kbkmud/player/
#AREADATA
Name Arkham legion~
Builders None~
VNUMs 29500 29899
Credits {30 51} Ceran   Arkham Legion~
Security 9
Xplore 0
End



#MOBDATA
#29700
NAME  arkham guard~
SHORT an Arkham guard~
LONG  An Arkham guard in darkened armor is preparing for the oncoming battle.
~
DESCR
This man has been waiting for this moment for years. The assault on the tower
of Arkham's Legion will put all his skills to test. The evil that resides here
is strong, but he believes that good will triumph.
~
RACE  human~
ACT   AGT
AFF   0
OFF   CDEK
IMM   A
RES   0
VULN  0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 45
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+3300
MDICE 1d1+1000
DDICE 8d4+17
REGEN 0
DTYPE punch
AC    -15 -15 -15 -4
POS   stand stand
SEX   male
GOLD  1000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29701
NAME  arkham ranger~
SHORT an Arkham ranger~
LONG  A tall ranger in forest green armor is watching out for signs of trouble.
~
DESCR
The Arkham templars have more than just the holy warriors on their side. The
rangers of the local lands have joined their attack on the Legion tower and
are providing forward warning of any surprise counter attacks.
~
RACE  human~
ACT   ABGT
AFF   0
OFF   DEK
IMM   A
RES   DN
VULN  0
WSPEC 0
ALIGN 400
GROUP 0
LEVEL 54
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+7000
MDICE 1d1+1000
DDICE 10d4+23
REGEN 0
DTYPE punch
AC    -25 -25 -25 -17
POS   stand stand
SEX   male
GOLD  1000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29702
NAME  arkham crusader dwarf~
SHORT the Arkham crusader~
LONG  A powerful dwarf regards the darkness around him with utter hatred.
~
DESCR
This dwarf is the last of the true crusaders of Arkham. His fellow crusaders
were massacred by the ancients of Legion and now he has come for revenge and
a final reckoning. Whether he finds peace of mind or eternal peace of body
is yet to be decided...
~
RACE  dwarf~
ACT   ABGT
AFF   0
OFF   ACDEKO
IMM   AB
RES   DLNQ
VULN  R
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 57
HROLL 8
ENHA  100.00%
MATER none~
HDICE 1d1+9250
MDICE 1d1+1000
DDICE 8d6+35
REGEN 0
DTYPE punch
AC    -30 -30 -30 -30
POS   stand stand
SEX   male
GOLD  15000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29703
NAME  templar arkham commander~
SHORT the Arkham commander~
LONG  A grand templar is here going over the final arrangements for the attack.
~
DESCR
This proud and royal paladin has lead the Arkham forces through the swamps to
this island and is preparing for the assault on the Legion tower.
~
RACE  human~
ACT   ABGT
AFF   0
OFF   CDEKO
IMM   AB
RES   DN
VULN  0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 59
HROLL 1
ENHA  100.00%
MATER none~
HDICE 50d10+8000
MDICE 1d1+1000
DDICE 8d6+26
REGEN 0
DTYPE punch
AC    -26 -25 -27 -20
POS   stand stand
SEX   male
GOLD  10000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29704
NAME  apprentice necromancer~
SHORT an apprentice necromancer~
LONG  A gaunt young student of necromancy glares at you with superior contempt.
~
DESCR
Arrogant and evil, this young apprentice has the might of Legion behind him
and has fears little. He is safe in his knowledge that the Masters will
destroy the puny forces gathering outside the tower.
~
RACE  human~
ACT   AGR
AFF   0
OFF   E
IMM   AB
RES   0
VULN  0
WSPEC 0
ALIGN -800
GROUP 29700
LEVEL 35
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+1200
MDICE 1d1+1000
DDICE 4d7+10
REGEN 0
DTYPE punch
AC    -11 -11 -11 -5
POS   stand stand
SEX   male
GOLD  700
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29705
NAME  apprentice demonologist~
SHORT an apprentice demonologist~
LONG  A black robed student sketches a hexagram in the air and points at you!
~
DESCR
Arrogant and evil, this young apprentice has the might of Legion behind him
and has fears little. He is safe in his knowledge that the Masters will
destroy the puny forces gathering outside the tower.
~
RACE  human~
ACT   AFGR
AFF   0
OFF   F
IMM   AB
RES   0
VULN  0
WSPEC 0
ALIGN -900
GROUP 29700
LEVEL 35
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+1200
MDICE 1d1+1000
DDICE 4d7+10
REGEN 0
DTYPE punch
AC    -11 -11 -11 -5
POS   stand stand
SEX   male
GOLD  700
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29706
NAME  half nightwalker half-moon~
SHORT a half-moon nightwalker~
LONG  A nightwalker turns to watch you from the shadows.
~
DESCR
This nightwalker is silent and watchful, acting as he has been taught by the
Masters, but not truly grasping the essence of his true destiny. Until his
powers are properly controlled he will remain little more than a pawn to
the Masters of Legion as they cull out their weak in the oncoming battles.
~
RACE  human~
ACT   AFGRT
AFF   0
OFF   K
IMM   ABKLM
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 29700
LEVEL 35
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+1350
MDICE 1d1+1000
DDICE 4d7+11
REGEN 0
DTYPE punch
AC    -11 -11 -11 -5
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29707
NAME  apprentice anti-paladin anti~
SHORT an apprentice anti-paladin~
LONG  A strong looking man with harsh black eyes regards you with pure disdain.
~
DESCR
This young anti-paladin has the arrogance and evilness of one who hides
amidst the might of Legion. He has yet to learn the true powers of darkness,
and until then will be little more than battle-fodder to be used by the
Masters until the weak have all been culled.
~
RACE  human~
ACT   AFGRT
AFF   0
OFF   F
IMM   ABKLM
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 29700
LEVEL 36
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+1450
MDICE 1d1+1000
DDICE 3d10+11
REGEN 0
DTYPE punch
AC    -12 -12 -12 -7
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29708
NAME  lesser zombie~
SHORT a lesser zombie~
LONG  A pale and badly formed zombie stumbles toward you.
~
DESCR
This petty undead has been raised as practice for the new necromancers of
Legion. The poor soul who's body was sacrificed for the studies was almost
certainly an innocent person from nearby Arkham.
~
RACE  human~
ACT   AFGOT
AFF   0
OFF   EK
IMM   ABKLM
RES   0
VULN  HN
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 32
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+1000
MDICE 1d1+100
DDICE 6d4+9
REGEN 0
DTYPE none
AC    -10 -10 -8 0
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29709
NAME  skeleton~
SHORT a staggering skeleton~
LONG  A poorly preserved skeleton is here serving it's master.
~
DESCR
One of the weaker and less subtle forms of necromantic magic. The raising of
this skeleton is the work of some eager apprentice's application of his
unholy power.
~
RACE  human~
ACT   AFGOT
AFF   0
OFF   EK
IMM   ABKLM
RES   F
VULN  E
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 30
HROLL 0
ENHA  100.00%
MATER none~
HDICE 6d12+853
MDICE 1d1+100
DDICE 4d6+8
REGEN 0
DTYPE none
AC    -7 -8 -15 -4
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29710
NAME  minor imp~
SHORT a minor imp~
LONG  A small ghastly looking imp sits here watching you with malice.
~
DESCR
This little imps has the eyes of something truly wicked. It peers at you with
hungry eyes and hisses, awaiting release from it's master so it may feed!
~
RACE  human~
ACT   ABGT
AFF   0
OFF   EK
IMM   AKL
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 28
HROLL 0
ENHA  100.00%
MATER none~
HDICE 6d12+710
MDICE 1d1+100
DDICE 2d12+8
REGEN 0
DTYPE bite
AC    -5 -6 -7 -6
POS   rest stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  small
DMOD  100
AMOD  0
QUEST 0
End

#29711
NAME  hellion familiar~
SHORT a demonic familiar~
LONG  A twisted hellion hisses and claws at you in hunger!
~
DESCR
This little beast from the abyss seems to have broken it's enslavement to it's
master and now just wants to FEED!
~
RACE  human~
ACT   ABFGT
AFF   0
OFF   EK
IMM   ABKLM
RES   0
VULN  H
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 32
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+1000
MDICE 1d1+100
DDICE 6d4+10
REGEN 0
DTYPE claw
AC    -11 -11 -11 -4
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29712
NAME  man black legion instructor~
SHORT a Legion instructor~
LONG  A man cloaked in black stands here watching the students.
~
DESCR
This man has risen high enough in the ranks of Legion to command the lower
ranks of students, but has not the aptitude or influence to go further. He
tasks his students hard, punishing them for his own failures and resents
teaching those who may someday surpass his position.
~
RACE  human~
ACT   ABFGRT
AFF   0
OFF   CDEFK
IMM   ABKLM
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 29700
LEVEL 37
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+1600
MDICE 1d1+100
DDICE 3d10+12
REGEN 0
DTYPE punch
AC    -12 -12 -12 -8
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29713
NAME  legion guard~
SHORT a Legion guard~
LONG  A Legion guard is here preparing for the slaughter to come.
~
DESCR
Big, dumb and ugly. This guard was probably one of the rejects from Arkham's
normal guards and was instead recruited by Legion as meat-fodder in both the
battles it undergoes, and as convenient meat for necromancers to practice on.
~
RACE  unique~
ACT   AFGT
AFF   0
OFF   CDEKU
IMM   AB
RES   0
VULN  0
WSPEC 0
ALIGN -800
GROUP 29700
LEVEL 36
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+1500
MDICE 1d1+100
DDICE 3d10+12
REGEN 0
DTYPE punch
AC    -13 -13 -13 -13
POS   stand stand
SEX   either
GOLD  1000
FORM  0
PARTS 0
SIZE  large
DMOD  100
AMOD  0
QUEST 0
End

#29714
NAME  draconian legionaire legion~
SHORT a draconian Legionaire~
LONG  A draconian in black Legion robes hisses and glares with evil yellow eyes.
~
DESCR
Very big, very dumb. This is the corps of Legion's dark mortal armies and
serves as fodder in the fights it has against those that oppose Legion's
might. Because of it's strength this one has been selected to remain in the
tower during the oncoming raid by Arkham's guards.
~
RACE  draconian~
ACT   AFGT
AFF   0
OFF   CDF
IMM   ABL
RES   GKQ
VULN  I
WSPEC 0
ALIGN -890
GROUP 29700
LEVEL 38
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+1700
MDICE 1d1+100
DDICE 5d6+13
REGEN 0
DTYPE claw
AC    -13 -14 -15 -5
POS   stand stand
SEX   none
GOLD  1000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29715
NAME  shadow~
SHORT a shadow~
LONG  A flickering shadow tears through the darkness!
~
DESCR
It is nothing but a trick of the light, a mere illusion of shadows. But it
also has essence and seems quite capable of inflicting serious wounds...
~
RACE  human~
ACT   AFGT
AFF   0
OFF   F
IMM   AB
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 39
HROLL 0
ENHA  100.00%
MATER none~
HDICE 15d10+1700
MDICE 1d1+100
DDICE 5d6+13
REGEN 0
DTYPE frbite
AC    0 0 0 0
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29716
NAME  legion necromancer~
SHORT a legion animator~
LONG  A necromancer walks amongst the corpses granting unlife to them.
~
DESCR
This necromancer is one of the last remaining mid-rank mages of Legion to
remain in the tower during the oncoming siege. He has stayed in order to
maintain the undead forces that will fight while the Masters prepare the
great powers at the top of the tower.
~
RACE  human~
ACT   AFGR
AFF   0
OFF   F
IMM   AB
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 43
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+2500
MDICE 1d1+100
DDICE 3d12+14
REGEN 0
DTYPE punch
AC    -10 -10 -10 -16
POS   stand stand
SEX   male
GOLD  2400
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29717
NAME  crescent nightwalker crescent-moon~
SHORT a crescent-moon nightwalker~
LONG  A powerful nightwalker stands in the shadows breathing heavily.
~
DESCR
This mid-rank nightwalker has remained in the tower while the rest of the
mid-ranks have left for another Legion tower. This one remains to help
build up the shadows that will fight in the oncoming battles while the
Master nightwalkers prepare the great powers on the roof of the tower.
~
RACE  unique~
ACT   ABFGT
AFF   0
OFF   CDEFK
IMM   ABKLM
RES   CD
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 42
HROLL 1
ENHA  100.00%
MATER none~
HDICE 25d10+2400
MDICE 1d1+100
DDICE 3d12+15
REGEN 0
DTYPE frbite
AC    -15 -15 -15 -10
POS   stand stand
SEX   none
GOLD  0
FORM  0
PARTS 0
SIZE  giant
DMOD  100
AMOD  0
QUEST 0
End

#29718
NAME  monster zombie~
SHORT a monster zombie~
LONG  A huge zombie stares at you with a hunger unmatched by the living.
~
DESCR
This creature's corpse has been granted a new unlife, brought back for the
duration to fight the invading knights of Arkham. It's dull, empty eyes
show nothing but the emptiness of the undead.
~
RACE  human~
ACT   ABGOT
AFF   0
OFF   DEF
IMM   ABLM
RES   0
VULN  N
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 40
HROLL 0
ENHA  100.00%
MATER none~
HDICE 15d10+1850
MDICE 1d1+100
DDICE 4d8+14
REGEN 0
DTYPE none
AC    -12 -13 -16 -5
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  large
DMOD  100
AMOD  0
QUEST 0
End

#29719
NAME  mummy~
SHORT a mummy~
LONG  A mummy wrapped in bloody rags shuffles towards you with outstretched arms.
~
DESCR
This body is nothing more than the animated remains of some poor victim, but
in it's new unlife it possess strength unmatched by it's living self. It's
arms reach out for you, seeking warmth and life that it itself has lost.
~
RACE  unique~
ACT   AFGOT
AFF   0
OFF   CDEK
IMM   ABLM
RES   D
VULN  H
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 42
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+2750
MDICE 1d1+100
DDICE 3d12+14
REGEN 0
DTYPE smash
AC    -17 -16 -18 -10
POS   stand stand
SEX   none
GOLD  0
FORM  0
PARTS 0
SIZE  large
DMOD  100
AMOD  0
QUEST 0
End

#29720
NAME  skeleton~
SHORT a skeleton~
LONG  A skeleton swivels it's skull around and stares right through you.
~
DESCR
This skeleton is all that remains of some unfortunate victim that was unlucky
enough to fall into the hands of Legion. With his or her flesh stripped away
all that has been left is the skeletal frame that now lives on by neromantic
power.
~
RACE  human~
ACT   AFGOT
AFF   0
OFF   EK
IMM   AB
RES   0
VULN  0
WSPEC 0
ALIGN -650
GROUP 0
LEVEL 35
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+1300
MDICE 1d1+100
DDICE 4d7+11
REGEN 0
DTYPE pierce
AC    -11 -11 -11 -2
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29721
NAME  lord lich~
SHORT a Lich lord of Legion~
LONG  A demonic man points in your direction and his eyes burn bright blue!
~
DESCR
This dark archmage has remained behind in the tower to help raise the army
that will fight the invading Arkham guards, and he is NOT pleased by your
sudden intrusion!
~
RACE  human~
ACT   ABFGOR
AFF   0
OFF   ADFZ
IMM   ABLM
RES   CD
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 51
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+4200
MDICE 1d1+100
DDICE 5d8+19
REGEN 0
DTYPE scratch
AC    -20 -20 -20 -20
POS   stand stand
SEX   none
GOLD  9000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29722
NAME  blackheart guard~
SHORT the Blackheart guard~
LONG  A huge guard that barely fits in the room is here guarding the way.
~
DESCR
This massive giant has been assigned the duty of preventing any wayward
undead from wandering from their room until the main battle begins. He also
serves as a good deterant to anyone foolish enough to have come this far up
into the tower.
~
RACE  vuuhu~
ACT   ABGT
AFF   0
OFF   CDK
IMM   AB
RES   CDHM
VULN  N
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 51
HROLL 1
ENHA  100.00%
MATER none~
HDICE 50d10+11000
MDICE 1d1+100
DDICE 7d7+150
REGEN 0
DTYPE punch
AC    -22 -22 -22 -10
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  giant
DMOD  30
AMOD  0
QUEST 0
End

#29723
NAME  master necromancer~
SHORT a Master necromancer~
LONG  A figure in black robes is weaving dweomers of ancient power.
~
DESCR
This necromancer is at the highest echelon of the Legion's archmages. He
now seeks the ultimate power, that of lich-hood. But before he can continue
with his studies the rabble that are preparing to raid the tower must be
dealt with....with a soft hiss he prepares another powerful spell for the
coming battle.
~
RACE  human~
ACT   ABFGR
AFF   0
OFF   FKX
IMM   ABLM
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 29700
LEVEL 52
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+3800
MDICE 1d1+1000
DDICE 6d7+20
REGEN 0
DTYPE wrath
AC    -20 -20 -20 -25
POS   stand stand
SEX   male
GOLD  2000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29724
NAME  master demon summoner~
SHORT a Master demon summoner~
LONG  A cowled figure raises it's arms and calls forth the darkness!
~
DESCR
This master of the abyss is pulling together his power to call forth the
demons that will aid in the destruction of Arkham's guards and an end to
the opposition Legion has been facing here.
~
RACE  human~
ACT   ABFGR
AFF   0
OFF   FKX
IMM   ABLM
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 29700
LEVEL 52
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+3700
MDICE 1d1+1000
DDICE 6d7+20
REGEN 0
DTYPE wrath
AC    -20 -20 -20 -25
POS   stand stand
SEX   male
GOLD  2000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29725
NAME  eclipsed nightwalker eclipsed-moon~
SHORT an eclipsed-moon nightwalker~
LONG  A deadly nightwalker steps out of the shadows.
~
DESCR
This servant of ancient darkness walks between the planes of night and the
material world, and has been called forth into the tower to guard against
those who would oppose Legion's might.
~
RACE  human~
ACT   AFGT
AFF   0
OFF   CDEFHK
IMM   ABIKLM
RES   CD
VULN  HS
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 52
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+5000
MDICE 1d1+1000
DDICE 6d7+21
REGEN 0
DTYPE frbite
AC    -21 -21 -21 -16
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29726
NAME  anti anti-paladin~
SHORT an evil incarnate~
LONG  An anti-paladin of demonic power is preparing for battle.
~
DESCR
This anti-paladin stands powerful and dominating. There is nothing this
evil incarnate will not do, and the blood that soaks them is their bath.
~
RACE  unique~
ACT   AFGT
AFF   0
OFF   CDEFK
IMM   AB
RES   CD
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 52
HROLL 1
ENHA  100.00%
MATER none~
HDICE 50d10+5600
MDICE 1d1+100
DDICE 6d7+22
REGEN 0
DTYPE punch
AC    -21 -21 -22 -12
POS   stand stand
SEX   either
GOLD  5000
FORM  0
PARTS 0
SIZE  large
DMOD  100
AMOD  0
QUEST 0
End

#29727
NAME  thuringwethil vampire~
SHORT Thuringwethil~
LONG  A vampire surrounded in a cloud of black smoke is guarding the way.
~
DESCR
Upon closer inspection you can see that the mist that seems to surround this
ancient vampire is, in fact, part of it. The darkness is so strong around
it that it has formed a tangible, solid cloak of night.
~
RACE  human~
ACT   ABFGT
AFF   0
OFF   ACDFKV
IMM   ABILM
RES   EG
VULN  NS
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 51
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+7500
MDICE 1d1+100
DDICE 5d8+23
REGEN 0
DTYPE wrath
AC    -22 -22 -22 -22
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  giant
DMOD  100
AMOD  0
QUEST 0
End

#29728
NAME  greater demon pazuzu~
SHORT Pazuzu~
LONG  A huge demon with blackened wings rises up to meet you!
~
DESCR
The wings of this demon are razor sharp and beat slowly with deadly cutting
might. It turns it's fierce red eyes upon you and screeches!
~
RACE  unique~
ACT   ABGT
AFF   0
OFF   ACDFKVX
IMM   AB
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 51
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+6500
MDICE 1d1+100
DDICE 10d4+23
REGEN 0
DTYPE claw
AC    -25 -25 -25 -20
POS   stand stand
SEX   none
GOLD  0
FORM  0
PARTS 0
SIZE  giant
DMOD  100
AMOD  0
QUEST 0
End

#29729
NAME  shadow titan~
SHORT the shadow of a greater titan~
LONG  A massive shadow of a slain titan stands here in eternal service to the dark.
~
DESCR
One of the lesser titan's imprisoned within Malebolge has had it's sentence
temporarily removed. It now lives trapped here as a shadow, bound by powerful
magic to keep it guarding the tower.
~
RACE  unique~
ACT   ABGT
AFF   0
OFF   ACDFKVX
IMM   AB
RES   0
VULN  HNS
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 51
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+7500
MDICE 1d1+100
DDICE 5d10+25
REGEN 0
DTYPE drain
AC    -25 -25 -25 -20
POS   stand stand
SEX   none
GOLD  0
FORM  0
PARTS 0
SIZE  giant
DMOD  100
AMOD  0
QUEST 0
End

#29730
NAME  black knight~
SHORT the Black knight of Legion~
LONG  The Black knight of Arkham's Legion stands here guarding his hall.
~
DESCR
This undead anti-paladin is hanging between full deathknight power and just
mortal ability. He guards this turret as a way of showing his service to
Legion, and in hope that the Lords of Legion will look upon him with favour
and grant him the final step towards deathknight-hood, and immortality.
~
RACE  unique~
ACT   ABGT
AFF   0
OFF   ACDFHKOVX
IMM   AB
RES   CD
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 51
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+6000
MDICE 1d1+100
DDICE 10d4+23
REGEN 0
DTYPE punch
AC    -25 -25 -25 -20
POS   stand stand
SEX   none
GOLD  0
FORM  0
PARTS 0
SIZE  giant
DMOD  100
AMOD  0
QUEST 0
End

#29731
NAME  hooded figure necromancer~
SHORT a hooded necromancer~
LONG  A hooded figure is here chanting soft necromantic words.
~
DESCR
This is the head necromancer of the Arkham cabal of Legion.  He serves as
the prime mover of the region's undead power and is capable of calling upon
even the most powerful undead in times of need.  Right now he seems to be in
the middle of an extremely powerful incantation...  
~
RACE  lich~
ACT   ABGLO
AFF   DTUZ
OFF   AFV
IMM   ABLMOPQa
RES   CD
VULN  HKN
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 52
HROLL 90
ENHA  100.00%
MATER none~
HDICE 186d31+1819
MDICE 90d11+95
DDICE 31d2+67
REGEN 0
DTYPE drain
AC    -55 -55 -55 -37
POS   stand stand
SEX   male
GOLD  14000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  40
AMOD  0
QUEST 0
End

#29732
NAME  hooded figure demonologist~
SHORT a hooded demonologist~
LONG  A hooded figure raises it's hands and burns a flaming pentegram in the air.
~
DESCR
You gaze upon a hooded figure who raises it's head briefly. Beneath the cowl
a skeletal face stares back at you with a lich's burning red eyes!
It's eyes glow briefly and then it resumes building up it's magical hex with
little care for your mortal prescence.
~
RACE  human~
ACT   ABR
AFF   0
OFF   AFW
IMM   ABLMQ
RES   CD
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 56
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+5000
MDICE 1d1+100
DDICE 8d6+25
REGEN 0
DTYPE suction
AC    -30 -30 -30 -25
POS   stand stand
SEX   male
GOLD  14000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29733
NAME  hooded figure nightwalker~
SHORT a Darkstar nightwalker~
LONG  A hooded figure is here breathing heavily.
~
DESCR
Dark faced creature dressed in a black robe gazes at you with his green
eyes. Waves of fear pass around him and greater power fill air with hatred 
to all who can breath.
~
RACE  unique~
ACT   ABT
AFF   0
OFF   ACDEFKW
IMM   ABILMQ
RES   CD
VULN  H
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 56
HROLL 1
ENHA  100.00%
MATER none~
HDICE 50d10+6000
MDICE 1d1+100
DDICE 8d6+25
REGEN 0
DTYPE frbite
AC    -30 -30 -30 -25
POS   stand stand
SEX   male
GOLD  14000
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29734
NAME  hooded figure anti anti-paladin~
SHORT a hooded anti-paladin~
LONG  A hooded figure stares through the darkness and right at you!
~
DESCR
You gaze upon one of the greatest anti-paladins of Legion, one who has fully
attained immortal life in the form of a deathknight. He has remained here in
the tower to destroy what puny forces Arkham may mount against Legion.
~
RACE  unique~
ACT   ABOT
AFF   0
OFF   ACDEFKOWX
IMM   ABILMQ
RES   CD
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 56
HROLL 1
ENHA  100.00%
MATER none~
HDICE 50d10+5500
MDICE 1d1+100
DDICE 8d6+25
REGEN 0
DTYPE beating
AC    -30 -30 -30 -25
POS   stand stand
SEX   male
GOLD  14000
FORM  0
PARTS 0
SIZE  giant
DMOD  100
AMOD  0
QUEST 0
End

#29735
NAME  shadowlord~
SHORT a shadowlord~
LONG  A creature from the negative plane reaches for your soul!
~
DESCR
Nothing but pure darkness and glowing red eyes stare back at YOU!
This being of incredible undead power is not pleased to have been raised forth
and seeks life as payment.
~
RACE  human~
ACT   ABFGORT
AFF   0
OFF   CDEFJKWXZ
IMM   ABCLMPQ
RES   CD
VULN  HN
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 60
HROLL 2
ENHA  100.00%
MATER none~
HDICE 50d10+9250
MDICE 1d1+2000
DDICE 8d6+29
REGEN 0
DTYPE divine
AC    -30 -30 -30 -25
POS   stand stand
SEX   male
GOLD  12000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  giant
DMOD  100
AMOD  0
QUEST 0
End

#29736
NAME  demogorgon~
SHORT the Demogorgon~
LONG  A massive creature with twin ape heads thrashes within the pentegram.
~
DESCR
This is the Demogorgon, Queen of the Undead and ruler of one of the largest
layers of the Abyss. Her prescence here on the mortal planes is almost unheard
of and she herself is not pleased to be called forth. She turns her massive
twin heads toward you and bellows in rage, demanding her release!
~
RACE  unique~
ACT   ABFGORT
AFF   0
OFF   CDEFJKMOVXZ
IMM   ABCLMPQ
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 60
HROLL 2
ENHA  100.00%
MATER none~
HDICE 50d10+8000
MDICE 1d1+2000
DDICE 8d6+33
REGEN 0
DTYPE bite
AC    -30 -30 -30 -25
POS   stand stand
SEX   female
GOLD  15000
FORM  0
PARTS 0
SIZE  giant
DMOD  100
AMOD  0
QUEST 0
End

#29737
NAME  vortex~
SHORT a vortex~
LONG  A gigantic vortex of negative energy surges violently upon the roof!
~
DESCR
This appears like a blackhole, where nothing that goes in comes back out. It
would not be a good idea to stay around it too long...
~
RACE  human~
ACT   ABFGORT
AFF   0
OFF   AHV
IMM   ABCD
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 60
HROLL 15
ENHA  100.00%
MATER none~
HDICE 1d1+29999
MDICE 1d1+2000
DDICE 8d10+80
REGEN 0
DTYPE drain
AC    -30 -30 -30 -30
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  giant
DMOD  100
AMOD  0
QUEST 0
End

#29738
NAME  ebon black titan~
SHORT a black titan from Malebolge~
LONG  A titanic man with beautiful ebon features stands chained to the roof.
~
DESCR
This is one of the mighty titans sent to serve forever within the circle of
hell named Malebolge. His summons here is both a release and an imprisonment.
The relief from hell is only overcome by his overwhelming sense of pride and
anger at being trapped by mere mortals. His service, to fight for Legion in
the coming days, has only been gained through very costly sacrifices.
~
RACE  unique~
ACT   ABFGT
AFF   0
OFF   ACDKOW
IMM   ABE
RES   D
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 60
HROLL 2
ENHA  100.00%
MATER none~
HDICE 50d10+8000
MDICE 1d1+100
DDICE 8d6+28
REGEN 0
DTYPE crush
AC    -30 -30 -30 -20
POS   stand stand
SEX   male
GOLD  0
FORM  0
PARTS 0
SIZE  giant
DMOD  100
AMOD  0
QUEST 0
End

#29739
NAME  ancient gold dragon~
SHORT an ancient gold dragon~
LONG  A massive gold dragon rests idly as it waits patiently for battle.
~
DESCR
This dragon has come to aid in the coming battle against Legion. It's time
is nearing and it is weaker than it's size would indicate, but it wishes to
do one last great thing for the cause of good before it passes on.
~
RACE  dragon~
ACT   ABGRT
AFF   0
OFF   CDKMW
IMM   ABH
RES   BCEH
VULN  FI
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 51
HROLL 1
ENHA  100.00%
MATER none~
HDICE 50d10+7000
MDICE 1d1+100
DDICE 10d4+26
REGEN 0
DTYPE claw
AC    -25 -25 -25 -20
POS   rest stand
SEX   either
GOLD  6000
FORM  AHZ
PARTS ACDEFGHIJKPQUVX
SIZE  giant
DMOD  100
AMOD  0
QUEST 0
End

#29740
NAME  red dragon~
SHORT an ancient red dragon~
LONG  A huge red dragon rises up and beats the air with it's massive wings!
~
DESCR
This dragon is awaiting the battle with Arkham's forces and it looking forward
to a nice tasty meal of human flesh. Afterwards it will join the ranks of the
undead by sacrificing it's mortal flesh to become a powerful dracolich. It
wears an unholy amulet that will preserve it's essence during the transition,
and is looking forward to the next stage of it's existence.
~
RACE  dragon~
ACT   ABFGT
AFF   0
OFF   ACDK
IMM   ABH
RES   BEH
VULN  FI
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 52
HROLL 1
ENHA  100.00%
MATER none~
HDICE 50d10+7800
MDICE 1d1+100
DDICE 10d4+23
REGEN 0
DTYPE claw
AC    -24 -26 -25 -17
POS   stand stand
SEX   either
GOLD  15000
FORM  AHZ
PARTS ACDEFGHIJKPQUVX
SIZE  giant
DMOD  100
AMOD  0
QUEST 0
End

#29741
NAME  black dragon~
SHORT an ancient black dragon~
LONG  A massive black silhoutte of a dragon stands out against the dark sky.
~
DESCR
The power of Legion has seduced this ancient wyrm with the one thing it cannot
accomplish itself..the becoming of a dracolich. It wears an amulet that will
preserve it's essence during the weeks of change, at the end of which it will
be raised as an undead dragon of immense power. For now it serves as help to
Legion in the oncoming battles, a small favour for the immortality it will
obtain once raised in lich form.
~
RACE  dragon~
ACT   ABFGT
AFF   0
OFF   ACDK
IMM   ABK
RES   BEH
VULN  FI
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 52
HROLL 1
ENHA  100.00%
MATER none~
HDICE 50d10+7800
MDICE 1d1+100
DDICE 10d4+23
REGEN 0
DTYPE claw
AC    -24 -26 -25 -17
POS   stand stand
SEX   either
GOLD  15000
FORM  AHZ
PARTS ACDEFGHIJKPQUVX
SIZE  giant
DMOD  100
AMOD  0
QUEST 0
End

#29745
NAME  master necromancer~
SHORT a Master necromancer~
LONG  A figure in black robes is invoking the powers of ancient magic.
~
DESCR
This necromancer is at the highest echelon of the Legion's archmages. He
now seeks the ultimate power, that of lich-hood. But before he can continue
with his studies the rabble that are preparing to raid the tower must be
dealt with....with a soft hiss he prepares another powerful spell for the
coming battle.
~
RACE  human~
ACT   ABFGR
AFF   0
OFF   FK
IMM   ABLM
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 29700
LEVEL 52
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+5000
MDICE 1d1+1000
DDICE 6d7+20
REGEN 0
DTYPE wrath
AC    -20 -20 -20 -25
POS   stand stand
SEX   male
GOLD  2000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29746
NAME  master necromancer~
SHORT a Master necromancer~
LONG  A black robed necromancer is here preparing words of death.
~
DESCR
This necromancer is at the highest echelon of the Legion's archmages. He
now seeks the ultimate power, that of lich-hood. But before he can continue
with his studies the rabble that are preparing to raid the tower must be
dealt with....with a soft hiss he prepares another powerful spell for the
coming battle.
~
RACE  human~
ACT   ABFGR
AFF   0
OFF   FK
IMM   ABLM
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 29700
LEVEL 52
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+5000
MDICE 1d1+1000
DDICE 6d7+20
REGEN 0
DTYPE wrath
AC    -20 -20 -20 -25
POS   stand stand
SEX   male
GOLD  2000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29747
NAME  master demon summoner~
SHORT a Master demon summoner~
LONG  A cowled figure sketches symbols of darkness in the air before it.
~
DESCR
This master of the abyss is pulling together his power to call forth the
demons that will aid in the destruction of Arkham's guards and an end to
the opposition Legion has been facing here.
~
RACE  human~
ACT   ABFGR
AFF   0
OFF   FK
IMM   ABLM
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 29700
LEVEL 52
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+5000
MDICE 1d1+1000
DDICE 6d7+20
REGEN 0
DTYPE wrath
AC    -20 -20 -20 -25
POS   stand stand
SEX   male
GOLD  2000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29748
NAME  master demon summoner~
SHORT a Master demon summoner~
LONG  A cowled figure's red eyes flare up and reveal a glaring skull!
~
DESCR
This master of the abyss is pulling together his power to call forth the
demons that will aid in the destruction of Arkham's guards and an end to
the opposition Legion has been facing here.
~
RACE  human~
ACT   ABFGR
AFF   0
OFF   FK
IMM   ABLM
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 29700
LEVEL 52
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+5000
MDICE 1d1+1000
DDICE 6d7+20
REGEN 0
DTYPE wrath
AC    -20 -20 -20 -25
POS   stand stand
SEX   male
GOLD  2000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29749
NAME  legion guard~
SHORT a Legion guard~
LONG  A Legion guard glares around himself looking for a fight.
~
DESCR
Big, dumb and ugly. This guard was probably one of the rejects from Arkham's
normal guards and was instead recruited by Legion as meat-fodder in both the
battles it undergoes, and as convenient meat for necromancers to practice on.
~
RACE  unique~
ACT   AFGT
AFF   0
OFF   CDEKU
IMM   AB
RES   0
VULN  0
WSPEC 0
ALIGN -800
GROUP 29700
LEVEL 36
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+1500
MDICE 1d1+100
DDICE 3d10+12
REGEN 0
DTYPE punch
AC    -13 -13 -13 -13
POS   stand stand
SEX   either
GOLD  1000
FORM  0
PARTS 0
SIZE  large
DMOD  100
AMOD  0
QUEST 0
End

#29750
NAME  legion guard~
SHORT a Legion guard~
LONG  A Legion guard stands here guarding the tower from the oncoming invasion.
~
DESCR
Big, dumb and ugly. This guard was probably one of the rejects from Arkham's
normal guards and was instead recruited by Legion as meat-fodder in both the
battles it undergoes, and as convenient meat for necromancers to practice on.
~
RACE  unique~
ACT   AFGT
AFF   0
OFF   CDEKU
IMM   AB
RES   0
VULN  0
WSPEC 0
ALIGN -800
GROUP 29700
LEVEL 36
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+1500
MDICE 1d1+100
DDICE 3d10+12
REGEN 0
DTYPE punch
AC    -13 -13 -13 -13
POS   stand stand
SEX   either
GOLD  1000
FORM  0
PARTS 0
SIZE  large
DMOD  100
AMOD  0
QUEST 0
End

#29751
NAME  giant warrior~
SHORT an giant warrior~
LONG  A towering giant is here clearing the rubble to make way for the invasion.
~
DESCR
This giant has been hired by the Arkham council to help in the purging of
the Legion tower. The warrior seems quite disgusted with the swamp muck and
has trouble walking in it as his massive weight bogs him down. However in the
coming battles his size will prove to be a match for even the most dangerous
of Legion's undead forces.
~
RACE  unique~
ACT   ABGT
AFF   0
OFF   CDEFK
IMM   0
RES   D
VULN  0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 57
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+7600
MDICE 1d1+100
DDICE 6d8+24
REGEN 0
DTYPE none
AC    -20 -20 -20 -7
POS   stand stand
SEX   male
GOLD  3600
FORM  0
PARTS 0
SIZE  giant
DMOD  100
AMOD  0
QUEST 0
End

#29752
NAME  arkham knight~
SHORT an Arkham knight~
LONG  A knight of Arkham is standing here ready for the battle to come.
~
DESCR
This man has been waiting for this moment for years. The assault on the tower
of Arkham's Legion will put all his skills to test. The evil that resides here
is strong, but he believes that good will triumph.
~
RACE  human~
ACT   AGT
AFF   0
OFF   CDEK
IMM   AB
RES   0
VULN  0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 56
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+7200
MDICE 1d1+1000
DDICE 10d4+25
REGEN 0
DTYPE punch
AC    -20 -20 -20 -10
POS   stand stand
SEX   male
GOLD  2000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29753
NAME  arkham artillerist~
SHORT an Arkham artillerist~
LONG  An artillerist is here standing by to follow his orders.
~
DESCR
This man has had a harrowing few days. The battle against the Legion has been
tough on both him and his catapult, especially when the mages like to target
them both for fiery destruction. Right now he's taking a breather as the next
stages of the battle are prepared.
~
RACE  human~
ACT   ABGT
AFF   0
OFF   CDEKW
IMM   AB
RES   0
VULN  0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 53
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+6000
MDICE 1d1+1000
DDICE 6d7+21
REGEN 0
DTYPE punch
AC    -20 -20 -20 -10
POS   stand stand
SEX   male
GOLD  2000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29754
NAME  legion archer~
SHORT a Legion archer~
LONG  An archer is here ready to repel the oncoming invasion.
~
DESCR
This guard of Legion has been assigned a suicide mission. Left here to fire at
the Arkham guards as they begin their assault, it is a job with no hope. The
life of this insignificant soldier means nothing, and the few minutes his life
will buy are all the lords of Legion want.
~
RACE  human~
ACT   ABFGT
AFF   0
OFF   CDK
IMM   AB
RES   0
VULN  0
WSPEC 0
ALIGN -800
GROUP 0
LEVEL 30
HROLL 0
ENHA  100.00%
MATER none~
HDICE 6d12+840
MDICE 1d1+100
DDICE 4d6+9
REGEN 0
DTYPE punch
AC    -19 -9 -10 -1
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29760
NAME  legion finest zombie~
SHORT one of Legion's finest~
LONG  A giant figure devoid of expression stands unmoving in the chill mists.
~
DESCR
This is one of the zombies that will bring forth the damned on Judgement day.
For now it remains in place without moving, waiting for the day when all life
will end and the souls of the damned are brought forth for reckoning. Then,
and only then, shall Legion's finest enter the pentegrams and take themselves
up to the world above to perform their duties.
~
RACE  unique~
ACT   ABGT
AFF   0
OFF   ACDKV
IMM   ABIJKLM
RES   CD
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 50
HROLL 3
ENHA  100.00%
MATER none~
HDICE 50d10+7000
MDICE 1d1+100
DDICE 10d4+23
REGEN 0
DTYPE wrath
AC    -30 -30 -30 -30
POS   stand stand
SEX   none
GOLD  0
FORM  0
PARTS 0
SIZE  giant
DMOD  100
AMOD  0
QUEST 0
End

#29761
NAME  lord judgement~
SHORT a Lord of Judgement~
LONG  A black skeleton sits upon it's throne awaiting the day of Judgement.
~
DESCR
This is the face of all damnation, residing here until the Final day. When
It's time comes It shall rise up with Legion and the other Lord's of Judgement
to claim the souls that are to be damned for eternity. Until then it rests
here unmoving and uncaring.
~
RACE  human~
ACT   ABGT
AFF   0
OFF   ACDEHKV
IMM   ABIJKLMQ
RES   CD
VULN  0
WSPEC 0
ALIGN -1000
GROUP 29790
LEVEL 60
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+9999
MDICE 1d1+1000
DDICE 10d7+30
REGEN 0
DTYPE wrath
AC    -30 -30 -30 -30
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  giant
DMOD  100
AMOD  0
QUEST 0
End

#29762
NAME  legion man cabal lord~
SHORT A Legion cabal lord~
LONG  A deathly looking man stands here silent and unmoving.
~
DESCR
This man has risen to the ultimate position in Legion through sheer power and
evil. He nows stands here awaiting the Final call when he, and the select other
few, will rise up through the pentegrams and call Judgement down upon all the
living. Although much weaker in mortal form he mostly exists in the immortal
planes and this body is but a fragment of his real power.
He hold the final position in Legion's ranks and this is one of the two
selected from the Arkham cabal of Legion.
~
RACE  human~
ACT   ABGT
AFF   0
OFF   CDEKUW
IMM   ABIJKLM
RES   D
VULN  0
WSPEC 0
ALIGN -1000
GROUP 29790
LEVEL 42
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+2500
MDICE 1d1+100
DDICE 8d4+15
REGEN 0
DTYPE punch
AC    -15 -15 -15 -15
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29765
NAME  elf girl~
SHORT a captured elf girl~
LONG  A young elven girl is lying huddled in the corner of the room.
~
DESCR
This girl is to be the next sacrifice in the calling of Legion's powers. She
doesn't seem too hurt but she's cowering in the corner crying and has been
dressed in a special gown designed for sacrificial ceremonies.
~
RACE  elf~
ACT   ABGHT
AFF   0
OFF   DFW
IMM   AB
RES   BH
VULN  Z
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 46
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+3200
MDICE 1d1+100
DDICE 6d6+18
REGEN 0
DTYPE slap
AC    -18 -17 -17 -10
POS   rest stand
SEX   female
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29766
NAME  ethereal~
SHORT an enslaved ethereal~
LONG  An almost solid ethereal is here floating in despair.
~
DESCR
This ethereal has been captured and imprisoned for Legion's use. It's essence
is slowly being drained away from it and it's form has become almost solid as
it loses it's misty form. Eventually all it's lifeforce will be taken and only
the condensed mist of a vampiric ethereal will remain.
~
RACE  ethereal~
ACT   ABGT
AFF   0
OFF   DEFK
IMM   ABLQ
RES   DEP
VULN  JR
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 49
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+3800
MDICE 1d1+1000
DDICE 5d8+20
REGEN 0
DTYPE suction
AC    -20 -20 -20 -10
POS   stand stand
SEX   either
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29767
NAME  ghoul~
SHORT a disgusting ghoul~
LONG  A disgusting ghoul cowers in the corner gnawing on some flesh.
~
DESCR
This is the hollow remains of what was once one of Legion's captives. He, or
she now lives without any life or soul, trapped as a ghastly ghoul here in the
cell.
~
RACE  unique~
ACT   ABGOT
AFF   0
OFF   CDFK
IMM   AB
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 40
HROLL 0
ENHA  100.00%
MATER none~
HDICE 15d10+1900
MDICE 1d1+100
DDICE 4d8+13
REGEN 0
DTYPE bite
AC    -12 -12 -12 -3
POS   stand stand
SEX   none
GOLD  0
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29768
NAME  brother arkham monk~
SHORT an Arkham brother~
LONG  A placid looking monk rests here meditating in his captivity.
~
DESCR
This brother of the Arkham monks was kidnapped and imprisoned in order to steal
his soul. Somehow he has overcome all the attempts and has been left here in
his cell to rot during the oncoming raids. He himself seems unconcerned about
it all and simply looks up at you momentarily before resuming his meditations.
~
RACE  human~
ACT   ABGT
AFF   0
OFF   CDEFHKV
IMM   AB
RES   0
VULN  0
WSPEC 0
ALIGN 1000
GROUP 0
LEVEL 48
HROLL 1
ENHA  100.00%
MATER none~
HDICE 25d10+4000
MDICE 1d1+100
DDICE 6d6+19
REGEN 0
DTYPE punch
AC    -20 -20 -20 -15
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29769
NAME  dwarf~
SHORT a crazed dwarf~
LONG  A wild looking dwarf stares at you and screams incoherently!
~
DESCR
This poor dwarf seems to have had his mind and body tortured beyond his
ability to withstand.  He appears very mad and very insane, but the madness
seems to have given him some unnatural strength too.  
~
RACE  dwarf~
ACT   ABGLT
AFF   0
OFF   CDEFK
IMM   AB
RES   LQ
VULN  R
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 47
HROLL 60
ENHA  100.00%
MATER none~
HDICE 124d21+1213
MDICE 60d11+95
DDICE 21d2+47
REGEN 0
DTYPE punch
AC    -33 -33 -33 -21
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29770
NAME  guard~
SHORT a captured Arkham guard~
LONG  An Arkham guard is resting here in strong thick chains.
~
DESCR
This unfortunate guard was probably summoned away from the battles and taken
prisoner for various tortures and interrogations. Now he rests here awaiting
his final fate when the mages of Legion have time to reduce him to a mere
undead zombie to fight against his former friends.
~
RACE  human~
ACT   ABGT
AFF   0
OFF   CDEKW
IMM   AB
RES   0
VULN  0
WSPEC 0
ALIGN 700
GROUP 0
LEVEL 43
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+2500
MDICE 1d1+100
DDICE 3d12+15
REGEN 0
DTYPE punch
AC    -15 -14 -13 0
POS   rest stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#29771
NAME  keeper prisonkeeper~
SHORT the prison keeper~
LONG  A fat, ugly man with a large key attached to his belt is here.
~
DESCR
This prisonkeeper is disgusting. He spends most of his time tormenting his
prisoners with food which he then eats in front of them as they starve...
probably why he's so fat. He has no hopes of rising any further in Legion's
forces, and is in fact a sacrificial pawn left here to die in the battles.
~
RACE  human~
ACT   ABGT
AFF   0
OFF   CDEK
IMM   AB
RES   0
VULN  0
WSPEC 0
ALIGN -700
GROUP 0
LEVEL 37
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+1500
MDICE 1d1+100
DDICE 3d10+12
REGEN 0
DTYPE punch
AC    -12 -12 -12 -4
POS   stand stand
SEX   male
GOLD  2000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#0



#OBJDATA
#29700
NAME   key~
SHORT  a black key~
DESCR 
A small black key is here.~
MAT    mineral~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 8
COST   0
COND   100
End

#29701
NAME   key~
SHORT  a black key~
DESCR 
A small black key is here.~
MAT    mineral~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 8
COST   0
COND   100
End

#29702
NAME   key~
SHORT  a black key~
DESCR 
A small black key is here.~
MAT    mineral~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 8
COST   0
COND   100
End

#29703
NAME   key~
SHORT  a black key~
DESCR 
A small black key is here.~
MAT    mineral~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 8
COST   0
COND   100
End

#29704
NAME   key~
SHORT  a black key~
DESCR 
A small black key is here.~
MAT    mineral~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 8
COST   0
COND   100
End

#29705
NAME   guardian sword~
SHORT  a guardian sword~
DESCR 
A guardian sword lies here.~
MAT    steel~
TYPE   weapon sword 5 7 slash F
EXTRA  1 1 0 2048
WEAR   ANP
LEVEL  35
WEIGHT 25
COST   700
COND   100
Affect O 19 7 0
Affect O 18 -2 0
EDESC guardian sword~
This sword is heavy but deadly.
~
End

#29706
NAME   suit plate darkened~
SHORT  a suit of darkened platemail~
DESCR 
A suit of darkened platemail rests here.~
MAT    iron~
TYPE   armor ACF ACDE ADF CE AB
EXTRA  1 1 0 2048
WEAR   AD
LEVEL  35
WEIGHT 33
COST   4000
COND   100
Affect O 19 2 0
Affect O 5 1 0
Affect O 13 20 0
EDESC darkened platemail~
It is dark and heavy, but polished to a brilliant sheen.
~
LIMIT  3
End

#29707
NAME   helm darkened~
SHORT  a darkened helm~
DESCR 
A darkened helm is on the ground.~
MAT    iron~
TYPE   armor CE ABCD BCE ABD B
EXTRA  0 0
WEAR   AE
LEVEL  30
WEIGHT 26
COST   3000
COND   100
Affect O 13 10 0
Affect O 19 2 0
Affect O 18 1 0
EDESC darkened helm~
The helm looks heavy and strong.
~
LIMIT  15
End

#29708
NAME   tesar guardian bow~
SHORT  a guardian bow~
DESCR 
A finely made bow is resting on the ground here.~
MAT    wood~
TYPE   weapon exotic 7 7 nature F
EXTRA  1 5 0 5187
WEAR   AN
LEVEL  52
WEIGHT 18
COST   20000
COND   100
Affect O 18 1 0
Affect O 19 1 0
EDESC guardian bow~
The bow appears to be made of some magically preserved wood. There is an almost
holy warmth that can be felt coming off it's surface.
~
LIMIT  1
End

#29709
NAME   green battlemail battle mail suit~
SHORT  a suit of green tinted battlemail~
DESCR 
A bulky suit of frest green battlemail is here.~
MAT    steel~
TYPE   armor ABCEG BDEF ABCEG BCEF AC
EXTRA  1 2 0 1025
WEAR   AD
LEVEL  51
WEIGHT 34
COST   20000
COND   100
Affect O 24 -3 0
Affect O 19 3 0
Affect O 18 3 0
Affect O 17 -8 0
LIMIT  1
End

#29710
NAME   green boots~
SHORT  a pair of green boots~
DESCR 
A pair of fine forest green boots are here.~
MAT    leather~
TYPE   armor BDE ACDF CDE BCDE AC
EXTRA  1 1 0 1024
WEAR   AG
LEVEL  46
WEIGHT 12
COST   20000
COND   100
Affect O 24 -5 0
Affect O 14 25 0
Affect O 2 3 0
Affect O 17 -5 0
Affect O 19 2 0
Affect O 18 2 0
LIMIT  1
End

#29711
NAME   gauntlets gauntlet blood spiked striking~
SHORT  the gauntlets of striking~
DESCR 
A spiked gauntlet lies in a pool of sticky red blood.~
MAT    steel~
TYPE   armor BDEF BCF BDEF CF ABCD
EXTRA  1 3 0 4102
WEAR   AH
LEVEL  52
WEIGHT 20
COST   20000
COND   100
Affect O 18 -5 0
Affect O 19 -5 0
LIMIT  2
End

#29712
NAME   guardian sword~
SHORT  a guardian sword~
DESCR 
A guardian sword lies here.~
MAT    steel~
TYPE   weapon sword 11 3 slash F
EXTRA  0 0
WEAR   AN
LEVEL  35
WEIGHT 25
COST   4700
COND   100
Affect O 19 7 0
Affect O 18 -2 0
EDESC guardian sword~
This sword is heavy but deadly.
~
LIMIT  5
End

#29713
NAME   darkened shield~
SHORT  a darkened shield~
DESCR 
A large darkened shield is here.~
MAT    steel~
TYPE   armor CDEG ACDEF CDEG ADEF C
EXTRA  0 0
WEAR   AJ
LEVEL  40
WEIGHT 41
COST   4700
COND   100
Affect O 17 -5 0
Affect O 1 1 0
Affect O 18 2 0
LIMIT  10
End

#29714
NAME   double double-edged bastard sword~
SHORT  a double-edged bastard sword~
DESCR 
A huge double-edged bastard sword is here.~
MAT    steel~
TYPE   weapon sword 7 6 slice 0
EXTRA  1 4 0 34049
WEAR   AN
LEVEL  46
WEIGHT 17
COST   9000
COND   100
Affect O 19 6 0
Affect O 18 4 0
LIMIT  2
End

#29715
NAME   suit darkened platemail~
SHORT  a suit of darkened platemail~
DESCR 
A suit of darkened platemail is here.~
MAT    steel~
TYPE   armor AEG BCEF AEG BEF 0
EXTRA  1 7 0 525591
WEAR   AD
LEVEL  49
WEIGHT 34
COST   20000
COND   100
Affect O 19 3 0
Affect O 18 4 0
Affect O 17 -9 0
Affect O 13 45 0
Affect O 5 1 0
Affect O 1 1 0
EDESC suit darkened platemail~
This is the standard battlearmor given to the commanders of Arkham's guard. In
times past many other such suits have been made and been passed on, although
some, such as Shadar Lunn's, have since become corrupt like their owners and
now serve use for only the dark rather than the light.
~
LIMIT  1
End

#29716
NAME   wide belt darkened~
SHORT  a wide darkened belt~
DESCR 
A wide belt made of some darkened metal is here.~
MAT    steel~
TYPE   armor BCE ABCD BCE BCD 0
EXTRA  1 1 0 1024
WEAR   AL
LEVEL  35
WEIGHT 13
COST   15000
COND   100
Affect O 2 -2 0
Affect O 1 1 0
Affect O 17 -5 0
Affect O 19 3 0
EDESC belt darkened~
This belt seems to be made of some stretched and bent pierce of darkened steel.
It is not as flexible as normal belts but it provides much better protection
and strength.
~
LIMIT  1
End

#29717
NAME   black longsword sword~
SHORT  a black longsword~
DESCR 
A black longsword is here on the ground.~
MAT    mineral~
TYPE   weapon sword 5 7 slash 0
EXTRA  1 2 0 516
WEAR   AN
LEVEL  40
WEIGHT 13
COST   2000
COND   100
Affect O 19 2 0
Affect O 18 -1 0
LIMIT  30
End

#29718
NAME   black axe~
SHORT  a black axe~
DESCR 
A large black axe is lying here.~
MAT    mineral~
TYPE   weapon axe 5 7 slice 0
EXTRA  1 2 0 516
WEAR   AN
LEVEL  40
WEIGHT 18
COST   2000
COND   100
Affect O 19 3 0
Affect O 18 -2 0
LIMIT  30
End

#29719
NAME   wicked whip~
SHORT  a wicked whip~
DESCR 
An evil looking whip is here waiting to be used on someone.~
MAT    leather~
TYPE   weapon whip 6 7 beating 0
EXTRA  1 3 0 2564
WEAR   AN
LEVEL  43
WEIGHT 7
COST   8000
COND   100
Affect O 19 1 0
Affect O 18 -2 0
LIMIT  1
End

#29720
NAME   chainmail legion~
SHORT  chainmail marked with the symbol of Legion~
DESCR 
A set of chainmail marked with an inverted cross is here.~
MAT    steel~
TYPE   armor ABEF BF ABEF F AC
EXTRA  1 4 0 6660
WEAR   AD
LEVEL  39
WEIGHT 34
COST   800
COND   100
Affect O 24 -2 0
Affect O 19 2 0
LIMIT  25
End

#29721
NAME   crescent moon crescent-moon scimitar~
SHORT  a crescent-moon shaped scimitar~
DESCR 
A deadly scimitar in the shape of a crescent moon is here.~
MAT    steel~
TYPE   weapon sword 7 6 slice 0
EXTRA  1 6 0 2758
WEAR   AN
LEVEL  40
WEIGHT 17
COST   15000
COND   100
Affect O 19 4 0
LIMIT  1
End

#29722
NAME   rune death~
SHORT  a rune of death~
DESCR 
A small rune with strange symbols of necromancy lies here.~
MAT    mineral~
TYPE   scroll 45 'fireball' 'iceball' 'lifebane' ''
EXTRA  1 4 0 212
WEAR   AO
LEVEL  40
WEIGHT 8
COST   2000
COND   100
EDESC rune death~
The symbols depict fire, ice and darkness, all combined into a single object
of death.
~
End

#29723
NAME   pitch-black black robes~
SHORT  some pitch-black robes~
DESCR 
A pile of pitch-black robes is lying here.~
MAT    cloth~
TYPE   armor ACF EF ACF CG BE
EXTRA  1 3 0 532
WEAR   AD
LEVEL  45
WEIGHT 9
COST   11000
COND   100
Affect O 17 -5 0
Affect O 12 25 0
Affect O 4 1 0
Affect O 3 1 0
LIMIT  15
End

#29724
NAME   strife spear~
SHORT  the Strife spear~
DESCR 
A large jagged spear of pure black material is here.~
MAT    ebony~
TYPE   weapon spear 2 30 acidbite F
EXTRA  1 5 0 262230
WEAR   AN
LEVEL  53
WEIGHT 32
COST   8000
COND   100
Affect O 18 10 0
Affect O 19 10 0
LIMIT  1
End

#29725
NAME   pitch-black black ring~
SHORT  a pitch-black ring~
DESCR 
A small pitch-black ring lies here.~
MAT    mineral~
TYPE   armor CD ACE BCD BCD 0
EXTRA  1 3 0 532
WEAR   AB
LEVEL  35
WEIGHT 4
COST   2000
COND   100
Affect O 12 20 0
Affect O 13 20 0
Affect O 19 1 0
Affect O 18 1 0
LIMIT  15
End

#29726
NAME   bloodstone dagger~
SHORT  a bloodstone dagger~
DESCR 
A dagger made from blood-red rock is here.~
MAT    stone~
TYPE   weapon dagger 10 6 drain 0
EXTRA  1 5 0 2756
WEAR   AN
LEVEL  40
WEIGHT 6
COST   9000
COND   100
EDESC bloodstone dagger~
This dagger is made from the stone upon which an innocent victim was sacrificed
in the name of the dark. The soul of the damned victim now resides within it
forever seeking to drink upon the warm souls of the living.
~
LIMIT  1
End

#29727
NAME   obsidian  steel hexagram staff~
SHORT  a hexagram-headed steel staff~
DESCR 
A long steel staff tipped with an obsidian hexagram is here.~
MAT    steel~
TYPE   staff 45 3 3 'deathspell' 0
EXTRA  1 6 0 215
WEAR   AO
LEVEL  40
WEIGHT 10
COST   2000
COND   100
LIMIT  3
End

#29728
NAME   eyes darkness~
SHORT  eyes of darkness~
DESCR 
An obsidian rock carved into the shape of an eye is here.~
MAT    mineral~
TYPE   wand 51 3 3 'blindness' 0
EXTRA  1 3 0 84
WEAR   AO
LEVEL  40
WEIGHT 8
COST   2000
COND   100
LIMIT  3
End

#29729
NAME   eclipsed-moon eclipsed moon ring~
SHORT  an eclipsed-moon signet ring~
DESCR 
A ring with the picture of an eclipsed-moon on it is lying here.~
MAT    steel~
TYPE   armor ABDE BE ABDE E AC
EXTRA  1 4 0 2580
WEAR   AB
LEVEL  42
WEIGHT 5
COST   12500
COND   100
Affect O 13 10 0
Affect O 19 2 0
Affect O 18 3 0
LIMIT  3
End

#29730
NAME   shadow shield~
SHORT  a Nightwalker's shadow shield~
DESCR 
A shield of pure black is lying on the ground.~
MAT    energy~
TYPE   armor ABFG BCDFG ABFG ABDEH AC
EXTRA  1 4 0 2580
WEAR   AJ
LEVEL  48
WEIGHT 21
COST   18000
COND   100
Affect O 24 -5 0
Affect O 18 3 0
Affect O 19 3 0
LIMIT  1
End

#29731
NAME   butchers butcher blade~
SHORT  a butcher's blade~
DESCR 
A large serated butcher's blade is here.~
MAT    steel~
TYPE   weapon exotic 5 9 slice F
EXTRA  1 2 0 20
WEAR   ANP
LEVEL  40
WEIGHT 31
COST   11000
COND   100
Affect O 17 10 0
Affect O 19 1 0
Affect O 18 -3 0
LIMIT  3
End

#29732
NAME   suit legion battle armor~
SHORT  a suit of Legion battle armor~
DESCR 
A huge set of armor with an inverted cross burnt into it is here.~
MAT    steel~
TYPE   armor ACE BCD ACE ACD ABCD
EXTRA  1 2 0 513
WEAR   AD
LEVEL  25
WEIGHT 34
COST   20000
COND   100
Affect O 13 18 0
Affect O 19 3 0
Affect O 18 2 0
LIMIT  1
End

#29733
NAME   thuringwethil cloak~
SHORT  thuringwethil's cloak~
DESCR 
A strange cloak lies on the ground.~
MAT    energy~
TYPE   armor BCDF ABEF BCDF ABCG AC
EXTRA  1 4 0 198
WEAR   AK
LEVEL  50
WEIGHT 14
COST   13000
COND   100
Affect O 19 3 0
Affect O 18 3 0
Affect O 17 -15 0
Affect O 4 1 0
Affect O 3 1 0
LIMIT  1
End

#29734
NAME   wings demon black feather~
SHORT  wings of black demon feather~
DESCR 
A huge pair of wings made from black demon feathers is here.~
MAT    energy~
TYPE   trash 0 0 0 0 0
EXTRA  1 2 0 68
WEAR   AK
LEVEL  50
WEIGHT 14
COST   14000
COND   100
Affect O 2 -3 0
Affect O 1 3 0
Affect O 24 10 0
Affect O 17 15 0
Affect O 19 4 0
EDESC wings demon black feather~
These wings are HUGE. They provide little protecton, in fact they even hinder
movement and are probably going to get their wearer caught in some bad places
when movement is desirable. But they do have some razor sharp feathers that
provide extremely sharp edges.
~
LIMIT  2
End

#29735
NAME   claw demon burnt sigils~
SHORT  a massive claw etched with burnt sigils~
DESCR 
A huge claw from some unspeakable beast lies here.~
MAT    bone~
TYPE   weapon exotic 7 7 claw F
EXTRA  1 2 0 20
WEAR   ANP
LEVEL  51
WEIGHT 24
COST   20000
COND   100
Affect O 17 5 0
Affect O 24 4 0
Affect O 19 2 0
Affect O 18 -4 0
LIMIT  1
End

#29737
NAME   sword demonslayer~
SHORT  a Demonslayer~
DESCR 
A large sword is lying here.~
MAT    steel~
TYPE   weapon sword 7 6 divine 0
EXTRA  1 5 0 37012
WEAR   AN
LEVEL  51
WEIGHT 17
COST   20000
COND   100
Affect O 19 6 0
Affect O 18 4 0
LIMIT  1
End

#29738
NAME   helm black horn~
SHORT  a helm with a single black horn~
DESCR 
A helm adorned with a single sharp black horn is here.~
MAT    iron~
TYPE   armor CF ABDE ABCF ABE AC
EXTRA  1 3 0 84
WEAR   AE
LEVEL  40
WEIGHT 26
COST   20000
COND   100
Affect O 24 4 0
Affect O 19 4 0
LIMIT  1
End

#29739
NAME   scroll ancient necromancy~
SHORT  a scroll of Ancient Necromancy~
DESCR 
A scroll with arcane symbols of necromancy is lying here.~
MAT    paper~
TYPE   scroll 52 'animate dead' 'animate dead' 'animate dead' ''
EXTRA  1 4 0 23
WEAR   AO
LEVEL  52
WEIGHT 3
COST   4000
COND   100
LIMIT  3
End

#29740
NAME   robes undead~
SHORT  robes of undeath~
DESCR 
A pile of black cloth sits motionless in the room.~
MAT    cloth~
TYPE   armor ACDF ABDEF ACDF CEG BD
EXTRA  1 3 0 52
WEAR   AD
LEVEL  50
WEIGHT 9
COST   7000
COND   100
Affect O 24 -15 0
Affect O 5 -4 0
Affect O 3 4 0
Affect O 1 -2 0
Affect O 14 100 0
Affect O 13 -100 0
LIMIT  5
End

#29741
NAME   lich hand~
SHORT  the severed hand of a lich~
DESCR 
A horrible twitching hand is lying on the ground.~
MAT    flesh~
TYPE   weapon exotic 13 3 frbite BC
EXTRA  1 8 0 72404
WEAR   AN
LEVEL  48
WEIGHT 12
COST   20000
COND   100
Affect O 24 -7 0
Affect O 17 10 0
Affect O 18 -6 0
EDESC hand lich~
This hand provides a deadly conduit to the negative planes, unfortunately it
is very hard to make contact with a victim as it has little range. This also
makes it very poor for defending oneself with, although by virtue of it's
powerful magic it provides very good protection against magics.
~
LIMIT  1
End

#29742
NAME   pitch-black black bracelet~
SHORT  a pitch-black bracelet~
DESCR 
A pitch-black bracelet is here.~
MAT    mineral~
TYPE   armor ABCD ABDE AE BE 0
EXTRA  1 3 0 532
WEAR   AM
LEVEL  36
WEIGHT 13
COST   1400
COND   100
Affect O 12 15 0
Affect O 13 15 0
Affect O 19 1 0
Affect O 18 1 0
LIMIT  5
End

#29743
NAME   sickle bone~
SHORT  a sickle of carved human bone~
DESCR 
A large bone in the shape of a sickle is here.~
MAT    bone~
TYPE   weapon exotic 7 7 slice CF
EXTRA  1 3 0 84
WEAR   AN
LEVEL  51
WEIGHT 24
COST   20000
COND   100
Affect O 18 -3 0
LIMIT  1
End

#29744
NAME   armguards arm demon scale greater~
SHORT  armguards of greater demon scale~
DESCR 
Some armguards fashioned from hardened demon scale is here.~
MAT    bone~
TYPE   armor BDF BG ACEF F AC
EXTRA  1 2 0 20
WEAR   AI
LEVEL  51
WEIGHT 21
COST   20000
COND   100
Affect O 17 -8 0
Affect O 14 -40 0
Affect O 2 -3 0
Affect O 18 -3 0
Affect O 19 5 0
EDESC armguards arm demon scale greater~
These scales have been forged into a set of extermely strong, very sharp
armguards. The edges are sharp enough to cut steel and in combat would be
deadly. Unfortunately their massive weight and bulk make them quite hard to
move about in, and greatly hinder ones ability to actually hit.
~
LIMIT  1
End

#29745
NAME   cloak shadows~
SHORT  a cloak of shadows~
DESCR 
A strange shadowy cloak is floating in the air here.~
MAT    energy~
TYPE   armor DF ACDF DF ABCDEF AC
EXTRA  1 3 0 532
WEAR   AK
LEVEL  47
WEIGHT 14
COST   14000
COND   100
Affect O 17 -5 0
Affect O 19 3 0
Affect O 18 2 0
Affect O 2 3 0
LIMIT  1
End

#29746
NAME   figurine death~
SHORT  a figurine of death~
DESCR 
A small figurine of a hooded man is sitting here.~
MAT    gem~
TYPE   staff 51 1 1 '' 0
EXTRA  1 3 0 532
WEAR   AO
LEVEL  40
WEIGHT 6
COST   4000
COND   100
LIMIT  2
End

#29747
NAME   unholy avenger sword~
SHORT  a two-handed Unholy avenger~
DESCR 
A large two-handed sword with dark inscriptions upon it is here.~
MAT    steel~
TYPE   weapon sword 7 7 wrath BCF
EXTRA  1 6 0 6678
WEAR   ANP
LEVEL  52
WEIGHT 25
COST   20000
COND   100
Affect O 5 -2 0
Affect O 17 -15 0
Affect O 19 5 0
Affect O 18 3 0
EDESC unholy avenger~
This dark blade appears to be made for pure destruction and hasn't even been
given a basic cross-piece for defence. The blade, however, is of superb make
and thrums with an inner power that only the darkest mages could have empowered.
~
LIMIT  1
End

#29748
NAME   razor-edged razor ring~
SHORT  a razor-edged ring~
DESCR 
A small ring with sharp razor-edges is here.~
MAT    steel~
TYPE   armor BE CD BE ABD 0
EXTRA  1 3 0 22
WEAR   AB
LEVEL  35
WEIGHT 5
COST   7000
COND   100
Affect O 19 4 0
LIMIT  2
End

#29749
NAME   cloak underworld~
SHORT  a cloak of the Underworld~
DESCR 
A deathly black cloak lies here unused and unmoving.~
MAT    cloth~
TYPE   armor BF ACDF BF G BD
EXTRA  1 3 0 4116
WEAR   AK
LEVEL  51
WEIGHT 7
COST   20000
COND   100
LIMIT  1
End

#29750
NAME   sceptre dead~
SHORT  the sceptre of the Dead~
DESCR 
A long bone sceptre is here.~
MAT    bone~
TYPE   armor 0 0 0 0 D
EXTRA  1 7 0 4311
WEAR   AO
LEVEL  51
WEIGHT 8
COST   20000
COND   100
Affect O 19 2 0
Affect O 18 2 0
Affect O 5 -3 0
EDESC sceptre dead~
This piece of bone is one of the specially enchanted relics of the underworld.
Lord of the dead use them to hold sway over their minions, and it is rumoured
that such an item can command respect even from the most powerful undead.
~
LIMIT  2
End

#29751
NAME   hammer black flames~
SHORT  a hammer shrouded in black flames~
DESCR 
A hammer shrouded in black flames is laying here, absorbing the light.~
MAT    energy~
TYPE   weapon mace 8 6 crush F
EXTRA  1 2 0 4608
WEAR   AN
LEVEL  51
WEIGHT 18
COST   20000
COND   100
Affect O 19 8 0
Affect O 18 4 0
Affect O 1 4 0
LIMIT  5
End

#29752
NAME   girdle titanic strength~
SHORT  a girdle of titanic strength~
DESCR 
A huge girdle from some giant is here.~
MAT    steel~
TYPE   armor BCDF BCDE BCDF CDE AC
EXTRA  1 1 0 64
WEAR   AL
LEVEL  50
WEIGHT 13
COST   20000
COND   100
Affect O 19 2 0
Affect O 5 3 0
Affect O 1 4 0
LIMIT  2
End

#29753
NAME   ~
SHORT  the corpse of an elf~
DESCR 
A corpse of a slain elf is here.~
MAT    flesh~
TYPE   npc_corpse 0 0 0 0 0
EXTRA  1 1 0 16384
WEAR   0
LEVEL  0
WEIGHT 6
COST   0
COND   100
End

#29754
NAME   ~
SHORT  the corpse of a dwarf~
DESCR 
A corpse of burnt dwarf is lying here.~
MAT    flesh~
TYPE   npc_corpse 0 0 0 0 0
EXTRA  1 1 0 16384
WEAR   0
LEVEL  0
WEIGHT 6
COST   0
COND   100
End

#29755
NAME   ~
SHORT  the corpse of a creature~
DESCR 
A corpse of some creature is rotting away here.~
MAT    flesh~
TYPE   npc_corpse 0 0 0 0 0
EXTRA  1 1 0 16384
WEAR   0
LEVEL  0
WEIGHT 6
COST   0
COND   100
End

#29756
NAME   skeleton~
SHORT  a skeleton of a decayed creature~
DESCR 
A skeleton with sticky bits of decayed flesh is here.~
MAT    bone~
TYPE   skeleton 0 0 0 0 0
EXTRA  1 1 0 16384
WEAR   0
LEVEL  0
WEIGHT 8
COST   0
COND   100
End

#29757
NAME   pile bodies~
SHORT  a pile of bodies~
DESCR 
A pile of hacked and blood drenched bodies is here.~
MAT    flesh~
TYPE   trash 0 0 0 0 0
EXTRA  1 1 0 16384
WEAR   0
LEVEL  0
WEIGHT 6
COST   0
COND   100
EDESC pile bodies~
This pile of corpses seems to be arranged in a ritualistic pattern, as if being
prepared for some kind of dark sacrifice. From the looks of it there seems to
be several elf girls, some dwarf children and a baby of some kind here.
~
End

#29759
NAME   scroll paper~
SHORT  a scroll of paper~
DESCR 
A scroll of paper with a few words written on it is here.~
MAT    paper~
TYPE   trash 0 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 3
COST   0
COND   100
EDESC scroll paper~
There is a diagram of a pentegram and the words in the centre of it:
	'Yal Dagon Nar Sothoth'

Beneath this is a diagram of 4 small pentegrams with arrows going from
one to another and the word, 'karguska'.
~
End

#29760
NAME   dark scroll paper~
SHORT  a scroll of paper~
DESCR 
A dark scroll of paper with a few words written on it is here.~
MAT    paper~
TYPE   trash 0 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  0
WEIGHT 3
COST   0
COND   100
EDESC dark scroll paper~
The scroll reads:
Upon the bodies of three elf maidens, two dwarf children and a human baby speak
the words of raising after the final preprations have been done.

	'Yal nosferatu vampyri sothoth'

Beneath this is a diagram of 4 small pentegrams with arrows going from
one to another and the word, 'karguska'.
~
End

#29763
NAME   guardian bow~
SHORT  a guardian bow~
DESCR 
A finely made bow is resting on the ground here.~
MAT    wood~
TYPE   weapon exotic 5 7 pierce F
EXTRA  1 5 0 5187
WEAR   ANP
LEVEL  33
WEIGHT 18
COST   3000
COND   100
Affect O 18 -1 0
Affect O 19 3 0
EDESC guardian bow~
The bow appears to be made of some magically preserved wood. There is an almost
holy warmth that can be felt coming off it's surface.
~
End

#29764
NAME   cowl black~
SHORT  a grim reaper's cowl~
DESCR 
A pure black cowl of strange material is here.~
MAT    energy~
TYPE   armor ACDE F ACDE ACDF BD
EXTRA  1 5 0 4692
WEAR   AE
LEVEL  40
WEIGHT 14
COST   5000
COND   100
Affect O 17 -5 0
Affect O 3 2 0
Affect O 13 20 0
Affect O 12 20 0
LIMIT  3
End

#29765
NAME   razor-edged razor ring~
SHORT  a razor-edged ring~
DESCR 
A small ring with sharp razor-edges is here.~
MAT    steel~
TYPE   armor BE CD BE ABD 0
EXTRA  1 2 0 20
WEAR   AB
LEVEL  35
WEIGHT 5
COST   1000
COND   100
Affect O 19 3 0
LIMIT  6
End

#29766
NAME   ~
SHORT  the corpse of an arkham guard~
DESCR 
A corpse of an arkham guard is lying here.~
MAT    flesh~
TYPE   npc_corpse 0 0 0 0 0
EXTRA  1 1 0 16384
WEAR   0
LEVEL  0
WEIGHT 6
COST   0
COND   100
EDESC ~
Looks like one of the guards of arkham has done his last day of duty.
~
End

#29767
NAME   ~
SHORT  the corpse of a young girl~
DESCR 
A corpse of young girl is lying here.~
MAT    flesh~
TYPE   npc_corpse 0 0 0 0 0
EXTRA  1 1 0 16384
WEAR   0
LEVEL  0
WEIGHT 6
COST   0
COND   100
EDESC ~
Looks like the youth of this victim had some kind of appeal to the necromancers
performing the deadly rituals in here.
~
End

#29769
NAME   cowl black~
SHORT  the grim reaper's cowl~
DESCR 
A pure black cowl of strange material is here.~
MAT    energy~
TYPE   armor EF ACEF EF BDG ABD
EXTRA  1 4 0 4180
WEAR   AE
LEVEL  51
WEIGHT 14
COST   15000
COND   100
Affect O 24 -5 0
Affect O 17 -9 0
Affect O 19 2 0
Affect O 3 2 0
Affect O 13 30 0
Affect O 12 30 0
LIMIT  1
End

#29770
NAME   gold dragon orb~
SHORT  a gold dragon orb~
DESCR 
A large orb of glinting gold is lying here.~
MAT    gold~
TYPE   staff 40 4 4 'shield' 0
EXTRA  1 4 0 3392
WEAR   AO
LEVEL  35
WEIGHT 10
COST   1000
COND   100
EDESC gold dragon orb~
It looks almost like pure gold, but as you look closer at it you realise it
is in fact the product of a gold dragon's magical influence on the rocks around
it.
~
LIMIT  8
End

#29771
NAME   helm gold dragon skull~
SHORT  a helm stylized into a gold dragon skull~
DESCR 
A beautifully crafted helm shaped like a gold dragon's skull is here.~
MAT    gold~
TYPE   armor G EF ACG ADF 0
EXTRA  1 5 0 1347
WEAR   AE
LEVEL  50
WEIGHT 27
COST   20000
COND   100
Affect O 13 15 0
Affect O 6 2 0
Affect O 24 -2 0
Affect O 19 3 0
Affect O 18 3 0
Affect O 17 -12 0
EDESC gold dragon skull helm~
This helm looks like the pride and honor of some extremely exceptional smith.
The workmanship is superb and it is a great tribute to the race of Gold dragons.
~
LIMIT  1
End

#29772
NAME   gold dragon scale shield curved~
SHORT  a curved gold dragon scale~
DESCR 
A large piece of curved gold scale is on the ground.~
MAT    gold~
TYPE   armor ADEFG CDEG ABH ACDG AC
EXTRA  1 5 0 3393
WEAR   AJ
LEVEL  45
WEIGHT 41
COST   10000
COND   100
Affect O 17 -6 0
Affect O 13 15 0
Affect O 19 2 0
LIMIT  2
End

#29773
NAME   gold dragon scale leggings~
SHORT  the leg scales of a gold dragon~
DESCR 
Some large golden scales shaped to fit legs are here.~
MAT    gold~
TYPE   armor ACDF BF AEF ACDE AC
EXTRA  1 3 0 1344
WEAR   AF
LEVEL  45
WEIGHT 29
COST   10000
COND   100
Affect O 17 -7 0
Affect O 2 -2 0
Affect O 14 -50 0
Affect O 19 3 0
LIMIT  2
End

#29777
NAME   wood wooden barricade~
SHORT  a wooden barricade~
DESCR 
A large wooden barricade has been erected here.~
MAT    wood~
TYPE   trash 0 0 0 0 0
EXTRA  1 1 0 16384
WEAR   0
LEVEL  0
WEIGHT 6
COST   0
COND   100
EDESC wooden barricade~
It looks pretty fragile but provides some small protection against normal arrows
and rocks.
~
End

#29778
NAME   rubble~
SHORT  a pile of rubble~
DESCR 
A huge pile of rocks and rubble lie here.~
MAT    stone~
TYPE   trash 0 0 0 0 0
EXTRA  1 1 0 16384
WEAR   0
LEVEL  0
WEIGHT 9
COST   0
COND   100
End

#29779
NAME   ~
SHORT  the corpse of an arkham guard~
DESCR 
The corpse of a badly mangled Arkham guard is here.~
MAT    flesh~
TYPE   npc_corpse 0 0 0 0 0
EXTRA  1 1 0 16384
WEAR   0
LEVEL  0
WEIGHT 6
COST   0
COND   100
EDESC ~
This body seems to have been killed by some tremendous force. Strangely enough
the other bodies nearby are all also of Arkham soldiers and there is a lack
of Legion bodies.
~
End

#29780
NAME   catapult~
SHORT  a catapult~
DESCR 
A large catapult is standing here loaded for battle.~
MAT    wood~
TYPE   trash 0 0 0 0 0
EXTRA  1 1 0 16384
WEAR   0
LEVEL  0
WEIGHT 6
COST   0
COND   100
EDESC catapult~
This machine has seen some heavy use recently. The elastic windings used to
power it are worn and frayed and there are scorch marks all over it from where
Legion mages have blasted it. Many of the parts seem recently bolted on as if
it has been rebuilt multiple times.
~
End

#29781
NAME   ~
SHORT  the corpse of an arkham guard~
DESCR 
An Arkham guard's corpse lies half buried in the mud.~
MAT    flesh~
TYPE   npc_corpse 0 0 0 0 0
EXTRA  1 1 0 16384
WEAR   0
LEVEL  0
WEIGHT 6
COST   0
COND   100
End

#29782
NAME   ~
SHORT  the corpse of an arkham knight~
DESCR 
A knight's corpse lies face down in the swampy waters.~
MAT    flesh~
TYPE   npc_corpse 0 0 0 0 0
EXTRA  1 1 0 16384
WEAR   0
LEVEL  0
WEIGHT 6
COST   0
COND   100
End

#29783
NAME   trebuchet~
SHORT  a trebuchet~
DESCR 
A trebuchet with a broken draw-string is here.~
MAT    wood~
TYPE   trash 0 0 0 0 0
EXTRA  1 1 0 16384
WEAR   0
LEVEL  0
WEIGHT 6
COST   0
COND   100
EDESC trebuchet~
This huge crossbow is aimed inward at the blackened gates north of here. It
seems broken now from constant use in the earlier battles.
~
End

#29784
NAME   hammer judgement~
SHORT  the Hammer of Judgement~
DESCR 
A massive hammer is here thrumming with power!~
MAT    energy~
TYPE   weapon exotic 11 5 wrath CF
EXTRA  1 8 0 4343
WEAR   AN
LEVEL  51
WEIGHT 16
COST   20000
COND   100
Affect O 5 -10 0
Affect O 13 -100 0
Affect O 19 6 0
Affect O 18 6 0
EDESC hammer judgement~
This is the hammer of Final judgement, used to condemn souls to the abyss. On
the Final day of Judgement when all souls are judged this hammer is one of the
weapons that will be used to smite the accursed and to send them to hell for
all eternity.
~
LIMIT  1
End

#29785
NAME   flask damnation~
SHORT  a flask of damnation~
DESCR 
A flask of black liquid is here.~
MAT    steel~
TYPE   potion 51 'curse' 'atrophy' 'power word kill' ''
EXTRA  1 2 0 3
WEAR   AO
LEVEL  1
WEIGHT 10
COST   0
COND   100
EDESC damnation flask~
This contains the essence of damnation and the destruction of all life.
~
LIMIT  50
End

#29786
NAME   redemption~
SHORT  a flask of redemption~
DESCR 
A flash of black liquid is here.~
MAT    steel~
TYPE   potion 51 'remove curse' 'word of recall' 'heal' ''
EXTRA  1 2 0 3
WEAR   AO
LEVEL  1
WEIGHT 10
COST   0
COND   100
EDESC flask redemption~
This contains the essence of redemption to be granted to those who's souls are
judged worthy of eternal reward.
~
LIMIT  50
End

#29788
NAME   blood red dragonstar amulet~
SHORT  the red Dragonstar~
DESCR 
A blood-red amulet is lying here.~
MAT    energy~
TYPE   trash 0 0 0 0 0
EXTRA  1 3 0 67
WEAR   AC
LEVEL  51
WEIGHT 7
COST   5000
COND   100
Affect O 19 3 0
Affect O 18 3 0
Affect O 24 -4 0
Affect O 17 -10 0
LIMIT  2
End

#29789
NAME   black dragonstar amulet~
SHORT  the black Dragonstar~
DESCR 
A pitch-black amulet is lying here.~
MAT    energy~
TYPE   trash 0 0 0 0 0
EXTRA  1 3 0 67
WEAR   AC
LEVEL  51
WEIGHT 7
COST   5000
COND   100
Affect O 19 3 0
Affect O 18 3 0
Affect O 24 -4 0
Affect O 17 -10 0
LIMIT  2
End

#29792
NAME   black key~
SHORT  a black key~
DESCR 
A large black key is here.~
MAT    iron~
TYPE   key 0 0 0 0 0
EXTRA  0 0
WEAR   AO
LEVEL  0
WEIGHT 9
COST   0
COND   100
End

#29793
NAME   belt interlinking rose thorns~
SHORT  a belt of interlinking rose thorns~
DESCR 
A blood soaked belt made from some interlinking rose thorns is here.~
MAT    wood~
TYPE   trash 0 0 0 0 0
EXTRA  1 2 0 68
WEAR   AL
LEVEL  40
WEIGHT 8
COST   4000
COND   100
Affect O 19 5 0
Affect O 18 3 0
Affect O 13 20 0
Affect O 5 2 0
Affect O 1 2 0
EDESC belt interlinking rose thorns~
This belt is soaked in blood from it's previous owner. It seems to be made for
torture rather than armor although anyone fighting with it could easily tear
their opponents skin on it.
~
LIMIT  7
End

#29794
NAME   white sacrificial gown~
SHORT  a white sacrificial gown~
DESCR 
A white gown covered in arcane runes is here.~
MAT    cloth~
TYPE   armor BCE ACDE BCE ADF 0
EXTRA  1 3 0 4164
WEAR   AD
LEVEL  35
WEIGHT 9
COST   500
COND   100
Affect O 13 -25 0
Affect O 5 -3 0
EDESC white sacrificial gown~
It seems to be decorated in dark runes of pain and sacrifice. Not a nice item
at all.
~
End

#29795
NAME   light harmony~
SHORT  a light called Harmony~
DESCR 
A brilliant white light shines here against the darkness.~
MAT    energy~
TYPE   light 0 0 CHIJ 0 0
EXTRA  1 4 0 3137
WEAR   AO
LEVEL  40
WEIGHT 5
COST   4000
COND   100
Affect O 13 50 0
Affect O 19 3 0
Affect O 18 2 0
EDESC harmony light~
This light is the lasting peace of an elven maiden's inner soul. It has
gathered her energy and built into a real power that helps the elf in a
time of great need.
~
LIMIT  2
End

#29796
NAME   chewed flesh~
SHORT  a bit of half-chewed flesh~
DESCR 
A large bit of half-eaten flesh is here.~
MAT    flesh~
TYPE   pill 40 'poison' '' '' ''
EXTRA  1 2 0 68
WEAR   AO
LEVEL  1
WEIGHT 6
COST   0
COND   100
EDESC chewed flesh~
It's disgusting, who knows what sort of germs are on it...
~
End

#29797
NAME   ring flesh~
SHORT  a ring embedded with flesh~
DESCR 
A large ring with flesh grafted onto it is here.~
MAT    steel~
TYPE   armor ABCDE CE ABCDE ABE AC
EXTRA  1 3 0 148
WEAR   AB
LEVEL  45
WEIGHT 5
COST   5000
COND   100
Affect O 19 3 0
Affect O 18 2 0
Affect O 17 10 0
LIMIT  6
End

#29798
NAME   cap abbott~
SHORT  a plain abbott's cap~
DESCR 
A plain cloth cap is here.~
MAT    cloth~
TYPE   armor ACE ABDE ACE ABCF AC
EXTRA  1 2 0 1025
WEAR   AE
LEVEL  40
WEIGHT 7
COST   5000
COND   100
Affect O 19 1 0
Affect O 18 1 0
Affect O 13 20 0
Affect O 12 20 0
Affect O 4 2 0
LIMIT  4
End

#29799
NAME   talisman inner strength~
SHORT  talisman of inner strength~
DESCR 
A small talisman is here.~
MAT    iron~
TYPE   armor ABDE CE ACDE BCD AC
EXTRA  1 2 0 1025
WEAR   AC
LEVEL  40
WEIGHT 13
COST   5000
COND   100
Affect O 14 25 0
Affect O 12 15 0
Affect O 13 15 0
Affect O 19 1 0
Affect O 18 1 0
LIMIT  3
End

#29801
NAME   spiked boots~
SHORT  a pair of spiked boots~
DESCR 
A pair of large boots with a mean spike in them is here.~
MAT    iron~
TYPE   armor ADF F ACDF BCE 0
EXTRA  1 2 0 258
WEAR   AG
LEVEL  46
WEIGHT 23
COST   4000
COND   100
Affect O 19 3 0
Affect O 18 3 0
Affect O 2 -2 0
LIMIT  2
End

#29802
NAME   iron shackles~
SHORT  some heavy iron shackles~
DESCR 
A set of iron shackles lie here.~
MAT    iron~
TYPE   weapon flail 7 7 beating 0
EXTRA  1 3 0 148
WEAR   AN
LEVEL  50
WEIGHT 19
COST   1000
COND   100
Affect O 19 -3 0
Affect O 18 -3 0
Affect O 2 -3 0
LIMIT  1
End

#29803
NAME   firebrand sword~
SHORT  a Firebrand sword~
DESCR 
A sword flickering with orange flames is here.~
MAT    steel~
TYPE   weapon sword 5 7 flbite F
EXTRA  1 3 0 21
WEAR   AN
LEVEL  35
WEIGHT 25
COST   6000
COND   100
Affect O 18 4 0
Affect O 19 8 0
LIMIT  10
End

#29805
NAME   mist misty essence~
SHORT  a misty essence~
DESCR 
A strange mist is floating in the air here.~
MAT    energy~
TYPE   trash 0 0 0 0 0
EXTRA  0 0
WEAR   AK
LEVEL  51
WEIGHT 14
COST   10000
COND   100
Affect O 24 -5 0
Affect O 2 3 0
LIMIT  1
End

#29806
NAME   infinite libram conjuration~
SHORT  the Libram of Infinite Conjuration~
DESCR 
A strange libram with glowing runes lies on the ground.~
MAT    energy~
TYPE   scroll 50 'armor' 'detect invis' 'fly' ''
EXTRA  1 3 0 67
WEAR   AO
LEVEL  50
WEIGHT 5
COST   10000
COND   100
Affect O 12 30 0
Affect O 4 3 0
Affect O 3 3 0
LIMIT  1
End

#0



#ROOMDATA
#29500
NAME   Inside the blasted gates~
DESCR
You are in the ruins of what was once either a small town or large
fortress. Around you thick black smoke rises up from burnt buildings and
bodies lie scattered beneath the rocks. The street way you are on
continues north through the ruins, or you can go south back towards the
muddy grounds of the swamp island.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29501
DOOR 2
~
~
0 0 29871
End

#29501
NAME   On a burnt and blasted street~
DESCR
This street of the Legion fortress is covered in rubble from the recent
attack by magic and physical might. The Arkham army has dealt a serious
blow to the powers of Legion here, but something is not quite right. Far
north at the end of the rubbled streets you can make out a large black
tower that somehow seems almost unaffected by the battle that has reduced
the rest of the region to ruins.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29502
DOOR 2
~
~
0 0 29500
End

#29502
NAME   On a devestated street~
DESCR
The street here is totally destroyed. Buildings on either side have been
reduced to mere rubble and the ground itself appears to have cracked open
by some kind of tremendous force. Arkham's forces could not have created
such destruction and you now notice that most of the bodies in the rubble
wear the armor of Arkham guards. The street continues north and south.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29505
DOOR 2
~
~
0 0 29501
End

#29505
NAME   On a ruined street~
DESCR
The street is blocked by rubble and debri from the previous battles. The
side streets leading from this one are all collapsed and filled with
impassable ruins. It is almost impossible to believe that Arkham's forces
could have caused such destruction, and even stranger is the fact that
almost all the corpses are of Arkham forces. To the north a large black
tower stands tall above the ruins, unmarked by the battles and ominously
quiet.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29700
DOOR 2
~
~
0 0 29502
End

#29520
NAME   A dark cavern with a pentegram etched into the floor~
DESCR
You are in a small cave somewhere under the ground of Arkham's swamps.
From somewhere nearby a chill wind blows around you. The only visible exit
is to the south where the cave leads out into a narrow passage.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 29524
End

#29521
NAME   A dark cavern with a pentegram etched into the floor~
DESCR
You are in a small cave somewhere under the ground of Arkham's swamps.
From somewhere nearby a chill wind blows around you. The only visible exit
is to the south where the cave leads out into a narrow passage.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 29526
End

#29522
NAME   A dark cavern with a pentegram etched into the floor~
DESCR
You are in a small cave somewhere under the ground of Arkham's swamps.
From somewhere nearby a chill wind blows around you. The only visible exit
is to the north where the cave leads out into a narrow passage.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29524
End

#29523
NAME   A dark cavern with a pentegram etched into the floor~
DESCR
You are in a small cave somewhere under the ground of Arkham's swamps. On
the floor is a large pentegram that has been etched deep into the rock.
From somewhere nearby a chill wind blows around you. The only visible exit
is to the north where the cave leads out into a narrow passage.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29526
End

#29524
NAME   In a narrow damp passage~
DESCR
You are in a roughly hewn passage somewhere deep beneath the Arkham
swamps. The air here is stagnant and void of life. You can feel a chill
wind blowing softly from somewhere to the east, while north and south of
here you can see the passage ending at identical caves.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29520
DOOR 1
~
~
0 0 29525
DOOR 2
~
~
0 0 29522
End

#29525
NAME   At a junction in the damp passage~
DESCR
The damp passageway comes to a t-junction here. To the north all appears
black and a cold, chilling wind blows down it. To the east and west the
passage continues and looks identical in both directions.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29527
DOOR 1
~
~
0 0 29526
DOOR 3
~
~
0 0 29524
End

#29526
NAME   In a narrow damp passage~
DESCR
You are in a roughly hewn passage somewhere deep beneath the Arkham
swamps. The air here is stagnant and void of life. You can feel a chill
wind blowing softly from somewhere to the west, while north and south of
here you can see the passage ending at identical caves.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29521
DOOR 2
~
~
0 0 29523
DOOR 3
~
~
0 0 29525
End

#29527
NAME   In a dark damp tunnel sloping down~
DESCR
The tunnel slopes down sharply here into a black cavern from which thick
wisps of mist can be seen swirling around in. To the south the tunnel
heads into a t-junction.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 29525
DOOR 5
~
~
0 0 29529
End

#29528
NAME   In a mist filled cavern~
DESCR
This cavern is filled with a mist that lies heavily upon the cold rock
floor. All around you a chilling cold breeze circulates and brushes the
mist like a huge cobweb, revealing dark shapes within it. The cavern
continues north, east and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29531
DOOR 1
~
~
0 0 29529
DOOR 3
~
~
0 0 29530
End

#29529
NAME   Under a mist filled hole~
DESCR
You are standing in a deep, thick mist that swirls around you in a cold
and chilling embrace. As it moves you see dark shapes of what look like
lifeless zombie-like figures. The hole goes up from here or you can walk
north, east and west into the misty cavern.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29532
DOOR 1
~
~
0 0 29530
DOOR 3
~
~
0 0 29528
DOOR 4
~
~
0 0 29527
End

#29530
NAME   In a mist filled cavern~
DESCR
This cavern is filled with a mist that lies heavily upon the cold rock
floor. All around you a chilling cold breeze circulates and brushes the
mist like a huge cobweb, revealing dark shapes within it. The cavern
continues north, east and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29533
DOOR 1
~
~
0 0 29528
DOOR 3
~
~
0 0 29529
End

#29531
NAME   In a mist filled cavern~
DESCR
This cavern is filled with a mist that lies heavily upon the cold rock
floor. All around you a chilling cold breeze circulates and brushes the
mist like a huge cobweb, revealing dark shapes within it. The cavern
continues all around you.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29534
DOOR 1
~
~
0 0 29532
DOOR 2
~
~
0 0 29528
DOOR 3
~
~
0 0 29533
End

#29532
NAME   In a mist filled cavern~
DESCR
This cavern is filled with a mist that lies heavily upon the cold rock
floor. All around you a chilling cold breeze circulates and brushes the
mist like a huge cobweb, revealing dark shapes within it. The cavern
continues all around you.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29535
DOOR 1
~
~
0 0 29533
DOOR 2
~
~
0 0 29529
DOOR 3
~
~
0 0 29531
End

#29533
NAME   In a mist filled cavern~
DESCR
This cavern is filled with a mist that lies heavily upon the cold rock
floor. All around you a chilling cold breeze circulates and brushes the
mist like a huge cobweb, revealing dark shapes within it. The cavern
continues all around you.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29536
DOOR 1
~
~
0 0 29531
DOOR 2
~
~
0 0 29530
DOOR 3
~
~
0 0 29532
End

#29534
NAME   In a mist filled cavern~
DESCR
This cavern is filled with a mist that lies heavily upon the cold rock
floor. All around you a chilling cold breeze circulates and brushes the
mist like a huge cobweb, revealing dark shapes within it. The cavern
continues all around you.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29537
DOOR 1
~
~
0 0 29535
DOOR 2
~
~
0 0 29531
DOOR 3
~
~
0 0 29536
End

#29535
NAME   Above a gaping hole in the ground~
DESCR
Here near the middle of the cavern is a huge hole going down into the
ground. The cold wind that blows through this underground part of Arkham's
Legion is coming out of this hole in strong gusts. Thick wisps of the
chilling mist rise out of the hole with the wind and circulate into the
rest of the cave.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29538
DOOR 1
~
~
0 0 29536
DOOR 2
~
~
0 0 29532
DOOR 3
~
~
0 0 29534
DOOR 5
~
~
0 0 29542
End

#29536
NAME   In a mist filled cavern~
DESCR
This cavern is filled with a mist that lies heavily upon the cold rock
floor. All around you a chilling cold breeze circulates and brushes the
mist like a huge cobweb, revealing dark shapes within it. The cavern
continues all around you.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29539
DOOR 1
~
~
0 0 29534
DOOR 2
~
~
0 0 29533
DOOR 3
~
~
0 0 29535
End

#29537
NAME   In a mist filled cavern~
DESCR
This cavern is filled with a mist that lies heavily upon the cold rock
floor. All around you a chilling cold breeze circulates and brushes the
mist like a huge cobweb, revealing dark shapes within it. The cavern
continues east, south and west.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29538
DOOR 2
~
~
0 0 29534
DOOR 3
~
~
0 0 29539
End

#29538
NAME   In a mist filled cavern~
DESCR
This cavern is filled with a mist that lies heavily upon the cold rock
floor. All around you a chilling cold breeze circulates and brushes the
mist like a huge cobweb, revealing dark shapes within it. The cavern
continues east, south and west.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29539
DOOR 2
~
~
0 0 29535
DOOR 3
~
~
0 0 29537
End

#29539
NAME   In a mist filled cavern~
DESCR
This cavern is filled with a mist that lies heavily upon the cold rock
floor. All around you a chilling cold breeze circulates and brushes the
mist like a huge cobweb, revealing dark shapes within it. The cavern
continues east, south and west.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29537
DOOR 2
~
~
0 0 29536
DOOR 3
~
~
0 0 29538
End

#29542
NAME   In a mist filled hole~
DESCR
You are in a deep hole filled with a cold mist and chilling wind. Above
you the thick vapours rise out of the hole and into a dark cavern, while
to the south you can make out the hole leading to a small ledge.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 29543
DOOR 4
~
~
0 0 29535
End

#29543
NAME   On a ledge overlooking a deep inverted cross~
DESCR
You stand on a ledge filled with a cold, almost evil, mist. Cold air
blows up past you from down below where you can see the rock has been cut
out to form the shape of a deep inverted cross. You can go back north on
the ledge or climb down into the rocky hole that makes up the inverted
cross.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29542
DOOR 5
~
~
0 0 29544
End

#29544
NAME   In a deeply cut inverted cross~
DESCR
You stand at the base of what looks like an inverted cross dug deep into
the rocks. A thick mist rises up all around you and obscures your view.
You can climb up out of the pit or go south along the length of the
'cross'.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 29545
DOOR 4
~
~
0 0 29543
End

#29545
NAME   In a deeply cut inverted cross~
DESCR
You are in what seems to be an inverted cross cut into the very rocks. A
cold thick mist swirls all around you and something cold and evil can be
felt all around. You can go north or south along the trench that makes up
the 'cross'.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29544
DOOR 2
~
~
0 0 29546
End

#29546
NAME   At the hilt of a deeply cut inverted cross~
DESCR
The rocky trench branches of in all directions here. From the south a
cold blast of chilling air can be felt, while east and west thick mist
billows out.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29545
DOOR 1
~
~
0 0 29548
DOOR 2
~
~
0 0 29549
DOOR 3
~
~
0 0 29547
End

#29547
NAME   In the left arm of the deep cut inverted cross~
DESCR
You are in a dead-end of the trench. Thick cold mist is rising up all
around you from a small hole in the ground, but there is no possible way
you could fit into the tiny opening. The only way out is back east.
~
FLAGS  8
Sect   0
EDESC  small hole~
The hole is less than a few centimetres wide and, when you look into it, you
can see nothing through the thick mist coming out of it. You do, however, hear
what sounds like faint demonic laughter echoing from deep, deep within...
~
DOOR 1
~
~
0 0 29546
End

#29548
NAME   In the right arm of the deep cut inverted cross~
DESCR
You are in a dead-end of the trench. Thick cold mist is rising up all
around you from a small hole in the ground, but there is no possible way
you could fit into the tiny opening. The only way out is back west.
~
FLAGS  8
Sect   0
EDESC  small hole~
The hole is less than a few centimetres wide and, when you look into it, you
can see nothing through the thick mist coming out of it. You do, however, hear
what sounds like faint demonic laughter echoing from deep, deep within...
~
DOOR 3
~
~
0 0 29546
End

#29549
NAME   At the head of a deeply cut inverted cross~
DESCR
You are at a dead-end in the inverted cross shaped trench. A freezing
wind is coming from a small hole in the ground but there is no way you
could ever fit into it. The only visible exit is back north.
~
FLAGS  8
Sect   0
EDESC  small hole~
The hole is less than a few centimetres wide and, when you look into it, you
can see nothing through the thick mist coming out of it. You do, however, hear
what sounds like faint demonic laughter echoing from deep, deep within...
~
DOOR 0
~
~
0 0 29546
End

#29550
NAME   In a windy stairwell~
DESCR
You are on a winding stairwell going up and down through the tower. A
strong gust of wind blows all around you as air rushes down the tower
corridor that lead east and west from here.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29551
DOOR 3
~
~
0 0 29554
DOOR 4
~
~
0 0 29570
DOOR 5
~
~
0 0 29766
End

#29551
NAME   In a wind scoured corridor~
DESCR
You are in a corridor leading east and west through the upper level of
this tower. A burning acidic wind blows past you from the east. The
corridor walls are etched with burn marks and show signs of corrosion.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29552
DOOR 3
~
~
0 0 29550
End

#29552
NAME   In a wind scoured corridor~
DESCR
You are in a corridor leading east and west through the upper level of
this tower. A burning acidic wind blows past you from the east. The
corridor walls are etched with burn marks and show signs of corrosion. To
the east you can see a set of stairs leading up to where the wind is
blowing in from.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29553
DOOR 3
~
~
0 0 29551
End

#29553
NAME   Under a large set of stairs~
DESCR
You are under some stairs heading up to an open platform on the eastern
side of the Legion tower. A strong gust of biting, acidic wind rips down
from above and rushes past you through the corridor. You can go up onto
the platform or back west down the corridor.
~
FLAGS  8
Sect   0
DOOR 3
~
~
0 0 29552
DOOR 4
~
~
0 0 29558
End

#29554
NAME   In a warm wind scoured corridor~
DESCR
The corridor here in the tower's higher levels is very warm. A strong
smell of smoke and burnt flesh blows past you from the west on a warm gust
of air. To the east you can see a large winding stairwell.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29550
DOOR 3
~
~
0 0 29555
End

#29555
NAME   In a hot scoured corridor~
DESCR
You are in a corridor leading east and west through the upper level of
this tower. A hot, smokey wind blows past you from the west. The walls of
the corridor are burnt and covered in soot. To the west you can see a set
of stairs leading up to where the wind is blowing in from.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29554
DOOR 3
~
~
0 0 29556
End

#29556
NAME   Beneath a stairwell~
DESCR
You are under some stairs heading up to an open platform on the western
side of the Legion tower. A strong gust of hot, smoke laden wind rips down
from above and rushes past you through the corridor. You can go up onto
the platform or back west down the corridor.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29555
DOOR 4
~
~
0 0 29557
End

#29557
NAME   On a blackened rocky platform~
DESCR
You stand upon a huge open platform covered in black soot. A strong wind
from Arkham's swamps blows all around you and, this high up, it would be
deadly to fall off the edge. A pair of massive depressions have been dug
into the edge of the platform where a creature could mire it's claws for
balance. The only exit is back down the stairs.
~
FLAGS  8
Sect   0
DOOR 5
~
~
0 0 29556
End

#29558
NAME   On a windy rock platform~
DESCR
You are on a huge open platform carved from rock. Small pools of black
acid sizzle softly on the ground and etch deep markings into the floor. A
strong gust of cold air pushes you around as the wind high over the Arkham
swamps rushes by. The only exit is back down the stairs.
~
FLAGS  8
Sect   0
DOOR 5
~
~
0 0 29553
End

#29570
NAME   In a dark stairwell~
DESCR
You are at the top of some dark winding stairs. Below you the the stairs
go down into unpenetrable darkness, while to the south you can just make
out the black walls of another corridor.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 29571
DOOR 5
~
~
0 0 29550
End

#29571
NAME   In a dark corridor~
DESCR
The walls around you are narrow and threateningly narrow. A soft sound of
maniacal laughter echoes around you, only to fade into the cold air.
There is a door to the south, or you can follow the corridor east and
west. To the north lies a dark stairwell leading down.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29570
DOOR 1
~
~
0 0 29572
DOOR 2
~
door~
AB 0 29579
DOOR 3
~
~
0 0 29578
End

#29572
NAME   In a dark corridor~
DESCR
You are in a dark narrow corridor where the sounds of faint, cackling
laughter can be heard. There is a door in the eastern wall, and the
corridor continues north and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29573
DOOR 1
~
door~
ABC 29792 29580
DOOR 3
~
~
0 0 29571
End

#29573
NAME   In a dark corridor~
DESCR
You are in a dark narrow corridor where the sounds of faint, cackling
laughter can be heard. There is a door in the eastern wall, and the
corridor continues north and south.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29574
DOOR 1
~
door~
ABC 29792 29581
DOOR 2
~
~
0 0 29572
End

#29574
NAME   In a dark corridor~
DESCR
You are in a dark narrow corridor where the sounds of faint, cackling
laughter can be heard. There is a door in the eastern wall, and the
corridor continues south and west.
~
FLAGS  8
Sect   0
DOOR 1
~
door~
ABC 29792 29582
DOOR 2
~
~
0 0 29573
DOOR 3
~
~
0 0 29575
End

#29575
NAME   Beneath a windy stairwell~
DESCR
You are in a dark narrow corridor where the sounds of faint, cackling
laughter can be heard. The corridor continues east and west, and there is
a dark narrow stairwell going up onto a windy walkway.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29574
DOOR 3
~
~
0 0 29576
DOOR 4
~
~
0 0 29770
End

#29576
NAME   In a dark corridor~
DESCR
You are in a dark narrow corridor where the sounds of faint, cackling
laughter can be heard. There is a door in the western wall, and the
corridor continues east and south.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29575
DOOR 2
~
~
0 0 29577
DOOR 3
~
door~
ABC 29792 29583
End

#29577
NAME   In a dark corridor~
DESCR
You are in a dark narrow corridor where the sounds of faint, cackling
laughter can be heard. There is a door in the western wall, and the
corridor continues north and south.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29576
DOOR 2
~
~
0 0 29578
DOOR 3
~
door~
ABC 29792 29584
End

#29578
NAME   In a dark corridor~
DESCR
You are in a dark narrow corridor where the sounds of faint, cackling
laughter can be heard. There is a door in the western wall, and the
corridor continues north and east.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29577
DOOR 1
~
~
0 0 29571
DOOR 3
~
door~
ABC 29792 29585
End

#29579
NAME   The prison keeper's Room~
DESCR
~
FLAGS  8
Sect   0
DOOR 0
~
door~
AB 0 29571
End

#29580
NAME   In a small darkened cell~
DESCR
This prison cell is small and immersed in darkness. A faint evil laughter
echoes from the very walls themselves as if placed there by powerful
magic to drive the prisoners insane. The only exit is a door in the west
wall.
~
FLAGS  8
Sect   0
DOOR 3
~
door~
ABC 29792 29572
End

#29581
NAME   In a small darkened cell~
DESCR
This prison cell is small and immersed in darkness. A faint evil laughter
echoes from the very walls themselves as if placed there by powerful
magic to drive the prisoners insane. The only exit is a door in the west
wall.
~
FLAGS  8
Sect   0
DOOR 3
~
door~
ABC 29792 29573
End

#29582
NAME   In a small darkened cell~
DESCR
This prison cell is small and immersed in darkness. A faint evil laughter
echoes from the very walls themselves as if placed there by powerful
magic to drive the prisoners insane. The only exit is a door in the west
wall.
~
FLAGS  8
Sect   0
DOOR 3
~
door~
ABC 29792 29574
End

#29583
NAME   In a small darkened cell~
DESCR
This prison cell is small and immersed in darkness. A faint evil laughter
echoes from the very walls themselves as if placed there by powerful
magic to drive the prisoners insane. The only exit is a door in the east
wall.
~
FLAGS  8
Sect   0
DOOR 1
~
door~
ABC 29792 29576
End

#29584
NAME   In a small darkened cell~
DESCR
This prison cell is small and immersed in darkness. A faint evil laughter
echoes from the very walls themselves as if placed there by powerful magic
to drive the prisoners insane. The only exit is a door in the east wall.
~
FLAGS  8
Sect   0
DOOR 1
~
door~
ABC 29792 29577
End

#29585
NAME   In a small darkened cell~
DESCR
This prison cell is small and immersed in darkness. A faint evil laughter
echoes from the very walls themselves as if placed there by powerful
magic to drive the prisoners insane. The only exit is a door in the east
wall.
~
FLAGS  8
Sect   0
DOOR 1
~
door~
ABC 29792 29578
End

#29599
NAME   Death~
DESCR
This room is DEATH!
~
FLAGS  5283868
Sect   0
End

#29700
NAME   Entrance to a darkened tower~
DESCR
You are in a dark and foreboding tower. The corridor heads north into it
or south out into the ruins. 
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29701
DOOR 2
~
~
0 0 29505
End

#29701
NAME   Within the darkened tower~
DESCR
You are in the entrance hall to the large tower that rises out of the Arkham
swamps. From outside the noxious smell of deadly marsh vapours wafts in on
a chilling breeze. Somewhere nearby you hear the cries of infernal suffering.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29702
DOOR 2
~
~
0 0 29700
End

#29702
NAME   Within the darkened tower~
DESCR
You are in the entrance hall to the large tower that rises out of the Arkham
swamps. From outside the noxious smell of deadly marsh vapours wafts in on
a chilling breeze. Somewhere nearby you hear the cries of infernal suffering.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29703
DOOR 2
~
~
0 0 29701
End

#29703
NAME   The foyer of the darkened tower~
DESCR
You are at the entrance foyer to the ominously dark tower. To the north you
can make out a stairwell leading up, and east and west the corridor leads
towards some doorways. South of here you can smell the noxious swamp vapours
that blow in on the cold arkham air.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29710
DOOR 1
~
~
0 0 29705
DOOR 2
~
~
0 0 29702
DOOR 3
~
~
0 0 29704
End

#29704
NAME   Before some rune covered doors~
DESCR
Here in the corridor's end are a pair of huge black doors covered in arcane
runes of warding and protection. The corridor heads back east and the two
doors lie set into the north and south walls.
~
FLAGS  8
Sect   0
DOOR 0
~
huge black door~
AB 0 29706
DOOR 1
~
~
0 0 29703
DOOR 2
~
huge black door~
AB 0 29708
End

#29705
NAME   Before some rune covered doors~
DESCR
Here in the corridor's end are a pair of huge black doors covered in arcane
runes of warding and protection. The corridor heads back west and the two
doors lie set into the north and south walls.
~
FLAGS  8
Sect   0
DOOR 0
~
huge black door~
AB 0 29707
DOOR 2
~
huge black door~
AB 0 29709
DOOR 3
~
~
0 0 29703
End

#29706
NAME   A room inscribed with a huge pentegram~
DESCR
You are within a black marble room with nothing but a massive pentegram etched
permenantly into the floor. There is a huge black door in the south wall that
leads back out.
~
FLAGS  8
Sect   0
DOOR 2
~
huge black door~
AB 0 29704
End

#29707
NAME   A room inscribed with a huge pentegram~
DESCR
You are within a black marble room with nothing but a massive pentegram etched
permenantly into the floor. There is a huge black door in the south wall that
leads back out.
~
FLAGS  8
Sect   0
DOOR 2
~
huge black door~
AB 0 29705
End

#29708
NAME   A room inscribed with a huge pentegram~
DESCR
You are within a black marble room with nothing but a massive pentegram etched
permenantly into the floor. There is a huge black door in the north wall that
leads back out.
~
FLAGS  8
Sect   0
DOOR 0
~
huge black door~
AB 0 29704
End

#29709
NAME   A room inscribed with a huge pentegram~
DESCR
You are within a black marble room with nothing but a massive pentegram etched
permenantly into the floor. There is a huge black door in the north wall that
leads back out.
~
FLAGS  8
Sect   0
DOOR 0
~
huge black door~
AB 0 29705
End

#29710
NAME   Below a winding black stairwell~
DESCR
You stand beneath a spiraling stairwell leading up into darkness where the
sounds of infernal pain and suffering can be heard. To the south is the foyer
of the tower, from which the swamp vapours of Arkham's marshlands can be
smelled.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 29703
DOOR 4
~
~
0 0 29711
End

#29711
NAME   At the top of a winding black stairwell~
DESCR
You are at the top of a spiraling stairwell leading up from the ground floor
of the down. Around you the walls are pitch-black and there is no light of
any kind. The wails of suffering creatures echo around you in a maddening
crescendo. The corridor heads south towards some doors, or you can go back
down the stairs.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 29712
DOOR 5
~
~
0 0 29710
End

#29712
NAME   In a pitch-black corridor~
DESCR
The corridor here is totally dark with no light provided at all. It is almost
as if those who live here no longer require the normal means to see things.
In the east and west walls are large grey doors marked with symbols of dark
magic. The corridor itself continues north and south.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29711
DOOR 1
~
grey door~
AB 0 29716
DOOR 2
~
~
0 0 29713
DOOR 3
~
grey door~
AB 0 29721
End

#29713
NAME   In a pitch-black corridor~
DESCR
The corridor here is totally dark with no light provided at all. It is almost
as if those who live here no longer require the normal means to see things.
The corridor leads north and south.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29712
DOOR 2
~
~
0 0 29714
End

#29714
NAME   In a pitch-black corridor~
DESCR
The corridor here is totally dark with no light provided at all. It is almost
as if those who live here no longer require the normal means to see things.
In the east wall if a door inscribed with an eclipsed moon, and in the west
wall is a door painted with a blood-soaked pentegram. The corridor itself
continues north and south.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29713
DOOR 1
~
grey door~
AB 0 29728
DOOR 2
~
~
0 0 29715
DOOR 3
~
grey door~
AB 0 29725
End

#29715
NAME   Before a huge ebony grate~
DESCR
You are at the end of the corridor where a large grate of ebony steel blocks
the way. Beyond the grate you can see a spiraling stairwell leading up into
darkness. The corridor you are in heads back north.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29714
DOOR 2
~
ebony grate~
ABC 29700 29732
End

#29716
NAME   The apprentice necromancer room~
DESCR
This room reeks of blood and decayed flesh. The hacked body parts of countless
victims lie scattered about the room, discarded by whoever was using them. A
couple of long tables with restraints lie in the corners of the room, both
drenched in fresh blood and guts. The room leads off east and south, or you
can leave it through the west door.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29717
DOOR 2
~
~
0 0 29718
DOOR 3
~
grey door~
AB 0 29712
End

#29717
NAME   The apprentice necromancer room~
DESCR
This room reeks of blood and decayed flesh. The hacked body parts of countless
victims lie scattered about the room, discarded by whoever was using them. A
couple of long tables with restraints lie in the corners of the room, both
drenched in fresh blood and guts. The room continues to the south and west.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 29719
DOOR 3
~
~
0 0 29716
End

#29718
NAME   The apprentice necromancer room~
DESCR
This room reeks of blood and decayed flesh. The hacked body parts of countless
victims lie scattered about the room, discarded by whoever was using them. A
couple of long tables with restraints lie in the corners of the room, both
drenched in fresh blood and guts. The room continues to the north and east.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29716
DOOR 1
~
~
0 0 29719
End

#29719
NAME   A bloody corner of the apprentice necromancer room~
DESCR
This room reeks of blood and decayed flesh. The hacked body parts of countless
victims lie scattered about the room, discarded by whoever was using them. A
couple of long tables with restraints lie in the corners of the room, both
drenched in fresh blood and guts. The room continues to the north and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29717
DOOR 3
~
~
0 0 29718
End

#29720
NAME   In a room covered in symbols of warding~
DESCR
You are within a large open room covered in burnt arcane runes protecting
against creatures from the outer planes. On the walls, floors and ceiling are
hundreds of runes of all sizes, ranging from tiny arrangements of dots to a
massive hexagram for summoning and slaying practice demons. The room heads
east and south from here.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29721
DOOR 2
~
~
0 0 29722
End

#29721
NAME   In a room covered in symbols of warding~
DESCR
You are within a large open room covered in burnt arcane runes protecting
against creatures from the outer planes. On the walls, floors and ceiling are
hundreds of runes of all sizes, ranging from tiny arrangements of dots to a
massive hexagram for summoning and slaying practice demons. The room heads
south and west from here, and there is a grey door in the eastern wall.
~
FLAGS  8
Sect   0
DOOR 1
~
grey door~
AB 0 29712
DOOR 2
~
~
0 0 29723
DOOR 3
~
~
0 0 29720
End

#29722
NAME   In a room covered in symbols of warding~
DESCR
You are within a large open room covered in burnt arcane runes protecting
against creatures from the outer planes. On the walls, floors and ceiling are
hundreds of runes of all sizes, ranging from tiny arrangements of dots to a
massive hexagram for summoning and slaying practice demons. The room heads
north and east from here.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29720
DOOR 1
~
~
0 0 29723
End

#29723
NAME   In a room covered in symbols of warding~
DESCR
You are within a large open room covered in burnt arcane runes protecting
against creatures from the outer planes. On the walls, floors and ceiling are
hundreds of runes of all sizes, ranging from tiny arrangements of dots to a
massive hexagram for summoning and slaying practice demons. The room heads
north and west from here.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29721
DOOR 3
~
~
0 0 29722
End

#29724
NAME   A pitch-black room~
DESCR
It's pitch-black in here...you can't see a thing!
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29725
DOOR 2
~
~
0 0 29726
End

#29725
NAME   A pitch-black room~
DESCR
It's pitch-black in here...you can't see a thing!
~
FLAGS  8
Sect   0
DOOR 1
~
grey door~
AB 0 29714
DOOR 2
~
~
0 0 29727
DOOR 3
~
~
0 0 29724
End

#29726
NAME   A pitch-black room~
DESCR
It's pitch-black in here...you can't see a thing!
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29724
DOOR 1
~
~
0 0 29727
End

#29727
NAME   A pitch-black room~
DESCR
It's pitch-black in here...you can't see a thing!
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29725
DOOR 3
~
~
0 0 29726
End

#29728
NAME   In a torture room~
DESCR
This room is basically just one huge torture chamber. Dozens of nasty devices
for inflicting pain and death are lined up around the room, and all show
signs of frequent use. Severed body parts of now unrecognisable creatures are
hanging by bloody shreds amongst the devices, making it looks like this is
some kind of practice place for the evil beings who live here. To the west is
a large grey door.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29729
DOOR 2
~
~
0 0 29730
DOOR 3
~
grey door~
AB 0 29714
End

#29729
NAME   In a torture room~
DESCR
This room is basically just one huge torture chamber. Dozens of nasty devices
for inflicting pain and death are lined up around the room, and all show
signs of frequent use. Severed body parts of now unrecognisable creatures are
hanging by bloody shreds amongst the devices, making it looks like this is
some kind of practice place for the evil beings who live here.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 29731
DOOR 3
~
~
0 0 29728
End

#29730
NAME   In a torture room~
DESCR
This room is basically just one huge torture chamber. Dozens of nasty devices
for inflicting pain and death are lined up around the room, and all show
signs of frequent use. Severed body parts of now unrecognisable creatures are
hanging by bloody shreds amongst the devices, making it looks like this is
some kind of practice place for the evil beings who live here.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29728
DOOR 1
~
~
0 0 29731
End

#29731
NAME   In a torture room~
DESCR
This room is basically just one huge torture chamber. Dozens of nasty devices
for inflicting pain and death are lined up around the room, and all show
signs of frequent use. Severed body parts of now unrecognisable creatures are
hanging by bloody shreds amongst the devices, making it looks like this is
some kind of practice place for the evil beings who live here.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29729
DOOR 3
~
~
0 0 29730
End

#29732
NAME   At the base of a dark winding stairwell~
DESCR
You are at the bottom of a spiraling stairwell leading upwards into the dark
confines of the tower. A huge ebony steel grate blocks the way north.
~
FLAGS  8
Sect   0
DOOR 0
~
ebony grate~
ABC 29700 29715
DOOR 4
~
~
0 0 29899
End

#29733
NAME   In a blood-soaked guard room~
DESCR
You have entered a large room soaked in blood and guts. Various body parts of
victims being dragged to the higher levels for ritual sacrifice have been
severed and left to rot here. Guard bunks line the walls of this room so the
legion grunts can lie amongst the gore and become accostomed to it. To the
east is a large ebony grate blocking a stairwell leading downwards, while
the guard quarters head off north and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29736
DOOR 1
~
ebony grate~
AB 29700 29899
DOOR 3
~
~
0 0 29734
End

#29734
NAME   In a blood-soaked guard room~
DESCR
You have entered a large room soaked in blood and guts. Various body parts of
victims being dragged to the higher levels for ritual sacrifice have been
severed and left to rot here. Guard bunks line the walls of this room so the
legion grunts can lie amongst the gore and become accostomed to it. The guard
quarters head off north, east and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29737
DOOR 1
~
~
0 0 29733
DOOR 3
~
~
0 0 29735
End

#29735
NAME   In a blood-soaked guard room~
DESCR
You have entered a large room soaked in blood and guts. Various body parts of
victims being dragged to the higher levels for ritual sacrifice have been
severed and left to rot here. Guard bunks line the walls of this room so the
legion grunts can lie amongst the gore and become accostomed to it. The guard
quarters head off north and east.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29738
DOOR 1
~
~
0 0 29734
End

#29736
NAME   In a blood-soaked guard room~
DESCR
You have entered a large room soaked in blood and guts. Various body parts of
victims being dragged to the higher levels for ritual sacrifice have been
severed and left to rot here. Guard bunks line the walls of this room so the
legion grunts can lie amongst the gore and become accostomed to it. The guard
quarters head off south and west.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 29733
DOOR 3
~
~
0 0 29737
End

#29737
NAME   In a blood-soaked guard room~
DESCR
You have entered a large room soaked in blood and guts. Various body parts of
victims being dragged to the higher levels for ritual sacrifice have been
severed and left to rot here. Guard bunks line the walls of this room so the
legion grunts can lie amongst the gore and become accostomed to it. The guard
quarters continue east, south and west.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29736
DOOR 2
~
~
0 0 29734
DOOR 3
~
~
0 0 29738
End

#29738
NAME   In a blood-soaked guard room~
DESCR
You have entered a large room soaked in blood and guts. Various body parts of
victims being dragged to the higher levels for ritual sacrifice have been
severed and left to rot here. Guard bunks line the walls of this room so the
legion grunts can lie amongst the gore and become accostomed to it. The guard
quarters head off south and east. There is a large black door with the symbol
of an eclipsed moon in the north wall.
~
FLAGS  8
Sect   0
DOOR 0
~
eclipsed moon door~
AB 29701 29739
DOOR 1
~
~
0 0 29737
DOOR 2
~
~
0 0 29735
End

#29739
NAME   A room of blackest night~
DESCR
This room is darkened to a blackness purer than the blackest of unholy nights.
From somewhere nearby you can hear the sounds of someone's heavy, rasping
breath.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29742
DOOR 1
~
~
0 0 29740
DOOR 2
~
eclipsed moon door~
AB 29701 29738
End

#29740
NAME   A room of blackest night~
DESCR
This room is darkened to a blackness purer than the blackest of unholy nights.
From somewhere nearby you can hear the sounds of someone's heavy, rasping
breath.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29743
DOOR 1
~
~
0 0 29741
DOOR 3
~
~
0 0 29739
End

#29741
NAME   A room of blackest night~
DESCR
This room is darkened to a blackness purer than the blackest of unholy nights.
From somewhere nearby you can hear the sounds of someone's heavy, rasping
breath.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29744
DOOR 3
~
~
0 0 29740
End

#29742
NAME   A room of blackest night~
DESCR
This room is darkened to a blackness purer than the blackest of unholy nights.
From somewhere nearby you can hear the sounds of someone's heavy, rasping
breath.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29745
DOOR 1
~
~
0 0 29743
DOOR 2
~
~
0 0 29739
End

#29743
NAME   A room of blackest night~
DESCR
This room is darkened to a blackness purer than the blackest of unholy nights.
From somewhere nearby you can hear the sounds of someone's heavy, rasping
breath.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29746
DOOR 1
~
~
0 0 29744
DOOR 2
~
~
0 0 29740
DOOR 3
~
~
0 0 29742
End

#29744
NAME   A room of blackest night~
DESCR
This room is darkened to a blackness purer than the blackest of unholy nights.
From somewhere nearby you can hear the sounds of someone's heavy, rasping
breath.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29747
DOOR 2
~
~
0 0 29741
DOOR 3
~
~
0 0 29743
End

#29745
NAME   A room of blackest night~
DESCR
This room is darkened to a blackness purer than the blackest of unholy nights.
From somewhere nearby you can hear the sounds of someone's heavy, rasping
breath. To the north is a grey door.
~
FLAGS  8
Sect   0
DOOR 0
~
grey door~
AB 29702 29748
DOOR 1
~
~
0 0 29746
DOOR 2
~
~
0 0 29742
End

#29746
NAME   A room of blackest night~
DESCR
This room is darkened to a blackness purer than the blackest of unholy nights.
From somewhere nearby you can hear the sounds of someone's heavy, rasping
breath.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29747
DOOR 2
~
~
0 0 29743
DOOR 3
~
~
0 0 29745
End

#29747
NAME   A room of blackest night~
DESCR
This room is darkened to a blackness purer than the blackest of unholy nights.
From somewhere nearby you can hear the sounds of someone's heavy, rasping
breath.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 29744
DOOR 3
~
~
0 0 29746
End

#29748
NAME   In a pitch-black corridor~
DESCR
This corridor is pitch-black, with nothing but the warmth of fresh blood
on the ground and floors to indicate where the darkness ends and the stone
walls begin. In the south wall is the faint outline of a grey door spattered
in rust coloured blood. The corridor heads east.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29749
DOOR 2
~
grey door~
AB 29702 29745
End

#29749
NAME   In a pitch-black corridor~
DESCR
This corridor is pitch-black, with nothing but the warmth of fresh blood
on the ground and floors to indicate where the darkness ends and the stone
walls begin. The corridor continues east and west.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29750
DOOR 3
~
~
0 0 29748
End

#29750
NAME   In a pitch-black corridor~
DESCR
This corridor is pitch-black, with nothing but the warmth of fresh blood
on the ground and floors to indicate where the darkness ends and the stone
walls begin. To the east you can see the corridor ending at at large door
outlined in a blood red glow.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29751
DOOR 3
~
~
0 0 29749
End

#29751
NAME   Before a door bathed in a blood red glow~
DESCR
You stand in front of a huge door made of some black obsidian rock. A dull
glow of blood red colour seeps out from behind it in a ghastly light. From
beyond you can hear the sounds of heavy rasping and scraping.
~
FLAGS  8
Sect   0
DOOR 1
~
obsidian blood door~
AB 0 29752
DOOR 3
~
~
0 0 29750
End

#29752
NAME   NW corner of the undead roaming grounds~
DESCR
You are within the raising grounds for the necromancers of Arkham's
Legion. A horrible glow of blood red bathes everything and through it you
can see some of the corpses twitching and spasming on the ground with some
kind of dark half-life. A large obsidian door is in the western wall, and
the undead roaming grounds continue east and south.
~
FLAGS  0
Sect   0
DOOR 1
~
~
0 0 29753
DOOR 2
~
~
0 0 29755
DOOR 3
~
obsidian door~
AB 0 29751
End

#29753
NAME   Northern undead roaming grounds~
DESCR
You are within the raising grounds for the necromancers of Arkham's Legion.
A horrible glow of blood red bathes everything and through it you can see
some of the corpses twitching and spasming on the ground with some kind of
dark half-life. The undead roaming grounds continue east, south and west.
~
FLAGS  0
Sect   0
DOOR 1
~
~
0 0 29754
DOOR 2
~
~
0 0 29756
DOOR 3
~
~
0 0 29752
End

#29754
NAME   NE corner of the undead roaming grounds~
DESCR
You are within the raising grounds for the necromancers of Arkham's Legion.
A horrible glow of blood red bathes everything and through it you can see
some of the corpses twitching and spasming on the ground with some kind of
dark half-life. The undead roaming grounds continue south and west, and
there is a blood soaked door in the eastern wall.
~
FLAGS  0
Sect   0
DOOR 1
~
blood door~
AB 0 29767
DOOR 2
~
~
0 0 29757
DOOR 3
~
~
0 0 29753
End

#29755
NAME   Western undead roaming grounds~
DESCR
You are within the raising grounds for the necromancers of Arkham's Legion.
A horrible glow of blood red bathes everything and through it you can see
some of the corpses twitching and spasming on the ground with some kind of
dark half-life. The undead roaming grounds continue north, east and south.
~
FLAGS  0
Sect   0
DOOR 0
~
~
0 0 29752
DOOR 1
~
~
0 0 29756
DOOR 2
~
~
0 0 29758
End

#29756
NAME   Central undead roaming grounds~
DESCR
You are within the raising grounds for the necromancers of Arkham's Legion.
A horrible glow of blood red bathes everything and through it you can see
some of the corpses twitching and spasming on the ground with some kind of
dark half-life. The undead roaming grounds spread out all around you.
~
FLAGS  0
Sect   0
DOOR 0
~
~
0 0 29753
DOOR 1
~
~
0 0 29757
DOOR 2
~
~
0 0 29759
DOOR 3
~
~
0 0 29755
End

#29757
NAME   Eastern undead roaming grounds~
DESCR
You are within the raising grounds for the necromancers of Arkham's Legion.
A horrible glow of blood red bathes everything and through it you can see
some of the corpses twitching and spasming on the ground with some kind of
dark half-life. The undead roaming grounds continue north, south and west.
~
FLAGS  0
Sect   0
DOOR 0
~
~
0 0 29754
DOOR 2
~
~
0 0 29760
DOOR 3
~
~
0 0 29756
End

#29758
NAME   Western undead roaming grounds~
DESCR
You are within the raising grounds for the necromancers of Arkham's Legion.
A horrible glow of blood red bathes everything and through it you can see
some of the corpses twitching and spasming on the ground with some kind of
dark half-life. The undead roaming grounds continue north, east and south.
~
FLAGS  0
Sect   0
DOOR 0
~
~
0 0 29755
DOOR 1
~
~
0 0 29759
DOOR 2
~
~
0 0 29761
End

#29759
NAME   Central undead roaming grounds~
DESCR
You are within the raising grounds for the necromancers of Arkham's Legion.
A horrible glow of blood red bathes everything and through it you can see
some of the corpses twitching and spasming on the ground with some kind of
dark half-life. The undead roaming grounds spread out all around you.
~
FLAGS  0
Sect   0
DOOR 0
~
~
0 0 29756
DOOR 1
~
~
0 0 29760
DOOR 2
~
~
0 0 29762
DOOR 3
~
~
0 0 29758
End

#29760
NAME   Eastern undead roaming grounds~
DESCR
You are within the raising grounds for the necromancers of Arkham's Legion.
A horrible glow of blood red bathes everything and through it you can see
some of the corpses twitching and spasming on the ground with some kind of
dark half-life. The undead roaming grounds continue north, south and west.
~
FLAGS  0
Sect   0
DOOR 0
~
~
0 0 29757
DOOR 2
~
~
0 0 29763
DOOR 3
~
~
0 0 29759
End

#29761
NAME   SW corner of the undead roaming grounds~
DESCR
You are within the raising grounds for the necromancers of Arkham's Legion.
A horrible glow of blood red bathes everything and through it you can see
some of the corpses twitching and spasming on the ground with some kind of
dark half-life. The undead roaming grounds continue north and east, and you
can see a blood soaked door in the western wall.
~
FLAGS  0
Sect   0
DOOR 0
~
~
0 0 29758
DOOR 1
~
~
0 0 29762
DOOR 3
~
blood door~
AB 0 29769
End

#29762
NAME   Southern end of the undead roaming grounds~
DESCR
You are within the raising grounds for the necromancers of Arkham's Legion.
A horrible glow of blood red bathes everything and through it you can see
some of the corpses twitching and spasming on the ground with some kind of
dark half-life. The undead roaming grounds continue north, east and west.
To the south there is a large obsidian door with a fire-etched pentegram of
warding upon it.
~
FLAGS  0
Sect   0
DOOR 0
~
~
0 0 29759
DOOR 1
~
~
0 0 29763
DOOR 2
~
obsidan pentegram door~
ABC 29704 29764
DOOR 3
~
~
0 0 29761
End

#29763
NAME   SE corner of the undead roaming grounds~
DESCR
You are within the raising grounds for the necromancers of Arkham's
Legion. A horrible glow of blood red bathes everything and through it you
can see some of the corpses twitching and spasming on the ground with some
kind of dark half-life. The undead roaming grounds continue north and
west, and you can see a blood soaked door in the eastern wall.
~
FLAGS  0
Sect   0
DOOR 0
~
~
0 0 29760
DOOR 1
~
blood door~
AB 0 29768
DOOR 3
~
~
0 0 29762
End

#29764
NAME   At the end of a narrow corridor~
DESCR
You are standing before a large obsidian door with nothing but darkness
to keep you comfort. From the north, beyond the door, the sounds of flesh
being torn and pulped can be heard. The corridor itself heads westwards
into the darkness.
~
FLAGS  8
Sect   0
DOOR 0
~
obsidian door~
ABC 29704 29762
DOOR 3
~
~
0 0 29765
End

#29765
NAME   In a narrow corridor~
DESCR
The corridor is smelly and reeks of decayed flesh and excrement. The foul
stench seems to be wafting in from the east, while west of here you can
just make out a stairwell in the shadows.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29764
DOOR 3
~
~
0 0 29766
End

#29766
NAME   Beneath the bone stairwell~
DESCR
You are at the base of a large stairwell that appears to be made from the
spine of some massive beast. Above you the chilling air of Arkham blows
down upon you and a dark grey sky can be seen. To the east a foul stench
of death comes wafting in from the darkness.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29765
DOOR 4
~
~
0 0 29550
End

#29767
NAME   The skeleton raising room~
DESCR
This rooms contains the remains of countless skeletons, mostly crushed
and charred beyond use. Horrible skulls grin up at you in silent mockery
and a smell of rotted flesh lingers in the air from the magic used to
strip the bodies of their mortal flesh. A door lies in the west wall,
leading back into the undead roaming grounds.
~
FLAGS  8
Sect   0
DOOR 3
~
blood door~
AB 0 29754
End

#29768
NAME   A corpse filled room~
DESCR
This rooms is litterly carpeted with the bodies of countless victims. No
matter where you step blood and flesh pulp beneath your feet. There is a
door leading back west into the roaming grounds where the final product of
the necromancers are left to roam.
~
FLAGS  8
Sect   0
DOOR 3
~
blood door~
AB 0 29763
End

#29769
NAME   In a room filled with knee-deep blood~
DESCR
This room is pretty much a large indoor pool of sticky deep blood. The
bodies on the floor are partially raised to drain their blood out and the
dried out corpses are then prepared for full mummification by Legion's
more able mages. A blood soaked door heads back east into roaming grounds
where most of the necromantic end-products are left to wander.
~
FLAGS  8
Sect   0
DOOR 1
~
blood door~
AB 0 29761
End

#29770
NAME   On a windy walkway~
DESCR
You stand upon a long, wide walkway at the top of the tower. Strong gusts
of chilling wind blow against you and the sounds of dark arcane chanting
echo faintly on the winds. There is a huge spine of some beast in the
ground here, allowing you to climb back down into the tower. The walkway
continues east and west.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29771
DOOR 3
~
~
0 0 29773
DOOR 5
~
~
0 0 29575
End

#29771
NAME   On a windy walkway~
DESCR
You stand upon a long, wide walkway at the top of the tower. Strong gusts
of chilling wind blow against you and the sounds of dark arcane chanting
echo faintly on the winds. The walkway continues east and west.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29772
DOOR 3
~
~
0 0 29770
End

#29772
NAME   Before a pair of black turrets~
DESCR
You are on a windy walkway at the top of the tower. Before you, in the
north and south walls of the walkway, are a pair of huge obsidian doors
leading to some wide black turrets that rise up above the roof of the
tower. The sounds of arcane chanting can be heard from inside the turrets.
The walkway continues back west from here.
~
FLAGS  8
Sect   0
DOOR 0
~
obsidian door~
AB 0 29800
DOOR 2
~
obsidian door~
AB 0 29803
DOOR 3
~
~
0 0 29771
End

#29773
NAME   On a windy walkway~
DESCR
You stand upon a long, wide walkway at the top of the tower. Strong gusts
of chilling wind blow against you and the sounds of dark arcane chanting
echo faintly on the winds. The walkway continues east and west.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29770
DOOR 3
~
~
0 0 29774
End

#29774
NAME   Before a pair of black turrets~
DESCR
You are on a windy walkway at the top of the tower. Before you, in the
north and south walls of the walkway, are a pair of huge obsidian doors
leading to some wide black turrets that rise up above the roof of the
tower. Sounds of arcane chanting can be heard from inside. The walkway
continues back east from here.
~
FLAGS  8
Sect   0
DOOR 0
~
obsidian door~
AB 0 29782
DOOR 1
~
~
0 0 29773
DOOR 2
~
obsidian door~
AB 0 29785
End

#29775
NAME   Bottom of a ebony stairwell~
DESCR
You are in a room filled with some kind of soul tearing darkness. A cold
and deathly chill seeps through you every second you stand here, and
there seems to be some kind of dark magic slowly building up from all
around. A black stairwell is here, rising up into the tower.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29776
DOOR 2
~
~
0 0 29778
DOOR 4
~
~
0 0 29811
End

#29776
NAME   A room of Hungry Shadows~
DESCR
You are in a room filled with some kind of soul tearing darkness. A cold
and deathly chill seeps through you every second you stand here, and
there seems to be some kind of dark magic slowly building up from all
around. The turret room continues east, south and west.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29777
DOOR 2
~
~
0 0 29779
DOOR 3
~
~
0 0 29775
End

#29777
NAME   A room of Hungry Shadows~
DESCR
You are in a room filled with some kind of soul tearing darkness. A cold
and deathly chill seeps through you every second you stand here, and
there seems to be some kind of dark magic slowly building up from all
around. The turret room continues south and west.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 29780
DOOR 3
~
~
0 0 29776
End

#29778
NAME   A room of Hungry Shadows~
DESCR
You are in a room filled with some kind of soul tearing darkness. A cold
and deathly chill seeps through you every second you stand here, and
there seems to be some kind of dark magic slowly building up from all
around. The turret room continues north, east and south.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29775
DOOR 1
~
~
0 0 29779
DOOR 2
~
~
0 0 29781
End

#29779
NAME   A room of Hungry Shadows~
DESCR
You are in a room filled with some kind of soul tearing darkness. A cold
and deathly chill seeps through you every second you stand here, and
there seems to be some kind of dark magic slowly building up from all
around. The turret room continues all around you.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29776
DOOR 1
~
~
0 0 29780
DOOR 2
~
~
0 0 29782
DOOR 3
~
~
0 0 29778
End

#29780
NAME   A room of Hungry Shadows~
DESCR
You are in a room filled with some kind of soul tearing darkness. A cold
and deathly chill seeps through you every second you stand here, and
there seems to be some kind of dark magic slowly building up from all
around. The turret room continues north, south and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29777
DOOR 2
~
~
0 0 29783
DOOR 3
~
~
0 0 29779
End

#29781
NAME   A room of Hungry Shadows~
DESCR
You are in a room filled with some kind of soul tearing darkness. A cold
and deathly chill seeps through you every second you stand here, and
there seems to be some kind of dark magic slowly building up from all
around. The turret room continues north and east.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29778
DOOR 1
~
~
0 0 29782
End

#29782
NAME   Entrance to the Nightwalker's domain~
DESCR
You are in a room filled with some kind of soul tearing darkness. A cold
and deathly chill seeps through you every second you stand here, and there
seems to be some kind of dark magic slowly building up from all around. From
the darkness the faint whispery shapes of deadly creatures flicker in and
out of existence, as if not truly here but trying to materialise. A large
obsidian door lies in the south wall.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29779
DOOR 1
~
~
0 0 29783
DOOR 2
~
obsidian door~
A 0 29774
DOOR 3
~
~
0 0 29781
End

#29783
NAME   A room of Hungry Shadows~
DESCR
You are in a room filled with some kind of soul tearing darkness. A cold
and deathly chill seeps through you every second you stand here, and there
seems to be some kind of dark magic slowly building up from all around. The
turret room continues north and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29780
DOOR 3
~
~
0 0 29782
End

#29784
NAME   The anti-paladin's abattoir~
DESCR
This looks like a butchers shop, only the corpses being hacked up are of elven,
human and dwarven origin. Many look like children and there's quite a few that
you are certain must be from the same families. It looks like a slaughter of
Arkham's people, as well as those of other Theran cities, has been going on
recently. The turret room heads east and south.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29785
DOOR 2
~
~
0 0 29787
End

#29785
NAME   The anti-paladin's abattoir~
DESCR
This looks like a butchers shop, only the corpses being hacked up are of elven,
human and dwarven origin. Many look like children and there's quite a few that
you are certain must be from the same families. It looks like a slaughter of
Arkham's people, as well as those of other Theran cities, has been going on
recently. The turret continues east, south and west, while to the north is a
door leading back out onto the open walkway.
~
FLAGS  8
Sect   0
DOOR 0
~
obsidian door~
AB 0 29774
DOOR 1
~
~
0 0 29786
DOOR 2
~
~
0 0 29788
DOOR 3
~
~
0 0 29784
End

#29786
NAME   The anti-paladin's abattoir~
DESCR
This looks like a butchers shop, only the corpses being hacked up are of elven,
human and dwarven origin. Many look like children and there's quite a few that
you are certain must be from the same families. It looks like a slaughter of
Arkham's people, as well as those of other Theran cities, has been going on
recently. The turret continues south and west.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 29789
DOOR 3
~
~
0 0 29785
End

#29787
NAME   The anti-paladin's abattoir~
DESCR
This looks like a butchers shop, only the corpses being hacked up are of elven,
human and dwarven origin. Many look like children and there's quite a few that
you are certain must be from the same families. It looks like a slaughter of
Arkham's people, as well as those of other Theran cities, has been going on
recently. The turret continues north, east and south from here.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29784
DOOR 1
~
~
0 0 29788
DOOR 2
~
~
0 0 29790
End

#29788
NAME   The anti-paladin's abattoir~
DESCR
This looks like a butchers shop, only the corpses being hacked up are of elven,
human and dwarven origin. Many look like children and there's quite a few that
you are certain must be from the same families. It looks like a slaughter of
Arkham's people, as well as those of other Theran cities, has been going on
recently. The turret continues all around you.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29785
DOOR 1
~
~
0 0 29789
DOOR 2
~
~
0 0 29791
DOOR 3
~
~
0 0 29787
End

#29789
NAME   The anti-paladin's abattoir~
DESCR
This looks like a butchers shop, only the corpses being hacked up are of elven,
human and dwarven origin. Many look like children and there's quite a few that
you are certain must be from the same families. It looks like a slaughter of
Arkham's people, as well as those of other Theran cities, has been going on
recently. The turrent continues to the north, south and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29786
DOOR 2
~
~
0 0 29792
DOOR 3
~
~
0 0 29788
End

#29790
NAME   Bottom of a pile of corpses~
DESCR
Here in this room of slaughter there is an extra large pile of corpses built
up to provide a mangled messy stairway up onto the turret's roof. The bloody
turret room continues north and east from here.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29787
DOOR 1
~
~
0 0 29791
DOOR 4
~
~
0 0 29835
End

#29791
NAME   The anti-paladin's abattoir~
DESCR
This looks like a butchers shop, only the corpses being hacked up are of elven,
human and dwarven origin. Many look like children and there's quite a few that
you are certain must be from the same families. It looks like a slaughter of
Arkham's people, as well as those of other Theran cities, has been going on
recently. You can go north, east and west from here.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29788
DOOR 1
~
~
0 0 29792
DOOR 3
~
~
0 0 29790
End

#29792
NAME   The anti-paladin's abattoir~
DESCR
This looks like a butchers shop, only the corpses being hacked up are of elven,
human and dwarven origin. Many look like children and there's quite a few that
you are certain must be from the same families. It looks like a slaughter of
Arkham's people, as well as those of other Theran cities, has been going on
recently. The turret continues north and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29789
DOOR 3
~
~
0 0 29791
End

#29793
NAME   The turret of Blood Summons~
DESCR
This turret is one huge room with a myriad of sacrifical runes etched into
the floor. Small shallow grooves have been carved into the rocky floor and
blood flows through them, mixing and converging at points that describe a
single huge pentegram. The room continues east and south.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29794
DOOR 2
~
~
0 0 29796
End

#29794
NAME   The turret of Blood Summons~
DESCR
This turret is one huge room with a myriad of sacrifical runes etched into
the floor. Small shallow grooves have been carved into the rocky floor and
blood flows through them, mixing and converging at points that describe a
single huge pentegram. The room continues east, south and west.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29795
DOOR 2
~
~
0 0 29797
DOOR 3
~
~
0 0 29793
End

#29795
NAME   Beneath a small stairwell~
DESCR
This turret is one huge room with a myriad of sacrifical runes etched into
the floor. Small shallow grooves have been carved into the rocky floor and
blood flows through them, mixing and converging at points that describe a
single huge pentegram. The room continues south and west. In the northwest
corner you can see a set of stairs leading up onto the top of the turret.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 29798
DOOR 3
~
~
0 0 29794
DOOR 4
~
~
0 0 29822
End

#29796
NAME   The turret of Blood Summons~
DESCR
This turret is one huge room with a myriad of sacrifical runes etched into
the floor. Small shallow grooves have been carved into the rocky floor and
blood flows through them, mixing and converging at points that describe a
single huge pentegram. The room continues north, east and south.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29793
DOOR 1
~
~
0 0 29797
DOOR 2
~
~
0 0 29799
End

#29797
NAME   The turret of Blood Summons~
DESCR
This turret is one huge room with a myriad of sacrifical runes etched into
the floor. Small shallow grooves have been carved into the rocky floor and
blood flows through them, mixing and converging at points that describe a
single huge pentegram. The room continues all around you.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29794
DOOR 1
~
~
0 0 29798
DOOR 2
~
~
0 0 29800
DOOR 3
~
~
0 0 29796
End

#29798
NAME   The turret of Blood Summons~
DESCR
This turret is one huge room with a myriad of sacrifical runes etched into
the floor. Small shallow grooves have been carved into the rocky floor and
blood flows through them, mixing and converging at points that describe a
single huge pentegram. The room continues north, south and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29795
DOOR 2
~
~
0 0 29801
DOOR 3
~
~
0 0 29797
End

#29799
NAME   The turret of Blood Summons~
DESCR
This turret is one huge room with a myriad of sacrifical runes etched into
the floor. Small shallow grooves have been carved into the rocky floor and
blood flows through them, mixing and converging at points that describe a
single huge pentegram. The room continues north and east.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29796
DOOR 1
~
~
0 0 29800
End

#29800
NAME   The turret of Blood Summons~
DESCR
This turret is one huge room with a myriad of sacrifical runes etched into
the floor. Small shallow grooves have been carved into the rocky floor and
blood flows through them, mixing and converging at points that describe a
single huge pentegram. The deathly room continues north, east and west. To
the south is a large obsidian door.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29797
DOOR 1
~
~
0 0 29801
DOOR 2
~
obsidian door~
AB 0 29772
DOOR 3
~
~
0 0 29799
End

#29801
NAME   The turret of Blood Summons~
DESCR
This turret is one huge room with a myriad of sacrifical runes etched into
the floor. Small shallow grooves have been carved into the rocky floor and
blood flows through them, mixing and converging at points that describe a
single huge pentegram. The room continues north and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29798
DOOR 3
~
~
0 0 29800
End

#29802
NAME   The room of unspeakable Creators~
DESCR
This room is filled with a soft necromantic chanting that seems to come from
the air itself. All around you there are corpses lying on the ground in some
kind of twisted arrangement. The room continues east and south.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29803
DOOR 2
~
~
0 0 29805
End

#29803
NAME   The room of unspeakable Creators~
DESCR
This room is filled with a soft necromantic chanting that seems to come from
the air itself. All around you there are corpses lying on the ground in some
kind of twisted arrangement. The room continues east and south. To the north
is a large obsidian door.
~
FLAGS  8
Sect   0
DOOR 0
~
obsidian door~
AB 0 29772
DOOR 1
~
~
0 0 29804
DOOR 2
~
~
0 0 29806
DOOR 3
~
~
0 0 29802
End

#29804
NAME   The room of unspeakable Creators~
DESCR
This room is filled with a soft necromantic chanting that seems to come from
the air itself. All around you there are corpses lying on the ground in some
kind of twisted arrangement. The room continues south and west.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 29807
DOOR 3
~
~
0 0 29803
End

#29805
NAME   The room of unspeakable Creators~
DESCR
This room is filled with a soft necromantic chanting that seems to come from
the air itself. All around you there are corpses lying on the ground in some
kind of twisted arrangement. The room continues north, east and south.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29802
DOOR 1
~
~
0 0 29806
DOOR 2
~
~
0 0 29808
End

#29806
NAME   The room of unspeakable Creators~
DESCR
This room is filled with a soft necromantic chanting that seems to come from
the air itself. All around you there are corpses lying on the ground in some
kind of twisted arrangement. The room continues all around you.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29803
DOOR 1
~
~
0 0 29807
DOOR 2
~
~
0 0 29809
DOOR 3
~
~
0 0 29805
End

#29807
NAME   The room of unspeakable Creators~
DESCR
This room is filled with a soft necromantic chanting that seems to come from
the air itself. All around you there are corpses lying on the ground in some
kind of twisted arrangement. The room continues north, south and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29804
DOOR 2
~
~
0 0 29810
DOOR 3
~
~
0 0 29806
End

#29808
NAME   The room of unspeakable Creators~
DESCR
This room is filled with a soft necromantic chanting that seems to come from
the air itself. All around you there are corpses lying on the ground in some
kind of twisted arrangement. The room continues north and east.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29805
DOOR 1
~
~
0 0 29809
End

#29809
NAME   The room of unspeakable Creators~
DESCR
This room is filled with a soft necromantic chanting that seems to come from
the air itself. All around you there are corpses lying on the ground in some
kind of twisted arrangement. The room continues north, east and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29806
DOOR 1
~
~
0 0 29810
DOOR 3
~
~
0 0 29808
End

#29810
NAME   Beneath a blood stained stairwell~
DESCR
You are standing in the corner of a large turret filled with mangled corpses.
A soft necromantic chanting seems to come from the air itself and every now
and then one of the corpses twitches as something unholy briefly touches it
before moving on. The room continues north and west, while the stairs lead
upwards onto the top of the turret.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29807
DOOR 3
~
~
0 0 29809
DOOR 4
~
~
0 0 29846
End

#29811
NAME   On the roof of a black turret~
DESCR
The air here is chillingly cold and a powerful wind blasts at you from the
dark grey skies. Looking over the edge of the walls you can see tiny figures
moving way down below at the base of the tower, preparing their assault. The
roof continues east and south, and there is an ebony stairwell going down.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29812
DOOR 2
~
~
0 0 29814
DOOR 5
~
~
0 0 29775
End

#29812
NAME   On the roof of a black turret~
DESCR
The air here is chillingly cold and a powerful wind blasts at you from the
dark grey skies. To the south the wind is being pulled inwards toward a huge
vortex of horrible darkness. The roof continues east, south and west.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29813
DOOR 2
~
~
0 0 29815
DOOR 3
~
~
0 0 29811
End

#29813
NAME   On the roof of a black turret~
DESCR
The air here is chillingly cold and a powerful wind blasts at you from the
dark grey skies. Looking over the edge of the tower you can just make out the
small figures of arkham's warriors as they prepare their assault on legion's
tower. The roof continues south and west.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 29816
DOOR 3
~
~
0 0 29812
End

#29814
NAME   On the roof of a black turret~
DESCR
The air here is chillingly cold and a powerful wind blasts at you from the
dark grey skies. To the east the wind is being drawn into a huge vortex of
pitch-black matter. The roof continues north, south and east.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29811
DOOR 1
~
~
0 0 29815
DOOR 2
~
~
0 0 29817
End

#29815
NAME   Before a vortex of purest night~
DESCR
Here at the centre of the black turret is a huge vortex reaching up into the
sky. Air is being drawn into it with a howling sound, and nothing seems to
escape once it is touched. The roof continues all around you, and the vortex
itself draws upwards into whatever abyss it comes from...
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29812
DOOR 1
~
~
0 0 29816
DOOR 2
~
~
0 0 29818
DOOR 3
~
~
0 0 29814
End

#29816
NAME   On the roof of a black turret~
DESCR
The air here is chillingly cold and a powerful wind blasts at you from the
dark grey skies. West of here the air is being sucked inwards toward a huge
black vortex of nothingness. The roof continues north, south and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29813
DOOR 2
~
~
0 0 29819
DOOR 3
~
~
0 0 29815
End

#29817
NAME   On the roof of a black turret~
DESCR
The air here is chillingly cold and a powerful wind blasts at you from the
dark grey skies. Looking over the edge of the walls you can see tiny figures
moving way down below at the base of the tower, preparing their assault. The
roof continues north and east.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29814
DOOR 1
~
~
0 0 29818
End

#29818
NAME   On the roof of a black turret~
DESCR
The air here is chillingly cold and a powerful wind blasts at you from the
dark grey skies. To the north there is a huge black vortex drawing in the air
from all around it. The roof continues north, east and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29815
DOOR 1
~
~
0 0 29819
DOOR 3
~
~
0 0 29817
End

#29819
NAME   On the roof of a black turret~
DESCR
The air here is chillingly cold and a powerful wind blasts at you from the
dark grey skies. Looking over the edge of the walls you can see tiny figures
moving way down below at the base of the tower, preparing their assault. The
roof continues north and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29816
DOOR 3
~
~
0 0 29818
End

#29820
NAME   On a pentegram inscribed roof~
DESCR
You are on the very top of one of the tower's turrets. From here the wind
blows with gale force strength, threatening to blast you over the edge and
down to the ground far far below. The stone surface is smooth and perfectly
clean except for a single, massive pentegram drawn across it in thick dried
blood. The roof continues east and south.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29821
DOOR 2
~
~
0 0 29823
End

#29821
NAME   On a pentegram inscribed roof~
DESCR
You are on the very top of one of the tower's turrets. From here the wind
blows with gale force strength, threatening to blast you over the edge and
down to the ground far far below. The stone surface is smooth and perfectly
clean except for a single, massive pentegram drawn across it in thick dried
blood. The roof continues east, south and west.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29822
DOOR 2
~
~
0 0 29824
DOOR 3
~
~
0 0 29820
End

#29822
NAME   On a pentegram inscribed roof~
DESCR
You are on the very top of one of the tower's turrets. From here the wind
blows with gale force strength, threatening to blast you over the edge and
down to the ground far far below. The stone surface is smooth and perfectly
clean except for a single, massive pentegram drawn across it in thick dried
blood. The roof continues south and west, and there is a stairwell down.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 29825
DOOR 3
~
~
0 0 29821
DOOR 5
~
~
0 0 29795
End

#29823
NAME   On a pentegram inscribed roof~
DESCR
You are on the very top of one of the tower's turrets. From here the wind
blows with gale force strength, threatening to blast you over the edge and
down to the ground far far below. The stone surface is smooth and perfectly
clean except for a single, massive pentegram drawn across it in thick dried
blood. The roof continues north, east and south.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29820
DOOR 1
~
~
0 0 29824
DOOR 2
~
~
0 0 29826
End

#29824
NAME   In the centre of a massive pentegram~
DESCR
You are on the very top of one of the tower's turrets. Here in the middle of
the tower the bloody pentegram crosses and converges into a large open space.
Within the central part of the rune are dozens of smaller inscriptions of
warding and protection. The roof continues all around you.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29821
DOOR 1
~
~
0 0 29825
DOOR 2
~
~
0 0 29827
DOOR 3
~
~
0 0 29823
End

#29825
NAME   On a pentegram inscribed roof~
DESCR
You are on the very top of one of the tower's turrets. From here the wind
blows with gale force strength, threatening to blast you over the edge and
down to the ground far far below. The stone surface is smooth and perfectly
clean except for a single, massive pentegram drawn across it in thick dried
blood. The roof continues north, south and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29822
DOOR 2
~
~
0 0 29828
DOOR 3
~
~
0 0 29824
End

#29826
NAME   On a pentegram inscribed roof~
DESCR
You are on the very top of one of the tower's turrets. From here the wind
blows with gale force strength, threatening to blast you over the edge and
down to the ground far far below. The stone surface is smooth and perfectly
clean except for a single, massive pentegram drawn across it in thick dried
blood. The roof continues north and east.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29823
DOOR 1
~
~
0 0 29827
End

#29827
NAME   On a pentegram inscribed roof~
DESCR
You are on the very top of one of the tower's turrets. From here the wind
blows with gale force strength, threatening to blast you over the edge and
down to the ground far far below. The stone surface is smooth and perfectly
clean except for a single, massive pentegram drawn across it in thick dried
blood. The roof continues north, east and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29824
DOOR 1
~
~
0 0 29828
DOOR 3
~
~
0 0 29826
End

#29828
NAME   On a pentegram inscribed roof~
DESCR
You are on the very top of one of the tower's turrets. From here the wind
blows with gale force strength, threatening to blast you over the edge and
down to the ground far far below. The stone surface is smooth and perfectly
clean except for a single, massive pentegram drawn across it in thick dried
blood. The roof continues north and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29825
DOOR 3
~
~
0 0 29827
End

#29829
NAME   On the roof of a black turret~
DESCR
You are high up on the very roof of one of the tower's four turrets. The wind
blasts at you with fierce intensity, threatening to blow you over the edge
and down to the ground far, far below. The roof continues east and south.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29830
DOOR 2
~
~
0 0 29832
End

#29830
NAME   On the roof of a black turret~
DESCR
You are high up on the very roof of one of the tower's four turrets. The wind
blasts at you with fierce intensity, threatening to blow you over the edge
and down to the ground far, far below. The roof continues east, south and west.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29831
DOOR 2
~
~
0 0 29833
DOOR 3
~
~
0 0 29829
End

#29831
NAME   On the roof of a black turret~
DESCR
You are high up on the very roof of one of the tower's four turrets. The wind
blasts at you with fierce intensity, threatening to blow you over the edge
and down to the ground far, far below. The roof continues south and west.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 29834
DOOR 3
~
~
0 0 29830
End

#29832
NAME   On the roof of a black turret~
DESCR
You are high up on the very roof of one of the tower's four turrets. The wind
blasts at you with fierce intensity, threatening to blow you over the edge
and down to the ground far, far below. The roof continues north. east and
south.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29829
DOOR 1
~
~
0 0 29833
DOOR 2
~
~
0 0 29835
End

#29833
NAME   Centre of a black turret's roof~
DESCR
You are high up on the very roof of one of the tower's four turrets. A huge
set of titanium chains are melted into the stone floor and would easily be
able to contain even the most powerful of beings. The roof continues all
around you.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29830
DOOR 1
~
~
0 0 29834
DOOR 2
~
~
0 0 29836
DOOR 3
~
~
0 0 29832
End

#29834
NAME   On the roof of a black turret~
DESCR
You are high up on the very roof of one of the tower's four turrets. The wind
blasts at you with fierce intensity, threatening to blow you over the edge
and down to the ground far, far below. The roof continues north, south and
west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29831
DOOR 2
~
~
0 0 29837
DOOR 3
~
~
0 0 29833
End

#29835
NAME   On the roof of a black turret~
DESCR
You are high up on the very roof of one of the tower's four turrets. The wind
blasts at you with fierce intensity, threatening to blow you over the edge
and down to the ground far, far below. The roof continues north and east, and
there is a hole in the roof leading down onto a pile of corpses within the
turret.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29832
DOOR 1
~
~
0 0 29836
DOOR 5
~
~
0 0 29790
End

#29836
NAME   On the roof of a black turret~
DESCR
You are high up on the very roof of one of the tower's four turrets. The wind
blasts at you with fierce intensity, threatening to blow you over the edge
and down to the ground far, far below. The roof continues north, east and
west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29833
DOOR 1
~
~
0 0 29837
DOOR 3
~
~
0 0 29835
End

#29837
NAME   On the roof of a black turret~
DESCR
You are high up on the very roof of one of the tower's four turrets. The wind
blasts at you with fierce intensity, threatening to blow you over the edge
and down to the ground far, far below. The roof continues north and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29834
DOOR 3
~
~
0 0 29836
End

#29838
NAME   On the blood soaked roof of a black turret~
DESCR
This turret's roof is covered in a thick layer of sticky, cold blood. The
howling winds over arkham's swamp blasts at you mercilessly and you find it
hard to balance on the slick surface. Far below you the tiny figures of
arkham's soldiers can be seen preparing their assault on the Legion. The
turret roof continues east and south.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29839
DOOR 2
~
~
0 0 29841
End

#29839
NAME   On the blood soaked roof of a black turret~
DESCR
This turret's roof is covered in a thick layer of sticky, cold blood. The
howling winds over arkham's swamp blasts at you mercilessly and you find it
hard to balance on the slick surface. The turret roof continues east, south
and west.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29840
DOOR 2
~
~
0 0 29842
DOOR 3
~
~
0 0 29838
End

#29840
NAME   On the blood soaked roof of a black turret~
DESCR
This turret's roof is covered in a thick layer of sticky, cold blood. The
howling winds over arkham's swamp blasts at you mercilessly and you find it
hard to balance on the slick surface. Far below you the tiny figures of
arkham's soldiers can be seen preparing their assault on the Legion. The
turret roof continues south and west.
~
FLAGS  8
Sect   0
DOOR 2
~
~
0 0 29843
DOOR 3
~
~
0 0 29839
End

#29841
NAME   On the blood soaked roof of a black turret~
DESCR
This turret's roof is covered in a thick layer of sticky, cold blood. The
howling winds over arkham's swamp blasts at you mercilessly and you find it
hard to balance on the slick surface. The turret roof continues north, east
and south.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29838
DOOR 1
~
~
0 0 29842
DOOR 2
~
~
0 0 29844
End

#29842
NAME   Centre of a blood soaked roof~
DESCR
This turret's roof is covered in a thick layer of sticky, cold blood. The
howling winds over arkham's swamp blasts at you mercilessly and you find it
hard to balance on the slick surface. The turret roof continues all around.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29839
DOOR 1
~
~
0 0 29843
DOOR 2
~
~
0 0 29845
DOOR 3
~
~
0 0 29841
End

#29843
NAME   On the blood soaked roof of a black turret~
DESCR
This turret's roof is covered in a thick layer of sticky, cold blood. The
howling winds over arkham's swamp blasts at you mercilessly and you find it
hard to balance on the slick surface. Far below you the tiny figures of
arkham's soldiers can be seen preparing their assault on the Legion. The
turret roof continues north, south and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29840
DOOR 2
~
~
0 0 29846
DOOR 3
~
~
0 0 29842
End

#29844
NAME   On the blood soaked roof of a black turret~
DESCR
This turret's roof is covered in a thick layer of sticky, cold blood. The
howling winds over arkham's swamp blasts at you mercilessly and you find it
hard to balance on the slick surface. Far below you the tiny figures of
arkham's soldiers can be seen preparing their assault on the Legion. The
turret roof continues north and east.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29841
DOOR 1
~
~
0 0 29845
End

#29845
NAME   On the blood soaked roof of a black turret~
DESCR
This turret's roof is covered in a thick layer of sticky, cold blood. The
howling winds over arkham's swamp blasts at you mercilessly and you find it
hard to balance on the slick surface. Far below you the tiny figures of
arkham's soldiers can be seen preparing their assault on the Legion. The
turret roof continues north, east and west.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29842
DOOR 1
~
~
0 0 29846
DOOR 3
~
~
0 0 29844
End

#29846
NAME   On the blood soaked roof of a black turret~
DESCR
This turret's roof is covered in a thick layer of sticky, cold blood. The
howling winds over arkham's swamp blasts at you mercilessly and you find it
hard to balance on the slick surface. Far below you the tiny figures of
arkham's soldiers can be seen preparing their assault on the Legion. The
turret roof continues north and west. There is a blood stained stairwell also
leading back down into the turret.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29843
DOOR 3
~
~
0 0 29845
DOOR 5
~
~
0 0 29810
End

#29850
NAME   On a wooden walkway over the swamp~
DESCR
You are on a narrow and treacherous walkway that barely rises above the swamp
muck all around you. Dirty thick waters lap at your feet as you walk along it
and the stench of foul odours cling to everything in sight. Something plops in
the muddy bogs and somewhere else a loud squelch can be heard from another
local beast. The walkway continues east and west.
~
FLAGS  8
Sect   2
DOOR 1
~
~
0 0 29851
DOOR 3
~
~
0 0 29450
End

#29851
NAME   On a wooden walkway over the swamp~
DESCR
The walkway here rises over the swamp just enough to prevent the murky waters
from lapping at your feet. All around you strange sounds of swamp life can be
heard and the foul odours threaten to choke you. The walkway continues east
and west.
~
FLAGS  8
Sect   2
DOOR 1
~
~
0 0 29852
DOOR 3
~
~
0 0 29850
End

#29852
NAME   On a wooden walkway over the swamp~
DESCR
The walkway here rises over the swamp just enough to prevent the murky waters
from lapping at your feet. All around you strange sounds of swamp life can be
heard and the foul odours threaten to choke you. The walkway continues east
and west.
~
FLAGS  8
Sect   2
DOOR 1
~
~
0 0 29853
DOOR 3
~
~
0 0 29851
End

#29853
NAME   At a bend on the wooden walkway~
DESCR
You are at a bend on the wooden plank walkway that leads over the watery part
of the swamp. To the north you can make out an island within the swamp and a
large, dark structure looming over it all further inland. The sounds of loud
voices and people in some kind of working frenzy can be heard. The walkway
leads west, or north to where it ends at the edge of the island.
~
FLAGS  8
Sect   2
DOOR 0
~
~
0 0 29856
DOOR 3
~
~
0 0 29852
End

#29854
NAME   On a muddy island battlefield~
DESCR
You are on a small island in the middle of Arkham's swamps. Around you there
are wooden barricades being erected for some oncoming seige upon the dark
structure to the north of the island. All around you the sounds of men yelling
and rushing about in a working frenzy can be heard. To the west you can see a
small wooden tower rising over the island. The island continues north and
east.
~
FLAGS  8
Sect   2
DOOR 0
~
~
0 0 29862
DOOR 1
~
~
0 0 29855
DOOR 3
~
~
0 0 29884
End

#29855
NAME   On a muddy island battlefield~
DESCR
You are on a small island in the middle of Arkham's swamps. Around you there
are wooden barricades being erected for some oncoming seige upon the dark
structure to the north of the island. All around you the sounds of men yelling
and rushing about in a working frenzy can be heard. The island continues north,
east and west.
~
FLAGS  8
Sect   2
DOOR 0
~
~
0 0 29863
DOOR 1
~
~
0 0 29856
DOOR 3
~
~
0 0 29854
End

#29856
NAME   At the edge of a wooden walkway~
DESCR
You are on the very end of a small wooden walkway. The wood balances upon the
edge of the small swamp island and extends southwards to where the walkway
heads. Further north on the island you can make out a large dark structure of
some kind that looms ominously over the island. East and west the island
continues.
~
FLAGS  8
Sect   2
DOOR 0
~
~
0 0 29864
DOOR 1
~
~
0 0 29857
DOOR 2
~
~
0 0 29853
DOOR 3
~
~
0 0 29855
End

#29857
NAME   On a muddy island battlefield~
DESCR
You are on a small island in the middle of Arkham's swamps. Around you there
are wooden barricades being erected for some oncoming seige upon the dark
structure to the north of the island. All around you the sounds of men yelling
and rushing about in a working frenzy can be heard. The island continues north,
east and west.
~
FLAGS  8
Sect   2
DOOR 0
~
~
0 0 29865
DOOR 1
~
~
0 0 29858
DOOR 3
~
~
0 0 29856
End

#29858
NAME   On a muddy island battlefield~
DESCR
You are on a small island in the middle of Arkham's swamps. Around you there
are wooden barricades being erected for some oncoming seige upon the dark
structure to the north of the island. All around you the sounds of men yelling
and rushing about in a working frenzy can be heard. The island continues all
around you.
~
FLAGS  8
Sect   2
DOOR 0
~
~
0 0 29866
DOOR 1
~
~
0 0 29859
DOOR 2
~
~
0 0 29860
DOOR 3
~
~
0 0 29857
End

#29859
NAME   On a muddy island battlefield~
DESCR
You are on a small island in the middle of Arkham's swamps. Around you there
are wooden barricades being erected for some oncoming seige upon the dark
structure to the north of the island. All around you the sounds of men yelling
and rushing about in a working frenzy can be heard. The island continues north,
south and west. To the east is a small wooden tower built in a small corner
of the island.
~
FLAGS  8
Sect   2
DOOR 0
~
~
0 0 29867
DOOR 1
~
~
0 0 29881
DOOR 2
~
~
0 0 29861
DOOR 3
~
~
0 0 29858
End

#29860
NAME   On a muddy island battlefield~
DESCR
You are on a small island in the middle of Arkham's swamps. Around you there
are wooden barricades being erected for some oncoming seige upon the dark
structure to the north of the island. All around you the sounds of men yelling
and rushing about in a working frenzy can be heard. The island continues north
and east.
~
FLAGS  8
Sect   2
DOOR 0
~
~
0 0 29858
DOOR 1
~
~
0 0 29861
End

#29861
NAME   On a muddy island battlefield~
DESCR
You are on a small island in the middle of Arkham's swamps. Around you there
are wooden barricades being erected for some oncoming seige upon the dark
structure to the north of the island. All around you the sounds of men yelling
and rushing about in a working frenzy can be heard. The island continues north,
east and west.
~
FLAGS  8
Sect   2
DOOR 0
~
~
0 0 29859
DOOR 1
~
~
0 0 29888
DOOR 3
~
~
0 0 29860
End

#29862
NAME   On a muddy island battlefield~
DESCR
You are on a small island in the middle of Arkham's swamps. Around you there
are wooden barricades being erected for some oncoming seige upon the dark
structure to the north of the island. All around you the sounds of men yelling
and rushing about in a working frenzy can be heard. You can see the blackened
walls of some fortress all around you. The island continues north, east and
south.
~
FLAGS  8
Sect   2
DOOR 0
~
~
0 0 29868
DOOR 1
~
~
0 0 29863
DOOR 2
~
~
0 0 29854
End

#29863
NAME   On a muddy island battlefield~
DESCR
You are on a small island in the middle of Arkham's swamps. Around you there
are wooden barricades being erected for some oncoming seige upon the dark
structure to the north of the island. All around you the sounds of men yelling
and rushing about in a working frenzy can be heard. To the north is what looks
like a fortress or small island town with blackened walls surrounding it. The
island continues all around you.
~
FLAGS  8
Sect   2
DOOR 0
~
~
0 0 29868
DOOR 1
~
~
0 0 29864
DOOR 2
~
~
0 0 29855
DOOR 3
~
~
0 0 29862
End

#29864
NAME   Beneath a wooden battlement~
DESCR
You are standing beneath what appears to be a rougly built battlement. The
structure rises up on strong wooden supports and faces the black walls to the
north. The muddy grounds extend all around you.
~
FLAGS  8
Sect   2
DOOR 0
~
~
0 0 29870
DOOR 1
~
~
0 0 29865
DOOR 2
~
~
0 0 29856
DOOR 3
~
~
0 0 29863
DOOR 4
~
~
0 0 29891
End

#29865
NAME   On a muddy island battlefield~
DESCR
You are on a small island in the middle of Arkham's swamps. Around you there
are wooden barricades being erected for some oncoming seige upon the dark
structure to the north of the island. All around you the sounds of men yelling
and rushing about in a working frenzy can be heard. To the north you can see a
large structure of blackened material and a gateway leading into it. The island
continues all around you.
~
FLAGS  8
Sect   2
DOOR 0
~
~
0 0 29871
DOOR 1
~
~
0 0 29866
DOOR 2
~
~
0 0 29857
DOOR 3
~
~
0 0 29864
End

#29866
NAME   Beneath a wooden battlement~
DESCR
You are standing beneath what appears to be a rougly built battlement. The
structure rises up on strong wooden supports and faces the black walls to the
north. The muddy grounds extend all around you.
~
FLAGS  8
Sect   2
DOOR 0
~
~
0 0 29872
DOOR 1
~
~
0 0 29867
DOOR 2
~
~
0 0 29858
DOOR 3
~
~
0 0 29865
DOOR 4
~
~
0 0 29893
End

#29867
NAME   On a muddy island battlefield~
DESCR
You are on a small island in the middle of Arkham's swamps. Around you there
are wooden barricades being erected for some oncoming seige upon the dark
structure to the north of the island. All around you the sounds of men yelling
and rushing about in a working frenzy can be heard. The island heads south and
west, while to the east there seems to be a wide cleared path.
~
FLAGS  8
Sect   2
DOOR 1
~
~
0 0 29882
DOOR 2
~
~
0 0 29859
DOOR 3
~
~
0 0 29866
End

#29868
NAME   Outside a blackened wall~
DESCR
You are standing beneath a tall wall of blackened, charred rock. It looks as if
some kind of fortress or small town was here but it appears mostly ruined and
gutted now from recent battle. The walls continues east and west or you can go
south into the muddy grounds of the swamp island.
~
FLAGS  8
Sect   2
DOOR 1
~
~
0 0 29869
DOOR 2
~
~
0 0 29862
DOOR 3
~
~
0 0 29874
End

#29869
NAME   Outside a blackened wall~
DESCR
You are standing beneath a tall wall of blackened, charred rock. It looks as if
some kind of fortress or small town was here but it appears mostly ruined and
gutted now from recent battle. The walls continues east and west or you can go
south into the muddy grounds of the swamp island.
~
FLAGS  8
Sect   2
DOOR 1
~
~
0 0 29870
DOOR 2
~
~
0 0 29863
DOOR 3
~
~
0 0 29868
End

#29870
NAME   Outside a blackened wall~
DESCR
You are standing beneath a tall wall of blackened, charred rock. It looks as if
some kind of fortress or small town was here but it appears mostly ruined and
gutted now from recent battle. To the east you can see a large, blasted gate
leading into the walls. The wall also continues west and the the muddy grounds
of the swamp island lie south.
~
FLAGS  8
Sect   2
DOOR 1
~
~
0 0 29871
DOOR 2
~
~
0 0 29864
DOOR 3
~
~
0 0 29869
End

#29871
NAME   Before some blasted black gates~
DESCR
You are at the entrance to what appeared to be a large fortress of town of
some kind. Now the gates of obsidian are blasted wide open by some powerful
magic and smoke rises lazily above the burning rubble. The blackened walls
head east and west around the ruins, while to the north a stone pathway heads
into the ruins and towards a towering structure at it's centre. South of here
lie the swampy grounds of the Arkham swamps.
~
FLAGS  8
Sect   0
DOOR 0
~
~
0 0 29500
DOOR 1
~
~
0 0 29872
DOOR 2
~
~
0 0 29865
DOOR 3
~
~
0 0 29870
End

#29872
NAME   Outside a blackened wall~
DESCR
You are standing beneath a tall wall of blackened, charred rock. It looks as if
some kind of fortress or small town was here but it appears mostly ruined and
gutted now from recent battle. To the west you can see a large, blasted gate
leading into the walls. The wall also continues east and the the muddy grounds
of the swamp island lie south.
~
FLAGS  8
Sect   2
DOOR 1
~
~
0 0 29873
DOOR 2
~
~
0 0 29866
DOOR 3
~
~
0 0 29871
End

#29873
NAME   Corner of the ruined walls~
DESCR
You have reached the eastern end of the burnt and charred walls. The wall
leads north from here or you can go back west along it.
~
FLAGS  8
Sect   2
DOOR 0
~
~
0 0 29878
DOOR 3
~
~
0 0 29872
End

#29874
NAME   Corner of the ruined walls~
DESCR
The blackened walls end here at the edge of the swamp island. They continue to
the north but there is no room to walk around them anymore. A large, crudely
dug tunnel heads down here. The wall leads back east.
~
FLAGS  8
Sect   2
DOOR 1
~
~
0 0 29868
DOOR 5
~
~
0 0 29875
End

#29875
NAME   In a muddy trench~
DESCR
You are standing almost knee deep in swamp muck and water. The foul stench of
the Arkham swamps is even worse down here in the confined trench. Around you
there are small bits of flesh and blood floating in the waters, signs of
the battles that have recently been fought. The trench continues north or you
can go back up.
~
FLAGS  8
Sect   6
DOOR 0
~
~
0 0 29876
DOOR 4
~
~
0 0 29874
End

#29876
NAME   In a muddy trench~
DESCR
You are standing almost knee deep in swamp muck and water. The foul stench of
the Arkham swamps is even worse down here in the confined trench. Around you
there are small bits of flesh and blood floating in the waters, signs of
the battles that have recently been fought. You can continue wading through
the trench to the north or south.
~
FLAGS  8
Sect   6
DOOR 0
~
~
0 0 29877
DOOR 2
~
~
0 0 29875
End

#29877
NAME   At the end of a muddy trench~
DESCR
You are standing almost knee deep in swamp muck and water. The foul stench of
the Arkham swamps is even worse down here in the confined trench. Around you
there are small bits of flesh and blood floating in the waters, signs of
the battles that have recently been fought. The trench ends here and the only
way back is south.
~
FLAGS  8
Sect   6
DOOR 2
~
~
0 0 29876
End

#29878
NAME   Above a deep muddy trench~
DESCR
You have reached a pile of unpassable rubble that has fallen away from part of
the ruined wall. To the east the Arkham swamps are blocking any movement, and
the only ways you can go are back south or down into a deep muddy trench that
has been dug here beside the ruined wall.
~
FLAGS  8
Sect   2
DOOR 2
~
~
0 0 29873
DOOR 5
~
~
0 0 29879
End

#29879
NAME   In a deep muddy trench~
DESCR
You are standing knee deep in swamp muck and water. The foul stench of the
Arkham swamps is even worse down here in the confined trench. Around you
there are small bits of flesh and blood floating in the waters, signs of
the battles that have recently been fought. You can continue wading through
the trench to the north, or head back up.
~
FLAGS  8
Sect   6
DOOR 0
~
~
0 0 29880
DOOR 4
~
~
0 0 29878
End

#29880
NAME   At the end of a muddy trench~
DESCR
You are standing almost knee deep in swamp muck and water. The foul stench of
the Arkham swamps is even worse down here in the confined trench. Around you
there are small bits of flesh and blood floating in the waters, signs of
the battles that have recently been fought. The trench ends here and the only
way back is south.
~
FLAGS  8
Sect   6
DOOR 2
~
~
0 0 29879
End

#29881
NAME   Beneath a wooden watch-tower~
DESCR
You are standing ankle deep in swamp muck and under the protective shelter of
a small wooden tower. The swamp island continues west or you can go up onto
the tower platform.
~
FLAGS  8
Sect   2
DOOR 3
~
~
0 0 29859
DOOR 4
~
~
0 0 29886
End

#29882
NAME   On a cleared part of the swamp island~
DESCR
You are on a large cleared part of the island. It seems that the ground here
has been somehow dried up and hardened, almost as if torched with some hot
flames. The clearing extends to the north where, in fact, the smell of smoke
and ash is wafting in. The island itself heads back west onto the muddy ground.
~
FLAGS  8
Sect   2
DOOR 0
~
~
0 0 29883
DOOR 3
~
~
0 0 29867
End

#29883
NAME   In a dried out clearing~
DESCR
~
FLAGS  8
Sect   3
DOOR 2
~
~
0 0 29882
End

#29884
NAME   Beneath a wooden watch-tower~
DESCR
You are standing ankle deep in swamp muck and under the protective shelter of
a small wooden tower. The swamp island continues east or you can go up onto
the tower platform.
~
FLAGS  8
Sect   2
DOOR 1
~
~
0 0 29854
DOOR 4
~
~
0 0 29885
End

#29885
NAME   On a small wooden watch-tower~
DESCR
You are on a small and badly built tower. The wind blows across you bringing
the stench of the swamp and even from this height there is nothing but the
cold dark swamplands to see. A ladder leads back down out of the tower.
~
FLAGS  8
Sect   0
DOOR 5
~
~
0 0 29884
End

#29886
NAME   On a small wooden watch-tower~
DESCR
You are on a small and badly built tower. The wind blows across you bringing
the stench of the swamp and even from this height there is nothing but the
cold dark swamplands to see. A ladder leads back down out of the tower.
~
FLAGS  8
Sect   0
DOOR 5
~
~
0 0 29881
End

#29888
NAME   In a muddy clearing~
DESCR
The ground here is wet and slippery with the swamp mud, but someone hsa
made a small clearing to allow ease of movement. 
~
FLAGS  8
Sect   3
DOOR 3
~
~
0 0 29861
End

#29891
NAME   On a wooden battlement~
DESCR
You are upon the makeshift battlement being used as an observation post during
the battles. Black wisps of smoke rise up from where the recent fireballs
have burnt the tower but newer materials have been brought in and hastily
added to replace the old. The wooden planks lead east on the catwalk or you
can go down the ladder to the muddy grounds below.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29892
DOOR 5
~
~
0 0 29864
End

#29892
NAME   On a wooden battlement~
DESCR
Here in the centre of the wooden observation post you can see the blasted
gates of the Legion walls to the north. From here you can see that most of
the buildings in the town or fortress that lie ahead are now rubble but there
is a large black tower that has somehow survived the battles almost unscathed.
You can go east or west along the wooden catwalk.
~
FLAGS  8
Sect   0
DOOR 1
~
~
0 0 29893
DOOR 3
~
~
0 0 29891
End

#29893
NAME   On a wooden battlement~
DESCR
You are upon the makeshift battlement being used as an observation post during
the battles. Black wisps of smoke rise up from where the recent fireballs
have burnt the tower but newer materials have been brought in and hastily
added to replace the old. The wooden planks lead west on the catwalk or you
can go down the ladder to the muddy grounds below.
~
FLAGS  8
Sect   0
DOOR 3
~
~
0 0 29892
DOOR 5
~
~
0 0 29866
End

#29899
NAME   On a dark landing~
DESCR
You are on a landing of dark wood covered in unholy symbols. A winding
stairwell leads down and there is an ebony grate in the west wall.
~
FLAGS  8
Sect   0
DOOR 3
~
ebony grate~
AB 29700 29733
DOOR 5
~
~
0 0 29732
End

#0



#SPECIALS
M 29702 spec_rager
M 29705 spec_demonologist
M 29722 spec_cast_cold
M 29724 spec_demonologist
M 29725 spec_cast_mage
M 29726 spec_cast_mage
M 29727 spec_cast_undead
M 29728 spec_breath_gas
M 29729 spec_breath_frost
M 29731 spec_cast_mage
M 29732 spec_demonologist
M 29733 spec_cast_mage
M 29735 spec_breath_any
M 29736 spec_breath_gas
M 29738 spec_titan
M 29739 spec_gold_dragon
M 29740 spec_red_dragon
M 29741 spec_breath_acid
M 29760 spec_breath_any
M 29761 spec_cast_undead
S



#RESETS
D 0 29704 0 1
D 0 29704 2 1
D 0 29705 0 1
D 0 29705 2 1
D 0 29706 2 1
D 0 29707 2 1
D 0 29708 0 1
D 0 29709 0 1
D 0 29712 1 1
D 0 29712 3 1
D 0 29714 1 1
D 0 29714 3 1
D 0 29715 2 2
D 0 29716 3 1
D 0 29721 1 1
D 0 29725 1 1
D 0 29728 3 1
D 0 29732 0 2
D 0 29733 1 1
D 0 29738 0 1
D 0 29739 2 1
D 0 29745 0 1
D 0 29748 2 1
D 0 29751 1 1
D 0 29752 3 1
D 0 29754 1 1
D 0 29761 3 1
D 0 29762 2 2
D 0 29763 1 1
D 0 29764 0 2
D 0 29767 3 1
D 0 29768 3 1
D 0 29769 1 1
D 0 29772 0 1
D 0 29772 2 1
D 0 29774 0 1
D 0 29774 2 1
D 0 29785 0 1
D 0 29800 2 1
D 0 29803 0 1
D 0 29899 3 1
D 0 29571 2 1
D 0 29572 1 2
D 0 29573 1 2
D 0 29574 1 2
D 0 29576 3 2
D 0 29577 3 2
D 0 29578 3 2
D 0 29579 0 1
D 0 29580 3 2
D 0 29581 3 2
D 0 29582 3 2
D 0 29583 1 2
D 0 29584 1 2
D 0 29585 1 2
M 0 29750 1 29703 1
E 0 29720 0 5
E 0 29717 0 16
M 0 29704 3 29716 1
M 0 29708 1 29716 1
M 0 29704 3 29717 1
M 0 29709 1 29718 1
M 0 29704 3 29719 1
M 0 29705 3 29720 1
M 0 29710 1 29720 1
M 0 29705 3 29722 1
M 0 29705 3 29723 1
M 0 29711 1 29723 1
M 0 29706 3 29725 1
E 0 29717 0 16
M 0 29706 3 29726 1
E 0 29718 0 16
M 0 29706 3 29727 1
E 0 29717 0 16
M 0 29707 3 29728 1
E 0 29717 0 16
M 0 29707 3 29729 1
E 0 29718 0 16
M 0 29707 3 29730 1
E 0 29717 0 16
M 0 29712 1 29731 1
E 0 29719 0 16
E 0 29720 0 5
G 0 29700 0
M 0 29714 2 29734 1
G 0 29701 0
M 0 29749 1 29735 1
E 0 29720 0 5
E 0 29717 0 16
G 0 29701 0
M 0 29713 2 29737 1
E 0 29720 0 5
E 0 29717 0 16
E 0 29765 0 1
G 0 29701 0
M 0 29714 2 29737 1
G 0 29701 0
M 0 29713 2 29738 1
E 0 29720 0 5
E 0 29765 0 1
E 0 29717 0 16
G 0 29701 0
M 0 29715 6 29739 1
M 0 29715 6 29740 1
M 0 29717 1 29743 1
E 0 29721 0 16
M 0 29715 6 29744 1
M 0 29715 6 29745 1
M 0 29715 6 29747 1
M 0 29722 1 29751 1
E 0 29724 0 16
O 0 29753 0 29752
M 0 29720 15 29752 3
M 0 29718 18 29753 3
M 0 29720 15 29754 3
M 0 29718 18 29755 3
M 0 29718 18 29755 3
O 0 29766 0 29756
M 0 29718 18 29756 2
M 0 29720 15 29756 3
M 0 29718 18 29757 3
M 0 29718 18 29757 3
M 0 29719 2 29757 1
M 0 29718 18 29758 3
M 0 29720 15 29758 3
O 0 29754 0 29760
M 0 29718 18 29760 3
M 0 29720 15 29760 3
M 0 29720 15 29761 3
M 0 29720 15 29762 3
O 0 29756 0 29767
M 0 29716 1 29767 1
G 0 29704 0
E 0 29726 0 16
M 0 29718 18 29767 3
M 0 29720 15 29767 3
O 0 29755 0 29768
M 0 29718 18 29768 3
M 0 29721 1 29768 1
G 0 29704 0
E 0 29722 0 17
E 0 29723 0 5
O 0 29767 0 29769
M 0 29718 18 29769 3
M 0 29718 18 29769 3
M 0 29719 2 29769 1
M 0 29729 1 29782 1
M 0 29730 1 29785 1
E 0 29737 0 16
E 0 29738 0 6
M 0 29726 3 29788 1
E 0 29742 0 14
E 0 29731 0 16
E 0 29732 0 5
M 0 29726 3 29789 1
E 0 29742 0 14
E 0 29731 0 16
E 0 29732 0 5
M 0 29726 3 29792 1
E 0 29742 0 14
E 0 29731 0 16
E 0 29732 0 5
M 0 29724 3 29793 1
E 0 29742 0 14
E 0 29725 0 1
E 0 29727 0 17
M 0 29747 1 29795 1
E 0 29725 0 1
E 0 29742 0 14
E 0 29727 0 17
M 0 29748 1 29797 1
E 0 29742 0 14
E 0 29725 0 1
E 0 29727 0 17
M 0 29728 1 29800 1
E 0 29734 0 12
E 0 29735 0 16
M 0 29723 1 29802 1
E 0 29725 0 1
E 0 29723 0 5
E 0 29764 0 6
M 0 29727 1 29803 1
E 0 29733 0 12
M 0 29746 1 29806 1
E 0 29725 0 1
E 0 29723 0 5
E 0 29764 0 6
M 0 29745 1 29810 1
E 0 29725 0 1
E 0 29723 0 5
E 0 29764 0 6
M 0 29737 1 29815 1
M 0 29733 1 29819 1
E 0 29745 0 13
G 0 29746 0
E 0 29744 0 10
M 0 29732 1 29826 1
E 0 29743 0 16
G 0 29759 0
E 0 29806 0 17
M 0 29734 1 29831 1
E 0 29720 0 5
E 0 29747 0 16
E 0 29748 0 1
M 0 29738 1 29833 1
E 0 29751 0 16
E 0 29752 0 13
M 0 29731 1 29838 1
G 0 29739 0
E 0 29740 0 5
E 0 29741 0 16
E 0 29760 0 17
E 0 29769 0 6
O 0 29757 0 29842
M 0 29700 7 29855 1
E 0 29705 0 16
E 0 29706 0 5
M 0 29752 7 29855 2
O 0 29780 0 29858
O 0 29782 0 29858
M 0 29753 2 29858 1
M 0 29752 7 29860 2
M 0 29752 7 29862 2
O 0 29780 0 29863
M 0 29753 2 29863 1
M 0 29700 7 29865 1
E 0 29706 0 5
M 0 29752 7 29865 2
O 0 29777 0 29866
O 0 29777 0 29869
O 0 29781 0 29869
M 0 29700 7 29869 1
E 0 29705 0 16
E 0 29707 0 6
M 0 29752 7 29872 2
M 0 29752 7 29874 2
M 0 29700 7 29875 1
E 0 29707 0 6
O 0 29781 0 29877
M 0 29700 7 29877 1
E 0 29705 0 16
E 0 29706 0 5
M 0 29700 7 29879 1
E 0 29706 0 5
E 0 29707 0 6
M 0 29739 1 29883 1
E 0 29770 0 17
E 0 29771 0 6
G 0 29772 0
E 0 29773 0 7
M 0 29701 2 29885 1
E 0 29708 0 16
E 0 29709 0 5
M 0 29701 2 29886 1
E 0 29763 0 16
E 0 29710 0 8
M 0 29702 1 29888 1
E 0 29711 0 9
E 0 29712 0 16
E 0 29713 0 11
E 0 29706 0 5
E 0 29707 0 6
M 0 29752 7 29891 1
O 0 29783 0 29892
M 0 29703 1 29892 1
E 0 29714 0 16
E 0 29715 0 5
E 0 29716 0 13
E 0 29707 0 6
M 0 29700 7 29893 1
E 0 29705 0 16
E 0 29706 0 5
E 0 29707 0 6
O 0 29777 0 29500
O 0 29778 0 29501
M 0 29751 1 29501 1
O 0 29779 0 29502
M 0 29760 50 29528 4
M 0 29760 50 29528 4
M 0 29760 50 29528 4
M 0 29760 50 29528 4
M 0 29760 50 29529 4
M 0 29760 50 29529 4
M 0 29760 50 29529 4
M 0 29760 50 29529 4
M 0 29760 50 29530 5
M 0 29760 50 29530 5
M 0 29760 50 29530 5
M 0 29760 50 29530 5
M 0 29760 50 29530 4
M 0 29760 50 29530 4
M 0 29760 50 29530 4
M 0 29760 50 29531 4
M 0 29760 50 29531 4
M 0 29760 50 29531 4
M 0 29760 50 29532 4
M 0 29760 50 29532 4
M 0 29760 50 29532 4
M 0 29760 50 29533 4
M 0 29760 50 29533 4
M 0 29760 50 29534 4
M 0 29760 50 29534 4
M 0 29760 50 29534 4
M 0 29760 50 29536 4
M 0 29760 50 29536 4
M 0 29760 50 29537 4
M 0 29760 50 29537 4
M 0 29760 50 29538 4
M 0 29760 50 29538 4
M 0 29760 50 29539 4
M 0 29760 50 29539 4
M 0 29762 2 29547 1
M 0 29762 2 29548 1
M 0 29761 1 29549 1
E 0 29784 0 16
G 0 29785 0
G 0 29786 0
M 0 29740 1 29557 1
E 0 29788 0 3
M 0 29741 1 29558 1
E 0 29789 0 3
M 0 29771 1 29579 1
G 0 29792 0
E 0 29803 0 16
M 0 29768 1 29580 1
E 0 29798 0 6
E 0 29799 0 3
M 0 29766 1 29581 1
E 0 29805 0 12
M 0 29765 1 29582 1
E 0 29793 0 13
E 0 29794 0 5
E 0 29795 0 0
M 0 29770 1 29583 1
E 0 29802 0 16
M 0 29767 1 29584 1
G 0 29796 0
E 0 29797 0 1
M 0 29769 1 29585 1
E 0 29801 0 8
M 0 29735 1 29599 1
E 0 29749 0 13
M 0 29736 1 29599 1
E 0 29750 0 17
S



#SHOPS
0



#IMPROGS
I 29711 wear_prog wear_prog_gauntlets_striking
I 29711 remove_prog remove_prog_gauntlets_striking
I 29711 fight_prog fight_prog_gauntlets_striking
E



#$