pdirt/data/
pdirt/data/HELP/
pdirt/data/HELP/0/
pdirt/data/HELP/F/
pdirt/data/HELP/G/
pdirt/data/HELP/H/
pdirt/data/HELP/J/
pdirt/data/HELP/K/
pdirt/data/HELP/O/
pdirt/data/HELP/Q/
pdirt/data/HELP/R/
pdirt/data/HELP/U/
pdirt/data/HELP/V/
pdirt/data/HELP/Y/
pdirt/data/HELP/Z/
pdirt/data/MESSAGES/
pdirt/data/POWERINFO/
pdirt/data/WIZ_ZONES/
pdirt/drv/
pdirt/drv/bin/
pdirt/drv/compiler/converter/
pdirt/drv/compiler/libs/
pdirt/drv/compiler/scripts/
pdirt/drv/include/AberChat/
pdirt/drv/include/InterMud/
pdirt/drv/include/machine/
pdirt/drv/src/InterMud/
pdirt/drv/src/Players/
pdirt/drv/utils/UAFPort/
pdirt/drv/utils/dnsresolv/
pdirt/drv/utils/gdbm/
#ifndef __TIMING_H__ 
#define __TIMING_H__ 

A_COMMAND(uptimecom);
A_COMMAND(timecom);
Boolean mud_open(time_t *next_ev, time_t *now);
char *time2ascii(time_t t);
void eltime(void);
long int gametime( void );
char *sec_to_str( long int sec );
char *sec_to_hhmmss( long int seconds );
time_t round_to_min( time_t t );
char *my_ctime( time_t *clock );
void set_timer(void);
void on_timer(void);
void make_backup(void);
int boot_hours(FILE *f,char *fname);
long int gametime(void);
long int healalltime(void);

#define  TIME_CURRENT           ((time_t)(0))
#define  TIME_NEVER             ((time_t)(-1))
#define  TIME_UNAVAIL           ((time_t)(-2))
#define  TIMER_INTERRUPT        2 /* How often do we do timer interrupts? */


#endif /* Add nothing past this line... */