kbkmud/player/
#AREADATA
Name The Cave of Shadows~
Builders None~
VNUMs 3800 3850
Credits {CABAL} Tracera The Citadel of the Ancients~
Security 9
Xplore 0
End



#MOBDATA
#3800
NAME  black unholy counselor lich ancient~
SHORT the Black Counselor~
LONG  A tall, lithesome figure is here, shrouded in a heavy hooded robe.
~
DESCR
A seemingly skeletal creature is here, protected only by a heavy robe and
whatever dark power he may possess.  
~
RACE  lich~
ACT   ABDGL
AFF   DFHTUVZ
OFF   AEV
IMM   ABLMOPQa
RES   BI
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 60
HROLL 60
ENHA  150.00%
MATER none~
HDICE 2d500+5500
MDICE 60d11+95
DDICE 5d5+35
REGEN 0
DTYPE drain
AC    -33 -33 -33 -21
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  giant
DMOD  90
AMOD  2
QUEST 3
CABAL ancient
End

#3801
NAME  dark priest~
SHORT the dark priest~
LONG  A dark priest is here, head bowed before the urn.
~
DESCR
Swabbed in dark robes.  He is a menacing force to be seen.  His pure
presence invokes the darkest fears within your soul.  You surely will have
to pay dearly for his dark arts.  
~
RACE  human~
ACT   ABGVae
AFF   H
OFF   FHK
IMM   ABCDEFGHIJKLMNOPQRSTXYZ
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 60
HROLL 60
ENHA  100.00%
MATER none~
HDICE 121d20+1213
MDICE 60d10+85
DDICE 20d3+35
REGEN 0
DTYPE divine
AC    -30 -30 -30 -18
POS   stand stand
SEX   male
GOLD  5000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
CABAL ancient
End

#3802
NAME  ancients ancient points point pointsmaster pointmaster~
SHORT The Ancients Pointmaster~
LONG  The Ancients pointmaster stands here awaiting scalps.
~
DESCR
A tall, cloaked drow, stands before you.  His red eyes piercing through
his hood.  He peers at you with discontent as he awaits your desposit to the
dark lords collection of scalps.  
~
RACE  dark-elf~
ACT   ABGV
AFF   0
OFF   FHIKOV
IMM   ABCDE
RES   BI
VULN  Z
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 60
HROLL 0
ENHA  100.00%
MATER none~
HDICE 1d1+1999
MDICE 1d1+999
DDICE 2d50+30
REGEN 0
DTYPE drain
AC    -35 -35 -35 -35
POS   stand stand
SEX   male
GOLD  5000
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
CABAL ancient
End

#3803
NAME  cloaked figure~
SHORT the cloaked figure~
LONG  A cloaked figure is here.
~
DESCR
It is nearly impossible to discern anything of his shadowy figure,
besides his immense size and strength.  
~
RACE  fire~
ACT   ABGLVZ
AFF   DFVZa
OFF   ACO
IMM   AB
RES   BDEGHKQ
VULN  0
WSPEC A
ALIGN -1000
GROUP 0
LEVEL 60
HROLL 60
ENHA  100.00%
MATER none~
HDICE 2d500+4000
MDICE 60d11+95
DDICE 5d5+30
REGEN 0
DTYPE grep
AC    -33 -33 -33 -21
POS   stand stand
SEX   male
GOLD  0
FORM  AHMVZ
PARTS ABCDEFGHIJK
SIZE  giant
DMOD  80
AMOD  0
QUEST 0
CABAL ancient
End

#0



#OBJDATA
#3800
NAME   key skull black~
SHORT  skull hilted black key~
DESCR 
a Skull hilted black key is on the ground.~
MAT    bone~
TYPE   key 0 0 0 0 0
EXTRA  1 3 0 16924672
WEAR   AO
LEVEL  40
WEIGHT 8
COST   0
COND   100
End

#3801
NAME   ancient prophecies~
SHORT  the Ancient Prophecies~
DESCR 
A leather-bound book of ancient prophecies lies here.~
MAT    paper~
TYPE   treasure 0 0 0 0 0
EXTRA  1 3 0 540673
WEAR   A
LEVEL  60
WEIGHT 3
COST   20000
COND   100
CABAL  1
LIMIT  1
End

#3802
NAME   altar~
SHORT  an altar~
DESCR 
an altar is hidden in the shadows here.~
MAT    bone~
TYPE   container 10 ABCD 3800 15 100
EXTRA  1 3 0 16924672
WEAR   P
LEVEL  60
WEIGHT 8
COST   20
COND   100
End

#3803
NAME   urn~
SHORT  the collection urn~
DESCR 
The collection urn is here.~
MAT    stone~
TYPE   container 10000 0 0 1000 100
EXTRA  1 1 0 16384
WEAR   0
LEVEL  60
WEIGHT 9
COST   0
COND   100
End

#3804
NAME   decayed skull rigamortis~
SHORT  a decayed skull suffering from rigamortis~
DESCR 
a decayed skull lies here rotting further.~
MAT    bone~
TYPE   weapon exotic 9 6 drain CD
EXTRA  1 6 0 35473
WEAR   AN
LEVEL  51
WEIGHT 16
COST   5000
COND   100
Affect O 18 5 0
Affect O 19 5 0
End

#3805
NAME   black murky potion~
SHORT  a murky black potion~
DESCR 
a black potion rests here.~
MAT    energy~
TYPE   potion 51 'cure blindness' 'armor' 'bless' ''
EXTRA  1 5 0 32851
WEAR   AO
LEVEL  51
WEIGHT 5
COST   6000
COND   100
End

#3806
NAME   sign wooden~
SHORT  a wooden sign~
DESCR 
~
MAT    wood~
TYPE   furniture 0 0 0 0 0
EXTRA  0 0
WEAR   0
LEVEL  0
WEIGHT 6
COST   0
COND   100
EDESC sign wooden~
The Cave of Shadows was conceived and created by Lestregus.
This area is not to be traded or used in any other mud without the
permission of the author. Author reachable at JLein@mindspring.com
c1999
~
End

#3807
NAME   manuscript uteroi unholy darkness ancient ancients pages~
SHORT  the unholy manuscript of the Ancients~
DESCR 
An odd formation of pages is laying here, surrounded by darkness.~
MAT    flesh~
TYPE   treasure 0 0 0 0 0
EXTRA  1 6 0 34607126
WEAR   A
LEVEL  60
WEIGHT 6
COST   0
COND   100
EDESC cover~
The cover, as well as back, is formed from two scales of an onyx colored
dragon. Some have rumored it to be two existing scales of Lord Erifdel's once
mortal form. Uteroi is engraved at the very top in a crimson color while
directly below are the words:
 
The Uteroi is only for the strong willed. Any else risk death.
 
With those words ringing in your head, you have the option of looking at the
firstpage.
~
EDESC manuscript~
An assortment of pages have been bound together to form an unholy manuscript
governing the religion of the Dracolich. Each page is formed from the flesh of
an existing race within these realms, and written upon with their own 
lifeblood. Perhaps start by reading the cover...
~
RESTR  V
End

#3810
NAME   writhing whip~
SHORT  a writhing whip of shadows~
DESCR 
A dark whip lays here.~
MAT    magic~
TYPE   weapon whip 9 6 defilement C
EXTRA  1 2 0 32896
WEAR   AN
LEVEL  55
WEIGHT 2
COST   0
COND   100
Affect A 20 -1 N
RESTR  V
End

#3811
NAME   writhing sword~
SHORT  a writhing sword of shadows~
DESCR 
A dark sword lays here.~
MAT    magic~
TYPE   weapon sword 9 6 defilement CD
EXTRA  1 2 0 32896
WEAR   AN
LEVEL  55
WEIGHT 3
COST   0
COND   100
Affect O 19 9 0
Affect O 18 9 0
RESTR  V
End

#3812
NAME   writhing dagger~
SHORT  a writhing dagger of shadows~
DESCR 
A dark shadow lays here.~
MAT    magic~
TYPE   weapon dagger 9 6 defilement C
EXTRA  1 2 0 32896
WEAR   AN
LEVEL  55
WEIGHT 1
COST   0
COND   100
Affect O 19 9 0
Affect O 18 9 0
RESTR  V
End

#3813
NAME   horn maiming~
SHORT  'streea linath' the Horn of Maiming~
DESCR 
Sylus' weapon is here.~
MAT    bone~
TYPE   trash 0 0 0 0 0
EXTRA  1 9 0 33823382
WEAR   O
LEVEL  60
WEIGHT 8
COST   0
COND   100
LIMIT  1
RESTR  V
End

#3814
NAME   demon hammer ruren malg rahn~
SHORT  'Malg'Rahn', Demon Hammer of Ruren~
DESCR 
Ruren's leader weapon is here.~
MAT    bone~
TYPE   weapon mace 10 6 drain EM
EXTRA  1 2 0 393216
WEAR   AN
LEVEL  52
WEIGHT 18
COST   0
COND   100
Affect O 19 15 0
Affect O 18 15 0
End

#0



#ROOMDATA
#3800
NAME   Outside the Ancient Citadel~
DESCR
As if clawing its way from the earth, enormous slivers of rusted iron
rise from the ground in a dome like pattern around this ancient sanctuary. 
A path of scorched, scathing bones form entrance into the inner circle.  A
broad shouldered figure of immense size and strength, cloaked in black,
guards the entrance.  
~
FLAGS  1048578
Sect   0
DOOR 0
~
~
0 0 873
DOOR 2
~
~
0 0 3801
End

#3801
NAME   Along the Ritual Path~
DESCR
A wide path of burning bone and embers leads towards the inner sanctum of
the Ancients.  The edges of the path are blocked by adamantite statues, each
carved with its head bowed and griping the hand of a brethren, therefore
blocking escape.  Ahead one can see the circular temple, where the Ancients
gather.  
~
FLAGS  13639690
Sect   0
DOOR 0
~
~
0 0 3800
DOOR 2
~
~
0 0 3802
End

#3802
NAME   Within the Citadel of the Ancients~
DESCR
This circular temple is enclosed by shards and slivers of rusted iron
which claw upward from the earth and meet at a center ring high above.  In
the center of the citadel is a large urn, surrounded by a complex system of
ducts, which seem to contain blood.  Behind that is another hooded figure,
which however disguised, appears to be a priest of some kind.  Along the
southern edge of the citadel is a pit in which lies an altar.  
~
FLAGS  13639690
Sect   0
DOOR 0
~
~
0 0 3801
DOOR 5
~
~
0 -1 3805
End

#3803
NAME   The Flickering Tunnel~
DESCR
These tunnels are empty and dark.  Only the bravest of creatures would
dare venture further, for to do so without the proper mindset would surely
cause one much harm.  A very low chanting can be heard coming from the
north.  
~
FLAGS  13639688
Sect   0
DOOR 0
~
~
0 -1 3804
DOOR 3
~
~
0 0 3807
End

#3804
NAME   Altar of the Damned~
DESCR
The tunnel opens up in a small room filled with the sounds of demonic
chants.  A huge altar to the Lord of the Ancients rests against the northern
wall.  Small creatures scuttle about sliding in an out of the shadows. 
Every now and then, a scream rings out from the distance, perhaps a
sacrifice for the Dark One being carried out.  
~
FLAGS  13639689
Sect   0
DOOR 2
~
~
0 -1 3803
End

#3805
NAME   The Pit~
DESCR
The earthen floor of this pit is nearly fifteen feet below the rest of
the citadel, and nearly twice that in diameter.  In the center is a simple
altar made of obsidian, and its guardian.  Surrounding all of this are the
many bones of its intruders and anyone else the Ancients find to be
sacrilegious to their cause.  
~
FLAGS  9445387
Sect   0
EDESC  obelisk~
BELOW ARE THE GUIDELINES FOR THE ANCIENT CABAL:
-----------------------------------------------
 
1) Should you use another character to place bounties so you can
collect them, you will find yourself homeless very soon.
 
2) Do not gang (3 or more people) anyone unless they do have a 
bounty on their life.
 
3) Killing among the cabal is frowned upon and the Leader may take
action upon those who PK their cabal mates.
 
4) Bounty-stealing is a good way to get the Ancient Immortals as
well as your cabal mates pissed off at you. If someone has a bounty
hurt don't time your strike to steal their point.
 
5) The Leader of Ancient shall always be the individual with the
most bounty kills.
~
DOOR 4
~
~
0 -1 3802
End

#3806
NAME   The Crimson Room~
DESCR
Decorated entirely in crimson, from the walls, ceiling and floor,
to the scant furniture placed asymeterically throughout, this room
sends a shiver down your spine as you sense death is but a breath
away.  Here and there, you can just barely discern old bloodstains
against the blooded reds of the room.  Weapons of every conceivable
type, and some quite unimagineable, line the walls like trophies.
~
FLAGS  12
Sect   1
End

#3807
NAME   A flickering chasm~
DESCR
This large chasm is formed of a massive crack in the obsidian rock.  The
only light provided is from the sacred torch of the ancients.  Standing in
dead silence behind the sacred torch is a still decomposing lich, which
forever guards the item.  
~
FLAGS  13901824
Sect   0
DOOR 1
~
~
0 0 3803
End

#0



#SPECIALS
M 3801 spec_cast_cleric
M 3802 spec_spectre_king
M 3803 spec_flurry
S



#RESETS
M 0 3803 1 3800 1
O 0 3803 0 3802
M 0 3801 1 3802 1
M 0 3800 1 3805 1
S



#SHOPS
0



#IMPROGS
I 3801 give_prog give_prog_cabal_item
I 3814 fight_prog fight_prog_cure_critical
M 3800 greet_prog greet_prog_inner_guardian
M 3800 death_prog death_prog_inner_guardian
M 3803 greet_prog greet_prog_outer_guardian
M 3803 death_prog death_prog_outer_guardian
M 3803 attack_prog attack_prog_outer_guardian
M 3803 move_prog move_prog_outer_guardian
E



#$