/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1996 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Tartarus/doc/rom.license *
***************************************************************************/
/***************************************************************************
* Tartarus code is copyright (C) 1997-1998 by Daniel Graham *
* In using this code you agree to comply with the Tartarus license *
* found in the file /Tartarus/doc/tartarus.doc *
***************************************************************************/
#include "include.h"
DECLARE_DO_FUN(do_say);
/* This is all from Rom except the restoration spell */
void do_heal(CHAR_DATA *ch, char *argument)
{
CHAR_DATA *mob;
char arg[MAX_INPUT_LENGTH];
int cost,sn;
SPELL_FUN *spell;
char *words;
/* check for healer */
for ( mob = ch->in_room->people; mob; mob = mob->next_in_room )
{
if ( IS_NPC(mob) && IS_SET(mob->act, ACT_IS_HEALER) )
break;
}
if ( mob == NULL )
{
send_to_char( "You can't do that here.\n\r", ch );
return;
}
if(mob->position==POS_SLEEPING) {
send_to_char("The healer must be awake to heal you.\n\r",ch);
return;
}
one_argument(argument,arg);
if (mob->cabal != 0)
{
if (mob->cabal != ch->cabal)
{
do_say(mob,"I do not heal intruders in my cabal!");
return;
}
}
if (arg[0] == '\0')
{
if (mob->cabal != 0 && mob->cabal == ch->cabal)
{
do_say(mob, "Hail, friend. I offer you the following supplications to aid you in the cause: ");
send_to_char(" Light : Cure light wounds 25 gold\n\r",ch);
send_to_char(" Serious : Cure serious wounds 75 gold\n\r",ch);
send_to_char(" Critic : Cure critical wounds 125 gold\n\r",ch);
send_to_char(" Heal : Healing spell 250 gold\n\r",ch);
send_to_char(" Blind : Cure blindness 125 gold\n\r",ch);
send_to_char(" Disease : Cure disease 275 gold\n\r",ch);
send_to_char(" Poison : Cure poison 200 gold\n\r",ch);
send_to_char(" Uncurse : Remove curse 200 gold\n\r",ch);
send_to_char(" Restoration : Restoration 350 gold\n\r",ch);
send_to_char(" Refresh : Restore movement 100 gold\n\r",ch);
send_to_char(" Mana : Restore mana 200 gold\n\r",ch);
send_to_char(" Type heal <type> to be healed.\n\r",ch);
}
else
{
do_say(mob, "I offer you the following supplications: ");
send_to_char(" Light : Cure light wounds 50 gold\n\r",ch);
send_to_char(" Serious : Cure serious wounds 150 gold\n\r",ch);
send_to_char(" Critic : Cure critical wounds 250 gold\n\r",ch);
send_to_char(" Heal : Healing spell 500 gold\n\r",ch);
send_to_char(" Blind : Cure blindness 250 gold\n\r",ch);
send_to_char(" Disease : Cure disease 550 gold\n\r",ch);
send_to_char(" Poison : Cure poison 400 gold\n\r",ch);
send_to_char(" Uncurse : Remove curse 400 gold\n\r",ch);
send_to_char(" Restoration : Restoration 700 gold\n\r",ch);
send_to_char(" Refresh : Restore movement 200 gold\n\r",ch);
send_to_char(" Mana : Restore mana 400 gold\n\r",ch);
send_to_char(" Type heal <type> to be healed.\n\r",ch);
}
return;
}
if (!str_prefix(arg,"light"))
{
spell = spell_cure_light;
sn = skill_lookup("cure light");
words = "cure light";
cost = 50;
}
else if (!str_prefix(arg,"serious"))
{
spell = spell_cure_serious;
sn = skill_lookup("cure serious");
words = "cure serious";
cost = 150;
}
else if (!str_prefix(arg,"critical"))
{
spell = spell_cure_critical;
sn = skill_lookup("cure critical");
words = "cure critical";
cost = 250;
}
else if (!str_prefix(arg,"heal"))
{
spell = spell_heal;
sn = skill_lookup("heal");
words = "heal";
cost = 500;
}
else if (!str_prefix(arg,"blindness"))
{
spell = spell_cure_blindness;
sn = skill_lookup("cure blindness");
words = "cure blindness";
cost = 250;
}
else if (!str_prefix(arg,"disease"))
{
spell = spell_cure_disease;
sn = skill_lookup("cure disease");
words = "cure disease";
cost = 550;
}
else if (!str_prefix(arg,"poison"))
{
spell = spell_cure_poison;
sn = skill_lookup("cure poison");
words = "cure poison";
cost = 400;
}
else if (!str_prefix(arg,"uncurse") || !str_prefix(arg,"curse"))
{
spell = spell_remove_curse;
sn = skill_lookup("remove curse");
words = "remove curse";
cost = 400;
}
else if (!str_prefix(arg,"restoration") || !str_prefix(arg,"restore"))
{
spell = spell_restoration;
sn = skill_lookup("restoration");
words = "restoration";
cost = 700;
}
else if (!str_prefix(arg,"refresh") || !str_prefix(arg,"moves"))
{
spell = spell_refresh;
sn = skill_lookup("refresh");
words = "refresh";
cost = 200;
}
else if (!str_prefix(arg,"mana") || !str_prefix(arg,"energize"))
{
spell = NULL;
sn = -1;
words = "energizer";
cost = 400;
}
else
{
do_say(mob, "I don't offer that blessing. Type HEAL for a list of supplications.");
return;
}
if (mob->cabal != 0 && mob->cabal == ch->cabal)
cost /= 2;
if (mob->pIndexData->vnum == 2002) cost /= 4; // Training Grounds healer for newbies only
if (cost > ch->gold)
{
do_say(mob, "I'm afraid you don't have enough gold for that.");
return;
}
WAIT_STATE(ch,PULSE_VIOLENCE);
deduct_cost(ch,cost);
act("$n closes $s eyes for a moment and nods at $N.",mob,NULL,ch,TO_NOTVICT);
act("$n closes $s eyes for a moment and nods at you.",mob,NULL,ch,TO_VICT);
if (spell == NULL)
{
ch->mana += dice(4,8) + mob->level / 3;
ch->mana = UMIN(ch->mana,ch->max_mana);
send_to_char("A warm glow passes through you.\n\r",ch);
return;
}
if (sn == -1)
return;
spell(sn,mob->level,mob,ch,TARGET_CHAR);
do_visible(ch,"");
}