#ifndef __FIGHT_H__ #define __FIGHT_H__ A_COMMAND(wieldcom); A_COMMAND(killcom); A_COMMAND(spellcom); A_COMMAND(fleecom); int dambyitem(int pl, int it); void hit_player(int attacker,int victim,int weapon); void bloodrcv(int *array, int isme); void breakitem(int x); Boolean testpeace(int plr); Boolean wound_player(int attacker, int victim, int damage, int hit_type); void woundmn(int mon, int am); void mhitplayer(int mon); void combatmessage(int victim, int attacker, int wpn, int ddn); void setpfighting(int x, int y); void chkfight(int mon); #endif /* Add nothing past this line... */