pdirt/data/
pdirt/data/HELP/
pdirt/data/HELP/0/
pdirt/data/HELP/F/
pdirt/data/HELP/G/
pdirt/data/HELP/H/
pdirt/data/HELP/J/
pdirt/data/HELP/K/
pdirt/data/HELP/O/
pdirt/data/HELP/Q/
pdirt/data/HELP/R/
pdirt/data/HELP/U/
pdirt/data/HELP/V/
pdirt/data/HELP/Y/
pdirt/data/HELP/Z/
pdirt/data/MESSAGES/
pdirt/data/POWERINFO/
pdirt/data/WIZ_ZONES/
pdirt/drv/
pdirt/drv/bin/
pdirt/drv/compiler/converter/
pdirt/drv/compiler/libs/
pdirt/drv/compiler/scripts/
pdirt/drv/include/AberChat/
pdirt/drv/include/InterMud/
pdirt/drv/include/machine/
pdirt/drv/src/InterMud/
pdirt/drv/src/Players/
pdirt/drv/utils/UAFPort/
pdirt/drv/utils/dnsresolv/
pdirt/drv/utils/gdbm/
&+B=====================================&+W[Game]&+B==================================&*
The idea of the current game is to score &+W300,000&* points, to solve some 
"quests", and become a wizard.  Points are scored for dropping treasure into 
the sacrificial pit at the temple, and the one at the village church.  
Points can also be scored for killing mobiles.

The game has a complete combat system, one that considers weapons and shields,
and also allows people to flee from fights. To complement this the game also
has a magic system with several spells of both informational, combat and
utility nature.

All this adventure and mayhem is fine, but there is one important problem with
life in the game, that is dying.

There are two ways of dying in the game.  Dying through little accidents with
puzzles is a non-fatal event that simply kicks you off the game, while dying in
a fight is fatal.  Most players will rapidly get the hang of dying; living 
takes a little longer to master.

Type &+WHELP&* for a brief list of commands, type &+WHELP [command]&* for 
detailed help on a specific command.  Enjoy! 
&+B=============================================================================&*