pdirt/data/
pdirt/data/HELP/
pdirt/data/HELP/0/
pdirt/data/HELP/F/
pdirt/data/HELP/G/
pdirt/data/HELP/H/
pdirt/data/HELP/J/
pdirt/data/HELP/K/
pdirt/data/HELP/O/
pdirt/data/HELP/Q/
pdirt/data/HELP/R/
pdirt/data/HELP/U/
pdirt/data/HELP/V/
pdirt/data/HELP/Y/
pdirt/data/HELP/Z/
pdirt/data/MESSAGES/
pdirt/data/POWERINFO/
pdirt/data/WIZ_ZONES/
pdirt/drv/
pdirt/drv/bin/
pdirt/drv/compiler/converter/
pdirt/drv/compiler/libs/
pdirt/drv/compiler/scripts/
pdirt/drv/include/AberChat/
pdirt/drv/include/InterMud/
pdirt/drv/include/machine/
pdirt/drv/src/InterMud/
pdirt/drv/src/Players/
pdirt/drv/utils/UAFPort/
pdirt/drv/utils/dnsresolv/
pdirt/drv/utils/gdbm/
/****************************************************************************
*                                SEA.ZONE                                   *
*                        Core Zone:  Author Unknown                         *
*               Distribute with full Dyrt distribution only                 *
*                     Edited by Rex on 20 December 1995                     *
****************************************************************************/

#include "undef.h"
#include "exits.h"

Zone		= sea
Author		= "Unknown"

EndZone		= sea


Object		= excalibur
Altname	= "sword"
Location	= IN_ROOM:sea_7
OFlags		= GetFlips, Weapon, NoDonate
State		= 1
MaxState	= 1
Damage		= 20
BaseValue		= 600
Size		= 20
Weight		= 20
Desc0		= "
The sword Excalibur rests at your feet, its silvery blade gleaming in the light."
Desc1		= "A hand holds the sword Excalibur up from the waves."
EndObject		= excalibur

Object		= hole
Location	= IN_ROOM:holes@sea
OFlags		= GetFlips
State		= 1
MaxState	= 1
BaseValue		= 0
Size		= 2
Weight		= 1
Desc0		= "A portable hole glistens darkly at your feet."
Examine		= "Peering into the darkness you see the glint of treasure!"
EndObject		= hole


Location	= "sea_1"
North		= sea_7
East		= beach@island
South		= sea_7
West		= sea_3
LFlags		= NoMobiles, OnWater, Maze, RealTime
Title		= "&+WAll at Sea&*"
Desc		= ^
   You are just off the edge of a small island.  To the east, the waves
break gently on a sandy beach, while to the north and south they swirl
around huge lava flows, evidently from the volcano visible to the east.
To the west is the open sea.
^
EndLocation	= "sea_1"

Location	= "sea_2"
North		= sea_7
East		= sea_9
South		= sea_7
West		= jetty@village
Down		= sea_7
LFlags		= NoMobiles, OnWater, Maze, RealTime
Title		= "&+WAll at Sea&*"
Desc		= ^
   You are all at sea, riding the waves.  To the north and south the waves 
are high and break heavily against the surrounding cliffs.  To the east it
might be safe to continue.  The safety of the jetty is to the west.
^
EndLocation	= "sea_2"

Location	= "sea_3"
North		= sea_7
East		= sea_1
South		= sea_4
West		= sea_7
LFlags		= Onwater, Maze, RealTime
Title		= "&+WAll at Sea&*"
Desc		= ^
   You are lost at sea.  The waves pound heavily all around you, although
the seas look a little less rough to the south and east.
^
EndLocation	= "sea_3"

Location	= "sea_4"
North		= sea_3
East		= sea_7
South		= sea_5
West		= sea_6
LFlags		= OnWater, Maze, RealTime
Title		= "&+WAll at Sea&*"
Desc		= ^
   You are all at sea, amidst the high heaving waves.  The waters look no
safer in any direction, although to the east they pound against a huge
rock, which rises straight and steeply upwards from the sea.
^
EndLocation	= "sea_4"

Location	= "sea_5"
North		= sea_4
East		= sea_7
South		= sea_7
West		= sea_7
LFlags		= OnWater, Maze, RealTime
Title		= "&+WAll at Sea&*"
Desc		= ^
   You are lost at sea admidst the pounding waves.  All around you the sea
is high and heavy and almost sure to drown you.
^
EndLocation	= "sea_5"

Location	= "sea_6"
North		= sea_8
East		= sea_4
South		= sea_10
West		= sea_5
LFlags		= OnWater, Maze, RealTime
Title		= "&+WAll at Sea&*"
Desc		= ^
   You are all at sea, seemingly without hope of reaching land.  The heavy
waves make your small craft sway and lurch horribly, sending you staggering
as you try to keep your balance.  The seas ease off to the north and east
and your craft might just about make it.
^
EndLocation	= "sea_6"

Location	= "sea_7"
LFlags		= Death, OnWater, Maze
Title		= "&+WAll at Sea&*"
Desc		= ^
   The heavy seas and strong waves send your craft flying into a large rock
protruding from the water.  The craft is dashed into pieces on the rock,
and you land in the rough water and are immediately pulled under by the
strong current...
^
EndLocation	= "sea_7"

Location	= "sea_8"
North		= sea_7
East		= sea_5
South		= sea_6
West		= sea_9
LFlags		= OnWater, Maze
Title		= "&+WAll at Sea&*"
Desc		= ^
   You are all at sea, lost amidst the seething waves and grey skies.  You
are but a speck on an undulating dark mass.  The seas are heavy all around,
though not as rough to the west.  To the south the waves smooth off quite a
bit, providing you can cross the rough waters between you and the calm
place.
^
EndLocation	= "sea_8"

Location	= "sea_9"
North		= sea_7
East		= sea_8
South		= sea_7
West		= sea_2
LFlags		= OnWater, Maze
Title		= "&+WAll at Sea&*"
Desc		= ^
   You are lost out at sea amidst the waves.  The sea seems reasonably
smooth to the east and west.  To the west is the reassuring sight of land.
^
EndLocation	= "sea_9"

Location	= "sea_10"
North		= sea_7
East		= sea_7
South		= holes@sea
West		= sea_7
LFlags		= OnWater, Maze
Title		= "&+WAll at Sea&*"
Desc		= ^
   You are all at sea seemingly without hope of seeing land.  The waves 
make your small craft sway and lurch terribly, sending you staggering as
you try to keep your balance.  The seas appear a bit smoother to the south.
Perhaps your craft might just about make it.
^
EndLocation	= "sea_10"

/*sea11*/
Location	= "holes"
North		= eaten@dead
South		= treasure@sea
West		= sea_7
Up		= jetty@village
Down		= beach@island
LFlags		= OnWater, NoMobiles
Title		= "&+WSea of Holes&*"
Desc		= ^
   You are drifting in a sea of psychadelic holes.  In the water below, you
can just barely make out several blue gloves and clowns chasing each other
and bickering.  On the top of an undersea mountainssits a purple fractal
dragon, observing the ruckuss while puffing on her purple hooka and sniffing
flowers.
   Exits are everywhere.
^
EndLocation	= "holes"

/*sea12*/
Location	= "treasure"
LFlags		= Death, NoMobiles, UnderWater
Title		= "&+WTreasure Room&*"
Desc		= ^
   Now you know why they call this the treasure room.  From the skeletons
and debris, it appears you're not the first foolhardy soul to loose his
loot to this fiendish trap...
^
EndLocation	= "treasure"