/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Thanks to abaddon for proof-reading our comm.c and pointing out bugs. *
* Any remaining bugs are, of course, our work, not his. :) *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1996 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Tartarus/doc/rom.license *
***************************************************************************/
/***************************************************************************
* Tartarus code is copyright (C) 1997-1998 by Daniel Graham *
* In using this code you agree to comply with the Tartarus license *
* found in the file /Tartarus/doc/tartarus.doc *
***************************************************************************/
#include "include.h"
#include <signal.h>
#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include "telnet.h"
void announce_login args( ( CHAR_DATA *ch));
void announce_logout args( ( CHAR_DATA *ch));
const char *lowstring (const char *i);
void reverse_word args( ( char *w, int n ) );
bool wizlock = FALSE;
bool newlock = FALSE;
void init_signals args( (void) );
void do_auto_shutdown args( (void) );
/*
* Malloc debugging stuff.
*/
#if defined(sun)
#undef MALLOC_DEBUG
#endif
#if defined(MALLOC_DEBUG)
#include <malloc.h>
extern int malloc_debug args( ( int ) );
extern int malloc_verify args( ( void ) );
#endif
char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' };
const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' };
const char go_ahead_str [] = { IAC, GA, '\0' };
char* const he_she [] = { "it", "he", "she" };
char* const him_her [] = { "it", "him", "her" };
char* const his_her [] = { "its", "his", "her" };
int close args( ( int fd ) );
int gofday args( ( struct timeval *tp, struct timezone *tzp ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) );
int socket args( ( int domain, int type, int protocol ) );
/*
* Global variables.
*/
DESCRIPTOR_DATA * descriptor_list; /* All open descriptors */
DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */
FILE * fpReserve; /* Reserved file handle */
bool god; /* All new chars are gods! */
bool merc_down; /* Shutdown */
bool wizlock; /* Game is wizlocked */
bool newlock; /* Game is newlocked */
bool arena; /* Game is in arena */
bool MOBtrigger = TRUE; /* act() switch */
char str_boot_time[MAX_INPUT_LENGTH];
time_t current_time; /* time of this pulse */
time_t boot_time;
void game_loop_unix args( ( int control ) );
int init_socket args( ( int port ) );
void init_descriptor args( ( int control ) );
bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) );
bool write_to_descriptor args( ( int desc, char *txt, int length ) );
bool check_parse_name args( ( char *name ) );
bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name, bool fConn ) );
bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) );
int main args( ( int argc, char **argv ) );
void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) );
bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) );
void read_from_buffer args( ( DESCRIPTOR_DATA *d ) );
void stop_idling args( ( CHAR_DATA *ch ) );
void bust_a_prompt args( ( CHAR_DATA *ch ) );
bool output_buffer args( ( DESCRIPTOR_DATA *d ) );
void process_text args( ( CHAR_DATA *ch, char *text ) );
int port, control;
bool fCopyOver;
int main( int argc, char **argv )
{
struct timeval now_time;
fCopyOver = FALSE;
/*
* Memory debugging if needed.
*/
#if defined(MALLOC_DEBUG)
malloc_debug( 2 );
#endif
/*
* Init time.
*/
gettimeofday( &now_time, NULL );
current_time = (time_t) now_time.tv_sec;
strcpy( str_boot_time, ctime( ¤t_time ) );
boot_time = current_time;
/*
* Reserve one channel for our use.
*/
if ( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL )
{
perror( NULL_FILE );
exit( 1 );
}
/*
* Get the port number.
*/
port = 8989;
if ( argc!=1)
{
if ( !is_number( argv[1] ) )
{
fprintf( stderr, "Usage: %s [port #]\n", argv[0] );
exit( 1 );
}
else if ( ( port = atoi( argv[1] ) ) <= 1024 )
{
fprintf( stderr, "Port number must be above 1024.\n" );
exit( 1 );
}
/* Are we recovering from a copyover? */
if (argv[2] && argv[2][0])
{
fCopyOver = TRUE;
control = atoi(argv[3]);
}
else
fCopyOver = FALSE;
}
/*
* Run the game.
*/
if (!fCopyOver)
control = init_socket( port );
boot_db();
sprintf( log_buf, "KBK booted, binding on port %d.", port );
log_string( log_buf );
if (fCopyOver)
copyover_recover();
game_loop_unix(control);
close(control);
/*
* That's all, folks.
*/
log_string( "Normal termination of game." );
exit( 0 );
return 0;
}
#if defined(unix)
int init_socket( int port )
{
static struct sockaddr_in sa_zero;
struct sockaddr_in sa;
int x = 1;
int fd;
if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 )
{
perror( "Init_socket: socket" );
exit( 1 );
}
if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR,
(char *) &x, sizeof(x) ) < 0 )
{
perror( "Init_socket: SO_REUSEADDR" );
close(fd);
exit( 1 );
}
#if defined(SO_DONTLINGER) && !defined(SYSV)
{
struct linger ld;
ld.l_onoff = 1;
ld.l_linger = 1000;
if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER,
(char *) &ld, sizeof(ld) ) < 0 )
{
perror( "Init_socket: SO_DONTLINGER" );
close(fd);
exit( 1 );
}
}
#endif
sa = sa_zero;
sa.sin_family = AF_INET;
sa.sin_port = htons( port );
if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0 )
{
perror("Init socket: bind" );
close(fd);
exit(1);
}
if ( listen( fd, 3 ) < 0 )
{
perror("Init socket: listen");
close(fd);
exit(1);
}
return fd;
}
#endif
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos( void )
{
struct timeval last_time;
struct timeval now_time;
static DESCRIPTOR_DATA dcon;
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
/*
* New_descriptor analogue.
*/
dcon.descriptor = 0;
dcon.connected = CON_GET_NAME;
dcon.host = str_dup( "localhost" );
dcon.outsize = 2000;
dcon.outbuf = alloc_mem( dcon.outsize );
dcon.next = descriptor_list;
dcon.showstr_head = NULL;
dcon.showstr_point = NULL;
dcon.pEdit = NULL;
dcon.pString = NULL;
dcon.editor = 0;
descriptor_list = &dcon;
/*
* Send the greeting.
*/
{
extern char * help_greeting;
if ( help_greeting[0] == '.' )
write_to_buffer( &dcon, help_greeting+1, 0 );
else
write_to_buffer( &dcon, help_greeting , 0 );
}
/* Main loop */
while ( !merc_down )
{
DESCRIPTOR_DATA *d;
/*
* Process input.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
d->fcommand = FALSE;
#if defined(MSDOS)
if ( kbhit( ) )
#endif
{
if ( d->character != NULL )
d->character->timer = 0;
if ( !read_from_descriptor( d ) )
{
if ( d->character != NULL)
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
continue;
}
}
if (d->character != NULL && d->character->daze > 0)
--d->character->daze;
if ( d->character != NULL && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer( d );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
/* OLC */
if ( d->showstr_point )
show_string( d, d->incomm );
else
if ( d->pString )
string_add( d->character, d->incomm );
else
switch ( d->connected )
{
case CON_PLAYING:
if ( !run_olc_editor( d ) )
substitute_alias( d, d->incomm );
break;
default:
nanny( d, d->incomm );
break;
}
d->incomm[0] = '\0';
}
}
/*
* Autonomous game motion.
*/
update_handler( );
/*
* Output.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( ( d->fcommand || d->outtop > 0 ) )
{
if ( !process_output( d, TRUE ) )
{
if ( d->character != NULL && d->character->level > 1)
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
}
/*
* Synchronize to a clock.
* Busy wait (blargh).
*/
now_time = last_time;
for ( ; ; )
{
int delta;
#if defined(MSDOS)
if ( kbhit( ) )
#endif
{
if ( dcon.character != NULL )
dcon.character->timer = 0;
if ( !read_from_descriptor( &dcon ) )
{
if ( dcon.character != NULL && d->character->level > 1)
save_char_obj( d->character );
dcon.outtop = 0;
close_socket( &dcon );
}
#if defined(MSDOS)
break;
#endif
}
gettimeofday( &now_time, NULL );
delta = ( now_time.tv_sec - last_time.tv_sec ) * 1000 * 1000
+ ( now_time.tv_usec - last_time.tv_usec );
if ( delta >= 1000000 / PULSE_PER_SECOND )
break;
}
last_time = now_time;
current_time = (time_t) last_time.tv_sec;
}
return;
}
#endif
#if defined(unix)
void game_loop_unix( int control )
{
static struct timeval null_time;
struct timeval last_time;
//signal( SIGPIPE, SIG_IGN );
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
/* Main loop */
//init_signals();
while ( !merc_down )
{
fd_set in_set;
fd_set out_set;
fd_set exc_set;
DESCRIPTOR_DATA *d;
int maxdesc;
#if defined(MALLOC_DEBUG)
if ( malloc_verify( ) != 1 )
abort( );
#endif
/*
* Poll all active descriptors.
*/
FD_ZERO( &in_set );
FD_ZERO( &out_set );
FD_ZERO( &exc_set );
FD_SET( control, &in_set );
maxdesc = control;
for ( d = descriptor_list; d; d = d->next )
{
maxdesc = UMAX( maxdesc, d->descriptor );
FD_SET( d->descriptor, &in_set );
FD_SET( d->descriptor, &out_set );
FD_SET( d->descriptor, &exc_set );
}
if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 )
{
perror( "Game_loop: select: poll" );
exit( 1 );
}
/*
* New connection?
*/
if ( FD_ISSET( control, &in_set ) )
init_descriptor( control );
/*
* Kick out the freaky folks.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( FD_ISSET( d->descriptor, &exc_set ) )
{
FD_CLR( d->descriptor, &in_set );
FD_CLR( d->descriptor, &out_set );
if ( d->character && d->character->level > 1)
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
/*
* Process input.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
d->fcommand = FALSE;
if ( FD_ISSET( d->descriptor, &in_set ) )
{
if ( d->character != NULL )
d->character->timer = 0;
if ( !read_from_descriptor( d ) )
{
FD_CLR( d->descriptor, &out_set );
if ( d->character != NULL && d->character->level > 1)
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
continue;
}
}
if (d->character != NULL && d->character->daze > 0)
--d->character->daze;
if ( d->character != NULL && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer( d );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
/* OLC */
if ( d->showstr_point )
show_string( d, d->incomm );
else
if ( d->pString )
string_add( d->character, d->incomm );
else
switch ( d->connected )
{
case CON_PLAYING:
if ( d->character->pcdata && d->character->pcdata->entering_text )
process_text(d->character,d->incomm);
else if ( !run_olc_editor( d ) )
substitute_alias( d, d->incomm );
break;
default:
nanny( d, d->incomm );
break;
}
d->incomm[0] = '\0';
}
}
/*
* Autonomous game motion.
*/
update_handler( );
/*
* Output.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( ( d->fcommand || d->outtop > 0 )
&& FD_ISSET(d->descriptor, &out_set) )
{
if ( !process_output( d, TRUE ) )
{
if ( d->character != NULL && d->character->level > 1)
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
}
/*
* Synchronize to a clock.
* Sleep( last_time + 1/PULSE_PER_SECOND - now ).
* Careful here of signed versus unsigned arithmetic.
*/
{
struct timeval now_time;
long secDelta;
long usecDelta;
gettimeofday( &now_time, NULL );
usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec)
+ 1000000 / PULSE_PER_SECOND;
secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec );
while ( usecDelta < 0 )
{
usecDelta += 1000000;
secDelta -= 1;
}
while ( usecDelta >= 1000000 )
{
usecDelta -= 1000000;
secDelta += 1;
}
if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) )
{
struct timeval stall_time;
stall_time.tv_usec = usecDelta;
stall_time.tv_sec = secDelta;
if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 )
{
perror( "Game_loop: select: stall" );
exit( 1 );
}
}
}
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
}
return;
}
#endif
#if defined(unix)
void init_descriptor( int control )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *dnew;
struct sockaddr_in sock;
struct hostent *from;
int desc;
socklen_t size;
size = sizeof(sock);
getsockname( control, (struct sockaddr *) &sock, &size );
if ( ( desc = accept( control, (struct sockaddr *) &sock, &size) ) < 0 )
{
perror( "New_descriptor: accept" );
return;
}
#if !defined(FNDELAY)
#define FNDELAY O_NDELAY
#endif
if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 )
{
perror( "New_descriptor: fcntl: FNDELAY" );
return;
}
/*
* Cons a new descriptor.
*/
dnew = new_descriptor();
dnew->descriptor = desc;
size = sizeof(sock);
if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 )
{
perror( "New_descriptor: getpeername" );
dnew->host = str_dup( "(unknown)" );
}
else
{
/*
* Would be nice to use inet_ntoa here but it takes a struct arg,
* which ain't very compatible between gcc and system libraries.
*/
int addr;
addr = ntohl( sock.sin_addr.s_addr );
sprintf( buf, "%d.%d.%d.%d",
( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF,
( addr >> 8 ) & 0xFF, ( addr ) & 0xFF
);
dnew->ip = str_dup(buf);
sprintf( log_buf, "Sock.sinaddr: %s", buf );
log_string( log_buf );
from = gethostbyaddr( (char *) &sock.sin_addr,
sizeof(sock.sin_addr), AF_INET );
dnew->host = str_dup( from ? from->h_name : buf );
}
/*
* Swiftest: I added the following to ban sites. I don't
* endorse banning of sites, but Copper has few descriptors now
* and some people from certain sites keep abusing access by
* using automated 'autodialers' and leaving connections hanging.
*
* Furey: added suffix check by request of Nickel of HiddenWorlds.
*/
if ( check_ban(dnew->host,BAN_ALL))
{
write_to_descriptor( desc,
"You're sitebanned. Go away.\n\r", 0 );
close( desc );
free_descriptor(dnew);
return;
}
/*
* Init descriptor data.
*/
dnew->next = descriptor_list;
descriptor_list = dnew;
/*
* Send the greeting.
*/
{
extern char * help_greeting;
if ( help_greeting[0] == '.' )
write_to_buffer( dnew, help_greeting+1, 0 );
else
write_to_buffer( dnew, help_greeting , 0 );
}
return;
}
#endif
void sig_handler (int sig)
{
extern bool merc_down;
if (!merc_down)
{
switch (sig)
{
case SIGBUS:
bug ("CRASH: Signal - SIGBUS.", 0);
do_auto_shutdown();
merc_down = TRUE;
break;
case SIGTERM:
bug ("CRASH: Signal - SIGTERM.", 0);
do_auto_shutdown();
merc_down = TRUE;
break;
case SIGABRT:
bug ("CRASH: Signal - SIGABRT", 0);
do_auto_shutdown();
merc_down = TRUE;
break;
case SIGSEGV:
bug ("CRASH: Signal - SIGSEGV", 0);
do_auto_shutdown();
merc_down = TRUE;
break;
}
}
else
{
exit (0);
}
}
void init_signals()
{
log_string("Initializing traced signal handlers...");
signal(SIGBUS,sig_handler);
signal(SIGTERM,sig_handler);
signal(SIGABRT,sig_handler);
signal(SIGSEGV,sig_handler);
}
void close_socket( DESCRIPTOR_DATA *dclose )
{
CHAR_DATA *ch;
char buf[MAX_STRING_LENGTH];
if ( dclose->outtop > 0 )
process_output( dclose, FALSE );
if ( dclose->snoop_by != NULL )
{
write_to_buffer( dclose->snoop_by,
"Your victim has left the game.\n\r", 0 );
}
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->snoop_by == dclose )
d->snoop_by = NULL;
}
}
if ( ( ch = dclose->character ) != NULL )
{
sprintf( log_buf, "Closing link to %s.", ch->name );
log_string( log_buf );
/* cut down on wiznet spam when rebooting */
if ( dclose->connected == CON_PLAYING && !merc_down)
{
sprintf(buf,"(%s) $N has lost $S link: (Last fought %s %d seconds ago).",
timestamp(),
ch->last_fight_name != NULL ? ch->last_fight_name : "nobody",
ch->last_fight_time ? (int)(current_time - ch->last_fight_time) : -1);
save_char_obj (ch);
wiznet(buf,ch,NULL,WIZ_LINKS,0,get_trust(ch));
ch->desc = NULL;
}
else
{
free_char(dclose->original ? dclose->original :
dclose->character );
}
}
if ( d_next == dclose )
d_next = d_next->next;
if ( dclose == descriptor_list )
{
descriptor_list = descriptor_list->next;
}
else
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d && d->next != dclose; d = d->next )
;
if ( d != NULL )
d->next = dclose->next;
else
bug( "Close_socket: dclose not found.", 0 );
}
close( dclose->descriptor );
free_descriptor(dclose);
#if defined(MSDOS) || defined(macintosh)
exit(1);
#endif
return;
}
bool read_from_descriptor( DESCRIPTOR_DATA *d )
{
int iStart;
/* Hold horses if pending command already. */
if ( d->incomm[0] != '\0' )
return TRUE;
/* Check for overflow. */
iStart = strlen(d->inbuf);
if ( iStart >= sizeof(d->inbuf) - 10 )
{
sprintf( log_buf, "%s input overflow!", d->host );
log_string( log_buf );
write_to_descriptor( d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
return FALSE;
}
for ( ; ; )
{
int nRead;
nRead = read( d->descriptor, d->inbuf + iStart,
sizeof(d->inbuf) - 10 - iStart );
if ( nRead > 0 )
{
iStart += nRead;
if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' )
break;
}
else if ( nRead == 0 )
{
log_string( "EOF encountered on read." );
return FALSE;
}
else if ( errno == EAGAIN )
break;
else
{
perror( "Read_from_descriptor" );
return FALSE;
}
}
d->inbuf[iStart] = '\0';
return TRUE;
}
/*
* Transfer one line from input buffer to input line.
*/
void read_from_buffer( DESCRIPTOR_DATA *d )
{
int i, j, k;
/*
* Hold horses if pending command already.
*/
if ( d->incomm[0] != '\0' )
return;
/*
* Look for at least one new line.
*/
for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if ( d->inbuf[i] == '\0' )
return;
}
/*
* Canonical input processing.
*/
for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if ( k >= MAX_INPUT_LENGTH - 2 )
{
write_to_descriptor( d->descriptor, "Line too long.\n\r", 0 );
/* skip the rest of the line */
for ( ; d->inbuf[i] != '\0'; i++ )
{
if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
break;
}
d->inbuf[i] = '\n';
d->inbuf[i+1] = '\0';
break;
}
if ( d->inbuf[i] == '\b' && k > 0 )
--k;
else if ( isascii(d->inbuf[i]) && isprint(d->inbuf[i]) )
d->incomm[k++] = d->inbuf[i];
}
/*
* Finish off the line.
*/
if ( k == 0 )
d->incomm[k++] = ' ';
d->incomm[k] = '\0';
/*
* Deal with bozos with #repeat 1000 ...
*/
if ( k > 1 || d->incomm[0] == '!' )
{
if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) )
{
d->repeat = 0;
}
else
{
if (++d->repeat >= 25 && d->character
&& d->connected == CON_PLAYING)
{
sprintf( log_buf, "%s input spamming!", d->host );
log_string( log_buf );
wiznet("Spam spam spam $N spam spam spam spam spam!",
d->character,NULL,WIZ_SPAM,0,get_trust(d->character));
if (d->incomm[0] == '!')
wiznet(d->inlast,d->character,NULL,WIZ_SPAM,0,
get_trust(d->character));
else
wiznet(d->incomm,d->character,NULL,WIZ_SPAM,0,
get_trust(d->character));
d->repeat = 0;
d->character->move/=2;
d->character->mana-=20;
d->character->exp=d->character->exp-100;
write_to_descriptor(d->descriptor,
"\n\rYour mind feels drained from trying to do the same thing over and over again...\n\r",0);
if (!IS_IMMORTAL(d->character)) {
WAIT_STATE(d->character, 24);
}
}
}
}
/*
* Do '!' substitution.
*/
if ( d->incomm[0] == '!' )
strcpy( d->incomm, d->inlast );
else
strcpy( d->inlast, d->incomm );
/*
* Shift the input buffer.
*/
while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
i++;
for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ )
;
return;
}
/*
* Low level output function.
*/
bool process_output( DESCRIPTOR_DATA *d, bool fPrompt )
{
extern bool merc_down;
/*
* Bust a prompt.
*/
if ( !merc_down && d->showstr_point )
write_to_buffer( d, "[Hit Return to continue]\n\r", 0 );
else if ( fPrompt && d->pString && d->connected == CON_PLAYING )
write_to_buffer( d, "> ", 2 );
else if ( fPrompt && d->connected == CON_PLAYING )
{
CHAR_DATA *ch;
CHAR_DATA *victim;
ch = d->character;
/* battle prompt */
if ((victim = ch->fighting) != NULL && can_see(ch,victim))
{
int percent;
char wound[100];
char *pbuff;
char buf[MAX_STRING_LENGTH];
char buffer[MAX_STRING_LENGTH*2];
if (victim->max_hit > 0)
percent = victim->hit * 100 / victim->max_hit;
else
percent = -1;
if (percent >= 100)
sprintf(wound,"is in perfect condition.");
else if (percent >= 90)
sprintf(wound,"has a few scratches.");
else if (percent >= 75)
sprintf(wound,"has some small wounds.");
else if (percent >= 50)
sprintf(wound,"is covered in bleeding wounds.");
else if (percent >= 30)
sprintf(wound,"is gushing blood.");
else if (percent >= 15)
sprintf(wound,"is writhing in pain.");
else if (percent >= 0)
sprintf(wound,"is convulsing on the ground.");
else
sprintf(wound,"is nearly dead.");
sprintf(buf,"%s %s \n\r",
IS_NPC(victim) ? victim->short_descr : victim->name,wound);
buf[0] = UPPER( buf[0] );
pbuff = buffer;
colorconv( pbuff, buf, d->character );
write_to_buffer( d, buffer, 0);
}
ch = d->original ? d->original : d->character;
if (!IS_SET(ch->comm, COMM_COMPACT) )
write_to_buffer( d, "\n\r", 2 );
if (!IS_NPC(ch) && ch->pcdata->entering_text)
write_to_buffer( d, ": ", 2 );
else if ( IS_SET(ch->comm, COMM_PROMPT) )
bust_a_prompt( d->character );
if (IS_SET(ch->comm,COMM_TELNET_GA))
write_to_buffer(d,go_ahead_str,0);
}
/*
* Short-circuit if nothing to write.
*/
if ( d->outtop == 0 )
return TRUE;
/*
* Snoop-o-rama.
*/
if ( d->snoop_by != NULL )
{
if (d->character != NULL) {
write_to_buffer( d->snoop_by, d->character->original_name,0);
}
write_to_buffer( d->snoop_by, "> ", 2 );
write_to_buffer( d->snoop_by, d->outbuf, d->outtop );
}
/*
* OS-dependent output.
*
* now done at output_buffer( ) to deal with color codes.
* - Wreck
*/
if ( !write_to_descriptor( d->descriptor, d->outbuf, d->outtop ) )
{
d->outtop = 0;
return FALSE;
}
else
{
d->outtop = 0;
return TRUE;
}
}
/*
* Bust a prompt (player settable prompt)
* coded by Morgenes for Aldara Mud
*/
void bust_a_prompt( CHAR_DATA *ch )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
const char *str;
const char *i;
char *point;
char *pbuff;
char buffer[ MAX_STRING_LENGTH*2 ];
char doors[MAX_INPUT_LENGTH];
EXIT_DATA *pexit;
bool found;
const char *dir_name[] = {"N","E","S","W","U","D"};
int door;
point = buf;
str = ch->prompt;
if( !str || str[0] == '\0')
{
sprintf( buf, "<%dhp %dm %dmv> %s", ch->hit,ch->mana,ch->move,ch->prefix);
send_to_char(buf,ch);
return;
}
if (ch->desc->editor != 0)
{
send_to_char("[OLC Mode] ",ch);
return;
}
while( *str != '\0' )
{
if( *str != '%' )
{
*point++ = *str++;
continue;
}
++str;
switch( *str )
{
default :
i = " "; break;
// Exits
case 'e':
found = FALSE;
doors[0] = '\0';
for (door = 0; door < 6; door++)
{
if ((pexit = ch->in_room->exit[door]) != NULL && pexit ->u1.to_room != NULL && (can_see_room(ch,pexit->u1.to_room)
|| (IS_AFFECTED(ch,AFF_INFRARED) && !IS_AFFECTED(ch,AFF_BLIND))) && !IS_SET(pexit->exit_info,EX_CLOSED))
{
found = TRUE;
strcat(doors,dir_name[door]);
}
}
if (!found)
strcat(buf,"none");
sprintf(buf2,"%s",doors);
i = buf2;
break;
// Carraige return
case 'c' :
sprintf(buf2,"%s","\n\r");
i = buf2;
break;
// Current hp
case 'h' :
sprintf( buf2, "%d", ch->hit );
i = buf2;
break;
// Max hit
case 'H' :
sprintf( buf2, "%d", ch->max_hit );
i = buf2;
break;
case 'l' :
sprintf( buf2, "%d", PERCENT(ch->hit, ch->max_hit) );
i = buf2;
break;
case 'j' :
sprintf( buf2, "%d", PERCENT(ch->mana, ch->max_mana) );
i = buf2;
break;
case 'k' :
sprintf( buf2, "%d", PERCENT(ch->move, ch->max_move) );
i = buf2;
break;
// Current mana
case 'm' :
sprintf( buf2, "%d", ch->mana );
i = buf2;
break;
// Max mana
case 'M' :
sprintf( buf2, "%d", ch->max_mana );
i = buf2;
break;
// Current move
case 'v':
sprintf( buf2, "%d", ch->move );
i = buf2;
break;
// Max move
case 'V' :
sprintf( buf2, "%d", ch->max_move );
i = buf2;
break;
// Gold
case 'g' :
sprintf( buf2, "%ld", ch->gold);
i = buf2;
break;
//Quest credits
case 'Q' :
sprintf( buf2, "%ld", ch->quest_credits);
i = buf2;
break;
//Swordplay Counter PCs
case 'Z' :
if(ch->class==class_lookup("paladin"))
{
if(is_affected(ch,gsn_paladin_tech_counter_pc))
sprintf( buf2, "%d", get_affect_level(ch,gsn_paladin_tech_counter_pc));
else
sprintf( buf2, "0");
}
else
sprintf( buf2, "X" );
i = buf2;
break;
//Swordplay Counter NPCs
case 'z' :
if(ch->class==class_lookup("paladin"))
{
if(is_affected(ch,gsn_paladin_tech_counter_npc))
sprintf( buf2, "%d", get_affect_level(ch,gsn_paladin_tech_counter_npc));
else
sprintf( buf2, "0");
}
else
sprintf( buf2, "X" );
i = buf2;
break;
// Room name
case 'r' :
if( ch->in_room != NULL )
sprintf( buf2, "%s",
((!IS_NPC(ch) && IS_SET(ch->act,PLR_HOLYLIGHT)) ||
(!IS_AFFECTED(ch,AFF_BLIND) && !room_is_dark( ch->in_room )))
? ch->in_room->name : "darkness");
else
sprintf( buf2, " " );
i = buf2;
break;
// Vnum (immortals)
case 'R' :
if( IS_IMMORTAL( ch ) && ch->in_room != NULL )
sprintf( buf2, "%ld", ch->in_room->vnum );
else
sprintf( buf2, " " );
i = buf2;
break;
// Time
case 'T' :
sprintf( buf2, "%d%s", (time_info.hour % 12 == 0) ? 12 : time_info.hour %12, time_info.hour >= 12 ? "pm" : "am" );
i = buf2;
break;
// Area name (immortals)
case 'A' :
if( IS_IMMORTAL( ch ) && ch->in_room != NULL )
sprintf( buf2, "%s", ch->in_room->area->name );
else
sprintf( buf2, " " );
i = buf2; break;
// Invis level (immortals)
case 'w' :
sprintf( buf2, "%d", ch->invis_level );
i = buf2;
break;
case 'W':
sprintf( buf2, "%s", sector_table[ch->in_room->sector_type].desc);
i = buf2;
break;
case 'I':
sprintf( buf2, "%s", IS_OUTSIDE(ch) ? "outside" : "inside");
i = buf2;
break;
case '%' :
sprintf( buf2, "%%" );
i = buf2;
break;
}
++str;
while( (*point = *i) != '\0' )
++point, ++i;
}
*point = '\0';
pbuff = buffer;
colorconv( pbuff, buf, ch );
write_to_buffer( ch->desc, buffer, 0 );
if (ch->prefix[0] != '\0')
write_to_buffer(ch->desc,ch->prefix,0);
return;
}
bool output_buffer( DESCRIPTOR_DATA *d )
{
char buf[MAX_STRING_LENGTH];
char buf2[128];
const char *str;
char *i;
char *point;
bool flash=FALSE, o_flash,
bold=FALSE, o_bold;
bool act=FALSE, ok=TRUE, color_code=FALSE;
int color=7, o_color;
/* discard NULL descriptor */
if ( d==NULL )
return FALSE;
bzero( buf, MAX_STRING_LENGTH );
point=buf;
str=d->outbuf;
o_color=color;
o_bold=bold;
o_flash=flash;
while ( *str != '\0' && (str-d->outbuf)<d->outtop )
{
if ( (int)(point-buf)>=MAX_STRING_LENGTH-32 )
{
/* buffer is full, so send it through the socket */
*point++='\0';
if ( !(ok=write_to_descriptor( d->descriptor,
buf,
strlen( buf ) )) )
break;
bzero( buf, MAX_STRING_LENGTH );
point=buf;
}
if ( *str != '#' )
{
color_code=FALSE;
*point++ = *str++;
continue;
}
if ( !color_code && *(str+1)!='<' )
{
o_color=color;
o_bold=bold;
o_flash=flash;
}
color_code=TRUE;
act=FALSE;
str++;
switch ( *str )
{
default: sprintf( buf2, "#%c", *str ); break;
case 'x': sprintf( buf2, "#" ); break;
case '-': sprintf( buf2, "~" ); break;
case '<': color=o_color; bold=o_bold; flash=o_flash;
act=TRUE; break;
case '0': color=0; act=TRUE; break;
case '1': color=1; act=TRUE; break;
case '2': color=2; act=TRUE; break;
case '3': color=3; act=TRUE; break;
case '4': color=4; act=TRUE; break;
case '5': color=5; act=TRUE; break;
case '6': color=6; act=TRUE; break;
case '7': color=7; act=TRUE; break;
case 'B': bold=TRUE; act=TRUE; break;
case 'b': bold=FALSE; act=TRUE; break;
case 'F': flash=TRUE; act=TRUE; break;
case 'f': flash=FALSE; act=TRUE; break;
case 'n': if ( d->character && IS_ANSI( d->character ) )
sprintf( buf2, "%s", ANSI_NORMAL );
else
buf2[0]='\0';
bold=FALSE; color=7; flash=FALSE; break;
}
if ( act )
{
buf2[0]='\0';
}
i=buf2;
str++;
while ( ( *point = *i ) != '\0' )
++point, ++i;
}
*point++='\0';
ok=ok && (write_to_descriptor( d->descriptor, buf, strlen( buf ) ));
d->outtop=0;
return ok;
}
/*
* Append onto an output buffer.
*/
void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length )
{
int reverse;
if( d->character != NULL
&& IS_AFFECTED( d->character, AFF_LOOKING_GLASS )
&& d->connected == CON_PLAYING )
reverse = TRUE;
else
reverse = FALSE;
/*
* Find length in case caller didn't.
*/
if ( length <= 0 )
length = strlen(txt);
/*
* Initial \n\r if needed.
*/
if ( d->outtop == 0 && !d->fcommand )
{
d->outbuf[0] = '\n';
d->outbuf[1] = '\r';
d->outtop = 2;
}
/*
* Expand the buffer as needed.
*/
while ( d->outtop + length >= d->outsize )
{
char *outbuf;
if (d->outsize >= 32000)
{
bug("Buffer overflow. Closing.\n\r",0);
close_socket(d);
return;
}
outbuf = alloc_mem( 2 * d->outsize );
strncpy( outbuf, d->outbuf, d->outtop );
free_mem( d->outbuf, d->outsize );
d->outbuf = outbuf;
d->outsize *= 2;
}
/*
* Copy.
*/
strcpy( d->outbuf + d->outtop, txt );
if( reverse )
reverse_txt( d->outbuf + d->outtop, length );
d->outtop += length;
return;
}
/*
* Lowest level output function.
* Write a block of text to the file descriptor.
* If this gives errors on very long blocks (like 'ofind all'),
* try lowering the max block size.
*/
bool write_to_descriptor( int desc, char *txt, int length )
{
int iStart;
int nWrite;
int nBlock;
#if defined(macintosh) || defined(MSDOS)
if ( desc == 0 )
desc = 1;
#endif
if ( length <= 0 )
length = strlen(txt);
for ( iStart = 0; iStart < length; iStart += nWrite )
{
nBlock = UMIN( length - iStart, 4096 );
if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 )
{ perror( "Write_to_descriptor" ); return FALSE; }
}
return TRUE;
}
/*
* Deal with sockets that haven't logged in yet.
*/
void nanny( DESCRIPTOR_DATA *d, char *argument )
{
DESCRIPTOR_DATA *d_old, *d_next;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
char pbuf[MSL];
CHAR_DATA *ch;
OBJ_DATA *fobj;
OBJ_DATA *fobj_next;
char *pwdnew;
char *p;
int iClass;
int race, i, type, sn, iCabal;
bool fOld;
int dh, col, hometown;
FILE *deadchar;
char buffile[MAX_STRING_LENGTH];
while ( isspace(*argument) ) argument++;
ch = d->character;
switch ( d->connected )
{
default:
bug( "Nanny: bad d->connected %d.", d->connected );
close_socket( d );
return;
case CON_GET_NAME:
if ( argument[0] == '\0' )
{
close_socket( d );
return;
}
argument[0] = UPPER(argument[0]);
if ( !check_parse_name( argument ) )
{
write_to_buffer( d, "Illegal name, try another.\n\rName: ", 0 );
return;
}
sprintf(buffile,"%sdead_char/%s.plr",PLAYER_DIR,argument);
if((deadchar=fopen(buffile,"r"))!=NULL)
{
write_to_buffer(d,"You are denied access.\n\r",0);
close_socket(d);
return;
}
fOld = load_char_obj( d, argument );
ch = d->character;
if (IS_SET(ch->act, PLR_DENY))
{
sprintf( log_buf, "Denying access to %s@%s.", argument, d->host );
log_string( log_buf );
write_to_buffer( d, "You are denied access.\n\r", 0 );
close_socket( d );
return;
}
if (check_ban(d->host,BAN_PERMIT) && !IS_SET(ch->act,PLR_PERMIT))
{
write_to_buffer(d,"Your site has been banned from this mud.\n\r",0);
close_socket(d);
return;
}
if ( check_reconnect( d, argument, FALSE ) )
{
fOld = TRUE;
}
else
{
if ( arena && !IS_IMMORTAL(ch))
{
write_to_buffer( d, "The game is in arena mode, try again later.\n\r", 0 );
close_socket( d );
return;
}
if ( wizlock && !IS_IMMORTAL(ch))
{
write_to_buffer( d, "The game is wizlocked.\n\r", 0 );
close_socket( d );
return;
}
}
if ( fOld )
{
/* Old player */
write_to_buffer( d, "Password: ", 0 );
write_to_buffer( d, echo_off_str, 0 );
d->connected = CON_GET_OLD_PASSWORD;
return;
}
else
{
/* New player */
if (newlock)
{
write_to_buffer( d, "The game is newlocked.\n\r", 0 );
close_socket( d );
return;
}
if (check_ban(d->host,BAN_NEWBIES))
{
write_to_buffer(d,
"New players are not allowed from your site.\n\r",0);
close_socket(d);
return;
}
sprintf( buf, "Did I get that right, %s (Y/N)? ", argument );
write_to_buffer( d, buf, 0 );
d->connected = CON_CONFIRM_NEW_NAME;
return;
}
break;
case CON_GET_OLD_PASSWORD:
write_to_buffer( d, "\n\r", 2 );
if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ))
{
write_to_buffer( d, "Wrong password.\n\r", 0 );
sprintf(pbuf, "BAD PASSWORD ATTEMPT ON PLAYER %s BY SITE %s.",
ch->name, d->host);
wiznet(pbuf,ch,NULL,0,0,0);
for (fobj = ch->carrying; fobj != NULL; fobj = fobj_next)
{
fobj_next = fobj->next_content;
fobj->pIndexData->limcount++;
}
close_socket( d );
return;
}
write_to_buffer( d, echo_on_str, 0 );
if (check_playing(d,(ch->original_name ? ch->original_name :ch->name)))
return;
if ( check_reconnect( d, ch->name, TRUE ) )
return;
free_string(ch->pcdata->logon_time);
ch->pcdata->logon_time = str_dup(ctime( ¤t_time ));
ch->pcdata->logon_time[strlen(ch->pcdata->logon_time)-1] = '\0';
sprintf( log_buf, "(%s) %s@%s has connected. Room: %ld %s",
timestamp(), (ch->original_name?ch->original_name:ch->name), d->host,
ch->in_room->vnum,
auto_check_multi(d,d->host) ? " (MULTI-CHAR?)" : "");
log_string( log_buf );
update_sitetrack(ch,d->host);
login_log(ch, LTYPE_IN);
wiznet(log_buf,NULL,NULL,WIZ_SITES,0,get_trust(ch));
if ( IS_IMMORTAL(ch) )
{
do_help( ch, "imotd" );
d->connected = CON_READ_IMOTD;
}
else
{
do_help( ch, "motd" );
d->connected = CON_READ_MOTD;
}
break;
/* RT code for breaking link */
case CON_BREAK_CONNECT:
switch( *argument )
{
case 'y' : case 'Y':
for ( d_old = descriptor_list; d_old != NULL; d_old = d_next )
{
d_next = d_old->next;
if (d_old == d || d_old->character == NULL)
continue;
if (str_cmp((ch->original_name ? ch->original_name :
ch->name),d_old->original ?
d_old->original->name : (d_old->character->original_name
? d_old->character->original_name :d_old->character->name)))
continue;
close_socket(d_old);
}
if (check_reconnect(d,ch->name,TRUE))
return;
write_to_buffer(d,"Reconnect attempt failed.\n\rName: ",0);
if ( d->character != NULL )
{
free_char( d->character );
d->character = NULL;
}
d->connected = CON_GET_NAME;
break;
case 'n' : case 'N':
write_to_buffer(d,"Name: ",0);
if ( d->character != NULL )
{
free_char( d->character );
d->character = NULL;
}
d->connected = CON_GET_NAME;
break;
default:
write_to_buffer(d,"Please type Y or N? ",0);
break;
}
break;
case CON_CONFIRM_NEW_NAME:
switch ( *argument )
{
case 'y': case 'Y':
sprintf( buf, "New character.\n\rGive me a password for %s: %s",
ch->name, echo_off_str );
write_to_buffer( d, buf, 0 );
d->connected = CON_GET_NEW_PASSWORD;
break;
case 'n': case 'N':
write_to_buffer( d, "Ok, what IS it, then? ", 0 );
free_char( d->character );
d->character = NULL;
d->connected = CON_GET_NAME;
break;
default:
write_to_buffer( d, "Please type Yes or No? ", 0 );
break;
}
break;
case CON_GET_NEW_PASSWORD:
write_to_buffer( d, "\n\r", 2 );
if ( strlen(argument) < 5 )
{
write_to_buffer( d, "Password must be at least five characters long.\n\rPassword: ", 0 );
return;
}
pwdnew = crypt( argument, ch->name );
for ( p = pwdnew; *p != '\0'; p++ )
{
if ( *p == '~' )
{
write_to_buffer( d, "New password not acceptable, try again.\n\rPassword: ", 0 );
return;
}
}
free_string( ch->pcdata->pwd );
ch->pcdata->pwd = str_dup( pwdnew );
write_to_buffer( d, "Please retype password: ", 0 );
d->connected = CON_CONFIRM_NEW_PASSWORD;
break;
case CON_CONFIRM_NEW_PASSWORD:
write_to_buffer( d, "\n\r", 2 );
if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) )
{
write_to_buffer( d, "Passwords don't match.\n\rRetype password: ", 0);
d->connected = CON_GET_NEW_PASSWORD;
return;
}
write_to_buffer( d, echo_on_str, 0 );
write_to_buffer( d, "\n\rChoose your race:\n\r",0);
col = 0;
for ( race = 1; race < MAX_PC_RACE; race++ )
{
if (!race_table[race].pc_race)
break;
if (pc_race_table[race].set_race)
continue;
( (pc_race_table[race].xpadd == 0) ?
sprintf(buf," %-15s",pc_race_table[race].name) : sprintf(buf," %-15s",pc_race_table[race].name));
write_to_buffer(d, buf, 0);
if (++col == 2)
{
write_to_buffer(d, "\n\r",0);
col = 0;
}
else
write_to_buffer(d, " ",0);
}
write_to_buffer(d,"\n\r",0);
race = race_lookup(argument);
write_to_buffer(d,"What is your race (type 'help' for more information)? ",0);
d->connected = CON_GET_NEW_RACE;
break;
case CON_GET_NEW_RACE:
one_argument(argument,arg);
if (!strcmp(arg,"help"))
{
argument = one_argument(argument,arg);
if (argument[0] == '\0')
do_help(ch,"race");
else
do_help(ch,argument);
write_to_buffer(d,"\n\rWhat is your race (type 'help' for more information)?",0);
break;
}
race = race_lookup(argument);
if (race == 0 || !race_table[race].pc_race || pc_race_table[race].set_race)
{
write_to_buffer(d,"\n\rThat is not a valid race. Choose one of the following:\n\r",0);
col = 0;
for ( race = 1; race < MAX_PC_RACE; race++ )
{
if (!race_table[race].pc_race)
break;
if (pc_race_table[race].set_race)
continue;
( (pc_race_table[race].xpadd == 0) ?
sprintf(buf," %-15s",pc_race_table[race].name) : sprintf(buf," %-15s",pc_race_table[race].name));
write_to_buffer(d, buf, 0);
if (++col == 2)
{
write_to_buffer(d, "\n\r",0);
col = 0;
}
else
write_to_buffer(d, " ",0);
}
write_to_buffer(d,"\n\rWhat is your race? (type 'help' for more information)",0);
break;
}
ch->race = race;
for (i = 0; i < MAX_STATS; i++)
ch->perm_stat[i] = pc_race_table[race].stats[i];
ch->race=race;
ch->affected_by = ch->affected_by|race_table[race].aff;
ch->imm_flags = ch->imm_flags|race_table[race].imm;
ch->res_flags = ch->res_flags|race_table[race].res;
ch->vuln_flags = ch->vuln_flags|race_table[race].vuln;
ch->form = race_table[race].form;
ch->parts = race_table[race].parts;
/* add skills */
for (i = 0; i < 5; i++)
{
if (pc_race_table[race].skills[i] == NULL)
break;
sn = skill_lookup(pc_race_table[race].skills[i]);
ch->pcdata->learned[sn] = 100;
}
ch->size = pc_race_table[race].size;
write_to_buffer( d, "\n\rWhat is your sex (M/F)? ", 0 );
d->connected = CON_GET_NEW_SEX;
break;
case CON_GET_NEW_SEX:
switch ( argument[0] )
{
case 'm': case 'M': ch->sex = SEX_MALE;
ch->pcdata->true_sex = SEX_MALE;
break;
case 'f': case 'F': ch->sex = SEX_FEMALE;
ch->pcdata->true_sex = SEX_FEMALE;
break;
default:
write_to_buffer( d, "That's not a sex.\n\rWhat IS your sex? ", 0 );
return;
}
write_to_buffer( d, "\n\rThe following classes are available:\n\r",0);
col = 0;
for ( race = 0; race < MAX_CLASS; race++ )
{
if (race == class_lookup("bard") || race == class_lookup("druid"))
continue;
( (class_table[race].xpadd == 0) ?
sprintf(buf," %-15s",class_table[race].name) : sprintf(buf," %-15s",class_table[race].name));
write_to_buffer(d, buf, 0);
if (++col == 2)
{
write_to_buffer(d, "\n\r",0);
col = 0;
}
else
write_to_buffer(d, " ",0);
}
buf[0]='\0';
write_to_buffer(d, "\n\rYour race may be one of these classes:\n\r",0 );
for ( iClass = 0; iClass < MAX_CLASS; iClass++ )
{
if (pc_race_table[ch->race].classes[iClass] == 1)
{
strcat( buf, class_table[iClass].name );
strcat( buf, " " );
}
}
strcat( buf, "\n\r" );
write_to_buffer( d, buf, 0 );
write_to_buffer(d,"Choose your class (type 'help' for more infomation): ",0);
d->connected = CON_GET_NEW_CLASS;
break;
case CON_GET_NEW_CLASS:
one_argument(argument,arg);
if (!strcmp(arg,"help"))
{
argument=one_argument(argument,arg); // first argument is 'help'
argument=one_argument(argument,arg); // second is ...
if (arg[0] == '\0')
do_help(ch,"class");
else
do_help(ch,arg);
write_to_buffer(d,"\n\rChoose your class (type 'help' for more information): ",0);
break;
}
iClass = class_lookup(argument);
if ( iClass == -1 )
{
write_to_buffer( d,"That's not a class.\n\rChoose your class (type 'help' for more information): ", 0 );
return;
}
if (pc_race_table[ch->race].classes[iClass] != 1)
{
strcpy( buf, "Your race may only be one of these classes:\n\r" );
for ( iClass = 0; iClass < MAX_CLASS; iClass++ )
{
if (pc_race_table[ch->race].classes[iClass] == 1)
{
strcat( buf, class_table[iClass].name );
strcat( buf, " " );
}
}
strcat( buf, "\n\r" );
write_to_buffer( d, buf, 0 );
write_to_buffer(d,"What is your class ? (type 'help' for more infomation): ",0);
return;
}
ch->class = iClass;
group_add(ch,"class basics",FALSE);
ch->pcdata->learned[gsn_recall] = 100;
for (type = 0; weapon_table[type].name != NULL; type++)
{
if (class_table[ch->class].weapon == weapon_table[type].vnum)
ch->pcdata->learned[*weapon_table[type].gsn] = 40;
}
SET_BIT(ch->comm,COMM_SHOW_AFFECTS);
sprintf( log_buf, "%s@%s new player.%s", ch->name, d->host,
auto_check_multi(d,d->host) ? " (MULTI-CHAR?)" : "" );
log_string( log_buf );
login_log(ch, LTYPE_NEW);
wiznet("Newbie alert! $N sighted.",ch,NULL,WIZ_NEWBIE,0,0);
wiznet(log_buf,NULL,NULL,WIZ_SITES,0,get_trust(ch));
write_to_buffer(d,"[Hit Return to Continue]\n\r",0);
d->connected = CON_ROLLING_STATS;
break;
case CON_ROLLING_STATS:
ch->perm_stat[STAT_STR]=pc_race_table[ch->race].max_stats[STAT_STR];
ch->perm_stat[STAT_INT]=pc_race_table[ch->race].max_stats[STAT_INT];
ch->perm_stat[STAT_WIS]=pc_race_table[ch->race].max_stats[STAT_WIS];
ch->perm_stat[STAT_DEX]=pc_race_table[ch->race].max_stats[STAT_DEX];
ch->perm_stat[STAT_CON]=pc_race_table[ch->race].max_stats[STAT_CON];
ch->mod_stat[STAT_STR]=0;
ch->mod_stat[STAT_INT]=0;
ch->mod_stat[STAT_WIS]=0;
ch->mod_stat[STAT_DEX]=0;
ch->mod_stat[STAT_CON]=0;
sprintf(buf, "Your stats are Str: %2d Int: %2d Wis: %2d Dex: %2d Con: %2d\n\r",
ch->perm_stat[STAT_STR],
ch->perm_stat[STAT_INT],
ch->perm_stat[STAT_WIS],
ch->perm_stat[STAT_DEX],
ch->perm_stat[STAT_CON]);
send_to_char(buf, ch);
if (pc_race_table[ch->race].align == ALIGN_ANY && class_table[ch->class].align == ALIGN_ANY)
{
write_to_buffer( d, "\n\r", 2 );
write_to_buffer( d, "You may be good, neutral, or evil.\n\r",0);
write_to_buffer( d, "Which alignment (G/N/E)? ",0);
}
else if ((pc_race_table[ch->race].align == ALIGN_GE && class_table[ch->class].align == ALIGN_GE)
|| (pc_race_table[ch->race].align == ALIGN_ANY && class_table[ch->class].align == ALIGN_GE)
|| (pc_race_table[ch->race].align == ALIGN_GE && class_table[ch->class].align == ALIGN_ANY))
{
write_to_buffer( d, "\n\r", 2);
write_to_buffer( d, "You may be good or evil.\n\r",0);
write_to_buffer( d, "Which alignment (G/E)? ",0);
}
else if ((pc_race_table[ch->race].align == ALIGN_GN && class_table[ch->class].align == ALIGN_GN)
|| (pc_race_table[ch->race].align == ALIGN_ANY && class_table[ch->class].align == ALIGN_GN)
|| (pc_race_table[ch->race].align == ALIGN_GN && class_table[ch->class].align == ALIGN_ANY))
{
write_to_buffer( d, "\n\r", 2 );
write_to_buffer( d, "You may be good or neutral.\n\r",0);
write_to_buffer( d, "Which alignment (G/N)? ",0);
}
else if ((pc_race_table[ch->race].align == ALIGN_NE && class_table[ch->class].align == ALIGN_NE)
|| (pc_race_table[ch->race].align == ALIGN_ANY && class_table[ch->class].align == ALIGN_NE)
|| (pc_race_table[ch->race].align == ALIGN_NE && class_table[ch->class].align == ALIGN_ANY))
{
write_to_buffer( d, "\n\r", 2 );
write_to_buffer( d, "You may be neutral or evil.\n\r",0);
write_to_buffer( d, "Which alignment (N/E)? ",0);
}
else
{
write_to_buffer( d, "[Hit Return to Continue]", 0);
}
d->connected = CON_GET_ALIGNMENT;
break;
case CON_GET_ALIGNMENT:
if (pc_race_table[ch->race].align == ALIGN_ANY && class_table[ch->class].align == ALIGN_ANY)
{
switch( argument[0])
{
case 'g' : case 'G' : ch->alignment = 1000; break;
case 'n' : case 'N' : ch->alignment = 0; break;
case 'e' : case 'E' : ch->alignment = -1000; break;
default:
write_to_buffer(d,"That's not a valid alignment.\n\r",0);
write_to_buffer(d,"Which alignment (G/N/E)? ",0);
return;
}
}
else if ((pc_race_table[ch->race].align == ALIGN_GE && class_table[ch->class].align == ALIGN_GE)
|| (pc_race_table[ch->race].align == ALIGN_ANY && class_table[ch->class].align == ALIGN_GE)
|| (pc_race_table[ch->race].align == ALIGN_GE && class_table[ch->class].align == ALIGN_ANY))
{
switch( argument[0])
{
case 'g' : case 'G' : ch->alignment = 1000; break;
case 'e' : case 'E' : ch->alignment = -1000; break;
default:
write_to_buffer(d,"That's not a valid alignment.\n\r",0);
write_to_buffer(d,"Which alignment (G/E)? ",0);
return;
}
}
else if ((pc_race_table[ch->race].align == ALIGN_GN && class_table[ch->class].align == ALIGN_GN)
|| (pc_race_table[ch->race].align == ALIGN_ANY && class_table[ch->class].align == ALIGN_GN)
|| (pc_race_table[ch->race].align == ALIGN_GN && class_table[ch->class].align == ALIGN_ANY))
{
switch( argument[0])
{
case 'g' : case 'G' : ch->alignment = 1000; break;
case 'n' : case 'N' : ch->alignment = 0; break;
default:
write_to_buffer(d,"That's not a valid alignment.\n\r",0);
write_to_buffer(d,"Which alignment (G/N)? ",0);
return;
}
}
else if ((pc_race_table[ch->race].align == ALIGN_NE && class_table[ch->class].align == ALIGN_NE)
|| (pc_race_table[ch->race].align == ALIGN_ANY && class_table[ch->class].align == ALIGN_NE)
|| (pc_race_table[ch->race].align == ALIGN_NE && class_table[ch->class].align == ALIGN_ANY))
{
switch( argument[0])
{
case 'n' : case 'N' : ch->alignment = 0; break;
case 'e' : case 'E' : ch->alignment = -1000; break;
default:
write_to_buffer(d,"That's not a valid alignment.\n\r",0);
write_to_buffer(d,"Which alignment (N/E)? ",0);
return;
}
}
else if (pc_race_table[ch->race].align == ALIGN_G
|| class_table[ch->class].align == ALIGN_G)
{
write_to_buffer( d, "\n\rYou must be of good alignment.\n\r",0);
ch->alignment = 1000;
}
else if (pc_race_table[ch->race].align == ALIGN_N
|| class_table[ch->class].align == ALIGN_N
|| (pc_race_table[ch->race].align == ALIGN_GN && class_table[ch->class].align == ALIGN_NE)
|| (pc_race_table[ch->race].align == ALIGN_NE && class_table[ch->class].align == ALIGN_GN))
{
write_to_buffer( d, "\n\rYou must be of neutral alignment.\n\r",0);
ch->alignment = 0;
}
else if (pc_race_table[ch->race].align == ALIGN_E
|| class_table[ch->class].align == ALIGN_E)
{
write_to_buffer( d, "\n\rYou must be of evil alignment.\n\r",0);
ch->alignment = -1000;
}
if (ch->class != 3 && ch->class != 4 && ch->class != 6)
{
write_to_buffer( d, "\n\r", 2 );
write_to_buffer( d, "You may be lawful, neutral, or chaotic.\n\r",0);
write_to_buffer( d, "Which ethos (L/N/C)? ",0);
}
else
{
write_to_buffer(d,"\n\r",0);
write_to_buffer(d,"[Hit Return to Continue]",0);
}
d->connected = CON_GET_ETHOS;
break;
case CON_GET_ETHOS:
if (ch->class == class_lookup("paladin"))
{
write_to_buffer( d, "\n\rYou must be lawful.\n\r",0);
ch->pcdata->ethos = 1000;
}
else
{
switch( argument[0])
{
case 'l' : case 'L' : ch->pcdata->ethos = 1000; break;
case 'n' : case 'N' : ch->pcdata->ethos = 0; break;
case 'c' : case 'C' : ch->pcdata->ethos = -1000; break;
default:
write_to_buffer(d,"That's not a valid ethos.\n\r",0);
write_to_buffer(d,"Which ethos (L/N/C)? ",0);
return;
}
}
/*
sprintf(buf,"\n\rYour hometown can be: ");
for (hometown = 0;hometown < MAX_HOMETOWN;hometown++)
{
if (can_live_in(ch,hometown)) {
strcat(buf,hometown_table[hometown].name);
strcat(buf,", ");
}
}
chop(buf);
chop(buf);
strcat(buf,".\n\rWhich hometown will you begin in? ");
write_to_buffer(d,buf,0);
*/
write_to_buffer(d, "The following cabals are available to you based on your race, class, alignment, and ethos.\n\r\n\r", 0);
write_to_buffer(d, "Cabal Align Ethos Active Chars Limit\n\r", 0);
for (iCabal=1; iCabal < MAX_CABAL; iCabal++) {
if (!can_join_cabal(ch, iCabal))
continue;
sprintf(buf, "%-30s %-6s %-6s %-2d %-2d\n\r",
cabal_table[iCabal].long_name,
get_align_restr_name(cabal_restr_table[iCabal].acc_align),
get_ethos_restr_name(cabal_restr_table[iCabal].acc_ethos),
cabal_members[iCabal],
cabal_table[iCabal].max_members == 1 ? 0 : cabal_table[iCabal].max_members
);
write_to_buffer(d, buf, 0);
}
write_to_buffer(d, "Type 'none' to be uncaballed.\n\r", 0);
write_to_buffer(d, "Which cabal do you wish to join? ", 0);
//d->connected = CON_DEFAULT_CHOICE;
d->connected = CON_GET_CABAL;
break;
case CON_GET_CABAL:
if (argument[0] == '\0') {
write_to_buffer(d, "Which cabal do you wish to join? ", 0);
return;
}
if (cabal_lookup(argument) == 0 || can_join_cabal(ch, cabal_lookup(argument))) {
ch->cabal = cabal_lookup(argument);
} else {
write_to_buffer(d, "That cabal is either closed, full, or incompatible with your character. Please select a valid cabal or 'none'.\n\r", 0);
write_to_buffer(d, "Which cabal do you wish to join? ", 0);
return;
}
sprintf(buf,"You have been inducted into the %s.\n\r", cabal_table[ch->cabal].long_name);
write_to_buffer(d,buf,0);
sprintf(buf,"AUTO: Inducted into %s by Nanny.\n\r",capitalize(cabal_table[ch->cabal].name));
add_history(NULL,ch,buf);
group_add(ch,cabal_table[ch->cabal].name,FALSE);
cabal_members[ch->cabal]++;
int gn = group_lookup(cabal_table[ch->cabal].name);
int gns;
for (gns = 0; gns < MAX_SKILL; gns++)
{
if (gn < 1 || group_table[gn].spells[gns] == NULL )
break;
sn = skill_lookup(group_table[gn].spells[gns]);
if (sn > 0 && skill_table[sn].skill_level[ch->class] < LEVEL_HERO + 1)
ch->pcdata->learned[sn] = 70;
}
if(ch->cabal == CABAL_KNIGHT)
set_extitle(ch,", Knight of Thera");
if(ch->cabal == CABAL_BOUNTY)
set_extitle(ch,", Neophyte Hunter");
if (ch->cabal == CABAL_EMPIRE) {
ch->pcdata->empire = EMPIRE_CITIZEN;
set_extitle(ch,", Citizen of the Empire");
}
sprintf(buf,"\n\rYour hometown can be: ");
for (hometown = 0;hometown < MAX_HOMETOWN;hometown++)
{
if (can_live_in(ch,hometown)) {
strcat(buf,hometown_table[hometown].name);
strcat(buf,", ");
}
}
chop(buf);
chop(buf);
strcat(buf,".\n\rWhich hometown will you begin in? ");
write_to_buffer(d,buf,0);
d->connected = CON_DEFAULT_CHOICE;
break;
case CON_DEFAULT_CHOICE:
if (hometown_lookup(argument) && (can_live_in(ch,hometown_lookup(argument))))
{
ch->hometown = hometown_lookup(argument);
} else {
sprintf(buf,"Invalid selection. Your hometown can be: ");
for (hometown = 0;hometown < MAX_HOMETOWN;hometown++)
{
if (can_live_in(ch,hometown)) {
strcat(buf,hometown_table[hometown].name);
strcat(buf,", ");
}
}
chop(buf);
chop(buf);
strcat(buf,".\n\rChoose your hometown? ");
write_to_buffer(d,buf,0);
return;
}
write_to_buffer(d,"\n\r",2);
d->connected = CON_NEW_CHAR;
case CON_NEW_CHAR:
do_help(ch,"motd");
d->connected = CON_READ_MOTD;
break;
case CON_GEN_GROUPS:
send_to_char("\n\r",ch);
do_help(ch,"menu choice");
break;
case CON_READ_IMOTD:
write_to_buffer(d,"\n\r",2);
do_help( ch, "motd" );
d->connected = CON_READ_MOTD;
break;
case CON_READ_MOTD:
if ( ch->pcdata == NULL || ch->pcdata->pwd[0] == '\0')
{
write_to_buffer( d, "Warning! Null password!\n\r",0 );
write_to_buffer( d, "Please report old password with bug.\n\r",0);
write_to_buffer( d,
"Type 'password null <new password>' to fix.\n\r",0);
}
write_to_buffer( d, "\n\rWelcome to Kill or be Killed. Let the bloodshed begin!\n\r\n\r", 0 );
if ( is_affected(ch,gsn_rot) && ch != NULL )
{
AFFECT_DATA af;
AFFECT_DATA *paf;
AFFECT_DATA *paf_next;
int affectduration = 0, affectmodifier = 0, affectlevel = 0;
for ( paf = ch->affected; paf != NULL; paf = paf_next )
{
paf_next = paf->next;
if ( paf->type == gsn_rot )
{
affectduration = paf->duration;
affectmodifier = paf->modifier;
affectlevel = paf->level;
affect_strip(ch,gsn_rot);
init_affect(&af);
af.where = TO_AFFECTS;
af.aftype = AFT_MALADY;
af.type = gsn_rot;
af.level = affectlevel;
af.duration = affectduration;
af.location = APPLY_CON;
af.modifier = affectmodifier;
af.owner_name = str_dup(ch->original_name);
af.bitvector = 0;
affect_to_char(ch,&af);
}
}
}
ch->next = char_list;
char_list = ch;
d->connected = CON_PLAYING;
reset_char(ch);
free_string(ch->pcdata->logon_time);
ch->pcdata->logon_time = str_dup(ctime( ¤t_time ));
ch->pcdata->logon_time[strlen(ch->pcdata->logon_time)-1] = '\0';
do_unread(ch, "");
loadCharmed(ch);
updatePlayerAuth(ch);
updatePlayerDb(ch);
if (ch->cloaked) {
AFFECT_DATA af;
char cloakbuf[MSL];
init_affect(&af);
af.where = TO_AFFECTS;
af.aftype = AFT_POWER;
af.type = gsn_cloak_form;
af.level = ch->level;
af.location = APPLY_NONE;
af.modifier = 0;
af.bitvector = AFF_SNEAK;
af.duration = -1;
af.affect_list_msg = str_dup("grants silent movement and a shrouded disguise");
affect_to_char( ch, &af );
af.affect_list_msg = NULL;
af.location = APPLY_HIT;
af.modifier = ch->level*5;
affect_to_char(ch,&af);
af.location = APPLY_MOVE;
af.modifier = ch->level*2;
affect_to_char(ch,&af);
af.location = APPLY_MANA;
af.modifier = ch->level*2;
affect_to_char(ch,&af);
af.location = APPLY_DAMROLL;
af.modifier = 5;
affect_to_char(ch,&af);
af.location = APPLY_HITROLL;
af.modifier = 5;
affect_to_char(ch,&af);
send_to_char("You cloak your presence.\n\r",ch);
free_string(ch->name);
sprintf(cloakbuf, "cloaked figure");
ch->name=str_dup(cloakbuf);
ch->cloaked = 1;
free_string(cloakbuf);
}
if ( ch->level == 0 )
{
/*
Let's set up the basic auto-actions players usually set on logging in
*/
SET_BIT(ch->act,PLR_AUTOASSIST);
SET_BIT(ch->act,PLR_AUTOEXIT);
SET_BIT(ch->act,PLR_AUTOGOLD);
SET_BIT(ch->act,PLR_COLOR);
send_to_char("Autoassist, autoexit and autogold have been set.\n\r",ch);
send_to_char("Type 'newbie off' to remove your NEWBIE PROTECTION.\n\r",ch);
ch->level = 51;
ch->exp = 0;
ch->max_hit = ch->perm_stat[STAT_CON]*100+250;
ch->hit = ch->max_hit;
ch->pcdata->perm_hit = ch->max_hit;
ch->max_mana = ch->perm_stat[STAT_INT]*50+250;
ch->pcdata->perm_mana = ch->max_mana;
ch->max_move = ch->perm_stat[STAT_DEX]*50+150;
ch->mana = ch->max_mana;
ch->move = ch->max_move;
ch->train = 30;
ch->practice = 150;
ch->exp = 550000;
ch->ghost = 24;
ch->pcdata->shifted = -1;
ch->pcdata->newbie = TRUE;
ch->original_name = str_dup(ch->name);
ch->pcdata->roll_time = current_time;
ch->gold = 5000;
ch->base_enhancedDamMod = 100;
ch->base_regen = 0;
ch->regen_rate = 0;
ch->base_numAttacks = 0;
ch->base_dam_mod = 100;
ch->enhancedDamMod = 100;
ch->base_numAttacks = 0;
ch->dam_mod = 100;
ch->pcdata->dedication = 0;
if(ch->class == CLASS_WARRIOR)
ch->pcdata->special = 2;
else
ch->pcdata->special = 0;
sprintf( buf, "the %s",
title_table [ch->class] [ch->level]
[ch->sex == SEX_FEMALE ? 1 : 0] );
set_title( ch, buf );
char_to_room( ch, get_room_index( TEMPLE_NEWBIE ) );
send_to_char("\n\r",ch);
}
else if ( ch->in_room != NULL )
{
char_to_room( ch, ch->in_room );
}
else if ( IS_IMMORTAL(ch) )
{
char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) );
}
else
{
char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) );
}
ch->pcdata->host = str_dup(ch->desc->host);
act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM );
group_add(ch,"class basics",FALSE);
/* Debug age_mod on backward compatible pfiles...(Ceran) */
if (ch->pcdata->age_mod == 0)
get_age_mod(ch);
/* Another real dodgy fix here...this time it has been left in. Problem in
the dehydration and starving code if these lines aren't left in here...
(Ceran)
*/
dh = ch->pcdata->condition[COND_DEHYDRATED];
if (ch->pcdata->condition[COND_DEHYDRATED] > 80)
ch->pcdata->condition[COND_DEHYDRATED] = 0;
/* Set race specific abilities now...(Ceran) */
if (ch->class != CLASS_WARRIOR)
{
sn = skill_lookup("staves");
if (ch->pcdata->learned[sn] < 2)
ch->pcdata->learned[sn] = 1;
sn = skill_lookup("wands");
if (ch->pcdata->learned[sn] < 2)
ch->pcdata->learned[sn] = 1;
}
race = ch->race;
/* This is messy...assigns each race special skills...(Ceran) */
for (i = 0; i < 5; i++)
{
if (pc_race_table[race].skills[i] == NULL)
break;
sn = skill_lookup(pc_race_table[race].skills[i]);
if ((sn == gsn_forest_blending
|| sn == gsn_awareness || sn == gsn_breath_fire
|| sn == skill_lookup("globe of darkness")
|| sn == skill_lookup("psionic blast")
|| sn == gsn_door_bash)
&& ch->pcdata->learned[sn] == 0)
{
ch->pcdata->learned[sn] = 75;
}
else if ( sn == gsn_regeneration
&& ch->pcdata->learned[sn] <= 3)
{
ch->pcdata->learned[sn] = 50;
}
else if (sn == gsn_tertiary_wield && ch->pcdata->learned[sn] == 0)
{
ch->pcdata->learned[sn] = 75;
}
else
{
ch->pcdata->learned[sn] = 100;
}
}
ch->pcdata->condition[COND_DEHYDRATED] = dh;
/* Destroy all cabal items...make sure players don't relog with items, can
occur if mud crashes, etc. Don't want cabal items being brought in while
another one exists.
*/
{
OBJ_DATA *obj;
OBJ_DATA *obj_next;
for (obj = object_list; obj != NULL; obj = obj_next)
{
obj_next = obj->next;
if (obj->carried_by == ch)
{
if (isCabalItem(obj))
{
extract_obj(obj);
}
else if (obj->pIndexData->limtotal != 0 && ch->level < 10)
extract_obj(obj);
}
}
}
do_look( ch, "auto" );
wiznet("$N has left real life behind.",ch,NULL,
WIZ_LOGINS,WIZ_SITES,get_trust(ch));
if (ch->cabal != 0)
announce_login(ch);
/* Temporary for WizLock and NewLock Stats
* to be removed when open mud.
*/
if (IS_IMMORTAL(ch))
{
if (IS_SET(ch->wiznet,WIZ_SECURE))
{
REMOVE_BIT(ch->wiznet,WIZ_SECURE);
do_lockstat(ch, "");
SET_BIT(ch->wiznet,WIZ_SECURE);
}
}
break;
}
return;
}
/*
* Parse a name for acceptability.
*/
bool check_parse_name( char *name )
{
char *pc;
int first = TRUE;
if ( is_name( name,
"all auto immortal self zzz someone something the you demise balance circle loner honor outlaw rager arcana knight life enforcer ancient empire sylvan builder") )
return FALSE;
/*
* Length restrictions.
*/
if ( strlen(name) < 3 )
return FALSE;
if ( strlen(name) > 12 )
return FALSE;
/*
* Alphanumerics only.
*/
for ( pc = name; *pc != '\0'; pc++ )
{
if ( !isalpha(*pc) )
return FALSE;
if ( isupper(*pc) && !first)
*pc = LOWER(*pc);
first = FALSE;
}
/*
* Prevent players from naming themselves after mobs.
*/
{
extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
MOB_INDEX_DATA *pMobIndex;
int iHash;
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next )
{
if ( is_name( name, pMobIndex->player_name ) )
return FALSE;
}
}
}
if (descriptor_list)
{
int count=0;
DESCRIPTOR_DATA *d, *dnext;
for (d = descriptor_list; d != NULL; d = dnext)
{
dnext=d->next;
if (d->connected!=CON_PLAYING&&d->character&&d->character->name
&& d->character->name[0] && !str_cmp(d->character->name,name))
{
count++;
close_socket(d);
}
}
if (count)
{
sprintf(log_buf,"Double newbie alert (%s)",name);
wiznet(log_buf,NULL,NULL,WIZ_LOGINS,0,0);
return FALSE;
}
}
return TRUE;
}
/*
* Look for link-dead player to reconnect.
*/
bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn )
{
CHAR_DATA *ch;
OBJ_DATA *obj;
for ( ch = char_list; ch != NULL; ch = ch->next )
{
if ( !IS_NPC(ch)
&& (!fConn || ch->desc == NULL)
&& !str_cmp( (d->character->original_name ?
d->character->original_name: d->character->name),
(ch->original_name?
ch->original_name : ch->name ) ))
{
if ( fConn == FALSE )
{
free_string( d->character->pcdata->pwd );
d->character->pcdata->pwd = str_dup( ch->pcdata->pwd );
}
else
{
free_char( d->character );
d->character = ch;
ch->desc = d;
ch->timer = 0;
send_to_char(
"Reconnecting. Type replay to see missed tells.\n\r", ch );
act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM );
ch->pcdata->host = str_dup(ch->desc->host);
/* Limit crap to balance reconnect objects from extracted link object */
for (obj = ch->carrying; obj != NULL; obj = obj->next_content)
{
obj->pIndexData->limcount++;
}
sprintf( log_buf, "(%s) %s@%s reconnected.", timestamp(), ch->name, d->host );
log_string( log_buf );
free_string( log_buf );
sprintf( log_buf, "(%s) $N recovers from link death.", timestamp());
wiznet(log_buf, ch,NULL,WIZ_LINKS,0,get_trust(ch));
WAIT_STATE(ch,PULSE_VIOLENCE*4);
// Echo?
d->connected = CON_PLAYING;
}
return TRUE;
}
}
return FALSE;
}
/*
* Check if already playing.
*/
bool check_playing( DESCRIPTOR_DATA *d, char *name )
{
DESCRIPTOR_DATA *dold;
for ( dold = descriptor_list; dold; dold = dold->next )
{
if ( dold != d
&& dold->character != NULL
&& dold->connected != CON_GET_NAME
&& dold->connected != CON_GET_OLD_PASSWORD
&& !str_cmp( name, dold->original
? dold->original->name : (dold->character->original_name ?
dold->character->original_name : dold->character->name )) )
{
write_to_buffer( d, "That character is already playing.\n\r",0);
write_to_buffer( d, "Do you wish to connect anyway (Y/N)?",0);
d->connected = CON_BREAK_CONNECT;
return TRUE;
}
}
return FALSE;
}
void stop_idling( CHAR_DATA *ch )
{
if ( ch == NULL
|| ch->desc == NULL
|| ch->desc->connected != CON_PLAYING
|| ch->was_in_room == NULL
|| ch->in_room != get_room_index(ROOM_VNUM_LIMBO))
return;
ch->timer = 0;
char_from_room( ch );
char_to_room( ch, ch->was_in_room );
ch->was_in_room = NULL;
act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM );
return;
}
/*
* Write to one char.
*/
void send_to_char_bw( const char *txt, CHAR_DATA *ch )
{
if ( txt != NULL && ch->desc != NULL )
write_to_buffer( ch->desc, txt, strlen(txt) );
return;
}
void send_to_char( const char *txt, CHAR_DATA *ch )
{
const char *point;
char *point2;
char buf[ MAX_STRING_LENGTH*4 ];
int skip = 0;
buf[0] = '\0';
point2 = buf;
if( txt && ch->desc )
{
if( IS_SET( ch->act, PLR_COLOR ) )
{
for( point = txt ; *point ; point++ )
{
if( *point == '{' )
{
point++;
skip = color( *point, ch, point2 );
while( skip-- > 0 )
++point2;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
write_to_buffer( ch->desc, buf, point2 - buf );
}
else
{
for( point = txt ; *point ; point++ )
{
if( *point == '{' )
{
point++;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
write_to_buffer( ch->desc, buf, point2 - buf );
}
}
return;
}
void send_to_chars( const char *txt, CHAR_DATA *ch, int min, ... )
{
if ( txt != NULL && ch->desc != NULL )
write_to_buffer( ch->desc, txt, strlen(txt) );
return;
}
/*
* Send a page to one char.
*/
void page_to_char_bw( const char *txt, CHAR_DATA *ch )
{
if ( txt == NULL || ch->desc == NULL)
return;
if (ch->lines == 0 )
{
send_to_char(txt,ch);
return;
}
#if defined(macintosh)
send_to_char(txt,ch);
#else
ch->desc->showstr_head = alloc_mem(strlen(txt) + 1);
strcpy(ch->desc->showstr_head,txt);
ch->desc->showstr_point = ch->desc->showstr_head;
show_string(ch->desc,"");
#endif
}
/*
* Page to one char, new color version, by Lope.
*/
void page_to_char( const char *txt, CHAR_DATA *ch )
{
const char *point;
char *point2;
char buf[ MAX_STRING_LENGTH * 4 ];
int skip = 0;
buf[0] = '\0';
point2 = buf;
if( txt && ch->desc )
{
if( IS_SET( ch->act, PLR_COLOR ) )
{
for( point = txt ; *point ; point++ )
{
if( *point == '{' )
{
point++;
skip = color( *point, ch, point2 );
while( skip-- > 0 )
++point2;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
ch->desc->showstr_head = alloc_mem( strlen( buf ) + 1 );
strcpy( ch->desc->showstr_head, buf );
ch->desc->showstr_point = ch->desc->showstr_head;
show_string( ch->desc, "" );
}
else
{
for( point = txt ; *point ; point++ )
{
if( *point == '{' )
{
point++;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
ch->desc->showstr_head = alloc_mem( strlen( buf ) + 1 );
strcpy( ch->desc->showstr_head, buf );
ch->desc->showstr_point = ch->desc->showstr_head;
show_string( ch->desc, "" );
}
}
return;
}
/* string pager */
void show_string(struct descriptor_data *d, char *input)
{
char buffer[4*MAX_STRING_LENGTH];
char buf[MAX_INPUT_LENGTH];
register char *scan, *chk;
int lines = 0, toggle = 1;
int show_lines;
one_argument(input,buf);
if (buf[0] != '\0')
{
if (d->showstr_head)
{
free_mem(d->showstr_head,strlen(d->showstr_head));
d->showstr_head = 0;
}
d->showstr_point = 0;
return;
}
if (d->character)
show_lines = d->character->lines;
else
show_lines = 0;
for (scan = buffer; ; scan++, d->showstr_point++)
{
if (((*scan = *d->showstr_point) == '\n' || *scan == '\r')
&& (toggle = -toggle) < 0)
lines++;
else if (!*scan || (show_lines > 0 && lines >= show_lines))
{
*scan = '\0';
write_to_buffer(d,buffer,strlen(buffer));
for (chk = d->showstr_point; isspace(*chk); chk++);
{
if (!*chk)
{
if (d->showstr_head)
{
free_mem(d->showstr_head,strlen(d->showstr_head));
d->showstr_head = 0;
}
d->showstr_point = 0;
}
}
return;
}
}
return;
}
/* quick sex fixer */
void fix_sex(CHAR_DATA *ch)
{
if (ch->sex < 0 || ch->sex > 2)
ch->sex = IS_NPC(ch) ? 0 : ch->pcdata->true_sex;
}
void act (const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type)
{
/* to be compatible with older code */
act_new(format,ch,arg1,arg2,type,POS_RESTING);
}
void act_new( const char *format, CHAR_DATA *ch, const void *arg1,
const void *arg2, int type, int min_pos)
{
CHAR_DATA *to;
CHAR_DATA *vch = ( CHAR_DATA * ) arg2;
OBJ_DATA *obj1 = ( OBJ_DATA * ) arg1;
OBJ_DATA *obj2 = ( OBJ_DATA * ) arg2;
const char *str;
char *i = NULL;
char *point;
char *pbuff;
char buffer[ MAX_STRING_LENGTH*2 ];
char buf[ MAX_STRING_LENGTH ];
char fname[ MAX_INPUT_LENGTH ];
bool fColor = FALSE;
/*
* Discard null and zero-length messages.
*/
if ( !format || !*format )
return;
/* discard null rooms and chars */
if (ch == NULL || ch->in_room == NULL)
return;
to = ch->in_room->people;
if ( type == TO_VICT )
{
if ( !vch )
{
bug( "Act: null vch with TO_VICT.", 0 );
n_logf("Act: null vch with TO_VICT where format=%s", format);
return;
}
if (!vch->in_room)
return;
to = vch->in_room->people;
}
for ( ; to ; to = to->next_in_room )
{
if ( (!IS_NPC(to) && to->desc == NULL ) // Maybe needs to be code for color?
|| ( IS_NPC(to) && !HAS_TRIGGER(to, TRIG_ACT) )
|| to->position < min_pos )
continue;
if ( (type == TO_CHAR) && to != ch )
continue;
if ( type == TO_VICT && ( to != vch || to == ch ) )
continue;
if ( type == TO_ROOM && to == ch )
continue;
if ( type == TO_NOTVICT && (to == ch || to == vch) )
continue;
if ( type == TO_IMMINROOM && (!(IS_IMMORTAL(to)) || (to == ch) || !(can_see(to,ch))))
continue;
point = buf;
str = format;
while ( *str != '\0' )
{
if ( *str != '$' )
{
*point++ = *str++;
continue;
}
fColor = TRUE;
++str;
i = " <@@@> ";
if( !arg2 && *str >= 'A' && *str <= 'Z' )
{
bug( "Act: missing arg2 for code %d.", *str );
i = " <@@@> ";
}
else
{
switch ( *str )
{
default: bug( "Act: bad code %d.", *str );
i = " <@@@> "; break;
/* Thx alex for 't' idea */
case 't': i = (char *) arg1; break;
case 'T': i = (char *) arg2; break;
case 'n':
if (ch && to)
i = get_descr_form(ch,to,FALSE);
else
bug("Act: bad code $n for 'ch' or 'to'",0);
break;
case 'N':
if (vch && to)
i = get_descr_form(vch,to,FALSE);
else
bug("Act: bad code $N for 'vch' or 'to'",0);
break;
case 'f' :
i = (ch->original_name?ch->original_name:ch->name);
break;
case 'F' :
i=(vch->original_name?vch->original_name:vch->name);
break;
case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break;
case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break;
case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break;
case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break;
case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break;
case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break;
case 'p':
i = can_see_obj( to, obj1 )
? obj1->short_descr
: "something";
break;
case 'P':
i = can_see_obj( to, obj2 )
? obj2->short_descr
: "something";
break;
case 'd':
if ( arg2 == NULL || ((char *) arg2)[0] == '\0' )
{
i = "door";
}
else
{
one_argument( (char *) arg2, fname );
i = fname;
}
break;
}
}
++str;
while ( ( *point = *i ) != '\0' )
++point, ++i;
}
*point++ = '\n';
*point++ = '\r';
*point = '\0';
buf[0] = UPPER(buf[0]);
pbuff = buffer;
colorconv( pbuff, buf, to );
if ( to->desc != NULL )
write_to_buffer( to->desc, buffer, 0 );
}
return;
}
/*
* Macintosh support functions.
*/
#if defined(macintosh)
int gofday( struct timeval *tp, void *tzp )
{
tp->tv_sec = time( NULL );
tp->tv_usec = 0;
}
#endif
void n_logf (char * fmt, ...)
{
char buf [2*MSL];
va_list args;
va_start (args, fmt);
vsprintf (buf, fmt, args);
va_end (args);
log_string (buf);
}
/* Messy hack for login announcements in cabals. */
void announce_login(CHAR_DATA *ch)
{
CHAR_DATA *guardian;
char *rstring, buf[MAX_STRING_LENGTH], rbuf[MAX_STRING_LENGTH];
if (ch->cabal == 0 || ch->cabal > MAX_CABAL || IS_IMMORTAL(ch))
return;
guardian = get_cabal_guardian(ch->cabal);
if(!guardian)
return;
rstring = str_dup(cabal_messages[ch->cabal].login);
sprintf(buf,rstring,ch->original_name);
sprintf(rbuf,"{c%s{x",buf);
do_cb(guardian,buf);
}
void announce_logout(CHAR_DATA *ch)
{
CHAR_DATA *guardian;
char *rstring, buf[MAX_STRING_LENGTH], rbuf[MAX_STRING_LENGTH];
if (ch->cabal == 0 || ch->cabal > MAX_CABAL || IS_IMMORTAL(ch))
return;
guardian = get_cabal_guardian(ch->cabal);
if(!guardian)
return;
rstring = str_dup(cabal_messages[ch->cabal].logout);
sprintf(buf,rstring,ch->original_name);
sprintf(rbuf,"{c%s{x",buf);
do_cb(guardian,buf);
}
/* Fun rename function to rename bad named chars on-line...(Ceran) */
void do_rename (CHAR_DATA* ch, char* argument)
{
char old_name[MAX_INPUT_LENGTH],
new_name[MAX_INPUT_LENGTH],
strsave [MAX_INPUT_LENGTH];
CHAR_DATA* victim;
FILE* file;
#if defined(unix)
argument = one_argument(argument, old_name); /* find new/old name */
one_argument (argument, new_name);
/* Trivial checks */
if (!old_name[0])
{
send_to_char ("Rename who?\n\r",ch);
return;
}
victim = get_char_world (ch, old_name);
if (!victim)
{
send_to_char ("There is no such a person online.\n\r",ch);
return;
}
if (IS_NPC(victim))
{
send_to_char ("You cannot use Rename on NPCs.\n\r",ch);
return;
}
/* allow rename "self new_name",but otherwise only lower level */
if ( (victim != ch) && (get_trust (victim) >= get_trust (ch)) )
{
send_to_char ("You failed.\n\r",ch);
return;
}
if (!victim->desc || (victim->desc->connected != CON_PLAYING) )
{
send_to_char("They are link-dead.\n\r",ch);
return;
}
if (!new_name[0])
{
send_to_char ("Rename to what new name?\n\r",ch);
return;
}
if (!check_parse_name(new_name))
{
send_to_char("That new name is illegal..\n\r",ch);
return;
}
/* First, check if the new name is already taken */
sprintf( strsave, "%s%s.plr", PLAYER_DIR, capitalize( new_name ) );
fclose (fpReserve);
file = fopen (strsave, "r");
if (file)
{
send_to_char ("A player with that name already exists.\n\r",ch);
fclose (file);
fpReserve = fopen( NULL_FILE, "r" );
return;
}
if (get_char_world(ch,new_name)) /* check for playing level-1 non-saved */
{
send_to_char ("A player with the name you specified already exists.\n\r",ch);
return;
}
/* Save char and then rename and move pfile */
save_char_obj (victim);
free_string (victim->name);
free_string (victim->original_name);
victim->name = str_dup (capitalize(new_name));
victim->original_name = str_dup (capitalize(new_name));
save_char_obj(victim);
sprintf(strsave,"%s%s.plr",PLAYER_DIR,capitalize(victim->original_name));
remove(strsave);
send_to_char ("Character renamed.\n\r",ch);
victim->position = POS_STANDING;
act ("$n has renamed you to $N!",ch,NULL,victim,TO_VICT);
#endif
return;
}
void do_renam(CHAR_DATA *ch,char *argument)
{
#if defined(unix)
send_to_char("If you want to RENAME an existing player your must type rename in full.\n\r",ch);
send_to_char("rename <current name> <new name>\n\r",ch);
#else
send_to_char("Rename not supported on your platform.\n\r",ch);
#endif
return;
}
int color( char type, CHAR_DATA *ch, char *string )
{
char code[ 20 ];
char *p = '\0';
if( IS_NPC( ch ) )
return( 0 );
switch( type )
{
default:
sprintf( code, CLEAR );
break;
case 'x':
sprintf( code, CLEAR );
break;
case 'b':
sprintf( code, C_BLUE );
break;
case 'c':
sprintf( code, C_CYAN );
break;
case 'g':
sprintf( code, C_GREEN );
break;
case 'm':
sprintf( code, C_MAGENTA );
break;
case 'r':
sprintf( code, C_RED );
break;
case 'w':
sprintf( code, C_WHITE );
break;
case 'y':
sprintf( code, C_YELLOW );
break;
case 'B':
sprintf( code, C_B_BLUE );
break;
case 'C':
sprintf( code, C_B_CYAN );
break;
case 'G':
sprintf( code, C_B_GREEN );
break;
case 'M':
sprintf( code, C_B_MAGENTA );
break;
case 'R':
sprintf( code, C_B_RED );
break;
case 'W':
sprintf( code, C_B_WHITE );
break;
case 'Y':
sprintf( code, C_B_YELLOW );
break;
case 'D':
sprintf( code, C_D_GREY );
break;
case '*':
sprintf( code, "%c", 007 );
break;
case '/':
sprintf( code, "%c", 012 );
break;
case '{':
sprintf( code, "%c", '{' );
break;
case '|':
sprintf( code, "\n\r");
break;
case 'u':
sprintf( code, C_UNDERLINE );
break;
case 'f':
sprintf( code, C_FLASH );
break;
case 'v':
sprintf( code, C_REVERSE );
break;
}
p = code;
while( *p != '\0' )
{
*string = *p++;
*++string = '\0';
}
return( strlen( code ) );
}
void colorconv( char *buffer, const char *txt, CHAR_DATA *ch )
{
const char *point;
int skip = 0;
if( ch->desc && txt )
{
if( IS_SET( ch->act, PLR_COLOR ) )
{
for( point = txt ; *point ; point++ )
{
if( *point == '{' )
{
point++;
skip = color( *point, ch, buffer );
while( skip-- > 0 )
++buffer;
continue;
}
*buffer = *point;
*++buffer = '\0';
}
*buffer = '\0';
}
else
{
for( point = txt ; *point ; point++ )
{
if( *point == '{' )
{
point++;
continue;
}
*buffer = *point;
*++buffer = '\0';
}
*buffer = '\0';
}
}
return;
}
void process_text(CHAR_DATA *ch, char *text)
{
char obuf[MSL*2], tbuf[MSL], rbuf[MSL];
bool found = FALSE;
int len, rcount, i, iloc;
if(!str_cmp(text,""))
return;
if(!str_cmp(text,"exit"))
{
ch->pcdata->entering_text = FALSE;
ch->pcdata->entered_text[0] = '\0';
ch->pcdata->end_fun = NULL;
send_to_char("Exiting without saving changes.\n\r",ch);
return;
}
if(!str_cmp(text,"finish"))
{
send_to_char("Saving changes and exiting...\n\r",ch);
if(ch->pcdata->end_fun)
(*ch->pcdata->end_fun) (ch, ch->pcdata->entered_text);
ch->pcdata->entering_text = FALSE;
ch->pcdata->end_fun = NULL;
return;
}
if(!str_cmp(text,"backline"))
{
if (ch->pcdata->entered_text == NULL || ch->pcdata->entered_text[0] == '\0')
return send_to_char("No lines left to remove.",ch);
strcpy(obuf,ch->pcdata->entered_text);
for (len = strlen(obuf); len > 0; len--)
{
if (obuf[len] == '\r')
{
if (!found)
{
if (len > 0)
len--;
found = TRUE;
}
else
{
obuf[len + 1] = '\0';
free_string(ch->pcdata->entered_text);
ch->pcdata->entered_text = str_dup(obuf);
return send_to_char("Line deleted.",ch);
}
}
}
obuf[0] = '\0';
free_string(ch->pcdata->entered_text);
ch->pcdata->entered_text = str_dup(obuf);
send_to_char("Line deleted.",ch);
return send_to_char(ch->pcdata->entered_text,ch);
}
if(!str_cmp(text,"show"))
return send_to_char(ch->pcdata->entered_text,ch);
if (text[0] != '\0')
{
obuf[0] = '\0';
if(strlen(text)>80)
{
sprintf(tbuf, "%s", text);
for(i = 1; i<=strlen(text) / 80; i++)
{
for(rcount = 80 * i; rcount > (80 * i) - 15; rcount--)
if(tbuf[rcount] == ' ')
break;
if(rcount <= (80 * i) - 15)
rcount = 80 * i;
for(iloc = rcount; tbuf[iloc + 1]; iloc++)
rbuf[iloc - rcount] = tbuf[iloc + 1];
rbuf[iloc - rcount] = '\0';
tbuf[rcount] = '\n';
tbuf[rcount+1] = '\r';
tbuf[rcount+2] = '\0';
strcat(tbuf,rbuf);
}
send_to_char("Over 80 characters, wrapping line.\n\r",ch);
}
if (ch->pcdata->entered_text)
strcat(obuf,ch->pcdata->entered_text);
if(strlen(text)<80)
strcat(obuf,text);
else
strcat(obuf,tbuf);
strcat(obuf,"\n\r");
if(strlen(obuf) >= MSL*2)
return send_to_char("String exceeds buffer.\n\r",ch);
free_string(ch->pcdata->entered_text);
ch->pcdata->entered_text = str_dup(obuf);
} else if (text[0] == '\0')
return send_to_char("Add what?",ch);
return send_to_char("Line added.",ch);
}
const char *lowstring(const char *i)
{
static char buf[MAX_STRING_LENGTH];
char *o;
for (o = buf; *i && o-buf < sizeof(buf)-1; i++, o++) {
*o = LOWER(*i);
}
*o = '\0';
return buf;
}
void reverse_txt( char *txt, int length )
{
int i, state, c;
char *word_ptr = NULL;
#define WALKTHRU 0
#define INWORD 1
#define INESC 2
/* walk thru line looking for words, ignore color codes */
for( i = 0, state = WALKTHRU; i < length; i++, txt++ )
{
c = *txt;
switch(state)
{
case WALKTHRU: /* just leave in place */
if( isalnum(c) ) /* start of word? */
{
word_ptr = txt;
state = INWORD;
}
else if( c == '\033' ) /* start of color code escape seq? */
state = INESC;
break;
case INESC: /* ignore contents of color code seq */
if( c == 'm' ) /* 'm' marks end of code */
state = WALKTHRU;
break;
case INWORD: /* traversing a word */
if( isalnum(c)
|| (c == '-' && isalnum(txt[1]) ) /* hypenated */
|| (c == '\'' && isalnum(txt[1]) ) ) /* contraction */
break; /* still in word */
/* end of word, do the swap */
reverse_word( word_ptr, txt - word_ptr );
if( c == '\033' )
state = INESC;
else
state = WALKTHRU;
word_ptr = NULL;
}
}
}
void reverse_word( char *w, int n )
{
int i, hlen, left, right, up_left, up_right;
hlen = n / 2;
n--;
for( i = 0; i < hlen; i++ )
{
left = w[i];
right = w[n - i];
up_left = isupper(left) ? TRUE : FALSE;
up_right = isupper(right) ? TRUE : FALSE;
if( up_left != up_right )
{
if( isupper(left) )
left += 'a' - 'A';
else
left -= 'a' - 'A';
if( isupper(right) )
right += 'a' - 'A';
else
right -= 'a' - 'A';
}
w[i] = right;
w[n - i] = left;
}
}
void printf_to_char (CHAR_DATA *ch, char *fmt, ...)
{
char buf [MAX_STRING_LENGTH];
va_list args;
va_start (args, fmt);
vsprintf (buf, fmt, args);
va_end (args);
send_to_char (buf, ch);
}
void sprintf2 (CHAR_DATA *ch, char *fmt, ...)
{
char buf [MSL];
va_list args;
va_start (args, fmt);
vsnprintf (buf, MSL, fmt, args);
va_end (args);
send_to_char (buf, ch);
}
void bugf (char * fmt, ...)
{
char buf [2*MSL];
va_list args;
va_start (args, fmt);
vsprintf (buf, fmt, args);
va_end (args);
bug (buf, 0);
}
void sendf (CHAR_DATA *ch, char *fmt, ...)
{
char buf [MSL];
va_list args;
va_start (args, fmt);
vsnprintf (buf, MSL, fmt, args);
va_end (args);
send_to_char (buf, ch);
}
bool can_join_cabal(CHAR_DATA *ch, int cabal)
{
int iAlign, iEthos;
if (cabal == 0) return TRUE;
if (ch->alignment < 0)
iAlign = ALIGN_E;
else if (ch->alignment == 0)
iAlign = ALIGN_N;
else
iAlign = ALIGN_G;
if (ch->pcdata->ethos < 0)
iEthos = ETHOS_C;
else if (ch->pcdata->ethos == 0)
iEthos = ETHOS_N;
else
iEthos = ETHOS_L;
if (!cabal_restr_table[cabal].acc_align & iAlign)
return FALSE;
if (!cabal_restr_table[cabal].acc_ethos & iEthos)
return FALSE;
if (cabal_restr_table[cabal].acc_class[ch->class] == 0)
return FALSE;
if (cabal_restr_table[cabal].acc_race[ch->race] == 0)
return FALSE;
if (!cabal_table[cabal].induct)
return FALSE;
if (cabal_members[cabal] >= cabal_table[cabal].max_members)
return FALSE;
return TRUE;
}
char *get_align_restr_name(int iAlign)
{
char buf[MSL];
switch(iAlign)
{
case ALIGN_ANY: sprintf(buf, "Any"); break;
case ALIGN_GN: sprintf(buf, "G/N"); break;
case ALIGN_NE: sprintf(buf, "N/E"); break;
case ALIGN_GE: sprintf(buf, "G/E"); break;
case ALIGN_G: sprintf(buf, "G"); break;
case ALIGN_N: sprintf(buf, "N"); break;
case ALIGN_E: sprintf(buf, "E"); break;
default: sprintf(buf, "None"); break;
}
return str_dup(buf);
}
char *get_ethos_restr_name(int iEthos)
{
char buf[MSL];
switch(iEthos)
{
case ETHOS_ANY: sprintf(buf, "Any"); break;
case ETHOS_LN: sprintf(buf, "L/N"); break;
case ETHOS_NC: sprintf(buf, "N/C"); break;
case ETHOS_LC: sprintf(buf, "L/C"); break;
case ETHOS_L: sprintf(buf, "L"); break;
case ETHOS_N: sprintf(buf, "N"); break;
case ETHOS_C: sprintf(buf, "C"); break;
default: sprintf(buf, "None"); break;
}
return str_dup(buf);
}