pdirt/data/
pdirt/data/HELP/
pdirt/data/HELP/0/
pdirt/data/HELP/F/
pdirt/data/HELP/G/
pdirt/data/HELP/H/
pdirt/data/HELP/J/
pdirt/data/HELP/K/
pdirt/data/HELP/O/
pdirt/data/HELP/Q/
pdirt/data/HELP/R/
pdirt/data/HELP/U/
pdirt/data/HELP/V/
pdirt/data/HELP/Y/
pdirt/data/HELP/Z/
pdirt/data/MESSAGES/
pdirt/data/POWERINFO/
pdirt/data/WIZ_ZONES/
pdirt/drv/
pdirt/drv/bin/
pdirt/drv/compiler/converter/
pdirt/drv/compiler/libs/
pdirt/drv/compiler/scripts/
pdirt/drv/include/AberChat/
pdirt/drv/include/InterMud/
pdirt/drv/include/machine/
pdirt/drv/src/InterMud/
pdirt/drv/src/Players/
pdirt/drv/utils/UAFPort/
pdirt/drv/utils/dnsresolv/
pdirt/drv/utils/gdbm/
#include "undef.h"
#include "exits.h"




Zone		= labyrinth
Author		= "Mortis"
Quest		= Excalibur

EndZone		= labyrinth


Mobile		= minotaur
Name	= "The Minotaur"
Location	= k@labyrinth
PFlags		= NoSteal
MFlags		= PickStuff
Strength	= 70
Damage		= 10
Aggression      = 40
Armor		= 0
Speed           = 8
Desc		= "
A minotaur snarls viciously at you, his huge bulk shaking with rage."
EndMobile             = minotaur



Object      = casket
Location	= IN_ROOM:lair@labyrinth
OFlags		= Container, Openable, Lockable
BaseValue    = 300
Size      = 40
Weight    = 40
MaxState  = 2
State     = 0
Desc0   = "
A large open golden casket shines before you, glittering and sparkling."
Desc1   = "
A large golden casket shines before you, glittering and sparkling."
Desc2   = "
A large locked golden casket shines before you, glittering and sparkling."
EndObject       = casket

Object      = amethyst
Altname	= "gem"
Location	= IN_CONTAINER:casket@labyrinth
BaseValue    = 100
Size      = 1
Weight    = 1
Desc0   = "A large, beautifully polished amethyst has been put here."
EndObject       = amethyst

Object      = mask
Location	= IN_ROOM:end2@labyrinth
OFlags		= Armor, WearOnFace, ExcludeWear, GetFlips
State     = 1
MaxState  = 1
Armor	  = 4
BaseValue    = 400
Size      = 30
Weight    = 30
Desc0   = "A stunning, horned, gold mask has been placed here."
Desc1   = "
On the center of the wall is a huge golden mask carved in the shape of a
horned demon."
Examine   = "The mask is pure gold, and probably very valuable."
EndObject       = mask

Object      = horn
Location	= IN_CONTAINER:casket@labyrinth
MaxState  = 1
BaseValue    = 200
Size      = 12
Weight    = 5
Desc0   = "An engraved silver horn has been carefully placed here."
Trap		= all
@
   switch (event) {
   case E_ONMISC:
      if (param_s.misc == VERB_BLOW)
      {
         broad ("\001dA mighty horn blast echoes around you.\n\003");
         if (ploc (param_s.plx) >= LOC_SEA_TREASURE && ploc (param_s.plx) <= LOC_SEA_SEA_1 &&
             oarmor (OBJ_SEA_EXCALIBUR) == 0)
         {
            setoloc (OBJ_SEA_EXCALIBUR, ploc (param_s.plx), IN_ROOM);
            setobjstate (OBJ_SEA_EXCALIBUR, 1);
            bprintf ("A hand breaks through the water holding up "
                   "the sword &+WExcalibur!&*\n");
            osetarmor (OBJ_SEA_EXCALIBUR, 1);
            set_quest(Q_EXCALIBUR,param_s.plx);
         }
         param_s.ret = -1;
      }
      break;
   default: break;
   }
@
EndTrap
EndObject       = horn


Location	= "top"
Up		= brink@island
Down		= spiral@labyrinth
Title		= "&+WTop of Spiral Staircase&*"
Desc		= ^
   You are standing at the top of a carved spiral staircase which descends
down into the gloom and darkness.  Strange sounds you do not recognize
come from far below.
^
EndLocation	= "top"

Location	= "spiral"
Up		= top@labyrinth
Down		= spiral2@labyrinth
Title		= "&+WSpiral Staircase&*"
Desc		= ^
  You are on a spiral staircase, not far from the top.  Below you, the 
staircase descends into utter darkness and bitter cold.  A few more steps
below, you can not see anything.
^
EndLocation	= "spiral"

Location	= "spiral2"
Up		= spiral@labyrinth
Down		= humm@labyrinth
Title		= "&+WSpiral Stairscase&*"
Desc		= ^
   You are on a spiral staircase which descends into a blanket of mist.
Below you the staircase leads into a clammy and unsettling darkness. 
Above you is a light, indicating the way out.
^
EndLocation	= "spiral2"

Location	= "humm"
Up		= spiral2@labyrinth
Down		= spiral3@labyrinth
Title		= "&+WHumm...&*"
Desc		= ^
   As you stand here a blanket of mist envelopes you.  Above you, the staircase
leads out into the light, and below you the staircase continues, although you
can not make out anything more than a couple of steps ahead.
^
EndLocation	= "humm"

Location	= "spiral3"
Up		= humm@labyrinth
Down		= lstart@labyrinth
LFlags		= dark
Title		= "&+WSpiral Staircase&*" 
Desc		= ^
   The staircase you are on ascends upwards into a blanket of mist or downwards
into a large labyrinth of columns, which, from your view point, appears to be
endless.
^
EndLocation	= "spiral3"

Location	= "lstart"
East		= a@labyrinth
Up		= spiral3@labyrinth
LFlags		= dark, NoMobiles
Title		= "&+WThe Start of the Labyrinth&*"
Desc		= ^
   ...is a boring sort of place, the only exits being up a spiral staircase and
east into the Labyrinth.  The Labyrinth itself is composed of tall pillars in
the gloom.  There is a message scratched in the dirt here.  It says:

			B WA E O  HE M NO AUR

					M rt  s
^
EndLocation	= "lstart"

Location	= "a"
North		= b@labyrinth
East		= r@labyrinth
South		= p@labyrinth
West		= lstart@labyrinth
LFlags		= dark, maze
Title		= "&+WLabyrinth&*"
Desc		= ^
   You are lost in the labyrinth.
^
EndLocation	= "a"

Location	= "b"
North		= c@labyrinth
East		= s@labyrinth
South		= a@labyrinth
LFlags		= dark, maze
Title		= "&+WLabyrinth&*"
Desc		= ^
   You are lost in the labyrinth.
^
EndLocation	= "b"

Location	= "c"
East		= d@labyrinth
South		= b@labyrinth
LFlags		= dark, maze
Title		= "&+WLabyrinth&*"
Desc		= ^
   You are lost in the labyrinth.
^
EndLocation	= "c"

Location	= "d"
East		= e@labyrinth
South		= s@labyrinth
West		= c@labyrinth
LFlags		= dark, maze
Title		= "&+WLabyrinth&*"
Desc		= ^
   You are lost in the labyrinth.
^
EndLocation	= "d"

Location	= "e"
East		= f@labyrinth
South		= t@labyrinth
West		= d@labyrinth
LFlags		= dark, maze
Title		= "&+WLabyrinth&*"
Desc		= ^
   You are lost in the labyrinth.
^
EndLocation	= "e"

Location	= "f"
East		= g@labyrinth
South		= u@labyrinth
West		= e@labyrinth
LFlags		= dark, maze
Title		= "&+WLabyrinth&*"
Desc		= ^
   You are lost in the labyrinth.
^
EndLocation	= "f"

Location	= "g"
South		= h@labyrinth
West		= f@labyrinth
LFlags		= dark, maze
Title		= "&+WLabyrinth&*"
Desc		= ^
   You are lost in the labyrinth.
^
EndLocation	= "g"

Location	= "h"
North		= g@labyrinth
South		= i@labyrinth
West		= u@labyrinth
LFlags		= dark, maze
Title		= "&+WLabyrinth&*"
Desc		= ^
   You are lost in the labyrinth.
^
EndLocation	= "h"

Location	= "i"
North		= h@labyrinth
South		= j@labyrinth
West		= u@labyrinth
LFlags		= dark, maze
Title		= "&+WLabyrinth&*"
Desc		= ^
   You are lost in the labyrinth.
^
EndLocation	= "i"

Location	= "j"
North		= i@labyrinth
South		= k@labyrinth
West		= i@labyrinth
LFlags		= dark, maze
Title		= "&+WLabyrinth&*"
Desc		= ^
   You are lost in the labyrinth.
^
EndLocation	= "j"

Location	= "k"
North		= j@labyrinth
West		= l@labyrinth
LFlags		= dark, maze
Title		= "&+WLabyrinth&*"
Desc		= ^
   You are lost in the labyrinth.
^
EndLocation	= "k"

Location	= "l"
North		= j@labyrinth
East		= k@labyrinth
West		= m@labyrinth
LFlags		= dark, maze
Title		= "&+WLabyrinth&*"
Desc		= ^
   You are lost in the labyrinth.
^
EndLocation	= "l"

Location	= "m"
North		= v@labyrinth
East		= l@labyrinth
West		= n@labyrinth
LFlags		= dark, maze
Title		= "&+WLabyrinth&*"
Desc		= ^
   You are lost in the labyrinth.
^
EndLocation	= "m"

Location	= "n"
North		= q@labyrinth
East		= m@labyrinth
West		= o@labyrinth
LFlags		= dark, maze
Title		= "&+WLabyrinth&*"
Desc		= ^
   You are lost in the labyrinth.
^
EndLocation	= "n"

Location	= "o"
North		= p@labyrinth
East		= n@labyrinth
LFlags		= dark, maze
Title		= "&+WLabyrinth&*"
Desc		= ^
   You are lost in the labyrinth.
^
EndLocation	= "o"

Location	= "p"
North		= a@labyrinth
East		= q@labyrinth
South		= o@labyrinth
LFlags		= dark, maze
Title		= "&+WLabyrinth&*"
Desc		= ^
   You are lost in the labyrinth.
^
EndLocation	= "p"

Location	= "q"
North		= r@labyrinth
East		= r@labyrinth
South		= n@labyrinth
West		= p@labyrinth
LFlags		= dark, maze
Title		= "&+WLabyrinth&*"
Desc		= ^
   You are lost in the labyrinth.
^
EndLocation	= "q"

Location	= "r"
North		= t@labyrinth
East		= q@labyrinth
South		= q@labyrinth
West		= a@labyrinth
LFlags		= dark, maze
Title		= "&+WLabyrinth&*"
Desc		= ^
   You are lost in the labyrinth.
^
EndLocation	= "r"

Location	= "s"
North		= d@labyrinth
East		= t@labyrinth
South		= r@labyrinth
West		= c@labyrinth
LFlags		= dark, maze
Title		= "&+WLabyrinth&*"
Desc		= ^
   You are lost in the labyrinth.
^
EndLocation	= "s"

Location	= "t"
North		= e@labyrinth
East		= u@labyrinth
South		= u@labyrinth
West		= s@labyrinth
LFlags		= dark, maze
Title		= "&+WLabyrinth&*"
Desc		= ^
   You are lost in the labyrinth.
^
EndLocation	= "t"

Location	= "u"
North		= f@labyrinth
East		= h@labyrinth
South		= f@labyrinth
West		= t@labyrinth
LFlags		= dark, maze
Title		= "&+WLabyrinth&*"
Desc		= ^
   You are lost in the labyrinth.
^
EndLocation	= "u"

Location	= "v"
North		= t@labyrinth
East		= u@labyrinth
South		= w@labyrinth
West		= w@labyrinth
LFlags		= dark, maze
Title		= "&+WLabyrinth&*"
Desc		= ^
   You are lost in the labyrinth.
^
EndLocation	= "v"

Location	= "w"
North		= v@labyrinth
East		= x@labyrinth
South		= m@labyrinth
West		= v@labyrinth
LFlags		= dark, maze
Title		= "&+WLabyrinth&*"
Desc		= ^
   You are lost in the labyrinth.
^
EndLocation	= "w"

Location	= "x"
North		= lend@labyrinth
South		= j@labyrinth
West		= w@labyrinth
LFlags		= dark, maze
Title		= "&+WLabyrinth&*"
Desc		= ^
   You are lost in the labyrinth.
^
EndLocation	= "x"

Location	= "lend"
South		= x@labyrinth
Down		= end2@labyrinth
LFlags		= dark
Title		= "&+WThe End of the Labyrinth&*"
Desc		= ^
   ...is something of an anti-climax after you have made it this far.  All it
apparently consists of is a hole in the ground which becomes a spiral staircase
after a while.
^
EndLocation	= "lend"

Location	= "end2"
Up		= lend@labyrinth
Down		= lair@labyrinth
LFlags		= dark
Title		= "&+WSpiral Stairs&*"
Desc		= ^
   You stand almost at the bottom of the stairs.  At the foot of the stairs is
a large room, half obscured by mist.  The walls are decorated with faces and
spectacular carvings of dying people.
^
EndLocation	= "end2"

Location	= "lair"
Up		= end2@labyrinth
LFlags		= dark
Title		= "&+WMinotaur's Lair&*"
Desc		= ^
   You stand in a huge chamber deep beneath the labyrinth.  The walls and
ceiling of the chamber are lined with the heads of those who failed to find
their way back from this legendary place and starved to death amid the maze.
^
EndLocation	= "lair"