#AREADATA Name The Cave of Shadows~ Builders None~ VNUMs 3800 3850 Credits {CABAL} Tracera The Citadel of the Ancients~ Security 9 Xplore 0 End #MOBDATA #3800 NAME black unholy counselor lich ancient~ SHORT the Black Counselor~ LONG A tall, lithesome figure is here, shrouded in a heavy hooded robe. ~ DESCR A seemingly skeletal creature is here, protected only by a heavy robe and whatever dark power he may possess. ~ RACE lich~ ACT ABDGL AFF DFHTUVZ OFF AEV IMM ABLMOPQa RES BI VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 60 HROLL 60 ENHA 150.00% MATER none~ HDICE 2d500+5500 MDICE 60d11+95 DDICE 5d5+35 REGEN 0 DTYPE drain AC -33 -33 -33 -21 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE giant DMOD 90 AMOD 2 QUEST 3 CABAL ancient End #3801 NAME dark priest~ SHORT the dark priest~ LONG A dark priest is here, head bowed before the urn. ~ DESCR Swabbed in dark robes. He is a menacing force to be seen. His pure presence invokes the darkest fears within your soul. You surely will have to pay dearly for his dark arts. ~ RACE human~ ACT ABGVae AFF H OFF FHK IMM ABCDEFGHIJKLMNOPQRSTXYZ RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 60 HROLL 60 ENHA 100.00% MATER none~ HDICE 121d20+1213 MDICE 60d10+85 DDICE 20d3+35 REGEN 0 DTYPE divine AC -30 -30 -30 -18 POS stand stand SEX male GOLD 5000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 CABAL ancient End #3802 NAME ancients ancient points point pointsmaster pointmaster~ SHORT The Ancients Pointmaster~ LONG The Ancients pointmaster stands here awaiting scalps. ~ DESCR A tall, cloaked drow, stands before you. His red eyes piercing through his hood. He peers at you with discontent as he awaits your desposit to the dark lords collection of scalps. ~ RACE dark-elf~ ACT ABGV AFF 0 OFF FHIKOV IMM ABCDE RES BI VULN Z WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 60 HROLL 0 ENHA 100.00% MATER none~ HDICE 1d1+1999 MDICE 1d1+999 DDICE 2d50+30 REGEN 0 DTYPE drain AC -35 -35 -35 -35 POS stand stand SEX male GOLD 5000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 CABAL ancient End #3803 NAME cloaked figure~ SHORT the cloaked figure~ LONG A cloaked figure is here. ~ DESCR It is nearly impossible to discern anything of his shadowy figure, besides his immense size and strength. ~ RACE fire~ ACT ABGLVZ AFF DFVZa OFF ACO IMM AB RES BDEGHKQ VULN 0 WSPEC A ALIGN -1000 GROUP 0 LEVEL 60 HROLL 60 ENHA 100.00% MATER none~ HDICE 2d500+4000 MDICE 60d11+95 DDICE 5d5+30 REGEN 0 DTYPE grep AC -33 -33 -33 -21 POS stand stand SEX male GOLD 0 FORM AHMVZ PARTS ABCDEFGHIJK SIZE giant DMOD 80 AMOD 0 QUEST 0 CABAL ancient End #0 #OBJDATA #3800 NAME key skull black~ SHORT skull hilted black key~ DESCR a Skull hilted black key is on the ground.~ MAT bone~ TYPE key 0 0 0 0 0 EXTRA 1 3 0 16924672 WEAR AO LEVEL 40 WEIGHT 8 COST 0 COND 100 End #3801 NAME ancient prophecies~ SHORT the Ancient Prophecies~ DESCR A leather-bound book of ancient prophecies lies here.~ MAT paper~ TYPE treasure 0 0 0 0 0 EXTRA 1 3 0 540673 WEAR A LEVEL 60 WEIGHT 3 COST 20000 COND 100 CABAL 1 LIMIT 1 End #3802 NAME altar~ SHORT an altar~ DESCR an altar is hidden in the shadows here.~ MAT bone~ TYPE container 10 ABCD 3800 15 100 EXTRA 1 3 0 16924672 WEAR P LEVEL 60 WEIGHT 8 COST 20 COND 100 End #3803 NAME urn~ SHORT the collection urn~ DESCR The collection urn is here.~ MAT stone~ TYPE container 10000 0 0 1000 100 EXTRA 1 1 0 16384 WEAR 0 LEVEL 60 WEIGHT 9 COST 0 COND 100 End #3804 NAME decayed skull rigamortis~ SHORT a decayed skull suffering from rigamortis~ DESCR a decayed skull lies here rotting further.~ MAT bone~ TYPE weapon exotic 9 6 drain CD EXTRA 1 6 0 35473 WEAR AN LEVEL 51 WEIGHT 16 COST 5000 COND 100 Affect O 18 5 0 Affect O 19 5 0 End #3805 NAME black murky potion~ SHORT a murky black potion~ DESCR a black potion rests here.~ MAT energy~ TYPE potion 51 'cure blindness' 'armor' 'bless' '' EXTRA 1 5 0 32851 WEAR AO LEVEL 51 WEIGHT 5 COST 6000 COND 100 End #3806 NAME sign wooden~ SHORT a wooden sign~ DESCR ~ MAT wood~ TYPE furniture 0 0 0 0 0 EXTRA 0 0 WEAR 0 LEVEL 0 WEIGHT 6 COST 0 COND 100 EDESC sign wooden~ The Cave of Shadows was conceived and created by Lestregus. This area is not to be traded or used in any other mud without the permission of the author. Author reachable at JLein@mindspring.com c1999 ~ End #3807 NAME manuscript uteroi unholy darkness ancient ancients pages~ SHORT the unholy manuscript of the Ancients~ DESCR An odd formation of pages is laying here, surrounded by darkness.~ MAT flesh~ TYPE treasure 0 0 0 0 0 EXTRA 1 6 0 34607126 WEAR A LEVEL 60 WEIGHT 6 COST 0 COND 100 EDESC cover~ The cover, as well as back, is formed from two scales of an onyx colored dragon. Some have rumored it to be two existing scales of Lord Erifdel's once mortal form. Uteroi is engraved at the very top in a crimson color while directly below are the words: The Uteroi is only for the strong willed. Any else risk death. With those words ringing in your head, you have the option of looking at the firstpage. ~ EDESC manuscript~ An assortment of pages have been bound together to form an unholy manuscript governing the religion of the Dracolich. Each page is formed from the flesh of an existing race within these realms, and written upon with their own lifeblood. Perhaps start by reading the cover... ~ RESTR V End #3810 NAME writhing whip~ SHORT a writhing whip of shadows~ DESCR A dark whip lays here.~ MAT magic~ TYPE weapon whip 9 6 defilement C EXTRA 1 2 0 32896 WEAR AN LEVEL 55 WEIGHT 2 COST 0 COND 100 Affect A 20 -1 N RESTR V End #3811 NAME writhing sword~ SHORT a writhing sword of shadows~ DESCR A dark sword lays here.~ MAT magic~ TYPE weapon sword 9 6 defilement CD EXTRA 1 2 0 32896 WEAR AN LEVEL 55 WEIGHT 3 COST 0 COND 100 Affect O 19 9 0 Affect O 18 9 0 RESTR V End #3812 NAME writhing dagger~ SHORT a writhing dagger of shadows~ DESCR A dark shadow lays here.~ MAT magic~ TYPE weapon dagger 9 6 defilement C EXTRA 1 2 0 32896 WEAR AN LEVEL 55 WEIGHT 1 COST 0 COND 100 Affect O 19 9 0 Affect O 18 9 0 RESTR V End #3813 NAME horn maiming~ SHORT 'streea linath' the Horn of Maiming~ DESCR Sylus' weapon is here.~ MAT bone~ TYPE trash 0 0 0 0 0 EXTRA 1 9 0 33823382 WEAR O LEVEL 60 WEIGHT 8 COST 0 COND 100 LIMIT 1 RESTR V End #3814 NAME demon hammer ruren malg rahn~ SHORT 'Malg'Rahn', Demon Hammer of Ruren~ DESCR Ruren's leader weapon is here.~ MAT bone~ TYPE weapon mace 10 6 drain EM EXTRA 1 2 0 393216 WEAR AN LEVEL 52 WEIGHT 18 COST 0 COND 100 Affect O 19 15 0 Affect O 18 15 0 End #0 #ROOMDATA #3800 NAME Outside the Ancient Citadel~ DESCR As if clawing its way from the earth, enormous slivers of rusted iron rise from the ground in a dome like pattern around this ancient sanctuary. A path of scorched, scathing bones form entrance into the inner circle. A broad shouldered figure of immense size and strength, cloaked in black, guards the entrance. ~ FLAGS 1048578 Sect 0 DOOR 0 ~ ~ 0 0 873 DOOR 2 ~ ~ 0 0 3801 End #3801 NAME Along the Ritual Path~ DESCR A wide path of burning bone and embers leads towards the inner sanctum of the Ancients. The edges of the path are blocked by adamantite statues, each carved with its head bowed and griping the hand of a brethren, therefore blocking escape. Ahead one can see the circular temple, where the Ancients gather. ~ FLAGS 13639690 Sect 0 DOOR 0 ~ ~ 0 0 3800 DOOR 2 ~ ~ 0 0 3802 End #3802 NAME Within the Citadel of the Ancients~ DESCR This circular temple is enclosed by shards and slivers of rusted iron which claw upward from the earth and meet at a center ring high above. In the center of the citadel is a large urn, surrounded by a complex system of ducts, which seem to contain blood. Behind that is another hooded figure, which however disguised, appears to be a priest of some kind. Along the southern edge of the citadel is a pit in which lies an altar. ~ FLAGS 13639690 Sect 0 DOOR 0 ~ ~ 0 0 3801 DOOR 5 ~ ~ 0 -1 3805 End #3803 NAME The Flickering Tunnel~ DESCR These tunnels are empty and dark. Only the bravest of creatures would dare venture further, for to do so without the proper mindset would surely cause one much harm. A very low chanting can be heard coming from the north. ~ FLAGS 13639688 Sect 0 DOOR 0 ~ ~ 0 -1 3804 DOOR 3 ~ ~ 0 0 3807 End #3804 NAME Altar of the Damned~ DESCR The tunnel opens up in a small room filled with the sounds of demonic chants. A huge altar to the Lord of the Ancients rests against the northern wall. Small creatures scuttle about sliding in an out of the shadows. Every now and then, a scream rings out from the distance, perhaps a sacrifice for the Dark One being carried out. ~ FLAGS 13639689 Sect 0 DOOR 2 ~ ~ 0 -1 3803 End #3805 NAME The Pit~ DESCR The earthen floor of this pit is nearly fifteen feet below the rest of the citadel, and nearly twice that in diameter. In the center is a simple altar made of obsidian, and its guardian. Surrounding all of this are the many bones of its intruders and anyone else the Ancients find to be sacrilegious to their cause. ~ FLAGS 9445387 Sect 0 EDESC obelisk~ BELOW ARE THE GUIDELINES FOR THE ANCIENT CABAL: ----------------------------------------------- 1) Should you use another character to place bounties so you can collect them, you will find yourself homeless very soon. 2) Do not gang (3 or more people) anyone unless they do have a bounty on their life. 3) Killing among the cabal is frowned upon and the Leader may take action upon those who PK their cabal mates. 4) Bounty-stealing is a good way to get the Ancient Immortals as well as your cabal mates pissed off at you. If someone has a bounty hurt don't time your strike to steal their point. 5) The Leader of Ancient shall always be the individual with the most bounty kills. ~ DOOR 4 ~ ~ 0 -1 3802 End #3806 NAME The Crimson Room~ DESCR Decorated entirely in crimson, from the walls, ceiling and floor, to the scant furniture placed asymeterically throughout, this room sends a shiver down your spine as you sense death is but a breath away. Here and there, you can just barely discern old bloodstains against the blooded reds of the room. Weapons of every conceivable type, and some quite unimagineable, line the walls like trophies. ~ FLAGS 12 Sect 1 End #3807 NAME A flickering chasm~ DESCR This large chasm is formed of a massive crack in the obsidian rock. The only light provided is from the sacred torch of the ancients. Standing in dead silence behind the sacred torch is a still decomposing lich, which forever guards the item. ~ FLAGS 13901824 Sect 0 DOOR 1 ~ ~ 0 0 3803 End #0 #SPECIALS M 3801 spec_cast_cleric M 3802 spec_spectre_king M 3803 spec_flurry S #RESETS M 0 3803 1 3800 1 O 0 3803 0 3802 M 0 3801 1 3802 1 M 0 3800 1 3805 1 S #SHOPS 0 #IMPROGS I 3801 give_prog give_prog_cabal_item I 3814 fight_prog fight_prog_cure_critical M 3800 greet_prog greet_prog_inner_guardian M 3800 death_prog death_prog_inner_guardian M 3803 greet_prog greet_prog_outer_guardian M 3803 death_prog death_prog_outer_guardian M 3803 attack_prog attack_prog_outer_guardian M 3803 move_prog move_prog_outer_guardian E #$