kbkmud/player/
#AREADATA
Name UnderDark~
Builders None~
VNUMs 17000 17499
Credits {13 50} Someone UnderDark~
Security 9
Xplore 0
End



#MOBDATA
#17001
NAME  enforcer eye~
SHORT The enforcer eye~
LONG  A large eye watches all your moves
~
DESCR
These eyes are all over the Under dark, they make sure all the rules are
obeyed.  They are just that, huge eyes that float above the ground.  The  
eye has a dark brown shell, with a huge pupil that never seems to blink.
The pupil is a very dark green and takes in every action you do.
~
RACE  unique~
ACT   A
AFF   0
OFF   EF
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 32
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+1000
MDICE 5d5+1000
DDICE 6d4+9
REGEN 0
DTYPE none
AC    -10 -10 -10 3
POS   stand stand
SEX   none
GOLD  0
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17002
NAME  floating eye~
SHORT The floating eye~
LONG  A floating eye drifts in and out of the shadows
~
DESCR
The eye flies at about your head level watching everything that happens. 
These eyes have been known to steal from people and to play "jokes" on
others.  The eye's pupil is a very dark grey and you can't tell where it is
focused.
~
RACE  unique~
ACT   A
AFF   0
OFF   EF
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -350
GROUP 0
LEVEL 18
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+283
MDICE 5d5+1000
DDICE 2d7+4
REGEN 0
DTYPE none
AC    -3 -3 -3 6
POS   stand stand
SEX   none
GOLD  0
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17003
NAME  prisoner~
SHORT The prisoner~
LONG  A prisoner stares at you from the back of the cell
~
DESCR
You look at this prisoner disgusted, how could anyone be put in a jail in
this city?  This fellow must have committed the ultimate in crimes.  He
stares at you and does nothing else.  It looks as if he has lost the will to
live, you wonder what the enforcers did to him.
~
RACE  human~
ACT   AB
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -200
GROUP 0
LEVEL 18
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+283
MDICE 5d5+1000
DDICE 2d7+4
REGEN 0
DTYPE punch
AC    -3 -3 -3 6
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17004
NAME  great enforcer eye~
SHORT The great enforcing eye~
LONG  A huge eye floats in the air here, ready to punish all
~
DESCR
This eye is the right hand of the Beholder who is in charge of the
enforcers.  The shell of this eye is brown and crusty, almost like scales. 
The pupil of this eye is a very deep red.  Looking at it makes you slightly
dizzy.
~
RACE  unique~
ACT   A
AFF   0
OFF   EF
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 43
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+2500
MDICE 5d5+1000
DDICE 3d12+15
REGEN 0
DTYPE none
AC    -15 -15 -15 2
POS   stand stand
SEX   none
GOLD  0
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17005
NAME  beholder eye~
SHORT The huge beholder~
LONG  A huge beholder watches over the other enforcers
~
DESCR
A globular body greets your curious gaze.  This beholder is the head of the
enforcers of the Underdark.  The enforcers keep a tenuous peace, keeping
prolonged fights from occurring but allowing stealing and assassinations. 
This body is a sphere with ten eyestalks ontop.  A huge eleventh eye
resides in the central area.  A large mouth with razor sharp teeth lies below
this huge eye.  The body is protected by a hard chitinous covering.
~
RACE  unique~
ACT   AB
AFF   0
OFF   EF
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 50
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+4250
MDICE 5d5+5000
DDICE 5d8+19
REGEN 0
DTYPE bite
AC    -20 -20 -20 0
POS   stand stand
SEX   none
GOLD  0
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17006
NAME  beholder~
SHORT The beholder~
LONG  A beholder of incredible size floats here scheming against the world       
~
DESCR
A huge spherical body floats in the air here.  Ontop of the sphere reside 10
moving eyestalks.  A huge eye is in the centre of the sphere.  This huge eye
seems to disrupt your casting abilities.  This beholder lives in this city and
masterminds many evil operations.
~
RACE  unique~
ACT   ABC
AFF   0
OFF   EF
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 49
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+4000
MDICE 5d5+1000
DDICE 4d10+18
REGEN 0
DTYPE charge
AC    -19 -19 -19 1
POS   stand stand
SEX   none
GOLD  0
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17007
NAME  svirfneblin deep gnome~
SHORT The svirfneblin~
LONG  A brownish grey gnome watches you warily
~
DESCR
Before you stands a svirfneblin, a deep gnome.  Much like a regular gnome
the only real difference is the fact that this gnome's skin is a brownish grey
and he is going slightly bald.
~
RACE  gnome~
ACT   AC
AFF   0
OFF   EIKR
IMM   0
RES   BP
VULN  E
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 19
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+308
MDICE 5d5+1000
DDICE 2d7+5
REGEN 0
DTYPE punch
AC    -4 -4 -4 5
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17008
NAME  drow trader~
SHORT The drow trader~
LONG  A drow trader goes about his business
~
DESCR
A black-skinned and pale-haired elf stands before you heading somewhere
with a purpose to sell his goods.  Although he looks skinny he looks very
deadly and quick.
~
RACE  human~
ACT   A
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -750
GROUP 0
LEVEL 16
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+233
MDICE 5d5+1000
DDICE 2d6+4
REGEN 0
DTYPE pound
AC    -2 -2 -2 6
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17009
NAME  dwarf duergar~
SHORT The duergar~
LONG  A dark dwarf wanders about
~
DESCR
Before you stands an emaciated, evil-visaged dwarf.  His skin is dark grey. 
He wears clothing that is a dark grey, he seems to blend into his
surroundings.
~
RACE  dwarf~
ACT   A
AFF   0
OFF   EIK
IMM   0
RES   LQ
VULN  R
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 21
HROLL 0
ENHA  100.00%
MATER none~
HDICE 4d10+360
MDICE 5d5+1000
DDICE 4d4+5
REGEN 0
DTYPE pound
AC    -5 -5 -5 5
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17010
NAME  necromancer mage~
SHORT The necromancer~
LONG  A necromancer dressed in flowing dark robes
~
DESCR
You turn your gaze on a necromancer who seems to have power flowing
through every one of her movements.  Her visage is gaunt and strained, it
seems as if at every moment she is concentrating on a spell of some sort.
~
RACE  human~
ACT   AB
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -150
GROUP 0
LEVEL 43
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+2500
MDICE 5d5+1000
DDICE 3d12+15
REGEN 0
DTYPE punch
AC    -15 -15 -15 2
POS   stand stand
SEX   female
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17011
NAME  behir~
SHORT The behir~
LONG  A behir stands here waiting for orders from it's master
~
DESCR
Before you stands a snake-like reptilian monster with a dozen legs that
must allow it to move with considerable speed, you recall that you once
heard stories of these creatures climbing walls.  The head is more
crocodilian than snake-like.  The scales are ultramarine with bands of
grey-brown.  The belly is pale blue.
~
RACE  snake~
ACT   AB
AFF   0
OFF   EF
IMM   L
RES   L
VULN  I
WSPEC 0
ALIGN -100
GROUP 0
LEVEL 38
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+1600
MDICE 5d5+1000
DDICE 5d6+12
REGEN 0
DTYPE bite
AC    -13 -13 -13 3
POS   stand stand
SEX   none
GOLD  0
FORM  AGXYc
PARTS ADEFKLQVX
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17012
NAME  fighter~
SHORT The fighter~
LONG  A very evil looking fighter chats with his companions
~
DESCR
This fighter looks like a bounty hunter who has had some luck.  Your mind
goes wild imagining the many possibilities of why he is in the Under Dark,
perhaps there is some creature that has had a reward placed on it's head,
whatever the reason is the fighter doesn't seem that happy that you are
staring at him.
~
RACE  human~
ACT   ABT
AFF   0
OFF   CEIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -750
GROUP 0
LEVEL 43
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+2500
MDICE 5d5+1000
DDICE 3d12+15
REGEN 0
DTYPE pound
AC    -15 -15 -15 2
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17013
NAME  high priest~
SHORT A high priest of Xevior~
LONG  A priest of Xevior stands with his fellow group members
~
DESCR
Before you stands a cleric of Xevior.  He is tall and lanky, he seems to
shimmer in and out of existence much like a mirage.  He bears the design
of Xevior on his forehead.
~
RACE  human~
ACT   AB
AFF   0
OFF   EFNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -666
GROUP 0
LEVEL 43
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+2500
MDICE 5d5+1000
DDICE 3d12+15
REGEN 0
DTYPE slap
AC    -15 -15 -15 2
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17014
NAME  lizard man~
SHORT The lizard man~
LONG  A reptilian man stands in the shadows off to the side
~
DESCR
A figure of muscular build who looks vaguely human.  He is covered in
little scales and seems to be light green in colour.  He stares at you as you
look at him.  Ready for any move you may make on him.
~
RACE  lizard~
ACT   A
AFF   0
OFF   EIKR
IMM   0
RES   L
VULN  I
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 16
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+233
MDICE 5d5+1000
DDICE 2d6+4
REGEN 0
DTYPE bite
AC    -2 -2 -2 6
POS   stand stand
SEX   male
GOLD  0
FORM  AGXc
PARTS ACDEFHKQV
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17015
NAME  purple worm~
SHORT The purple worm~
LONG  A purple worm bursts from the ground before you
~
DESCR
Before you lies a worm of incredible size and power.  The worm is about
40 feet long and is purple in colour.  The worm has huge teeth which it
uses to slowly crush it's prey if they are unlucky enough not to be
swallowed whole.
~
RACE  human~
ACT   ABF
AFF   0
OFF   EFU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -100
GROUP 0
LEVEL 44
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+2750
MDICE 5d5+1000
DDICE 8d4+15
REGEN 0
DTYPE none
AC    -15 -15 -15 2
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17016
NAME  purple worm huge~
SHORT The huge purple worm~
LONG  A huge purple worm erupts from the earth before you
~
DESCR
This worm is almost 60 feet long and 13 feet in diameter.  It is a very dark
purple and has teeth about 4 inches long each.  The mouth is so large that
it looks like a small cavern.  You can only see the front of the worm since
it's whole mass can not possibly fit in the corridor.
~
RACE  human~
ACT   ABF
AFF   0
OFF   EFU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -250
GROUP 0
LEVEL 48
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+3750
MDICE 5d5+1000
DDICE 6d6+18
REGEN 0
DTYPE bite
AC    -18 -18 -18 1
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17017
NAME  underling beholder~
SHORT The beholder's underling~
LONG  An underling of the beholder carries out it's malicious plans
~
DESCR
Before you stands a human who takes orders from the beholder.  His life
goal is to serve the beholder.  He is dressed in green and black.  On his
hands he wears a pair of gauntlets that bear the beholders symbol, an eye
with ten eyestalks around it.
~
RACE  human~
ACT   AG
AFF   0
OFF   EF
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -750
GROUP 0
LEVEL 43
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+2500
MDICE 5d5+1000
DDICE 3d12+15
REGEN 0
DTYPE pound
AC    -15 -15 -15 2
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17018
NAME  beholder legionnaire~
SHORT The beholder legionnaire~
LONG  A robed legionnaire bearing the emblem of the beholder stands alert
~
DESCR
You see before you a robed figure who looks vaguely human.  You've
heard stories that the beholder's forces weren't human now you know they
aren't, you look closer to see just what type of humanoid he is.  Then he
looks straight at you and you see glowing red eyes.  This figure is a
githzerai!  You wonder how that happened.
~
RACE  human~
ACT   AG
AFF   0
OFF   EF
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -850
GROUP 0
LEVEL 46
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+3250
MDICE 5d5+1000
DDICE 6d6+16
REGEN 0
DTYPE pound
AC    -16 -16 -16 2
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17019
NAME  beholder attendant~
SHORT The supreme attendant~
LONG  A robed attendant seems mildly annoyed with your intrusion
~
DESCR
This figure is robed and looks almost human.  Then you notice his eyes,
they glow green in this light.  His gaze challenges you to either attack or
leave him in peace.  He holds himself with confidence and you realise it
would no easy matter to defeat him.
~
RACE  human~
ACT   AB
AFF   0
OFF   EF
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -900
GROUP 0
LEVEL 48
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+3750
MDICE 5d5+1000
DDICE 6d6+18
REGEN 0
DTYPE pound
AC    -18 -18 -18 1
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17020
NAME  grell brain~
SHORT The grell~
LONG  A large ugly floating brain with a beak wants to be fed
~
DESCR
The appearance of this dreadful creature is fearsome indeed: a body like a
giant exposed brain approximately five feet in diameter and with a frontal
beak, below which trail ten six foot long tentacles hang.  The body of the
grell is a drab olive colour streaked with white; the tentacles are pale
olive-green.  This grell is the beloved pet of the beholder.
~
RACE  human~
ACT   ABF
AFF   0
OFF   F
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -750
GROUP 0
LEVEL 46
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+3250
MDICE 5d5+1000
DDICE 6d6+16
REGEN 0
DTYPE none
AC    -16 -16 -16 2
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17021
NAME  barkeep bartender~
SHORT The Barkeep~
LONG  The barkeep stands here ready to help you if you can pay
~
DESCR
You are looking at the barkeep of the gemstone.  This is his establishment,
and you get the feeling if you do anything destructive or stupid he will
make you pay.
~
RACE  human~
ACT   ABT
AFF   0
OFF   EFIKN
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 55
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+22500
MDICE 5d5+5000
DDICE 12d15+68
REGEN 0
DTYPE pound
AC    -71 -71 -71 -37
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17022
NAME  patron duergar~
SHORT The duergar patron~
LONG  A duergar sits here drinking ale while staring at you
~
DESCR
This duergar stares right back at you as you check him over.He would
stand about four feet tall at max you figure.  Built like an ox this guy could
easily pick you up.  You figure he frequents the Gemstone since he just
seems to fit in.
~
RACE  human~
ACT   AG
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 11
HROLL 0
ENHA  100.00%
MATER none~
HDICE 2d8+134
MDICE 5d5+100
DDICE 1d10+2
REGEN 0
DTYPE punch
AC    1 1 1 7
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17023
NAME  patron drow~
SHORT The drow patron~
LONG  A drow sits here quietly minding his own business
~
DESCR
The drow doesn't seem to be looking at anything at all.  His dark skin
blends in with the murky lighting.  The drow looks quick and deadly.
~
RACE  human~
ACT   AB
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 13
HROLL 0
ENHA  100.00%
MATER none~
HDICE 2d10+170
MDICE 5d5+100
DDICE 2d5+3
REGEN 0
DTYPE punch
AC    -1 -1 -1 6
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17024
NAME  patron human~
SHORT The human patron~
LONG  A human is sitting here very drunk and very loud
~
DESCR
This drunk is a slob, he has no life.  You can tell that he is fat and out of
shape, the only thing going for him is the fact that he looks strong.  He has
a gut that hangs out right over his belt, and a few scars on his face
~
RACE  human~
ACT   AG
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -250
GROUP 0
LEVEL 14
HROLL -1
ENHA  100.00%
MATER none~
HDICE 2d10+190
MDICE 5d5+100
DDICE 1d12+3
REGEN 0
DTYPE punch
AC    -1 -1 -1 6
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17025
NAME  adventurer caris~
SHORT Caris~
LONG  Caris the experienced adventurer sits here watching you
~
DESCR
Caris looks to be a well seasoned adventurer, he has much equipment that
he has taken care of.  Caris is human and has dark brown hair, he is quite
good looking.  His eyes are green and seem to hold the key to power in
them.
~
RACE  human~
ACT   AB
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 22
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+400
MDICE 5d5+1000
DDICE 4d4+6
REGEN 0
DTYPE punch
AC    -5 -5 -5 5
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17026
NAME  adventurer antryg~
SHORT Antryg~
LONG  Antryg sits here sipping on his beer
~
DESCR
Antryg is dressed in long robes that cover up his body.  You can't tell how
built he is, but you do know he looks very deadly and dangerous
~
RACE  human~
ACT   AB
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 22
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+400
MDICE 5d5+1000
DDICE 4d4+6
REGEN 0
DTYPE punch
AC    -5 -5 -5 5
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17027
NAME  gremlin form~
SHORT The gremlin~
LONG  A small dark form jeers at you from the shadows
~
DESCR
You are looking at a small ugly creature.  It is staring right at you, with
beady yellow eyes.  It's skin is a dark greenish colour and looks to be
slimy.  This little fellow has nasty little teeth and questing hands that pick
up anything.
~
RACE  human~
ACT   ACG
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -50
GROUP 0
LEVEL 17
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+258
MDICE 5d5+1000
DDICE 3d4+4
REGEN 0
DTYPE punch
AC    -3 -3 -3 6
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17028
NAME  creature slime~
SHORT The slime creature~
LONG  A weird shape made of slime flows along the wall
~
DESCR
The slime is green and oozes slowly down the wall onto the floor.  You
look closely and notice with a start that it seems to be alive.  The slime is
slowly eating it's way through the wall and floor.
~
RACE  human~
ACT   AG
AFF   0
OFF   EF
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 20
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+333
MDICE 5d5+1000
DDICE 2d8+5
REGEN 0
DTYPE magic
AC    -4 -4 -4 5
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17029
NAME  huge rat~
SHORT The huge rat~
LONG  A huge rat about five feet long stares right at you
~
DESCR
This is an incredibly huge rat, you have never seen anything comparable
on the surface.  The rat has green eyes that seem to shimmer with hatred. 
The rat's fur is black and brown and very dirty.
~
RACE  human~
ACT   AG
AFF   0
OFF   EF
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 19
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+308
MDICE 5d5+1000
DDICE 2d7+5
REGEN 0
DTYPE charge
AC    -4 -4 -4 5
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17030
NAME  jinxkin humanoid~
SHORT The jinxkin~
LONG  A small dirty humanoid form peers down at you from the rafters
~
DESCR
Before you stands what looks like a diminutive human wearing baggy
clothing and an ill-fitting leather helmet.  You realise right away, this is
one of the "little people" who cause trouble.  You then notice this jinxkin
has dirty but sharp nails.
~
RACE  human~
ACT   ACG
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -400
GROUP 0
LEVEL 22
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+400
MDICE 5d5+1000
DDICE 4d4+6
REGEN 0
DTYPE punch
AC    -5 -5 -5 5
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17031
NAME  jermlaine human form~
SHORT The jermlaine~
LONG  A short human form watches you from the shadows
~
DESCR
You see a small ugly human form.  It is wearing baggy clothing and an ill-
fitting leather helmet.  The jermlaine is close enough to notice that the
clothing isn't actually clothing but it is folds of skin and the helmet is just
the head, all leathery and smooth.  The limbs of this creature are knotty
and bowed, with hands and feet tipped with thick nails which are filthy.
~
RACE  human~
ACT   ACG
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 21
HROLL 0
ENHA  100.00%
MATER none~
HDICE 4d10+360
MDICE 5d5+1000
DDICE 4d4+5
REGEN 0
DTYPE punch
AC    -5 -5 -5 5
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17032
NAME  bodak humanoid~
SHORT The bodak~
LONG  A grey skinned demonic humanoid sits on the throne waiting for you
~
DESCR
Before you stands a bodak, rarely seen on this plane.  The bodak you
figure was summoned by a mage and quickly defeated him.  The bodak
has dark grey, pearly skin.  It's muscular body has no hair, and the head is
long with oddly distorted features.  The eyes are milky-white, vertical
ovals of large size.
~
RACE  human~
ACT   AB
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -999
GROUP 0
LEVEL 45
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+3000
MDICE 5d5+1000
DDICE 8d4+16
REGEN 0
DTYPE pound
AC    -15 -15 -15 2
POS   stand stand
SEX   none
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17033
NAME  mage~
SHORT The mage~
LONG  The sucked corpse of a once powerful mage rises to attack
~
DESCR
This mage once summoned a bodak, his greatest achievement.  The mage
then found out just how little his own power was.  The bodak sucked his
life away and left him as this husk, skin that clings to the bones.  The mage
stares at you, his eyes bloodshot and sunken into their sockets.
~
RACE  human~
ACT   ABF
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 38
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+1600
MDICE 5d5+1000
DDICE 5d6+12
REGEN 0
DTYPE magic
AC    -13 -13 -13 3
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17034
NAME  iron golem~
SHORT The iron golem~
LONG  A huge iron statue of a human stands to the side
~
DESCR
This looks to be an iron statue of a human.  The statue stands a good
fifteen feet tall.  In fact it almost looks as if it can move.  You then glance
at it's eyes and notice with a shock that they are watching you.
~
RACE  unique~
ACT   AB
AFF   0
OFF   EFNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 40
HROLL 0
ENHA  100.00%
MATER none~
HDICE 15d10+1850
MDICE 5d5+1000
DDICE 4d8+13
REGEN 0
DTYPE pound
AC    -13 -13 -13 3
POS   stand stand
SEX   none
GOLD  0
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17035
NAME  stone golem~
SHORT The stone golem~
LONG  A large stone statue stands waiting next to the wall
~
DESCR
This is a large stone statue of a man.  The statue stands ten feet tall and
looks powerful enough to rip off your head without straining.  The statue
looks as if it is watching you.
~
RACE  unique~
ACT   AB
AFF   0
OFF   EFNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 39
HROLL 0
ENHA  100.00%
MATER none~
HDICE 15d10+1700
MDICE 5d5+1000
DDICE 5d6+13
REGEN 0
DTYPE pound
AC    -13 -13 -13 3
POS   stand stand
SEX   none
GOLD  0
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17036
NAME  human warlord itreres~
SHORT Itreres~
LONG  A huge man rests here watching you as your barge into his room
~
DESCR
This is Itreres, a guest of the bodak.  He comes here hoping to forge an
alliance with one of the most powerful figures in the underdark.  Itreres is
a bear of a man, he ripples with muscles.  He has scars all over his arms
and you are pretty sure all over his body.
~
RACE  human~
ACT   AB
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 42
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+2250
MDICE 5d5+1000
DDICE 3d12+14
REGEN 0
DTYPE slap
AC    -14 -14 -14 3
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17037
NAME  imp~
SHORT The imp~
LONG  A small imp is here spying for the bodak
~
DESCR
This is a small imp who has become the familiar of the bodak.  He is the
eyes and ears of the bodak, if the bodak so desires.
~
RACE  human~
ACT   ABG
AFF   0
OFF   EF
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -750
GROUP 0
LEVEL 39
HROLL 0
ENHA  100.00%
MATER none~
HDICE 15d10+1700
MDICE 5d5+1000
DDICE 5d6+13
REGEN 0
DTYPE charge
AC    -13 -13 -13 3
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17038
NAME  minor demon babau~
SHORT The babau~
LONG  A dark twisted form a demon is ready to devour you
~
DESCR
Before you stands a demon of incredible horror.  The demon has a
horn-like growth that projects from the back of the skull.  The demon is
tall and appears much as a skeleton in form-fitting black leather.  Its
extremities are larger than normal, however.  Its feet, hands, and head are
the size of a hill giant's.  The taloned fingers are deadly.  This is the babau.
~
RACE  unique~
ACT   ACF
AFF   0
OFF   EKNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 40
HROLL 0
ENHA  100.00%
MATER none~
HDICE 15d10+1850
MDICE 5d5+1000
DDICE 4d8+13
REGEN 0
DTYPE slash
AC    -13 -13 -13 3
POS   stand stand
SEX   none
GOLD  0
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17039
NAME  servant~
SHORT The servant~
LONG  A servant stands off to the side ready to serve his master
~
DESCR
This is a servant.  He is ready to serve whomever his current master is.
~
RACE  human~
ACT   ABG
AFF   0
OFF   EI
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 10
HROLL 0
ENHA  100.00%
MATER none~
HDICE 2d7+121
MDICE 5d5+100
DDICE 2d4+2
REGEN 0
DTYPE punch
AC    1 1 1 7
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17040
NAME  gibbering mouther lump~
SHORT The gibbering mouther~
LONG  A lump of earthy material lies in the corner
~
DESCR
The so called lump is in fact a gibbering mouther.  The gibbering mouther
is an amoeboid-like form of life, composed of all mouths and eyes.  The
thing looks like a large blob that has eyes and mouths all over it, the blob
is basically earthy in colour.
~
RACE  unique~
ACT   ACF
AFF   0
OFF   EF
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 41
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+2000
MDICE 5d5+1000
DDICE 4d8+14
REGEN 0
DTYPE charge
AC    -14 -14 -14 3
POS   stand stand
SEX   none
GOLD  0
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17041
NAME  worker female~
SHORT The worker of the night~
LONG  A luscious female offers her services to you
~
DESCR
You behold a beautiful girl who is yours to command.. for a price.  You
realise if you touch the goods her "boss" will be mighty upset.
~
RACE  human~
ACT   AC
AFF   0
OFF   EK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 12
HROLL 0
ENHA  100.00%
MATER none~
HDICE 2d10+150
MDICE 5d5+100
DDICE 1d10+3
REGEN 0
DTYPE slap
AC    0 0 0 7
POS   stand stand
SEX   female
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17042
NAME  maid woman~
SHORT A maid of passion~
LONG  A truly beautiful woman offers to serve your every desire
~
DESCR
This woman is dressed in what you think is a maid's costume.  She is very
beautiful and her shape awakens your desire.  She looks disappointed
when she realises that you haven't paid for her services and ignores you
from then on.
~
RACE  human~
ACT   AC
AFF   0
OFF   EK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 13
HROLL 0
ENHA  100.00%
MATER none~
HDICE 2d10+170
MDICE 5d5+100
DDICE 2d5+3
REGEN 0
DTYPE slap
AC    -1 -1 -1 6
POS   stand stand
SEX   female
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17043
NAME  granter man~
SHORT A granter of pleasure~
LONG  A very handsome man stands ready to grant you anything you want
~
DESCR
This man is truly amazing.  He is muscular and well built.  Everything
about him is perfect.  He looks you over and licks his lips indicating he's
ready when you have paid up.
~
RACE  human~
ACT   AC
AFF   0
OFF   0
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 11
HROLL 0
ENHA  100.00%
MATER none~
HDICE 2d8+134
MDICE 5d5+100
DDICE 1d10+2
REGEN 0
DTYPE pound
AC    1 1 1 7
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17044
NAME  noble customer~
SHORT A preferred customer~
LONG  A slobbering man of noble birth has obviously been here before
~
DESCR
This a noble who has a bit too much time on his hands.  He has spent quite
a fortune in this establishment.  He is a little overweight and his belly
spills over his pants.
~
RACE  unique~
ACT   AC
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 14
HROLL 0
ENHA  100.00%
MATER none~
HDICE 2d10+190
MDICE 5d5+100
DDICE 1d12+3
REGEN 0
DTYPE pound
AC    -1 -1 -1 6
POS   stand stand
SEX   male
GOLD  0
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17045
NAME  man pimp~
SHORT The pimp~
LONG  A man sits behind the desk waiting for you to pay for the services
~
DESCR
This the pimp of the girls and guys of this establishment.  He wears
expensive jewellery and has a few gold teeth.  He seems nice enough here
but you realise that he must be a terror to his underlings.
~
RACE  human~
ACT   AC
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 16
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+233
MDICE 5d5+1000
DDICE 2d6+4
REGEN 0
DTYPE punch
AC    -2 -2 -2 6
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17046
NAME  halfling patron~
SHORT The halfling patron~
LONG  A halfling sits here drinking ale watching the crowd carefully
~
DESCR
This halfling is just like any other, short and diminutive.  The only
difference being this halfling looks to be very dangerous.  He seems to
have the confidence that one could only find if he had been brought up on
the streets of this foul city.
~
RACE  human~
ACT   AB
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 13
HROLL 0
ENHA  100.00%
MATER none~
HDICE 2d10+170
MDICE 5d5+100
DDICE 2d5+3
REGEN 0
DTYPE punch
AC    -1 -1 -1 6
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17047
NAME  half-orc patron~
SHORT The half-orc~
LONG  A half-orc sits here leering at all who pass
~
DESCR
This half-orc is extremely built with many scars over it's ugly visage.  The
half-orc has a huge nose and it's teeth are yellow and fang like.  The
half-orc is guzzling down the ale looking for trouble.
~
RACE  unique~
ACT   AB
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -900
GROUP 0
LEVEL 11
HROLL 0
ENHA  100.00%
MATER none~
HDICE 2d8+134
MDICE 5d5+100
DDICE 1d10+2
REGEN 0
DTYPE claw
AC    1 1 1 7
POS   stand stand
SEX   male
GOLD  0
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17048
NAME  gnome patron~
SHORT The svirfneblin patron~
LONG  A deep gnome sits here watching his back
~
DESCR
This deep gnome sits at the table watching for suckers to prey upon.  His
skin is grey and his eyes are also grey.  He looks to be very dangerous.
~
RACE  human~
ACT   AB
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -750
GROUP 0
LEVEL 12
HROLL 0
ENHA  100.00%
MATER none~
HDICE 2d10+150
MDICE 5d5+100
DDICE 1d10+3
REGEN 0
DTYPE punch
AC    0 0 0 7
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17049
NAME  inn keeper~
SHORT The inn keeper~
LONG  The inn keeper stands ready behind the bar for your order
~
DESCR
The inn keeper is huge and looks to be very very deadly should you not
pay up for food eaten.  Apart from that the inn keeper is a very kind person
who listens patiently to the stories of the adventurers that pass through
here.
~
RACE  human~
ACT   ABT
AFF   0
OFF   CDEFIJK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 55
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+22500
MDICE 5d5+5000
DDICE 16d15+68
REGEN 0
DTYPE pound
AC    -71 -71 -71 -37
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17050
NAME  duergar~
SHORT Limbeck~
LONG  A duergar adventurer sits here telling his heroic tales to those around
~
DESCR
Before you sits a duergar of impressive build.  From the mutterings around
you know his name is Limbeck, a hero down here.  He has reputedly killed
a purple worm single handed.
~
RACE  human~
ACT   AB
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 33
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+1100
MDICE 5d5+1000
DDICE 6d4+10
REGEN 0
DTYPE punch
AC    -11 -11 -11 3
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17051
NAME  gnome~
SHORT Geg~
LONG  A deep gnome adventurer is resting on the bed
~
DESCR
This deep gnome goes by the name Geg, which you overheard while
walking through the inn.  He is one of the heroes of this city, and for that
reason many people are after his life.
~
RACE  human~
ACT   AB
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 30
HROLL 0
ENHA  100.00%
MATER none~
HDICE 6d12+853
MDICE 5d5+1000
DDICE 4d6+8
REGEN 0
DTYPE pound
AC    -9 -9 -9 3
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17052
NAME  drow~
SHORT Drevlin~
LONG  A drow warrior sits here watching you carefully
~
DESCR
This is Drevlin, one of the drow's most powerful warrior.  He once
defeated the drow weapon's master without a weapon.  He is very ruthless
and quick.  His dark skin and pointed ears makes him look like a demon.
~
RACE  human~
ACT   ABT
AFF   0
OFF   EFIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -999
GROUP 0
LEVEL 31
HROLL 0
ENHA  100.00%
MATER none~
HDICE 6d12+928
MDICE 5d5+1000
DDICE 4d6+9
REGEN 0
DTYPE slash
AC    -10 -10 -10 3
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17053
NAME  half-orc~
SHORT Jarre~
LONG  A half-orc of incredible size growls a challenge at you
~
DESCR
This half-orc goes by the name Jarre.  He is huge and very very ugly.  He is
the champion of this facility, although the inn keeper doesn't allow him to
fight inside the inn, Jarre has crushed many an opponents skull just outside
the door.
~
RACE  unique~
ACT   ABT
AFF   0
OFF   EFIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -999
GROUP 0
LEVEL 30
HROLL 0
ENHA  100.00%
MATER none~
HDICE 6d12+853
MDICE 5d5+1000
DDICE 4d6+8
REGEN 0
DTYPE slash
AC    -9 -9 -9 3
POS   stand stand
SEX   male
GOLD  0
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17054
NAME  serving wench~
SHORT The serving wench~
LONG  A serving wench hurries from table to table fulfilling orders
~
DESCR
Tired and exhausted, this girl is not that pretty to look at.  You wonder
what she would be like if hadn't been worked to the bone for about three
years now.  Her hair you figure hasn't been washed for a few days now,
although that is better than you yourself.
~
RACE  human~
ACT   AB
AFF   0
OFF   EI
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 13
HROLL 0
ENHA  100.00%
MATER none~
HDICE 2d10+170
MDICE 5d5+100
DDICE 2d5+3
REGEN 0
DTYPE punch
AC    -1 -1 -1 6
POS   stand stand
SEX   female
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17055
NAME  slave dealer~
SHORT The Slave Dealer~
LONG  The slave dealer stands ready to sell you slaves
~
DESCR
The slave dealer is huge and looks mighty mean.  He patiently waits for
you to decide on which slave you wish to buy.
~
RACE  human~
ACT   ABT
AFF   0
OFF   CEFIJKU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 900
GROUP 0
LEVEL 55
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+22500
MDICE 5d5+5000
DDICE 15d15+68
REGEN 0
DTYPE pound
AC    -71 -71 -71 -37
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17056
NAME  slave trader~
SHORT The slave trader~
LONG  A slave trader wonders if you are a perspective buyer
~
DESCR
The slave trader deals in slaves.  This trader is obviously very wealthy
sporting much jewellery that he has garnished from this prosperous
trading.
~
RACE  human~
ACT   AC
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 23
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+450
MDICE 5d5+1000
DDICE 3d6+6
REGEN 0
DTYPE punch
AC    -6 -6 -6 4
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17057
NAME  merchant slave buyer~
SHORT A slaver buyer~
LONG  A merchant looks ready to buy all the slaves he sees.
~
DESCR
The mecrchant has a cruel look in his eye, he looks like the type of
master that any slave would dread.
~
RACE  human~
ACT   AC
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -900
GROUP 0
LEVEL 21
HROLL 0
ENHA  100.00%
MATER none~
HDICE 4d10+360
MDICE 5d5+1000
DDICE 4d4+5
REGEN 0
DTYPE pound
AC    -5 -5 -5 5
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17058
NAME  orc slave~
SHORT The orc slave~
LONG  An orc slave stands here waiting for orders.
~
DESCR
The orc slave looks none to pleased about being a slave.
~
RACE  unique~
ACT   ABC
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 18
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+283
MDICE 5d5+1000
DDICE 2d7+4
REGEN 0
DTYPE punch
AC    -3 -3 -3 6
POS   stand stand
SEX   male
GOLD  0
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17059
NAME  goblin slave~
SHORT The goblin slave~
LONG  A goblin slave waits for his orders.
~
DESCR
The goblin slave watches you with distrust and hatred.
~
RACE  goblin~
ACT   ABC
AFF   0
OFF   EIK
IMM   0
RES   Q
VULN  C
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 16
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+233
MDICE 5d5+1000
DDICE 2d6+4
REGEN 0
DTYPE punch
AC    -2 -2 -2 6
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17060
NAME  male human slave~
SHORT A male human slave~
LONG  A male human slave waits for his orders.
~
DESCR
A male human slave stands before you with his back rigid, his spirit hasn't
been broken... yet.
~
RACE  human~
ACT   ABC
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 19
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+308
MDICE 5d5+1000
DDICE 2d7+5
REGEN 0
DTYPE punch
AC    -4 -4 -4 5
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17061
NAME  female human slave~
SHORT the female human slave~
LONG  A female human slave waits for her orders.
~
DESCR
A female human slave stands before you watching you carefully.
~
RACE  human~
ACT   ABC
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 11
HROLL 0
ENHA  100.00%
MATER none~
HDICE 2d8+134
MDICE 5d5+100
DDICE 1d10+2
REGEN 0
DTYPE slap
AC    1 1 1 7
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17062
NAME  kobold slave~
SHORT The kobold~
LONG  A small kobold stands ready.
~
DESCR
A small kobold looks like a strong fierce fighter.
~
RACE  kobold~
ACT   ABCT
AFF   0
OFF   0
IMM   0
RES   L
VULN  C
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 20
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+333
MDICE 5d5+1000
DDICE 2d8+5
REGEN 0
DTYPE slash
AC    -4 -4 -4 5
POS   stand stand
SEX   male
GOLD  0
FORM  ABEHIKMV
PARTS ABCDEFGHIJKQ
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17063
NAME  elf slave~
SHORT The elven slave~
LONG  An elven slave stands ready for orders.
~
DESCR
The elven slave looks as if he would defend his master, if he had to.
~
RACE  elf~
ACT   ABC
AFF   0
OFF   EIKR
IMM   0
RES   BH
VULN  Z
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 24
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+500
MDICE 5d5+1000
DDICE 2d10+6
REGEN 0
DTYPE punch
AC    -6 -6 -6 4
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17064
NAME  dwarf slave~
SHORT The dwarven slave~
LONG  A dwarven slave stands ready for his orders.
~
DESCR
The dwarven slave looks outright rebellious, but you realise he would fight
if ordered to.
~
RACE  dwarf~
ACT   ABC
AFF   0
OFF   EIKR
IMM   0
RES   LQ
VULN  R
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 26
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+600
MDICE 5d5+1000
DDICE 3d7+7
REGEN 0
DTYPE pound
AC    -7 -7 -7 4
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17065
NAME  bar tender~
SHORT The Bar Tender~
LONG  A large man stands behind the counter ready to take your order
~
DESCR
Before you stands a large man who has seen everything in his life.  He is a
retired adventurer and can defeat any mortal who would be idiotic enough
to attack him.
~
RACE  human~
ACT   ABT
AFF   0
OFF   CEFIJK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 95
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+22500
MDICE 5d5+5000
DDICE 12d15+68
REGEN 0
DTYPE slash
AC    -71 -71 -71 -37
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17066
NAME  drow adventurer~
SHORT Prax~
LONG  A drow adventurer sits with his party watching you.
~
DESCR
This adventurer's name is well known in this establishment, he goes by the
name Prax.  He is an accomplished mage, and seems to breathe magic.
~
RACE  human~
ACT   AB
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 28
HROLL 0
ENHA  100.00%
MATER none~
HDICE 6d12+703
MDICE 5d5+1000
DDICE 2d12+8
REGEN 0
DTYPE pound
AC    -8 -8 -8 4
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17067
NAME  drow warrior~
SHORT Thespan~
LONG  A drow warrior watches you keenly while sipping his ale
~
DESCR
This drow is a very strong warrior.  He has never been defeated in his
entire career.  He goes by the name Thespan.
~
RACE  human~
ACT   ABT
AFF   0
OFF   EIJK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 26
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+600
MDICE 5d5+1000
DDICE 3d7+7
REGEN 0
DTYPE slash
AC    -7 -7 -7 4
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17068
NAME  drow thief~
SHORT Endolar~
LONG  A drow thief sits at the table with his companions watching you
~
DESCR
This drow is not to be trusted, he has a well earned reputation of being
able to steal anything off of anyone.  Maybe you should check your gold.
~
RACE  human~
ACT   ABS
AFF   0
OFF   EIKN
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 26
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+600
MDICE 5d5+1000
DDICE 3d7+7
REGEN 0
DTYPE punch
AC    -7 -7 -7 4
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17069
NAME  gnome mage~
SHORT Snaromba~
LONG  A deep gnome mage sits quietly watching you with disinterest
~
DESCR
This gnome has just begun to build herself a reputation.  She is has just on
the threshold of becoming powerful, no easy feat in the Underdark.  She is
clearly very intelligent and cunning.
~
RACE  human~
ACT   ABR
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 16
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+233
MDICE 5d5+1000
DDICE 2d6+4
REGEN 0
DTYPE punch
AC    -2 -2 -2 6
POS   stand stand
SEX   female
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17070
NAME  gnome thief~
SHORT Anmictes~
LONG  A deep gnome thief sits back guzzling ale and chats with his companions
~
DESCR
This gnome is a part of this adventuring group that is just on the verge of
becoming a powerful force in the Underdark, given a few more years and
they will be a force to be reckoned with.  Knowing this one of the city's
beholder's has outfitted them and protects them.
~
RACE  human~
ACT   ABS
AFF   0
OFF   EIKN
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -700
GROUP 0
LEVEL 16
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+233
MDICE 5d5+1000
DDICE 2d6+4
REGEN 0
DTYPE pound
AC    -2 -2 -2 6
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17071
NAME  duergar warrior~
SHORT Emba~
LONG  A duergar warrior drains his ale with his fellows
~
DESCR
This warrior's name is Emba. Although this group is a strange sight in the
Underdark due to their different races they work well together.  You
wonder if this group is an indication that the under world races may be
getting closer together, which would be a very bad thing for the surface
races.
~
RACE  human~
ACT   ABT
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -800
GROUP 0
LEVEL 17
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+258
MDICE 5d5+1000
DDICE 3d4+4
REGEN 0
DTYPE slash
AC    -3 -3 -3 6
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17072
NAME  drow thief~
SHORT Shillikif~
LONG  A drow thief sits with his companions and watches you
~
DESCR
This drow thief has just begun to give himself a name in the Underdark. 
From the conversations around you, you figure his name is Shillikif.  This
group has reputedly found a way into the githzerai keep from the
Underdark.
~
RACE  human~
ACT   ABS
AFF   0
OFF   EIKN
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -700
GROUP 0
LEVEL 16
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+233
MDICE 5d5+1000
DDICE 2d6+4
REGEN 0
DTYPE punch
AC    -2 -2 -2 6
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17073
NAME  drow Yie'Stei~
SHORT Yie'Stei~
LONG  Yie'Stei the watchful mage waits for you to buy something
~
DESCR
Yie'Stei is a drow mage of some repute, he's been able to maintain this
shop even while others have tried to take it from him.  He has a very
profitable business going.
~
RACE  human~
ACT   ABR
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 50
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+4250
MDICE 5d5+5000
DDICE 5d8+19
REGEN 0
DTYPE magic
AC    -20 -20 -20 0
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17074
NAME  drow zae'tres~
SHORT Zae'tres~
LONG  Zae'tres watches you, waiting for you to buy something
~
DESCR
Zae'tres is a drow merchant who has a booming trade here in the
Underdark.  When the town was first established he quickly realised that
there would be a profitable trade in selling arms, especially drow arms to
those who visit this unique city.
~
RACE  human~
ACT   ABT
AFF   0
OFF   CDEFIJK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 55
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+22500
MDICE 5d5+5000
DDICE 12d15+68
REGEN 0
DTYPE pound
AC    -71 -71 -71 -37
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17075
NAME  duergar Raesarnt~
SHORT Raesarnt~
LONG  Raesarnt the duergar armourer waits patiently on you
~
DESCR
Raesarnt is a duergar who is now making a bundle in dealing with armour
and selling it at a ridiculous price.  Raesarnt is a stocky little fellow who
obviously has been through a lot in his life.  He walks with a quiet
confidence of one who has seen everything and knows nothing can best
him.
~
RACE  human~
ACT   ABT
AFF   0
OFF   CDEFIJK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 55
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+22500
MDICE 5d5+5000
DDICE 12d15+68
REGEN 0
DTYPE pound
AC    -71 -71 -71 -37
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17076
NAME  satori human~
SHORT Satori~
LONG  Satori the jeweller waits to buy what you have to offer her
~
DESCR
Satori is one of the few female merchants of the Underdark.  It is
rumoured that she killed all her rivals by murdering them while they slept. 
She is a beautiful lady who always gets her way.
~
RACE  human~
ACT   ABT
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -999
GROUP 0
LEVEL 40
HROLL 0
ENHA  100.00%
MATER none~
HDICE 15d10+1850
MDICE 5d5+1000
DDICE 4d8+13
REGEN 0
DTYPE slash
AC    -13 -13 -13 3
POS   stand stand
SEX   female
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17077
NAME  jiestis~
SHORT Jiestis~
LONG  Jiestis watches you to see that you steal nothing and pay for all
~
DESCR
Jiestis is a svirfneblin, a deep gnome.  He sells many varieties of roots and
mushrooms to those of the Underdark.  It is rumoured that some of his
food has healing properties.  Jiestis is a small figure who is easy to
overlook, yet he seems to be very very powerful, not a person to mess
with.
~
RACE  human~
ACT   AB
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 49
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+4000
MDICE 5d5+1000
DDICE 4d10+18
REGEN 0
DTYPE pound
AC    -19 -19 -19 1
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17078
NAME  svirfneblin gnome~
SHORT The svirfneblin~
LONG  A svirfneblin looks at you with hatred and mistrust
~
DESCR
This svirfneblin or deep gnome has taken sanctuary in the embassy.  By
the way he is acting you figure he is running from something.  He is
dressed is dark grey clothing and stands a good five feet tall.
~
RACE  human~
ACT   AG
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 17
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+258
MDICE 5d5+1000
DDICE 3d4+4
REGEN 0
DTYPE punch
AC    -3 -3 -3 6
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17079
NAME  svirfneblin dignitary~
SHORT The svirfneblin dignitary~
LONG  A svirfneblin dignitary looks up surprised by your entry
~
DESCR
This is a svirfneblin dignitary who is using the embassy as a place of rest. 
He has just been rather shaken up by his visit to the drow city and has
come here to find comfort in the safe walls of this building.  He is dressed
in different shades of grey and sports a nice looking necklace
~
RACE  human~
ACT   AG
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 16
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+233
MDICE 5d5+1000
DDICE 2d6+4
REGEN 0
DTYPE punch
AC    -2 -2 -2 6
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17080
NAME  svirfneblin caretaker~
SHORT The caretaker~
LONG  The caretaker of the embassy watches you with mistrust
~
DESCR
This is the caretaker of the embassy.  It is his duty to make sure that the
building is kept clean and open all year round.  He was once a powerful
figure in his homeland, but he fell out of favour and was sent here.  He
does his duty with a fanatic pride.
~
RACE  human~
ACT   AB
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -700
GROUP 0
LEVEL 17
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+258
MDICE 5d5+1000
DDICE 3d4+4
REGEN 0
DTYPE punch
AC    -3 -3 -3 6
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17081
NAME  footpad~
SHORT The footpad~
LONG  A footpad slinks through the shadows
~
DESCR
This is one of the younger thieves of the guild.  He has considerable
experience, like all the thieves in the Underdark.  Although he has plenty
of experience his skills aren't refined like those of his superiors.
~
RACE  human~
ACT   A
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -450
GROUP 0
LEVEL 16
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+233
MDICE 5d5+1000
DDICE 2d6+4
REGEN 0
DTYPE pound
AC    -2 -2 -2 6
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17082
NAME  cutpurse~
SHORT The cutpurse~
LONG  A cutpurse moves silently through the shadows
~
DESCR
This thief has begun his climb to the top.  He has just begun to prove
himself to the guild, by working the streets he is looking for that perfect
steal or kill.
~
RACE  human~
ACT   AH
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 17
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+258
MDICE 5d5+1000
DDICE 3d4+4
REGEN 0
DTYPE punch
AC    -3 -3 -3 6
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17083
NAME  filcher~
SHORT The filcher~
LONG  A filcher walks silently along the street
~
DESCR
This figure is a thief of minor repute.  He's been in the city for awhile now
and knows who to pick on.  He is lean but covered in muscles, with many
scars from countless fights.
~
RACE  human~
ACT   AH
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 18
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+283
MDICE 5d5+1000
DDICE 2d7+4
REGEN 0
DTYPE punch
AC    -3 -3 -3 6
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17084
NAME  rogue~
SHORT The rogue~
LONG  A rogue disappears amongst the shadows
~
DESCR
This thief is on the threshold of becoming a high ranking member of the
guild.  He only has to make his name even and bigger, and thus he is
willing to take greater risks.
~
RACE  human~
ACT   AHS
AFF   0
OFF   EIKN
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -700
GROUP 0
LEVEL 19
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+308
MDICE 5d5+1000
DDICE 2d7+5
REGEN 0
DTYPE punch
AC    -4 -4 -4 5
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17085
NAME  sharper~
SHORT The sharper~
LONG  A sharper guards the entrance to the guild
~
DESCR
This thief has finally made it into the guild itself.  Although just a guard,
he is proud to be in the guild's main building.  He will defend the guild
with his life.
~
RACE  human~
ACT   ABFS
AFF   0
OFF   EIKN
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 21
HROLL 0
ENHA  100.00%
MATER none~
HDICE 4d10+360
MDICE 5d5+1000
DDICE 4d4+5
REGEN 0
DTYPE slash
AC    -5 -5 -5 5
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17086
NAME  magsman thief~
SHORT The magsman~
LONG  A thief rests in the comfort of the guild
~
DESCR
This thief is dressed richly and has lots of money.  He is very confident in
his ability to both kill and steal.  He lives in the guild where the head thief
can watch him.
~
RACE  human~
ACT   ABS
AFF   0
OFF   EIKN
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 23
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+450
MDICE 5d5+1000
DDICE 3d6+6
REGEN 0
DTYPE punch
AC    -6 -6 -6 4
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17087
NAME  master thief~
SHORT The master thief~
LONG  A master thief sits here watching you carefully
~
DESCR
This thief is one of the most powerful figures of the guild.  He is dressed in
silk and has many items of jewellery.  The thief movements are as fluid as
water, he seems to flow rather than move.
~
RACE  human~
ACT   ABS
AFF   0
OFF   EIKN
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -700
GROUP 0
LEVEL 25
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+550
MDICE 5d5+1000
DDICE 2d10+7
REGEN 0
DTYPE slap
AC    -7 -7 -7 4
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17088
NAME  head thief~
SHORT The head thief~
LONG  The head thief stares at you daring you to challenge him
~
DESCR
This is the head of the guild.  He isn't that tall nor impressive in size.  But
he has a quiet certainty about him, all his movements are precise and
calculated.  The thief has a cunning that made him the head of this guild,
and he makes sure non of the other thieves gets near him in power.
~
RACE  human~
ACT   ABS
AFF   0
OFF   EFIKN
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -1000
GROUP 0
LEVEL 47
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+3500
MDICE 5d5+1000
DDICE 6d6+17
REGEN 0
DTYPE pound
AC    -17 -17 -17 2
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17089
NAME  mage~
SHORT Meliadus~
LONG  The guild's mage is resting here
~
DESCR
This is the thieve's guild main mage.  He is the only one who power
anywhere near that of the head's.  Meliadus is dressed in a long flowing
robe and lights the room with a rob shaped like a hand holding an orb.
~
RACE  human~
ACT   ABR
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 40
HROLL 0
ENHA  100.00%
MATER none~
HDICE 15d10+1850
MDICE 5d5+1000
DDICE 4d8+13
REGEN 0
DTYPE magic
AC    -13 -13 -13 3
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17090
NAME  trainer~
SHORT The trainer~
LONG  The trainer of the thieve's guild stands here
~
DESCR
This is the trainer of the thieve's guild.  He is the one that helps the thieves
increase in ability and skill.  He is also the only member of the guild who
is stronger than the leader.
~
RACE  human~
ACT   ABKS
AFF   0
OFF   EIKN
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 50
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+4250
MDICE 5d5+5000
DDICE 5d8+19
REGEN 0
DTYPE slash
AC    -20 -20 -20 0
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17091
NAME  bravo assassin~
SHORT The bravo~
LONG  A bravo flits from shadow to shadow, ready to strike
~
DESCR
Before you stands a human of extreme danger, he is an assassin.  He is
dressed in black.  He is very skilled at the art of hitting the critical spot,
so watch your back.
~
RACE  human~
ACT   AG
AFF   0
OFF   EIKN
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -900
GROUP 0
LEVEL 20
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+333
MDICE 5d5+1000
DDICE 2d8+5
REGEN 0
DTYPE pound
AC    -4 -4 -4 5
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17092
NAME  murderer assassin~
SHORT The murderer~
LONG  A drow murderer blends into the shadows watching for an opening 
~
DESCR
This is a drow assassin, he blends into the shadows on each side of the
street.  You can barely make out his form as he moves silently, looking for
the opening.
~
RACE  human~
ACT   AG
AFF   0
OFF   EIKN
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -999
GROUP 0
LEVEL 21
HROLL 0
ENHA  100.00%
MATER none~
HDICE 4d10+360
MDICE 5d5+1000
DDICE 4d4+5
REGEN 0
DTYPE pound
AC    -5 -5 -5 5
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17093
NAME  thug assassin~
SHORT The thug~
LONG  A thug looks at you looking to kill you
~
DESCR
This assassin is very dangerous, he is built and strong.  He flits in and out
of the shadows.  As an assassin he has the capability of nailing you with a
critical hit, watch your back and don't hang around.
~
RACE  human~
ACT   AG
AFF   0
OFF   EIKN
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -999
GROUP 0
LEVEL 22
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+400
MDICE 5d5+1000
DDICE 4d4+6
REGEN 0
DTYPE pound
AC    -5 -5 -5 5
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17094
NAME  killer assassin~
SHORT The killer~
LONG  A killer steps in and out of the shadows
~
DESCR
Before you stands a killer of extreme power and might, although if you can
survive the first hit, you may be able to kill him.  Do not be deceived by
the match up, his strike is deadly.
~
RACE  human~
ACT   AG
AFF   0
OFF   EIKN
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -999
GROUP 0
LEVEL 23
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+450
MDICE 5d5+1000
DDICE 3d6+6
REGEN 0
DTYPE pound
AC    -6 -6 -6 4
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17095
NAME  assassin~
SHORT The assassin~
LONG  An assassin dressed in black appears from the shadows
~
DESCR
This assassin is very dangerous.  There are very few creatures out there
who match up with the power of the assassin.  Should you take the time to
read all of this, I caution you to move right away.
~
RACE  human~
ACT   AG
AFF   0
OFF   EIKN
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -999
GROUP 0
LEVEL 25
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+550
MDICE 5d5+1000
DDICE 2d10+7
REGEN 0
DTYPE pound
AC    -7 -7 -7 4
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17096
NAME  expert assassin~
SHORT The expert assassin~
LONG  An expert assassin watches you calmly, ready to strike
~
DESCR
This assassin has become extremely powerful and dangerous.  The
assassin is sheathed completely in black.  Wearing a mask you can not tell
what this assassin really looks like.
~
RACE  human~
ACT   AG
AFF   0
OFF   EIKN
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -999
GROUP 0
LEVEL 27
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+650
MDICE 5d5+1000
DDICE 5d4+7
REGEN 0
DTYPE pound
AC    -8 -8 -8 4
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17097
NAME  senior assassin~
SHORT The senior assassin~
LONG  An assassin of extreme beauty and power waits for the perfect moment
~
DESCR
This assassin is ready to kill you if need be.  His list of victims is way too
long to write out.  One of the most powerful assassins of the land, he can
take out almost foe.
~
RACE  human~
ACT   AG
AFF   0
OFF   EIKN
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -999
GROUP 0
LEVEL 29
HROLL 0
ENHA  100.00%
MATER none~
HDICE 6d12+778
MDICE 5d5+1000
DDICE 2d12+8
REGEN 0
DTYPE pound
AC    -9 -9 -9 3
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17098
NAME  prime assassin~
SHORT The prime assassin~
LONG  An assassin of exceptional power waits calmly to kill you
~
DESCR
This is one of the most powerful assassins in the realm.  His power goes
beyond just fighting, he is versed in the art of death.  He has practised
many long hours to learn how to hit the critical spot.
~
RACE  human~
ACT   AG
AFF   0
OFF   EIKN
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -999
GROUP 0
LEVEL 31
HROLL 0
ENHA  100.00%
MATER none~
HDICE 6d12+928
MDICE 5d5+1000
DDICE 4d6+9
REGEN 0
DTYPE pound
AC    -10 -10 -10 3
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17099
NAME  guildmaster assassin~
SHORT The guildmaster~
LONG  An assassin of awesome repute stands here debating to kill you
~
DESCR
This is the most powerful assassin in the realm, he has the ability to kill
any mortal.  His price is extremely high, but he has never failed.
~
RACE  human~
ACT   AG
AFF   0
OFF   EIKN
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -999
GROUP 0
LEVEL 46
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+3250
MDICE 5d5+1000
DDICE 6d6+16
REGEN 0
DTYPE pound
AC    -16 -16 -16 2
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17100
NAME  assassin trainer~
SHORT The trainer~
LONG  The assassin's trainer stands here ready to help you progress 
~
DESCR
This is a figure of extreme power.  He can defeat anything that walks the
land and is mortal.
~
RACE  human~
ACT   ABJKL
AFF   0
OFF   EIKN
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 50
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+4250
MDICE 5d5+5000
DDICE 5d8+19
REGEN 0
DTYPE pound
AC    -20 -20 -20 0
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17101
NAME  darken beast~
SHORT The darken beast~
LONG  A disfigured cross between a large bat and a weasel screams at you
~
DESCR
This is creature is about five feet tall with wings that spread out ten feet
wide.  The wings are membrane and you can see the sickly green blood
pulsating through them.  The beast's eyes are a dirty reddish colour and the
focus right at you.
~
RACE  bat~
ACT   AG
AFF   0
OFF   EFHIK
IMM   0
RES   0
VULN  S
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 44
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+2750
MDICE 5d5+1000
DDICE 8d4+15
REGEN 0
DTYPE charge
AC    -15 -15 -15 2
POS   stand stand
SEX   none
GOLD  0
FORM  AGV
PARTS ACDEFHJKP
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17102
NAME  skyzorr'n~
SHORT The skyzorr'n~
LONG  A skyzorr'n wanders about
~
DESCR
A skyzorr'n is a race of insectoid beings.  The skyzorr'n looks rather like a
large bipedal ant.  Its head is rather small but with two large compound
eyes and fair-sized mandibles.  No ears, as such, are present, but there are
three tiny, well covered holes on either side of the head.  The body is thin
and stick-like.  It has four arm/claw appendages, with reasonably
developed pincer-hands on the two uppermost and dagger-like claws on
the two lower ones.
~
RACE  unique~
ACT   AG
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 45
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+3000
MDICE 5d5+1000
DDICE 8d4+16
REGEN 0
DTYPE claw
AC    -15 -15 -15 2
POS   stand stand
SEX   male
GOLD  0
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17103
NAME  dretch demon~
SHORT The dretch~
LONG  A dretch preforms the tasks Eurandus asks of it
~
DESCR
Before you stands a creature with a round, rubbery body and thin, spindly
arms and legs.  It has a small head set squarely on it's shoulders.  The hair
is sparse and bristly, the ears are lopped and they stick out.  The eyes are
slanted downward and the nose appears to be squashed.  The mouth is
slack and slobbering with many small fangs.
~
RACE  unique~
ACT   AG
AFF   0
OFF   EFNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -800
GROUP 0
LEVEL 46
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+3250
MDICE 5d5+1000
DDICE 6d6+16
REGEN 0
DTYPE slash
AC    -16 -16 -16 2
POS   stand stand
SEX   none
GOLD  0
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17104
NAME  platinum golem statue~
SHORT The platinum golem~
LONG  A huge statue made of platinum watches you as if it were alive
~
DESCR
This is a huge golem, but not like any you have seen before.  This golem is
made out of platinum and it looks to be very strong.  You wouldn't want to
end up in a battle with a foe like this if you were weak.
~
RACE  unique~
ACT   AG
AFF   0
OFF   EFNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 47
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+3500
MDICE 5d5+1000
DDICE 6d6+17
REGEN 0
DTYPE pound
AC    -17 -17 -17 2
POS   stand stand
SEX   male
GOLD  0
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17105
NAME  duergar merchant~
SHORT Gulthac~
LONG  A powerful duergar merchant is here to buy weird creatures
~
DESCR
This is Gulthac who has a booming trade dealing with all sorts of
grotesque creatures, like the ones that Eurandus creates.  He is a powerful
warrior and is rarely beaten in a fight.
~
RACE  human~
ACT   AGT
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -800
GROUP 0
LEVEL 46
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+3250
MDICE 5d5+1000
DDICE 6d6+16
REGEN 0
DTYPE pound
AC    -16 -16 -16 2
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17106
NAME  mage eurandus~
SHORT Eurandus~
LONG  Eurandus stands before you in all his might...
~
DESCR
Before you stand a figure who is very impressive.  He looks to be as strong
as the stronger fighter and as quick as any thief.  He has jet black hair
which he holds back in braids.  He is very handsome, but his eyes give
away his insanity.
~
RACE  human~
ACT   AGR
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -999
GROUP 0
LEVEL 47
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+3500
MDICE 5d5+1000
DDICE 6d6+17
REGEN 0
DTYPE pound
AC    -17 -17 -17 2
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17107
NAME  keeper~
SHORT The Keeper~
LONG  The Keeper stands here watching over his wards
~
DESCR
This man seems as if he comes from the earth, his visage seems to be
carved from the very stones of the underdark.  His gaze pierces through the
darkness between you and him and penetrates into your mind.  You can
tell that this man is extremely powerful.
~
RACE  human~
ACT   AGT
AFF   0
OFF   EFIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 49
HROLL 0
ENHA  100.00%
MATER none~
HDICE 50d10+4000
MDICE 5d5+1000
DDICE 4d10+18
REGEN 0
DTYPE pound
AC    -19 -19 -19 1
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17108
NAME  xaren~
SHORT The xaren~
LONG  A xaren blends into the surrounding rock making it very hard to see
~
DESCR
The xaren is a relative of the xorn.  The creature before you has three legs
and three appendages which serve as arms.  Each of the appendages has
three large claws on them.  On the top of the creature, where the head
should be is a huge gaping mouth.  On both sides of the appendage facing
you are two large eyes.  The skin of this creature looks just like rock and
thus it seems to fade into the background.
~
RACE  unique~
ACT   AB
AFF   0
OFF   EFIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 48
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+3750
MDICE 5d5+1000
DDICE 6d6+18
REGEN 0
DTYPE claw
AC    -18 -18 -18 1
POS   stand stand
SEX   none
GOLD  0
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17109
NAME  cloaker cloak~
SHORT The cloaker~
LONG  A cloak rises off the floor and stares at you with two glowing eyes
~
DESCR
This is a cloaker, a shadow-dwelling, unearthly creature.  A cloaker
resembles a large semicircular cloak or blanket with two claw-like
appendages at the tips and a long, mace-like tail.  Black eyespots cover its
back like buttons on a cloak, and when the tail is hidden it is almost
impossible to distinguish from a real cloak.  In the middle of the front is a
large gaping mouth and two glowing eyespots.
~
RACE  unique~
ACT   AB
AFF   0
OFF   EFIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -999
GROUP 0
LEVEL 48
HROLL 0
ENHA  100.00%
MATER none~
HDICE 25d10+3750
MDICE 5d5+1000
DDICE 6d6+18
REGEN 0
DTYPE charge
AC    -18 -18 -18 1
POS   stand stand
SEX   none
GOLD  0
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17110
NAME  human fighter~
SHORT Lord Rygar~
LONG  A human fighter sits at a table minding his own business
~
DESCR
Before you sits Lord Rygar, a fighter of some repute.  People have said
that he once killed a wrym single handed.  He is a brute of a man, with
muscles rippling all over his body.  He sports a long black beard and his
hair is black.  He looks very evil.
~
RACE  human~
ACT   ABT
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 25
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+550
MDICE 5d5+1000
DDICE 2d10+7
REGEN 0
DTYPE slash
AC    -7 -7 -7 4
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17111
NAME  half-orc thief~
SHORT Orak~
LONG  A half-orc sits with a human discussing terms for a job
~
DESCR
This is Orak, a half-orc thief.  A member of the thieves guild, he operates
freely.  Orak has a great name, although slow at times his remarkable
dexterity and intelligence has helped him become one of the leading
thieves in the Underdark.
~
RACE  unique~
ACT   ABS
AFF   0
OFF   EIKN
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 26
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+600
MDICE 5d5+1000
DDICE 3d7+7
REGEN 0
DTYPE punch
AC    -7 -7 -7 4
POS   stand stand
SEX   male
GOLD  0
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17112
NAME  drow mage~
SHORT Sabrakarn~
LONG  A drow mage lies on the bed meditating
~
DESCR
This is Sabrakarn a drow mage.  He has become a powerful force in the
politics of his homeland.  He is here to learn new destructive spells so he
can become the most feared drow in the land
~
RACE  human~
ACT   ABR
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -700
GROUP 0
LEVEL 26
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+600
MDICE 5d5+1000
DDICE 3d7+7
REGEN 0
DTYPE punch
AC    -7 -7 -7 4
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17113
NAME  svirfneblin fighter~
SHORT Hangharid~
LONG  A svirfneblin fighter rests on the bed
~
DESCR
This is Hangharid, a svirfneblin fighter.  He has vanquished many foes and
all his enemies fear him.  Even though he is a gnome, he has strength that
rivals that of an ogre.
~
RACE  human~
ACT   ABT
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 24
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+500
MDICE 5d5+1000
DDICE 2d10+6
REGEN 0
DTYPE punch
AC    -6 -6 -6 4
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17114
NAME  drow cleric~
SHORT Sifrim~
LONG  A drow cleric sits cross legged on the ground
~
DESCR
Sifrim is one of the few powerful drow clerics.  He is dressed all in black
and stares at your with glowing eyes.  A dangerous fellow by far.
~
RACE  human~
ACT   ABQ
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -800
GROUP 0
LEVEL 25
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+550
MDICE 5d5+1000
DDICE 2d10+7
REGEN 0
DTYPE punch
AC    -7 -7 -7 4
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17115
NAME  duergar fighter~
SHORT Wismarel~
LONG  A duergar fighter polishes his sword
~
DESCR
This is Wismarel, a duergar fighter.  Wismarel is here to find his fortune
and hopes to find many powerful magical items.
~
RACE  human~
ACT   ABT
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 26
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+600
MDICE 5d5+1000
DDICE 3d7+7
REGEN 0
DTYPE punch
AC    -7 -7 -7 4
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17116
NAME  human mage~
SHORT Methuen~
LONG  A human mage opens his eyes as you barge into his room
~
DESCR
This is Methuen, a mage.  Methuen has come to the Underdark in search
of magical items to enhance his considerable magical prowess.
~
RACE  human~
ACT   ABR
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -400
GROUP 0
LEVEL 27
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+650
MDICE 5d5+1000
DDICE 5d4+7
REGEN 0
DTYPE slap
AC    -8 -8 -8 4
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17117
NAME  human fighter~
SHORT Cedrena~
LONG  A human fighter lies on her bed deep in thought
~
DESCR
This is Cedrena, a fighter.  She seeks items of power and might to enhance
her fighting abilities.  She is also seeking the fabled purple worms of the
Underdark.
~
RACE  human~
ACT   ABT
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -250
GROUP 0
LEVEL 25
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+550
MDICE 5d5+1000
DDICE 2d10+7
REGEN 0
DTYPE slash
AC    -7 -7 -7 4
POS   stand stand
SEX   female
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17118
NAME  inn keep~
SHORT The inn keep~
LONG  The inn keep stands ready to take your order
~
DESCR
This is the inn keep of the Traveller's Den.  He makes sure everyone gets
what they want and provides soft beds for those who wish to stay here.
~
RACE  human~
ACT   ABT
AFF   0
OFF   EFIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN 0
GROUP 0
LEVEL 95
HROLL 10
ENHA  100.00%
MATER none~
HDICE 50d10+22500
MDICE 5d5+5000
DDICE 16d15+68
REGEN 0
DTYPE pound
AC    -71 -71 -71 -37
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17119
NAME  clan member~
SHORT The demon clan member~
LONG  A member of the demon clan watches you warily
~
DESCR
Before you stands a human who is dressed in black and red.  He has
dedicated his life to serving the demons of the abyss.  His eyes glow with
fanatical desire to be one with the demons.
~
RACE  human~
ACT   ABG
AFF   0
OFF   EIKU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 17
HROLL 0
ENHA  100.00%
MATER none~
HDICE 3d9+258
MDICE 5d5+1000
DDICE 3d4+4
REGEN 0
DTYPE slap
AC    -3 -3 -3 6
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17120
NAME  demon clan mage~
SHORT A demon clan mage~
LONG  A clan mage walks about lost in thought
~
DESCR
This is one of the clan mages, he is dressed in flowing red and black robes. 
He is also wearing red and black bracers.
~
RACE  human~
ACT   ABGR
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 21
HROLL 0
ENHA  100.00%
MATER none~
HDICE 4d10+360
MDICE 5d5+1000
DDICE 4d4+5
REGEN 0
DTYPE punch
AC    -5 -5 -5 5
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17121
NAME  demon clan fighter~
SHORT A demon clan fighter~
LONG  A fighter dressed in black and red platemail watches you
~
DESCR
Before you stands an impressive fighter who is sheathed completely in
black and red platemail.  He wields a glowing blade that seems to be
possessed by an evil force.
~
RACE  human~
ACT   ABT
AFF   0
OFF   EIKU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -900
GROUP 0
LEVEL 23
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+450
MDICE 5d5+1000
DDICE 3d6+6
REGEN 0
DTYPE slash
AC    -6 -6 -6 4
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17122
NAME  demon summoner~
SHORT The demon summoner~
LONG  A summoner stands here chanting to bring a demon to this plane
~
DESCR
This mage is dressed in a flowing black and red robe.  His eyes glow with
the power that is coursing through his body as he attempts to bring demons
to this plane of existence.
~
RACE  human~
ACT   ABR
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -600
GROUP 0
LEVEL 27
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+650
MDICE 5d5+1000
DDICE 5d4+7
REGEN 0
DTYPE slap
AC    -8 -8 -8 4
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17123
NAME  cambion~
SHORT The cambion~
LONG  A cambion stands off to the side watching carefully
~
DESCR
Before you stands a cross between a demon and a human.  His build is
stocky and strong.  He has scaly skin and fangs.  Small fangs protrude
from his head.
~
RACE  human~
ACT   ABGT
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -999
GROUP 0
LEVEL 30
HROLL 0
ENHA  100.00%
MATER none~
HDICE 6d12+853
MDICE 5d5+1000
DDICE 4d6+8
REGEN 0
DTYPE claw
AC    -9 -9 -9 3
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17124
NAME  noble cambion~
SHORT A noble cambion~
LONG  A cambion dressed richly stares right at you
~
DESCR
Before you stands a noble cambion.  These happen when a human female
mates with a demon lord.  He looks very human, just the glowing red eyes
and dark skin give him away.  He opens his mouth and you notice small
red fangs instead of teeth.
~
RACE  human~
ACT   ABG
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -999
GROUP 0
LEVEL 35
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+1300
MDICE 5d5+1000
DDICE 4d7+11
REGEN 0
DTYPE pound
AC    -11 -11 -11 3
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17125
NAME  clan head~
SHORT Irmugar~
LONG  The head of the clan stands here devising a plan to rule the world
~
DESCR
This is Irmugar the clan leader.  He got to this position by killing the
former leader and conspiring with many of the demon lords.  With their
support he took control of the clan and now is attempting to open
permanent gates to the abyss so the demons can come and go as they
please.
~
RACE  human~
ACT   ABT
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -999
GROUP 0
LEVEL 37
HROLL 0
ENHA  100.00%
MATER none~
HDICE 10d10+1500
MDICE 5d5+1000
DDICE 3d10+12
REGEN 0
DTYPE pound
AC    -12 -12 -12 3
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17126
NAME  demon hezron~
SHORT The hezron~
LONG  A large demon springs at you
~
DESCR
Before you stands an ugly demon.  His skin is dark green with splashes of
red.  His eyes glow green in the light.  His skin is smooth and shimmers in
the light.  He stands about six feet tall and four feet across.  Down his back
he has spikes and his hands end with large claws.
~
RACE  unique~
ACT   ABF
AFF   0
OFF   EFNU
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -999
GROUP 0
LEVEL 25
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+550
MDICE 5d5+1000
DDICE 2d10+7
REGEN 0
DTYPE slash
AC    -7 -7 -7 4
POS   stand stand
SEX   male
GOLD  0
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17127
NAME  eye of fear and flame~
SHORT An eye of fear and flame~
LONG  A weird hooded human stares at your a large glowing red eye
~
DESCR
The eye of fear and flame is a hooded man-sized figure.  You can't see the
face since the interior of the hood is an opaque black screen.  You can
sense an aura of pure evil emanating from this creature.
~
RACE  unique~
ACT   ABG
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -999
GROUP 0
LEVEL 25
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+550
MDICE 5d5+1000
DDICE 2d10+7
REGEN 0
DTYPE slash
AC    -7 -7 -7 4
POS   stand stand
SEX   male
GOLD  0
FORM  0
PARTS 0
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17128
NAME  revenant~
SHORT The revenant~
LONG  A revenant wanders the street searching for revenge
~
DESCR
This humanoid figure presents a pale, corpse-like appearance, with pallid
skin drawn tightly over hollow cheekbones; its flesh is unusually cold and
clammy.  Its eyes - sunken in the face - are dull and heavy lidded.
~
RACE  human~
ACT   ABG
AFF   0
OFF   EIK
IMM   0
RES   0
VULN  0
WSPEC 0
ALIGN -500
GROUP 0
LEVEL 25
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+550
MDICE 5d5+1000
DDICE 2d10+7
REGEN 0
DTYPE punch
AC    -7 -7 -7 4
POS   stand stand
SEX   male
GOLD  0
FORM  AHMV
PARTS ABCDEFGHIJK
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#17129
NAME  eye killer~
SHORT The eye killer~
LONG  An eye killer rests in the shadows
~
DESCR
This creature has a bat-like upper torso on the body of a large snake.  Its
stunted wings cannot support flight.  The upper part of its body is a dark
grey-green while the lower part is a medium green flecked with dull
yellow. Its eyes are disproportionably large and apparently lidless.
~
RACE  snake~
ACT   ABG
AFF   0
OFF   EF
IMM   L
RES   L
VULN  I
WSPEC 0
ALIGN -700
GROUP 0
LEVEL 24
HROLL 0
ENHA  100.00%
MATER none~
HDICE 5d10+500
MDICE 5d5+1000
DDICE 2d10+6
REGEN 0
DTYPE charge
AC    -6 -6 -6 4
POS   stand stand
SEX   none
GOLD  0
FORM  AGXYc
PARTS ADEFKLQVX
SIZE  medium
DMOD  100
AMOD  0
QUEST 0
End

#0



#OBJDATA
#17001
NAME   scale eye~
SHORT  Scale of the enforcer~
DESCR 
A brown scale glitters somewhat in the lighting~
MAT    cloth~
TYPE   armor E ACE E BCDE 0
EXTRA  1 1 0 4
WEAR   AD
LEVEL  30
WEIGHT 9
COST   10
COND   100
Affect O 1 1 0
Affect O 13 1 0
End

#17002
NAME   blood eye~
SHORT  Blood shot eye~
DESCR 
A blood shot eye that looks half mad~
MAT    wood~
TYPE   wand 22 2 2 'flamestrike' 0
EXTRA  1 1 0 1
WEAR   AO
LEVEL  15
WEIGHT 6
COST   0
COND   100
End

#17003
NAME   eye slime~
SHORT  Slime of the enforcing eye~
DESCR 
Brown putrid slime~
MAT    glass~
TYPE   potion 23 'detect invis' 'heal' 'detect magic' ''
EXTRA  1 1 0 64
WEAR   A
LEVEL  10
WEIGHT 7
COST   1000
COND   100
End

#17004
NAME   eye justice~
SHORT  A huge eye of justice~
DESCR 
The ripped out eye of the enforcer beholder~
MAT    wood~
TYPE   staff 20 2 2 'lightning bolt' 0
EXTRA  1 1 0 1
WEAR   AO
LEVEL  20
WEIGHT 6
COST   10000
COND   100
End

#17005
NAME   eye stalk beholder~
SHORT  Beholder's eyestalk~
DESCR 
An eyestalk of a beholder~
MAT    wood~
TYPE   staff 20 2 2 'energy drain' 0
EXTRA  1 1 0 1
WEAR   AO
LEVEL  15
WEIGHT 6
COST   1500
COND   100
End

#17006
NAME   gnome mace~
SHORT  Glinting gnome mace~
DESCR 
A dull greyish mace of gnomish design~
MAT    wood~
TYPE   weapon mace 4 5 pound 0
EXTRA  1 1 0 256
WEAR   AN
LEVEL  17
WEIGHT 14
COST   10
COND   100
Affect O 13 1 0
Affect O 18 1 0
Affect O 19 5 0
End

#17007
NAME   drow sword darkness~
SHORT  Sword of darkness~
DESCR 
A drow blade seems to cast a shadow of darkness around it~
MAT    steel~
TYPE   weapon sword 4 4 slice 0
EXTRA  1 1 0 4
WEAR   AN
LEVEL  15
WEIGHT 17
COST   10
COND   100
Affect O 1 1 0
Affect O 18 3 0
Affect O 19 3 0
End

#17008
NAME   grey helm~
SHORT  Dark grey helm~
DESCR 
A helm of duergar make lies abandoned off to the side~
MAT    steel~
TYPE   armor AD BC AD BC 0
EXTRA  1 1 0 64
WEAR   AE
LEVEL  20
WEIGHT 27
COST   10
COND   100
Affect O 1 1 0
Affect O 19 2 0
End

#17009
NAME   sleeves knowledge~
SHORT  Sleeves of knowledge~
DESCR 
Sleeves that bear many arcane signs rest here~
MAT    steel~
TYPE   armor ACDF BCDE ACDF CDE 0
EXTRA  1 2 0 96
WEAR   AI
LEVEL  43
WEIGHT 27
COST   110
COND   100
Affect O 3 2 0
Affect O 12 15 0
End

#17010
NAME   blood stone~
SHORT  A piece of polished blood stone~
DESCR 
A small polished stone that has flecks of red in a dark green base~
MAT    stone~
TYPE   treasure 0 0 0 0 0
EXTRA  1 1 0 4
WEAR   A
LEVEL  1
WEIGHT 9
COST   0
COND   100
End

#17011
NAME   breast plate~
SHORT  Breast plate of strength~
DESCR 
A breast plate emits an aura of power~
MAT    unknown~
TYPE   armor CEF CEF CEF CEF 0
EXTRA  1 2 0 65
WEAR   AD
LEVEL  43
WEIGHT 30
COST   100
COND   100
Affect O 13 50 0
Affect O 1 3 0
Affect O 19 4 0
Affect O 18 3 0
LIMIT  5
End

#17012
NAME   holy symbol xevior~
SHORT  A shining holy symbol of Xevior~
DESCR 
A holy symbol of Xevior floats above the ground~
MAT    gold~
TYPE   armor 0 0 0 0 0
EXTRA  1 3 0 896
WEAR   AO
LEVEL  43
WEIGHT 10
COST   1100
COND   100
Affect O 4 2 0
End

#17013
NAME   leather pants~
SHORT  Ripped leather pants~
DESCR 
A pair of dirty ripped leather pants lies abandoned on the floor~
MAT    leather~
TYPE   armor AB AC AB AB 0
EXTRA  1 1 0 4
WEAR   AF
LEVEL  16
WEIGHT 15
COST   0
COND   100
End

#17014
NAME   purple worm scale~
SHORT  Small purple worm scale~
DESCR 
A small scale from a purple looks as if it can be worn on the arm~
MAT    cloth~
TYPE   armor ABE ADE ABE ABF 0
EXTRA  1 1 0 256
WEAR   AM
LEVEL  44
WEIGHT 4
COST   220
COND   100
Affect O 13 25 0
Affect O 18 4 0
End

#17015
NAME   huge purple worm scale~
SHORT  Huge purple worm scale~
DESCR 
A huge purple worm scale lies discarded off to the side~
MAT    cloth~
TYPE   armor BG BCEG BG BDEFG 0
EXTRA  1 1 0 4
WEAR   AJ
LEVEL  46
WEIGHT 10
COST   10
COND   100
Affect O 12 20 0
Affect O 13 15 0
Affect O 19 4 0
End

#17016
NAME   gauntlet eye~
SHORT  Gauntlets of the eye~
DESCR 
A pair of gauntlets with the design of an eye on them rest here~
MAT    gem~
TYPE   armor BDE ABCF AF ACDE 0
EXTRA  1 1 0 1
WEAR   AH
LEVEL  43
WEIGHT 12
COST   1000
COND   100
Affect O 13 30 0
Affect O 18 4 0
End

#17017
NAME   helm eye~
SHORT  Helm of the eye~
DESCR 
A helm lies here with a huge eye centred on it~
MAT    steel~
TYPE   armor CEF BF CEF F 0
EXTRA  1 1 0 1
WEAR   AE
LEVEL  46
WEIGHT 27
COST   100
COND   100
Affect O 5 2 0
Affect O 12 15 0
Affect O 13 15 0
Affect O 17 -5 0
Affect O 24 -2 0
End

#17018
NAME   pin~
SHORT  A very sharp large pin~
DESCR 
A small pin glints in the light~
MAT    steel~
TYPE   weapon dagger 5 5 pierce 0
EXTRA  1 1 0 32
WEAR   AN
LEVEL  22
WEIGHT 6
COST   10
COND   100
Affect O 1 -3 0
Affect O 13 -15 0
Affect O 18 2 0
Affect O 19 2 0
End

#17019
NAME   muck branch~
SHORT  Very muddy branch~
DESCR 
A branch covered in muck lies discarded off to the side~
MAT    unknown~
TYPE   weapon mace 5 5 blast 0
EXTRA  1 3 0 2178
WEAR   AN
LEVEL  21
WEIGHT 20
COST   0
COND   100
Affect O 2 -2 0
Affect O 18 -5 0
Affect O 19 2 0
End

#17020
NAME   dart~
SHORT  A small deadly dart~
DESCR 
A little dart lies on the ground~
MAT    unknown~
TYPE   weapon exotic 1 1 slash 0
EXTRA  1 1 0 32
WEAR   AN
LEVEL  1
WEIGHT 18
COST   0
COND   100
Affect O 1 -2 0
Affect O 3 1 0
Affect O 18 2 0
End

#17021
NAME   wand~
SHORT  A black wand inlaid with gold symbols~
DESCR 
A small black wand waits to be tested~
MAT    wood~
TYPE   wand 30 10 10 'faerie fog' 0
EXTRA  1 1 0 2
WEAR   AO
LEVEL  20
WEIGHT 6
COST   1000
COND   100
End

#17022
NAME   girth~
SHORT  Girth of protection~
DESCR 
A girth lies here glowing softly with power~
MAT    mithril~
TYPE   armor BDF ABCDE BDF BDE 0
EXTRA  1 3 0 4161
WEAR   AL
LEVEL  45
WEIGHT 13
COST   100
COND   100
Affect O 13 20 0
Affect O 17 -10 0
End

#17023
NAME   eyes~
SHORT  Dull eyes~
DESCR 
Two small eyes that have lost their shine wait to be used~
MAT    unknown~
TYPE   armor ACDE ACDE ACDE ACDE 0
EXTRA  1 4 0 4227
WEAR   AE
LEVEL  38
WEIGHT 24
COST   100
COND   100
Affect O 4 -3 0
End

#17024
NAME   iron sword~
SHORT  An Iron Sword~
DESCR 
A very large sword made out of iron lies ready~
MAT    iron~
TYPE   weapon sword 5 8 slash 0
EXTRA  1 1 0 2
WEAR   AN
LEVEL  40
WEIGHT 16
COST   1000
COND   100
Affect O 1 2 0
Affect O 13 10 0
Affect O 18 2 0
Affect O 19 4 0
End

#17025
NAME   stone mace~
SHORT  A Huge Stone Mace~
DESCR 
A large mace made completely of stone waits to be used~
MAT    stone~
TYPE   weapon mace 4 10 beating 0
EXTRA  1 1 0 2
WEAR   AN
LEVEL  38
WEIGHT 23
COST   1000
COND   100
Affect O 1 1 0
Affect O 18 2 0
Affect O 19 5 0
End

#17026
NAME   shield~
SHORT  Black Shield of Protection~
DESCR 
A black shield waits to protect it's owner~
MAT    steel~
TYPE   armor ACFG ABG ACFG ABCDEF 0
EXTRA  1 3 0 4354
WEAR   AJ
LEVEL  42
WEIGHT 41
COST   100
COND   100
Affect O 17 -15 0
End

#17027
NAME   stone~
SHORT  A small black stone~
DESCR 
A very small black stone almost escapes your notice~
MAT    stone~
TYPE   armor 0 0 0 0 0
EXTRA  1 5 0 6244
WEAR   AO
LEVEL  39
WEIGHT 9
COST   0
COND   100
Affect O 1 -3 0
Affect O 5 -3 0
Affect O 14 -150 0
Affect O 18 -5 0
Affect O 19 -5 0
End

#17028
NAME   horn~
SHORT  Demon Horn~
DESCR 
A glowing demon horn waits to be wielded~
MAT    bone~
TYPE   weapon exotic 4 10 stab 0
EXTRA  1 2 0 513
WEAR   AN
LEVEL  40
WEIGHT 16
COST   0
COND   100
Affect O 17 -10 0
Affect O 18 1 0
Affect O 19 4 0
End

#17029
NAME   translucent robe~
SHORT  Translucent Robe~
DESCR 
A semi-transparent robe lies on the floor~
MAT    cloth~
TYPE   armor B B B C 0
EXTRA  1 1 0 256
WEAR   AK
LEVEL  13
WEIGHT 7
COST   0
COND   100
Affect O 5 1 0
Affect O 13 10 0
End

#17030
NAME   belt~
SHORT  Belt of pleasure~
DESCR 
A thin belt lies on the ground offering you much joy~
MAT    leather~
TYPE   armor A B A A 0
EXTRA  1 1 0 256
WEAR   AL
LEVEL  11
WEIGHT 7
COST   0
COND   100
Affect O 2 1 0
End

#17031
NAME   noble ring~
SHORT  Ring of nobility~
DESCR 
A small beautiful ring is ready to worn~
MAT    silver~
TYPE   treasure 0 0 0 0 0
EXTRA  1 1 0 256
WEAR   AB
LEVEL  14
WEIGHT 4
COST   100
COND   100
Affect O 3 -2 0
Affect O 13 5 0
Affect O 19 1 0
End

#17032
NAME   gold teeth~
SHORT  Gold Teeth~
DESCR 
A couple golden teeth wait to be used~
MAT    gold~
TYPE   armor BC C ABC C 0
EXTRA  1 1 0 256
WEAR   AE
LEVEL  16
WEIGHT 27
COST   0
COND   100
Affect O 1 -1 0
Affect O 19 2 0
End

#17033
NAME   broken bottle~
SHORT  A broken bottle~
DESCR 
A broken bottle lies on the ground~
MAT    glass~
TYPE   weapon exotic 3 3 slash 0
EXTRA  1 1 0 4
WEAR   AN
LEVEL  11
WEIGHT 15
COST   0
COND   100
Affect O 2 -1 0
Affect O 19 2 0
End

#17034
NAME   dusty boots~
SHORT  A pair of dusty boots~
DESCR 
A pair of dusty boots lie forgotten on the ground~
MAT    leather~
TYPE   armor ACD ABCE BCD ABCD 0
EXTRA  1 2 0 4100
WEAR   AG
LEVEL  33
WEIGHT 12
COST   600
COND   100
Affect O 2 -3 0
Affect O 14 -50 0
Affect O 19 -3 0
End

#17035
NAME   gnome hat~
SHORT  A gnome hat~
DESCR 
A gnome hat rests here just waiting to be taken~
MAT    steel~
TYPE   armor BCE BCD BCE ACD 0
EXTRA  1 1 0 2
WEAR   AE
LEVEL  30
WEIGHT 27
COST   2300
COND   100
Affect O 2 2 0
Affect O 18 3 0
End

#17036
NAME   boots of flying~
SHORT  Boots of flying~
DESCR 
A pair of boots hover just above the ground~
MAT    unknown~
TYPE   armor AE AE AE AE 0
EXTRA  1 3 0 4192
WEAR   AG
LEVEL  31
WEIGHT 20
COST   1000
COND   100
Affect O 14 200 0
Affect O 2 4 0
End

#17037
NAME   bracer strength~
SHORT  Bracer of strength~
DESCR 
A very powerful looking bracer hums on the ground~
MAT    metal~
TYPE   armor E ACD E D 0
EXTRA  1 2 0 66
WEAR   AL
LEVEL  30
WEIGHT 12
COST   0
COND   100
Affect O 1 4 0
Affect O 19 3 0
End

#17038
NAME   slaver whip~
SHORT  Slaver's Whip~
DESCR 
A long dangerous looking whip waits to used against a slave~
MAT    leather~
TYPE   weapon whip 4 7 whip 0
EXTRA  1 1 0 2
WEAR   AN
LEVEL  23
WEIGHT 7
COST   900
COND   100
Affect O 4 -4 0
Affect O 5 -2 0
Affect O 18 -4 0
Affect O 19 5 0
End

#17039
NAME   manacles~
SHORT  A pair of manacles~
DESCR 
A pair of manacles waits to be worn~
MAT    iron~
TYPE   armor ABC BC D C 0
EXTRA  1 2 0 4098
WEAR   AH
LEVEL  20
WEIGHT 19
COST   1000
COND   100
Affect O 1 -3 0
Affect O 5 -3 0
Affect O 13 -25 0
End

#17040
NAME   cloak~
SHORT  A mage cloak~
DESCR 
A long flowing cloak that glows lies here~
MAT    cloth~
TYPE   armor ABC BD ABC BCD 0
EXTRA  1 1 0 1
WEAR   AC
LEVEL  28
WEIGHT 3
COST   600
COND   100
Affect O 12 25 0
End

#17041
NAME   jagged long sword~
SHORT  A jagged long sword~
DESCR 
A jagged long sword rests on the ground~
MAT    steel~
TYPE   weapon sword 6 5 slash 0
EXTRA  1 1 0 2
WEAR   AN
LEVEL  26
WEIGHT 17
COST   1000
COND   100
Affect O 17 -10 0
Affect O 18 4 0
End

#17042
NAME   ebony dagger~
SHORT  An ebony dagger~
DESCR 
An ebony dagger lies off to your side~
MAT    ebony~
TYPE   weapon dagger 6 5 pierce 0
EXTRA  1 1 0 2
WEAR   AN
LEVEL  26
WEIGHT 5
COST   4900
COND   100
Affect O 17 -10 0
Affect O 18 3 0
Affect O 19 3 0
End

#17043
NAME   glowing sphere~
SHORT  A glowing sphere~
DESCR 
A glowing sphere lights up the room~
MAT    unknown~
TYPE   light 0 0 ABCFGHIJ 0 0
EXTRA  1 1 0 1
WEAR   AO
LEVEL  3
WEIGHT 9
COST   0
COND   100
Affect O 12 20 0
End

#17044
NAME   blue bracer~
SHORT  A midnight blue bracer~
DESCR 
A dark blue bracer lies on the ground~
MAT    bronze~
TYPE   armor C AB C B 0
EXTRA  1 1 0 2
WEAR   AM
LEVEL  16
WEIGHT 17
COST   1900
COND   100
Affect O 2 1 0
End

#17045
NAME   ebony morning star~
SHORT  An ebony morning star~
DESCR 
An ebony morning star rests on the ground~
MAT    ebony~
TYPE   weapon mace 4 5 blast 0
EXTRA  1 1 0 2
WEAR   AN
LEVEL  17
WEIGHT 18
COST   1000
COND   100
Affect O 5 1 0
Affect O 18 2 0
Affect O 19 4 0
End

#17046
NAME   drow chainmail~
SHORT  Black drow chainmail~
DESCR 
A black suit of chainmail lies ready to be taken~
MAT    iron~
TYPE   armor ABC BC D C 0
EXTRA  1 1 0 2
WEAR   AD
LEVEL  16
WEIGHT 33
COST   120
COND   100
Affect O 2 1 0
Affect O 13 4 0
End

#17047
NAME   drow sword~
SHORT  A drow sword~
DESCR 
A dark sword lies on the ground~
MAT    steel~
TYPE   weapon sword 3 4 slice 0
EXTRA  1 1 0 64
WEAR   AN
LEVEL  10
WEIGHT 17
COST   1200
COND   100
Affect O 18 1 0
Affect O 19 1 0
End

#17048
NAME   drow dagger~
SHORT  A drow dagger~
DESCR 
A dark dagger lies on the ground~
MAT    steel~
TYPE   weapon dagger 3 3 pierce 0
EXTRA  1 1 0 64
WEAR   AN
LEVEL  11
WEIGHT 6
COST   1200
COND   100
Affect O 18 2 0
Affect O 19 1 0
End

#17049
NAME   drow mace~
SHORT  A drow mace~
DESCR 
A dark mace lies on the ground~
MAT    wood~
TYPE   weapon mace 3 3 pound 0
EXTRA  1 1 0 64
WEAR   AN
LEVEL  11
WEIGHT 14
COST   1200
COND   100
Affect O 18 1 0
Affect O 19 2 0
End

#17050
NAME   duergar breastplate~
SHORT  Duergar breastplate~
DESCR 
A breastplate of duergar make lies ready~
MAT    metal~
TYPE   armor C AB C B 0
EXTRA  1 1 0 64
WEAR   AD
LEVEL  12
WEIGHT 31
COST   1180
COND   100
Affect O 17 -5 0
End

#17051
NAME   duergar helm~
SHORT  A duergar helm~
DESCR 
A helm of duergar make lies ready~
MAT    metal~
TYPE   armor 0 0 0 0 0
EXTRA  1 1 0 64
WEAR   AE
LEVEL  6
WEIGHT 25
COST   420
COND   100
Affect O 17 -3 0
End

#17052
NAME   duergar shield~
SHORT  A duergar shield~
DESCR 
A shield of duergar designs lies ready~
MAT    metal~
TYPE   armor B A B A 0
EXTRA  1 1 0 64
WEAR   AJ
LEVEL  6
WEIGHT 37
COST   420
COND   100
Affect O 17 -2 0
End

#17053
NAME   duergar leggings~
SHORT  Duergar leggings~
DESCR 
A pair of leggings lie ready~
MAT    metal~
TYPE   armor AB B AB A 0
EXTRA  1 1 0 64
WEAR   AF
LEVEL  12
WEIGHT 26
COST   1800
COND   100
Affect O 17 -2 0
End

#17054
NAME   duergar bracer~
SHORT  A duergar bracer~
DESCR 
A bracer of duergar design lies ready~
MAT    silver~
TYPE   armor B A B A 0
EXTRA  1 1 0 64
WEAR   AM
LEVEL  11
WEIGHT 16
COST   1800
COND   100
Affect O 17 -2 0
End

#17055
NAME   brown mushroom~
SHORT  A brown mushroom~
DESCR 
A brown mushroom lies here looking tasty~
MAT    food~
TYPE   food CD CD 0 0 0
EXTRA  1 1 0 256
WEAR   A
LEVEL  1
WEIGHT 4
COST   0
COND   100
End

#17056
NAME   large mushroom~
SHORT  A large mushroom~
DESCR 
A large mushroom lies on the ground~
MAT    food~
TYPE   food ADE ADE 0 0 0
EXTRA  1 1 0 256
WEAR   A
LEVEL  1
WEIGHT 4
COST   0
COND   100
End

#17057
NAME   red moss~
SHORT  Red moss~
DESCR 
Some red moss lies on the ground~
MAT    food~
TYPE   pill 12 'cure critical' 'cure critical' 'giant strength' ''
EXTRA  1 1 0 256
WEAR   A
LEVEL  5
WEIGHT 4
COST   100
COND   100
End

#17058
NAME   dirty root~
SHORT  A dirty root~
DESCR 
A root covered with dirt and grime lies here.~
MAT    food~
TYPE   pill 52 'armor' 'cure disease' 'cure poison' ''
EXTRA  1 1 0 256
WEAR   A
LEVEL  5
WEIGHT 4
COST   100
COND   100
End

#17059
NAME   scroll reveal~
SHORT  Scroll of reveal~
DESCR 
A scroll lies on the ground~
MAT    flesh~
TYPE   scroll 15 'faerie fog' '' '' ''
EXTRA  0 0
WEAR   A
LEVEL  5
WEIGHT 6
COST   0
COND   100
End

#17060
NAME   hand shocking grasp~
SHORT  Hand of shocking grasp~
DESCR 
A hand lies on the ground~
MAT    wood~
TYPE   wand 55 4 4 'identify' 0
EXTRA  1 1 0 1
WEAR   AO
LEVEL  20
WEIGHT 6
COST   100
COND   100
End

#17061
NAME   potion detection~
SHORT  Potion of detection~
DESCR 
A potion of detection waits to be used~
MAT    glass~
TYPE   potion 15 'detect invis' 'detect magic' 'detect poison' 'detect evil'
EXTRA  0 0
WEAR   A
LEVEL  10
WEIGHT 7
COST   100
COND   100
End

#17062
NAME   svirfneblin leggings~
SHORT  Svirfneblin leggings~
DESCR 
A pair of svirfneblin leggings lies on the ground waiting to be taken~
MAT    steel~
TYPE   armor BC C BC AB 0
EXTRA  1 1 0 64
WEAR   AF
LEVEL  17
WEIGHT 29
COST   110
COND   100
Affect O 1 1 0
Affect O 17 -5 0
End

#17063
NAME   necklace nobility~
SHORT  Necklace of nobility~
DESCR 
A beautiful necklace waits to be worn~
MAT    cloth~
TYPE   armor B AB B C P
EXTRA  1 1 0 64
WEAR   AC
LEVEL  16
WEIGHT 3
COST   100
COND   100
Affect O 1 1 0
Affect O 3 -1 0
Affect O 4 -1 0
Affect O 5 1 0
Affect O 17 -4 0
End

#17064
NAME   broadsword vision~
SHORT  A broadsword named 'Vision'~
DESCR 
A beautifully crafted broadsword lies on the ground~
MAT    steel~
TYPE   weapon sword 9 6 slice BH
EXTRA  1 2 0 3
WEAR   AN
LEVEL  17
WEIGHT 17
COST   1000
COND   100
Affect O 1 1 0
Affect O 13 10 0
Affect O 18 2 0
Affect O 19 2 0
End

#17065
NAME   thieve's patch~
SHORT  Thieve's patch~
DESCR 
A small patch lies on the ground~
MAT    cloth~
TYPE   armor B AB B C 0
EXTRA  1 1 0 32
WEAR   AM
LEVEL  16
WEIGHT 4
COST   1000
COND   100
Affect O 2 2 0
Affect O 18 5 0
End

#17066
NAME   thieve's gloves~
SHORT  Thieve's gloves~
DESCR 
A pair of thin leather gloves rests on the ground~
MAT    leather~
TYPE   armor C BC C C 0
EXTRA  1 1 0 64
WEAR   AH
LEVEL  18
WEIGHT 10
COST   1100
COND   100
Affect O 2 2 0
Affect O 18 3 0
End

#17067
NAME   gold chain~
SHORT  A gold chain~
DESCR 
A gold chain glints in the light~
MAT    gold~
TYPE   armor BC AC ABC C 0
EXTRA  1 1 0 64
WEAR   AC
LEVEL  19
WEIGHT 13
COST   11
COND   100
Affect O 18 1 0
Affect O 20 -1 0
Affect O 21 -2 0
Affect O 22 -2 0
Affect O 23 -1 0
Affect O 24 -2 0
End

#17068
NAME   lucky dice~
SHORT  Lucky dice~
DESCR 
A pair of dice glow softly~
MAT    bone~
TYPE   treasure 0 0 0 0 0
EXTRA  1 2 0 65
WEAR   AO
LEVEL  20
WEIGHT 8
COST   1110
COND   100
Affect O 13 20 0
Affect O 18 1 0
Affect O 20 -1 0
Affect O 21 -1 0
Affect O 22 -1 0
Affect O 23 -2 0
Affect O 24 -1 0
End

#17069
NAME   dark cloak~
SHORT  A dark cloak~
DESCR 
A very dark cloak lies in the shadows~
MAT    cloth~
TYPE   armor AC BC AC AD 0
EXTRA  1 2 0 68
WEAR   AC
LEVEL  23
WEIGHT 3
COST   1000
COND   100
Affect O 2 2 0
Affect O 17 -4 0
Affect O 18 3 0
End

#17070
NAME   golden earring~
SHORT  Golden earring~
DESCR 
A small golden earring glints softly in the light~
MAT    gold~
TYPE   armor E CD AE BD 0
EXTRA  1 1 0 64
WEAR   AE
LEVEL  25
WEIGHT 27
COST   1000
COND   100
Affect O 2 1 0
Affect O 3 1 0
Affect O 13 10 0
End

#17071
NAME   jewelled dagger~
SHORT  A jewelled dagger~
DESCR 
A jewelled dagger looks as if it could cut through anything~
MAT    steel~
TYPE   weapon dagger 4 11 pierce D
EXTRA  1 2 0 66
WEAR   AN
LEVEL  47
WEIGHT 6
COST   20000
COND   100
Affect O 2 2 0
Affect O 17 -5 0
Affect O 18 8 0
Affect O 19 2 0
End

#17072
NAME   hand~
SHORT  A hand grasping an orb~
DESCR 
A hand grasping an orb lies on the ground~
MAT    unknown~
TYPE   light 0 0 ABCFGHIJ 0 0
EXTRA  1 2 0 65
WEAR   AO
LEVEL  15
WEIGHT 9
COST   0
COND   100
Affect O 12 50 0
Affect O 19 1 0
End

#17073
NAME   robe~
SHORT  A long flowing robe~
DESCR 
A beautiful robe lies pooled on the ground~
MAT    leather~
TYPE   armor BCE ABCF DE BDE 0
EXTRA  1 1 0 64
WEAR   AK
LEVEL  40
WEIGHT 14
COST   5000
COND   100
Affect O 12 50 0
Affect O 3 2 0
End

#17074
NAME   blade of poison~
SHORT  A blade of poison~
DESCR 
A dark blade rests here humming quietly~
MAT    iron~
TYPE   weapon dagger 4 5 pierce H
EXTRA  1 3 0 70
WEAR   AN
LEVEL  20
WEIGHT 6
COST   100
COND   100
Affect O 18 1 0
Affect O 19 3 0
End

#17075
NAME   assassin's sleeves~
SHORT  Assassin's sleeves~
DESCR 
A pair of black sleeves rests here~
MAT    cloth~
TYPE   armor BC D BC ABD 0
EXTRA  1 2 0 68
WEAR   AI
LEVEL  22
WEIGHT 7
COST   100
COND   100
Affect O 18 1 0
Affect O 19 2 0
End

#17076
NAME   skull tattoo~
SHORT  Skull tattoo~
DESCR 
A weird glimmer lies on the ground, shaped like a skull~
MAT    bone~
TYPE   armor BC BD D C 0
EXTRA  1 1 0 64
WEAR   AM
LEVEL  23
WEIGHT 13
COST   0
COND   100
Affect O 13 5 0
Affect O 19 2 0
End

#17077
NAME   choke wire~
SHORT  A choke wire~
DESCR 
A thin wire lies on the ground humming~
MAT    unknown~
TYPE   weapon exotic 5 5 crush 0
EXTRA  1 2 0 6
WEAR   AN
LEVEL  25
WEIGHT 18
COST   0
COND   100
Affect O 18 -5 0
Affect O 19 4 0
End

#17078
NAME   assassin's mask~
SHORT  An assassin's mask~
DESCR 
A mask keep changing on the ground~
MAT    cloth~
TYPE   armor AD CD AD AE 0
EXTRA  1 2 0 68
WEAR   AE
LEVEL  27
WEIGHT 7
COST   100
COND   100
Affect O 1 1 0
Affect O 5 -1 0
Affect O 13 20 0
End

#17079
NAME   flaming dagger tattoo~
SHORT  Flaming dagger tattoo~
DESCR 
A weird glimmer lies on the ground, shaped like a dagger~
MAT    unknown~
TYPE   armor CD CD CD CD 0
EXTRA  1 1 0 64
WEAR   AM
LEVEL  29
WEIGHT 15
COST   10
COND   100
Affect O 19 2 0
End

#17080
NAME   wyvern tattoo~
SHORT  Wyvern tattoo~
DESCR 
A weird glimmer lies on the ground, shaped like a wyvern~
MAT    unknown~
TYPE   armor BCD BCD BCD BCD 0
EXTRA  1 1 0 64
WEAR   AM
LEVEL  31
WEIGHT 15
COST   100
COND   100
Affect O 18 1 0
Affect O 19 2 0
End

#17081
NAME   dragon tattoo~
SHORT  Dragon tattoo~
DESCR 
A weird glimmer lies on the ground, shaped like a dragon~
MAT    unknown~
TYPE   armor F F F F 0
EXTRA  1 1 0 64
WEAR   AM
LEVEL  46
WEIGHT 15
COST   100
COND   100
Affect O 18 3 0
Affect O 19 3 0
End

#17082
NAME   diamond helm~
SHORT  A diamond helm~
DESCR 
A helm sparkles and glints in the light~
MAT    gem~
TYPE   armor CF BCEF ACDF DF 0
EXTRA  1 1 0 64
WEAR   AE
LEVEL  47
WEIGHT 16
COST   1000
COND   100
Affect O 13 25 0
Affect O 19 3 0
End

#17083
NAME   keeper's shield~
SHORT  The keeper's shield~
DESCR 
A large shield that looks as if it were made of stone lies here~
MAT    stone~
TYPE   armor AFH CDEG BDH ACG 0
EXTRA  1 1 0 64
WEAR   AJ
LEVEL  49
WEIGHT 39
COST   1000
COND   100
Affect O 13 50 0
Affect O 17 -15 0
Affect O 20 -2 0
Affect O 21 -2 0
Affect O 23 -2 0
End

#17084
NAME   clan ring~
SHORT  A demon clan signet ring~
DESCR 
A red and black ring glows and hums softly on the ground~
MAT    gold~
TYPE   treasure 0 0 0 0 0
EXTRA  1 4 0 83
WEAR   AB
LEVEL  17
WEIGHT 5
COST   100
COND   100
Affect O 12 10 0
Affect O 13 15 0
Affect O 18 1 0
End

#17085
NAME   demon bracer~
SHORT  Demon bracer~
DESCR 
A black and red bracer lies on the ground~
MAT    steel~
TYPE   armor D AC D AC 0
EXTRA  1 4 0 83
WEAR   AM
LEVEL  21
WEIGHT 17
COST   500
COND   100
Affect O 12 15 0
End

#17086
NAME   demon blade~
SHORT  A demon blade~
DESCR 
A black blade hums on the ground~
MAT    steel~
TYPE   weapon dagger 5 6 slash 0
EXTRA  1 4 0 594
WEAR   AN
LEVEL  23
WEIGHT 6
COST   1000
COND   100
Affect O 17 -5 0
Affect O 18 3 0
Affect O 19 3 0
End

#17087
NAME   gem gate~
SHORT  Gem of gate~
DESCR 
A large black gem lies on the ground~
MAT    wood~
TYPE   wand 35 5 5 'bless' 0
EXTRA  1 3 0 82
WEAR   AO
LEVEL  25
WEIGHT 6
COST   100
COND   100
End

#17088
NAME   demon plate~
SHORT  Demon Plate~
DESCR 
A black suite of plate mail rests on the ground~
MAT    steel~
TYPE   armor BCDE CE BCDE ABE 0
EXTRA  1 4 0 594
WEAR   AD
LEVEL  30
WEIGHT 34
COST   1000
COND   100
Affect O 17 -5 0
Affect O 19 2 0
End

#17089
NAME   demon fire~
SHORT  Demon fire~
DESCR 
A weird flame burns here~
MAT    magic~
TYPE   armor BCDF BCDF BCDF CDEG 0
EXTRA  1 3 0 82
WEAR   AJ
LEVEL  37
WEIGHT 7
COST   1000
COND   100
Affect O 17 -15 0
Affect O 19 6 0
End

#17090
NAME   fire gem~
SHORT  A fire gem~
DESCR 
A large red gem seems to be on fire~
MAT    magic~
TYPE   wand 35 5 5 'fireball' 0
EXTRA  1 2 0 65
WEAR   AO
LEVEL  30
WEIGHT 1
COST   1000
COND   100
End

#17091
NAME   stealth~
SHORT  Statue of the a God~
DESCR 
A statue of a god stands off to the side~
MAT    wood~
TYPE   container 1000 C 0 0 0
EXTRA  0 0
WEAR   0
LEVEL  1
WEIGHT 6
COST   0
COND   100
End

#17092
NAME   brains~
SHORT  brains of the god~
DESCR 
A foul greyish mush sits here~
MAT    unknown~
TYPE   money 0 0 0 0 0
EXTRA  1 1 0 1
WEAR   A
LEVEL  1
WEIGHT 9
COST   1000
COND   100
End

#17093
NAME   gold pile merchants~
SHORT  merchant's gold~
DESCR 
Merchant's gold sits here in a pile~
MAT    gold~
TYPE   money 0 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  1
WEIGHT 10
COST   10000
COND   100
End

#17094
NAME   gold pile~
SHORT  not so rich merchant gold~
DESCR 
A small pile of gold~
MAT    gold~
TYPE   money EGIJOP 0 0 0 0
EXTRA  0 0
WEAR   A
LEVEL  1
WEIGHT 10
COST   1000
COND   100
End

#0



#ROOMDATA
#17000
NAME   Chamber of Silence~
DESCR
You are standing in Silence's relaxation room.  The walls are pitch black
while the floor flows from one colour to another causing weird shadows
and colours to bounce off the walls.  Against the wall is a large map.  On
the south wall stands a large window.

There are no exits from Silence's Chamber.
~
FLAGS  8
Sect   1
EDESC  map~
The map sits against the north wall.  It is a rough sketch of the Underdark,
showing only the lay out of the streets.  It looks as follows. 
Well once it looked as follows :)
   ############################################
   #******************************************#
   #*/---------\*/---\*/--------------------\*#
   #*! beholder!*!   !*|  gremlins          !*#
   #*\---_-----/*\-_-/*\--------------------/*#/----------\       
   #******************************************#!demon     !       
   #HHHHHHHHH*/------\*/----\*/-------------\*#!  clan    !        
   ##########*! bodak!*!    !*! inn         !*#!          !       
   #HHHHHHHHH*\_-----/*\_---/*\_------------/*#\-----_----/       
   #*****************************************|**************     
   #HHHHHH***/-----\***/--------------_-\    *##############       
   #HHHHHH***\-----]***\-------!        !*****#   #####
   #***************************! eyes   !*/_-\#   #***#
   #/--\*SSSSSSSSSS*/_-------\*|        |*\--/#####* *#
   #   |*  Stores  *\--------/*\--------/*********** *#
   #   !**********************************/---------\*#
   #   !*##########*/-----_-----------\***\-----!ma !*#
   #*##\--/*#######*!                 !*********!ge !*#
   #**|**********##*!                 !*/-----\*!   |*#
   ####*/---------\*! thieves         !*!ass  |*\---/*#
   #*!         !*##*|                 !*! ass !*******#
   #*! inn     |*##*\-----------------/*!  ins----!####
   #*\---------/*##*********************\_----    --\#
   #*************######################******!------/#
   #########################################*#########
                                           #-#
~
EDESC  mirror~
The mirror offers a view of the world, constantly changing with such
complexity that only a god could understand what is being shown. ~
DOOR 0
~
map~
AB -1 17349
DOOR 5
~
floor~
AB -1 17482
End

#17001
NAME   Corner of Wyrm Street and Sunset~
DESCR
You stand in the north western corner of the Underdark.  The bustling
streets sound distant and the hum of people moving and talking barely
reaches your ears.  The only light in this section of the city comes from
your light source.  You stands against the huge cavern's walls.  Water
glints in the light on the walls.

Worm Street goes east, and Sunset goes south
~
FLAGS  8201
Sect   1
DOOR 1
Wyrm street goes on
~
~
0 -1 17002
DOOR 2
Sunset road goes onwards
~
~
0 -1 17022
End

#17002
NAME   Wyrm street~
DESCR
This part of the city is rarely travelled.  Wyrm street continues along the
cavern wall.  You hear the muffled shouts of the merchants and screams of
slaves.

Wyrm streets continues to the east and west.
~
FLAGS  8201
Sect   1
DOOR 1
Wyrm street goes on
~
~
0 -1 17003
DOOR 3
Wyrm street goes on
~
~
0 -1 17001
End

#17003
NAME   Wyrm street~
DESCR
This part of the city is rarely travelled.  Wyrm street continues along the
cavern wall.  You hear the muffled shouts of the merchants and screams of
slaves.

Wyrm streets continues to the east and west.
~
FLAGS  8201
Sect   1
DOOR 1
Wyrm street goes on
~
~
0 -1 17004
DOOR 3
Wyrm street goes on
~
~
0 -1 17002
End

#17004
NAME   Wyrm street~
DESCR
This part of the city is rarely travelled.  Wyrm street continues along the
cavern wall.  You hear the muffled shouts of the merchants and screams of
slaves.

Wyrm streets continues to the east and west.
~
FLAGS  8201
Sect   1
DOOR 1
Wyrm street goes on
~
~
0 -1 17005
DOOR 3
Wyrm street goes on
~
~
0 -1 17003
End

#17005
NAME   Wyrm street~
DESCR
This part of the city is rarely travelled.  Wyrm street continues along the
cavern wall.  You hear the muffled shouts of the merchants and screams of
slaves.

Wyrm streets continues to the east and west.
~
FLAGS  2105353
Sect   1
DOOR 1
Wyrm street goes on
~
~
0 -1 17006
DOOR 3
Wyrm street goes on
~
~
0 -1 17004
End

#17006
NAME   Wyrm street~
DESCR
This part of the city is rarely travelled.  Wyrm street continues along the
cavern wall.  You hear the muffled shouts of the merchants and screams of
slaves.

Wyrm streets continues to the east and west.
~
FLAGS  8201
Sect   1
DOOR 1
Wyrm street goes on
~
~
0 -1 17007
DOOR 3
Wyrm street goes on
~
~
0 -1 17005
End

#17007
NAME   Wyrm street~
DESCR
This part of the city is rarely travelled.  Wyrm street continues along the
cavern wall.  You hear the muffled shouts of the merchants and screams of
slaves.

Wyrm streets continues to the east and west.
~
FLAGS  8201
Sect   1
DOOR 1
Wyrm street goes on
~
~
0 -1 17008
DOOR 3
Wyrm street goes on
~
~
0 -1 17006
End

#17008
NAME   Wyrm street~
DESCR
This part of the city is rarely travelled.  Wyrm street continues along the
cavern wall.  You hear the muffled shouts of the merchants and screams of
slaves.  The floating orbs flicker on and off creating a chaotic lighting.

Wyrm streets goes east and west. Ruby Avenue lies to the south
~
FLAGS  9
Sect   1
DOOR 1
Wyrm street goes on
~
~
0 -1 17009
DOOR 2
Ruby Avenue goes south
~
~
0 -1 17026
DOOR 3
Wyrm street goes on
~
~
0 -1 17007
End

#17009
NAME   Wyrm street~
DESCR
This part of the city is rarely travelled.  Wyrm street continues along the
cavern wall.  You hear the muffled shouts of the merchants and screams of
slaves.

Wyrm streets continues to the east and west.
~
FLAGS  8201
Sect   1
DOOR 1
Wyrm street goes on
~
~
0 -1 17010
DOOR 3
Wyrm street goes on
~
~
0 -1 17008
End

#17010
NAME   Wyrm street~
DESCR
This part of the city is rarely travelled.  Wyrm street continues along the
cavern wall.  You hear the muffled shouts of the merchants and screams of
slaves.

Wyrm streets continues to the east and west.
~
FLAGS  8201
Sect   1
DOOR 1
Wyrm street goes on
~
~
0 -1 17011
DOOR 3
Wyrm street goes on
~
~
0 -1 17009
End

#17011
NAME   Wyrm street~
DESCR
This part of the city is rarely travelled.  Wyrm street continues along the
cavern wall.  You hear the muffled shouts of the merchants and screams of
slaves.  The orbs flicker on and off chaoticly.

Wyrm streets continues to the east and west.
~
FLAGS  9
Sect   1
DOOR 1
Wyrm street goes on
~
~
0 -1 17012
DOOR 2
Moonlight Ave heads back to the centre of the city
~
~
0 -1 17031
DOOR 3
Wyrm street goes on
~
~
0 -1 17010
End

#17012
NAME   Wyrm street~
DESCR
This part of the city is rarely travelled.  Wyrm street continues along the
cavern wall.  You hear the muffled shouts of the merchants and screams of
slaves.

Wyrm streets continues to the east and west.
~
FLAGS  8201
Sect   1
DOOR 1
Wyrm street goes on
~
~
0 -1 17013
DOOR 3
Wyrm street goes on
~
~
0 -1 17011
End

#17013
NAME   Wyrm street~
DESCR
This part of the city is rarely travelled.  Wyrm street continues along the
cavern wall.  You hear the muffled shouts of the merchants and screams of
slaves.

Wyrm streets continues to the east and west.
~
FLAGS  8201
Sect   1
DOOR 1
Wyrm street goes on
~
~
0 -1 17014
DOOR 3
Wyrm street goes on
~
~
0 -1 17012
End

#17014
NAME   Wyrm street~
DESCR
This part of the city is rarely travelled.  Wyrm street continues along the
cavern wall.  You hear the muffled shouts of the merchants and screams of
slaves.

Wyrm streets continues to the east and west.
~
FLAGS  8201
Sect   1
DOOR 1
Wyrm street goes on
~
~
0 -1 17015
DOOR 3
Wyrm street goes on
~
~
0 -1 17013
End

#17015
NAME   Wyrm street~
DESCR
This part of the city is rarely travelled.  Wyrm street continues along the
cavern wall.  You hear the muffled shouts of the merchants and screams of
slaves.

Wyrm streets continues to the east and west.
~
FLAGS  8201
Sect   1
DOOR 1
Wyrm street goes on
~
~
0 -1 17016
DOOR 3
Wyrm street goes on
~
~
0 -1 17014
End

#17016
NAME   Wyrm street~
DESCR
This part of the city is rarely travelled.  Wyrm street continues along the
cavern wall.  You hear the muffled shouts of the merchants and screams of
slaves.

Wyrm streets continues to the east and west.
~
FLAGS  8201
Sect   1
DOOR 1
Wyrm street goes on
~
~
0 -1 17017
DOOR 3
Wyrm street goes on
~
~
0 -1 17015
End

#17017
NAME   Wyrm street~
DESCR
This part of the city is rarely travelled.  Wyrm street continues along the
cavern wall.  You hear the muffled shouts of the merchants and screams of
slaves.

Wyrm streets continues to the east and west.
~
FLAGS  8201
Sect   1
DOOR 1
Wyrm street goes on
~
~
0 -1 17018
DOOR 3
Wyrm street goes on
~
~
0 -1 17016
End

#17018
NAME   Wyrm street~
DESCR
This part of the city is rarely travelled.  Wyrm street continues along the
cavern wall.  You hear the muffled shouts of the merchants and screams of
slaves.

Wyrm streets continues to the east and west.
~
FLAGS  8201
Sect   1
DOOR 1
Wyrm street goes on
~
~
0 -1 17019
DOOR 3
Wyrm street goes on
~
~
0 -1 17017
End

#17019
NAME   Wyrm street~
DESCR
This part of the city is rarely travelled.  Wyrm street continues along the
cavern wall.  You hear the muffled shouts of the merchants and screams of
slaves.  The floating orbs at this section of the road flicker on and off.

Wyrm streets continues to the east and west.
~
FLAGS  9
Sect   1
DOOR 1
Wyrm street goes on
~
~
0 -1 17020
DOOR 3
Wyrm street goes on
~
~
0 -1 17018
End

#17020
NAME   North east corner on Wrym and Sunrise~
DESCR
You stand in the north east corner of the city.  There is an eerie calm here,
muffled echoes bounce off the cavern walls and into your ear.  You can
hear the screams of the slave, the talking of adventurers.  The cavern walls
loom up to the east and north of you.  You light doesn't even illuminate up
to the ceiling.  Darkness surrounds you.  The ground is hard and grey.  The
walls are grey, and glint with wetness.  You wish you could recall to
Midgaard, but alas, that is impossible.

Wyrm street goes to the west and Sunrise lies to the south.
~
FLAGS  8201
Sect   1
DOOR 2
Sunrise will eventually lead to the way out
~
~
0 -1 17033
DOOR 3
Wyrm street stretches to the west end of the city
~
~
0 -1 17019
End

#17021
NAME   Moonlight ave~
DESCR
You stand on Moonlight avenue, thinking the name is a cruel joke on
surface dwellers for you wish you could see the moon, not the continuous
darkness that lives in this city.  Everywhere darkness creeps, even with the
lights that adorn some of the streets, it is still dark. To your east lies the
entrance to a dark building and it see to just disappear into the night.  The
door seems to be rusted shut.

North and south moonlight continues, east is the door.
~
FLAGS  8201
Sect   1
EDESC  door~
The door is old and is beginning to rust.  You notice what you think are
little scratch marks near the bottom of the door.  You bend down and look,
seeing that there is a vague outline of a small door in the large door.~
DOOR 0
Moonlight continues
~
~
0 -1 17031
DOOR 1
A door bars your entry to this dark building.
~
door~
AB -1 17274
DOOR 2
Moonlight goes on and on
~
~
0 -1 17032
End

#17022
NAME   North end of sunset~
DESCR
You stand almost in the very north west corner of the city.  The streets up
here are not as used as those towards the centre of the city.  To the south
you see some of the dwellings of the creatures that inhabit this gloomy
city.  There is nothing of note that you can see here, but then again it could
just be the darkness that lies just beyond your insignificant circle of light.

To the north is the corner of the city, to the south sunset continues
~
FLAGS  8201
Sect   1
DOOR 0
The northwest corner of the city is there
~
~
0 -1 17001
DOOR 2
Sunset continues
~
~
0 -1 17023
End

#17023
NAME   Sunset~
DESCR
You wonder who it was that named these dreadful streets such cheery
names.  The street upon which you stand is nothing like sunset, the only
reason you can even think up is the fact that sunset if on the west side of
the city.  Screams echo towards you from all sides assaulting your senses. 
You eyes hurt from trying to pierce the darkness that lies everywhere.  The
ground is rough through your boots.  The air is cool, and the cavern wall to
your west glints with wetness.

Sunset continues north and south
~
FLAGS  8201
Sect   1
DOOR 0
Sunset goes north
~
~
0 -1 17022
DOOR 2
Sunset continues
~
~
0 -1 17024
End

#17024
NAME   Sunset~
DESCR
You stand on sunset.  There is little that you can see here, your light just
fades into darkness without illuminating anything.  For some reason this
section of the city is very quiet.  The silence here in fact is over powering,
you can barely stand it after all the noises of the city.  The single floating
orb flickers on and off.

Sunset goes on to the north and south
~
FLAGS  9
Sect   1
DOOR 0
Sunset continues
~
~
0 -1 17023
DOOR 2
Sunset continues
~
~
0 -1 17036
End

#17025
NAME   Before a huge dwelling~
DESCR
You stand before of what seems to be a house.  It seems to be made up of a
dark blue rock.  The house, if that is what it is, seems to be very dark with
no windows.  The house stretches to the east and west.  The walls are very
smooth and glint in your light.  The entrance is to the north. 

To the north is a door, to the south is sunset
~
FLAGS  8201
Sect   1
EDESC  door~
This is a huge door with nothing of note on it.  The door is very polished
and reflects your light back into your eyes.  You test the handle and notice
that the door is unlocked.
~
DOOR 0
A large door stands before you
~
door~
AB -1 17228
DOOR 2
The road sunset lies there
~
~
0 -1 17039
End

#17026
NAME   Ruby Street~
DESCR
You stand on ruby street, probably named so because of the faint reddish
tinge of the street itself.  You look around you trying to see anything, but
the only thing that greets your gaze is pitch black.

To the north is Wyrm street, to the south ruby street
~
FLAGS  8201
Sect   1
DOOR 0
Wyrm street
~
~
0 -1 17008
DOOR 2
Ruby street
~
~
0 -1 17027
End

#17027
NAME   Ruby Street~
DESCR
This is ruby street, where the shadows seem to come alive.  Everything
seems to crawl and move in the darkness that your light does not pierce. 
The glow of your light attracts the attention of everything around you, you
feel as if things are watching you, sizing you, seeing if you are weak.

Ruby street continues north and south
~
FLAGS  8201
Sect   1
DOOR 0
Ruby street
~
~
0 -1 17026
DOOR 2
Ruby street
~
~
0 -1 17028
End

#17028
NAME   Ruby Street~
DESCR
You stand on Ruby street, one of the streets of gems.  You heard a voice
while walking through the Underdark that these streets were named so
because they were once veins of gems.  The were hollowed out after years
of struggle leaving tunnels all over this area, a mage cast a very powerful
spell and created this section of the cavern.  The air is stuffy and moist
here.

Ruby street goes on north and south, east is Sapphire street
~
FLAGS  8201
Sect   1
DOOR 0
Ruby street
~
~
0 -1 17027
DOOR 1
Sapphire street
~
~
0 -1 17029
DOOR 2
Ruby street
~
~
0 -1 17043
End

#17029
NAME   Sapphire Street~
DESCR
Sapphire street is a very short street.  The ground here is greenish in your
light.  The darkness seems to fade some here.  To the east you see a light
burning on a building.

Ruby street is to the west, Sapphire continues east.
~
FLAGS  8201
Sect   1
DOOR 1
Sapphire street
~
~
0 -1 17030
DOOR 3
Ruby street
~
~
0 -1 17028
End

#17030
NAME   Sapphire street before the tavern~
DESCR
You stand on sapphire street just before a tavern.  A ball of light floats out
of your reach above you.  It illuminates a sign that says 'The Gemstone.' 
The door has been painted many different colours, you figure they were
trying to catch the colours of all the gems.  From behind the door you can
make out bits and pieces of conversation.

To the east is Moonlight Avenues, to the west Sapphire
~
FLAGS  8201
Sect   1
EDESC  door~
The door to the Gemstone seems to be well used.  The paint is beginning
to flake off, there are little cuts in the door itself.  The handle has been
shaped into what seems to be a miner's pick. ~
DOOR 0
The door to The Gemstone
~
door~
AB -1 17246
DOOR 1
Moonlight Ave
~
~
0 -1 17032
DOOR 3
Sapphire street
~
~
0 -1 17029
End

#17031
NAME   Moonlight Avenue~
DESCR
You stand on moonlight avenue... and you realise the name given to this
street is totally wrong.  There is nothing of beauty on this street.  The
ground is a bleak grey.  The only redeeming feature of this street is the fact
that there are little glowing balls of light above your head illuminating the
street somewhat.

To the north is Wyrm street, moonlight stretches south
~
FLAGS  8201
Sect   1
DOOR 0
Wyrm street
~
~
0 -1 17011
DOOR 2
Moonlight Avenue
~
~
0 -1 17021
End

#17032
NAME   Moonlight Avenue~
DESCR
Small balls of light illuminate a grey street.  There is really nothing of note
on this street.  The ground seems to be slightly wet, but then the air is also
moist and cool.

Moonlight continues north and south. Sapphire street is west
~
FLAGS  8201
Sect   1
DOOR 0
Moonlight avenue
~
~
0 -1 17021
DOOR 2
Moonlight avenue
~
~
0 -1 17044
DOOR 3
Sapphire Street
~
~
0 -1 17030
End

#17033
NAME   Sunrise~
DESCR
You stand at the northern end of sunrise.  The cavern walls rise above the
edge of your light and you figure they rise even farther than that.  The
sounds of the city are distant here, although you can hear them echoing off
the cavern walls.

North is the northeastern corner of the city,  south Sunrise goes on.
~
FLAGS  8201
Sect   1
DOOR 0
The northeastern corner of the Underdark
~
~
0 -1 17020
DOOR 2
Sunrise
~
~
0 -1 17034
End

#17034
NAME   Sunrise~
DESCR
You stand on sunrise, the eastern most street in the Underdark.  The east
wall is actually the cavern wall.  Every ten feet or so a small ball of light
floats in the air above your head.

Sunrise continues to the north and south
~
FLAGS  8201
Sect   1
DOOR 0
Sunrise
~
~
0 -1 17033
DOOR 2
Sunrise
~
~
0 -1 17035
End

#17035
NAME   Sunrise~
DESCR
You stand on sunrise, the eastern most street in the Underdark.  The east
wall is actually the cavern wall.  Every ten feet or so a small ball of light
floats in the air above your head.

Sunrise continues to the north and south
~
FLAGS  8201
Sect   1
DOOR 0
Sunrise
~
~
0 -1 17034
DOOR 2
Sunrise
~
~
0 -1 17058
End

#17036
NAME   Sunset~
DESCR
You stand at the west end of the cavern.  The street here is illuminated by
small glowing orbs that are above your head.  The street is level and a nice
grey colour, not depressing.  To the south lies a home of a resident of this
dark city.

Sunset continues north and east, to the south is a door.
~
FLAGS  8201
Sect   1
EDESC  door~
The door is made of a dark metal.  The handle seems to be regular.  The
door has nothing of interest on it.  A rather boring door it is. ~
DOOR 0
Sunset
~
~
0 -1 17024
DOOR 1
Sunset
~
~
0 -1 17037
DOOR 2
Door blocking your way into a home
~
door~
AB -1 17484
End

#17037
NAME   Sunset~
DESCR
You stand along Sunset at part of the residential area of the city.  A little
glowing orb hovers above your head.  The floor is flat and nondescript.  To
the south lies one of the residential homes 

Sunset goes on to the east and west.  To the south is a door
~
FLAGS  8201
Sect   1
EDESC  door~
The door is made of a dark metal.  The handle seems to be regular.  The
door has nothing of interest on it.  A rather boring door it is.~
DOOR 1
Sunset
~
~
0 -1 17038
DOOR 2
Door blocking your way into a home
~
door~
AB -1 17485
DOOR 3
Sunset
~
~
0 -1 17036
End

#17038
NAME   Sunset~
DESCR
You stand along Sunset at part of the residential area of the city.  A little
glowing orb hovers above your head.  The floor is flat and nondescript.  To
the south lies one of the residential homes 

Sunset goes on to the east and west.  To the south is a door
~
FLAGS  8201
Sect   1
EDESC  door~
The door is made of a dark metal.  The handle seems to be regular.  The
door has nothing of interest on it.  A rather boring door it is.~
DOOR 1
Sunset
~
~
0 -1 17039
DOOR 2
Door blocking your way into a home
~
door~
AB -1 17486
DOOR 3
Sunset
~
~
0 -1 17037
End

#17039
NAME   Sunset~
DESCR
You stand on sunset, named so for the simple fact that it is on the western
side of the city.  To the north is a large house, much like a mansion.  An
entrance to a home is to the south.

Sunset goes east and west.  To the north is a walkway, south is a door
~
FLAGS  8201
Sect   1
EDESC  door~
A simple door made of a grey material serves as the entrance to this house. 
There are no marks on this door.
~
DOOR 0
Before the huge dwelling
~
~
0 -1 17025
DOOR 1
Sunset
~
~
0 -1 17040
DOOR 2
Door to a home
~
door~
AB -1 17487
DOOR 3
Sunset
~
~
0 -1 17038
End

#17040
NAME   Sunset~
DESCR
You stand at a junction of streets.  There is a large glowing orb that floats
in the air, lighting the way east, west and south.  The ground is even and
well travelled.

Sunset goes south and west.  Ruby street is west.
~
FLAGS  8201
Sect   1
DOOR 1
Ruby street
~
~
0 -1 17041
DOOR 2
Sunset~
~
0 -1 17061
DOOR 3
Sunset~
~
0 -1 17039
End

#17041
NAME   Ruby Street~
DESCR
You stand on Ruby street.  An orb lights the way as it floats above you
head.  The ground is reddish and well travelled.  Shadows lie on either side
of you and they seem to breath with their own life.

Ruby continues to the east, to the west is Sunset
~
FLAGS  8201
Sect   1
DOOR 1
Ruby street
~
~
0 -1 17042
DOOR 3
Sunset
~
~
0 -1 17040
End

#17042
NAME   Ruby Street~
DESCR
You stand on Ruby street.  An orb lights the way as it floats above you
head.  The ground is reddish and well travelled.  Shadows lie on either side
of you and they seem to breath with their own life.

Ruby continues to the east, to the west is Sunset
~
FLAGS  8201
Sect   1
DOOR 1
Ruby street
~
~
0 -1 17043
DOOR 3
Sunset
~
~
0 -1 17041
End

#17043
NAME   Ruby Street~
DESCR
Ruby street goes on.  The red on the ground is beginning to annoy you. 
Shadows dance all around you as your light and the floating orbs pierce the
blackness.  The air is cold and damp here.

Ruby street continues north and west
~
FLAGS  8201
Sect   1
DOOR 0
Ruby street
~
~
0 -1 17028
DOOR 3
Ruby street
~
~
0 -1 17042
End

#17044
NAME   Moonlight Avenue~
DESCR
Moonlight avenue is a really boring street.  Nothing of interest lies
anywhere in your view.  Of course, the dark prevents you from seeing far
anyways.  Little orbs of light float above your head.

Moonlight continues north and south
~
FLAGS  8201
Sect   1
DOOR 0
Moonlight Avenue
~
~
0 -1 17032
DOOR 2
Moonlight Avenue
~
~
0 -1 17045
End

#17045
NAME   Moonlight Avenue~
DESCR
Moonlight avenue is a boring street.  Nothing exciting happens here, you
wonder if it is the name.  The street is clean and well travelled.  You seem
oddly at ease on this street.  The shadows seem less dangerous here.  The
light of the floating orbs is unsure and insecure, they seem to flicker in and
out.

Moonlight Avenues goes north and south, to the east is Diamond street
~
FLAGS  9
Sect   1
DOOR 0
Moonlight avenue
~
~
0 -1 17044
DOOR 1
Diamond street
~
~
0 -1 17046
DOOR 2
Moonlight avenue
~
~
0 -1 17065
End

#17046
NAME   Diamond Street~
DESCR
You stand on diamond street, another of the gem streets.  The ground 
glitters in the light.  There are fewer orbs of light in the air here, causing
more shadows to fall everywhere and to invade all.  The sounds of laughter
and screaming reach your ears.

Diamond street continues east, to the west is Moonlight Avenue
~
FLAGS  8201
Sect   1
DOOR 1
Diamond street
~
~
0 -1 17047
DOOR 3
Moonlight Avenue
~
~
0 -1 17045
End

#17047
NAME   Diamond Street~
DESCR
The street glitters in the light cast from your light source and from the orbs
above.  You look up and see only blackness.  You can't pierce the
darkness.  Screams from the slaves reach your ears.

Diamond streets continues east and west.
~
FLAGS  8201
Sect   1
DOOR 1
Diamond street
~
~
0 -1 17052
DOOR 3
Diamond street
~
~
0 -1 17046
End

#17048
NAME   Diamond Street~
DESCR
Diamond street is wide here.  For what reason, that lies beyond your grasp. 
There are little bits of stone and wood that lie scattered across your path. 
Only a few glowing orbs shine here.

Diamond street lies east and south
~
FLAGS  8201
Sect   1
DOOR 1
Diamond street
~
~
0 -1 17049
DOOR 2
Diamond street
~
~
0 -1 17052
End

#17049
NAME   Diamond Street~
DESCR
The ground shines in your light.  Only a single glowing orb casts it's eerie
light to make the shadows fade.

Diamond street lies east, south and west
~
FLAGS  8201
Sect   1
DOOR 1
Diamond street
~
~
0 -1 17050
DOOR 2
Diamond street
~
~
0 -1 17053
DOOR 3
Diamond street
~
~
0 -1 17048
End

#17050
NAME   Diamond Street~
DESCR
The ground shines in your light.  Only a single glowing orb casts it's eerie
light to make the shadows fade.

Diamond street lies east, south and west
~
FLAGS  8201
Sect   1
DOOR 1
Diamond street
~
~
0 -1 17051
DOOR 2
Diamond street
~
~
0 -1 17054
DOOR 3
Diamond street
~
~
0 -1 17049
End

#17051
NAME   Diamond Street~
DESCR
Diamond street is wide here.  For what reason, that lies beyond your grasp. 
There are little bits of stone and wood that lie scattered across your path. 
Only a few glowing orbs shine here.

Diamond street lies east and south
~
FLAGS  8201
Sect   1
DOOR 2
Diamond street
~
~
0 -1 17055
DOOR 3
Diamond street
~
~
0 -1 17050
End

#17052
NAME   Diamond Street~
DESCR
You stand on Diamond street.  A few orbs float above your head
dissipating the darkness to some extent.  The shadows seem to dance all
around you.  Every once in awhile a scream reaches your ears, a
frightening hollow scream of shear horror and pain.

Diamond street goes east, north, west.  Emerald street is south
~
FLAGS  8201
Sect   1
DOOR 0
Diamond street
~
~
0 -1 17048
DOOR 1
Diamond street
~
~
0 -1 17053
DOOR 2
Emerald street
~
~
0 -1 17068
DOOR 3
Diamond street
~
~
0 -1 17047
End

#17053
NAME   Diamond Street~
DESCR
The ground shimmers and shines in your light.  A few orbs float above
your head, glowing softly.  You look up and just see darkness, as if the
orbs didn't do anything.  An impenetrable field of black.

Diamond street lies north, east and west
~
FLAGS  8201
Sect   1
DOOR 0
Diamond street
~
~
0 -1 17049
DOOR 1
Diamond street
~
~
0 -1 17054
DOOR 3
Diamond street
~
~
0 -1 17052
End

#17054
NAME   Diamond Street~
DESCR
You stand in a dark area of the city.  There are very few glowing orbs
along this street.  You wonder what the shadows hide here.  For some
reason this section of the city is quiet.  No sound reaches your ears.  You
begin to see shapes forming in the shadows.

Diamond street continues north, east and west
~
FLAGS  8201
Sect   1
DOOR 0
Diamond street
~
~
0 -1 17050
DOOR 1
Diamond street
~
~
0 -1 17055
DOOR 3
Diamond street
~
~
0 -1 17053
End

#17055
NAME   Diamond Street~
DESCR
Diamond street is larger here.  The ground glitters in the light.  Muffled
cries of anguish reverberate off the walls of the buildings around you.  The
air is cool, and shadows seem to cling to everything.

Diamond street continues north, east and west
~
FLAGS  8201
Sect   1
DOOR 0
Diamond street
~
~
0 -1 17051
DOOR 1
Diamond street
~
~
0 -1 17056
DOOR 3
Diamond street
~
~
0 -1 17054
End

#17056
NAME   Diamond Street~
DESCR
You stand on diamond street.  The glowing orbs that frequent the city are
visibly reduced here.  The shadows are more apparent and the darkness
that you know fills the whole cavern seems to press down on you.  The
street sparkles in the vague light.

Diamond Street continues to the east and west
~
FLAGS  8201
Sect   1
DOOR 1
Diamond street
~
~
0 -1 17057
DOOR 3
Diamond street
~
~
0 -1 17055
End

#17057
NAME   Diamond Street~
DESCR
You stand on Diamond street, one of the gemstone streets.  You have
heard that these streets got their names because they were once large veins
of gems in the cavern.  You don't know if this is true, but the floor glitters
as if it were covered in diamonds.

Sunrise is to the east, Diamond street to the west
~
FLAGS  8201
Sect   1
DOOR 1
Sunrise
~
~
0 -1 17059
DOOR 3
Diamond street
~
~
0 -1 17056
End

#17058
NAME   Sunrise~
DESCR
You are travelling on Sunrise, the road that travels along the eastern side
of the cavern.  There are little orbs of light that float a few feet above your
head and illuminate the road.  The road is soft and moist.  You do not
really fear of being attacked from the east, but some of the shadows on
your western side seem menacing, anything could be hiding in them.

Sunrise continues north and south
~
FLAGS  8201
Sect   1
DOOR 0
Sunrise
~
~
0 -1 17035
DOOR 2
Sunrise
~
~
0 -1 17059
End

#17059
NAME   Junction of Sunrise and Diamond~
DESCR
You stand where Diamond street meets Sunrise.  You look down Diamond
street and see very few glowing orbs to illuminate the street.  Shadowy
figures walk down the road doing their thing.  The sounds of the city are
quite audible here bouncing off the cavern wall into your ear. 

Sunrise goes north and south, Diamond goes west
~
FLAGS  8201
Sect   1
DOOR 0
Sunrise
~
~
0 -1 17058
DOOR 2
Sunrise
~
~
0 -1 17071
DOOR 3
Diamond street
~
~
0 -1 17057
End

#17061
NAME   Sunset~
DESCR
You stand on Sunset, the street that travels along the western end of the of
Underdark.  The sounds of the market reach you ears here.  Small glowing
orbs light the way every ten feet giving everything around you a faint glow. 
You feel as if you are walking in a dream.

Sunset continues north and south
~
FLAGS  8201
Sect   1
DOOR 0
Sunset
~
~
0 -1 17040
DOOR 2
Sunset
~
~
0 -1 17062
End

#17062
NAME   Sunset~
DESCR
Sunset is a road that is very well travelled.  Glowing orbs float in the air
every ten feet lighting your path.  Although the orbs light most of the
street, off to the side the street remains shrouded in black. 

Sunset continues north and south
~
FLAGS  8201
Sect   1
DOOR 0
Sunset
~
~
0 -1 17061
DOOR 2
Sunset
~
~
0 -1 17063
End

#17063
NAME   Sunset~
DESCR
Sunset is a road that is very well travelled.  Glowing orbs float in the air
every ten feet lighting your path.  Although the orbs light most of the
street, off to the side the street remains shrouded in black. 

Sunset continues north and south
~
FLAGS  8201
Sect   1
DOOR 0
Sunset
~
~
0 -1 17062
DOOR 2
Sunset
~
~
0 -1 17064
End

#17064
NAME   Sunset~
DESCR
You stand on Sunset, to your north glowing orbs light a long street.  Every
ten feet a small orb glows in the air.  The bustling market area is to the
south.  The name sunset is a strange name for a road under ground.  There
is not even the slightest ray of sunlight that reaches this dark place.  The
only light is cast by the lights creatures carry and the glowing orbs that
have been set up in most places.

South is Sunset and Slaver's Route, north Sunset stretches on
~
FLAGS  8201
Sect   1
DOOR 0
Sunset
~
~
0 -1 17063
DOOR 2
Slaver's and Sunset
~
~
0 -1 17078
End

#17065
NAME   Moonlight Avenue~
DESCR
You stand on Moonlight Avenue.  A clean basically well lit street.  Orbs
float closer together here than on most street and they seem just to be a bit
brighter.  It's almost as if you are walking in moonlight here.  You look up
just to see what you can see, and notice that you can't see anything, just a
barrier of black.

Moonlight lies to the north and south.
~
FLAGS  8201
Sect   1
DOOR 0
Moonlight Avenue
~
~
0 -1 17045
DOOR 2
Moonlight Avenue
~
~
0 -1 17066
End

#17066
NAME   Moonlight Avenue~
DESCR
You stand on a clean street.  Although screams reach your ears they don't
seem to be as bad.  This street almost seems to be a happy place.  The
shadows are few, and the lighting is good.  Although you still can't see
what it above you, you can see quit well in your immediate surroundings.    


Moonlight avenue continues north and south
~
FLAGS  8201
Sect   1
DOOR 0
Moonlight Avenue
~
~
0 -1 17065
DOOR 2
Moonlight Avenue
~
~
0 -1 17067
End

#17067
NAME   Moonlight Avenue~
DESCR
You stand between two large buildings.  To the east you know is the whore
house and to your west is a large residence.  You are close to the market
area, very close.  You see people walking to your south through the
Slaver's Square inspecting the goods.

Moonlight avenue continues north, to the south is the Slaver's Route
~
FLAGS  8201
Sect   1
DOOR 0
Moonlight Avenue
~
~
0 -1 17066
DOOR 2
Slaver's Route
~
~
0 -1 17084
End

#17068
NAME   Emerald Street~
DESCR
You stand on Emerald street, a quiet street.  Glowing orbs float in the air
every 15 feet or so.  Shadows form anywhere they can.  The ground on this
street is greenish.

To the north is Diamond street, Emerald continues south
~
FLAGS  8201
Sect   1
DOOR 0
Diamond street
~
~
0 -1 17052
DOOR 2
Emerald street
~
~
0 -1 17069
End

#17069
NAME   Emerald Street~
DESCR
Emerald street is a short street compared to the other streets in this city. 
There is little of note on this street, it just passes between the whore house
and the inn.  The ground is greenish and sparkles gently in the light.

Emerald street continues north and south
~
FLAGS  8201
Sect   1
DOOR 0
Emerald street
~
~
0 -1 17068
DOOR 2
Emerald street
~
~
0 -1 17070
End

#17070
NAME   Emerald Street~
DESCR
You stand on emerald street, a small shadowy street.  Shadows obscure
everything that is even remotely far away.  Flickering glowing orbs light
the way every fifteen feet.  Darkness forms at the edge of the circles of
light formed by these orbs.  It's almost as if the darkness down here has
form.  This street is rarely used, 'cept by those fleeing. 

Emerald street continues north, the Slaver's Route is south
~
FLAGS  9
Sect   1
DOOR 0
Emerald street
~
~
0 -1 17069
DOOR 2
Slaver's Route
~
~
0 -1 17087
End

#17071
NAME   Sunrise~
DESCR
You wander Sunrise, see that is stretches far off in both directions.  Small
glowing orbs cast light a flickering light in circles every ten feet.  To the
east side of the street is the cavern wall, to the west the city stretches out.

Sunrise continues north and south
~
FLAGS  9
Sect   1
DOOR 0
Sunrise and Diamond
~
~
0 -1 17059
DOOR 2
Sunrise
~
~
0 -1 17072
End

#17072
NAME   Sunrise~
DESCR
Sunrise hugs the cavern wall here.  The cavern wall sparkles with little
droplets of water that cling to it.  Muffled shouts and screams bounce of
the wall surround you.  Darkness hovers above your head seeming ready to
snuff out the little orbs that glow every ten feet.

Sunrise continues north and south
~
FLAGS  8201
Sect   1
DOOR 0
Sunrise
~
~
0 -1 17071
DOOR 2
Sunrise
~
~
0 -1 17073
End

#17073
NAME   Sunrise~
DESCR
You stand on Sunrise, the eastern most street of the Underdark.  The street
stretches to the north.  Glowing orbs float above your head every ten feet. 
Even with the orbs, darkness seems to eat the light with an appetite.  The
air is moist and warm.  The smells of the city strike your nose as
repugnant.

Sunrise continues north, to the south is The Slaver's Route
~
FLAGS  8201
Sect   1
DOOR 0
Sunrise
~
~
0 -1 17072
DOOR 2
Slaver's Route
~
~
0 -1 17093
End

#17074
NAME   Slaver's Route~
DESCR
You stand at the end of the Slaver's route.  This is part of the residential
area of the Underdark.  For some reason the screams of the slaves do not
reach you ears.  The road is well lit with the little floating orbs.

Residential homes lie north and south.  The route stretches west
~
FLAGS  8201
Sect   1
EDESC  door~
A relatively common door stand before you.~
DOOR 0
A door blocks your entry
~
door~
AB -1 17488
DOOR 1
The Slaver's Route
~
~
0 -1 17075
DOOR 2
A door blocks your entry
~
door~
AB -1 17492
End

#17075
NAME   Slaver's Route~
DESCR
You stand along the residential section of the Slaver's Route.  It is here
where the citizens of the Underdark live, well some of them at least.  The
street is well lit compared with the rest of the city.  The street seems
slightly less menacing here.  Somehow the screams of the slaves does not
penetrate to this section of the street.

Houses are the north and south.  The Slaver's Route is east and west
~
FLAGS  8201
Sect   1
EDESC  door~
A small regular looking door, it has all the normal door stuff~
DOOR 0
A door blocks your entry
~
door~
AB -1 17489
DOOR 1
The slaver's route
~
~
0 -1 17076
DOOR 2
A door hinders your passage
~
door~
AB -1 17493
DOOR 3
The slaver's route
~
~
0 -1 17074
End

#17076
NAME   Slaver's Route~
DESCR
You stand on the Slaver's Route along the residential area.  The faint
aroma of smoke filters through the air mingling with the smell of sweat of
thousands of bodies.  The little orbs that fly above your head shed an
almost friendly light over the area.  You think you here the cry of a baby
off in the distance.

The Slaver's Route is east and west.  Doors are to the north and south.
~
FLAGS  8201
Sect   1
EDESC  door~
A normal wooden door stands before you, nothing special about it~
DOOR 0
A door blocks your passage
~
door~
AB -1 17490
DOOR 1
The slaver's route
~
~
0 -1 17077
DOOR 2
A door is in your way
~
door~
AB -1 17494
DOOR 3
The slaver's route
~
~
0 -1 17075
End

#17077
NAME   Slaver's Route~
DESCR
You stand on the western side of the business area of the Underdark.  The
hum of people buy, selling and trading is overwhelming.  Everywhere you
look you see people.  Above your head, the floating orbs generate their soft
light to basically illuminate everything.

To the east and west the route goes on.  To the south is gathering space,
and to the north is a door to a home
~
FLAGS  8201
Sect   1
EDESC  door~
A simple metal door with bars over the windows~
DOOR 1
The slaver's route
~
~
0 -1 17078
DOOR 2
The gathering space
~
~
0 -1 17094
DOOR 3
The slaver's route
~
~
0 -1 17076
End

#17078
NAME   Slaver's Route~
DESCR
You stand on the slaver's route.  The darkness of the city seems to descend
upon you here.  It's as if the floating orbs don't do their job.  The screams
of slaves assault your ears.
  
The ground is charred and you see little bits of what was once a humanoid.

The slaver's route is east and west.  To the north lies Sunset, south is the
gathering space.
~
FLAGS  9
Sect   1
EDESC  charred bits humanoid~
On the ground here lie little burnt chunks of what was probably some
person trying to escape this place.  While investigating the remains you
realize that not only is the light slightly different here so is the ground. 
Perhaps you would be able to recall from this zone here. ~
DOOR 0
Sunset
~
~
0 -1 17064
DOOR 1
The slaver's route
~
~
0 -1 17079
DOOR 2
The gathering space
~
~
0 -1 17095
DOOR 3
Slaver's route
~
~
0 -1 17077
End

#17079
NAME   Slaver's Route~
DESCR
You stand along the slaver's route.  The road is well worn and clean. 
Screams of slaves surround you.  The orbs glow brightly and illuminate
almost everything around you.

To the north is the entrance to Bodak's residence.  The slaver's route
continues east and west.
~
FLAGS  8201
Sect   1
EDESC  door~
This door is highly ornate and covered with many magical symbols.  The
handle has been moulded to look like a human body with scars all over it.
~
DOOR 0
A massive door blocks your entry to Bodak's residence
~
door~
AB -1 17275
DOOR 1
Slaver's route
~
~
0 -1 17080
DOOR 3
Slaver's route
~
~
0 -1 17078
End

#17080
NAME   Slaver's Route~
DESCR
You are walking along the slaver's route.  Screams of the slaves that
walked this road echo in the air.  You can hear the whip of the slave
master as he screams at the slaves to keep on moving.  With a jolt, you
realise those sounds were just not your imagination, you can hear them
coming from all around you.

The slaver's route goes on east and west
~
FLAGS  8201
Sect   1
DOOR 1
Slaver's route
~
~
0 -1 17081
DOOR 3
Slaver's route
~
~
0 -1 17079
End

#17081
NAME   Slaver's Route~
DESCR
You stand along the Slaver's route, it is here that most slave flocks travel
to their destinations, be their destination the drow cities, New Thalos, or
the mines under midgaard.  The floating orbs cast their eerie glow on
everything.

Slaver's routes continues east and west.
~
FLAGS  8201
Sect   1
DOOR 1
Slaver's route
~
~
0 -1 17082
DOOR 3
Slaver's route
~
~
0 -1 17080
End

#17082
NAME   Slaver's Route~
DESCR
You are walking along the slaver's route.  The slaver's route was developed
to generate trade, which it did.  In fact, it did such a good job that the
Underdark became a power in the politics of the world.  You can get
basically anything you want in the Underdark.  The glowing orbs light up
the many opportunities that a person can have down here... 

The slaver's route continues east and west.
~
FLAGS  8201
Sect   1
DOOR 1
Slaver's route
~
~
0 -1 17083
DOOR 3
Slaver's route
~
~
0 -1 17081
End

#17083
NAME   Slaver's Route~
DESCR
This is the slaver's route, the same as the rest of the this road.  All around
you people move around on their respective duties.  The shadows seem to
breath and hide all sorts of unknown dangers.  Floating orbs that are
evenly spaced light the way, well they sorta light the way. 

Slaver's route continues east and west, south is the Slave's square
~
FLAGS  8201
Sect   1
DOOR 1
Slaver's route
~
~
0 -1 17084
DOOR 2
Slave's square
~
~
0 -1 17098
DOOR 3
Slaver's route
~
~
0 -1 17082
End

#17084
NAME   Slaver's Route (midtown)~
DESCR
You are currently along the slaver's route where it meets Moonlight
avenue.  Yells of slaves surround you once again.  The sounds of the
market reverberate in your mind.  You stand along the northern edge of the
market, dead centre of the Underdark.

East and west is the slaver's route.  North is moonlight avenue, to the south
is the slave's square and beyond that the market area.
~
FLAGS  8201
Sect   1
DOOR 0
Moonlight avenue
~
~
0 -1 17067
DOOR 1
Slaver's route
~
~
0 -1 17085
DOOR 2
Slave's square
~
~
0 -1 17099
DOOR 3
Slaver's route
~
~
0 -1 17083
End

#17085
NAME   Slaver's route, before the Whore House~
DESCR
The slaver's route, almost everyone in the Underdark has walked along
these famous stones.  It was along this road that the city was made. 
Without the slave trade, the city would not have expanded as fast as it did
when the city was first built.  The Underdark has since become a trade
centre where those who dwell beneath the ground and those above can
interact in relative safety.

To the north is the whore house, east and west the Slaver's route
~
FLAGS  8201
Sect   1
EDESC  door~
This door has carved into it a naked female human in the act of making
love to a naked female drow.  The carving is quite intricate and leaves
nothing to the imagination.  Enter at your own risk.
~
DOOR 0
A door blocks your way to the whore house
~
~
AB -1 17299
DOOR 1
Slaver's route
~
~
0 -1 17086
DOOR 3
Slaver's route
~
~
0 -1 17084
End

#17086
NAME   Slaver's Route~
DESCR
You walk along the main trade route of the city, the slaver's route.  As you
walk, you listen to the buzz of creatures interacting with one another.  You
have hear blades clanging in a heated battle, the yells of the shop keepers
trying to sell their wares, the ultimate silence that only death can bring
about.

The slaver's route continues east and west
~
FLAGS  8201
Sect   1
DOOR 1
Slaver's route
~
~
0 -1 17087
DOOR 3
Slaver's route
~
~
0 -1 17085
End

#17087
NAME   Slaver's Route at Emerald~
DESCR
As you walk deeper into the city, you realise that this city is huge and
therefore confusing.  It's seems lawless, but then you see a floating eye
teleport a person to their jails.  You wonder what laws a city like this has,
then you see a person in a fight being taken away also.  Maybe there are
rules after all...

To the north is Emerald street, Slaver's goes east and west
~
FLAGS  8201
Sect   1
DOOR 0
Emerald street
~
~
0 -1 17070
DOOR 3
Slaver's route
~
~
0 -1 17086
DOOR 5
~
~
0 -1 17088
End

#17088
NAME   Slaver's Route before the Inn~
DESCR
You stop for a second to look around.  You take in everything you can
about this weird and twisted underground city.  The sounds of thousands
fills your ears.  The smell of sweat and blood forces you to wheeze.  The
dim glow of the orbs makes you squint to see shapes that are beyond your
light source.  A dangerous city indeed, made even more so be the fact that
you CAN'T RECALL...

To the north is The Floating Eye (an inn).  Slaver's does east and west.
~
FLAGS  8201
Sect   1
EDESC  door~
This is the door to The Floating Eye, in the dead centre of it is has a large
painted eyeball.  From behind the door you can hear the sounds of laughter
and talking.
~
DOOR 0
A door stands in the doorway to The Floating Eye
~
door~
AB -1 17305
DOOR 1
Slaver's route
~
~
0 -1 17089
DOOR 3
Slaver's route
~
~
0 -1 17067
DOOR 4
Somewhere
~
~
0 -1 17087
End

#17089
NAME   Slaver's Route Before the Prisons~
DESCR
You stand on the slaver's route.  The road stretches on between two huge
buildings.  The building to the south is the head quarters for the guardian
eyes and to the north is the inn.  The road here is very clean and better lit
then most of the city.  The shadow's seem less ominous here.  A couple
orbs seem to have stopped functioning here. 
South is the entrance to the Guardian Eye's headquarters and the prisons.

Slaver's route continues east and west
~
FLAGS  9
Sect   1
EDESC  door~
This door is massive and seems to be extremely strong.  There is no handle
of the door all you have to do is push it open.~
DOOR 1
Slaver's route
~
~
0 -1 17090
DOOR 2
Door to the guardian eye's H.Q.
~
door~
AB -1 17327
DOOR 3
Slaver's route
~
~
0 -1 17088
End

#17090
NAME   Slaver's Route~
DESCR
You are walking along the slaver's route.  The slaver's route is a wide
street with plenty of room for flocks of slaves.  The street is well worn,
worn down by the feet of the enslaved and imprisoned.  To the west you
can hear a slave master shouting at his slaves.  Small glowing orbs light
the way for you.

The slaver's route continues east and west
~
FLAGS  8201
Sect   1
DOOR 1
Slaver's route
~
~
0 -1 17091
DOOR 3
Slaver's route
~
~
0 -1 17089
End

#17091
NAME   Slaver's Route~
DESCR
You walk along the slaver's route.    The sounds of people living, dying, 
fighting threatens to overwhelm your senses.  The smell of human and non-human 
bodies irritates your nose.  The sweet, tangy smell of sweat and blood causes 
your stomach to turn.
Squinting in the dim light, you think you see a huddled form lying off 
to the side of the road.

The slaver's route continues east and west
~
FLAGS  8201
Sect   1
EDESC  form body huddled~
You see a huddled form of what seems to be a slave.  It is dressed in dirty
rags and stares blankly into the distance.  With your knowledge and
experience with death, you realise that this form fits in quite well with all
the other dead bodies you have encountered in your life.  The body seems
to have been beaten and whipped 'till the slave died. ~
DOOR 1
Slaver's route
~
~
0 -1 17092
DOOR 3
Slaver's route
~
~
0 -1 17090
End

#17092
NAME   Slaver's Route~
DESCR
You stand on the slaver's route, so named for the simple reason that the
slaver's use this road to transport their merchandise.  The slaver's in the
Underdark are renowned for their cruelty, you can tell that this rumour is
true by all the screams of pain and horror that seem to come from all
around you.  The shadows of the city seem to live and breed by
themselves.  Above your head are small floating orbs that bathe the street
with a dim light.

To the east is the eastern entrance, to the west, the slaver's route.
~
FLAGS  8201
Sect   1
EDESC  floating orbs orb light~
A small glowing orb of light is floating a few feet above your head.  The
orb gives out a dim light that barely illuminates everything around you. 
These orbs seem to be along all the streets in the Underdark.  The orb
itself is about 4 inches wide and is spherical.
~
DOOR 1
Before the eastern entrance
~
~
0 -1 17093
DOOR 3
Slaver's route
~
~
0 -1 17091
End

#17093
NAME   Before the east entrance~
DESCR
You stand just at the east entrance to the Underdark.  Before you looms a
huge cavern, or so you think, since you can't tell with your eyes.  Darkness
is everywhere, there is a layer of light that has been formed by a series of
floating orbs that rest above your head.  Above this layer of light, darkness
lies.  It is because of this that you think you stand in a huge cavern.  The
air smells of thousands living in a confined space with little fresh air.  The
air itself is moist and warm.  Sounds assault your ears, not just the buzzing
of people. but also agonized screams.  The shadows seems to speak of
death.  Welcome to the Underdark. 

The north and south is Sunrise, to the east is the entrance and to the west is
the Slaver's route and farther down, the market area.
~
FLAGS  8201
Sect   1
EDESC  floating orbs orb light~
A small glowing orb of light is floating a few feet above your head.  The
orb gives out a dim light that barely illuminates everything around you. 
These orbs seem to be along all the streets in the Underdark.  The orb
itself is about 4 inches wide and is spherical.
~
EDESC  door entrance~
An enormous door that is covered with arcane symbols.  There seem to be
scratch marks on the door.  You wonder if the warning about being unable
to recall from this place is true...
~
DOOR 0
Sunrise
~
~
0 -1 17073
DOOR 1
A huge door blocks the way out
~
door~
AB -1 17227
DOOR 2
Sunrise
~
~
0 -1 17102
DOOR 3
Slaver's route
~
~
0 -1 17092
End

#17094
NAME   The Gathering Place~
DESCR
You are in the north west corner of the gathering place.  It is here that the
denizens of the Underdark come to meet to discuss business.  The lighting
here is dimmer than in most places.  Dark shapes seem to blend in and out
of the shadows.  Somehow the sounds of the city do not invade this place
so it is quiet enough to discuss without shouting.  The square is basically
clear but the dimness makes it impossible to see farther than 10 feet, thus
making it perfect for meetings of a discrete manner.  It seems as if some
orbs have stopped working.

North is the Slaver's Route, the meeting place continues east and south
~
FLAGS  9
Sect   1
DOOR 0
Slaver's route
~
~
0 -1 17077
DOOR 1
Gathering place
~
~
0 -1 17095
DOOR 2
Gathering place
~
~
0 -1 17096
End

#17095
NAME   The Gathering Place~
DESCR
You stand at the north east corner of the gathering place.  Around you is a
mist that seems to come from nothing.  The mist limits your vision to
about 7 feet in any direction.  The only sounds that reach you ears are
muffled and distorted making it impossible to understand them.  Dark
forms wander at the edge of your vision, you can't tell if it your
imagination or reality.

North is the Slaver's route, west and south the gathering place lies
~
FLAGS  8201
Sect   1
DOOR 0
Slaver's route
~
~
0 -1 17078
DOOR 3
Gathering place
~
~
0 -1 17094
DOOR 5
Somewhere
~
~
0 -1 17097
End

#17096
NAME   The Gathering Place~
DESCR
You stand in the south west corner of the gathering place.  All around you
the air seems to be distorted, sounds that should be close sound far away. 
Shapes have no tangible form.  Some mage spent a lot of time setting up
this area for discrete meetings.

North and east the place goes on.  South is the street of the gods
~
FLAGS  2105353
Sect   1
DOOR 0
The gathering place
~
~
0 -1 17094
DOOR 1
The gathering place
~
~
0 -1 17097
DOOR 2
The street of the Gods
~
~
0 -1 17111
End

#17097
NAME   The Gathering Place~
DESCR
You are in the south east corner of the gathering place.  There are no lights
here.  The only illumination is from your light source.  No sounds reach
your ears only your breathing and the blood gushing through your body. 
Everything seems to be distance, nothing looks real.  You feel isolated
from society as a whole, ignored, worthless.  There is nothing to live for,
people whisper in the shadows, plotting the downfall of the world. 
Nothing can stop it, there is no point.  How can you as an individual make
a difference?  For a moment, these words form in the air "Welcome to the
darkside" you feel empty and drained.  No life stirs within, a chill
threatens to overcome your entire being.

The gathering place continues north and west.  To the south lies the street
of the Gods
~
FLAGS  8201
Sect   1
DOOR 0
The gathering place
~
~
0 -1 17095
DOOR 2
The street of the gods
~
~
0 -1 17112
DOOR 3
The gathering place
~
~
0 -1 17096
DOOR 4
Somewhere
~
~
0 -1 17095
End

#17098
NAME   The Slave's Square~
DESCR
You are in one of the most oppressed regions of the Underdark.  It is here
that the capitalist dream has become totally realised.  The oppression and
repression of those who should be free is evident in everything that stands
in this square.  Stocks to hold the bad slaves, a guillotine to kill the slaves
that stand up for their rights.  The slaves are reduced to animals in this
square.

To the north is the Slaver's route, east and south lies the square
~
FLAGS  8201
Sect   1
EDESC  stocks~
You see before the symbol of pure oppression.  Blood stained and well
used, it stands empty but not for long.
~
EDESC  guillotine~
This is the guillotine, it is used to dispose of the mischievous slaves who
for some mistaken reason thought they were actually free to do what they
wanted.  The blade is rusted with dried up blood.  A faint aroma or death
emanates from the basket that holds the heads of the chopped bodies. ~
DOOR 0
The slaver's route
~
~
0 -1 17083
DOOR 1
The slave's square
~
~
0 -1 17099
DOOR 2
The slave's square
~
~
0 -1 17100
End

#17099
NAME   The Slave's Square~
DESCR
You are in the north east corner the slave's square.  The name is a cruel
slavers joke, they have given the slaves this square.  The square is the only
thing the slaves have, and it is used for their maiming, sentencing and
execution.  The ground is clean, with dark brown spots here and there. 
The dark brown stains are stains of blood.

North is the slaver's route, west and south lies the slave's square
~
FLAGS  8201
Sect   1
DOOR 0
Slaver's route
~
~
0 -1 17084
DOOR 2
The slave's square
~
~
0 -1 17101
DOOR 3
The slave's square
~
~
0 -1 17098
End

#17100
NAME   The slave's square~
DESCR
You stand in the south west corner of the slave's square.  Here you can
clearly hear the screams of slaves dying, from the past, the present and the
future.  Some twisted mage made it possible to hear these screams.  The
smell of decaying corpses reaches your nostrils every now and then.  The
ground has dark brown stains on it.  The cruel reality of slavery can be felt
by your soul, causing is to ache to own and manipulate other beings.  You
can realise this desire to the west.

The slave's square continues north and east.  South is the street of the Gods
and to the west is the entrance to the Slave Market.
~
FLAGS  8201
Sect   1
EDESC  door~
A great iron door that has a huge stock engraved into it.~
DOOR 0
The slave's square
~
~
0 -1 17098
DOOR 1
The slave's square
~
~
0 -1 17101
DOOR 2
The street of the gods
~
~
0 -1 17117
DOOR 3
The door to the slave market
~
door~
A -1 17319
End

#17101
NAME   The slave's square~
DESCR
You stand in the south east corner of the slave's square.  It is here that the
slaves are brought to be sold and destroyed.  All around you are signs of
oppression.  On the ground is a stained mosaic.  The screams of hatred and
pain fill your being with pity and excitement.

North and west is the square, south is the street of the gods.
~
FLAGS  8201
Sect   1
EDESC  mosaic stain~
A mosaic of a large whip striking a defiant slave lies on the ground here. 
The little stones have been stained with the blood of many slaves who may
or may not have done something wrong. ~
DOOR 0
The slave's square
~
~
0 -1 17099
DOOR 2
The street of the gods
~
~
0 -1 17118
DOOR 3
The slave's square
~
~
0 -1 17100
End

#17102
NAME   Sunrise~
DESCR
You stand on sunrise the eastern most street in the Underdark.  The street
name is a joke on those surface dwellers who may crave the sun.  Sunrise
travels along the eastern cavern wall.  The Underdark is a huge city
compared to midgaard.  The city that was founded has grown to fill the
cavern and thrives in the dark.  Over half the people who live here can see
in the dark, the floating orbs were placed for the surface dwellers so they
could kinda see.

North is the eastern entrance, south Sunrise continues.
~
FLAGS  8201
Sect   1
EDESC  floating orbs orb light~
A small glowing orb of light is floating a few feet above your head.  The
orb gives out a dim light that barely illuminates everything around you. 
These orbs seem to be along all the streets in the Underdark.  The orb
itself is about 4 inches wide and is spherical.
~
DOOR 0
The eastern entrance to the Underdark
~
~
0 -1 17093
DOOR 2
Sunrise
~
~
0 -1 17103
End

#17103
NAME   Sunrise before the cages~
DESCR
You are walking along Sunrise, a clean and broad street.  Small floating
orbs light the way, casting a surrealistic haze on all around you.  The
sounds of the city bounce of the cavern wall to the east and find their way
into your ears.  The smell of sweat engages your nose.  A dark forbidding
enters your head, the shadows begin to come alive.  Always, just out of
your sight, a shape flits in and out of the shadows. 

North and west sunrise goes on.  South is the entrance to the cages.
~
FLAGS  8201
Sect   1
EDESC  door~
A huge oaken door stands in your way.  Emblazed on it is sketch of an iron
cage containing many weird and exotic creatures.
~
EDESC  floating orbs orb light~
A small glowing orb of light is floating a few feet above your head.  The
orb gives out a dim light that barely illuminates everything around you. 
These orbs seem to be along all the streets in the Underdark.  The orb
itself is about 4 inches wide and is spherical.
~
DOOR 0
Sunrise
~
~
0 -1 17102
DOOR 2
The cages
~
door~
AB -1 17438
DOOR 3
Sunrise
~
~
0 -1 17104
End

#17104
NAME   Sunrise~
DESCR
You are walking down sunrise.  Glowing orbs light the way into dimness. 
You can make out very few features of the city here.  Only the muffled
agonized cries and the hum of thousands talking indicate that this is a huge
city.  Built in the recent past, the city has undergone major growth and
now is about 2 times larger than Midgaard.  This is the meeting place of
the rogues and thieves from the world of sun and moon and those who
dwell beneath the earth.

Sunrise continues east and west.
~
FLAGS  8201
Sect   1
EDESC  floating orbs orb light~
A small glowing orb of light is floating a few feet above your head.  The
orb gives out a dim light that barely illuminates everything around you. 
These orbs seem to be along all the streets in the Underdark.  The orb
itself is about 4 inches wide and is spherical.
~
DOOR 1
Sunrise
~
~
0 -1 17103
DOOR 3
Sunrise
~
~
0 -1 17105
End

#17105
NAME   Sunrise~
DESCR
You are walking down the east side of the Underdark.  This huge dark city
hides all sorts of criminal activity.  But at the surface, the city is calm, no
fighting on the streets.  The only reason there is no fighting is that fact that
huge guardian eyes float through the city preventing open fights.  Glowing
orbs float in the air, casting their dim glow on all around.  Illuminating
basically nothing but giving some light. 

Sunrise goes east and south
~
FLAGS  8201
Sect   1
DOOR 1
Sunrise
~
~
0 -1 17104
DOOR 2
Sunrise
~
~
0 -1 17106
End

#17106
NAME   Sunrise~
DESCR
You are walking down Sunrise.  Sunrise runs down the east side of the
city.  The name comes from the humour of the founder of this city.  A joke
on the surface dwellers, causing them, hopefully, to ache for the sun.  The
smell of sweat has begun to recede, soon you probably won't be able to
smell it at all.

Sunrise continues east and south
~
FLAGS  8201
Sect   1
DOOR 1
Sunrise
~
~
0 -1 17105
DOOR 2
Sunrise
~
~
0 -1 17107
End

#17107
NAME   Sunrise before the Prisons~
DESCR
You are standing on Sunrise just before the Guardian Prisons.  The door to
this huge building is to the west.  You can clearly hear voices pleading for
their lives.  You wonder if the voices you hear are from the past, the
present or the future.  Some mages in this city have twisted tastes and have
cast spells to allow you to hear the past, the present and the future.

Sunrise goes north and south, a door to the prisons is west
~
FLAGS  2105353
Sect   1
EDESC  door~
A huge door stands before you.  There is no handle on this door, all you
have to do is push on it and it opens.  Small scratches cover this side of the
door, they look like claw marks.~
DOOR 0
Sunrise
~
~
0 -1 17106
DOOR 2
Sunrise
~
~
0 -1 17144
DOOR 3
The door to the guardian prisons
~
door~
AB -1 17337
End

#17108
NAME   Street of the Gods, Silence~
DESCR
You are standing at the western edge of the city just before the cavern
wall.  The buzz of the people is almost non-existent here.  This part of the
city like most of the city isn't very well lit.  A solitary glowing orb floats
casting a thin circle of light on the ground.  As with all sections of this
street, this part has been dedicated to a god, Silence.  As soon as you
realise this, you understand why this section of the city is so quiet. A statue
of a githzerai seems to be kneeling to a statue of Silence.

To the North lies an entrance to a house, east the street goes onwards
~
FLAGS  8201
Sect   1
EDESC  door~
The regular looking door, decorated with the symbol of Silence. ~
EDESC  statue githzerai~
The githzerai is humanoid.  Dressed in a monastic robe there is a sense of
power that flows from his pose.  The githzerai are a race of humanoids that
were enslaved by the mind flayers, there they were scarred for all eternity.
The githzerai is human in height and weight.  Most githzerai are strong,
and very capable with mental powers.  This statue is very lifelike, and it's
eyes seem to glow in the weird lighting of the orb.~
EDESC  statue silence~
This is a statue of the god of agility and speed.  He is dressed totally in a
black ninja outfit.  In one hand he wields a tiger's claw the other hand
seems to glow.  You tap the hand and no sound comes out.  On pedestal
there is a note that reads

    Silence is both provider and destroyer, to be blessed by him is to           
be blessed indeed.

You take one final look at this impressive almost life like representation of
Silence and notice that it's eyes glow purple and seem to be watching your
every move.
~
DOOR 0
A door blocks the way into the home
~
door~
AB -1 17497
DOOR 1
The street of the Gods
~
~
0 -1 17109
End

#17109
NAME   Street of the Gods, Snikt~
DESCR
You are standing along the street of the Gods.  This section has been
devoted to Snikt.  The lighting here is clear, and very different from the
rest of the city.  To the side of the street stands a statue of a weird alien.

The street continues east and west, to the north is a door to a home
~
FLAGS  9
Sect   1
EDESC  door~
A regular looking door with a huge symbol of Snikt emblazed onto it.~
EDESC  statue alien~
This is a statue of the queen alien.  The queen is a true monstrosity with
triple jaws, a bony, black head frill, and a spike on her tail about the size
of your thigh.  She seems to be deep in meditation.
~
DOOR 0
A doorway to a house
~
door~
AB -1 17496
DOOR 1
The street of the Gods
~
~
0 -1 17110
DOOR 3
The street of the Gods
~
~
0 -1 17108
End

#17110
NAME   Street of the Gods, Ironhand~
DESCR
You are walking along the street of the Gods.  This section has been
dedicated to Ironhand.  The street is clean and lit with the same dim light
as the rest, 'cept here it reminds you of the light cast from a monitor late at
night.  On the ground are seem to be  a series of confusing symbols which
you presume are mystic symbols of some sort. 

The street of the gods continues east and west, north is the entrance to a
home.  South Sunset goes on.
~
FLAGS  8201
Sect   1
EDESC  symbols ground~
The symbols are as follows.  They stand out because they glow in a deep
blue and seem to pulsate.

    CHAR_DATA *victim;
    CHAR_DATA *v_next;
    int sn;

    if ( ch->position != POS_FIGHTING )
        return FALSE;

The go on, but you can't make much sense of them.  Obviously Ironhand
was way beyond this mortal world and was involved in the workings of the
world.
~
EDESC  door~
A plain and simple door, with the symbol of Ironhand engraved into it.~
DOOR 0
A door to a home
~
door~
AB -1 17495
DOOR 1
The street of the Gods
~
~
0 -1 17111
DOOR 2
Sunset
~
~
0 -1 17124
DOOR 3
The street of the Gods
~
~
0 -1 17109
End

#17111
NAME   Street of the Gods, Strahd~
DESCR
This segment of the street honours Strahd, known to few as the mighty
coder.  The street has all sorts of arcane symbols on it.  Orbs have been
spaced every ten feet, lighting your way.  To the side of the street stands a
statue of a martial artist.

The street of the gods goes east and west, north is the gathering place.  To
the south is the entrance to the darkened root.
~
FLAGS  8201
Sect   1
EDESC  statue martial artist~
Before you stands a statue of a martial artist.  He is dressed in long robes
and holds his hands up in a defensive posture.
~
EDESC  arcane symbols street~
The following has been engraved into the ground with great care. 
bool spec_kungfu_poison( CHAR_DATA *ch )
{
    CHAR_DATA *victim;

    if ( ch->position != POS_FIGHTING
    || ( victim = ch->fighting ) == NULL
    ||   number_percent( ) > 2 * ch->level )
        return FALSE;

And it goes on, but you can't make much sense of it.  Strahd is one of the
true gods of merc, knowing enough to alter the very fabric of the mortal
realms.
~
DOOR 0
The gathering place
~
~
0 -1 17096
DOOR 1
The street of the Gods
~
~
0 -1 17112
DOOR 2
The darkened root
~
~
0 -1 17360
DOOR 3
The street of the Gods
~
~
0 -1 17110
End

#17112
NAME   Street of the Gods, Lenny~
DESCR
You wander down the only truly holy street of the Underdark.  Each
section of this street has been dedicated to a different god from the
different realms of some MUDs.  Here the street has been dedicated to
Lenny, the immortal with a twisted sense of humour. A list of his creations
floats in the air along with the flickering floating orbs.  To the side of the
street is a statue of a monkey.

East and west the street of the gods continues, north is gathering place To
the south is the entrance to the Sparkling Jewel
~
FLAGS  9
Sect   1
EDESC  list~
A list floats above the ground showing off all of Lenny's creations.  These
creations include his marvellous house, Gilligan's island and Sesame
street.  Each of the creations being truly unique.
~
EDESC  statue monkey~
Before you stands a statue of a monkey.  The monkey looks like a cute
little bugger with very sharp little teeth.
~
DOOR 0
The gathering place
~
~
0 -1 17097
DOOR 1
The street of the gods
~
~
0 -1 17113
DOOR 2
The entrance to the Sparkling Jewel
~
~
0 -1 17359
DOOR 3
The street of the gods
~
~
0 -1 17111
End

#17113
NAME   Street of the Gods, Jhaele~
DESCR
You walk down the street of the gods, where a few of the gods from the
realms of mud are being honoured.  The ground is jet black and so is the
wall to the north, the orbs here glow blue.  A sense of complete despair
and oppression fills your being.  The true might of the gods dawns upon
you.

East and west the street continues, south is the Dented Shield
~
FLAGS  8201
Sect   1
DOOR 1
The street of the gods
~
~
0 -1 17114
DOOR 2
The Dented Shield
~
~
0 -1 17358
DOOR 3
The street of the gods
~
~
0 -1 17112
End

#17114
NAME   Street of the Gods, Reflection~
DESCR
This segment of the Underdark has been dedicated to Reflection, the
goddess of beauty and love.  All around you the golden light of the orbs
illuminates objects of sheer beauty.  The beauty of Reflection comes out in
all the objects along this road.  You feel the need to stop and just let all
this beauty into your soul.

The street of the gods goes east and west, south is the Cracked Sword
~
FLAGS  8201
Sect   1
DOOR 1
The street of the gods
~
~
0 -1 17115
DOOR 2
The Cracked Sword
~
~
0 -1 17357
DOOR 3
The street of the gods
~
~
0 -1 17113
End

#17115
NAME   Street of the Gods, Dizzy~
DESCR
You have entered the section of the street of gods that has been obviously
dedicated to Dizzy.  The reason why this is obvious is the fact that you feel
very nauseous and confused.  You are having problems figuring out up and
down, left and right.  The ground seems to be rising up to your face. 

The street of the gods continues east and west, south is the Glowing Hand
~
FLAGS  8201
Sect   1
DOOR 1
The street of the gods
~
~
0 -1 17116
DOOR 2
The glowing hand
~
~
0 -1 17356
DOOR 3
The street of the gods
~
~
0 -1 17114
End

#17116
NAME   Street of the Gods, Raptor~
DESCR
You walk along the part of the street of the gods that honours Raptor. 
Raptor is one of those all powerful immortals who has figured out the very
fabric of the worlds.  On the ground lie a bunch of arcane and mystic
symbols.

The street goes on east and west, to the north is the entrance to the slave
market, and south is Jasper avenue
~
FLAGS  8201
Sect   1
EDESC  door~
A simple wooden door, with a guillotine engraved into it~
EDESC  arcane mystic road symbols~
The following symbols rest on the road here.

    number = number_argument( argument, arg );
    count  = 0;
    for ( obj = object_list; obj != NULL; obj = obj->next )
    {      if (can_see_obj( ch, obj ) && is_name( arg, obj->name ) )        
     {   if (++count == number )
          return obj;
     }
    }

The presence of Raptor can be felt keenly in Farside
~
DOOR 0
A door blocks your entry to the slave's market
~
door~
A -1 17319
DOOR 1
The street of the gods
~
~
0 -1 17117
DOOR 2
Azurite street
~
~
0 -1 17126
DOOR 3
The street of the gods
~
~
0 -1 17115
End

#17117
NAME   Street of the Gods, RoX~
DESCR
This section of the street has been dedicated to RoX.  The street is clean
and well built, no bugs in it.  Orbs float every ten feet, although the street
is clean, the shadows are darker than they should be and whisper of
assassins.  The lighting cast from the orbs is not white, it's cobalt blue. 
The screams of the city do not penetrate into this section.  On the ground
lie holy symbols of Farside, RoX's playground.

East and west the street continues, north is the slave's square and south is
the entrance to Shadow's Shadow (a tavern)
~
FLAGS  8201
Sect   1
EDESC  door~
A well built oaken door.  On the door is an engraving of a person walking. 
Behind and below the person is his shadow, and beyond this is yet another
shadow.
~
EDESC  symbols ground~
The follow has been carefully written into the ground.

{
    char buf[MAX_STRING_LENGTH];
    CHAR_DATA *victim;
    CHAR_DATA *v_next;
         int rnd_say;

    if ( ch->fighting != NULL )
                return FALSE;

And on the gibberish goes.  Below all of this, the following has been
written.

    RoX, the leader of Farside.  May he live in peace and harmony.             
All praises go out to RoX

~
DOOR 0
The slave's square
~
~
0 -1 17100
DOOR 1
The street of the gods
~
~
0 -1 17118
DOOR 2
The door to Shadow's Shadow
~
door~
A -1 17348
DOOR 3
The street of the gods
~
~
0 -1 17116
End

#17118
NAME   Street of the Gods, Soapbox~
DESCR
This street has been built to honour the gods of the realms.  Since the
street was built, the Underdark has flourished.  You have heard rumours
that at certain sections on this street, you can actually recall.  The street
has been indeed blessed by the gods.  On the ground are a series of arcane
symbols.

The street goes on east and west, to north is the gathering place.
~
FLAGS  8201
Sect   1
EDESC  ground arcane symbols~
The following glows green on the ground:

   We praise Soapbox in all his might and wisdom.  His open minded           
 thoughts on how the realms should work.  One of the greatest immortals    
 that have ever ruled a realm.

~
DOOR 0
The gathering place
~
~
0 -1 17101
DOOR 1
The street of the gods
~
~
0 -1 17119
DOOR 3
The street of the gods
~
~
0 -1 17117
End

#17119
NAME   Street of the Gods, Garion~
DESCR
You are standing on the street of the gods.  Instead of building a temple,
the denizens of the Underdark built a road dedicated to them.   This
section of the road honours Garion and his true understanding of the fabric
of life.  Garion with his foresight to bring people together so they can
defend themselves from their enemies and unite for a common goal. 

The street goes on east and west.
~
FLAGS  8201
Sect   1
DOOR 1
The street of the gods
~
~
0 -1 17120
DOOR 3
The street of the gods
~
~
0 -1 17118
End

#17120
NAME   Street of the Gods, Calliope~
DESCR
You are walking along the street of the gods.  The street is of exquisite
craftsmanship.  The road turns to cobble stones, which are bright red and
yellow, in honor of Calliope.  You can feel a reasuring presence that surrounds
you with happiness and delight.  In the middle of the street there lies
a huge black obsidian ball.

The street goes on south and west.
~
FLAGS  8201
Sect   1
EDESC  ball~
This ball reflects your light as you come closer to get a better look.
The ball looks to be flawless and perfect, much like the immortal who
it was crafted for.  The blackness of the obsidian is so deep that it
causes your light to be absorded dimming the street.
~
DOOR 2
The street of the gods
~
~
0 -1 17121
DOOR 3
The street of the gods
~
~
0 -1 17119
End

#17121
NAME   Street of the Gods, Garth~
DESCR
You stand along the street of the gods.  This section has been dedicated to
Garth.  The road here has been polished so it shines as you pass by.  The
glowing orbs seem to flicker on and off here.  You've heard stories about
Garth's love for the day lit world, maybe this space provides the access?

The street continues west and south
~
FLAGS  9
Sect   1
DOOR 2
The street of the gods
~
~
0 -1 17122
DOOR 3
The street of the gods
~
~
0 -1 17120
End

#17122
NAME   Street of the Gods, Varcel, before the prisons~
DESCR
You are walking along the street of the gods.  It is here that the citizens of
the Underdark present their worship.  The gods of the realms have blessed
the Underdark as a whole with great karma for this ingenious way of
showing their devotion.

The street continues south and north.  To the east is the entrance to the
guardian prisons.
~
FLAGS  8201
Sect   1
EDESC  door~
A huge iron bound door sits in this doorway.  There is one item of note
about this door, it has no handle.  All you have to do is push on it and it
opens.
~
DOOR 0
The street of the gods
~
~
0 -1 17121
DOOR 1
The door to the guardian prisons
~
door~
AB -1 17338
DOOR 2
The street of the gods
~
~
0 -1 17123
End

#17123
NAME   Street of the Gods, Etaine~
DESCR
You stand at the beginning of the street of the gods, this street has been
dedicated to the many gods of different realms of mud.  The road here has
been polished and the glowing orbs seem to glow a little bit brighter here. 
Although different then having a temple in the city to worship the gods in,
the gods have come to accept the street.

To the south is the road of shadows, north the street continues
~
FLAGS  8200
Sect   1
DOOR 0
The street of the gods
~
~
0 -1 17122
DOOR 2
The road of shadows
~
~
0 -1 17139
End

#17124
NAME   Sunset~
DESCR
You are walking along sunset.  The screams of the slaves reaches your ears
quite clearly here.  The awful stench of a rotting corpse causes your eyes to
water.  There are glowing orbs floating in the air every ten feet or so,
casting everything in a dim light, like the light of the predawn. 

North is the street of the gods, south lies sunset
~
FLAGS  8201
Sect   1
DOOR 0
Street of the gods
~
~
0 -1 17110
DOOR 2
Sunset
~
~
0 -1 17125
End

#17125
NAME   Sunset~
DESCR
This is Sunset, the street of the west.  This street makes it's way down the
west side of the Underdark.  Scream find their way to your ears, and the
murky dark seems to overpower your soul here.  As the rest of the city,
there a little floating orbs that float in the air, giving the area a dim look.

Sunset continues north and south.
~
FLAGS  8201
Sect   1
DOOR 0
Sunset
~
~
0 -1 17124
DOOR 2
Sunset at the road of shadows
~
~
0 -1 17128
End

#17126
NAME   Azurite Street~
DESCR
This is azurite street.  The street is modest, with very little to note.  The
street itself seems to be a deep blue.  The glowing orbs float in the air
illuminating very little.  The hustling market area can be seen to the north.

North is the street of the gods, south azurite continues
~
FLAGS  8201
Sect   1
DOOR 0
Street of the gods
~
~
0 -1 17116
DOOR 2
Azurite street
~
~
0 -1 17127
End

#17127
NAME   Azurite Street~
DESCR
You are walking along azurite street.  Azurite street, like the rest of the
gemstone streets was named after the mineral that was mined there. 
Before the Underdark was built, the entire area was a huge mine of
different precious stones.  Azurite has left it's mark on the street.  The
street still seems to be blue in colour.  The glowing orbs illuminate next to
nothing.

North and south Azurite street continues
~
FLAGS  8201
Sect   1
DOOR 0
Azurite street
~
~
0 -1 17126
DOOR 2
Azurite and the road of shadows
~
~
0 -1 17134
End

#17128
NAME   Road of Shadows at Sunset~
DESCR
You are standing at the beginning of the road of Shadows.  The reason for
this name is very obvious.  All around you more shadows then there should
be form.  Everything seems to be cloaked in it's own shadow.  The light of
the orbs and from your light source does nothing to illuminate the area. 

Sunset goes north and south.  The road of shadows heads east.
~
FLAGS  8201
Sect   1
DOOR 0
Sunset
~
~
0 -1 17125
DOOR 1
Road of shadows
~
~
0 -1 17129
DOOR 2
Sunset
~
~
0 -1 17198
End

#17129
NAME   Road of Shadows~
DESCR
You are walking down the road of shadows.  Everything seems to be
distorted because they are enveloped in shadows.  Shapes seem to filter in
and out of the shadows.  The glowing orbs fail to pierce the darkness of
the shadows.  The hum of the city buzzes constantly in your ears. 

The road of shadows continues east and west
~
FLAGS  8201
Sect   1
DOOR 1
Road of shadows
~
~
0 -1 17130
DOOR 3
Road of shadows
~
~
0 -1 17128
End

#17130
NAME   Road of Shadows~
DESCR
You wander down this road of shadows.  Everything is covered by
shadows.  You have an uneasy feeling about what could be hiding in the
shadows of this city.  Every now and then a scream pierces through the
regular hum of the city.  From all around you, you feel creatures watching
you.. 

The road of shadows continues east and west
~
FLAGS  8201
Sect   1
DOOR 1
Road of shadows
~
~
0 -1 17131
DOOR 3
Road of shadows
~
~
0 -1 17129
End

#17131
NAME   Road of Shadows~
DESCR
There is very little of note at this point on the road.  Everything is obscure
to your view.  Nothing seems to be natural, with very little light
penetrating down to the street.  The glowing orbs, although glowing as
they normally do, don't give off enough light here to light up the area. 

The road of shadows continues east and west
~
FLAGS  8201
Sect   1
DOOR 1
Road of shadows
~
~
0 -1 17132
DOOR 3
Road of shadows
~
~
0 -1 17130
End

#17132
NAME   Road of Shadows~
DESCR
You are walking along the road of shadows.  You can barely see the
ground you are walking on.  It's as if you are walking in every shadow ever
created.  The glowing orbs glow as the regularly do but the light itself
seems to cast a shadow on everything. 

The road of shadows continues east and west
~
FLAGS  8201
Sect   1
DOOR 1
The road of shadows
~
~
0 -1 17133
DOOR 3
The road of shadows
~
~
0 -1 17131
End

#17133
NAME   Road of Shadows~
DESCR
This is the road of shadows, a place where thieves walk unmolested.  You
carefully peer around you hoping to pierce the shadows with your gaze, but
you fail miserably.  The road of shadows allows straight passage from the
east side of the city to the west.  Very little lives along this street, but from
all around you, you feel you are being sized up and inspected... 

The road of shadows continues east and west
~
FLAGS  8201
Sect   1
DOOR 1
The road of shadows at Azurite street
~
~
0 -1 17134
DOOR 3
The road of shadows
~
~
0 -1 17132
End

#17134
NAME   Road of Shadows at Azurite~
DESCR
You are standing at the junction of Azurite and the road of shadows.  The
blue road of azurite is covered by a layer of shadow.  The shadows deepen
to the east and west, north and south they seem to clear up some. 

To the north and south Azurite runs, to the east and west the road of
Shadows seems to disappear into darkness.
~
FLAGS  8201
Sect   1
DOOR 0
Azurite street
~
~
0 -1 17127
DOOR 1
The road of shadows
~
~
0 -1 17135
DOOR 2
Azurite street
~
~
0 -1 17179
DOOR 3
The road of shadows
~
~
0 -1 17133
End

#17135
NAME   Road of Shadows~
DESCR
You are walking along the road of shadows, a road travelled by many in
this city.  You realise if you were on the surface, only thieves and assassins
would wander a road like this, but down here, many of the denizens of the
Underdark like the shadows thus they walk this road frequently.

East the road of shadows goes on.  West the road of shadows meet Azurite.
~
FLAGS  8201
Sect   1
DOOR 1
Road of shadows
~
~
0 -1 17136
DOOR 3
Road of shadows at azurite street
~
~
0 -1 17134
End

#17136
NAME   Road of Shadows~
DESCR
You walk down the road of shadows wondering how all these shadows are
formed.  In the air above your head, the glowing orbs shed light, but even
the light itself seems to give off shadows.  Perhaps some deranged mage
cast a huge spell along this road to give it this affect.  Whatever the reason
is, you can barely see anything around you.

The road of shadows continues east and west
~
FLAGS  8201
Sect   1
DOOR 1
The road of shadows
~
~
0 -1 17137
DOOR 3
The road of shadows
~
~
0 -1 17135
End

#17137
NAME   Road Of Shadows~
DESCR
You are walking down the road of shadows.  The whole length of this
street is dark, as if you are walking in a huge shadow.  Every now and then
a scream pierces through the darkness.  Glowing orbs float above your
head, but they don't seem to shed much light and they flicker on and off. 

The road of shadows continues east and west.  South stand a shadowy door
~
FLAGS  9
Sect   1
EDESC  door~
A door stands here, partially obscured by shadows.  You see small scribble
engraved into it.  Staring at it for awhile, you think you make out the
following

     Only the true and strong may enter this building, 
      for it is protected by the gods.

You have heard rumours that a very strong group of worshippers live in
the Underdark, and you also heard that they attack any who enter their
place of worship....
~
DOOR 1
The road of shadows
~
~
0 -1 17138
DOOR 2
A shadowy door stands in the dark
~
~
AB -1 17369
DOOR 3
The road of shadows
~
~
0 -1 17136
End

#17138
NAME   Road of Shadows~
DESCR
This is the road of shadows, a road where thieves and assassins wander
freely, but then again, they do so in the whole of the Underdark.  All
around you darkness blocks your vision.  The glowing orbs don't shed any
light onto the street.  Everything is dark.

The road of shadows continues east and west
~
FLAGS  8201
Sect   1
DOOR 1
The road of shadows
~
~
0 -1 17139
DOOR 3
The road of shadows
~
~
0 -1 17137
End

#17139
NAME   Road of Shadows~
DESCR
You travel down the road of shadows.  There is nothing that you can see
clearly through the veil of darkness.  Everything is covered by a blanket of
grey, the lighting is that of being in a shadow.  The darkness here seems to
be so thick that even the noise of the city does not penetrate it.  To the
north, the darkness clears up considerably.

North is the beginning of the street of Gods.  East and west the road of
shadows stretches onwards.
~
FLAGS  8201
Sect   1
DOOR 0
The street of the gods
~
~
0 -1 17123
DOOR 1
The road of shadows
~
~
0 -1 17140
DOOR 3
The road of shadows
~
~
0 -1 17138
End

#17140
NAME   Road of Shadows~
DESCR
You walk along this dark and gloomy road.  The shadows seem to live and
breed here, they cover everything and get stronger in every crack. 
Glowing orbs float above you but shed no light, just more shadows it
seems.  Everything seems to be black, grey and white.  Colour does not
exist on this road.

The road of shadows continues east and west
~
FLAGS  8201
Sect   1
DOOR 1
The road of shadows
~
~
0 -1 17141
DOOR 3
The road of shadows
~
~
0 -1 17139
End

#17141
NAME   Road of Shadows~
DESCR
You stand on the road of shadows.  This road clearly takes it name by the
simple fact that everything is covered by shadows.  Even the floating orbs
seems to radiate not light, but the grey of shadows.  Along this street,
everything loses it's colour and becomes black and white.

The road of shadows continues east and west.
~
FLAGS  8201
Sect   1
DOOR 1
The road of shadows
~
~
0 -1 17142
DOOR 3
The road of shadows
~
~
0 -1 17140
End

#17142
NAME   Road of Shadows~
DESCR
You stand at the beginning of the road of shadows.  Darkness surrounds
you and all your equipment.  Everything has a shadow, including your light
source.  It's as if you left the world and came to a place where colour and
light does not exist.  Nothing has colour, just a different shade of grey.

The road of shadows travels west.  East and south is Sunrise
~
FLAGS  8201
Sect   1
DOOR 1
Sunrise
~
~
0 -1 17143
DOOR 2
Sunrise
~
~
0 -1 17174
DOOR 3
The road of shadows
~
~
0 -1 17141
End

#17143
NAME   Sunrise~
DESCR
You are standing along Sunrise.  The floating orbs glow merrily in the
dark, shedding their dim glow over the road.  Screams from the city centre
reach your ears occasionally.  The air is stuffy and warm, it seems to press
down on you.

Sunrise goes north and south.  West is the road of shadows
~
FLAGS  8201
Sect   1
DOOR 0
Sunrise
~
~
0 -1 17144
DOOR 2
Sunrise
~
~
0 -1 17173
DOOR 3
Road of shadows
~
~
0 -1 17142
End

#17144
NAME   Sunrise~
DESCR
You are walking along Sunrise, the road of the east.  This road travels the
length of the city along the eastern side.  Glowing orbs float in the air
every ten feet casting an eerie dim on all the light strikes. 

Sunrise goes north and south, to the east the forgotten alley begins
~
FLAGS  8201
Sect   1
DOOR 0
Sunrise
~
~
0 -1 17107
DOOR 1
The forgotten alley
~
~
0 -1 17145
DOOR 2
Sunrise
~
~
0 -1 17143
End

#17145
NAME   Forgotten Alley~
DESCR
You stand at the beginning of the forgotten alley.  There is very little along
this small dark street.  Thieves and assassins often use this dark little street
as a meeting place.  Floating orbs hang in the air every fifteen feet, making
the street darker than most.

To the east they alley leads into darkness.  West is Sunrise
~
FLAGS  8201
Sect   1
DOOR 1
The forgotten alley
~
~
0 -1 17146
DOOR 3
Sunrise
~
~
0 -1 17144
End

#17146
NAME   Forgotten Alley~
DESCR
This street is narrow and dark.  There are many crevices to the side that
are pitch black.  You think you are being watched as you walk carefully
down this street.  Your light source only illuminates the ground directly
ahead of you, while the floating orbs barely light up anything. 

The alley continues east and west
~
FLAGS  8201
Sect   1
DOOR 1
The forgotten alley
~
~
0 -1 17147
DOOR 3
The forgotten alley
~
~
0 -1 17145
End

#17147
NAME   Forgotten Alley~
DESCR
You are walking along the forgotten alley, named this just for the fun of it. 
Most people in the Underdark know of this dark side street, but most have
never travelled it.  The floating orbs glow dimly every fifteen feet. 

The alley goes on east and west
~
FLAGS  8201
Sect   1
DOOR 1
The forgotten alley
~
~
0 -1 17148
DOOR 3
The forgotten alley
~
~
0 -1 17146
End

#17148
NAME   Forgotten Alley~
DESCR
This little dark street is the forgotten alley.  As you walk down it you being
to realise that there really is little of note on it.  The street is dark, and
dirty.  The only good thing about this little alley is the fact that the hum of
the city has died down.

The alley continues east and west
~
FLAGS  8201
Sect   1
DOOR 1
The forgotten alley
~
~
0 -1 17149
DOOR 3
The forgotten alley
~
~
0 -1 17147
End

#17149
NAME   Forgotten Alley~
DESCR
You are walking down the forgotten alley.  The only sounds that reach you
are the soft murmurs of people talking in quiet voices.  Darkness surrounds
you and the floating orbs are spaced ever twenty feet here.  The orb above
you flickers in and out chaotically.

The alley continues east and west
~
FLAGS  9
Sect   1
DOOR 1
The forgotten alley
~
~
0 -1 17150
DOOR 3
The forgotten alley
~
~
0 -1 17148
End

#17150
NAME   Forgotten Alley~
DESCR
You have come to a bend in the forgotten alley.  It is very dark in this
corner as there are no glowing orbs around you, there is one to the north
and one to the west.  You think you hear the soft thud of footsteps behind
you...

The alley goes north and west
~
FLAGS  8201
Sect   1
DOOR 0
The forgotten alley
~
~
0 -1 17151
DOOR 3
The forgotten alley
~
~
0 -1 17149
End

#17151
NAME   Forgotten Alley~
DESCR
You are walking along the forgotten alley.  It is very quiet in this part of
the alley.  A single glowing orb lights the area around you with a dim
glow.  The ground seems to pitch black, not even your own light source
makes it any colour.

The alley goes north and south
~
FLAGS  8201
Sect   1
DOOR 0
The forgotten alley
~
~
0 -1 17152
DOOR 2
The forgotten alley
~
~
0 -1 17150
End

#17152
NAME   Forgotten Alley~
DESCR
It is very dark here as the only orb you can see is to the south.  The
darkness bears down on you.  Your light source can only show you what is
ahead of you for five feet.

The alley continues north and south
~
FLAGS  8201
Sect   1
DOOR 0
The forgotten alley
~
~
0 -1 17153
DOOR 2
The forgotten alley
~
~
0 -1 17151
End

#17153
NAME   Forgotten Alley~
DESCR
You stand at a turn in the alley.  It is very very dark here, you can barely
make out a glowing orb far to the south and nothing to the east. 

The alley goes east and south
~
FLAGS  8201
Sect   1
DOOR 1
The forgotten alley
~
~
0 -1 17154
DOOR 2
The forgotten alley
~
~
0 -1 17152
End

#17154
NAME   Forgotten Alley~
DESCR
You are walking along a small alley way, away from the rest of the city.  It
is very quiet and very dark here.  You can't make out the ground or the
walls that rise up to the north and east of you.

The alley continues south and west
~
FLAGS  8201
Sect   1
DOOR 2
The forgotten alley
~
~
0 -1 17155
DOOR 3
The forgotten alley
~
~
0 -1 17153
End

#17155
NAME   Forgotten Alley~
DESCR
You are walking down the forgotten alley.  A place where darkness hides
anything that happens. All around you the darkness hovers, and hides
anything that may be dangerous.

The alley continues north and south.
~
FLAGS  8201
Sect   1
DOOR 0
The forgotten alley
~
~
0 -1 17154
DOOR 2
The forgotten alley
~
~
0 -1 17156
End

#17156
NAME   Forgotten Alley~
DESCR
This is the forgotten alley, a small dark street that goes nowhere.  Glowing
orbs float here and there sporadically.

The alley goes north and south
~
FLAGS  8201
Sect   1
DOOR 0
The forgotten alley
~
~
0 -1 17155
DOOR 2
The forgotten alley
~
~
0 -1 17157
End

#17157
NAME   Forgotten Alley~
DESCR
This is the forgotten alley, a small dark street that goes nowhere.  Glowing
orbs float here and there sporadically.

The alley continues north and south
~
FLAGS  8201
Sect   1
DOOR 0
The forgotten alley
~
~
0 -1 17156
DOOR 2
The forgotten alley
~
~
0 -1 17159
End

#17159
NAME   Dark Entrance Way~
DESCR
You are standing on a dark walkway before a huge house.  It is this house
that the alley goes around.  You wonder what sort of maniac would live in
a dark, quiet and dangerous place like this.  There are no lights around. 

To the east is the forgotten alley, west is the door in.
~
FLAGS  8201
Sect   1
EDESC  door~
This is a huge black door.  There is little of note on the door, 'cept that it
seems to be very very old.~
DOOR 1
The forgotten alley
~
~
0 -1 17160
DOOR 3
A door blocks your way in
~
~
AB -1 17424
End

#17160
NAME   Forgotten Alley~
DESCR
You are walking along a dark small street.  It is very dark here, with a
flickering floating orb that floats high above you being the only point of
light apart from your light source.

The alley goes north and south, to the west is a dark entrance way
~
FLAGS  9
Sect   17159
DOOR 2
The forgotten alley
~
~
0 -1 17161
DOOR 3
A dark entrance way
~
~
0 -1 17159
End

#17161
NAME   Forgotten Alley~
DESCR
You are walking along the forgotten alley.  It is quiet at this section of the
alley, but if you listen carefully you think you can hear the soft thuds of a
person walking behind you.

The alley continues north and south
~
FLAGS  8201
Sect   1
DOOR 0
The forgotten alley
~
~
0 -1 17160
DOOR 2
The forgotten alley
~
~
0 -1 17162
End

#17162
NAME   Forgotten Alley~
DESCR
You stand at a corner in the alley.  To the west you can see a dim point of
light in the air.  It is very dark and you can't make out much of the street
that you are travelling along.

The alley goes north and west
~
FLAGS  8201
Sect   1
DOOR 0
The forgotten alley
~
~
0 -1 17161
DOOR 3
The forgotten alley
~
~
0 -1 17163
End

#17163
NAME   Forgotten Alley~
DESCR
You wander along the forgotten alley.  It is dark and silent here.  The alley
seems to exude an aura of death.  No wonder the regular citizens of the
Underdark do not venture into this area.

The alley goes east and west
~
FLAGS  8201
Sect   1
DOOR 1
The forgotten alley
~
~
0 -1 17162
DOOR 3
The forgotten alley
~
~
0 -1 17164
End

#17164
NAME   Forgotten Alley~
DESCR
You walk down the forgotten alley.  Everything is dark, and there is little
light.  A solitary orb floats above your head casting it's glow on the street.

The alley goes east and west.
~
FLAGS  8201
Sect   1
DOOR 1
The forgotten alley
~
~
0 -1 17163
DOOR 3
The forgotten alley
~
~
0 -1 17165
End

#17165
NAME   Forgotten Alley~
DESCR
There is a strong sense of death here.  It seems to be living in the dark that
surrounds you.  There are no sounds here, not even the tread of a mouse.  It
is so quiet that it seems as if it is the silence of death. 

The alley continues east and west.
~
FLAGS  8201
Sect   1
DOOR 1
The forgotten alley
~
~
0 -1 17164
DOOR 3
The forgotten alley
~
~
0 -1 17167
End

#17166
NAME   Forgotten Alley~
DESCR
You are walking down through the forgotten alley.  The sounds of the city
are dim here.  Very little can be heard from the city.  A sense of death
hangs in the air.  A solitary glowing orb floats in the air, flickering on and
off giving off a little illumination so you can barely see the road. 

The alley goes north and south
~
FLAGS  9
Sect   1
DOOR 0
The forgotten alley
~
~
0 -1 17169
DOOR 2
The forgotten alley
~
~
0 -1 17168
End

#17167
NAME   The Forgotten Alley~
DESCR
You stand at a turning point of the alley.  It is deathly quiet here.  The
darkness bears down on you.  The air is cool and moist causing you to
shiver.  You have heard that death lives in this alley, one of the reasons
why the citizens of the Underdark do not venture here.

To the east and north the alley continues, west is a dark door.
~
FLAGS  8201
Sect   1
EDESC  door~
A dark door stands here.  A dark dagger has been engraved deep into the
wood.  The door seems to be rotting a little.~
DOOR 0
The forgotten alley
~
~
0 -1 17168
DOOR 1
The forgotten alley
~
~
0 -1 17165
DOOR 3
A dark door
~
door~
AB -1 17397
End

#17168
NAME   Forgotten Alley~
DESCR
You are walking in the forgotten alley.  It is very quiet here, no sounds
from the city touch this region.  Death seems to be living in the darkness
that is all around you.

The alley continues north and south.
~
FLAGS  8201
Sect   1
DOOR 0
The forgotten alley
~
~
0 -1 17166
DOOR 2
The forgotten alley
~
~
0 -1 17167
End

#17169
NAME   Forgotten Alley~
DESCR
You stand at a corner in the forgotten alley.  Darkness surrounds you very
being.  Your light source does little to relieve the dark. 

The alley goes west and south
~
FLAGS  8201
Sect   1
DOOR 2
The forgotten alley
~
~
0 -1 17166
DOOR 3
The forgotten alley
~
~
0 -1 17170
End

#17170
NAME   Forgotten Alley~
DESCR
You are walking down the forgotten alley.  There is a floating orb that
lights the way somewhat.  You can hear the faint hum of the city coming
from the west.

The alley continues east and west
~
FLAGS  8201
Sect   1
DOOR 1
The forgotten alley
~
~
0 -1 17169
DOOR 3
The forgotten alley
~
~
0 -1 17172
End

#17172
NAME   Forgotten Alley~
DESCR
You stand at the beginning of the forgotten alley.  It is dark here, and a
floating orb lights up very little.  The sounds of the city reach your ears. 
Rumours that death lives in this alley have reached your ears as you
travelled through the Underdark.

To the east the forgotten alley disappears into darkness.  West is Sunrise
~
FLAGS  8201
Sect   1
DOOR 1
The forgotten alley
~
~
0 -1 17170
DOOR 3
Sunrise
~
~
0 -1 17173
End

#17173
NAME   Sunrise~
DESCR
You are walking along Sunrise.  There are glowing orbs spaced every ten
feet along this long road.  Everything is bathed in the soft glow of the orbs.

To the east lies the forgotten alley.  North and west is Sunrise
~
FLAGS  8201
Sect   1
DOOR 0
Sunrise
~
~
0 -1 17143
DOOR 1
The forgotten alley
~
~
0 -1 17172
DOOR 3
Sunrise
~
~
0 -1 17174
End

#17174
NAME   Sunrise~
DESCR
You are walking down Sunrise.  Sunrise runs along the east side of the
Underdark.  Glowing orbs float in the air every ten feet.  The sounds of the
city reach you ears clearly.

Sunrise continues east and south.  North is the road of shadows
~
FLAGS  8201
Sect   1
DOOR 0
The road of shadows
~
~
0 -1 17142
DOOR 1
Sunrise
~
~
0 -1 17173
DOOR 2
Sunrise
~
~
0 -1 17175
End

#17175
NAME   Sunrise~
DESCR
You are heading along Sunrise.  This street is relatively well lit compared
to the rest of the city.  Floating orbs float every five feet in the air.

Sunrise continues north and south.
~
FLAGS  8201
Sect   1
DOOR 0
Sunrise
~
~
0 -1 17174
DOOR 2
Sunrise
~
~
0 -1 17176
End

#17176
NAME   Sunrise~
DESCR
You are walking on Sunrise.  This street gets it's name from the fact that it
is on the east side of the city, and the founder of the city had a twisted
sense of humour.  Floating orbs have been placed every five feet. 

Sunrise goes on north and south
~
FLAGS  8201
Sect   1
DOOR 0
Sunrise
~
~
0 -1 17175
DOOR 2
Sunrise
~
~
0 -1 17177
End

#17177
NAME   Sunrise~
DESCR
You are on sunrise.  The sounds of the city strike your ears as a harsh
rumble.  The smell of thousands living in a confined space with little fresh
air assaults your nose.  Small glowing orbs float in the air every five feet. 
The orbs here don't seem to be working properly since they flicker on and
off.

Sunrise continues north and south
~
FLAGS  9
Sect   1
DOOR 0
Sunrise
~
~
0 -1 17176
DOOR 2
Sunrise
~
~
0 -1 17178
End

#17178
NAME   Sunrise~
DESCR
You are standing at the true beginning of Sunrise.  This street runs from
here all the way to the northern edge of the cavern.  The street is well
travelled.  You stand in the southern end of the city, it is here that the
thieves and assassins live out most of their existence.  There are floating
orbs that shed light on this street.  These orbs have been placed every five
or so feet in the air above your head.

Sunrise continues to the north, south is Death's lane
~
FLAGS  8201
Sect   1
EDESC  floating orbs orb light~
A small glowing orb of light is floating a few feet above your head.  The
orb gives out a dim light that barely illuminates everything around you. 
These orbs seem to be along all the streets in the Underdark.  The orb
itself is about 4 inches wide and is spherical.
~
DOOR 0
Sunrise
~
~
0 -1 17177
DOOR 2
Death's lane
~
~
0 -1 17192
End

#17179
NAME   Azurite Street~
DESCR
You wander down azurite street.  The actual street has a tinge of blue, the
colour of azurite.  The screams from the slaves far to the north of you can
be heard clearly here.

To the north azurite meets the road of shadows and south it continues
~
FLAGS  8201
Sect   1
DOOR 0
Azurite at road of shadows
~
~
0 -1 17134
DOOR 2
Azurite street
~
~
0 -1 17180
End

#17180
NAME   Azurite Street~
DESCR
This is azurite street, a gemstone street.  Once long ago it is said that this
entire cavern was filled with veins of gems and precious metals.  It was
first mined by the duergar who lost it to the drow.  Much later a mighty
wizard came to the area and created a huge cavern from the many tunnels. 
Where the mighty veins once were now only roads exist. 

North and south azurite street stretches onwards
~
FLAGS  8201
Sect   1
DOOR 0
Azurite street
~
~
0 -1 17179
DOOR 2
Azurite street
~
~
0 -1 17181
End

#17181
NAME   Azurite Street~
DESCR
You are on azurite street.  You can basically see very little, but you do
notice that the ground of this street is blueish.  The glowing orbs here
flicker on and off.  Because of this flickering the normally dull and dim
lighting is very erratic and strange.

Azurite continues north and south
~
FLAGS  9
Sect   1
EDESC  wall~
The wall at this section of the street seems to have a very very faint outline
to it.  The only reason why you even notice this is because you are taking
the time to examine the wall here. ~
DOOR 0
Azurite street
~
~
0 -1 17180
DOOR 1
~
wall~
AB -1 17374
DOOR 2
Azurite street
~
~
0 -1 17182
End

#17182
NAME   Azurite Street~
DESCR
You wander along azurite street.  There is little of note along this section
of the street.  The hum of the city seems to be distant, the smell of it's
citizens seems to have diminished.  The only minor interest is the fact that
the street is slight blueish.

Azurite continues north and south
~
FLAGS  8201
Sect   1
DOOR 0
Azurite
~
~
0 -1 17181
DOOR 2
Azurite
~
~
0 -1 17183
End

#17183
NAME   Azurite Street~
DESCR
You are walking along azurite street.  Azurite street, like the rest of the
gemstone streets was named after the mineral that was mined there. 
Before the Underdark was built, the entire area was a huge mine of
different precious stones.  Azurite has left it's mark on the street.  The
street still seems to be blue in colour.  The glowing orbs illuminate next to
nothing.

North Azurite street continues, south is the start of Death's lane
~
FLAGS  8201
Sect   1
DOOR 0
Azurite street
~
~
0 -1 17182
DOOR 2
Death's lane
~
~
0 -1 17184
End

#17184
NAME   Death's Lane~
DESCR
You stand at the beginning of death's lane.  The main reason for this is the
fact that there have been many deaths along this street.  The lighting here
is less than it normally is.  Glowing orbs seem to be placed every fifteen
feet.  The sounds of the city are very low here, only a faint murmur reaches
your ears.

To the east death's lane stretches, north azurite street begins.
~
FLAGS  8201
Sect   1
DOOR 0
Azurite street
~
~
0 -1 17183
DOOR 1
Death's lane
~
~
0 -1 17185
End

#17185
NAME   Death's Lane~
DESCR
You are walking down one of the most dangerous streets in the Underdark. 
Thieves, rogues and assassins meet here to settle disputes.  The air is cool
and dry.  The street is basically quiet with the sounds of the city but a faint
memory.  Glowing orbs grow more scarce to the east. 

East and west death's lane continues
~
FLAGS  8201
Sect   1
DOOR 1
Death's lane
~
~
0 -1 17186
DOOR 3
Death's lane
~
~
0 -1 17184
End

#17186
NAME   Death's Lane~
DESCR
You are heading along death's lane, the playground for assassins and
thieves.  The street seems to be permanently stained a dark brown, the
colour of dried blood.  Silence reigns here.  No sounds but the sound of
your blood rushes through you head.

Death's lane goes on east and west
~
FLAGS  8201
Sect   1
DOOR 1
Death's lane
~
~
0 -1 17187
DOOR 3
Death's lane
~
~
0 -1 17185
End

#17187
NAME   Death's Lane~
DESCR
You are walking down death's lane.  No sounds escape this street.  Even
the sound of your foot steps is non-existent here.  Darkness surrounds you,
your light source barely pierces the veil that shrouds all in a blanket.

East and west death's lane stretches onwards
~
FLAGS  8201
Sect   1
DOOR 1
Death's lane
~
~
0 -1 17188
DOOR 3
Death's lane
~
~
0 -1 17186
End

#17188
NAME   Death's Lane~
DESCR
You stand at the darkest section of death's lane.  It is here that most of the
killings have occurred.  The ground is permanently stained with blood. 
You realise that there is no law here.  Your light barely illuminates the
ground and doesn't cut through the darkness past four feet.  You are
surrounded by a solid wall of darkness.

Death's lane continues east and west.
~
FLAGS  8201
Sect   1
DOOR 1
Death's lane
~
~
0 -1 17189
DOOR 3
Death's lane
~
~
0 -1 17187
End

#17189
NAME   Death's Lane~
DESCR
You are walking through one of the deadliest regions of the Underdark. 
Here assassins can strike without fear of their victims screaming.  The
shadows are so deep that even a person wearing white could hide without
being seen.

Death's lane goes east and west
~
FLAGS  8201
Sect   1
DOOR 1
Death's lane
~
~
0 -1 17190
DOOR 3
Death's lane
~
~
0 -1 17188
End

#17190
NAME   Death's Lane~
DESCR
This is death's lane, where the assassins and thieves come to settle old
scores.  The sounds of the city are very faint here.  The lighting is non-
existent.  The air seems to whisper of death.

Death's lane continues east and west
~
FLAGS  8201
Sect   1
DOOR 1
Death's lane
~
~
0 -1 17191
DOOR 3
Death's lane
~
~
0 -1 17189
End

#17191
NAME   Death's Lane~
DESCR
You are walking down death's lane.  The street seems to be a dark brown,
very much like the colour of dried blood.  The sounds of the city are a dim
murmur in the background.  A solitary glowing orb spreads it's dim light in
a small circle a little to the east.

Death's Lane continues east and west
~
FLAGS  8201
Sect   1
DOOR 1
Death's lane
~
~
0 -1 17192
DOOR 3
Death's lane
~
~
0 -1 17190
End

#17192
NAME   Death's Lane~
DESCR
This is death's lane.  A most dangerous street that even the people of the
Underdark will not go near. The only reason to travel along this deadly
street is when a person is trying to find an assassin to either kill or hire.

East and south death's lane continues, north is Sunrise begins
~
FLAGS  8201
Sect   1
DOOR 0
Sunrise
~
~
0 -1 17178
DOOR 2
Death's lane
~
~
0 -1 17193
DOOR 3
Death's lane
~
~
0 -1 17191
End

#17193
NAME   Death's Lane~
DESCR
You are travelling along death's lane.  The light is very dim here coming
for two glowing orbs.  The sounds of the city seem very distant and the air
is cool.  Darkness seems to pool in every crevice.

Death's lane heads north and east
~
FLAGS  8201
Sect   1
DOOR 0
Death's lane
~
~
0 -1 17192
DOOR 1
Death's lane
~
~
0 -1 17194
End

#17194
NAME   Death's Lane~
DESCR
You stand along the southern edge of the Underdark.  The huge city
spreads out to the north, of course you are just guessing this fact since
there is a wall directly to your north.  It is very dark here, the darkness
seems to weigh down on you.

Death's lane continues east and west
~
FLAGS  2105353
Sect   1
DOOR 1
Death's lane
~
~
0 -1 17195
DOOR 3
Death's lane
~
~
0 -1 17193
End

#17195
NAME   Death's Lane~
DESCR
You are walking along death's lane, the most dangerous street in the
Underdark.  The building to your north, you have heard, is the assassin's
guild.  The darkness seems to hold your fate with a concealed dagger. 

West and east the lane continues
~
FLAGS  8201
Sect   1
EDESC  wall~
The wall is grubby and slimy.  But as you inspect it, it seems as if there is
a small crease in the wood.  You look even closer and you think you can
see the outline of a door.~
DOOR 0
A wall
~
wall~
AB -1 17414
DOOR 1
Death's lane
~
~
0 -1 17196
DOOR 3
Death's lane
~
~
0 -1 17194
End

#17196
NAME   Death's Lane~
DESCR
You are walking down death's lane.  The sounds of the city are very dim
here.  The light here is caused by you, no other light penetrates into this
section of the city.  Death seems to walk in the shadows and thus it seems
to be surrounding you.

West and south the lane goes onwards
~
FLAGS  8201
Sect   1
DOOR 2
Death's lane
~
~
0 -1 17197
DOOR 3
D1
Death's lane
~
~
0 -1 17195
End

#17197
NAME   Beginning of Death's Lane~
DESCR
You stand at the most southern end of the Underdark.  There are a few
glowing orbs that have been set up here.  The orbs seem to flicker on and
off.  From this point you can hear, by some fluke of acoustics, the loud
buzz of the city.  The smell of the city's denizens reaches your nose with
painful clarity.  The cavern walls rise up all around you but north. 

Death's lane goes on to the north
~
FLAGS  9
Sect   1
EDESC  wall~
This is the cavern wall. It is wet and glistens in your light source.  On the
ground there seem to be footsteps that go right up to the cavern wall. 
Once you realise this, you look at the wall more carefully.  You now notice
that there seems to be a rock that could act like a door handle.. ~
EDESC  floating orbs orb light~
A small glowing orb of light is floating a few feet above your head.  The
orb gives out a dim light that barely illuminates everything around you. 
These orbs seem to be along all the streets in the Underdark.  The orb
itself is about 4 inches wide and is spherical.
~
DOOR 0
Death's lane
~
~
0 -1 17196
DOOR 4
~
~
0 0 5242
End

#17198
NAME   Beginning of Sunset~
DESCR
You are standing at the beginning of Sunset a street that travels along the
west side of the Underdark.  This street is very busy are this point.  It
seems as if the inn that lies to your south is very popular.  The sounds of
the city press down on you, blocking out all else.  A scream barely pierces
through the loud hum of the city.

North sunset meets the road of shadows.  South is traveller's crescent.
~
FLAGS  8201
Sect   1
DOOR 0
Sunset at the road of shadows
~
~
0 -1 17128
DOOR 2
Traveller's crescent
~
~
0 -1 17201
End

#17199
NAME   Traveller's Crescent~
DESCR
You stand at the west side of the city along traveller's crescent.  You have
heard rumours that githzerai have been seen walking around this part of
the road.  Glowing orbs in the air light the area around you.  The orbs seem
to be flickering on and off.  Screams reach your ears here, the screams of
slaves being whipped.  The smell of sweat and perspiration is sickly sweet
to your nose, and tangy to your taste.

Traveller's crescent goes east and south
~
FLAGS  8
Sect   1
EDESC  wall~
The cavern wall looms above you to the west.  The wall is covered with
water that glistens in your light.  Fascinated you look at the reflected light
and notice that there seems to be an outline of a door on the wall.  You
look carefully and you are rewarded with a handle to this door. ~
EDESC  floating orbs orb light~
A small glowing orb of light is floating a few feet above your head.  The
orb gives out a dim light that barely illuminates everything around you. 
These orbs seem to be along all the streets in the Underdark.  The orb
itself is about 4 inches wide and is spherical.
~
DOOR 1
Traveller's crescent
~
~
0 -1 17200
DOOR 2
Traveller's crescent
~
~
0 -1 17218
DOOR 3
~
wall~
AB -1 17222
End

#17200
NAME   Traveller's Crescent~
DESCR
You are walking along traveller's crescent.  Compared to the rest of the
city this street is well kept, neat, tidy and well lit.  The glowing orbs seem
to glow stronger along this street.  You can hear the sounds of the city no
problem here.

The crescent continues east and west
~
FLAGS  8200
Sect   1
EDESC  floating orbs orb light~
A small glowing orb of light is floating a few feet above your head.  The
orb gives out a dim light that barely illuminates everything around you. 
These orbs seem to be along all the streets in the Underdark.  The orb
itself is about 4 inches wide and is spherical.
~
DOOR 1
Traveller's crescent
~
~
0 -1 17201
DOOR 3
Traveller's crescent
~
~
0 -1 17199
End

#17201
NAME   Traveller's Crescent~
DESCR
This is the traveller's crescent.  Named so because of the inn that lies to
your south.  The Traveller's Den is the name of the inn, thus the name of
the crescent.  This street basically heads around in a circle, cut off from
the rest of the city, the inn provides a secluded spot to conduct business.

North is Sunset, east and west the crescent continues
~
FLAGS  8200
Sect   1
DOOR 0
Sunrise
~
~
0 -1 17198
DOOR 1
Traveller's crescent
~
~
0 -1 17202
DOOR 3
Traveller's crescent
~
~
0 -1 17200
End

#17202
NAME   Traveller's Crescent~
DESCR
You are wandering down the traveller's crescent.  A nice secluded section
of the Underdark.  The light for once is nice on the eyes and you don't have
to squint.  The sounds of the city buzz at a bearable level. 

East and west the crescent stretches
~
FLAGS  8200
Sect   1
DOOR 1
Traveller's crescent
~
~
0 -1 17203
DOOR 3
Traveller's crescent
~
~
0 -1 17201
End

#17203
NAME   Traveller's Crescent~
DESCR
You are walking along the side of the traveller's den.  The glowing orbs
light the way with an almost cheerful glow.  The sounds of the city are a
nice background hum.

The crescent continues east and west
~
FLAGS  8200
Sect   1
DOOR 1
Traveller's crescent
~
~
0 -1 17204
DOOR 3
Traveller's crescent
~
~
0 -1 17202
End

#17204
NAME   Traveller's Crescent~
DESCR
You walk down traveller's crescent.  The light of the orbs lights the path
with a beautiful glow.  Shadows exist where they should not everywhere. 
You hear laughter dancing through the air.

The crescent goes on east and west
~
FLAGS  8200
Sect   1
DOOR 1
Traveller's crescent
~
~
0 -1 17205
DOOR 3
Traveller's crescent
~
~
0 -1 17203
End

#17205
NAME   Traveller's Crescent~
DESCR
The crescent beckons to you, it seems to glow with joy and happiness. 
This is a total change from the rest of the city, where the city is normally
dark and obscure, the street here is well lit and bright.  Nothing seems
menacing here.

The crescent continues south and west
~
FLAGS  8200
Sect   1
DOOR 2
Traveller's crescent
~
~
0 -1 17206
DOOR 3
Traveller's crescent
~
~
0 -1 17204
End

#17206
NAME   Traveller's Crescent~
DESCR
You stroll along the crescent with a bounce in your step.  The light here
glows merrily causing your equipment to glint brightly.  The air itself
seems to be charged with excitement and joy.  Every now and then
laughter drifts past your ears.

The crescent continues north and south
~
FLAGS  8200
Sect   1
DOOR 0
Traveller's crescent
~
~
0 -1 17205
DOOR 2
Traveller's crescent
~
~
0 -1 17207
End

#17207
NAME   Traveller's Crescent~
DESCR
You are walking down the traveller's crescent.  This clean and bright street
makes it's way in a circle like fashion.  You can almost imagine trees
standing at the edge of the street.  The glowing orbs float brightly in the
air.

South and north the crescent continues
~
FLAGS  8200
Sect   1
DOOR 0
Traveller's crescent
~
~
0 -1 17206
DOOR 2
Traveller's crescent
~
~
0 -1 17208
End

#17208
NAME   Traveller's Crescent~
DESCR
You stand just before the traveller's inn.  The inn stands to your west and
the crescent goes all the way around it.  The bright and happy floating orbs
hang in the air merrily casting there glow on all the beautiful objects that
lie around this area.

Traveller's crescent goes north and south, to the west is the inn
~
FLAGS  8200
Sect   1
EDESC  door~
The large purple door stands just before you.  Upon the door you see a
beer mug with a huge head of foam.~
DOOR 0
Traveller's crescent
~
~
0 -1 17207
DOOR 2
Traveller's crescent
~
~
0 -1 17209
DOOR 3
The entrance to the traveller's den
~
door~
AB -1 17442
End

#17209
NAME   Traveller's Crescent~
DESCR
You wander along traveller's crescent.  The glowing orbs flicker on and off
strongly casting their light on everything around.  Your equipment glints
and sparkles in the light.  Somehow there is a slight breeze here that
caresses your face and cools you down.

Traveller's crescent heads north and west
~
FLAGS  8
Sect   1
DOOR 0
Traveller's crescent
~
~
0 -1 17208
DOOR 3
Traveller's crescent
~
~
0 -1 17210
End

#17210
NAME   Traveller's Crescent~
DESCR
You are walking down traveller's crescent.  The street is a light grey and
seems to glow in the beautiful light from the orbs.  The dark grey wall of
the inn rises up to your north.  The crescent travels along the wall. 

The crescent goes east and west
~
FLAGS  8200
Sect   1
DOOR 1
Traveller's crescent
~
~
0 -1 17209
DOOR 3
Traveller's crescent
~
~
0 -1 17211
End

#17211
NAME   Traveller's Crescent~
DESCR
You are heading along traveller's crescent.  The air itself seems to glow
with life, no shadows press down on you.  It's as if the area has been lit by
the midday sun.

The crescent travels east and west
~
FLAGS  8200
Sect   1
DOOR 1
Traveller's crescent
~
~
0 -1 17210
DOOR 3
Traveller's crescent
~
~
0 -1 17212
End

#17212
NAME   Traveller's Crescent~
DESCR
You are wandering down traveller's crescent.  You can almost imagine
birds singing in the background.  The sounds of the city are virtually non-
existent.  A quiet sanctuary in the southwest end of the Underdark. 

Traveller's crescent continues east and west
~
FLAGS  8200
Sect   1
DOOR 1
Traveller's crescent
~
~
0 -1 17211
DOOR 3
Traveller's crescent
~
~
0 -1 17213
End

#17213
NAME   Traveller's Crescent~
DESCR
This is traveller's crescent, a quiet serene place.  It stands out in this city of
darkness and death.  Although death is still easy to come by, the lighting
here brighten everything up.  The street is clean and glows in the light.

Traveller's crescent heads east and west
~
FLAGS  8200
Sect   1
DOOR 1
Traveller's crescent
~
~
0 -1 17212
DOOR 3
Traveller's crescent
~
~
0 0 17214
End

#17214
NAME   Traveller's Crescent~
DESCR
You head down traveller's crescent.  No shadows lie off to the side of the
road, so there is no hidden threat (unless invisible).  The glowing orbs here
seems to flicker on and off, but even with this inconsistent lighting, the
street seems to glow with life.

The crescent continues east and west
~
FLAGS  8
Sect   1
DOOR 1
Traveller's crescent
~
~
0 -1 17213
DOOR 3
Traveller's crescent
~
~
0 -1 17215
End

#17215
NAME   Traveller's Crescent~
DESCR
You are standing at the southwest corner of the Underdark.  The cavern
walls loom up to the south and west.  The lighting here reflects off the
walls into your eyes.  It's a blinding effect and forces you to squint. 

The crescent continues north and east
~
FLAGS  8200
Sect   1
DOOR 0
Traveller's crescent
~
~
0 -1 17216
DOOR 1
Traveller's crescent
~
~
0 -1 17214
End

#17216
NAME   Traveller's Crescent~
DESCR
You stroll down traveller's crescent.  The air here is warm and dry.  The
light is bright and causes the cavern wall to your west to sparkle.  The
street is clean and a light grey.

The crescent continues north and south
~
FLAGS  8200
Sect   1
DOOR 0
Traveller's crescent
~
~
0 -1 17217
DOOR 2
Traveller's crescent
~
~
0 -1 17215
End

#17217
NAME   Traveller's Crescent~
DESCR
You are walking along the eastern cavern wall.  The wall glistens in the
bright crisp light.  No shadows form against the walls and the screams of
the city do not exist here.  You stop for a second to reflect on this amazing
part of the Underdark.

The crescent heads north and south
~
FLAGS  8200
Sect   1
DOOR 0
Traveller's crescent
~
~
0 -1 17218
DOOR 2
Traveller's crescent
~
~
0 -1 17216
End

#17218
NAME   Traveller's Crescent~
DESCR
You travel along the crescent.  The light is bright and seems to give off
life.  You wonder if there is any hope for the Underdark to become a place
of life rather than death.  Death is a part of the Underdark no matter where
you are, you realise that when you notice the blood stain on the road.

The crescents goes north and south
~
FLAGS  8200
Sect   1
DOOR 0
Traveller's crescent
~
~
0 -1 17199
DOOR 2
Traveller's crescent
~
~
0 -1 17217
End

#17219
NAME   Dark Tunnel~
DESCR
You stand in a dark tunnel.   You light source illuminates a cleanly cut
tunnel.  You seem to be standing where it ends. On the wall you see
scribbled in blood:

Progress only if thee canst be seen or if thou art powerful 
The air is dry but cold.  The floor is even without any marks of tools.  The
walls are straight without any indication that mining tools have carved this
tunnel, only to the north are there any marks at all. 

The tunnel plunges into darkness to the south
~
FLAGS  9
Sect   1
EDESC  marks wall north panel~
The north wall seems to have a small handle on it, you look carefully and
think you see a panel of rock that can be moved out of the way. ~
DOOR 0
a panel
~
panel~
AB -1 9669
DOOR 2
To dark to see
~
~
0 -1 17220
End

#17220
NAME   Destroyed Section of the Tunnel~
DESCR
You stand in the midst of ruin and destruction.  The floor seems to have
been totally demolished.  Your light shows you a seen of pure destruction
that could only have been caused by something huge.  Bones lie scattered
around and you even see one imbedded into the ceiling.  You realise you
better move before you get nailed.

The tunnel heads north and east
~
FLAGS  9
Sect   1
EDESC  bones~
Bones lie scattered everywhere.  It seems as if they have all been broken
by a tremendous force.  You notice that there seems to be a white powder
on the ground, by the destruction you figure it is crushed bone. ~
DOOR 0
Your light does not shed any clue as to what lies there
~
~
0 -1 17219
DOOR 1
You cannot pierce the darkness
~
~
0 -1 17221
End

#17221
NAME   Quiet Desolation~
DESCR
This whole section of the tunnel has been destroyed.  The ground lies in
shambles, you notice huge slabs of rock that jut out into you circle of light. 
The walls that should be smooth, have scratches all over them even
sections of the ceiling are missing.  An incredible force has passed through
this section of the tunnel.

The tunnel continues east and west
~
FLAGS  9
Sect   1
DOOR 1
You can not see what lies in that direction
~
~
0 -1 17222
DOOR 3
Your light cannot pierce the veil of darkness
~
~
0 -1 17220
End

#17222
NAME   The Hidden Way~
DESCR
You stand at the end of the tunnel.  To the east is a smooth wall with
markings.  The tunnel has been well built, in fact very well built.  There
are no scratches in the walls, floor or ceiling.  The air is dry and cool. 

The tunnel plunges into darkness to the west
~
FLAGS  9
Sect   1
EDESC  door wall markings~
On the east wall you see the following

Beware, you are about to enter the Underdark.  Remember to honour thy
oath and to progress the cause.  Watch your back if you wish to survive. 
The great lord cannot help you escape if you find trouble.

You think for a bit then realize that it means you cannot recall from the
Underdark.  You then see the outline of the door into the Underdark. ~
DOOR 1
~
door~
AB -1 17199
DOOR 3
The tunnel heads into pure darkness
~
~
0 -1 17221
End

#17223
NAME   Vast Corridor~
DESCR
You stand on a huge corridor that runs steeply upwards and downwards. 
There is room enough in this corridor for ten humans to walk abreast.  The
corridor seems to descend into darkness.

Up leads to the Drow City entrance, down the corridor continues
~
FLAGS  9
Sect   1
DOOR 5
The corridor descends
~
~
0 -1 17224
End

#17224
NAME   Vast Corridor~
DESCR
You are walking down through a huge corridor.  The walls are dark grey. 
The floor of the corridor has been worn down by the feet of many.  You
are walking along the path that connects the Underdark to the surface
world.  An series of uninteresting scribbles sit on the walls.

The corridor heads up and down
~
FLAGS  9
Sect   1
EDESC  scribbles~
You see the following written in a glowing blue:

The city of the Underdark has been written by Silence.  You may not like
the fact that most of the city has no recall, but it's worth it and there a few
are places that you can recall, just look for them.
~
DOOR 4
The corridor
~
~
0 -1 17223
DOOR 5
The vast corridor
~
~
0 -1 17225
End

#17225
NAME   Vast Corridor~
DESCR
This is a huge corridor with room for ten humans to walk side by side. 
The walls are a very deep dark grey, with the north wall being even darker
than the south wall.  The floor has been worn down by the feet of the
oppressed.  This is the way the slaver's take their slaves from the surface
world.

The corridor continues down and up
~
FLAGS  9
Sect   1
EDESC  wall~
The northern wall is almost black in colour.  It's as if it has been burnt by a
powerful spell.  The wall has small cracks along it.  In the middle of this
section of the wall is a small symbol, it looks like a demon's claw.
~
DOOR 0
~
wall~
AB -1 17456
DOOR 4
The vast corridor
~
~
0 -1 17224
DOOR 5
The vast corridor
~
~
0 -1 17226
End

#17226
NAME   Vast Corridor~
DESCR
You are walking through a huge corridor, the corridor that connects the
Underdark to the surface.  You can feel a breeze coming from above you. 
The walls are basically black to your eyes.  The only light comes from
your light source.

The corridor heads downwards and up
~
FLAGS  8201
Sect   1
DOOR 4
The vast corridor
~
~
0 -1 17225
DOOR 5
The vast corridor
~
~
0 -1 17227
End

#17227
NAME   Before the entrance to the Underdark~
DESCR
You stand before a huge door.  The corridor can easily fit fifteen humans
standing side by side here.  The floor has levelled off and has been worn
smooth by the dragging feet of the slave flocks. You stand just before the
Underdark.  The Underdark is a huge city that rivals it's surface counterpart,
Midgaard.  From what you have heard, anything goes in the Underdark.  A
dangerous place at best, only those who have had at least ten levels of
experience should venture into it.  On the wall to the north are a series of 
markings that you can't make out at this distance.

A huge door stands to the west, the way to the surface is up.
~
FLAGS  9
Sect   1
EDESC  markings wall~
The following has been scratched into the wall:

This is the city named the Underdark.  It was created by a crazy mage
years ago, and has prospered here below Midgaard.  For some reason, the
mage cast a mighty spell that cursed the entire city preventing people from
recalling out of it.  This makes it a perfect place to sell slaves and buy
slaves.  Although most think it as being lawless, there is a code and this
code is enforced by huge floating eyes.

Good luck,
          Silence
~
EDESC  door~
This door is just incredible in it's size, ten people can easily walk through
it at a time.  The door is made of steel and glint dully in the light. 
Although huge, the door is well oiled and will open smoothly. ~
DOOR 3
A huge door blocks your way into the Underdark.
~
door~
AB -1 17093
DOOR 4
The huge corridor leads upwards to freedom
~
~
0 -1 17226
End

#17228
NAME   Entry Hall~
DESCR
You are standing in a large spacious hallway.  The floor is made of a
polished black marble that catches the light and disperses it around.  The
walls are made of what you think is jade, but it could just be a thin layer of
jade.  The green seems to fade to black as it goes lower to the ground. 
There is a large fur skin that lies right next to the door.  The west wall has
a small closet in it.

The hall delves further into the house to the north.  South is the door
~
FLAGS  8201
Sect   1
EDESC  fur skin~
The fur of this skin is a very dark red, so dark that it seems black.  The fur
is soft and very smooth.  You have no idea as to what animal has this
colour and texture of fur.  Certainly nothing on the surface. ~
EDESC  closet~
This is a spacious closet, with hooks and hangers to clothing.  There are
also shelves that can hold helms and helmets.  One the north wall of the
closet are a series of small nails, you realise these provide a place for
weapons.  The closet is currently empty.
~
EDESC  door~
The door is large with no obvious handle.  All you have to do to open this
door is push on it.  There is a round hole high up on it that you can look
out onto to the street with.
~
DOOR 0
The hall goes on
~
~
0 -1 17231
DOOR 2
The a door stands there
~
~
AB -1 17025
End

#17229
NAME   Jaded Hall~
DESCR
You stand at the west end of this beautiful hall.  The walls are a deep
shade of green, the colour of pure jade.  The walls seem to be made of jade
which would explain the colour.  The soft glint of your light plays on the
floor.  The floor is clean and so are the walls.  Everything is neat.  The hall
is about twenty feet wide and stretches above your head about twenty feet. 
The scope of these halls just takes your breath away. 

The hall stretches to the east
~
FLAGS  2105353
Sect   1
DOOR 1
The hall goes onwards
~
~
0 -1 17230
End

#17230
NAME   Jaded Hall Before a Beautiful Door~
DESCR
You are in a large spacious hall.  The north wall has been covered with
jade and every once in awhile your light dances off the wall into your eye. 
The hall has been lit, but the light that is already there is murky and your
light source seems harsh compared to the soft light that fills the hall.

The hall continues east and west, south is a beautiful door
~
FLAGS  8201
Sect   1
EDESC  door beautiful~
The door seems to have been made of pure onyx.  It is a black so deep that
it absorbs your light.  A huge eye made of gold stands in the centre of the
door, the gold sparkle and glints in the light.  The pupil of the eye looks to
be a huge ruby.  There is no apparent handle on this door.~
DOOR 1
The hall continues
~
~
0 -1 17231
DOOR 2
A beautiful door
~
beautiful door~
AB -1 17237
DOOR 3
The hall goes on
~
~
0 -1 17229
End

#17231
NAME   Jaded Hall~
DESCR
You stand in a large spacious hall.  The lighting in this hall causes your
metal equipment to glint softly.  You detect the faint aroma of a subdued
incense.  The floor is made of onyx.

The entrance lies to the south, the hall goes east and west
~
FLAGS  8201
Sect   1
DOOR 1
The hall goes on
~
~
0 -1 17232
DOOR 2
The entrance lies in this direction
~
~
0 -1 17228
DOOR 3
The hall continues
~
~
0 -1 17230
End

#17232
NAME   Jaded Hall~
DESCR
You are walking in a large hall, the hall is about twenty feet wide and the
ceiling floats way above your head.  The walls glint in your light, while the
murky soft light permeates everywhere else.  You think the soft light is
coming from the ceiling although you can't be sure.  The floor is very
smooth and polished.
Along the north wall stands a statue.

The hall continues east and west
~
FLAGS  8201
Sect   1
EDESC  statue~
This looks to be a statue of a githzerai.  The githzerai, a humanoid race
that fought the mind flayers and won their freedom with their win over the
mind flayers.  This githzerai stands about seven feet tall and three feet
wide.  He holds a huge silver sword that glows red.  On the pedestal you
read the following:

    Our paths are entwined in this enterprise, never forget the power          
          of the githzerai.  We will win against all odds. ~
DOOR 1
The hall stretches onwards
~
~
0 -1 17233
DOOR 3
The hall heads on
~
~
0 -1 17231
End

#17233
NAME   Jaded Hall~
DESCR
You are walking through a huge hall.  The hall has not grown smaller in
anyway, in fact it almost looks as if the ceiling has become higher.  The
walls are bare, but even though they are bare, they are beautiful and
captivating.  Your light seems to play with the jade and cause many
colours to come scintillating out of the wall.

South stretches a corridor, west the hall goes onwards
~
FLAGS  8201
Sect   1
DOOR 2
A corridor makes it's way south
~
~
0 -1 17234
DOOR 3
The hall stretches on
~
~
0 -1 17232
End

#17234
NAME   Jaded Corridor~
DESCR
You are walking down a jaded corridor, the walls are a deep green.  The
floor is polished onyx.  A soft glow lights everything around you while you
light creates a circle of bright light.  The corridor is about fifteen feet
across and to the ceiling it is about twenty feet.

East and west are doors, north and south the corridor goes on
~
FLAGS  8201
Sect   1
EDESC  door~
This door is regular sized and has a handle on it.  The door is made of a
very dark wood that compliments the jaded walls. ~
DOOR 0
The jaded hall
~
~
0 -1 17233
DOOR 1
A door
~
door~
AB -1 17240
DOOR 2
The jaded corridor
~
~
0 -1 17235
DOOR 3
A door
~
door~
AB -1 17241
End

#17235
NAME   Jaded Corridor~
DESCR
You are standing at the south end of this green and black corridor.  You
have noticed that in these halls there are few decorations.  A soft flickering
glow lights everything around you chaotically.  You light dances of the
floor and onto the walls.  The walls are a deep green and the floor is
polished onyx.

East and west are doors, the corridor heads north
~
FLAGS  9
Sect   1
EDESC  door~
This door is regular sized and has a handle on it.  The door is made of a
very dark wood that compliments the jaded walls. ~
DOOR 0
The jaded corridor
~
~
0 -1 17234
DOOR 1
A door
~
door~
AB -1 17242
DOOR 3
A door
~
door~
AB -1 17243
End

#17236
NAME   Vast Hall~
DESCR
You stand in a large hall.  The ceiling stands about thirty feet overhead
and shimmers and sparkles.  The floor is made of onyx and is polished. 
The north and west walls are jade, but covered with tapestries.  The
tapestries depict many different figures, but prominent is a huge githzerai
wielding a flawing silver sword defending a huge beholder. 

The hall stretches south and east
~
FLAGS  8201
Sect   1
DOOR 1
The vast hall stretches onwards
~
~
0 -1 17237
DOOR 2
The vast hall continues
~
~
0 -1 17238
End

#17237
NAME   Entrance to the Vast Hall~
DESCR
You stand just inside an enormous hall.  The floor is a polished onyx and
reflects your light.  The ceiling stands an incredible thirty feet above your
head.  The wall to the east is a deep green with a large tapestry that has a
large glowing eye woven into it.

A beautiful door stands to the north, south and west the hall lies
~
FLAGS  8201
Sect   1
EDESC  beautiful door~
This door seems to have been made of pure onyx.  It is a black so deep that
it absorbs your light.  A huge eye made of gold stands in the centre of the
door, the gold sparkle and glints in the light.  The pupil of the eye looks to
be a huge ruby.  There is no apparent handle on this door. ~
DOOR 0
A beautiful door
~
beautiful door~
AB -1 17230
DOOR 2
The hall stretches
~
~
0 -1 17239
DOOR 3
The hall stretches onwards
~
~
0 -1 17236
End

#17238
NAME   Vast Hall~
DESCR
You are standing in the south west corner of this huge hall.  The walls are
covered with tapestries.  The tapestries add flashes of colour to the
normally green wall, the folds of clothing seem to muffle all sounds you
make.  The ceiling floats about thirty feet above your head. 

The hall continues to the north and east
~
FLAGS  8201
Sect   1
EDESC  tapestries~
The tapestries on the wall depict a strange scene.  There are two tapestries,
each one complimenting the other.  In one, there is a mind flayer who
seems to be controlling a huge beholder.  In the other, the beholder has this
mind flayer in it's huge gaping mouth and there is a large githzerai
wielding a flaming silver sword to the side watching in awe.
~
DOOR 0
The hall stretches onwards
~
~
0 -1 17236
DOOR 1
This huge hall spans farther in this direction
~
~
0 -1 17239
End

#17239
NAME   Vast Hall~
DESCR
This section of the hall is much like the rest with one major difference
there is an incredibly detailed mosaic on the floor.  The mosaic depicts a
huge beholder floating above a large gathering of githzerai.  The githzerai
seem to be paying homage to the beholder, and a large githzerai stands off
to the side watching.  The eyes of all the figures in the mosaic seem to
glow green.

The hall goes north and to the west
~
FLAGS  8201
Sect   1
DOOR 0
The vast hall
~
~
0 -1 17237
DOOR 3
The vast hall
~
~
0 -1 17238
End

#17240
NAME   Guest Chamber~
DESCR
You are standing in a well furnished room.  There is a bed against the far
wall and a small table next to it.  The walls are jaded and very clean.  The
room is about fifteen feet wide.  The ceiling is about ten feet off the
ground.

The only exit is the door to the west
~
FLAGS  8201
Sect   1
EDESC  door~
This door is regular sized and has a handle on it.  The door is made of a
very dark wood that compliments the jaded walls. ~
DOOR 3
A door stands here
~
door~
AB -1 17234
End

#17241
NAME   Guest Chamber~
DESCR
You stand in a neat and tidy room.  There is a very comfortable looking
bed against the south wall.  On the floor there is a nice fur matt that is dark
brown in colour and very soft.  This room is not currently being used thus
you fear to tread here in case you mess it up.

The sole exit is the door to the east
~
FLAGS  8201
Sect   1
EDESC  door~
This door is regular sized and has a handle on it.  The door is made of a
very dark wood that compliments the jaded walls. ~
DOOR 1
A door blocks the way
~
door~
AB -1 17234
End

#17242
NAME   Guest Chamber~
DESCR
This is a beautiful guest room.  This room is reserved for dignitaries and
those very special guests to this house.  The floor is deep blue with twirls
of red in it.  The bed looks extremely comfortable, so comfy that you wish
you could just lie down on it and fall asleep.  The walls are the same deep
green but here they have thin veins of gold in them. 

The only way out is the door to the west
~
FLAGS  8201
Sect   1
EDESC  door~
This door is regular sized and has a handle on it.  The door is made of a
very dark wood that compliments the jaded walls. ~
DOOR 3
A well crafted door stands here
~
door~
AB -1 17235
End

#17243
NAME   The Supreme Attendant's Chamber~
DESCR
You have stumbled into the chamber that houses the supreme attendant of
the beholder.  On the north wall a large painted eye stares down at you. 
The ceiling is about thirty feet off the ground in here.  The bed is simple
and there is no other furniture.  A large flaming silver sword has been
painted onto the south wall.

The solitary exit is the door to the east
~
FLAGS  8201
Sect   1
EDESC  door~
This door is regular sized and has a handle on it.  The door is made of a
very dark wood that compliments the jaded walls. ~
DOOR 1
A door stands here
~
door~
AB -1 17235
End

#17244
NAME   The Gemstone~
DESCR
You are standing in the midst of a crowded tavern, at the north east side. 
A bard sits on a stool playing his lute.  The lute is just a tad out of tune and
every now and then a cord causes you to cringe.  Laughter and shouting
surrounds you.  Tables stand where there is room, and over half of them
are occupied.  The table tops are covered with empty and half filled
tankards of ale.

The tavern continues south and west
~
FLAGS  8201
Sect   1
DOOR 2
The tavern lies there
~
~
0 -1 17246
DOOR 3
The tavern continues
~
~
0 -1 17247
End

#17245
NAME   The Gemstone~
DESCR
You are surrounded by people drinking and chatting.  The people aren't
just human, there are a bunch of other humanoid races.  The strong aroma
of hard alcohol stings your nose.  The tavern itself is dark with little
lighting.  One the walls are small cases of different gemstones. 

The tavern continues east and north
~
FLAGS  8201
Sect   1
DOOR 0
The tavern goes on in this direction
~
~
0 -1 17247
DOOR 1
The tavern continues
~
~
0 -1 17246
End

#17246
NAME   The Gemstone~
DESCR
You are standing just before the entrance to the Gemstone.  In the dim
light you can make out the huddled forms of people are tables.  The air is
thick with smoke, and smells of alcohol.  The floor remarkably is clean
and so are the walls, the tables are another story.  It seems to be a friendly
enough place, well as friendly as you can get in the Underdark. 

The exit is a door to the south, the tavern lies to the north and west
~
FLAGS  8201
Sect   1
EDESC  door~
The door on this side is scratched and has many sword marks in it.  You
look carefully and notice a few jagged edges of glass still stuck into the
wood.
~
DOOR 0
The tavern continues
~
~
0 -1 17244
DOOR 2
A door blocks the way out
~
door~
AB -1 17030
DOOR 3
The tavern continues
~
~
0 -1 17245
End

#17247
NAME   The Gemstone~
DESCR
You are standing at the bar of the Gemstone.  The counter of the bar is
covered with glasses and bottles.  A still lit pipe sits on the counter off to
the side.  People seem to just be hanging around with nowhere to go.  The
floor is sticky here, you figure someone spilt their drink not long ago.  A
slumped form lies against the north wall.

The tavern goes east and south
~
FLAGS  8201
Sect   1
EDESC  form slumped~
This is the body of a very very drunk duergar.  So drunk that he has passed
out.  Just looking at him you can smell the alcohol that covers his clothing. 
He seems to be sleeping with his mouth open and little droplets of droll
escape from this open passage and drip onto his tunic. ~
DOOR 1
The tavern goes on
~
~
0 -1 17244
DOOR 2
The tavern continues
~
~
0 -1 17245
End

#17248
NAME   Deserted Warehouse~
DESCR
You are standing in the so called deserted warehouse and you are
beginning to wonder if it really is that deserted.  You keep hearing weird
noises from behind the walls and above your head.  It is dark in here and
there is no light.  Your circle of light illuminates debris on the ground and
walls that look as if they will fall over with even the slightest pressure.

West goes towards the entrance and you can go north, east and south
~
FLAGS  8201
Sect   1
DOOR 0
You can't tell
~
~
0 -1 17249
DOOR 1
You can't tell
~
~
0 -1 17254
DOOR 2
You can't tell
~
~
0 -1 17251
DOOR 3
The entrance is this way
~
~
0 -1 17274
End

#17249
NAME   Confusing Passage~
DESCR
You are walking along a very small passage that barely has room for your
body to squeeze through.  The passage keeps twisting and turning, with
walls that seem to spring out of nowhere.  You keep hearing a knocking
sound from the rafters and walls.  The walls are made of wood and seem to
have been erected by chance rather than by planning.

There is a small door to the west, the warehouse continues south
~
FLAGS  8201
Sect   1
EDESC  door~
This is a small wooden door
~
DOOR 2
The main corridor of the warehouse
~
~
0 -1 17248
DOOR 3
A small door
~
door~
AB -1 17250
End

#17250
NAME   Cluttered Room~
DESCR
You step into a room that looks like it is a disaster site.  Broken boards lie
scattered all along the ground.  The room is about ten feet by ten feet.  It's
almost impossible to walk thanks to all the broken wood on the ground.  A
few rafters are broken and touch the floor near the middle of this room.

The sole exit is east
~
FLAGS  8201
Sect   1
EDESC  door~
This is a small wooden door
~
DOOR 1
A small door
~
door~
AB -1 17249
End

#17251
NAME   Twisting Passage~
DESCR
You slowly make your way through a very cluttered passage.  The passage
keeps twisting and goes seemingly in a full circle.  The passage is dark and
almost every three feet it turns.  The walls are made of wood, and are very
thin.

The main corridor is to the north, west is a small wooden panel that looks
as if it can be opened.  South is a small door.
~
FLAGS  8201
Sect   1
EDESC  door~
This is a small wooden door
~
EDESC  panel~
A panel on the west wall looks as if it can easily be moved. ~
DOOR 0
The main passage of the warehouse
~
~
0 -1 17248
DOOR 2
A small door blocks your way
~
door~
AB -1 17253
DOOR 3
A wooden panel
~
panel~
AB -1 17252
End

#17252
NAME   Small Dusty Enclave~
DESCR
You stand in a small space between walls.  You see dust all over the floor. 
The walls are rough and have nails sticking out of them.  The floor is
cluttered with broken table legs.  The rafters hang low in the air easily
within hands reach.

The only exit is the panel to the east
~
FLAGS  8201
Sect   1
EDESC  panel~
A panel on the east walls looks as if it can easily be moved. ~
DOOR 1
A wooden panel
~
panel~
AB -1 17251
End

#17253
NAME   Chaotic Cluttered Room~
DESCR
You step into a room of pure disorder and chaos.  Wooden beams lie
strewn across the floor.  A few rafters hang down from the ceiling and
touch the ground.  The ground is messy and covered with dust.  The walls
are rough and are in shambles.

The solitary exit it to the north
~
FLAGS  8201
Sect   1
EDESC  door~
A small wooden door~
DOOR 0
A small wooden door
~
door~
AB -1 17251
End

#17254
NAME   Dark Chaotic Corridor~
DESCR
You have to carefully step through this section of the main corridor.  You
wonder what happened here, it looks as if a hurricane has come through
and thrown everything onto the floor and broken it all.  You light
illuminates the destruction all around you.  The walls are made of a dark
wood with panels here and there.

The corridor continues east and west, panels to the north and south offer
exits.
~
FLAGS  8201
Sect   1
EDESC  panel~
This is a wooden panel about three feet wide, it would barely allow you to
push your way through into the next room.
~
DOOR 0
A sliding panel
~
panel~
AB -1 17256
DOOR 1
The dark main corridor plunges deeper into this building 
~
~
0 -1 17257
DOOR 2
A broken wooden panel offers entry into a small room
~
panel~
AB -1 17255
DOOR 3
The corridor leads eventually out
~
~
0 -1 17248
End

#17255
NAME   Dark Small Room~
DESCR
You are standing in a circle of light that is caused by your light source. 
The floor is covered with dust and little foot marks in the cover of dust. 
The rafters reach the ground and the walls seem to be leaning in to one
side.

The sole exit is north, through the panel
~
FLAGS  8201
Sect   1
EDESC  panel~
This panel is made of a dark brown wood, and has a huge crack right down
the middle.  The crack is so large your light source passes through it and
illuminates a narrow band beyond the panel.~
DOOR 0
A broken wooden panel allows you to pass into the main corridor 
~
panel~
AB -1 17254
End

#17256
NAME   Cramped Room~
DESCR
You are standing in a very small room with very little room to manoeuvre. 
The ceiling stand in easy reach of your grasping hand.  The wooden floor
is covered with dust and broken bits of furniture.

The sole exit is the panel to the south
~
FLAGS  8713
Sect   1
EDESC  panel~
This is a wooden panel that slides to give access to what is beyond it.  The
panel is about three feet wide and six feet tall.
~
DOOR 2
A wooden panel slides to give an exit
~
panel~
AB -1 17254
End

#17257
NAME   Twisting Dark Corridor~
DESCR
You are walking through a very twisty corridor.  The walls are made of
wood and seem to lean inwards.  The whole building from this location
seems as if it should fall down into a heap, and yet it manages to remain
standing.

The corridor goes west and south to the north is a small door
~
FLAGS  8201
Sect   1
EDESC  door~
This is a small wooden door that looks very old, the wood is beginning to
crack and the door seems to be stuck.~
DOOR 0
A small dark wooden door
~
door~
AB -1 17258
DOOR 2
The cluttered way goes on
~
~
0 -1 17259
DOOR 3
The corridor heads out
~
~
0 -1 17254
End

#17258
NAME   Damp Cluttered Room~
DESCR
You are standing in a small room that has planks covering the floor.  You
light source causes the walls to gleam in their wetness.  The floor seems to
be covered with a very thin layer of water.  The planks allow you to stand
without getting wet.

The sole exit is the door to the south
~
FLAGS  8201
Sect   1
EDESC  door~
This is a very old door, it shows it's age with a series of cracks that run
down the length of the door
~
DOOR 2
A door blocks the way out
~
door~
AB -1 17257
End

#17259
NAME   Very Cluttered Corridor~
DESCR
You find it difficult to step and actually have your foot touch the ground
here.  The wooden floor is literally covered by about a foot of junk. 
Broken boards and furniture cover the floor.  The walls are well ventilated.

The corridor continues north and east
~
FLAGS  8201
Sect   1
DOOR 0
The dark corridor continues
~
~
0 -1 17257
DOOR 1
The corridor seems to clear up some
~
~
0 -1 17260
End

#17260
NAME   Dark Corridor~
DESCR
This part of the corridor to your surprise is relatively neat.  There are no
boards or smashed pieces of wood lying on the floor.  The only covering
that the wooden floor has is a layer of dust.  The walls are basically
complete, with only the odd hole here and there.

The corridor continues north and west.  A door stands to the east
~
FLAGS  8201
Sect   1
DOOR 0
The dark corridor becomes very chaotic
~
~
0 -1 17262
DOOR 1
A door stands ready to be used
~
~
AB -1 17261
DOOR 3
The corridor goes on
~
~
0 -1 17259
End

#17261
NAME   A Dim Room~
DESCR
You stand in a room that has a large hole in the ceiling, with a floating orb
above it that casts a thin light into this small room.  The ceiling is
scattered on the floor in a large jumble of wooden beams and planks. 
A door stands to the west
~
FLAGS  8201
Sect   1
EDESC  door~
This is a smallish door that is made of old dark wood.
~
DOOR 3
A door lies here
~
door~
AB -1 17260
End

#17262
NAME   Shadowy Jumbled Corridor~
DESCR
You are walking through a corridor that is strewn with wood and broken
beams.  Every second step you take you step on a broken item.  You also
hear knocking on the wood every once in awhile.

The corridor continues north and south, to the east is a door
~
FLAGS  8201
Sect   1
EDESC  door~
This door was once painted, and now the black paint is peeling off.  The
paint has left a small pile at the bottom of the door. ~
DOOR 0
The corridor continues in disarray
~
~
0 -1 17264
DOOR 1
A door stands here
~
door~
AB -1 17263
DOOR 2
The corridor seems to clear in this direction
~
~
0 -1 17260
End

#17263
NAME   A Gloomy Room~
DESCR
Your light fails to pierce the darkness in this room completely causing it to
seem like a dream.  You can make out the shapes of broken items on the
floor, and you see dark areas on the wall.

A door stands to the west
~
FLAGS  8201
Sect   1
EDESC  door~
This door was once painted black, now the paint lies in a pile on the floor. 
There seem to be small scratch marks on the door. ~
DOOR 3
A door is here
~
door~
AB -1 17262
End

#17264
NAME   The Corridor in the Abandoned Warehouse~
DESCR
You are walking along the corridor.  The floor is slightly clearer here, with
only a couple wooden beams lying on it.  You think you here scratching
beyond the walls.

The corridor continues east and south.
~
FLAGS  8201
Sect   1
DOOR 1
The corridor goes onwards
~
~
0 -1 17265
DOOR 2
The corridor stretches
~
~
0 -1 17262
End

#17265
NAME   The Corridor is Bathed in a Weird Light~
DESCR
The corridor here is light.  An eerie glow seems to emanate from the walls
and floor.  Everything is bathed is the soft green glow.  The floor here is
basically spotless and the walls are holeless.  You feel as if the gods are
with you.

The corridor continues east and west
~
FLAGS  8
Sect   1
DOOR 1
The corridor plunges into darkness
~
~
0 -1 17266
DOOR 3
The corridor disappears into the dark
~
~
0 -1 17264
End

#17266
NAME   Corridor in the Warehouse~
DESCR
You are walking in a very dark section of the warehouse.  The darkness is
so complete that your light barely pierces the darkness.  The darkness
clings to everything you own.  You almost trip as your foot catches a
hidden beam lying on the ground.

The corridor goes south and west.  To the east is a door
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a door, small but you can pass through it.
~
DOOR 1
A door stands here
~
door~
AB -1 17267
DOOR 2
The corridor goes on
~
~
0 -1 17268
DOOR 3
A weird glow comes from this direction
~
~
0 -1 17265
End

#17267
NAME   Cramped Dim Room~
DESCR
You are standing in cramped quarters, just barely enough for you and a
few others.  The walls are whole, except a large hole in the west wall. 
Through the hole you can hear the faint sounds of the city that lies outside
this building.

A door allows passage to the west
~
FLAGS  8201
Sect   1
EDESC  door~
This is a small door, but it is large enough for you to pass through it.~
DOOR 3
A door stands here
~
door~
AB -1 17266
End

#17268
NAME   The Corridor~
DESCR
You are standing in the corridor of the abandoned warehouse.  It is
basically quiet here, except for the persistent tapping that seems to come
from the rafters and the walls.

The corridor goes north and west, to the south a door stands.
~
FLAGS  8201
Sect   1
EDESC  door~
This is a regular door that is very old.
~
DOOR 0
The corridor meanders through the building
~
~
0 -1 17266
DOOR 1
The corridor continues on it's merry course
~
~
0 -1 17270
DOOR 2
A door blocks your way
door~
~
AB -1 17269
End

#17269
NAME   The Old Office~
DESCR
You are standing in the old office of this warehouse.  A broken desk still
rests against the east wall.  The chair has long since crumbled with age. 
The floor is covered with dust, but has many foot prints in it. 

A door stands to the north.
~
FLAGS  9
Sect   1
EDESC  desk~
The desk is very old and you are afraid to touch it lest it fall apart.  The
surface of the desk has all sort of scratch marks and there seems to be
teeth marks on one of the legs.
~
EDESC  door~
This door is just a very old door that is made of oak.
~
DOOR 0
A door stands here
~
door~
AB -1 17268
End

#17270
NAME   Corridor of Darkness~
DESCR
The corridor seems to breed darkness here, you wonder how this place
could have become so dark.  Your light surrounds you with a bubble of
light, beyond which you can't see a thing.

The corridor continues west and south.
~
FLAGS  8201
Sect   1
DOOR 2
The corridor is there also
~
~
0 -1 17271
DOOR 3
The corridor plunges into the warehouse.
~
~
0 -1 17268
End

#17271
NAME   End of the Corridor~
DESCR
You have reached the end of the corridor that wanders through the
warehouse.  Like most of the corridor, this section has broken beams and
wood scattered along the floor.  It's as if a tornado came through and
deposited these items.

The corridor heads north, to the south lies a door.
~
FLAGS  8201
Sect   1
EDESC  door~
This door is very old, and the hinges are rusty.  There is a large crack that
has formed by the age of the oak.
~
DOOR 0
The corridor goes on
~
~
0 -1 17270
DOOR 2
A door stands here
~
door~
AB -1 17272
End

#17272
NAME   Old Recreation Area~
DESCR
You are standing in what was once the area that the workers came to relax
in.  By the wreckage on the floor, you figure there was once a table and a
bunch of chairs.  The room has been ravaged by, what you think,
thousands of little hands.

A door lies to the north and to the west
~
FLAGS  8201
Sect   1
EDESC  door~
The door is just your regular very old door
~
DOOR 0
The door to the corridor
~
door~
AB -1 17271
DOOR 3
A door blocks your entry
~
door~
AB -1 17273
End

#17273
NAME   Abandoned Rest Room~
DESCR
You are standing in what was once the washroom for the workers in this
warehouse.  The stall that was here has long since been destroyed and it's
wreckage lies on the floor.  Where the toilet was is quite obvious, there is
a round hole in the ground.

The door to the rec room is to the east
~
FLAGS  8201
Sect   1
EDESC  door~
The door is just your typical door.
~
EDESC  hole~
This is the hole where people used to deposit their waste.  It no longer
smells, and you thankfully can't see the bottom. ~
DOOR 1
A door stands here
~
door~
AB -1 17272
End

#17274
NAME   Entrance To An Abandoned Warehouse~
DESCR
You are standing just inside what was once a large warehouse.  For a long
time it has been abandoned.  The walls now have holes in them and the
floor has dust and broken beams.  You hear a faint knocking that comes
from above you and around you.  Perhaps this building isn't that
abandoned...

A corridor that leads into the building heads east, west is a door to the city.
~
FLAGS  8201
Sect   1
EDESC  door~
The door on this side has many small scratch marks and it looks as if
someone or something took a hammer to it and tried to break it down. ~
DOOR 1
The corridor plunges deep within the building
~
~
0 -1 17248
DOOR 3
The exit door
~
door~
AB -1 17021
End

#17275
NAME   Entrance Hall~
DESCR
You are standing in a very neat and ornate entrance hall.  The inhabitants
of this large manor are obviously very rich.  The floor is a polished white
marble and the walls azure in colour.  You detect the faint aroma of
incense filtering through the air.

To the east lies the main hall, south is the door out
~
FLAGS  8201
Sect   1
EDESC  door~
The door on this side has many designs carved into it.  The handle seems
to be made of pure gold and has been designed like a dragon. ~
DOOR 1
The main hall
~
~
0 -1 17278
DOOR 2
A door blocks your passage out
~
door~
AB -1 17079
End

#17278
NAME   Main Hall~
DESCR
You are standing in the main hall of this beautiful mansion.  Although very
simple, the beauty of the hall is striking.  The pure white of the floor
contrasts with the azure walls.  You notice that you are not making any
marks on the white marble, must be some spell that keeps the floor
perfectly white.

The hall splits north and east, to the west is the entrance hall
~
FLAGS  8201
Sect   1
DOOR 0
The hall heads onwards
~
~
0 -1 17279
DOOR 1
The hall delves further into the mansion
~
~
0 -1 17290
DOOR 3
You see the entrance hall
~
~
0 -1 17275
End

#17279
NAME   Hallway in the mansion~
DESCR
You are walking down a hallway in this huge mansion.  The ceiling lies
above your head about twenty feet.  The walls are slowly changing colour,
from azure to a deep crimson.

A door lies to the west, the hallway continues north and south
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a simple wooden door.
~
DOOR 0
The hallway continues
~
~
0 -1 17281
DOOR 2
You see the main hall
~
~
0 -1 17278
DOOR 3
A door rests here
~
door~
AB -1 17280
End

#17280
NAME   Guest Room~
DESCR
You are standing in a finely furnished guest room.  The floor here is
wooden and well polished.  A rug lies in the centre of the chamber, a bear
skin at that.  The walls are also made of wood.  A large bed lies against the
far wall and on the south wall is a desk.  With the desk a chair stands ready
to be used.

The sole exit is to the east.
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a simple wooden door.
~
DOOR 1
A door stands ready
~
door~
AB -1 17279
End

#17281
NAME   Hallway in the Mansion~
DESCR
You are standing on the fine white floor.  The faint aroma of incense
filters to your nose.  The ceiling lies way above your head.  The west wall
is crimson a striking contrast against the white floor. 

The hallway heads north, east and south, along the west wall a door stands
~
FLAGS  8201
Sect   1
EDESC  door~
The door is highly ornate~
DOOR 0
The hallway continues
~
~
0 -1 17286
DOOR 1
The hallway goes
~
~
0 -1 17283
DOOR 2
The hallway continues
~
~
0 -1 17279
DOOR 3
A door stands here
~
door~
AB -1 17282
End

#17282
NAME   Guest Chamber~
DESCR
You stand within a well furnished room.  This chamber has everything you
would expect from a guest room.  Nothing of real interest lies in this room. 
The floor is wooden and the walls are also wooden.

The sole exit is the door to the east
~
FLAGS  8201
Sect   1
EDESC  door~
The door is very ornate~
DOOR 1
A door stands in your way
~
door~
AB -1 17281
End

#17283
NAME   A Hallway in the Mansion~
DESCR
The walls in this section of the mansion are dark forest green.  The floor is
still pure white without a trace of dirt.  Against the east wall a huge mural
has been painted.  The mural depicts a luscious forest filled with many
exotic plants and animals.

A door stands to the south, and to the west the hallway stretches.
~
FLAGS  8201
Sect   1
EDESC  door~
The door is ornate with a large tree that has been carved onto it~
DOOR 2
A door stands ready
~
door~
AB -1 17287
End

#17284
NAME   Washroom~
DESCR
You are standing in what is obviously a washroom.  There is a basin with a
faucet on it.  As you bring your hand near it water starts to flow.  There is
a stool with a hole in the middle of it against the south wall.  And against
the west all is a shower head.

A door stands to the east
~
FLAGS  10249
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 1
A door waits to be used
~
door~
AB -1 17286
End

#17285
NAME   Small Well Furnished Chamber~
DESCR
You stand in a small room.  The floor here is grey marble and polished
with a large glowing red pentagon in the middle of the room.  A small cot
lies against the south wall and a table rests against the north wall.  A small
candle burns low on the table.

A door is to the west
~
FLAGS  8200
Sect   1
EDESC  door~
A well made door of oak.  There are many mystic symbols inlaid with
silver that run the length of the door.~
DOOR 3
A door blocks the way out
~
door~
AB -1 17286
End

#17286
NAME   End of Hall in the Mansion~
DESCR
This is the end of the hall.  On the north wall is a large painting of many
exotic and weird creatures locked in combat.  A dragon seems to be
coming overhead of the weird creatures.  The floor is white and the ceiling
is crimson.

Doors are to the east and west.  The hall heads south
~
FLAGS  8201
Sect   1
EDESC  door~
The door is oaken and well made.~
DOOR 1
A door stands here
~
door~
AB -1 17285
DOOR 2
The hall goes on
~
~
0 -1 17281
DOOR 3
A door stands here
~
door~
AB -1 17284
End

#17287
NAME   Dining Hall~
DESCR
You are in the dining hall of this mansion.  A long table stretches east. 
The wall is dark grey and the walls are sky blue.  The table is large enough
for fifteen people no problem.  You are standing at the west end of the
table.

The hall stretches to the east.  To the north is a door.
~
FLAGS  8201
Sect   1
EDESC  door~
A simple wooden door~
DOOR 0
A door waits to be used
~
door~
AB -1 17283
DOOR 1
The dining hall stretches off in this direction
~
~
0 -1 17288
End

#17288
NAME   Dining Hall~
DESCR
You stand at the east end of the dining hall.  The table stretches to the
west.  The floor is dark grey and against the north wall stands a painting. 
The painting depicts a cavern entrance and has two glowing red eyes that
seems to be staring right at you.

The dining hall stretches to the west
~
FLAGS  8201
Sect   1
EDESC  painting~
As you look closely at the painting you think you notice a small knob that
you could push to open up a secret way.~
DOOR 0
~
painting~
AB -1 17289
DOOR 3
The dining hall goes on
~
~
0 -1 17287
End

#17289
NAME   Secret Chamber~
DESCR
You are standing in a sparse chamber.  The floor is black and the walls are
dark grey.  There seems to be no furniture in this room although there are a
series of mystic symbols on the floor and the walls around you. 

There are no obvious exits...
~
FLAGS  8201
Sect   1
DOOR 0
~
wall~
AB -1 17296
DOOR 2
~
wall~
AB -1 17288
End

#17290
NAME   Main Hall~
DESCR
You are walking down a beautifully striking hall.  The floor is pure white
and glows in your light source.  The walls are azure.  Along the sides of
the hall stand statues of different creatures, perhaps of arcane design. 

The hall continues east and west
~
FLAGS  8201
Sect   1
EDESC  statue statues~
These statues are of different creatures.  They all look weird and fierce,
you recognize a sphinx and what looks like a huge purple worm.  The rest
are unknown to you.
~
DOOR 1
The hall goes on
~
~
0 -1 17291
DOOR 3
The hall goes on
~
~
0 -1 17278
End

#17291
NAME   The Main Hall~
DESCR
You feel as if you are walking down an art gallery.  There are statues that
line both sides of this hall.  The ceiling rests way above your head and the
floor is pure white.

The hall continues east and west
~
FLAGS  8201
Sect   1
EDESC  statues statue~
The statues are of many different creatures.  Some seem to be of arcane
design.  There are also some statues of small devilish creatures, jermlaine
and gremlins.~
DOOR 1
The hall continues
~
~
0 -1 17292
DOOR 3
The hall continues
~
~
0 -1 17290
End

#17292
NAME   Main Hall~
DESCR
You are heading along the main hall to the audience chamber of this
impressive mansion.  The floor is pure white without a single blemish. 
The walls are azure and seem to glow in this section.  The ceiling is way
above your head.  A statue stands in the southeast corner. 

The hall goes north and west.
~
FLAGS  9
Sect   1
EDESC  statue~
This is a statue of a demon.  The demon seems to have no sex and looks
very strong.  The workmanship of the statue is so great that you can almost
feel the evil and cunning of this creature.~
DOOR 0
The hall goes on
~
~
0 -1 17293
DOOR 3
The hall continues
~
~
0 -1 17291
End

#17293
NAME   Main Hall~
DESCR
You are walking down the main hall of this residence.  The floor continues
to be spotless and white.  The walls are azure while statues stand along
both sides of the hall.

The hall continues north and south
~
FLAGS  8201
Sect   1
EDESC  statues statue~
The statues are those of many different exotic birds.  You see many of the
different flying creatures that roam this land.  A few of the statues hang in
the air above the ground.  The greatest statue is that of a silver dragon who
flies above your head.
~
DOOR 0
The hall goes on
~
~
0 -1 17294
DOOR 2
The hall continues
~
~
0 -1 17292
End

#17294
NAME   Main Hall~
DESCR
You stand before large double doors to the north.  The floor is white and
two large statues stand to either side of the doors.  The walls are azure and
the ceiling is way above your head.


A large door stands to the north, the hall continues south
~
FLAGS  8201
Sect   1
EDESC  door~
Before you stand two huge doors made of oak.~
DOOR 0
Huge double doors wait to be used
~
door~
AB -1 17295
DOOR 2
The hall continues
~
~
0 -1 17293
End

#17295
NAME   Audience Chamber~
DESCR
You stand in the southeast corner of a vast audience chamber.  The floor
here is dark grey and the walls are midnight blue.  The ceiling lies about
twenty feet from the floor.  Your nose catches the faint smell of incense. 
You see a throne in the northwest corner of the chamber.

The chamber goes on north and west.  A door stands to the south
~
FLAGS  8201
Sect   1
EDESC  door~
Before you stand two huge doors made of oak.~
DOOR 0
The audience chamber
~
~
0 -1 17297
DOOR 2
Huge double doors wait to be used
~
door~
AB -1 17294
DOOR 3
The audience chamber
~
~
0 -1 17296
End

#17296
NAME   Audience Chamber~
DESCR
You are in the southwest corner of the audience chamber.  On the south
wall is a huge painting of a cave entrance with two glowing red eyes
staring right at you.  The floor is dark grey and the west wall is midnight
blue.  You notice the lack of any furniture except the throne to the north.

The chamber continues north and east.
~
FLAGS  8201
Sect   1
EDESC  painting~
As you look carefully at this painting you notice that there seems to be a
small button that you can press.  Your experience with secret doors makes
you pretty certain that this is yet another one.~
DOOR 0
The audience chamber
~
~
0 -1 17298
DOOR 1
The audience chamber
~
~
0 -1 17295
DOOR 2
~
painting~
AB -1 17289
End

#17297
NAME   Audience Chamber~
DESCR
You are standing in the north east corner of the audience chamber.  The
walls are midnight blue without anything on them.  The floor is a dark
grey and the ceiling floats way above your head.  The only furniture in this
room is the throne to the west.

The chamber continues south and west
~
FLAGS  8201
Sect   1
DOOR 2
The audience chamber
~
~
0 -1 17295
DOOR 3
The audience chamber
~
~
0 -1 17298
End

#17298
NAME   Audience Chamber~
DESCR
You stand at the north west corner of the chamber.  It is here that the
throne stands.  The throne is pitch black and seems to trap your light.  The
floor here seems to change from light grey to dark grey continuously.  The
walls remain constant with the midnight blue.

The chamber continues south and east
~
FLAGS  8201
Sect   1
EDESC  throne~
The throne is very black, so black that is catches and keeps the light that
hits it.  On the arm rests are written many arcane symbols in gold.  The
throne seems exude an aura of power and evil.~
DOOR 1
The audience chamber
~
~
0 -1 17297
DOOR 2
The audience chamber
~
~
0 -1 17296
End

#17299
NAME   Entrance to the Whore House~
DESCR
You stand just before the entrance door.  You can clearly smell incense
that makes you just a little bit dizzy.  The place is lit by a few candles that
have been placed in holders that stand off against the walls. 

Doors stand north, east and south.
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a simple wooden door.~
DOOR 0
A door blocks your way into the whoring area
~
door~
AB -1 17301
DOOR 1
A door stands in the way to the paying room
~
door~
AB -1 17300
DOOR 2
A door offers the way out
~
door~
AB -1 17085
End

#17300
NAME   Paying Room~
DESCR
This is the room where one pays for the services of the women and men of
this establishment.  A desk rests in the middle of the room and a chair sits
behind it.  A candle rests of the desk spreading it's soft circle of light
around most of the room leaving only the corners of the room dark. You
notice a sign on the wall.

The sole exit is the door to the west.
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a simple wooden door.~
EDESC  sign~
The sign reads as follows:

     This building should only be entered if you are over 18 years              
          of age.  All minors shall be persecuted.
~
DOOR 3
The door stands ready to be used
~
door~
AB -1 17299
End

#17301
NAME   Whoring Area~
DESCR
You are standing in a large room that is dimly lit.  There are small beds
and cushions spread all about the room.  A couple incense burners have
been placed against the walls and their scent awaken certain feelings in
you.

The room spreads out north and east, and a door lies to the south
~
FLAGS  8200
Sect   1
EDESC  door~
A simple wooden door.
~
DOOR 0
The whoring area
~
~
0 -1 17303
DOOR 1
The whoring area
~
~
0 -1 17302
DOOR 2
The door that leads out
~
door~
AB -1 17299
End

#17302
NAME   Whoring Area~
DESCR
You are standing in the south eastern section of this large spacious room. 
The dim light allows to see figures that are embraced in various positions
among the cushions.  Along the walls are many murals that depict many
interesting couples engaged in one of life's greatest experiences. 

The room continues north and west.
~
FLAGS  8200
Sect   1
DOOR 0
The room goes on
~
~
0 -1 17304
DOOR 3
The room continues
~
~
0 -1 17301
End

#17303
NAME   Whoring Area~
DESCR
You stand in the northwest corner of the whoring room.  The floor is
covered with cushions and beds.  Intermingled with the aroma of incense
you can detect the faint smell of perfume.  The walls are covered with
paintings of couples in all sorts of positions, including ones you never
thought possible.

The room continues east and south
~
FLAGS  8200
Sect   1
DOOR 1
The room goes on
~
~
0 -1 17304
DOOR 2
The room continues
~
~
0 -1 17301
End

#17304
NAME   Whoring Area~
DESCR
This is the northeast corner of the room.  Soft cushions still cover the floor
as do all kind of beds.  In some of these beds you can see the movements
of couples in the act of reproduction.  You also hear faint moans coming
from all around.  Intermingled with the smell of incense is the smell of
sweat.

The room goes on south and west
~
FLAGS  8200
Sect   1
DOOR 2
The room continues
~
~
0 -1 17302
DOOR 3
The room goes on
~
~
0 -1 17303
End

#17305
NAME   Entrance to the Traveller's Den~
DESCR
You are standing at the entrance of the traveller's den.  You can hear the
din of people chatting and eating in this dim establishment.  You can smell
fresh food being cooked for all the patrons.

The door out is to the south, the way into the inn is north
~
FLAGS  8200
Sect   1
EDESC  door~
The door is large and well built~
DOOR 0
The inn is this way
~
~
0 -1 17306
DOOR 2
A door stands here
~
door~
AB -1 17088
End

#17306
NAME   Entrance Hall to the Inn~
DESCR
You are walking down the entrance way of the inn.  The walls are wooden
and you can smell the faint scent of pine emanating from the wood.  You
can hear the buzz of many conversations coming from the east. 

A door stands to the north, east is the common room.
~
FLAGS  8200
Sect   1
EDESC  door~
This is obviously the door to the washroom.  The words "rest room"
indicate this fact.~
DOOR 0
Door to the washroom
~
door~
AB -1 17307
DOOR 1
The common room
~
~
0 -1 17308
DOOR 2
The entrance hall
~
~
0 -1 17305
End

#17307
NAME   Rest Room~
DESCR
You are standing in the rest room of the inn.  There is a basin to wash your
hands and face, done magically.  There is a small bowl that you relieve
yourself in.  All in all, this washroom is very clean and neat. 

The sole exit is the door to the south
~
FLAGS  10248
Sect   1
EDESC  door~
On this side, the door is a regular door
~
DOOR 2
The door out
~
door~
AB -1 17306
End

#17308
NAME   Common Room~
DESCR
You are standing in the common room of the inn.  You can see the counter
in the north east corner of this room.  Tables are scattered around the
room.  Patrons fill the room and there is some smoke in the air. 

The common room continues north and east, west is the hall, and south is
a door to a room.
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a simple wooden door
~
DOOR 0
The common room
~
~
0 -1 17310
DOOR 1
The common room
~
~
0 -1 17311
DOOR 2
A door to a room
~
door~
AB -1 17309
DOOR 3
The entrance way
~
~
0 -1 17306
End

#17309
NAME   Inn Room~
DESCR
You are standing in one of the guest rooms of the inn.  From this room you
can tell that this inn is a high quality inn.  The floor is clean and the bed is
made.

The way out if the door to the north
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a simple wooden door
~
DOOR 0
The door leads out to the common room
~
door~
AB -1 17308
End

#17310
NAME   Common Room~
DESCR
You are in the north western corner of this large common room.  Tables sit
scattered around without apparent order.  You catch snatches of the many
conversations that are going on.  The atmosphere is merry and happy, as it
normally is in a place where they serve many alcoholic beverages. 

The common room continues east and south
~
FLAGS  8200
Sect   1
DOOR 1
The common room and bar
~
~
0 -1 17314
DOOR 2
The common room
~
~
0 -1 17308
End

#17311
NAME   Common Room~
DESCR
You are in the south eastern corner of the common room.  Tables and
chairs lie all about.  The floor is clean and well swept.  In the dim lighting
you can see figures huddled over their mugs of ale discussing business. 

The common rooms goes on north and west.  A door stands to the east and
leads to more rooms.  There is also a door to the south
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a normal wooden door~
DOOR 0
The common room
~
~
0 -1 17314
DOOR 1
A door stands ready to be used
~
door~
AB -1 17313
DOOR 2
A door waits to be used
~
door~
AB -1 17312
DOOR 3
The common room
~
~
0 -1 17308
End

#17312
NAME   Inn Room~
DESCR
You stand in a well furnished and neat room where the many travellers
who pass through the den stay.  The room is spacious enough and has a
bed and a chester drawers.

The sole exit is the door to the north
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a normal wooden door~
DOOR 0
The door waits to be used
~
door~
AB -1 17311
End

#17313
NAME   Hall to the Inn Rooms~
DESCR
You are standing in a dimly lit hallway with doors on either side.  The
floor is hard wood and the walls are also made of wood.  Along the walls
torches burn to light the area, although they don't do a very good job. 

To the west is a door, north and south are doors to room and the hall
continues to the east.
~
FLAGS  8200
Sect   1
EDESC  door~
The door is regular wooden door~
DOOR 0
A door waits to be used
~
door~
AB -1 17315
DOOR 1
The hallway continues
~
~
0 -1 17317
DOOR 2
A door stands ready
~
door~
AB -1 17316
DOOR 3
The door is ready to be used
~
door~
AB -1 17311
End

#17314
NAME   Common Room~
DESCR
The north eastern corner of the common room.  This is where the Inn
Keeper sells his wares.  A few patrons sit along the bar sipping their drinks
watching alertly for trouble.

The common room continues south and west
~
FLAGS  8200
Sect   1
DOOR 2
The common room
~
~
0 -1 17311
DOOR 3
The common room
~
~
0 -1 17310
End

#17315
NAME   Inn Room~
DESCR
You stand in a tidy and neat room.  The floor is clean and the bed is made. 
This room has all the marks of a good inn.  There are no holes in the wall
either.

The door is the to south
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 2
A door waits to be used
~
door~
AB -1 17313
End

#17316
NAME   Inn Room~
DESCR
You are standing in one of the guest rooms of the inn.  From this room you
can tell that this inn is a high quality inn.  The floor is clean and the bed is
made.

The way out if the door to the north
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a simple wooden door
~
DOOR 0
The door leads out to the hallway
~
door~
AB -1 17313
End

#17317
NAME   Traveller's Den Hallway~
DESCR
You are at the end of the hall to the rooms of this fine inn.  The hall is lit
by a few torches that hang off between the doors.

A Door leads to a room to the south, the hallway heads west
~
FLAGS  8200
Sect   1
EDESC  door~
The door is of the simple wooden variety~
DOOR 2
A door waits to be used
~
door~
AB -1 17318
DOOR 3
The hallway heads back towards the common room
~
~
0 -1 17313
End

#17318
NAME   Inn Room~
DESCR
You stand in a well furnished and neat room, the kind that you would
expect from a god quality inn.  As with all the other rooms in this room,
the bed has been made ready to be slept in.

The sole exit is the door to the north
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 0
The door stands ready
~
door~
AB -1 17317
End

#17319
NAME   Entrance to the Slaver's Market~
DESCR
You stand within the halls of one of the most oppressing buildings of all
the realms.  It is here that people come to buy and sell slaves as if they
were pets.  The floor in this section is actually tidy, but you can here the
screams of the slaves from behind the bars or their cages. 

North a door offers a way into the dirty cages of the slaves, you can leave
by going east or south and west goes further into this building
~
FLAGS  8201
Sect   1
EDESC  bars~
These bars have the shape of a door in them~
EDESC  door~
The door is huge and made of oak~
DOOR 0
The bars can be opened like a door
~
bars~
AB -1 17320
DOOR 1
A door waits to be used
~
door~
A -1 17100
DOOR 2
A door waits to be used
~
door~
A -1 17116
DOOR 3
The slave hall goes on
~
~
0 -1 17321
End

#17320
NAME   Slave Cage~
DESCR
You are standing in the eastern end of the slave cage, it is here that the
slaves are kept for their perspective buyers.  The conditions are terrible,
rags lie in the corner and the smell is truly oppressive and disgusting, it
threatens to release your last meal.

The cages continues west, a door in the bars is to the south
~
FLAGS  8201
Sect   1
EDESC  bars~
These bars have the shape of a door in them~
DOOR 2
The bars wait to allow you to leave
~
bars~
AB -1 17319
DOOR 3
The cage continues
~
~
0 -1 17322
End

#17321
NAME   Slave Hall~
DESCR
You are standing in the slave hall, it is here that the buyers stand to inspect
the slaves that lie or stand safely through the bars to the north.  You can
see the dirt and terrible conditions through the bars, yet you can't smell the
scents that should accompany this scene.

The hall continues east and west
~
FLAGS  8201
Sect   1
DOOR 1
The slave hall
~
~
0 -1 17319
DOOR 3
The slave hall
~
~
0 -1 17323
End

#17322
NAME   Slave Cage~
DESCR
You are currently in the slave cage, the smell is incredible.  At times your
stomach threatens to rebel and release it's latest meal.  The sounds of the
slaves crying and cursing fill your ears.  The ground is covered in dirt and
some hay, it's as if these slaves are not humanoids. 

The cage continues east and west
~
FLAGS  8201
Sect   1
DOOR 1
The cage continues
~
~
0 -1 17320
DOOR 3
The cage goes on
~
~
0 -1 17324
End

#17323
NAME   Slave Hall~
DESCR
You continue to walk down this exhibition hall.  The bars continue along
the north wall.  You can see slaves staring at your with anger and some
seem resigned to their fate.  The floor in this hall has gold inlaid in it, a
blatant statement of wealth in the midst of this oppression. 

The hall continues east and west
~
FLAGS  8201
Sect   1
DOOR 1
The slave hall
~
~
0 -1 17321
DOOR 3
The slave hall
~
~
0 -1 17325
End

#17324
NAME   Slave Cage~
DESCR
You are in the area where the slaves are kept.  The floor is covered with
rags and hay.  The sounds of slaves crying and screaming assault you with
each step you take.  On the north wall here is a large painting of a black
barbed whip, to remind the slaves that they are slaves.

The cage continues east and west
~
FLAGS  8201
Sect   1
DOOR 1
The cage continues
~
~
0 -1 17322
DOOR 3
The cage continues
~
~
0 -1 17326
End

#17325
NAME   Slave Hall~
DESCR
This is the west side of the slave hall.  The bars still travel along to the
north of you.  You can see slaves huddled in the corner fearing for their
lives.  You feel a surge of lust to own one of your fellow humanoids, to
control it and make it suffer.  Then you realise that you can fulfil this
desire by simply buying a slave from the Slave Dealer. 

The hall continues to the east, a door through the bars is north
~
FLAGS  8201
Sect   1
EDESC  door~
The door offers an entrance to the slave cage
~
DOOR 0
A door leads through the bars
~
door~
AB -1 17326
DOOR 1
The slave hall
~
~
0 -1 17323
End

#17326
NAME   Slave Cage~
DESCR
This is the western side of the slave's "living" quarters.  It is no better than
the rest of the cage.  The floor is covered with old and smelly hay
intermingled with rags and other things you don't want to think about.  The
smell of sweat, garbage and death hang in the air. 

The cage continues to the east, south is a door through the bars
~
FLAGS  8201
Sect   1
EDESC  door~
This door has been placed between the bars and seems to be solid enough~
DOOR 1
The slave cage
~
~
0 -1 17324
DOOR 2
A door offers entrance to the slave hall
~
door~
AB -1 17325
End

#17327
NAME   Before the Northern Entrance of the Prisons~
DESCR
You are standing just before the north entrance to the prisons of the
Underdark.  This is where all those who have disobeyed the few rules of
this city are brought to be punished.  The head guardian eye is also located
in this huge building.  You figure this is the reason why the ceiling is a
good thirty feet above your head.

A door exits north, a prison cell is east, the hall continues south and west.
~
FLAGS  8200
Sect   1
EDESC  door~
This door is huge and has no handle on it.  The door is large enough to
allow the spherical bodies of the guardian eyes to pass freely. ~
EDESC  barred door~
This is the prison door.  It is made of bars like the rest of the way into this
prison cell
~
DOOR 0
A huge door that has no handle leads out
~
door~
AB -1 17089
DOOR 1
A barred door allows you into a prison cell
~
barred door~
AB -1 17328
DOOR 2
The prison hall goes on
~
~
0 -1 17330
DOOR 3
The prison hall goes on
~
~
0 -1 17329
End

#17328
NAME   Prison Cell~
DESCR
This is a dark cramped cell.  The only good thing about it is the that fact
that it is clean.  You notice that you can't hear a single noise, not even the
sound of your own breathing.

The sole exit is through the door to the west
~
FLAGS  10249
Sect   1
EDESC  door~
The door is a solid series of bars that allow only your arm to pass while
closed.
~
DOOR 3
The prison door
~
door~
AB -1 17327
End

#17329
NAME   Prison Hall~
DESCR
You are standing in the hallway of the prison.  You can hear agonized
screams of prisoners.  The hall is about fifteen feet wide and the ceiling
rests far above your head.  The walls are grey and the ground is black. 

The hall continues east and west.
~
FLAGS  8201
Sect   1
DOOR 1
Before the northern entrance
~
~
0 -1 17327
DOOR 3
The prison hall
~
~
0 -1 17342
End

#17330
NAME   Prison Hall~
DESCR
You are walking through a large spacious hallway.  The muffled cries of
the prisoners reach your ears.  The floor is pitch black and the walls are
grey.

The hall continues north and south, east and west are doors to cells.
~
FLAGS  8201
Sect   1
EDESC  prison door~
The door is made out of solid iron.  It is huge and extremely hard to budge. 
You figure nothing could dent this door.
~
DOOR 0
Before the northern entrance
~
~
0 -1 17327
DOOR 1
A prison door
~
door~
AB -1 17331
DOOR 2
The prison hall
~
~
0 -1 17333
DOOR 3
A prison door~
door~
AB -1 17332
End

#17331
NAME   Prison Cell~
DESCR
You stand in a cramped prison cell.  The walls are black and the floor is
dark grey.  There is no light in this little room.  There is a bench against
the far wall and a hole in the ground in the corner. 

The sole exit is the door to the west.
~
FLAGS  8713
Sect   1
EDESC  door~
The door is made of solid iron.  You strain against it and it finally gives
way after placing your entire weight and strength against it.~
EDESC  hole~
This is hole is used for bodily functions.  You can detect the putrid smell
of raw faeces coming from the hole.~
DOOR 3
The prison door
~
door~
AB -1 17330
End

#17332
NAME   Prison Cell~
DESCR
You stand in a cramped prison cell.  The walls are black and the floor is
dark grey.  There is no light in this little room.  There is a bench against
the far wall and a hole in the ground in the corner. 

The sole exit is the door to the east
~
FLAGS  8713
Sect   1
EDESC  door~
The door is made of solid iron.  You strain against it and it finally gives
way after placing your entire weight and strength against it.~
EDESC  hole~
This is hole is used for bodily functions.  You can detect the putrid smell
of raw faeces coming from the hole.~
DOOR 1
The prison door
~
door~
AB -1 17330
End

#17333
NAME   Prison Hall~
DESCR
You are walking down the prison hallway.  This is where the eyes bring
the ones who break their code of living.  You see no signs of struggle and
nothing is broken.  The eyes also make this building their home base and
you know that somewhere in it rests the enforcer beholder, the leader of
the eyes.

The hall continues north and south, prison cells lie east and west.
~
FLAGS  8201
Sect   1
EDESC  door~
The door is made of solid iron and looks as if nothing could dent or break
it.
~
DOOR 0
The prison hall
~
~
0 -1 17330
DOOR 1
A prison door
~
door~
AB -1 17335
DOOR 2
The prison hall
~
~
0 -1 17336
DOOR 3
A prison door
~
door~
AB -1 17334
End

#17334
NAME   Prison Cell~
DESCR
You stand in a cramped prison cell.  The walls are black and the floor is
dark grey.  There is no light in this little room.  There is a bench against
the far wall and a hole in the ground in the corner. 

The sole exit is the door to the east
~
FLAGS  8713
Sect   1
EDESC  door~
The door is made of solid iron.  You strain against it and it finally gives
way after placing your entire weight and strength against it.~
EDESC  hole~
This is hole is used for bodily functions.  You can detect the putrid smell
of raw faeces coming from the hole.~
DOOR 1
The prison door
~
door~
AB -1 17333
End

#17335
NAME   Prison Cell~
DESCR
You stand in a cramped prison cell.  The walls are black and the floor is
dark grey.  There is no light in this little room.  There is a bench against
the far wall and a hole in the ground in the corner. 

The sole exit is the door to the west
~
FLAGS  8713
Sect   1
EDESC  door~
The door is made of solid iron.  You strain against it and it finally gives
way after placing your entire weight and strength against it.~
EDESC  hole~
This is hole is used for bodily functions.  You can detect the putrid smell
of raw faeces coming from the hole.~
DOOR 3
The prison door
~
door~
AB -1 17333
End

#17336
NAME   Prison Hall~
DESCR
You are standing in the hall of this prison.  From this position you can see
the hall stretching north with the doors to the cells on either side.  A few
enforcer eyes patrol the hall.  You can hear the screams of the prisoners
coming from the cells.

The hall continues north, east and west.  South is a prison cell
~
FLAGS  8201
Sect   1
EDESC  door~
The door is made of solid iron and looks as if nothing could harm it ~
DOOR 0
The prison hall
~
~
0 -1 17333
DOOR 1
Before the eastern entrance
~
~
0 -1 17337
DOOR 2
A prison door
~
door~
AB -1 17339
DOOR 3
Before the western entrance
~
~
0 -1 17338
End

#17337
NAME   The eastern entrance~
DESCR
You stand just before the eastern entrance to the prisons of the underdark. 
It is here that the enforcer eyes bring those who have broken the few rules
of this city.  The screams of the prisoners echo through the hall.  The floor
is black and the walls are dark grey.  The hall is about fifteen feet wide
and the ceiling lies about thirty feet above your head. 

The door out is east, to the south is a prison cell guarded by an iron door
and west the hall continues.
~
FLAGS  8201
Sect   1
EDESC  door~
This door is huge and has no handle, it allows the enforcer eyes to come in
and out of the building without a problem.~
EDESC  prison~
The prison door is made completely of iron.  The door is about four inches
thick and looks as if nothing could even dent it.~
DOOR 1
The entrance door
~
door~
AB -1 17107
DOOR 2
A prison door
~
prison~
AB -1 17341
DOOR 3
The prison hall
~
~
0 -1 17336
End

#17338
NAME   Western Entrance~
DESCR
You stand before the western entrance to the prisons of the underdark. 
This building is where all those who have broken the few rules of the
underdark are brought to serve sentences.  The fact that this building exists
proves that the Underdark is not a lawless city, but that it in fact has a few
laws that are kept.

The hall continues east, there is a prison cell to the south, and the exit to
the Underdark is west.
~
FLAGS  8201
Sect   1
EDESC  prison~
This door is built completely of iron.  It is huge and very very hard to
budge.~
EDESC  door~
The entrance door is huge.  The door has no handle and to open it all you
have to do is push it open.
~
DOOR 1
The prison hall
~
~
0 -1 17336
DOOR 2
A prison door
~
prison~
AB -1 17340
DOOR 3
The entrance door
~
door~
AB -1 17122
End

#17339
NAME   Prison Cell~
DESCR
You stand in a cramped prison cell.  The walls are black and the floor is
dark grey.  There is no light in this little room.  There is a bench against
the far wall and a hole in the ground in the corner. 

The sole exit is the door to the north
~
FLAGS  8713
Sect   1
EDESC  door~
The door is made of solid iron.  You strain against it and it finally gives
way after placing your entire weight and strength against it.~
EDESC  hole~
This is hole is used for bodily functions.  You can detect the putrid smell
of raw faeces coming from the hole.~
DOOR 0
The prison door
~
door~
AB -1 17336
End

#17340
NAME   Prison Cell~
DESCR
You stand in a cramped prison cell.  The walls are black and the floor is
dark grey.  There is no light in this little room.  There is a bench against
the far wall and a hole in the ground in the corner. 

The sole exit is the door to the north
~
FLAGS  8713
Sect   1
EDESC  door~
The door is made of solid iron.  You strain against it and it finally gives
way after placing your entire weight and strength against it.~
EDESC  hole~
This is hole is used for bodily functions.  You can detect the putrid smell
of raw faeces coming from the hole.~
DOOR 0
The prison door
~
door~
AB -1 17338
End

#17341
NAME   Prison Cell~
DESCR
You stand in a cramped prison cell.  The walls are black and the floor is
dark grey.  There is no light in this little room.  There is a bench against
the far wall and a hole in the ground in the corner. 

The sole exit is the door to the north
~
FLAGS  8713
Sect   1
EDESC  door~
The door is made of solid iron.  You strain against it and it finally gives
way after placing your entire weight and strength against it.~
EDESC  hole~
This is hole is used for bodily functions.  You can detect the putrid smell
of raw faeces coming from the hole.~
DOOR 0
The prison door
~
door~
AB -1 17337
End

#17342
NAME   Prison Hall~
DESCR
You are standing is a huge hall.  The walls are bare and the floor is solid
black.  The muffled screams of terror come from the prison cells.  The hall
is about fifteen feet wide and the ceiling rests about thirty feet above your
head.

The hall continues east and west.  To the south is a prison cell
~
FLAGS  8201
Sect   1
EDESC  door~
The door is made of solid iron.
~
DOOR 1
The prison hall
~
~
0 -1 17329
DOOR 2
A prison door
~
~
AB -1 17343
DOOR 3
The prison hall
~
~
0 -1 17344
End

#17343
NAME   Prison Cell~
DESCR
This is a dark cramped cell.  The only good thing about it is the that fact
that it is clean.  You notice that you can't hear a single noise, not even the
sound of your own breathing.  You notice a cot against the far wall and a
hole in the corner.

The sole exit is through the door to the north
~
FLAGS  10249
Sect   1
EDESC  door~
The door is made of solid iron.  You strain against it and it finally gives
way after placing your entire weight and strength against it.~
EDESC  hole~
This is hole is used for bodily functions.  You can detect the putrid smell
of raw faeces coming from the hole.~
DOOR 0
The prison door
~
door~
AB -1 17342
End

#17344
NAME   Prison Hall~
DESCR
You are walking through a large undecorated hall.  The walls are a dismal
grey and the floor is black.  The screams of horror come from the prison
cells.

The hall continues east and west, to the south is a prison cell
~
FLAGS  8201
Sect   1
EDESC  door~
The door is made of solid iron.  You strain against it and it finally gives
way after placing your entire weight and strength against it.~
DOOR 1
The prison hall
~
~
0 -1 17342
DOOR 2
A prison door
~
door~
AB -1 17345
DOOR 3
The prison hall
~
~
0 -1 17346
End

#17345
NAME   Prison Cell~
DESCR
You stand in a cramped prison cell.  The walls are black and the floor is
dark grey.  There is no light in this little room.  There is a bench against
the far wall and a hole in the ground in the corner. 

The sole exit is the door to the north
~
FLAGS  8713
Sect   1
EDESC  door~
The door is made of solid iron.  You strain against it and it finally gives
way after placing your entire weight and strength against it.~
EDESC  hole~
This is hole is used for bodily functions.  You can detect the putrid smell
of raw faeces coming from the hole.~
DOOR 0
The prison door
~
door~
AB -1 17344
End

#17346
NAME   The end of the prison hallway~
DESCR
You are standing at the end of the hallway.  The floor has changed to a
dark grey and the walls have become light grey.  You can hear the
agonized screams of the prisoners.

The hall stretches east, to the south is a large iron door.
~
FLAGS  8201
Sect   1
EDESC  door~
This door is made of iron and has no handle.  You apply a little force on it
and it swings open.
~
DOOR 1
The prison hall
~
~
0 -1 17344
DOOR 2
A huge iron door
~
door~
AB -1 17347
End

#17347
NAME   Chamber of the Beholder~
DESCR
You are standing in a large room.  This is where the beholder that controls
the eyes has made his home.  The floor is grey and the walls are also grey. 
There is no furniture or any other comfort.  The huge shape of the beholder
hovers in the air way above your head.

The sole exit is the door to the north
~
FLAGS  8201
Sect   1
EDESC  door~
This door is made of iron and has no handle.  You apply a little force on it
and it swings open.
~
DOOR 0
A huge iron door
~
door~
AB -1 17346
End

#17348
NAME   The entrance to the Shadow's Shadow~
DESCR
You stand just inside the Shadow's Shadow.  The Shadow's Shadow is a
tavern where many of the denizens of the Underdark meet to discuss
various topics.  The tavern is dark and smells of smoke and alcohol. 

The tavern lies to the south, north is the entrance
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 0
The door out
~
door~
A -1 17117
DOOR 2
The tavern entrance hall
~
~
0 -1 17349
End

#17349
NAME   Entrance Hall of the Shadow's Shadow~
DESCR
You are walking through the entrance hall of this tavern.  To the east you
hear the hum of people chatting and talking.  The walls are covered with
animal heads, stuffed trophies of the tavern's owner.  The smell of smoke
and alcohol permeates everything here.

The tavern hall goes east and the entrance is to the north
~
FLAGS  8201
Sect   1
EDESC  heads~
These are all stuffed heads of many different animals.  You see the head of
a red dragon and realise that the owner of this place is not one to fight
with.
~
DOOR 0
Before the entrance door
~
~
0 -1 17348
DOOR 1
The entrance hall
~
~
0 -1 17350
DOOR 2
~
~
0 -1 17000
End

#17350
NAME   Entrance Hallway~
DESCR
You are standing just before the eating and drinking room of the tavern. 
You notice that this hall is used by many to fight and for others to talk
without having to sit.  The floor is sticky and the walls have little cracks in
them.

The common room is to the east, the hall goes west
~
FLAGS  8201
Sect   1
DOOR 1
The common room
~
~
0 -1 17351
DOOR 3
The entrance hall
~
~
0 -1 17349
End

#17351
NAME   Dining Area~
DESCR
You are standing in the dining area of the Shadow's Shadow.  There are
many tables scattered about this large room.  You stand in the south
western corner and you see the bar to the east.  The air is thick with smoke
and smells deeply of alcohol.

The dining area continues north and east, the entrance hall is west
~
FLAGS  8201
Sect   1
DOOR 0
The dining area
~
~
0 -1 17354
DOOR 1
The dining area
~
~
0 -1 17352
DOOR 3
The entrance hall
~
~
0 -1 17350
End

#17352
NAME   The Dining Area~
DESCR
You are standing in the south eastern corner of this large room.  The bar
stands here and many patrons sit at the bar drinking deeply from their
mugs of ale.  You can see the faint forms of others sitting at the many
tables.

The area continues north and west
~
FLAGS  8201
Sect   1
EDESC  bar~
The bar is long and covered with glasses of ale and other alcohols.  The
bar is dirty and cluttered with stools on this side of it.~
DOOR 0
The dining area
~
~
0 -1 17353
DOOR 3
The dining area
~
~
0 -1 17351
End

#17353
NAME   Dining Area~
DESCR
You are standing in the north eastern corner of the dining area.  There are
tables all around you and many of the tables have people sitting at them
eating away.  The air is heavy with smoke and the smell of alcohol.  You
can see the bar to the south.

The area continues to the south and west.
~
FLAGS  8201
Sect   1
DOOR 2
The dining area
~
~
0 -1 17352
DOOR 3
The dining area
~
~
0 -1 17354
End

#17354
NAME   Dining Area~
DESCR
You are standing in the north western corner of the dining area.  Tables
have been placed where ever they fit.  People sit at the tables slobbering
over the steaming plates of food that are brought to them by the serving
wenches.  The air is thick with smoke.

The dining area continues east and south, the washroom is west.
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a simple wooden door with the words "rest room" engraved
into it.~
DOOR 1
The dining area
~
~
0 -1 17353
DOOR 2
The dining area
~
~
0 -1 17351
DOOR 3
The door to the washroom
~
door~
AB -1 17355
End

#17355
NAME   Washroom of the Shadow's Shadow~
DESCR
This room is damp and disgusting.  The floor is wet with... well you don't
want to know.  The toilet bowl is wooden and has begun to rot.  The
metallic smell of piss irritates your nose.  A cracked mirror lies on the
northern wall.

The sole exit is the door to the east.
~
FLAGS  10249
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 1
A door stands ready
~
door~
AB -1 17354
End

#17356
NAME   The Glowing Hand~
DESCR
You are standing in the magic shop of the Underdark.  The shop is about
twenty feet by twenty.  There are shelves along all the walls and a few
counters that hold different items of magic.  The shopkeeper stands at the
far side of the shop behind a counter.

The only way out is north
~
FLAGS  8201
Sect   1
DOOR 0
The street of the gods
~
~
0 -1 17115
End

#17357
NAME   The Cracked Sword~
DESCR
You are standing in the weapon shop of the Underdark.  The shop is about
twenty feet by thirty.  The walls are lined with assorted weapons hanging
by pins, a few counters provide space for daggers and other assorted small
arms.  The shopkeeper walks around the shop watching you and ready to
buy and sell merchandise.

The sole way out is north
~
FLAGS  8201
Sect   1
DOOR 0
The street of the gods
~
~
0 -1 17114
End

#17358
NAME   The Dented Shield~
DESCR
This is the armour shop for the Underdark.  The shop is about thirty feet by
thirty.  The walls are covered with shields and helms.  There are full suits
of armour that form rows in the centre of the shop.  This is a shop where
you can get any sort of armour you wish.  The shopkeeper wanders about
waiting for you to buy something

The sole exit is to the north
~
FLAGS  8201
Sect   1
DOOR 0
The street of the gods
~
~
0 -1 17113
End

#17359
NAME   The Sparkling Jewel~
DESCR
You are standing in the jewellers.  This shop is only fifteen feet by fifteen. 
There is a large counter along the southern portion of the store.  The
counter is see through and beneath the barrier lie many different gems and
stones.  A large wizard eye floats in the air watching you to make sure you
do not steal anything.

The only exit is north
~
FLAGS  8201
Sect   1
DOOR 0
The street of the gods
~
~
0 -1 17112
End

#17360
NAME   The Darkened Root~
DESCR
You are standing in a food shop.  This shop is about twenty feet by twenty
feet.  The shop is dark and the air is musty.  The air smells heavily of
spice.  There are many counters with all sorts of spices and foods on them.

The sole exit is to the north
~
FLAGS  8201
Sect   1
DOOR 0
The street of the gods
~
~
0 -1 17111
End

#17361
NAME   Foyer of Svirfneblin Embassy~
DESCR
You are standing the foyer of the deep gnome presence in the Underdark. 
The svirfneblin maintain this building for their own merchants and people
should they come into trouble here.  The building has a low ceiling, about
seven feet off the ground.  The walls and ground are earthy in colour and
texture.

The door out is east, and the hallway goes west
~
FLAGS  8201
Sect   1
EDESC  door~
The door is short and made of oak reinforced with bands of iron. ~
DOOR 1
The door out waits to be used
~
door~
A -1 17124
DOOR 3
The hallway
~
~
0 -1 17362
End

#17362
NAME   Svirfneblin Hallway~
DESCR
You are standing in the hallway of this building.  The floor in this section
is a polished stone.  The walls have been carved out of solid rock.  It is
dark in the hallway and cool.

The entrance is to the east, the hallway continues south
~
FLAGS  8201
Sect   1
DOOR 1
The foyer
~
~
0 -1 17361
DOOR 2
The hallway
~
~
0 -1 17363
End

#17363
NAME   Svirfneblin Hallway~
DESCR
You are walking down a small hallway.  The ceiling is only seven feet off
the floor.  The hallway has been carved out of rock and thus the colour
here is grey.  The air is cool and moist, with the sounds of the city a distant
memory.

The hallway continues north and south, to the east is a door
~
FLAGS  8201
Sect   1
EDESC  door~
The door is small and made out of oak
~
DOOR 0
The hallway
~
~
0 -1 17362
DOOR 1
A door
~
door~
AB -1 17364
DOOR 2
The hallway
~
~
0 -1 17365
End

#17364
NAME   Svirfneblin Chamber~
DESCR
You are standing in the sleeping quarters of this building.  This is where
those who are in need of the help this building offers sleep.  There is a
simple bed against the far wall and a mirror on the southern wall.  It is
obvious that people are not meant to stay here long.

The only way out is the door to the west
~
FLAGS  8201
Sect   1
EDESC  door~
The door is small and made out of oak
~
DOOR 3
A door
~
door~
AB -1 17363
End

#17365
NAME   Svirfneblin Hallway~
DESCR
You are walking down a small hallway.  The hallway is only about six feet
wide and six feet high.  The walls and floor are all made out of the same
rock, as this entire structure was carved out of the living rock years ago.

The hallway continues north and south, there is a door to the east.
~
FLAGS  8201
Sect   1
EDESC  door~
The door is small and stout
~
DOOR 0
The hallway
~
~
0 -1 17363
DOOR 1
A door
~
door~
AB -1 17366
DOOR 2
The hallway
~
~
0 -1 17367
End

#17366
NAME   Svirfneblin Chamber~
DESCR
You are standing in a well maintained chamber.  This is where the more
important guests of the gnome community stay.  The bed looks
comfortable even if it only five feet long.  The ceiling is a mere six and a
half feet high here.  There is a large rug that covers the floor.

The sole exit is the door to the west
~
FLAGS  8201
Sect   1
EDESC  door~
The door is small and stout
~
EDESC  rug~
The rug is that of a bear, the fur is dark brown and clean. ~
DOOR 3
A door
~
door~
AB -1 17365
End

#17367
NAME   Svirfneblin Hallway~
DESCR
You stand at the end of the hallway, the ceiling here has dropped to a mere
six feet.  The walls are still bare rock and the floor is well polished.  The
air is cool and moist.

The hallway goes north and there is a door to the east.
~
FLAGS  8201
Sect   1
EDESC  door~
The door is small, wooden and looks to be very strong
~
DOOR 0
The hallway
~
~
0 -1 17365
DOOR 1
A door
~
door~
AB -1 17368
End

#17368
NAME   Svirfneblin Chamber~
DESCR
This is the room that the caretaker of this building stays.  The room has all
the comforts of home, a bed, a desk, and a chester drawers.  There is a
chair propped up against the desk.  The ceiling is about six feet off the
ground.  The room is about fifteen feet by fifteen.

The sole exit is the door to the west
~
FLAGS  8201
Sect   1
EDESC  door~
The door is small, wooden and looks to be very strong
~
DOOR 3
A door
~
door~
AB -1 17367
End

#17369
NAME   Entrance to the Thieve's Guild~
DESCR
You are standing just inside the thieves guild.  The hallway is large and
spacious.  There are many statues and other objects that have been stolen
from the various rich members of the world.  The floor is dark green and
polished.  The walls are white marble.

The hall continues to the south, there are doors east and west
~
FLAGS  8200
Sect   1
EDESC  exit~
The exit door is huge and well built.  There is little else to say about it
~
EDESC  door~
The door is a beautiful oak door
~
DOOR 0
The exit to the city
~
exit~
AB -1 17137
DOOR 1
A door
~
door~
AB -1 17370
DOOR 2
The hallway
~
~
0 -1 17372
DOOR 3
A door
~
door~
AB -1 17371
End

#17370
NAME   Thieve's Guard Room~
DESCR
You are standing in the eastern guard room.  There are a couple bunks
along the walls and a table that has dice on it in the middle of the room. 
The room is about fifteen feet by fifteen feet.  The floor is black and the
walls are grey.  Small rods that are held in little holders along the walls
light the room.

The sole exit it the door to the west
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a beautiful oak door
~
DOOR 3
A door
~
door~
AB -1 17369
End

#17371
NAME   Thieve's Guard Room~
DESCR
You are standing in the western guard room.  There are a couple bunks
along the walls and a table in the middle.  There are a few chair around the
table and on the table is a deck of cards.  The floor is grey and the walls
are black.  Small rods light the room.

The only exit it the door to the east
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a beautiful oak door
~
DOOR 1
A door
~
door~
AB -1 17369
End

#17372
NAME   Hallway in the Thieve's Guild~
DESCR
You are standing at a junction of hallways.  The floor is dark green and the
on the ceiling is a large chandelier.  The thieves have surrounded
themselves with the most expensive of all they have stolen.  You figure
that the thieve's guild is probably richer than most kingdoms. 

The hallway branches north, east, south and west.
~
FLAGS  8200
Sect   1
DOOR 0
The entrance hall
~
~
0 -1 17369
DOOR 1
The hallway
~
~
0 -1 17382
DOOR 2
The hallway
~
~
0 -1 17378
DOOR 3
The hallway
~
~
0 -1 17373
End

#17373
NAME   Hallway in the Thieve's Guild~
DESCR
You stand in a hallway in the thieve's guild.  The floor is a beautiful dark
green that has been polished.  The walls are covered in white marble and
you see little rivulets of gold creating chaotic patterns in the marble. 
Small rods that are being held on the walls light the way. 

The hallway continues east and west
~
FLAGS  8201
Sect   1
DOOR 1
The hallway
~
~
0 -1 17372
DOOR 3
The hallway
~
~
0 -1 17374
End

#17374
NAME   Hallway in the Thieve's Guild~
DESCR
You are standing at the western end of the thieve's guild.  On the west wall
is a large mural of a thief picking the gate to a palace.  The floor is dark
green and glints in the light.  Next to the door on the north wall is a
pedestal with a large glowing hand.

Door lie north and south, the hallway continues east
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a solid oaken door~
EDESC  hand~
The hand is the amputated hand of some prince that the thieves collected
while robbing his palace, they cut off his hand so he would always
remember the thieve's guild.~
EDESC  mural~
Looking closely at this mural you notice the faint outline of a door where
the gate has been painted, then you notice that the gate's handle looks
real.~
DOOR 0
A door
~
door~
AB -1 17375
DOOR 1
The hallway
~
~
0 -1 17373
DOOR 2
A door
~
door~
AB -1 17376
DOOR 3
~
mural~
AB -1 17181
End

#17375
NAME   Thieve's Guard Room~
DESCR
This is a guard room.  There are daggers and short swords scattered on the
floor and on the table.  The floor is crimson red and the walls are black. 
There is a rod that give off light sticking off of the northern wall.  A
couple bunks lie against the north and east wall respectively. 

The sole exit is the door to the south
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a solid oaken door~
DOOR 2
A door
~
door~
AB -1 17374
End

#17376
NAME   Thieve's Guard Room~
DESCR
You are standing in a guard room.  The floor here is crimson red and the
walls are a very dark grey.  There are two bunks, one against the southern
wall and the other against the western wall.  There is a small round table in
the centre of the room with four chairs around it.  On the table is a deck of
cards.

The sole exit is the door to the north
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a solid oaken door~
DOOR 0
A door
~
door~
AB -1 17374
End

#17377
NAME   Storage Room~
DESCR
You are standing in a storage room.  It is here that the thieves keep extra
lock picks, daggers, swords, darts and anything else they would need to rob
the world blind.  The room is ten feet by ten feet and the walls are covered
with shelves.  The shelves are lined with these items. 

The sole exit is the door to the east
~
FLAGS  2105353
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 1
A door waits to be used
~
door~
AB -1 17378
End

#17378
NAME   Hallway in the Thieve's Guild~
DESCR
You are standing in the hallway of the guild.  The floor here gradually
changed from dark green to dark red.  The walls are pure white and seem
to create an atmosphere of good and well being.  The walls glitter with
gold since there are little rivulets of gold that create many chaotic patterns. 

The hallway continues north and south, there is a door to the west
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a simple wooden door
~
DOOR 0
The hallway
~
~
0 -1 17372
DOOR 2
The hallway
~
~
0 -1 17379
DOOR 3
A door waits to be used
~
door~
AB -1 17377
End

#17379
NAME   Hallway in the Thieve's Guild~
DESCR
You are standing at the southern end of the thieve's guild.  The floor here
is dark red and the walls are white.  You notice the faint aroma of incense. 
You also hear the fain melodious sounds of music.  The whole effect of
the white walls, soft music and incense makes you feel at ease as if you
were in a holy place of worship.

The hallway heads north, there is a door to the west
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 0
The hallway
~
~
0 -1 17378
DOOR 3
A door waits to be used
~
door~
AB -1 17380
End

#17380
NAME   Practice Room~
DESCR
You are standing in a practice room.  Along the walls are shelves that
contain many different containers, each of the containers is locked with a
different kind of lock.  The floor is dark red and the walls are dark grey. 
Small rods provide a soft glow that lights everything in the room. 

There are doors to the east and west
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 1
A door waits to be used
~
door~
AB -1 17379
DOOR 3
A door stands ready
~
door~
AB -1 17381
End

#17381
NAME   Training Room~
DESCR
You stand in the training room of the thieve's guild.  It is here that thieve's
can train and practice their skills.  A dummy stands against the north wall,
with his back facing you.  There is a large rip down the middle of the back
where thieves have practised their backstabbing abilities.  The floor here is
black and the walls are dark blue. 

The sole exit is the door to the east
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a simple wooden door
~
DOOR 1
A door waits to be used
~
door~
AB -1 17380
End

#17382
NAME   Hallway in the Thieve's Guild~
DESCR
You are walking down a very beautiful hallway.  The floor is a deep green
and the walls are covered with white marble.  Along the sides of the
hallway are statues in the design of many different creatures. 

The hallway continue east and west, to the south is a door
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 1
The hallway
~
~
0 -1 17387
DOOR 2
A door waits to be used
~
door~
AB -1 17383
DOOR 3
The hallway
~
~
0 -1 17372
End

#17383
NAME   Thieve's Council Chamber~
DESCR
You are standing in the room that the thieves use to discuss their plans and
to reward themselves for good jobs.  There is a long table in the middle of
the room.  At the head of the table the head thief sits and delegates work
and rewards.

There is a door to the north, the chamber continues east and south
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a simple wooden door.~
DOOR 0
A door waits to be used
~
door~
AB -1 17382
DOOR 1
The council chamber
~
~
0 -1 17384
DOOR 2
The council chamber
~
~
0 -1 17386
End

#17384
NAME   Thieve's Council Chamber~
DESCR
This is where the thieves decide what to do in the future.  You can see why
the thieve's guild has become so powerful, with this type of organization,
which is better than some kingdoms, the thieves easily control their
members and orchestrate them as a single entity.  The large table has
enough room for about twenty people, and at the head sits the master thief.

The chamber continues west and south
~
FLAGS  8200
Sect   1
DOOR 2
The council chamber
~
~
0 -1 17385
DOOR 3
The council chamber
~
~
0 -1 17383
End

#17385
NAME   Thieve's Council Chamber~
DESCR
You are standing in the south eastern corner of the council chamber.  It is
in this part of the chamber that the head of the table is located.  The
thieves guild is a very potent force throughout the underworld, their power
stretching far out of the Underdark into adjacent regions.  The thieve's
guild is more powerful than that of their rival the assassin's guild.  

The chamber continues north and west
~
FLAGS  8200
Sect   1
DOOR 0
The council chamber
~
~
0 -1 17384
DOOR 3
The council chamber
~
~
0 -1 17386
End

#17386
NAME   Thieve's Council Chamber~
DESCR
You are standing the south western end of the council chamber.  The
chamber is large and spacious with great acoustics.  A large table
dominates the room, it is here that the thieves make their decisions on
whom to rob and plunder.  The thieve's guild continues to grow even while
the assassin's guild attempts to prevent it's growth.

The chamber continues to the north and east
~
FLAGS  8200
Sect   1
DOOR 0
The council chamber
~
~
0 -1 17383
DOOR 1
The council chamber
~
~
0 -1 17385
End

#17387
NAME   Hallway in the Thieve's Guild~
DESCR
You are walking down a large spacious hallway.  The floor is dark green
while the walls are covered in a white marble.  The hallway is like an
exhibition in a museum, there are statues along the sides of the hall. 

The hallway continues east and west, there is a door to the north
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a well crafted wooden door~
EDESC  statues~
The statues are of many different creatures.  The most noticeable is that of
a large beholder.~
DOOR 0
A door waits to be used
~
door~
AB -1 17388
DOOR 1
The hallway
~
~
0 -1 17389
DOOR 3
The hallway
~
~
0 -1 17382
End

#17388
NAME   Personal Chamber~
DESCR
You are standing in one of the sleeping quarter's of a high ranking thief. 
The room is very well decorated with a large carpet covering the floor and
a large bed.  There is a desk and padded chair.  The room even has a magic
window looking out over the city.

The sole exit is the door to the south
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a well crafted wooden door~
DOOR 2
A door waits to be used
~
door~
AB -1 17387
End

#17389
NAME   Hallway in the Thieve's Guild~
DESCR
You are standing in the hallway of the thieve's guild.  The floor is dark
green and the walls are white.  There are chairs placed along the side of
the corridor.  The chairs are well made, ornate and padded.  The faint
smell of incense caresses your sense of smell.

The hallway goes west and south, doors lie to the north and east
~
FLAGS  8200
Sect   1
EDESC  door~
The door is made of oak and is well built.~
DOOR 0
A door waits to be used
~
door~
AB -1 17390
DOOR 1
A door stands ready
~
door~
AB -1 17391
DOOR 2
The hallway
~
~
0 -1 17393
DOOR 3
The hallway
~
~
0 -1 17387
End

#17390
NAME   Mage Chamber~
DESCR
You are standing in the room that the mage sleeps in.  The mage plays an
important part in the running of this guild, the master thief relies on him
for information and beneficial spells.  There is a bed against the far wall
and a pentagon engraved on the floor.

The sole exit is the door to the south
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a well built and made of oak~
DOOR 2
A door waits to be used
~
door~
AB -1 17389
End

#17391
NAME   Master Thief's Room~
DESCR
You are standing in the room that the master thief uses to plan and dictate
his desires.  There is a large oaken desk against the east wall and a large
padded chair sits before it.  A large bear skin rug lies on the floor.  The
walls are dark grey with streaks of silver and gold in them.

There is a door to the north and one to the west.
~
FLAGS  8200
Sect   1
EDESC  door~
The door is made of oak and is well built.~
DOOR 0
A door waits to be used
~
door~
AB -1 17392
DOOR 3
A door stands ready
~
door~
AB -1 17389
End

#17392
NAME   Master Thief's Sleep Chamber~
DESCR
You are standing in a large spacious chamber.  There is a large bed in the
middle of the chamber.  The floor is covered with many different fur rugs. 
Large paintings adorn the walls.  The ceiling is high above your head and a
chandelier hangs down from it.

There is a door to the south
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a solid oak door
~
EDESC  painting paintings~
The paintings all depict unicorns and other mystical beasts.  They are
painted in a soft flowing style.~
DOOR 2
A door waits to be used
~
door~
AB -1 17391
End

#17393
NAME   Hallway in the Thieve's Guild~
DESCR
You are walking through a large spacious hallway.  The sides are lined
with many statues and relics of past hoists.  The floor sparkles and glints
with gold that create chaotic patterns in the dark green.  The walls are pure
white and glint with silver.

The hallway continues north and south.  There is a door to the east
~
FLAGS  8200
Sect   1
EDESC  statues~
The statues are those of many different creatures.  Every creature you have
ever seen has been made into a statue of pure solid grey marble.~
EDESC  door~
The door is made of oak~
DOOR 0
The hallway
~
~
0 -1 17389
DOOR 1
A door stands ready
~
door~
AB -1 17394
DOOR 2
The hallway
~
~
0 -1 17395
End

#17394
NAME   Private Room~
DESCR
You are standing in the sleeping quarters of one of the high ranked thieves. 
There is a large bed against the far wall, exotic carpets on the floor and a
large mirror above an ornate chester drawers against the north wall.  The
room is fifteen feet by fifteen with the ceiling about ten feet from the
ground.

The sole exit is the door to the west
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a well built oak door~
DOOR 3
A door waits to be used
~
door~
AB -1 17393
End

#17395
NAME   Hallway in the Thieve's Guild~
DESCR
You are standing at the end of the hallway in the thieves guild.  The floor
is dark green with rivulets of gold running through it.  The walls are white
marble, laced with streams of silver.  A statue stands at each of the
corners, to the southeast and southwest.  On the south wall a large painting
stands.

The hallway goes north, there is a door to the east.
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a regular wooden door~
EDESC  statues~
The statue in the south eastern corner is a large unicorn and the one in the
south western corner is a large pegasus.~
EDESC  painting~
The painting is a large gloved hand that is closed about a bunch of gold
coins.  The glove is black and the background is purple.~
DOOR 0
The hallway
~
~
0 -1 17393
DOOR 1
A door waits to be used
~
door~
AB -1 17396
End

#17396
NAME   Private Chamber~
DESCR
You are standing in the private quarters of one of the high ranking thieves. 
There is a large bed with silk sheets and a fur cover.  The room is fifteen
feet by fifteen and the ceiling is about ten feet off the floor.  There is a
large fur rug on the floor.

The sole exit is to the west
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a solid oaken door~
EDESC  rug~
The rug is a bearskin rug~
DOOR 3
A door waits to be used
~
door~
AB -1 17395
End

#17397
NAME   Entrance to the Assassin's Guild~
DESCR
You are standing just before the entrance to the assassin's guild.  You
stand in a large hallway.  The walls are dark grey and the floor is black
with streams of crimson red running through it.  It is very quiet in here,
and it is cool.

The hallways goes west, the door out is east.
~
FLAGS  8201
Sect   1
EDESC  door~
The door is large and made of a dark material.~
DOOR 1
The door out
~
door~
AB -1 17167
DOOR 3
The hallway
~
~
0 -1 17398
End

#17398
NAME   Hallway in Assassin's Guild~
DESCR
You are walking through a dark corridor.  The walls are grey and the floor
is black.  It is very quiet in this building, it's as if death lives here, which in
a way it does.

The hallway goes east and south
~
FLAGS  8201
Sect   1
DOOR 1
The hallway
~
~
0 -1 17397
DOOR 2
The hallway
~
~
0 -1 17399
End

#17399
NAME   Hallway in the Assassin's Guild~
DESCR
You are walking through a dark corridor.  It is very quiet in this building,
and very cool.  Death seems to lurk in the shadows along the sides of the
hallway.

The hallway goes north and south
~
FLAGS  8201
Sect   1
DOOR 0
The hallway
~
~
0 -1 17398
DOOR 2
The hallway
~
~
0 -1 17400
End

#17400
NAME   Hallway in the Assassin's Guild~
DESCR
You are standing at a junction in the hallway.  The floor is black with
streams of red.  You look carefully and in this section of the hallway, the
thin red lines form the shape of a skull.

The hallway goes north and west, there is a door to the east.
~
FLAGS  8201
Sect   1
EDESC  door~
This door is made of a dark substance, much like wood.~
DOOR 0
The hallway
~
~
0 -1 17399
DOOR 1
A dark door waits to be used
~
door~
AB -1 17401
DOOR 3
The hallway
~
~
0 -1 17414
End

#17401
NAME   Corridor in the Assassin's Guild~
DESCR
You are standing in a large corridor.  The floor is dark grey and the walls
are black.  The floor has little rivulets of silver that form many chaotic
patterns and gleam in the light.

The corridor goes east, there are doors to the north, south and west.
~
FLAGS  8201
Sect   1
EDESC  door~
The door is black and made out of a wood like substance.~
DOOR 0
A door waits to be used
~
door~
AB -1 17402
DOOR 1
The corridor
~
~
0 -1 17404
DOOR 2
A door stands ready to be employed
~
door~
AB -1 17403
DOOR 3
A door stands before you
~
door~
AB -1 17400
End

#17402
NAME   Chamber in the Assassin's Guild~
DESCR
You are standing in a small room.  The room is dark and bare.  There is a
simple cot against the north wall, apart from that there is nothing else in
the room.

The only way out is the door to the south
~
FLAGS  8201
Sect   1
EDESC  door~
The door is black and made out of a wood like substance.~
DOOR 2
A door stands ready
~
door~
AB -1 17401
End

#17403
NAME   Chamber in the Assassin's Guild~
DESCR
You stand in a dark room.  The room is about ten feet by ten feet.  A bed
lies against the south wall.  There is a chest at the foot of the bed.  The
floor and walls are dark grey.

The only way out is the door to the north
~
FLAGS  8201
Sect   1
EDESC  door~
The door is black and made out of a wood like substance.~
EDESC  chest~
The chest is locked and magically protected, there is no way in the known
world that you could open it.~
DOOR 0
A door stands before you
~
door~
AB -1 17401
End

#17404
NAME   Corridor in the Assassin's Guild~
DESCR
You are walking down a dark corridor.  The floor is dark grey and the
walls are black.  You notice that it is rather cool and quiet in this corridor.

The corridor goes east and west.  Doors lie to the north and south.
~
FLAGS  8201
Sect   1
EDESC  door~
The door is very dark, so dark that it is black.~
DOOR 0
A door blocks you way
~
door~
AB -1 17406
DOOR 1
The corridor
~
~
0 -1 17407
DOOR 2
A door stands ready
~
door~
AB -1 17405
DOOR 3
The corridor
~
~
0 -1 17401
End

#17405
NAME   Chamber in the Assassin's Guild~
DESCR
You are standing in a dark room.  There is little of note about this small
chamber.  There is a small bed against the west wall and a small rug on the
ground.  Apart from that, there is nothing else.

The sole exit is the door to the north
~
FLAGS  8201
Sect   1
EDESC  door~
The door is solid black.~
DOOR 0
A door stands waiting
~
door~
AB -1 17404
End

#17406
NAME   Chamber in the Assassin's Guild~
DESCR
This is a small chamber, it is neat and tidy.  There is a chest of drawers
against the east wall and a small bed against the north.  The walls are grey
and the floor is black.

The sole exit is the door to the south
~
FLAGS  8201
Sect   1
EDESC  door~
The door is solid black.~
EDESC  chest~
The drawers are all filled with clothing, ranging from rich clothing to the
simple fares of a peasant.~
DOOR 2
A door is ready to be used
~
door~
AB -1 17404
End

#17407
NAME   Corridor in the Assassin's Guild~
DESCR
You are standing in a large corridor.  The walls are black and the floor is
grey.  The corridor is dark and cold.  No noises can be heard except that of
your heart pumping and the loud thud of each of your foot steps. 

There are doors to the north, east and south.  The corridor heads west
~
FLAGS  8201
Sect   1
EDESC  door~
The door is dark and solid.~
DOOR 0
A door waits to be used
~
door~
AB -1 17408
DOOR 1
A door stands ready
~
door~
AB -1 17410
DOOR 2
The door waits
~
door~
AB -1 17409
DOOR 3
The corridor
~
~
0 -1 17404
End

#17408
NAME   Chamber in the Assassin's Guild~
DESCR
You are standing in the sleeping chamber of one of the assassins.  The
room is simple, without any decorations.  A cot lies against the west wall
and that is all the furniture in this room.

The sole exit is the door to the south
~
FLAGS  8201
Sect   1
EDESC  door~
The door is black~
DOOR 2
A door stands ready
~
door~
AB -1 17407
End

#17409
NAME   Chamber in the Assassin's Guild~
DESCR
You are standing in a small room.  The room is ten feet by ten and the
ceiling is ten feet off the ground.  A simple bed rests against the southern
wall.

The only way out is the door to the north
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a simple black door~
DOOR 0
A door waits to be used
~
door~
AB -1 17407
End

#17410
NAME   Assassin's Meeting Chamber~
DESCR
You are standing in a large open chamber.  The chamber is cool and quiet. 
There are no chairs and the floor is pitch black.  The walls are dark grey
with glowing lines of red in it.

The chamber stretches to the east and south, to the west is a door
~
FLAGS  8201
Sect   1
EDESC  door~
The door is black and very strong.~
DOOR 1
The meeting chamber
~
~
0 -1 17411
DOOR 2
The meeting chamber
~
~
0 -1 17413
DOOR 3
A door waits to be opened
~
door~
AB -1 17407
End

#17411
NAME   Assassin's Meeting Chamber~
DESCR
You stand in the north eastern corner of this large chamber.  The chamber
is dark and quiet.  Shadows form all around you.  The floor is black while
the walls are dark grey with glowing lines of red.

The chamber goes west and south
~
FLAGS  8201
Sect   1
DOOR 2
The meeting chamber
~
~
0 -1 17412
DOOR 3
The meeting chamber
~
~
0 -1 17410
End

#17412
NAME   Assassin's Meeting Chamber~
DESCR
You stand in the south eastern corner of this large barren room.  This is
where the assassins come together to discuss fees and the people who are
black listed.  If you kill without the knowledge of the guild, the assassins
will send someone out after you.

The chamber continues north and west
~
FLAGS  8201
Sect   1
DOOR 0
The meeting chamber
~
~
0 -1 17411
DOOR 3
The meeting chamber
~
~
0 -1 17413
End

#17413
NAME   Assassin's Meeting Chamber~
DESCR
You stand in the south western corner of the meeting chamber.  You look
out across the chamber and see the glowing red lines of the far walls.  The
lines form themselves into different shapes, you one of a dagger another an
open hand.  A weird chamber by far.

The chamber stretches north and east
~
FLAGS  2105353
Sect   1
DOOR 0
The meeting chamber
~
~
0 -1 17410
DOOR 1
The meeting chamber
~
~
0 -1 17412
End

#17414
NAME   Hallway in the Assassin's Guild~
DESCR
You are walking down the hallway in the assassins guild.  The floor is
black and walls are grey.  The air is cool and it is very quiet in this
building.  On the south wall are a series of glowing green lines, they make
out a shape, but you can't tell what.

The hallway continues north and east
~
FLAGS  8201
Sect   1
EDESC  wall~
The glowing bands of green form a distorted door.  You wonder if this
could be another exit from this dreadful building...~
DOOR 0
The hallway
~
~
0 -1 17415
DOOR 1
The hallway
~
~
0 -1 17400
DOOR 2
~
wall~
AB -1 17195
End

#17415
NAME   Hallway in the Assassin's Guild~
DESCR
You are walking through a silent hallway.  The walls are grey and the floor
is black.  It is very dismal and bleak in this hallway.  Nothing is colourful
or bright, everything is either black or shades of grey. 

The hallway continues north and south
~
FLAGS  8201
Sect   1
DOOR 0
The hallway
~
~
0 -1 17416
DOOR 2
The hallway
~
~
0 -1 17414
End

#17416
NAME   Split in the Hallway~
DESCR
You stand where the hallway splits.  The floor remains the same black
while the walls have turned to midnight blue.  The air is slightly cooler
here, making you shiver.

There is a door to the north while the hall heads west and east, the hallway
goes south.
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a bleak black door, with nothing of note on it~
DOOR 0
A door waits to be used
~
door~
AB -1 17417
DOOR 1
The hall
~
~
0 -1 17420
DOOR 2
The hallway
~
~
0 -1 17415
DOOR 3
The hall
~
~
0 -1 17418
End

#17417
NAME   Assassin's Storage Room~
DESCR
You stand in the weirdest storage room you have ever been in.  It's not that
the room itself is strange, it's the stuff stored here.  On the shelves you see
wires, masks, and black gloves.  You also see a jar full of dead spiders and
other critters.  Everything you see is protected by a barrier of magic.

The sole exit is the door to the south
~
FLAGS  8201
Sect   1
EDESC  door~
The door is black~
DOOR 2
A door waits to be used
~
door~
AB -1 17416
End

#17418
NAME   Hall of the Assassins~
DESCR
You stand in a large hall.  The walls are dark blue while the floor is black. 
It is very dark here.  You can't hear anything but the sounds that you make.

To the north is a door, the hall goes on to the east
~
FLAGS  8201
Sect   1
EDESC  door~
The door is black.~
DOOR 0
A door stands ready
~
door~
AB -1 17419
DOOR 1
The hall
~
~
0 -1 17416
End

#17419
NAME   Assassin's Training Room~
DESCR
You stand in the assassins training room.  The room is filled with all sorts
of dummies and items.  The dummies all have been ripped to shreds by the
zealous practising of the guild members.  Contrary to the rest of the
building, this room is actually messy.

The sole exit is the door to the south
~
FLAGS  8201
Sect   1
EDESC  door~
The door is black.~
DOOR 2
The door waits
~
door~
AB -1 17418
End

#17420
NAME   Hall of the Assassins~
DESCR
You are standing in a long hall.  The floor is black while the walls are dark
blue.  The hall is devoid of any decorations.  The air is chilly and dry.

There is a door to the north while the hall continues east and west.
~
FLAGS  2105353
Sect   1
EDESC  door~
The door is black~
DOOR 0
A door blocks your passage
~
door~
AB -1 17421
DOOR 1
The hall
~
~
0 -1 17422
DOOR 3
The hall
~
~
0 -1 17416
End

#17421
NAME   Assassin's Information Gathering~
DESCR
You stand in the room where the assassins pry information from unwilling
people.  There are various items of torture that hang on the walls. 
Prominent in the middle of the room is a large table, it's purpose to slowly
stretch a person 'till they either talk or split in half. 

The only exit is the door to the south
~
FLAGS  8201
Sect   1
EDESC  door~
The door is black~
DOOR 2
The door waits for you
~
door~
AB -1 17420
End

#17422
NAME   The Hall of the Assassins~
DESCR
You are standing at the end of the hall.  The walls here are midnight blue
while the floor remains black.  The assassins in this guild believe that their
guild home is a place of work, not for recreation and thus leave it devoid
of any decorations.  Most assassins do not live in this building, and a
bunch do not even live in the Underdark.

There is a door to the north and the hall stretches to the west
~
FLAGS  8201
Sect   1
EDESC  door~
The door is black~
DOOR 0
A door blocks the way in
~
door~
AB -1 17423
DOOR 3
The hall goes on
~
~
0 -1 17420
End

#17423
NAME   Assassin's Scrying Chamber~
DESCR
You are standing in the room that the assassins use to find their prey. 
They have a window set up against the northern wall and below it there are
some words scribbled.  The rest of the chamber is black.

The sole exit is to the south
~
FLAGS  8201
Sect   1
EDESC  door~
The door is black~
EDESC  window~
This window is used to find their targets.  It is large and opaque at the
moment.~
EDESC  words~
The words read as follows

      Speak the words and then the name, the game shall appear~
DOOR 2
A door blocks the way out
~
door~
AB -1 17422
End

#17424
NAME   Entrance to Eurandus' Home~
DESCR
You stand in the foyer of this large mansion that is in the most dangerous
part of town.  The first thing you notice is that fact that it is kept dark in
here.  The walls are dull and the floor is dusty.  Yet you hear some noises
of habitation.  What type of man is Eurandus?

The way out is east, a hall goes north
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 0
A hall stretches on
~
~
0 -1 17429
DOOR 1
A door blocks the way out
~
door~
AB -1 17159
DOOR 3
A door blocks your passage
~
door~
AB -1 17425
End

#17425
NAME   Waiting Room~
DESCR
You are in a room that was designed to pass the time.  There are a couple
chairs and a table.  On the table are a few magical baubles, nothing really
useful, but interesting enough to spend hours staring at. 

The only exit is the door to the east
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 1
A door stands here ready
~
door~
AB -1 17424
End

#17429
NAME   Large Hall~
DESCR
You are standing in the southwest corner of a large hall.  The hall tries to
capture all that Eurandus stands for.  The hall is dusty and murky.  Statues
stand here and there with no real order, yet there seems to be an aura of
pure power coming from this hall.

The hall stretches east, south and north, to the west is a door
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a stout wooden door~
DOOR 0
The large hall
~
~
0 -1 17432
DOOR 1
The large hall
~
~
0 -1 17430
DOOR 2
The entrance foyer
~
~
0 -1 17424
DOOR 3
A door stands ready
~
door~
AB -1 17431
End

#17430
NAME   Large Hall~
DESCR
You are in the south eastern corner of this hall.  Through the confusion of
the hall, you think you can almost make out some greater purpose to it. 
You see a skull floating in the air, the eyes of which glow purple.  You see
insects crawling along the floor.

The hall continues north and west
~
FLAGS  8201
Sect   1
DOOR 0
The large hall
~
~
0 -1 17434
DOOR 3
The large hall
~
~
0 -1 17429
End

#17431
NAME   Guest Room~
DESCR
You stand in the guest room of this weird house.  The room is currently
occupied by an eccentric fellow.  The room is clean and clear of dirt.  It is
actually lit in here.  A bed lies against the far wall and the room has the
rest of the normal room stuff.

The sole exit is the door to the east
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a stout wooden door~
DOOR 1
A door waits to be used
~
door~
AB -1 17429
End

#17432
NAME   Large Hall~
DESCR
You are standing in the north western part of this weird hall.  It is very
dark here, so dark that your light barely pierces the gloom.  You see
figures standing off to the side, yet you can't quite make them out. 

The hall continues east and south.  There is a door to the west
~
FLAGS  8201
Sect   1
EDESC  door~
The door has a face carved into it~
EDESC  figure figures~
The figures when you peer closely enough seem to be half human half
ghoul.  The combination produces a frightening creature whom you would
never want to meet in your mortal life.~
DOOR 1
The large hall
~
~
0 -1 17434
DOOR 2
The large hall
~
~
0 -1 17429
DOOR 3
A door stands here
~
door~
AB -1 17435
End

#17434
NAME   Large Hall~
DESCR
You are standing in the north eastern corner of the large hall.  The air is
very thick with smoke and odours...  all sorts of smell assault your nose,
yet none of them are pleasant.  Every now and then a burst of light blinds
you.

To the north is a door, the hall goes south and west
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 0
A door blocks your way
~
door~
AB -1 17436
DOOR 2
The hall goes on
~
~
0 -1 17430
DOOR 3
The large hall
~
~
0 -1 17432
End

#17435
NAME   Eurandus' Room~
DESCR
You stand in Eurandus' sleeping room.  There is a bed like none you have
ever seen before, the doesn't seem to have a real form and it has no
mattress.  You sit down on it and are surprised to find that the bed is very
soft and comfortable.  The rest of the room is dark and uninteresting.

The sole exit is the door to the east
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 1
A door stands here
~
door~
AB -1 17432
End

#17436
NAME   Experimenting Room~
DESCR
You are in the experimenting room of this wizards home.  This is where he
takes apart animals and puts them back together again.  With a twisted
sense of humour, he has created many foreign and disgusting creatures. 
Most of them die within hours of being created, yet others survive... 

The room continues to the north, there is a door to the south
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a solid oak door~
DOOR 0
The experimentation room
~
~
0 -1 17437
DOOR 2
A door waits to be used
~
door~
AB -1 17434
End

#17437
NAME   Experimentation Room~
DESCR
You are in the experimentation room, this room is separated from the rest
of the house by it's location.  There are all sorts of weird instruments lying
on a large table against the north wall.  You see scalpels and scissors along
with weird magical wands and devices.  A cage with dead rabbits lies
under the table.

The room continues to the south
~
FLAGS  8201
Sect   1
DOOR 2
The experimenting room
~
~
0 -1 17436
End

#17438
NAME   Entrance to the Cages~
DESCR
You stand in a very small zoo.  It is here that the keeper keeps some of the
wild creatures that once roamed this area before the city was founded. 
The walls look like cavern walls, natural it looks.  It is dark in here, with
the sounds of snarling and growls.


There is a door to the north, south and west.
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a sturdy wooden door~
EDESC  cage~
This is a solid iron door.~
DOOR 0
A door stands ready
~
door~
AB -1 17103
DOOR 2
The cage door
~
cage door~
AB -1 17440
DOOR 3
A door waits to be used
~
door~
AB -1 17439
End

#17439
NAME   Viewing Room~
DESCR
You stand in a room that looks bare, there is a panel against the northern
wall.  The rest of the wall is empty with a large window on the southern
wall.  Through the window you look into the cage, and see a Xaren.  A
creature who is very fearsome and dangerous.

The sole exit is the door to the east
~
FLAGS  8201
Sect   1
EDESC  door~
A sturdy wooden door~
EDESC  panel~
This panel looks as if it can slide out, you test it and see that there is a bed
behind it, you figure that the keeper must also sleep in this room.~
DOOR 1
A door waits to be used
~
door~
AB -1 17438
End

#17440
NAME   The Cage~
DESCR
This is the cage, this is where they keep a couple very dangerous monsters
that once roamed the caverns and tunnels before the city was founded. 
The floor is rough and the walls drip with water.  It is very cool in this
simulated cavern.  The cavern is about twenty feet by forty feet and the
ceiling rests twenty feet above the ground.

The cavern continues to the west, there is a door to the north
~
FLAGS  8201
Sect   1
EDESC  door~
The door is grey and been coloured so it look like part of the wall.~
DOOR 0
A door stands ready to be used
~
door~
AB -1 17438
DOOR 3
The cavern stretches onwards
~
~
0 -1 17441
End

#17441
NAME   The Cage~
DESCR
You are standing in the western end of the this large cavern.  The air is
cool and moist, the walls drip with water.  The floor is rough and uneven. 
The ceiling stretches about thirty feet into the air at this end of the cavern.

The cavern goes to the east
~
FLAGS  2105353
Sect   1
DOOR 1
The cavern extends in this direction
~
~
0 -1 17440
End

#17442
NAME   Common Room of the Traveller's Den~
DESCR
You stand in the common room of the traveller's den, a quiet inn that
cherishes privacy.  The first thing you note is the fact that you can't hear
any clear words from any of the conversations going on in the room. 
There are tables spaces at least five feet away from one another, and a bar
lies to the north.

The room continues north and west, a door to the east leads out
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a solid oaken door~
DOOR 0
The common room
~
~
0 -1 17443
DOOR 1
The door out
~
door~
AB -1 17208
DOOR 3
The common room
~
~
0 -1 17445
End

#17443
NAME   Common Room at Bar~
DESCR
You are standing in the north east corner of the common room.  It is here
that the bar is located.  You see many people drinking and talking, yet you
cannot make out a single word that they are saying.  You notice that you
can only hear words that are spoken five feet away from you, any farther
and you can't make out a single word.

The common room spreads out to the south and west
~
FLAGS  8201
Sect   1
EDESC  bar~
The bar is about fifteen feet long and is covered by many mugs of ale.  The
bar has a bunch of stools along this side and the inn keep stands at the
other side selling drinks and rooms.~
DOOR 2
The common room
~
~
0 -1 17442
DOOR 3
The common room
~
~
0 -1 17444
End

#17444
NAME   Common Room~
DESCR
You are standing in the north western corner of the common room.  There
are tables all around you, each table being spaced five feet away from the
other tables.  You now know why this inn is used so much, you can talk
about anything here knowing that no one can hear what you are saying. 

The common room extends to the east and south, a door lies to the west.
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a solid oaken door~
DOOR 1
The common room
~
~
0 -1 17443
DOOR 3
A door waits to be used
~
door~
AB -1 17446
End

#17445
NAME   Common Room~
DESCR
You are standing in the south western corner of the common room.  Tables
rest all around you and you can hear the buzz of conversation but all the
words and jumbled and incoherent.  The air is heavy with smoke and
smells of alcohol.  The common room has an air of business mixed with
pleasure. 

The common room lies to the north and the east
~
FLAGS  8201
Sect   1
DOOR 0
The common room
~
~
0 -1 17444
DOOR 1
The common room
~
~
0 -1 17442
End

#17446
NAME   Hallway to the Rooms~
DESCR
You are standing in a long hallway which has doors to the north and south. 
The hall is grey, much like a passage in a dungeon.  The ceiling stands
about ten feet off the ground and the hallway is about seven feet wide. 

The hallway stretches westwards.  Doors lie to the north, east and south
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a solid oaken door~
DOOR 0
A door waits to be used
~
door~
AB -1 17447
DOOR 1
A door leads to the common room
~
door~
AB -1 17444
DOOR 2
A door waits to be used
~
door~
AB -1 17448
DOOR 3
The hallway continues
~
~
0 -1 17449
End

#17447
NAME   Inn Room~
DESCR
You are standing in a room that is fifteen feet by ten.  The room has
everything you would expect from a room in an inn.  The walls are grey
and the floor is also grey.  The ceiling lies ten feet from the floor.  The bed
lies against the far wall and there is a bear skin rug on the floor. 

The sole exit is the door to the south
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 2
A door leads back out
~
~
AB -1 17446
End

#17448
NAME   Inn Room~
DESCR
You stand in a typical inn room.  The room is ten feet by ten and the
ceiling lies ten feet off the ground.  There is a bed against the far wall and
a chest of drawers against the east wall.  The floor is rock and so are the
walls.

The sole exit is the door to the north
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a solid oaken door~
DOOR 0
A door leads back out
~
~
AB -1 17446
End

#17449
NAME   Hallway to the Rooms~
DESCR
You are walking down the hallway.  The floor continues to be made out of
stone while the walls continue to have wooden doors every fifteen feet or
so.  The hallway is silent and warm.

The hallway goes east and west.  There are doors to the north and south
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a solid oaken door~
DOOR 0
A door leads into a room
~
door~
AB -1 17451
DOOR 1
The hallway
~
~
0 -1 17446
DOOR 2
A door leads into a room
~
door~
AB -1 17450
DOOR 3
The hallway
~
~
0 -1 17452
End

#17450
NAME   Inn Room~
DESCR
You are standing in a room that is fifteen feet by ten.  The room has
everything you would expect from a room in an inn.  The walls are grey
and the floor is also grey.  The ceiling lies ten feet from the floor.  The bed
lies against the far wall and there is a bear skin rug on the floor. 

The sole exit is the door to the north
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 0
A door leads back out
~
~
AB -1 17449
End

#17451
NAME   Inn Room~
DESCR
You stand in a typical inn room.  The room is ten feet by ten and the
ceiling lies ten feet off the ground.  There is a bed against the far wall and
a chest of drawers against the east wall.  The floor is rock and so are the
walls.

The sole exit is the door to the south
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a solid oaken door~
DOOR 2
A door leads back out
~
~
AB -1 17449
End

#17452
NAME   Hallway to the Rooms~
DESCR
You stand at the end of the hallway.  The west wall is dark grey while the
floor is light grey.  The entire hallway looks as if it has been carved right
out of stone.

There are doors to the north and south, the hallway goes back to the east
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a strong oaken door~
DOOR 0
A door leads to a room
~
door~
AB -1 17453
DOOR 1
The hallway
~
~
0 -1 17449
DOOR 2
A door leads to a room
~
door~
AB -1 17454
End

#17453
NAME   Inn Room~
DESCR
You are standing in a room that is fifteen feet by ten.  The room has
everything you would expect from a room in an inn.  The walls are grey
and the floor is also grey.  The ceiling lies ten feet from the floor.  The bed
lies against the far wall and there is a bear skin rug on the floor. 

The sole exit is the door to the south
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 2
A door leads back out
~
~
AB -1 17452
End

#17454
NAME   Inn Room~
DESCR
You stand in a typical inn room.  The room is ten feet by ten and the
ceiling lies ten feet off the ground.  There is a bed against the far wall and
a chest of drawers against the east wall.  The floor is rock and so are the
walls.

The sole exit is the door to the north
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a solid oaken door~
DOOR 0
A door leads back out
~
~
AB -1 17452
End

#17456
NAME   Entrance to Demon Clan~
DESCR
You are standing in the entrance hall of the demon clan.  The demon clan
is a small sect of humans who worship and idolize the demons.  They
serve many of the Demon Lords of the Abyss.  The hall looks as if it has
been burnt up by a major spell from a mage.

The hallway goes deeper into the clan to the north, a door is to the south
~
FLAGS  9
Sect   1
EDESC  door~
The door on this side is just a grey block with a handle.~
DOOR 0
The hallway goes on
~
~
0 -1 17457
DOOR 2
The door blocks the way out
~
door~
AB -1 17225
End

#17457
NAME   Hallway in the Demon Clan~
DESCR
You stand in a dark grey hall, the walls are covered with images of flames. 
The flames seem to be real and light up the hallway.  The floor is dark
grey.  You can hear screams and the air is hot.

The hallway goes north and south
~
FLAGS  8
Sect   1
DOOR 0
The hallways
~
~
0 -1 17458
DOOR 2
The hallways
~
~
0 -1 17456
End

#17458
NAME   Split in the Hallway~
DESCR
You stand at a split in the hallway.  The floor is dark grey while the walls
continue to appear as if they on fire.  The hall is silent.  You can feel
beings of great power in these halls.

The hallway goes east, south and west.
~
FLAGS  8
Sect   1
DOOR 1
The hallway
~
~
0 -1 17459
DOOR 2
The hallway
~
~
0 -1 17457
DOOR 3
The hallway
~
~
0 -1 17473
End

#17459
NAME   Hallway in the Demon Clan~
DESCR
The hall is quiet here.  The air is cool.  The walls are dark and show deep
dark forests with patches of black rock.  The landscape looks totally
chaotic and is constantly changing.  You see lamias running about through
the forests.

The hallway goes north and west, doors lie to the east and south
~
FLAGS  8201
Sect   1
EDESC  door~
The door is a huge iron door covered with mystic symbols~
DOOR 0
The hallway stretches on
~
~
0 -1 17465
DOOR 1
A large iron door stands here
~
door~
AB -1 17460
DOOR 2
A large iron door waits to be used
~
door~
AB -1 17461
DOOR 3
The hallway goes on
~
~
0 -1 17458
End

#17460
NAME   Clan Member's Sleeping Quarters~
DESCR
You stand in a smallish room that has only one purpose and that is for
sleep.  The room is about ten feet by ten feet, with the ceiling resting ten
feet off the ground.  There is a simple mat on the ground where the clan
member sleeps.  Painted on the walls are scenes from the various planes of
the Abyss.

The sole exit is the door to the west
~
FLAGS  8
Sect   1
EDESC  door~
The door is a strong iron door, covered with mystic symbols~
DOOR 3
A door blocks the way to the hallway
~
door~
AB -1 17459
End

#17461
NAME   Eastern Summoning Chamber~
DESCR
You stand in a large chamber that was built to summon the many different
demons of the abyss.  There is a large pentagon in the centre of the
chamber while all the walls are covered with magical wards and holy
symbols to confine a demon once it is summoned.  This chamber
specializes on the level of the abyss that Graz'zt rules.

There is a door to the north, the chamber goes to the east and south
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a huge iron door covered with mystic symbols~
DOOR 0
A large iron door
~
door~
AB -1 17459
DOOR 1
The summoning chamber
~
~
0 -1 17462
DOOR 2
The summoning chamber
~
~
0 -1 17464
End

#17462
NAME   Eastern Summoning Chamber~
DESCR
You stand in the north east corner of this chamber.  You can see the large
pentagon that takes up most of the room.  The pentagon also glows red
with power.  The walls are covered with mystic symbols written in both
silver and gold.

The chamber continues south and west
~
FLAGS  8200
Sect   1
DOOR 2
The summoning chamber
~
~
0 -1 17463
DOOR 3
The summoning chamber
~
~
0 -1 17461
End

#17463
NAME   Eastern Summoning Chamber~
DESCR
You are standing in the south eastern corner of this powerful chamber. 
This is where the mages of the clan cast their most powerful summoning
spells to bring the followers of Graz'zt to the material plane.  Graz'zt is a
demon prince whom the clan members worship and revere. 

The chamber continues north and west
~
FLAGS  8200
Sect   1
DOOR 0
The summoning chamber
~
~
0 -1 17462
DOOR 3
The summoning chamber
~
~
0 -1 17464
End

#17464
NAME   Eastern Summoning Chamber~
DESCR
You are standing in the south western corner of this large chamber.  The
pentagon glows red and seems to give off and aura of power and
protection.  The walls are covered with mystic symbols written in gold and
silver.  The floor is black and polish so it gleams in the light.

The chamber continues to the north and east
~
FLAGS  8200
Sect   1
DOOR 0
The summoning chamber
~
~
0 -1 17461
DOOR 1
The summoning chamber
~
~
0 -1 17463
End

#17465
NAME   Hallway in the Demon Clan~
DESCR
You are standing in a long hallway that goes to the sleeping quarters of the
members of the clan.  The west wall depicts scenes from the layers of the
abyss where the demons dwell.  Along the east wall are doors that lead to
the sleeping chambers.

The hallway continues north and south
~
FLAGS  8
Sect   1
EDESC  door~
The door is made of iron and is covered with many mystic symbols~
DOOR 0
The hallway
~
~
0 -1 17467
DOOR 1
A large iron door
~
door~
AB -1 17466
DOOR 2
The hallway
~
~
0 -1 17459
End

#17466
NAME   Clan Member's Sleeping Quarters~
DESCR
You stand in a small room that has little of note.  There is a simple cot
against the far wall and that is the only piece of furniture adorning this
chamber.  The walls depict scenes from the many layers of the abyss and
constantly change, at one instant showing the hyenas and ghasts from
Yeenoghu's layer to the ariel creatures of Pazuzu's level. 

The sole exit is the door to the west
~
FLAGS  8
Sect   1
EDESC  door~
The door is made of iron and is covered with many mystic symbols~
DOOR 3
A large iron door stands here
~
door~
AB -1 17465
End

#17467
NAME   Hallway in the Demon Clan~
DESCR
You are standing in a hallway that leads to the chambers of the members
of the cult.  The hallway is only used when the cult members travel from
their beds to where they work for the demons.  The floor is pitch black and
the ceiling is dark grey.  The west wall depicts the many different levels of
the abyss.

The hallway continues north and south, there is a door to the east
~
FLAGS  8
Sect   1
EDESC  door~
The door is made out of iron and is covered with many mystic symbols~
DOOR 0
The hallway
~
~
0 -1 17469
DOOR 1
A large iron door
~
door~
AB -1 17468
DOOR 2
The hallway
~
~
0 -1 17465
End

#17468
NAME   Clan Member's Sleeping Quarters~
DESCR
You stand in a smallish room that has only one purpose and that is for
sleep.  The room is about ten feet by ten feet, with the ceiling resting ten
feet off the ground.  There is a simple mat on the ground where the clan
member sleeps.  Painted on the walls are scenes from the various planes of
the Abyss.

The sole exit is the door to the west
~
FLAGS  8
Sect   1
EDESC  door~
The door is a strong iron door, covered with mystic symbols~
DOOR 3
A door blocks the way to the hallway
~
door~
AB -1 17467
End

#17469
NAME   Hallway in the Demon Clan~
DESCR
You are standing in a long hallway that goes to the sleeping quarters of the
members of the clan.  The west wall depicts scenes from the layers of the
abyss where the demons dwell.  Along the east wall are doors that lead to
the sleeping chambers.

The hallway continues north and south
~
FLAGS  8
Sect   1
EDESC  door~
The door is made of iron and is covered with many mystic symbols~
DOOR 0
The hallway
~
~
0 -1 17471
DOOR 1
A large iron door
~
door~
AB -1 17470
DOOR 2
The hallway
~
~
0 -1 17467
End

#17470
NAME   Clan Member's Sleeping Quarters~
DESCR
You stand in a small room that has little of note.  There is a simple cot
against the far wall and that is the only piece of furniture adorning this
chamber.  The walls depict scenes from the many layers of the abyss and
constantly change, at one instant showing the hyenas and ghasts from
Yeenoghu's layer to the ariel creatures of Pazuzu's level. 

The sole exit is the door to the west
~
FLAGS  8
Sect   1
EDESC  door~
The door is made of iron and is covered with many mystic symbols~
DOOR 3
A large iron door stands here
~
door~
AB -1 17469
End

#17471
NAME   End of the Hallway~
DESCR
You stand at the end of the hallway.  The floor is black while the ceiling is
dark grey.  The north and west walls both have scenes from the various
levels of the abyss on them.

There is a door to the east, and the hallway goes to the south
~
FLAGS  8
Sect   1
EDESC  door~
The door is made of iron and is covered with many mystic symbols~
DOOR 1
A large iron door
~
door~
AB -1 17472
DOOR 2
The hallway
~
~
0 -1 17469
End

#17472
NAME   Clan Member's Sleeping Quarters~
DESCR
You stand in a smallish room that has only one purpose and that is for
sleep.  The room is about ten feet by ten feet, with the ceiling resting ten
feet off the ground.  There is a simple mat on the ground where the clan
member sleeps.  Painted on the walls are scenes from the various planes of
the Abyss.

The sole exit is the door to the west
~
FLAGS  8
Sect   1
EDESC  door~
The door is a strong iron door, covered with mystic symbols~
DOOR 3
A door blocks the way to the hallway
~
door~
AB -1 17471
End

#17473
NAME   Hallway in the Demon Clan~
DESCR
You are standing in the western hallway.  The floor is black while the
walls are constantly changing.  Changing from one scene in the abyss to
another.  The members of this clan follow and worship demons, from
Graz'zt to Orcus.


The hallway continues east and west
~
FLAGS  8
Sect   1
DOOR 1
A split in the hallway
~
~
0 -1 17458
DOOR 3
The hallway
~
~
0 -1 17474
End

#17474
NAME   Hallway in the Demon Clan~
DESCR
You are standing at a turn in the hallway.  The west walls shows a mighty
fortress in the plane of the abyss ruled by Orcus.  The floor is dark grey
and the ceiling is black.

The hallway goes north and east, there is a door to the south
~
FLAGS  8
Sect   1
EDESC  door~
The door is made of iron and covered with many mystic symbols~
DOOR 0
The hallway
~
~
0 -1 17479
DOOR 1
The hallway
~
~
0 -1 17473
DOOR 2
A large iron door
~
door~
AB -1 17475
End

#17475
NAME   Western Summoning Chamber~
DESCR
You stand in the western summoning room.  This room is used to summon
the demons from the plane that Demogorgon rules.  The walls are covered
with mystic symbols made of silver and platinum.  On the floor is a huge
hexagon.

There is a door to the north, the chamber stretches east and south
~
FLAGS  8200
Sect   1
EDESC  door~
The door is made  of iron and covered with many mystic symbols~
DOOR 0
A large iron door
~
door~
AB -1 17474
DOOR 1
The summoning chamber
~
~
0 -1 17476
DOOR 2
The summoning chamber
~
~
0 -1 17478
End

#17476
NAME   Western Summoning Chamber~
DESCR
You are standing at the north eastern end of the chamber.  The large
hexagon stands in the centre of the room and glows green.  The walls are
covered with magical wards and mystic symbols of protection and
confinement.

The chamber continues to the south and west
~
FLAGS  8200
Sect   1
DOOR 2
The summoning chamber
~
~
0 -1 17477
DOOR 3
The summoning chamber
~
~
0 -1 17475
End

#17477
NAME   Western Summoning Chamber~
DESCR
You stand in the south eastern corner of the chamber.  The hexagon draws
your attention, it glows green and illuminates the room with a weird light
green light.  The symbols on the room glint in the light.

The chamber continues north and west
~
FLAGS  8200
Sect   1
DOOR 0
The summoning chamber
~
~
0 -1 17476
DOOR 3
The summoning chamber
~
~
0 -1 17478
End

#17478
NAME   Western Summoning Chamber~
DESCR
You are standing in the south western corner of the chamber.  The floor
has a large hexagon on it, from which the clan's mages summon the
denizens of Demogorgon's plane in the abyss.  The walls glint in the
greenish light that comes from the hexagon.

The chamber continues to the north and east
~
FLAGS  8200
Sect   1
DOOR 0
The summoning chamber
~
~
0 -1 17475
DOOR 1
The summoning chamber
~
~
0 -1 17477
End

#17479
NAME   Hallway in the Demon Clan~
DESCR
You are standing at the end of the hallway.  Against the north and west
walls are scenes from the many planes in the abyss.  The walls have magic
spells in them that constantly change the view on the planes.  The walls
depict all the planes of the abyss, constantly changing.

There is a door to the east, and the hallway goes to the south
~
FLAGS  8
Sect   1
EDESC  door~
The door is made out of iron and covered with many mystic symbols~
DOOR 1
A large iron door
~
door~
AB -1 17480
DOOR 2
The hallway
~
~
0 -1 17474
End

#17480
NAME   Northern Summoning Room~
DESCR
You stand in the norther summoning room.  This chamber has not been
dedicated to one of the planes in the abyss.  From here the members of the
clan summon many of the lesser demons and contact the demon lords. 
There is a large pentagon in the centre of the chamber.

The room continues to the north and east, there is a door to the west
~
FLAGS  8200
Sect   1
EDESC  door~
The door is made of iron and covered with magical wards and symbols~
DOOR 0
The summoning room
~
~
0 -1 17483
DOOR 1
The summoning room
~
~
0 -1 17481
DOOR 3
A large iron door
~
door~
AB -1 17479
End

#17481
NAME   Northern Summoning Room~
DESCR
You stand in the south eastern corner of the summoning room.  The walls
are covered with magical wards and symbols.  The symbols are made of
silver, gold, iron and platinum.  There is a sense of pure evil and power in
this room.

The room continues to the north and west
~
FLAGS  8200
Sect   1
DOOR 0
The summoning room
~
~
0 -1 17482
DOOR 3
The summoning room
~
~
0 -1 17480
End

#17482
NAME   Northern Summoning Room~
DESCR
You stand in the norther eastern portion of the summoning room.  The
whole room is about forty feet by forty feet.  The walls are black with
magical wards and symbols of protection and confinement.  There is a
large glowing pentagon that covers the centre of the room.  The pentagon
is about twenty feet wide and long.

The room goes to the south and west
~
FLAGS  8200
Sect   1
DOOR 2
The summoning room
~
~
0 -1 17481
DOOR 3
The summoning room
~
~
0 -1 17483
End

#17483
NAME   Northern Summoning Room~
DESCR
You stand in the north western corner of the summoning room.  The floor
is black with a large glowing pentagon engraved into it.  The walls are
covered with holy symbols and magical wards.  There is an evil that
resides within this chamber.  You realise with all these magical wards and
symbols that recalling would be impossible.

The room stretches to the east and south
~
FLAGS  8200
Sect   1
DOOR 1
The summoning room
~
~
0 -1 17482
DOOR 2
The summoning room
~
~
0 -1 17480
End

#17484
NAME   Denizen of the Underdark's Abode~
DESCR
You are standing in a simple home.  The house is large, but uninteresting. 
You wander through the whole house noticing the alien decor, but nothing
that is truly interesting.

The way out is to the north
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 0
A door leads out
~
door~
AB -1 17036
End

#17485
NAME   Home of a Denizen of the Underdark~
DESCR
You stand in a large home.  There are many rooms, yet nothing of interest. 
The house is lighted by the same glowing orbs that float throughout the
whole city.  There are some weird decorations in the home but nothing to
write home about.

The exit back to the city is to the north
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 0
The door leads back to the city
~
door~
AB -1 17037
End

#17486
NAME   Denizen of the Underdark's Abode~
DESCR
You are standing in a simple home.  The house is large, but uninteresting. 
You wander through the whole house noticing the alien decor, but nothing
that is truly interesting.

The way out is to the north
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 0
A door leads out
~
door~
AB -1 17038
End

#17487
NAME   Home of a Denizen of the Underdark~
DESCR
You stand in a large home.  There are many rooms, yet nothing of interest. 
The house is lighted by the same glowing orbs that float throughout the
whole city.  There are some weird decorations in the home but nothing to
write home about.

The exit back to the city is to the north
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 0
The door leads back to the city
~
door~
AB -1 17039
End

#17488
NAME   Denizen of the Underdark's Home~
DESCR
You stand in a tidy and well kept home.  This house belongs to one of the
merchants who uses the Underdark.  The house has many rich looking
pieces of furniture.

The way back to the city is through the door to the south
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 2
The door leads out to the city
~
door~
AB -1 17074
End

#17489
NAME   Home in the Underdark~
DESCR
You stand in a well made and expensive home.  This home is very quiet,
and you can't hear the screams of the city.  There are many rooms which
lie empty.  The house is silent and dark.

The exit to the city is to the south
~
FLAGS  8201
Sect   1
DOOR 2
The door leads back to the city
~
door~
AB -1 17075
End

#17490
NAME   Home of a Denizen of the Underdark~
DESCR
You stand in a large home.  There are many rooms, yet nothing of interest. 
The house is lighted by the same glowing orbs that float throughout the
whole city.  There are some weird decorations in the home but nothing to
write home about.

The exit back to the city is to the south
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 2
The door leads back to the city
~
door~
AB -1 17076
End

#17491
NAME   Denizen of the Underdark's Home~
DESCR
You stand in a tidy and well kept home.  This house belongs to one of the
merchants who uses the Underdark.  The house has many rich looking
pieces of furniture.

The way back to the city is through the door to the south
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 2
The door leads out to the city
~
door~
AB -1 17077
End

#17492
NAME   Denizen of the Underdark's Abode~
DESCR
You are standing in a simple home.  The house is large, but uninteresting. 
You wander through the whole house noticing the alien decor, but nothing
that is truly interesting.

The way out is to the north
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 0
A door leads out
~
door~
AB -1 17074
End

#17493
NAME   Home of a Denizen of the Underdark~
DESCR
You stand in a large home.  There are many rooms, yet nothing of interest. 
The house is lighted by the same glowing orbs that float throughout the
whole city.  There are some weird decorations in the home but nothing to
write home about.

The exit back to the city is to the north
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 0
The door leads back to the city
~
door~
AB -1 17075
End

#17494
NAME   Home in the Underdark~
DESCR
You stand in a well made and expensive home.  This home is very quiet,
and you can't hear the screams of the city.  There are many rooms which
lie empty.  The house is silent and dark.

The exit to the city is to the north
~
FLAGS  8201
Sect   1
DOOR 0
The door leads back to the city
~
door~
AB -1 17076
End

#17495
NAME   Home of a Denizen of the Underdark~
DESCR
You stand in a large home.  There are many rooms, yet nothing of interest. 
The house is lighted by the same glowing orbs that float throughout the
whole city.  There are some weird decorations in the home but nothing to
write home about.

The exit back to the city is to the south
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 2
The door leads back to the city
~
door~
AB -1 17110
End

#17496
NAME   Denizen of the Underdark's Home~
DESCR
You stand in a tidy and well kept home.  This house belongs to one of the
merchants who uses the Underdark.  The house has many rich looking
pieces of furniture.

The way back to the city is through the door to the south
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 2
The door leads out to the city
~
door~
AB -1 17109
End

#17497
NAME   Home in the Underdark~
DESCR
You stand in a small hovel in the Underdark.  This home consists of three
rooms.  Each of the room serves it's purpose and has nothing else, so the
bedroom has a bed and some storage room.  The dining room has a table
and a cooking device and the third room is the washroom.  Not a very
interesting place.

The way back to the city is to the south
~
FLAGS  8200
Sect   1
EDESC  door~
The door is a simple wooden door~
DOOR 2
A door leads out to the city
~
door~
AB -1 17108
End

#0



#SPECIALS
M 17004 spec_cast_mage
M 17005 spec_cast_mage
M 17006 spec_cast_mage
M 17013 spec_cast_cleric
M 17018 spec_cast_mage
M 17019 spec_cast_mage
M 17025 spec_cast_mage
M 17026 spec_cast_mage
M 17027 spec_thief
M 17030 spec_thief
M 17031 spec_thief
M 17032 spec_cast_mage
M 17033 spec_cast_mage
M 17037 spec_thief
M 17038 spec_cast_cleric
M 17066 spec_cast_mage
M 17068 spec_thief
M 17069 spec_cast_mage
M 17072 spec_thief
M 17073 spec_cast_mage
M 17081 spec_thief
M 17082 spec_thief
M 17083 spec_thief
M 17084 spec_thief
M 17085 spec_thief
M 17086 spec_thief
M 17087 spec_thief
M 17088 spec_thief
M 17089 spec_cast_mage
M 17104 spec_cast_cleric
M 17106 spec_cast_mage
M 17107 spec_cast_mage
M 17109 spec_cast_mage
M 17111 spec_thief
M 17112 spec_cast_mage
M 17114 spec_cast_cleric
M 17116 spec_cast_mage
M 17120 spec_cast_mage
M 17122 spec_cast_mage
M 17123 spec_breath_fire
M 17124 spec_breath_fire
M 17125 spec_cast_mage
M 17126 spec_breath_acid
S



#RESETS
D 0 17408 2 1
D 0 17409 0 1
D 0 17410 3 1
D 0 17414 2 1
D 0 17416 0 1
D 0 17417 2 1
D 0 17418 0 1
D 0 17419 2 1
D 0 17420 0 1
D 0 17421 2 1
D 0 17422 0 1
D 0 17423 2 1
D 0 17424 1 1
D 0 17424 3 1
D 0 17425 1 1
D 0 17429 3 1
D 0 17431 1 1
D 0 17432 3 1
D 0 17434 0 1
D 0 17435 1 1
D 0 17436 2 1
D 0 17438 0 1
D 0 17438 2 1
D 0 17438 3 1
D 0 17439 1 1
D 0 17440 0 1
D 0 17442 1 1
D 0 17444 3 1
D 0 17446 0 1
D 0 17446 1 1
D 0 17446 2 1
D 0 17447 2 1
D 0 17448 0 1
D 0 17449 0 1
D 0 17449 2 1
D 0 17450 0 1
D 0 17451 2 1
D 0 17452 0 1
D 0 17452 2 1
D 0 17453 2 1
D 0 17454 0 1
D 0 17456 2 1
D 0 17459 1 1
D 0 17459 2 1
D 0 17460 3 1
D 0 17461 0 1
D 0 17465 1 1
D 0 17466 3 1
D 0 17467 1 1
D 0 17468 3 1
D 0 17469 1 1
D 0 17470 3 1
D 0 17471 1 1
D 0 17472 3 1
D 0 17474 2 1
D 0 17475 0 1
D 0 17479 1 1
D 0 17480 3 1
D 0 17484 0 1
D 0 17485 0 1
D 0 17486 0 1
D 0 17487 0 1
D 0 17488 2 1
D 0 17489 2 1
D 0 17490 2 1
D 0 17491 2 1
D 0 17492 0 1
D 0 17493 0 1
D 0 17494 0 1
D 0 17495 2 1
D 0 17496 2 1
D 0 17497 2 1
D 0 17000 0 1
D 0 17000 5 1
D 0 17021 1 1
D 0 17025 0 1
D 0 17030 0 1
D 0 17036 2 1
D 0 17037 2 1
D 0 17038 2 1
D 0 17039 2 1
D 0 17074 0 1
D 0 17074 2 1
D 0 17075 0 1
D 0 17075 2 1
D 0 17076 0 1
D 0 17076 2 1
D 0 17079 0 1
D 0 17085 0 1
D 0 17088 0 1
D 0 17089 2 1
D 0 17093 1 1
D 0 17103 2 1
D 0 17107 3 1
D 0 17108 0 1
D 0 17109 0 1
D 0 17110 0 1
D 0 17122 1 1
D 0 17137 2 1
D 0 17159 3 1
D 0 17167 3 1
D 0 17181 1 1
D 0 17195 0 1
D 0 17199 3 1
D 0 17208 3 1
D 0 17219 0 1
D 0 17222 1 1
D 0 17225 0 1
D 0 17227 3 1
D 0 17228 2 1
D 0 17230 2 1
D 0 17234 1 1
D 0 17234 3 1
D 0 17235 1 1
D 0 17235 3 1
D 0 17237 0 1
D 0 17240 3 1
D 0 17241 1 1
D 0 17242 3 1
D 0 17243 1 1
D 0 17246 2 1
D 0 17249 3 1
D 0 17250 1 1
D 0 17251 2 1
D 0 17251 3 1
D 0 17252 1 1
D 0 17253 0 1
D 0 17254 0 1
D 0 17254 2 1
D 0 17255 0 1
D 0 17256 2 1
D 0 17257 0 1
D 0 17258 2 1
D 0 17260 1 1
D 0 17261 3 1
D 0 17262 1 1
D 0 17263 3 1
D 0 17266 1 1
D 0 17267 3 1
D 0 17268 2 1
D 0 17269 0 1
D 0 17271 2 1
D 0 17272 0 1
D 0 17272 3 1
D 0 17273 1 1
D 0 17274 3 1
D 0 17275 2 1
D 0 17279 3 1
D 0 17280 1 1
D 0 17281 3 1
D 0 17282 1 1
D 0 17283 2 1
D 0 17284 1 1
D 0 17285 3 1
D 0 17286 1 1
D 0 17286 3 1
D 0 17287 0 1
D 0 17288 0 1
D 0 17289 0 1
D 0 17289 2 1
D 0 17294 0 1
D 0 17295 2 1
D 0 17296 2 1
D 0 17299 0 1
D 0 17299 1 1
D 0 17299 2 1
D 0 17300 3 1
D 0 17301 2 1
D 0 17305 2 1
D 0 17306 0 1
D 0 17307 2 1
D 0 17308 2 1
D 0 17309 0 1
D 0 17311 1 1
D 0 17311 2 1
D 0 17312 0 1
D 0 17313 0 1
D 0 17313 2 1
D 0 17313 3 1
D 0 17315 2 1
D 0 17316 0 1
D 0 17317 2 1
D 0 17318 0 1
D 0 17319 0 1
D 0 17320 2 1
D 0 17325 0 1
D 0 17326 2 1
D 0 17327 0 1
D 0 17327 1 1
D 0 17328 3 1
D 0 17330 1 1
D 0 17330 3 1
D 0 17331 3 1
D 0 17332 1 1
D 0 17333 1 1
D 0 17333 3 1
D 0 17334 1 1
D 0 17335 3 1
D 0 17336 2 1
D 0 17337 1 1
D 0 17337 2 1
D 0 17338 2 1
D 0 17338 3 1
D 0 17339 0 1
D 0 17340 0 1
D 0 17341 0 1
D 0 17342 2 1
D 0 17343 0 1
D 0 17344 2 1
D 0 17345 0 1
D 0 17346 2 1
D 0 17347 0 1
D 0 17354 3 1
D 0 17355 1 1
D 0 17363 1 1
D 0 17364 3 1
D 0 17365 1 1
D 0 17366 3 1
D 0 17367 1 1
D 0 17368 3 1
D 0 17369 0 1
D 0 17369 1 1
D 0 17369 3 1
D 0 17370 3 1
D 0 17371 1 1
D 0 17374 0 1
D 0 17374 2 1
D 0 17374 3 1
D 0 17375 2 1
D 0 17376 0 1
D 0 17377 1 1
D 0 17378 3 1
D 0 17379 3 1
D 0 17380 1 1
D 0 17380 3 1
D 0 17381 1 1
D 0 17382 2 1
D 0 17383 0 1
D 0 17387 0 1
D 0 17388 2 1
D 0 17389 0 1
D 0 17389 1 1
D 0 17390 2 1
D 0 17391 0 1
D 0 17391 3 1
D 0 17392 2 1
D 0 17393 1 1
D 0 17394 3 1
D 0 17395 1 1
D 0 17396 3 1
D 0 17397 1 1
D 0 17400 1 1
D 0 17401 0 1
D 0 17401 2 1
D 0 17401 3 1
D 0 17402 2 1
D 0 17403 0 1
D 0 17404 0 1
D 0 17404 2 1
D 0 17405 0 1
D 0 17406 2 1
D 0 17407 0 1
D 0 17407 1 1
D 0 17407 2 1
M 0 17098 2 17409 1
E 0 17080 0 14
M 0 17098 2 17411 1
E 0 17080 0 14
M 0 17099 1 17412 1
E 0 17081 0 10
M 0 17096 3 17413 1
E 0 17078 0 6
M 0 17096 3 17415 1
E 0 17078 0 6
M 0 17100 1 17419 1
M 0 17096 3 17421 1
E 0 17078 0 6
M 0 17097 2 17423 1
E 0 17079 0 14
M 0 17102 1 17429 1
M 0 17104 4 17429 1
E 0 17082 0 6
M 0 17103 3 17430 1
M 0 17104 4 17430 1
E 0 17082 0 6
M 0 17105 1 17431 1
M 0 17103 3 17432 1
M 0 17104 4 17432 1
E 0 17082 0 6
M 0 17103 3 17434 1
M 0 17106 1 17435 1
M 0 17101 3 17436 1
M 0 17104 4 17436 1
E 0 17082 0 6
M 0 17101 3 17437 1
M 0 17101 3 17437 1
M 0 17107 1 17439 1
E 0 17083 0 11
M 0 17108 1 17440 1
M 0 17109 1 17441 1
M 0 17048 3 17442 1
M 0 17118 1 17443 1
G 0 3002 0
G 0 17093 0
M 0 17110 1 17444 1
M 0 17111 1 17444 1
E 0 17065 0 15
M 0 17054 3 17445 1
M 0 17047 3 17445 1
E 0 17033 0 16
M 0 17112 1 17447 1
M 0 17113 1 17448 1
M 0 17115 1 17450 1
M 0 17117 1 17451 1
M 0 17114 1 17453 1
M 0 17116 1 17454 1
M 0 17121 3 17456 1
E 0 17086 0 16
M 0 17119 3 17458 1
E 0 17084 0 1
M 0 17121 3 17458 1
E 0 17086 0 16
M 0 17120 3 17459 1
E 0 17085 0 14
M 0 17123 2 17460 1
E 0 17088 0 5
M 0 17124 2 17461 1
E 0 17088 0 5
M 0 17120 3 17462 1
E 0 17085 0 14
M 0 17122 3 17462 1
E 0 17087 0 17
M 0 17120 3 17470 1
E 0 17085 0 14
M 0 17119 3 17471 1
E 0 17084 0 1
M 0 17119 3 17474 1
E 0 17084 0 1
M 0 17123 2 17475 1
E 0 17088 0 5
M 0 17122 3 17477 1
E 0 17087 0 17
M 0 17125 1 17478 1
E 0 17089 0 11
M 0 17126 1 17478 1
M 0 17121 3 17479 1
E 0 17086 0 17
M 0 17124 2 17480 1
E 0 17088 0 5
M 0 17122 3 17482 1
E 0 17087 0 17
M 0 17001 35 17001 1
E 0 17001 0 5
M 0 17081 17 17001 1
E 0 17065 0 15
M 0 17002 24 17003 1
G 0 17002 0
M 0 17001 35 17008 1
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G 0 17002 0
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E 0 17066 0 9
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G 0 17015 0
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E 0 17017 0 6
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E 0 17016 0 9
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M 0 17022 4 17244 1
M 0 17024 2 17244 1
M 0 17022 4 17245 1
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E 0 3072 0 5
E 0 3073 0 6
E 0 3074 0 7
E 0 3077 0 10
M 0 17026 1 17245 1
E 0 633 0 7
M 0 17023 3 17246 1
M 0 17024 2 17246 1
M 0 17021 1 17247 1
G 0 3002 0
G 0 17093 0
M 0 17022 4 17247 1
M 0 17023 3 17247 1
M 0 17029 5 17248 1
M 0 17030 5 17250 1
E 0 17018 0 16
M 0 17027 7 17251 1
M 0 17030 5 17252 1
E 0 17018 0 16
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E 0 17018 0 16
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M 0 17029 5 17257 1
M 0 17028 3 17258 1
E 0 17019 0 16
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E 0 17019 0 16
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M 0 17027 7 17263 1
M 0 17031 7 17263 1
E 0 17019 0 16
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M 0 17031 7 17264 1
E 0 17019 0 16
M 0 17031 7 17267 1
E 0 17019 0 16
M 0 17031 7 17267 1
E 0 17019 0 16
M 0 17029 5 17268 1
M 0 17030 5 17269 1
E 0 17018 0 16
M 0 17031 7 17269 1
E 0 17019 0 16
M 0 17031 7 17269 1
E 0 17019 0 16
M 0 17029 5 17271 1
M 0 17027 7 17273 1
M 0 17028 3 17273 1
E 0 17019 0 16
M 0 17039 2 17280 1
M 0 17036 1 17282 1
E 0 17026 0 11
M 0 17035 4 17283 1
E 0 17025 0 16
M 0 17033 1 17285 1
G 0 17023 0
M 0 17035 4 17286 1
E 0 17025 0 16
M 0 17039 2 17287 1
M 0 17040 1 17288 1
M 0 17038 2 17289 1
G 0 17028 0
M 0 17034 3 17290 1
E 0 17024 0 16
M 0 17035 4 17293 1
E 0 17025 0 16
M 0 17034 3 17294 1
E 0 17024 0 16
M 0 17037 1 17294 1
E 0 17027 0 17
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G 0 17028 0
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E 0 17024 0 16
M 0 17035 4 17297 1
E 0 17025 0 16
M 0 17032 1 17298 1
E 0 17021 0 17
E 0 17022 0 13
M 0 17045 1 17300 1
G 0 17032 0
M 0 17041 3 17301 1
M 0 17044 2 17301 1
E 0 17031 0 1
M 0 17042 2 17302 1
E 0 17029 0 12
M 0 17044 2 17302 1
E 0 17031 0 1
M 0 17041 3 17303 1
M 0 17042 2 17303 1
E 0 17029 0 12
M 0 17043 1 17304 1
E 0 17030 0 13
M 0 17048 3 17308 1
M 0 17053 1 17308 1
E 0 17037 0 14
M 0 17054 3 17308 1
M 0 17046 3 17310 1
M 0 17047 3 17310 1
E 0 17033 0 16
M 0 17050 1 17310 1
E 0 17034 0 8
M 0 17047 3 17311 1
E 0 17033 0 16
M 0 17052 1 17312 1
E 0 17036 0 8
M 0 17046 3 17314 1
M 0 17049 1 17314 1
G 0 3002 0
G 0 17093 0
M 0 17054 3 17314 1
M 0 17051 1 17318 1
E 0 17035 0 6
M 0 17055 1 17319 1
G 0 17094 0
M 0 17058 1 17320 1
M 0 17059 1 17320 1
M 0 17060 1 17320 1
M 0 17061 1 17320 1
M 0 17062 1 17320 1
M 0 17063 1 17320 1
M 0 17064 1 17320 1
M 0 17057 12 17321 1
G 0 17039 0
M 0 17057 12 17323 1
G 0 17039 0
M 0 17056 15 17325 1
E 0 17038 0 16
M 0 17003 3 17331 1
M 0 17003 3 17334 1
M 0 17001 35 17336 1
E 0 17001 0 5
M 0 17001 35 17337 1
E 0 17001 0 5
M 0 17001 35 17338 1
E 0 17001 0 5
M 0 17005 1 17339 1
G 0 17004 0
M 0 17046 3 17342 1
M 0 17003 3 17343 1
M 0 17004 2 17345 1
G 0 17003 0
M 0 17001 35 17346 1
E 0 17001 0 5
M 0 17004 2 17347 1
G 0 17003 0
M 0 17069 1 17351 1
E 0 17043 0 0
M 0 17070 1 17351 1
E 0 17044 0 14
M 0 17071 1 17351 1
E 0 17045 0 16
M 0 17072 1 17351 1
E 0 17046 0 5
M 0 17022 4 17352 1
M 0 17065 1 17352 1
G 0 3002 0
G 0 17094 0
M 0 17066 1 17353 1
E 0 17040 0 3
M 0 17067 1 17353 1
E 0 17041 0 16
M 0 17068 1 17353 1
E 0 17042 0 16
M 0 17023 3 17354 1
M 0 17048 3 17354 1
M 0 17073 1 17356 1
G 0 17059 0
G 0 17060 0
G 0 17061 0
G 0 17093 0
M 0 17074 1 17357 1
G 0 17047 0
G 0 17048 0
G 0 17049 0
G 0 17093 0
M 0 17075 1 17358 1
G 0 17050 0
G 0 17051 0
G 0 17052 0
G 0 17053 0
G 0 17054 0
G 0 17093 0
M 0 17076 1 17359 1
G 0 17093 0
M 0 17077 1 17360 1
G 0 17055 0
G 0 17056 0
G 0 17057 0
G 0 17058 0
G 0 17093 0
M 0 17078 2 17364 1
E 0 17062 0 7
M 0 17078 2 17365 1
E 0 17062 0 7
M 0 17079 1 17366 1
E 0 17063 0 3
M 0 17080 1 17368 1
E 0 17064 0 16
M 0 17085 8 17370 1
M 0 17085 8 17371 1
M 0 17085 8 17371 1
E 0 17068 0 17
M 0 17085 8 17375 1
M 0 17085 8 17375 1
E 0 17068 0 17
M 0 17085 8 17376 1
M 0 17085 8 17376 1
E 0 17068 0 17
M 0 17086 3 17378 1
E 0 17069 0 3
M 0 17090 1 17381 1
M 0 17087 3 17383 1
E 0 17070 0 18
M 0 17088 1 17385 1
E 0 17071 0 16
M 0 17086 3 17388 1
E 0 17069 0 3
M 0 17089 1 17390 1
E 0 17072 0 0
E 0 17073 0 12
M 0 17087 3 17391 1
E 0 17070 0 18
M 0 17087 3 17394 1
E 0 17070 0 18
M 0 17086 3 17396 1
E 0 17069 0 3
M 0 17095 2 17400 1
E 0 17077 0 16
M 0 17095 2 17402 1
E 0 17077 0 16
M 0 17097 2 17405 1
E 0 17079 0 14
S



#SHOPS
17021 5 0 0 0 0 110 90 0 23
17049 9 0 0 0 0 110 90 0 23
17055 0 0 0 0 0 100 100 0 23
17065 0 0 0 0 0 120 50 0 23
17073 2 3 4 10 0 150 75 0 23
17074 5 0 0 0 0 175 65 0 23
17075 9 0 0 0 0 160 59 0 23
17076 8 20 0 0 0 150 90 0 23
17077 19 26 0 0 0 150 60 0 23
17118 0 0 0 0 0 150 75 0 23
0



#IMPROGS
E



#$