#AREADATA Name New Thalos~ Builders None~ VNUMs 9500 9899 Credits {10 35} Conner New Thalos~ Security 9 Xplore 0 End #MOBDATA #9500 NAME mage guildmaster~ SHORT the guildmaster~ LONG Your guildmaster stands here. ~ DESCR An old man peering through ancient tomes rests here. ~ RACE human~ ACT ABJKRVb AFF 0 OFF FHN IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 40 HROLL 10 ENHA 100.00% MATER none~ HDICE 1d1+30000 MDICE 1d1+499 DDICE 5d8+5 REGEN 0 DTYPE pierce AC -15 -15 -15 -15 POS stand stand SEX male GOLD 15000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #9501 NAME cleric guildmaster~ SHORT the guildmaster~ LONG Your guildmaster stands here. ~ DESCR An older man wrapped in purple, long-flowing robes meditates here. ~ RACE human~ ACT ABJKQVb AFF 0 OFF EFGIK IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 250 GROUP 0 LEVEL 40 HROLL 10 ENHA 100.00% MATER none~ HDICE 1d1+30000 MDICE 1d1+499 DDICE 6d7+8 REGEN 0 DTYPE bite AC -15 -15 -15 -15 POS stand stand SEX male GOLD 15000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #9502 NAME warrior guildmaster~ SHORT the guildmaster~ LONG Your guildmaster stands here. ~ DESCR A smaller man dressed in nothing but a tunic stands here waiting to train you. ~ RACE human~ ACT ABJKTVb AFF 0 OFF ACEFHIK IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 40 HROLL 20 ENHA 100.00% MATER none~ HDICE 1d1+30000 MDICE 1d1+99 DDICE 2d4+30 REGEN 0 DTYPE digestion AC -15 -15 -15 -15 POS stand stand SEX male GOLD 15000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #9503 NAME thief guildmaster~ SHORT the guildmaster~ LONG Your guildmaster stands here. ~ DESCR A small elf dressed in black rests in the corner. As you enter he grabs a knife an throws it at you. It lands the wall next to your left ear. We will now begin, is all he says. ~ RACE elf~ ACT ABJKTVb AFF 0 OFF BEFHJKN IMM ABCD RES BH VULN Z WSPEC 0 ALIGN -100 GROUP 0 LEVEL 40 HROLL 15 ENHA 100.00% MATER none~ HDICE 1d1+30000 MDICE 1d1+99 DDICE 1d4+10 REGEN 0 DTYPE digestion AC -15 -15 -15 -15 POS stand stand SEX male GOLD 35000 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #9504 NAME oldstyle receptionist~ SHORT the receptionist~ LONG A dark skinned, veiled woman greets you from behind the desk. ~ DESCR This arabian beauty is obviously the daughter of some high ranking official. As you attempt to sneak a peek under her veil you notice a small moon-shaped birthmark on her left cheek. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 800 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+333 MDICE 10d9+100 DDICE 2d8+5 REGEN 0 DTYPE pierce AC -4 -4 -4 7 POS sit sit SEX female GOLD 505 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9505 NAME oldstyle bartender~ SHORT the withered mage~ LONG An old withered mage/bartender leans against the bar. ~ DESCR He looks distracted as he pours five drinks at once without error. ~ RACE human~ ACT ABRVXYZ AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 800 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+450 MDICE 11d9+100 DDICE 3d6+6 REGEN 0 DTYPE magic AC -6 -6 -6 6 POS stand stand SEX male GOLD 505 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9506 NAME oldstyle john brother singer lead~ SHORT Brother John~ LONG Brother John, lead singer for the Lokettes, stands on stage. ~ DESCR You see the lead singer of the Lokettes lip synching to an old Zeppelin tune. ~ RACE human~ ACT ABG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 18 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+283 MDICE 9d9+100 DDICE 2d7+4 REGEN 0 DTYPE punch AC -3 -3 -3 7 POS stand stand SEX male GOLD 250 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9507 NAME oldstyle panhandler~ SHORT a panhandler~ LONG A panhandler rests here. ~ DESCR A small skinny man rests here hoping to find a warm heart. ~ RACE human~ ACT ACGH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -20 GROUP 0 LEVEL 2 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+21 MDICE 1d9+100 DDICE 1d5+0 REGEN 0 DTYPE punch AC 8 8 8 10 POS rest rest SEX male GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9508 NAME oldstyle panhandler~ SHORT a panhandler~ LONG A panhandler rests here. ~ DESCR A small skinny man rests here staring at your clothes. ~ RACE human~ ACT ACGH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -20 GROUP 0 LEVEL 3 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+35 MDICE 1d9+100 DDICE 1d6+0 REGEN 0 DTYPE punch AC 7 7 7 10 POS rest rest SEX male GOLD 2 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9509 NAME oldstyle beggar~ SHORT a beggar~ LONG A grubby beggar sits here in the filth. ~ DESCR This poor soul seems down on his luck, perhaps you might spare a dime? ~ RACE human~ ACT ACGHS AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -20 GROUP 0 LEVEL 1 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+10 MDICE 0d9+100 DDICE 1d4+0 REGEN 0 DTYPE punch AC 9 9 9 10 POS stand stand SEX male GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9510 NAME oldstyle baker~ SHORT the baker~ LONG The baker stands here playing solitaire. ~ DESCR You see a large man in a white apron covered in flour from head to toe. ~ RACE human~ ACT ABVXYZ AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 800 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+450 MDICE 11d9+100 DDICE 3d6+6 REGEN 0 DTYPE punch AC -6 -6 -6 6 POS stand stand SEX male GOLD 505 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9511 NAME oldstyle shopkeeper~ SHORT the shopkeeper~ LONG The shopkeeper stands here. ~ DESCR You see a half-elf sitting on a stool behind his counter. ~ RACE human~ ACT ABVXYZ AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 800 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+450 MDICE 11d9+100 DDICE 3d6+6 REGEN 0 DTYPE punch AC -6 -6 -6 6 POS stand stand SEX male GOLD 505 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9512 NAME oldstyle Nabil shopkeeper~ SHORT Nabil~ LONG Nabil, purveyor of exotic pets, is waiting to serve you. ~ DESCR A large, well-fed shopkeeper, Nabil is adept at finding animals from all parts of the world. He welcomes you warmly and offers to show you a pair of priceless parrots. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 800 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+450 MDICE 11d9+100 DDICE 3d6+6 REGEN 0 DTYPE punch AC -6 -6 -6 6 POS stand stand SEX male GOLD 505 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #9513 NAME oldstyle ahkeem tailor~ SHORT Ahkeem the tailor~ LONG Ahkeem the tailor welcomes you to his store. ~ DESCR This middle-aged man looks over you with disdain and quickly suggests a new wardrobe. ~ RACE human~ ACT ABVXYZ AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 800 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+450 MDICE 11d9+100 DDICE 3d6+6 REGEN 0 DTYPE punch AC -6 -6 -6 6 POS stand stand SEX male GOLD 505 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9514 NAME oldstyle vera~ SHORT Vera the veggie lady~ LONG Vera the veggie lady beams as you look over her stand. ~ DESCR A tall slender elf stands before you smiling broadly. ~ RACE human~ ACT ABVXYZ AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 800 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+450 MDICE 11d9+100 DDICE 3d6+6 REGEN 0 DTYPE scratch AC -6 -6 -6 6 POS stand stand SEX female GOLD 505 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9515 NAME oldstyle butch~ SHORT Butch the meatcutter~ LONG Butch the meatcutter stands here in his bloodied apron. ~ DESCR This stocky dwarf has a mad glint in his eye as he twirls his cleaver carelessly into the air. ~ RACE human~ ACT ABTVXYZ AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 800 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+450 MDICE 11d9+100 DDICE 3d6+6 REGEN 0 DTYPE cleave AC -6 -6 -6 6 POS stand stand SEX male GOLD 505 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9516 NAME oldstyle abdul armorer~ SHORT Abdul the armorer~ LONG Abdul stands here, waiting to help you. ~ DESCR Abdul returns your gaze with a steady eye. You quickly glance away under his cold stare and place your order. ~ RACE human~ ACT ABTVXYZ AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 800 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+450 MDICE 11d9+100 DDICE 3d6+6 REGEN 0 DTYPE punch AC -6 -6 -6 6 POS stand stand SEX male GOLD 505 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9517 NAME oldstyle igor weaponsmith~ SHORT Igor the weaponsmith~ LONG Igor stands here doing... something. ~ DESCR You see a small dwarf with a large hump on his left shoulder. ~ RACE human~ ACT ABTVXYZ AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 800 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+450 MDICE 11d9+100 DDICE 3d6+6 REGEN 0 DTYPE punch AC -6 -6 -6 6 POS stand stand SEX male GOLD 505 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9518 NAME oldstyle cassandra~ SHORT Cassandra~ LONG Cassandra stands proudly over her selection. ~ DESCR You see a happy weather-worn face whose lines suggest many years on the open sea. It is only through years of fishing that she is able to withstand the smell that permeates the air. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 800 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+450 MDICE 11d9+100 DDICE 3d6+6 REGEN 0 DTYPE punch AC -6 -6 -6 6 POS stand stand SEX female GOLD 505 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9519 NAME oldstyle foreman man~ SHORT the foreman~ LONG The foreman stands here screaming at the workers. ~ DESCR A worried working dwarf stands here constantly making notes in his book and looking at his watch. ~ RACE human~ ACT ABGT AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 15 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+208 MDICE 7d9+100 DDICE 2d6+3 REGEN 0 DTYPE slash AC -2 -2 -2 7 POS stand stand SEX male GOLD 125 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9520 NAME oldstyle construction worker~ SHORT a construction worker~ LONG A construction worker steadily works here. ~ DESCR A large sweaty looking man doesn't even return your glance. ~ RACE human~ ACT ABGT AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 10 GROUP 0 LEVEL 10 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+121 MDICE 5d9+100 DDICE 2d4+2 REGEN 0 DTYPE punch AC 1 1 1 8 POS stand stand SEX male GOLD 45 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9521 NAME oldstyle statue~ SHORT the statue of Nati~ LONG The statue of Nati stands here. ~ DESCR A magestic looking god stares at you with his deep-green eyes. ~ RACE human~ ACT ABQTX AFF 0 OFF EIKU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 35 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1300 MDICE 35d9+100 DDICE 6d4+11 REGEN 0 DTYPE magic AC -11 -11 -11 3 POS stand stand SEX female GOLD 1150 FORM AHMV PARTS ABCDEFGHIJK SIZE huge DMOD 100 AMOD 0 QUEST 0 End #9522 NAME oldstyle statue~ SHORT the statue of Alander~ LONG The statue of Alander stands here. ~ DESCR Alander has been caught in the pose of casting a bolt of flame down to some hapless victim. He is dressed in the robes of a mage, yet bears a sword carved into the glittering stone of his statue. ~ RACE human~ ACT ABQTX AFF 0 OFF EIKU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 31 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+928 MDICE 31d9+100 DDICE 2d12+9 REGEN 0 DTYPE wrath AC -10 -10 -10 4 POS stand stand SEX male GOLD 1150 FORM AHMV PARTS ABCDEFGHIJK SIZE huge DMOD 100 AMOD 0 QUEST 0 End #9523 NAME oldstyle statue~ SHORT the statue of Zump~ LONG The statue of Zump stands here. ~ DESCR A statue of a stocky, angry looking dwarf with a cigarette in his mouth. ~ RACE human~ ACT ABQTX AFF 0 OFF EIKU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 31 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+928 MDICE 31d9+100 DDICE 2d12+9 REGEN 0 DTYPE wrath AC -10 -10 -10 4 POS stand stand SEX male GOLD 1150 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9524 NAME oldstyle statue~ SHORT the statue of Nightshade~ LONG The statue of Nightshade stands here. ~ DESCR A tall, swirling dark stone formed this statue. As you peer at him longer, it seems to chuckle. ~ RACE human~ ACT ABQTX AFF 0 OFF EIKU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 31 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+928 MDICE 31d9+100 DDICE 2d12+9 REGEN 0 DTYPE magic AC -10 -10 -10 4 POS stand stand SEX male GOLD 1190 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9525 NAME oldstyle statue~ SHORT the statue of Satin~ LONG The statue of Satin stands here. ~ DESCR The statue of Satin, a small elven woman in mage robes, smiles serenely and her eyes twinkle with gentle humour. You take a step back in fear. ~ RACE human~ ACT ABQTX AFF 0 OFF EIKU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 31 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+928 MDICE 31d9+100 DDICE 2d12+9 REGEN 0 DTYPE slash AC -10 -10 -10 4 POS stand stand SEX female GOLD 1150 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9526 NAME oldstyle statue~ SHORT the statue of Shandra~ LONG The statue of Shandra stands here. ~ DESCR This statue poses the Lady of the Mountains in a simple robe, with her long tresses sensibly pulled back from her smooth, smiling face. ~ RACE human~ ACT ABQTX AFF 0 OFF EIKU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 31 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+928 MDICE 31d9+100 DDICE 2d12+9 REGEN 0 DTYPE pierce AC -10 -10 -10 4 POS stand stand SEX female GOLD 1150 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9527 NAME oldstyle statue~ SHORT the statue of Furey~ LONG There a statue of Furey standing here. ~ DESCR A statue of Furey. ~ RACE human~ ACT ABQRTX AFF 0 OFF EIKU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 34 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1200 MDICE 34d9+100 DDICE 6d4+10 REGEN 0 DTYPE punch AC -11 -11 -11 3 POS stand stand SEX male GOLD 3250 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9528 NAME oldstyle statue~ SHORT the statue of Landru~ LONG The statue of Landru stands here. ~ DESCR Landru is carved from shimmering polished hematite, and a smile seems to flicker over his face. A pair of dice are enclosed in one hand. ~ RACE human~ ACT ABQRTUWX AFF 0 OFF EIKU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 35 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1300 MDICE 35d9+100 DDICE 6d4+11 REGEN 0 DTYPE punch AC -11 -11 -11 3 POS stand stand SEX male GOLD 325 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9529 NAME oldstyle aziz~ SHORT Aziz~ LONG Aziz the Human Canon stands here. ~ DESCR You see nothing special... ~ RACE human~ ACT ACGHQR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 11 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+121 MDICE 11d9+100 DDICE 1d7+2 REGEN 0 DTYPE punch AC 1 1 1 6 POS stand stand SEX male GOLD 65 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9530 NAME oldstyle mustafah~ SHORT Mustafah~ LONG Mustafah the Human Robber stands here. ~ DESCR You see nothing special... ~ RACE human~ ACT ACGHS AFF 0 OFF BEFJNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 7 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+71 MDICE 3d9+100 DDICE 1d7+1 REGEN 0 DTYPE none AC 4 4 4 8 POS stand stand SEX male GOLD 11 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9531 NAME oldstyle fatima~ SHORT Fatima~ LONG Fatima the Elven Invoker stands here. ~ DESCR You see nothing special... ~ RACE human~ ACT ACGHRU AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 9 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+96 MDICE 9d9+100 DDICE 1d7+1 REGEN 0 DTYPE pierce AC 3 3 3 7 POS stand stand SEX male GOLD 30 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9532 NAME oldstyle kareem~ SHORT Kareem~ LONG Kareem the Dwarven Mercenary stands here. ~ DESCR You see nothing special... ~ RACE human~ ACT ACGHT AFF 0 OFF CDEIKLU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+170 MDICE 6d9+100 DDICE 1d10+3 REGEN 0 DTYPE slash AC 0 0 0 8 POS stand stand SEX male GOLD 60 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9533 NAME oldstyle nomad merchant~ SHORT A nomad merchant~ LONG A nomad merchant looks you over. ~ DESCR This robust fellow returns your gaze with a smile, but something inside tells you not to trust him very far. ~ RACE human~ ACT ACFHT AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -100 GROUP 0 LEVEL 10 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+121 MDICE 5d9+100 DDICE 2d4+2 REGEN 0 DTYPE slash AC 1 1 1 8 POS stand stand SEX male GOLD 45 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9534 NAME oldstyle bodyguard~ SHORT A bodyguard~ LONG A bodyguard sizes you up. ~ DESCR The large half-orc quickly glances you over and returns to his duties. ~ RACE human~ ACT AGT AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+150 MDICE 6d9+100 DDICE 1d10+3 REGEN 0 DTYPE slash AC 0 0 0 8 POS stand stand SEX male GOLD 60 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9535 NAME oldstyle kid thief~ SHORT the skinny kid~ LONG A skinny kid wanders around. ~ DESCR This small child sees you looking at him and quickly looks away. ~ RACE human~ ACT ACHS AFF 0 OFF BEFJNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 100 GROUP 0 LEVEL 7 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+71 MDICE 3d9+100 DDICE 1d7+1 REGEN 0 DTYPE punch AC 4 4 4 8 POS stand stand SEX male GOLD 11 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9536 NAME oldstyle dockworker~ SHORT the dockworker~ LONG A strong dockworker walks by moving crates. ~ DESCR Although seemingly dull witted, this hulking mass carries the huge crates from the boats like so many lilies. ~ RACE human~ ACT AGT AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+150 MDICE 6d9+100 DDICE 1d10+3 REGEN 0 DTYPE punch AC 0 0 0 8 POS stand stand SEX male GOLD 60 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9537 NAME oldstyle man tax collector~ SHORT the tax collector~ LONG A small man walks around scribbling in a notebook. ~ DESCR The city's tax collector walks from store to store collecting the Sultan's fee for living in his grand city. ~ RACE human~ ACT AGH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 5 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+60 MDICE 2d9+100 DDICE 1d6+1 REGEN 0 DTYPE punch AC 5 5 5 9 POS stand stand SEX male GOLD 3 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9538 NAME oldstyle gord~ SHORT Gord~ LONG Gord the Rogue stands here. ~ DESCR You see nothing special. ~ RACE human~ ACT ACGSTU AFF 0 OFF BEFJNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -200 GROUP 0 LEVEL 25 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+500 MDICE 12d9+100 DDICE 2d10+6 REGEN 0 DTYPE slash AC -6 -6 -6 5 POS stand stand SEX male GOLD 615 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9539 NAME oldstyle caramon~ SHORT Caramon~ LONG Caramon the Knight stands here. ~ DESCR You see nothing special. ~ RACE human~ ACT AGTU AFF 0 OFF CDEIKLU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -200 GROUP 0 LEVEL 25 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+600 MDICE 12d9+100 DDICE 2d10+7 REGEN 0 DTYPE slash AC -7 -7 -7 6 POS stand stand SEX male GOLD 615 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9540 NAME oldstyle raistlin~ SHORT Raistlin~ LONG Raistlin, the Arch-Magician stands here. ~ DESCR You see nothing special. ~ RACE human~ ACT ACGHR AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 25 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+500 MDICE 25d9+100 DDICE 4d4+6 REGEN 0 DTYPE punch AC -6 -6 -6 2 POS stand stand SEX male GOLD 615 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9541 NAME oldstyle curley greenleaf~ SHORT Curley GreenLeaf~ LONG Curley GreenLeaf stands here. ~ DESCR You see nothing special. ~ RACE human~ ACT AGQT AFF 0 OFF EIKU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 25 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+550 MDICE 25d9+100 DDICE 3d6+7 REGEN 0 DTYPE slash AC -7 -7 -7 5 POS stand stand SEX male GOLD 615 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9542 NAME oldstyle man wandering prophet~ SHORT the wandering prophet~ LONG A small grey-haired man walks around spouting gospel. ~ DESCR This sad case may have been an evangelist in another lifetime. He is known to stand on corners and accost passers-by with his doomsday preaching. ~ RACE human~ ACT AHQ AFF 0 OFF EIKU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 7 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+85 MDICE 7d9+100 DDICE 1d6+1 REGEN 0 DTYPE pierce AC 4 4 4 8 POS stand stand SEX male GOLD 11 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9543 NAME oldstyle alley cat feline~ SHORT the alley cat~ LONG A small harmless feline searches for food. ~ DESCR You see a small starved cat. ~ RACE human~ ACT ACHU AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -10 GROUP 0 LEVEL 2 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+21 MDICE 1d9+100 DDICE 1d5+0 REGEN 0 DTYPE bite AC 8 8 8 10 POS stand stand SEX male GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9544 NAME oldstyle vulture~ SHORT the vulture~ LONG A vulture circles above you. ~ DESCR As you look up at this bird, you see the only thing it wants is a corpse. ~ RACE human~ ACT AGH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -200 GROUP 0 LEVEL 2 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+21 MDICE 1d9+100 DDICE 1d5+0 REGEN 0 DTYPE bite AC 8 8 8 10 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9545 NAME oldstyle old man~ SHORT the old man~ LONG An old man sits here playing chess. ~ DESCR He seems intent on winning. ~ RACE human~ ACT AH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 4 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+46 MDICE 2d9+100 DDICE 1d5+1 REGEN 0 DTYPE punch AC 6 6 6 9 POS stand stand SEX male GOLD 3 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9546 NAME oldstyle conan librarian~ SHORT Coman the Librarian~ LONG Coman the Librarian sits behind a desk. ~ DESCR The huge hulking mass rises as someone asks him a question. ~ RACE human~ ACT ABETU AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 300 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+333 MDICE 10d9+100 DDICE 2d8+5 REGEN 0 DTYPE slash AC -4 -4 -4 7 POS sit sit SEX male GOLD 345 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9547 NAME oldstyle dirt devil~ SHORT the dirt devil~ LONG The wind kicks up some dust. ~ DESCR What you see before you is really a baby air elemental. ~ RACE human~ ACT ACFU AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 1 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+10 MDICE 0d9+100 DDICE 1d4+0 REGEN 0 DTYPE claw AC 9 9 9 10 POS stand stand SEX male GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9548 NAME oldstyle lamia~ SHORT the lamia~ LONG A lamia stands here. ~ DESCR A half snake half woman creature rears back to attack you. ~ RACE human~ ACT ACFRT AFF 0 OFF FU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 8 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+85 MDICE 8d9+100 DDICE 1d6+1 REGEN 0 DTYPE claw AC 4 4 4 7 POS stand stand SEX female GOLD 18 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9549 NAME oldstyle dervish~ SHORT the raggety dervish~ LONG A raggety dervish stands here. ~ DESCR This man looks like he could use a lot of rest. ~ RACE human~ ACT AEFR AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -750 GROUP 0 LEVEL 9 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+110 MDICE 4d9+100 DDICE 1d8+2 REGEN 0 DTYPE pierce AC 2 2 2 8 POS stand stand SEX male GOLD 30 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9550 NAME oldstyle sultan~ SHORT The Sultan~ LONG The Sultan rests here on his throne. ~ DESCR You see a large wealthy man in red robes smiling at you. ~ RACE human~ ACT ABTW AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 200 GROUP 0 LEVEL 35 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1300 MDICE 17d9+100 DDICE 4d7+11 REGEN 0 DTYPE slash AC -11 -11 -11 5 POS rest rest SEX male GOLD 2200 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9551 NAME oldstyle harem girl~ SHORT a harem girl~ LONG A lovely, veiled harem girl stands here. ~ DESCR You see a dark skinned beauty, wearing almost transparent silks and light blue viel. Her loyalty to the sultan is unwavering. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 3 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+35 MDICE 1d9+100 DDICE 1d6+0 REGEN 0 DTYPE punch AC 7 7 7 10 POS stand stand SEX female GOLD 2 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9552 NAME oldstyle jailer~ SHORT the jailer~ LONG The Jailer sleeps here, snoring loudly. ~ DESCR You see a pathetic soul lying here. Some ex-nobleman that has fallen out of grace with the Sultan. ~ RACE human~ ACT ABCHT AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -100 GROUP 0 LEVEL 18 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+283 MDICE 9d9+100 DDICE 2d7+4 REGEN 0 DTYPE slash AC -3 -3 -3 7 POS sleep sleep SEX male GOLD 250 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9553 NAME oldstyle eunuch~ SHORT a eunuch~ LONG A eunuch stands here watching over the girls. ~ DESCR You see a large man whose only duty is to protect the harem. He has been castrated for the ladies' safety. ~ RACE human~ ACT ABFT AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 15 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+208 MDICE 7d9+100 DDICE 2d6+3 REGEN 0 DTYPE punch AC -2 -2 -2 7 POS stand stand SEX none GOLD 125 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9554 NAME sultans favorite girl nichole~ SHORT Nichole, the sultan's favorite~ LONG Nichole, the sultan's favorite girl rests on a mound of pillows. ~ DESCR You see the most beautiful arabian girl that has ever met your eyes. Too bad she's about to kill you. ~ RACE human~ ACT AET AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 100 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+333 MDICE 10d9+100 DDICE 2d8+5 REGEN 0 DTYPE punch AC -4 -4 -4 7 POS rest rest SEX female GOLD 345 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9555 NAME oldstyle allah~ SHORT Allah~ LONG Allah is here. ~ DESCR You see the all-knowing Allah. ~ RACE human~ ACT ABQRTUWX AFF 0 OFF EIKU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 32 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1000 MDICE 32d9+100 DDICE 4d6+9 REGEN 0 DTYPE punch AC -10 -10 -10 4 POS rest rest SEX none GOLD 1400 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9556 NAME mage guild guard~ SHORT the guild guardian~ LONG The Guard for the Guild of Mages stand here. ~ DESCR This man looks like a mage/warrior, i wouldn't mess with him. ~ RACE human~ ACT ABRT AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 21 HROLL 0 ENHA 100.00% MATER none~ HDICE 4d10+360 MDICE 10d9+100 DDICE 4d4+5 REGEN 0 DTYPE magic AC -5 -5 -5 7 POS stand stand SEX male GOLD 395 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9557 NAME priest guildguard~ SHORT the guild guardian~ LONG The Guard for the Guild of Priests stands here. ~ DESCR This man looks like a Priest, I wouldn't mess with him. ~ RACE human~ ACT ABQT AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 21 HROLL 0 ENHA 100.00% MATER none~ HDICE 4d10+360 MDICE 10d9+100 DDICE 4d4+5 REGEN 0 DTYPE wrath AC -5 -5 -5 7 POS stand stand SEX male GOLD 395 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9558 NAME warrior guild guard~ SHORT the guild guardian~ LONG The Guard for the Guild of Warriors stands here. ~ DESCR The man looks like Conan's cousin, I wouldn't mess with him. ~ RACE human~ ACT ABTU AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 21 HROLL 0 ENHA 100.00% MATER none~ HDICE 4d10+360 MDICE 10d9+100 DDICE 4d4+5 REGEN 0 DTYPE cleave AC -5 -5 -5 7 POS stand stand SEX male GOLD 395 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9559 NAME thief guild guard~ SHORT the guild guardian~ LONG The Guard for the Guild of theives stands here. ~ DESCR You see a thief dressed all in black, he quickly stands as you enter and steps to bar your way. You notice his hands resting on two sheafs. ~ RACE human~ ACT ABST AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 21 HROLL 0 ENHA 100.00% MATER none~ HDICE 4d10+360 MDICE 10d9+100 DDICE 4d4+5 REGEN 0 DTYPE pierce AC -5 -5 -5 7 POS stand stand SEX male GOLD 395 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9560 NAME oldstyle servant boy~ SHORT a servant boy~ LONG A servant boy is here running errands. ~ DESCR You see a small boy running around the halls of the palace. ~ RACE human~ ACT AG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 2 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+21 MDICE 1d9+100 DDICE 1d5+0 REGEN 0 DTYPE punch AC 8 8 8 10 POS stand stand SEX male GOLD 1 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9561 NAME oldstyle sultans guard~ SHORT the sultan's guard~ LONG A guard stands here, protecting the innocent. ~ DESCR You see a trained fighter, ready to help those in need. ~ RACE human~ ACT AGHT AFF 0 OFF CDEIKLU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 10 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d8+134 MDICE 5d9+100 DDICE 2d4+2 REGEN 0 DTYPE slash AC 1 1 1 8 POS stand stand SEX male GOLD 45 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9562 NAME oldstyle sultans guard~ SHORT the sultans guard~ LONG A guard stands here, watching the gate. ~ DESCR You see a trained fighter, ready to defend the city. ~ RACE human~ ACT ABGT AFF 0 OFF CDEIKLU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 10 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d8+134 MDICE 5d9+100 DDICE 2d4+2 REGEN 0 DTYPE slash AC 1 1 1 8 POS stand stand SEX male GOLD 45 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9563 NAME oldstyle sultans guard chief~ SHORT The chief guard~ LONG The chief of the sultan's guard stands here. ~ DESCR You see a large man skilled in hunting and killing. ~ RACE human~ ACT ABGTU AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+333 MDICE 10d9+100 DDICE 2d8+5 REGEN 0 DTYPE slash AC -4 -4 -4 7 POS stand stand SEX male GOLD 345 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9564 NAME oldstyle mercenary~ SHORT the mercenary~ LONG A mercenary stands here waiting for a job. ~ DESCR You see an assassin down on his luck looking to be freelanced out. ~ RACE human~ ACT ABTU AFF 0 OFF CDEIKLU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 5 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+71 MDICE 2d9+100 DDICE 1d6+1 REGEN 0 DTYPE pierce AC 5 5 5 9 POS stand stand SEX male GOLD 3 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9565 NAME oldstyle shipwright captain~ SHORT the shipwright~ LONG An old captain rests here carving on a stick. ~ DESCR You see the shipwright of New Thalos, waiting to make someone a boat. He beams a smile at you through his beard as you walk in. ~ RACE human~ ACT ABVXYZ AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+853 MDICE 15d9+100 DDICE 4d6+8 REGEN 0 DTYPE pierce AC -9 -9 -9 6 POS stand stand SEX male GOLD 1150 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9566 NAME oldstyle blacksmith~ SHORT the blacksmith~ LONG The blacksmith stands here pumping air into his fire. ~ DESCR You see a large human, dripping in sweat, standing before you. He takes a break from his swealtering work to bid you welcome. ~ RACE human~ ACT ABVXYZ AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+853 MDICE 15d9+100 DDICE 4d6+8 REGEN 0 DTYPE smash AC -9 -9 -9 6 POS stand stand SEX male GOLD 1150 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9567 NAME oldstyle horse~ SHORT a horse~ LONG A horse stands here. ~ DESCR You see one of the fine arabian beasts known about the land. ~ RACE human~ ACT ACGHU AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 4 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+46 MDICE 2d9+100 DDICE 1d5+1 REGEN 0 DTYPE stab AC 6 6 6 9 POS stand stand SEX male GOLD 3 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9568 NAME oldstyle tourist~ SHORT a tourist~ LONG A tourist stands here looking lost. ~ DESCR You see a small round japanese man, with a camera around his neck and a nose guard. He's looking at a small road map that he seems to be holding upside down. ~ RACE human~ ACT ACGH AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 4 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+46 MDICE 2d9+100 DDICE 1d5+1 REGEN 0 DTYPE punch AC 6 6 6 9 POS stand stand SEX male GOLD 3 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9569 NAME oldstyle shelbye~ SHORT Shelbye~ LONG Shelbye stands here. ~ DESCR You see nothing special. ~ RACE human~ ACT A AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+853 MDICE 15d9+100 DDICE 4d6+8 REGEN 0 DTYPE punch AC -9 -9 -9 6 POS stand stand SEX male GOLD 1150 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9570 NAME oldstyle cryohydra~ SHORT the cryohydra~ LONG The cryohydra stands here. ~ DESCR A grey-brown reptillian creature with amber eyes stands before you. ~ RACE human~ ACT AFGTW AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 8 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+96 MDICE 4d9+100 DDICE 1d7+2 REGEN 0 DTYPE claw AC 3 3 3 9 POS stand stand SEX none GOLD 18 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9571 NAME oldstyle giant minotaur lizard~ SHORT the minotaur lizard~ LONG The minotaur lizard stands here. ~ DESCR A huge lizard like reptile with horns like a minotaur. ~ RACE unique~ ACT AFGT AFF 0 OFF EFNR IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 8 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+96 MDICE 4d9+100 DDICE 1d7+2 REGEN 0 DTYPE crush AC 3 3 3 9 POS stand stand SEX none GOLD 18 FORM 0 PARTS 0 SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9572 NAME oldstyle dog death~ SHORT the death dog~ LONG The death dog stands here. ~ DESCR A large two-headed hound barks at you viciously. ~ RACE dog~ ACT AFGU AFF 0 OFF EFHNR IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 8 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+96 MDICE 4d9+100 DDICE 1d7+2 REGEN 0 DTYPE bite AC 3 3 3 9 POS stand stand SEX none GOLD 18 FORM AGV PARTS ACDEFHJKUV SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9573 NAME oldstyle lion spotted~ SHORT the spotted lion~ LONG The spotted lion stands here. ~ DESCR A large fierce dapple skinned lion glares at you. ~ RACE human~ ACT AFGU AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 8 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+96 MDICE 4d9+100 DDICE 1d7+2 REGEN 0 DTYPE bite AC 3 3 3 9 POS stand stand SEX none GOLD 18 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9574 NAME oldstyle behir~ SHORT the behir~ LONG A behir slithers on the ground. ~ DESCR You see a large snake like reptile with more than a dozen legs. ~ RACE human~ ACT ABFT AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -300 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+150 MDICE 6d9+100 DDICE 1d10+3 REGEN 0 DTYPE bite AC 0 0 0 8 POS stand stand SEX male GOLD 60 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9575 NAME chimera creature~ SHORT the chimerical creature~ LONG A creature with three heads stands here. ~ DESCR The chimera is still a mystery, better left unexplored. This creature has the hindquarters of a goat, the forepaws of a lion and the body of a red dragon. ~ RACE human~ ACT ABFT AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 9 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+110 MDICE 4d9+100 DDICE 1d8+2 REGEN 0 DTYPE claw AC 2 2 2 8 POS stand stand SEX male GOLD 30 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9576 NAME oldstyle couatl~ SHORT the couatl~ LONG A couatl hovers here. ~ DESCR A beautiful creature with the body of a serpent and feathered wings the color of the rainbow. ~ RACE human~ ACT ABEQU AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 300 GROUP 0 LEVEL 15 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+208 MDICE 7d9+100 DDICE 2d6+3 REGEN 0 DTYPE claw AC -2 -2 -2 7 POS stand stand SEX male GOLD 125 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9577 NAME oldstyle giant hornet~ SHORT the giant hornet~ LONG The giant hornet hovers here. ~ DESCR The giant hornet hits you very hard! You wish you wounds would stop BLEEDING so much! ~ RACE unique~ ACT AFGU AFF 0 OFF EFNR IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 5 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d6+60 MDICE 2d9+100 DDICE 1d6+1 REGEN 0 DTYPE bite AC 5 5 5 9 POS stand stand SEX male GOLD 3 FORM 0 PARTS 0 SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9578 NAME oldstyle pegasus~ SHORT the pegasus~ LONG The pegasus stands here, flexing its wings. ~ DESCR A magnificant winged steed, this horse looks much like the arabian thoroughbred you've seen in the stables. ~ RACE human~ ACT ABHU AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 10 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+121 MDICE 5d9+100 DDICE 2d4+2 REGEN 0 DTYPE stab AC 1 1 1 8 POS stand stand SEX male GOLD 45 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9579 NAME oldstyle elvira~ SHORT Elvira~ LONG Elvira stands here mixing a love potion. ~ DESCR You see a very healthy female dressed in black, with long flowing hair to match her outfit. ~ RACE human~ ACT ABRVXYZ AFF 0 OFF EFN IMM ABCDE RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 30 HROLL 15 ENHA 100.00% MATER none~ HDICE 6d12+853 MDICE 15d9+100 DDICE 8d12+29 REGEN 0 DTYPE magic AC -9 -9 -9 6 POS stand stand SEX female GOLD 1190 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9580 NAME oldstyle braheem~ SHORT Braheem~ LONG Braheem stands here talking to the walls. ~ DESCR You see a powerful but slighty insane mage. ~ RACE human~ ACT ABRVXYZ AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+853 MDICE 15d9+100 DDICE 4d6+8 REGEN 0 DTYPE slash AC -9 -9 -9 6 POS stand stand SEX male GOLD 1190 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9581 NAME oldstyle high priest~ SHORT the high priest~ LONG The high priest rests here meditating, well he WAS meditating. ~ DESCR He does NOT look real happy that you have disturbed him. ~ RACE human~ ACT ABEQ AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+853 MDICE 15d9+100 DDICE 4d6+8 REGEN 0 DTYPE magic AC -9 -9 -9 6 POS stand stand SEX male GOLD 1190 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9582 NAME oldstyle royal guard elite~ SHORT The Royal Guard~ LONG An Elite Royal Guard stands here smiling happily. ~ DESCR You see one of the Royal Guards from Midgaard who seems to have gone through some training. ~ RACE human~ ACT AGHTU AFF 0 OFF CDEIKLU IMM AB RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 45 HROLL 30 ENHA 100.00% MATER none~ HDICE 1d1+2000 MDICE 15d9+100 DDICE 1d1+40 REGEN 0 DTYPE slash AC -10 -10 -10 5 POS stand stand SEX male GOLD 1250 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #9583 NAME oldstyle patch bartender~ SHORT Patch the bartender~ LONG A large half-orc with a patch over one eye pours beer behind the counter ~ DESCR You see a really big guy here who seems to have lost an eye in one manner or another. ~ RACE human~ ACT ABHVXYZ AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+333 MDICE 10d9+100 DDICE 2d8+5 REGEN 0 DTYPE punch AC -4 -4 -4 7 POS stand stand SEX male GOLD 345 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9584 NAME oldstyle stitch~ SHORT Stitch, the leather dude~ LONG Stitch, the leather dude reclines in his chair. ~ DESCR You see a small hobbit with his feet kicked up on his desk waiting for some sucker, um, customer to walk in his store. ~ RACE human~ ACT ABHVXYZ AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+333 MDICE 10d9+100 DDICE 2d8+5 REGEN 0 DTYPE punch AC -4 -4 -4 7 POS stand stand SEX male GOLD 345 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9585 NAME oldstyle gardener small elf~ SHORT the gardener~ LONG A small elf stands here tending the garden. ~ DESCR A young elf stands here in dirt covered overalls. He seems to be weeding his garden. ~ RACE human~ ACT ABU AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+333 MDICE 10d9+100 DDICE 2d8+5 REGEN 0 DTYPE punch AC -4 -4 -4 7 POS stand stand SEX male GOLD 345 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9586 NAME oldstyle nightmare demon horse~ SHORT the nightmare~ LONG A large horse, black as night, stands here. ~ DESCR You see the largest horse you have ever seen before. Standing 10' at the shoulder he breathes flame from his nostrils and leaps to protect his love. ~ RACE human~ ACT ABGTU AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+150 MDICE 6d9+100 DDICE 1d10+3 REGEN 0 DTYPE shbite AC 0 0 0 8 POS stand stand SEX female GOLD 60 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9587 NAME oldstyle wolverine~ SHORT the wolverine~ LONG A large wolf like creature leaps out from the darkness. ~ DESCR You see a half wolf- half human beast wearing a glove with long thin blades on it. ~ RACE human~ ACT ABETUW AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+150 MDICE 6d9+100 DDICE 1d10+3 REGEN 0 DTYPE claw AC 0 0 0 8 POS stand stand SEX female GOLD 60 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9588 NAME oldstyle mimic painting~ SHORT the mimic~ LONG You see an incredibly life-like painting of the Sultan's mother. ~ DESCR Boy is she ugly. ~ RACE human~ ACT ABR AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 10 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+121 MDICE 5d9+100 DDICE 2d4+2 REGEN 0 DTYPE claw AC 1 1 1 8 POS stand stand SEX male GOLD 45 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9589 NAME oldstyle mayor~ SHORT the mayor~ LONG The Mayor of New Thalos stands here. ~ DESCR You see a chubby hobbit dressed in his best suit. ~ RACE human~ ACT ABG AFF 0 OFF EFKNT IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 55 HROLL 60 ENHA 100.00% MATER none~ HDICE 1d1+4000 MDICE 10d9+100 DDICE 1d1+60 REGEN 0 DTYPE pierce AC -15 -15 -15 -5 POS stand stand SEX male GOLD 345 FORM AHMV PARTS ABCDEFGHIJK SIZE small DMOD 100 AMOD 0 QUEST 0 End #9590 NAME oldstyle chef~ SHORT the chef~ LONG The chef stands here making dinner. ~ DESCR You see a very large human who seems to taste everything he makes. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 400 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+333 MDICE 10d9+100 DDICE 2d8+5 REGEN 0 DTYPE cleave AC -4 -4 -4 7 POS stand stand SEX male GOLD 345 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9591 NAME oldstyle ixitxachitl~ SHORT the Ixitxachitl~ LONG A very large ray with a wicked looking tail swims here. ~ DESCR You see a large ray with sharp fangs and a barbed tail. ~ RACE human~ ACT ABEQT AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+853 MDICE 15d9+100 DDICE 4d6+8 REGEN 0 DTYPE claw AC -9 -9 -9 6 POS stand stand SEX none GOLD 1190 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9592 NAME oldstyle guard bodyguard~ SHORT the bodyguard~ LONG A bodyguard stands here. ~ DESCR A big, strong, helpful, trustworthy guard. ~ RACE human~ ACT AT AFF 0 OFF CDEIKLU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 1000 GROUP 0 LEVEL 10 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d8+134 MDICE 5d9+100 DDICE 2d4+2 REGEN 0 DTYPE slash AC 1 1 1 8 POS stand stand SEX male GOLD 45 FORM AHMV PARTS ABCDEFGHIJK SIZE tiny DMOD 100 AMOD 0 QUEST 0 End #9593 NAME healer~ SHORT A healer~ LONG The healer stands here, selling spells. ~ DESCR A man dressed in a pure white robes smiling happily at you - giving you cure from diseases. Although retired from adventuring, the healer still lends a hand. Type 'heal' to see a listing of spells. ~ RACE unique~ ACT ABGa AFF 0 OFF FK IMM ABCD RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 58 HROLL 35 ENHA 100.00% MATER none~ HDICE 5d10+9000 MDICE 5d10+5000 DDICE 5d7+50 REGEN 0 DTYPE divine AC -35 -35 -35 -35 POS stand stand SEX male GOLD 2000 FORM AHMV PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #9594 NAME deathknight guildmaster~ SHORT the guildmaster~ LONG Your guildmaster is standing here. ~ DESCR A knight dressed in dark armor waiting adepts for teach him a new torture methods. ~ RACE unique~ ACT ABGK AFF 0 OFF CK IMM AB RES CD VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 40 HROLL 30 ENHA 100.00% MATER none~ HDICE 5d10+6000 MDICE 5d10+400 DDICE 8d4+18 REGEN 0 DTYPE pierce AC -14 -14 -14 -14 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEF SIZE medium DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #9500 NAME palace key~ SHORT the palace key of New Thalos~ DESCR A large key bearing the crest of New Thalos lies here.~ MAT mineral~ TYPE key A 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 0 COND 100 End #9501 NAME city key~ SHORT the Key to the City of New Thalos~ DESCR The heavy city key lies here in the dust~ MAT mineral~ TYPE key A 0 0 0 0 EXTRA 0 0 WEAR ACO LEVEL 0 WEIGHT 10 COST 0 COND 100 End #9503 NAME morning star morningstar~ SHORT a morningstar~ DESCR A small spiked metal ball connected to a rod by links of chain lies here.~ MAT mineral~ TYPE weapon flail 2 6 blast 0 EXTRA 0 0 WEAR AN LEVEL 10 WEIGHT 16 COST 620 COND 100 End #9504 NAME awl pike awl-pike~ SHORT an awl-pike~ DESCR An awl pike lies here.~ MAT mineral~ TYPE weapon staff 1 10 pierce 0 EXTRA 0 0 WEAR AN LEVEL 6 WEIGHT 20 COST 108 COND 100 End #9505 NAME bardiche~ SHORT a bardiche~ DESCR A bardiche lies here.~ MAT mineral~ TYPE weapon polearm 2 6 cleave F EXTRA 0 0 WEAR AN LEVEL 8 WEIGHT 32 COST 270 COND 100 End #9506 NAME bec corbin~ SHORT a bec de corbine~ DESCR A bec de corbine lies here.~ MAT mineral~ TYPE weapon polearm 1 8 pierce F EXTRA 0 0 WEAR AN LEVEL 2 WEIGHT 32 COST 148 COND 100 End #9507 NAME bill guisarme~ SHORT a bill-guisarme~ DESCR A bill-guisarme lies here.~ MAT mineral~ TYPE weapon polearm 1 8 slash F EXTRA 0 0 WEAR AN LEVEL 2 WEIGHT 32 COST 148 COND 100 End #9508 NAME fauchard~ SHORT a fauchard~ DESCR A fauchard lies here.~ MAT mineral~ TYPE weapon polearm 1 8 slash F EXTRA 0 0 WEAR AN LEVEL 2 WEIGHT 32 COST 148 COND 100 End #9509 NAME glaive~ SHORT a glaive~ DESCR A glaive lies here.~ MAT mineral~ TYPE weapon polearm 1 10 chop F EXTRA 0 0 WEAR AN LEVEL 4 WEIGHT 32 COST 192 COND 100 End #9510 NAME guisarme~ SHORT a guisarme~ DESCR A guisarme lies here.~ MAT mineral~ TYPE weapon polearm 2 4 slash F EXTRA 0 0 WEAR AN LEVEL 3 WEIGHT 32 COST 169 COND 100 End #9511 NAME sickle~ SHORT a sickle~ DESCR A sickle lies here.~ MAT mineral~ TYPE weapon sword 1 4 slash 0 EXTRA 0 0 WEAR AN LEVEL 0 WEIGHT 13 COST 210 COND 100 End #9512 NAME bastard two sword~ SHORT a two-handed bastard sword~ DESCR A two handed bastard sword lies here.~ MAT mineral~ TYPE weapon sword 3 5 cleave F EXTRA 0 0 WEAR AN LEVEL 13 WEIGHT 20 COST 190 COND 100 End #9513 NAME scimitar~ SHORT a scimitar~ DESCR A scimitar lies here.~ MAT mineral~ TYPE weapon sword 1 9 slash 0 EXTRA 0 0 WEAR AN LEVEL 5 WEIGHT 13 COST 490 COND 100 End #9514 NAME rapier~ SHORT a rapier~ DESCR A rapier lies here.~ MAT mineral~ TYPE weapon sword 3 4 slash 0 EXTRA 0 0 WEAR AN LEVEL 11 WEIGHT 13 COST 850 COND 100 End #9515 NAME banded mail suit~ SHORT a suit of banded mail~ DESCR A suit of banded mail lies here.~ MAT mineral~ TYPE armor AD ABCD BD BD 0 EXTRA 0 0 WEAR AD LEVEL 20 WEIGHT 26 COST 200 COND 100 End #9516 NAME brigandine suit~ SHORT a suit of brigandine~ DESCR A suit of brigandine lies here.~ MAT mineral~ TYPE armor AD ABCD BD BD 0 EXTRA 0 0 WEAR AD LEVEL 20 WEIGHT 26 COST 200 COND 100 End #9517 NAME field plate suit~ SHORT a suit of field plate~ DESCR A suit of field plate lies here.~ MAT mineral~ TYPE armor BCD DE ABCD E 0 EXTRA 1 5 0 3424 WEAR AD LEVEL 25 WEIGHT 26 COST 300 COND 100 End #9518 NAME ringmail ring mail suit~ SHORT a suit of ringmail~ DESCR A suit of ringmail lies here.~ MAT mineral~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AD LEVEL 0 WEIGHT 26 COST 176 COND 100 Affect O 12 -20 0 End #9519 NAME splintmail splint mail suit~ SHORT a suit of splintmail~ DESCR A suit of splintmail armor lies here.~ MAT mineral~ TYPE armor A B A A 0 EXTRA 0 0 WEAR AD LEVEL 8 WEIGHT 26 COST 180 COND 100 Affect O 12 -10 0 End #9520 NAME wooden shield~ SHORT a wooden shield~ DESCR A wooden shield lies here~ MAT mineral~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AJ LEVEL 0 WEIGHT 32 COST 250 COND 100 End #9521 NAME splinted shield~ SHORT a splinted shield~ DESCR A splinted shield lies here.~ MAT mineral~ TYPE armor 0 A A A 0 EXTRA 0 0 WEAR AJ LEVEL 5 WEIGHT 32 COST 710 COND 100 End #9522 NAME buckler shield~ SHORT a buckler~ DESCR A buckler lies here.~ MAT mineral~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AJ LEVEL 0 WEIGHT 32 COST 108 COND 100 End #9523 NAME jacket leather~ SHORT a leather jacket~ DESCR A leather jacket lies here.~ MAT mineral~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AD LEVEL 0 WEIGHT 26 COST 144 COND 100 End #9524 NAME sleeves leather~ SHORT a pair of leather sleeves~ DESCR A pair of leather sleeves lies here.~ MAT mineral~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AI LEVEL 0 WEIGHT 21 COST 72 COND 100 End #9525 NAME cap leather~ SHORT a leather cap~ DESCR A leather cap lies here~ MAT mineral~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AE LEVEL 0 WEIGHT 21 COST 72 COND 100 End #9526 NAME leather pants~ SHORT a pair of leather pants~ DESCR A pair of leather pants lies here.~ MAT mineral~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AF LEVEL 0 WEIGHT 22 COST 72 COND 100 End #9527 NAME leather gloves~ SHORT a pair of leather gloves~ DESCR A pair of leather gloves lies here.~ MAT mineral~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AH LEVEL 0 WEIGHT 16 COST 72 COND 100 End #9528 NAME padded leather boots~ SHORT a pair of padded leather boots~ DESCR A pair of padded leather boots lies here.~ MAT mineral~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AG LEVEL 0 WEIGHT 18 COST 72 COND 100 End #9529 NAME studded leather jacket~ SHORT a studded leather jacket~ DESCR A studded leather jacket lies here.~ MAT mineral~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AD LEVEL 0 WEIGHT 26 COST 340 COND 100 End #9530 NAME studded leather sleeves~ SHORT a pair of studded leather sleeves~ DESCR A pair of studded leather sleeves lies here.~ MAT mineral~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AI LEVEL 0 WEIGHT 21 COST 168 COND 100 End #9531 NAME studded leather pants~ SHORT a pair of studded leather pants~ DESCR A pair of studded leather pants lies here.~ MAT mineral~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AF LEVEL 0 WEIGHT 22 COST 168 COND 100 End #9532 NAME studded leather gloves~ SHORT a pair of studded leather gloves~ DESCR A pair of studded leather gloves lies here.~ MAT mineral~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AH LEVEL 0 WEIGHT 16 COST 168 COND 100 End #9533 NAME leather shield~ SHORT a leather shield~ DESCR A leather shield lies here.~ MAT mineral~ TYPE armor 0 0 0 0 0 EXTRA 0 0 WEAR AJ LEVEL 0 WEIGHT 32 COST 250 COND 100 End #9534 NAME sack~ SHORT a sack~ DESCR A sack lies here~ MAT mineral~ TYPE container 50 0 0 5 100 EXTRA 0 0 WEAR AO LEVEL 0 WEIGHT 8 COST 12 COND 100 End #9535 NAME oil lamp oillamp~ SHORT an oil lamp~ DESCR An oil lamp lies here~ MAT mineral~ TYPE light 0 0 CFG 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 50 COND 100 End #9536 NAME backpack back pack~ SHORT a backpack~ DESCR A backpack lies here~ MAT mineral~ TYPE container 100 A 0 10 100 EXTRA 0 0 WEAR AK LEVEL 0 WEIGHT 21 COST 50 COND 100 End #9537 NAME basket~ SHORT a basket~ DESCR A basket lies here.~ MAT mineral~ TYPE container 50 0 0 5 100 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 8 COND 100 End #9538 NAME belt pouch~ SHORT a belt pouch~ DESCR A belt pouch lies here~ MAT mineral~ TYPE container 25 0 0 2 100 EXTRA 0 0 WEAR AL LEVEL 0 WEIGHT 10 COST 27 COND 100 End #9539 NAME candle~ SHORT a candle~ DESCR A candle lies here~ MAT mineral~ TYPE light 0 0 BEF 0 0 EXTRA 0 0 WEAR AO LEVEL 0 WEIGHT 8 COST 4 COND 100 End #9540 NAME cheese~ SHORT a hunk of cheese~ DESCR A hunk of cheese lies here.~ MAT mineral~ TYPE food AC AC 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 4 COND 100 End #9541 NAME bread~ SHORT a bread~ DESCR A bread lies here.~ MAT mineral~ TYPE food AC AB 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 6 COND 100 End #9542 NAME dry rations~ SHORT some dry rations~ DESCR Some dry rations lie here.~ MAT mineral~ TYPE food ABCD CE 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 24 COND 100 End #9543 NAME iron rations~ SHORT some iron rations~ DESCR A tin of iron rations lies here.~ MAT mineral~ TYPE food BE BCDE 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 50 COND 100 End #9545 NAME nuts~ SHORT some nuts~ DESCR Some nuts lies scattered on the ground.~ MAT mineral~ TYPE food A A 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 3 COND 100 End #9546 NAME belt~ SHORT a belt~ DESCR A nicely made belt lies here.~ MAT mineral~ TYPE clothing 0 0 0 0 0 EXTRA 0 0 WEAR AM LEVEL 0 WEIGHT 13 COST 8 COND 100 End #9547 NAME hiking boots~ SHORT a pair of hiking boots~ DESCR A nicely made pair of boots lies here.~ MAT mineral~ TYPE clothing 0 0 0 0 0 EXTRA 0 0 WEAR AG LEVEL 0 WEIGHT 18 COST 12 COND 100 End #9548 NAME fur cloak~ SHORT a fur cloak~ DESCR A nicely made fur cloak lies here.~ MAT mineral~ TYPE clothing 0 0 0 0 0 EXTRA 0 0 WEAR AK LEVEL 0 WEIGHT 21 COST 200 COND 100 End #9549 NAME girdle~ SHORT a girdle~ DESCR A nicely made girdle lies here.~ MAT mineral~ TYPE clothing 0 0 0 0 0 EXTRA 0 0 WEAR AL LEVEL 0 WEIGHT 10 COST 12 COND 100 End #9550 NAME hose~ SHORT a pair of hose~ DESCR A nicely made pair of hose lie here.~ MAT mineral~ TYPE clothing 0 0 0 0 0 EXTRA 0 0 WEAR AF LEVEL 0 WEIGHT 22 COST 8 COND 100 End #9551 NAME common robe~ SHORT a common robe~ DESCR A nicely made robe of common cloth lies here.~ MAT mineral~ TYPE clothing 0 0 0 0 0 EXTRA 0 0 WEAR AD LEVEL 0 WEIGHT 26 COST 36 COND 100 End #9552 NAME embroidered robe~ SHORT an embroidered robe~ DESCR A nicely made robe of embroidered cloth lies here.~ MAT mineral~ TYPE clothing 0 0 0 0 0 EXTRA 0 0 WEAR ADK LEVEL 0 WEIGHT 21 COST 200 COND 100 End #9553 NAME sandles~ SHORT a pair of sandles~ DESCR A nicely made pair of sandles lies here.~ MAT mineral~ TYPE clothing 0 0 0 0 0 EXTRA 0 0 WEAR AG LEVEL 0 WEIGHT 18 COST 20 COND 100 End #9554 NAME sash~ SHORT a sash~ DESCR A nicely made sash lies here.~ MAT mineral~ TYPE clothing 0 0 0 0 0 EXTRA 0 0 WEAR AL LEVEL 0 WEIGHT 10 COST 8 COND 100 End #9555 NAME silk jacket~ SHORT a silk jacket~ DESCR A nicely made silk jacket lies here.~ MAT mineral~ TYPE clothing 0 0 0 0 0 EXTRA 0 0 WEAR AK LEVEL 0 WEIGHT 21 COST 320 COND 100 End #9556 NAME egg~ SHORT an egg~ DESCR An egg lies here.~ MAT mineral~ TYPE food B B 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 4 COND 100 End #9557 NAME carrot~ SHORT a carrot~ DESCR A carrot lies here.~ MAT mineral~ TYPE food AB AB 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 6 COND 100 End #9558 NAME tomato~ SHORT a tomato~ DESCR A tomato lies here.~ MAT mineral~ TYPE food B B 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 12 COND 100 End #9559 NAME fig~ SHORT a fig~ DESCR A fig lies here.~ MAT mineral~ TYPE food B A 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 3 COND 100 End #9560 NAME dates~ SHORT some dates~ DESCR A bunch of dates lies here.~ MAT mineral~ TYPE food B B 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 6 COND 100 End #9561 NAME leg lamb~ SHORT a leg of lamb~ DESCR A leg of land lies here.~ MAT mineral~ TYPE food BD CD 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 10 COND 100 End #9562 NAME side beef~ SHORT a side of beef~ DESCR A side of beef lies here.~ MAT mineral~ TYPE food ABCD ABCD 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 20 COND 100 End #9563 NAME whole chicken~ SHORT a whole chicken~ DESCR A whole skinned chicken lies here.~ MAT mineral~ TYPE food CD CD 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 12 COND 100 End #9564 NAME herring salted~ SHORT a salted herring~ DESCR A salted herring lies here.~ MAT mineral~ TYPE food D D 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 8 COND 100 End #9565 NAME mussel~ SHORT a mussel~ DESCR A mussel lies here.~ MAT mineral~ TYPE food C C 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 4 COND 100 End #9567 NAME liquor glass blue oasis~ SHORT a glass of blue oasis~ DESCR A glass of blue alcohol rests here.~ MAT mineral~ TYPE drink 2 2 'whisky' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 10 COND 100 End #9568 NAME wine glass~ SHORT a glass of wine~ DESCR A glass rests here.~ MAT mineral~ TYPE drink 6 6 'red wine' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 13 COND 100 End #9569 NAME bottle grog~ SHORT a bottle of grog~ DESCR A bottle lies here.~ MAT mineral~ TYPE drink 16 16 'ale' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 8 COND 100 End #9570 NAME glowing vial blue~ SHORT a glowing blue vial~ DESCR A glowing blue vial lies here.~ MAT mineral~ TYPE potion 12 'sleep' '' '' '' EXTRA 1 2 0 65 WEAR AO LEVEL 1 WEIGHT 8 COST 270 COND 100 End #9571 NAME potion green~ SHORT a deep-green potion~ DESCR A deep-green potion lies here.~ MAT glass~ TYPE potion 10 'stone skin' 'blindness' 'weaken' '' EXTRA 1 1 0 64 WEAR AO LEVEL 12 WEIGHT 7 COST 2950 COND 100 LIMIT 10 End #9572 NAME potion crystal clear~ SHORT a crystal clear potion~ DESCR A crystal clear potion lies here.~ MAT mineral~ TYPE potion 30 'detect invis' '' '' '' EXTRA 1 1 0 64 WEAR AO LEVEL 0 WEIGHT 8 COST 7200 COND 100 End #9573 NAME white potion~ SHORT an off white potion~ DESCR An off white potion lies here.~ MAT mineral~ TYPE potion 21 'frenzy' '' '' '' EXTRA 1 1 0 64 WEAR AO LEVEL 11 WEIGHT 8 COST 6820 COND 100 End #9574 NAME potion dark blue~ SHORT a dark blue potion~ DESCR A dark blue potion lies here.~ MAT mineral~ TYPE potion 10 'detect evil' 'refresh' '' '' EXTRA 1 1 0 64 WEAR AO LEVEL 0 WEIGHT 8 COST 200 COND 100 End #9575 NAME beer bottle scorpion flaming~ SHORT a flaming scorpion~ DESCR A bottle of strong beer lies here.~ MAT mineral~ TYPE drink 16 16 'beer' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 6 COND 100 End #9576 NAME barrel beer~ SHORT a barrel of beer~ DESCR A barrel of beer lies here.~ MAT mineral~ TYPE drink 150 150 'beer' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 120 COND 100 End #9577 NAME whisky shot~ SHORT a shot~ DESCR A shot of strong liquor lies here.~ MAT mineral~ TYPE drink 2 2 'whisky' 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 12 COND 100 End #9578 NAME scroll recall~ SHORT a scroll of recall~ DESCR A scroll of recall lies here.~ MAT mineral~ TYPE scroll 12 'word of recall' '' '' '' EXTRA 1 1 0 64 WEAR AO LEVEL 17 WEIGHT 8 COST 2700 COND 100 End #9579 NAME wand call lightning~ SHORT a grey-silver wand~ DESCR A grey-silver wand lies here.~ MAT mineral~ TYPE wand 15 3 3 'call lightning' 0 EXTRA 1 2 0 65 WEAR AO LEVEL 13 WEIGHT 8 COST 2800 COND 100 EDESC wand~ You see a small engraved storm cloud at the base of this wand. ~ End #9580 NAME wand detect invis~ SHORT a wand of glinting yellow~ DESCR A wand of glinting yellow lies here.~ MAT mineral~ TYPE wand 1 5 5 'faerie fog' 0 EXTRA 1 1 0 64 WEAR AO LEVEL 5 WEIGHT 8 COST 580 COND 100 EDESC wand~ You see a shape slowly fading into exsistance at the base of this wand. ~ End #9581 NAME wand armor~ SHORT a wand of oak~ DESCR A wand of oak lies here.~ MAT mineral~ TYPE wand 5 10 10 'armor' 0 EXTRA 1 1 0 64 WEAR AO LEVEL 3 WEIGHT 8 COST 410 COND 100 End #9582 NAME wand faerie fire~ SHORT a pink wand~ DESCR A pink wand lies here~ MAT mineral~ TYPE wand 3 3 3 'faerie fire' 0 EXTRA 1 1 0 64 WEAR AO LEVEL 2 WEIGHT 8 COST 250 COND 100 End #9583 NAME sewing shears~ SHORT a pair of sewing shears~ DESCR A pair of sewing shears lies here.~ MAT mineral~ TYPE weapon dagger 2 4 chop 0 EXTRA 0 0 WEAR AN LEVEL 5 WEIGHT 5 COST 360 COND 100 End #9584 NAME meat cleaver~ SHORT a meat cleaver~ DESCR A meat cleaver lies here~ MAT mineral~ TYPE weapon dagger 1 5 cleave 0 EXTRA 1 2 0 3072 WEAR AN LEVEL 0 WEIGHT 5 COST 190 COND 100 End #9585 NAME fountain pen~ SHORT a fountain pen~ DESCR A fountain pen lies here.~ MAT mineral~ TYPE weapon dagger 3 4 stab 0 EXTRA 1 1 0 2 WEAR AN LEVEL 11 WEIGHT 5 COST 640 COND 100 EDESC fountain pen~ Well, then pen IS mightier than the sword... ~ End #9586 NAME sledge hammer~ SHORT a sledge hammer~ DESCR A sledge hammer lies here.~ MAT mineral~ TYPE weapon mace 2 7 smash F EXTRA 0 0 WEAR AN LEVEL 10 WEIGHT 28 COST 660 COND 100 End #9587 NAME horse shoe~ SHORT a horse shoe~ DESCR A horse shoe lies here.~ MAT mineral~ TYPE armor 0 0 0 0 0 EXTRA 1 2 0 66 WEAR ACO LEVEL 5 WEIGHT 10 COST 300 COND 100 Affect O 18 1 0 End #9588 NAME saddle~ SHORT a saddle~ DESCR A saddle lies here.~ MAT mineral~ TYPE furniture 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 0 WEIGHT 8 COST 600 COND 100 End #9589 NAME crop riding~ SHORT a riding crop~ DESCR A riding crop lies here.~ MAT mineral~ TYPE weapon whip 1 4 whip 0 EXTRA 0 0 WEAR AN LEVEL 0 WEIGHT 10 COST 105 COND 100 End #9590 NAME chessboard~ SHORT a chessboard~ DESCR A heavy marble chessboard lies here.~ MAT mineral~ TYPE weapon exotic 1 5 thwack 0 EXTRA 0 0 WEAR AN LEVEL 0 WEIGHT 16 COST 380 COND 100 End #9591 NAME sesame seed~ SHORT a sesame seed~ DESCR A sesame seed lies here.~ MAT mineral~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 0 WEIGHT 8 COST 1 COND 100 End #9592 NAME something~ SHORT something~ DESCR Something lies here.~ MAT mineral~ TYPE weapon exotic 2 5 drain 0 EXTRA 0 0 WEAR N LEVEL 7 WEIGHT 16 COST 920 COND 100 End #9593 NAME key~ SHORT the jail key~ DESCR The key to the jail lies here.~ MAT mineral~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 0 WEIGHT 8 COST 0 COND 100 End #9594 NAME key~ SHORT the dungeon key~ DESCR The dungeon key lies here.~ MAT mineral~ TYPE key 0 0 0 0 0 EXTRA 0 0 WEAR AO LEVEL 0 WEIGHT 8 COST 0 COND 100 End #9595 NAME shirt tie dye~ SHORT a tie-dye shirt~ DESCR A multi-colored shirt lies here.~ MAT mineral~ TYPE armor AD ABCD BD BD 0 EXTRA 1 1 0 64 WEAR AD LEVEL 20 WEIGHT 26 COST 200 COND 100 End #9598 NAME daemon claw~ SHORT the Daemon Claw~ DESCR A glove with blades mounted on it lies here~ MAT mineral~ TYPE weapon exotic 2 8 claw 0 EXTRA 1 1 0 2 WEAR AN LEVEL 14 WEIGHT 16 COST 20 COND 100 Affect O 18 -2 0 End #9599 NAME wolverine claw~ SHORT the wolverine claw~ DESCR A claw from some animal lies here.~ MAT mineral~ TYPE weapon exotic 3 5 claw 0 EXTRA 1 1 0 2 WEAR AN LEVEL 15 WEIGHT 16 COST 180 COND 100 End #9600 NAME halberd~ SHORT the halberd~ DESCR A mighty halberd lies against the wall.~ MAT mineral~ TYPE weapon polearm 3 7 chop F EXTRA 1 2 0 320 WEAR AN LEVEL 22 WEIGHT 32 COST 140 COND 100 Affect O 18 2 0 Affect O 19 2 0 End #9601 NAME fountain water~ SHORT a fountain~ DESCR A large fountain is here gurgling out an endless stream of water.~ MAT mineral~ TYPE fountain 100000 100000 'water' 0 0 EXTRA 1 1 0 64 WEAR 0 LEVEL 0 WEIGHT 8 COST 0 COND 100 End #9602 NAME pearl~ SHORT a beautiful white pearl~ DESCR A well-formed pearl sits upon the ground, looking for an oyster.~ MAT mineral~ TYPE warp_stone 0 0 0 0 0 EXTRA 1 1 0 524288 WEAR AO LEVEL 0 WEIGHT 8 COST 1000 COND 100 EDESC pearl~ It's a nicely-formed pearl, should be worth a fair amount at the jewellers. You look around to see if there are any others nearby. ~ End #0 #ROOMDATA #9500 NAME The Entrance to the Dancing Daemon Inn~ DESCR You find yourself in an entrance foyer to the Dancing Daemon Inn. Chrome plated stairs spiral up to the reception area. To the south you hear the sounds of merriment and drinking and from the west you hear the bustling activity of New Thalos. ~ FLAGS 262152 Sect 0 DOOR 2 You see people dancing and drinking. ~ ~ 0 -1 9502 DOOR 3 You see people walking by on Sultan's Walk. ~ ~ 0 -1 9520 DOOR 4 The spiral stairs lead up to the reception area. ~ ~ 0 -1 9501 End #9501 NAME The Reception Area~ DESCR You are now standing in the reception of New Thalos. A huge mahogany desk is here along with two sofas and a coffee table covered in magazines. The plush carpeting under your feet is a nice change from the rugged paths you are used to travelling. A chrome stairway spirals downstairs to the tavern of the Dancing Daemon Inn, and your future adventures in New Thalos. ~ FLAGS 262268 Sect 0 EDESC 4.picture~ You see a picture of Loki... at least you think it's Loki. He seems to be hiding from the camera. ~ EDESC 3.picture~ You see a picture of Hammor on the front porch of the Danjerhaus, drinking a guinness stout and petting Big Guy the Cat. ~ EDESC 2.picture~ You see a picture of Shark standing behind his desk screaming at a newbie. Through a window in the back you see a large aquarium. The newbie seems to be cowering in fear. ~ EDESC 1.1picture~ You see a picture of Felix here, standing before the arena. He seems to be doing a body count. ~ DOOR 5 The stairs lead down to the Daemon. ~ ~ 0 -1 9500 End #9502 NAME The Dancing Daemon Inn~ DESCR A huge circling wet-bar takes up most of the east end of the Daemon. An old mage reclines against the mirror behind the bar absentmindedly pouring several drinks at once with his refined telekinesis. The Lokettes, a local band, are playing their usual gig on the stage. The large booths along the wall are filled with people drinking and having a grand time. You feel like partying here. The only obvious exit is to the north. ~ FLAGS 262152 Sect 0 EDESC bar~ The bar looks slightly out of place and you can only assume the powerful magic of the bartender allows it to revolve. ~ DOOR 0 You see the entrance to the Daemon. ~ ~ 0 -1 9500 End #9503 NAME The Medina~ DESCR You stand on the Medina, on the larger open areas in New Thalos. People walk to and fro carrying on their day to day business. The Common Square of the people opens up to the south and the Medina continues north. ~ FLAGS 262144 Sect 1 DOOR 0 You see medina. ~ ~ 0 -1 9504 DOOR 2 You see the Common square. ~ ~ 0 -1 9510 End #9504 NAME The Medina~ DESCR You are walking along a wide open expanse of road connecting the market square to the common square. Panhandlers, beggars, and other such riff- raff wander about hoping to catch those few who with open hearts. The medina continues to the south and the market spreads out to the north. ~ FLAGS 262144 Sect 1 DOOR 0 You see the market. ~ ~ 0 -1 9505 DOOR 2 You see the medina. ~ ~ 0 -1 9503 End #9505 NAME The Southern Market Square~ DESCR The large square of markets fills your vision. Strange sights and sounds, those known only to the New Thalos market, barrage your senses. The only hope of making any sense of what's going on here is to wander around. The Market continues north, west, and east, with the Medina trailing off south. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9506 DOOR 1 ~ ~ 0 -1 9507 DOOR 2 ~ ~ 0 -1 9504 DOOR 3 ~ ~ 0 -1 9508 End #9506 NAME The Center of Market Square~ DESCR You are standing on the Center of Market Square, the famous square of New Thalos. A large, peculiar looking statue is standing in the middle of the square. The square extends in every direction. ~ FLAGS 262144 Sect 0 EDESC statue~ Before you is a statue of the Mighty Beholder! A great beast with multiple eyes and wicked... wicked... um.... eyes... The Mighty Beholder is in Excellent condition. ~ DOOR 0 ~ ~ 0 -1 9515 DOOR 1 ~ ~ 0 -1 9517 DOOR 2 ~ ~ 0 -1 9505 DOOR 3 ~ ~ 0 -1 9509 End #9507 NAME The Southeastern Market Square~ DESCR In this corner of the market some of the largest warriors in the land tower over you. It's easy to understand why they hangout here once you notice the weapon shop and the armory close by. Perhaps you might stop in and take a look at the wares these shops have to offer. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9517 DOOR 1 ~ ~ 0 -1 9629 DOOR 2 ~ ~ 0 -1 9636 DOOR 3 ~ ~ 0 -1 9505 End #9508 NAME The Southwestern Market Square~ DESCR This area of the market seems relatively quiet, save the high-pitched banter of the shopkeeps attempting to lure you into their stores. South you see the bread stand and west is the entrance to the general store. The market's sprawl continues east and north of here. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9509 DOOR 1 ~ ~ 0 -1 9505 DOOR 2 You see the grocer's. ~ ~ 0 -1 9635 DOOR 3 You see the general store. ~ ~ 0 -1 9628 End #9509 NAME The Western Market Square~ DESCR This area of the square seems a bit more subdued than the rest. You notice that most of the outland adventurers mill around the southern end of the market, while the townfolk seem to keep their business in the northern end. West Main Street begins here and heads for the gate. The market's expanse fills the other directions. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9514 DOOR 1 ~ ~ 0 -1 9506 DOOR 2 ~ ~ 0 -1 9508 DOOR 3 ~ ~ 0 -1 9526 End #9510 NAME The Common Square~ DESCR People pass by talking to each other, or rest their weary bones on this grassy field. You can hear faint sounds of the river to the south of you as it passes through the city. Ishtar drive heads east and west from here and the medina is to the north. South lies the Ishtar River bridge and the southern gate. ~ FLAGS 262144 Sect 1 DOOR 0 You see the medina. ~ ~ 0 -1 9503 DOOR 1 ~ ~ 0 -1 9537 DOOR 2 You see the bridge over the river. ~ ~ 0 -1 9512 DOOR 3 ~ ~ 0 -1 9536 End #9511 NAME Outside the Southern Gate of New Thalos~ DESCR You see before you the expanse of the Sands of Sorrow. The shifting sands stretch on endlessly to the south, hiding treasure and adventure. ~ FLAGS 262144 Sect 1 DOOR 0 ~ gate~ AB 9501 9513 DOOR 2 ~ ~ 0 0 2400 End #9512 NAME The Southern Bridge~ DESCR Walking over the bridge you see the rushing waters of the Ishtar River. To the south you see the Southern Gate of New Thalos and the Common Square stretches out to the north. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9510 DOOR 2 ~ ~ 0 -1 9513 DOOR 5 ~ ~ 0 -1 9585 End #9513 NAME Inside the South Gate of New Thalos~ DESCR Two large stone towers rise up to greet you with the massive iron gate swinging on ornately crafted hinges and emblazoned with the crest of New Thalos. The makers of the city spared no expense in rebuilding the defenses or their home. The Ishtar River bridge lies to the north and wilderness to the south. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9512 DOOR 2 ~ gate~ AB 9501 9511 End #9514 NAME The Northwestern Market Square~ DESCR This corner of the market contains some of the most civilized folk in New Thalos. To the north lies the humble store of the merchant Ahkeem, his weavings known to be the best in the city. West of here is the entrance to Nabil's Exotic Animals. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9614 DOOR 1 ~ ~ 0 -1 9515 DOOR 2 ~ ~ 0 -1 9509 DOOR 3 ~ ~ 0 -1 9621 End #9515 NAME The Northern Market Square~ DESCR You stand in one of the most heavily used parts of town. To the north lies the Palace of New Thalos and the Casbah; east west and south of here the busy market thrives with life. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9518 DOOR 1 ~ ~ 0 -1 9516 DOOR 2 ~ ~ 0 -1 9506 DOOR 3 ~ ~ 0 -1 9514 End #9516 NAME The Northeastern Market Square~ DESCR Pandemonium. Chaos. Madness. A few other choice words come to mind as you gaze into this corner of the market. The vegetable stand seems quiet enough so you have to assume the noise comes from the Butchery. You have to think for a while before you muster the will to enter this shop. The market continues to the south and west. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9615 DOOR 1 ~ ~ 0 -1 9622 DOOR 2 ~ ~ 0 -1 9517 DOOR 3 ~ ~ 0 -1 9515 End #9517 NAME The Eastern Market Square~ DESCR You stand in the market of New Thalos, the gem of the desert. The market is the hub of the city; all trade and commerce of any significance is carried on here. The market spreads out in all directions save east; here Main Street heads for the eastern gate. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9516 DOOR 1 ~ ~ 0 -1 9527 DOOR 2 ~ ~ 0 -1 9507 DOOR 3 ~ ~ 0 -1 9506 End #9518 NAME Sultan's Walk~ DESCR This cobblestone road aides your journey through town. Traveling north will take you by the palace and the Dancing Daemon Inn, and south will put you on the market square. ~ FLAGS 262144 Sect 0 DOOR 0 ~ ~ 0 -1 9519 DOOR 2 ~ ~ 0 -1 9515 End #9519 NAME Sultan's Walk~ DESCR This part of the road travels between one of the sturdy walls of the Palace and the Dancing Daemon. To the east you peer through a small window into the Daemon, seeing many people dancing and drinking. After you tend to your other chores you plan on visiting the Daemon. The walk continues north and south from here. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9520 DOOR 2 ~ ~ 0 -1 9518 End #9520 NAME Sultan's Walk~ DESCR The road here between the palace and the Dancing Daemon Inn seems well worn by the travel of horses, carts, and leather boots. From the west you hear the faint sound of trumpets announcing the arrival of some duke or duchess to the palace. Safe haven awaits you to the east in the halls of the Daemon, and Sultan's Walk continues north and south. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9521 DOOR 1 ~ ~ 0 -1 9500 DOOR 2 ~ ~ 0 -1 9519 DOOR 3 ~ ~ 0 -1 9658 End #9521 NAME Sultan's Walk~ DESCR The main road north from the square continues here, surrounded by the walls of the palace and the Daemon. To the north you see the heavily guarded gate and can make out faint sounds of trade to the south. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9522 DOOR 2 ~ ~ 0 -1 9520 End #9522 NAME Inside the Northern Gate of New Thalos~ DESCR Two large stone towers rise up to greet you with a massive iron gate swinging between on ornately crafted hinges and emblazend with the crest of New Thalos. The makers of this city spared no costs in rebuilding the defenses of their home. Sultan's Walk runs to the south and the Casbah stretches out east and west. To the north lay wilderness of the desert. ~ FLAGS 262144 Sect 0 DOOR 0 ~ gate~ AB 9501 9667 DOOR 1 ~ ~ 0 -1 9549 DOOR 2 ~ ~ 0 -1 9521 DOOR 3 ~ ~ 0 -1 9548 End #9523 NAME Inside the West Gate of New Thalos~ DESCR Two large stone towers embedded in the wall loom over you. The massive iron gate, emblazoned with the crest of New Thalos, swings easily on four ornately crafted hinges. It is obvious the makers of this city spared no expense to protect their home. Main street heads towards the market eastward and the eastern road passes through the Sands of Sorrow to your west. To the south lies the entrance of the warrior's guild. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 9524 DOOR 2 ~ ~ 0 -1 9626 DOOR 3 ~ gate~ AB 9501 9669 End #9524 NAME West Main Street~ DESCR This is the main road traveling though the city. To the south you hear the hammering of the repair shop and to the north is the grassy field known as the temple square. Main street continues east and west. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9620 DOOR 1 ~ ~ 0 -1 9525 DOOR 2 ~ ~ 0 -1 9627 DOOR 3 ~ ~ 0 -1 9523 End #9525 NAME West Main Street~ DESCR A foreman stands stand here watching over two construction workers fixing a pothole. The road here branches off north and south into two alleys behind the stores of the market. The main street continues east and west from here. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9571 DOOR 1 ~ ~ 0 -1 9526 DOOR 2 ~ ~ 0 -1 9572 DOOR 3 ~ ~ 0 -1 9524 End #9526 NAME West Main Street~ DESCR You are strolling on the street between Nabil's Exotic Animals and the general store. To the west you hear a roadcrew at work and to the East, the sounds of commerce taking place. The air is filled with the smell of gold and riches. On the wall of the store is a poster. ~ FLAGS 262144 Sect 1 EDESC poster~ A wealthy man in red robes is smiling at you. The caption reads: THE SULTAN REMINDS YOU TO PAY YOUR TAXES! ~ DOOR 1 ~ ~ 0 -1 9509 DOOR 3 ~ ~ 0 -1 9525 End #9527 NAME East Main Street~ DESCR Here on East Main, you smell the odor of freshly slaughtered meat and hear the pounding of new metal from the armory. The Square is to the west and a junction is to the East. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 9528 DOOR 3 ~ ~ 0 -1 9517 End #9528 NAME East Main Street~ DESCR You are on East Main Street. To the North is the beginning of Guildsman's Row. To the South is a dark alley. The road also continues to the East. There is a small sign on a wire hanging across the junction. ~ FLAGS 262144 Sect 1 EDESC sign~ NO LOITERING! (by order of the Sultan of New Thalos) ~ DOOR 0 ~ ~ 0 -1 9564 DOOR 1 ~ ~ 0 -1 9529 DOOR 2 ~ ~ 0 -1 9565 DOOR 3 ~ ~ 0 -1 9527 End #9529 NAME East Main Street~ DESCR As you walk by the mercenary guild a cold chill causes you to shiver uncontrollably. You see some shady looking characters lurking about the entrance to this house of 'helpful' people. Perhaps curiosity gets the best of you, but you wonder what could be going on inside. To the north you see the open doors of the apothecary shop where one may buy many magical livations. Main Street continues east and west from here. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9623 DOOR 1 ~ ~ 0 -1 9530 DOOR 2 ~ ~ 0 -1 9630 DOOR 3 ~ ~ 0 -1 9528 End #9530 NAME East Main Street~ DESCR The Main street through eastern New Thalos begins here and heads westward towards the marketplace. One of the main gates can be seen to the east, and Braheem's Magic Shop awaits your business to the north. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9624 DOOR 1 ~ ~ 0 -1 9531 DOOR 3 ~ ~ 0 -1 9529 End #9531 NAME Inside the Eastern Gate of New Thalos~ DESCR Two large stone towers imbedded in the wall loom over you. The massive iron gate, emblazened with the crest of New Thalos, swings easily on four ornately crafted hinges. It is obvious the makers of this city spared no expense in protecting their home. Main street heads towards the market westward and the wilderness beckons from the east. To the north lies the entrance to the mages' guild. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9625 DOOR 1 ~ gate~ AB 9501 9668 DOOR 3 ~ ~ 0 -1 9530 End #9532 NAME Cassandra's Catch of the Day~ DESCR Nothing in your life has prepared you for the odor which fills your lungs. Not wanting to offend the beautiful shopkeeper you hold your tongue and quietly look over her selection. ~ FLAGS 262200 Sect 0 DOOR 2 ~ ~ 0 -1 9541 End #9533 NAME West Ishtar Drive~ DESCR This is the warehouse district of New Thalos. Strong men walk back and forth from the docks to the warehouse carrying large crates loading and unloading the boats as they sail down the river. To the north is one of the entrances of the warehouse and West Ishtar leads east. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9640 DOOR 1 ~ ~ 0 -1 9534 End #9534 NAME West Ishtar Drive~ DESCR A few men walk by almost pushing you out of the way as they go about their business of loading and unloading the boats. An entrance to the huge warehouses of New Thalos is to the north and the Ishtar River quietly flows by to the south. Ishtar Drive continues east and west. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9641 DOOR 1 ~ ~ 0 -1 9535 DOOR 3 ~ ~ 0 -1 9533 End #9535 NAME West Ishtar Drive~ DESCR The cobblestone road is moist here, the trail of water heading down to the boat ramp. Catching your balance as you start to slide on the slick pavement you grab on to the handrail someone has conveniently placed here. To the north is the Shipwright and Ishtar Drive continues east and west. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9642 DOOR 1 ~ ~ 0 -1 9536 DOOR 2 ~ ~ 0 -1 9543 DOOR 3 ~ ~ 0 -1 9534 End #9536 NAME West Ishtar Drive~ DESCR A cool breeze blows up off the river chilling the sweat otherwise present on you skin. Orders and sometimes curses can be heard from the west in the direction of the warehouses. The common square opens up to the east and Ishtar Drive continues west. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 9510 DOOR 3 ~ ~ 0 -1 9535 End #9537 NAME East Ishtar Drive~ DESCR Loud hammering and the sound of red hot iron cooling in water reaches your ears as you stand in front of the blacksmith. A small boy runs up to you with big eyes and as you return his gaze runs off down the road. The common square can be seen to the west and Ishtar Drive continues to the east. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9644 DOOR 1 ~ ~ 0 -1 9539 DOOR 3 ~ ~ 0 -1 9510 End #9538 NAME East Ishtar Drive~ DESCR The wide road bordering the south of town continues to the east and west here, bordered only by the hay-loft to the north and the Ishtar River to the south. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 9540 DOOR 3 ~ ~ 0 -1 9539 End #9539 NAME East Ishtar Drive~ DESCR Small clumps of hay strewn about the ground alerts you to the fact that you have reached the stables. Arabian stallions as well as many other fine breeds of horses can be purchased for a price. Ishtar road continues east and west. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9645 DOOR 1 ~ ~ 0 -1 9538 DOOR 3 ~ ~ 0 -1 9537 End #9540 NAME East Ishtar Drive~ DESCR Even in broad daylight, you can hardly see into the back alley that begins here and heads north. Sounds of loud drunken folk and the occasional screaming cat emenate from the direction. Luckily you have the choice of going east or west down the drive as well. ~ FLAGS 262144 Sect 1 DOOR 0 You see murky darkness. ~ ~ 0 -1 9568 DOOR 1 ~ ~ 0 -1 9541 DOOR 3 ~ ~ 0 -1 9538 End #9541 NAME East Ishtar Drive~ DESCR Your highly acute sense of smell reports you have reached the entrance to the fish market. Although renowned for it fresh catches and wide selection of aquarian delicacies you wonder how much longer you can endure the smell! The Ishtar River flows alongside to the south with the drive running alongside it east to west. ~ FLAGS 262144 Sect 0 DOOR 0 ~ ~ 0 -1 9532 DOOR 1 ~ ~ 0 -1 9542 DOOR 3 ~ ~ 0 -1 9540 End #9542 NAME East Ishtar Drive~ DESCR The sound of squawking gulls and the smell of rotting fish gives you a hint of your location. The Ishtar River flows south of you, but looks crystal clear, so it cannot be the source of this putrid smell. Looking north you notice a small sign hanging over the dump. ~ FLAGS 262144 Sect 1 EDESC sign~ ========================================================================== THE DUMP OF NEW THALOS ----- Enter at your own risk. -the management ========================================================================= ~ DOOR 0 ~ ~ 0 -1 9647 DOOR 3 ~ ~ 0 -1 9541 End #9543 NAME Boat Ramp~ DESCR This sloped slab of stone allows easy passage to and from the Ishtar. Boats are moored to the docks here awaiting their masters to return from the warehouses and the pubs. The waters of the Ishtar lap at your feet to the south and Ishtar Drive is to the north. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9535 DOOR 2 ~ ~ 0 -1 9586 End #9544 NAME West Casbah~ DESCR The air takes on a somber note as you stand before the entrance to the jailhouse of New Thalos. Hopefully you won't ever see this structure from the inside. The northwest tower stands here with a spiral staircase leading up. The avenue ends here, only exiting to the east. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 9545 DOOR 2 ~ ~ 0 -1 9653 DOOR 4 ~ ~ 0 -1 9659 End #9545 NAME West Casbah~ DESCR You have almost reached the end of the avenue in this direction, the number of guards in this part of town is nearly doubled. To the north the familiar city wall protects you from the wilderness. Looking south marble stairs rise towards the entrance of city hall surrounded by massive white pillars. The avenue continues west and south from here. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 9546 DOOR 2 ~ ~ 0 -1 9654 DOOR 3 ~ ~ 0 -1 9544 End #9546 NAME The Casbah~ DESCR The wall of the palace curves south from here, a darkened alley runs along it in that direction. West of here you see the steps of the city hall and notice the increase in the number of guards. To the east the avenue continues. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 9547 DOOR 2 ~ ~ 0 -1 9558 DOOR 3 ~ ~ 0 -1 9545 End #9547 NAME The Casbah~ DESCR As you travel down the road towards towards the city hall you look up at the guards walking along the wall keeping watch. South of you stands the great walls of the palace and the avenue goes east and west. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 9548 DOOR 3 ~ ~ 0 -1 9546 End #9548 NAME The Casbah~ DESCR The cobblestone pavement runs along the north wall here. South of you stand the great walls of the palace and the avenue goes east and west. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 9522 DOOR 3 ~ ~ 0 -1 9547 End #9549 NAME The Casbah~ DESCR The activity here is only slightly less than chaotic. Young boys run to and fro with stern intent, and older gentleman swagger down the street towards the library. To the west you can see the tall towers of the northern gate, and the avenue continues east. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 9550 DOOR 3 ~ ~ 0 -1 9522 End #9550 NAME The Casbah~ DESCR Walking along the cobblestone path you feel secure with the walls of the city towering over you. You hear the scraping sounds of metal on stone and look up to see a large, strong guard looking out to the north. To the east lies the intersection on Guildsman's Row and the northern gate is a short walk to the west. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 9551 DOOR 3 ~ ~ 0 -1 9549 End #9551 NAME The Casbah~ DESCR The din of the guilds assaults your senses as you reach this intersection; the sound of hammering, the smell of tanned leather, and the smoke rising from the smithy all rush up to greet you. The avenue continues east and west form here and the row leads south. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 9552 DOOR 2 ~ ~ 0 -1 9560 DOOR 3 ~ ~ 0 -1 9550 End #9552 NAME The Casbah~ DESCR You walk between the solid stone wall of the city and that of the Mason's guild. Young children and their nannys walk around enjoying the safety of the city. The avenue runs east and west from here. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 9553 DOOR 3 ~ ~ 0 -1 9551 End #9553 NAME The Casbah~ DESCR You have almost reached the end of the avenue in this direction. Walking towards the north-east corner of the city you notice the population density here is much less then the rest of the town. A few old men hobbling on canes and young men intent on studies are the only travelers of the path to the library on a regular basis. The avenue continues east and west from here ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 9554 DOOR 3 ~ ~ 0 -1 9552 End #9554 NAME The Casbah~ DESCR The avenue ends here, turning south to become Kali Row. Traveling in that direction will take you to the library and the grand dance hall of the city. The Northeast Tower of the wall is accessible here up a spiral staircase. ~ FLAGS 262144 Sect 1 DOOR 2 ~ ~ 0 -1 9555 DOOR 3 ~ ~ 0 -1 9553 DOOR 4 ~ ~ 0 -1 9662 End #9555 NAME Kali Row~ DESCR This is a small, newly added section of the town. The city's library can be entered through the door to the west and The Casbah begins it's journey a little ways north of here. The row and the entrance to the dance hall is to the south. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9554 DOOR 2 ~ ~ 0 -1 9556 DOOR 3 ~ ~ 0 -1 9651 End #9556 NAME Kali Row~ DESCR The short row ends abruptly here at the entrance to the dance hall of New Thalos. The entrance to the hall is to the west and the row continues northward. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9555 DOOR 3 ~ ~ 0 -1 9652 End #9557 NAME Underground~ DESCR The small passage continues north and south. ~ FLAGS 262153 Sect 1 DOOR 0 ~ ~ 0 -1 9578 DOOR 2 ~ ~ 0 -1 9580 End #9558 NAME Alley~ DESCR This is a dark alley running between the palace and city hall. Not a lot here, unless you're partial to spiders and rats. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9546 DOOR 2 ~ ~ 0 -1 9559 End #9559 NAME Alley~ DESCR The alley ends here. ~ FLAGS 262145 Sect 1 DOOR 0 ~ ~ 0 -1 9558 DOOR 5 You see a manhole covering an opening in the road. ~ manhole hole man~ AB -1 9575 End #9560 NAME Guildsman's Row~ DESCR This row is a hive of activity second only to the actual market square itself. Along this row stands all the guilds of the working class citizens of New Thalos; here all the items sold in the square are made. Along this particular stretch of the row lie the Bowyer/ Fletcher to the west and the Mason's to the east. The row leads off to the south and East Casbah is to the north. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9551 DOOR 1 ~ ~ 0 -1 9656 DOOR 2 ~ ~ 0 -1 9561 DOOR 3 ~ ~ 0 -1 9655 End #9561 NAME Guildsman's Row~ DESCR The guilds continue here, to the west is the Weaver's guild, and to the east stands the Craftsman's Guild. The row of guilds continues north and south from here. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9560 DOOR 1 ~ ~ 0 -1 9607 DOOR 2 ~ ~ 0 -1 9562 DOOR 3 ~ ~ 0 -1 9606 End #9562 NAME Guildsman's Row~ DESCR Only one guild offers its door to this stretch of the row; the Tanner's Guild, to the west. To the east is a beautifully sculpted marble door allowing entrance to the Museum of the Greater Gods. The row of Guilds leads north and south. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9561 DOOR 1 ~ ~ 0 -1 9611 DOOR 2 ~ ~ 0 -1 9563 DOOR 3 ~ ~ 0 -1 9664 End #9563 NAME Guildsman's Row~ DESCR After the guilds were built the people of the city used some of the extra space to erect a shrine to their patron saints. The result of this labor became the Museum of the greater gods. You may enter the sacred hall to the east. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9562 DOOR 1 ~ ~ 0 -1 9616 DOOR 2 ~ ~ 0 -1 9564 End #9564 NAME Guildsman's Row~ DESCR This small cramped road is worn with travel as apprentices to the guilds run merchandise from the guildhouses to the shops on market square. The guildhouses lie to the north and Main street is to the south. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9563 DOOR 2 ~ ~ 0 -1 9528 End #9565 NAME Alley~ DESCR Even with your light you cannot seem to penetrate the magical cloak of darkness covering this alley. ~ FLAGS 262145 Sect 1 DOOR 0 ~ ~ 0 -1 9528 DOOR 2 ~ ~ 0 -1 9566 End #9566 NAME Alley~ DESCR Even with your light you cannot seem to penetrate the magical cloak of darkness covering this alley. ~ FLAGS 262145 Sect 1 DOOR 0 ~ ~ 0 -1 9565 DOOR 1 ~ ~ 0 -1 9567 DOOR 3 ~ ~ 0 -1 9637 End #9567 NAME Alley~ DESCR Even with your light you cannot seem to penetrate the magical cloak of darkness covering this alley. ~ FLAGS 262145 Sect 1 DOOR 1 ~ ~ 0 -1 9638 DOOR 2 ~ ~ 0 -1 9568 DOOR 3 ~ ~ 0 -1 9566 End #9568 NAME Alley~ DESCR Even with your light you cannot seem to penetrate the magical cloak of darkness covering this alley. ~ FLAGS 262145 Sect 1 DOOR 0 ~ ~ 0 -1 9567 DOOR 2 ~ ~ 0 -1 9540 End #9569 NAME Alley~ DESCR This is a tiny corner in the alley. The temple walls are North and West. You notice a fair amount of footprints to the east. ~ FLAGS 262145 Sect 1 EDESC footprint~ Kind of looks like a yeti has been here.... Hmmmm. ~ DOOR 1 ~ ~ 0 -1 9570 DOOR 2 ~ ~ 0 -1 9571 End #9570 NAME Alley~ DESCR This is a dead end to the tiny alley. There is an unusual amount of wear appearent on the ground. ~ FLAGS 262145 Sect 1 DOOR 3 ~ ~ 0 -1 9569 DOOR 5 You see a small iron circle imbedded in the ground. ~ manhole man hole~ AB -1 9578 End #9571 NAME Alley~ DESCR You are in a tiny ally between the temple and Nabil's Exotic Animals. You hear some shouting and general roadwork to the south. The ground is rough and in need of repair. In the road is a small pothole. ~ FLAGS 262145 Sect 1 EDESC pothole~ Why are you looking in a pothole?????? You poor or something? ~ DOOR 0 ~ ~ 0 -1 9569 DOOR 2 ~ ~ 0 -1 9525 End #9572 NAME Alley~ DESCR You are on a small alley between the repair shop and the general store. Nothing much here but small rodents and dust. ~ FLAGS 262145 Sect 1 DOOR 0 ~ ~ 0 -1 9525 DOOR 2 ~ ~ 0 -1 9573 End #9573 NAME Alley~ DESCR This is a small corner in the alley behind the warehouses and the guild of warrior's. You notice some small scrapings to the west. ~ FLAGS 262145 Sect 1 DOOR 0 ~ ~ 0 -1 9572 DOOR 1 ~ ~ 0 -1 9574 End #9574 NAME Alley~ DESCR The alley ends here as do the footprints you had noticed earlier. ~ FLAGS 262145 Sect 1 DOOR 3 ~ ~ 0 -1 9573 DOOR 5 You see a small round iron plate set in the ground. ~ manhole man hole~ AB -1 9581 End #9575 NAME Underground~ DESCR You are in a small underground passage beneath the city. You see a small glint of light from above and the passage continues south. ~ FLAGS 262153 Sect 1 DOOR 2 ~ ~ 0 -1 9576 DOOR 4 ~ man hole manhole~ AB -1 9559 End #9576 NAME Underground~ DESCR The passage continues north and south. ~ FLAGS 262153 Sect 1 DOOR 0 ~ ~ 0 -1 9575 DOOR 2 ~ ~ 0 -1 9577 End #9577 NAME Underground~ DESCR The tunnel branches here going north, east, and west. ~ FLAGS 262153 Sect 1 DOOR 0 ~ ~ 0 -1 9576 DOOR 1 ~ ~ 0 -1 9578 DOOR 3 ~ ~ 0 -1 9579 End #9578 NAME Underground~ DESCR The alley turns again here and heads south and west. You notice a small glint of light from above. ~ FLAGS 262153 Sect 1 DOOR 2 ~ ~ 0 -1 9557 DOOR 3 ~ ~ 0 -1 9577 DOOR 4 ~ manhole man hole~ AB -1 9570 End #9579 NAME Underground~ DESCR The passage ends here and you hear some low chanting from the west. You also notice the clearing of dust on the ground but can't seem to find any door in that direction. ~ FLAGS 262153 Sect 1 DOOR 1 ~ ~ 0 -1 9577 End #9580 NAME Underground~ DESCR The small passage continues north and south from here. ~ FLAGS 262153 Sect 1 DOOR 0 ~ ~ 0 -1 9557 DOOR 2 ~ ~ 0 -1 9581 End #9581 NAME Underground~ DESCR The small passage heads north and east from here. You here the sounds of the city above you. ~ FLAGS 262153 Sect 1 DOOR 0 ~ ~ 0 -1 9580 DOOR 1 ~ ~ 0 -1 9582 DOOR 4 ~ manhole man hole~ AB -1 9574 End #9582 NAME Underground~ DESCR The tunnel continues you west and east. Hopefully you have a good sense of direction. ~ FLAGS 262153 Sect 1 DOOR 1 ~ ~ 0 -1 9592 DOOR 3 ~ ~ 0 -1 9581 End #9583 NAME Ishtar River~ DESCR High above you on the top of the city wall guards look down to see if you wish to exit the city via water. To do so they must open the iron grating in front of you from above. The horrid smell of the dump wafts down from the shore. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 9724 DOOR 3 ~ ~ 0 -1 9584 End #9584 NAME Ishtar River~ DESCR The gentle flow of the river carries you eastward; looking up you see couples strolling along the road. To the west you see the southern bridge and to the east you see the iron grating protecting the city from unwanted guests. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 9583 DOOR 3 ~ ~ 0 -1 9585 End #9585 NAME Ishtar River~ DESCR You hear your voice echo as you float under the bridge above. The city construction crews have just recently finished the small ladder giving common-folk easy access to the river. From here, the river flows east and west. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 9584 DOOR 3 ~ ~ 0 -1 9586 DOOR 4 ~ ~ 0 -1 9512 End #9586 NAME Ishtar River~ DESCR This part of the river seems alive with activity. Boats moored to the docks near the ramp north of here make navigation a bit more trying. As the river flows eastward you can see the southern bridge in that direction. ~ FLAGS 262144 Sect 7 DOOR 0 ~ ~ 0 -1 9543 DOOR 1 ~ ~ 0 -1 9585 DOOR 3 ~ ~ 0 -1 9587 End #9587 NAME Ishtar River~ DESCR The river flows through a huge iron grating from the wilderness through the city. Strong guards above await word to open the portal should any citizen require exit or entry. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 9586 DOOR 3 ~ ~ 0 -1 9723 End #9588 NAME Dark Passage~ DESCR You seem to have stumbled into a small hand made passage. The wall to the west doesn't look quite right but searching it reveals no secret doors. The only exit it seems is east. ~ FLAGS 262153 Sect 1 DOOR 1 ~ ~ 0 -1 9589 End #9589 NAME Dark Passage~ DESCR The small passage continues east and west from here. Again you notice something peculiar about the wall, this time to the north, but you fail to find any secret doors. Voices can be faintly heard from the north. ~ FLAGS 262153 Sect 1 DOOR 1 ~ ~ 0 -1 9590 DOOR 3 ~ ~ 0 -1 9588 End #9590 NAME Dark Passage~ DESCR The small passage continues west and east from here. ~ FLAGS 262153 Sect 1 EDESC boulder~ A huge boulder stands here. In its center someone has carved out a perfect round hole. ~ DOOR 1 ~ ~ 0 -1 9591 DOOR 3 ~ ~ 0 -1 9589 End #9591 NAME Dark Passage~ DESCR The small passage ends here for no apparent reason. Looking around you find a small ladder half buried in the dirt. setting it up you find a trap door in the ceiling. The passage continues west from here. ~ FLAGS 262153 Sect 1 EDESC fire~ Moving closer you see this fire is actually FROZEN in place. The flames still radiate heat, but are not actually burning. Looking around you notice a small hole about the size of a piece of charcoal at the base of the flames. ~ DOOR 3 ~ ~ 0 -1 9590 DOOR 4 ~ secret~ A -1 9670 End #9592 NAME Underground~ DESCR The small passage continues west and east. ~ FLAGS 262153 Sect 1 EDESC cloud~ Peering into the misty cloud the form a huge conch shell seems to fade in and out. Perhaps this is somehow the entrance to the next challenge ~ DOOR 1 ~ ~ 0 -1 9593 DOOR 3 ~ ~ 0 -1 9582 End #9593 NAME Underground~ DESCR The small passage continues west and east. ~ FLAGS 262153 Sect 1 DOOR 1 ~ ~ 0 -1 9600 DOOR 3 ~ ~ 0 -1 9592 End #9600 NAME Underground~ DESCR The small passage continues west and east. ~ FLAGS 262153 Sect 0 DOOR 1 ~ ~ 0 -1 9601 DOOR 3 ~ ~ 0 -1 9593 End #9601 NAME Underground~ DESCR The small passage continues west and east. ~ FLAGS 262153 Sect 0 DOOR 1 ~ ~ 0 -1 9602 DOOR 3 ~ ~ 0 -1 9600 End #9602 NAME Underground~ DESCR The small passage continues west and east. ~ FLAGS 262153 Sect 0 DOOR 1 ~ ~ 0 -1 9588 DOOR 3 ~ ~ 0 -1 9601 End #9603 NAME Priest's Sanctum~ DESCR You walk down the staircase into the silent inner sanctum. Here sits your guildmaster ready to assist you when the time is right. The room is completely silent. The only obvious exit is back up the staircase into the the Nectar. ~ FLAGS 5505148 Sect 0 DOOR 1 You notice the floor at the base of the eastern wall has some faint scratches in it. ~ secret door~ AB -1 9579 DOOR 4 ~ ~ 0 -1 9619 End #9604 NAME Chamber of the High Priest~ DESCR You have entered the chamber of the most holy man in New Thalos. The High Priest advises the Sultan on all matters in the world of the sacred. From what you have heard however, this holy man has a bit of a temper, and he doesn't look very happy that you've disturbed his prayers. The only obvious exit is south. ~ FLAGS 262152 Sect 0 DOOR 2 ~ ~ 0 -1 9608 End #9605 NAME By the Altar~ DESCR You are by the temple altar in the northern end of Temple of New Thalos. A huge altar made of highly polished black onyx is standing in front of you. Behind this altar sits a twelve foot tall statue of Loki, the highest god in all the lands. ~ FLAGS 262220 Sect 0 EDESC statue~ Looking up the huge statue you see Loki calmly gazing out across his lands. He seems pleased. ~ DOOR 2 ~ ~ 0 -1 9609 End #9606 NAME The Weaver's Guild~ DESCR Rows and rows of uncut cloth lie about waiting to be hemmed up into tailored clothes. Cotton is brought in from the countryside and spun up into cloth and dyed different colors. A young boy walks in, grabs a pile of clothing and leaves. ~ FLAGS 262152 Sect 0 DOOR 1 ~ ~ 0 -1 9561 End #9607 NAME The Craftsman's Guild~ DESCR You have entered a busy workshop filled with people running amok with various tools and materials. The air is tense with the rush to complete various projects and creations. ~ FLAGS 262152 Sect 0 DOOR 1 ~ ~ 0 -1 9800 DOOR 3 ~ ~ 0 -1 9561 End #9608 NAME Inside the Temple~ DESCR The temple continues here, but not on such a grand scale. The place still looks immaculate. To the north you see the chamber of the High Priest and a sign on the door in BIG letters thats says DO NOT DISTURB. To the south is the entrance to the Cleric's Guild. ~ FLAGS 262152 Sect 0 DOOR 0 ~ ~ 0 -1 9604 DOOR 1 ~ ~ 0 -1 9609 DOOR 2 ~ ~ 0 -1 9612 End #9609 NAME Inside the Temple~ DESCR Huge marble pillars rise on either side of you and grab hold of the ceiling. Between each of these, fine softstone frescoes have been carved depicting scenes from the religous history of New Thalos. Rows of pews face forward giving their full attention to the pulpit rising high above the ground. The deep red carpeting underfoot shows not a speck of wear or dirt. It's obvious that New Thalonians take religion seriously. ~ FLAGS 262264 Sect 0 DOOR 0 ~ ~ 0 -1 9605 DOOR 1 ~ ~ 0 -1 9610 DOOR 2 ~ ~ 0 -1 9613 DOOR 3 ~ ~ 0 -1 9608 End #9610 NAME Donation Room~ DESCR This room is new to the temple. It was created during the hard times that have struck the city in recent decades. Luckily for them the sultan had been hoarding some of the basic necessities for just such an occasion. These days the donation room depends on the generosity of wealthy adventureres, and a curse on any that walk in to get all. ~ FLAGS 262152 Sect 0 DOOR 3 ~ ~ 0 -1 9609 End #9611 NAME The Museum of the Greater Gods~ DESCR Four large stone statues reside in the museum. They were constructed by the people of New Thalos to pay homage to the saints they believe to have saved all their lives. ~ FLAGS 262152 Sect 0 DOOR 2 ~ ~ 0 -1 9616 DOOR 3 ~ ~ 0 -1 9562 End #9612 NAME Entrance to the Guild of Priests~ DESCR This hall pales in comparison to that of the main hall, but is beautiful in its own right. Shaven heads and brown robes can be seen milling about quitely talking to each other. North is back inside the temple proper, and south is the entrance to the priests's bar. ~ FLAGS 262152 Sect 0 DOOR 0 ~ ~ 0 -1 9608 DOOR 2 ~ ~ 0 -1 9619 End #9613 NAME The Temple Gates~ DESCR You stand before the entrance way to the Temple of New Thalos. Two large wrought iron gates lie open before you. Although they might not ever be used, the priests in the temple are ready to defend themselves, should their city ever come under siege again. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9609 DOOR 2 ~ ~ 0 -1 9620 DOOR 5 ~ ~ 0 -1 9620 End #9614 NAME Ahkeem's Stuff~ DESCR You step into a shop swirling with smoke. Ahkeem seems to have a liking for things not of this world...very strange stuff indeed. There is a large sign on the wall. ~ FLAGS 262264 Sect 0 EDESC note sign~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Ahkeem SELL : sells an item to Akheem for a generous sum BUY : Akheem's FAVORITE command lets you have an item for his low low price. ~ DOOR 2 ~ ~ 0 -1 9514 End #9615 NAME Vera's Veggies~ DESCR This is a busy place. Customers shuffle around, bartering for lower prices on the wide selection of vegetables. You can still hear your mother telling you 'Eat your Veggies'. That's probably why you're mudding right now and not hanging out with mom. But wait...Vera looks just like your mother! There is a large poster, behind the counter, taped to the wall. ~ FLAGS 262264 Sect 0 EDESC note poster~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Vera SELL : sells an item to Vera for a generous sum BUY : Vera's FAVORITE command lets you have an item for her low low price. NEWBEE INTRUCTOR COMITEE ~ DOOR 2 ~ ~ 0 -1 9516 End #9616 NAME The Museum of the Greater Gods~ DESCR This room is identical to the one north of it, but contains four differnt statues. ~ FLAGS 262152 Sect 0 DOOR 0 ~ ~ 0 -1 9611 DOOR 3 ~ ~ 0 -1 9563 End #9617 NAME Base of the Tower~ DESCR You walk into a cold room whose only feature is an old wooden staircase spirling up along the wall to a higher level. Up these stairs, you are told, lies the old mage who may be able to help you advance in your studies. ~ FLAGS 5251084 Sect 0 DOOR 1 ~ ~ 0 -1 9618 DOOR 2 You see some small scratches on the floor near the base of the wall. ~ secret door~ AB -1 9624 DOOR 4 ~ ~ 0 -1 9648 End #9618 NAME The Mage's Courtyard~ DESCR You enter a small tiled courtyard with a small fountain in the middle. Around the sides are four wrought iron benches with cushions where the mages of the land sit and exchange ideas. To the west stands a two-story tower where the leader of the mage's guild performs his experiments. ~ FLAGS 262144 Sect 0 DOOR 2 ~ ~ 0 -1 9625 DOOR 3 ~ ~ 0 -1 9617 End #9619 NAME Nectar of the Gods~ DESCR You are startled by the lavishness of this place. From what you know of priests they are supposed to be humble people, giving all their material goods to their cause. Perhaps because only clerics are allowed to enter this bar they have condoned making it as comfortable as possible. In the corner stands a staircase leading down to the meditaion chambers. ~ FLAGS 5251084 Sect 0 DOOR 0 ~ ~ 0 -1 9612 DOOR 5 ~ ~ 0 -1 9603 End #9620 NAME The Temple Square~ DESCR You are standing on the meeting grounds of those with holy intentions. Monks, bards, paladins and clerics mill around either preaching or listening to their fellows preach. Huge marble steps lead up to the gates of the temple and Main Street lies to the south. ~ FLAGS 262176 Sect 1 DOOR 0 ~ ~ 0 -1 9613 DOOR 2 ~ ~ 0 -1 9524 DOOR 4 ~ ~ 0 -1 9613 End #9621 NAME Nabil's Exotic Animals~ DESCR You stand in a large building decorated with black marble and red satin. A lavishly flourished sign details several exotics creatures and Nabil's smiling face. Cages crowd the room, some large, some small, and filled with animals from the four corners of the world. Various feeding and grooming supplies fill the back half of the room, along with an assortment of leashes for everything from giant rats to minotaur lizards. ~ FLAGS 266360 Sect 0 DOOR 1 ~ ~ 0 -1 9514 End #9622 NAME The Butchary~ DESCR This shop has the aroma of freshly slaughterd beasts. You feel right at home. You see a fairly simple set up. The corpses..er...selections hang on hooks, still bleeding into catch pans that drain into a single underground vat. You wonder where that leads.... Taped to the counter, almost obscured by blood, there is a barely readable sign. ~ FLAGS 262264 Sect 0 EDESC vat~ You think you hear noises from the vat....nah. ~ EDESC note sign~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth SELL : sells an item to Butch for a generous sum BUY : Butch's FAVORITE command lets you have an item for his low low price. NEWBEE INTRUCTOR COMMITEE ~ DOOR 3 ~ ~ 0 -1 9516 End #9623 NAME The Witch's Brew~ DESCR The first thing you notice as you walk into this spacious shop is the hundreds of candles that line the shelves. The swirling mist that surrounds your feet makes it seem that you have stepped into a gateway to another plane. A tall brunette stands behind her cluttered table unaware of your entrance. An ornately lettered sign floats above your head. ~ FLAGS 262264 Sect 0 EDESC note sign~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Elvira SELL : sells an item to Elvira for a generous sum BUY : Elvira's FAVORITE command lets you have an item for her low low price. ~ DOOR 2 ~ ~ 0 -1 9529 End #9624 NAME Braheem's Magic Shop~ DESCR You enter a shop crowded with bookshelves and clutterd with scrolls. The owner seems to be hard at work on his latest magical creation. You see a small sign on the wall. ~ FLAGS 262264 Sect 0 EDESC sign~ Welcome to Braheem's. LIST -Shows you all of my wonderful creations. VAL -Shows what an item might be worth to me. SELL -Allows you to rid yourself of excessive magic items. BUY -Allows you to rid youself of excessive cash. ~ DOOR 2 ~ ~ 0 -1 9530 End #9625 NAME Entrance to the Mage's Tower~ DESCR The entrance hall is a small poorly lit room. It would seem its only purpose is to house the powerful sorcerer standing here guarding the entrance. ~ FLAGS 262152 Sect 0 DOOR 0 ~ ~ 0 -1 9618 DOOR 2 ~ ~ 0 -1 9531 End #9626 NAME Entrance to the Guild of Warriors'~ DESCR This small hall is merely a check point to keep the unwanted out. ~ FLAGS 262152 Sect 0 DOOR 0 ~ ~ 0 -1 9523 DOOR 2 ~ ~ 0 -1 9633 End #9627 NAME The Repair Shop~ DESCR One of the most popular shops in New Thalos, this shop is always a hive of activity. It is almost inhuman the way one man can fix all the area's armor singlehandedly. If you have an item in need of repair simply give it to the man behind the counter. ~ FLAGS 262152 Sect 0 DOOR 0 ~ ~ 0 -1 9524 End #9628 NAME The General Store~ DESCR The new found wealth of this beautiful city is apearant in the exotic items for sale here. You wonder what would happen if you typed....LIST... ~ FLAGS 262264 Sect 0 DOOR 1 ~ ~ 0 -1 9508 End #9629 NAME Abdul's Armor~ DESCR The sound of hammering metal grows louder as you enter the armory. Young boys run to and fro carrying buckets of water and coal. A few dwarves work on sections of armor in the back of the shop, their hammers working too fast to follow. The walls are adorned with all of Abdul's prize creations. Here you can purchase suits of armor meant to keep monsters from hacking you into little pieces. A note on the wall beckons newbies. ~ FLAGS 262264 Sect 0 EDESC note~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Abdul SELL : sells an item to Abdul for a generous sum BUY : Abdul's FAVORITE command lets you have an item for his low low price. ~ DOOR 3 ~ ~ 0 -1 9507 End #9630 NAME The Mercenary's Guild~ DESCR This guild is frowned upon by most of the population of New Thalos, but the laws of supply and demand are irresistable. People come here when they feel unable or are unwilling to fight their own battles. For a small fee you may hire henchman. ~ FLAGS 262144 Sect 0 DOOR 0 ~ ~ 0 -1 9529 DOOR 1 You notice some small scratches in the floor next to the eastern wall. ~ secret door~ AB -1 9632 End #9631 NAME The Mercenary's Guild~ DESCR This is the storage room for the mercenaries to be hired. ~ FLAGS 5251084 Sect 0 End #9632 NAME Entrance to the Thieves' Guild~ DESCR This small, dark room has a single torch mounted in the wall for light. There is a small wooden bench and a book lying on it. The assassin guarding the entrance from 'outsiders' stands as you walk in. ~ FLAGS 262153 Sect 0 DOOR 2 ~ ~ 0 -1 9639 DOOR 3 ~ secret door~ A -1 9630 End #9633 NAME The Whet Stone~ DESCR Very large men with very large swords drink beer from very large mugs. Every- thing in this room is BIG. The large round tables are scuffed and nicked from the numerous bar brawls that have sprung up. It might be a good idea to hold your tounge for a while as you soak up the atmosphere. There is an exit to the east where the master swordsman awaits pupils to train with. ~ FLAGS 262152 Sect 0 DOOR 0 ~ ~ 0 -1 9626 DOOR 1 ~ ~ 0 -1 9634 End #9634 NAME Tournament and Practice Yard~ DESCR This is a wide expanse of grass filled with dummies, punching bags and swordpupils. To the north you see a man dressed in black robes, unlike his iron clad comrades, who you assume to be your master. ~ FLAGS 5251084 Sect 0 DOOR 1 You see the grass near the base of the wall here is slightly torn. ~ secret door~ AB -1 9573 DOOR 3 ~ ~ 0 -1 9633 End #9635 NAME The Bread Stand~ DESCR A small stand has been set up here, showing the shopkeep's humble selection. You notice he has added a few things to his list. ~ FLAGS 262264 Sect 0 DOOR 0 ~ ~ 0 -1 9508 End #9636 NAME Igor's Implements of Destruction~ DESCR You can't help but shiver as you look at the selection of vicious weapons. Huge swords and wicked looking axes hang on pegs around the room. A dwarf sits at a bench in the back hammering away on his latest creation. It is here you can buy rare and exotic items not found in other parts of the world. A note catches your eye. ~ FLAGS 262248 Sect 0 EDESC note~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to Igor SELL : sells an item to Igor for a generous sum BUY : Igor's FAVORITE command lets you have an item for his low low price. NEWBEE INTRUCTOR COMITEE ~ DOOR 0 ~ ~ 0 -1 9507 DOOR 5 ~ secret sesame~ ABCF 9591 9750 End #9637 NAME Ye Old Leather Shoppe~ DESCR You are standing on a thick oriental rug surrounded on all sides by racks of numerous leather goods. A few women sit on leather cushions sewing in some detail work on custom ordered jackets. There is a note on the counter. ~ FLAGS 262264 Sect 0 EDESC note~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth SELL : sells an item for a generous sum BUY : buy an item for an outrageous price. ~ DOOR 1 ~ ~ 0 -1 9566 End #9638 NAME Smuggler's Inn~ DESCR You are inside a filthy inn, that seemingly hasn't been cleaned in decades. Poker tables line the walls and everyone stares at you as you walk in. You don't feel very welcome. The bar has numerous knife holes in it and the bartender leans over waiting for your order. A large sign, pinned to the wall by a knife, awaits your inspection. ~ FLAGS 262152 Sect 0 EDESC sign~ LIST : gives you a list of items for sale. BUY : buy something drinkable. ~ DOOR 3 ~ ~ 0 -1 9567 End #9639 NAME The Filthy Unicorn~ DESCR A draft chills your bones as you enter, though you see no open window or door. Hooded figures lurk around in the shadows and speak in low voices. A flash of steel lets you know that weapons are in great abundance in this crowd. As you quickly check your beltpouch you notice a small staircase leading down. ~ FLAGS 5251084 Sect 0 DOOR 0 ~ ~ 0 -1 9632 DOOR 5 ~ ~ 0 -1 9646 End #9640 NAME Warehouse~ DESCR You are standing in a large room used to store merchandise made in the city before it is shipped off. All the items here are made in New Thalos and shipped to other parts of the land. ~ FLAGS 262152 Sect 0 DOOR 1 ~ ~ 0 -1 9641 DOOR 2 ~ ~ 0 -1 9533 End #9641 NAME Warehouse~ DESCR Men walk to and fro counting crates and writing down their findings. This area of the warehouse is used for storing the raw materials brought in from areas outside the city. These goods are then delivered to the various guilds. The export area of the warehouses is to the south. ~ FLAGS 262152 Sect 0 DOOR 2 ~ ~ 0 -1 9534 DOOR 3 ~ ~ 0 -1 9640 End #9642 NAME Shipwright~ DESCR The wood under you feet creaks from years of being soaked in saltwater. An old man with a curly, grey beard stand behind a small counter waiting to take your order. Behind him are mounted various model sailboats and large fish. There is a large poster stapled to the counter. ~ FLAGS 262264 Sect 0 EDESC note poster~ LIST : gives you a list of items for sale. VALUE : tells you how much an item is worth to the shipwright SELL : sells an item to the shipwright for a generous sum BUY : The shipwright's FAVORITE command lets you have an item for his low low pr ice. ~ DOOR 1 ~ ~ 0 -1 9643 DOOR 2 ~ ~ 0 -1 9535 End #9643 NAME Drafting Room~ DESCR The walls are covered with paper sketchings of hull designs. This room is used by the shipwright to build his creations on paper before making a single cut in wood. ~ FLAGS 262152 Sect 0 DOOR 3 ~ ~ 0 -1 9642 End #9644 NAME The Forge~ DESCR Very much like the weaponsmith this man deals in the molding of metal. It seems that most of his creations deal with horses. On the walls you see several horseshoes made of iron. The room is hot, hotter than the desert just south of here, and one wonders how the smithy can stand it. Some letters have been burned into the wooden wall. ~ FLAGS 262268 Sect 0 EDESC letters wall~ LIST : gives you a list of items for sale. VALUE : tells you how much the blacksmith will give you for his merchandise SELL : sells an item to the blacksmith BUY : buy an item from the blacksmith for a fair price ~ DOOR 2 ~ ~ 0 -1 9537 End #9645 NAME The Royal Stables~ DESCR Nothing you wouldn't expect is here. Several stalls hold the Sultan's choice Arabian Stallions, and each has its own trough for drinking. A small boy wanders in sometimes with a shovel to remove the offensive by-product of such beasts. ~ FLAGS 262152 Sect 1 DOOR 1 ~ ~ 0 -1 9649 DOOR 2 ~ ~ 0 -1 9539 End #9646 NAME The Secret Yard~ DESCR This is a hidden yard known to only a few people in New Thalos. Here you may train in the arts of stealing, picking locks, and becoming almost invisible. A small staircase leads back up to the unicorn. ~ FLAGS 5251084 Sect 0 DOOR 2 You see some small scratches in the wall to the south. ~ secret door~ AB -1 9589 DOOR 4 ~ ~ 0 -1 9639 End #9647 NAME The Dump~ DESCR This is the place where the people of the city dump their trash. Due to the constant winds blowing down the moutains the smell is usually blown outside the walls and over the desert. ~ FLAGS 262144 Sect 0 DOOR 2 ~ ~ 0 -1 9542 End #9648 NAME The Invokers Laboratory~ DESCR You stand in the top of an old stone tower. Along the walls hundreds of potions, scroll, and wands lie in disarray. The man you see before you sits hunched over a small wooden table with two beakers of bubbling liquid in front of him. He looks up as you enter and smiles broadly. ~ FLAGS 5251084 Sect 0 DOOR 5 ~ ~ 0 -1 9617 End #9649 NAME The Hay Loft~ DESCR Not as big as the ones you see on farms in the country, this hay loft serves as a storage area for the horses in the stables. The young boy you saw with the shovel seems to have taken up residence on the second story. ~ FLAGS 262152 Sect 0 DOOR 3 ~ ~ 0 -1 9645 End #9650 NAME The Grand Entrance~ DESCR Nowhere have you seen such an obscene display of wealth than in this corridor. The shag carpeting under your feet makes it seem as if you are walking on a cloud. Platinum candelabras hang delicately from the ceiling casting light on the ancient tapestries adorning the walls. The crick in your neck tells you it's time to stop staring. To the west the numerous halls of the palace begin and the gate lies to the east. ~ FLAGS 262152 Sect 0 DOOR 0 ~ ~ 0 -1 9660 DOOR 1 ~ gate~ AF 9500 9658 DOOR 2 ~ ~ 0 -1 9657 DOOR 3 ~ ~ 0 -1 9705 End #9651 NAME The Library~ DESCR This building holds the vast collection of books and documents that have been brought here by the committee appointed to recover the lost knowledge of Thalos. Rows of shelves, filled with book in every condition, lines the walls. The air has the aroma of old parchment and glue. ~ FLAGS 262152 Sect 0 DOOR 1 ~ ~ 0 -1 9555 End #9652 NAME The Dance Hall~ DESCR You seem to have missed a huge party. The janitors are here cleaning up the confetti and cigarette butts. Hundreds of empty beer mugs on the tables surrounding the dance floor suggest that the citizens love their drink. There is still a banner on the wall. ~ FLAGS 262152 Sect 0 EDESC banner~ ======================================================================== H A P P Y B I R T H D A Y T O U S ======================================================================== ~ DOOR 1 ~ ~ 0 -1 9556 End #9653 NAME Jail~ DESCR You are in jail. For some reason the god's feel you've screwed up pretty bad and should be put away safely for a while. ~ FLAGS 262264 Sect 0 DOOR 0 ~ secret gate~ AF 9593 9544 End #9654 NAME City Hall~ DESCR You stand inside the administrative head of the city. Here the decisions regarding city policy are made. Although the Sultan's word is law, he usually spends his time on affairs outside the city wall. ~ FLAGS 262152 Sect 0 DOOR 0 ~ ~ 0 -1 9545 End #9655 NAME The Boyer/Fletcher's~ DESCR The walls in this room are covered with pegs that hold various types of bows. There are few people working here, lending to the fact that the skills are rare to come by in the general populous. A few boys are busy in the corner preparing feathers for the fine shafts used in making arrows. Some Elven craftsmen are carefuly inspecting each bow as it is finished. ~ FLAGS 262152 Sect 0 DOOR 1 ~ ~ 0 -1 9560 End #9656 NAME The Mason's~ DESCR There is no doubt that the Dwarves here know what they're doing. They have been invaluable in the building of this beautiful city. Here they are hard at work doing what they do best. The hammers fly in a blur as these talented craftsmen work the stone into ornate bricks, pillars, trim, and many other forms. ~ FLAGS 262152 Sect 0 DOOR 3 ~ ~ 0 -1 9560 End #9657 NAME Guard House~ DESCR You stand inside the southern of the two main guard houses. The stone interior has a spartan look to it, only the bare neccesities. A few weapons are mounted on the walls in case they might be needed. ~ FLAGS 262152 Sect 0 DOOR 0 ~ ~ 0 -1 9650 End #9658 NAME The Palace Gate~ DESCR You stand before a magnificantly crafted gate wrought in solid gold. You gape in awe at the splendor of the spiraling towers beyond the portal. The ruler of all the eastern lands resides in this fine palace, and he is not a poor man. The grand entrance lies byond the gate, and Sultan's walk is to the east. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 9520 DOOR 3 ~ gate~ AF 9500 9650 End #9659 NAME North-West Tower~ DESCR You stand on one of the four towers guarding the city. The view from here is great! To the west you see the tall mountains that make up the divide between here an Midgaard. The Ishtar river slowly flows from that direction. South you can see the entire city of New Thalos and the Sands of Sorrow to the south. ~ FLAGS 262152 Sect 0 DOOR 5 ~ ~ 0 -1 9544 End #9660 NAME Guard House~ DESCR You stand inside the northern of the two main guard houses. Strong guards are seated here, playing cards. The stone interior is clean but bare walled save the weapons and armor mounted in the walls. The only exit is south. ~ FLAGS 262152 Sect 0 DOOR 2 ~ ~ 0 -1 9650 End #9661 NAME Kitchen~ DESCR Your footsteps echo off the stone tiles of the kitchen. On the south wall you see the large fireplace and a huge copper pot bubbling merrily. The chef is busy chopping up greens and other vegetables at the wooden table for tonight's meal. Servants scurry about grabbing utensils and preparing fresh hares. A small door leads out into the hall northward and the door to the dining hall is west. ~ FLAGS 262152 Sect 0 DOOR 0 ~ door~ AB -1 9663 DOOR 3 ~ ~ 0 -1 9671 End #9662 NAME North-East Tower~ DESCR You stand on one of the four towers guarding the city. To the north you see the wide plains and then the forest. South of here you see the city and the great eastern desert beyond. ~ FLAGS 262152 Sect 0 DOOR 5 ~ ~ 0 -1 9554 End #9663 NAME Hall~ DESCR You are at the eastern end of the southern hallway. A small servants' entrance give access to the kitchen and the hall continues west. ~ FLAGS 262152 Sect 0 DOOR 2 ~ door small~ AB -1 9661 DOOR 3 ~ ~ 0 -1 9672 End #9664 NAME The Tanner's Guild~ DESCR You first notice the pungent smell of freshly tanned leather goods as you enter this strange place. The next thing that grabs your attention is the many colors that these people have transformed the beautiful skins into. The people are stretching the leather and cutting it into the shapes they need. You notice a small message on a wall. ~ FLAGS 262152 Sect 0 EDESC message~ I hate being a Tanner ~ DOOR 1 ~ ~ 0 -1 9562 End #9665 NAME Hall~ DESCR You have come to the eastern end of the northern hallway. The only exit is west except for the simple wooden door to the north. There is a golden plaque above the door. ~ FLAGS 262152 Sect 0 EDESC plaque~ The Holy Shrine of Allah (remember Allah is a god, I wouldn't attack him) ~ DOOR 0 ~ door~ A -1 9666 DOOR 3 ~ ~ 0 -1 9674 End #9666 NAME Shrine of Allah~ DESCR As you step into this room you seem to leave the material plane. The walls here are decorated with beautiful, multi-colored tiles. There is a strange stillness about the air. You sense the presence of an almighty being. ~ FLAGS 262152 Sect 0 DOOR 2 ~ door~ A -1 9665 End #9667 NAME Outside the Northern Gate of New Thalos~ DESCR You stand outside the gate of New Thalos. The city lies to the south, and wilderness to the north. The Sands of Sorrow continues to the east and west. ~ FLAGS 262144 Sect 1 DOOR 0 ~ ~ 0 -1 9781 DOOR 2 ~ ~ 0 -1 9522 End #9668 NAME Outside the Eastern Gate of New Thalos~ DESCR You stand outside the protective walls of the city. The massive iron gate sits to the west and the unknown awaits you eastward. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 9790 DOOR 2 ~ ~ 0 -1 9670 DOOR 3 ~ ~ 0 -1 9531 End #9669 NAME Outside the West Gate of New Thalos~ DESCR You stand outside the city walls, the iron gate to the east. The city lies in that direction and the road to Midgaard lies west. ~ FLAGS 262148 Sect 1 DOOR 1 ~ gate~ A 9501 9523 DOOR 3 ~ ~ 0 -1 3532 End #9670 NAME Outside the wall~ DESCR You are in a small clearing outside the east wall of the city. The ground seems well trodden but you can see no apparent exit save that north. ~ FLAGS 262144 Sect 2 DOOR 0 ~ ~ 0 -1 9668 End #9671 NAME Grand Dining Hall~ DESCR A long oaken table, coverd with silverware, plates, and a tablecloth with gold trim, dominates the room. Although no diners occupy the room as of yet, servants sprint about setting the table and placing condiments. The kitchen entrance is to the east, and two huge double doors open into the hallway north. ~ FLAGS 262152 Sect 0 DOOR 0 ~ ~ 0 -1 9672 DOOR 1 ~ ~ 0 -1 9661 End #9672 NAME Hall~ DESCR You stand at a T-crossing in the long hallways. There are two large double doors to the south. ~ FLAGS 262152 Sect 0 DOOR 0 ~ ~ 0 -1 9673 DOOR 1 ~ ~ 0 -1 9663 DOOR 2 ~ double doors~ A -1 9671 DOOR 3 ~ ~ 0 -1 9677 End #9673 NAME Hall~ DESCR You stand at an intersection of the hallways. Wooden corridors lead off in all directions except west; the garden of the palace can be entered there. ~ FLAGS 262152 Sect 0 DOOR 0 ~ ~ 0 -1 9674 DOOR 1 ~ ~ 0 -1 9705 DOOR 2 ~ ~ 0 -1 9672 DOOR 3 ~ ~ 0 -1 9678 End #9674 NAME Hall~ DESCR You have come to a T-crossing on the hallways. The wooden corridors continue east, west and south. There is a large iron door to the north. ~ FLAGS 262152 Sect 0 DOOR 0 ~ iron heavy~ A -1 9675 DOOR 1 ~ ~ 0 -1 9665 DOOR 2 ~ ~ 0 -1 9673 DOOR 3 ~ ~ 0 -1 9679 End #9675 NAME Entrance to the Dungeon~ DESCR You enter a cold damp room with bare, roughly hewn stone walls. This room seems very out of place compared to the splender of the rest of the palace. A large steel grating leads down into darkness, and an iron door returns you to the hallway. ~ FLAGS 262152 Sect 0 DOOR 2 ~ iron~ A -1 9674 DOOR 5 ~ steel~ AB -1 9691 End #9676 NAME Guest Room~ DESCR This is a simple room used for visiting noblemen. A small dresser stands on the east wall with a mirror hung right above it. A queen sized bed made up in satin sheets stands in the middle of the room against the south wall under a window. The only obvious exit is north back out into the hallway. ~ FLAGS 262152 Sect 0 EDESC window~ Looking out this window you can see the grounds of the palace that seperate the walls of the palace from the building itself. ~ EDESC mirror~ You see a the fighting image of some armor clad humanoid wielding a weapon. ~ DOOR 0 ~ ~ 0 -1 9677 End #9677 NAME Hall~ DESCR The long hall continues here with a wooden door in the south wall. On the north wall hangs the picture of some forgotten nobleman who once ruled the land. ~ FLAGS 262152 Sect 0 DOOR 1 ~ ~ 0 -1 9672 DOOR 2 ~ door~ A -1 9676 DOOR 3 ~ ~ 0 -1 9682 End #9678 NAME Garden~ DESCR You have entered the Sultan's private gardens. A light sweat breaks out on your skin from the humidity here. All around you are thousands of exotic plants and flowers. The sweet smell of jasmine and honeysuckle reminds you of happier days at home. Off to the north, through the palm trees, you see a delicate white gazebo. To your right stands a gold sign. A path leads out into the hallway and west towards the gazebo. ~ FLAGS 262144 Sect 2 EDESC sign~ ========================================================================= ========================================================================= || || || || || || || || || Welcome to my humble garden. I have created this || || tiny bit of paradise for the pleasure of my people. || || Take only pictures... Leave only footprints... || || || || || || || || The Sultan || || || || || || || ========================================================================= ========================================================================= ~ DOOR 1 ~ ~ 0 -1 9673 DOOR 3 ~ ~ 0 -1 9683 End #9679 NAME Hall~ DESCR The long stretch of hallway continues east and west from here. The small red carpet covering the centerline is always underfoot and an occasional bench or potted plant lines the wall. There is a door here to the north with a plaque mounted over it. ~ FLAGS 262152 Sect 0 EDESC plaque~ ART EXHIBIT of NEW THALOS -management is not responsible for lost items. ~ DOOR 0 ~ door~ A -1 9680 DOOR 1 ~ ~ 0 -1 9674 DOOR 3 ~ ~ 0 -1 9684 End #9680 NAME Art Exhibit~ DESCR You are standing in the Sultan's tribute to the finer virtues. Large paintings hang from the walls displaying nature scenes, nudes, and glorious victories in battle. Strange scupltures rest on pedestals at each corner of the room and mirrors are placed in strategic locations so the viewer may see an entire sculpture at a glance. Your eyes, however, are pulled towards a painting that dominates the far wall. ~ FLAGS 262152 Sect 0 DOOR 2 ~ door~ A -1 9679 End #9681 NAME Guest Room~ DESCR This is another room made up for visiting nobles. There is a dresser up against the eastern wall with a mirror above it and a queen sized bed, made up in satin sheets, against the south wall. ~ FLAGS 262152 Sect 0 DOOR 0 ~ ~ 0 -1 9682 End #9682 NAME Hall~ DESCR You have reached the western end of the southern hallway. The only exit is east except for the doors in the southern and western walls. ~ FLAGS 262152 Sect 0 DOOR 1 ~ ~ 0 -1 9677 DOOR 2 ~ door south~ A -1 9681 DOOR 3 ~ door west~ AF 9601 9687 End #9683 NAME Garden Gazebo~ DESCR Walking through the gardens you come across a small white wooden structure. The sounds of birds, the smell of flowers, ahhh paradise. You believe you have never been in a more peaceful setting. ~ FLAGS 262152 Sect 0 DOOR 1 ~ ~ 0 -1 9678 End #9684 NAME Hall~ DESCR This is the western end of the northern hallway. Two doors are set in the walls here, one to the north, another to the west. ~ FLAGS 262152 Sect 0 DOOR 0 ~ door north~ A -1 9685 DOOR 1 ~ ~ 0 -1 9679 DOOR 3 ~ door west~ A -1 9689 End #9685 NAME Guard Room~ DESCR You stand in a barren chamber lined with nothing but cots and footlockers. The guards come here when off duty to sleep, for they may only leave the palace grounds with special permission. The only exit is to the south. ~ FLAGS 262152 Sect 0 DOOR 2 ~ door~ A -1 9684 End #9686 NAME Guard Room~ DESCR This is living quarters for the guards of the palace. Barren compared to the rest of the palace, you see only cots and footlockers here. On the walls you see pictures of well known knights who have given a proud name to the Sultan's Guard. ~ FLAGS 262152 Sect 0 DOOR 0 ~ ~ 0 -1 9687 End #9687 NAME Harem~ DESCR This is the room where the Sultan keeps the beautiful women of his palace. There are ten girls here lying about the room dressed in silks you can almost see through. In the western end of the room stands a large mound of pillows and a beautiful young maiden sits perched atop. It is unfortunate for you that only the Sultan is allowed in here. ~ FLAGS 262152 Sect 0 DOOR 0 ~ secret door~ A -1 9688 DOOR 1 ~ ~ 0 -1 9682 DOOR 2 ~ ~ 0 -1 9686 End #9688 NAME Small room~ DESCR This is secret chamber allowing the Sultan direct access to his harem at any time he chooses. ~ FLAGS 262152 Sect 0 DOOR 0 ~ ~ 0 -1 9689 DOOR 2 ~ ~ 0 -1 9687 End #9689 NAME Throne Room~ DESCR You stand in the throne room of the mighty Sultan of New Thalos. Guards stand at attention near his side ready to make the ultimate sacrifice for their beloved leader. The gold inlaid throne studded with jewels stands upon a mable dias. The Sultan is not a man to be trifled with. ~ FLAGS 262152 Sect 0 DOOR 0 ~ secret throne~ AF 9600 9690 DOOR 1 ~ door~ A -1 9684 DOOR 2 ~ secret door~ A -1 9688 End #9690 NAME Treasure Room~ DESCR You have somhow managed to gain access to the treaure vault of the Sultan. The alarm sounding in the background tells you that you must have tripped off some kind of alarm system. It might be adviseable to grab as much stuff as you possibly can and run for the door. ~ FLAGS 262152 Sect 0 DOOR 1 ~ ~ 0 -1 9685 DOOR 2 ~ ~ 0 -1 9689 End #9691 NAME Jailer's Room~ DESCR Climbing down the old wooden ladder you enter a small cave-like room. There is a small bench with some old magazines and a low burning candle sitting off to one side. A door is set into the stone on the east wall, and the steel grating opens up above. ~ FLAGS 262153 Sect 0 DOOR 1 ~ door~ AB -1 9692 DOOR 4 ~ steel~ AB -1 9675 End #9692 NAME Tunnel in the Dungeon~ DESCR You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues east. ~ FLAGS 262153 Sect 0 DOOR 0 ~ cell north~ ABCF 9593 9697 DOOR 1 ~ ~ 0 -1 9693 DOOR 2 ~ cell south~ ABCF 9593 9701 DOOR 3 ~ door~ AB -1 9691 End #9693 NAME Tunnel in the Dungeon~ DESCR You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues east and west. ~ FLAGS 262153 Sect 0 DOOR 0 ~ cell north~ ABCF 9593 9698 DOOR 1 ~ ~ 0 -1 9694 DOOR 2 ~ cell south~ ABCF 9593 9702 DOOR 3 ~ ~ 0 -1 9692 End #9694 NAME Tunnel in the Dungeon~ DESCR You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues east and west. ~ FLAGS 262153 Sect 0 DOOR 0 ~ cell north~ ABCF 9593 9699 DOOR 1 ~ ~ 0 -1 9695 DOOR 2 ~ cell south~ ABCF 9593 9703 DOOR 3 ~ ~ 0 -1 9693 End #9695 NAME Tunnel in the Dungeon~ DESCR You stand in a roughly hewn stone tunnel with cells to the north and south. The tunnel continues west and you notice a small crack in the stone to the east. ~ FLAGS 262153 Sect 0 DOOR 0 ~ cell north~ ABCF 9593 9700 DOOR 1 ~ crack~ AB 9500 9696 DOOR 2 ~ cell south~ ABCF 9593 9704 DOOR 3 ~ ~ 0 -1 9694 End #9696 NAME Secret Cell~ DESCR This room seems more like a lair than a cell. Small bits of hay lie strewn about the floor covering bones of unkown origin. Spatterd blood and tufts of grey hair lie matted in one corner. As you turn to leave you notice a pair of small red eyes peering at you from the darkness. ~ FLAGS 262153 Sect 0 DOOR 3 ~ crack~ ABF 9500 9695 End #9697 NAME Cell~ DESCR You are in a cold, cramped chamber with only one exit. ~ FLAGS 262153 Sect 0 DOOR 2 ~ cell~ ABCF 9593 9692 End #9698 NAME Cell~ DESCR You are in a cold, cramped chamber with only one exit. ~ FLAGS 262153 Sect 0 DOOR 2 ~ cell~ ABCF 9593 9693 End #9699 NAME Cell~ DESCR You are in a cold, cramped chamber with only one exit. ~ FLAGS 262153 Sect 0 DOOR 2 ~ cell~ ABCF 9593 9694 End #9700 NAME Cell~ DESCR You are in a cold, cramped chamber with only one exit. ~ FLAGS 262153 Sect 0 DOOR 2 ~ cell~ ABCF 9593 9695 End #9701 NAME Cell~ DESCR You are in a cold, cramped chamber with only one exit. ~ FLAGS 262153 Sect 0 DOOR 0 ~ cell~ ABCF 9593 9692 End #9702 NAME Cell~ DESCR You are in a cold, cramped chamber with only one exit. ~ FLAGS 262153 Sect 0 DOOR 0 ~ cell~ ABCF 9593 9693 End #9703 NAME Cell~ DESCR You are in a cold, cramped chamber with only one exit. ~ FLAGS 262153 Sect 0 DOOR 0 ~ cell~ ABC 9593 9694 End #9704 NAME Cell~ DESCR You are in a cold, cramped chamber with only one exit. ~ FLAGS 262153 Sect 0 DOOR 0 ~ cell~ ABCF 9593 9695 End #9705 NAME Hall~ DESCR You stand in a large cedar wood hall leading east and west. On the floor lies a thin and narrow purple rug. The hall leads west inside the palace and east to the Grand Entrance. ~ FLAGS 262152 Sect 0 DOOR 1 ~ ~ 0 -1 9650 DOOR 3 ~ ~ 0 -1 9673 End #9706 NAME Nabil's Back Room~ DESCR Nabil's pets are kept here. ~ FLAGS 4473860 Sect 0 End #9710 NAME Saska's Library~ DESCR Fine, golden dust swirls and then settles as you enter Saska's library. Leatherbound volumes of Shakespeare rest next to paperbacks by Tom Robbins, and Toni Morrison's _Sula_ is open on the striking table: an antique birdbath of polished blond wood, with glass set over the waterwell to give the appearance of a perfectly still pool. Trinkets, lightly lifted from the mantles of the wealthy whose chimneys she cleaned, line the windowsills and create space between the different sections of books. A crystal oil lamp seems to float on the table; a piece of paper on the wall, written in Saska's own lingering script, reads: "For what is your friend that you would seek him with hours to kill? Seek him always with hours to live. --Kahlil Gibran." A cat purrs somewhere, though you cannot see the source, and you feel yourself tugged into the softened space. Have a seat in one of the enormous papasan chairs, and choose a title that strikes you. ~ FLAGS 262156 Sect 0 End #9719 NAME Headwaters of the River of Lost Souls~ DESCR The waters of the swamp pool in this low area and begin to flow southward. ~ FLAGS 262144 Sect 7 DOOR 2 ~ ~ 0 -1 9734 End #9720 NAME Ishtar River~ DESCR The river calms a bit after being thrashed in the interior of the mountain. Although still deep within the rocks you can see faint traces of green to the east. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 9721 DOOR 3 ~ ~ 0 -1 9739 End #9721 NAME Ishtar River~ DESCR The river flows east and west through the hills. To the north you can see a large volcano. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 9722 DOOR 3 ~ ~ 0 -1 9720 End #9722 NAME Ishtar River~ DESCR The river begins its decent out of the mountains now and continues its flow to the east. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 9744 DOOR 3 ~ ~ 0 -1 9721 End #9723 NAME Ishtar River~ DESCR The river flows under the wall of the city to the east and stretches off towards high snow capped mountains far far to the west. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 9587 DOOR 3 ~ ~ 0 -1 9749 End #9724 NAME Ishtar River~ DESCR The river flows out from the city down a long winding gully towards the Sea of Dragons. To the south of you lies the great eastern desert and north a wide open expanse of grass. You can just barely make out a road that seems to be traveling alongside the river but the banks are too steep for you to see very far. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 9725 DOOR 3 ~ ~ 0 -1 9583 End #9725 NAME Ishtar River~ DESCR The river continues its descent down the lowlands flowing ever so gently south. It's hard to believe this is the same river that came cascading down the mountainside. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 9726 DOOR 3 ~ ~ 0 -1 9724 End #9726 NAME Ishtar River~ DESCR Small animals and herd animals can be heard in the distance, though you don't actually see any near the river. Perhaps the steep slopes pervent them from using the river. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 9784 DOOR 3 ~ ~ 0 -1 9725 End #9734 NAME The River of Lost Souls~ DESCR The river flows south through a valley in the mountains. You can see a small village to the west. ~ FLAGS 262144 Sect 7 DOOR 0 ~ ~ 0 -1 9719 DOOR 2 ~ ~ 0 -1 9735 End #9735 NAME The River of Lost Souls~ DESCR The river flows south in the southern end of this wide valley. The walls of the valley close in to the south. ~ FLAGS 262144 Sect 7 DOOR 0 ~ ~ 0 -1 9734 DOOR 2 ~ ~ 0 -1 9736 End #9736 NAME The River of Lost Souls~ DESCR The river begins to speed up as it cascades down this mountain crevase. High above you a small rope bridge sways in the wind. ~ FLAGS 262144 Sect 7 DOOR 2 ~ ~ 0 -1 9737 End #9737 NAME The River of Lost Souls~ DESCR The river rapidly flows down this crack in the side of the mountain to the south. Hopefully you will hear any aproaching rapids. ~ FLAGS 262144 Sect 7 DOOR 0 ~ ~ 0 -1 9736 DOOR 2 ~ ~ 0 -1 9738 End #9738 NAME The River of Lost Souls~ DESCR The river seems to calm a bit as the crevase widens lessens its stranglehold on the waters. The river continues to the north through a crack and flows to the south. ~ FLAGS 262144 Sect 7 DOOR 0 ~ ~ 0 -1 9737 DOOR 2 ~ ~ 0 -1 9739 End #9739 NAME A Split in the River~ DESCR The waters of the river crash down upon a rock and split into two bodies of water. The river you are on continues its southern course and the new river heads off to the east. To the west you notice a flat area in the sheer rock where it would be possible to shore your craft. The River of lost souls also continues to the north. ~ FLAGS 262144 Sect 7 DOOR 0 ~ ~ 0 -1 9738 DOOR 1 ~ ~ 0 -1 9720 DOOR 2 ~ ~ 0 -1 9740 End #9740 NAME The River of Lost Souls~ DESCR The river continues north and south from here through a water eroded valley. ~ FLAGS 262144 Sect 7 DOOR 0 ~ ~ 0 -1 9739 DOOR 2 ~ ~ 0 -1 9741 End #9741 NAME The River of Lost Souls~ DESCR The river continues north and south from here through a water eroded valley. ~ FLAGS 262144 Sect 7 DOOR 0 ~ ~ 0 -1 9740 DOOR 2 ~ ~ 0 -1 9742 End #9742 NAME The River of Lost Souls~ DESCR The river continues north and south from here through a water eroded valley. ~ FLAGS 262144 Sect 7 DOOR 0 ~ ~ 0 -1 9741 DOOR 2 ~ ~ 0 -1 9743 End #9743 NAME The River of Lost Souls~ DESCR The river makes a sharp bend here and heads east towards a large mountain and north through a valley. ~ FLAGS 262144 Sect 7 DOOR 0 ~ ~ 0 -1 9742 DOOR 1 The water begins to froth with a foul looking substance to the east. ~ ~ 0 0 9802 End #9744 NAME Ishtar River~ DESCR The river widens here, no longer bounded by rock, and flows east towards a plain. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 9745 DOOR 3 ~ ~ 0 -1 9722 End #9745 NAME Ishtar River~ DESCR The river continues here east to west. There is a landing area to the north where you can gain access to the shore. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 9746 DOOR 3 ~ ~ 0 -1 9744 End #9746 NAME Ishtar River~ DESCR The river meanders through the foothills of the eastern mountains. The air is dryer on this side of the continental divide and it seems a bit warmer. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 9747 DOOR 3 ~ ~ 0 -1 9745 End #9747 NAME Ishtar River~ DESCR The river continues its journey eastward flowing through the plains. To the west you see the peaks of large snow capped mountains and to the east you see the outline of a large city. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 9748 DOOR 3 ~ ~ 0 -1 9746 End #9748 NAME Ishtar River~ DESCR The river flows east and west from here. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 9749 DOOR 3 ~ ~ 0 -1 9747 End #9749 NAME Ishtar River~ DESCR The river slows as it widens and meanders through the lowlands. A small dock give access to the north shore. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 9723 DOOR 3 ~ ~ 0 -1 9748 End #9750 NAME Igor's Secret Chamber~ DESCR ~ FLAGS 262152 Sect 0 DOOR 4 ~ secret sesame~ ABCF 9591 9636 End #9772 NAME On the Dark River~ DESCR The river flows to the east under the walls of Midgaard and west snaking through a dark forest. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 3200 DOOR 3 ~ ~ 0 -1 9773 End #9773 NAME On the Dark River~ DESCR The river continues east and west meandering through the woods. ~ FLAGS 262145 Sect 7 DOOR 1 ~ ~ 0 -1 9772 DOOR 3 ~ ~ 0 -1 9774 End #9774 NAME On the Dark River~ DESCR The river continues east and west meandering through the woods. You hear the sounds of chopping wood far off in the distance. ~ FLAGS 262145 Sect 7 DOOR 0 ~ ~ 0 0 26197 DOOR 1 ~ ~ 0 -1 9773 DOOR 3 ~ ~ 0 -1 9775 End #9775 NAME On the Dark River~ DESCR The river continues east meandering through the woods. ~ FLAGS 262145 Sect 7 DOOR 1 ~ ~ 0 -1 9774 DOOR 3 ~ ~ 0 -1 24400 End #9778 NAME Freefall~ DESCR As your fingers slowly slip from the handguides you feel a sudden euphoria as you freefall the 200 + feet to your death. ~ FLAGS 262150 Sect 5 End #9781 NAME On the Plains~ DESCR You stand on an open expanse of grass extending in all directions. To the south of you stand the mighty northern gates of New Thalos. East of you the grassy fields continue and north, in the distance, you see a line of trees. Towards the west, a peculiar mansion stands. ~ FLAGS 262144 Sect 2 DOOR 0 ~ ~ 0 -1 9782 DOOR 1 ~ ~ 0 -1 9781 DOOR 2 ~ ~ 0 -1 9667 DOOR 3 ~ ~ 0 -1 10950 End #9782 NAME On the Plains~ DESCR You stand on an open field of grass. The forest to the north is closer but still a good distance away. To the south a small dirt path has been trodden into the ground heading towards New Thalos. ~ FLAGS 262144 Sect 2 DOOR 0 ~ ~ 0 -1 9783 DOOR 1 ~ ~ 0 -1 9782 DOOR 2 ~ ~ 0 -1 9781 DOOR 3 ~ ~ 0 -1 9782 End #9783 NAME Edge of the forest~ DESCR You stand at the edge of a huge forest. The line of trees continues as far as the eye can see to the east and west. A large expanse of grass spreads out to the south. ~ FLAGS 262144 Sect 2 DOOR 0 ~ ~ 0 -1 25200 DOOR 1 ~ ~ 0 -1 9783 DOOR 2 ~ ~ 0 -1 9782 DOOR 3 ~ ~ 0 -1 9783 End #9784 NAME Ishtar River~ DESCR The river broadens even more here and the waters become murky. The smell of saltwater has reached you from the east. The Dragon Sea cannot be far away. To the east you can see the faint outline of a city and to the north you see a large expanse of grass. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 9785 DOOR 3 ~ ~ 0 -1 9726 End #9785 NAME The river delta~ DESCR This is where the river empties out into the Dragon Sea. The backrush of water has kicked up a lot of sand and the blue sea is stained where the river empties. Looking east, all you can see is water....all the way to the horizon. North of here is a small dock you think you should be able to reach with out too much trouble. The river stretches off to the west back towards New Thalos. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 9786 DOOR 3 ~ ~ 0 -1 9784 End #9786 NAME The Dragon Sea~ DESCR You are on the clear blue seas of the Dragon Sea. Water extends in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the north. ~ FLAGS 262144 Sect 7 DOOR 0 ~ ~ 0 -1 9787 DOOR 3 ~ ~ 0 -1 9785 End #9787 NAME The Dragon Sea~ DESCR The Dragon Sea comes up along the shore here, the deep blue waters rolling in and crashing against the beach. To the north you see a small dock jutting out into the surf. ~ FLAGS 262144 Sect 7 DOOR 0 ~ ~ 0 -1 9795 DOOR 1 ~ ~ 0 -1 9796 DOOR 2 ~ ~ 0 -1 9786 End #9788 NAME The Dragon Sea~ DESCR You are on the clear blue seas of the Dragon Sea. Water extends in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the south. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 9797 DOOR 2 ~ ~ 0 -1 9795 End #9789 NAME The Dragon Sea~ DESCR You are on the clear blue seas of the Dragon Sea. Water extends in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the west. ~ FLAGS 262144 Sect 7 DOOR 1 ~ ~ 0 -1 739 DOOR 2 ~ ~ 0 -1 9796 DOOR 3 ~ ~ 0 -1 9795 DOOR 5 ~ ~ 0 -1 9798 End #9790 NAME On a road~ DESCR The people of New Thalos take great pride in the services their city may provide. One of these services is the construction crews that go to great lengths to keep all the roads in order. Although the taxes in New Thalos are higher than other cities in the realm most of the money is used for the good of the people. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 9791 DOOR 3 ~ ~ 0 -1 9668 End #9791 NAME On a road~ DESCR You walk along a well used road with beautiful scenery. To the north tall pine trees form a wall that goes on for miles. Between the road and the trees lies a great expanse of grassy plains. South of here, beyond the river, lie the Sands of Sorrow. The road continues east and west. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 9792 DOOR 3 ~ ~ 0 -1 9790 End #9792 NAME On a road~ DESCR The Dragon Sea can be seen to the east now spreading out to unkown lands. The road continues east and west. To the south you hear the sounds of boats traveling the Ishtar delivering goods. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 9793 DOOR 3 ~ ~ 0 -1 9791 End #9793 NAME On a road~ DESCR This is the main land route through the land. Merchants can bring their goods to the coastline and have them ferried onto ships for export. Travel by foot west will take you through New Thalos up and over the Eastern Mountains and down into Midgaard. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 9794 DOOR 3 ~ ~ 0 -1 9792 End #9794 NAME Near the shore~ DESCR The road ends here turning into a small dirt path leading down the beach and onto a dock. To the north and south you see the coastline stretching out before you. West of here the lowlands roll up into huge snow capped mountains. ~ FLAGS 262144 Sect 1 DOOR 1 ~ ~ 0 -1 9795 DOOR 3 ~ ~ 0 -1 9793 End #9795 NAME On a dock~ DESCR You stand on a simple wooden dock that acts as an extension of the road to the west. The dock seems to have been here for quite a long time but is still sturdy. A small ladder has been built on the eastern end to allow easy access to and from ships. ~ FLAGS 262144 Sect 0 DOOR 0 ~ ~ 0 -1 9788 DOOR 1 ~ ~ 0 -1 9789 DOOR 2 ~ ~ 0 -1 9787 DOOR 3 ~ ~ 0 -1 9794 End #9796 NAME The Dragon Sea~ DESCR You are on the clear blue seas of the Dragon Sea. Water extends in all directions as far as the eye can see. Off in the distance you think you might see a small dock to the west. ~ FLAGS 262144 Sect 7 DOOR 0 ~ ~ 0 -1 9789 DOOR 1 ~ ~ 0 -1 740 DOOR 3 ~ ~ 0 -1 9787 End #9797 NAME The Dragon Sea~ DESCR The ocean spreads out in all directions rolling gently. In the distance you can see an island on the horizon. To the west you see the mainland. ~ FLAGS 262144 Sect 7 DOOR 2 ~ ~ 0 -1 9789 DOOR 3 ~ ~ 0 -1 9788 End #9798 NAME Under the dock~ DESCR You are swimming underneath the dock. You can see the four wooden pylons that support the structure. The murky water clouds your vision as you gaze westward, but you think you can make out an iron grating in that direction. ~ FLAGS 262145 Sect 7 DOOR 3 ~ grate~ A 1 9799 DOOR 4 ~ ~ 0 -1 9789 End #9799 NAME Lair of the Ixitxachitl~ DESCR Blood swirls around in the water as the Ixitxachitl devours the last of its meal. Swirling around quickly as you intrude upon its meal the large sting ray attacks! ~ FLAGS 262145 Sect 7 DOOR 1 ~ grate~ A -1 9798 End #9800 NAME Entrance to the Secret place~ DESCR Back west lies the Graftsmen's Guild, and downward lies... darkness. ~ FLAGS 5251084 Sect 1 DOOR 3 ~ ~ 0 -1 9607 DOOR 5 ~ ~ 0 -1 9801 End #9801 NAME The Secret place~ DESCR It is only dark in here as you enter the room... then you get beyond what appears to be someone's globe of darkness and find yourself in a practice room for warriors (with its fine collection of weapons on the walls) and mages (all the spells being cast at the far side of the room, the fireballs ramming the walls, the alley cats contracting festering sores..). Your guildmaster is a dark knight who awaits your request for a lesson. ~ FLAGS 5251085 Sect 1 DOOR 4 ~ ~ 0 -1 9800 End #9802 NAME A stinking whirlpool~ DESCR The clear, calm waters end violently in a frothy mass that swirls with fury along the jutting canyon walls of obsidian that surround the vortex of murky water. Though while the frothing waters should suck any soul down with them, it seems as if they bring the blackened waters and the smell of sulphur up with them. As you look closely, the waters actually swirl in reverse, and the darkened waters are substantially warmer than the rest. ~ FLAGS 13901826 Sect 6 DOOR 3 The gentle waters beckon you back towards the west. ~ ~ 0 0 9743 DOOR 5 Looking down within the vortex of strange frothy swirls, you can see a faint light. ~ ~ 0 0 9803 End #9803 NAME Within the swirling waters~ DESCR The darkened waters bubble up from below, bringing currents of warm water upwards at a buckling rate. Very little can be seen through the blackness of the pulsing waves and cream colored froth that forms fantastic designs as it travels towards the surface of the vortex to explode in a stinking burst of sulphur and noxious fumes. ~ FLAGS 4456448 Sect 12 DOOR 4 ~ ~ 0 0 9802 End #0 #SPECIALS M 9521 spec_cast_cleric M 9522 spec_cast_cleric M 9523 spec_cast_cleric M 9524 spec_cast_cleric M 9525 spec_cast_cleric M 9526 spec_cast_cleric M 9527 spec_cast_cleric M 9528 spec_cast_cleric M 9529 spec_cast_mage M 9530 spec_thief M 9531 spec_cast_mage M 9535 spec_thief M 9538 spec_thief M 9540 spec_cast_mage M 9541 spec_cast_cleric M 9542 spec_cast_cleric M 9544 spec_fido M 9548 spec_cast_mage M 9555 spec_cast_cleric M 9561 spec_guard M 9562 spec_guard M 9570 spec_breath_frost M 9574 spec_breath_lightning M 9575 spec_breath_fire M 9577 spec_poison M 9582 spec_guard M 9589 spec_guard M 9592 spec_guard M 9593 spec_cast_adept S #RESETS D 0 9511 0 1 D 0 9513 2 1 D 0 9522 0 1 D 0 9523 3 1 D 0 9531 1 1 D 0 9559 5 1 D 0 9570 5 1 D 0 9574 5 1 D 0 9575 4 1 D 0 9578 4 1 D 0 9581 4 1 D 0 9603 1 1 D 0 9617 2 1 D 0 9630 1 1 D 0 9634 1 1 D 0 9636 5 2 D 0 9646 2 1 D 0 9661 0 1 D 0 9663 2 1 D 0 9675 5 1 D 0 9691 1 1 D 0 9691 4 1 D 0 9692 0 2 D 0 9692 2 2 D 0 9692 3 1 D 0 9693 0 2 D 0 9693 2 2 D 0 9694 0 2 D 0 9694 2 2 D 0 9695 0 2 D 0 9695 1 1 D 0 9695 2 2 D 0 9696 3 1 D 0 9697 2 2 D 0 9698 2 2 D 0 9699 2 2 D 0 9700 2 2 D 0 9701 0 2 D 0 9702 0 2 D 0 9703 0 2 D 0 9704 0 2 D 0 9750 4 2 M 0 9504 1 9501 1 M 0 9505 1 9502 1 G 0 9569 0 G 0 9568 0 G 0 9567 0 M 0 9506 1 9502 1 O 0 3200 0 9502 M 0 9507 1 9503 1 M 0 9508 1 9504 1 M 0 9539 1 9505 1 E 0 9515 0 5 E 0 9600 0 16 M 0 9537 2 9506 2 G 0 9500 0 M 0 9540 1 9506 1 O 0 9601 0 9506 M 0 9582 16 9507 2 M 0 9582 16 9508 2 M 0 9592 14 9509 2 M 0 9592 14 9509 2 M 0 9533 20 9509 11 M 0 9542 22 9510 3 M 0 9509 20 9510 20 M 0 9547 1 9511 1 M 0 9549 1 9511 1 M 0 9548 1 9511 1 M 0 9561 32 9512 2 E 0 9513 0 16 E 0 9519 0 5 E 0 9521 0 11 M 0 9562 20 9513 5 E 0 9513 0 16 E 0 9519 0 5 E 0 9521 0 11 M 0 9562 20 9513 5 E 0 9513 0 16 E 0 9519 0 5 E 0 9521 0 11 M 0 9582 16 9514 2 M 0 9541 1 9515 1 M 0 9538 1 9515 1 M 0 9582 16 9516 2 M 0 9592 14 9517 4 M 0 9592 14 9517 4 M 0 9533 20 9517 1 M 0 9561 32 9518 2 E 0 9519 0 5 E 0 9521 0 11 M 0 9561 32 9519 2 E 0 9513 0 16 E 0 9519 0 5 E 0 9521 0 11 M 0 9561 32 9520 2 E 0 9513 0 16 E 0 9519 0 5 E 0 9521 0 11 M 0 9562 20 9522 5 E 0 9513 0 16 E 0 9519 0 5 E 0 9521 0 11 M 0 9562 20 9522 5 E 0 9513 0 16 E 0 9519 0 5 E 0 9521 0 11 M 0 9562 20 9523 5 E 0 9513 0 16 E 0 9519 0 5 E 0 9521 0 11 M 0 9562 20 9523 5 E 0 9513 0 16 E 0 9519 0 5 E 0 9521 0 11 M 0 9542 22 9524 4 M 0 9520 2 9525 2 E 0 9586 0 16 M 0 9520 2 9525 2 E 0 9586 0 16 M 0 9519 1 9525 1 E 0 9585 0 16 M 0 9568 15 9527 8 M 0 9568 15 9528 8 M 0 9544 20 9529 2 M 0 9544 20 9530 2 M 0 9562 20 9531 5 E 0 9519 0 5 E 0 9521 0 11 M 0 9562 20 9531 5 E 0 9519 0 5 E 0 9521 0 11 M 0 9518 1 9532 1 G 0 9564 0 G 0 9565 0 M 0 9536 18 9533 6 M 0 9536 18 9533 6 M 0 9536 18 9533 6 M 0 9536 18 9534 6 M 0 9536 18 9534 6 M 0 9536 18 9535 3 M 0 9536 18 9543 3 M 0 9582 16 9544 2 M 0 9561 32 9544 2 M 0 9582 16 9545 2 M 0 9561 32 9545 2 M 0 9561 32 9546 2 M 0 9561 32 9547 2 M 0 9582 16 9550 2 M 0 9582 16 9552 2 M 0 9544 20 9553 2 M 0 9545 2 9555 2 E 0 9590 0 16 M 0 9545 2 9555 2 E 0 9590 0 16 M 0 9544 20 9563 1 M 0 9543 13 9565 1 M 0 9530 1 9566 1 M 0 9532 1 9566 1 M 0 9531 1 9566 1 M 0 9529 1 9566 1 M 0 9543 13 9567 1 M 0 9535 3 9568 3 M 0 9535 3 9568 3 M 0 9535 3 9568 3 M 0 9543 13 9569 3 M 0 9543 13 9573 3 M 0 9501 1 9603 1 M 0 9581 1 9604 1 M 0 9544 20 9607 2 M 0 9542 22 9608 2 M 0 9542 22 9609 2 M 0 9593 1 9609 1 M 0 9592 14 9611 1 M 0 9524 1 9611 1 M 0 9528 1 9611 1 M 0 9521 1 9611 1 M 0 9526 1 9611 1 M 0 9533 20 9612 2 M 0 9557 1 9612 1 M 0 9542 22 9613 6 M 0 9592 14 9613 2 M 0 9542 22 9613 6 M 0 9543 13 9614 3 M 0 9542 22 9614 3 M 0 9513 1 9614 1 E 0 9583 0 16 G 0 9555 0 G 0 9554 0 G 0 9553 0 G 0 9552 0 G 0 9551 0 G 0 9550 0 G 0 9549 0 G 0 9548 0 G 0 9547 0 G 0 9546 0 M 0 9592 14 9615 2 M 0 9514 1 9615 1 G 0 9560 0 G 0 9559 0 G 0 9558 0 G 0 9557 0 G 0 9556 0 M 0 9523 1 9616 1 M 0 9522 1 9616 1 M 0 9527 1 9616 1 M 0 9525 1 9616 1 M 0 9512 1 9621 1 M 0 9544 20 9622 2 M 0 9515 1 9622 1 E 0 9584 0 16 G 0 9563 0 G 0 9562 0 G 0 9561 0 M 0 9544 20 9623 2 M 0 9579 1 9623 1 G 0 9574 0 G 0 9573 0 G 0 9572 0 G 0 9571 0 G 0 9570 0 M 0 9544 20 9624 2 M 0 9592 14 9624 2 M 0 9580 1 9624 1 G 0 9582 0 G 0 9581 0 G 0 9579 0 G 0 9578 0 M 0 9556 1 9625 1 M 0 9533 20 9626 2 M 0 9558 1 9626 1 M 0 9511 1 9628 1 G 0 9538 0 G 0 9539 0 G 0 9537 0 G 0 9536 0 G 0 9535 0 G 0 9534 0 M 0 9516 1 9629 1 G 0 9521 0 G 0 9520 0 G 0 9519 0 G 0 9518 0 G 0 9517 0 G 0 9516 0 G 0 9515 0 M 0 9564 1 9631 1 M 0 9544 20 9632 2 M 0 9559 1 9632 1 M 0 9502 1 9634 1 M 0 9510 1 9635 1 G 0 9545 0 G 0 9543 0 G 0 9542 0 G 0 9541 0 G 0 9540 0 M 0 9533 20 9636 2 M 0 9517 1 9636 1 E 0 9591 0 17 G 0 9514 0 G 0 9513 0 G 0 9512 0 G 0 9511 0 G 0 9510 0 G 0 9509 0 G 0 9508 0 G 0 9507 0 G 0 9506 0 G 0 9505 0 G 0 9504 0 G 0 9503 0 M 0 9584 1 9637 1 G 0 9533 0 G 0 9532 0 G 0 9531 0 G 0 9530 0 G 0 9529 0 G 0 9528 0 G 0 9527 0 G 0 9526 0 G 0 9525 0 G 0 9524 0 G 0 9523 0 G 0 9522 0 M 0 9583 1 9638 1 G 0 9577 0 G 0 9576 0 G 0 9575 0 O 0 3200 0 9638 M 0 9565 1 9642 1 G 0 3061 0 G 0 3060 0 M 0 9566 1 9644 1 G 0 9589 0 G 0 9588 0 G 0 9587 0 M 0 9567 6 9645 6 M 0 9567 6 9645 6 M 0 9567 6 9645 6 M 0 9567 6 9645 6 M 0 9567 6 9645 6 M 0 9567 6 9645 6 M 0 9503 1 9646 1 M 0 9500 1 9648 1 M 0 9544 20 9649 2 M 0 9589 1 9654 1 G 0 9501 0 M 0 9544 20 9655 1 M 0 9560 2 9661 2 M 0 9560 2 9661 2 M 0 9590 1 9661 1 M 0 9555 1 9666 1 M 0 9544 20 9667 1 M 0 9544 20 9668 1 M 0 9592 14 9668 1 M 0 9543 13 9669 2 M 0 9561 32 9672 1 M 0 9533 20 9672 2 M 0 9585 1 9678 1 M 0 9588 1 9680 1 M 0 9561 32 9681 5 M 0 9561 32 9682 5 M 0 9586 1 9683 1 M 0 9578 1 9683 1 M 0 9553 4 9687 4 M 0 9553 4 9687 4 M 0 9553 4 9687 4 M 0 9553 4 9687 4 M 0 9554 1 9687 1 M 0 9551 8 9687 8 M 0 9551 8 9687 8 M 0 9551 8 9687 8 M 0 9551 8 9687 8 M 0 9551 8 9687 8 M 0 9551 8 9687 8 M 0 9551 8 9687 8 M 0 9551 8 9687 8 M 0 9561 32 9688 5 M 0 9550 1 9689 1 M 0 9552 1 9691 1 G 0 9593 0 M 0 9587 1 9696 1 E 0 9599 0 16 M 0 9575 1 9697 1 M 0 9574 1 9698 1 M 0 9572 5 9699 5 M 0 9572 5 9699 5 M 0 9572 5 9699 5 M 0 9572 5 9699 5 M 0 9572 5 9699 5 M 0 9570 1 9700 1 M 0 9577 1 9701 1 M 0 9576 1 9702 1 M 0 9573 1 9703 1 M 0 9571 1 9704 1 M 0 3097 1 9706 1 M 0 3096 1 9706 1 M 0 3095 1 9706 1 O 0 9598 0 9750 M 0 9591 1 9799 1 G 0 9602 0 M 0 9594 1 9801 1 S #SHOPS 9505 0 0 0 0 0 110 90 0 23 9510 0 0 0 0 0 110 90 0 23 9511 1 8 12 13 15 200 100 0 23 9513 8 11 9 16 21 200 40 0 23 9514 0 0 0 0 0 150 40 0 23 9515 0 0 0 0 0 100 50 0 23 9516 9 11 0 0 0 150 10 0 23 9517 5 6 7 0 0 130 10 0 23 9518 0 0 0 0 0 150 40 0 23 9565 22 0 0 0 0 131 86 0 23 9566 0 0 0 0 0 250 50 0 23 9579 10 0 0 0 0 187 25 0 23 9580 2 3 4 0 0 170 30 0 23 9583 0 0 0 0 0 110 90 0 23 9584 9 11 0 0 0 105 15 0 23 0 #IMPROGS E #$