pdirt/data/
pdirt/data/HELP/
pdirt/data/HELP/0/
pdirt/data/HELP/F/
pdirt/data/HELP/G/
pdirt/data/HELP/H/
pdirt/data/HELP/J/
pdirt/data/HELP/K/
pdirt/data/HELP/O/
pdirt/data/HELP/Q/
pdirt/data/HELP/R/
pdirt/data/HELP/U/
pdirt/data/HELP/V/
pdirt/data/HELP/Y/
pdirt/data/HELP/Z/
pdirt/data/MESSAGES/
pdirt/data/POWERINFO/
pdirt/data/WIZ_ZONES/
pdirt/drv/
pdirt/drv/bin/
pdirt/drv/compiler/converter/
pdirt/drv/compiler/libs/
pdirt/drv/compiler/scripts/
pdirt/drv/include/AberChat/
pdirt/drv/include/InterMud/
pdirt/drv/include/machine/
pdirt/drv/src/InterMud/
pdirt/drv/src/Players/
pdirt/drv/utils/UAFPort/
pdirt/drv/utils/dnsresolv/
pdirt/drv/utils/gdbm/
#ifndef __FIGHT_H__ 
#define __FIGHT_H__ 

A_COMMAND(wieldcom);
A_COMMAND(killcom);
A_COMMAND(spellcom);
A_COMMAND(fleecom);

int dambyitem(int pl, int it);
void hit_player(int attacker,int victim,int weapon);
void bloodrcv(int *array, int isme);
void breakitem(int x);
Boolean testpeace(int plr);
Boolean wound_player(int attacker, int victim, int damage, int hit_type);
void woundmn(int mon, int am);
void mhitplayer(int mon);
void combatmessage(int victim, int attacker, int wpn, int ddn);
void setpfighting(int x, int y);
void chkfight(int mon);

#endif /* Add nothing past this line... */