Beneath a stairwell~ DESCR You are under some stairs heading up to an open platform on the western side of the Legion tower. A strong gust of hot, smoke laden wind rips down from above and rushes past you through the corridor. You can go up onto the platform or back west down the corridor. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29555 DOOR 4 ~ ~ 0 0 29557 End #29557 NAME On a blackened rocky platform~ DESCR You stand upon a huge open platform covered in black soot. A strong wind from Arkham's swamps blows all around you and, this high up, it would be deadly to fall off the edge. A pair of massive depressions have been dug into the edge of the platform where a creature could mire it's claws for balance. The only exit is back down the stairs. ~ FLAGS 8 Sect 0 DOOR 5 ~ ~ 0 0 29556 End #29558 NAME On a windy rock platform~ DESCR You are on a huge open platform carved from rock. Small pools of black acid sizzle softly on the ground and etch deep markings into the floor. A strong gust of cold air pushes you around as the wind high over the Arkham swamps rushes by. The only exit is back down the stairs. ~ FLAGS 8 Sect 0 DOOR 5 ~ ~ 0 0 29553 End #29570 NAME In a dark stairwell~ DESCR You are at the top of some dark winding stairs. Below you the the stairs go down into unpenetrable darkness, while to the south you can just make out the black walls of another corridor. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 29571 DOOR 5 ~ ~ 0 0 29550 End #29571 NAME In a dark corridor~ DESCR The walls around you are narrow and threateningly narrow. A soft sound of maniacal laughter echoes around you, only to fade into the cold air. There is a door to the south, or you can follow the corridor east and west. To the north lies a dark stairwell leading down. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29570 DOOR 1 ~ ~ 0 0 29572 DOOR 2 ~ door~ AB 0 29579 DOOR 3 ~ ~ 0 0 29578 End #29572 NAME In a dark corridor~ DESCR You are in a dark narrow corridor where the sounds of faint, cackling laughter can be heard. There is a door in the eastern wall, and the corridor continues north and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29573 DOOR 1 ~ door~ ABC 29792 29580 DOOR 3 ~ ~ 0 0 29571 End #29573 NAME In a dark corridor~ DESCR You are in a dark narrow corridor where the sounds of faint, cackling laughter can be heard. There is a door in the eastern wall, and the corridor continues north and south. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29574 DOOR 1 ~ door~ ABC 29792 29581 DOOR 2 ~ ~ 0 0 29572 End #29574 NAME In a dark corridor~ DESCR You are in a dark narrow corridor where the sounds of faint, cackling laughter can be heard. There is a door in the eastern wall, and the corridor continues south and west. ~ FLAGS 8 Sect 0 DOOR 1 ~ door~ ABC 29792 29582 DOOR 2 ~ ~ 0 0 29573 DOOR 3 ~ ~ 0 0 29575 End #29575 NAME Beneath a windy stairwell~ DESCR You are in a dark narrow corridor where the sounds of faint, cackling laughter can be heard. The corridor continues east and west, and there is a dark narrow stairwell going up onto a windy walkway. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29574 DOOR 3 ~ ~ 0 0 29576 DOOR 4 ~ ~ 0 0 29770 End #29576 NAME In a dark corridor~ DESCR You are in a dark narrow corridor where the sounds of faint, cackling laughter can be heard. There is a door in the western wall, and the corridor continues east and south. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29575 DOOR 2 ~ ~ 0 0 29577 DOOR 3 ~ door~ ABC 29792 29583 End #29577 NAME In a dark corridor~ DESCR You are in a dark narrow corridor where the sounds of faint, cackling laughter can be heard. There is a door in the western wall, and the corridor continues north and south. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29576 DOOR 2 ~ ~ 0 0 29578 DOOR 3 ~ door~ ABC 29792 29584 End #29578 NAME In a dark corridor~ DESCR You are in a dark narrow corridor where the sounds of faint, cackling laughter can be heard. There is a door in the western wall, and the corridor continues north and east. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29577 DOOR 1 ~ ~ 0 0 29571 DOOR 3 ~ door~ ABC 29792 29585 End #29579 NAME The prison keeper's Room~ DESCR ~ FLAGS 8 Sect 0 DOOR 0 ~ door~ AB 0 29571 End #29580 NAME In a small darkened cell~ DESCR This prison cell is small and immersed in darkness. A faint evil laughter echoes from the very walls themselves as if placed there by powerful magic to drive the prisoners insane. The only exit is a door in the west wall. ~ FLAGS 8 Sect 0 DOOR 3 ~ door~ ABC 29792 29572 End #29581 NAME In a small darkened cell~ DESCR This prison cell is small and immersed in darkness. A faint evil laughter echoes from the very walls themselves as if placed there by powerful magic to drive the prisoners insane. The only exit is a door in the west wall. ~ FLAGS 8 Sect 0 DOOR 3 ~ door~ ABC 29792 29573 End #29582 NAME In a small darkened cell~ DESCR This prison cell is small and immersed in darkness. A faint evil laughter echoes from the very walls themselves as if placed there by powerful magic to drive the prisoners insane. The only exit is a door in the west wall. ~ FLAGS 8 Sect 0 DOOR 3 ~ door~ ABC 29792 29574 End #29583 NAME In a small darkened cell~ DESCR This prison cell is small and immersed in darkness. A faint evil laughter echoes from the very walls themselves as if placed there by powerful magic to drive the prisoners insane. The only exit is a door in the east wall. ~ FLAGS 8 Sect 0 DOOR 1 ~ door~ ABC 29792 29576 End #29584 NAME In a small darkened cell~ DESCR This prison cell is small and immersed in darkness. A faint evil laughter echoes from the very walls themselves as if placed there by powerful magic to drive the prisoners insane. The only exit is a door in the east wall. ~ FLAGS 8 Sect 0 DOOR 1 ~ door~ ABC 29792 29577 End #29585 NAME In a small darkened cell~ DESCR This prison cell is small and immersed in darkness. A faint evil laughter echoes from the very walls themselves as if placed there by powerful magic to drive the prisoners insane. The only exit is a door in the east wall. ~ FLAGS 8 Sect 0 DOOR 1 ~ door~ ABC 29792 29578 End #29599 NAME Death~ DESCR This room is DEATH! ~ FLAGS 5283868 Sect 0 End #29700 NAME Entrance to a darkened tower~ DESCR You are in a dark and foreboding tower. The corridor heads north into it or south out into the ruins. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29701 DOOR 2 ~ ~ 0 0 29505 End #29701 NAME Within the darkened tower~ DESCR You are in the entrance hall to the large tower that rises out of the Arkham swamps. From outside the noxious smell of deadly marsh vapours wafts in on a chilling breeze. Somewhere nearby you hear the cries of infernal suffering. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29702 DOOR 2 ~ ~ 0 0 29700 End #29702 NAME Within the darkened tower~ DESCR You are in the entrance hall to the large tower that rises out of the Arkham swamps. From outside the noxious smell of deadly marsh vapours wafts in on a chilling breeze. Somewhere nearby you hear the cries of infernal suffering. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29703 DOOR 2 ~ ~ 0 0 29701 End #29703 NAME The foyer of the darkened tower~ DESCR You are at the entrance foyer to the ominously dark tower. To the north you can make out a stairwell leading up, and east and west the corridor leads towards some doorways. South of here you can smell the noxious swamp vapours that blow in on the cold arkham air. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29710 DOOR 1 ~ ~ 0 0 29705 DOOR 2 ~ ~ 0 0 29702 DOOR 3 ~ ~ 0 0 29704 End #29704 NAME Before some rune covered doors~ DESCR Here in the corridor's end are a pair of huge black doors covered in arcane runes of warding and protection. The corridor heads back east and the two doors lie set into the north and south walls. ~ FLAGS 8 Sect 0 DOOR 0 ~ huge black door~ AB 0 29706 DOOR 1 ~ ~ 0 0 29703 DOOR 2 ~ huge black door~ AB 0 29708 End #29705 NAME Before some rune covered doors~ DESCR Here in the corridor's end are a pair of huge black doors covered in arcane runes of warding and protection. The corridor heads back west and the two doors lie set into the north and south walls. ~ FLAGS 8 Sect 0 DOOR 0 ~ huge black door~ AB 0 29707 DOOR 2 ~ huge black door~ AB 0 29709 DOOR 3 ~ ~ 0 0 29703 End #29706 NAME A room inscribed with a huge pentegram~ DESCR You are within a black marble room with nothing but a massive pentegram etched permenantly into the floor. There is a huge black door in the south wall that leads back out. ~ FLAGS 8 Sect 0 DOOR 2 ~ huge black door~ AB 0 29704 End #29707 NAME A room inscribed with a huge pentegram~ DESCR You are within a black marble room with nothing but a massive pentegram etched permenantly into the floor. There is a huge black door in the south wall that leads back out. ~ FLAGS 8 Sect 0 DOOR 2 ~ huge black door~ AB 0 29705 End #29708 NAME A room inscribed with a huge pentegram~ DESCR You are within a black marble room with nothing but a massive pentegram etched permenantly into the floor. There is a huge black door in the north wall that leads back out. ~ FLAGS 8 Sect 0 DOOR 0 ~ huge black door~ AB 0 29704 End #29709 NAME A room inscribed with a huge pentegram~ DESCR You are within a black marble room with nothing but a massive pentegram etched permenantly into the floor. There is a huge black door in the north wall that leads back out. ~ FLAGS 8 Sect 0 DOOR 0 ~ huge black door~ AB 0 29705 End #29710 NAME Below a winding black stairwell~ DESCR You stand beneath a spiraling stairwell leading up into darkness where the sounds of infernal pain and suffering can be heard. To the south is the foyer of the tower, from which the swamp vapours of Arkham's marshlands can be smelled. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 29703 DOOR 4 ~ ~ 0 0 29711 End #29711 NAME At the top of a winding black stairwell~ DESCR You are at the top of a spiraling stairwell leading up from the ground floor of the down. Around you the walls are pitch-black and there is no light of any kind. The wails of suffering creatures echo around you in a maddening crescendo. The corridor heads south towards some doors, or you can go back down the stairs. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 29712 DOOR 5 ~ ~ 0 0 29710 End #29712 NAME In a pitch-black corridor~ DESCR The corridor here is totally dark with no light provided at all. It is almost as if those who live here no longer require the normal means to see things. In the east and west walls are large grey doors marked with symbols of dark magic. The corridor itself continues north and south. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29711 DOOR 1 ~ grey door~ AB 0 29716 DOOR 2 ~ ~ 0 0 29713 DOOR 3 ~ grey door~ AB 0 29721 End #29713 NAME In a pitch-black corridor~ DESCR The corridor here is totally dark with no light provided at all. It is almost as if those who live here no longer require the normal means to see things. The corridor leads north and south. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29712 DOOR 2 ~ ~ 0 0 29714 End #29714 NAME In a pitch-black corridor~ DESCR The corridor here is totally dark with no light provided at all. It is almost as if those who live here no longer require the normal means to see things. In the east wall if a door inscribed with an eclipsed moon, and in the west wall is a door painted with a blood-soaked pentegram. The corridor itself continues north and south. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29713 DOOR 1 ~ grey door~ AB 0 29728 DOOR 2 ~ ~ 0 0 29715 DOOR 3 ~ grey door~ AB 0 29725 End #29715 NAME Before a huge ebony grate~ DESCR You are at the end of the corridor where a large grate of ebony steel blocks the way. Beyond the grate you can see a spiraling stairwell leading up into darkness. The corridor you are in heads back north. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29714 DOOR 2 ~ ebony grate~ ABC 29700 29732 End #29716 NAME The apprentice necromancer room~ DESCR This room reeks of blood and decayed flesh. The hacked body parts of countless victims lie scattered about the room, discarded by whoever was using them. A couple of long tables with restraints lie in the corners of the room, both drenched in fresh blood and guts. The room leads off east and south, or you can leave it through the west door. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29717 DOOR 2 ~ ~ 0 0 29718 DOOR 3 ~ grey door~ AB 0 29712 End #29717 NAME The apprentice necromancer room~ DESCR This room reeks of blood and decayed flesh. The hacked body parts of countless victims lie scattered about the room, discarded by whoever was using them. A couple of long tables with restraints lie in the corners of the room, both drenched in fresh blood and guts. The room continues to the south and west. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 29719 DOOR 3 ~ ~ 0 0 29716 End #29718 NAME The apprentice necromancer room~ DESCR This room reeks of blood and decayed flesh. The hacked body parts of countless victims lie scattered about the room, discarded by whoever was using them. A couple of long tables with restraints lie in the corners of the room, both drenched in fresh blood and guts. The room continues to the north and east. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29716 DOOR 1 ~ ~ 0 0 29719 End #29719 NAME A bloody corner of the apprentice necromancer room~ DESCR This room reeks of blood and decayed flesh. The hacked body parts of countless victims lie scattered about the room, discarded by whoever was using them. A couple of long tables with restraints lie in the corners of the room, both drenched in fresh blood and guts. The room continues to the north and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29717 DOOR 3 ~ ~ 0 0 29718 End #29720 NAME In a room covered in symbols of warding~ DESCR You are within a large open room covered in burnt arcane runes protecting against creatures from the outer planes. On the walls, floors and ceiling are hundreds of runes of all sizes, ranging from tiny arrangements of dots to a massive hexagram for summoning and slaying practice demons. The room heads east and south from here. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29721 DOOR 2 ~ ~ 0 0 29722 End #29721 NAME In a room covered in symbols of warding~ DESCR You are within a large open room covered in burnt arcane runes protecting against creatures from the outer planes. On the walls, floors and ceiling are hundreds of runes of all sizes, ranging from tiny arrangements of dots to a massive hexagram for summoning and slaying practice demons. The room heads south and west from here, and there is a grey door in the eastern wall. ~ FLAGS 8 Sect 0 DOOR 1 ~ grey door~ AB 0 29712 DOOR 2 ~ ~ 0 0 29723 DOOR 3 ~ ~ 0 0 29720 End #29722 NAME In a room covered in symbols of warding~ DESCR You are within a large open room covered in burnt arcane runes protecting against creatures from the outer planes. On the walls, floors and ceiling are hundreds of runes of all sizes, ranging from tiny arrangements of dots to a massive hexagram for summoning and slaying practice demons. The room heads north and east from here. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29720 DOOR 1 ~ ~ 0 0 29723 End #29723 NAME In a room covered in symbols of warding~ DESCR You are within a large open room covered in burnt arcane runes protecting against creatures from the outer planes. On the walls, floors and ceiling are hundreds of runes of all sizes, ranging from tiny arrangements of dots to a massive hexagram for summoning and slaying practice demons. The room heads north and west from here. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29721 DOOR 3 ~ ~ 0 0 29722 End #29724 NAME A pitch-black room~ DESCR It's pitch-black in here...you can't see a thing! ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29725 DOOR 2 ~ ~ 0 0 29726 End #29725 NAME A pitch-black room~ DESCR It's pitch-black in here...you can't see a thing! ~ FLAGS 8 Sect 0 DOOR 1 ~ grey door~ AB 0 29714 DOOR 2 ~ ~ 0 0 29727 DOOR 3 ~ ~ 0 0 29724 End #29726 NAME A pitch-black room~ DESCR It's pitch-black in here...you can't see a thing! ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29724 DOOR 1 ~ ~ 0 0 29727 End #29727 NAME A pitch-black room~ DESCR It's pitch-black in here...you can't see a thing! ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29725 DOOR 3 ~ ~ 0 0 29726 End #29728 NAME In a torture room~ DESCR This room is basically just one huge torture chamber. Dozens of nasty devices for inflicting pain and death are lined up around the room, and all show signs of frequent use. Severed body parts of now unrecognisable creatures are hanging by bloody shreds amongst the devices, making it looks like this is some kind of practice place for the evil beings who live here. To the west is a large grey door. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29729 DOOR 2 ~ ~ 0 0 29730 DOOR 3 ~ grey door~ AB 0 29714 End #29729 NAME In a torture room~ DESCR This room is basically just one huge torture chamber. Dozens of nasty devices for inflicting pain and death are lined up around the room, and all show signs of frequent use. Severed body parts of now unrecognisable creatures are hanging by bloody shreds amongst the devices, making it looks like this is some kind of practice place for the evil beings who live here. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 29731 DOOR 3 ~ ~ 0 0 29728 End #29730 NAME In a torture room~ DESCR This room is basically just one huge torture chamber. Dozens of nasty devices for inflicting pain and death are lined up around the room, and all show signs of frequent use. Severed body parts of now unrecognisable creatures are hanging by bloody shreds amongst the devices, making it looks like this is some kind of practice place for the evil beings who live here. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29728 DOOR 1 ~ ~ 0 0 29731 End #29731 NAME In a torture room~ DESCR This room is basically just one huge torture chamber. Dozens of nasty devices for inflicting pain and death are lined up around the room, and all show signs of frequent use. Severed body parts of now unrecognisable creatures are hanging by bloody shreds amongst the devices, making it looks like this is some kind of practice place for the evil beings who live here. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29729 DOOR 3 ~ ~ 0 0 29730 End #29732 NAME At the base of a dark winding stairwell~ DESCR You are at the bottom of a spiraling stairwell leading upwards into the dark confines of the tower. A huge ebony steel grate blocks the way north. ~ FLAGS 8 Sect 0 DOOR 0 ~ ebony grate~ ABC 29700 29715 DOOR 4 ~ ~ 0 0 29899 End #29733 NAME In a blood-soaked guard room~ DESCR You have entered a large room soaked in blood and guts. Various body parts of victims being dragged to the higher levels for ritual sacrifice have been severed and left to rot here. Guard bunks line the walls of this room so the legion grunts can lie amongst the gore and become accostomed to it. To the east is a large ebony grate blocking a stairwell leading downwards, while the guard quarters head off north and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29736 DOOR 1 ~ ebony grate~ AB 29700 29899 DOOR 3 ~ ~ 0 0 29734 End #29734 NAME In a blood-soaked guard room~ DESCR You have entered a large room soaked in blood and guts. Various body parts of victims being dragged to the higher levels for ritual sacrifice have been severed and left to rot here. Guard bunks line the walls of this room so the legion grunts can lie amongst the gore and become accostomed to it. The guard quarters head off north, east and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29737 DOOR 1 ~ ~ 0 0 29733 DOOR 3 ~ ~ 0 0 29735 End #29735 NAME In a blood-soaked guard room~ DESCR You have entered a large room soaked in blood and guts. Various body parts of victims being dragged to the higher levels for ritual sacrifice have been severed and left to rot here. Guard bunks line the walls of this room so the legion grunts can lie amongst the gore and become accostomed to it. The guard quarters head off north and east. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29738 DOOR 1 ~ ~ 0 0 29734 End #29736 NAME In a blood-soaked guard room~ DESCR You have entered a large room soaked in blood and guts. Various body parts of victims being dragged to the higher levels for ritual sacrifice have been severed and left to rot here. Guard bunks line the walls of this room so the legion grunts can lie amongst the gore and become accostomed to it. The guard quarters head off south and west. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 29733 DOOR 3 ~ ~ 0 0 29737 End #29737 NAME In a blood-soaked guard room~ DESCR You have entered a large room soaked in blood and guts. Various body parts of victims being dragged to the higher levels for ritual sacrifice have been severed and left to rot here. Guard bunks line the walls of this room so the legion grunts can lie amongst the gore and become accostomed to it. The guard quarters continue east, south and west. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29736 DOOR 2 ~ ~ 0 0 29734 DOOR 3 ~ ~ 0 0 29738 End #29738 NAME In a blood-soaked guard room~ DESCR You have entered a large room soaked in blood and guts. Various body parts of victims being dragged to the higher levels for ritual sacrifice have been severed and left to rot here. Guard bunks line the walls of this room so the legion grunts can lie amongst the gore and become accostomed to it. The guard quarters head off south and east. There is a large black door with the symbol of an eclipsed moon in the north wall. ~ FLAGS 8 Sect 0 DOOR 0 ~ eclipsed moon door~ AB 29701 29739 DOOR 1 ~ ~ 0 0 29737 DOOR 2 ~ ~ 0 0 29735 End #29739 NAME A room of blackest night~ DESCR This room is darkened to a blackness purer than the blackest of unholy nights. From somewhere nearby you can hear the sounds of someone's heavy, rasping breath. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29742 DOOR 1 ~ ~ 0 0 29740 DOOR 2 ~ eclipsed moon door~ AB 29701 29738 End #29740 NAME A room of blackest night~ DESCR This room is darkened to a blackness purer than the blackest of unholy nights. From somewhere nearby you can hear the sounds of someone's heavy, rasping breath. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29743 DOOR 1 ~ ~ 0 0 29741 DOOR 3 ~ ~ 0 0 29739 End #29741 NAME A room of blackest night~ DESCR This room is darkened to a blackness purer than the blackest of unholy nights. From somewhere nearby you can hear the sounds of someone's heavy, rasping breath. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29744 DOOR 3 ~ ~ 0 0 29740 End #29742 NAME A room of blackest night~ DESCR This room is darkened to a blackness purer than the blackest of unholy nights. From somewhere nearby you can hear the sounds of someone's heavy, rasping breath. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29745 DOOR 1 ~ ~ 0 0 29743 DOOR 2 ~ ~ 0 0 29739 End #29743 NAME A room of blackest night~ DESCR This room is darkened to a blackness purer than the blackest of unholy nights. From somewhere nearby you can hear the sounds of someone's heavy, rasping breath. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29746 DOOR 1 ~ ~ 0 0 29744 DOOR 2 ~ ~ 0 0 29740 DOOR 3 ~ ~ 0 0 29742 End #29744 NAME A room of blackest night~ DESCR This room is darkened to a blackness purer than the blackest of unholy nights. From somewhere nearby you can hear the sounds of someone's heavy, rasping breath. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29747 DOOR 2 ~ ~ 0 0 29741 DOOR 3 ~ ~ 0 0 29743 End #29745 NAME A room of blackest night~ DESCR This room is darkened to a blackness purer than the blackest of unholy nights. From somewhere nearby you can hear the sounds of someone's heavy, rasping breath. To the north is a grey door. ~ FLAGS 8 Sect 0 DOOR 0 ~ grey door~ AB 29702 29748 DOOR 1 ~ ~ 0 0 29746 DOOR 2 ~ ~ 0 0 29742 End #29746 NAME A room of blackest night~ DESCR This room is darkened to a blackness purer than the blackest of unholy nights. From somewhere nearby you can hear the sounds of someone's heavy, rasping breath. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29747 DOOR 2 ~ ~ 0 0 29743 DOOR 3 ~ ~ 0 0 29745 End #29747 NAME A room of blackest night~ DESCR This room is darkened to a blackness purer than the blackest of unholy nights. From somewhere nearby you can hear the sounds of someone's heavy, rasping breath. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 29744 DOOR 3 ~ ~ 0 0 29746 End #29748 NAME In a pitch-black corridor~ DESCR This corridor is pitch-black, with nothing but the warmth of fresh blood on the ground and floors to indicate where the darkness ends and the stone walls begin. In the south wall is the faint outline of a grey door spattered in rust coloured blood. The corridor heads east. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29749 DOOR 2 ~ grey door~ AB 29702 29745 End #29749 NAME In a pitch-black corridor~ DESCR This corridor is pitch-black, with nothing but the warmth of fresh blood on the ground and floors to indicate where the darkness ends and the stone walls begin. The corridor continues east and west. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29750 DOOR 3 ~ ~ 0 0 29748 End #29750 NAME In a pitch-black corridor~ DESCR This corridor is pitch-black, with nothing but the warmth of fresh blood on the ground and floors to indicate where the darkness ends and the stone walls begin. To the east you can see the corridor ending at at large door outlined in a blood red glow. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29751 DOOR 3 ~ ~ 0 0 29749 End #29751 NAME Before a door bathed in a blood red glow~ DESCR You stand in front of a huge door made of some black obsidian rock. A dull glow of blood red colour seeps out from behind it in a ghastly light. From beyond you can hear the sounds of heavy rasping and scraping. ~ FLAGS 8 Sect 0 DOOR 1 ~ obsidian blood door~ AB 0 29752 DOOR 3 ~ ~ 0 0 29750 End #29752 NAME NW corner of the undead roaming grounds~ DESCR You are within the raising grounds for the necromancers of Arkham's Legion. A horrible glow of blood red bathes everything and through it you can see some of the corpses twitching and spasming on the ground with some kind of dark half-life. A large obsidian door is in the western wall, and the undead roaming grounds continue east and south. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 0 29753 DOOR 2 ~ ~ 0 0 29755 DOOR 3 ~ obsidian door~ AB 0 29751 End #29753 NAME Northern undead roaming grounds~ DESCR You are within the raising grounds for the necromancers of Arkham's Legion. A horrible glow of blood red bathes everything and through it you can see some of the corpses twitching and spasming on the ground with some kind of dark half-life. The undead roaming grounds continue east, south and west. ~ FLAGS 0 Sect 0 DOOR 1 ~ ~ 0 0 29754 DOOR 2 ~ ~ 0 0 29756 DOOR 3 ~ ~ 0 0 29752 End #29754 NAME NE corner of the undead roaming grounds~ DESCR You are within the raising grounds for the necromancers of Arkham's Legion. A horrible glow of blood red bathes everything and through it you can see some of the corpses twitching and spasming on the ground with some kind of dark half-life. The undead roaming grounds continue south and west, and there is a blood soaked door in the eastern wall. ~ FLAGS 0 Sect 0 DOOR 1 ~ blood door~ AB 0 29767 DOOR 2 ~ ~ 0 0 29757 DOOR 3 ~ ~ 0 0 29753 End #29755 NAME Western undead roaming grounds~ DESCR You are within the raising grounds for the necromancers of Arkham's Legion. A horrible glow of blood red bathes everything and through it you can see some of the corpses twitching and spasming on the ground with some kind of dark half-life. The undead roaming grounds continue north, east and south. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 0 29752 DOOR 1 ~ ~ 0 0 29756 DOOR 2 ~ ~ 0 0 29758 End #29756 NAME Central undead roaming grounds~ DESCR You are within the raising grounds for the necromancers of Arkham's Legion. A horrible glow of blood red bathes everything and through it you can see some of the corpses twitching and spasming on the ground with some kind of dark half-life. The undead roaming grounds spread out all around you. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 0 29753 DOOR 1 ~ ~ 0 0 29757 DOOR 2 ~ ~ 0 0 29759 DOOR 3 ~ ~ 0 0 29755 End #29757 NAME Eastern undead roaming grounds~ DESCR You are within the raising grounds for the necromancers of Arkham's Legion. A horrible glow of blood red bathes everything and through it you can see some of the corpses twitching and spasming on the ground with some kind of dark half-life. The undead roaming grounds continue north, south and west. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 0 29754 DOOR 2 ~ ~ 0 0 29760 DOOR 3 ~ ~ 0 0 29756 End #29758 NAME Western undead roaming grounds~ DESCR You are within the raising grounds for the necromancers of Arkham's Legion. A horrible glow of blood red bathes everything and through it you can see some of the corpses twitching and spasming on the ground with some kind of dark half-life. The undead roaming grounds continue north, east and south. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 0 29755 DOOR 1 ~ ~ 0 0 29759 DOOR 2 ~ ~ 0 0 29761 End #29759 NAME Central undead roaming grounds~ DESCR You are within the raising grounds for the necromancers of Arkham's Legion. A horrible glow of blood red bathes everything and through it you can see some of the corpses twitching and spasming on the ground with some kind of dark half-life. The undead roaming grounds spread out all around you. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 0 29756 DOOR 1 ~ ~ 0 0 29760 DOOR 2 ~ ~ 0 0 29762 DOOR 3 ~ ~ 0 0 29758 End #29760 NAME Eastern undead roaming grounds~ DESCR You are within the raising grounds for the necromancers of Arkham's Legion. A horrible glow of blood red bathes everything and through it you can see some of the corpses twitching and spasming on the ground with some kind of dark half-life. The undead roaming grounds continue north, south and west. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 0 29757 DOOR 2 ~ ~ 0 0 29763 DOOR 3 ~ ~ 0 0 29759 End #29761 NAME SW corner of the undead roaming grounds~ DESCR You are within the raising grounds for the necromancers of Arkham's Legion. A horrible glow of blood red bathes everything and through it you can see some of the corpses twitching and spasming on the ground with some kind of dark half-life. The undead roaming grounds continue north and east, and you can see a blood soaked door in the western wall. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 0 29758 DOOR 1 ~ ~ 0 0 29762 DOOR 3 ~ blood door~ AB 0 29769 End #29762 NAME Southern end of the undead roaming grounds~ DESCR You are within the raising grounds for the necromancers of Arkham's Legion. A horrible glow of blood red bathes everything and through it you can see some of the corpses twitching and spasming on the ground with some kind of dark half-life. The undead roaming grounds continue north, east and west. To the south there is a large obsidian door with a fire-etched pentegram of warding upon it. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 0 29759 DOOR 1 ~ ~ 0 0 29763 DOOR 2 ~ obsidan pentegram door~ ABC 29704 29764 DOOR 3 ~ ~ 0 0 29761 End #29763 NAME SE corner of the undead roaming grounds~ DESCR You are within the raising grounds for the necromancers of Arkham's Legion. A horrible glow of blood red bathes everything and through it you can see some of the corpses twitching and spasming on the ground with some kind of dark half-life. The undead roaming grounds continue north and west, and you can see a blood soaked door in the eastern wall. ~ FLAGS 0 Sect 0 DOOR 0 ~ ~ 0 0 29760 DOOR 1 ~ blood door~ AB 0 29768 DOOR 3 ~ ~ 0 0 29762 End #29764 NAME At the end of a narrow corridor~ DESCR You are standing before a large obsidian door with nothing but darkness to keep you comfort. From the north, beyond the door, the sounds of flesh being torn and pulped can be heard. The corridor itself heads westwards into the darkness. ~ FLAGS 8 Sect 0 DOOR 0 ~ obsidian door~ ABC 29704 29762 DOOR 3 ~ ~ 0 0 29765 End #29765 NAME In a narrow corridor~ DESCR The corridor is smelly and reeks of decayed flesh and excrement. The foul stench seems to be wafting in from the east, while west of here you can just make out a stairwell in the shadows. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29764 DOOR 3 ~ ~ 0 0 29766 End #29766 NAME Beneath the bone stairwell~ DESCR You are at the base of a large stairwell that appears to be made from the spine of some massive beast. Above you the chilling air of Arkham blows down upon you and a dark grey sky can be seen. To the east a foul stench of death comes wafting in from the darkness. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29765 DOOR 4 ~ ~ 0 0 29550 End #29767 NAME The skeleton raising room~ DESCR This rooms contains the remains of countless skeletons, mostly crushed and charred beyond use. Horrible skulls grin up at you in silent mockery and a smell of rotted flesh lingers in the air from the magic used to strip the bodies of their mortal flesh. A door lies in the west wall, leading back into the undead roaming grounds. ~ FLAGS 8 Sect 0 DOOR 3 ~ blood door~ AB 0 29754 End #29768 NAME A corpse filled room~ DESCR This rooms is litterly carpeted with the bodies of countless victims. No matter where you step blood and flesh pulp beneath your feet. There is a door leading back west into the roaming grounds where the final product of the necromancers are left to roam. ~ FLAGS 8 Sect 0 DOOR 3 ~ blood door~ AB 0 29763 End #29769 NAME In a room filled with knee-deep blood~ DESCR This room is pretty much a large indoor pool of sticky deep blood. The bodies on the floor are partially raised to drain their blood out and the dried out corpses are then prepared for full mummification by Legion's more able mages. A blood soaked door heads back east into roaming grounds where most of the necromantic end-products are left to wander. ~ FLAGS 8 Sect 0 DOOR 1 ~ blood door~ AB 0 29761 End #29770 NAME On a windy walkway~ DESCR You stand upon a long, wide walkway at the top of the tower. Strong gusts of chilling wind blow against you and the sounds of dark arcane chanting echo faintly on the winds. There is a huge spine of some beast in the ground here, allowing you to climb back down into the tower. The walkway continues east and west. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29771 DOOR 3 ~ ~ 0 0 29773 DOOR 5 ~ ~ 0 0 29575 End #29771 NAME On a windy walkway~ DESCR You stand upon a long, wide walkway at the top of the tower. Strong gusts of chilling wind blow against you and the sounds of dark arcane chanting echo faintly on the winds. The walkway continues east and west. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29772 DOOR 3 ~ ~ 0 0 29770 End #29772 NAME Before a pair of black turrets~ DESCR You are on a windy walkway at the top of the tower. Before you, in the north and south walls of the walkway, are a pair of huge obsidian doors leading to some wide black turrets that rise up above the roof of the tower. The sounds of arcane chanting can be heard from inside the turrets. The walkway continues back west from here. ~ FLAGS 8 Sect 0 DOOR 0 ~ obsidian door~ AB 0 29800 DOOR 2 ~ obsidian door~ AB 0 29803 DOOR 3 ~ ~ 0 0 29771 End #29773 NAME On a windy walkway~ DESCR You stand upon a long, wide walkway at the top of the tower. Strong gusts of chilling wind blow against you and the sounds of dark arcane chanting echo faintly on the winds. The walkway continues east and west. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29770 DOOR 3 ~ ~ 0 0 29774 End #29774 NAME Before a pair of black turrets~ DESCR You are on a windy walkway at the top of the tower. Before you, in the north and south walls of the walkway, are a pair of huge obsidian doors leading to some wide black turrets that rise up above the roof of the tower. Sounds of arcane chanting can be heard from inside. The walkway continues back east from here. ~ FLAGS 8 Sect 0 DOOR 0 ~ obsidian door~ AB 0 29782 DOOR 1 ~ ~ 0 0 29773 DOOR 2 ~ obsidian door~ AB 0 29785 End #29775 NAME Bottom of a ebony stairwell~ DESCR You are in a room filled with some kind of soul tearing darkness. A cold and deathly chill seeps through you every second you stand here, and there seems to be some kind of dark magic slowly building up from all around. A black stairwell is here, rising up into the tower. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29776 DOOR 2 ~ ~ 0 0 29778 DOOR 4 ~ ~ 0 0 29811 End #29776 NAME A room of Hungry Shadows~ DESCR You are in a room filled with some kind of soul tearing darkness. A cold and deathly chill seeps through you every second you stand here, and there seems to be some kind of dark magic slowly building up from all around. The turret room continues east, south and west. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29777 DOOR 2 ~ ~ 0 0 29779 DOOR 3 ~ ~ 0 0 29775 End #29777 NAME A room of Hungry Shadows~ DESCR You are in a room filled with some kind of soul tearing darkness. A cold and deathly chill seeps through you every second you stand here, and there seems to be some kind of dark magic slowly building up from all around. The turret room continues south and west. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 29780 DOOR 3 ~ ~ 0 0 29776 End #29778 NAME A room of Hungry Shadows~ DESCR You are in a room filled with some kind of soul tearing darkness. A cold and deathly chill seeps through you every second you stand here, and there seems to be some kind of dark magic slowly building up from all around. The turret room continues north, east and south. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29775 DOOR 1 ~ ~ 0 0 29779 DOOR 2 ~ ~ 0 0 29781 End #29779 NAME A room of Hungry Shadows~ DESCR You are in a room filled with some kind of soul tearing darkness. A cold and deathly chill seeps through you every second you stand here, and there seems to be some kind of dark magic slowly building up from all around. The turret room continues all around you. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29776 DOOR 1 ~ ~ 0 0 29780 DOOR 2 ~ ~ 0 0 29782 DOOR 3 ~ ~ 0 0 29778 End #29780 NAME A room of Hungry Shadows~ DESCR You are in a room filled with some kind of soul tearing darkness. A cold and deathly chill seeps through you every second you stand here, and there seems to be some kind of dark magic slowly building up from all around. The turret room continues north, south and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29777 DOOR 2 ~ ~ 0 0 29783 DOOR 3 ~ ~ 0 0 29779 End #29781 NAME A room of Hungry Shadows~ DESCR You are in a room filled with some kind of soul tearing darkness. A cold and deathly chill seeps through you every second you stand here, and there seems to be some kind of dark magic slowly building up from all around. The turret room continues north and east. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29778 DOOR 1 ~ ~ 0 0 29782 End #29782 NAME Entrance to the Nightwalker's domain~ DESCR You are in a room filled with some kind of soul tearing darkness. A cold and deathly chill seeps through you every second you stand here, and there seems to be some kind of dark magic slowly building up from all around. From the darkness the faint whispery shapes of deadly creatures flicker in and out of existence, as if not truly here but trying to materialise. A large obsidian door lies in the south wall. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29779 DOOR 1 ~ ~ 0 0 29783 DOOR 2 ~ obsidian door~ A 0 29774 DOOR 3 ~ ~ 0 0 29781 End #29783 NAME A room of Hungry Shadows~ DESCR You are in a room filled with some kind of soul tearing darkness. A cold and deathly chill seeps through you every second you stand here, and there seems to be some kind of dark magic slowly building up from all around. The turret room continues north and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29780 DOOR 3 ~ ~ 0 0 29782 End #29784 NAME The anti-paladin's abattoir~ DESCR This looks like a butchers shop, only the corpses being hacked up are of elven, human and dwarven origin. Many look like children and there's quite a few that you are certain must be from the same families. It looks like a slaughter of Arkham's people, as well as those of other Theran cities, has been going on recently. The turret room heads east and south. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29785 DOOR 2 ~ ~ 0 0 29787 End #29785 NAME The anti-paladin's abattoir~ DESCR This looks like a butchers shop, only the corpses being hacked up are of elven, human and dwarven origin. Many look like children and there's quite a few that you are certain must be from the same families. It looks like a slaughter of Arkham's people, as well as those of other Theran cities, has been going on recently. The turret continues east, south and west, while to the north is a door leading back out onto the open walkway. ~ FLAGS 8 Sect 0 DOOR 0 ~ obsidian door~ AB 0 29774 DOOR 1 ~ ~ 0 0 29786 DOOR 2 ~ ~ 0 0 29788 DOOR 3 ~ ~ 0 0 29784 End #29786 NAME The anti-paladin's abattoir~ DESCR This looks like a butchers shop, only the corpses being hacked up are of elven, human and dwarven origin. Many look like children and there's quite a few that you are certain must be from the same families. It looks like a slaughter of Arkham's people, as well as those of other Theran cities, has been going on recently. The turret continues south and west. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 29789 DOOR 3 ~ ~ 0 0 29785 End #29787 NAME The anti-paladin's abattoir~ DESCR This looks like a butchers shop, only the corpses being hacked up are of elven, human and dwarven origin. Many look like children and there's quite a few that you are certain must be from the same families. It looks like a slaughter of Arkham's people, as well as those of other Theran cities, has been going on recently. The turret continues north, east and south from here. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29784 DOOR 1 ~ ~ 0 0 29788 DOOR 2 ~ ~ 0 0 29790 End #29788 NAME The anti-paladin's abattoir~ DESCR This looks like a butchers shop, only the corpses being hacked up are of elven, human and dwarven origin. Many look like children and there's quite a few that you are certain must be from the same families. It looks like a slaughter of Arkham's people, as well as those of other Theran cities, has been going on recently. The turret continues all around you. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29785 DOOR 1 ~ ~ 0 0 29789 DOOR 2 ~ ~ 0 0 29791 DOOR 3 ~ ~ 0 0 29787 End #29789 NAME The anti-paladin's abattoir~ DESCR This looks like a butchers shop, only the corpses being hacked up are of elven, human and dwarven origin. Many look like children and there's quite a few that you are certain must be from the same families. It looks like a slaughter of Arkham's people, as well as those of other Theran cities, has been going on recently. The turrent continues to the north, south and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29786 DOOR 2 ~ ~ 0 0 29792 DOOR 3 ~ ~ 0 0 29788 End #29790 NAME Bottom of a pile of corpses~ DESCR Here in this room of slaughter there is an extra large pile of corpses built up to provide a mangled messy stairway up onto the turret's roof. The bloody turret room continues north and east from here. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29787 DOOR 1 ~ ~ 0 0 29791 DOOR 4 ~ ~ 0 0 29835 End #29791 NAME The anti-paladin's abattoir~ DESCR This looks like a butchers shop, only the corpses being hacked up are of elven, human and dwarven origin. Many look like children and there's quite a few that you are certain must be from the same families. It looks like a slaughter of Arkham's people, as well as those of other Theran cities, has been going on recently. You can go north, east and west from here. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29788 DOOR 1 ~ ~ 0 0 29792 DOOR 3 ~ ~ 0 0 29790 End #29792 NAME The anti-paladin's abattoir~ DESCR This looks like a butchers shop, only the corpses being hacked up are of elven, human and dwarven origin. Many look like children and there's quite a few that you are certain must be from the same families. It looks like a slaughter of Arkham's people, as well as those of other Theran cities, has been going on recently. The turret continues north and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29789 DOOR 3 ~ ~ 0 0 29791 End #29793 NAME The turret of Blood Summons~ DESCR This turret is one huge room with a myriad of sacrifical runes etched into the floor. Small shallow grooves have been carved into the rocky floor and blood flows through them, mixing and converging at points that describe a single huge pentegram. The room continues east and south. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29794 DOOR 2 ~ ~ 0 0 29796 End #29794 NAME The turret of Blood Summons~ DESCR This turret is one huge room with a myriad of sacrifical runes etched into the floor. Small shallow grooves have been carved into the rocky floor and blood flows through them, mixing and converging at points that describe a single huge pentegram. The room continues east, south and west. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29795 DOOR 2 ~ ~ 0 0 29797 DOOR 3 ~ ~ 0 0 29793 End #29795 NAME Beneath a small stairwell~ DESCR This turret is one huge room with a myriad of sacrifical runes etched into the floor. Small shallow grooves have been carved into the rocky floor and blood flows through them, mixing and converging at points that describe a single huge pentegram. The room continues south and west. In the northwest corner you can see a set of stairs leading up onto the top of the turret. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 29798 DOOR 3 ~ ~ 0 0 29794 DOOR 4 ~ ~ 0 0 29822 End #29796 NAME The turret of Blood Summons~ DESCR This turret is one huge room with a myriad of sacrifical runes etched into the floor. Small shallow grooves have been carved into the rocky floor and blood flows through them, mixing and converging at points that describe a single huge pentegram. The room continues north, east and south. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29793 DOOR 1 ~ ~ 0 0 29797 DOOR 2 ~ ~ 0 0 29799 End #29797 NAME The turret of Blood Summons~ DESCR This turret is one huge room with a myriad of sacrifical runes etched into the floor. Small shallow grooves have been carved into the rocky floor and blood flows through them, mixing and converging at points that describe a single huge pentegram. The room continues all around you. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29794 DOOR 1 ~ ~ 0 0 29798 DOOR 2 ~ ~ 0 0 29800 DOOR 3 ~ ~ 0 0 29796 End #29798 NAME The turret of Blood Summons~ DESCR This turret is one huge room with a myriad of sacrifical runes etched into the floor. Small shallow grooves have been carved into the rocky floor and blood flows through them, mixing and converging at points that describe a single huge pentegram. The room continues north, south and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29795 DOOR 2 ~ ~ 0 0 29801 DOOR 3 ~ ~ 0 0 29797 End #29799 NAME The turret of Blood Summons~ DESCR This turret is one huge room with a myriad of sacrifical runes etched into the floor. Small shallow grooves have been carved into the rocky floor and blood flows through them, mixing and converging at points that describe a single huge pentegram. The room continues north and east. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29796 DOOR 1 ~ ~ 0 0 29800 End #29800 NAME The turret of Blood Summons~ DESCR This turret is one huge room with a myriad of sacrifical runes etched into the floor. Small shallow grooves have been carved into the rocky floor and blood flows through them, mixing and converging at points that describe a single huge pentegram. The deathly room continues north, east and west. To the south is a large obsidian door. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29797 DOOR 1 ~ ~ 0 0 29801 DOOR 2 ~ obsidian door~ AB 0 29772 DOOR 3 ~ ~ 0 0 29799 End #29801 NAME The turret of Blood Summons~ DESCR This turret is one huge room with a myriad of sacrifical runes etched into the floor. Small shallow grooves have been carved into the rocky floor and blood flows through them, mixing and converging at points that describe a single huge pentegram. The room continues north and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29798 DOOR 3 ~ ~ 0 0 29800 End #29802 NAME The room of unspeakable Creators~ DESCR This room is filled with a soft necromantic chanting that seems to come from the air itself. All around you there are corpses lying on the ground in some kind of twisted arrangement. The room continues east and south. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29803 DOOR 2 ~ ~ 0 0 29805 End #29803 NAME The room of unspeakable Creators~ DESCR This room is filled with a soft necromantic chanting that seems to come from the air itself. All around you there are corpses lying on the ground in some kind of twisted arrangement. The room continues east and south. To the north is a large obsidian door. ~ FLAGS 8 Sect 0 DOOR 0 ~ obsidian door~ AB 0 29772 DOOR 1 ~ ~ 0 0 29804 DOOR 2 ~ ~ 0 0 29806 DOOR 3 ~ ~ 0 0 29802 End #29804 NAME The room of unspeakable Creators~ DESCR This room is filled with a soft necromantic chanting that seems to come from the air itself. All around you there are corpses lying on the ground in some kind of twisted arrangement. The room continues south and west. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 29807 DOOR 3 ~ ~ 0 0 29803 End #29805 NAME The room of unspeakable Creators~ DESCR This room is filled with a soft necromantic chanting that seems to come from the air itself. All around you there are corpses lying on the ground in some kind of twisted arrangement. The room continues north, east and south. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29802 DOOR 1 ~ ~ 0 0 29806 DOOR 2 ~ ~ 0 0 29808 End #29806 NAME The room of unspeakable Creators~ DESCR This room is filled with a soft necromantic chanting that seems to come from the air itself. All around you there are corpses lying on the ground in some kind of twisted arrangement. The room continues all around you. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29803 DOOR 1 ~ ~ 0 0 29807 DOOR 2 ~ ~ 0 0 29809 DOOR 3 ~ ~ 0 0 29805 End #29807 NAME The room of unspeakable Creators~ DESCR This room is filled with a soft necromantic chanting that seems to come from the air itself. All around you there are corpses lying on the ground in some kind of twisted arrangement. The room continues north, south and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29804 DOOR 2 ~ ~ 0 0 29810 DOOR 3 ~ ~ 0 0 29806 End #29808 NAME The room of unspeakable Creators~ DESCR This room is filled with a soft necromantic chanting that seems to come from the air itself. All around you there are corpses lying on the ground in some kind of twisted arrangement. The room continues north and east. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29805 DOOR 1 ~ ~ 0 0 29809 End #29809 NAME The room of unspeakable Creators~ DESCR This room is filled with a soft necromantic chanting that seems to come from the air itself. All around you there are corpses lying on the ground in some kind of twisted arrangement. The room continues north, east and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29806 DOOR 1 ~ ~ 0 0 29810 DOOR 3 ~ ~ 0 0 29808 End #29810 NAME Beneath a blood stained stairwell~ DESCR You are standing in the corner of a large turret filled with mangled corpses. A soft necromantic chanting seems to come from the air itself and every now and then one of the corpses twitches as something unholy briefly touches it before moving on. The room continues north and west, while the stairs lead upwards onto the top of the turret. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29807 DOOR 3 ~ ~ 0 0 29809 DOOR 4 ~ ~ 0 0 29846 End #29811 NAME On the roof of a black turret~ DESCR The air here is chillingly cold and a powerful wind blasts at you from the dark grey skies. Looking over the edge of the walls you can see tiny figures moving way down below at the base of the tower, preparing their assault. The roof continues east and south, and there is an ebony stairwell going down. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29812 DOOR 2 ~ ~ 0 0 29814 DOOR 5 ~ ~ 0 0 29775 End #29812 NAME On the roof of a black turret~ DESCR The air here is chillingly cold and a powerful wind blasts at you from the dark grey skies. To the south the wind is being pulled inwards toward a huge vortex of horrible darkness. The roof continues east, south and west. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29813 DOOR 2 ~ ~ 0 0 29815 DOOR 3 ~ ~ 0 0 29811 End #29813 NAME On the roof of a black turret~ DESCR The air here is chillingly cold and a powerful wind blasts at you from the dark grey skies. Looking over the edge of the tower you can just make out the small figures of arkham's warriors as they prepare their assault on legion's tower. The roof continues south and west. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 29816 DOOR 3 ~ ~ 0 0 29812 End #29814 NAME On the roof of a black turret~ DESCR The air here is chillingly cold and a powerful wind blasts at you from the dark grey skies. To the east the wind is being drawn into a huge vortex of pitch-black matter. The roof continues north, south and east. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29811 DOOR 1 ~ ~ 0 0 29815 DOOR 2 ~ ~ 0 0 29817 End #29815 NAME Before a vortex of purest night~ DESCR Here at the centre of the black turret is a huge vortex reaching up into the sky. Air is being drawn into it with a howling sound, and nothing seems to escape once it is touched. The roof continues all around you, and the vortex itself draws upwards into whatever abyss it comes from... ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29812 DOOR 1 ~ ~ 0 0 29816 DOOR 2 ~ ~ 0 0 29818 DOOR 3 ~ ~ 0 0 29814 End #29816 NAME On the roof of a black turret~ DESCR The air here is chillingly cold and a powerful wind blasts at you from the dark grey skies. West of here the air is being sucked inwards toward a huge black vortex of nothingness. The roof continues north, south and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29813 DOOR 2 ~ ~ 0 0 29819 DOOR 3 ~ ~ 0 0 29815 End #29817 NAME On the roof of a black turret~ DESCR The air here is chillingly cold and a powerful wind blasts at you from the dark grey skies. Looking over the edge of the walls you can see tiny figures moving way down below at the base of the tower, preparing their assault. The roof continues north and east. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29814 DOOR 1 ~ ~ 0 0 29818 End #29818 NAME On the roof of a black turret~ DESCR The air here is chillingly cold and a powerful wind blasts at you from the dark grey skies. To the north there is a huge black vortex drawing in the air from all around it. The roof continues north, east and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29815 DOOR 1 ~ ~ 0 0 29819 DOOR 3 ~ ~ 0 0 29817 End #29819 NAME On the roof of a black turret~ DESCR The air here is chillingly cold and a powerful wind blasts at you from the dark grey skies. Looking over the edge of the walls you can see tiny figures moving way down below at the base of the tower, preparing their assault. The roof continues north and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29816 DOOR 3 ~ ~ 0 0 29818 End #29820 NAME On a pentegram inscribed roof~ DESCR You are on the very top of one of the tower's turrets. From here the wind blows with gale force strength, threatening to blast you over the edge and down to the ground far far below. The stone surface is smooth and perfectly clean except for a single, massive pentegram drawn across it in thick dried blood. The roof continues east and south. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29821 DOOR 2 ~ ~ 0 0 29823 End #29821 NAME On a pentegram inscribed roof~ DESCR You are on the very top of one of the tower's turrets. From here the wind blows with gale force strength, threatening to blast you over the edge and down to the ground far far below. The stone surface is smooth and perfectly clean except for a single, massive pentegram drawn across it in thick dried blood. The roof continues east, south and west. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29822 DOOR 2 ~ ~ 0 0 29824 DOOR 3 ~ ~ 0 0 29820 End #29822 NAME On a pentegram inscribed roof~ DESCR You are on the very top of one of the tower's turrets. From here the wind blows with gale force strength, threatening to blast you over the edge and down to the ground far far below. The stone surface is smooth and perfectly clean except for a single, massive pentegram drawn across it in thick dried blood. The roof continues south and west, and there is a stairwell down. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 29825 DOOR 3 ~ ~ 0 0 29821 DOOR 5 ~ ~ 0 0 29795 End #29823 NAME On a pentegram inscribed roof~ DESCR You are on the very top of one of the tower's turrets. From here the wind blows with gale force strength, threatening to blast you over the edge and down to the ground far far below. The stone surface is smooth and perfectly clean except for a single, massive pentegram drawn across it in thick dried blood. The roof continues north, east and south. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29820 DOOR 1 ~ ~ 0 0 29824 DOOR 2 ~ ~ 0 0 29826 End #29824 NAME In the centre of a massive pentegram~ DESCR You are on the very top of one of the tower's turrets. Here in the middle of the tower the bloody pentegram crosses and converges into a large open space. Within the central part of the rune are dozens of smaller inscriptions of warding and protection. The roof continues all around you. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29821 DOOR 1 ~ ~ 0 0 29825 DOOR 2 ~ ~ 0 0 29827 DOOR 3 ~ ~ 0 0 29823 End #29825 NAME On a pentegram inscribed roof~ DESCR You are on the very top of one of the tower's turrets. From here the wind blows with gale force strength, threatening to blast you over the edge and down to the ground far far below. The stone surface is smooth and perfectly clean except for a single, massive pentegram drawn across it in thick dried blood. The roof continues north, south and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29822 DOOR 2 ~ ~ 0 0 29828 DOOR 3 ~ ~ 0 0 29824 End #29826 NAME On a pentegram inscribed roof~ DESCR You are on the very top of one of the tower's turrets. From here the wind blows with gale force strength, threatening to blast you over the edge and down to the ground far far below. The stone surface is smooth and perfectly clean except for a single, massive pentegram drawn across it in thick dried blood. The roof continues north and east. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29823 DOOR 1 ~ ~ 0 0 29827 End #29827 NAME On a pentegram inscribed roof~ DESCR You are on the very top of one of the tower's turrets. From here the wind blows with gale force strength, threatening to blast you over the edge and down to the ground far far below. The stone surface is smooth and perfectly clean except for a single, massive pentegram drawn across it in thick dried blood. The roof continues north, east and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29824 DOOR 1 ~ ~ 0 0 29828 DOOR 3 ~ ~ 0 0 29826 End #29828 NAME On a pentegram inscribed roof~ DESCR You are on the very top of one of the tower's turrets. From here the wind blows with gale force strength, threatening to blast you over the edge and down to the ground far far below. The stone surface is smooth and perfectly clean except for a single, massive pentegram drawn across it in thick dried blood. The roof continues north and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29825 DOOR 3 ~ ~ 0 0 29827 End #29829 NAME On the roof of a black turret~ DESCR You are high up on the very roof of one of the tower's four turrets. The wind blasts at you with fierce intensity, threatening to blow you over the edge and down to the ground far, far below. The roof continues east and south. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29830 DOOR 2 ~ ~ 0 0 29832 End #29830 NAME On the roof of a black turret~ DESCR You are high up on the very roof of one of the tower's four turrets. The wind blasts at you with fierce intensity, threatening to blow you over the edge and down to the ground far, far below. The roof continues east, south and west. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29831 DOOR 2 ~ ~ 0 0 29833 DOOR 3 ~ ~ 0 0 29829 End #29831 NAME On the roof of a black turret~ DESCR You are high up on the very roof of one of the tower's four turrets. The wind blasts at you with fierce intensity, threatening to blow you over the edge and down to the ground far, far below. The roof continues south and west. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 29834 DOOR 3 ~ ~ 0 0 29830 End #29832 NAME On the roof of a black turret~ DESCR You are high up on the very roof of one of the tower's four turrets. The wind blasts at you with fierce intensity, threatening to blow you over the edge and down to the ground far, far below. The roof continues north. east and south. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29829 DOOR 1 ~ ~ 0 0 29833 DOOR 2 ~ ~ 0 0 29835 End #29833 NAME Centre of a black turret's roof~ DESCR You are high up on the very roof of one of the tower's four turrets. A huge set of titanium chains are melted into the stone floor and would easily be able to contain even the most powerful of beings. The roof continues all around you. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29830 DOOR 1 ~ ~ 0 0 29834 DOOR 2 ~ ~ 0 0 29836 DOOR 3 ~ ~ 0 0 29832 End #29834 NAME On the roof of a black turret~ DESCR You are high up on the very roof of one of the tower's four turrets. The wind blasts at you with fierce intensity, threatening to blow you over the edge and down to the ground far, far below. The roof continues north, south and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29831 DOOR 2 ~ ~ 0 0 29837 DOOR 3 ~ ~ 0 0 29833 End #29835 NAME On the roof of a black turret~ DESCR You are high up on the very roof of one of the tower's four turrets. The wind blasts at you with fierce intensity, threatening to blow you over the edge and down to the ground far, far below. The roof continues north and east, and there is a hole in the roof leading down onto a pile of corpses within the turret. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29832 DOOR 1 ~ ~ 0 0 29836 DOOR 5 ~ ~ 0 0 29790 End #29836 NAME On the roof of a black turret~ DESCR You are high up on the very roof of one of the tower's four turrets. The wind blasts at you with fierce intensity, threatening to blow you over the edge and down to the ground far, far below. The roof continues north, east and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29833 DOOR 1 ~ ~ 0 0 29837 DOOR 3 ~ ~ 0 0 29835 End #29837 NAME On the roof of a black turret~ DESCR You are high up on the very roof of one of the tower's four turrets. The wind blasts at you with fierce intensity, threatening to blow you over the edge and down to the ground far, far below. The roof continues north and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29834 DOOR 3 ~ ~ 0 0 29836 End #29838 NAME On the blood soaked roof of a black turret~ DESCR This turret's roof is covered in a thick layer of sticky, cold blood. The howling winds over arkham's swamp blasts at you mercilessly and you find it hard to balance on the slick surface. Far below you the tiny figures of arkham's soldiers can be seen preparing their assault on the Legion. The turret roof continues east and south. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29839 DOOR 2 ~ ~ 0 0 29841 End #29839 NAME On the blood soaked roof of a black turret~ DESCR This turret's roof is covered in a thick layer of sticky, cold blood. The howling winds over arkham's swamp blasts at you mercilessly and you find it hard to balance on the slick surface. The turret roof continues east, south and west. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29840 DOOR 2 ~ ~ 0 0 29842 DOOR 3 ~ ~ 0 0 29838 End #29840 NAME On the blood soaked roof of a black turret~ DESCR This turret's roof is covered in a thick layer of sticky, cold blood. The howling winds over arkham's swamp blasts at you mercilessly and you find it hard to balance on the slick surface. Far below you the tiny figures of arkham's soldiers can be seen preparing their assault on the Legion. The turret roof continues south and west. ~ FLAGS 8 Sect 0 DOOR 2 ~ ~ 0 0 29843 DOOR 3 ~ ~ 0 0 29839 End #29841 NAME On the blood soaked roof of a black turret~ DESCR This turret's roof is covered in a thick layer of sticky, cold blood. The howling winds over arkham's swamp blasts at you mercilessly and you find it hard to balance on the slick surface. The turret roof continues north, east and south. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29838 DOOR 1 ~ ~ 0 0 29842 DOOR 2 ~ ~ 0 0 29844 End #29842 NAME Centre of a blood soaked roof~ DESCR This turret's roof is covered in a thick layer of sticky, cold blood. The howling winds over arkham's swamp blasts at you mercilessly and you find it hard to balance on the slick surface. The turret roof continues all around. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29839 DOOR 1 ~ ~ 0 0 29843 DOOR 2 ~ ~ 0 0 29845 DOOR 3 ~ ~ 0 0 29841 End #29843 NAME On the blood soaked roof of a black turret~ DESCR This turret's roof is covered in a thick layer of sticky, cold blood. The howling winds over arkham's swamp blasts at you mercilessly and you find it hard to balance on the slick surface. Far below you the tiny figures of arkham's soldiers can be seen preparing their assault on the Legion. The turret roof continues north, south and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29840 DOOR 2 ~ ~ 0 0 29846 DOOR 3 ~ ~ 0 0 29842 End #29844 NAME On the blood soaked roof of a black turret~ DESCR This turret's roof is covered in a thick layer of sticky, cold blood. The howling winds over arkham's swamp blasts at you mercilessly and you find it hard to balance on the slick surface. Far below you the tiny figures of arkham's soldiers can be seen preparing their assault on the Legion. The turret roof continues north and east. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29841 DOOR 1 ~ ~ 0 0 29845 End #29845 NAME On the blood soaked roof of a black turret~ DESCR This turret's roof is covered in a thick layer of sticky, cold blood. The howling winds over arkham's swamp blasts at you mercilessly and you find it hard to balance on the slick surface. Far below you the tiny figures of arkham's soldiers can be seen preparing their assault on the Legion. The turret roof continues north, east and west. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29842 DOOR 1 ~ ~ 0 0 29846 DOOR 3 ~ ~ 0 0 29844 End #29846 NAME On the blood soaked roof of a black turret~ DESCR This turret's roof is covered in a thick layer of sticky, cold blood. The howling winds over arkham's swamp blasts at you mercilessly and you find it hard to balance on the slick surface. Far below you the tiny figures of arkham's soldiers can be seen preparing their assault on the Legion. The turret roof continues north and west. There is a blood stained stairwell also leading back down into the turret. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29843 DOOR 3 ~ ~ 0 0 29845 DOOR 5 ~ ~ 0 0 29810 End #29850 NAME On a wooden walkway over the swamp~ DESCR You are on a narrow and treacherous walkway that barely rises above the swamp muck all around you. Dirty thick waters lap at your feet as you walk along it and the stench of foul odours cling to everything in sight. Something plops in the muddy bogs and somewhere else a loud squelch can be heard from another local beast. The walkway continues east and west. ~ FLAGS 8 Sect 2 DOOR 1 ~ ~ 0 0 29851 DOOR 3 ~ ~ 0 0 29450 End #29851 NAME On a wooden walkway over the swamp~ DESCR The walkway here rises over the swamp just enough to prevent the murky waters from lapping at your feet. All around you strange sounds of swamp life can be heard and the foul odours threaten to choke you. The walkway continues east and west. ~ FLAGS 8 Sect 2 DOOR 1 ~ ~ 0 0 29852 DOOR 3 ~ ~ 0 0 29850 End #29852 NAME On a wooden walkway over the swamp~ DESCR The walkway here rises over the swamp just enough to prevent the murky waters from lapping at your feet. All around you strange sounds of swamp life can be heard and the foul odours threaten to choke you. The walkway continues east and west. ~ FLAGS 8 Sect 2 DOOR 1 ~ ~ 0 0 29853 DOOR 3 ~ ~ 0 0 29851 End #29853 NAME At a bend on the wooden walkway~ DESCR You are at a bend on the wooden plank walkway that leads over the watery part of the swamp. To the north you can make out an island within the swamp and a large, dark structure looming over it all further inland. The sounds of loud voices and people in some kind of working frenzy can be heard. The walkway leads west, or north to where it ends at the edge of the island. ~ FLAGS 8 Sect 2 DOOR 0 ~ ~ 0 0 29856 DOOR 3 ~ ~ 0 0 29852 End #29854 NAME On a muddy island battlefield~ DESCR You are on a small island in the middle of Arkham's swamps. Around you there are wooden barricades being erected for some oncoming seige upon the dark structure to the north of the island. All around you the sounds of men yelling and rushing about in a working frenzy can be heard. To the west you can see a small wooden tower rising over the island. The island continues north and east. ~ FLAGS 8 Sect 2 DOOR 0 ~ ~ 0 0 29862 DOOR 1 ~ ~ 0 0 29855 DOOR 3 ~ ~ 0 0 29884 End #29855 NAME On a muddy island battlefield~ DESCR You are on a small island in the middle of Arkham's swamps. Around you there are wooden barricades being erected for some oncoming seige upon the dark structure to the north of the island. All around you the sounds of men yelling and rushing about in a working frenzy can be heard. The island continues north, east and west. ~ FLAGS 8 Sect 2 DOOR 0 ~ ~ 0 0 29863 DOOR 1 ~ ~ 0 0 29856 DOOR 3 ~ ~ 0 0 29854 End #29856 NAME At the edge of a wooden walkway~ DESCR You are on the very end of a small wooden walkway. The wood balances upon the edge of the small swamp island and extends southwards to where the walkway heads. Further north on the island you can make out a large dark structure of some kind that looms ominously over the island. East and west the island continues. ~ FLAGS 8 Sect 2 DOOR 0 ~ ~ 0 0 29864 DOOR 1 ~ ~ 0 0 29857 DOOR 2 ~ ~ 0 0 29853 DOOR 3 ~ ~ 0 0 29855 End #29857 NAME On a muddy island battlefield~ DESCR You are on a small island in the middle of Arkham's swamps. Around you there are wooden barricades being erected for some oncoming seige upon the dark structure to the north of the island. All around you the sounds of men yelling and rushing about in a working frenzy can be heard. The island continues north, east and west. ~ FLAGS 8 Sect 2 DOOR 0 ~ ~ 0 0 29865 DOOR 1 ~ ~ 0 0 29858 DOOR 3 ~ ~ 0 0 29856 End #29858 NAME On a muddy island battlefield~ DESCR You are on a small island in the middle of Arkham's swamps. Around you there are wooden barricades being erected for some oncoming seige upon the dark structure to the north of the island. All around you the sounds of men yelling and rushing about in a working frenzy can be heard. The island continues all around you. ~ FLAGS 8 Sect 2 DOOR 0 ~ ~ 0 0 29866 DOOR 1 ~ ~ 0 0 29859 DOOR 2 ~ ~ 0 0 29860 DOOR 3 ~ ~ 0 0 29857 End #29859 NAME On a muddy island battlefield~ DESCR You are on a small island in the middle of Arkham's swamps. Around you there are wooden barricades being erected for some oncoming seige upon the dark structure to the north of the island. All around you the sounds of men yelling and rushing about in a working frenzy can be heard. The island continues north, south and west. To the east is a small wooden tower built in a small corner of the island. ~ FLAGS 8 Sect 2 DOOR 0 ~ ~ 0 0 29867 DOOR 1 ~ ~ 0 0 29881 DOOR 2 ~ ~ 0 0 29861 DOOR 3 ~ ~ 0 0 29858 End #29860 NAME On a muddy island battlefield~ DESCR You are on a small island in the middle of Arkham's swamps. Around you there are wooden barricades being erected for some oncoming seige upon the dark structure to the north of the island. All around you the sounds of men yelling and rushing about in a working frenzy can be heard. The island continues north and east. ~ FLAGS 8 Sect 2 DOOR 0 ~ ~ 0 0 29858 DOOR 1 ~ ~ 0 0 29861 End #29861 NAME On a muddy island battlefield~ DESCR You are on a small island in the middle of Arkham's swamps. Around you there are wooden barricades being erected for some oncoming seige upon the dark structure to the north of the island. All around you the sounds of men yelling and rushing about in a working frenzy can be heard. The island continues north, east and west. ~ FLAGS 8 Sect 2 DOOR 0 ~ ~ 0 0 29859 DOOR 1 ~ ~ 0 0 29888 DOOR 3 ~ ~ 0 0 29860 End #29862 NAME On a muddy island battlefield~ DESCR You are on a small island in the middle of Arkham's swamps. Around you there are wooden barricades being erected for some oncoming seige upon the dark structure to the north of the island. All around you the sounds of men yelling and rushing about in a working frenzy can be heard. You can see the blackened walls of some fortress all around you. The island continues north, east and south. ~ FLAGS 8 Sect 2 DOOR 0 ~ ~ 0 0 29868 DOOR 1 ~ ~ 0 0 29863 DOOR 2 ~ ~ 0 0 29854 End #29863 NAME On a muddy island battlefield~ DESCR You are on a small island in the middle of Arkham's swamps. Around you there are wooden barricades being erected for some oncoming seige upon the dark structure to the north of the island. All around you the sounds of men yelling and rushing about in a working frenzy can be heard. To the north is what looks like a fortress or small island town with blackened walls surrounding it. The island continues all around you. ~ FLAGS 8 Sect 2 DOOR 0 ~ ~ 0 0 29868 DOOR 1 ~ ~ 0 0 29864 DOOR 2 ~ ~ 0 0 29855 DOOR 3 ~ ~ 0 0 29862 End #29864 NAME Beneath a wooden battlement~ DESCR You are standing beneath what appears to be a rougly built battlement. The structure rises up on strong wooden supports and faces the black walls to the north. The muddy grounds extend all around you. ~ FLAGS 8 Sect 2 DOOR 0 ~ ~ 0 0 29870 DOOR 1 ~ ~ 0 0 29865 DOOR 2 ~ ~ 0 0 29856 DOOR 3 ~ ~ 0 0 29863 DOOR 4 ~ ~ 0 0 29891 End #29865 NAME On a muddy island battlefield~ DESCR You are on a small island in the middle of Arkham's swamps. Around you there are wooden barricades being erected for some oncoming seige upon the dark structure to the north of the island. All around you the sounds of men yelling and rushing about in a working frenzy can be heard. To the north you can see a large structure of blackened material and a gateway leading into it. The island continues all around you. ~ FLAGS 8 Sect 2 DOOR 0 ~ ~ 0 0 29871 DOOR 1 ~ ~ 0 0 29866 DOOR 2 ~ ~ 0 0 29857 DOOR 3 ~ ~ 0 0 29864 End #29866 NAME Beneath a wooden battlement~ DESCR You are standing beneath what appears to be a rougly built battlement. The structure rises up on strong wooden supports and faces the black walls to the north. The muddy grounds extend all around you. ~ FLAGS 8 Sect 2 DOOR 0 ~ ~ 0 0 29872 DOOR 1 ~ ~ 0 0 29867 DOOR 2 ~ ~ 0 0 29858 DOOR 3 ~ ~ 0 0 29865 DOOR 4 ~ ~ 0 0 29893 End #29867 NAME On a muddy island battlefield~ DESCR You are on a small island in the middle of Arkham's swamps. Around you there are wooden barricades being erected for some oncoming seige upon the dark structure to the north of the island. All around you the sounds of men yelling and rushing about in a working frenzy can be heard. The island heads south and west, while to the east there seems to be a wide cleared path. ~ FLAGS 8 Sect 2 DOOR 1 ~ ~ 0 0 29882 DOOR 2 ~ ~ 0 0 29859 DOOR 3 ~ ~ 0 0 29866 End #29868 NAME Outside a blackened wall~ DESCR You are standing beneath a tall wall of blackened, charred rock. It looks as if some kind of fortress or small town was here but it appears mostly ruined and gutted now from recent battle. The walls continues east and west or you can go south into the muddy grounds of the swamp island. ~ FLAGS 8 Sect 2 DOOR 1 ~ ~ 0 0 29869 DOOR 2 ~ ~ 0 0 29862 DOOR 3 ~ ~ 0 0 29874 End #29869 NAME Outside a blackened wall~ DESCR You are standing beneath a tall wall of blackened, charred rock. It looks as if some kind of fortress or small town was here but it appears mostly ruined and gutted now from recent battle. The walls continues east and west or you can go south into the muddy grounds of the swamp island. ~ FLAGS 8 Sect 2 DOOR 1 ~ ~ 0 0 29870 DOOR 2 ~ ~ 0 0 29863 DOOR 3 ~ ~ 0 0 29868 End #29870 NAME Outside a blackened wall~ DESCR You are standing beneath a tall wall of blackened, charred rock. It looks as if some kind of fortress or small town was here but it appears mostly ruined and gutted now from recent battle. To the east you can see a large, blasted gate leading into the walls. The wall also continues west and the the muddy grounds of the swamp island lie south. ~ FLAGS 8 Sect 2 DOOR 1 ~ ~ 0 0 29871 DOOR 2 ~ ~ 0 0 29864 DOOR 3 ~ ~ 0 0 29869 End #29871 NAME Before some blasted black gates~ DESCR You are at the entrance to what appeared to be a large fortress of town of some kind. Now the gates of obsidian are blasted wide open by some powerful magic and smoke rises lazily above the burning rubble. The blackened walls head east and west around the ruins, while to the north a stone pathway heads into the ruins and towards a towering structure at it's centre. South of here lie the swampy grounds of the Arkham swamps. ~ FLAGS 8 Sect 0 DOOR 0 ~ ~ 0 0 29500 DOOR 1 ~ ~ 0 0 29872 DOOR 2 ~ ~ 0 0 29865 DOOR 3 ~ ~ 0 0 29870 End #29872 NAME Outside a blackened wall~ DESCR You are standing beneath a tall wall of blackened, charred rock. It looks as if some kind of fortress or small town was here but it appears mostly ruined and gutted now from recent battle. To the west you can see a large, blasted gate leading into the walls. The wall also continues east and the the muddy grounds of the swamp island lie south. ~ FLAGS 8 Sect 2 DOOR 1 ~ ~ 0 0 29873 DOOR 2 ~ ~ 0 0 29866 DOOR 3 ~ ~ 0 0 29871 End #29873 NAME Corner of the ruined walls~ DESCR You have reached the eastern end of the burnt and charred walls. The wall leads north from here or you can go back west along it. ~ FLAGS 8 Sect 2 DOOR 0 ~ ~ 0 0 29878 DOOR 3 ~ ~ 0 0 29872 End #29874 NAME Corner of the ruined walls~ DESCR The blackened walls end here at the edge of the swamp island. They continue to the north but there is no room to walk around them anymore. A large, crudely dug tunnel heads down here. The wall leads back east. ~ FLAGS 8 Sect 2 DOOR 1 ~ ~ 0 0 29868 DOOR 5 ~ ~ 0 0 29875 End #29875 NAME In a muddy trench~ DESCR You are standing almost knee deep in swamp muck and water. The foul stench of the Arkham swamps is even worse down here in the confined trench. Around you there are small bits of flesh and blood floating in the waters, signs of the battles that have recently been fought. The trench continues north or you can go back up. ~ FLAGS 8 Sect 6 DOOR 0 ~ ~ 0 0 29876 DOOR 4 ~ ~ 0 0 29874 End #29876 NAME In a muddy trench~ DESCR You are standing almost knee deep in swamp muck and water. The foul stench of the Arkham swamps is even worse down here in the confined trench. Around you there are small bits of flesh and blood floating in the waters, signs of the battles that have recently been fought. You can continue wading through the trench to the north or south. ~ FLAGS 8 Sect 6 DOOR 0 ~ ~ 0 0 29877 DOOR 2 ~ ~ 0 0 29875 End #29877 NAME At the end of a muddy trench~ DESCR You are standing almost knee deep in swamp muck and water. The foul stench of the Arkham swamps is even worse down here in the confined trench. Around you there are small bits of flesh and blood floating in the waters, signs of the battles that have recently been fought. The trench ends here and the only way back is south. ~ FLAGS 8 Sect 6 DOOR 2 ~ ~ 0 0 29876 End #29878 NAME Above a deep muddy trench~ DESCR You have reached a pile of unpassable rubble that has fallen away from part of the ruined wall. To the east the Arkham swamps are blocking any movement, and the only ways you can go are back south or down into a deep muddy trench that has been dug here beside the ruined wall. ~ FLAGS 8 Sect 2 DOOR 2 ~ ~ 0 0 29873 DOOR 5 ~ ~ 0 0 29879 End #29879 NAME In a deep muddy trench~ DESCR You are standing knee deep in swamp muck and water. The foul stench of the Arkham swamps is even worse down here in the confined trench. Around you there are small bits of flesh and blood floating in the waters, signs of the battles that have recently been fought. You can continue wading through the trench to the north, or head back up. ~ FLAGS 8 Sect 6 DOOR 0 ~ ~ 0 0 29880 DOOR 4 ~ ~ 0 0 29878 End #29880 NAME At the end of a muddy trench~ DESCR You are standing almost knee deep in swamp muck and water. The foul stench of the Arkham swamps is even worse down here in the confined trench. Around you there are small bits of flesh and blood floating in the waters, signs of the battles that have recently been fought. The trench ends here and the only way back is south. ~ FLAGS 8 Sect 6 DOOR 2 ~ ~ 0 0 29879 End #29881 NAME Beneath a wooden watch-tower~ DESCR You are standing ankle deep in swamp muck and under the protective shelter of a small wooden tower. The swamp island continues west or you can go up onto the tower platform. ~ FLAGS 8 Sect 2 DOOR 3 ~ ~ 0 0 29859 DOOR 4 ~ ~ 0 0 29886 End #29882 NAME On a cleared part of the swamp island~ DESCR You are on a large cleared part of the island. It seems that the ground here has been somehow dried up and hardened, almost as if torched with some hot flames. The clearing extends to the north where, in fact, the smell of smoke and ash is wafting in. The island itself heads back west onto the muddy ground. ~ FLAGS 8 Sect 2 DOOR 0 ~ ~ 0 0 29883 DOOR 3 ~ ~ 0 0 29867 End #29883 NAME In a dried out clearing~ DESCR ~ FLAGS 8 Sect 3 DOOR 2 ~ ~ 0 0 29882 End #29884 NAME Beneath a wooden watch-tower~ DESCR You are standing ankle deep in swamp muck and under the protective shelter of a small wooden tower. The swamp island continues east or you can go up onto the tower platform. ~ FLAGS 8 Sect 2 DOOR 1 ~ ~ 0 0 29854 DOOR 4 ~ ~ 0 0 29885 End #29885 NAME On a small wooden watch-tower~ DESCR You are on a small and badly built tower. The wind blows across you bringing the stench of the swamp and even from this height there is nothing but the cold dark swamplands to see. A ladder leads back down out of the tower. ~ FLAGS 8 Sect 0 DOOR 5 ~ ~ 0 0 29884 End #29886 NAME On a small wooden watch-tower~ DESCR You are on a small and badly built tower. The wind blows across you bringing the stench of the swamp and even from this height there is nothing but the cold dark swamplands to see. A ladder leads back down out of the tower. ~ FLAGS 8 Sect 0 DOOR 5 ~ ~ 0 0 29881 End #29888 NAME In a muddy clearing~ DESCR The ground here is wet and slippery with the swamp mud, but someone hsa made a small clearing to allow ease of movement. ~ FLAGS 8 Sect 3 DOOR 3 ~ ~ 0 0 29861 End #29891 NAME On a wooden battlement~ DESCR You are upon the makeshift battlement being used as an observation post during the battles. Black wisps of smoke rise up from where the recent fireballs have burnt the tower but newer materials have been brought in and hastily added to replace the old. The wooden planks lead east on the catwalk or you can go down the ladder to the muddy grounds below. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29892 DOOR 5 ~ ~ 0 0 29864 End #29892 NAME On a wooden battlement~ DESCR Here in the centre of the wooden observation post you can see the blasted gates of the Legion walls to the north. From here you can see that most of the buildings in the town or fortress that lie ahead are now rubble but there is a large black tower that has somehow survived the battles almost unscathed. You can go east or west along the wooden catwalk. ~ FLAGS 8 Sect 0 DOOR 1 ~ ~ 0 0 29893 DOOR 3 ~ ~ 0 0 29891 End #29893 NAME On a wooden battlement~ DESCR You are upon the makeshift battlement being used as an observation post during the battles. Black wisps of smoke rise up from where the recent fireballs have burnt the tower but newer materials have been brought in and hastily added to replace the old. The wooden planks lead west on the catwalk or you can go down the ladder to the muddy grounds below. ~ FLAGS 8 Sect 0 DOOR 3 ~ ~ 0 0 29892 DOOR 5 ~ ~ 0 0 29866 End #29899 NAME On a dark landing~ DESCR You are on a landing of dark wood covered in unholy symbols. A winding stairwell leads down and there is an ebony grate in the west wall. ~ FLAGS 8 Sect 0 DOOR 3 ~ ebony grate~ AB 29700 29733 DOOR 5 ~ ~ 0 0 29732 End #0 #SPECIALS M 29702 spec_rager M 29705 spec_demonologist M 29722 spec_cast_cold M 29724 spec_demonologist M 29725 spec_cast_mage M 29726 spec_cast_mage M 29727 spec_cast_undead M 29728 spec_breath_gas M 29729 spec_breath_frost M 29731 spec_cast_mage M 29732 spec_demonologist M 29733 spec_cast_mage M 29735 spec_breath_any M 29736 spec_breath_gas M 29738 spec_titan M 29739 spec_gold_dragon M 29740 spec_red_dragon M 29741 spec_breath_acid M 29760 spec_breath_any M 29761 spec_cast_undead S #RESETS D 0 29704 0 1 D 0 29704 2 1 D 0 29705 0 1 D 0 29705 2 1 D 0 29706 2 1 D 0 29707 2 1 D 0 29708 0 1 D 0 29709 0 1 D 0 29712 1 1 D 0 29712 3 1 D 0 29714 1 1 D 0 29714 3 1 D 0 29715 2 2 D 0 29716 3 1 D 0 29721 1 1 D 0 29725 1 1 D 0 29728 3 1 D 0 29732 0 2 D 0 29733 1 1 D 0 29738 0 1 D 0 29739 2 1 D 0 29745 0 1 D 0 29748 2 1 D 0 29751 1 1 D 0 29752 3 1 D 0 29754 1 1 D 0 29761 3 1 D 0 29762 2 2 D 0 29763 1 1 D 0 29764 0 2 D 0 29767 3 1 D 0 29768 3 1 D 0 29769 1 1 D 0 29772 0 1 D 0 29772 2 1 D 0 29774 0 1 D 0 29774 2 1 D 0 29785 0 1 D 0 29800 2 1 D 0 29803 0 1 D 0 29899 3 1 D 0 29571 2 1 D 0 29572 1 2 D 0 29573 1 2 D 0 29574 1 2 D 0 29576 3 2 D 0 29577 3 2 D 0 29578 3 2 D 0 29579 0 1 D 0 29580 3 2 D 0 29581 3 2 D 0 29582 3 2 D 0 29583 1 2 D 0 29584 1 2 D 0 29585 1 2 M 0 29750 1 29703 1 E 0 29720 0 5 E 0 29717 0 16 M 0 29704 3 29716 1 M 0 29708 1 29716 1 M 0 29704 3 29717 1 M 0 29709 1 29718 1 M 0 29704 3 29719 1 M 0 29705 3 29720 1 M 0 29710 1 29720 1 M 0 29705 3 29722 1 M 0 29705 3 29723 1 M 0 29711 1 29723 1 M 0 29706 3 29725 1 E 0 29717 0 16 M 0 29706 3 29726 1 E 0 29718 0 16 M 0 29706 3 29727 1 E 0 29717 0 16 M 0 29707 3 29728 1 E 0 29717 0 16 M 0 29707 3 29729 1 E 0 29718 0 16 M 0 29707 3 29730 1 E 0 29717 0 16 M 0 29712 1 29731 1 E 0 29719 0 16 E 0 29720 0 5 G 0 29700 0 M 0 29714 2 29734 1 G 0 29701 0 M 0 29749 1 29735 1 E 0 29720 0 5 E 0 29717 0 16 G 0 29701 0 M 0 29713 2 29737 1 E 0 29720 0 5 E 0 29717 0 16 E 0 29765 0 1 G 0 29701 0 M 0 29714 2 29737 1 G 0 29701 0 M 0 29713 2 29738 1 E 0 29720 0 5 E 0 29765 0 1 E 0 29717 0 16 G 0 29701 0 M 0 29715 6 29739 1 M 0 29715 6 29740 1 M 0 29717 1 29743 1 E 0 29721 0 16 M 0 29715 6 29744 1 M 0 29715 6 29745 1 M 0 29715 6 29747 1 M 0 29722 1 29751 1 E 0 29724 0 16 O 0 29753 0 29752 M 0 29720 15 29752 3 M 0 29718 18 29753 3 M 0 29720 15 29754 3 M 0 29718 18 29755 3 M 0 29718 18 29755 3 O 0 29766 0 29756 M 0 29718 18 29756 2 M 0 29720 15 29756 3 M 0 29718 18 29757 3 M 0 29718 18 29757 3 M 0 29719 2 29757 1 M 0 29718 18 29758 3 M 0 29720 15 29758 3 O 0 29754 0 29760 M 0 29718 18 29760 3 M 0 29720 15 29760 3 M 0 29720 15 29761 3 M 0 29720 15 29762 3 O 0 29756 0 29767 M 0 29716 1 29767 1 G 0 29704 0 E 0 29726 0 16 M 0 29718 18 29767 3 M 0 29720 15 29767 3 O 0 29755 0 29768 M 0 29718 18 29768 3 M 0 29721 1 29768 1 G 0 29704 0 E 0 29722 0 17 E 0 29723 0 5 O 0 29767 0 29769 M 0 29718 18 29769 3 M 0 29718 18 29769 3 M 0 29719 2 29769 1 M 0 29729 1 29782 1 M 0 29730 1 29785 1 E 0 29737 0 16 E 0 29738 0 6 M 0 29726 3 29788 1 E 0 29742 0 14 E 0 29731 0 16 E 0 29732 0 5 M 0 29726 3 29789 1 E 0 29742 0 14 E 0 29731 0 16 E 0 29732 0 5 M 0 29726 3 29792 1 E 0 29742 0 14 E 0 29731 0 16 E 0 29732 0 5 M 0 29724 3 29793 1 E 0 29742 0 14 E 0 29725 0 1 E 0 29727 0 17 M 0 29747 1 29795 1 E 0 29725 0 1 E 0 29742 0 14 E 0 29727 0 17 M 0 29748 1 29797 1 E 0 29742 0 14 E 0 29725 0 1 E 0 29727 0 17 M 0 29728 1 29800 1 E 0 29734 0 12 E 0 29735 0 16 M 0 29723 1 29802 1 E 0 29725 0 1 E 0 29723 0 5 E 0 29764 0 6 M 0 29727 1 29803 1 E 0 29733 0 12 M 0 29746 1 29806 1 E 0 29725 0 1 E 0 29723 0 5 E 0 29764 0 6 M 0 29745 1 29810 1 E 0 29725 0 1 E 0 29723 0 5 E 0 29764 0 6 M 0 29737 1 29815 1 M 0 29733 1 29819 1 E 0 29745 0 13 G 0 29746 0 E 0 29744 0 10 M 0 29732 1 29826 1 E 0 29743 0 16 G 0 29759 0 E 0 29806 0 17 M 0 29734 1 29831 1 E 0 29720 0 5 E 0 29747 0 16 E 0 29748 0 1 M 0 29738 1 29833 1 E 0 29751 0 16 E 0 29752 0 13 M 0 29731 1 29838 1 G 0 29739 0 E 0 29740 0 5 E 0 29741 0 16 E 0 29760 0 17 E 0 29769 0 6 O 0 29757 0 29842 M 0 29700 7 29855 1 E 0 29705 0 16 E 0 29706 0 5 M 0 29752 7 29855 2 O 0 29780 0 29858 O 0 29782 0 29858 M 0 29753 2 29858 1 M 0 29752 7 29860 2 M 0 29752 7 29862 2 O 0 29780 0 29863 M 0 29753 2 29863 1 M 0 29700 7 29865 1 E 0 29706 0 5 M 0 29752 7 29865 2 O 0 29777 0 29866 O 0 29777 0 29869 O 0 29781 0 29869 M 0 29700 7 29869 1 E 0 29705 0 16 E 0 29707 0 6 M 0 29752 7 29872 2 M 0 29752 7 29874 2 M 0 29700 7 29875 1 E 0 29707 0 6 O 0 29781 0 29877 M 0 29700 7 29877 1 E 0 29705 0 16 E 0 29706 0 5 M 0 29700 7 29879 1 E 0 29706 0 5 E 0 29707 0 6 M 0 29739 1 29883 1 E 0 29770 0 17 E 0 29771 0 6 G 0 29772 0 E 0 29773 0 7 M 0 29701 2 29885 1 E 0 29708 0 16 E 0 29709 0 5 M 0 29701 2 29886 1 E 0 29763 0 16 E 0 29710 0 8 M 0 29702 1 29888 1 E 0 29711 0 9 E 0 29712 0 16 E 0 29713 0 11 E 0 29706 0 5 E 0 29707 0 6 M 0 29752 7 29891 1 O 0 29783 0 29892 M 0 29703 1 29892 1 E 0 29714 0 16 E 0 29715 0 5 E 0 29716 0 13 E 0 29707 0 6 M 0 29700 7 29893 1 E 0 29705 0 16 E 0 29706 0 5 E 0 29707 0 6 O 0 29777 0 29500 O 0 29778 0 29501 M 0 29751 1 29501 1 O 0 29779 0 29502 M 0 29760 50 29528 4 M 0 29760 50 29528 4 M 0 29760 50 29528 4 M 0 29760 50 29528 4 M 0 29760 50 29529 4 M 0 29760 50 29529 4 M 0 29760 50 29529 4 M 0 29760 50 29529 4 M 0 29760 50 29530 5 M 0 29760 50 29530 5 M 0 29760 50 29530 5 M 0 29760 50 29530 5 M 0 29760 50 29530 4 M 0 29760 50 29530 4 M 0 29760 50 29530 4 M 0 29760 50 29531 4 M 0 29760 50 29531 4 M 0 29760 50 29531 4 M 0 29760 50 29532 4 M 0 29760 50 29532 4 M 0 29760 50 29532 4 M 0 29760 50 29533 4 M 0 29760 50 29533 4 M 0 29760 50 29534 4 M 0 29760 50 29534 4 M 0 29760 50 29534 4 M 0 29760 50 29536 4 M 0 29760 50 29536 4 M 0 29760 50 29537 4 M 0 29760 50 29537 4 M 0 29760 50 29538 4 M 0 29760 50 29538 4 M 0 29760 50 29539 4 M 0 29760 50 29539 4 M 0 29762 2 29547 1 M 0 29762 2 29548 1 M 0 29761 1 29549 1 E 0 29784 0 16 G 0 29785 0 G 0 29786 0 M 0 29740 1 29557 1 E 0 29788 0 3 M 0 29741 1 29558 1 E 0 29789 0 3 M 0 29771 1 29579 1 G 0 29792 0 E 0 29803 0 16 M 0 29768 1 29580 1 E 0 29798 0 6 E 0 29799 0 3 M 0 29766 1 29581 1 E 0 29805 0 12 M 0 29765 1 29582 1 E 0 29793 0 13 E 0 29794 0 5 E 0 29795 0 0 M 0 29770 1 29583 1 E 0 29802 0 16 M 0 29767 1 29584 1 G 0 29796 0 E 0 29797 0 1 M 0 29769 1 29585 1 E 0 29801 0 8 M 0 29735 1 29599 1 E 0 29749 0 13 M 0 29736 1 29599 1 E 0 29750 0 17 S #SHOPS 0 #IMPROGS I 29711 wear_prog wear_prog_gauntlets_striking I 29711 remove_prog remove_prog_gauntlets_striking I 29711 fight_prog fight_prog_gauntlets_striking E #$