/**************************************************************************** * SEA.ZONE * * Core Zone: Author Unknown * * Distribute with full Dyrt distribution only * * Edited by Rex on 20 December 1995 * ****************************************************************************/ #include "undef.h" #include "exits.h" Zone = sea Author = "Unknown" EndZone = sea Object = excalibur Altname = "sword" Location = IN_ROOM:sea_7 OFlags = GetFlips, Weapon, NoDonate State = 1 MaxState = 1 Damage = 20 BaseValue = 600 Size = 20 Weight = 20 Desc0 = " The sword Excalibur rests at your feet, its silvery blade gleaming in the light." Desc1 = "A hand holds the sword Excalibur up from the waves." EndObject = excalibur Object = hole Location = IN_ROOM:holes@sea OFlags = GetFlips State = 1 MaxState = 1 BaseValue = 0 Size = 2 Weight = 1 Desc0 = "A portable hole glistens darkly at your feet." Examine = "Peering into the darkness you see the glint of treasure!" EndObject = hole Location = "sea_1" North = sea_7 East = beach@island South = sea_7 West = sea_3 LFlags = NoMobiles, OnWater, Maze, RealTime Title = "&+WAll at Sea&*" Desc = ^ You are just off the edge of a small island. To the east, the waves break gently on a sandy beach, while to the north and south they swirl around huge lava flows, evidently from the volcano visible to the east. To the west is the open sea. ^ EndLocation = "sea_1" Location = "sea_2" North = sea_7 East = sea_9 South = sea_7 West = jetty@village Down = sea_7 LFlags = NoMobiles, OnWater, Maze, RealTime Title = "&+WAll at Sea&*" Desc = ^ You are all at sea, riding the waves. To the north and south the waves are high and break heavily against the surrounding cliffs. To the east it might be safe to continue. The safety of the jetty is to the west. ^ EndLocation = "sea_2" Location = "sea_3" North = sea_7 East = sea_1 South = sea_4 West = sea_7 LFlags = Onwater, Maze, RealTime Title = "&+WAll at Sea&*" Desc = ^ You are lost at sea. The waves pound heavily all around you, although the seas look a little less rough to the south and east. ^ EndLocation = "sea_3" Location = "sea_4" North = sea_3 East = sea_7 South = sea_5 West = sea_6 LFlags = OnWater, Maze, RealTime Title = "&+WAll at Sea&*" Desc = ^ You are all at sea, amidst the high heaving waves. The waters look no safer in any direction, although to the east they pound against a huge rock, which rises straight and steeply upwards from the sea. ^ EndLocation = "sea_4" Location = "sea_5" North = sea_4 East = sea_7 South = sea_7 West = sea_7 LFlags = OnWater, Maze, RealTime Title = "&+WAll at Sea&*" Desc = ^ You are lost at sea admidst the pounding waves. All around you the sea is high and heavy and almost sure to drown you. ^ EndLocation = "sea_5" Location = "sea_6" North = sea_8 East = sea_4 South = sea_10 West = sea_5 LFlags = OnWater, Maze, RealTime Title = "&+WAll at Sea&*" Desc = ^ You are all at sea, seemingly without hope of reaching land. The heavy waves make your small craft sway and lurch horribly, sending you staggering as you try to keep your balance. The seas ease off to the north and east and your craft might just about make it. ^ EndLocation = "sea_6" Location = "sea_7" LFlags = Death, OnWater, Maze Title = "&+WAll at Sea&*" Desc = ^ The heavy seas and strong waves send your craft flying into a large rock protruding from the water. The craft is dashed into pieces on the rock, and you land in the rough water and are immediately pulled under by the strong current... ^ EndLocation = "sea_7" Location = "sea_8" North = sea_7 East = sea_5 South = sea_6 West = sea_9 LFlags = OnWater, Maze Title = "&+WAll at Sea&*" Desc = ^ You are all at sea, lost amidst the seething waves and grey skies. You are but a speck on an undulating dark mass. The seas are heavy all around, though not as rough to the west. To the south the waves smooth off quite a bit, providing you can cross the rough waters between you and the calm place. ^ EndLocation = "sea_8" Location = "sea_9" North = sea_7 East = sea_8 South = sea_7 West = sea_2 LFlags = OnWater, Maze Title = "&+WAll at Sea&*" Desc = ^ You are lost out at sea amidst the waves. The sea seems reasonably smooth to the east and west. To the west is the reassuring sight of land. ^ EndLocation = "sea_9" Location = "sea_10" North = sea_7 East = sea_7 South = holes@sea West = sea_7 LFlags = OnWater, Maze Title = "&+WAll at Sea&*" Desc = ^ You are all at sea seemingly without hope of seeing land. The waves make your small craft sway and lurch terribly, sending you staggering as you try to keep your balance. The seas appear a bit smoother to the south. Perhaps your craft might just about make it. ^ EndLocation = "sea_10" /*sea11*/ Location = "holes" North = eaten@dead South = treasure@sea West = sea_7 Up = jetty@village Down = beach@island LFlags = OnWater, NoMobiles Title = "&+WSea of Holes&*" Desc = ^ You are drifting in a sea of psychadelic holes. In the water below, you can just barely make out several blue gloves and clowns chasing each other and bickering. On the top of an undersea mountainssits a purple fractal dragon, observing the ruckuss while puffing on her purple hooka and sniffing flowers. Exits are everywhere. ^ EndLocation = "holes" /*sea12*/ Location = "treasure" LFlags = Death, NoMobiles, UnderWater Title = "&+WTreasure Room&*" Desc = ^ Now you know why they call this the treasure room. From the skeletons and debris, it appears you're not the first foolhardy soul to loose his loot to this fiendish trap... ^ EndLocation = "treasure"