#AREADATA Name UnderDark~ Builders None~ VNUMs 17000 17499 Credits {13 50} Someone UnderDark~ Security 9 Xplore 0 End #MOBDATA #17001 NAME enforcer eye~ SHORT The enforcer eye~ LONG A large eye watches all your moves ~ DESCR These eyes are all over the Under dark, they make sure all the rules are obeyed. They are just that, huge eyes that float above the ground. The eye has a dark brown shell, with a huge pupil that never seems to blink. The pupil is a very dark green and takes in every action you do. ~ RACE unique~ ACT A AFF 0 OFF EF IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 32 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1000 MDICE 5d5+1000 DDICE 6d4+9 REGEN 0 DTYPE none AC -10 -10 -10 3 POS stand stand SEX none GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17002 NAME floating eye~ SHORT The floating eye~ LONG A floating eye drifts in and out of the shadows ~ DESCR The eye flies at about your head level watching everything that happens. These eyes have been known to steal from people and to play "jokes" on others. The eye's pupil is a very dark grey and you can't tell where it is focused. ~ RACE unique~ ACT A AFF 0 OFF EF IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -350 GROUP 0 LEVEL 18 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+283 MDICE 5d5+1000 DDICE 2d7+4 REGEN 0 DTYPE none AC -3 -3 -3 6 POS stand stand SEX none GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17003 NAME prisoner~ SHORT The prisoner~ LONG A prisoner stares at you from the back of the cell ~ DESCR You look at this prisoner disgusted, how could anyone be put in a jail in this city? This fellow must have committed the ultimate in crimes. He stares at you and does nothing else. It looks as if he has lost the will to live, you wonder what the enforcers did to him. ~ RACE human~ ACT AB AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -200 GROUP 0 LEVEL 18 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+283 MDICE 5d5+1000 DDICE 2d7+4 REGEN 0 DTYPE punch AC -3 -3 -3 6 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17004 NAME great enforcer eye~ SHORT The great enforcing eye~ LONG A huge eye floats in the air here, ready to punish all ~ DESCR This eye is the right hand of the Beholder who is in charge of the enforcers. The shell of this eye is brown and crusty, almost like scales. The pupil of this eye is a very deep red. Looking at it makes you slightly dizzy. ~ RACE unique~ ACT A AFF 0 OFF EF IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 43 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+2500 MDICE 5d5+1000 DDICE 3d12+15 REGEN 0 DTYPE none AC -15 -15 -15 2 POS stand stand SEX none GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17005 NAME beholder eye~ SHORT The huge beholder~ LONG A huge beholder watches over the other enforcers ~ DESCR A globular body greets your curious gaze. This beholder is the head of the enforcers of the Underdark. The enforcers keep a tenuous peace, keeping prolonged fights from occurring but allowing stealing and assassinations. This body is a sphere with ten eyestalks ontop. A huge eleventh eye resides in the central area. A large mouth with razor sharp teeth lies below this huge eye. The body is protected by a hard chitinous covering. ~ RACE unique~ ACT AB AFF 0 OFF EF IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 50 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+4250 MDICE 5d5+5000 DDICE 5d8+19 REGEN 0 DTYPE bite AC -20 -20 -20 0 POS stand stand SEX none GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17006 NAME beholder~ SHORT The beholder~ LONG A beholder of incredible size floats here scheming against the world ~ DESCR A huge spherical body floats in the air here. Ontop of the sphere reside 10 moving eyestalks. A huge eye is in the centre of the sphere. This huge eye seems to disrupt your casting abilities. This beholder lives in this city and masterminds many evil operations. ~ RACE unique~ ACT ABC AFF 0 OFF EF IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 49 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+4000 MDICE 5d5+1000 DDICE 4d10+18 REGEN 0 DTYPE charge AC -19 -19 -19 1 POS stand stand SEX none GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17007 NAME svirfneblin deep gnome~ SHORT The svirfneblin~ LONG A brownish grey gnome watches you warily ~ DESCR Before you stands a svirfneblin, a deep gnome. Much like a regular gnome the only real difference is the fact that this gnome's skin is a brownish grey and he is going slightly bald. ~ RACE gnome~ ACT AC AFF 0 OFF EIKR IMM 0 RES BP VULN E WSPEC 0 ALIGN -500 GROUP 0 LEVEL 19 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+308 MDICE 5d5+1000 DDICE 2d7+5 REGEN 0 DTYPE punch AC -4 -4 -4 5 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17008 NAME drow trader~ SHORT The drow trader~ LONG A drow trader goes about his business ~ DESCR A black-skinned and pale-haired elf stands before you heading somewhere with a purpose to sell his goods. Although he looks skinny he looks very deadly and quick. ~ RACE human~ ACT A AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -750 GROUP 0 LEVEL 16 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+233 MDICE 5d5+1000 DDICE 2d6+4 REGEN 0 DTYPE pound AC -2 -2 -2 6 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17009 NAME dwarf duergar~ SHORT The duergar~ LONG A dark dwarf wanders about ~ DESCR Before you stands an emaciated, evil-visaged dwarf. His skin is dark grey. He wears clothing that is a dark grey, he seems to blend into his surroundings. ~ RACE dwarf~ ACT A AFF 0 OFF EIK IMM 0 RES LQ VULN R WSPEC 0 ALIGN -600 GROUP 0 LEVEL 21 HROLL 0 ENHA 100.00% MATER none~ HDICE 4d10+360 MDICE 5d5+1000 DDICE 4d4+5 REGEN 0 DTYPE pound AC -5 -5 -5 5 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17010 NAME necromancer mage~ SHORT The necromancer~ LONG A necromancer dressed in flowing dark robes ~ DESCR You turn your gaze on a necromancer who seems to have power flowing through every one of her movements. Her visage is gaunt and strained, it seems as if at every moment she is concentrating on a spell of some sort. ~ RACE human~ ACT AB AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -150 GROUP 0 LEVEL 43 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+2500 MDICE 5d5+1000 DDICE 3d12+15 REGEN 0 DTYPE punch AC -15 -15 -15 2 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17011 NAME behir~ SHORT The behir~ LONG A behir stands here waiting for orders from it's master ~ DESCR Before you stands a snake-like reptilian monster with a dozen legs that must allow it to move with considerable speed, you recall that you once heard stories of these creatures climbing walls. The head is more crocodilian than snake-like. The scales are ultramarine with bands of grey-brown. The belly is pale blue. ~ RACE snake~ ACT AB AFF 0 OFF EF IMM L RES L VULN I WSPEC 0 ALIGN -100 GROUP 0 LEVEL 38 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1600 MDICE 5d5+1000 DDICE 5d6+12 REGEN 0 DTYPE bite AC -13 -13 -13 3 POS stand stand SEX none GOLD 0 FORM AGXYc PARTS ADEFKLQVX SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17012 NAME fighter~ SHORT The fighter~ LONG A very evil looking fighter chats with his companions ~ DESCR This fighter looks like a bounty hunter who has had some luck. Your mind goes wild imagining the many possibilities of why he is in the Under Dark, perhaps there is some creature that has had a reward placed on it's head, whatever the reason is the fighter doesn't seem that happy that you are staring at him. ~ RACE human~ ACT ABT AFF 0 OFF CEIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -750 GROUP 0 LEVEL 43 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+2500 MDICE 5d5+1000 DDICE 3d12+15 REGEN 0 DTYPE pound AC -15 -15 -15 2 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17013 NAME high priest~ SHORT A high priest of Xevior~ LONG A priest of Xevior stands with his fellow group members ~ DESCR Before you stands a cleric of Xevior. He is tall and lanky, he seems to shimmer in and out of existence much like a mirage. He bears the design of Xevior on his forehead. ~ RACE human~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -666 GROUP 0 LEVEL 43 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+2500 MDICE 5d5+1000 DDICE 3d12+15 REGEN 0 DTYPE slap AC -15 -15 -15 2 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17014 NAME lizard man~ SHORT The lizard man~ LONG A reptilian man stands in the shadows off to the side ~ DESCR A figure of muscular build who looks vaguely human. He is covered in little scales and seems to be light green in colour. He stares at you as you look at him. Ready for any move you may make on him. ~ RACE lizard~ ACT A AFF 0 OFF EIKR IMM 0 RES L VULN I WSPEC 0 ALIGN -600 GROUP 0 LEVEL 16 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+233 MDICE 5d5+1000 DDICE 2d6+4 REGEN 0 DTYPE bite AC -2 -2 -2 6 POS stand stand SEX male GOLD 0 FORM AGXc PARTS ACDEFHKQV SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17015 NAME purple worm~ SHORT The purple worm~ LONG A purple worm bursts from the ground before you ~ DESCR Before you lies a worm of incredible size and power. The worm is about 40 feet long and is purple in colour. The worm has huge teeth which it uses to slowly crush it's prey if they are unlucky enough not to be swallowed whole. ~ RACE human~ ACT ABF AFF 0 OFF EFU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -100 GROUP 0 LEVEL 44 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+2750 MDICE 5d5+1000 DDICE 8d4+15 REGEN 0 DTYPE none AC -15 -15 -15 2 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17016 NAME purple worm huge~ SHORT The huge purple worm~ LONG A huge purple worm erupts from the earth before you ~ DESCR This worm is almost 60 feet long and 13 feet in diameter. It is a very dark purple and has teeth about 4 inches long each. The mouth is so large that it looks like a small cavern. You can only see the front of the worm since it's whole mass can not possibly fit in the corridor. ~ RACE human~ ACT ABF AFF 0 OFF EFU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -250 GROUP 0 LEVEL 48 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+3750 MDICE 5d5+1000 DDICE 6d6+18 REGEN 0 DTYPE bite AC -18 -18 -18 1 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17017 NAME underling beholder~ SHORT The beholder's underling~ LONG An underling of the beholder carries out it's malicious plans ~ DESCR Before you stands a human who takes orders from the beholder. His life goal is to serve the beholder. He is dressed in green and black. On his hands he wears a pair of gauntlets that bear the beholders symbol, an eye with ten eyestalks around it. ~ RACE human~ ACT AG AFF 0 OFF EF IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -750 GROUP 0 LEVEL 43 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+2500 MDICE 5d5+1000 DDICE 3d12+15 REGEN 0 DTYPE pound AC -15 -15 -15 2 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17018 NAME beholder legionnaire~ SHORT The beholder legionnaire~ LONG A robed legionnaire bearing the emblem of the beholder stands alert ~ DESCR You see before you a robed figure who looks vaguely human. You've heard stories that the beholder's forces weren't human now you know they aren't, you look closer to see just what type of humanoid he is. Then he looks straight at you and you see glowing red eyes. This figure is a githzerai! You wonder how that happened. ~ RACE human~ ACT AG AFF 0 OFF EF IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -850 GROUP 0 LEVEL 46 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+3250 MDICE 5d5+1000 DDICE 6d6+16 REGEN 0 DTYPE pound AC -16 -16 -16 2 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17019 NAME beholder attendant~ SHORT The supreme attendant~ LONG A robed attendant seems mildly annoyed with your intrusion ~ DESCR This figure is robed and looks almost human. Then you notice his eyes, they glow green in this light. His gaze challenges you to either attack or leave him in peace. He holds himself with confidence and you realise it would no easy matter to defeat him. ~ RACE human~ ACT AB AFF 0 OFF EF IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -900 GROUP 0 LEVEL 48 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+3750 MDICE 5d5+1000 DDICE 6d6+18 REGEN 0 DTYPE pound AC -18 -18 -18 1 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17020 NAME grell brain~ SHORT The grell~ LONG A large ugly floating brain with a beak wants to be fed ~ DESCR The appearance of this dreadful creature is fearsome indeed: a body like a giant exposed brain approximately five feet in diameter and with a frontal beak, below which trail ten six foot long tentacles hang. The body of the grell is a drab olive colour streaked with white; the tentacles are pale olive-green. This grell is the beloved pet of the beholder. ~ RACE human~ ACT ABF AFF 0 OFF F IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -750 GROUP 0 LEVEL 46 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+3250 MDICE 5d5+1000 DDICE 6d6+16 REGEN 0 DTYPE none AC -16 -16 -16 2 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17021 NAME barkeep bartender~ SHORT The Barkeep~ LONG The barkeep stands here ready to help you if you can pay ~ DESCR You are looking at the barkeep of the gemstone. This is his establishment, and you get the feeling if you do anything destructive or stupid he will make you pay. ~ RACE human~ ACT ABT AFF 0 OFF EFIKN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 55 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+22500 MDICE 5d5+5000 DDICE 12d15+68 REGEN 0 DTYPE pound AC -71 -71 -71 -37 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17022 NAME patron duergar~ SHORT The duergar patron~ LONG A duergar sits here drinking ale while staring at you ~ DESCR This duergar stares right back at you as you check him over.He would stand about four feet tall at max you figure. Built like an ox this guy could easily pick you up. You figure he frequents the Gemstone since he just seems to fit in. ~ RACE human~ ACT AG AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 11 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d8+134 MDICE 5d5+100 DDICE 1d10+2 REGEN 0 DTYPE punch AC 1 1 1 7 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17023 NAME patron drow~ SHORT The drow patron~ LONG A drow sits here quietly minding his own business ~ DESCR The drow doesn't seem to be looking at anything at all. His dark skin blends in with the murky lighting. The drow looks quick and deadly. ~ RACE human~ ACT AB AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 13 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+170 MDICE 5d5+100 DDICE 2d5+3 REGEN 0 DTYPE punch AC -1 -1 -1 6 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17024 NAME patron human~ SHORT The human patron~ LONG A human is sitting here very drunk and very loud ~ DESCR This drunk is a slob, he has no life. You can tell that he is fat and out of shape, the only thing going for him is the fact that he looks strong. He has a gut that hangs out right over his belt, and a few scars on his face ~ RACE human~ ACT AG AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -250 GROUP 0 LEVEL 14 HROLL -1 ENHA 100.00% MATER none~ HDICE 2d10+190 MDICE 5d5+100 DDICE 1d12+3 REGEN 0 DTYPE punch AC -1 -1 -1 6 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17025 NAME adventurer caris~ SHORT Caris~ LONG Caris the experienced adventurer sits here watching you ~ DESCR Caris looks to be a well seasoned adventurer, he has much equipment that he has taken care of. Caris is human and has dark brown hair, he is quite good looking. His eyes are green and seem to hold the key to power in them. ~ RACE human~ ACT AB AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 22 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+400 MDICE 5d5+1000 DDICE 4d4+6 REGEN 0 DTYPE punch AC -5 -5 -5 5 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17026 NAME adventurer antryg~ SHORT Antryg~ LONG Antryg sits here sipping on his beer ~ DESCR Antryg is dressed in long robes that cover up his body. You can't tell how built he is, but you do know he looks very deadly and dangerous ~ RACE human~ ACT AB AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 22 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+400 MDICE 5d5+1000 DDICE 4d4+6 REGEN 0 DTYPE punch AC -5 -5 -5 5 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17027 NAME gremlin form~ SHORT The gremlin~ LONG A small dark form jeers at you from the shadows ~ DESCR You are looking at a small ugly creature. It is staring right at you, with beady yellow eyes. It's skin is a dark greenish colour and looks to be slimy. This little fellow has nasty little teeth and questing hands that pick up anything. ~ RACE human~ ACT ACG AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -50 GROUP 0 LEVEL 17 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+258 MDICE 5d5+1000 DDICE 3d4+4 REGEN 0 DTYPE punch AC -3 -3 -3 6 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17028 NAME creature slime~ SHORT The slime creature~ LONG A weird shape made of slime flows along the wall ~ DESCR The slime is green and oozes slowly down the wall onto the floor. You look closely and notice with a start that it seems to be alive. The slime is slowly eating it's way through the wall and floor. ~ RACE human~ ACT AG AFF 0 OFF EF IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+333 MDICE 5d5+1000 DDICE 2d8+5 REGEN 0 DTYPE magic AC -4 -4 -4 5 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17029 NAME huge rat~ SHORT The huge rat~ LONG A huge rat about five feet long stares right at you ~ DESCR This is an incredibly huge rat, you have never seen anything comparable on the surface. The rat has green eyes that seem to shimmer with hatred. The rat's fur is black and brown and very dirty. ~ RACE human~ ACT AG AFF 0 OFF EF IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 19 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+308 MDICE 5d5+1000 DDICE 2d7+5 REGEN 0 DTYPE charge AC -4 -4 -4 5 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17030 NAME jinxkin humanoid~ SHORT The jinxkin~ LONG A small dirty humanoid form peers down at you from the rafters ~ DESCR Before you stands what looks like a diminutive human wearing baggy clothing and an ill-fitting leather helmet. You realise right away, this is one of the "little people" who cause trouble. You then notice this jinxkin has dirty but sharp nails. ~ RACE human~ ACT ACG AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -400 GROUP 0 LEVEL 22 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+400 MDICE 5d5+1000 DDICE 4d4+6 REGEN 0 DTYPE punch AC -5 -5 -5 5 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17031 NAME jermlaine human form~ SHORT The jermlaine~ LONG A short human form watches you from the shadows ~ DESCR You see a small ugly human form. It is wearing baggy clothing and an ill- fitting leather helmet. The jermlaine is close enough to notice that the clothing isn't actually clothing but it is folds of skin and the helmet is just the head, all leathery and smooth. The limbs of this creature are knotty and bowed, with hands and feet tipped with thick nails which are filthy. ~ RACE human~ ACT ACG AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 21 HROLL 0 ENHA 100.00% MATER none~ HDICE 4d10+360 MDICE 5d5+1000 DDICE 4d4+5 REGEN 0 DTYPE punch AC -5 -5 -5 5 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17032 NAME bodak humanoid~ SHORT The bodak~ LONG A grey skinned demonic humanoid sits on the throne waiting for you ~ DESCR Before you stands a bodak, rarely seen on this plane. The bodak you figure was summoned by a mage and quickly defeated him. The bodak has dark grey, pearly skin. It's muscular body has no hair, and the head is long with oddly distorted features. The eyes are milky-white, vertical ovals of large size. ~ RACE human~ ACT AB AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -999 GROUP 0 LEVEL 45 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+3000 MDICE 5d5+1000 DDICE 8d4+16 REGEN 0 DTYPE pound AC -15 -15 -15 2 POS stand stand SEX none GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17033 NAME mage~ SHORT The mage~ LONG The sucked corpse of a once powerful mage rises to attack ~ DESCR This mage once summoned a bodak, his greatest achievement. The mage then found out just how little his own power was. The bodak sucked his life away and left him as this husk, skin that clings to the bones. The mage stares at you, his eyes bloodshot and sunken into their sockets. ~ RACE human~ ACT ABF AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 38 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1600 MDICE 5d5+1000 DDICE 5d6+12 REGEN 0 DTYPE magic AC -13 -13 -13 3 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17034 NAME iron golem~ SHORT The iron golem~ LONG A huge iron statue of a human stands to the side ~ DESCR This looks to be an iron statue of a human. The statue stands a good fifteen feet tall. In fact it almost looks as if it can move. You then glance at it's eyes and notice with a shock that they are watching you. ~ RACE unique~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 40 HROLL 0 ENHA 100.00% MATER none~ HDICE 15d10+1850 MDICE 5d5+1000 DDICE 4d8+13 REGEN 0 DTYPE pound AC -13 -13 -13 3 POS stand stand SEX none GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17035 NAME stone golem~ SHORT The stone golem~ LONG A large stone statue stands waiting next to the wall ~ DESCR This is a large stone statue of a man. The statue stands ten feet tall and looks powerful enough to rip off your head without straining. The statue looks as if it is watching you. ~ RACE unique~ ACT AB AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 39 HROLL 0 ENHA 100.00% MATER none~ HDICE 15d10+1700 MDICE 5d5+1000 DDICE 5d6+13 REGEN 0 DTYPE pound AC -13 -13 -13 3 POS stand stand SEX none GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17036 NAME human warlord itreres~ SHORT Itreres~ LONG A huge man rests here watching you as your barge into his room ~ DESCR This is Itreres, a guest of the bodak. He comes here hoping to forge an alliance with one of the most powerful figures in the underdark. Itreres is a bear of a man, he ripples with muscles. He has scars all over his arms and you are pretty sure all over his body. ~ RACE human~ ACT AB AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 42 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+2250 MDICE 5d5+1000 DDICE 3d12+14 REGEN 0 DTYPE slap AC -14 -14 -14 3 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17037 NAME imp~ SHORT The imp~ LONG A small imp is here spying for the bodak ~ DESCR This is a small imp who has become the familiar of the bodak. He is the eyes and ears of the bodak, if the bodak so desires. ~ RACE human~ ACT ABG AFF 0 OFF EF IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -750 GROUP 0 LEVEL 39 HROLL 0 ENHA 100.00% MATER none~ HDICE 15d10+1700 MDICE 5d5+1000 DDICE 5d6+13 REGEN 0 DTYPE charge AC -13 -13 -13 3 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17038 NAME minor demon babau~ SHORT The babau~ LONG A dark twisted form a demon is ready to devour you ~ DESCR Before you stands a demon of incredible horror. The demon has a horn-like growth that projects from the back of the skull. The demon is tall and appears much as a skeleton in form-fitting black leather. Its extremities are larger than normal, however. Its feet, hands, and head are the size of a hill giant's. The taloned fingers are deadly. This is the babau. ~ RACE unique~ ACT ACF AFF 0 OFF EKNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 40 HROLL 0 ENHA 100.00% MATER none~ HDICE 15d10+1850 MDICE 5d5+1000 DDICE 4d8+13 REGEN 0 DTYPE slash AC -13 -13 -13 3 POS stand stand SEX none GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17039 NAME servant~ SHORT The servant~ LONG A servant stands off to the side ready to serve his master ~ DESCR This is a servant. He is ready to serve whomever his current master is. ~ RACE human~ ACT ABG AFF 0 OFF EI IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 10 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d7+121 MDICE 5d5+100 DDICE 2d4+2 REGEN 0 DTYPE punch AC 1 1 1 7 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17040 NAME gibbering mouther lump~ SHORT The gibbering mouther~ LONG A lump of earthy material lies in the corner ~ DESCR The so called lump is in fact a gibbering mouther. The gibbering mouther is an amoeboid-like form of life, composed of all mouths and eyes. The thing looks like a large blob that has eyes and mouths all over it, the blob is basically earthy in colour. ~ RACE unique~ ACT ACF AFF 0 OFF EF IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 41 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+2000 MDICE 5d5+1000 DDICE 4d8+14 REGEN 0 DTYPE charge AC -14 -14 -14 3 POS stand stand SEX none GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17041 NAME worker female~ SHORT The worker of the night~ LONG A luscious female offers her services to you ~ DESCR You behold a beautiful girl who is yours to command.. for a price. You realise if you touch the goods her "boss" will be mighty upset. ~ RACE human~ ACT AC AFF 0 OFF EK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+150 MDICE 5d5+100 DDICE 1d10+3 REGEN 0 DTYPE slap AC 0 0 0 7 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17042 NAME maid woman~ SHORT A maid of passion~ LONG A truly beautiful woman offers to serve your every desire ~ DESCR This woman is dressed in what you think is a maid's costume. She is very beautiful and her shape awakens your desire. She looks disappointed when she realises that you haven't paid for her services and ignores you from then on. ~ RACE human~ ACT AC AFF 0 OFF EK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 13 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+170 MDICE 5d5+100 DDICE 2d5+3 REGEN 0 DTYPE slap AC -1 -1 -1 6 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17043 NAME granter man~ SHORT A granter of pleasure~ LONG A very handsome man stands ready to grant you anything you want ~ DESCR This man is truly amazing. He is muscular and well built. Everything about him is perfect. He looks you over and licks his lips indicating he's ready when you have paid up. ~ RACE human~ ACT AC AFF 0 OFF 0 IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 11 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d8+134 MDICE 5d5+100 DDICE 1d10+2 REGEN 0 DTYPE pound AC 1 1 1 7 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17044 NAME noble customer~ SHORT A preferred customer~ LONG A slobbering man of noble birth has obviously been here before ~ DESCR This a noble who has a bit too much time on his hands. He has spent quite a fortune in this establishment. He is a little overweight and his belly spills over his pants. ~ RACE unique~ ACT AC AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 14 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+190 MDICE 5d5+100 DDICE 1d12+3 REGEN 0 DTYPE pound AC -1 -1 -1 6 POS stand stand SEX male GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17045 NAME man pimp~ SHORT The pimp~ LONG A man sits behind the desk waiting for you to pay for the services ~ DESCR This the pimp of the girls and guys of this establishment. He wears expensive jewellery and has a few gold teeth. He seems nice enough here but you realise that he must be a terror to his underlings. ~ RACE human~ ACT AC AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 16 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+233 MDICE 5d5+1000 DDICE 2d6+4 REGEN 0 DTYPE punch AC -2 -2 -2 6 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17046 NAME halfling patron~ SHORT The halfling patron~ LONG A halfling sits here drinking ale watching the crowd carefully ~ DESCR This halfling is just like any other, short and diminutive. The only difference being this halfling looks to be very dangerous. He seems to have the confidence that one could only find if he had been brought up on the streets of this foul city. ~ RACE human~ ACT AB AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 13 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+170 MDICE 5d5+100 DDICE 2d5+3 REGEN 0 DTYPE punch AC -1 -1 -1 6 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17047 NAME half-orc patron~ SHORT The half-orc~ LONG A half-orc sits here leering at all who pass ~ DESCR This half-orc is extremely built with many scars over it's ugly visage. The half-orc has a huge nose and it's teeth are yellow and fang like. The half-orc is guzzling down the ale looking for trouble. ~ RACE unique~ ACT AB AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -900 GROUP 0 LEVEL 11 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d8+134 MDICE 5d5+100 DDICE 1d10+2 REGEN 0 DTYPE claw AC 1 1 1 7 POS stand stand SEX male GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17048 NAME gnome patron~ SHORT The svirfneblin patron~ LONG A deep gnome sits here watching his back ~ DESCR This deep gnome sits at the table watching for suckers to prey upon. His skin is grey and his eyes are also grey. He looks to be very dangerous. ~ RACE human~ ACT AB AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -750 GROUP 0 LEVEL 12 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+150 MDICE 5d5+100 DDICE 1d10+3 REGEN 0 DTYPE punch AC 0 0 0 7 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17049 NAME inn keeper~ SHORT The inn keeper~ LONG The inn keeper stands ready behind the bar for your order ~ DESCR The inn keeper is huge and looks to be very very deadly should you not pay up for food eaten. Apart from that the inn keeper is a very kind person who listens patiently to the stories of the adventurers that pass through here. ~ RACE human~ ACT ABT AFF 0 OFF CDEFIJK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 55 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+22500 MDICE 5d5+5000 DDICE 16d15+68 REGEN 0 DTYPE pound AC -71 -71 -71 -37 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17050 NAME duergar~ SHORT Limbeck~ LONG A duergar adventurer sits here telling his heroic tales to those around ~ DESCR Before you sits a duergar of impressive build. From the mutterings around you know his name is Limbeck, a hero down here. He has reputedly killed a purple worm single handed. ~ RACE human~ ACT AB AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 33 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1100 MDICE 5d5+1000 DDICE 6d4+10 REGEN 0 DTYPE punch AC -11 -11 -11 3 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17051 NAME gnome~ SHORT Geg~ LONG A deep gnome adventurer is resting on the bed ~ DESCR This deep gnome goes by the name Geg, which you overheard while walking through the inn. He is one of the heroes of this city, and for that reason many people are after his life. ~ RACE human~ ACT AB AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+853 MDICE 5d5+1000 DDICE 4d6+8 REGEN 0 DTYPE pound AC -9 -9 -9 3 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17052 NAME drow~ SHORT Drevlin~ LONG A drow warrior sits here watching you carefully ~ DESCR This is Drevlin, one of the drow's most powerful warrior. He once defeated the drow weapon's master without a weapon. He is very ruthless and quick. His dark skin and pointed ears makes him look like a demon. ~ RACE human~ ACT ABT AFF 0 OFF EFIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -999 GROUP 0 LEVEL 31 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+928 MDICE 5d5+1000 DDICE 4d6+9 REGEN 0 DTYPE slash AC -10 -10 -10 3 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17053 NAME half-orc~ SHORT Jarre~ LONG A half-orc of incredible size growls a challenge at you ~ DESCR This half-orc goes by the name Jarre. He is huge and very very ugly. He is the champion of this facility, although the inn keeper doesn't allow him to fight inside the inn, Jarre has crushed many an opponents skull just outside the door. ~ RACE unique~ ACT ABT AFF 0 OFF EFIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -999 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+853 MDICE 5d5+1000 DDICE 4d6+8 REGEN 0 DTYPE slash AC -9 -9 -9 3 POS stand stand SEX male GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17054 NAME serving wench~ SHORT The serving wench~ LONG A serving wench hurries from table to table fulfilling orders ~ DESCR Tired and exhausted, this girl is not that pretty to look at. You wonder what she would be like if hadn't been worked to the bone for about three years now. Her hair you figure hasn't been washed for a few days now, although that is better than you yourself. ~ RACE human~ ACT AB AFF 0 OFF EI IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 13 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d10+170 MDICE 5d5+100 DDICE 2d5+3 REGEN 0 DTYPE punch AC -1 -1 -1 6 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17055 NAME slave dealer~ SHORT The Slave Dealer~ LONG The slave dealer stands ready to sell you slaves ~ DESCR The slave dealer is huge and looks mighty mean. He patiently waits for you to decide on which slave you wish to buy. ~ RACE human~ ACT ABT AFF 0 OFF CEFIJKU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 900 GROUP 0 LEVEL 55 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+22500 MDICE 5d5+5000 DDICE 15d15+68 REGEN 0 DTYPE pound AC -71 -71 -71 -37 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17056 NAME slave trader~ SHORT The slave trader~ LONG A slave trader wonders if you are a perspective buyer ~ DESCR The slave trader deals in slaves. This trader is obviously very wealthy sporting much jewellery that he has garnished from this prosperous trading. ~ RACE human~ ACT AC AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+450 MDICE 5d5+1000 DDICE 3d6+6 REGEN 0 DTYPE punch AC -6 -6 -6 4 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17057 NAME merchant slave buyer~ SHORT A slaver buyer~ LONG A merchant looks ready to buy all the slaves he sees. ~ DESCR The mecrchant has a cruel look in his eye, he looks like the type of master that any slave would dread. ~ RACE human~ ACT AC AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -900 GROUP 0 LEVEL 21 HROLL 0 ENHA 100.00% MATER none~ HDICE 4d10+360 MDICE 5d5+1000 DDICE 4d4+5 REGEN 0 DTYPE pound AC -5 -5 -5 5 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17058 NAME orc slave~ SHORT The orc slave~ LONG An orc slave stands here waiting for orders. ~ DESCR The orc slave looks none to pleased about being a slave. ~ RACE unique~ ACT ABC AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 18 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+283 MDICE 5d5+1000 DDICE 2d7+4 REGEN 0 DTYPE punch AC -3 -3 -3 6 POS stand stand SEX male GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17059 NAME goblin slave~ SHORT The goblin slave~ LONG A goblin slave waits for his orders. ~ DESCR The goblin slave watches you with distrust and hatred. ~ RACE goblin~ ACT ABC AFF 0 OFF EIK IMM 0 RES Q VULN C WSPEC 0 ALIGN 0 GROUP 0 LEVEL 16 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+233 MDICE 5d5+1000 DDICE 2d6+4 REGEN 0 DTYPE punch AC -2 -2 -2 6 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17060 NAME male human slave~ SHORT A male human slave~ LONG A male human slave waits for his orders. ~ DESCR A male human slave stands before you with his back rigid, his spirit hasn't been broken... yet. ~ RACE human~ ACT ABC AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 19 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+308 MDICE 5d5+1000 DDICE 2d7+5 REGEN 0 DTYPE punch AC -4 -4 -4 5 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17061 NAME female human slave~ SHORT the female human slave~ LONG A female human slave waits for her orders. ~ DESCR A female human slave stands before you watching you carefully. ~ RACE human~ ACT ABC AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 11 HROLL 0 ENHA 100.00% MATER none~ HDICE 2d8+134 MDICE 5d5+100 DDICE 1d10+2 REGEN 0 DTYPE slap AC 1 1 1 7 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17062 NAME kobold slave~ SHORT The kobold~ LONG A small kobold stands ready. ~ DESCR A small kobold looks like a strong fierce fighter. ~ RACE kobold~ ACT ABCT AFF 0 OFF 0 IMM 0 RES L VULN C WSPEC 0 ALIGN 0 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+333 MDICE 5d5+1000 DDICE 2d8+5 REGEN 0 DTYPE slash AC -4 -4 -4 5 POS stand stand SEX male GOLD 0 FORM ABEHIKMV PARTS ABCDEFGHIJKQ SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17063 NAME elf slave~ SHORT The elven slave~ LONG An elven slave stands ready for orders. ~ DESCR The elven slave looks as if he would defend his master, if he had to. ~ RACE elf~ ACT ABC AFF 0 OFF EIKR IMM 0 RES BH VULN Z WSPEC 0 ALIGN 0 GROUP 0 LEVEL 24 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+500 MDICE 5d5+1000 DDICE 2d10+6 REGEN 0 DTYPE punch AC -6 -6 -6 4 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17064 NAME dwarf slave~ SHORT The dwarven slave~ LONG A dwarven slave stands ready for his orders. ~ DESCR The dwarven slave looks outright rebellious, but you realise he would fight if ordered to. ~ RACE dwarf~ ACT ABC AFF 0 OFF EIKR IMM 0 RES LQ VULN R WSPEC 0 ALIGN 0 GROUP 0 LEVEL 26 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+600 MDICE 5d5+1000 DDICE 3d7+7 REGEN 0 DTYPE pound AC -7 -7 -7 4 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17065 NAME bar tender~ SHORT The Bar Tender~ LONG A large man stands behind the counter ready to take your order ~ DESCR Before you stands a large man who has seen everything in his life. He is a retired adventurer and can defeat any mortal who would be idiotic enough to attack him. ~ RACE human~ ACT ABT AFF 0 OFF CEFIJK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 95 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+22500 MDICE 5d5+5000 DDICE 12d15+68 REGEN 0 DTYPE slash AC -71 -71 -71 -37 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17066 NAME drow adventurer~ SHORT Prax~ LONG A drow adventurer sits with his party watching you. ~ DESCR This adventurer's name is well known in this establishment, he goes by the name Prax. He is an accomplished mage, and seems to breathe magic. ~ RACE human~ ACT AB AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 28 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+703 MDICE 5d5+1000 DDICE 2d12+8 REGEN 0 DTYPE pound AC -8 -8 -8 4 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17067 NAME drow warrior~ SHORT Thespan~ LONG A drow warrior watches you keenly while sipping his ale ~ DESCR This drow is a very strong warrior. He has never been defeated in his entire career. He goes by the name Thespan. ~ RACE human~ ACT ABT AFF 0 OFF EIJK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 26 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+600 MDICE 5d5+1000 DDICE 3d7+7 REGEN 0 DTYPE slash AC -7 -7 -7 4 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17068 NAME drow thief~ SHORT Endolar~ LONG A drow thief sits at the table with his companions watching you ~ DESCR This drow is not to be trusted, he has a well earned reputation of being able to steal anything off of anyone. Maybe you should check your gold. ~ RACE human~ ACT ABS AFF 0 OFF EIKN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 26 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+600 MDICE 5d5+1000 DDICE 3d7+7 REGEN 0 DTYPE punch AC -7 -7 -7 4 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17069 NAME gnome mage~ SHORT Snaromba~ LONG A deep gnome mage sits quietly watching you with disinterest ~ DESCR This gnome has just begun to build herself a reputation. She is has just on the threshold of becoming powerful, no easy feat in the Underdark. She is clearly very intelligent and cunning. ~ RACE human~ ACT ABR AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 16 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+233 MDICE 5d5+1000 DDICE 2d6+4 REGEN 0 DTYPE punch AC -2 -2 -2 6 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17070 NAME gnome thief~ SHORT Anmictes~ LONG A deep gnome thief sits back guzzling ale and chats with his companions ~ DESCR This gnome is a part of this adventuring group that is just on the verge of becoming a powerful force in the Underdark, given a few more years and they will be a force to be reckoned with. Knowing this one of the city's beholder's has outfitted them and protects them. ~ RACE human~ ACT ABS AFF 0 OFF EIKN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -700 GROUP 0 LEVEL 16 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+233 MDICE 5d5+1000 DDICE 2d6+4 REGEN 0 DTYPE pound AC -2 -2 -2 6 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17071 NAME duergar warrior~ SHORT Emba~ LONG A duergar warrior drains his ale with his fellows ~ DESCR This warrior's name is Emba. Although this group is a strange sight in the Underdark due to their different races they work well together. You wonder if this group is an indication that the under world races may be getting closer together, which would be a very bad thing for the surface races. ~ RACE human~ ACT ABT AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -800 GROUP 0 LEVEL 17 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+258 MDICE 5d5+1000 DDICE 3d4+4 REGEN 0 DTYPE slash AC -3 -3 -3 6 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17072 NAME drow thief~ SHORT Shillikif~ LONG A drow thief sits with his companions and watches you ~ DESCR This drow thief has just begun to give himself a name in the Underdark. From the conversations around you, you figure his name is Shillikif. This group has reputedly found a way into the githzerai keep from the Underdark. ~ RACE human~ ACT ABS AFF 0 OFF EIKN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -700 GROUP 0 LEVEL 16 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+233 MDICE 5d5+1000 DDICE 2d6+4 REGEN 0 DTYPE punch AC -2 -2 -2 6 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17073 NAME drow Yie'Stei~ SHORT Yie'Stei~ LONG Yie'Stei the watchful mage waits for you to buy something ~ DESCR Yie'Stei is a drow mage of some repute, he's been able to maintain this shop even while others have tried to take it from him. He has a very profitable business going. ~ RACE human~ ACT ABR AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 50 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+4250 MDICE 5d5+5000 DDICE 5d8+19 REGEN 0 DTYPE magic AC -20 -20 -20 0 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17074 NAME drow zae'tres~ SHORT Zae'tres~ LONG Zae'tres watches you, waiting for you to buy something ~ DESCR Zae'tres is a drow merchant who has a booming trade here in the Underdark. When the town was first established he quickly realised that there would be a profitable trade in selling arms, especially drow arms to those who visit this unique city. ~ RACE human~ ACT ABT AFF 0 OFF CDEFIJK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 55 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+22500 MDICE 5d5+5000 DDICE 12d15+68 REGEN 0 DTYPE pound AC -71 -71 -71 -37 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17075 NAME duergar Raesarnt~ SHORT Raesarnt~ LONG Raesarnt the duergar armourer waits patiently on you ~ DESCR Raesarnt is a duergar who is now making a bundle in dealing with armour and selling it at a ridiculous price. Raesarnt is a stocky little fellow who obviously has been through a lot in his life. He walks with a quiet confidence of one who has seen everything and knows nothing can best him. ~ RACE human~ ACT ABT AFF 0 OFF CDEFIJK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 55 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+22500 MDICE 5d5+5000 DDICE 12d15+68 REGEN 0 DTYPE pound AC -71 -71 -71 -37 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17076 NAME satori human~ SHORT Satori~ LONG Satori the jeweller waits to buy what you have to offer her ~ DESCR Satori is one of the few female merchants of the Underdark. It is rumoured that she killed all her rivals by murdering them while they slept. She is a beautiful lady who always gets her way. ~ RACE human~ ACT ABT AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -999 GROUP 0 LEVEL 40 HROLL 0 ENHA 100.00% MATER none~ HDICE 15d10+1850 MDICE 5d5+1000 DDICE 4d8+13 REGEN 0 DTYPE slash AC -13 -13 -13 3 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17077 NAME jiestis~ SHORT Jiestis~ LONG Jiestis watches you to see that you steal nothing and pay for all ~ DESCR Jiestis is a svirfneblin, a deep gnome. He sells many varieties of roots and mushrooms to those of the Underdark. It is rumoured that some of his food has healing properties. Jiestis is a small figure who is easy to overlook, yet he seems to be very very powerful, not a person to mess with. ~ RACE human~ ACT AB AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 49 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+4000 MDICE 5d5+1000 DDICE 4d10+18 REGEN 0 DTYPE pound AC -19 -19 -19 1 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17078 NAME svirfneblin gnome~ SHORT The svirfneblin~ LONG A svirfneblin looks at you with hatred and mistrust ~ DESCR This svirfneblin or deep gnome has taken sanctuary in the embassy. By the way he is acting you figure he is running from something. He is dressed is dark grey clothing and stands a good five feet tall. ~ RACE human~ ACT AG AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 17 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+258 MDICE 5d5+1000 DDICE 3d4+4 REGEN 0 DTYPE punch AC -3 -3 -3 6 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17079 NAME svirfneblin dignitary~ SHORT The svirfneblin dignitary~ LONG A svirfneblin dignitary looks up surprised by your entry ~ DESCR This is a svirfneblin dignitary who is using the embassy as a place of rest. He has just been rather shaken up by his visit to the drow city and has come here to find comfort in the safe walls of this building. He is dressed in different shades of grey and sports a nice looking necklace ~ RACE human~ ACT AG AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 16 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+233 MDICE 5d5+1000 DDICE 2d6+4 REGEN 0 DTYPE punch AC -2 -2 -2 6 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17080 NAME svirfneblin caretaker~ SHORT The caretaker~ LONG The caretaker of the embassy watches you with mistrust ~ DESCR This is the caretaker of the embassy. It is his duty to make sure that the building is kept clean and open all year round. He was once a powerful figure in his homeland, but he fell out of favour and was sent here. He does his duty with a fanatic pride. ~ RACE human~ ACT AB AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -700 GROUP 0 LEVEL 17 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+258 MDICE 5d5+1000 DDICE 3d4+4 REGEN 0 DTYPE punch AC -3 -3 -3 6 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17081 NAME footpad~ SHORT The footpad~ LONG A footpad slinks through the shadows ~ DESCR This is one of the younger thieves of the guild. He has considerable experience, like all the thieves in the Underdark. Although he has plenty of experience his skills aren't refined like those of his superiors. ~ RACE human~ ACT A AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -450 GROUP 0 LEVEL 16 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+233 MDICE 5d5+1000 DDICE 2d6+4 REGEN 0 DTYPE pound AC -2 -2 -2 6 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17082 NAME cutpurse~ SHORT The cutpurse~ LONG A cutpurse moves silently through the shadows ~ DESCR This thief has begun his climb to the top. He has just begun to prove himself to the guild, by working the streets he is looking for that perfect steal or kill. ~ RACE human~ ACT AH AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 17 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+258 MDICE 5d5+1000 DDICE 3d4+4 REGEN 0 DTYPE punch AC -3 -3 -3 6 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17083 NAME filcher~ SHORT The filcher~ LONG A filcher walks silently along the street ~ DESCR This figure is a thief of minor repute. He's been in the city for awhile now and knows who to pick on. He is lean but covered in muscles, with many scars from countless fights. ~ RACE human~ ACT AH AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 18 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+283 MDICE 5d5+1000 DDICE 2d7+4 REGEN 0 DTYPE punch AC -3 -3 -3 6 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17084 NAME rogue~ SHORT The rogue~ LONG A rogue disappears amongst the shadows ~ DESCR This thief is on the threshold of becoming a high ranking member of the guild. He only has to make his name even and bigger, and thus he is willing to take greater risks. ~ RACE human~ ACT AHS AFF 0 OFF EIKN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -700 GROUP 0 LEVEL 19 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+308 MDICE 5d5+1000 DDICE 2d7+5 REGEN 0 DTYPE punch AC -4 -4 -4 5 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17085 NAME sharper~ SHORT The sharper~ LONG A sharper guards the entrance to the guild ~ DESCR This thief has finally made it into the guild itself. Although just a guard, he is proud to be in the guild's main building. He will defend the guild with his life. ~ RACE human~ ACT ABFS AFF 0 OFF EIKN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 21 HROLL 0 ENHA 100.00% MATER none~ HDICE 4d10+360 MDICE 5d5+1000 DDICE 4d4+5 REGEN 0 DTYPE slash AC -5 -5 -5 5 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17086 NAME magsman thief~ SHORT The magsman~ LONG A thief rests in the comfort of the guild ~ DESCR This thief is dressed richly and has lots of money. He is very confident in his ability to both kill and steal. He lives in the guild where the head thief can watch him. ~ RACE human~ ACT ABS AFF 0 OFF EIKN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+450 MDICE 5d5+1000 DDICE 3d6+6 REGEN 0 DTYPE punch AC -6 -6 -6 4 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17087 NAME master thief~ SHORT The master thief~ LONG A master thief sits here watching you carefully ~ DESCR This thief is one of the most powerful figures of the guild. He is dressed in silk and has many items of jewellery. The thief movements are as fluid as water, he seems to flow rather than move. ~ RACE human~ ACT ABS AFF 0 OFF EIKN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -700 GROUP 0 LEVEL 25 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+550 MDICE 5d5+1000 DDICE 2d10+7 REGEN 0 DTYPE slap AC -7 -7 -7 4 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17088 NAME head thief~ SHORT The head thief~ LONG The head thief stares at you daring you to challenge him ~ DESCR This is the head of the guild. He isn't that tall nor impressive in size. But he has a quiet certainty about him, all his movements are precise and calculated. The thief has a cunning that made him the head of this guild, and he makes sure non of the other thieves gets near him in power. ~ RACE human~ ACT ABS AFF 0 OFF EFIKN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -1000 GROUP 0 LEVEL 47 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+3500 MDICE 5d5+1000 DDICE 6d6+17 REGEN 0 DTYPE pound AC -17 -17 -17 2 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17089 NAME mage~ SHORT Meliadus~ LONG The guild's mage is resting here ~ DESCR This is the thieve's guild main mage. He is the only one who power anywhere near that of the head's. Meliadus is dressed in a long flowing robe and lights the room with a rob shaped like a hand holding an orb. ~ RACE human~ ACT ABR AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 40 HROLL 0 ENHA 100.00% MATER none~ HDICE 15d10+1850 MDICE 5d5+1000 DDICE 4d8+13 REGEN 0 DTYPE magic AC -13 -13 -13 3 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17090 NAME trainer~ SHORT The trainer~ LONG The trainer of the thieve's guild stands here ~ DESCR This is the trainer of the thieve's guild. He is the one that helps the thieves increase in ability and skill. He is also the only member of the guild who is stronger than the leader. ~ RACE human~ ACT ABKS AFF 0 OFF EIKN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 50 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+4250 MDICE 5d5+5000 DDICE 5d8+19 REGEN 0 DTYPE slash AC -20 -20 -20 0 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17091 NAME bravo assassin~ SHORT The bravo~ LONG A bravo flits from shadow to shadow, ready to strike ~ DESCR Before you stands a human of extreme danger, he is an assassin. He is dressed in black. He is very skilled at the art of hitting the critical spot, so watch your back. ~ RACE human~ ACT AG AFF 0 OFF EIKN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -900 GROUP 0 LEVEL 20 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+333 MDICE 5d5+1000 DDICE 2d8+5 REGEN 0 DTYPE pound AC -4 -4 -4 5 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17092 NAME murderer assassin~ SHORT The murderer~ LONG A drow murderer blends into the shadows watching for an opening ~ DESCR This is a drow assassin, he blends into the shadows on each side of the street. You can barely make out his form as he moves silently, looking for the opening. ~ RACE human~ ACT AG AFF 0 OFF EIKN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -999 GROUP 0 LEVEL 21 HROLL 0 ENHA 100.00% MATER none~ HDICE 4d10+360 MDICE 5d5+1000 DDICE 4d4+5 REGEN 0 DTYPE pound AC -5 -5 -5 5 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17093 NAME thug assassin~ SHORT The thug~ LONG A thug looks at you looking to kill you ~ DESCR This assassin is very dangerous, he is built and strong. He flits in and out of the shadows. As an assassin he has the capability of nailing you with a critical hit, watch your back and don't hang around. ~ RACE human~ ACT AG AFF 0 OFF EIKN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -999 GROUP 0 LEVEL 22 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+400 MDICE 5d5+1000 DDICE 4d4+6 REGEN 0 DTYPE pound AC -5 -5 -5 5 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17094 NAME killer assassin~ SHORT The killer~ LONG A killer steps in and out of the shadows ~ DESCR Before you stands a killer of extreme power and might, although if you can survive the first hit, you may be able to kill him. Do not be deceived by the match up, his strike is deadly. ~ RACE human~ ACT AG AFF 0 OFF EIKN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -999 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+450 MDICE 5d5+1000 DDICE 3d6+6 REGEN 0 DTYPE pound AC -6 -6 -6 4 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17095 NAME assassin~ SHORT The assassin~ LONG An assassin dressed in black appears from the shadows ~ DESCR This assassin is very dangerous. There are very few creatures out there who match up with the power of the assassin. Should you take the time to read all of this, I caution you to move right away. ~ RACE human~ ACT AG AFF 0 OFF EIKN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -999 GROUP 0 LEVEL 25 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+550 MDICE 5d5+1000 DDICE 2d10+7 REGEN 0 DTYPE pound AC -7 -7 -7 4 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17096 NAME expert assassin~ SHORT The expert assassin~ LONG An expert assassin watches you calmly, ready to strike ~ DESCR This assassin has become extremely powerful and dangerous. The assassin is sheathed completely in black. Wearing a mask you can not tell what this assassin really looks like. ~ RACE human~ ACT AG AFF 0 OFF EIKN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -999 GROUP 0 LEVEL 27 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+650 MDICE 5d5+1000 DDICE 5d4+7 REGEN 0 DTYPE pound AC -8 -8 -8 4 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17097 NAME senior assassin~ SHORT The senior assassin~ LONG An assassin of extreme beauty and power waits for the perfect moment ~ DESCR This assassin is ready to kill you if need be. His list of victims is way too long to write out. One of the most powerful assassins of the land, he can take out almost foe. ~ RACE human~ ACT AG AFF 0 OFF EIKN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -999 GROUP 0 LEVEL 29 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+778 MDICE 5d5+1000 DDICE 2d12+8 REGEN 0 DTYPE pound AC -9 -9 -9 3 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17098 NAME prime assassin~ SHORT The prime assassin~ LONG An assassin of exceptional power waits calmly to kill you ~ DESCR This is one of the most powerful assassins in the realm. His power goes beyond just fighting, he is versed in the art of death. He has practised many long hours to learn how to hit the critical spot. ~ RACE human~ ACT AG AFF 0 OFF EIKN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -999 GROUP 0 LEVEL 31 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+928 MDICE 5d5+1000 DDICE 4d6+9 REGEN 0 DTYPE pound AC -10 -10 -10 3 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17099 NAME guildmaster assassin~ SHORT The guildmaster~ LONG An assassin of awesome repute stands here debating to kill you ~ DESCR This is the most powerful assassin in the realm, he has the ability to kill any mortal. His price is extremely high, but he has never failed. ~ RACE human~ ACT AG AFF 0 OFF EIKN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -999 GROUP 0 LEVEL 46 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+3250 MDICE 5d5+1000 DDICE 6d6+16 REGEN 0 DTYPE pound AC -16 -16 -16 2 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17100 NAME assassin trainer~ SHORT The trainer~ LONG The assassin's trainer stands here ready to help you progress ~ DESCR This is a figure of extreme power. He can defeat anything that walks the land and is mortal. ~ RACE human~ ACT ABJKL AFF 0 OFF EIKN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 50 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+4250 MDICE 5d5+5000 DDICE 5d8+19 REGEN 0 DTYPE pound AC -20 -20 -20 0 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17101 NAME darken beast~ SHORT The darken beast~ LONG A disfigured cross between a large bat and a weasel screams at you ~ DESCR This is creature is about five feet tall with wings that spread out ten feet wide. The wings are membrane and you can see the sickly green blood pulsating through them. The beast's eyes are a dirty reddish colour and the focus right at you. ~ RACE bat~ ACT AG AFF 0 OFF EFHIK IMM 0 RES 0 VULN S WSPEC 0 ALIGN -500 GROUP 0 LEVEL 44 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+2750 MDICE 5d5+1000 DDICE 8d4+15 REGEN 0 DTYPE charge AC -15 -15 -15 2 POS stand stand SEX none GOLD 0 FORM AGV PARTS ACDEFHJKP SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17102 NAME skyzorr'n~ SHORT The skyzorr'n~ LONG A skyzorr'n wanders about ~ DESCR A skyzorr'n is a race of insectoid beings. The skyzorr'n looks rather like a large bipedal ant. Its head is rather small but with two large compound eyes and fair-sized mandibles. No ears, as such, are present, but there are three tiny, well covered holes on either side of the head. The body is thin and stick-like. It has four arm/claw appendages, with reasonably developed pincer-hands on the two uppermost and dagger-like claws on the two lower ones. ~ RACE unique~ ACT AG AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 45 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+3000 MDICE 5d5+1000 DDICE 8d4+16 REGEN 0 DTYPE claw AC -15 -15 -15 2 POS stand stand SEX male GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17103 NAME dretch demon~ SHORT The dretch~ LONG A dretch preforms the tasks Eurandus asks of it ~ DESCR Before you stands a creature with a round, rubbery body and thin, spindly arms and legs. It has a small head set squarely on it's shoulders. The hair is sparse and bristly, the ears are lopped and they stick out. The eyes are slanted downward and the nose appears to be squashed. The mouth is slack and slobbering with many small fangs. ~ RACE unique~ ACT AG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -800 GROUP 0 LEVEL 46 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+3250 MDICE 5d5+1000 DDICE 6d6+16 REGEN 0 DTYPE slash AC -16 -16 -16 2 POS stand stand SEX none GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17104 NAME platinum golem statue~ SHORT The platinum golem~ LONG A huge statue made of platinum watches you as if it were alive ~ DESCR This is a huge golem, but not like any you have seen before. This golem is made out of platinum and it looks to be very strong. You wouldn't want to end up in a battle with a foe like this if you were weak. ~ RACE unique~ ACT AG AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 47 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+3500 MDICE 5d5+1000 DDICE 6d6+17 REGEN 0 DTYPE pound AC -17 -17 -17 2 POS stand stand SEX male GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17105 NAME duergar merchant~ SHORT Gulthac~ LONG A powerful duergar merchant is here to buy weird creatures ~ DESCR This is Gulthac who has a booming trade dealing with all sorts of grotesque creatures, like the ones that Eurandus creates. He is a powerful warrior and is rarely beaten in a fight. ~ RACE human~ ACT AGT AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -800 GROUP 0 LEVEL 46 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+3250 MDICE 5d5+1000 DDICE 6d6+16 REGEN 0 DTYPE pound AC -16 -16 -16 2 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17106 NAME mage eurandus~ SHORT Eurandus~ LONG Eurandus stands before you in all his might... ~ DESCR Before you stand a figure who is very impressive. He looks to be as strong as the stronger fighter and as quick as any thief. He has jet black hair which he holds back in braids. He is very handsome, but his eyes give away his insanity. ~ RACE human~ ACT AGR AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -999 GROUP 0 LEVEL 47 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+3500 MDICE 5d5+1000 DDICE 6d6+17 REGEN 0 DTYPE pound AC -17 -17 -17 2 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17107 NAME keeper~ SHORT The Keeper~ LONG The Keeper stands here watching over his wards ~ DESCR This man seems as if he comes from the earth, his visage seems to be carved from the very stones of the underdark. His gaze pierces through the darkness between you and him and penetrates into your mind. You can tell that this man is extremely powerful. ~ RACE human~ ACT AGT AFF 0 OFF EFIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 49 HROLL 0 ENHA 100.00% MATER none~ HDICE 50d10+4000 MDICE 5d5+1000 DDICE 4d10+18 REGEN 0 DTYPE pound AC -19 -19 -19 1 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17108 NAME xaren~ SHORT The xaren~ LONG A xaren blends into the surrounding rock making it very hard to see ~ DESCR The xaren is a relative of the xorn. The creature before you has three legs and three appendages which serve as arms. Each of the appendages has three large claws on them. On the top of the creature, where the head should be is a huge gaping mouth. On both sides of the appendage facing you are two large eyes. The skin of this creature looks just like rock and thus it seems to fade into the background. ~ RACE unique~ ACT AB AFF 0 OFF EFIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 48 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+3750 MDICE 5d5+1000 DDICE 6d6+18 REGEN 0 DTYPE claw AC -18 -18 -18 1 POS stand stand SEX none GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17109 NAME cloaker cloak~ SHORT The cloaker~ LONG A cloak rises off the floor and stares at you with two glowing eyes ~ DESCR This is a cloaker, a shadow-dwelling, unearthly creature. A cloaker resembles a large semicircular cloak or blanket with two claw-like appendages at the tips and a long, mace-like tail. Black eyespots cover its back like buttons on a cloak, and when the tail is hidden it is almost impossible to distinguish from a real cloak. In the middle of the front is a large gaping mouth and two glowing eyespots. ~ RACE unique~ ACT AB AFF 0 OFF EFIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -999 GROUP 0 LEVEL 48 HROLL 0 ENHA 100.00% MATER none~ HDICE 25d10+3750 MDICE 5d5+1000 DDICE 6d6+18 REGEN 0 DTYPE charge AC -18 -18 -18 1 POS stand stand SEX none GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17110 NAME human fighter~ SHORT Lord Rygar~ LONG A human fighter sits at a table minding his own business ~ DESCR Before you sits Lord Rygar, a fighter of some repute. People have said that he once killed a wrym single handed. He is a brute of a man, with muscles rippling all over his body. He sports a long black beard and his hair is black. He looks very evil. ~ RACE human~ ACT ABT AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 25 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+550 MDICE 5d5+1000 DDICE 2d10+7 REGEN 0 DTYPE slash AC -7 -7 -7 4 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17111 NAME half-orc thief~ SHORT Orak~ LONG A half-orc sits with a human discussing terms for a job ~ DESCR This is Orak, a half-orc thief. A member of the thieves guild, he operates freely. Orak has a great name, although slow at times his remarkable dexterity and intelligence has helped him become one of the leading thieves in the Underdark. ~ RACE unique~ ACT ABS AFF 0 OFF EIKN IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 26 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+600 MDICE 5d5+1000 DDICE 3d7+7 REGEN 0 DTYPE punch AC -7 -7 -7 4 POS stand stand SEX male GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17112 NAME drow mage~ SHORT Sabrakarn~ LONG A drow mage lies on the bed meditating ~ DESCR This is Sabrakarn a drow mage. He has become a powerful force in the politics of his homeland. He is here to learn new destructive spells so he can become the most feared drow in the land ~ RACE human~ ACT ABR AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -700 GROUP 0 LEVEL 26 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+600 MDICE 5d5+1000 DDICE 3d7+7 REGEN 0 DTYPE punch AC -7 -7 -7 4 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17113 NAME svirfneblin fighter~ SHORT Hangharid~ LONG A svirfneblin fighter rests on the bed ~ DESCR This is Hangharid, a svirfneblin fighter. He has vanquished many foes and all his enemies fear him. Even though he is a gnome, he has strength that rivals that of an ogre. ~ RACE human~ ACT ABT AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 24 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+500 MDICE 5d5+1000 DDICE 2d10+6 REGEN 0 DTYPE punch AC -6 -6 -6 4 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17114 NAME drow cleric~ SHORT Sifrim~ LONG A drow cleric sits cross legged on the ground ~ DESCR Sifrim is one of the few powerful drow clerics. He is dressed all in black and stares at your with glowing eyes. A dangerous fellow by far. ~ RACE human~ ACT ABQ AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -800 GROUP 0 LEVEL 25 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+550 MDICE 5d5+1000 DDICE 2d10+7 REGEN 0 DTYPE punch AC -7 -7 -7 4 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17115 NAME duergar fighter~ SHORT Wismarel~ LONG A duergar fighter polishes his sword ~ DESCR This is Wismarel, a duergar fighter. Wismarel is here to find his fortune and hopes to find many powerful magical items. ~ RACE human~ ACT ABT AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 26 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+600 MDICE 5d5+1000 DDICE 3d7+7 REGEN 0 DTYPE punch AC -7 -7 -7 4 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17116 NAME human mage~ SHORT Methuen~ LONG A human mage opens his eyes as you barge into his room ~ DESCR This is Methuen, a mage. Methuen has come to the Underdark in search of magical items to enhance his considerable magical prowess. ~ RACE human~ ACT ABR AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -400 GROUP 0 LEVEL 27 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+650 MDICE 5d5+1000 DDICE 5d4+7 REGEN 0 DTYPE slap AC -8 -8 -8 4 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17117 NAME human fighter~ SHORT Cedrena~ LONG A human fighter lies on her bed deep in thought ~ DESCR This is Cedrena, a fighter. She seeks items of power and might to enhance her fighting abilities. She is also seeking the fabled purple worms of the Underdark. ~ RACE human~ ACT ABT AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -250 GROUP 0 LEVEL 25 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+550 MDICE 5d5+1000 DDICE 2d10+7 REGEN 0 DTYPE slash AC -7 -7 -7 4 POS stand stand SEX female GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17118 NAME inn keep~ SHORT The inn keep~ LONG The inn keep stands ready to take your order ~ DESCR This is the inn keep of the Traveller's Den. He makes sure everyone gets what they want and provides soft beds for those who wish to stay here. ~ RACE human~ ACT ABT AFF 0 OFF EFIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN 0 GROUP 0 LEVEL 95 HROLL 10 ENHA 100.00% MATER none~ HDICE 50d10+22500 MDICE 5d5+5000 DDICE 16d15+68 REGEN 0 DTYPE pound AC -71 -71 -71 -37 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17119 NAME clan member~ SHORT The demon clan member~ LONG A member of the demon clan watches you warily ~ DESCR Before you stands a human who is dressed in black and red. He has dedicated his life to serving the demons of the abyss. His eyes glow with fanatical desire to be one with the demons. ~ RACE human~ ACT ABG AFF 0 OFF EIKU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 17 HROLL 0 ENHA 100.00% MATER none~ HDICE 3d9+258 MDICE 5d5+1000 DDICE 3d4+4 REGEN 0 DTYPE slap AC -3 -3 -3 6 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17120 NAME demon clan mage~ SHORT A demon clan mage~ LONG A clan mage walks about lost in thought ~ DESCR This is one of the clan mages, he is dressed in flowing red and black robes. He is also wearing red and black bracers. ~ RACE human~ ACT ABGR AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 21 HROLL 0 ENHA 100.00% MATER none~ HDICE 4d10+360 MDICE 5d5+1000 DDICE 4d4+5 REGEN 0 DTYPE punch AC -5 -5 -5 5 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17121 NAME demon clan fighter~ SHORT A demon clan fighter~ LONG A fighter dressed in black and red platemail watches you ~ DESCR Before you stands an impressive fighter who is sheathed completely in black and red platemail. He wields a glowing blade that seems to be possessed by an evil force. ~ RACE human~ ACT ABT AFF 0 OFF EIKU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -900 GROUP 0 LEVEL 23 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+450 MDICE 5d5+1000 DDICE 3d6+6 REGEN 0 DTYPE slash AC -6 -6 -6 4 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17122 NAME demon summoner~ SHORT The demon summoner~ LONG A summoner stands here chanting to bring a demon to this plane ~ DESCR This mage is dressed in a flowing black and red robe. His eyes glow with the power that is coursing through his body as he attempts to bring demons to this plane of existence. ~ RACE human~ ACT ABR AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -600 GROUP 0 LEVEL 27 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+650 MDICE 5d5+1000 DDICE 5d4+7 REGEN 0 DTYPE slap AC -8 -8 -8 4 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17123 NAME cambion~ SHORT The cambion~ LONG A cambion stands off to the side watching carefully ~ DESCR Before you stands a cross between a demon and a human. His build is stocky and strong. He has scaly skin and fangs. Small fangs protrude from his head. ~ RACE human~ ACT ABGT AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -999 GROUP 0 LEVEL 30 HROLL 0 ENHA 100.00% MATER none~ HDICE 6d12+853 MDICE 5d5+1000 DDICE 4d6+8 REGEN 0 DTYPE claw AC -9 -9 -9 3 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17124 NAME noble cambion~ SHORT A noble cambion~ LONG A cambion dressed richly stares right at you ~ DESCR Before you stands a noble cambion. These happen when a human female mates with a demon lord. He looks very human, just the glowing red eyes and dark skin give him away. He opens his mouth and you notice small red fangs instead of teeth. ~ RACE human~ ACT ABG AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -999 GROUP 0 LEVEL 35 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1300 MDICE 5d5+1000 DDICE 4d7+11 REGEN 0 DTYPE pound AC -11 -11 -11 3 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17125 NAME clan head~ SHORT Irmugar~ LONG The head of the clan stands here devising a plan to rule the world ~ DESCR This is Irmugar the clan leader. He got to this position by killing the former leader and conspiring with many of the demon lords. With their support he took control of the clan and now is attempting to open permanent gates to the abyss so the demons can come and go as they please. ~ RACE human~ ACT ABT AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -999 GROUP 0 LEVEL 37 HROLL 0 ENHA 100.00% MATER none~ HDICE 10d10+1500 MDICE 5d5+1000 DDICE 3d10+12 REGEN 0 DTYPE pound AC -12 -12 -12 3 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17126 NAME demon hezron~ SHORT The hezron~ LONG A large demon springs at you ~ DESCR Before you stands an ugly demon. His skin is dark green with splashes of red. His eyes glow green in the light. His skin is smooth and shimmers in the light. He stands about six feet tall and four feet across. Down his back he has spikes and his hands end with large claws. ~ RACE unique~ ACT ABF AFF 0 OFF EFNU IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -999 GROUP 0 LEVEL 25 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+550 MDICE 5d5+1000 DDICE 2d10+7 REGEN 0 DTYPE slash AC -7 -7 -7 4 POS stand stand SEX male GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17127 NAME eye of fear and flame~ SHORT An eye of fear and flame~ LONG A weird hooded human stares at your a large glowing red eye ~ DESCR The eye of fear and flame is a hooded man-sized figure. You can't see the face since the interior of the hood is an opaque black screen. You can sense an aura of pure evil emanating from this creature. ~ RACE unique~ ACT ABG AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -999 GROUP 0 LEVEL 25 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+550 MDICE 5d5+1000 DDICE 2d10+7 REGEN 0 DTYPE slash AC -7 -7 -7 4 POS stand stand SEX male GOLD 0 FORM 0 PARTS 0 SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17128 NAME revenant~ SHORT The revenant~ LONG A revenant wanders the street searching for revenge ~ DESCR This humanoid figure presents a pale, corpse-like appearance, with pallid skin drawn tightly over hollow cheekbones; its flesh is unusually cold and clammy. Its eyes - sunken in the face - are dull and heavy lidded. ~ RACE human~ ACT ABG AFF 0 OFF EIK IMM 0 RES 0 VULN 0 WSPEC 0 ALIGN -500 GROUP 0 LEVEL 25 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+550 MDICE 5d5+1000 DDICE 2d10+7 REGEN 0 DTYPE punch AC -7 -7 -7 4 POS stand stand SEX male GOLD 0 FORM AHMV PARTS ABCDEFGHIJK SIZE medium DMOD 100 AMOD 0 QUEST 0 End #17129 NAME eye killer~ SHORT The eye killer~ LONG An eye killer rests in the shadows ~ DESCR This creature has a bat-like upper torso on the body of a large snake. Its stunted wings cannot support flight. The upper part of its body is a dark grey-green while the lower part is a medium green flecked with dull yellow. Its eyes are disproportionably large and apparently lidless. ~ RACE snake~ ACT ABG AFF 0 OFF EF IMM L RES L VULN I WSPEC 0 ALIGN -700 GROUP 0 LEVEL 24 HROLL 0 ENHA 100.00% MATER none~ HDICE 5d10+500 MDICE 5d5+1000 DDICE 2d10+6 REGEN 0 DTYPE charge AC -6 -6 -6 4 POS stand stand SEX none GOLD 0 FORM AGXYc PARTS ADEFKLQVX SIZE medium DMOD 100 AMOD 0 QUEST 0 End #0 #OBJDATA #17001 NAME scale eye~ SHORT Scale of the enforcer~ DESCR A brown scale glitters somewhat in the lighting~ MAT cloth~ TYPE armor E ACE E BCDE 0 EXTRA 1 1 0 4 WEAR AD LEVEL 30 WEIGHT 9 COST 10 COND 100 Affect O 1 1 0 Affect O 13 1 0 End #17002 NAME blood eye~ SHORT Blood shot eye~ DESCR A blood shot eye that looks half mad~ MAT wood~ TYPE wand 22 2 2 'flamestrike' 0 EXTRA 1 1 0 1 WEAR AO LEVEL 15 WEIGHT 6 COST 0 COND 100 End #17003 NAME eye slime~ SHORT Slime of the enforcing eye~ DESCR Brown putrid slime~ MAT glass~ TYPE potion 23 'detect invis' 'heal' 'detect magic' '' EXTRA 1 1 0 64 WEAR A LEVEL 10 WEIGHT 7 COST 1000 COND 100 End #17004 NAME eye justice~ SHORT A huge eye of justice~ DESCR The ripped out eye of the enforcer beholder~ MAT wood~ TYPE staff 20 2 2 'lightning bolt' 0 EXTRA 1 1 0 1 WEAR AO LEVEL 20 WEIGHT 6 COST 10000 COND 100 End #17005 NAME eye stalk beholder~ SHORT Beholder's eyestalk~ DESCR An eyestalk of a beholder~ MAT wood~ TYPE staff 20 2 2 'energy drain' 0 EXTRA 1 1 0 1 WEAR AO LEVEL 15 WEIGHT 6 COST 1500 COND 100 End #17006 NAME gnome mace~ SHORT Glinting gnome mace~ DESCR A dull greyish mace of gnomish design~ MAT wood~ TYPE weapon mace 4 5 pound 0 EXTRA 1 1 0 256 WEAR AN LEVEL 17 WEIGHT 14 COST 10 COND 100 Affect O 13 1 0 Affect O 18 1 0 Affect O 19 5 0 End #17007 NAME drow sword darkness~ SHORT Sword of darkness~ DESCR A drow blade seems to cast a shadow of darkness around it~ MAT steel~ TYPE weapon sword 4 4 slice 0 EXTRA 1 1 0 4 WEAR AN LEVEL 15 WEIGHT 17 COST 10 COND 100 Affect O 1 1 0 Affect O 18 3 0 Affect O 19 3 0 End #17008 NAME grey helm~ SHORT Dark grey helm~ DESCR A helm of duergar make lies abandoned off to the side~ MAT steel~ TYPE armor AD BC AD BC 0 EXTRA 1 1 0 64 WEAR AE LEVEL 20 WEIGHT 27 COST 10 COND 100 Affect O 1 1 0 Affect O 19 2 0 End #17009 NAME sleeves knowledge~ SHORT Sleeves of knowledge~ DESCR Sleeves that bear many arcane signs rest here~ MAT steel~ TYPE armor ACDF BCDE ACDF CDE 0 EXTRA 1 2 0 96 WEAR AI LEVEL 43 WEIGHT 27 COST 110 COND 100 Affect O 3 2 0 Affect O 12 15 0 End #17010 NAME blood stone~ SHORT A piece of polished blood stone~ DESCR A small polished stone that has flecks of red in a dark green base~ MAT stone~ TYPE treasure 0 0 0 0 0 EXTRA 1 1 0 4 WEAR A LEVEL 1 WEIGHT 9 COST 0 COND 100 End #17011 NAME breast plate~ SHORT Breast plate of strength~ DESCR A breast plate emits an aura of power~ MAT unknown~ TYPE armor CEF CEF CEF CEF 0 EXTRA 1 2 0 65 WEAR AD LEVEL 43 WEIGHT 30 COST 100 COND 100 Affect O 13 50 0 Affect O 1 3 0 Affect O 19 4 0 Affect O 18 3 0 LIMIT 5 End #17012 NAME holy symbol xevior~ SHORT A shining holy symbol of Xevior~ DESCR A holy symbol of Xevior floats above the ground~ MAT gold~ TYPE armor 0 0 0 0 0 EXTRA 1 3 0 896 WEAR AO LEVEL 43 WEIGHT 10 COST 1100 COND 100 Affect O 4 2 0 End #17013 NAME leather pants~ SHORT Ripped leather pants~ DESCR A pair of dirty ripped leather pants lies abandoned on the floor~ MAT leather~ TYPE armor AB AC AB AB 0 EXTRA 1 1 0 4 WEAR AF LEVEL 16 WEIGHT 15 COST 0 COND 100 End #17014 NAME purple worm scale~ SHORT Small purple worm scale~ DESCR A small scale from a purple looks as if it can be worn on the arm~ MAT cloth~ TYPE armor ABE ADE ABE ABF 0 EXTRA 1 1 0 256 WEAR AM LEVEL 44 WEIGHT 4 COST 220 COND 100 Affect O 13 25 0 Affect O 18 4 0 End #17015 NAME huge purple worm scale~ SHORT Huge purple worm scale~ DESCR A huge purple worm scale lies discarded off to the side~ MAT cloth~ TYPE armor BG BCEG BG BDEFG 0 EXTRA 1 1 0 4 WEAR AJ LEVEL 46 WEIGHT 10 COST 10 COND 100 Affect O 12 20 0 Affect O 13 15 0 Affect O 19 4 0 End #17016 NAME gauntlet eye~ SHORT Gauntlets of the eye~ DESCR A pair of gauntlets with the design of an eye on them rest here~ MAT gem~ TYPE armor BDE ABCF AF ACDE 0 EXTRA 1 1 0 1 WEAR AH LEVEL 43 WEIGHT 12 COST 1000 COND 100 Affect O 13 30 0 Affect O 18 4 0 End #17017 NAME helm eye~ SHORT Helm of the eye~ DESCR A helm lies here with a huge eye centred on it~ MAT steel~ TYPE armor CEF BF CEF F 0 EXTRA 1 1 0 1 WEAR AE LEVEL 46 WEIGHT 27 COST 100 COND 100 Affect O 5 2 0 Affect O 12 15 0 Affect O 13 15 0 Affect O 17 -5 0 Affect O 24 -2 0 End #17018 NAME pin~ SHORT A very sharp large pin~ DESCR A small pin glints in the light~ MAT steel~ TYPE weapon dagger 5 5 pierce 0 EXTRA 1 1 0 32 WEAR AN LEVEL 22 WEIGHT 6 COST 10 COND 100 Affect O 1 -3 0 Affect O 13 -15 0 Affect O 18 2 0 Affect O 19 2 0 End #17019 NAME muck branch~ SHORT Very muddy branch~ DESCR A branch covered in muck lies discarded off to the side~ MAT unknown~ TYPE weapon mace 5 5 blast 0 EXTRA 1 3 0 2178 WEAR AN LEVEL 21 WEIGHT 20 COST 0 COND 100 Affect O 2 -2 0 Affect O 18 -5 0 Affect O 19 2 0 End #17020 NAME dart~ SHORT A small deadly dart~ DESCR A little dart lies on the ground~ MAT unknown~ TYPE weapon exotic 1 1 slash 0 EXTRA 1 1 0 32 WEAR AN LEVEL 1 WEIGHT 18 COST 0 COND 100 Affect O 1 -2 0 Affect O 3 1 0 Affect O 18 2 0 End #17021 NAME wand~ SHORT A black wand inlaid with gold symbols~ DESCR A small black wand waits to be tested~ MAT wood~ TYPE wand 30 10 10 'faerie fog' 0 EXTRA 1 1 0 2 WEAR AO LEVEL 20 WEIGHT 6 COST 1000 COND 100 End #17022 NAME girth~ SHORT Girth of protection~ DESCR A girth lies here glowing softly with power~ MAT mithril~ TYPE armor BDF ABCDE BDF BDE 0 EXTRA 1 3 0 4161 WEAR AL LEVEL 45 WEIGHT 13 COST 100 COND 100 Affect O 13 20 0 Affect O 17 -10 0 End #17023 NAME eyes~ SHORT Dull eyes~ DESCR Two small eyes that have lost their shine wait to be used~ MAT unknown~ TYPE armor ACDE ACDE ACDE ACDE 0 EXTRA 1 4 0 4227 WEAR AE LEVEL 38 WEIGHT 24 COST 100 COND 100 Affect O 4 -3 0 End #17024 NAME iron sword~ SHORT An Iron Sword~ DESCR A very large sword made out of iron lies ready~ MAT iron~ TYPE weapon sword 5 8 slash 0 EXTRA 1 1 0 2 WEAR AN LEVEL 40 WEIGHT 16 COST 1000 COND 100 Affect O 1 2 0 Affect O 13 10 0 Affect O 18 2 0 Affect O 19 4 0 End #17025 NAME stone mace~ SHORT A Huge Stone Mace~ DESCR A large mace made completely of stone waits to be used~ MAT stone~ TYPE weapon mace 4 10 beating 0 EXTRA 1 1 0 2 WEAR AN LEVEL 38 WEIGHT 23 COST 1000 COND 100 Affect O 1 1 0 Affect O 18 2 0 Affect O 19 5 0 End #17026 NAME shield~ SHORT Black Shield of Protection~ DESCR A black shield waits to protect it's owner~ MAT steel~ TYPE armor ACFG ABG ACFG ABCDEF 0 EXTRA 1 3 0 4354 WEAR AJ LEVEL 42 WEIGHT 41 COST 100 COND 100 Affect O 17 -15 0 End #17027 NAME stone~ SHORT A small black stone~ DESCR A very small black stone almost escapes your notice~ MAT stone~ TYPE armor 0 0 0 0 0 EXTRA 1 5 0 6244 WEAR AO LEVEL 39 WEIGHT 9 COST 0 COND 100 Affect O 1 -3 0 Affect O 5 -3 0 Affect O 14 -150 0 Affect O 18 -5 0 Affect O 19 -5 0 End #17028 NAME horn~ SHORT Demon Horn~ DESCR A glowing demon horn waits to be wielded~ MAT bone~ TYPE weapon exotic 4 10 stab 0 EXTRA 1 2 0 513 WEAR AN LEVEL 40 WEIGHT 16 COST 0 COND 100 Affect O 17 -10 0 Affect O 18 1 0 Affect O 19 4 0 End #17029 NAME translucent robe~ SHORT Translucent Robe~ DESCR A semi-transparent robe lies on the floor~ MAT cloth~ TYPE armor B B B C 0 EXTRA 1 1 0 256 WEAR AK LEVEL 13 WEIGHT 7 COST 0 COND 100 Affect O 5 1 0 Affect O 13 10 0 End #17030 NAME belt~ SHORT Belt of pleasure~ DESCR A thin belt lies on the ground offering you much joy~ MAT leather~ TYPE armor A B A A 0 EXTRA 1 1 0 256 WEAR AL LEVEL 11 WEIGHT 7 COST 0 COND 100 Affect O 2 1 0 End #17031 NAME noble ring~ SHORT Ring of nobility~ DESCR A small beautiful ring is ready to worn~ MAT silver~ TYPE treasure 0 0 0 0 0 EXTRA 1 1 0 256 WEAR AB LEVEL 14 WEIGHT 4 COST 100 COND 100 Affect O 3 -2 0 Affect O 13 5 0 Affect O 19 1 0 End #17032 NAME gold teeth~ SHORT Gold Teeth~ DESCR A couple golden teeth wait to be used~ MAT gold~ TYPE armor BC C ABC C 0 EXTRA 1 1 0 256 WEAR AE LEVEL 16 WEIGHT 27 COST 0 COND 100 Affect O 1 -1 0 Affect O 19 2 0 End #17033 NAME broken bottle~ SHORT A broken bottle~ DESCR A broken bottle lies on the ground~ MAT glass~ TYPE weapon exotic 3 3 slash 0 EXTRA 1 1 0 4 WEAR AN LEVEL 11 WEIGHT 15 COST 0 COND 100 Affect O 2 -1 0 Affect O 19 2 0 End #17034 NAME dusty boots~ SHORT A pair of dusty boots~ DESCR A pair of dusty boots lie forgotten on the ground~ MAT leather~ TYPE armor ACD ABCE BCD ABCD 0 EXTRA 1 2 0 4100 WEAR AG LEVEL 33 WEIGHT 12 COST 600 COND 100 Affect O 2 -3 0 Affect O 14 -50 0 Affect O 19 -3 0 End #17035 NAME gnome hat~ SHORT A gnome hat~ DESCR A gnome hat rests here just waiting to be taken~ MAT steel~ TYPE armor BCE BCD BCE ACD 0 EXTRA 1 1 0 2 WEAR AE LEVEL 30 WEIGHT 27 COST 2300 COND 100 Affect O 2 2 0 Affect O 18 3 0 End #17036 NAME boots of flying~ SHORT Boots of flying~ DESCR A pair of boots hover just above the ground~ MAT unknown~ TYPE armor AE AE AE AE 0 EXTRA 1 3 0 4192 WEAR AG LEVEL 31 WEIGHT 20 COST 1000 COND 100 Affect O 14 200 0 Affect O 2 4 0 End #17037 NAME bracer strength~ SHORT Bracer of strength~ DESCR A very powerful looking bracer hums on the ground~ MAT metal~ TYPE armor E ACD E D 0 EXTRA 1 2 0 66 WEAR AL LEVEL 30 WEIGHT 12 COST 0 COND 100 Affect O 1 4 0 Affect O 19 3 0 End #17038 NAME slaver whip~ SHORT Slaver's Whip~ DESCR A long dangerous looking whip waits to used against a slave~ MAT leather~ TYPE weapon whip 4 7 whip 0 EXTRA 1 1 0 2 WEAR AN LEVEL 23 WEIGHT 7 COST 900 COND 100 Affect O 4 -4 0 Affect O 5 -2 0 Affect O 18 -4 0 Affect O 19 5 0 End #17039 NAME manacles~ SHORT A pair of manacles~ DESCR A pair of manacles waits to be worn~ MAT iron~ TYPE armor ABC BC D C 0 EXTRA 1 2 0 4098 WEAR AH LEVEL 20 WEIGHT 19 COST 1000 COND 100 Affect O 1 -3 0 Affect O 5 -3 0 Affect O 13 -25 0 End #17040 NAME cloak~ SHORT A mage cloak~ DESCR A long flowing cloak that glows lies here~ MAT cloth~ TYPE armor ABC BD ABC BCD 0 EXTRA 1 1 0 1 WEAR AC LEVEL 28 WEIGHT 3 COST 600 COND 100 Affect O 12 25 0 End #17041 NAME jagged long sword~ SHORT A jagged long sword~ DESCR A jagged long sword rests on the ground~ MAT steel~ TYPE weapon sword 6 5 slash 0 EXTRA 1 1 0 2 WEAR AN LEVEL 26 WEIGHT 17 COST 1000 COND 100 Affect O 17 -10 0 Affect O 18 4 0 End #17042 NAME ebony dagger~ SHORT An ebony dagger~ DESCR An ebony dagger lies off to your side~ MAT ebony~ TYPE weapon dagger 6 5 pierce 0 EXTRA 1 1 0 2 WEAR AN LEVEL 26 WEIGHT 5 COST 4900 COND 100 Affect O 17 -10 0 Affect O 18 3 0 Affect O 19 3 0 End #17043 NAME glowing sphere~ SHORT A glowing sphere~ DESCR A glowing sphere lights up the room~ MAT unknown~ TYPE light 0 0 ABCFGHIJ 0 0 EXTRA 1 1 0 1 WEAR AO LEVEL 3 WEIGHT 9 COST 0 COND 100 Affect O 12 20 0 End #17044 NAME blue bracer~ SHORT A midnight blue bracer~ DESCR A dark blue bracer lies on the ground~ MAT bronze~ TYPE armor C AB C B 0 EXTRA 1 1 0 2 WEAR AM LEVEL 16 WEIGHT 17 COST 1900 COND 100 Affect O 2 1 0 End #17045 NAME ebony morning star~ SHORT An ebony morning star~ DESCR An ebony morning star rests on the ground~ MAT ebony~ TYPE weapon mace 4 5 blast 0 EXTRA 1 1 0 2 WEAR AN LEVEL 17 WEIGHT 18 COST 1000 COND 100 Affect O 5 1 0 Affect O 18 2 0 Affect O 19 4 0 End #17046 NAME drow chainmail~ SHORT Black drow chainmail~ DESCR A black suit of chainmail lies ready to be taken~ MAT iron~ TYPE armor ABC BC D C 0 EXTRA 1 1 0 2 WEAR AD LEVEL 16 WEIGHT 33 COST 120 COND 100 Affect O 2 1 0 Affect O 13 4 0 End #17047 NAME drow sword~ SHORT A drow sword~ DESCR A dark sword lies on the ground~ MAT steel~ TYPE weapon sword 3 4 slice 0 EXTRA 1 1 0 64 WEAR AN LEVEL 10 WEIGHT 17 COST 1200 COND 100 Affect O 18 1 0 Affect O 19 1 0 End #17048 NAME drow dagger~ SHORT A drow dagger~ DESCR A dark dagger lies on the ground~ MAT steel~ TYPE weapon dagger 3 3 pierce 0 EXTRA 1 1 0 64 WEAR AN LEVEL 11 WEIGHT 6 COST 1200 COND 100 Affect O 18 2 0 Affect O 19 1 0 End #17049 NAME drow mace~ SHORT A drow mace~ DESCR A dark mace lies on the ground~ MAT wood~ TYPE weapon mace 3 3 pound 0 EXTRA 1 1 0 64 WEAR AN LEVEL 11 WEIGHT 14 COST 1200 COND 100 Affect O 18 1 0 Affect O 19 2 0 End #17050 NAME duergar breastplate~ SHORT Duergar breastplate~ DESCR A breastplate of duergar make lies ready~ MAT metal~ TYPE armor C AB C B 0 EXTRA 1 1 0 64 WEAR AD LEVEL 12 WEIGHT 31 COST 1180 COND 100 Affect O 17 -5 0 End #17051 NAME duergar helm~ SHORT A duergar helm~ DESCR A helm of duergar make lies ready~ MAT metal~ TYPE armor 0 0 0 0 0 EXTRA 1 1 0 64 WEAR AE LEVEL 6 WEIGHT 25 COST 420 COND 100 Affect O 17 -3 0 End #17052 NAME duergar shield~ SHORT A duergar shield~ DESCR A shield of duergar designs lies ready~ MAT metal~ TYPE armor B A B A 0 EXTRA 1 1 0 64 WEAR AJ LEVEL 6 WEIGHT 37 COST 420 COND 100 Affect O 17 -2 0 End #17053 NAME duergar leggings~ SHORT Duergar leggings~ DESCR A pair of leggings lie ready~ MAT metal~ TYPE armor AB B AB A 0 EXTRA 1 1 0 64 WEAR AF LEVEL 12 WEIGHT 26 COST 1800 COND 100 Affect O 17 -2 0 End #17054 NAME duergar bracer~ SHORT A duergar bracer~ DESCR A bracer of duergar design lies ready~ MAT silver~ TYPE armor B A B A 0 EXTRA 1 1 0 64 WEAR AM LEVEL 11 WEIGHT 16 COST 1800 COND 100 Affect O 17 -2 0 End #17055 NAME brown mushroom~ SHORT A brown mushroom~ DESCR A brown mushroom lies here looking tasty~ MAT food~ TYPE food CD CD 0 0 0 EXTRA 1 1 0 256 WEAR A LEVEL 1 WEIGHT 4 COST 0 COND 100 End #17056 NAME large mushroom~ SHORT A large mushroom~ DESCR A large mushroom lies on the ground~ MAT food~ TYPE food ADE ADE 0 0 0 EXTRA 1 1 0 256 WEAR A LEVEL 1 WEIGHT 4 COST 0 COND 100 End #17057 NAME red moss~ SHORT Red moss~ DESCR Some red moss lies on the ground~ MAT food~ TYPE pill 12 'cure critical' 'cure critical' 'giant strength' '' EXTRA 1 1 0 256 WEAR A LEVEL 5 WEIGHT 4 COST 100 COND 100 End #17058 NAME dirty root~ SHORT A dirty root~ DESCR A root covered with dirt and grime lies here.~ MAT food~ TYPE pill 52 'armor' 'cure disease' 'cure poison' '' EXTRA 1 1 0 256 WEAR A LEVEL 5 WEIGHT 4 COST 100 COND 100 End #17059 NAME scroll reveal~ SHORT Scroll of reveal~ DESCR A scroll lies on the ground~ MAT flesh~ TYPE scroll 15 'faerie fog' '' '' '' EXTRA 0 0 WEAR A LEVEL 5 WEIGHT 6 COST 0 COND 100 End #17060 NAME hand shocking grasp~ SHORT Hand of shocking grasp~ DESCR A hand lies on the ground~ MAT wood~ TYPE wand 55 4 4 'identify' 0 EXTRA 1 1 0 1 WEAR AO LEVEL 20 WEIGHT 6 COST 100 COND 100 End #17061 NAME potion detection~ SHORT Potion of detection~ DESCR A potion of detection waits to be used~ MAT glass~ TYPE potion 15 'detect invis' 'detect magic' 'detect poison' 'detect evil' EXTRA 0 0 WEAR A LEVEL 10 WEIGHT 7 COST 100 COND 100 End #17062 NAME svirfneblin leggings~ SHORT Svirfneblin leggings~ DESCR A pair of svirfneblin leggings lies on the ground waiting to be taken~ MAT steel~ TYPE armor BC C BC AB 0 EXTRA 1 1 0 64 WEAR AF LEVEL 17 WEIGHT 29 COST 110 COND 100 Affect O 1 1 0 Affect O 17 -5 0 End #17063 NAME necklace nobility~ SHORT Necklace of nobility~ DESCR A beautiful necklace waits to be worn~ MAT cloth~ TYPE armor B AB B C P EXTRA 1 1 0 64 WEAR AC LEVEL 16 WEIGHT 3 COST 100 COND 100 Affect O 1 1 0 Affect O 3 -1 0 Affect O 4 -1 0 Affect O 5 1 0 Affect O 17 -4 0 End #17064 NAME broadsword vision~ SHORT A broadsword named 'Vision'~ DESCR A beautifully crafted broadsword lies on the ground~ MAT steel~ TYPE weapon sword 9 6 slice BH EXTRA 1 2 0 3 WEAR AN LEVEL 17 WEIGHT 17 COST 1000 COND 100 Affect O 1 1 0 Affect O 13 10 0 Affect O 18 2 0 Affect O 19 2 0 End #17065 NAME thieve's patch~ SHORT Thieve's patch~ DESCR A small patch lies on the ground~ MAT cloth~ TYPE armor B AB B C 0 EXTRA 1 1 0 32 WEAR AM LEVEL 16 WEIGHT 4 COST 1000 COND 100 Affect O 2 2 0 Affect O 18 5 0 End #17066 NAME thieve's gloves~ SHORT Thieve's gloves~ DESCR A pair of thin leather gloves rests on the ground~ MAT leather~ TYPE armor C BC C C 0 EXTRA 1 1 0 64 WEAR AH LEVEL 18 WEIGHT 10 COST 1100 COND 100 Affect O 2 2 0 Affect O 18 3 0 End #17067 NAME gold chain~ SHORT A gold chain~ DESCR A gold chain glints in the light~ MAT gold~ TYPE armor BC AC ABC C 0 EXTRA 1 1 0 64 WEAR AC LEVEL 19 WEIGHT 13 COST 11 COND 100 Affect O 18 1 0 Affect O 20 -1 0 Affect O 21 -2 0 Affect O 22 -2 0 Affect O 23 -1 0 Affect O 24 -2 0 End #17068 NAME lucky dice~ SHORT Lucky dice~ DESCR A pair of dice glow softly~ MAT bone~ TYPE treasure 0 0 0 0 0 EXTRA 1 2 0 65 WEAR AO LEVEL 20 WEIGHT 8 COST 1110 COND 100 Affect O 13 20 0 Affect O 18 1 0 Affect O 20 -1 0 Affect O 21 -1 0 Affect O 22 -1 0 Affect O 23 -2 0 Affect O 24 -1 0 End #17069 NAME dark cloak~ SHORT A dark cloak~ DESCR A very dark cloak lies in the shadows~ MAT cloth~ TYPE armor AC BC AC AD 0 EXTRA 1 2 0 68 WEAR AC LEVEL 23 WEIGHT 3 COST 1000 COND 100 Affect O 2 2 0 Affect O 17 -4 0 Affect O 18 3 0 End #17070 NAME golden earring~ SHORT Golden earring~ DESCR A small golden earring glints softly in the light~ MAT gold~ TYPE armor E CD AE BD 0 EXTRA 1 1 0 64 WEAR AE LEVEL 25 WEIGHT 27 COST 1000 COND 100 Affect O 2 1 0 Affect O 3 1 0 Affect O 13 10 0 End #17071 NAME jewelled dagger~ SHORT A jewelled dagger~ DESCR A jewelled dagger looks as if it could cut through anything~ MAT steel~ TYPE weapon dagger 4 11 pierce D EXTRA 1 2 0 66 WEAR AN LEVEL 47 WEIGHT 6 COST 20000 COND 100 Affect O 2 2 0 Affect O 17 -5 0 Affect O 18 8 0 Affect O 19 2 0 End #17072 NAME hand~ SHORT A hand grasping an orb~ DESCR A hand grasping an orb lies on the ground~ MAT unknown~ TYPE light 0 0 ABCFGHIJ 0 0 EXTRA 1 2 0 65 WEAR AO LEVEL 15 WEIGHT 9 COST 0 COND 100 Affect O 12 50 0 Affect O 19 1 0 End #17073 NAME robe~ SHORT A long flowing robe~ DESCR A beautiful robe lies pooled on the ground~ MAT leather~ TYPE armor BCE ABCF DE BDE 0 EXTRA 1 1 0 64 WEAR AK LEVEL 40 WEIGHT 14 COST 5000 COND 100 Affect O 12 50 0 Affect O 3 2 0 End #17074 NAME blade of poison~ SHORT A blade of poison~ DESCR A dark blade rests here humming quietly~ MAT iron~ TYPE weapon dagger 4 5 pierce H EXTRA 1 3 0 70 WEAR AN LEVEL 20 WEIGHT 6 COST 100 COND 100 Affect O 18 1 0 Affect O 19 3 0 End #17075 NAME assassin's sleeves~ SHORT Assassin's sleeves~ DESCR A pair of black sleeves rests here~ MAT cloth~ TYPE armor BC D BC ABD 0 EXTRA 1 2 0 68 WEAR AI LEVEL 22 WEIGHT 7 COST 100 COND 100 Affect O 18 1 0 Affect O 19 2 0 End #17076 NAME skull tattoo~ SHORT Skull tattoo~ DESCR A weird glimmer lies on the ground, shaped like a skull~ MAT bone~ TYPE armor BC BD D C 0 EXTRA 1 1 0 64 WEAR AM LEVEL 23 WEIGHT 13 COST 0 COND 100 Affect O 13 5 0 Affect O 19 2 0 End #17077 NAME choke wire~ SHORT A choke wire~ DESCR A thin wire lies on the ground humming~ MAT unknown~ TYPE weapon exotic 5 5 crush 0 EXTRA 1 2 0 6 WEAR AN LEVEL 25 WEIGHT 18 COST 0 COND 100 Affect O 18 -5 0 Affect O 19 4 0 End #17078 NAME assassin's mask~ SHORT An assassin's mask~ DESCR A mask keep changing on the ground~ MAT cloth~ TYPE armor AD CD AD AE 0 EXTRA 1 2 0 68 WEAR AE LEVEL 27 WEIGHT 7 COST 100 COND 100 Affect O 1 1 0 Affect O 5 -1 0 Affect O 13 20 0 End #17079 NAME flaming dagger tattoo~ SHORT Flaming dagger tattoo~ DESCR A weird glimmer lies on the ground, shaped like a dagger~ MAT unknown~ TYPE armor CD CD CD CD 0 EXTRA 1 1 0 64 WEAR AM LEVEL 29 WEIGHT 15 COST 10 COND 100 Affect O 19 2 0 End #17080 NAME wyvern tattoo~ SHORT Wyvern tattoo~ DESCR A weird glimmer lies on the ground, shaped like a wyvern~ MAT unknown~ TYPE armor BCD BCD BCD BCD 0 EXTRA 1 1 0 64 WEAR AM LEVEL 31 WEIGHT 15 COST 100 COND 100 Affect O 18 1 0 Affect O 19 2 0 End #17081 NAME dragon tattoo~ SHORT Dragon tattoo~ DESCR A weird glimmer lies on the ground, shaped like a dragon~ MAT unknown~ TYPE armor F F F F 0 EXTRA 1 1 0 64 WEAR AM LEVEL 46 WEIGHT 15 COST 100 COND 100 Affect O 18 3 0 Affect O 19 3 0 End #17082 NAME diamond helm~ SHORT A diamond helm~ DESCR A helm sparkles and glints in the light~ MAT gem~ TYPE armor CF BCEF ACDF DF 0 EXTRA 1 1 0 64 WEAR AE LEVEL 47 WEIGHT 16 COST 1000 COND 100 Affect O 13 25 0 Affect O 19 3 0 End #17083 NAME keeper's shield~ SHORT The keeper's shield~ DESCR A large shield that looks as if it were made of stone lies here~ MAT stone~ TYPE armor AFH CDEG BDH ACG 0 EXTRA 1 1 0 64 WEAR AJ LEVEL 49 WEIGHT 39 COST 1000 COND 100 Affect O 13 50 0 Affect O 17 -15 0 Affect O 20 -2 0 Affect O 21 -2 0 Affect O 23 -2 0 End #17084 NAME clan ring~ SHORT A demon clan signet ring~ DESCR A red and black ring glows and hums softly on the ground~ MAT gold~ TYPE treasure 0 0 0 0 0 EXTRA 1 4 0 83 WEAR AB LEVEL 17 WEIGHT 5 COST 100 COND 100 Affect O 12 10 0 Affect O 13 15 0 Affect O 18 1 0 End #17085 NAME demon bracer~ SHORT Demon bracer~ DESCR A black and red bracer lies on the ground~ MAT steel~ TYPE armor D AC D AC 0 EXTRA 1 4 0 83 WEAR AM LEVEL 21 WEIGHT 17 COST 500 COND 100 Affect O 12 15 0 End #17086 NAME demon blade~ SHORT A demon blade~ DESCR A black blade hums on the ground~ MAT steel~ TYPE weapon dagger 5 6 slash 0 EXTRA 1 4 0 594 WEAR AN LEVEL 23 WEIGHT 6 COST 1000 COND 100 Affect O 17 -5 0 Affect O 18 3 0 Affect O 19 3 0 End #17087 NAME gem gate~ SHORT Gem of gate~ DESCR A large black gem lies on the ground~ MAT wood~ TYPE wand 35 5 5 'bless' 0 EXTRA 1 3 0 82 WEAR AO LEVEL 25 WEIGHT 6 COST 100 COND 100 End #17088 NAME demon plate~ SHORT Demon Plate~ DESCR A black suite of plate mail rests on the ground~ MAT steel~ TYPE armor BCDE CE BCDE ABE 0 EXTRA 1 4 0 594 WEAR AD LEVEL 30 WEIGHT 34 COST 1000 COND 100 Affect O 17 -5 0 Affect O 19 2 0 End #17089 NAME demon fire~ SHORT Demon fire~ DESCR A weird flame burns here~ MAT magic~ TYPE armor BCDF BCDF BCDF CDEG 0 EXTRA 1 3 0 82 WEAR AJ LEVEL 37 WEIGHT 7 COST 1000 COND 100 Affect O 17 -15 0 Affect O 19 6 0 End #17090 NAME fire gem~ SHORT A fire gem~ DESCR A large red gem seems to be on fire~ MAT magic~ TYPE wand 35 5 5 'fireball' 0 EXTRA 1 2 0 65 WEAR AO LEVEL 30 WEIGHT 1 COST 1000 COND 100 End #17091 NAME stealth~ SHORT Statue of the a God~ DESCR A statue of a god stands off to the side~ MAT wood~ TYPE container 1000 C 0 0 0 EXTRA 0 0 WEAR 0 LEVEL 1 WEIGHT 6 COST 0 COND 100 End #17092 NAME brains~ SHORT brains of the god~ DESCR A foul greyish mush sits here~ MAT unknown~ TYPE money 0 0 0 0 0 EXTRA 1 1 0 1 WEAR A LEVEL 1 WEIGHT 9 COST 1000 COND 100 End #17093 NAME gold pile merchants~ SHORT merchant's gold~ DESCR Merchant's gold sits here in a pile~ MAT gold~ TYPE money 0 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 1 WEIGHT 10 COST 10000 COND 100 End #17094 NAME gold pile~ SHORT not so rich merchant gold~ DESCR A small pile of gold~ MAT gold~ TYPE money EGIJOP 0 0 0 0 EXTRA 0 0 WEAR A LEVEL 1 WEIGHT 10 COST 1000 COND 100 End #0 #ROOMDATA #17000 NAME Chamber of Silence~ DESCR You are standing in Silence's relaxation room. The walls are pitch black while the floor flows from one colour to another causing weird shadows and colours to bounce off the walls. Against the wall is a large map. On the south wall stands a large window. There are no exits from Silence's Chamber. ~ FLAGS 8 Sect 1 EDESC map~ The map sits against the north wall. It is a rough sketch of the Underdark, showing only the lay out of the streets. It looks as follows. Well once it looked as follows :) ############################################ #******************************************# #*/---------\*/---\*/--------------------\*# #*! beholder!*! !*| gremlins !*# #*\---_-----/*\-_-/*\--------------------/*#/----------\ #******************************************#!demon ! #HHHHHHHHH*/------\*/----\*/-------------\*#! clan ! ##########*! bodak!*! !*! inn !*#! ! #HHHHHHHHH*\_-----/*\_---/*\_------------/*#\-----_----/ #*****************************************|************** #HHHHHH***/-----\***/--------------_-\ *############## #HHHHHH***\-----]***\-------! !*****# ##### #***************************! eyes !*/_-\# #***# #/--\*SSSSSSSSSS*/_-------\*| |*\--/#####* *# # |* Stores *\--------/*\--------/*********** *# # !**********************************/---------\*# # !*##########*/-----_-----------\***\-----!ma !*# #*##\--/*#######*! !*********!ge !*# #**|**********##*! !*/-----\*! |*# ####*/---------\*! thieves !*!ass |*\---/*# #*! !*##*| !*! ass !*******# #*! inn |*##*\-----------------/*! ins----!#### #*\---------/*##*********************\_---- --\# #*************######################******!------/# #########################################*######### #-# ~ EDESC mirror~ The mirror offers a view of the world, constantly changing with such complexity that only a god could understand what is being shown. ~ DOOR 0 ~ map~ AB -1 17349 DOOR 5 ~ floor~ AB -1 17482 End #17001 NAME Corner of Wyrm Street and Sunset~ DESCR You stand in the north western corner of the Underdark. The bustling streets sound distant and the hum of people moving and talking barely reaches your ears. The only light in this section of the city comes from your light source. You stands against the huge cavern's walls. Water glints in the light on the walls. Worm Street goes east, and Sunset goes south ~ FLAGS 8201 Sect 1 DOOR 1 Wyrm street goes on ~ ~ 0 -1 17002 DOOR 2 Sunset road goes onwards ~ ~ 0 -1 17022 End #17002 NAME Wyrm street~ DESCR This part of the city is rarely travelled. Wyrm street continues along the cavern wall. You hear the muffled shouts of the merchants and screams of slaves. Wyrm streets continues to the east and west. ~ FLAGS 8201 Sect 1 DOOR 1 Wyrm street goes on ~ ~ 0 -1 17003 DOOR 3 Wyrm street goes on ~ ~ 0 -1 17001 End #17003 NAME Wyrm street~ DESCR This part of the city is rarely travelled. Wyrm street continues along the cavern wall. You hear the muffled shouts of the merchants and screams of slaves. Wyrm streets continues to the east and west. ~ FLAGS 8201 Sect 1 DOOR 1 Wyrm street goes on ~ ~ 0 -1 17004 DOOR 3 Wyrm street goes on ~ ~ 0 -1 17002 End #17004 NAME Wyrm street~ DESCR This part of the city is rarely travelled. Wyrm street continues along the cavern wall. You hear the muffled shouts of the merchants and screams of slaves. Wyrm streets continues to the east and west. ~ FLAGS 8201 Sect 1 DOOR 1 Wyrm street goes on ~ ~ 0 -1 17005 DOOR 3 Wyrm street goes on ~ ~ 0 -1 17003 End #17005 NAME Wyrm street~ DESCR This part of the city is rarely travelled. Wyrm street continues along the cavern wall. You hear the muffled shouts of the merchants and screams of slaves. Wyrm streets continues to the east and west. ~ FLAGS 2105353 Sect 1 DOOR 1 Wyrm street goes on ~ ~ 0 -1 17006 DOOR 3 Wyrm street goes on ~ ~ 0 -1 17004 End #17006 NAME Wyrm street~ DESCR This part of the city is rarely travelled. Wyrm street continues along the cavern wall. You hear the muffled shouts of the merchants and screams of slaves. Wyrm streets continues to the east and west. ~ FLAGS 8201 Sect 1 DOOR 1 Wyrm street goes on ~ ~ 0 -1 17007 DOOR 3 Wyrm street goes on ~ ~ 0 -1 17005 End #17007 NAME Wyrm street~ DESCR This part of the city is rarely travelled. Wyrm street continues along the cavern wall. You hear the muffled shouts of the merchants and screams of slaves. Wyrm streets continues to the east and west. ~ FLAGS 8201 Sect 1 DOOR 1 Wyrm street goes on ~ ~ 0 -1 17008 DOOR 3 Wyrm street goes on ~ ~ 0 -1 17006 End #17008 NAME Wyrm street~ DESCR This part of the city is rarely travelled. Wyrm street continues along the cavern wall. You hear the muffled shouts of the merchants and screams of slaves. The floating orbs flicker on and off creating a chaotic lighting. Wyrm streets goes east and west. Ruby Avenue lies to the south ~ FLAGS 9 Sect 1 DOOR 1 Wyrm street goes on ~ ~ 0 -1 17009 DOOR 2 Ruby Avenue goes south ~ ~ 0 -1 17026 DOOR 3 Wyrm street goes on ~ ~ 0 -1 17007 End #17009 NAME Wyrm street~ DESCR This part of the city is rarely travelled. Wyrm street continues along the cavern wall. You hear the muffled shouts of the merchants and screams of slaves. Wyrm streets continues to the east and west. ~ FLAGS 8201 Sect 1 DOOR 1 Wyrm street goes on ~ ~ 0 -1 17010 DOOR 3 Wyrm street goes on ~ ~ 0 -1 17008 End #17010 NAME Wyrm street~ DESCR This part of the city is rarely travelled. Wyrm street continues along the cavern wall. You hear the muffled shouts of the merchants and screams of slaves. Wyrm streets continues to the east and west. ~ FLAGS 8201 Sect 1 DOOR 1 Wyrm street goes on ~ ~ 0 -1 17011 DOOR 3 Wyrm street goes on ~ ~ 0 -1 17009 End #17011 NAME Wyrm street~ DESCR This part of the city is rarely travelled. Wyrm street continues along the cavern wall. You hear the muffled shouts of the merchants and screams of slaves. The orbs flicker on and off chaoticly. Wyrm streets continues to the east and west. ~ FLAGS 9 Sect 1 DOOR 1 Wyrm street goes on ~ ~ 0 -1 17012 DOOR 2 Moonlight Ave heads back to the centre of the city ~ ~ 0 -1 17031 DOOR 3 Wyrm street goes on ~ ~ 0 -1 17010 End #17012 NAME Wyrm street~ DESCR This part of the city is rarely travelled. Wyrm street continues along the cavern wall. You hear the muffled shouts of the merchants and screams of slaves. Wyrm streets continues to the east and west. ~ FLAGS 8201 Sect 1 DOOR 1 Wyrm street goes on ~ ~ 0 -1 17013 DOOR 3 Wyrm street goes on ~ ~ 0 -1 17011 End #17013 NAME Wyrm street~ DESCR This part of the city is rarely travelled. Wyrm street continues along the cavern wall. You hear the muffled shouts of the merchants and screams of slaves. Wyrm streets continues to the east and west. ~ FLAGS 8201 Sect 1 DOOR 1 Wyrm street goes on ~ ~ 0 -1 17014 DOOR 3 Wyrm street goes on ~ ~ 0 -1 17012 End #17014 NAME Wyrm street~ DESCR This part of the city is rarely travelled. Wyrm street continues along the cavern wall. You hear the muffled shouts of the merchants and screams of slaves. Wyrm streets continues to the east and west. ~ FLAGS 8201 Sect 1 DOOR 1 Wyrm street goes on ~ ~ 0 -1 17015 DOOR 3 Wyrm street goes on ~ ~ 0 -1 17013 End #17015 NAME Wyrm street~ DESCR This part of the city is rarely travelled. Wyrm street continues along the cavern wall. You hear the muffled shouts of the merchants and screams of slaves. Wyrm streets continues to the east and west. ~ FLAGS 8201 Sect 1 DOOR 1 Wyrm street goes on ~ ~ 0 -1 17016 DOOR 3 Wyrm street goes on ~ ~ 0 -1 17014 End #17016 NAME Wyrm street~ DESCR This part of the city is rarely travelled. Wyrm street continues along the cavern wall. You hear the muffled shouts of the merchants and screams of slaves. Wyrm streets continues to the east and west. ~ FLAGS 8201 Sect 1 DOOR 1 Wyrm street goes on ~ ~ 0 -1 17017 DOOR 3 Wyrm street goes on ~ ~ 0 -1 17015 End #17017 NAME Wyrm street~ DESCR This part of the city is rarely travelled. Wyrm street continues along the cavern wall. You hear the muffled shouts of the merchants and screams of slaves. Wyrm streets continues to the east and west. ~ FLAGS 8201 Sect 1 DOOR 1 Wyrm street goes on ~ ~ 0 -1 17018 DOOR 3 Wyrm street goes on ~ ~ 0 -1 17016 End #17018 NAME Wyrm street~ DESCR This part of the city is rarely travelled. Wyrm street continues along the cavern wall. You hear the muffled shouts of the merchants and screams of slaves. Wyrm streets continues to the east and west. ~ FLAGS 8201 Sect 1 DOOR 1 Wyrm street goes on ~ ~ 0 -1 17019 DOOR 3 Wyrm street goes on ~ ~ 0 -1 17017 End #17019 NAME Wyrm street~ DESCR This part of the city is rarely travelled. Wyrm street continues along the cavern wall. You hear the muffled shouts of the merchants and screams of slaves. The floating orbs at this section of the road flicker on and off. Wyrm streets continues to the east and west. ~ FLAGS 9 Sect 1 DOOR 1 Wyrm street goes on ~ ~ 0 -1 17020 DOOR 3 Wyrm street goes on ~ ~ 0 -1 17018 End #17020 NAME North east corner on Wrym and Sunrise~ DESCR You stand in the north east corner of the city. There is an eerie calm here, muffled echoes bounce off the cavern walls and into your ear. You can hear the screams of the slave, the talking of adventurers. The cavern walls loom up to the east and north of you. You light doesn't even illuminate up to the ceiling. Darkness surrounds you. The ground is hard and grey. The walls are grey, and glint with wetness. You wish you could recall to Midgaard, but alas, that is impossible. Wyrm street goes to the west and Sunrise lies to the south. ~ FLAGS 8201 Sect 1 DOOR 2 Sunrise will eventually lead to the way out ~ ~ 0 -1 17033 DOOR 3 Wyrm street stretches to the west end of the city ~ ~ 0 -1 17019 End #17021 NAME Moonlight ave~ DESCR You stand on Moonlight avenue, thinking the name is a cruel joke on surface dwellers for you wish you could see the moon, not the continuous darkness that lives in this city. Everywhere darkness creeps, even with the lights that adorn some of the streets, it is still dark. To your east lies the entrance to a dark building and it see to just disappear into the night. The door seems to be rusted shut. North and south moonlight continues, east is the door. ~ FLAGS 8201 Sect 1 EDESC door~ The door is old and is beginning to rust. You notice what you think are little scratch marks near the bottom of the door. You bend down and look, seeing that there is a vague outline of a small door in the large door.~ DOOR 0 Moonlight continues ~ ~ 0 -1 17031 DOOR 1 A door bars your entry to this dark building. ~ door~ AB -1 17274 DOOR 2 Moonlight goes on and on ~ ~ 0 -1 17032 End #17022 NAME North end of sunset~ DESCR You stand almost in the very north west corner of the city. The streets up here are not as used as those towards the centre of the city. To the south you see some of the dwellings of the creatures that inhabit this gloomy city. There is nothing of note that you can see here, but then again it could just be the darkness that lies just beyond your insignificant circle of light. To the north is the corner of the city, to the south sunset continues ~ FLAGS 8201 Sect 1 DOOR 0 The northwest corner of the city is there ~ ~ 0 -1 17001 DOOR 2 Sunset continues ~ ~ 0 -1 17023 End #17023 NAME Sunset~ DESCR You wonder who it was that named these dreadful streets such cheery names. The street upon which you stand is nothing like sunset, the only reason you can even think up is the fact that sunset if on the west side of the city. Screams echo towards you from all sides assaulting your senses. You eyes hurt from trying to pierce the darkness that lies everywhere. The ground is rough through your boots. The air is cool, and the cavern wall to your west glints with wetness. Sunset continues north and south ~ FLAGS 8201 Sect 1 DOOR 0 Sunset goes north ~ ~ 0 -1 17022 DOOR 2 Sunset continues ~ ~ 0 -1 17024 End #17024 NAME Sunset~ DESCR You stand on sunset. There is little that you can see here, your light just fades into darkness without illuminating anything. For some reason this section of the city is very quiet. The silence here in fact is over powering, you can barely stand it after all the noises of the city. The single floating orb flickers on and off. Sunset goes on to the north and south ~ FLAGS 9 Sect 1 DOOR 0 Sunset continues ~ ~ 0 -1 17023 DOOR 2 Sunset continues ~ ~ 0 -1 17036 End #17025 NAME Before a huge dwelling~ DESCR You stand before of what seems to be a house. It seems to be made up of a dark blue rock. The house, if that is what it is, seems to be very dark with no windows. The house stretches to the east and west. The walls are very smooth and glint in your light. The entrance is to the north. To the north is a door, to the south is sunset ~ FLAGS 8201 Sect 1 EDESC door~ This is a huge door with nothing of note on it. The door is very polished and reflects your light back into your eyes. You test the handle and notice that the door is unlocked. ~ DOOR 0 A large door stands before you ~ door~ AB -1 17228 DOOR 2 The road sunset lies there ~ ~ 0 -1 17039 End #17026 NAME Ruby Street~ DESCR You stand on ruby street, probably named so because of the faint reddish tinge of the street itself. You look around you trying to see anything, but the only thing that greets your gaze is pitch black. To the north is Wyrm street, to the south ruby street ~ FLAGS 8201 Sect 1 DOOR 0 Wyrm street ~ ~ 0 -1 17008 DOOR 2 Ruby street ~ ~ 0 -1 17027 End #17027 NAME Ruby Street~ DESCR This is ruby street, where the shadows seem to come alive. Everything seems to crawl and move in the darkness that your light does not pierce. The glow of your light attracts the attention of everything around you, you feel as if things are watching you, sizing you, seeing if you are weak. Ruby street continues north and south ~ FLAGS 8201 Sect 1 DOOR 0 Ruby street ~ ~ 0 -1 17026 DOOR 2 Ruby street ~ ~ 0 -1 17028 End #17028 NAME Ruby Street~ DESCR You stand on Ruby street, one of the streets of gems. You heard a voice while walking through the Underdark that these streets were named so because they were once veins of gems. The were hollowed out after years of struggle leaving tunnels all over this area, a mage cast a very powerful spell and created this section of the cavern. The air is stuffy and moist here. Ruby street goes on north and south, east is Sapphire street ~ FLAGS 8201 Sect 1 DOOR 0 Ruby street ~ ~ 0 -1 17027 DOOR 1 Sapphire street ~ ~ 0 -1 17029 DOOR 2 Ruby street ~ ~ 0 -1 17043 End #17029 NAME Sapphire Street~ DESCR Sapphire street is a very short street. The ground here is greenish in your light. The darkness seems to fade some here. To the east you see a light burning on a building. Ruby street is to the west, Sapphire continues east. ~ FLAGS 8201 Sect 1 DOOR 1 Sapphire street ~ ~ 0 -1 17030 DOOR 3 Ruby street ~ ~ 0 -1 17028 End #17030 NAME Sapphire street before the tavern~ DESCR You stand on sapphire street just before a tavern. A ball of light floats out of your reach above you. It illuminates a sign that says 'The Gemstone.' The door has been painted many different colours, you figure they were trying to catch the colours of all the gems. From behind the door you can make out bits and pieces of conversation. To the east is Moonlight Avenues, to the west Sapphire ~ FLAGS 8201 Sect 1 EDESC door~ The door to the Gemstone seems to be well used. The paint is beginning to flake off, there are little cuts in the door itself. The handle has been shaped into what seems to be a miner's pick. ~ DOOR 0 The door to The Gemstone ~ door~ AB -1 17246 DOOR 1 Moonlight Ave ~ ~ 0 -1 17032 DOOR 3 Sapphire street ~ ~ 0 -1 17029 End #17031 NAME Moonlight Avenue~ DESCR You stand on moonlight avenue... and you realise the name given to this street is totally wrong. There is nothing of beauty on this street. The ground is a bleak grey. The only redeeming feature of this street is the fact that there are little glowing balls of light above your head illuminating the street somewhat. To the north is Wyrm street, moonlight stretches south ~ FLAGS 8201 Sect 1 DOOR 0 Wyrm street ~ ~ 0 -1 17011 DOOR 2 Moonlight Avenue ~ ~ 0 -1 17021 End #17032 NAME Moonlight Avenue~ DESCR Small balls of light illuminate a grey street. There is really nothing of note on this street. The ground seems to be slightly wet, but then the air is also moist and cool. Moonlight continues north and south. Sapphire street is west ~ FLAGS 8201 Sect 1 DOOR 0 Moonlight avenue ~ ~ 0 -1 17021 DOOR 2 Moonlight avenue ~ ~ 0 -1 17044 DOOR 3 Sapphire Street ~ ~ 0 -1 17030 End #17033 NAME Sunrise~ DESCR You stand at the northern end of sunrise. The cavern walls rise above the edge of your light and you figure they rise even farther than that. The sounds of the city are distant here, although you can hear them echoing off the cavern walls. North is the northeastern corner of the city, south Sunrise goes on. ~ FLAGS 8201 Sect 1 DOOR 0 The northeastern corner of the Underdark ~ ~ 0 -1 17020 DOOR 2 Sunrise ~ ~ 0 -1 17034 End #17034 NAME Sunrise~ DESCR You stand on sunrise, the eastern most street in the Underdark. The east wall is actually the cavern wall. Every ten feet or so a small ball of light floats in the air above your head. Sunrise continues to the north and south ~ FLAGS 8201 Sect 1 DOOR 0 Sunrise ~ ~ 0 -1 17033 DOOR 2 Sunrise ~ ~ 0 -1 17035 End #17035 NAME Sunrise~ DESCR You stand on sunrise, the eastern most street in the Underdark. The east wall is actually the cavern wall. Every ten feet or so a small ball of light floats in the air above your head. Sunrise continues to the north and south ~ FLAGS 8201 Sect 1 DOOR 0 Sunrise ~ ~ 0 -1 17034 DOOR 2 Sunrise ~ ~ 0 -1 17058 End #17036 NAME Sunset~ DESCR You stand at the west end of the cavern. The street here is illuminated by small glowing orbs that are above your head. The street is level and a nice grey colour, not depressing. To the south lies a home of a resident of this dark city. Sunset continues north and east, to the south is a door. ~ FLAGS 8201 Sect 1 EDESC door~ The door is made of a dark metal. The handle seems to be regular. The door has nothing of interest on it. A rather boring door it is. ~ DOOR 0 Sunset ~ ~ 0 -1 17024 DOOR 1 Sunset ~ ~ 0 -1 17037 DOOR 2 Door blocking your way into a home ~ door~ AB -1 17484 End #17037 NAME Sunset~ DESCR You stand along Sunset at part of the residential area of the city. A little glowing orb hovers above your head. The floor is flat and nondescript. To the south lies one of the residential homes Sunset goes on to the east and west. To the south is a door ~ FLAGS 8201 Sect 1 EDESC door~ The door is made of a dark metal. The handle seems to be regular. The door has nothing of interest on it. A rather boring door it is.~ DOOR 1 Sunset ~ ~ 0 -1 17038 DOOR 2 Door blocking your way into a home ~ door~ AB -1 17485 DOOR 3 Sunset ~ ~ 0 -1 17036 End #17038 NAME Sunset~ DESCR You stand along Sunset at part of the residential area of the city. A little glowing orb hovers above your head. The floor is flat and nondescript. To the south lies one of the residential homes Sunset goes on to the east and west. To the south is a door ~ FLAGS 8201 Sect 1 EDESC door~ The door is made of a dark metal. The handle seems to be regular. The door has nothing of interest on it. A rather boring door it is.~ DOOR 1 Sunset ~ ~ 0 -1 17039 DOOR 2 Door blocking your way into a home ~ door~ AB -1 17486 DOOR 3 Sunset ~ ~ 0 -1 17037 End #17039 NAME Sunset~ DESCR You stand on sunset, named so for the simple fact that it is on the western side of the city. To the north is a large house, much like a mansion. An entrance to a home is to the south. Sunset goes east and west. To the north is a walkway, south is a door ~ FLAGS 8201 Sect 1 EDESC door~ A simple door made of a grey material serves as the entrance to this house. There are no marks on this door. ~ DOOR 0 Before the huge dwelling ~ ~ 0 -1 17025 DOOR 1 Sunset ~ ~ 0 -1 17040 DOOR 2 Door to a home ~ door~ AB -1 17487 DOOR 3 Sunset ~ ~ 0 -1 17038 End #17040 NAME Sunset~ DESCR You stand at a junction of streets. There is a large glowing orb that floats in the air, lighting the way east, west and south. The ground is even and well travelled. Sunset goes south and west. Ruby street is west. ~ FLAGS 8201 Sect 1 DOOR 1 Ruby street ~ ~ 0 -1 17041 DOOR 2 Sunset~ ~ 0 -1 17061 DOOR 3 Sunset~ ~ 0 -1 17039 End #17041 NAME Ruby Street~ DESCR You stand on Ruby street. An orb lights the way as it floats above you head. The ground is reddish and well travelled. Shadows lie on either side of you and they seem to breath with their own life. Ruby continues to the east, to the west is Sunset ~ FLAGS 8201 Sect 1 DOOR 1 Ruby street ~ ~ 0 -1 17042 DOOR 3 Sunset ~ ~ 0 -1 17040 End #17042 NAME Ruby Street~ DESCR You stand on Ruby street. An orb lights the way as it floats above you head. The ground is reddish and well travelled. Shadows lie on either side of you and they seem to breath with their own life. Ruby continues to the east, to the west is Sunset ~ FLAGS 8201 Sect 1 DOOR 1 Ruby street ~ ~ 0 -1 17043 DOOR 3 Sunset ~ ~ 0 -1 17041 End #17043 NAME Ruby Street~ DESCR Ruby street goes on. The red on the ground is beginning to annoy you. Shadows dance all around you as your light and the floating orbs pierce the blackness. The air is cold and damp here. Ruby street continues north and west ~ FLAGS 8201 Sect 1 DOOR 0 Ruby street ~ ~ 0 -1 17028 DOOR 3 Ruby street ~ ~ 0 -1 17042 End #17044 NAME Moonlight Avenue~ DESCR Moonlight avenue is a really boring street. Nothing of interest lies anywhere in your view. Of course, the dark prevents you from seeing far anyways. Little orbs of light float above your head. Moonlight continues north and south ~ FLAGS 8201 Sect 1 DOOR 0 Moonlight Avenue ~ ~ 0 -1 17032 DOOR 2 Moonlight Avenue ~ ~ 0 -1 17045 End #17045 NAME Moonlight Avenue~ DESCR Moonlight avenue is a boring street. Nothing exciting happens here, you wonder if it is the name. The street is clean and well travelled. You seem oddly at ease on this street. The shadows seem less dangerous here. The light of the floating orbs is unsure and insecure, they seem to flicker in and out. Moonlight Avenues goes north and south, to the east is Diamond street ~ FLAGS 9 Sect 1 DOOR 0 Moonlight avenue ~ ~ 0 -1 17044 DOOR 1 Diamond street ~ ~ 0 -1 17046 DOOR 2 Moonlight avenue ~ ~ 0 -1 17065 End #17046 NAME Diamond Street~ DESCR You stand on diamond street, another of the gem streets. The ground glitters in the light. There are fewer orbs of light in the air here, causing more shadows to fall everywhere and to invade all. The sounds of laughter and screaming reach your ears. Diamond street continues east, to the west is Moonlight Avenue ~ FLAGS 8201 Sect 1 DOOR 1 Diamond street ~ ~ 0 -1 17047 DOOR 3 Moonlight Avenue ~ ~ 0 -1 17045 End #17047 NAME Diamond Street~ DESCR The street glitters in the light cast from your light source and from the orbs above. You look up and see only blackness. You can't pierce the darkness. Screams from the slaves reach your ears. Diamond streets continues east and west. ~ FLAGS 8201 Sect 1 DOOR 1 Diamond street ~ ~ 0 -1 17052 DOOR 3 Diamond street ~ ~ 0 -1 17046 End #17048 NAME Diamond Street~ DESCR Diamond street is wide here. For what reason, that lies beyond your grasp. There are little bits of stone and wood that lie scattered across your path. Only a few glowing orbs shine here. Diamond street lies east and south ~ FLAGS 8201 Sect 1 DOOR 1 Diamond street ~ ~ 0 -1 17049 DOOR 2 Diamond street ~ ~ 0 -1 17052 End #17049 NAME Diamond Street~ DESCR The ground shines in your light. Only a single glowing orb casts it's eerie light to make the shadows fade. Diamond street lies east, south and west ~ FLAGS 8201 Sect 1 DOOR 1 Diamond street ~ ~ 0 -1 17050 DOOR 2 Diamond street ~ ~ 0 -1 17053 DOOR 3 Diamond street ~ ~ 0 -1 17048 End #17050 NAME Diamond Street~ DESCR The ground shines in your light. Only a single glowing orb casts it's eerie light to make the shadows fade. Diamond street lies east, south and west ~ FLAGS 8201 Sect 1 DOOR 1 Diamond street ~ ~ 0 -1 17051 DOOR 2 Diamond street ~ ~ 0 -1 17054 DOOR 3 Diamond street ~ ~ 0 -1 17049 End #17051 NAME Diamond Street~ DESCR Diamond street is wide here. For what reason, that lies beyond your grasp. There are little bits of stone and wood that lie scattered across your path. Only a few glowing orbs shine here. Diamond street lies east and south ~ FLAGS 8201 Sect 1 DOOR 2 Diamond street ~ ~ 0 -1 17055 DOOR 3 Diamond street ~ ~ 0 -1 17050 End #17052 NAME Diamond Street~ DESCR You stand on Diamond street. A few orbs float above your head dissipating the darkness to some extent. The shadows seem to dance all around you. Every once in awhile a scream reaches your ears, a frightening hollow scream of shear horror and pain. Diamond street goes east, north, west. Emerald street is south ~ FLAGS 8201 Sect 1 DOOR 0 Diamond street ~ ~ 0 -1 17048 DOOR 1 Diamond street ~ ~ 0 -1 17053 DOOR 2 Emerald street ~ ~ 0 -1 17068 DOOR 3 Diamond street ~ ~ 0 -1 17047 End #17053 NAME Diamond Street~ DESCR The ground shimmers and shines in your light. A few orbs float above your head, glowing softly. You look up and just see darkness, as if the orbs didn't do anything. An impenetrable field of black. Diamond street lies north, east and west ~ FLAGS 8201 Sect 1 DOOR 0 Diamond street ~ ~ 0 -1 17049 DOOR 1 Diamond street ~ ~ 0 -1 17054 DOOR 3 Diamond street ~ ~ 0 -1 17052 End #17054 NAME Diamond Street~ DESCR You stand in a dark area of the city. There are very few glowing orbs along this street. You wonder what the shadows hide here. For some reason this section of the city is quiet. No sound reaches your ears. You begin to see shapes forming in the shadows. Diamond street continues north, east and west ~ FLAGS 8201 Sect 1 DOOR 0 Diamond street ~ ~ 0 -1 17050 DOOR 1 Diamond street ~ ~ 0 -1 17055 DOOR 3 Diamond street ~ ~ 0 -1 17053 End #17055 NAME Diamond Street~ DESCR Diamond street is larger here. The ground glitters in the light. Muffled cries of anguish reverberate off the walls of the buildings around you. The air is cool, and shadows seem to cling to everything. Diamond street continues north, east and west ~ FLAGS 8201 Sect 1 DOOR 0 Diamond street ~ ~ 0 -1 17051 DOOR 1 Diamond street ~ ~ 0 -1 17056 DOOR 3 Diamond street ~ ~ 0 -1 17054 End #17056 NAME Diamond Street~ DESCR You stand on diamond street. The glowing orbs that frequent the city are visibly reduced here. The shadows are more apparent and the darkness that you know fills the whole cavern seems to press down on you. The street sparkles in the vague light. Diamond Street continues to the east and west ~ FLAGS 8201 Sect 1 DOOR 1 Diamond street ~ ~ 0 -1 17057 DOOR 3 Diamond street ~ ~ 0 -1 17055 End #17057 NAME Diamond Street~ DESCR You stand on Diamond street, one of the gemstone streets. You have heard that these streets got their names because they were once large veins of gems in the cavern. You don't know if this is true, but the floor glitters as if it were covered in diamonds. Sunrise is to the east, Diamond street to the west ~ FLAGS 8201 Sect 1 DOOR 1 Sunrise ~ ~ 0 -1 17059 DOOR 3 Diamond street ~ ~ 0 -1 17056 End #17058 NAME Sunrise~ DESCR You are travelling on Sunrise, the road that travels along the eastern side of the cavern. There are little orbs of light that float a few feet above your head and illuminate the road. The road is soft and moist. You do not really fear of being attacked from the east, but some of the shadows on your western side seem menacing, anything could be hiding in them. Sunrise continues north and south ~ FLAGS 8201 Sect 1 DOOR 0 Sunrise ~ ~ 0 -1 17035 DOOR 2 Sunrise ~ ~ 0 -1 17059 End #17059 NAME Junction of Sunrise and Diamond~ DESCR You stand where Diamond street meets Sunrise. You look down Diamond street and see very few glowing orbs to illuminate the street. Shadowy figures walk down the road doing their thing. The sounds of the city are quite audible here bouncing off the cavern wall into your ear. Sunrise goes north and south, Diamond goes west ~ FLAGS 8201 Sect 1 DOOR 0 Sunrise ~ ~ 0 -1 17058 DOOR 2 Sunrise ~ ~ 0 -1 17071 DOOR 3 Diamond street ~ ~ 0 -1 17057 End #17061 NAME Sunset~ DESCR You stand on Sunset, the street that travels along the western end of the of Underdark. The sounds of the market reach you ears here. Small glowing orbs light the way every ten feet giving everything around you a faint glow. You feel as if you are walking in a dream. Sunset continues north and south ~ FLAGS 8201 Sect 1 DOOR 0 Sunset ~ ~ 0 -1 17040 DOOR 2 Sunset ~ ~ 0 -1 17062 End #17062 NAME Sunset~ DESCR Sunset is a road that is very well travelled. Glowing orbs float in the air every ten feet lighting your path. Although the orbs light most of the street, off to the side the street remains shrouded in black. Sunset continues north and south ~ FLAGS 8201 Sect 1 DOOR 0 Sunset ~ ~ 0 -1 17061 DOOR 2 Sunset ~ ~ 0 -1 17063 End #17063 NAME Sunset~ DESCR Sunset is a road that is very well travelled. Glowing orbs float in the air every ten feet lighting your path. Although the orbs light most of the street, off to the side the street remains shrouded in black. Sunset continues north and south ~ FLAGS 8201 Sect 1 DOOR 0 Sunset ~ ~ 0 -1 17062 DOOR 2 Sunset ~ ~ 0 -1 17064 End #17064 NAME Sunset~ DESCR You stand on Sunset, to your north glowing orbs light a long street. Every ten feet a small orb glows in the air. The bustling market area is to the south. The name sunset is a strange name for a road under ground. There is not even the slightest ray of sunlight that reaches this dark place. The only light is cast by the lights creatures carry and the glowing orbs that have been set up in most places. South is Sunset and Slaver's Route, north Sunset stretches on ~ FLAGS 8201 Sect 1 DOOR 0 Sunset ~ ~ 0 -1 17063 DOOR 2 Slaver's and Sunset ~ ~ 0 -1 17078 End #17065 NAME Moonlight Avenue~ DESCR You stand on Moonlight Avenue. A clean basically well lit street. Orbs float closer together here than on most street and they seem just to be a bit brighter. It's almost as if you are walking in moonlight here. You look up just to see what you can see, and notice that you can't see anything, just a barrier of black. Moonlight lies to the north and south. ~ FLAGS 8201 Sect 1 DOOR 0 Moonlight Avenue ~ ~ 0 -1 17045 DOOR 2 Moonlight Avenue ~ ~ 0 -1 17066 End #17066 NAME Moonlight Avenue~ DESCR You stand on a clean street. Although screams reach your ears they don't seem to be as bad. This street almost seems to be a happy place. The shadows are few, and the lighting is good. Although you still can't see what it above you, you can see quit well in your immediate surroundings. Moonlight avenue continues north and south ~ FLAGS 8201 Sect 1 DOOR 0 Moonlight Avenue ~ ~ 0 -1 17065 DOOR 2 Moonlight Avenue ~ ~ 0 -1 17067 End #17067 NAME Moonlight Avenue~ DESCR You stand between two large buildings. To the east you know is the whore house and to your west is a large residence. You are close to the market area, very close. You see people walking to your south through the Slaver's Square inspecting the goods. Moonlight avenue continues north, to the south is the Slaver's Route ~ FLAGS 8201 Sect 1 DOOR 0 Moonlight Avenue ~ ~ 0 -1 17066 DOOR 2 Slaver's Route ~ ~ 0 -1 17084 End #17068 NAME Emerald Street~ DESCR You stand on Emerald street, a quiet street. Glowing orbs float in the air every 15 feet or so. Shadows form anywhere they can. The ground on this street is greenish. To the north is Diamond street, Emerald continues south ~ FLAGS 8201 Sect 1 DOOR 0 Diamond street ~ ~ 0 -1 17052 DOOR 2 Emerald street ~ ~ 0 -1 17069 End #17069 NAME Emerald Street~ DESCR Emerald street is a short street compared to the other streets in this city. There is little of note on this street, it just passes between the whore house and the inn. The ground is greenish and sparkles gently in the light. Emerald street continues north and south ~ FLAGS 8201 Sect 1 DOOR 0 Emerald street ~ ~ 0 -1 17068 DOOR 2 Emerald street ~ ~ 0 -1 17070 End #17070 NAME Emerald Street~ DESCR You stand on emerald street, a small shadowy street. Shadows obscure everything that is even remotely far away. Flickering glowing orbs light the way every fifteen feet. Darkness forms at the edge of the circles of light formed by these orbs. It's almost as if the darkness down here has form. This street is rarely used, 'cept by those fleeing. Emerald street continues north, the Slaver's Route is south ~ FLAGS 9 Sect 1 DOOR 0 Emerald street ~ ~ 0 -1 17069 DOOR 2 Slaver's Route ~ ~ 0 -1 17087 End #17071 NAME Sunrise~ DESCR You wander Sunrise, see that is stretches far off in both directions. Small glowing orbs cast light a flickering light in circles every ten feet. To the east side of the street is the cavern wall, to the west the city stretches out. Sunrise continues north and south ~ FLAGS 9 Sect 1 DOOR 0 Sunrise and Diamond ~ ~ 0 -1 17059 DOOR 2 Sunrise ~ ~ 0 -1 17072 End #17072 NAME Sunrise~ DESCR Sunrise hugs the cavern wall here. The cavern wall sparkles with little droplets of water that cling to it. Muffled shouts and screams bounce of the wall surround you. Darkness hovers above your head seeming ready to snuff out the little orbs that glow every ten feet. Sunrise continues north and south ~ FLAGS 8201 Sect 1 DOOR 0 Sunrise ~ ~ 0 -1 17071 DOOR 2 Sunrise ~ ~ 0 -1 17073 End #17073 NAME Sunrise~ DESCR You stand on Sunrise, the eastern most street of the Underdark. The street stretches to the north. Glowing orbs float above your head every ten feet. Even with the orbs, darkness seems to eat the light with an appetite. The air is moist and warm. The smells of the city strike your nose as repugnant. Sunrise continues north, to the south is The Slaver's Route ~ FLAGS 8201 Sect 1 DOOR 0 Sunrise ~ ~ 0 -1 17072 DOOR 2 Slaver's Route ~ ~ 0 -1 17093 End #17074 NAME Slaver's Route~ DESCR You stand at the end of the Slaver's route. This is part of the residential area of the Underdark. For some reason the screams of the slaves do not reach you ears. The road is well lit with the little floating orbs. Residential homes lie north and south. The route stretches west ~ FLAGS 8201 Sect 1 EDESC door~ A relatively common door stand before you.~ DOOR 0 A door blocks your entry ~ door~ AB -1 17488 DOOR 1 The Slaver's Route ~ ~ 0 -1 17075 DOOR 2 A door blocks your entry ~ door~ AB -1 17492 End #17075 NAME Slaver's Route~ DESCR You stand along the residential section of the Slaver's Route. It is here where the citizens of the Underdark live, well some of them at least. The street is well lit compared with the rest of the city. The street seems slightly less menacing here. Somehow the screams of the slaves does not penetrate to this section of the street. Houses are the north and south. The Slaver's Route is east and west ~ FLAGS 8201 Sect 1 EDESC door~ A small regular looking door, it has all the normal door stuff~ DOOR 0 A door blocks your entry ~ door~ AB -1 17489 DOOR 1 The slaver's route ~ ~ 0 -1 17076 DOOR 2 A door hinders your passage ~ door~ AB -1 17493 DOOR 3 The slaver's route ~ ~ 0 -1 17074 End #17076 NAME Slaver's Route~ DESCR You stand on the Slaver's Route along the residential area. The faint aroma of smoke filters through the air mingling with the smell of sweat of thousands of bodies. The little orbs that fly above your head shed an almost friendly light over the area. You think you here the cry of a baby off in the distance. The Slaver's Route is east and west. Doors are to the north and south. ~ FLAGS 8201 Sect 1 EDESC door~ A normal wooden door stands before you, nothing special about it~ DOOR 0 A door blocks your passage ~ door~ AB -1 17490 DOOR 1 The slaver's route ~ ~ 0 -1 17077 DOOR 2 A door is in your way ~ door~ AB -1 17494 DOOR 3 The slaver's route ~ ~ 0 -1 17075 End #17077 NAME Slaver's Route~ DESCR You stand on the western side of the business area of the Underdark. The hum of people buy, selling and trading is overwhelming. Everywhere you look you see people. Above your head, the floating orbs generate their soft light to basically illuminate everything. To the east and west the route goes on. To the south is gathering space, and to the north is a door to a home ~ FLAGS 8201 Sect 1 EDESC door~ A simple metal door with bars over the windows~ DOOR 1 The slaver's route ~ ~ 0 -1 17078 DOOR 2 The gathering space ~ ~ 0 -1 17094 DOOR 3 The slaver's route ~ ~ 0 -1 17076 End #17078 NAME Slaver's Route~ DESCR You stand on the slaver's route. The darkness of the city seems to descend upon you here. It's as if the floating orbs don't do their job. The screams of slaves assault your ears. The ground is charred and you see little bits of what was once a humanoid. The slaver's route is east and west. To the north lies Sunset, south is the gathering space. ~ FLAGS 9 Sect 1 EDESC charred bits humanoid~ On the ground here lie little burnt chunks of what was probably some person trying to escape this place. While investigating the remains you realize that not only is the light slightly different here so is the ground. Perhaps you would be able to recall from this zone here. ~ DOOR 0 Sunset ~ ~ 0 -1 17064 DOOR 1 The slaver's route ~ ~ 0 -1 17079 DOOR 2 The gathering space ~ ~ 0 -1 17095 DOOR 3 Slaver's route ~ ~ 0 -1 17077 End #17079 NAME Slaver's Route~ DESCR You stand along the slaver's route. The road is well worn and clean. Screams of slaves surround you. The orbs glow brightly and illuminate almost everything around you. To the north is the entrance to Bodak's residence. The slaver's route continues east and west. ~ FLAGS 8201 Sect 1 EDESC door~ This door is highly ornate and covered with many magical symbols. The handle has been moulded to look like a human body with scars all over it. ~ DOOR 0 A massive door blocks your entry to Bodak's residence ~ door~ AB -1 17275 DOOR 1 Slaver's route ~ ~ 0 -1 17080 DOOR 3 Slaver's route ~ ~ 0 -1 17078 End #17080 NAME Slaver's Route~ DESCR You are walking along the slaver's route. Screams of the slaves that walked this road echo in the air. You can hear the whip of the slave master as he screams at the slaves to keep on moving. With a jolt, you realise those sounds were just not your imagination, you can hear them coming from all around you. The slaver's route goes on east and west ~ FLAGS 8201 Sect 1 DOOR 1 Slaver's route ~ ~ 0 -1 17081 DOOR 3 Slaver's route ~ ~ 0 -1 17079 End #17081 NAME Slaver's Route~ DESCR You stand along the Slaver's route, it is here that most slave flocks travel to their destinations, be their destination the drow cities, New Thalos, or the mines under midgaard. The floating orbs cast their eerie glow on everything. Slaver's routes continues east and west. ~ FLAGS 8201 Sect 1 DOOR 1 Slaver's route ~ ~ 0 -1 17082 DOOR 3 Slaver's route ~ ~ 0 -1 17080 End #17082 NAME Slaver's Route~ DESCR You are walking along the slaver's route. The slaver's route was developed to generate trade, which it did. In fact, it did such a good job that the Underdark became a power in the politics of the world. You can get basically anything you want in the Underdark. The glowing orbs light up the many opportunities that a person can have down here... The slaver's route continues east and west. ~ FLAGS 8201 Sect 1 DOOR 1 Slaver's route ~ ~ 0 -1 17083 DOOR 3 Slaver's route ~ ~ 0 -1 17081 End #17083 NAME Slaver's Route~ DESCR This is the slaver's route, the same as the rest of the this road. All around you people move around on their respective duties. The shadows seem to breath and hide all sorts of unknown dangers. Floating orbs that are evenly spaced light the way, well they sorta light the way. Slaver's route continues east and west, south is the Slave's square ~ FLAGS 8201 Sect 1 DOOR 1 Slaver's route ~ ~ 0 -1 17084 DOOR 2 Slave's square ~ ~ 0 -1 17098 DOOR 3 Slaver's route ~ ~ 0 -1 17082 End #17084 NAME Slaver's Route (midtown)~ DESCR You are currently along the slaver's route where it meets Moonlight avenue. Yells of slaves surround you once again. The sounds of the market reverberate in your mind. You stand along the northern edge of the market, dead centre of the Underdark. East and west is the slaver's route. North is moonlight avenue, to the south is the slave's square and beyond that the market area. ~ FLAGS 8201 Sect 1 DOOR 0 Moonlight avenue ~ ~ 0 -1 17067 DOOR 1 Slaver's route ~ ~ 0 -1 17085 DOOR 2 Slave's square ~ ~ 0 -1 17099 DOOR 3 Slaver's route ~ ~ 0 -1 17083 End #17085 NAME Slaver's route, before the Whore House~ DESCR The slaver's route, almost everyone in the Underdark has walked along these famous stones. It was along this road that the city was made. Without the slave trade, the city would not have expanded as fast as it did when the city was first built. The Underdark has since become a trade centre where those who dwell beneath the ground and those above can interact in relative safety. To the north is the whore house, east and west the Slaver's route ~ FLAGS 8201 Sect 1 EDESC door~ This door has carved into it a naked female human in the act of making love to a naked female drow. The carving is quite intricate and leaves nothing to the imagination. Enter at your own risk. ~ DOOR 0 A door blocks your way to the whore house ~ ~ AB -1 17299 DOOR 1 Slaver's route ~ ~ 0 -1 17086 DOOR 3 Slaver's route ~ ~ 0 -1 17084 End #17086 NAME Slaver's Route~ DESCR You walk along the main trade route of the city, the slaver's route. As you walk, you listen to the buzz of creatures interacting with one another. You have hear blades clanging in a heated battle, the yells of the shop keepers trying to sell their wares, the ultimate silence that only death can bring about. The slaver's route continues east and west ~ FLAGS 8201 Sect 1 DOOR 1 Slaver's route ~ ~ 0 -1 17087 DOOR 3 Slaver's route ~ ~ 0 -1 17085 End #17087 NAME Slaver's Route at Emerald~ DESCR As you walk deeper into the city, you realise that this city is huge and therefore confusing. It's seems lawless, but then you see a floating eye teleport a person to their jails. You wonder what laws a city like this has, then you see a person in a fight being taken away also. Maybe there are rules after all... To the north is Emerald street, Slaver's goes east and west ~ FLAGS 8201 Sect 1 DOOR 0 Emerald street ~ ~ 0 -1 17070 DOOR 3 Slaver's route ~ ~ 0 -1 17086 DOOR 5 ~ ~ 0 -1 17088 End #17088 NAME Slaver's Route before the Inn~ DESCR You stop for a second to look around. You take in everything you can about this weird and twisted underground city. The sounds of thousands fills your ears. The smell of sweat and blood forces you to wheeze. The dim glow of the orbs makes you squint to see shapes that are beyond your light source. A dangerous city indeed, made even more so be the fact that you CAN'T RECALL... To the north is The Floating Eye (an inn). Slaver's does east and west. ~ FLAGS 8201 Sect 1 EDESC door~ This is the door to The Floating Eye, in the dead centre of it is has a large painted eyeball. From behind the door you can hear the sounds of laughter and talking. ~ DOOR 0 A door stands in the doorway to The Floating Eye ~ door~ AB -1 17305 DOOR 1 Slaver's route ~ ~ 0 -1 17089 DOOR 3 Slaver's route ~ ~ 0 -1 17067 DOOR 4 Somewhere ~ ~ 0 -1 17087 End #17089 NAME Slaver's Route Before the Prisons~ DESCR You stand on the slaver's route. The road stretches on between two huge buildings. The building to the south is the head quarters for the guardian eyes and to the north is the inn. The road here is very clean and better lit then most of the city. The shadow's seem less ominous here. A couple orbs seem to have stopped functioning here. South is the entrance to the Guardian Eye's headquarters and the prisons. Slaver's route continues east and west ~ FLAGS 9 Sect 1 EDESC door~ This door is massive and seems to be extremely strong. There is no handle of the door all you have to do is push it open.~ DOOR 1 Slaver's route ~ ~ 0 -1 17090 DOOR 2 Door to the guardian eye's H.Q. ~ door~ AB -1 17327 DOOR 3 Slaver's route ~ ~ 0 -1 17088 End #17090 NAME Slaver's Route~ DESCR You are walking along the slaver's route. The slaver's route is a wide street with plenty of room for flocks of slaves. The street is well worn, worn down by the feet of the enslaved and imprisoned. To the west you can hear a slave master shouting at his slaves. Small glowing orbs light the way for you. The slaver's route continues east and west ~ FLAGS 8201 Sect 1 DOOR 1 Slaver's route ~ ~ 0 -1 17091 DOOR 3 Slaver's route ~ ~ 0 -1 17089 End #17091 NAME Slaver's Route~ DESCR You walk along the slaver's route. The sounds of people living, dying, fighting threatens to overwhelm your senses. The smell of human and non-human bodies irritates your nose. The sweet, tangy smell of sweat and blood causes your stomach to turn. Squinting in the dim light, you think you see a huddled form lying off to the side of the road. The slaver's route continues east and west ~ FLAGS 8201 Sect 1 EDESC form body huddled~ You see a huddled form of what seems to be a slave. It is dressed in dirty rags and stares blankly into the distance. With your knowledge and experience with death, you realise that this form fits in quite well with all the other dead bodies you have encountered in your life. The body seems to have been beaten and whipped 'till the slave died. ~ DOOR 1 Slaver's route ~ ~ 0 -1 17092 DOOR 3 Slaver's route ~ ~ 0 -1 17090 End #17092 NAME Slaver's Route~ DESCR You stand on the slaver's route, so named for the simple reason that the slaver's use this road to transport their merchandise. The slaver's in the Underdark are renowned for their cruelty, you can tell that this rumour is true by all the screams of pain and horror that seem to come from all around you. The shadows of the city seem to live and breed by themselves. Above your head are small floating orbs that bathe the street with a dim light. To the east is the eastern entrance, to the west, the slaver's route. ~ FLAGS 8201 Sect 1 EDESC floating orbs orb light~ A small glowing orb of light is floating a few feet above your head. The orb gives out a dim light that barely illuminates everything around you. These orbs seem to be along all the streets in the Underdark. The orb itself is about 4 inches wide and is spherical. ~ DOOR 1 Before the eastern entrance ~ ~ 0 -1 17093 DOOR 3 Slaver's route ~ ~ 0 -1 17091 End #17093 NAME Before the east entrance~ DESCR You stand just at the east entrance to the Underdark. Before you looms a huge cavern, or so you think, since you can't tell with your eyes. Darkness is everywhere, there is a layer of light that has been formed by a series of floating orbs that rest above your head. Above this layer of light, darkness lies. It is because of this that you think you stand in a huge cavern. The air smells of thousands living in a confined space with little fresh air. The air itself is moist and warm. Sounds assault your ears, not just the buzzing of people. but also agonized screams. The shadows seems to speak of death. Welcome to the Underdark. The north and south is Sunrise, to the east is the entrance and to the west is the Slaver's route and farther down, the market area. ~ FLAGS 8201 Sect 1 EDESC floating orbs orb light~ A small glowing orb of light is floating a few feet above your head. The orb gives out a dim light that barely illuminates everything around you. These orbs seem to be along all the streets in the Underdark. The orb itself is about 4 inches wide and is spherical. ~ EDESC door entrance~ An enormous door that is covered with arcane symbols. There seem to be scratch marks on the door. You wonder if the warning about being unable to recall from this place is true... ~ DOOR 0 Sunrise ~ ~ 0 -1 17073 DOOR 1 A huge door blocks the way out ~ door~ AB -1 17227 DOOR 2 Sunrise ~ ~ 0 -1 17102 DOOR 3 Slaver's route ~ ~ 0 -1 17092 End #17094 NAME The Gathering Place~ DESCR You are in the north west corner of the gathering place. It is here that the denizens of the Underdark come to meet to discuss business. The lighting here is dimmer than in most places. Dark shapes seem to blend in and out of the shadows. Somehow the sounds of the city do not invade this place so it is quiet enough to discuss without shouting. The square is basically clear but the dimness makes it impossible to see farther than 10 feet, thus making it perfect for meetings of a discrete manner. It seems as if some orbs have stopped working. North is the Slaver's Route, the meeting place continues east and south ~ FLAGS 9 Sect 1 DOOR 0 Slaver's route ~ ~ 0 -1 17077 DOOR 1 Gathering place ~ ~ 0 -1 17095 DOOR 2 Gathering place ~ ~ 0 -1 17096 End #17095 NAME The Gathering Place~ DESCR You stand at the north east corner of the gathering place. Around you is a mist that seems to come from nothing. The mist limits your vision to about 7 feet in any direction. The only sounds that reach you ears are muffled and distorted making it impossible to understand them. Dark forms wander at the edge of your vision, you can't tell if it your imagination or reality. North is the Slaver's route, west and south the gathering place lies ~ FLAGS 8201 Sect 1 DOOR 0 Slaver's route ~ ~ 0 -1 17078 DOOR 3 Gathering place ~ ~ 0 -1 17094 DOOR 5 Somewhere ~ ~ 0 -1 17097 End #17096 NAME The Gathering Place~ DESCR You stand in the south west corner of the gathering place. All around you the air seems to be distorted, sounds that should be close sound far away. Shapes have no tangible form. Some mage spent a lot of time setting up this area for discrete meetings. North and east the place goes on. South is the street of the gods ~ FLAGS 2105353 Sect 1 DOOR 0 The gathering place ~ ~ 0 -1 17094 DOOR 1 The gathering place ~ ~ 0 -1 17097 DOOR 2 The street of the Gods ~ ~ 0 -1 17111 End #17097 NAME The Gathering Place~ DESCR You are in the south east corner of the gathering place. There are no lights here. The only illumination is from your light source. No sounds reach your ears only your breathing and the blood gushing through your body. Everything seems to be distance, nothing looks real. You feel isolated from society as a whole, ignored, worthless. There is nothing to live for, people whisper in the shadows, plotting the downfall of the world. Nothing can stop it, there is no point. How can you as an individual make a difference? For a moment, these words form in the air "Welcome to the darkside" you feel empty and drained. No life stirs within, a chill threatens to overcome your entire being. The gathering place continues north and west. To the south lies the street of the Gods ~ FLAGS 8201 Sect 1 DOOR 0 The gathering place ~ ~ 0 -1 17095 DOOR 2 The street of the gods ~ ~ 0 -1 17112 DOOR 3 The gathering place ~ ~ 0 -1 17096 DOOR 4 Somewhere ~ ~ 0 -1 17095 End #17098 NAME The Slave's Square~ DESCR You are in one of the most oppressed regions of the Underdark. It is here that the capitalist dream has become totally realised. The oppression and repression of those who should be free is evident in everything that stands in this square. Stocks to hold the bad slaves, a guillotine to kill the slaves that stand up for their rights. The slaves are reduced to animals in this square. To the north is the Slaver's route, east and south lies the square ~ FLAGS 8201 Sect 1 EDESC stocks~ You see before the symbol of pure oppression. Blood stained and well used, it stands empty but not for long. ~ EDESC guillotine~ This is the guillotine, it is used to dispose of the mischievous slaves who for some mistaken reason thought they were actually free to do what they wanted. The blade is rusted with dried up blood. A faint aroma or death emanates from the basket that holds the heads of the chopped bodies. ~ DOOR 0 The slaver's route ~ ~ 0 -1 17083 DOOR 1 The slave's square ~ ~ 0 -1 17099 DOOR 2 The slave's square ~ ~ 0 -1 17100 End #17099 NAME The Slave's Square~ DESCR You are in the north east corner the slave's square. The name is a cruel slavers joke, they have given the slaves this square. The square is the only thing the slaves have, and it is used for their maiming, sentencing and execution. The ground is clean, with dark brown spots here and there. The dark brown stains are stains of blood. North is the slaver's route, west and south lies the slave's square ~ FLAGS 8201 Sect 1 DOOR 0 Slaver's route ~ ~ 0 -1 17084 DOOR 2 The slave's square ~ ~ 0 -1 17101 DOOR 3 The slave's square ~ ~ 0 -1 17098 End #17100 NAME The slave's square~ DESCR You stand in the south west corner of the slave's square. Here you can clearly hear the screams of slaves dying, from the past, the present and the future. Some twisted mage made it possible to hear these screams. The smell of decaying corpses reaches your nostrils every now and then. The ground has dark brown stains on it. The cruel reality of slavery can be felt by your soul, causing is to ache to own and manipulate other beings. You can realise this desire to the west. The slave's square continues north and east. South is the street of the Gods and to the west is the entrance to the Slave Market. ~ FLAGS 8201 Sect 1 EDESC door~ A great iron door that has a huge stock engraved into it.~ DOOR 0 The slave's square ~ ~ 0 -1 17098 DOOR 1 The slave's square ~ ~ 0 -1 17101 DOOR 2 The street of the gods ~ ~ 0 -1 17117 DOOR 3 The door to the slave market ~ door~ A -1 17319 End #17101 NAME The slave's square~ DESCR You stand in the south east corner of the slave's square. It is here that the slaves are brought to be sold and destroyed. All around you are signs of oppression. On the ground is a stained mosaic. The screams of hatred and pain fill your being with pity and excitement. North and west is the square, south is the street of the gods. ~ FLAGS 8201 Sect 1 EDESC mosaic stain~ A mosaic of a large whip striking a defiant slave lies on the ground here. The little stones have been stained with the blood of many slaves who may or may not have done something wrong. ~ DOOR 0 The slave's square ~ ~ 0 -1 17099 DOOR 2 The street of the gods ~ ~ 0 -1 17118 DOOR 3 The slave's square ~ ~ 0 -1 17100 End #17102 NAME Sunrise~ DESCR You stand on sunrise the eastern most street in the Underdark. The street name is a joke on those surface dwellers who may crave the sun. Sunrise travels along the eastern cavern wall. The Underdark is a huge city compared to midgaard. The city that was founded has grown to fill the cavern and thrives in the dark. Over half the people who live here can see in the dark, the floating orbs were placed for the surface dwellers so they could kinda see. North is the eastern entrance, south Sunrise continues. ~ FLAGS 8201 Sect 1 EDESC floating orbs orb light~ A small glowing orb of light is floating a few feet above your head. The orb gives out a dim light that barely illuminates everything around you. These orbs seem to be along all the streets in the Underdark. The orb itself is about 4 inches wide and is spherical. ~ DOOR 0 The eastern entrance to the Underdark ~ ~ 0 -1 17093 DOOR 2 Sunrise ~ ~ 0 -1 17103 End #17103 NAME Sunrise before the cages~ DESCR You are walking along Sunrise, a clean and broad street. Small floating orbs light the way, casting a surrealistic haze on all around you. The sounds of the city bounce of the cavern wall to the east and find their way into your ears. The smell of sweat engages your nose. A dark forbidding enters your head, the shadows begin to come alive. Always, just out of your sight, a shape flits in and out of the shadows. North and west sunrise goes on. South is the entrance to the cages. ~ FLAGS 8201 Sect 1 EDESC door~ A huge oaken door stands in your way. Emblazed on it is sketch of an iron cage containing many weird and exotic creatures. ~ EDESC floating orbs orb light~ A small glowing orb of light is floating a few feet above your head. The orb gives out a dim light that barely illuminates everything around you. These orbs seem to be along all the streets in the Underdark. The orb itself is about 4 inches wide and is spherical. ~ DOOR 0 Sunrise ~ ~ 0 -1 17102 DOOR 2 The cages ~ door~ AB -1 17438 DOOR 3 Sunrise ~ ~ 0 -1 17104 End #17104 NAME Sunrise~ DESCR You are walking down sunrise. Glowing orbs light the way into dimness. You can make out very few features of the city here. Only the muffled agonized cries and the hum of thousands talking indicate that this is a huge city. Built in the recent past, the city has undergone major growth and now is about 2 times larger than Midgaard. This is the meeting place of the rogues and thieves from the world of sun and moon and those who dwell beneath the earth. Sunrise continues east and west. ~ FLAGS 8201 Sect 1 EDESC floating orbs orb light~ A small glowing orb of light is floating a few feet above your head. The orb gives out a dim light that barely illuminates everything around you. These orbs seem to be along all the streets in the Underdark. The orb itself is about 4 inches wide and is spherical. ~ DOOR 1 Sunrise ~ ~ 0 -1 17103 DOOR 3 Sunrise ~ ~ 0 -1 17105 End #17105 NAME Sunrise~ DESCR You are walking down the east side of the Underdark. This huge dark city hides all sorts of criminal activity. But at the surface, the city is calm, no fighting on the streets. The only reason there is no fighting is that fact that huge guardian eyes float through the city preventing open fights. Glowing orbs float in the air, casting their dim glow on all around. Illuminating basically nothing but giving some light. Sunrise goes east and south ~ FLAGS 8201 Sect 1 DOOR 1 Sunrise ~ ~ 0 -1 17104 DOOR 2 Sunrise ~ ~ 0 -1 17106 End #17106 NAME Sunrise~ DESCR You are walking down Sunrise. Sunrise runs down the east side of the city. The name comes from the humour of the founder of this city. A joke on the surface dwellers, causing them, hopefully, to ache for the sun. The smell of sweat has begun to recede, soon you probably won't be able to smell it at all. Sunrise continues east and south ~ FLAGS 8201 Sect 1 DOOR 1 Sunrise ~ ~ 0 -1 17105 DOOR 2 Sunrise ~ ~ 0 -1 17107 End #17107 NAME Sunrise before the Prisons~ DESCR You are standing on Sunrise just before the Guardian Prisons. The door to this huge building is to the west. You can clearly hear voices pleading for their lives. You wonder if the voices you hear are from the past, the present or the future. Some mages in this city have twisted tastes and have cast spells to allow you to hear the past, the present and the future. Sunrise goes north and south, a door to the prisons is west ~ FLAGS 2105353 Sect 1 EDESC door~ A huge door stands before you. There is no handle on this door, all you have to do is push on it and it opens. Small scratches cover this side of the door, they look like claw marks.~ DOOR 0 Sunrise ~ ~ 0 -1 17106 DOOR 2 Sunrise ~ ~ 0 -1 17144 DOOR 3 The door to the guardian prisons ~ door~ AB -1 17337 End #17108 NAME Street of the Gods, Silence~ DESCR You are standing at the western edge of the city just before the cavern wall. The buzz of the people is almost non-existent here. This part of the city like most of the city isn't very well lit. A solitary glowing orb floats casting a thin circle of light on the ground. As with all sections of this street, this part has been dedicated to a god, Silence. As soon as you realise this, you understand why this section of the city is so quiet. A statue of a githzerai seems to be kneeling to a statue of Silence. To the North lies an entrance to a house, east the street goes onwards ~ FLAGS 8201 Sect 1 EDESC door~ The regular looking door, decorated with the symbol of Silence. ~ EDESC statue githzerai~ The githzerai is humanoid. Dressed in a monastic robe there is a sense of power that flows from his pose. The githzerai are a race of humanoids that were enslaved by the mind flayers, there they were scarred for all eternity. The githzerai is human in height and weight. Most githzerai are strong, and very capable with mental powers. This statue is very lifelike, and it's eyes seem to glow in the weird lighting of the orb.~ EDESC statue silence~ This is a statue of the god of agility and speed. He is dressed totally in a black ninja outfit. In one hand he wields a tiger's claw the other hand seems to glow. You tap the hand and no sound comes out. On pedestal there is a note that reads Silence is both provider and destroyer, to be blessed by him is to be blessed indeed. You take one final look at this impressive almost life like representation of Silence and notice that it's eyes glow purple and seem to be watching your every move. ~ DOOR 0 A door blocks the way into the home ~ door~ AB -1 17497 DOOR 1 The street of the Gods ~ ~ 0 -1 17109 End #17109 NAME Street of the Gods, Snikt~ DESCR You are standing along the street of the Gods. This section has been devoted to Snikt. The lighting here is clear, and very different from the rest of the city. To the side of the street stands a statue of a weird alien. The street continues east and west, to the north is a door to a home ~ FLAGS 9 Sect 1 EDESC door~ A regular looking door with a huge symbol of Snikt emblazed onto it.~ EDESC statue alien~ This is a statue of the queen alien. The queen is a true monstrosity with triple jaws, a bony, black head frill, and a spike on her tail about the size of your thigh. She seems to be deep in meditation. ~ DOOR 0 A doorway to a house ~ door~ AB -1 17496 DOOR 1 The street of the Gods ~ ~ 0 -1 17110 DOOR 3 The street of the Gods ~ ~ 0 -1 17108 End #17110 NAME Street of the Gods, Ironhand~ DESCR You are walking along the street of the Gods. This section has been dedicated to Ironhand. The street is clean and lit with the same dim light as the rest, 'cept here it reminds you of the light cast from a monitor late at night. On the ground are seem to be a series of confusing symbols which you presume are mystic symbols of some sort. The street of the gods continues east and west, north is the entrance to a home. South Sunset goes on. ~ FLAGS 8201 Sect 1 EDESC symbols ground~ The symbols are as follows. They stand out because they glow in a deep blue and seem to pulsate. CHAR_DATA *victim; CHAR_DATA *v_next; int sn; if ( ch->position != POS_FIGHTING ) return FALSE; The go on, but you can't make much sense of them. Obviously Ironhand was way beyond this mortal world and was involved in the workings of the world. ~ EDESC door~ A plain and simple door, with the symbol of Ironhand engraved into it.~ DOOR 0 A door to a home ~ door~ AB -1 17495 DOOR 1 The street of the Gods ~ ~ 0 -1 17111 DOOR 2 Sunset ~ ~ 0 -1 17124 DOOR 3 The street of the Gods ~ ~ 0 -1 17109 End #17111 NAME Street of the Gods, Strahd~ DESCR This segment of the street honours Strahd, known to few as the mighty coder. The street has all sorts of arcane symbols on it. Orbs have been spaced every ten feet, lighting your way. To the side of the street stands a statue of a martial artist. The street of the gods goes east and west, north is the gathering place. To the south is the entrance to the darkened root. ~ FLAGS 8201 Sect 1 EDESC statue martial artist~ Before you stands a statue of a martial artist. He is dressed in long robes and holds his hands up in a defensive posture. ~ EDESC arcane symbols street~ The following has been engraved into the ground with great care. bool spec_kungfu_poison( CHAR_DATA *ch ) { CHAR_DATA *victim; if ( ch->position != POS_FIGHTING || ( victim = ch->fighting ) == NULL || number_percent( ) > 2 * ch->level ) return FALSE; And it goes on, but you can't make much sense of it. Strahd is one of the true gods of merc, knowing enough to alter the very fabric of the mortal realms. ~ DOOR 0 The gathering place ~ ~ 0 -1 17096 DOOR 1 The street of the Gods ~ ~ 0 -1 17112 DOOR 2 The darkened root ~ ~ 0 -1 17360 DOOR 3 The street of the Gods ~ ~ 0 -1 17110 End #17112 NAME Street of the Gods, Lenny~ DESCR You wander down the only truly holy street of the Underdark. Each section of this street has been dedicated to a different god from the different realms of some MUDs. Here the street has been dedicated to Lenny, the immortal with a twisted sense of humour. A list of his creations floats in the air along with the flickering floating orbs. To the side of the street is a statue of a monkey. East and west the street of the gods continues, north is gathering place To the south is the entrance to the Sparkling Jewel ~ FLAGS 9 Sect 1 EDESC list~ A list floats above the ground showing off all of Lenny's creations. These creations include his marvellous house, Gilligan's island and Sesame street. Each of the creations being truly unique. ~ EDESC statue monkey~ Before you stands a statue of a monkey. The monkey looks like a cute little bugger with very sharp little teeth. ~ DOOR 0 The gathering place ~ ~ 0 -1 17097 DOOR 1 The street of the gods ~ ~ 0 -1 17113 DOOR 2 The entrance to the Sparkling Jewel ~ ~ 0 -1 17359 DOOR 3 The street of the gods ~ ~ 0 -1 17111 End #17113 NAME Street of the Gods, Jhaele~ DESCR You walk down the street of the gods, where a few of the gods from the realms of mud are being honoured. The ground is jet black and so is the wall to the north, the orbs here glow blue. A sense of complete despair and oppression fills your being. The true might of the gods dawns upon you. East and west the street continues, south is the Dented Shield ~ FLAGS 8201 Sect 1 DOOR 1 The street of the gods ~ ~ 0 -1 17114 DOOR 2 The Dented Shield ~ ~ 0 -1 17358 DOOR 3 The street of the gods ~ ~ 0 -1 17112 End #17114 NAME Street of the Gods, Reflection~ DESCR This segment of the Underdark has been dedicated to Reflection, the goddess of beauty and love. All around you the golden light of the orbs illuminates objects of sheer beauty. The beauty of Reflection comes out in all the objects along this road. You feel the need to stop and just let all this beauty into your soul. The street of the gods goes east and west, south is the Cracked Sword ~ FLAGS 8201 Sect 1 DOOR 1 The street of the gods ~ ~ 0 -1 17115 DOOR 2 The Cracked Sword ~ ~ 0 -1 17357 DOOR 3 The street of the gods ~ ~ 0 -1 17113 End #17115 NAME Street of the Gods, Dizzy~ DESCR You have entered the section of the street of gods that has been obviously dedicated to Dizzy. The reason why this is obvious is the fact that you feel very nauseous and confused. You are having problems figuring out up and down, left and right. The ground seems to be rising up to your face. The street of the gods continues east and west, south is the Glowing Hand ~ FLAGS 8201 Sect 1 DOOR 1 The street of the gods ~ ~ 0 -1 17116 DOOR 2 The glowing hand ~ ~ 0 -1 17356 DOOR 3 The street of the gods ~ ~ 0 -1 17114 End #17116 NAME Street of the Gods, Raptor~ DESCR You walk along the part of the street of the gods that honours Raptor. Raptor is one of those all powerful immortals who has figured out the very fabric of the worlds. On the ground lie a bunch of arcane and mystic symbols. The street goes on east and west, to the north is the entrance to the slave market, and south is Jasper avenue ~ FLAGS 8201 Sect 1 EDESC door~ A simple wooden door, with a guillotine engraved into it~ EDESC arcane mystic road symbols~ The following symbols rest on the road here. number = number_argument( argument, arg ); count = 0; for ( obj = object_list; obj != NULL; obj = obj->next ) { if (can_see_obj( ch, obj ) && is_name( arg, obj->name ) ) { if (++count == number ) return obj; } } The presence of Raptor can be felt keenly in Farside ~ DOOR 0 A door blocks your entry to the slave's market ~ door~ A -1 17319 DOOR 1 The street of the gods ~ ~ 0 -1 17117 DOOR 2 Azurite street ~ ~ 0 -1 17126 DOOR 3 The street of the gods ~ ~ 0 -1 17115 End #17117 NAME Street of the Gods, RoX~ DESCR This section of the street has been dedicated to RoX. The street is clean and well built, no bugs in it. Orbs float every ten feet, although the street is clean, the shadows are darker than they should be and whisper of assassins. The lighting cast from the orbs is not white, it's cobalt blue. The screams of the city do not penetrate into this section. On the ground lie holy symbols of Farside, RoX's playground. East and west the street continues, north is the slave's square and south is the entrance to Shadow's Shadow (a tavern) ~ FLAGS 8201 Sect 1 EDESC door~ A well built oaken door. On the door is an engraving of a person walking. Behind and below the person is his shadow, and beyond this is yet another shadow. ~ EDESC symbols ground~ The follow has been carefully written into the ground. { char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; CHAR_DATA *v_next; int rnd_say; if ( ch->fighting != NULL ) return FALSE; And on the gibberish goes. Below all of this, the following has been written. RoX, the leader of Farside. May he live in peace and harmony. All praises go out to RoX ~ DOOR 0 The slave's square ~ ~ 0 -1 17100 DOOR 1 The street of the gods ~ ~ 0 -1 17118 DOOR 2 The door to Shadow's Shadow ~ door~ A -1 17348 DOOR 3 The street of the gods ~ ~ 0 -1 17116 End #17118 NAME Street of the Gods, Soapbox~ DESCR This street has been built to honour the gods of the realms. Since the street was built, the Underdark has flourished. You have heard rumours that at certain sections on this street, you can actually recall. The street has been indeed blessed by the gods. On the ground are a series of arcane symbols. The street goes on east and west, to north is the gathering place. ~ FLAGS 8201 Sect 1 EDESC ground arcane symbols~ The following glows green on the ground: We praise Soapbox in all his might and wisdom. His open minded thoughts on how the realms should work. One of the greatest immortals that have ever ruled a realm. ~ DOOR 0 The gathering place ~ ~ 0 -1 17101 DOOR 1 The street of the gods ~ ~ 0 -1 17119 DOOR 3 The street of the gods ~ ~ 0 -1 17117 End #17119 NAME Street of the Gods, Garion~ DESCR You are standing on the street of the gods. Instead of building a temple, the denizens of the Underdark built a road dedicated to them. This section of the road honours Garion and his true understanding of the fabric of life. Garion with his foresight to bring people together so they can defend themselves from their enemies and unite for a common goal. The street goes on east and west. ~ FLAGS 8201 Sect 1 DOOR 1 The street of the gods ~ ~ 0 -1 17120 DOOR 3 The street of the gods ~ ~ 0 -1 17118 End #17120 NAME Street of the Gods, Calliope~ DESCR You are walking along the street of the gods. The street is of exquisite craftsmanship. The road turns to cobble stones, which are bright red and yellow, in honor of Calliope. You can feel a reasuring presence that surrounds you with happiness and delight. In the middle of the street there lies a huge black obsidian ball. The street goes on south and west. ~ FLAGS 8201 Sect 1 EDESC ball~ This ball reflects your light as you come closer to get a better look. The ball looks to be flawless and perfect, much like the immortal who it was crafted for. The blackness of the obsidian is so deep that it causes your light to be absorded dimming the street. ~ DOOR 2 The street of the gods ~ ~ 0 -1 17121 DOOR 3 The street of the gods ~ ~ 0 -1 17119 End #17121 NAME Street of the Gods, Garth~ DESCR You stand along the street of the gods. This section has been dedicated to Garth. The road here has been polished so it shines as you pass by. The glowing orbs seem to flicker on and off here. You've heard stories about Garth's love for the day lit world, maybe this space provides the access? The street continues west and south ~ FLAGS 9 Sect 1 DOOR 2 The street of the gods ~ ~ 0 -1 17122 DOOR 3 The street of the gods ~ ~ 0 -1 17120 End #17122 NAME Street of the Gods, Varcel, before the prisons~ DESCR You are walking along the street of the gods. It is here that the citizens of the Underdark present their worship. The gods of the realms have blessed the Underdark as a whole with great karma for this ingenious way of showing their devotion. The street continues south and north. To the east is the entrance to the guardian prisons. ~ FLAGS 8201 Sect 1 EDESC door~ A huge iron bound door sits in this doorway. There is one item of note about this door, it has no handle. All you have to do is push on it and it opens. ~ DOOR 0 The street of the gods ~ ~ 0 -1 17121 DOOR 1 The door to the guardian prisons ~ door~ AB -1 17338 DOOR 2 The street of the gods ~ ~ 0 -1 17123 End #17123 NAME Street of the Gods, Etaine~ DESCR You stand at the beginning of the street of the gods, this street has been dedicated to the many gods of different realms of mud. The road here has been polished and the glowing orbs seem to glow a little bit brighter here. Although different then having a temple in the city to worship the gods in, the gods have come to accept the street. To the south is the road of shadows, north the street continues ~ FLAGS 8200 Sect 1 DOOR 0 The street of the gods ~ ~ 0 -1 17122 DOOR 2 The road of shadows ~ ~ 0 -1 17139 End #17124 NAME Sunset~ DESCR You are walking along sunset. The screams of the slaves reaches your ears quite clearly here. The awful stench of a rotting corpse causes your eyes to water. There are glowing orbs floating in the air every ten feet or so, casting everything in a dim light, like the light of the predawn. North is the street of the gods, south lies sunset ~ FLAGS 8201 Sect 1 DOOR 0 Street of the gods ~ ~ 0 -1 17110 DOOR 2 Sunset ~ ~ 0 -1 17125 End #17125 NAME Sunset~ DESCR This is Sunset, the street of the west. This street makes it's way down the west side of the Underdark. Scream find their way to your ears, and the murky dark seems to overpower your soul here. As the rest of the city, there a little floating orbs that float in the air, giving the area a dim look. Sunset continues north and south. ~ FLAGS 8201 Sect 1 DOOR 0 Sunset ~ ~ 0 -1 17124 DOOR 2 Sunset at the road of shadows ~ ~ 0 -1 17128 End #17126 NAME Azurite Street~ DESCR This is azurite street. The street is modest, with very little to note. The street itself seems to be a deep blue. The glowing orbs float in the air illuminating very little. The hustling market area can be seen to the north. North is the street of the gods, south azurite continues ~ FLAGS 8201 Sect 1 DOOR 0 Street of the gods ~ ~ 0 -1 17116 DOOR 2 Azurite street ~ ~ 0 -1 17127 End #17127 NAME Azurite Street~ DESCR You are walking along azurite street. Azurite street, like the rest of the gemstone streets was named after the mineral that was mined there. Before the Underdark was built, the entire area was a huge mine of different precious stones. Azurite has left it's mark on the street. The street still seems to be blue in colour. The glowing orbs illuminate next to nothing. North and south Azurite street continues ~ FLAGS 8201 Sect 1 DOOR 0 Azurite street ~ ~ 0 -1 17126 DOOR 2 Azurite and the road of shadows ~ ~ 0 -1 17134 End #17128 NAME Road of Shadows at Sunset~ DESCR You are standing at the beginning of the road of Shadows. The reason for this name is very obvious. All around you more shadows then there should be form. Everything seems to be cloaked in it's own shadow. The light of the orbs and from your light source does nothing to illuminate the area. Sunset goes north and south. The road of shadows heads east. ~ FLAGS 8201 Sect 1 DOOR 0 Sunset ~ ~ 0 -1 17125 DOOR 1 Road of shadows ~ ~ 0 -1 17129 DOOR 2 Sunset ~ ~ 0 -1 17198 End #17129 NAME Road of Shadows~ DESCR You are walking down the road of shadows. Everything seems to be distorted because they are enveloped in shadows. Shapes seem to filter in and out of the shadows. The glowing orbs fail to pierce the darkness of the shadows. The hum of the city buzzes constantly in your ears. The road of shadows continues east and west ~ FLAGS 8201 Sect 1 DOOR 1 Road of shadows ~ ~ 0 -1 17130 DOOR 3 Road of shadows ~ ~ 0 -1 17128 End #17130 NAME Road of Shadows~ DESCR You wander down this road of shadows. Everything is covered by shadows. You have an uneasy feeling about what could be hiding in the shadows of this city. Every now and then a scream pierces through the regular hum of the city. From all around you, you feel creatures watching you.. The road of shadows continues east and west ~ FLAGS 8201 Sect 1 DOOR 1 Road of shadows ~ ~ 0 -1 17131 DOOR 3 Road of shadows ~ ~ 0 -1 17129 End #17131 NAME Road of Shadows~ DESCR There is very little of note at this point on the road. Everything is obscure to your view. Nothing seems to be natural, with very little light penetrating down to the street. The glowing orbs, although glowing as they normally do, don't give off enough light here to light up the area. The road of shadows continues east and west ~ FLAGS 8201 Sect 1 DOOR 1 Road of shadows ~ ~ 0 -1 17132 DOOR 3 Road of shadows ~ ~ 0 -1 17130 End #17132 NAME Road of Shadows~ DESCR You are walking along the road of shadows. You can barely see the ground you are walking on. It's as if you are walking in every shadow ever created. The glowing orbs glow as the regularly do but the light itself seems to cast a shadow on everything. The road of shadows continues east and west ~ FLAGS 8201 Sect 1 DOOR 1 The road of shadows ~ ~ 0 -1 17133 DOOR 3 The road of shadows ~ ~ 0 -1 17131 End #17133 NAME Road of Shadows~ DESCR This is the road of shadows, a place where thieves walk unmolested. You carefully peer around you hoping to pierce the shadows with your gaze, but you fail miserably. The road of shadows allows straight passage from the east side of the city to the west. Very little lives along this street, but from all around you, you feel you are being sized up and inspected... The road of shadows continues east and west ~ FLAGS 8201 Sect 1 DOOR 1 The road of shadows at Azurite street ~ ~ 0 -1 17134 DOOR 3 The road of shadows ~ ~ 0 -1 17132 End #17134 NAME Road of Shadows at Azurite~ DESCR You are standing at the junction of Azurite and the road of shadows. The blue road of azurite is covered by a layer of shadow. The shadows deepen to the east and west, north and south they seem to clear up some. To the north and south Azurite runs, to the east and west the road of Shadows seems to disappear into darkness. ~ FLAGS 8201 Sect 1 DOOR 0 Azurite street ~ ~ 0 -1 17127 DOOR 1 The road of shadows ~ ~ 0 -1 17135 DOOR 2 Azurite street ~ ~ 0 -1 17179 DOOR 3 The road of shadows ~ ~ 0 -1 17133 End #17135 NAME Road of Shadows~ DESCR You are walking along the road of shadows, a road travelled by many in this city. You realise if you were on the surface, only thieves and assassins would wander a road like this, but down here, many of the denizens of the Underdark like the shadows thus they walk this road frequently. East the road of shadows goes on. West the road of shadows meet Azurite. ~ FLAGS 8201 Sect 1 DOOR 1 Road of shadows ~ ~ 0 -1 17136 DOOR 3 Road of shadows at azurite street ~ ~ 0 -1 17134 End #17136 NAME Road of Shadows~ DESCR You walk down the road of shadows wondering how all these shadows are formed. In the air above your head, the glowing orbs shed light, but even the light itself seems to give off shadows. Perhaps some deranged mage cast a huge spell along this road to give it this affect. Whatever the reason is, you can barely see anything around you. The road of shadows continues east and west ~ FLAGS 8201 Sect 1 DOOR 1 The road of shadows ~ ~ 0 -1 17137 DOOR 3 The road of shadows ~ ~ 0 -1 17135 End #17137 NAME Road Of Shadows~ DESCR You are walking down the road of shadows. The whole length of this street is dark, as if you are walking in a huge shadow. Every now and then a scream pierces through the darkness. Glowing orbs float above your head, but they don't seem to shed much light and they flicker on and off. The road of shadows continues east and west. South stand a shadowy door ~ FLAGS 9 Sect 1 EDESC door~ A door stands here, partially obscured by shadows. You see small scribble engraved into it. Staring at it for awhile, you think you make out the following Only the true and strong may enter this building, for it is protected by the gods. You have heard rumours that a very strong group of worshippers live in the Underdark, and you also heard that they attack any who enter their place of worship.... ~ DOOR 1 The road of shadows ~ ~ 0 -1 17138 DOOR 2 A shadowy door stands in the dark ~ ~ AB -1 17369 DOOR 3 The road of shadows ~ ~ 0 -1 17136 End #17138 NAME Road of Shadows~ DESCR This is the road of shadows, a road where thieves and assassins wander freely, but then again, they do so in the whole of the Underdark. All around you darkness blocks your vision. The glowing orbs don't shed any light onto the street. Everything is dark. The road of shadows continues east and west ~ FLAGS 8201 Sect 1 DOOR 1 The road of shadows ~ ~ 0 -1 17139 DOOR 3 The road of shadows ~ ~ 0 -1 17137 End #17139 NAME Road of Shadows~ DESCR You travel down the road of shadows. There is nothing that you can see clearly through the veil of darkness. Everything is covered by a blanket of grey, the lighting is that of being in a shadow. The darkness here seems to be so thick that even the noise of the city does not penetrate it. To the north, the darkness clears up considerably. North is the beginning of the street of Gods. East and west the road of shadows stretches onwards. ~ FLAGS 8201 Sect 1 DOOR 0 The street of the gods ~ ~ 0 -1 17123 DOOR 1 The road of shadows ~ ~ 0 -1 17140 DOOR 3 The road of shadows ~ ~ 0 -1 17138 End #17140 NAME Road of Shadows~ DESCR You walk along this dark and gloomy road. The shadows seem to live and breed here, they cover everything and get stronger in every crack. Glowing orbs float above you but shed no light, just more shadows it seems. Everything seems to be black, grey and white. Colour does not exist on this road. The road of shadows continues east and west ~ FLAGS 8201 Sect 1 DOOR 1 The road of shadows ~ ~ 0 -1 17141 DOOR 3 The road of shadows ~ ~ 0 -1 17139 End #17141 NAME Road of Shadows~ DESCR You stand on the road of shadows. This road clearly takes it name by the simple fact that everything is covered by shadows. Even the floating orbs seems to radiate not light, but the grey of shadows. Along this street, everything loses it's colour and becomes black and white. The road of shadows continues east and west. ~ FLAGS 8201 Sect 1 DOOR 1 The road of shadows ~ ~ 0 -1 17142 DOOR 3 The road of shadows ~ ~ 0 -1 17140 End #17142 NAME Road of Shadows~ DESCR You stand at the beginning of the road of shadows. Darkness surrounds you and all your equipment. Everything has a shadow, including your light source. It's as if you left the world and came to a place where colour and light does not exist. Nothing has colour, just a different shade of grey. The road of shadows travels west. East and south is Sunrise ~ FLAGS 8201 Sect 1 DOOR 1 Sunrise ~ ~ 0 -1 17143 DOOR 2 Sunrise ~ ~ 0 -1 17174 DOOR 3 The road of shadows ~ ~ 0 -1 17141 End #17143 NAME Sunrise~ DESCR You are standing along Sunrise. The floating orbs glow merrily in the dark, shedding their dim glow over the road. Screams from the city centre reach your ears occasionally. The air is stuffy and warm, it seems to press down on you. Sunrise goes north and south. West is the road of shadows ~ FLAGS 8201 Sect 1 DOOR 0 Sunrise ~ ~ 0 -1 17144 DOOR 2 Sunrise ~ ~ 0 -1 17173 DOOR 3 Road of shadows ~ ~ 0 -1 17142 End #17144 NAME Sunrise~ DESCR You are walking along Sunrise, the road of the east. This road travels the length of the city along the eastern side. Glowing orbs float in the air every ten feet casting an eerie dim on all the light strikes. Sunrise goes north and south, to the east the forgotten alley begins ~ FLAGS 8201 Sect 1 DOOR 0 Sunrise ~ ~ 0 -1 17107 DOOR 1 The forgotten alley ~ ~ 0 -1 17145 DOOR 2 Sunrise ~ ~ 0 -1 17143 End #17145 NAME Forgotten Alley~ DESCR You stand at the beginning of the forgotten alley. There is very little along this small dark street. Thieves and assassins often use this dark little street as a meeting place. Floating orbs hang in the air every fifteen feet, making the street darker than most. To the east they alley leads into darkness. West is Sunrise ~ FLAGS 8201 Sect 1 DOOR 1 The forgotten alley ~ ~ 0 -1 17146 DOOR 3 Sunrise ~ ~ 0 -1 17144 End #17146 NAME Forgotten Alley~ DESCR This street is narrow and dark. There are many crevices to the side that are pitch black. You think you are being watched as you walk carefully down this street. Your light source only illuminates the ground directly ahead of you, while the floating orbs barely light up anything. The alley continues east and west ~ FLAGS 8201 Sect 1 DOOR 1 The forgotten alley ~ ~ 0 -1 17147 DOOR 3 The forgotten alley ~ ~ 0 -1 17145 End #17147 NAME Forgotten Alley~ DESCR You are walking along the forgotten alley, named this just for the fun of it. Most people in the Underdark know of this dark side street, but most have never travelled it. The floating orbs glow dimly every fifteen feet. The alley goes on east and west ~ FLAGS 8201 Sect 1 DOOR 1 The forgotten alley ~ ~ 0 -1 17148 DOOR 3 The forgotten alley ~ ~ 0 -1 17146 End #17148 NAME Forgotten Alley~ DESCR This little dark street is the forgotten alley. As you walk down it you being to realise that there really is little of note on it. The street is dark, and dirty. The only good thing about this little alley is the fact that the hum of the city has died down. The alley continues east and west ~ FLAGS 8201 Sect 1 DOOR 1 The forgotten alley ~ ~ 0 -1 17149 DOOR 3 The forgotten alley ~ ~ 0 -1 17147 End #17149 NAME Forgotten Alley~ DESCR You are walking down the forgotten alley. The only sounds that reach you are the soft murmurs of people talking in quiet voices. Darkness surrounds you and the floating orbs are spaced ever twenty feet here. The orb above you flickers in and out chaotically. The alley continues east and west ~ FLAGS 9 Sect 1 DOOR 1 The forgotten alley ~ ~ 0 -1 17150 DOOR 3 The forgotten alley ~ ~ 0 -1 17148 End #17150 NAME Forgotten Alley~ DESCR You have come to a bend in the forgotten alley. It is very dark in this corner as there are no glowing orbs around you, there is one to the north and one to the west. You think you hear the soft thud of footsteps behind you... The alley goes north and west ~ FLAGS 8201 Sect 1 DOOR 0 The forgotten alley ~ ~ 0 -1 17151 DOOR 3 The forgotten alley ~ ~ 0 -1 17149 End #17151 NAME Forgotten Alley~ DESCR You are walking along the forgotten alley. It is very quiet in this part of the alley. A single glowing orb lights the area around you with a dim glow. The ground seems to pitch black, not even your own light source makes it any colour. The alley goes north and south ~ FLAGS 8201 Sect 1 DOOR 0 The forgotten alley ~ ~ 0 -1 17152 DOOR 2 The forgotten alley ~ ~ 0 -1 17150 End #17152 NAME Forgotten Alley~ DESCR It is very dark here as the only orb you can see is to the south. The darkness bears down on you. Your light source can only show you what is ahead of you for five feet. The alley continues north and south ~ FLAGS 8201 Sect 1 DOOR 0 The forgotten alley ~ ~ 0 -1 17153 DOOR 2 The forgotten alley ~ ~ 0 -1 17151 End #17153 NAME Forgotten Alley~ DESCR You stand at a turn in the alley. It is very very dark here, you can barely make out a glowing orb far to the south and nothing to the east. The alley goes east and south ~ FLAGS 8201 Sect 1 DOOR 1 The forgotten alley ~ ~ 0 -1 17154 DOOR 2 The forgotten alley ~ ~ 0 -1 17152 End #17154 NAME Forgotten Alley~ DESCR You are walking along a small alley way, away from the rest of the city. It is very quiet and very dark here. You can't make out the ground or the walls that rise up to the north and east of you. The alley continues south and west ~ FLAGS 8201 Sect 1 DOOR 2 The forgotten alley ~ ~ 0 -1 17155 DOOR 3 The forgotten alley ~ ~ 0 -1 17153 End #17155 NAME Forgotten Alley~ DESCR You are walking down the forgotten alley. A place where darkness hides anything that happens. All around you the darkness hovers, and hides anything that may be dangerous. The alley continues north and south. ~ FLAGS 8201 Sect 1 DOOR 0 The forgotten alley ~ ~ 0 -1 17154 DOOR 2 The forgotten alley ~ ~ 0 -1 17156 End #17156 NAME Forgotten Alley~ DESCR This is the forgotten alley, a small dark street that goes nowhere. Glowing orbs float here and there sporadically. The alley goes north and south ~ FLAGS 8201 Sect 1 DOOR 0 The forgotten alley ~ ~ 0 -1 17155 DOOR 2 The forgotten alley ~ ~ 0 -1 17157 End #17157 NAME Forgotten Alley~ DESCR This is the forgotten alley, a small dark street that goes nowhere. Glowing orbs float here and there sporadically. The alley continues north and south ~ FLAGS 8201 Sect 1 DOOR 0 The forgotten alley ~ ~ 0 -1 17156 DOOR 2 The forgotten alley ~ ~ 0 -1 17159 End #17159 NAME Dark Entrance Way~ DESCR You are standing on a dark walkway before a huge house. It is this house that the alley goes around. You wonder what sort of maniac would live in a dark, quiet and dangerous place like this. There are no lights around. To the east is the forgotten alley, west is the door in. ~ FLAGS 8201 Sect 1 EDESC door~ This is a huge black door. There is little of note on the door, 'cept that it seems to be very very old.~ DOOR 1 The forgotten alley ~ ~ 0 -1 17160 DOOR 3 A door blocks your way in ~ ~ AB -1 17424 End #17160 NAME Forgotten Alley~ DESCR You are walking along a dark small street. It is very dark here, with a flickering floating orb that floats high above you being the only point of light apart from your light source. The alley goes north and south, to the west is a dark entrance way ~ FLAGS 9 Sect 17159 DOOR 2 The forgotten alley ~ ~ 0 -1 17161 DOOR 3 A dark entrance way ~ ~ 0 -1 17159 End #17161 NAME Forgotten Alley~ DESCR You are walking along the forgotten alley. It is quiet at this section of the alley, but if you listen carefully you think you can hear the soft thuds of a person walking behind you. The alley continues north and south ~ FLAGS 8201 Sect 1 DOOR 0 The forgotten alley ~ ~ 0 -1 17160 DOOR 2 The forgotten alley ~ ~ 0 -1 17162 End #17162 NAME Forgotten Alley~ DESCR You stand at a corner in the alley. To the west you can see a dim point of light in the air. It is very dark and you can't make out much of the street that you are travelling along. The alley goes north and west ~ FLAGS 8201 Sect 1 DOOR 0 The forgotten alley ~ ~ 0 -1 17161 DOOR 3 The forgotten alley ~ ~ 0 -1 17163 End #17163 NAME Forgotten Alley~ DESCR You wander along the forgotten alley. It is dark and silent here. The alley seems to exude an aura of death. No wonder the regular citizens of the Underdark do not venture into this area. The alley goes east and west ~ FLAGS 8201 Sect 1 DOOR 1 The forgotten alley ~ ~ 0 -1 17162 DOOR 3 The forgotten alley ~ ~ 0 -1 17164 End #17164 NAME Forgotten Alley~ DESCR You walk down the forgotten alley. Everything is dark, and there is little light. A solitary orb floats above your head casting it's glow on the street. The alley goes east and west. ~ FLAGS 8201 Sect 1 DOOR 1 The forgotten alley ~ ~ 0 -1 17163 DOOR 3 The forgotten alley ~ ~ 0 -1 17165 End #17165 NAME Forgotten Alley~ DESCR There is a strong sense of death here. It seems to be living in the dark that surrounds you. There are no sounds here, not even the tread of a mouse. It is so quiet that it seems as if it is the silence of death. The alley continues east and west. ~ FLAGS 8201 Sect 1 DOOR 1 The forgotten alley ~ ~ 0 -1 17164 DOOR 3 The forgotten alley ~ ~ 0 -1 17167 End #17166 NAME Forgotten Alley~ DESCR You are walking down through the forgotten alley. The sounds of the city are dim here. Very little can be heard from the city. A sense of death hangs in the air. A solitary glowing orb floats in the air, flickering on and off giving off a little illumination so you can barely see the road. The alley goes north and south ~ FLAGS 9 Sect 1 DOOR 0 The forgotten alley ~ ~ 0 -1 17169 DOOR 2 The forgotten alley ~ ~ 0 -1 17168 End #17167 NAME The Forgotten Alley~ DESCR You stand at a turning point of the alley. It is deathly quiet here. The darkness bears down on you. The air is cool and moist causing you to shiver. You have heard that death lives in this alley, one of the reasons why the citizens of the Underdark do not venture here. To the east and north the alley continues, west is a dark door. ~ FLAGS 8201 Sect 1 EDESC door~ A dark door stands here. A dark dagger has been engraved deep into the wood. The door seems to be rotting a little.~ DOOR 0 The forgotten alley ~ ~ 0 -1 17168 DOOR 1 The forgotten alley ~ ~ 0 -1 17165 DOOR 3 A dark door ~ door~ AB -1 17397 End #17168 NAME Forgotten Alley~ DESCR You are walking in the forgotten alley. It is very quiet here, no sounds from the city touch this region. Death seems to be living in the darkness that is all around you. The alley continues north and south. ~ FLAGS 8201 Sect 1 DOOR 0 The forgotten alley ~ ~ 0 -1 17166 DOOR 2 The forgotten alley ~ ~ 0 -1 17167 End #17169 NAME Forgotten Alley~ DESCR You stand at a corner in the forgotten alley. Darkness surrounds you very being. Your light source does little to relieve the dark. The alley goes west and south ~ FLAGS 8201 Sect 1 DOOR 2 The forgotten alley ~ ~ 0 -1 17166 DOOR 3 The forgotten alley ~ ~ 0 -1 17170 End #17170 NAME Forgotten Alley~ DESCR You are walking down the forgotten alley. There is a floating orb that lights the way somewhat. You can hear the faint hum of the city coming from the west. The alley continues east and west ~ FLAGS 8201 Sect 1 DOOR 1 The forgotten alley ~ ~ 0 -1 17169 DOOR 3 The forgotten alley ~ ~ 0 -1 17172 End #17172 NAME Forgotten Alley~ DESCR You stand at the beginning of the forgotten alley. It is dark here, and a floating orb lights up very little. The sounds of the city reach your ears. Rumours that death lives in this alley have reached your ears as you travelled through the Underdark. To the east the forgotten alley disappears into darkness. West is Sunrise ~ FLAGS 8201 Sect 1 DOOR 1 The forgotten alley ~ ~ 0 -1 17170 DOOR 3 Sunrise ~ ~ 0 -1 17173 End #17173 NAME Sunrise~ DESCR You are walking along Sunrise. There are glowing orbs spaced every ten feet along this long road. Everything is bathed in the soft glow of the orbs. To the east lies the forgotten alley. North and west is Sunrise ~ FLAGS 8201 Sect 1 DOOR 0 Sunrise ~ ~ 0 -1 17143 DOOR 1 The forgotten alley ~ ~ 0 -1 17172 DOOR 3 Sunrise ~ ~ 0 -1 17174 End #17174 NAME Sunrise~ DESCR You are walking down Sunrise. Sunrise runs along the east side of the Underdark. Glowing orbs float in the air every ten feet. The sounds of the city reach you ears clearly. Sunrise continues east and south. North is the road of shadows ~ FLAGS 8201 Sect 1 DOOR 0 The road of shadows ~ ~ 0 -1 17142 DOOR 1 Sunrise ~ ~ 0 -1 17173 DOOR 2 Sunrise ~ ~ 0 -1 17175 End #17175 NAME Sunrise~ DESCR You are heading along Sunrise. This street is relatively well lit compared to the rest of the city. Floating orbs float every five feet in the air. Sunrise continues north and south. ~ FLAGS 8201 Sect 1 DOOR 0 Sunrise ~ ~ 0 -1 17174 DOOR 2 Sunrise ~ ~ 0 -1 17176 End #17176 NAME Sunrise~ DESCR You are walking on Sunrise. This street gets it's name from the fact that it is on the east side of the city, and the founder of the city had a twisted sense of humour. Floating orbs have been placed every five feet. Sunrise goes on north and south ~ FLAGS 8201 Sect 1 DOOR 0 Sunrise ~ ~ 0 -1 17175 DOOR 2 Sunrise ~ ~ 0 -1 17177 End #17177 NAME Sunrise~ DESCR You are on sunrise. The sounds of the city strike your ears as a harsh rumble. The smell of thousands living in a confined space with little fresh air assaults your nose. Small glowing orbs float in the air every five feet. The orbs here don't seem to be working properly since they flicker on and off. Sunrise continues north and south ~ FLAGS 9 Sect 1 DOOR 0 Sunrise ~ ~ 0 -1 17176 DOOR 2 Sunrise ~ ~ 0 -1 17178 End #17178 NAME Sunrise~ DESCR You are standing at the true beginning of Sunrise. This street runs from here all the way to the northern edge of the cavern. The street is well travelled. You stand in the southern end of the city, it is here that the thieves and assassins live out most of their existence. There are floating orbs that shed light on this street. These orbs have been placed every five or so feet in the air above your head. Sunrise continues to the north, south is Death's lane ~ FLAGS 8201 Sect 1 EDESC floating orbs orb light~ A small glowing orb of light is floating a few feet above your head. The orb gives out a dim light that barely illuminates everything around you. These orbs seem to be along all the streets in the Underdark. The orb itself is about 4 inches wide and is spherical. ~ DOOR 0 Sunrise ~ ~ 0 -1 17177 DOOR 2 Death's lane ~ ~ 0 -1 17192 End #17179 NAME Azurite Street~ DESCR You wander down azurite street. The actual street has a tinge of blue, the colour of azurite. The screams from the slaves far to the north of you can be heard clearly here. To the north azurite meets the road of shadows and south it continues ~ FLAGS 8201 Sect 1 DOOR 0 Azurite at road of shadows ~ ~ 0 -1 17134 DOOR 2 Azurite street ~ ~ 0 -1 17180 End #17180 NAME Azurite Street~ DESCR This is azurite street, a gemstone street. Once long ago it is said that this entire cavern was filled with veins of gems and precious metals. It was first mined by the duergar who lost it to the drow. Much later a mighty wizard came to the area and created a huge cavern from the many tunnels. Where the mighty veins once were now only roads exist. North and south azurite street stretches onwards ~ FLAGS 8201 Sect 1 DOOR 0 Azurite street ~ ~ 0 -1 17179 DOOR 2 Azurite street ~ ~ 0 -1 17181 End #17181 NAME Azurite Street~ DESCR You are on azurite street. You can basically see very little, but you do notice that the ground of this street is blueish. The glowing orbs here flicker on and off. Because of this flickering the normally dull and dim lighting is very erratic and strange. Azurite continues north and south ~ FLAGS 9 Sect 1 EDESC wall~ The wall at this section of the street seems to have a very very faint outline to it. The only reason why you even notice this is because you are taking the time to examine the wall here. ~ DOOR 0 Azurite street ~ ~ 0 -1 17180 DOOR 1 ~ wall~ AB -1 17374 DOOR 2 Azurite street ~ ~ 0 -1 17182 End #17182 NAME Azurite Street~ DESCR You wander along azurite street. There is little of note along this section of the street. The hum of the city seems to be distant, the smell of it's citizens seems to have diminished. The only minor interest is the fact that the street is slight blueish. Azurite continues north and south ~ FLAGS 8201 Sect 1 DOOR 0 Azurite ~ ~ 0 -1 17181 DOOR 2 Azurite ~ ~ 0 -1 17183 End #17183 NAME Azurite Street~ DESCR You are walking along azurite street. Azurite street, like the rest of the gemstone streets was named after the mineral that was mined there. Before the Underdark was built, the entire area was a huge mine of different precious stones. Azurite has left it's mark on the street. The street still seems to be blue in colour. The glowing orbs illuminate next to nothing. North Azurite street continues, south is the start of Death's lane ~ FLAGS 8201 Sect 1 DOOR 0 Azurite street ~ ~ 0 -1 17182 DOOR 2 Death's lane ~ ~ 0 -1 17184 End #17184 NAME Death's Lane~ DESCR You stand at the beginning of death's lane. The main reason for this is the fact that there have been many deaths along this street. The lighting here is less than it normally is. Glowing orbs seem to be placed every fifteen feet. The sounds of the city are very low here, only a faint murmur reaches your ears. To the east death's lane stretches, north azurite street begins. ~ FLAGS 8201 Sect 1 DOOR 0 Azurite street ~ ~ 0 -1 17183 DOOR 1 Death's lane ~ ~ 0 -1 17185 End #17185 NAME Death's Lane~ DESCR You are walking down one of the most dangerous streets in the Underdark. Thieves, rogues and assassins meet here to settle disputes. The air is cool and dry. The street is basically quiet with the sounds of the city but a faint memory. Glowing orbs grow more scarce to the east. East and west death's lane continues ~ FLAGS 8201 Sect 1 DOOR 1 Death's lane ~ ~ 0 -1 17186 DOOR 3 Death's lane ~ ~ 0 -1 17184 End #17186 NAME Death's Lane~ DESCR You are heading along death's lane, the playground for assassins and thieves. The street seems to be permanently stained a dark brown, the colour of dried blood. Silence reigns here. No sounds but the sound of your blood rushes through you head. Death's lane goes on east and west ~ FLAGS 8201 Sect 1 DOOR 1 Death's lane ~ ~ 0 -1 17187 DOOR 3 Death's lane ~ ~ 0 -1 17185 End #17187 NAME Death's Lane~ DESCR You are walking down death's lane. No sounds escape this street. Even the sound of your foot steps is non-existent here. Darkness surrounds you, your light source barely pierces the veil that shrouds all in a blanket. East and west death's lane stretches onwards ~ FLAGS 8201 Sect 1 DOOR 1 Death's lane ~ ~ 0 -1 17188 DOOR 3 Death's lane ~ ~ 0 -1 17186 End #17188 NAME Death's Lane~ DESCR You stand at the darkest section of death's lane. It is here that most of the killings have occurred. The ground is permanently stained with blood. You realise that there is no law here. Your light barely illuminates the ground and doesn't cut through the darkness past four feet. You are surrounded by a solid wall of darkness. Death's lane continues east and west. ~ FLAGS 8201 Sect 1 DOOR 1 Death's lane ~ ~ 0 -1 17189 DOOR 3 Death's lane ~ ~ 0 -1 17187 End #17189 NAME Death's Lane~ DESCR You are walking through one of the deadliest regions of the Underdark. Here assassins can strike without fear of their victims screaming. The shadows are so deep that even a person wearing white could hide without being seen. Death's lane goes east and west ~ FLAGS 8201 Sect 1 DOOR 1 Death's lane ~ ~ 0 -1 17190 DOOR 3 Death's lane ~ ~ 0 -1 17188 End #17190 NAME Death's Lane~ DESCR This is death's lane, where the assassins and thieves come to settle old scores. The sounds of the city are very faint here. The lighting is non- existent. The air seems to whisper of death. Death's lane continues east and west ~ FLAGS 8201 Sect 1 DOOR 1 Death's lane ~ ~ 0 -1 17191 DOOR 3 Death's lane ~ ~ 0 -1 17189 End #17191 NAME Death's Lane~ DESCR You are walking down death's lane. The street seems to be a dark brown, very much like the colour of dried blood. The sounds of the city are a dim murmur in the background. A solitary glowing orb spreads it's dim light in a small circle a little to the east. Death's Lane continues east and west ~ FLAGS 8201 Sect 1 DOOR 1 Death's lane ~ ~ 0 -1 17192 DOOR 3 Death's lane ~ ~ 0 -1 17190 End #17192 NAME Death's Lane~ DESCR This is death's lane. A most dangerous street that even the people of the Underdark will not go near. The only reason to travel along this deadly street is when a person is trying to find an assassin to either kill or hire. East and south death's lane continues, north is Sunrise begins ~ FLAGS 8201 Sect 1 DOOR 0 Sunrise ~ ~ 0 -1 17178 DOOR 2 Death's lane ~ ~ 0 -1 17193 DOOR 3 Death's lane ~ ~ 0 -1 17191 End #17193 NAME Death's Lane~ DESCR You are travelling along death's lane. The light is very dim here coming for two glowing orbs. The sounds of the city seem very distant and the air is cool. Darkness seems to pool in every crevice. Death's lane heads north and east ~ FLAGS 8201 Sect 1 DOOR 0 Death's lane ~ ~ 0 -1 17192 DOOR 1 Death's lane ~ ~ 0 -1 17194 End #17194 NAME Death's Lane~ DESCR You stand along the southern edge of the Underdark. The huge city spreads out to the north, of course you are just guessing this fact since there is a wall directly to your north. It is very dark here, the darkness seems to weigh down on you. Death's lane continues east and west ~ FLAGS 2105353 Sect 1 DOOR 1 Death's lane ~ ~ 0 -1 17195 DOOR 3 Death's lane ~ ~ 0 -1 17193 End #17195 NAME Death's Lane~ DESCR You are walking along death's lane, the most dangerous street in the Underdark. The building to your north, you have heard, is the assassin's guild. The darkness seems to hold your fate with a concealed dagger. West and east the lane continues ~ FLAGS 8201 Sect 1 EDESC wall~ The wall is grubby and slimy. But as you inspect it, it seems as if there is a small crease in the wood. You look even closer and you think you can see the outline of a door.~ DOOR 0 A wall ~ wall~ AB -1 17414 DOOR 1 Death's lane ~ ~ 0 -1 17196 DOOR 3 Death's lane ~ ~ 0 -1 17194 End #17196 NAME Death's Lane~ DESCR You are walking down death's lane. The sounds of the city are very dim here. The light here is caused by you, no other light penetrates into this section of the city. Death seems to walk in the shadows and thus it seems to be surrounding you. West and south the lane goes onwards ~ FLAGS 8201 Sect 1 DOOR 2 Death's lane ~ ~ 0 -1 17197 DOOR 3 D1 Death's lane ~ ~ 0 -1 17195 End #17197 NAME Beginning of Death's Lane~ DESCR You stand at the most southern end of the Underdark. There are a few glowing orbs that have been set up here. The orbs seem to flicker on and off. From this point you can hear, by some fluke of acoustics, the loud buzz of the city. The smell of the city's denizens reaches your nose with painful clarity. The cavern walls rise up all around you but north. Death's lane goes on to the north ~ FLAGS 9 Sect 1 EDESC wall~ This is the cavern wall. It is wet and glistens in your light source. On the ground there seem to be footsteps that go right up to the cavern wall. Once you realise this, you look at the wall more carefully. You now notice that there seems to be a rock that could act like a door handle.. ~ EDESC floating orbs orb light~ A small glowing orb of light is floating a few feet above your head. The orb gives out a dim light that barely illuminates everything around you. These orbs seem to be along all the streets in the Underdark. The orb itself is about 4 inches wide and is spherical. ~ DOOR 0 Death's lane ~ ~ 0 -1 17196 DOOR 4 ~ ~ 0 0 5242 End #17198 NAME Beginning of Sunset~ DESCR You are standing at the beginning of Sunset a street that travels along the west side of the Underdark. This street is very busy are this point. It seems as if the inn that lies to your south is very popular. The sounds of the city press down on you, blocking out all else. A scream barely pierces through the loud hum of the city. North sunset meets the road of shadows. South is traveller's crescent. ~ FLAGS 8201 Sect 1 DOOR 0 Sunset at the road of shadows ~ ~ 0 -1 17128 DOOR 2 Traveller's crescent ~ ~ 0 -1 17201 End #17199 NAME Traveller's Crescent~ DESCR You stand at the west side of the city along traveller's crescent. You have heard rumours that githzerai have been seen walking around this part of the road. Glowing orbs in the air light the area around you. The orbs seem to be flickering on and off. Screams reach your ears here, the screams of slaves being whipped. The smell of sweat and perspiration is sickly sweet to your nose, and tangy to your taste. Traveller's crescent goes east and south ~ FLAGS 8 Sect 1 EDESC wall~ The cavern wall looms above you to the west. The wall is covered with water that glistens in your light. Fascinated you look at the reflected light and notice that there seems to be an outline of a door on the wall. You look carefully and you are rewarded with a handle to this door. ~ EDESC floating orbs orb light~ A small glowing orb of light is floating a few feet above your head. The orb gives out a dim light that barely illuminates everything around you. These orbs seem to be along all the streets in the Underdark. The orb itself is about 4 inches wide and is spherical. ~ DOOR 1 Traveller's crescent ~ ~ 0 -1 17200 DOOR 2 Traveller's crescent ~ ~ 0 -1 17218 DOOR 3 ~ wall~ AB -1 17222 End #17200 NAME Traveller's Crescent~ DESCR You are walking along traveller's crescent. Compared to the rest of the city this street is well kept, neat, tidy and well lit. The glowing orbs seem to glow stronger along this street. You can hear the sounds of the city no problem here. The crescent continues east and west ~ FLAGS 8200 Sect 1 EDESC floating orbs orb light~ A small glowing orb of light is floating a few feet above your head. The orb gives out a dim light that barely illuminates everything around you. These orbs seem to be along all the streets in the Underdark. The orb itself is about 4 inches wide and is spherical. ~ DOOR 1 Traveller's crescent ~ ~ 0 -1 17201 DOOR 3 Traveller's crescent ~ ~ 0 -1 17199 End #17201 NAME Traveller's Crescent~ DESCR This is the traveller's crescent. Named so because of the inn that lies to your south. The Traveller's Den is the name of the inn, thus the name of the crescent. This street basically heads around in a circle, cut off from the rest of the city, the inn provides a secluded spot to conduct business. North is Sunset, east and west the crescent continues ~ FLAGS 8200 Sect 1 DOOR 0 Sunrise ~ ~ 0 -1 17198 DOOR 1 Traveller's crescent ~ ~ 0 -1 17202 DOOR 3 Traveller's crescent ~ ~ 0 -1 17200 End #17202 NAME Traveller's Crescent~ DESCR You are wandering down the traveller's crescent. A nice secluded section of the Underdark. The light for once is nice on the eyes and you don't have to squint. The sounds of the city buzz at a bearable level. East and west the crescent stretches ~ FLAGS 8200 Sect 1 DOOR 1 Traveller's crescent ~ ~ 0 -1 17203 DOOR 3 Traveller's crescent ~ ~ 0 -1 17201 End #17203 NAME Traveller's Crescent~ DESCR You are walking along the side of the traveller's den. The glowing orbs light the way with an almost cheerful glow. The sounds of the city are a nice background hum. The crescent continues east and west ~ FLAGS 8200 Sect 1 DOOR 1 Traveller's crescent ~ ~ 0 -1 17204 DOOR 3 Traveller's crescent ~ ~ 0 -1 17202 End #17204 NAME Traveller's Crescent~ DESCR You walk down traveller's crescent. The light of the orbs lights the path with a beautiful glow. Shadows exist where they should not everywhere. You hear laughter dancing through the air. The crescent goes on east and west ~ FLAGS 8200 Sect 1 DOOR 1 Traveller's crescent ~ ~ 0 -1 17205 DOOR 3 Traveller's crescent ~ ~ 0 -1 17203 End #17205 NAME Traveller's Crescent~ DESCR The crescent beckons to you, it seems to glow with joy and happiness. This is a total change from the rest of the city, where the city is normally dark and obscure, the street here is well lit and bright. Nothing seems menacing here. The crescent continues south and west ~ FLAGS 8200 Sect 1 DOOR 2 Traveller's crescent ~ ~ 0 -1 17206 DOOR 3 Traveller's crescent ~ ~ 0 -1 17204 End #17206 NAME Traveller's Crescent~ DESCR You stroll along the crescent with a bounce in your step. The light here glows merrily causing your equipment to glint brightly. The air itself seems to be charged with excitement and joy. Every now and then laughter drifts past your ears. The crescent continues north and south ~ FLAGS 8200 Sect 1 DOOR 0 Traveller's crescent ~ ~ 0 -1 17205 DOOR 2 Traveller's crescent ~ ~ 0 -1 17207 End #17207 NAME Traveller's Crescent~ DESCR You are walking down the traveller's crescent. This clean and bright street makes it's way in a circle like fashion. You can almost imagine trees standing at the edge of the street. The glowing orbs float brightly in the air. South and north the crescent continues ~ FLAGS 8200 Sect 1 DOOR 0 Traveller's crescent ~ ~ 0 -1 17206 DOOR 2 Traveller's crescent ~ ~ 0 -1 17208 End #17208 NAME Traveller's Crescent~ DESCR You stand just before the traveller's inn. The inn stands to your west and the crescent goes all the way around it. The bright and happy floating orbs hang in the air merrily casting there glow on all the beautiful objects that lie around this area. Traveller's crescent goes north and south, to the west is the inn ~ FLAGS 8200 Sect 1 EDESC door~ The large purple door stands just before you. Upon the door you see a beer mug with a huge head of foam.~ DOOR 0 Traveller's crescent ~ ~ 0 -1 17207 DOOR 2 Traveller's crescent ~ ~ 0 -1 17209 DOOR 3 The entrance to the traveller's den ~ door~ AB -1 17442 End #17209 NAME Traveller's Crescent~ DESCR You wander along traveller's crescent. The glowing orbs flicker on and off strongly casting their light on everything around. Your equipment glints and sparkles in the light. Somehow there is a slight breeze here that caresses your face and cools you down. Traveller's crescent heads north and west ~ FLAGS 8 Sect 1 DOOR 0 Traveller's crescent ~ ~ 0 -1 17208 DOOR 3 Traveller's crescent ~ ~ 0 -1 17210 End #17210 NAME Traveller's Crescent~ DESCR You are walking down traveller's crescent. The street is a light grey and seems to glow in the beautiful light from the orbs. The dark grey wall of the inn rises up to your north. The crescent travels along the wall. The crescent goes east and west ~ FLAGS 8200 Sect 1 DOOR 1 Traveller's crescent ~ ~ 0 -1 17209 DOOR 3 Traveller's crescent ~ ~ 0 -1 17211 End #17211 NAME Traveller's Crescent~ DESCR You are heading along traveller's crescent. The air itself seems to glow with life, no shadows press down on you. It's as if the area has been lit by the midday sun. The crescent travels east and west ~ FLAGS 8200 Sect 1 DOOR 1 Traveller's crescent ~ ~ 0 -1 17210 DOOR 3 Traveller's crescent ~ ~ 0 -1 17212 End #17212 NAME Traveller's Crescent~ DESCR You are wandering down traveller's crescent. You can almost imagine birds singing in the background. The sounds of the city are virtually non- existent. A quiet sanctuary in the southwest end of the Underdark. Traveller's crescent continues east and west ~ FLAGS 8200 Sect 1 DOOR 1 Traveller's crescent ~ ~ 0 -1 17211 DOOR 3 Traveller's crescent ~ ~ 0 -1 17213 End #17213 NAME Traveller's Crescent~ DESCR This is traveller's crescent, a quiet serene place. It stands out in this city of darkness and death. Although death is still easy to come by, the lighting here brighten everything up. The street is clean and glows in the light. Traveller's crescent heads east and west ~ FLAGS 8200 Sect 1 DOOR 1 Traveller's crescent ~ ~ 0 -1 17212 DOOR 3 Traveller's crescent ~ ~ 0 0 17214 End #17214 NAME Traveller's Crescent~ DESCR You head down traveller's crescent. No shadows lie off to the side of the road, so there is no hidden threat (unless invisible). The glowing orbs here seems to flicker on and off, but even with this inconsistent lighting, the street seems to glow with life. The crescent continues east and west ~ FLAGS 8 Sect 1 DOOR 1 Traveller's crescent ~ ~ 0 -1 17213 DOOR 3 Traveller's crescent ~ ~ 0 -1 17215 End #17215 NAME Traveller's Crescent~ DESCR You are standing at the southwest corner of the Underdark. The cavern walls loom up to the south and west. The lighting here reflects off the walls into your eyes. It's a blinding effect and forces you to squint. The crescent continues north and east ~ FLAGS 8200 Sect 1 DOOR 0 Traveller's crescent ~ ~ 0 -1 17216 DOOR 1 Traveller's crescent ~ ~ 0 -1 17214 End #17216 NAME Traveller's Crescent~ DESCR You stroll down traveller's crescent. The air here is warm and dry. The light is bright and causes the cavern wall to your west to sparkle. The street is clean and a light grey. The crescent continues north and south ~ FLAGS 8200 Sect 1 DOOR 0 Traveller's crescent ~ ~ 0 -1 17217 DOOR 2 Traveller's crescent ~ ~ 0 -1 17215 End #17217 NAME Traveller's Crescent~ DESCR You are walking along the eastern cavern wall. The wall glistens in the bright crisp light. No shadows form against the walls and the screams of the city do not exist here. You stop for a second to reflect on this amazing part of the Underdark. The crescent heads north and south ~ FLAGS 8200 Sect 1 DOOR 0 Traveller's crescent ~ ~ 0 -1 17218 DOOR 2 Traveller's crescent ~ ~ 0 -1 17216 End #17218 NAME Traveller's Crescent~ DESCR You travel along the crescent. The light is bright and seems to give off life. You wonder if there is any hope for the Underdark to become a place of life rather than death. Death is a part of the Underdark no matter where you are, you realise that when you notice the blood stain on the road. The crescents goes north and south ~ FLAGS 8200 Sect 1 DOOR 0 Traveller's crescent ~ ~ 0 -1 17199 DOOR 2 Traveller's crescent ~ ~ 0 -1 17217 End #17219 NAME Dark Tunnel~ DESCR You stand in a dark tunnel. You light source illuminates a cleanly cut tunnel. You seem to be standing where it ends. On the wall you see scribbled in blood: Progress only if thee canst be seen or if thou art powerful The air is dry but cold. The floor is even without any marks of tools. The walls are straight without any indication that mining tools have carved this tunnel, only to the north are there any marks at all. The tunnel plunges into darkness to the south ~ FLAGS 9 Sect 1 EDESC marks wall north panel~ The north wall seems to have a small handle on it, you look carefully and think you see a panel of rock that can be moved out of the way. ~ DOOR 0 a panel ~ panel~ AB -1 9669 DOOR 2 To dark to see ~ ~ 0 -1 17220 End #17220 NAME Destroyed Section of the Tunnel~ DESCR You stand in the midst of ruin and destruction. The floor seems to have been totally demolished. Your light shows you a seen of pure destruction that could only have been caused by something huge. Bones lie scattered around and you even see one imbedded into the ceiling. You realise you better move before you get nailed. The tunnel heads north and east ~ FLAGS 9 Sect 1 EDESC bones~ Bones lie scattered everywhere. It seems as if they have all been broken by a tremendous force. You notice that there seems to be a white powder on the ground, by the destruction you figure it is crushed bone. ~ DOOR 0 Your light does not shed any clue as to what lies there ~ ~ 0 -1 17219 DOOR 1 You cannot pierce the darkness ~ ~ 0 -1 17221 End #17221 NAME Quiet Desolation~ DESCR This whole section of the tunnel has been destroyed. The ground lies in shambles, you notice huge slabs of rock that jut out into you circle of light. The walls that should be smooth, have scratches all over them even sections of the ceiling are missing. An incredible force has passed through this section of the tunnel. The tunnel continues east and west ~ FLAGS 9 Sect 1 DOOR 1 You can not see what lies in that direction ~ ~ 0 -1 17222 DOOR 3 Your light cannot pierce the veil of darkness ~ ~ 0 -1 17220 End #17222 NAME The Hidden Way~ DESCR You stand at the end of the tunnel. To the east is a smooth wall with markings. The tunnel has been well built, in fact very well built. There are no scratches in the walls, floor or ceiling. The air is dry and cool. The tunnel plunges into darkness to the west ~ FLAGS 9 Sect 1 EDESC door wall markings~ On the east wall you see the following Beware, you are about to enter the Underdark. Remember to honour thy oath and to progress the cause. Watch your back if you wish to survive. The great lord cannot help you escape if you find trouble. You think for a bit then realize that it means you cannot recall from the Underdark. You then see the outline of the door into the Underdark. ~ DOOR 1 ~ door~ AB -1 17199 DOOR 3 The tunnel heads into pure darkness ~ ~ 0 -1 17221 End #17223 NAME Vast Corridor~ DESCR You stand on a huge corridor that runs steeply upwards and downwards. There is room enough in this corridor for ten humans to walk abreast. The corridor seems to descend into darkness. Up leads to the Drow City entrance, down the corridor continues ~ FLAGS 9 Sect 1 DOOR 5 The corridor descends ~ ~ 0 -1 17224 End #17224 NAME Vast Corridor~ DESCR You are walking down through a huge corridor. The walls are dark grey. The floor of the corridor has been worn down by the feet of many. You are walking along the path that connects the Underdark to the surface world. An series of uninteresting scribbles sit on the walls. The corridor heads up and down ~ FLAGS 9 Sect 1 EDESC scribbles~ You see the following written in a glowing blue: The city of the Underdark has been written by Silence. You may not like the fact that most of the city has no recall, but it's worth it and there a few are places that you can recall, just look for them. ~ DOOR 4 The corridor ~ ~ 0 -1 17223 DOOR 5 The vast corridor ~ ~ 0 -1 17225 End #17225 NAME Vast Corridor~ DESCR This is a huge corridor with room for ten humans to walk side by side. The walls are a very deep dark grey, with the north wall being even darker than the south wall. The floor has been worn down by the feet of the oppressed. This is the way the slaver's take their slaves from the surface world. The corridor continues down and up ~ FLAGS 9 Sect 1 EDESC wall~ The northern wall is almost black in colour. It's as if it has been burnt by a powerful spell. The wall has small cracks along it. In the middle of this section of the wall is a small symbol, it looks like a demon's claw. ~ DOOR 0 ~ wall~ AB -1 17456 DOOR 4 The vast corridor ~ ~ 0 -1 17224 DOOR 5 The vast corridor ~ ~ 0 -1 17226 End #17226 NAME Vast Corridor~ DESCR You are walking through a huge corridor, the corridor that connects the Underdark to the surface. You can feel a breeze coming from above you. The walls are basically black to your eyes. The only light comes from your light source. The corridor heads downwards and up ~ FLAGS 8201 Sect 1 DOOR 4 The vast corridor ~ ~ 0 -1 17225 DOOR 5 The vast corridor ~ ~ 0 -1 17227 End #17227 NAME Before the entrance to the Underdark~ DESCR You stand before a huge door. The corridor can easily fit fifteen humans standing side by side here. The floor has levelled off and has been worn smooth by the dragging feet of the slave flocks. You stand just before the Underdark. The Underdark is a huge city that rivals it's surface counterpart, Midgaard. From what you have heard, anything goes in the Underdark. A dangerous place at best, only those who have had at least ten levels of experience should venture into it. On the wall to the north are a series of markings that you can't make out at this distance. A huge door stands to the west, the way to the surface is up. ~ FLAGS 9 Sect 1 EDESC markings wall~ The following has been scratched into the wall: This is the city named the Underdark. It was created by a crazy mage years ago, and has prospered here below Midgaard. For some reason, the mage cast a mighty spell that cursed the entire city preventing people from recalling out of it. This makes it a perfect place to sell slaves and buy slaves. Although most think it as being lawless, there is a code and this code is enforced by huge floating eyes. Good luck, Silence ~ EDESC door~ This door is just incredible in it's size, ten people can easily walk through it at a time. The door is made of steel and glint dully in the light. Although huge, the door is well oiled and will open smoothly. ~ DOOR 3 A huge door blocks your way into the Underdark. ~ door~ AB -1 17093 DOOR 4 The huge corridor leads upwards to freedom ~ ~ 0 -1 17226 End #17228 NAME Entry Hall~ DESCR You are standing in a large spacious hallway. The floor is made of a polished black marble that catches the light and disperses it around. The walls are made of what you think is jade, but it could just be a thin layer of jade. The green seems to fade to black as it goes lower to the ground. There is a large fur skin that lies right next to the door. The west wall has a small closet in it. The hall delves further into the house to the north. South is the door ~ FLAGS 8201 Sect 1 EDESC fur skin~ The fur of this skin is a very dark red, so dark that it seems black. The fur is soft and very smooth. You have no idea as to what animal has this colour and texture of fur. Certainly nothing on the surface. ~ EDESC closet~ This is a spacious closet, with hooks and hangers to clothing. There are also shelves that can hold helms and helmets. One the north wall of the closet are a series of small nails, you realise these provide a place for weapons. The closet is currently empty. ~ EDESC door~ The door is large with no obvious handle. All you have to do to open this door is push on it. There is a round hole high up on it that you can look out onto to the street with. ~ DOOR 0 The hall goes on ~ ~ 0 -1 17231 DOOR 2 The a door stands there ~ ~ AB -1 17025 End #17229 NAME Jaded Hall~ DESCR You stand at the west end of this beautiful hall. The walls are a deep shade of green, the colour of pure jade. The walls seem to be made of jade which would explain the colour. The soft glint of your light plays on the floor. The floor is clean and so are the walls. Everything is neat. The hall is about twenty feet wide and stretches above your head about twenty feet. The scope of these halls just takes your breath away. The hall stretches to the east ~ FLAGS 2105353 Sect 1 DOOR 1 The hall goes onwards ~ ~ 0 -1 17230 End #17230 NAME Jaded Hall Before a Beautiful Door~ DESCR You are in a large spacious hall. The north wall has been covered with jade and every once in awhile your light dances off the wall into your eye. The hall has been lit, but the light that is already there is murky and your light source seems harsh compared to the soft light that fills the hall. The hall continues east and west, south is a beautiful door ~ FLAGS 8201 Sect 1 EDESC door beautiful~ The door seems to have been made of pure onyx. It is a black so deep that it absorbs your light. A huge eye made of gold stands in the centre of the door, the gold sparkle and glints in the light. The pupil of the eye looks to be a huge ruby. There is no apparent handle on this door.~ DOOR 1 The hall continues ~ ~ 0 -1 17231 DOOR 2 A beautiful door ~ beautiful door~ AB -1 17237 DOOR 3 The hall goes on ~ ~ 0 -1 17229 End #17231 NAME Jaded Hall~ DESCR You stand in a large spacious hall. The lighting in this hall causes your metal equipment to glint softly. You detect the faint aroma of a subdued incense. The floor is made of onyx. The entrance lies to the south, the hall goes east and west ~ FLAGS 8201 Sect 1 DOOR 1 The hall goes on ~ ~ 0 -1 17232 DOOR 2 The entrance lies in this direction ~ ~ 0 -1 17228 DOOR 3 The hall continues ~ ~ 0 -1 17230 End #17232 NAME Jaded Hall~ DESCR You are walking in a large hall, the hall is about twenty feet wide and the ceiling floats way above your head. The walls glint in your light, while the murky soft light permeates everywhere else. You think the soft light is coming from the ceiling although you can't be sure. The floor is very smooth and polished. Along the north wall stands a statue. The hall continues east and west ~ FLAGS 8201 Sect 1 EDESC statue~ This looks to be a statue of a githzerai. The githzerai, a humanoid race that fought the mind flayers and won their freedom with their win over the mind flayers. This githzerai stands about seven feet tall and three feet wide. He holds a huge silver sword that glows red. On the pedestal you read the following: Our paths are entwined in this enterprise, never forget the power of the githzerai. We will win against all odds. ~ DOOR 1 The hall stretches onwards ~ ~ 0 -1 17233 DOOR 3 The hall heads on ~ ~ 0 -1 17231 End #17233 NAME Jaded Hall~ DESCR You are walking through a huge hall. The hall has not grown smaller in anyway, in fact it almost looks as if the ceiling has become higher. The walls are bare, but even though they are bare, they are beautiful and captivating. Your light seems to play with the jade and cause many colours to come scintillating out of the wall. South stretches a corridor, west the hall goes onwards ~ FLAGS 8201 Sect 1 DOOR 2 A corridor makes it's way south ~ ~ 0 -1 17234 DOOR 3 The hall stretches on ~ ~ 0 -1 17232 End #17234 NAME Jaded Corridor~ DESCR You are walking down a jaded corridor, the walls are a deep green. The floor is polished onyx. A soft glow lights everything around you while you light creates a circle of bright light. The corridor is about fifteen feet across and to the ceiling it is about twenty feet. East and west are doors, north and south the corridor goes on ~ FLAGS 8201 Sect 1 EDESC door~ This door is regular sized and has a handle on it. The door is made of a very dark wood that compliments the jaded walls. ~ DOOR 0 The jaded hall ~ ~ 0 -1 17233 DOOR 1 A door ~ door~ AB -1 17240 DOOR 2 The jaded corridor ~ ~ 0 -1 17235 DOOR 3 A door ~ door~ AB -1 17241 End #17235 NAME Jaded Corridor~ DESCR You are standing at the south end of this green and black corridor. You have noticed that in these halls there are few decorations. A soft flickering glow lights everything around you chaotically. You light dances of the floor and onto the walls. The walls are a deep green and the floor is polished onyx. East and west are doors, the corridor heads north ~ FLAGS 9 Sect 1 EDESC door~ This door is regular sized and has a handle on it. The door is made of a very dark wood that compliments the jaded walls. ~ DOOR 0 The jaded corridor ~ ~ 0 -1 17234 DOOR 1 A door ~ door~ AB -1 17242 DOOR 3 A door ~ door~ AB -1 17243 End #17236 NAME Vast Hall~ DESCR You stand in a large hall. The ceiling stands about thirty feet overhead and shimmers and sparkles. The floor is made of onyx and is polished. The north and west walls are jade, but covered with tapestries. The tapestries depict many different figures, but prominent is a huge githzerai wielding a flawing silver sword defending a huge beholder. The hall stretches south and east ~ FLAGS 8201 Sect 1 DOOR 1 The vast hall stretches onwards ~ ~ 0 -1 17237 DOOR 2 The vast hall continues ~ ~ 0 -1 17238 End #17237 NAME Entrance to the Vast Hall~ DESCR You stand just inside an enormous hall. The floor is a polished onyx and reflects your light. The ceiling stands an incredible thirty feet above your head. The wall to the east is a deep green with a large tapestry that has a large glowing eye woven into it. A beautiful door stands to the north, south and west the hall lies ~ FLAGS 8201 Sect 1 EDESC beautiful door~ This door seems to have been made of pure onyx. It is a black so deep that it absorbs your light. A huge eye made of gold stands in the centre of the door, the gold sparkle and glints in the light. The pupil of the eye looks to be a huge ruby. There is no apparent handle on this door. ~ DOOR 0 A beautiful door ~ beautiful door~ AB -1 17230 DOOR 2 The hall stretches ~ ~ 0 -1 17239 DOOR 3 The hall stretches onwards ~ ~ 0 -1 17236 End #17238 NAME Vast Hall~ DESCR You are standing in the south west corner of this huge hall. The walls are covered with tapestries. The tapestries add flashes of colour to the normally green wall, the folds of clothing seem to muffle all sounds you make. The ceiling floats about thirty feet above your head. The hall continues to the north and east ~ FLAGS 8201 Sect 1 EDESC tapestries~ The tapestries on the wall depict a strange scene. There are two tapestries, each one complimenting the other. In one, there is a mind flayer who seems to be controlling a huge beholder. In the other, the beholder has this mind flayer in it's huge gaping mouth and there is a large githzerai wielding a flaming silver sword to the side watching in awe. ~ DOOR 0 The hall stretches onwards ~ ~ 0 -1 17236 DOOR 1 This huge hall spans farther in this direction ~ ~ 0 -1 17239 End #17239 NAME Vast Hall~ DESCR This section of the hall is much like the rest with one major difference there is an incredibly detailed mosaic on the floor. The mosaic depicts a huge beholder floating above a large gathering of githzerai. The githzerai seem to be paying homage to the beholder, and a large githzerai stands off to the side watching. The eyes of all the figures in the mosaic seem to glow green. The hall goes north and to the west ~ FLAGS 8201 Sect 1 DOOR 0 The vast hall ~ ~ 0 -1 17237 DOOR 3 The vast hall ~ ~ 0 -1 17238 End #17240 NAME Guest Chamber~ DESCR You are standing in a well furnished room. There is a bed against the far wall and a small table next to it. The walls are jaded and very clean. The room is about fifteen feet wide. The ceiling is about ten feet off the ground. The only exit is the door to the west ~ FLAGS 8201 Sect 1 EDESC door~ This door is regular sized and has a handle on it. The door is made of a very dark wood that compliments the jaded walls. ~ DOOR 3 A door stands here ~ door~ AB -1 17234 End #17241 NAME Guest Chamber~ DESCR You stand in a neat and tidy room. There is a very comfortable looking bed against the south wall. On the floor there is a nice fur matt that is dark brown in colour and very soft. This room is not currently being used thus you fear to tread here in case you mess it up. The sole exit is the door to the east ~ FLAGS 8201 Sect 1 EDESC door~ This door is regular sized and has a handle on it. The door is made of a very dark wood that compliments the jaded walls. ~ DOOR 1 A door blocks the way ~ door~ AB -1 17234 End #17242 NAME Guest Chamber~ DESCR This is a beautiful guest room. This room is reserved for dignitaries and those very special guests to this house. The floor is deep blue with twirls of red in it. The bed looks extremely comfortable, so comfy that you wish you could just lie down on it and fall asleep. The walls are the same deep green but here they have thin veins of gold in them. The only way out is the door to the west ~ FLAGS 8201 Sect 1 EDESC door~ This door is regular sized and has a handle on it. The door is made of a very dark wood that compliments the jaded walls. ~ DOOR 3 A well crafted door stands here ~ door~ AB -1 17235 End #17243 NAME The Supreme Attendant's Chamber~ DESCR You have stumbled into the chamber that houses the supreme attendant of the beholder. On the north wall a large painted eye stares down at you. The ceiling is about thirty feet off the ground in here. The bed is simple and there is no other furniture. A large flaming silver sword has been painted onto the south wall. The solitary exit is the door to the east ~ FLAGS 8201 Sect 1 EDESC door~ This door is regular sized and has a handle on it. The door is made of a very dark wood that compliments the jaded walls. ~ DOOR 1 A door stands here ~ door~ AB -1 17235 End #17244 NAME The Gemstone~ DESCR You are standing in the midst of a crowded tavern, at the north east side. A bard sits on a stool playing his lute. The lute is just a tad out of tune and every now and then a cord causes you to cringe. Laughter and shouting surrounds you. Tables stand where there is room, and over half of them are occupied. The table tops are covered with empty and half filled tankards of ale. The tavern continues south and west ~ FLAGS 8201 Sect 1 DOOR 2 The tavern lies there ~ ~ 0 -1 17246 DOOR 3 The tavern continues ~ ~ 0 -1 17247 End #17245 NAME The Gemstone~ DESCR You are surrounded by people drinking and chatting. The people aren't just human, there are a bunch of other humanoid races. The strong aroma of hard alcohol stings your nose. The tavern itself is dark with little lighting. One the walls are small cases of different gemstones. The tavern continues east and north ~ FLAGS 8201 Sect 1 DOOR 0 The tavern goes on in this direction ~ ~ 0 -1 17247 DOOR 1 The tavern continues ~ ~ 0 -1 17246 End #17246 NAME The Gemstone~ DESCR You are standing just before the entrance to the Gemstone. In the dim light you can make out the huddled forms of people are tables. The air is thick with smoke, and smells of alcohol. The floor remarkably is clean and so are the walls, the tables are another story. It seems to be a friendly enough place, well as friendly as you can get in the Underdark. The exit is a door to the south, the tavern lies to the north and west ~ FLAGS 8201 Sect 1 EDESC door~ The door on this side is scratched and has many sword marks in it. You look carefully and notice a few jagged edges of glass still stuck into the wood. ~ DOOR 0 The tavern continues ~ ~ 0 -1 17244 DOOR 2 A door blocks the way out ~ door~ AB -1 17030 DOOR 3 The tavern continues ~ ~ 0 -1 17245 End #17247 NAME The Gemstone~ DESCR You are standing at the bar of the Gemstone. The counter of the bar is covered with glasses and bottles. A still lit pipe sits on the counter off to the side. People seem to just be hanging around with nowhere to go. The floor is sticky here, you figure someone spilt their drink not long ago. A slumped form lies against the north wall. The tavern goes east and south ~ FLAGS 8201 Sect 1 EDESC form slumped~ This is the body of a very very drunk duergar. So drunk that he has passed out. Just looking at him you can smell the alcohol that covers his clothing. He seems to be sleeping with his mouth open and little droplets of droll escape from this open passage and drip onto his tunic. ~ DOOR 1 The tavern goes on ~ ~ 0 -1 17244 DOOR 2 The tavern continues ~ ~ 0 -1 17245 End #17248 NAME Deserted Warehouse~ DESCR You are standing in the so called deserted warehouse and you are beginning to wonder if it really is that deserted. You keep hearing weird noises from behind the walls and above your head. It is dark in here and there is no light. Your circle of light illuminates debris on the ground and walls that look as if they will fall over with even the slightest pressure. West goes towards the entrance and you can go north, east and south ~ FLAGS 8201 Sect 1 DOOR 0 You can't tell ~ ~ 0 -1 17249 DOOR 1 You can't tell ~ ~ 0 -1 17254 DOOR 2 You can't tell ~ ~ 0 -1 17251 DOOR 3 The entrance is this way ~ ~ 0 -1 17274 End #17249 NAME Confusing Passage~ DESCR You are walking along a very small passage that barely has room for your body to squeeze through. The passage keeps twisting and turning, with walls that seem to spring out of nowhere. You keep hearing a knocking sound from the rafters and walls. The walls are made of wood and seem to have been erected by chance rather than by planning. There is a small door to the west, the warehouse continues south ~ FLAGS 8201 Sect 1 EDESC door~ This is a small wooden door ~ DOOR 2 The main corridor of the warehouse ~ ~ 0 -1 17248 DOOR 3 A small door ~ door~ AB -1 17250 End #17250 NAME Cluttered Room~ DESCR You step into a room that looks like it is a disaster site. Broken boards lie scattered all along the ground. The room is about ten feet by ten feet. It's almost impossible to walk thanks to all the broken wood on the ground. A few rafters are broken and touch the floor near the middle of this room. The sole exit is east ~ FLAGS 8201 Sect 1 EDESC door~ This is a small wooden door ~ DOOR 1 A small door ~ door~ AB -1 17249 End #17251 NAME Twisting Passage~ DESCR You slowly make your way through a very cluttered passage. The passage keeps twisting and goes seemingly in a full circle. The passage is dark and almost every three feet it turns. The walls are made of wood, and are very thin. The main corridor is to the north, west is a small wooden panel that looks as if it can be opened. South is a small door. ~ FLAGS 8201 Sect 1 EDESC door~ This is a small wooden door ~ EDESC panel~ A panel on the west wall looks as if it can easily be moved. ~ DOOR 0 The main passage of the warehouse ~ ~ 0 -1 17248 DOOR 2 A small door blocks your way ~ door~ AB -1 17253 DOOR 3 A wooden panel ~ panel~ AB -1 17252 End #17252 NAME Small Dusty Enclave~ DESCR You stand in a small space between walls. You see dust all over the floor. The walls are rough and have nails sticking out of them. The floor is cluttered with broken table legs. The rafters hang low in the air easily within hands reach. The only exit is the panel to the east ~ FLAGS 8201 Sect 1 EDESC panel~ A panel on the east walls looks as if it can easily be moved. ~ DOOR 1 A wooden panel ~ panel~ AB -1 17251 End #17253 NAME Chaotic Cluttered Room~ DESCR You step into a room of pure disorder and chaos. Wooden beams lie strewn across the floor. A few rafters hang down from the ceiling and touch the ground. The ground is messy and covered with dust. The walls are rough and are in shambles. The solitary exit it to the north ~ FLAGS 8201 Sect 1 EDESC door~ A small wooden door~ DOOR 0 A small wooden door ~ door~ AB -1 17251 End #17254 NAME Dark Chaotic Corridor~ DESCR You have to carefully step through this section of the main corridor. You wonder what happened here, it looks as if a hurricane has come through and thrown everything onto the floor and broken it all. You light illuminates the destruction all around you. The walls are made of a dark wood with panels here and there. The corridor continues east and west, panels to the north and south offer exits. ~ FLAGS 8201 Sect 1 EDESC panel~ This is a wooden panel about three feet wide, it would barely allow you to push your way through into the next room. ~ DOOR 0 A sliding panel ~ panel~ AB -1 17256 DOOR 1 The dark main corridor plunges deeper into this building ~ ~ 0 -1 17257 DOOR 2 A broken wooden panel offers entry into a small room ~ panel~ AB -1 17255 DOOR 3 The corridor leads eventually out ~ ~ 0 -1 17248 End #17255 NAME Dark Small Room~ DESCR You are standing in a circle of light that is caused by your light source. The floor is covered with dust and little foot marks in the cover of dust. The rafters reach the ground and the walls seem to be leaning in to one side. The sole exit is north, through the panel ~ FLAGS 8201 Sect 1 EDESC panel~ This panel is made of a dark brown wood, and has a huge crack right down the middle. The crack is so large your light source passes through it and illuminates a narrow band beyond the panel.~ DOOR 0 A broken wooden panel allows you to pass into the main corridor ~ panel~ AB -1 17254 End #17256 NAME Cramped Room~ DESCR You are standing in a very small room with very little room to manoeuvre. The ceiling stand in easy reach of your grasping hand. The wooden floor is covered with dust and broken bits of furniture. The sole exit is the panel to the south ~ FLAGS 8713 Sect 1 EDESC panel~ This is a wooden panel that slides to give access to what is beyond it. The panel is about three feet wide and six feet tall. ~ DOOR 2 A wooden panel slides to give an exit ~ panel~ AB -1 17254 End #17257 NAME Twisting Dark Corridor~ DESCR You are walking through a very twisty corridor. The walls are made of wood and seem to lean inwards. The whole building from this location seems as if it should fall down into a heap, and yet it manages to remain standing. The corridor goes west and south to the north is a small door ~ FLAGS 8201 Sect 1 EDESC door~ This is a small wooden door that looks very old, the wood is beginning to crack and the door seems to be stuck.~ DOOR 0 A small dark wooden door ~ door~ AB -1 17258 DOOR 2 The cluttered way goes on ~ ~ 0 -1 17259 DOOR 3 The corridor heads out ~ ~ 0 -1 17254 End #17258 NAME Damp Cluttered Room~ DESCR You are standing in a small room that has planks covering the floor. You light source causes the walls to gleam in their wetness. The floor seems to be covered with a very thin layer of water. The planks allow you to stand without getting wet. The sole exit is the door to the south ~ FLAGS 8201 Sect 1 EDESC door~ This is a very old door, it shows it's age with a series of cracks that run down the length of the door ~ DOOR 2 A door blocks the way out ~ door~ AB -1 17257 End #17259 NAME Very Cluttered Corridor~ DESCR You find it difficult to step and actually have your foot touch the ground here. The wooden floor is literally covered by about a foot of junk. Broken boards and furniture cover the floor. The walls are well ventilated. The corridor continues north and east ~ FLAGS 8201 Sect 1 DOOR 0 The dark corridor continues ~ ~ 0 -1 17257 DOOR 1 The corridor seems to clear up some ~ ~ 0 -1 17260 End #17260 NAME Dark Corridor~ DESCR This part of the corridor to your surprise is relatively neat. There are no boards or smashed pieces of wood lying on the floor. The only covering that the wooden floor has is a layer of dust. The walls are basically complete, with only the odd hole here and there. The corridor continues north and west. A door stands to the east ~ FLAGS 8201 Sect 1 DOOR 0 The dark corridor becomes very chaotic ~ ~ 0 -1 17262 DOOR 1 A door stands ready to be used ~ ~ AB -1 17261 DOOR 3 The corridor goes on ~ ~ 0 -1 17259 End #17261 NAME A Dim Room~ DESCR You stand in a room that has a large hole in the ceiling, with a floating orb above it that casts a thin light into this small room. The ceiling is scattered on the floor in a large jumble of wooden beams and planks. A door stands to the west ~ FLAGS 8201 Sect 1 EDESC door~ This is a smallish door that is made of old dark wood. ~ DOOR 3 A door lies here ~ door~ AB -1 17260 End #17262 NAME Shadowy Jumbled Corridor~ DESCR You are walking through a corridor that is strewn with wood and broken beams. Every second step you take you step on a broken item. You also hear knocking on the wood every once in awhile. The corridor continues north and south, to the east is a door ~ FLAGS 8201 Sect 1 EDESC door~ This door was once painted, and now the black paint is peeling off. The paint has left a small pile at the bottom of the door. ~ DOOR 0 The corridor continues in disarray ~ ~ 0 -1 17264 DOOR 1 A door stands here ~ door~ AB -1 17263 DOOR 2 The corridor seems to clear in this direction ~ ~ 0 -1 17260 End #17263 NAME A Gloomy Room~ DESCR Your light fails to pierce the darkness in this room completely causing it to seem like a dream. You can make out the shapes of broken items on the floor, and you see dark areas on the wall. A door stands to the west ~ FLAGS 8201 Sect 1 EDESC door~ This door was once painted black, now the paint lies in a pile on the floor. There seem to be small scratch marks on the door. ~ DOOR 3 A door is here ~ door~ AB -1 17262 End #17264 NAME The Corridor in the Abandoned Warehouse~ DESCR You are walking along the corridor. The floor is slightly clearer here, with only a couple wooden beams lying on it. You think you here scratching beyond the walls. The corridor continues east and south. ~ FLAGS 8201 Sect 1 DOOR 1 The corridor goes onwards ~ ~ 0 -1 17265 DOOR 2 The corridor stretches ~ ~ 0 -1 17262 End #17265 NAME The Corridor is Bathed in a Weird Light~ DESCR The corridor here is light. An eerie glow seems to emanate from the walls and floor. Everything is bathed is the soft green glow. The floor here is basically spotless and the walls are holeless. You feel as if the gods are with you. The corridor continues east and west ~ FLAGS 8 Sect 1 DOOR 1 The corridor plunges into darkness ~ ~ 0 -1 17266 DOOR 3 The corridor disappears into the dark ~ ~ 0 -1 17264 End #17266 NAME Corridor in the Warehouse~ DESCR You are walking in a very dark section of the warehouse. The darkness is so complete that your light barely pierces the darkness. The darkness clings to everything you own. You almost trip as your foot catches a hidden beam lying on the ground. The corridor goes south and west. To the east is a door ~ FLAGS 8201 Sect 1 EDESC door~ The door is a door, small but you can pass through it. ~ DOOR 1 A door stands here ~ door~ AB -1 17267 DOOR 2 The corridor goes on ~ ~ 0 -1 17268 DOOR 3 A weird glow comes from this direction ~ ~ 0 -1 17265 End #17267 NAME Cramped Dim Room~ DESCR You are standing in cramped quarters, just barely enough for you and a few others. The walls are whole, except a large hole in the west wall. Through the hole you can hear the faint sounds of the city that lies outside this building. A door allows passage to the west ~ FLAGS 8201 Sect 1 EDESC door~ This is a small door, but it is large enough for you to pass through it.~ DOOR 3 A door stands here ~ door~ AB -1 17266 End #17268 NAME The Corridor~ DESCR You are standing in the corridor of the abandoned warehouse. It is basically quiet here, except for the persistent tapping that seems to come from the rafters and the walls. The corridor goes north and west, to the south a door stands. ~ FLAGS 8201 Sect 1 EDESC door~ This is a regular door that is very old. ~ DOOR 0 The corridor meanders through the building ~ ~ 0 -1 17266 DOOR 1 The corridor continues on it's merry course ~ ~ 0 -1 17270 DOOR 2 A door blocks your way door~ ~ AB -1 17269 End #17269 NAME The Old Office~ DESCR You are standing in the old office of this warehouse. A broken desk still rests against the east wall. The chair has long since crumbled with age. The floor is covered with dust, but has many foot prints in it. A door stands to the north. ~ FLAGS 9 Sect 1 EDESC desk~ The desk is very old and you are afraid to touch it lest it fall apart. The surface of the desk has all sort of scratch marks and there seems to be teeth marks on one of the legs. ~ EDESC door~ This door is just a very old door that is made of oak. ~ DOOR 0 A door stands here ~ door~ AB -1 17268 End #17270 NAME Corridor of Darkness~ DESCR The corridor seems to breed darkness here, you wonder how this place could have become so dark. Your light surrounds you with a bubble of light, beyond which you can't see a thing. The corridor continues west and south. ~ FLAGS 8201 Sect 1 DOOR 2 The corridor is there also ~ ~ 0 -1 17271 DOOR 3 The corridor plunges into the warehouse. ~ ~ 0 -1 17268 End #17271 NAME End of the Corridor~ DESCR You have reached the end of the corridor that wanders through the warehouse. Like most of the corridor, this section has broken beams and wood scattered along the floor. It's as if a tornado came through and deposited these items. The corridor heads north, to the south lies a door. ~ FLAGS 8201 Sect 1 EDESC door~ This door is very old, and the hinges are rusty. There is a large crack that has formed by the age of the oak. ~ DOOR 0 The corridor goes on ~ ~ 0 -1 17270 DOOR 2 A door stands here ~ door~ AB -1 17272 End #17272 NAME Old Recreation Area~ DESCR You are standing in what was once the area that the workers came to relax in. By the wreckage on the floor, you figure there was once a table and a bunch of chairs. The room has been ravaged by, what you think, thousands of little hands. A door lies to the north and to the west ~ FLAGS 8201 Sect 1 EDESC door~ The door is just your regular very old door ~ DOOR 0 The door to the corridor ~ door~ AB -1 17271 DOOR 3 A door blocks your entry ~ door~ AB -1 17273 End #17273 NAME Abandoned Rest Room~ DESCR You are standing in what was once the washroom for the workers in this warehouse. The stall that was here has long since been destroyed and it's wreckage lies on the floor. Where the toilet was is quite obvious, there is a round hole in the ground. The door to the rec room is to the east ~ FLAGS 8201 Sect 1 EDESC door~ The door is just your typical door. ~ EDESC hole~ This is the hole where people used to deposit their waste. It no longer smells, and you thankfully can't see the bottom. ~ DOOR 1 A door stands here ~ door~ AB -1 17272 End #17274 NAME Entrance To An Abandoned Warehouse~ DESCR You are standing just inside what was once a large warehouse. For a long time it has been abandoned. The walls now have holes in them and the floor has dust and broken beams. You hear a faint knocking that comes from above you and around you. Perhaps this building isn't that abandoned... A corridor that leads into the building heads east, west is a door to the city. ~ FLAGS 8201 Sect 1 EDESC door~ The door on this side has many small scratch marks and it looks as if someone or something took a hammer to it and tried to break it down. ~ DOOR 1 The corridor plunges deep within the building ~ ~ 0 -1 17248 DOOR 3 The exit door ~ door~ AB -1 17021 End #17275 NAME Entrance Hall~ DESCR You are standing in a very neat and ornate entrance hall. The inhabitants of this large manor are obviously very rich. The floor is a polished white marble and the walls azure in colour. You detect the faint aroma of incense filtering through the air. To the east lies the main hall, south is the door out ~ FLAGS 8201 Sect 1 EDESC door~ The door on this side has many designs carved into it. The handle seems to be made of pure gold and has been designed like a dragon. ~ DOOR 1 The main hall ~ ~ 0 -1 17278 DOOR 2 A door blocks your passage out ~ door~ AB -1 17079 End #17278 NAME Main Hall~ DESCR You are standing in the main hall of this beautiful mansion. Although very simple, the beauty of the hall is striking. The pure white of the floor contrasts with the azure walls. You notice that you are not making any marks on the white marble, must be some spell that keeps the floor perfectly white. The hall splits north and east, to the west is the entrance hall ~ FLAGS 8201 Sect 1 DOOR 0 The hall heads onwards ~ ~ 0 -1 17279 DOOR 1 The hall delves further into the mansion ~ ~ 0 -1 17290 DOOR 3 You see the entrance hall ~ ~ 0 -1 17275 End #17279 NAME Hallway in the mansion~ DESCR You are walking down a hallway in this huge mansion. The ceiling lies above your head about twenty feet. The walls are slowly changing colour, from azure to a deep crimson. A door lies to the west, the hallway continues north and south ~ FLAGS 8201 Sect 1 EDESC door~ The door is a simple wooden door. ~ DOOR 0 The hallway continues ~ ~ 0 -1 17281 DOOR 2 You see the main hall ~ ~ 0 -1 17278 DOOR 3 A door rests here ~ door~ AB -1 17280 End #17280 NAME Guest Room~ DESCR You are standing in a finely furnished guest room. The floor here is wooden and well polished. A rug lies in the centre of the chamber, a bear skin at that. The walls are also made of wood. A large bed lies against the far wall and on the south wall is a desk. With the desk a chair stands ready to be used. The sole exit is to the east. ~ FLAGS 8201 Sect 1 EDESC door~ The door is a simple wooden door. ~ DOOR 1 A door stands ready ~ door~ AB -1 17279 End #17281 NAME Hallway in the Mansion~ DESCR You are standing on the fine white floor. The faint aroma of incense filters to your nose. The ceiling lies way above your head. The west wall is crimson a striking contrast against the white floor. The hallway heads north, east and south, along the west wall a door stands ~ FLAGS 8201 Sect 1 EDESC door~ The door is highly ornate~ DOOR 0 The hallway continues ~ ~ 0 -1 17286 DOOR 1 The hallway goes ~ ~ 0 -1 17283 DOOR 2 The hallway continues ~ ~ 0 -1 17279 DOOR 3 A door stands here ~ door~ AB -1 17282 End #17282 NAME Guest Chamber~ DESCR You stand within a well furnished room. This chamber has everything you would expect from a guest room. Nothing of real interest lies in this room. The floor is wooden and the walls are also wooden. The sole exit is the door to the east ~ FLAGS 8201 Sect 1 EDESC door~ The door is very ornate~ DOOR 1 A door stands in your way ~ door~ AB -1 17281 End #17283 NAME A Hallway in the Mansion~ DESCR The walls in this section of the mansion are dark forest green. The floor is still pure white without a trace of dirt. Against the east wall a huge mural has been painted. The mural depicts a luscious forest filled with many exotic plants and animals. A door stands to the south, and to the west the hallway stretches. ~ FLAGS 8201 Sect 1 EDESC door~ The door is ornate with a large tree that has been carved onto it~ DOOR 2 A door stands ready ~ door~ AB -1 17287 End #17284 NAME Washroom~ DESCR You are standing in what is obviously a washroom. There is a basin with a faucet on it. As you bring your hand near it water starts to flow. There is a stool with a hole in the middle of it against the south wall. And against the west all is a shower head. A door stands to the east ~ FLAGS 10249 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 1 A door waits to be used ~ door~ AB -1 17286 End #17285 NAME Small Well Furnished Chamber~ DESCR You stand in a small room. The floor here is grey marble and polished with a large glowing red pentagon in the middle of the room. A small cot lies against the south wall and a table rests against the north wall. A small candle burns low on the table. A door is to the west ~ FLAGS 8200 Sect 1 EDESC door~ A well made door of oak. There are many mystic symbols inlaid with silver that run the length of the door.~ DOOR 3 A door blocks the way out ~ door~ AB -1 17286 End #17286 NAME End of Hall in the Mansion~ DESCR This is the end of the hall. On the north wall is a large painting of many exotic and weird creatures locked in combat. A dragon seems to be coming overhead of the weird creatures. The floor is white and the ceiling is crimson. Doors are to the east and west. The hall heads south ~ FLAGS 8201 Sect 1 EDESC door~ The door is oaken and well made.~ DOOR 1 A door stands here ~ door~ AB -1 17285 DOOR 2 The hall goes on ~ ~ 0 -1 17281 DOOR 3 A door stands here ~ door~ AB -1 17284 End #17287 NAME Dining Hall~ DESCR You are in the dining hall of this mansion. A long table stretches east. The wall is dark grey and the walls are sky blue. The table is large enough for fifteen people no problem. You are standing at the west end of the table. The hall stretches to the east. To the north is a door. ~ FLAGS 8201 Sect 1 EDESC door~ A simple wooden door~ DOOR 0 A door waits to be used ~ door~ AB -1 17283 DOOR 1 The dining hall stretches off in this direction ~ ~ 0 -1 17288 End #17288 NAME Dining Hall~ DESCR You stand at the east end of the dining hall. The table stretches to the west. The floor is dark grey and against the north wall stands a painting. The painting depicts a cavern entrance and has two glowing red eyes that seems to be staring right at you. The dining hall stretches to the west ~ FLAGS 8201 Sect 1 EDESC painting~ As you look closely at the painting you think you notice a small knob that you could push to open up a secret way.~ DOOR 0 ~ painting~ AB -1 17289 DOOR 3 The dining hall goes on ~ ~ 0 -1 17287 End #17289 NAME Secret Chamber~ DESCR You are standing in a sparse chamber. The floor is black and the walls are dark grey. There seems to be no furniture in this room although there are a series of mystic symbols on the floor and the walls around you. There are no obvious exits... ~ FLAGS 8201 Sect 1 DOOR 0 ~ wall~ AB -1 17296 DOOR 2 ~ wall~ AB -1 17288 End #17290 NAME Main Hall~ DESCR You are walking down a beautifully striking hall. The floor is pure white and glows in your light source. The walls are azure. Along the sides of the hall stand statues of different creatures, perhaps of arcane design. The hall continues east and west ~ FLAGS 8201 Sect 1 EDESC statue statues~ These statues are of different creatures. They all look weird and fierce, you recognize a sphinx and what looks like a huge purple worm. The rest are unknown to you. ~ DOOR 1 The hall goes on ~ ~ 0 -1 17291 DOOR 3 The hall goes on ~ ~ 0 -1 17278 End #17291 NAME The Main Hall~ DESCR You feel as if you are walking down an art gallery. There are statues that line both sides of this hall. The ceiling rests way above your head and the floor is pure white. The hall continues east and west ~ FLAGS 8201 Sect 1 EDESC statues statue~ The statues are of many different creatures. Some seem to be of arcane design. There are also some statues of small devilish creatures, jermlaine and gremlins.~ DOOR 1 The hall continues ~ ~ 0 -1 17292 DOOR 3 The hall continues ~ ~ 0 -1 17290 End #17292 NAME Main Hall~ DESCR You are heading along the main hall to the audience chamber of this impressive mansion. The floor is pure white without a single blemish. The walls are azure and seem to glow in this section. The ceiling is way above your head. A statue stands in the southeast corner. The hall goes north and west. ~ FLAGS 9 Sect 1 EDESC statue~ This is a statue of a demon. The demon seems to have no sex and looks very strong. The workmanship of the statue is so great that you can almost feel the evil and cunning of this creature.~ DOOR 0 The hall goes on ~ ~ 0 -1 17293 DOOR 3 The hall continues ~ ~ 0 -1 17291 End #17293 NAME Main Hall~ DESCR You are walking down the main hall of this residence. The floor continues to be spotless and white. The walls are azure while statues stand along both sides of the hall. The hall continues north and south ~ FLAGS 8201 Sect 1 EDESC statues statue~ The statues are those of many different exotic birds. You see many of the different flying creatures that roam this land. A few of the statues hang in the air above the ground. The greatest statue is that of a silver dragon who flies above your head. ~ DOOR 0 The hall goes on ~ ~ 0 -1 17294 DOOR 2 The hall continues ~ ~ 0 -1 17292 End #17294 NAME Main Hall~ DESCR You stand before large double doors to the north. The floor is white and two large statues stand to either side of the doors. The walls are azure and the ceiling is way above your head. A large door stands to the north, the hall continues south ~ FLAGS 8201 Sect 1 EDESC door~ Before you stand two huge doors made of oak.~ DOOR 0 Huge double doors wait to be used ~ door~ AB -1 17295 DOOR 2 The hall continues ~ ~ 0 -1 17293 End #17295 NAME Audience Chamber~ DESCR You stand in the southeast corner of a vast audience chamber. The floor here is dark grey and the walls are midnight blue. The ceiling lies about twenty feet from the floor. Your nose catches the faint smell of incense. You see a throne in the northwest corner of the chamber. The chamber goes on north and west. A door stands to the south ~ FLAGS 8201 Sect 1 EDESC door~ Before you stand two huge doors made of oak.~ DOOR 0 The audience chamber ~ ~ 0 -1 17297 DOOR 2 Huge double doors wait to be used ~ door~ AB -1 17294 DOOR 3 The audience chamber ~ ~ 0 -1 17296 End #17296 NAME Audience Chamber~ DESCR You are in the southwest corner of the audience chamber. On the south wall is a huge painting of a cave entrance with two glowing red eyes staring right at you. The floor is dark grey and the west wall is midnight blue. You notice the lack of any furniture except the throne to the north. The chamber continues north and east. ~ FLAGS 8201 Sect 1 EDESC painting~ As you look carefully at this painting you notice that there seems to be a small button that you can press. Your experience with secret doors makes you pretty certain that this is yet another one.~ DOOR 0 The audience chamber ~ ~ 0 -1 17298 DOOR 1 The audience chamber ~ ~ 0 -1 17295 DOOR 2 ~ painting~ AB -1 17289 End #17297 NAME Audience Chamber~ DESCR You are standing in the north east corner of the audience chamber. The walls are midnight blue without anything on them. The floor is a dark grey and the ceiling floats way above your head. The only furniture in this room is the throne to the west. The chamber continues south and west ~ FLAGS 8201 Sect 1 DOOR 2 The audience chamber ~ ~ 0 -1 17295 DOOR 3 The audience chamber ~ ~ 0 -1 17298 End #17298 NAME Audience Chamber~ DESCR You stand at the north west corner of the chamber. It is here that the throne stands. The throne is pitch black and seems to trap your light. The floor here seems to change from light grey to dark grey continuously. The walls remain constant with the midnight blue. The chamber continues south and east ~ FLAGS 8201 Sect 1 EDESC throne~ The throne is very black, so black that is catches and keeps the light that hits it. On the arm rests are written many arcane symbols in gold. The throne seems exude an aura of power and evil.~ DOOR 1 The audience chamber ~ ~ 0 -1 17297 DOOR 2 The audience chamber ~ ~ 0 -1 17296 End #17299 NAME Entrance to the Whore House~ DESCR You stand just before the entrance door. You can clearly smell incense that makes you just a little bit dizzy. The place is lit by a few candles that have been placed in holders that stand off against the walls. Doors stand north, east and south. ~ FLAGS 8200 Sect 1 EDESC door~ The door is a simple wooden door.~ DOOR 0 A door blocks your way into the whoring area ~ door~ AB -1 17301 DOOR 1 A door stands in the way to the paying room ~ door~ AB -1 17300 DOOR 2 A door offers the way out ~ door~ AB -1 17085 End #17300 NAME Paying Room~ DESCR This is the room where one pays for the services of the women and men of this establishment. A desk rests in the middle of the room and a chair sits behind it. A candle rests of the desk spreading it's soft circle of light around most of the room leaving only the corners of the room dark. You notice a sign on the wall. The sole exit is the door to the west. ~ FLAGS 8200 Sect 1 EDESC door~ The door is a simple wooden door.~ EDESC sign~ The sign reads as follows: This building should only be entered if you are over 18 years of age. All minors shall be persecuted. ~ DOOR 3 The door stands ready to be used ~ door~ AB -1 17299 End #17301 NAME Whoring Area~ DESCR You are standing in a large room that is dimly lit. There are small beds and cushions spread all about the room. A couple incense burners have been placed against the walls and their scent awaken certain feelings in you. The room spreads out north and east, and a door lies to the south ~ FLAGS 8200 Sect 1 EDESC door~ A simple wooden door. ~ DOOR 0 The whoring area ~ ~ 0 -1 17303 DOOR 1 The whoring area ~ ~ 0 -1 17302 DOOR 2 The door that leads out ~ door~ AB -1 17299 End #17302 NAME Whoring Area~ DESCR You are standing in the south eastern section of this large spacious room. The dim light allows to see figures that are embraced in various positions among the cushions. Along the walls are many murals that depict many interesting couples engaged in one of life's greatest experiences. The room continues north and west. ~ FLAGS 8200 Sect 1 DOOR 0 The room goes on ~ ~ 0 -1 17304 DOOR 3 The room continues ~ ~ 0 -1 17301 End #17303 NAME Whoring Area~ DESCR You stand in the northwest corner of the whoring room. The floor is covered with cushions and beds. Intermingled with the aroma of incense you can detect the faint smell of perfume. The walls are covered with paintings of couples in all sorts of positions, including ones you never thought possible. The room continues east and south ~ FLAGS 8200 Sect 1 DOOR 1 The room goes on ~ ~ 0 -1 17304 DOOR 2 The room continues ~ ~ 0 -1 17301 End #17304 NAME Whoring Area~ DESCR This is the northeast corner of the room. Soft cushions still cover the floor as do all kind of beds. In some of these beds you can see the movements of couples in the act of reproduction. You also hear faint moans coming from all around. Intermingled with the smell of incense is the smell of sweat. The room goes on south and west ~ FLAGS 8200 Sect 1 DOOR 2 The room continues ~ ~ 0 -1 17302 DOOR 3 The room goes on ~ ~ 0 -1 17303 End #17305 NAME Entrance to the Traveller's Den~ DESCR You are standing at the entrance of the traveller's den. You can hear the din of people chatting and eating in this dim establishment. You can smell fresh food being cooked for all the patrons. The door out is to the south, the way into the inn is north ~ FLAGS 8200 Sect 1 EDESC door~ The door is large and well built~ DOOR 0 The inn is this way ~ ~ 0 -1 17306 DOOR 2 A door stands here ~ door~ AB -1 17088 End #17306 NAME Entrance Hall to the Inn~ DESCR You are walking down the entrance way of the inn. The walls are wooden and you can smell the faint scent of pine emanating from the wood. You can hear the buzz of many conversations coming from the east. A door stands to the north, east is the common room. ~ FLAGS 8200 Sect 1 EDESC door~ This is obviously the door to the washroom. The words "rest room" indicate this fact.~ DOOR 0 Door to the washroom ~ door~ AB -1 17307 DOOR 1 The common room ~ ~ 0 -1 17308 DOOR 2 The entrance hall ~ ~ 0 -1 17305 End #17307 NAME Rest Room~ DESCR You are standing in the rest room of the inn. There is a basin to wash your hands and face, done magically. There is a small bowl that you relieve yourself in. All in all, this washroom is very clean and neat. The sole exit is the door to the south ~ FLAGS 10248 Sect 1 EDESC door~ On this side, the door is a regular door ~ DOOR 2 The door out ~ door~ AB -1 17306 End #17308 NAME Common Room~ DESCR You are standing in the common room of the inn. You can see the counter in the north east corner of this room. Tables are scattered around the room. Patrons fill the room and there is some smoke in the air. The common room continues north and east, west is the hall, and south is a door to a room. ~ FLAGS 8200 Sect 1 EDESC door~ The door is a simple wooden door ~ DOOR 0 The common room ~ ~ 0 -1 17310 DOOR 1 The common room ~ ~ 0 -1 17311 DOOR 2 A door to a room ~ door~ AB -1 17309 DOOR 3 The entrance way ~ ~ 0 -1 17306 End #17309 NAME Inn Room~ DESCR You are standing in one of the guest rooms of the inn. From this room you can tell that this inn is a high quality inn. The floor is clean and the bed is made. The way out if the door to the north ~ FLAGS 8201 Sect 1 EDESC door~ The door is a simple wooden door ~ DOOR 0 The door leads out to the common room ~ door~ AB -1 17308 End #17310 NAME Common Room~ DESCR You are in the north western corner of this large common room. Tables sit scattered around without apparent order. You catch snatches of the many conversations that are going on. The atmosphere is merry and happy, as it normally is in a place where they serve many alcoholic beverages. The common room continues east and south ~ FLAGS 8200 Sect 1 DOOR 1 The common room and bar ~ ~ 0 -1 17314 DOOR 2 The common room ~ ~ 0 -1 17308 End #17311 NAME Common Room~ DESCR You are in the south eastern corner of the common room. Tables and chairs lie all about. The floor is clean and well swept. In the dim lighting you can see figures huddled over their mugs of ale discussing business. The common rooms goes on north and west. A door stands to the east and leads to more rooms. There is also a door to the south ~ FLAGS 8200 Sect 1 EDESC door~ The door is a normal wooden door~ DOOR 0 The common room ~ ~ 0 -1 17314 DOOR 1 A door stands ready to be used ~ door~ AB -1 17313 DOOR 2 A door waits to be used ~ door~ AB -1 17312 DOOR 3 The common room ~ ~ 0 -1 17308 End #17312 NAME Inn Room~ DESCR You stand in a well furnished and neat room where the many travellers who pass through the den stay. The room is spacious enough and has a bed and a chester drawers. The sole exit is the door to the north ~ FLAGS 8201 Sect 1 EDESC door~ The door is a normal wooden door~ DOOR 0 The door waits to be used ~ door~ AB -1 17311 End #17313 NAME Hall to the Inn Rooms~ DESCR You are standing in a dimly lit hallway with doors on either side. The floor is hard wood and the walls are also made of wood. Along the walls torches burn to light the area, although they don't do a very good job. To the west is a door, north and south are doors to room and the hall continues to the east. ~ FLAGS 8200 Sect 1 EDESC door~ The door is regular wooden door~ DOOR 0 A door waits to be used ~ door~ AB -1 17315 DOOR 1 The hallway continues ~ ~ 0 -1 17317 DOOR 2 A door stands ready ~ door~ AB -1 17316 DOOR 3 The door is ready to be used ~ door~ AB -1 17311 End #17314 NAME Common Room~ DESCR The north eastern corner of the common room. This is where the Inn Keeper sells his wares. A few patrons sit along the bar sipping their drinks watching alertly for trouble. The common room continues south and west ~ FLAGS 8200 Sect 1 DOOR 2 The common room ~ ~ 0 -1 17311 DOOR 3 The common room ~ ~ 0 -1 17310 End #17315 NAME Inn Room~ DESCR You stand in a tidy and neat room. The floor is clean and the bed is made. This room has all the marks of a good inn. There are no holes in the wall either. The door is the to south ~ FLAGS 8201 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 2 A door waits to be used ~ door~ AB -1 17313 End #17316 NAME Inn Room~ DESCR You are standing in one of the guest rooms of the inn. From this room you can tell that this inn is a high quality inn. The floor is clean and the bed is made. The way out if the door to the north ~ FLAGS 8201 Sect 1 EDESC door~ The door is a simple wooden door ~ DOOR 0 The door leads out to the hallway ~ door~ AB -1 17313 End #17317 NAME Traveller's Den Hallway~ DESCR You are at the end of the hall to the rooms of this fine inn. The hall is lit by a few torches that hang off between the doors. A Door leads to a room to the south, the hallway heads west ~ FLAGS 8200 Sect 1 EDESC door~ The door is of the simple wooden variety~ DOOR 2 A door waits to be used ~ door~ AB -1 17318 DOOR 3 The hallway heads back towards the common room ~ ~ 0 -1 17313 End #17318 NAME Inn Room~ DESCR You stand in a well furnished and neat room, the kind that you would expect from a god quality inn. As with all the other rooms in this room, the bed has been made ready to be slept in. The sole exit is the door to the north ~ FLAGS 8201 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 0 The door stands ready ~ door~ AB -1 17317 End #17319 NAME Entrance to the Slaver's Market~ DESCR You stand within the halls of one of the most oppressing buildings of all the realms. It is here that people come to buy and sell slaves as if they were pets. The floor in this section is actually tidy, but you can here the screams of the slaves from behind the bars or their cages. North a door offers a way into the dirty cages of the slaves, you can leave by going east or south and west goes further into this building ~ FLAGS 8201 Sect 1 EDESC bars~ These bars have the shape of a door in them~ EDESC door~ The door is huge and made of oak~ DOOR 0 The bars can be opened like a door ~ bars~ AB -1 17320 DOOR 1 A door waits to be used ~ door~ A -1 17100 DOOR 2 A door waits to be used ~ door~ A -1 17116 DOOR 3 The slave hall goes on ~ ~ 0 -1 17321 End #17320 NAME Slave Cage~ DESCR You are standing in the eastern end of the slave cage, it is here that the slaves are kept for their perspective buyers. The conditions are terrible, rags lie in the corner and the smell is truly oppressive and disgusting, it threatens to release your last meal. The cages continues west, a door in the bars is to the south ~ FLAGS 8201 Sect 1 EDESC bars~ These bars have the shape of a door in them~ DOOR 2 The bars wait to allow you to leave ~ bars~ AB -1 17319 DOOR 3 The cage continues ~ ~ 0 -1 17322 End #17321 NAME Slave Hall~ DESCR You are standing in the slave hall, it is here that the buyers stand to inspect the slaves that lie or stand safely through the bars to the north. You can see the dirt and terrible conditions through the bars, yet you can't smell the scents that should accompany this scene. The hall continues east and west ~ FLAGS 8201 Sect 1 DOOR 1 The slave hall ~ ~ 0 -1 17319 DOOR 3 The slave hall ~ ~ 0 -1 17323 End #17322 NAME Slave Cage~ DESCR You are currently in the slave cage, the smell is incredible. At times your stomach threatens to rebel and release it's latest meal. The sounds of the slaves crying and cursing fill your ears. The ground is covered in dirt and some hay, it's as if these slaves are not humanoids. The cage continues east and west ~ FLAGS 8201 Sect 1 DOOR 1 The cage continues ~ ~ 0 -1 17320 DOOR 3 The cage goes on ~ ~ 0 -1 17324 End #17323 NAME Slave Hall~ DESCR You continue to walk down this exhibition hall. The bars continue along the north wall. You can see slaves staring at your with anger and some seem resigned to their fate. The floor in this hall has gold inlaid in it, a blatant statement of wealth in the midst of this oppression. The hall continues east and west ~ FLAGS 8201 Sect 1 DOOR 1 The slave hall ~ ~ 0 -1 17321 DOOR 3 The slave hall ~ ~ 0 -1 17325 End #17324 NAME Slave Cage~ DESCR You are in the area where the slaves are kept. The floor is covered with rags and hay. The sounds of slaves crying and screaming assault you with each step you take. On the north wall here is a large painting of a black barbed whip, to remind the slaves that they are slaves. The cage continues east and west ~ FLAGS 8201 Sect 1 DOOR 1 The cage continues ~ ~ 0 -1 17322 DOOR 3 The cage continues ~ ~ 0 -1 17326 End #17325 NAME Slave Hall~ DESCR This is the west side of the slave hall. The bars still travel along to the north of you. You can see slaves huddled in the corner fearing for their lives. You feel a surge of lust to own one of your fellow humanoids, to control it and make it suffer. Then you realise that you can fulfil this desire by simply buying a slave from the Slave Dealer. The hall continues to the east, a door through the bars is north ~ FLAGS 8201 Sect 1 EDESC door~ The door offers an entrance to the slave cage ~ DOOR 0 A door leads through the bars ~ door~ AB -1 17326 DOOR 1 The slave hall ~ ~ 0 -1 17323 End #17326 NAME Slave Cage~ DESCR This is the western side of the slave's "living" quarters. It is no better than the rest of the cage. The floor is covered with old and smelly hay intermingled with rags and other things you don't want to think about. The smell of sweat, garbage and death hang in the air. The cage continues to the east, south is a door through the bars ~ FLAGS 8201 Sect 1 EDESC door~ This door has been placed between the bars and seems to be solid enough~ DOOR 1 The slave cage ~ ~ 0 -1 17324 DOOR 2 A door offers entrance to the slave hall ~ door~ AB -1 17325 End #17327 NAME Before the Northern Entrance of the Prisons~ DESCR You are standing just before the north entrance to the prisons of the Underdark. This is where all those who have disobeyed the few rules of this city are brought to be punished. The head guardian eye is also located in this huge building. You figure this is the reason why the ceiling is a good thirty feet above your head. A door exits north, a prison cell is east, the hall continues south and west. ~ FLAGS 8200 Sect 1 EDESC door~ This door is huge and has no handle on it. The door is large enough to allow the spherical bodies of the guardian eyes to pass freely. ~ EDESC barred door~ This is the prison door. It is made of bars like the rest of the way into this prison cell ~ DOOR 0 A huge door that has no handle leads out ~ door~ AB -1 17089 DOOR 1 A barred door allows you into a prison cell ~ barred door~ AB -1 17328 DOOR 2 The prison hall goes on ~ ~ 0 -1 17330 DOOR 3 The prison hall goes on ~ ~ 0 -1 17329 End #17328 NAME Prison Cell~ DESCR This is a dark cramped cell. The only good thing about it is the that fact that it is clean. You notice that you can't hear a single noise, not even the sound of your own breathing. The sole exit is through the door to the west ~ FLAGS 10249 Sect 1 EDESC door~ The door is a solid series of bars that allow only your arm to pass while closed. ~ DOOR 3 The prison door ~ door~ AB -1 17327 End #17329 NAME Prison Hall~ DESCR You are standing in the hallway of the prison. You can hear agonized screams of prisoners. The hall is about fifteen feet wide and the ceiling rests far above your head. The walls are grey and the ground is black. The hall continues east and west. ~ FLAGS 8201 Sect 1 DOOR 1 Before the northern entrance ~ ~ 0 -1 17327 DOOR 3 The prison hall ~ ~ 0 -1 17342 End #17330 NAME Prison Hall~ DESCR You are walking through a large spacious hallway. The muffled cries of the prisoners reach your ears. The floor is pitch black and the walls are grey. The hall continues north and south, east and west are doors to cells. ~ FLAGS 8201 Sect 1 EDESC prison door~ The door is made out of solid iron. It is huge and extremely hard to budge. You figure nothing could dent this door. ~ DOOR 0 Before the northern entrance ~ ~ 0 -1 17327 DOOR 1 A prison door ~ door~ AB -1 17331 DOOR 2 The prison hall ~ ~ 0 -1 17333 DOOR 3 A prison door~ door~ AB -1 17332 End #17331 NAME Prison Cell~ DESCR You stand in a cramped prison cell. The walls are black and the floor is dark grey. There is no light in this little room. There is a bench against the far wall and a hole in the ground in the corner. The sole exit is the door to the west. ~ FLAGS 8713 Sect 1 EDESC door~ The door is made of solid iron. You strain against it and it finally gives way after placing your entire weight and strength against it.~ EDESC hole~ This is hole is used for bodily functions. You can detect the putrid smell of raw faeces coming from the hole.~ DOOR 3 The prison door ~ door~ AB -1 17330 End #17332 NAME Prison Cell~ DESCR You stand in a cramped prison cell. The walls are black and the floor is dark grey. There is no light in this little room. There is a bench against the far wall and a hole in the ground in the corner. The sole exit is the door to the east ~ FLAGS 8713 Sect 1 EDESC door~ The door is made of solid iron. You strain against it and it finally gives way after placing your entire weight and strength against it.~ EDESC hole~ This is hole is used for bodily functions. You can detect the putrid smell of raw faeces coming from the hole.~ DOOR 1 The prison door ~ door~ AB -1 17330 End #17333 NAME Prison Hall~ DESCR You are walking down the prison hallway. This is where the eyes bring the ones who break their code of living. You see no signs of struggle and nothing is broken. The eyes also make this building their home base and you know that somewhere in it rests the enforcer beholder, the leader of the eyes. The hall continues north and south, prison cells lie east and west. ~ FLAGS 8201 Sect 1 EDESC door~ The door is made of solid iron and looks as if nothing could dent or break it. ~ DOOR 0 The prison hall ~ ~ 0 -1 17330 DOOR 1 A prison door ~ door~ AB -1 17335 DOOR 2 The prison hall ~ ~ 0 -1 17336 DOOR 3 A prison door ~ door~ AB -1 17334 End #17334 NAME Prison Cell~ DESCR You stand in a cramped prison cell. The walls are black and the floor is dark grey. There is no light in this little room. There is a bench against the far wall and a hole in the ground in the corner. The sole exit is the door to the east ~ FLAGS 8713 Sect 1 EDESC door~ The door is made of solid iron. You strain against it and it finally gives way after placing your entire weight and strength against it.~ EDESC hole~ This is hole is used for bodily functions. You can detect the putrid smell of raw faeces coming from the hole.~ DOOR 1 The prison door ~ door~ AB -1 17333 End #17335 NAME Prison Cell~ DESCR You stand in a cramped prison cell. The walls are black and the floor is dark grey. There is no light in this little room. There is a bench against the far wall and a hole in the ground in the corner. The sole exit is the door to the west ~ FLAGS 8713 Sect 1 EDESC door~ The door is made of solid iron. You strain against it and it finally gives way after placing your entire weight and strength against it.~ EDESC hole~ This is hole is used for bodily functions. You can detect the putrid smell of raw faeces coming from the hole.~ DOOR 3 The prison door ~ door~ AB -1 17333 End #17336 NAME Prison Hall~ DESCR You are standing in the hall of this prison. From this position you can see the hall stretching north with the doors to the cells on either side. A few enforcer eyes patrol the hall. You can hear the screams of the prisoners coming from the cells. The hall continues north, east and west. South is a prison cell ~ FLAGS 8201 Sect 1 EDESC door~ The door is made of solid iron and looks as if nothing could harm it ~ DOOR 0 The prison hall ~ ~ 0 -1 17333 DOOR 1 Before the eastern entrance ~ ~ 0 -1 17337 DOOR 2 A prison door ~ door~ AB -1 17339 DOOR 3 Before the western entrance ~ ~ 0 -1 17338 End #17337 NAME The eastern entrance~ DESCR You stand just before the eastern entrance to the prisons of the underdark. It is here that the enforcer eyes bring those who have broken the few rules of this city. The screams of the prisoners echo through the hall. The floor is black and the walls are dark grey. The hall is about fifteen feet wide and the ceiling lies about thirty feet above your head. The door out is east, to the south is a prison cell guarded by an iron door and west the hall continues. ~ FLAGS 8201 Sect 1 EDESC door~ This door is huge and has no handle, it allows the enforcer eyes to come in and out of the building without a problem.~ EDESC prison~ The prison door is made completely of iron. The door is about four inches thick and looks as if nothing could even dent it.~ DOOR 1 The entrance door ~ door~ AB -1 17107 DOOR 2 A prison door ~ prison~ AB -1 17341 DOOR 3 The prison hall ~ ~ 0 -1 17336 End #17338 NAME Western Entrance~ DESCR You stand before the western entrance to the prisons of the underdark. This building is where all those who have broken the few rules of the underdark are brought to serve sentences. The fact that this building exists proves that the Underdark is not a lawless city, but that it in fact has a few laws that are kept. The hall continues east, there is a prison cell to the south, and the exit to the Underdark is west. ~ FLAGS 8201 Sect 1 EDESC prison~ This door is built completely of iron. It is huge and very very hard to budge.~ EDESC door~ The entrance door is huge. The door has no handle and to open it all you have to do is push it open. ~ DOOR 1 The prison hall ~ ~ 0 -1 17336 DOOR 2 A prison door ~ prison~ AB -1 17340 DOOR 3 The entrance door ~ door~ AB -1 17122 End #17339 NAME Prison Cell~ DESCR You stand in a cramped prison cell. The walls are black and the floor is dark grey. There is no light in this little room. There is a bench against the far wall and a hole in the ground in the corner. The sole exit is the door to the north ~ FLAGS 8713 Sect 1 EDESC door~ The door is made of solid iron. You strain against it and it finally gives way after placing your entire weight and strength against it.~ EDESC hole~ This is hole is used for bodily functions. You can detect the putrid smell of raw faeces coming from the hole.~ DOOR 0 The prison door ~ door~ AB -1 17336 End #17340 NAME Prison Cell~ DESCR You stand in a cramped prison cell. The walls are black and the floor is dark grey. There is no light in this little room. There is a bench against the far wall and a hole in the ground in the corner. The sole exit is the door to the north ~ FLAGS 8713 Sect 1 EDESC door~ The door is made of solid iron. You strain against it and it finally gives way after placing your entire weight and strength against it.~ EDESC hole~ This is hole is used for bodily functions. You can detect the putrid smell of raw faeces coming from the hole.~ DOOR 0 The prison door ~ door~ AB -1 17338 End #17341 NAME Prison Cell~ DESCR You stand in a cramped prison cell. The walls are black and the floor is dark grey. There is no light in this little room. There is a bench against the far wall and a hole in the ground in the corner. The sole exit is the door to the north ~ FLAGS 8713 Sect 1 EDESC door~ The door is made of solid iron. You strain against it and it finally gives way after placing your entire weight and strength against it.~ EDESC hole~ This is hole is used for bodily functions. You can detect the putrid smell of raw faeces coming from the hole.~ DOOR 0 The prison door ~ door~ AB -1 17337 End #17342 NAME Prison Hall~ DESCR You are standing is a huge hall. The walls are bare and the floor is solid black. The muffled screams of terror come from the prison cells. The hall is about fifteen feet wide and the ceiling rests about thirty feet above your head. The hall continues east and west. To the south is a prison cell ~ FLAGS 8201 Sect 1 EDESC door~ The door is made of solid iron. ~ DOOR 1 The prison hall ~ ~ 0 -1 17329 DOOR 2 A prison door ~ ~ AB -1 17343 DOOR 3 The prison hall ~ ~ 0 -1 17344 End #17343 NAME Prison Cell~ DESCR This is a dark cramped cell. The only good thing about it is the that fact that it is clean. You notice that you can't hear a single noise, not even the sound of your own breathing. You notice a cot against the far wall and a hole in the corner. The sole exit is through the door to the north ~ FLAGS 10249 Sect 1 EDESC door~ The door is made of solid iron. You strain against it and it finally gives way after placing your entire weight and strength against it.~ EDESC hole~ This is hole is used for bodily functions. You can detect the putrid smell of raw faeces coming from the hole.~ DOOR 0 The prison door ~ door~ AB -1 17342 End #17344 NAME Prison Hall~ DESCR You are walking through a large undecorated hall. The walls are a dismal grey and the floor is black. The screams of horror come from the prison cells. The hall continues east and west, to the south is a prison cell ~ FLAGS 8201 Sect 1 EDESC door~ The door is made of solid iron. You strain against it and it finally gives way after placing your entire weight and strength against it.~ DOOR 1 The prison hall ~ ~ 0 -1 17342 DOOR 2 A prison door ~ door~ AB -1 17345 DOOR 3 The prison hall ~ ~ 0 -1 17346 End #17345 NAME Prison Cell~ DESCR You stand in a cramped prison cell. The walls are black and the floor is dark grey. There is no light in this little room. There is a bench against the far wall and a hole in the ground in the corner. The sole exit is the door to the north ~ FLAGS 8713 Sect 1 EDESC door~ The door is made of solid iron. You strain against it and it finally gives way after placing your entire weight and strength against it.~ EDESC hole~ This is hole is used for bodily functions. You can detect the putrid smell of raw faeces coming from the hole.~ DOOR 0 The prison door ~ door~ AB -1 17344 End #17346 NAME The end of the prison hallway~ DESCR You are standing at the end of the hallway. The floor has changed to a dark grey and the walls have become light grey. You can hear the agonized screams of the prisoners. The hall stretches east, to the south is a large iron door. ~ FLAGS 8201 Sect 1 EDESC door~ This door is made of iron and has no handle. You apply a little force on it and it swings open. ~ DOOR 1 The prison hall ~ ~ 0 -1 17344 DOOR 2 A huge iron door ~ door~ AB -1 17347 End #17347 NAME Chamber of the Beholder~ DESCR You are standing in a large room. This is where the beholder that controls the eyes has made his home. The floor is grey and the walls are also grey. There is no furniture or any other comfort. The huge shape of the beholder hovers in the air way above your head. The sole exit is the door to the north ~ FLAGS 8201 Sect 1 EDESC door~ This door is made of iron and has no handle. You apply a little force on it and it swings open. ~ DOOR 0 A huge iron door ~ door~ AB -1 17346 End #17348 NAME The entrance to the Shadow's Shadow~ DESCR You stand just inside the Shadow's Shadow. The Shadow's Shadow is a tavern where many of the denizens of the Underdark meet to discuss various topics. The tavern is dark and smells of smoke and alcohol. The tavern lies to the south, north is the entrance ~ FLAGS 8201 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 0 The door out ~ door~ A -1 17117 DOOR 2 The tavern entrance hall ~ ~ 0 -1 17349 End #17349 NAME Entrance Hall of the Shadow's Shadow~ DESCR You are walking through the entrance hall of this tavern. To the east you hear the hum of people chatting and talking. The walls are covered with animal heads, stuffed trophies of the tavern's owner. The smell of smoke and alcohol permeates everything here. The tavern hall goes east and the entrance is to the north ~ FLAGS 8201 Sect 1 EDESC heads~ These are all stuffed heads of many different animals. You see the head of a red dragon and realise that the owner of this place is not one to fight with. ~ DOOR 0 Before the entrance door ~ ~ 0 -1 17348 DOOR 1 The entrance hall ~ ~ 0 -1 17350 DOOR 2 ~ ~ 0 -1 17000 End #17350 NAME Entrance Hallway~ DESCR You are standing just before the eating and drinking room of the tavern. You notice that this hall is used by many to fight and for others to talk without having to sit. The floor is sticky and the walls have little cracks in them. The common room is to the east, the hall goes west ~ FLAGS 8201 Sect 1 DOOR 1 The common room ~ ~ 0 -1 17351 DOOR 3 The entrance hall ~ ~ 0 -1 17349 End #17351 NAME Dining Area~ DESCR You are standing in the dining area of the Shadow's Shadow. There are many tables scattered about this large room. You stand in the south western corner and you see the bar to the east. The air is thick with smoke and smells deeply of alcohol. The dining area continues north and east, the entrance hall is west ~ FLAGS 8201 Sect 1 DOOR 0 The dining area ~ ~ 0 -1 17354 DOOR 1 The dining area ~ ~ 0 -1 17352 DOOR 3 The entrance hall ~ ~ 0 -1 17350 End #17352 NAME The Dining Area~ DESCR You are standing in the south eastern corner of this large room. The bar stands here and many patrons sit at the bar drinking deeply from their mugs of ale. You can see the faint forms of others sitting at the many tables. The area continues north and west ~ FLAGS 8201 Sect 1 EDESC bar~ The bar is long and covered with glasses of ale and other alcohols. The bar is dirty and cluttered with stools on this side of it.~ DOOR 0 The dining area ~ ~ 0 -1 17353 DOOR 3 The dining area ~ ~ 0 -1 17351 End #17353 NAME Dining Area~ DESCR You are standing in the north eastern corner of the dining area. There are tables all around you and many of the tables have people sitting at them eating away. The air is heavy with smoke and the smell of alcohol. You can see the bar to the south. The area continues to the south and west. ~ FLAGS 8201 Sect 1 DOOR 2 The dining area ~ ~ 0 -1 17352 DOOR 3 The dining area ~ ~ 0 -1 17354 End #17354 NAME Dining Area~ DESCR You are standing in the north western corner of the dining area. Tables have been placed where ever they fit. People sit at the tables slobbering over the steaming plates of food that are brought to them by the serving wenches. The air is thick with smoke. The dining area continues east and south, the washroom is west. ~ FLAGS 8201 Sect 1 EDESC door~ The door is a simple wooden door with the words "rest room" engraved into it.~ DOOR 1 The dining area ~ ~ 0 -1 17353 DOOR 2 The dining area ~ ~ 0 -1 17351 DOOR 3 The door to the washroom ~ door~ AB -1 17355 End #17355 NAME Washroom of the Shadow's Shadow~ DESCR This room is damp and disgusting. The floor is wet with... well you don't want to know. The toilet bowl is wooden and has begun to rot. The metallic smell of piss irritates your nose. A cracked mirror lies on the northern wall. The sole exit is the door to the east. ~ FLAGS 10249 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 1 A door stands ready ~ door~ AB -1 17354 End #17356 NAME The Glowing Hand~ DESCR You are standing in the magic shop of the Underdark. The shop is about twenty feet by twenty. There are shelves along all the walls and a few counters that hold different items of magic. The shopkeeper stands at the far side of the shop behind a counter. The only way out is north ~ FLAGS 8201 Sect 1 DOOR 0 The street of the gods ~ ~ 0 -1 17115 End #17357 NAME The Cracked Sword~ DESCR You are standing in the weapon shop of the Underdark. The shop is about twenty feet by thirty. The walls are lined with assorted weapons hanging by pins, a few counters provide space for daggers and other assorted small arms. The shopkeeper walks around the shop watching you and ready to buy and sell merchandise. The sole way out is north ~ FLAGS 8201 Sect 1 DOOR 0 The street of the gods ~ ~ 0 -1 17114 End #17358 NAME The Dented Shield~ DESCR This is the armour shop for the Underdark. The shop is about thirty feet by thirty. The walls are covered with shields and helms. There are full suits of armour that form rows in the centre of the shop. This is a shop where you can get any sort of armour you wish. The shopkeeper wanders about waiting for you to buy something The sole exit is to the north ~ FLAGS 8201 Sect 1 DOOR 0 The street of the gods ~ ~ 0 -1 17113 End #17359 NAME The Sparkling Jewel~ DESCR You are standing in the jewellers. This shop is only fifteen feet by fifteen. There is a large counter along the southern portion of the store. The counter is see through and beneath the barrier lie many different gems and stones. A large wizard eye floats in the air watching you to make sure you do not steal anything. The only exit is north ~ FLAGS 8201 Sect 1 DOOR 0 The street of the gods ~ ~ 0 -1 17112 End #17360 NAME The Darkened Root~ DESCR You are standing in a food shop. This shop is about twenty feet by twenty feet. The shop is dark and the air is musty. The air smells heavily of spice. There are many counters with all sorts of spices and foods on them. The sole exit is to the north ~ FLAGS 8201 Sect 1 DOOR 0 The street of the gods ~ ~ 0 -1 17111 End #17361 NAME Foyer of Svirfneblin Embassy~ DESCR You are standing the foyer of the deep gnome presence in the Underdark. The svirfneblin maintain this building for their own merchants and people should they come into trouble here. The building has a low ceiling, about seven feet off the ground. The walls and ground are earthy in colour and texture. The door out is east, and the hallway goes west ~ FLAGS 8201 Sect 1 EDESC door~ The door is short and made of oak reinforced with bands of iron. ~ DOOR 1 The door out waits to be used ~ door~ A -1 17124 DOOR 3 The hallway ~ ~ 0 -1 17362 End #17362 NAME Svirfneblin Hallway~ DESCR You are standing in the hallway of this building. The floor in this section is a polished stone. The walls have been carved out of solid rock. It is dark in the hallway and cool. The entrance is to the east, the hallway continues south ~ FLAGS 8201 Sect 1 DOOR 1 The foyer ~ ~ 0 -1 17361 DOOR 2 The hallway ~ ~ 0 -1 17363 End #17363 NAME Svirfneblin Hallway~ DESCR You are walking down a small hallway. The ceiling is only seven feet off the floor. The hallway has been carved out of rock and thus the colour here is grey. The air is cool and moist, with the sounds of the city a distant memory. The hallway continues north and south, to the east is a door ~ FLAGS 8201 Sect 1 EDESC door~ The door is small and made out of oak ~ DOOR 0 The hallway ~ ~ 0 -1 17362 DOOR 1 A door ~ door~ AB -1 17364 DOOR 2 The hallway ~ ~ 0 -1 17365 End #17364 NAME Svirfneblin Chamber~ DESCR You are standing in the sleeping quarters of this building. This is where those who are in need of the help this building offers sleep. There is a simple bed against the far wall and a mirror on the southern wall. It is obvious that people are not meant to stay here long. The only way out is the door to the west ~ FLAGS 8201 Sect 1 EDESC door~ The door is small and made out of oak ~ DOOR 3 A door ~ door~ AB -1 17363 End #17365 NAME Svirfneblin Hallway~ DESCR You are walking down a small hallway. The hallway is only about six feet wide and six feet high. The walls and floor are all made out of the same rock, as this entire structure was carved out of the living rock years ago. The hallway continues north and south, there is a door to the east. ~ FLAGS 8201 Sect 1 EDESC door~ The door is small and stout ~ DOOR 0 The hallway ~ ~ 0 -1 17363 DOOR 1 A door ~ door~ AB -1 17366 DOOR 2 The hallway ~ ~ 0 -1 17367 End #17366 NAME Svirfneblin Chamber~ DESCR You are standing in a well maintained chamber. This is where the more important guests of the gnome community stay. The bed looks comfortable even if it only five feet long. The ceiling is a mere six and a half feet high here. There is a large rug that covers the floor. The sole exit is the door to the west ~ FLAGS 8201 Sect 1 EDESC door~ The door is small and stout ~ EDESC rug~ The rug is that of a bear, the fur is dark brown and clean. ~ DOOR 3 A door ~ door~ AB -1 17365 End #17367 NAME Svirfneblin Hallway~ DESCR You stand at the end of the hallway, the ceiling here has dropped to a mere six feet. The walls are still bare rock and the floor is well polished. The air is cool and moist. The hallway goes north and there is a door to the east. ~ FLAGS 8201 Sect 1 EDESC door~ The door is small, wooden and looks to be very strong ~ DOOR 0 The hallway ~ ~ 0 -1 17365 DOOR 1 A door ~ door~ AB -1 17368 End #17368 NAME Svirfneblin Chamber~ DESCR This is the room that the caretaker of this building stays. The room has all the comforts of home, a bed, a desk, and a chester drawers. There is a chair propped up against the desk. The ceiling is about six feet off the ground. The room is about fifteen feet by fifteen. The sole exit is the door to the west ~ FLAGS 8201 Sect 1 EDESC door~ The door is small, wooden and looks to be very strong ~ DOOR 3 A door ~ door~ AB -1 17367 End #17369 NAME Entrance to the Thieve's Guild~ DESCR You are standing just inside the thieves guild. The hallway is large and spacious. There are many statues and other objects that have been stolen from the various rich members of the world. The floor is dark green and polished. The walls are white marble. The hall continues to the south, there are doors east and west ~ FLAGS 8200 Sect 1 EDESC exit~ The exit door is huge and well built. There is little else to say about it ~ EDESC door~ The door is a beautiful oak door ~ DOOR 0 The exit to the city ~ exit~ AB -1 17137 DOOR 1 A door ~ door~ AB -1 17370 DOOR 2 The hallway ~ ~ 0 -1 17372 DOOR 3 A door ~ door~ AB -1 17371 End #17370 NAME Thieve's Guard Room~ DESCR You are standing in the eastern guard room. There are a couple bunks along the walls and a table that has dice on it in the middle of the room. The room is about fifteen feet by fifteen feet. The floor is black and the walls are grey. Small rods that are held in little holders along the walls light the room. The sole exit it the door to the west ~ FLAGS 8200 Sect 1 EDESC door~ The door is a beautiful oak door ~ DOOR 3 A door ~ door~ AB -1 17369 End #17371 NAME Thieve's Guard Room~ DESCR You are standing in the western guard room. There are a couple bunks along the walls and a table in the middle. There are a few chair around the table and on the table is a deck of cards. The floor is grey and the walls are black. Small rods light the room. The only exit it the door to the east ~ FLAGS 8200 Sect 1 EDESC door~ The door is a beautiful oak door ~ DOOR 1 A door ~ door~ AB -1 17369 End #17372 NAME Hallway in the Thieve's Guild~ DESCR You are standing at a junction of hallways. The floor is dark green and the on the ceiling is a large chandelier. The thieves have surrounded themselves with the most expensive of all they have stolen. You figure that the thieve's guild is probably richer than most kingdoms. The hallway branches north, east, south and west. ~ FLAGS 8200 Sect 1 DOOR 0 The entrance hall ~ ~ 0 -1 17369 DOOR 1 The hallway ~ ~ 0 -1 17382 DOOR 2 The hallway ~ ~ 0 -1 17378 DOOR 3 The hallway ~ ~ 0 -1 17373 End #17373 NAME Hallway in the Thieve's Guild~ DESCR You stand in a hallway in the thieve's guild. The floor is a beautiful dark green that has been polished. The walls are covered in white marble and you see little rivulets of gold creating chaotic patterns in the marble. Small rods that are being held on the walls light the way. The hallway continues east and west ~ FLAGS 8201 Sect 1 DOOR 1 The hallway ~ ~ 0 -1 17372 DOOR 3 The hallway ~ ~ 0 -1 17374 End #17374 NAME Hallway in the Thieve's Guild~ DESCR You are standing at the western end of the thieve's guild. On the west wall is a large mural of a thief picking the gate to a palace. The floor is dark green and glints in the light. Next to the door on the north wall is a pedestal with a large glowing hand. Door lie north and south, the hallway continues east ~ FLAGS 8200 Sect 1 EDESC door~ The door is a solid oaken door~ EDESC hand~ The hand is the amputated hand of some prince that the thieves collected while robbing his palace, they cut off his hand so he would always remember the thieve's guild.~ EDESC mural~ Looking closely at this mural you notice the faint outline of a door where the gate has been painted, then you notice that the gate's handle looks real.~ DOOR 0 A door ~ door~ AB -1 17375 DOOR 1 The hallway ~ ~ 0 -1 17373 DOOR 2 A door ~ door~ AB -1 17376 DOOR 3 ~ mural~ AB -1 17181 End #17375 NAME Thieve's Guard Room~ DESCR This is a guard room. There are daggers and short swords scattered on the floor and on the table. The floor is crimson red and the walls are black. There is a rod that give off light sticking off of the northern wall. A couple bunks lie against the north and east wall respectively. The sole exit is the door to the south ~ FLAGS 8200 Sect 1 EDESC door~ The door is a solid oaken door~ DOOR 2 A door ~ door~ AB -1 17374 End #17376 NAME Thieve's Guard Room~ DESCR You are standing in a guard room. The floor here is crimson red and the walls are a very dark grey. There are two bunks, one against the southern wall and the other against the western wall. There is a small round table in the centre of the room with four chairs around it. On the table is a deck of cards. The sole exit is the door to the north ~ FLAGS 8200 Sect 1 EDESC door~ The door is a solid oaken door~ DOOR 0 A door ~ door~ AB -1 17374 End #17377 NAME Storage Room~ DESCR You are standing in a storage room. It is here that the thieves keep extra lock picks, daggers, swords, darts and anything else they would need to rob the world blind. The room is ten feet by ten feet and the walls are covered with shelves. The shelves are lined with these items. The sole exit is the door to the east ~ FLAGS 2105353 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 1 A door waits to be used ~ door~ AB -1 17378 End #17378 NAME Hallway in the Thieve's Guild~ DESCR You are standing in the hallway of the guild. The floor here gradually changed from dark green to dark red. The walls are pure white and seem to create an atmosphere of good and well being. The walls glitter with gold since there are little rivulets of gold that create many chaotic patterns. The hallway continues north and south, there is a door to the west ~ FLAGS 8200 Sect 1 EDESC door~ The door is a simple wooden door ~ DOOR 0 The hallway ~ ~ 0 -1 17372 DOOR 2 The hallway ~ ~ 0 -1 17379 DOOR 3 A door waits to be used ~ door~ AB -1 17377 End #17379 NAME Hallway in the Thieve's Guild~ DESCR You are standing at the southern end of the thieve's guild. The floor here is dark red and the walls are white. You notice the faint aroma of incense. You also hear the fain melodious sounds of music. The whole effect of the white walls, soft music and incense makes you feel at ease as if you were in a holy place of worship. The hallway heads north, there is a door to the west ~ FLAGS 8200 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 0 The hallway ~ ~ 0 -1 17378 DOOR 3 A door waits to be used ~ door~ AB -1 17380 End #17380 NAME Practice Room~ DESCR You are standing in a practice room. Along the walls are shelves that contain many different containers, each of the containers is locked with a different kind of lock. The floor is dark red and the walls are dark grey. Small rods provide a soft glow that lights everything in the room. There are doors to the east and west ~ FLAGS 8200 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 1 A door waits to be used ~ door~ AB -1 17379 DOOR 3 A door stands ready ~ door~ AB -1 17381 End #17381 NAME Training Room~ DESCR You stand in the training room of the thieve's guild. It is here that thieve's can train and practice their skills. A dummy stands against the north wall, with his back facing you. There is a large rip down the middle of the back where thieves have practised their backstabbing abilities. The floor here is black and the walls are dark blue. The sole exit is the door to the east ~ FLAGS 8200 Sect 1 EDESC door~ The door is a simple wooden door ~ DOOR 1 A door waits to be used ~ door~ AB -1 17380 End #17382 NAME Hallway in the Thieve's Guild~ DESCR You are walking down a very beautiful hallway. The floor is a deep green and the walls are covered with white marble. Along the sides of the hallway are statues in the design of many different creatures. The hallway continue east and west, to the south is a door ~ FLAGS 8200 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 1 The hallway ~ ~ 0 -1 17387 DOOR 2 A door waits to be used ~ door~ AB -1 17383 DOOR 3 The hallway ~ ~ 0 -1 17372 End #17383 NAME Thieve's Council Chamber~ DESCR You are standing in the room that the thieves use to discuss their plans and to reward themselves for good jobs. There is a long table in the middle of the room. At the head of the table the head thief sits and delegates work and rewards. There is a door to the north, the chamber continues east and south ~ FLAGS 8200 Sect 1 EDESC door~ The door is a simple wooden door.~ DOOR 0 A door waits to be used ~ door~ AB -1 17382 DOOR 1 The council chamber ~ ~ 0 -1 17384 DOOR 2 The council chamber ~ ~ 0 -1 17386 End #17384 NAME Thieve's Council Chamber~ DESCR This is where the thieves decide what to do in the future. You can see why the thieve's guild has become so powerful, with this type of organization, which is better than some kingdoms, the thieves easily control their members and orchestrate them as a single entity. The large table has enough room for about twenty people, and at the head sits the master thief. The chamber continues west and south ~ FLAGS 8200 Sect 1 DOOR 2 The council chamber ~ ~ 0 -1 17385 DOOR 3 The council chamber ~ ~ 0 -1 17383 End #17385 NAME Thieve's Council Chamber~ DESCR You are standing in the south eastern corner of the council chamber. It is in this part of the chamber that the head of the table is located. The thieves guild is a very potent force throughout the underworld, their power stretching far out of the Underdark into adjacent regions. The thieve's guild is more powerful than that of their rival the assassin's guild. The chamber continues north and west ~ FLAGS 8200 Sect 1 DOOR 0 The council chamber ~ ~ 0 -1 17384 DOOR 3 The council chamber ~ ~ 0 -1 17386 End #17386 NAME Thieve's Council Chamber~ DESCR You are standing the south western end of the council chamber. The chamber is large and spacious with great acoustics. A large table dominates the room, it is here that the thieves make their decisions on whom to rob and plunder. The thieve's guild continues to grow even while the assassin's guild attempts to prevent it's growth. The chamber continues to the north and east ~ FLAGS 8200 Sect 1 DOOR 0 The council chamber ~ ~ 0 -1 17383 DOOR 1 The council chamber ~ ~ 0 -1 17385 End #17387 NAME Hallway in the Thieve's Guild~ DESCR You are walking down a large spacious hallway. The floor is dark green while the walls are covered in a white marble. The hallway is like an exhibition in a museum, there are statues along the sides of the hall. The hallway continues east and west, there is a door to the north ~ FLAGS 8200 Sect 1 EDESC door~ The door is a well crafted wooden door~ EDESC statues~ The statues are of many different creatures. The most noticeable is that of a large beholder.~ DOOR 0 A door waits to be used ~ door~ AB -1 17388 DOOR 1 The hallway ~ ~ 0 -1 17389 DOOR 3 The hallway ~ ~ 0 -1 17382 End #17388 NAME Personal Chamber~ DESCR You are standing in one of the sleeping quarter's of a high ranking thief. The room is very well decorated with a large carpet covering the floor and a large bed. There is a desk and padded chair. The room even has a magic window looking out over the city. The sole exit is the door to the south ~ FLAGS 8201 Sect 1 EDESC door~ The door is a well crafted wooden door~ DOOR 2 A door waits to be used ~ door~ AB -1 17387 End #17389 NAME Hallway in the Thieve's Guild~ DESCR You are standing in the hallway of the thieve's guild. The floor is dark green and the walls are white. There are chairs placed along the side of the corridor. The chairs are well made, ornate and padded. The faint smell of incense caresses your sense of smell. The hallway goes west and south, doors lie to the north and east ~ FLAGS 8200 Sect 1 EDESC door~ The door is made of oak and is well built.~ DOOR 0 A door waits to be used ~ door~ AB -1 17390 DOOR 1 A door stands ready ~ door~ AB -1 17391 DOOR 2 The hallway ~ ~ 0 -1 17393 DOOR 3 The hallway ~ ~ 0 -1 17387 End #17390 NAME Mage Chamber~ DESCR You are standing in the room that the mage sleeps in. The mage plays an important part in the running of this guild, the master thief relies on him for information and beneficial spells. There is a bed against the far wall and a pentagon engraved on the floor. The sole exit is the door to the south ~ FLAGS 8201 Sect 1 EDESC door~ The door is a well built and made of oak~ DOOR 2 A door waits to be used ~ door~ AB -1 17389 End #17391 NAME Master Thief's Room~ DESCR You are standing in the room that the master thief uses to plan and dictate his desires. There is a large oaken desk against the east wall and a large padded chair sits before it. A large bear skin rug lies on the floor. The walls are dark grey with streaks of silver and gold in them. There is a door to the north and one to the west. ~ FLAGS 8200 Sect 1 EDESC door~ The door is made of oak and is well built.~ DOOR 0 A door waits to be used ~ door~ AB -1 17392 DOOR 3 A door stands ready ~ door~ AB -1 17389 End #17392 NAME Master Thief's Sleep Chamber~ DESCR You are standing in a large spacious chamber. There is a large bed in the middle of the chamber. The floor is covered with many different fur rugs. Large paintings adorn the walls. The ceiling is high above your head and a chandelier hangs down from it. There is a door to the south ~ FLAGS 8200 Sect 1 EDESC door~ The door is a solid oak door ~ EDESC painting paintings~ The paintings all depict unicorns and other mystical beasts. They are painted in a soft flowing style.~ DOOR 2 A door waits to be used ~ door~ AB -1 17391 End #17393 NAME Hallway in the Thieve's Guild~ DESCR You are walking through a large spacious hallway. The sides are lined with many statues and relics of past hoists. The floor sparkles and glints with gold that create chaotic patterns in the dark green. The walls are pure white and glint with silver. The hallway continues north and south. There is a door to the east ~ FLAGS 8200 Sect 1 EDESC statues~ The statues are those of many different creatures. Every creature you have ever seen has been made into a statue of pure solid grey marble.~ EDESC door~ The door is made of oak~ DOOR 0 The hallway ~ ~ 0 -1 17389 DOOR 1 A door stands ready ~ door~ AB -1 17394 DOOR 2 The hallway ~ ~ 0 -1 17395 End #17394 NAME Private Room~ DESCR You are standing in the sleeping quarters of one of the high ranked thieves. There is a large bed against the far wall, exotic carpets on the floor and a large mirror above an ornate chester drawers against the north wall. The room is fifteen feet by fifteen with the ceiling about ten feet from the ground. The sole exit is the door to the west ~ FLAGS 8200 Sect 1 EDESC door~ The door is a well built oak door~ DOOR 3 A door waits to be used ~ door~ AB -1 17393 End #17395 NAME Hallway in the Thieve's Guild~ DESCR You are standing at the end of the hallway in the thieves guild. The floor is dark green with rivulets of gold running through it. The walls are white marble, laced with streams of silver. A statue stands at each of the corners, to the southeast and southwest. On the south wall a large painting stands. The hallway goes north, there is a door to the east. ~ FLAGS 8200 Sect 1 EDESC door~ The door is a regular wooden door~ EDESC statues~ The statue in the south eastern corner is a large unicorn and the one in the south western corner is a large pegasus.~ EDESC painting~ The painting is a large gloved hand that is closed about a bunch of gold coins. The glove is black and the background is purple.~ DOOR 0 The hallway ~ ~ 0 -1 17393 DOOR 1 A door waits to be used ~ door~ AB -1 17396 End #17396 NAME Private Chamber~ DESCR You are standing in the private quarters of one of the high ranking thieves. There is a large bed with silk sheets and a fur cover. The room is fifteen feet by fifteen and the ceiling is about ten feet off the floor. There is a large fur rug on the floor. The sole exit is to the west ~ FLAGS 8200 Sect 1 EDESC door~ The door is a solid oaken door~ EDESC rug~ The rug is a bearskin rug~ DOOR 3 A door waits to be used ~ door~ AB -1 17395 End #17397 NAME Entrance to the Assassin's Guild~ DESCR You are standing just before the entrance to the assassin's guild. You stand in a large hallway. The walls are dark grey and the floor is black with streams of crimson red running through it. It is very quiet in here, and it is cool. The hallways goes west, the door out is east. ~ FLAGS 8201 Sect 1 EDESC door~ The door is large and made of a dark material.~ DOOR 1 The door out ~ door~ AB -1 17167 DOOR 3 The hallway ~ ~ 0 -1 17398 End #17398 NAME Hallway in Assassin's Guild~ DESCR You are walking through a dark corridor. The walls are grey and the floor is black. It is very quiet in this building, it's as if death lives here, which in a way it does. The hallway goes east and south ~ FLAGS 8201 Sect 1 DOOR 1 The hallway ~ ~ 0 -1 17397 DOOR 2 The hallway ~ ~ 0 -1 17399 End #17399 NAME Hallway in the Assassin's Guild~ DESCR You are walking through a dark corridor. It is very quiet in this building, and very cool. Death seems to lurk in the shadows along the sides of the hallway. The hallway goes north and south ~ FLAGS 8201 Sect 1 DOOR 0 The hallway ~ ~ 0 -1 17398 DOOR 2 The hallway ~ ~ 0 -1 17400 End #17400 NAME Hallway in the Assassin's Guild~ DESCR You are standing at a junction in the hallway. The floor is black with streams of red. You look carefully and in this section of the hallway, the thin red lines form the shape of a skull. The hallway goes north and west, there is a door to the east. ~ FLAGS 8201 Sect 1 EDESC door~ This door is made of a dark substance, much like wood.~ DOOR 0 The hallway ~ ~ 0 -1 17399 DOOR 1 A dark door waits to be used ~ door~ AB -1 17401 DOOR 3 The hallway ~ ~ 0 -1 17414 End #17401 NAME Corridor in the Assassin's Guild~ DESCR You are standing in a large corridor. The floor is dark grey and the walls are black. The floor has little rivulets of silver that form many chaotic patterns and gleam in the light. The corridor goes east, there are doors to the north, south and west. ~ FLAGS 8201 Sect 1 EDESC door~ The door is black and made out of a wood like substance.~ DOOR 0 A door waits to be used ~ door~ AB -1 17402 DOOR 1 The corridor ~ ~ 0 -1 17404 DOOR 2 A door stands ready to be employed ~ door~ AB -1 17403 DOOR 3 A door stands before you ~ door~ AB -1 17400 End #17402 NAME Chamber in the Assassin's Guild~ DESCR You are standing in a small room. The room is dark and bare. There is a simple cot against the north wall, apart from that there is nothing else in the room. The only way out is the door to the south ~ FLAGS 8201 Sect 1 EDESC door~ The door is black and made out of a wood like substance.~ DOOR 2 A door stands ready ~ door~ AB -1 17401 End #17403 NAME Chamber in the Assassin's Guild~ DESCR You stand in a dark room. The room is about ten feet by ten feet. A bed lies against the south wall. There is a chest at the foot of the bed. The floor and walls are dark grey. The only way out is the door to the north ~ FLAGS 8201 Sect 1 EDESC door~ The door is black and made out of a wood like substance.~ EDESC chest~ The chest is locked and magically protected, there is no way in the known world that you could open it.~ DOOR 0 A door stands before you ~ door~ AB -1 17401 End #17404 NAME Corridor in the Assassin's Guild~ DESCR You are walking down a dark corridor. The floor is dark grey and the walls are black. You notice that it is rather cool and quiet in this corridor. The corridor goes east and west. Doors lie to the north and south. ~ FLAGS 8201 Sect 1 EDESC door~ The door is very dark, so dark that it is black.~ DOOR 0 A door blocks you way ~ door~ AB -1 17406 DOOR 1 The corridor ~ ~ 0 -1 17407 DOOR 2 A door stands ready ~ door~ AB -1 17405 DOOR 3 The corridor ~ ~ 0 -1 17401 End #17405 NAME Chamber in the Assassin's Guild~ DESCR You are standing in a dark room. There is little of note about this small chamber. There is a small bed against the west wall and a small rug on the ground. Apart from that, there is nothing else. The sole exit is the door to the north ~ FLAGS 8201 Sect 1 EDESC door~ The door is solid black.~ DOOR 0 A door stands waiting ~ door~ AB -1 17404 End #17406 NAME Chamber in the Assassin's Guild~ DESCR This is a small chamber, it is neat and tidy. There is a chest of drawers against the east wall and a small bed against the north. The walls are grey and the floor is black. The sole exit is the door to the south ~ FLAGS 8201 Sect 1 EDESC door~ The door is solid black.~ EDESC chest~ The drawers are all filled with clothing, ranging from rich clothing to the simple fares of a peasant.~ DOOR 2 A door is ready to be used ~ door~ AB -1 17404 End #17407 NAME Corridor in the Assassin's Guild~ DESCR You are standing in a large corridor. The walls are black and the floor is grey. The corridor is dark and cold. No noises can be heard except that of your heart pumping and the loud thud of each of your foot steps. There are doors to the north, east and south. The corridor heads west ~ FLAGS 8201 Sect 1 EDESC door~ The door is dark and solid.~ DOOR 0 A door waits to be used ~ door~ AB -1 17408 DOOR 1 A door stands ready ~ door~ AB -1 17410 DOOR 2 The door waits ~ door~ AB -1 17409 DOOR 3 The corridor ~ ~ 0 -1 17404 End #17408 NAME Chamber in the Assassin's Guild~ DESCR You are standing in the sleeping chamber of one of the assassins. The room is simple, without any decorations. A cot lies against the west wall and that is all the furniture in this room. The sole exit is the door to the south ~ FLAGS 8201 Sect 1 EDESC door~ The door is black~ DOOR 2 A door stands ready ~ door~ AB -1 17407 End #17409 NAME Chamber in the Assassin's Guild~ DESCR You are standing in a small room. The room is ten feet by ten and the ceiling is ten feet off the ground. A simple bed rests against the southern wall. The only way out is the door to the north ~ FLAGS 8201 Sect 1 EDESC door~ The door is a simple black door~ DOOR 0 A door waits to be used ~ door~ AB -1 17407 End #17410 NAME Assassin's Meeting Chamber~ DESCR You are standing in a large open chamber. The chamber is cool and quiet. There are no chairs and the floor is pitch black. The walls are dark grey with glowing lines of red in it. The chamber stretches to the east and south, to the west is a door ~ FLAGS 8201 Sect 1 EDESC door~ The door is black and very strong.~ DOOR 1 The meeting chamber ~ ~ 0 -1 17411 DOOR 2 The meeting chamber ~ ~ 0 -1 17413 DOOR 3 A door waits to be opened ~ door~ AB -1 17407 End #17411 NAME Assassin's Meeting Chamber~ DESCR You stand in the north eastern corner of this large chamber. The chamber is dark and quiet. Shadows form all around you. The floor is black while the walls are dark grey with glowing lines of red. The chamber goes west and south ~ FLAGS 8201 Sect 1 DOOR 2 The meeting chamber ~ ~ 0 -1 17412 DOOR 3 The meeting chamber ~ ~ 0 -1 17410 End #17412 NAME Assassin's Meeting Chamber~ DESCR You stand in the south eastern corner of this large barren room. This is where the assassins come together to discuss fees and the people who are black listed. If you kill without the knowledge of the guild, the assassins will send someone out after you. The chamber continues north and west ~ FLAGS 8201 Sect 1 DOOR 0 The meeting chamber ~ ~ 0 -1 17411 DOOR 3 The meeting chamber ~ ~ 0 -1 17413 End #17413 NAME Assassin's Meeting Chamber~ DESCR You stand in the south western corner of the meeting chamber. You look out across the chamber and see the glowing red lines of the far walls. The lines form themselves into different shapes, you one of a dagger another an open hand. A weird chamber by far. The chamber stretches north and east ~ FLAGS 2105353 Sect 1 DOOR 0 The meeting chamber ~ ~ 0 -1 17410 DOOR 1 The meeting chamber ~ ~ 0 -1 17412 End #17414 NAME Hallway in the Assassin's Guild~ DESCR You are walking down the hallway in the assassins guild. The floor is black and walls are grey. The air is cool and it is very quiet in this building. On the south wall are a series of glowing green lines, they make out a shape, but you can't tell what. The hallway continues north and east ~ FLAGS 8201 Sect 1 EDESC wall~ The glowing bands of green form a distorted door. You wonder if this could be another exit from this dreadful building...~ DOOR 0 The hallway ~ ~ 0 -1 17415 DOOR 1 The hallway ~ ~ 0 -1 17400 DOOR 2 ~ wall~ AB -1 17195 End #17415 NAME Hallway in the Assassin's Guild~ DESCR You are walking through a silent hallway. The walls are grey and the floor is black. It is very dismal and bleak in this hallway. Nothing is colourful or bright, everything is either black or shades of grey. The hallway continues north and south ~ FLAGS 8201 Sect 1 DOOR 0 The hallway ~ ~ 0 -1 17416 DOOR 2 The hallway ~ ~ 0 -1 17414 End #17416 NAME Split in the Hallway~ DESCR You stand where the hallway splits. The floor remains the same black while the walls have turned to midnight blue. The air is slightly cooler here, making you shiver. There is a door to the north while the hall heads west and east, the hallway goes south. ~ FLAGS 8201 Sect 1 EDESC door~ The door is a bleak black door, with nothing of note on it~ DOOR 0 A door waits to be used ~ door~ AB -1 17417 DOOR 1 The hall ~ ~ 0 -1 17420 DOOR 2 The hallway ~ ~ 0 -1 17415 DOOR 3 The hall ~ ~ 0 -1 17418 End #17417 NAME Assassin's Storage Room~ DESCR You stand in the weirdest storage room you have ever been in. It's not that the room itself is strange, it's the stuff stored here. On the shelves you see wires, masks, and black gloves. You also see a jar full of dead spiders and other critters. Everything you see is protected by a barrier of magic. The sole exit is the door to the south ~ FLAGS 8201 Sect 1 EDESC door~ The door is black~ DOOR 2 A door waits to be used ~ door~ AB -1 17416 End #17418 NAME Hall of the Assassins~ DESCR You stand in a large hall. The walls are dark blue while the floor is black. It is very dark here. You can't hear anything but the sounds that you make. To the north is a door, the hall goes on to the east ~ FLAGS 8201 Sect 1 EDESC door~ The door is black.~ DOOR 0 A door stands ready ~ door~ AB -1 17419 DOOR 1 The hall ~ ~ 0 -1 17416 End #17419 NAME Assassin's Training Room~ DESCR You stand in the assassins training room. The room is filled with all sorts of dummies and items. The dummies all have been ripped to shreds by the zealous practising of the guild members. Contrary to the rest of the building, this room is actually messy. The sole exit is the door to the south ~ FLAGS 8201 Sect 1 EDESC door~ The door is black.~ DOOR 2 The door waits ~ door~ AB -1 17418 End #17420 NAME Hall of the Assassins~ DESCR You are standing in a long hall. The floor is black while the walls are dark blue. The hall is devoid of any decorations. The air is chilly and dry. There is a door to the north while the hall continues east and west. ~ FLAGS 2105353 Sect 1 EDESC door~ The door is black~ DOOR 0 A door blocks your passage ~ door~ AB -1 17421 DOOR 1 The hall ~ ~ 0 -1 17422 DOOR 3 The hall ~ ~ 0 -1 17416 End #17421 NAME Assassin's Information Gathering~ DESCR You stand in the room where the assassins pry information from unwilling people. There are various items of torture that hang on the walls. Prominent in the middle of the room is a large table, it's purpose to slowly stretch a person 'till they either talk or split in half. The only exit is the door to the south ~ FLAGS 8201 Sect 1 EDESC door~ The door is black~ DOOR 2 The door waits for you ~ door~ AB -1 17420 End #17422 NAME The Hall of the Assassins~ DESCR You are standing at the end of the hall. The walls here are midnight blue while the floor remains black. The assassins in this guild believe that their guild home is a place of work, not for recreation and thus leave it devoid of any decorations. Most assassins do not live in this building, and a bunch do not even live in the Underdark. There is a door to the north and the hall stretches to the west ~ FLAGS 8201 Sect 1 EDESC door~ The door is black~ DOOR 0 A door blocks the way in ~ door~ AB -1 17423 DOOR 3 The hall goes on ~ ~ 0 -1 17420 End #17423 NAME Assassin's Scrying Chamber~ DESCR You are standing in the room that the assassins use to find their prey. They have a window set up against the northern wall and below it there are some words scribbled. The rest of the chamber is black. The sole exit is to the south ~ FLAGS 8201 Sect 1 EDESC door~ The door is black~ EDESC window~ This window is used to find their targets. It is large and opaque at the moment.~ EDESC words~ The words read as follows Speak the words and then the name, the game shall appear~ DOOR 2 A door blocks the way out ~ door~ AB -1 17422 End #17424 NAME Entrance to Eurandus' Home~ DESCR You stand in the foyer of this large mansion that is in the most dangerous part of town. The first thing you notice is that fact that it is kept dark in here. The walls are dull and the floor is dusty. Yet you hear some noises of habitation. What type of man is Eurandus? The way out is east, a hall goes north ~ FLAGS 8201 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 0 A hall stretches on ~ ~ 0 -1 17429 DOOR 1 A door blocks the way out ~ door~ AB -1 17159 DOOR 3 A door blocks your passage ~ door~ AB -1 17425 End #17425 NAME Waiting Room~ DESCR You are in a room that was designed to pass the time. There are a couple chairs and a table. On the table are a few magical baubles, nothing really useful, but interesting enough to spend hours staring at. The only exit is the door to the east ~ FLAGS 8201 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 1 A door stands here ready ~ door~ AB -1 17424 End #17429 NAME Large Hall~ DESCR You are standing in the southwest corner of a large hall. The hall tries to capture all that Eurandus stands for. The hall is dusty and murky. Statues stand here and there with no real order, yet there seems to be an aura of pure power coming from this hall. The hall stretches east, south and north, to the west is a door ~ FLAGS 8201 Sect 1 EDESC door~ The door is a stout wooden door~ DOOR 0 The large hall ~ ~ 0 -1 17432 DOOR 1 The large hall ~ ~ 0 -1 17430 DOOR 2 The entrance foyer ~ ~ 0 -1 17424 DOOR 3 A door stands ready ~ door~ AB -1 17431 End #17430 NAME Large Hall~ DESCR You are in the south eastern corner of this hall. Through the confusion of the hall, you think you can almost make out some greater purpose to it. You see a skull floating in the air, the eyes of which glow purple. You see insects crawling along the floor. The hall continues north and west ~ FLAGS 8201 Sect 1 DOOR 0 The large hall ~ ~ 0 -1 17434 DOOR 3 The large hall ~ ~ 0 -1 17429 End #17431 NAME Guest Room~ DESCR You stand in the guest room of this weird house. The room is currently occupied by an eccentric fellow. The room is clean and clear of dirt. It is actually lit in here. A bed lies against the far wall and the room has the rest of the normal room stuff. The sole exit is the door to the east ~ FLAGS 8200 Sect 1 EDESC door~ The door is a stout wooden door~ DOOR 1 A door waits to be used ~ door~ AB -1 17429 End #17432 NAME Large Hall~ DESCR You are standing in the north western part of this weird hall. It is very dark here, so dark that your light barely pierces the gloom. You see figures standing off to the side, yet you can't quite make them out. The hall continues east and south. There is a door to the west ~ FLAGS 8201 Sect 1 EDESC door~ The door has a face carved into it~ EDESC figure figures~ The figures when you peer closely enough seem to be half human half ghoul. The combination produces a frightening creature whom you would never want to meet in your mortal life.~ DOOR 1 The large hall ~ ~ 0 -1 17434 DOOR 2 The large hall ~ ~ 0 -1 17429 DOOR 3 A door stands here ~ door~ AB -1 17435 End #17434 NAME Large Hall~ DESCR You are standing in the north eastern corner of the large hall. The air is very thick with smoke and odours... all sorts of smell assault your nose, yet none of them are pleasant. Every now and then a burst of light blinds you. To the north is a door, the hall goes south and west ~ FLAGS 8201 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 0 A door blocks your way ~ door~ AB -1 17436 DOOR 2 The hall goes on ~ ~ 0 -1 17430 DOOR 3 The large hall ~ ~ 0 -1 17432 End #17435 NAME Eurandus' Room~ DESCR You stand in Eurandus' sleeping room. There is a bed like none you have ever seen before, the doesn't seem to have a real form and it has no mattress. You sit down on it and are surprised to find that the bed is very soft and comfortable. The rest of the room is dark and uninteresting. The sole exit is the door to the east ~ FLAGS 8201 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 1 A door stands here ~ door~ AB -1 17432 End #17436 NAME Experimenting Room~ DESCR You are in the experimenting room of this wizards home. This is where he takes apart animals and puts them back together again. With a twisted sense of humour, he has created many foreign and disgusting creatures. Most of them die within hours of being created, yet others survive... The room continues to the north, there is a door to the south ~ FLAGS 8201 Sect 1 EDESC door~ The door is a solid oak door~ DOOR 0 The experimentation room ~ ~ 0 -1 17437 DOOR 2 A door waits to be used ~ door~ AB -1 17434 End #17437 NAME Experimentation Room~ DESCR You are in the experimentation room, this room is separated from the rest of the house by it's location. There are all sorts of weird instruments lying on a large table against the north wall. You see scalpels and scissors along with weird magical wands and devices. A cage with dead rabbits lies under the table. The room continues to the south ~ FLAGS 8201 Sect 1 DOOR 2 The experimenting room ~ ~ 0 -1 17436 End #17438 NAME Entrance to the Cages~ DESCR You stand in a very small zoo. It is here that the keeper keeps some of the wild creatures that once roamed this area before the city was founded. The walls look like cavern walls, natural it looks. It is dark in here, with the sounds of snarling and growls. There is a door to the north, south and west. ~ FLAGS 8201 Sect 1 EDESC door~ The door is a sturdy wooden door~ EDESC cage~ This is a solid iron door.~ DOOR 0 A door stands ready ~ door~ AB -1 17103 DOOR 2 The cage door ~ cage door~ AB -1 17440 DOOR 3 A door waits to be used ~ door~ AB -1 17439 End #17439 NAME Viewing Room~ DESCR You stand in a room that looks bare, there is a panel against the northern wall. The rest of the wall is empty with a large window on the southern wall. Through the window you look into the cage, and see a Xaren. A creature who is very fearsome and dangerous. The sole exit is the door to the east ~ FLAGS 8201 Sect 1 EDESC door~ A sturdy wooden door~ EDESC panel~ This panel looks as if it can slide out, you test it and see that there is a bed behind it, you figure that the keeper must also sleep in this room.~ DOOR 1 A door waits to be used ~ door~ AB -1 17438 End #17440 NAME The Cage~ DESCR This is the cage, this is where they keep a couple very dangerous monsters that once roamed the caverns and tunnels before the city was founded. The floor is rough and the walls drip with water. It is very cool in this simulated cavern. The cavern is about twenty feet by forty feet and the ceiling rests twenty feet above the ground. The cavern continues to the west, there is a door to the north ~ FLAGS 8201 Sect 1 EDESC door~ The door is grey and been coloured so it look like part of the wall.~ DOOR 0 A door stands ready to be used ~ door~ AB -1 17438 DOOR 3 The cavern stretches onwards ~ ~ 0 -1 17441 End #17441 NAME The Cage~ DESCR You are standing in the western end of the this large cavern. The air is cool and moist, the walls drip with water. The floor is rough and uneven. The ceiling stretches about thirty feet into the air at this end of the cavern. The cavern goes to the east ~ FLAGS 2105353 Sect 1 DOOR 1 The cavern extends in this direction ~ ~ 0 -1 17440 End #17442 NAME Common Room of the Traveller's Den~ DESCR You stand in the common room of the traveller's den, a quiet inn that cherishes privacy. The first thing you note is the fact that you can't hear any clear words from any of the conversations going on in the room. There are tables spaces at least five feet away from one another, and a bar lies to the north. The room continues north and west, a door to the east leads out ~ FLAGS 8201 Sect 1 EDESC door~ The door is a solid oaken door~ DOOR 0 The common room ~ ~ 0 -1 17443 DOOR 1 The door out ~ door~ AB -1 17208 DOOR 3 The common room ~ ~ 0 -1 17445 End #17443 NAME Common Room at Bar~ DESCR You are standing in the north east corner of the common room. It is here that the bar is located. You see many people drinking and talking, yet you cannot make out a single word that they are saying. You notice that you can only hear words that are spoken five feet away from you, any farther and you can't make out a single word. The common room spreads out to the south and west ~ FLAGS 8201 Sect 1 EDESC bar~ The bar is about fifteen feet long and is covered by many mugs of ale. The bar has a bunch of stools along this side and the inn keep stands at the other side selling drinks and rooms.~ DOOR 2 The common room ~ ~ 0 -1 17442 DOOR 3 The common room ~ ~ 0 -1 17444 End #17444 NAME Common Room~ DESCR You are standing in the north western corner of the common room. There are tables all around you, each table being spaced five feet away from the other tables. You now know why this inn is used so much, you can talk about anything here knowing that no one can hear what you are saying. The common room extends to the east and south, a door lies to the west. ~ FLAGS 8201 Sect 1 EDESC door~ The door is a solid oaken door~ DOOR 1 The common room ~ ~ 0 -1 17443 DOOR 3 A door waits to be used ~ door~ AB -1 17446 End #17445 NAME Common Room~ DESCR You are standing in the south western corner of the common room. Tables rest all around you and you can hear the buzz of conversation but all the words and jumbled and incoherent. The air is heavy with smoke and smells of alcohol. The common room has an air of business mixed with pleasure. The common room lies to the north and the east ~ FLAGS 8201 Sect 1 DOOR 0 The common room ~ ~ 0 -1 17444 DOOR 1 The common room ~ ~ 0 -1 17442 End #17446 NAME Hallway to the Rooms~ DESCR You are standing in a long hallway which has doors to the north and south. The hall is grey, much like a passage in a dungeon. The ceiling stands about ten feet off the ground and the hallway is about seven feet wide. The hallway stretches westwards. Doors lie to the north, east and south ~ FLAGS 8201 Sect 1 EDESC door~ The door is a solid oaken door~ DOOR 0 A door waits to be used ~ door~ AB -1 17447 DOOR 1 A door leads to the common room ~ door~ AB -1 17444 DOOR 2 A door waits to be used ~ door~ AB -1 17448 DOOR 3 The hallway continues ~ ~ 0 -1 17449 End #17447 NAME Inn Room~ DESCR You are standing in a room that is fifteen feet by ten. The room has everything you would expect from a room in an inn. The walls are grey and the floor is also grey. The ceiling lies ten feet from the floor. The bed lies against the far wall and there is a bear skin rug on the floor. The sole exit is the door to the south ~ FLAGS 8201 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 2 A door leads back out ~ ~ AB -1 17446 End #17448 NAME Inn Room~ DESCR You stand in a typical inn room. The room is ten feet by ten and the ceiling lies ten feet off the ground. There is a bed against the far wall and a chest of drawers against the east wall. The floor is rock and so are the walls. The sole exit is the door to the north ~ FLAGS 8201 Sect 1 EDESC door~ The door is a solid oaken door~ DOOR 0 A door leads back out ~ ~ AB -1 17446 End #17449 NAME Hallway to the Rooms~ DESCR You are walking down the hallway. The floor continues to be made out of stone while the walls continue to have wooden doors every fifteen feet or so. The hallway is silent and warm. The hallway goes east and west. There are doors to the north and south ~ FLAGS 8201 Sect 1 EDESC door~ The door is a solid oaken door~ DOOR 0 A door leads into a room ~ door~ AB -1 17451 DOOR 1 The hallway ~ ~ 0 -1 17446 DOOR 2 A door leads into a room ~ door~ AB -1 17450 DOOR 3 The hallway ~ ~ 0 -1 17452 End #17450 NAME Inn Room~ DESCR You are standing in a room that is fifteen feet by ten. The room has everything you would expect from a room in an inn. The walls are grey and the floor is also grey. The ceiling lies ten feet from the floor. The bed lies against the far wall and there is a bear skin rug on the floor. The sole exit is the door to the north ~ FLAGS 8201 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 0 A door leads back out ~ ~ AB -1 17449 End #17451 NAME Inn Room~ DESCR You stand in a typical inn room. The room is ten feet by ten and the ceiling lies ten feet off the ground. There is a bed against the far wall and a chest of drawers against the east wall. The floor is rock and so are the walls. The sole exit is the door to the south ~ FLAGS 8201 Sect 1 EDESC door~ The door is a solid oaken door~ DOOR 2 A door leads back out ~ ~ AB -1 17449 End #17452 NAME Hallway to the Rooms~ DESCR You stand at the end of the hallway. The west wall is dark grey while the floor is light grey. The entire hallway looks as if it has been carved right out of stone. There are doors to the north and south, the hallway goes back to the east ~ FLAGS 8201 Sect 1 EDESC door~ The door is a strong oaken door~ DOOR 0 A door leads to a room ~ door~ AB -1 17453 DOOR 1 The hallway ~ ~ 0 -1 17449 DOOR 2 A door leads to a room ~ door~ AB -1 17454 End #17453 NAME Inn Room~ DESCR You are standing in a room that is fifteen feet by ten. The room has everything you would expect from a room in an inn. The walls are grey and the floor is also grey. The ceiling lies ten feet from the floor. The bed lies against the far wall and there is a bear skin rug on the floor. The sole exit is the door to the south ~ FLAGS 8201 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 2 A door leads back out ~ ~ AB -1 17452 End #17454 NAME Inn Room~ DESCR You stand in a typical inn room. The room is ten feet by ten and the ceiling lies ten feet off the ground. There is a bed against the far wall and a chest of drawers against the east wall. The floor is rock and so are the walls. The sole exit is the door to the north ~ FLAGS 8201 Sect 1 EDESC door~ The door is a solid oaken door~ DOOR 0 A door leads back out ~ ~ AB -1 17452 End #17456 NAME Entrance to Demon Clan~ DESCR You are standing in the entrance hall of the demon clan. The demon clan is a small sect of humans who worship and idolize the demons. They serve many of the Demon Lords of the Abyss. The hall looks as if it has been burnt up by a major spell from a mage. The hallway goes deeper into the clan to the north, a door is to the south ~ FLAGS 9 Sect 1 EDESC door~ The door on this side is just a grey block with a handle.~ DOOR 0 The hallway goes on ~ ~ 0 -1 17457 DOOR 2 The door blocks the way out ~ door~ AB -1 17225 End #17457 NAME Hallway in the Demon Clan~ DESCR You stand in a dark grey hall, the walls are covered with images of flames. The flames seem to be real and light up the hallway. The floor is dark grey. You can hear screams and the air is hot. The hallway goes north and south ~ FLAGS 8 Sect 1 DOOR 0 The hallways ~ ~ 0 -1 17458 DOOR 2 The hallways ~ ~ 0 -1 17456 End #17458 NAME Split in the Hallway~ DESCR You stand at a split in the hallway. The floor is dark grey while the walls continue to appear as if they on fire. The hall is silent. You can feel beings of great power in these halls. The hallway goes east, south and west. ~ FLAGS 8 Sect 1 DOOR 1 The hallway ~ ~ 0 -1 17459 DOOR 2 The hallway ~ ~ 0 -1 17457 DOOR 3 The hallway ~ ~ 0 -1 17473 End #17459 NAME Hallway in the Demon Clan~ DESCR The hall is quiet here. The air is cool. The walls are dark and show deep dark forests with patches of black rock. The landscape looks totally chaotic and is constantly changing. You see lamias running about through the forests. The hallway goes north and west, doors lie to the east and south ~ FLAGS 8201 Sect 1 EDESC door~ The door is a huge iron door covered with mystic symbols~ DOOR 0 The hallway stretches on ~ ~ 0 -1 17465 DOOR 1 A large iron door stands here ~ door~ AB -1 17460 DOOR 2 A large iron door waits to be used ~ door~ AB -1 17461 DOOR 3 The hallway goes on ~ ~ 0 -1 17458 End #17460 NAME Clan Member's Sleeping Quarters~ DESCR You stand in a smallish room that has only one purpose and that is for sleep. The room is about ten feet by ten feet, with the ceiling resting ten feet off the ground. There is a simple mat on the ground where the clan member sleeps. Painted on the walls are scenes from the various planes of the Abyss. The sole exit is the door to the west ~ FLAGS 8 Sect 1 EDESC door~ The door is a strong iron door, covered with mystic symbols~ DOOR 3 A door blocks the way to the hallway ~ door~ AB -1 17459 End #17461 NAME Eastern Summoning Chamber~ DESCR You stand in a large chamber that was built to summon the many different demons of the abyss. There is a large pentagon in the centre of the chamber while all the walls are covered with magical wards and holy symbols to confine a demon once it is summoned. This chamber specializes on the level of the abyss that Graz'zt rules. There is a door to the north, the chamber goes to the east and south ~ FLAGS 8200 Sect 1 EDESC door~ The door is a huge iron door covered with mystic symbols~ DOOR 0 A large iron door ~ door~ AB -1 17459 DOOR 1 The summoning chamber ~ ~ 0 -1 17462 DOOR 2 The summoning chamber ~ ~ 0 -1 17464 End #17462 NAME Eastern Summoning Chamber~ DESCR You stand in the north east corner of this chamber. You can see the large pentagon that takes up most of the room. The pentagon also glows red with power. The walls are covered with mystic symbols written in both silver and gold. The chamber continues south and west ~ FLAGS 8200 Sect 1 DOOR 2 The summoning chamber ~ ~ 0 -1 17463 DOOR 3 The summoning chamber ~ ~ 0 -1 17461 End #17463 NAME Eastern Summoning Chamber~ DESCR You are standing in the south eastern corner of this powerful chamber. This is where the mages of the clan cast their most powerful summoning spells to bring the followers of Graz'zt to the material plane. Graz'zt is a demon prince whom the clan members worship and revere. The chamber continues north and west ~ FLAGS 8200 Sect 1 DOOR 0 The summoning chamber ~ ~ 0 -1 17462 DOOR 3 The summoning chamber ~ ~ 0 -1 17464 End #17464 NAME Eastern Summoning Chamber~ DESCR You are standing in the south western corner of this large chamber. The pentagon glows red and seems to give off and aura of power and protection. The walls are covered with mystic symbols written in gold and silver. The floor is black and polish so it gleams in the light. The chamber continues to the north and east ~ FLAGS 8200 Sect 1 DOOR 0 The summoning chamber ~ ~ 0 -1 17461 DOOR 1 The summoning chamber ~ ~ 0 -1 17463 End #17465 NAME Hallway in the Demon Clan~ DESCR You are standing in a long hallway that goes to the sleeping quarters of the members of the clan. The west wall depicts scenes from the layers of the abyss where the demons dwell. Along the east wall are doors that lead to the sleeping chambers. The hallway continues north and south ~ FLAGS 8 Sect 1 EDESC door~ The door is made of iron and is covered with many mystic symbols~ DOOR 0 The hallway ~ ~ 0 -1 17467 DOOR 1 A large iron door ~ door~ AB -1 17466 DOOR 2 The hallway ~ ~ 0 -1 17459 End #17466 NAME Clan Member's Sleeping Quarters~ DESCR You stand in a small room that has little of note. There is a simple cot against the far wall and that is the only piece of furniture adorning this chamber. The walls depict scenes from the many layers of the abyss and constantly change, at one instant showing the hyenas and ghasts from Yeenoghu's layer to the ariel creatures of Pazuzu's level. The sole exit is the door to the west ~ FLAGS 8 Sect 1 EDESC door~ The door is made of iron and is covered with many mystic symbols~ DOOR 3 A large iron door stands here ~ door~ AB -1 17465 End #17467 NAME Hallway in the Demon Clan~ DESCR You are standing in a hallway that leads to the chambers of the members of the cult. The hallway is only used when the cult members travel from their beds to where they work for the demons. The floor is pitch black and the ceiling is dark grey. The west wall depicts the many different levels of the abyss. The hallway continues north and south, there is a door to the east ~ FLAGS 8 Sect 1 EDESC door~ The door is made out of iron and is covered with many mystic symbols~ DOOR 0 The hallway ~ ~ 0 -1 17469 DOOR 1 A large iron door ~ door~ AB -1 17468 DOOR 2 The hallway ~ ~ 0 -1 17465 End #17468 NAME Clan Member's Sleeping Quarters~ DESCR You stand in a smallish room that has only one purpose and that is for sleep. The room is about ten feet by ten feet, with the ceiling resting ten feet off the ground. There is a simple mat on the ground where the clan member sleeps. Painted on the walls are scenes from the various planes of the Abyss. The sole exit is the door to the west ~ FLAGS 8 Sect 1 EDESC door~ The door is a strong iron door, covered with mystic symbols~ DOOR 3 A door blocks the way to the hallway ~ door~ AB -1 17467 End #17469 NAME Hallway in the Demon Clan~ DESCR You are standing in a long hallway that goes to the sleeping quarters of the members of the clan. The west wall depicts scenes from the layers of the abyss where the demons dwell. Along the east wall are doors that lead to the sleeping chambers. The hallway continues north and south ~ FLAGS 8 Sect 1 EDESC door~ The door is made of iron and is covered with many mystic symbols~ DOOR 0 The hallway ~ ~ 0 -1 17471 DOOR 1 A large iron door ~ door~ AB -1 17470 DOOR 2 The hallway ~ ~ 0 -1 17467 End #17470 NAME Clan Member's Sleeping Quarters~ DESCR You stand in a small room that has little of note. There is a simple cot against the far wall and that is the only piece of furniture adorning this chamber. The walls depict scenes from the many layers of the abyss and constantly change, at one instant showing the hyenas and ghasts from Yeenoghu's layer to the ariel creatures of Pazuzu's level. The sole exit is the door to the west ~ FLAGS 8 Sect 1 EDESC door~ The door is made of iron and is covered with many mystic symbols~ DOOR 3 A large iron door stands here ~ door~ AB -1 17469 End #17471 NAME End of the Hallway~ DESCR You stand at the end of the hallway. The floor is black while the ceiling is dark grey. The north and west walls both have scenes from the various levels of the abyss on them. There is a door to the east, and the hallway goes to the south ~ FLAGS 8 Sect 1 EDESC door~ The door is made of iron and is covered with many mystic symbols~ DOOR 1 A large iron door ~ door~ AB -1 17472 DOOR 2 The hallway ~ ~ 0 -1 17469 End #17472 NAME Clan Member's Sleeping Quarters~ DESCR You stand in a smallish room that has only one purpose and that is for sleep. The room is about ten feet by ten feet, with the ceiling resting ten feet off the ground. There is a simple mat on the ground where the clan member sleeps. Painted on the walls are scenes from the various planes of the Abyss. The sole exit is the door to the west ~ FLAGS 8 Sect 1 EDESC door~ The door is a strong iron door, covered with mystic symbols~ DOOR 3 A door blocks the way to the hallway ~ door~ AB -1 17471 End #17473 NAME Hallway in the Demon Clan~ DESCR You are standing in the western hallway. The floor is black while the walls are constantly changing. Changing from one scene in the abyss to another. The members of this clan follow and worship demons, from Graz'zt to Orcus. The hallway continues east and west ~ FLAGS 8 Sect 1 DOOR 1 A split in the hallway ~ ~ 0 -1 17458 DOOR 3 The hallway ~ ~ 0 -1 17474 End #17474 NAME Hallway in the Demon Clan~ DESCR You are standing at a turn in the hallway. The west walls shows a mighty fortress in the plane of the abyss ruled by Orcus. The floor is dark grey and the ceiling is black. The hallway goes north and east, there is a door to the south ~ FLAGS 8 Sect 1 EDESC door~ The door is made of iron and covered with many mystic symbols~ DOOR 0 The hallway ~ ~ 0 -1 17479 DOOR 1 The hallway ~ ~ 0 -1 17473 DOOR 2 A large iron door ~ door~ AB -1 17475 End #17475 NAME Western Summoning Chamber~ DESCR You stand in the western summoning room. This room is used to summon the demons from the plane that Demogorgon rules. The walls are covered with mystic symbols made of silver and platinum. On the floor is a huge hexagon. There is a door to the north, the chamber stretches east and south ~ FLAGS 8200 Sect 1 EDESC door~ The door is made of iron and covered with many mystic symbols~ DOOR 0 A large iron door ~ door~ AB -1 17474 DOOR 1 The summoning chamber ~ ~ 0 -1 17476 DOOR 2 The summoning chamber ~ ~ 0 -1 17478 End #17476 NAME Western Summoning Chamber~ DESCR You are standing at the north eastern end of the chamber. The large hexagon stands in the centre of the room and glows green. The walls are covered with magical wards and mystic symbols of protection and confinement. The chamber continues to the south and west ~ FLAGS 8200 Sect 1 DOOR 2 The summoning chamber ~ ~ 0 -1 17477 DOOR 3 The summoning chamber ~ ~ 0 -1 17475 End #17477 NAME Western Summoning Chamber~ DESCR You stand in the south eastern corner of the chamber. The hexagon draws your attention, it glows green and illuminates the room with a weird light green light. The symbols on the room glint in the light. The chamber continues north and west ~ FLAGS 8200 Sect 1 DOOR 0 The summoning chamber ~ ~ 0 -1 17476 DOOR 3 The summoning chamber ~ ~ 0 -1 17478 End #17478 NAME Western Summoning Chamber~ DESCR You are standing in the south western corner of the chamber. The floor has a large hexagon on it, from which the clan's mages summon the denizens of Demogorgon's plane in the abyss. The walls glint in the greenish light that comes from the hexagon. The chamber continues to the north and east ~ FLAGS 8200 Sect 1 DOOR 0 The summoning chamber ~ ~ 0 -1 17475 DOOR 1 The summoning chamber ~ ~ 0 -1 17477 End #17479 NAME Hallway in the Demon Clan~ DESCR You are standing at the end of the hallway. Against the north and west walls are scenes from the many planes in the abyss. The walls have magic spells in them that constantly change the view on the planes. The walls depict all the planes of the abyss, constantly changing. There is a door to the east, and the hallway goes to the south ~ FLAGS 8 Sect 1 EDESC door~ The door is made out of iron and covered with many mystic symbols~ DOOR 1 A large iron door ~ door~ AB -1 17480 DOOR 2 The hallway ~ ~ 0 -1 17474 End #17480 NAME Northern Summoning Room~ DESCR You stand in the norther summoning room. This chamber has not been dedicated to one of the planes in the abyss. From here the members of the clan summon many of the lesser demons and contact the demon lords. There is a large pentagon in the centre of the chamber. The room continues to the north and east, there is a door to the west ~ FLAGS 8200 Sect 1 EDESC door~ The door is made of iron and covered with magical wards and symbols~ DOOR 0 The summoning room ~ ~ 0 -1 17483 DOOR 1 The summoning room ~ ~ 0 -1 17481 DOOR 3 A large iron door ~ door~ AB -1 17479 End #17481 NAME Northern Summoning Room~ DESCR You stand in the south eastern corner of the summoning room. The walls are covered with magical wards and symbols. The symbols are made of silver, gold, iron and platinum. There is a sense of pure evil and power in this room. The room continues to the north and west ~ FLAGS 8200 Sect 1 DOOR 0 The summoning room ~ ~ 0 -1 17482 DOOR 3 The summoning room ~ ~ 0 -1 17480 End #17482 NAME Northern Summoning Room~ DESCR You stand in the norther eastern portion of the summoning room. The whole room is about forty feet by forty feet. The walls are black with magical wards and symbols of protection and confinement. There is a large glowing pentagon that covers the centre of the room. The pentagon is about twenty feet wide and long. The room goes to the south and west ~ FLAGS 8200 Sect 1 DOOR 2 The summoning room ~ ~ 0 -1 17481 DOOR 3 The summoning room ~ ~ 0 -1 17483 End #17483 NAME Northern Summoning Room~ DESCR You stand in the north western corner of the summoning room. The floor is black with a large glowing pentagon engraved into it. The walls are covered with holy symbols and magical wards. There is an evil that resides within this chamber. You realise with all these magical wards and symbols that recalling would be impossible. The room stretches to the east and south ~ FLAGS 8200 Sect 1 DOOR 1 The summoning room ~ ~ 0 -1 17482 DOOR 2 The summoning room ~ ~ 0 -1 17480 End #17484 NAME Denizen of the Underdark's Abode~ DESCR You are standing in a simple home. The house is large, but uninteresting. You wander through the whole house noticing the alien decor, but nothing that is truly interesting. The way out is to the north ~ FLAGS 8200 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 0 A door leads out ~ door~ AB -1 17036 End #17485 NAME Home of a Denizen of the Underdark~ DESCR You stand in a large home. There are many rooms, yet nothing of interest. The house is lighted by the same glowing orbs that float throughout the whole city. There are some weird decorations in the home but nothing to write home about. The exit back to the city is to the north ~ FLAGS 8200 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 0 The door leads back to the city ~ door~ AB -1 17037 End #17486 NAME Denizen of the Underdark's Abode~ DESCR You are standing in a simple home. The house is large, but uninteresting. You wander through the whole house noticing the alien decor, but nothing that is truly interesting. The way out is to the north ~ FLAGS 8200 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 0 A door leads out ~ door~ AB -1 17038 End #17487 NAME Home of a Denizen of the Underdark~ DESCR You stand in a large home. There are many rooms, yet nothing of interest. The house is lighted by the same glowing orbs that float throughout the whole city. There are some weird decorations in the home but nothing to write home about. The exit back to the city is to the north ~ FLAGS 8200 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 0 The door leads back to the city ~ door~ AB -1 17039 End #17488 NAME Denizen of the Underdark's Home~ DESCR You stand in a tidy and well kept home. This house belongs to one of the merchants who uses the Underdark. The house has many rich looking pieces of furniture. The way back to the city is through the door to the south ~ FLAGS 8200 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 2 The door leads out to the city ~ door~ AB -1 17074 End #17489 NAME Home in the Underdark~ DESCR You stand in a well made and expensive home. This home is very quiet, and you can't hear the screams of the city. There are many rooms which lie empty. The house is silent and dark. The exit to the city is to the south ~ FLAGS 8201 Sect 1 DOOR 2 The door leads back to the city ~ door~ AB -1 17075 End #17490 NAME Home of a Denizen of the Underdark~ DESCR You stand in a large home. There are many rooms, yet nothing of interest. The house is lighted by the same glowing orbs that float throughout the whole city. There are some weird decorations in the home but nothing to write home about. The exit back to the city is to the south ~ FLAGS 8200 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 2 The door leads back to the city ~ door~ AB -1 17076 End #17491 NAME Denizen of the Underdark's Home~ DESCR You stand in a tidy and well kept home. This house belongs to one of the merchants who uses the Underdark. The house has many rich looking pieces of furniture. The way back to the city is through the door to the south ~ FLAGS 8200 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 2 The door leads out to the city ~ door~ AB -1 17077 End #17492 NAME Denizen of the Underdark's Abode~ DESCR You are standing in a simple home. The house is large, but uninteresting. You wander through the whole house noticing the alien decor, but nothing that is truly interesting. The way out is to the north ~ FLAGS 8200 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 0 A door leads out ~ door~ AB -1 17074 End #17493 NAME Home of a Denizen of the Underdark~ DESCR You stand in a large home. There are many rooms, yet nothing of interest. The house is lighted by the same glowing orbs that float throughout the whole city. There are some weird decorations in the home but nothing to write home about. The exit back to the city is to the north ~ FLAGS 8200 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 0 The door leads back to the city ~ door~ AB -1 17075 End #17494 NAME Home in the Underdark~ DESCR You stand in a well made and expensive home. This home is very quiet, and you can't hear the screams of the city. There are many rooms which lie empty. The house is silent and dark. The exit to the city is to the north ~ FLAGS 8201 Sect 1 DOOR 0 The door leads back to the city ~ door~ AB -1 17076 End #17495 NAME Home of a Denizen of the Underdark~ DESCR You stand in a large home. There are many rooms, yet nothing of interest. The house is lighted by the same glowing orbs that float throughout the whole city. There are some weird decorations in the home but nothing to write home about. The exit back to the city is to the south ~ FLAGS 8200 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 2 The door leads back to the city ~ door~ AB -1 17110 End #17496 NAME Denizen of the Underdark's Home~ DESCR You stand in a tidy and well kept home. This house belongs to one of the merchants who uses the Underdark. The house has many rich looking pieces of furniture. The way back to the city is through the door to the south ~ FLAGS 8200 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 2 The door leads out to the city ~ door~ AB -1 17109 End #17497 NAME Home in the Underdark~ DESCR You stand in a small hovel in the Underdark. This home consists of three rooms. Each of the room serves it's purpose and has nothing else, so the bedroom has a bed and some storage room. The dining room has a table and a cooking device and the third room is the washroom. Not a very interesting place. The way back to the city is to the south ~ FLAGS 8200 Sect 1 EDESC door~ The door is a simple wooden door~ DOOR 2 A door leads out to the city ~ door~ AB -1 17108 End #0 #SPECIALS M 17004 spec_cast_mage M 17005 spec_cast_mage M 17006 spec_cast_mage M 17013 spec_cast_cleric M 17018 spec_cast_mage M 17019 spec_cast_mage M 17025 spec_cast_mage M 17026 spec_cast_mage M 17027 spec_thief M 17030 spec_thief M 17031 spec_thief M 17032 spec_cast_mage M 17033 spec_cast_mage M 17037 spec_thief M 17038 spec_cast_cleric M 17066 spec_cast_mage M 17068 spec_thief M 17069 spec_cast_mage M 17072 spec_thief M 17073 spec_cast_mage M 17081 spec_thief M 17082 spec_thief M 17083 spec_thief M 17084 spec_thief M 17085 spec_thief M 17086 spec_thief M 17087 spec_thief M 17088 spec_thief M 17089 spec_cast_mage M 17104 spec_cast_cleric M 17106 spec_cast_mage M 17107 spec_cast_mage M 17109 spec_cast_mage M 17111 spec_thief M 17112 spec_cast_mage M 17114 spec_cast_cleric M 17116 spec_cast_mage M 17120 spec_cast_mage M 17122 spec_cast_mage M 17123 spec_breath_fire M 17124 spec_breath_fire M 17125 spec_cast_mage M 17126 spec_breath_acid S #RESETS D 0 17408 2 1 D 0 17409 0 1 D 0 17410 3 1 D 0 17414 2 1 D 0 17416 0 1 D 0 17417 2 1 D 0 17418 0 1 D 0 17419 2 1 D 0 17420 0 1 D 0 17421 2 1 D 0 17422 0 1 D 0 17423 2 1 D 0 17424 1 1 D 0 17424 3 1 D 0 17425 1 1 D 0 17429 3 1 D 0 17431 1 1 D 0 17432 3 1 D 0 17434 0 1 D 0 17435 1 1 D 0 17436 2 1 D 0 17438 0 1 D 0 17438 2 1 D 0 17438 3 1 D 0 17439 1 1 D 0 17440 0 1 D 0 17442 1 1 D 0 17444 3 1 D 0 17446 0 1 D 0 17446 1 1 D 0 17446 2 1 D 0 17447 2 1 D 0 17448 0 1 D 0 17449 0 1 D 0 17449 2 1 D 0 17450 0 1 D 0 17451 2 1 D 0 17452 0 1 D 0 17452 2 1 D 0 17453 2 1 D 0 17454 0 1 D 0 17456 2 1 D 0 17459 1 1 D 0 17459 2 1 D 0 17460 3 1 D 0 17461 0 1 D 0 17465 1 1 D 0 17466 3 1 D 0 17467 1 1 D 0 17468 3 1 D 0 17469 1 1 D 0 17470 3 1 D 0 17471 1 1 D 0 17472 3 1 D 0 17474 2 1 D 0 17475 0 1 D 0 17479 1 1 D 0 17480 3 1 D 0 17484 0 1 D 0 17485 0 1 D 0 17486 0 1 D 0 17487 0 1 D 0 17488 2 1 D 0 17489 2 1 D 0 17490 2 1 D 0 17491 2 1 D 0 17492 0 1 D 0 17493 0 1 D 0 17494 0 1 D 0 17495 2 1 D 0 17496 2 1 D 0 17497 2 1 D 0 17000 0 1 D 0 17000 5 1 D 0 17021 1 1 D 0 17025 0 1 D 0 17030 0 1 D 0 17036 2 1 D 0 17037 2 1 D 0 17038 2 1 D 0 17039 2 1 D 0 17074 0 1 D 0 17074 2 1 D 0 17075 0 1 D 0 17075 2 1 D 0 17076 0 1 D 0 17076 2 1 D 0 17079 0 1 D 0 17085 0 1 D 0 17088 0 1 D 0 17089 2 1 D 0 17093 1 1 D 0 17103 2 1 D 0 17107 3 1 D 0 17108 0 1 D 0 17109 0 1 D 0 17110 0 1 D 0 17122 1 1 D 0 17137 2 1 D 0 17159 3 1 D 0 17167 3 1 D 0 17181 1 1 D 0 17195 0 1 D 0 17199 3 1 D 0 17208 3 1 D 0 17219 0 1 D 0 17222 1 1 D 0 17225 0 1 D 0 17227 3 1 D 0 17228 2 1 D 0 17230 2 1 D 0 17234 1 1 D 0 17234 3 1 D 0 17235 1 1 D 0 17235 3 1 D 0 17237 0 1 D 0 17240 3 1 D 0 17241 1 1 D 0 17242 3 1 D 0 17243 1 1 D 0 17246 2 1 D 0 17249 3 1 D 0 17250 1 1 D 0 17251 2 1 D 0 17251 3 1 D 0 17252 1 1 D 0 17253 0 1 D 0 17254 0 1 D 0 17254 2 1 D 0 17255 0 1 D 0 17256 2 1 D 0 17257 0 1 D 0 17258 2 1 D 0 17260 1 1 D 0 17261 3 1 D 0 17262 1 1 D 0 17263 3 1 D 0 17266 1 1 D 0 17267 3 1 D 0 17268 2 1 D 0 17269 0 1 D 0 17271 2 1 D 0 17272 0 1 D 0 17272 3 1 D 0 17273 1 1 D 0 17274 3 1 D 0 17275 2 1 D 0 17279 3 1 D 0 17280 1 1 D 0 17281 3 1 D 0 17282 1 1 D 0 17283 2 1 D 0 17284 1 1 D 0 17285 3 1 D 0 17286 1 1 D 0 17286 3 1 D 0 17287 0 1 D 0 17288 0 1 D 0 17289 0 1 D 0 17289 2 1 D 0 17294 0 1 D 0 17295 2 1 D 0 17296 2 1 D 0 17299 0 1 D 0 17299 1 1 D 0 17299 2 1 D 0 17300 3 1 D 0 17301 2 1 D 0 17305 2 1 D 0 17306 0 1 D 0 17307 2 1 D 0 17308 2 1 D 0 17309 0 1 D 0 17311 1 1 D 0 17311 2 1 D 0 17312 0 1 D 0 17313 0 1 D 0 17313 2 1 D 0 17313 3 1 D 0 17315 2 1 D 0 17316 0 1 D 0 17317 2 1 D 0 17318 0 1 D 0 17319 0 1 D 0 17320 2 1 D 0 17325 0 1 D 0 17326 2 1 D 0 17327 0 1 D 0 17327 1 1 D 0 17328 3 1 D 0 17330 1 1 D 0 17330 3 1 D 0 17331 3 1 D 0 17332 1 1 D 0 17333 1 1 D 0 17333 3 1 D 0 17334 1 1 D 0 17335 3 1 D 0 17336 2 1 D 0 17337 1 1 D 0 17337 2 1 D 0 17338 2 1 D 0 17338 3 1 D 0 17339 0 1 D 0 17340 0 1 D 0 17341 0 1 D 0 17342 2 1 D 0 17343 0 1 D 0 17344 2 1 D 0 17345 0 1 D 0 17346 2 1 D 0 17347 0 1 D 0 17354 3 1 D 0 17355 1 1 D 0 17363 1 1 D 0 17364 3 1 D 0 17365 1 1 D 0 17366 3 1 D 0 17367 1 1 D 0 17368 3 1 D 0 17369 0 1 D 0 17369 1 1 D 0 17369 3 1 D 0 17370 3 1 D 0 17371 1 1 D 0 17374 0 1 D 0 17374 2 1 D 0 17374 3 1 D 0 17375 2 1 D 0 17376 0 1 D 0 17377 1 1 D 0 17378 3 1 D 0 17379 3 1 D 0 17380 1 1 D 0 17380 3 1 D 0 17381 1 1 D 0 17382 2 1 D 0 17383 0 1 D 0 17387 0 1 D 0 17388 2 1 D 0 17389 0 1 D 0 17389 1 1 D 0 17390 2 1 D 0 17391 0 1 D 0 17391 3 1 D 0 17392 2 1 D 0 17393 1 1 D 0 17394 3 1 D 0 17395 1 1 D 0 17396 3 1 D 0 17397 1 1 D 0 17400 1 1 D 0 17401 0 1 D 0 17401 2 1 D 0 17401 3 1 D 0 17402 2 1 D 0 17403 0 1 D 0 17404 0 1 D 0 17404 2 1 D 0 17405 0 1 D 0 17406 2 1 D 0 17407 0 1 D 0 17407 1 1 D 0 17407 2 1 M 0 17098 2 17409 1 E 0 17080 0 14 M 0 17098 2 17411 1 E 0 17080 0 14 M 0 17099 1 17412 1 E 0 17081 0 10 M 0 17096 3 17413 1 E 0 17078 0 6 M 0 17096 3 17415 1 E 0 17078 0 6 M 0 17100 1 17419 1 M 0 17096 3 17421 1 E 0 17078 0 6 M 0 17097 2 17423 1 E 0 17079 0 14 M 0 17102 1 17429 1 M 0 17104 4 17429 1 E 0 17082 0 6 M 0 17103 3 17430 1 M 0 17104 4 17430 1 E 0 17082 0 6 M 0 17105 1 17431 1 M 0 17103 3 17432 1 M 0 17104 4 17432 1 E 0 17082 0 6 M 0 17103 3 17434 1 M 0 17106 1 17435 1 M 0 17101 3 17436 1 M 0 17104 4 17436 1 E 0 17082 0 6 M 0 17101 3 17437 1 M 0 17101 3 17437 1 M 0 17107 1 17439 1 E 0 17083 0 11 M 0 17108 1 17440 1 M 0 17109 1 17441 1 M 0 17048 3 17442 1 M 0 17118 1 17443 1 G 0 3002 0 G 0 17093 0 M 0 17110 1 17444 1 M 0 17111 1 17444 1 E 0 17065 0 15 M 0 17054 3 17445 1 M 0 17047 3 17445 1 E 0 17033 0 16 M 0 17112 1 17447 1 M 0 17113 1 17448 1 M 0 17115 1 17450 1 M 0 17117 1 17451 1 M 0 17114 1 17453 1 M 0 17116 1 17454 1 M 0 17121 3 17456 1 E 0 17086 0 16 M 0 17119 3 17458 1 E 0 17084 0 1 M 0 17121 3 17458 1 E 0 17086 0 16 M 0 17120 3 17459 1 E 0 17085 0 14 M 0 17123 2 17460 1 E 0 17088 0 5 M 0 17124 2 17461 1 E 0 17088 0 5 M 0 17120 3 17462 1 E 0 17085 0 14 M 0 17122 3 17462 1 E 0 17087 0 17 M 0 17120 3 17470 1 E 0 17085 0 14 M 0 17119 3 17471 1 E 0 17084 0 1 M 0 17119 3 17474 1 E 0 17084 0 1 M 0 17123 2 17475 1 E 0 17088 0 5 M 0 17122 3 17477 1 E 0 17087 0 17 M 0 17125 1 17478 1 E 0 17089 0 11 M 0 17126 1 17478 1 M 0 17121 3 17479 1 E 0 17086 0 17 M 0 17124 2 17480 1 E 0 17088 0 5 M 0 17122 3 17482 1 E 0 17087 0 17 M 0 17001 35 17001 1 E 0 17001 0 5 M 0 17081 17 17001 1 E 0 17065 0 15 M 0 17002 24 17003 1 G 0 17002 0 M 0 17001 35 17008 1 E 0 17001 0 5 M 0 17001 35 17010 1 E 0 17001 0 5 M 0 17081 17 17011 1 E 0 17065 0 15 M 0 17081 17 17015 1 E 0 17065 0 15 M 0 17001 35 17018 1 M 0 17009 18 17018 1 M 0 17002 24 17020 1 M 0 17083 5 17020 1 E 0 17066 0 9 M 0 17081 17 17021 1 E 0 17065 0 15 M 0 17009 18 17022 1 M 0 17081 17 17024 1 M 0 17129 7 17028 1 M 0 17009 18 17030 1 M 0 17001 35 17032 1 E 0 17001 0 5 M 0 17007 16 17034 1 E 0 17006 0 16 M 0 17014 10 17034 1 M 0 17001 35 17035 1 M 0 17081 17 17035 1 E 0 17065 0 15 M 0 17007 16 17036 1 E 0 17006 0 16 M 0 17001 35 17037 1 E 0 17001 0 5 M 0 17081 17 17039 1 E 0 17065 0 15 M 0 17002 24 17040 1 M 0 17008 12 17041 1 E 0 17007 0 16 M 0 17057 12 17045 1 G 0 17039 0 M 0 17007 16 17046 1 E 0 17006 0 16 M 0 17002 24 17047 1 G 0 17002 0 M 0 17002 24 17047 1 M 0 17001 35 17048 1 E 0 17001 0 5 M 0 17081 17 17048 1 E 0 17065 0 15 M 0 17084 5 17048 1 E 0 17067 0 3 M 0 17002 24 17052 1 M 0 17128 6 17052 1 M 0 17007 16 17056 1 E 0 17006 0 16 M 0 17129 7 17057 1 M 0 17081 17 17061 1 E 0 17065 0 15 M 0 17129 7 17061 1 M 0 17001 35 17063 1 M 0 17007 16 17063 1 E 0 17006 0 16 M 0 17083 5 17063 1 E 0 17066 0 9 M 0 17007 16 17065 1 E 0 17006 0 16 M 0 17083 5 17066 1 E 0 17066 0 9 M 0 17014 10 17067 1 M 0 17056 15 17068 1 E 0 17038 0 16 M 0 17001 35 17069 1 M 0 17002 24 17071 1 M 0 17081 17 17071 1 E 0 17065 0 15 M 0 17129 7 17071 1 M 0 17002 24 17073 1 M 0 17002 24 17073 1 M 0 17127 4 17074 1 M 0 17002 24 17075 1 M 0 17056 15 17077 1 E 0 17038 0 16 M 0 17001 35 17080 1 E 0 17001 0 5 M 0 17008 12 17080 1 E 0 17007 0 16 M 0 17056 15 17080 1 E 0 17038 0 16 M 0 17002 24 17083 1 M 0 17002 24 17083 1 M 0 17014 10 17084 1 M 0 17056 15 17084 1 E 0 17038 0 16 M 0 17041 3 17085 1 M 0 17007 16 17086 1 E 0 17006 0 16 M 0 17001 35 17087 1 M 0 17002 24 17087 1 M 0 17002 24 17088 1 M 0 17056 15 17088 1 E 0 17038 0 16 M 0 17081 17 17088 1 E 0 17065 0 15 M 0 17007 16 17089 1 E 0 17006 0 16 M 0 17056 15 17089 1 E 0 17038 0 16 M 0 17056 15 17089 1 E 0 17038 0 16 M 0 17057 12 17090 1 G 0 17039 0 M 0 17057 12 17090 1 M 0 17014 10 17091 1 M 0 17001 35 17092 1 E 0 17001 0 5 M 0 17056 15 17092 1 E 0 17038 0 16 M 0 17056 15 17092 1 E 0 17038 0 16 M 0 17057 12 17093 1 M 0 17057 12 17094 1 G 0 17039 0 M 0 17002 24 17095 1 M 0 17002 24 17096 1 M 0 17009 18 17097 1 M 0 17009 18 17097 1 M 0 17057 12 17098 1 G 0 17039 0 M 0 17056 15 17099 1 E 0 17038 0 16 M 0 17081 17 17099 1 E 0 17065 0 15 M 0 17001 35 17100 1 M 0 17008 12 17100 1 E 0 17007 0 16 M 0 17057 12 17100 1 G 0 17039 0 M 0 17127 4 17100 1 G 0 17090 0 M 0 17007 16 17101 1 E 0 17006 0 16 M 0 17056 15 17101 1 E 0 17038 0 16 M 0 17057 12 17101 1 G 0 17039 0 M 0 17009 18 17103 1 E 0 17008 0 6 M 0 17084 5 17103 1 E 0 17067 0 3 M 0 17001 35 17105 1 E 0 17001 0 5 M 0 17092 6 17106 1 E 0 17074 0 16 M 0 17002 24 17108 1 M 0 17001 35 17109 1 M 0 17009 18 17109 1 O 0 17091 0 17109 P 0 17092 0 17091 1 M 0 17007 16 17110 1 E 0 17006 0 16 M 0 17082 5 17110 1 E 0 17065 0 15 M 0 17009 18 17111 1 E 0 17008 0 6 M 0 17008 12 17112 1 E 0 17007 0 16 M 0 17002 24 17113 1 M 0 17009 18 17113 1 M 0 17008 12 17115 1 E 0 17007 0 16 M 0 17009 18 17115 1 M 0 17014 10 17117 1 M 0 17008 12 17119 1 E 0 17007 0 16 M 0 17001 35 17120 1 E 0 17001 0 5 M 0 17002 24 17120 1 M 0 17129 7 17120 1 M 0 17014 10 17121 1 M 0 17056 15 17123 1 E 0 17038 0 16 M 0 17127 4 17123 1 G 0 17090 0 M 0 17084 5 17125 1 E 0 17067 0 3 M 0 17091 6 17127 1 E 0 17074 0 16 M 0 17007 16 17128 1 E 0 17006 0 16 M 0 17001 35 17129 1 E 0 17001 0 5 M 0 17082 5 17129 1 E 0 17065 0 15 M 0 17081 17 17130 1 E 0 17065 0 15 M 0 17014 10 17131 1 M 0 17083 5 17131 1 E 0 17066 0 9 M 0 17009 18 17132 1 E 0 17008 0 6 M 0 17007 16 17133 1 E 0 17006 0 16 M 0 17008 12 17133 1 E 0 17007 0 16 M 0 17009 18 17134 1 M 0 17009 18 17134 1 M 0 17010 1 17135 1 E 0 17009 0 10 M 0 17011 1 17135 1 G 0 17010 0 M 0 17012 1 17135 1 E 0 17011 0 5 M 0 17013 1 17135 1 E 0 17012 0 17 M 0 17001 35 17136 1 M 0 17057 12 17137 1 M 0 17082 5 17137 1 E 0 17065 0 15 M 0 17002 24 17139 1 G 0 17002 0 M 0 17092 6 17139 1 E 0 17074 0 16 M 0 17009 18 17140 1 M 0 17056 15 17140 1 E 0 17038 0 16 M 0 17081 17 17140 1 E 0 17065 0 15 M 0 17127 4 17140 1 M 0 17001 35 17142 1 M 0 17008 12 17142 1 E 0 17007 0 16 M 0 17007 16 17144 1 E 0 17006 0 16 M 0 17091 6 17144 1 E 0 17074 0 16 M 0 17128 6 17144 1 M 0 17082 5 17145 1 E 0 17065 0 15 M 0 17007 16 17147 1 E 0 17006 0 16 M 0 17001 35 17148 1 E 0 17001 0 5 M 0 17014 10 17148 1 E 0 17013 0 7 M 0 17002 24 17152 1 M 0 17014 10 17153 1 M 0 17092 6 17154 1 E 0 17074 0 16 M 0 17001 35 17155 1 E 0 17001 0 5 M 0 17009 18 17157 1 E 0 17008 0 6 M 0 17093 6 17160 1 E 0 17075 0 10 M 0 17001 35 17162 1 M 0 17129 7 17162 1 M 0 17093 6 17163 1 M 0 17009 18 17167 1 E 0 17008 0 6 M 0 17094 3 17167 1 E 0 17076 0 14 M 0 17092 6 17170 1 E 0 17074 0 16 M 0 17128 6 17170 1 M 0 17001 35 17172 1 E 0 17001 0 5 M 0 17091 6 17172 1 E 0 17074 0 16 M 0 17129 7 17172 1 M 0 17008 12 17175 1 E 0 17007 0 16 M 0 17093 6 17175 1 M 0 17002 24 17177 1 M 0 17008 12 17177 1 E 0 17007 0 16 M 0 17092 6 17177 1 E 0 17074 0 16 M 0 17081 17 17179 1 E 0 17065 0 15 M 0 17091 6 17179 1 E 0 17074 0 16 M 0 17001 35 17181 1 E 0 17001 0 5 M 0 17092 6 17182 1 E 0 17074 0 16 M 0 17093 6 17184 1 E 0 17075 0 10 M 0 17084 5 17185 1 E 0 17067 0 3 M 0 17001 35 17186 1 M 0 17128 6 17187 1 M 0 17093 6 17188 1 E 0 17075 0 10 M 0 17093 6 17189 1 M 0 17081 17 17190 1 E 0 17065 0 15 M 0 17094 3 17190 1 E 0 17076 0 14 M 0 17001 35 17193 1 E 0 17001 0 5 M 0 17084 5 17193 1 E 0 17067 0 3 M 0 17091 6 17193 1 E 0 17074 0 16 M 0 17128 6 17193 1 M 0 17008 12 17197 1 E 0 17007 0 16 M 0 17094 3 17197 1 E 0 17076 0 14 M 0 17002 24 17198 1 M 0 17002 24 17198 1 G 0 17002 0 M 0 17056 15 17198 1 E 0 17038 0 16 M 0 17001 35 17201 1 E 0 17001 0 5 M 0 17007 16 17201 1 E 0 17006 0 16 M 0 17082 5 17201 1 E 0 17065 0 15 M 0 17057 12 17202 1 M 0 17008 12 17208 1 E 0 17007 0 16 M 0 17007 16 17209 1 E 0 17006 0 16 M 0 17091 6 17209 1 E 0 17074 0 16 M 0 17009 18 17210 1 M 0 17128 6 17210 1 M 0 17014 10 17211 1 E 0 17013 0 7 M 0 17001 35 17212 1 M 0 17083 5 17215 1 E 0 17066 0 9 M 0 17001 35 17217 1 E 0 17001 0 5 M 0 17009 18 17218 1 M 0 17016 1 17220 1 G 0 17015 0 M 0 17015 1 17221 1 G 0 17014 0 M 0 17017 3 17228 1 E 0 17016 0 9 M 0 17017 3 17229 1 E 0 17016 0 9 M 0 17018 3 17237 1 E 0 17017 0 6 M 0 17018 3 17237 1 E 0 17017 0 6 M 0 17018 3 17237 1 E 0 17017 0 6 M 0 17020 1 17238 1 M 0 17006 1 17239 1 G 0 17005 0 M 0 17017 3 17242 1 M 0 17019 1 17243 1 E 0 17016 0 9 E 0 17017 0 6 M 0 17022 4 17244 1 M 0 17024 2 17244 1 M 0 17022 4 17245 1 M 0 17025 1 17245 1 E 0 3072 0 5 E 0 3073 0 6 E 0 3074 0 7 E 0 3077 0 10 M 0 17026 1 17245 1 E 0 633 0 7 M 0 17023 3 17246 1 M 0 17024 2 17246 1 M 0 17021 1 17247 1 G 0 3002 0 G 0 17093 0 M 0 17022 4 17247 1 M 0 17023 3 17247 1 M 0 17029 5 17248 1 M 0 17030 5 17250 1 E 0 17018 0 16 M 0 17027 7 17251 1 M 0 17030 5 17252 1 E 0 17018 0 16 M 0 17031 7 17252 1 E 0 17019 0 16 M 0 17027 7 17253 1 M 0 17030 5 17253 1 E 0 17018 0 16 M 0 17027 7 17254 1 M 0 17030 5 17255 1 E 0 17018 0 16 M 0 17027 7 17257 1 M 0 17029 5 17257 1 M 0 17028 3 17258 1 E 0 17019 0 16 M 0 17028 3 17258 1 E 0 17019 0 16 M 0 17027 7 17260 1 M 0 17027 7 17263 1 M 0 17031 7 17263 1 E 0 17019 0 16 M 0 17029 5 17264 1 M 0 17031 7 17264 1 E 0 17019 0 16 M 0 17031 7 17267 1 E 0 17019 0 16 M 0 17031 7 17267 1 E 0 17019 0 16 M 0 17029 5 17268 1 M 0 17030 5 17269 1 E 0 17018 0 16 M 0 17031 7 17269 1 E 0 17019 0 16 M 0 17031 7 17269 1 E 0 17019 0 16 M 0 17029 5 17271 1 M 0 17027 7 17273 1 M 0 17028 3 17273 1 E 0 17019 0 16 M 0 17039 2 17280 1 M 0 17036 1 17282 1 E 0 17026 0 11 M 0 17035 4 17283 1 E 0 17025 0 16 M 0 17033 1 17285 1 G 0 17023 0 M 0 17035 4 17286 1 E 0 17025 0 16 M 0 17039 2 17287 1 M 0 17040 1 17288 1 M 0 17038 2 17289 1 G 0 17028 0 M 0 17034 3 17290 1 E 0 17024 0 16 M 0 17035 4 17293 1 E 0 17025 0 16 M 0 17034 3 17294 1 E 0 17024 0 16 M 0 17037 1 17294 1 E 0 17027 0 17 M 0 17038 2 17295 1 G 0 17028 0 M 0 17034 3 17296 1 E 0 17024 0 16 M 0 17035 4 17297 1 E 0 17025 0 16 M 0 17032 1 17298 1 E 0 17021 0 17 E 0 17022 0 13 M 0 17045 1 17300 1 G 0 17032 0 M 0 17041 3 17301 1 M 0 17044 2 17301 1 E 0 17031 0 1 M 0 17042 2 17302 1 E 0 17029 0 12 M 0 17044 2 17302 1 E 0 17031 0 1 M 0 17041 3 17303 1 M 0 17042 2 17303 1 E 0 17029 0 12 M 0 17043 1 17304 1 E 0 17030 0 13 M 0 17048 3 17308 1 M 0 17053 1 17308 1 E 0 17037 0 14 M 0 17054 3 17308 1 M 0 17046 3 17310 1 M 0 17047 3 17310 1 E 0 17033 0 16 M 0 17050 1 17310 1 E 0 17034 0 8 M 0 17047 3 17311 1 E 0 17033 0 16 M 0 17052 1 17312 1 E 0 17036 0 8 M 0 17046 3 17314 1 M 0 17049 1 17314 1 G 0 3002 0 G 0 17093 0 M 0 17054 3 17314 1 M 0 17051 1 17318 1 E 0 17035 0 6 M 0 17055 1 17319 1 G 0 17094 0 M 0 17058 1 17320 1 M 0 17059 1 17320 1 M 0 17060 1 17320 1 M 0 17061 1 17320 1 M 0 17062 1 17320 1 M 0 17063 1 17320 1 M 0 17064 1 17320 1 M 0 17057 12 17321 1 G 0 17039 0 M 0 17057 12 17323 1 G 0 17039 0 M 0 17056 15 17325 1 E 0 17038 0 16 M 0 17003 3 17331 1 M 0 17003 3 17334 1 M 0 17001 35 17336 1 E 0 17001 0 5 M 0 17001 35 17337 1 E 0 17001 0 5 M 0 17001 35 17338 1 E 0 17001 0 5 M 0 17005 1 17339 1 G 0 17004 0 M 0 17046 3 17342 1 M 0 17003 3 17343 1 M 0 17004 2 17345 1 G 0 17003 0 M 0 17001 35 17346 1 E 0 17001 0 5 M 0 17004 2 17347 1 G 0 17003 0 M 0 17069 1 17351 1 E 0 17043 0 0 M 0 17070 1 17351 1 E 0 17044 0 14 M 0 17071 1 17351 1 E 0 17045 0 16 M 0 17072 1 17351 1 E 0 17046 0 5 M 0 17022 4 17352 1 M 0 17065 1 17352 1 G 0 3002 0 G 0 17094 0 M 0 17066 1 17353 1 E 0 17040 0 3 M 0 17067 1 17353 1 E 0 17041 0 16 M 0 17068 1 17353 1 E 0 17042 0 16 M 0 17023 3 17354 1 M 0 17048 3 17354 1 M 0 17073 1 17356 1 G 0 17059 0 G 0 17060 0 G 0 17061 0 G 0 17093 0 M 0 17074 1 17357 1 G 0 17047 0 G 0 17048 0 G 0 17049 0 G 0 17093 0 M 0 17075 1 17358 1 G 0 17050 0 G 0 17051 0 G 0 17052 0 G 0 17053 0 G 0 17054 0 G 0 17093 0 M 0 17076 1 17359 1 G 0 17093 0 M 0 17077 1 17360 1 G 0 17055 0 G 0 17056 0 G 0 17057 0 G 0 17058 0 G 0 17093 0 M 0 17078 2 17364 1 E 0 17062 0 7 M 0 17078 2 17365 1 E 0 17062 0 7 M 0 17079 1 17366 1 E 0 17063 0 3 M 0 17080 1 17368 1 E 0 17064 0 16 M 0 17085 8 17370 1 M 0 17085 8 17371 1 M 0 17085 8 17371 1 E 0 17068 0 17 M 0 17085 8 17375 1 M 0 17085 8 17375 1 E 0 17068 0 17 M 0 17085 8 17376 1 M 0 17085 8 17376 1 E 0 17068 0 17 M 0 17086 3 17378 1 E 0 17069 0 3 M 0 17090 1 17381 1 M 0 17087 3 17383 1 E 0 17070 0 18 M 0 17088 1 17385 1 E 0 17071 0 16 M 0 17086 3 17388 1 E 0 17069 0 3 M 0 17089 1 17390 1 E 0 17072 0 0 E 0 17073 0 12 M 0 17087 3 17391 1 E 0 17070 0 18 M 0 17087 3 17394 1 E 0 17070 0 18 M 0 17086 3 17396 1 E 0 17069 0 3 M 0 17095 2 17400 1 E 0 17077 0 16 M 0 17095 2 17402 1 E 0 17077 0 16 M 0 17097 2 17405 1 E 0 17079 0 14 S #SHOPS 17021 5 0 0 0 0 110 90 0 23 17049 9 0 0 0 0 110 90 0 23 17055 0 0 0 0 0 100 100 0 23 17065 0 0 0 0 0 120 50 0 23 17073 2 3 4 10 0 150 75 0 23 17074 5 0 0 0 0 175 65 0 23 17075 9 0 0 0 0 160 59 0 23 17076 8 20 0 0 0 150 90 0 23 17077 19 26 0 0 0 150 60 0 23 17118 0 0 0 0 0 150 75 0 23 0 #IMPROGS E #$