#include "undef.h" #include "exits.h" Zone = camelot Author = "Merlin" EndZone = camelot Mobile = armadillo Name = "Armadillo" Location = camelot1@camelot Strength = 200 Damage = 15 Armor = 99 Aggression = 0 Speed = 100 Desc = "A Spanish armadillo is here, looking for pickles." EndMobile = armadillo Mobile = gareth Name = "Gareth" Location = camelot10@camelot Strength = 125 Damage = 15 Armor = 0 Aggression = 98 Speed = 0 Desc = "Sir Gareth says 'Why have you disturbed my rest?'" EndMobile = gareth Mobile = gawaine Name = "Gawaine" Location = camelot11@camelot Strength = 150 Damage = 15 Armor = 0 Aggression = 97 Speed = 0 Desc = "Sir Gawaine has been sharpening his sword. He would like to test it now." EndMobile = gawaine Mobile = galahad Name = "Galahad" Location = camelot13@camelot Strength = 140 Damage = 15 Armor = 0 Aggression = 96 Speed = 0 Desc = "Sir Galahad, the White Knight, is here." EndMobile = galahad Mobile = lamorak Name = "Lamorak" Location = camelot14@camelot Strength = 145 Damage = 15 Armor = 0 Aggression = 95 Speed = 0 Desc = "Sir Lamorak stands before you, ready to do battle." EndMobile = lamorak Mobile = palomides Name = "Palomides" Location = camelot16@camelot Strength = 155 Damage = 15 Armor = 0 Aggression = 94 Speed = 0 Desc = "Sir Palomides the Saracen draws his scimitar and turns to meet you." EndMobile = palomides Mobile = pellinore Name = "Pellinore" Location = camelot17@camelot Strength = 185 Damage = 15 Armor = 0 Aggression = 93 Speed = 0 Desc = "King Pellinore is looking for Questor, The Questing Beast." EndMobile = pellinore Mobile = tristam Name = "Tristam" Location = camelot19@camelot Strength = 190 Damage = 15 Armor = 0 Aggression = 92 Speed = 0 Desc = "Sir Tristam of Lyoness is here, thinking about his Lady, Isolde." EndMobile = tristam Mobile = launcelot Name = "Launcelot" Location = camelot20@camelot Strength = 400 Damage = 15 Armor = 0 Aggression = 91 Speed = 0 Desc = "Sir Launcelot Du Lake is here, ready to defend his King against all comers." EndMobile = launcelot Mobile = morgana Name = "Morgana" Location = camelot25@camelot Strength = 300 Damage = 15 Armor = 0 Aggression = 50 Speed = 0 SFlags = Female Desc = "You have interupted Morgana Le Fay in one of her plots against Arthur!" EndMobile = morgana Mobile = ector Name = "Ector" Location = camelot4@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 90 Speed = 0 Desc = "Sir Ector has a new sword. He wants to try it out on you!" EndMobile = ector Mobile = ewaine Name = "Ewaine" MFlags = BarN, BarE Location = camelot8@camelot Strength = 225 Damage = 15 Armor = 0 Aggression = 89 Speed = 0 Desc = "Duke Ewaine says 'Stop! None may pass save with the Kings leave!'" EndMobile = ewaine Mobile = hector Name = "Hector" Location = camelot28@camelot Strength = 220 Damage = 15 Armor = 0 Aggression = 88 Speed = 0 Desc = "Sir Hector hates it when people interupt his meditations." EndMobile = hector Mobile = kay Name = "Kay" MFlags = BarN, BarE, BarW Location = camelot1@camelot Strength = 275 Damage = 15 Armor = 0 Aggression = 87 Speed = 0 Desc = "Sir Kay, Seneschal, bids you welcome and asks your business here." EndMobile = kay Mobile = lionel Name = "Lionel" Location = camelot5@camelot Strength = 200 Damage = 15 Armor = 0 Aggression = 86 Speed = 0 Desc = "Sir Lionel is practicing his swordplay. Would you like to play?" EndMobile = lionel Mobile = percivale Name = "Percivale" Location = camelot7@camelot Strength = 175 Damage = 15 Armor = 0 Aggression = 85 Speed = 0 Desc = "Sir Percivale is here, thinking about the Grail Quest." EndMobile = percivale Mobile = uwaine Name = "Uwaine" Location = camelot29@camelot Strength = 200 Damage = 15 Armor = 0 Aggression = 84 Speed = 0 Desc = "Sir Uwaine sits here quietly, lost in his thoughts." EndMobile = uwaine Mobile = mordred Name = "Mordred" Location = camelot6@camelot Strength = 350 Damage = 15 Armor = 0 Aggression = 75 Speed = 0 Desc = "Sir Mordred wants Arthurs Crown. He thinks you may have it." EndMobile = mordred Mobile = andred Name = "Andred" Location = camelot59@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 50 Speed = 0 Desc = "Sir Andred wants to go pillage the village. He'll start with you!" EndMobile = andred Mobile = damas Name = "Damas" Location = camelot61@camelot Strength = 225 Damage = 15 Armor = 0 Aggression = 25 Speed = 0 Desc = "Sir Damas is here, checking on his horse." EndMobile = damas Mobile = gringamore Name = "Gringamore" Location = camelot63@camelot Strength = 200 Damage = 15 Armor = 0 Aggression = 45 Speed = 0 Desc = "Sir Gringamore is here, and man does he look mean!" EndMobile = gringamore Mobile = phelot Name = "Phelot" Location = camelot73@camelot Strength = 200 Damage = 15 Armor = 0 Aggression = 40 Speed = 0 Desc = "Sir Phelot has a hangover, and the icy water is not helping any!" EndMobile = phelot Mobile = helius Name = "Helius" Location = camelot68@camelot Strength = 210 Damage = 15 Armor = 0 Aggression = 45 Speed = 0 Desc = "Sir Helius has had a bit much to drink. Such a nasty drunk too!" EndMobile = helius Mobile = hue Name = "Hue" Location = camelot67@camelot Strength = 190 Damage = 15 Armor = 0 Aggression = 90 Speed = 0 Desc = "Sir Hue raises a hue and cry about the lack of provisions!" EndMobile = hue Mobile = pinell Name = "Pinell" Location = camelot72@camelot Strength = 195 Damage = 15 Armor = 0 Aggression = 50 Speed = 0 Desc = "Sir Pinell has wandered in." EndMobile = pinell Mobile = questor Name = "Questor" Location = camelot2@camelot Strength = 450 Damage = 15 Armor = 0 Aggression = 99 Speed = 2 Desc = "The Questing Beast is here, trying to hide from King Pellinore." EndMobile = questor Mobile = millionaire Name = "Millionaire" Location = camelot69@camelot Strength = 200 Damage = 15 Armor = 0 Aggression = 50 Speed = 0 Desc = "The millionaire sure seems bored, despite all the money people are giving him." EndMobile = millionaire Mobile = bankguard Name = "Bankguard" Location = camelot70@camelot Strength = 300 Damage = 15 Armor = 0 Aggression = 55 Speed = 0 Desc = ^The Bankguard says "Hold it right there buddy! Where do you think you're going?"^ EndMobile = bankguard Mobile = someone Name = "Someone" MFlags = BarN Location = camelot3@camelot Strength = 200 Damage = 15 Armor = 0 Aggression = 98 Speed = 0 Desc = "Sir Garlon the invisible knight has just disappeared!" EndMobile = someone Mobile = dumbar Name = "Dumbar" Location = camelot64@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 56 Speed = 0 Desc = "Dumbar the blacksmith comes to see if he can help you." EndMobile = dumbar Mobile = katar Name = "Katar" Location = camelot62@camelot Strength = 100 Damage = 15 Armor = 0 Aggression = 57 Speed = 0 Desc = "Katar wants to sell you some Dragon bits. What sort of dragon do you have?" EndMobile = katar Mobile = mirlyn Name = "Mirlyn" Location = camelot65@camelot Strength = 75 Damage = 15 Armor = 0 Aggression = 58 Speed = 0 Desc = "Mirlyn the Magician is looking for a woman to saw in half. Know of any?" EndMobile = mirlyn Mobile = bartender Name = "Bartender" Location = camelot78@camelot Strength = 125 Damage = 15 Armor = 0 Aggression = 80 Speed = 0 Desc = "Bart the Bartender asks what you'd like to drink." EndMobile = bartender Mobile = raccoon Name = "Raccoon" Location = camelot79@camelot Strength = 75 Damage = 15 Armor = 0 Aggression = 50 Speed = 0 Desc = "There is a raccoon digging through the trash looking for his lunch." EndMobile = raccoon Mobile = misha Name = "Misha" Location = camelot108@camelot Strength = 75 Damage = 15 Armor = 0 Aggression = 90 Speed = 0 Desc = "Misha the Kobold Guardsman is here." EndMobile = misha Mobile = masha Name = "Masha" Location = camelot108@camelot Strength = 75 Damage = 15 Armor = 0 Aggression = 90 Speed = 0 Desc = "Masha the Kobold Guardsman is here." EndMobile = masha Mobile = marsha Name = "Marsha" Location = camelot108@camelot Strength = 75 Damage = 15 Armor = 0 Aggression = 90 Speed = 0 Desc = "Marsha the Kobold Guardsman is here." EndMobile = marsha Mobile = morsha Name = "Morsha" Location = camelot108@camelot Strength = 75 Damage = 15 Armor = 0 Aggression = 90 Speed = 0 Desc = "Morsha the Kobold Guardsman is here." EndMobile = morsha Mobile = bertha Name = "Bertha" Location = camelot109@camelot Strength = 75 Damage = 15 Armor = 0 Aggression = 90 Speed = 0 Desc = "Bertha the off-duty guardsman is here." EndMobile = bertha Mobile = bella Name = "Bella" Location = camelot109@camelot Strength = 75 Damage = 15 Armor = 0 Aggression = 90 Speed = 0 Desc = "Bella the off-duty guardsman is here." EndMobile = bella Mobile = bulla Name = "Bulla" Location = camelot109@camelot Strength = 75 Damage = 15 Armor = 0 Aggression = 90 Speed = 0 Desc = "Bulla the off-duty guardsman is here." EndMobile = bulla Mobile = baasheeba Name = "Baasheeba" Location = camelot109@camelot Strength = 75 Damage = 15 Armor = 0 Aggression = 90 Speed = 0 Desc = "Baasheeba the off-duty guardsman is here." EndMobile = baasheeba Mobile = kurtulmak Name = "Kurtulmak" Location = camelot124@camelot Strength = 425 Damage = 15 Armor = 0 Aggression = 93 Speed = 0 Desc = "Kurtulmak the Supreme Kobold sneers contemptuously at you." EndMobile = kurtulmak Mobile = cavebear Name = "Cavebear" Location = camelot150@camelot Strength = 500 Damage = 15 Armor = 0 Aggression = 91 Speed = 0 Desc = "There is a huge Cave Bear in here. And he's hungry!" EndMobile = cavebear Mobile = corledge Name = "Corledge" Location = camelot151@camelot Strength = 500 Damage = 15 Armor = 0 Aggression = 92 Speed = 0 Desc = "Corledge the Cave Wight blacksmith looks angry at your intrusion." EndMobile = corledge Mobile = alligator Name = "Alligator" Location = camelot83@camelot Strength = 80 Damage = 15 Armor = 0 Aggression = 22 Speed = 0 Desc = "There's a big, hungry alligator sitting here." EndMobile = alligator Mobile = falcon Name = "Falcon" Location = camelot98@camelot Strength = 80 Damage = 15 Armor = 0 Aggression = 75 Speed = 0 Desc = "You've come too near this falcon's roost." EndMobile = falcon Mobile = cara Name = "Cara" Location = camelot113@camelot Strength = 10 Damage = 15 Armor = 0 Aggression = 80 Speed = 0 Desc = "Cara the baby kobold lies here. He thinks your fingers look yummy." EndMobile = cara Mobile = bruce Name = "Bruce" Location = camelot119@camelot Strength = 200 Damage = 15 Armor = 0 Aggression = 80 Speed = 0 Desc = "Bruce the kobold butler looks at you and raises his eyebrow scornfully." EndMobile = bruce Mobile = firedemon Name = "Firedemon" Location = camelot142@camelot Strength = 280 Damage = 15 Armor = 0 Aggression = 85 Speed = 0 Desc = "There is a Fire Demon here, and he wants your soul!" EndMobile = firedemon Mobile = leech Name = "Leech" Location = camelot144@camelot Strength = 175 Damage = 15 Armor = 0 Aggression = 75 Speed = 0 Desc = "Gross! There's a huge disgusting leech in here!" EndMobile = leech Mobile = cavelion Name = "Cavelion" Location = camelot146@camelot Strength = 225 Damage = 15 Armor = 0 Aggression = 85 Speed = 0 Desc = "You are just in time to join the Cave Lion for lunch." EndMobile = cavelion Mobile = centipede Name = "Centipede" Location = camelot148@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 88 Speed = 0 Desc = "There is a giant centipede crawling down the wall towards you." EndMobile = centipede Mobile = juba Name = "Juba" Location = camelot217@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 11 Speed = 0 Desc = "Juba the Gatekeeper stands watch." EndMobile = juba Mobile = gromph Name = "Gromph" Location = camelot215@camelot Strength = 200 Damage = 15 Armor = 0 Aggression = 98 Speed = 0 Desc = "Oh no! The moat monster is about to eat you!" EndMobile = gromph Mobile = gramph Name = "Gramph" Location = camelot216@camelot Strength = 200 Damage = 15 Armor = 0 Aggression = 98 Speed = 0 Desc = "On no! The moat monster is about to eat you!" EndMobile = gramph Mobile = mika Name = "Mika" Location = camelot217@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Mika is here, on his patrol." EndMobile = mika Mobile = erkki Name = "Erkki" Location = camelot217@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Erkki is here, making his rounds." EndMobile = erkki Mobile = pelle Name = "Pelle" Location = camelot218@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Pelle the guardsman is here." EndMobile = pelle Mobile = kalle Name = "Kalle" Location = camelot219@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Kalle looks at you in suprise." EndMobile = kalle Mobile = jussi Name = "Jussi" Location = camelot220@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Jussi wonders what you are doing in here." EndMobile = jussi Mobile = vuno Name = "Vuno" Location = camelot221@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Vuno takes this guard job seriously, doesn't he..." EndMobile = vuno Mobile = ensio Name = "Ensio" Location = camelot222@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Ensio thinks you look mighty suspicious." EndMobile = ensio Mobile = katriina Name = "Katriina" Location = camelot223@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Katriina leaps to bar your way and asks 'What do you think you're doing?'." EndMobile = katriina Mobile = tapi Name = "Tapi" Location = camelot224@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Tapi is very angry. You've interrupted his lunch." EndMobile = tapi Mobile = hannu Name = "Hannu" Location = camelot225@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Hannu the guardsman is here." EndMobile = hannu Mobile = keijo Name = "Keijo" Location = camelot226@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Keijo is daydreaming. He hates to be bothered." EndMobile = keijo Mobile = koski Name = "Koski" Location = camelot227@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Koski thinks you look like the person who cheated him at cards last night." EndMobile = koski Mobile = jarmo Name = "Jarmo" Location = camelot228@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "I'm Sgt Jarmo. Who the hell are you?" EndMobile = jarmo Mobile = koorina Name = "Koorina" Location = camelot229@camelot Strength = 200 Damage = 15 Armor = 0 Aggression = 11 Speed = 0 Desc = "Koorina the Groundskeeper says 'Hey, watch your big feet!'" EndMobile = koorina Mobile = jalovoara Name = "Jalovoara" Location = camelot230@camelot Strength = 200 Damage = 15 Armor = 0 Aggression = 11 Speed = 0 Desc = "Jalovoara the Orcharder is picking fresh fruit for dessert tonight." EndMobile = jalovoara Mobile = talonen Name = "Talonen" Location = camelot231@camelot Strength = 200 Damage = 15 Armor = 0 Aggression = 11 Speed = 0 Desc = "Talonen the Gardener says 'Watch your step, there's veggies there!'" EndMobile = talonen Mobile = kirtesnie Name = "Kirtesnie" Location = camelot232@camelot Strength = 200 Damage = 15 Armor = 0 Aggression = 11 Speed = 0 Desc = "Kirtesnie the Carpenter says 'I'll be done here in a minute.'" EndMobile = kirtesnie Mobile = jyri Name = "Jyri" Location = camelot233@camelot Strength = 300 Damage = 15 Armor = 0 Aggression = 11 Speed = 0 Desc = "Jyri the Armorer is here, forging a new sword." EndMobile = jyri Mobile = eki Name = "Eki" Location = camelot234@camelot Strength = 200 Damage = 15 Armor = 0 Aggression = 11 Speed = 0 Desc = "Eki the Hostler just finished polishing the tack." EndMobile = eki Mobile = palli Name = "Palli" Location = camelot235@camelot Strength = 200 Damage = 15 Armor = 0 Aggression = 11 Speed = 0 Desc = "Palli the Dog Trainer says 'Bruno! Fang! Spike! Sic 'em boys!'" EndMobile = palli Mobile = taru Name = "Taru" Location = camelot236@camelot Strength = 200 Damage = 15 Armor = 0 Aggression = 11 Speed = 0 Desc = "Taru the Falconer is ready to feed his birds." EndMobile = taru Mobile = kirsi Name = "Kirsi" Location = camelot237@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Kirsi the guardsman paces out his patrol." EndMobile = kirsi Mobile = tiina Name = "Tiina" Location = camelot238@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Tiina is standing vigilant watch here." EndMobile = tiina Mobile = teuvo Name = "Teuvo" Location = camelot239@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Teuvo was resting here. Until you walked in and disturbed him." EndMobile = teuvo Mobile = aki Name = "Aki" Location = camelot240@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Aki grabs his sword in suprise when you walk in." EndMobile = aki Mobile = panu Name = "Panu" Location = camelot241@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Panu watches you suspiciously." EndMobile = panu Mobile = pallo Name = "Pallo" Location = camelot242@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Pallo says 'Hey you! Hold it right there!'" EndMobile = pallo Mobile = reisi Name = "Reisi" Location = camelot243@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Reisi says 'Go ahead, make my reset...'" EndMobile = reisi Mobile = kuppi Name = "Kuppi" Location = camelot244@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Kuppi got demoted yesterday, and boy is he mad!" EndMobile = kuppi Mobile = poro Name = "Poro" Location = camelot245@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Poro the guard is here." EndMobile = poro Mobile = mira Name = "Mira" Location = camelot246@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Mira looks at you and growls 'What're you doing in here bub?'" EndMobile = mira Mobile = kati Name = "Kati" Location = camelot247@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "You have interrupted Kati's coffee break." EndMobile = kati Mobile = jallu Name = "Jallu" Location = camelot248@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Jallu draws his sword and says 'And where do you think you're going?'" EndMobile = jallu Mobile = make Name = "Make" Location = camelot249@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Make is napping in the corner. Must be his break huh?" EndMobile = make Mobile = mikko Name = "Mikko" Location = camelot250@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Mikko is here, looking mean." EndMobile = mikko Mobile = mikka Name = "Mikka" Location = camelot251@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Mikka holds his pike ready, baring your path." EndMobile = mikka Mobile = spede Name = "Spede" Location = camelot252@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Spede sneers at you in contempt." EndMobile = spede Mobile = tomi Name = "Tomi" Location = camelot253@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Tomi asks if you are lost." EndMobile = tomi Mobile = asko Name = "Asko" Location = camelot254@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Asko thinks you are here to practice swordsmanship with." EndMobile = asko Mobile = himo Name = "Himo" Location = camelot217@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Himo the guard is here, protecting his masters property." EndMobile = himo Mobile = pomo Name = "Pomo" Location = camelot218@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Pomo takes one look at you and falls down laughing." EndMobile = pomo Mobile = hoppari Name = "Hoppari" Location = camelot228@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Hoppari thinks you look like a wandering bum, and wants to throw you out." EndMobile = hoppari Mobile = bultsi Name = "Bultsi" Location = camelot250@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Bultsi the guard watches you suspiciously." EndMobile = bultsi Mobile = kamu Name = "Kamu" Location = camelot254@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Kamu says 'Hey, aren't you the thief we chased out of here last week?'" EndMobile = kamu Mobile = jussy Name = "Jussy" Location = camelot252@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Jussy is on patrol here. He doesn't seem to trust you." EndMobile = jussy Mobile = seapas Name = "Seapas" Location = camelot251@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Seapas woke up in a really bad mood today. Don't bug him." EndMobile = seapas Mobile = naaras Name = "Naaras" Location = camelot237@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Naaras smiles happily as he walks his rounds." EndMobile = naaras Mobile = vesa Name = "Vesa" Location = camelot248@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Vesa is here, polishing his sword." EndMobile = vesa Mobile = vaino Name = "Vaino" Location = camelot247@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Vaino is sharpening his sword. I wonder how it got dulled?" EndMobile = vaino Mobile = jeeves Name = "Jeeves" MFlags = CanShock Location = camelot255@camelot Strength = 200 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Jeeves says 'You may wait in the sitting room until the Master arrives.'" EndMobile = jeeves Mobile = chef Name = "Chef" Location = camelot262@camelot Strength = 150 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Jean-Claude the Chef is fixing a marvelous feast for tonight!" EndMobile = chef Mobile = percy Name = "Percy" MFlags = CanShock Location = camelot265@camelot Strength = 200 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Percy the Major Domo looks down his nose at you." EndMobile = percy Mobile = helsa Name = "Helsa" MFlags = CanShock SFlags = Female Location = camelot260@camelot Strength = 100 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Helsa, Merlin's maid is bustling around cleaning everything." EndMobile = helsa Mobile = jerome Name = "Jerome" MFlags = CanShock Location = camelot268@camelot Strength = 125 Damage = 15 Armor = 0 Aggression = 25 Speed = 2 Desc = "Jerome the Valet is considering what to lay out for the feast tonight." EndMobile = jerome Mobile = bedmonster Name = "BedMonster" Location = camelot271@camelot Strength = 100 Damage = 15 Armor = 0 Aggression = 98 Speed = 0 Desc = "The monster under the bed leaps out and grabs your ankles!" EndMobile = bedmonster Mobile = brunno Name = "Brunno" Location = camelot235@camelot Strength = 60 Damage = 15 Armor = 0 Aggression = 79 Speed = 0 Desc = "Brunno growls deep in his throat." EndMobile = brunno Mobile = fang Name = "Fang" Location = camelot235@camelot Strength = 60 Damage = 15 Armor = 0 Aggression = 79 Speed = 0 Desc = "Fang snarls as he leaps for your throat!" EndMobile = fang Mobile = spike Name = "Spike" Location = camelot235@camelot Strength = 60 Damage = 15 Armor = 0 Aggression = 79 Speed = 0 Desc = "Spike looks ready to eat you for lunch." EndMobile = spike Mobile = peregrine Name = "Peregrine" Location = camelot236@camelot Strength = 60 Damage = 15 Armor = 0 Aggression = 67 Speed = 0 Desc = "A Peregrine falcon swoops down from the sky." EndMobile = peregrine Mobile = arrow Name = "Arrow" Location = camelot236@camelot Strength = 60 Damage = 15 Armor = 0 Aggression = 67 Speed = 0 Desc = "Arrow, Merlin's favorite bird, dives at your face." EndMobile = arrow Mobile = crusher Name = "Crusher" MFlags = CanShock Location = camelot285@camelot Strength = 125 Damage = 15 Armor = 0 Aggression = 0 Speed = 2 Desc = "Crusher, Merlin's latest creation, is waiting here." EndMobile = crusher Mobile = duergar Name = "Duergar" Location = camelot288@camelot Strength = 100 Damage = 15 Armor = 0 Aggression = 83 Speed = 0 Desc = "A Duergar climbs out of the slimy water and attacks." EndMobile = duergar Mobile = grippli Name = "Grippli" Location = camelot289@camelot Strength = 125 Damage = 15 Armor = 0 Aggression = 83 Speed = 0 Desc = "A Grippli leaps at you from atop the rocks!" EndMobile = grippli Mobile = tarrasque Name = "Tarrasque" Location = camelot290@camelot Strength = 200 Damage = 15 Armor = 0 Aggression = 83 Speed = 0 Desc = "The Tarrasque is hungry. You'd make a nice snack." EndMobile = tarrasque Mobile = mongrelman Name = "Mongrelman" Location = camelot291@camelot Strength = 150 Damage = 15 Armor = 0 Aggression = 83 Speed = 0 Desc = "The favorite sport of the Mongrelman is killing." EndMobile = mongrelman Mobile = glasya Name = "Glasya" MFlags = CanShock SFlags = Female Location = camelot292@camelot Strength = 200 Damage = 15 Armor = 0 Aggression = 83 Speed = 0 Desc = "Glasya thinks you look tasty." EndMobile = glasya Mobile = bael Name = "Bael" MFlags = CanShock Location = camelot293@camelot Strength = 225 Damage = 15 Armor = 0 Aggression = 83 Speed = 0 Desc = "Bael hasn't killed anybody in weeks. He'll try to remember how..." EndMobile = bael Mobile = moloch Name = "Moloch" MFlags = CanShock Location = camelot294@camelot Strength = 250 Damage = 15 Armor = 0 Aggression = 83 Speed = 0 Desc = "Moloch snarls and reaches for your throat." EndMobile = moloch Mobile = titivilus Name = "Titivilus" MFlags = CanShock Location = camelot295@camelot Strength = 300 Damage = 15 Armor = 0 Aggression = 83 Speed = 0 Desc = "Uh Oh, looks like Merlin forgot to feed the demons this morning..." EndMobile = titivilus Mobile = amon Name = "Amon" MFlags = CanShock Location = camelot296@camelot Strength = 350 Damage = 15 Armor = 0 Aggression = 83 Speed = 0 Desc = "Amon snarls at you and leaps forward to the attack." EndMobile = amon Mobile = marilith Name = "Marilith" MFlags = CanShock SFlags = Female Location = camelot297@camelot Strength = 375 Damage = 15 Armor = 0 Aggression = 83 Speed = 0 Desc = "Marilith smiles happily and reaches for you. Not for a hug though..." EndMobile = marilith Mobile = balor Name = "Balor" MFlags = CanShock Location = camelot298@camelot Strength = 400 Damage = 15 Armor = 0 Aggression = 83 Speed = 0 Desc = "Balor climbs down off his rock and rushes towards you." EndMobile = balor Mobile = yeenoghu Name = "Yeenoghu" MFlags = CanShock Location = camelot299@camelot Strength = 450 Damage = 15 Armor = 0 Aggression = 83 Speed = 0 Desc = "Yeenoghu sneers at you." EndMobile = yeenoghu Mobile = nalfeshnee Name = "Nalfeshnee" MFlags = CanShock Location = camelot300@camelot Strength = 500 Damage = 15 Armor = 0 Aggression = 83 Speed = 0 Desc = "Look out! He was hiding beside the door behind you!" EndMobile = nalfeshnee Mobile = demogorgon Name = "Demogorgon" MFlags = CanShock Location = camelot301@camelot Strength = 600 Damage = 15 Armor = 0 Aggression = 83 Speed = 0 Desc = "Demogorgon doesn't look like he's in the mood to play today..." EndMobile = demogorgon Object = armor_platemail Name = "platemail" Altname = "armor" Location = WORN_BY:launcelot@camelot OFlags = Container, Wearable, Armor, ExcludeWear, WearOnBody BaseValue = 500 Armor = 18 Size = 50 Weight = 10 Desc0 = "A shiny set of platemail armor lies here, waiting to be worn." Examine = "You've never seen such bright armor. Somebody must have spent weeks polishing it. It's a shame you're going to get it all dented and scratched. " EndObject = armor_platemail Object = scabbard Location = WORN_BY:pellinore@camelot OFlags = Wearable, Armor, WearOnNeck BaseValue = 150 Armor = 5 Size = 15 Weight = 10 Desc0 = "A jeweled scabbard lies here, it looks like it would fit your blade." Examine = "The jewels are small, but real, and the scabbard itself seems light and comfortable to wear. " EndObject = scabbard Object = shield Location = WORN_BY:mordred@camelot OFlags = Wearable, Armor, WearOnArms BaseValue = 50 Armor = 10 Size = 20 Weight = 10 Desc0 = "A dark shield, painted with Mordreds coat of arms, lies here." Examine = "It's a shield. It's big, heavy, and will make your arm tired. What do you expect? " EndObject = shield Object = beef Location = IN_ROOM:camelot7@camelot OFlags = Food BaseValue = 10 Size = 10 Weight = 10 Desc0 = "A haunch of beef has been left here." EndObject = beef Object = gauntlets_gloves Name = "gloves" Altname = "gauntlets" Location = IN_ROOM:camelot5@camelot OFlags = Wearable, WearOnHands BaseValue = 75 Size = 5 Weight = 5 Desc0 = "There is a pair of beautifully embroidered gloves laying here." Examine = "The embroidery is of Arthurs Dragon. Rampant across the cuffs, its gold thread shimmers in the light. " EndObject = gauntlets_gloves Object = displacement_cloak Name = "cloak" Altname = "displacement" Location = IN_ROOM:camelot25@camelot OFlags = WearOnBody, Wearable, Armor BaseValue = 100 Armor = 5 Size = 25 Weight = 10 Desc0 = "A heavy cloak has been dropped here. It looks nice and warm." Examine = " Your eyes have a hard time focusing on it. For some reason, it always seems that the thing is a couple of feet further away from you than you know it to be." EndObject = displacement_cloak Object = wine Location = IN_ROOM:camelot5@camelot OFlags = Food, Booze BaseValue = 10 Size = 10 Weight = 10 Desc0 = "There is a full wineskin sitting here." Examine = "Well, it's not Dom Perignon, but it'll do! " EndObject = wine Object = sword_galatine Name = "galatine" Altname = "sword" Location = WIELDED_BY:gawaine@camelot OFlags = Weapon BaseValue = 300 Damage = 15 Size = 20 Weight = 10 Desc0 = "Gawaine's sword Galatine lies here. I wonder why he would leave it?" Examine = "It's obvious that this sword has seen a lot of use, and a lot of care. It's edges are extremely sharp! If you don't stop playing around with it, you'll end up a few fingers short! " EndObject = sword_galatine Object = holy_grail Name = "grail" Altname = "holy" Location = CARRIED_BY:galahad@camelot BaseValue = 2000 Size = 10 Weight = 10 Desc0 = "You've found the Holy Grail! Now if only you can give it to Arthur!" Examine = "The Holy Grail has been the object of a long quest by all of King Arthurs knights. Surely if you give it to him, there will be a great reward for you! " EndObject = holy_grail Object = arthurs_throne Name = "throne" Altname = "arthurs" Location = IN_ROOM:camelot6@camelot OFlags = Container, Openable, NoGet Size = 100 Weight = 10 MaxState = 1 State = 1 Desc0 = "The is an open panel in the base of the throne." Desc1 = "The throne is carved in the shape of a dragon about to take wing." Examine = "Hmmmmm it looks like that panel there could be moved! Is there a secret compartment in here? " EndObject = arthurs_throne Object = warning_sign Name = "sign" Altname = "warning" Location = IN_ROOM:camelot21@camelot OFlags = NoGet Size = 10 Weight = 10 Desc0 = "There is a large sign hanging on the wall." Examine = "+-------------------------------------+ ! WARNING! ! ! Authorised personal ONLY beyond ! ! this point. ! ! This means YOU buddy! ! +-------------------------------------+ " EndObject = warning_sign Object = warning_voice_1 Name = "voice" Location = IN_ROOM:camelot22@camelot OFlags = NoGet Size = 10 Weight = 10 Desc0 = "A voice says 'This is not a good idea....'" EndObject = warning_voice_1 Object = warning_voice_2 Name = "voice" Location = IN_ROOM:camelot23@camelot OFlags = NoGet Size = 10 Weight = 10 Desc0 = "A voice says 'OK, don't say you weren't warned....'" EndObject = warning_voice_2 Object = death_voice Name = "voice" Location = IN_ROOM:camelot24@camelot OFlags = NoGet Size = 10 Weight = 10 Desc0 = "The voice says 'Some people just won't listen to good advice!'" EndObject = death_voice Object = arthurs_crown Name = "crown" Altname = "arthurs" Location = IN_CONTAINER:arthurs_throne@camelot OFlags = Wearable, WearOnHead, ExcludeWear BaseValue = 1000 Size = 15 Weight = 10 Desc0 = "The Crown of Britany is here!" Examine = "This is King Arthurs crown! It sure is valuable, but don't you think he may want it? " EndObject = arthurs_crown Object = gems Location = IN_ROOM:camelot22@camelot BaseValue = 1000 Size = 10 Weight = 10 Desc0 = "A sack of gems has been carelessly dropped here." EndObject = gems Object = gold_bullion Name = "bullion" Altname = "gold" Location = IN_ROOM:camelot23@camelot BaseValue = 1000 Size = 10 Weight = 10 Desc0 = "A bar of gold bullion is just sitting there, waiting to be taken." EndObject = gold_bullion Object = coins Location = IN_ROOM:camelot21@camelot BaseValue = 800 Size = 10 Weight = 10 Desc0 = "A few gold coins have been scattered here." EndObject = coins Object = compass Location = IN_ROOM:camelot135@camelot BaseValue = 50 Size = 5 Weight = 5 Desc0 = "Look! An official Cowboy Bob Compass!" Examine = "Isn't it amazing? No matter how much you twist and turn, it always points north! " EndObject = compass Object = kobold_club Name = "club" Altname = "kobold" Location = WIELDED_BY:kurtulmak@camelot OFlags = Weapon BaseValue = 75 Damage = 10 Size = 12 Weight = 10 Desc0 = "A large heavy club lies here. It looks very stout." Examine = ^There is some sort of writing on it. After a struggle, you manage to read it. It says "National Champions, Gnomeball, 785". ^ EndObject = kobold_club Object = meat Location = IN_ROOM:camelot114@camelot OFlags = Food BaseValue = 10 Size = 8 Weight = 8 Desc0 = "The roast looks overcooked, but edible." Examine = "Food cooked by Kobolds is usually best eaten without too close an examination... " EndObject = meat Object = bread Location = IN_ROOM:camelot114@camelot OFlags = Food BaseValue = 10 Size = 8 Weight = 8 Desc0 = "There is a loaf of bread here." EndObject = bread Object = cheese Location = IN_ROOM:camelot114@camelot OFlags = Food BaseValue = 10 Size = 8 Weight = 8 Desc0 = "The odor of Limburger cheese fills the air." Examine = "What do you expect? Some sort of divine revelation carved in the cheese? " EndObject = cheese Object = corpse Location = IN_ROOM:camelot139@camelot OFlags = NoGet Size = 10 Weight = 10 Desc0 = "There is a half rotten corpse lying here." Examine = "Your scavenger instincts overcoming your revultion, you search the body. Other then a few maggots, you find nothing of interest hidden on it. Now go wash your hands. " EndObject = corpse Object = journal_diary Name = "diary" Altname = "journal" Location = IN_ROOM:camelot139@camelot OFlags = GetFlips BaseValue = 15 Size = 5 Weight = 5 MaxState = 1 State = 1 Desc0 = "There is a small diary here." Desc1 = "There is a small diary next to the corpse." Examine = ^This is the diary of the mighty Whut Juzsae. Glancing through it, you quickly read of his adventures, such as when he challenged the Great Worm of Newurk to single combat. And his description of the destruction of the Temple of Balzuv in the conflagration known as the "Great Balsuv Fire". Most of it seems pretty silly, but the final entry seems important. Beware traveler. Before you lies a challenge of near insurmountable danger. Of all our party, only I escaped, and I write this with my last strength, knowing I will die soon. Fear not the fire, but no matter what, avoid th... At that point, the writing trails off. ^ EndObject = journal_diary Object = pack Location = IN_ROOM:camelot143@camelot OFlags = Container, Wearable, WearOnBack BaseValue = 10 Size = 25 Weight = 10 Desc0 = "There is a small but well made pack here." Examine = "I'll bet you could put stuff in it... " EndObject = pack Object = coins_1 Name = "coins" Location = IN_CONTAINER:pack@camelot BaseValue = 50 Size = 5 Weight = 5 Desc0 = "A few small coins have been scattered here." EndObject = coins_1 Object = gems_1 Name = "gems" Location = IN_CONTAINER:pack@camelot BaseValue = 50 Size = 5 Weight = 5 Desc0 = "A matched pair of gems have been left here." Examine = "A jewler could make a lovely pair of earrings out of such perfectly matched stones. " EndObject = gems_1 Object = wighthammer_hammer Name = "hammer" Altname = "wighthammer" Location = WIELDED_BY:corledge@camelot OFlags = Weapon BaseValue = 200 Damage = 12 Size = 15 Weight = 10 Desc0 = "A large heavy hammer has been left here." Examine = "A snith might have used this hammer to forge with. It's certainly heavy enough. " EndObject = wighthammer_hammer Object = sign_poster Name = "poster" Altname = "sign" Location = IN_ROOM:camelot78@camelot OFlags = NoGet Desc0 = "There is a large sign nailed to the wall." Examine = "+-------------------------------------+ | WANTED | | Brave adventurers needed. Must be | | willing to risk lives in an attempt | | to clear the western mountains of | | the band of Kobolds which have been | | raiding our village lately. | | Success will entitle you to keep | | any and all treasures found. The | | town council has waived all taxes | | on goods confiscated during a raid | | on the Kobold stronghold. | | Interested parties should proceed | | at their leisure. | | Thank You for your support, | | Mayor Numma Juanbos | +-------------------------------------+ " EndObject = sign_poster Object = Footlocker_Chest Name = "chest" Altname = "footlocker" Location = IN_ROOM:camelot303@camelot OFlags = Container, Openable, NoGet Size = 100 Weight = 10 MaxState = 2 State = 2 Desc0 = "A large, heavy, metal bound chest is here. The chest is open." Desc1 = "A large, heavy, metal bound chest is here. The chest in closed." Desc2 = "A large, heavy, metal bound chest is here. The chest is locked." Examine = "It looks heavy, solid, and well locked. I don't think Merlin would appreciate anybody poking their nose in it without permission. " EndObject = Footlocker_Chest Object = key Location = IN_ROOM:camelot303@camelot OFlags = key BaseValue = 10 Size = 5 Weight = 5 Desc0 = "A large key carved of gold lies here." EndObject = Key Object = rope_Rope Name = "rope" Altname = "rope" Location = IN_CONTAINER:Footlocker_Chest@camelot OFlags = WearOnBody, Wearable, Rope Size = 10 Weight = 10 Desc0 = "A coiled rope lies here." EndObject = rope_Rope Object = cuffs_Handcuffs Name = "handcuffs" Altname = "cuffs" Location = IN_CONTAINER:Footlocker_Chest@camelot OFlags = Wearable, WearOnHands Size = 10 Weight = 10 Desc0 = "A pair of shiny handcuffs, lined with velvet lay here." Examine = "Velvet lined handcuffs? I think the police are being too easy on criminals these days, don't you? " EndObject = cuffs_Handcuffs Object = tickler_Feather Name = "feather" Altname = "tickler" Location = IN_CONTAINER:Footlocker_Chest@camelot Linked = cat_o_nine_Whip Size = 10 Weight = 10 Desc0 = "There is a large feather here." Examine = "Don't look too close! It'll tickle your nose! " EndObject = tickler_Feather Object = cat_o_nine_Whip Name = "whip" Altname = "cat-o-nine" Location = IN_CONTAINER:Footlocker_Chest@camelot Linked = tickler_Feather Size = 10 Weight = 10 Desc0 = "There is a long black leather whip here." Examine = "Beat me, whip me, make me write bad checks! " EndObject = cat_o_nine_Whip Object = null_Pearls Name = "pearls" Altname = "null" Location = IN_CONTAINER:Footlocker_Chest@camelot OFlags = Wearable, WearOnNeck Size = 10 Weight = 10 Desc0 = "A perfect string of pearls rests here." Examine = "These are Raptures pearls. I don't think it would be wise to take them... " EndObject = null_Pearls Object = Merlins_Bed Name = "bed" Location = IN_ROOM:camelot303@camelot OFlags = NoGet Size = 50 Weight = 10 MaxState = 1 Desc0 = "There is a large silk covered bed here." Desc1 = "The bed is a mess! Somebody must have had a wild time in here!" Examine = "The bed is large, and covered with silken sheets of a deep crimson. It looks inviting and comfortable. " EndObject = Merlins_Bed Object = Sofa_Couch Name = "couch" Altname = "sofa" Location = IN_ROOM:camelot302@camelot OFlags = NoGet Size = 30 Weight = 10 Desc0 = "There is a soft couch here, inviting you to rest a while." EndObject = Sofa_Couch Object = Recliner_Chair Name = "chair" Altname = "recliner" Location = IN_ROOM:camelot302@camelot OFlags = NoGet Size = 10 Weight = 10 Desc0 = "An overstuffed chair in the corner looks very inviting." EndObject = Recliner_Chair Object = gag Location = IN_CONTAINER:Footlocker_Chest@camelot OFlags = Wearable, WearOnFace Size = 5 Weight = 5 Desc0 = "If you want to shut somebody up, gag them." EndObject = gag Object = Guestbed_Bed Name = "bed" Altname = "guestbed" Location = IN_ROOM:camelot273@camelot OFlags = Key, Openable, NoGet Size = 50 Weight = 10 MaxState = 1 Desc0 = "The bed is neatly made." Desc1 = "The bed clothes are a shambles! Somebody must have had a good time!" Examine = "Oh my, there seems to be something in the bed... " EndObject = Guestbed_Bed Object = Chamber_Pot Name = "pot" Altname = "chamber" Location = IN_CONTAINER:Guestbed_Bed@camelot OFlags = Openable BaseValue = 15 Size = 30 Weight = 10 Desc0 = "There is a clean chamber pot here." Examine = "Well, if you don't know what a chamber pot is, let me explain it... Take it, and you can put your shit in it... " EndObject = Chamber_Pot Object = Bag_Bookbag Name = "bookbag" Altname = "bag" Location = IN_ROOM:camelot257@camelot OFlags = WearOnBack, Wearable, Openable, Container BaseValue = 10 Size = 20 Weight = 10 Desc0 = "There is a large bookbag here, just waiting to be filled." EndObject = Bag_Bookbag Object = Mirror_Portal Name = "portal" Altname = "mirror" Location = IN_ROOM:camelot302@camelot OFlags = NoGet Size = 20 Weight = 10 Desc0 = "There is a large shimmering mirror on the east wall." Examine = "As you look into the mirror, your image pales, and you see the Temple of Paradise reflected instead. It looks so real, you think you could walk right into it. " EndObject = Mirror_Portal Object = Helmet_Helm Name = "helm" Altname = "helmet" Location = WORN_BY:spede@camelot OFlags = Lightable, Wearable, WearOnBody BaseValue = 10 Size = 10 Weight = 10 Desc0 = "There is a brass and steel helm here." Examine = "It's not much, but it'll help keep you from loosing your head in a battle. " EndObject = Helmet_Helm Object = ZoneMap_Merlin Name = "merlin" Altname = "zoneMap" Location = IN_ROOM:camelot284@camelot OFlags = NoGet Size = 10 Weight = 10 Desc0 = "The map of the zone MERLIN is hung on the wall." Examine = "Awww, you almost had it. Too bad this map is encypted so that nobody but Merlin himself could read it. " EndObject = ZoneMap_Merlin Object = Map_Camelot Name = "camelot" Altname = "map" Location = IN_ROOM:camelot284@camelot OFlags = NoGet Size = 10 Weight = 10 Desc0 = "The map of the zone CAMELOT is pinned to the table." Examine = "This zone is currently under expansion, and as such, the map must be protected from the prying eyes of interlopers. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Oh dear, you seem to be slightly dead... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Connection closed by remote machine. % OK, so you aren't dead. But you can't read my map either. " EndObject = Map_Camelot Object = Book_Tome Name = "tome" Altname = "book" Location = IN_ROOM:camelot285@camelot BaseValue = 50 Size = 10 Weight = 10 Desc0 = "There is a large tome sitting here." Examine = "The tome describes the construction of monsters in general, and of Crusher in particular. Unfortunately, the technical language is far beyond your comprehension. " EndObject = Book_Tome Object = Sword_SuperSword Name = "SuperSword" Altname = "sword" Location = IN_ROOM:camelot286@camelot OFlags = NoGet Size = 10 Weight = 10 Desc0 = "Merlin's new SuperSword is sitting here." Examine = "This has got to be the ultimate MUD weapon. It does 255 damage, and is ten times more likely to hit then any other weapon you can find. Do you really think a mortal could handle it? " EndObject = Sword_SuperSword Object = Armor_ArmorAll Name = "ArmorAll" Altname = "armor" Location = IN_ROOM:camelot286@camelot OFlags = Lightable, Wearable, NoGet, WearOnBody Size = 10 Weight = 10 Desc0 = "Merlin's new mega-armor is here." Examine = "It fits everybody, never gets dirty or needs polished, and nothing any mortal ever swung has a chance of hurting you in it. Now if only you could pick it up... " EndObject = Armor_ArmorAll Object = Warning_Sign2 Name = "sign" Altname = "warning" Location = IN_ROOM:camelot287@camelot OFlags = NoGet Size = 10 Weight = 10 Desc0 = "There is a large sign fastened to the wall." Examine = "+-------------------------------------+ | WARNING! | | This area is filled with all the | | captured or experimental monsters | | I have. They are quite powerful, | | and not at all friendly. Many of | | them use magic, and all of them | | will attack almost instantly. | | Thank you for using caution. | | Merlin | +-------------------------------------+ " EndObject = Warning_Sign2 Object = warning_sign3 Name = "sign" Altname = "warning" Location = IN_ROOM:camelot291@camelot OFlags = NoGet Size = 10 Weight = 10 Desc0 = "There is a large sign on the wall, with a flashing red light on it." Examine = " +--------------------------------------+ | WARNING!!! | | In case one warning wasn't enough | | let me say it again. | | The rooms beyond this point are | | filled with captured demons and | | devils. They are very strong, very | | mean, and very anxious to escape. | | If you choose to travel beyond this | | point, I suggest you call all your | | friends and ask them to help. | | You will need it... | | Merlin | +--------------------------------------+ " EndObject = warning_sign3 Object = red_rose Name = "rose" Altname = "red" Location = IN_ROOM:camelot280@camelot OFlags = NoGet Size = 10 Weight = 10 Desc0 = "A single perfectly formed red rose has been placed here." Examine = "Under the rose is a card which reads: I brought this rose because it's beauty reminded me of you. But in my heart I know that even the beauty of the rose pales next to you. " EndObject = red_rose Location = "camelot" North = camelot1@camelot South = Rocky@moor LFlags = Outdoors, NoMobiles Title = "Narrowing Path" Desc = ^ You have followed this narrow path to this huge structure you could see far to the south. Before you stands the fabled castle of Camelot. An entryway leads into the castle to the north. A narrow path leads back to the south from here. ^ EndLocation = "camelot" Location = "camelot1" North = camelot3@camelot East = camelot8@camelot South = camelot@camelot West = camelot2@camelot Title = "Entry to Camelot" Desc = ^ You stand in the entrance to the fabled castle of Camelot, seat of power for King Arthur Pendragon. Looking about you, you see hallways leading to the east and west, and the great hall to the north. ^ EndLocation = "camelot1" Location = "camelot2" North = camelot5@camelot East = camelot1@camelot West = camelot4@camelot Title = "Hallway" Desc = ^ The walls are covered with tapestries showing the valor and chivalry of King Arthur's knights. Here you see King Arthur and Sir Launcelot at there first meeting, there you see Sir Percivale, at his knighting ceremony. ^ EndLocation = "camelot2" Location = "camelot3" North = camelot6@camelot South = camelot1@camelot Title = "Great Hall" Desc = ^ Banners displaying the coats of arms of King Arthur's knights hang from the walls. You stare in wonder at the myriad colors. You can almost see the hall as it would be, filled with the knights and their ladies, celebrating another of King Arthur's victories. ^ EndLocation = "camelot3" Location = "camelot4" East = camelot2@camelot Title = "The Camelot Armory" Desc = ^ Racks of unfinished weapons and armor fill the room, while one entire wall is taken up by the massive forges used by the castle armorers in the pursuit of their craft. The heat here is incredible, and you marvel that the smiths are able to work so hard in such heat. ^ EndLocation = "camelot4" Location = "camelot5" South = camelot2@camelot Title = "Weapons Training Hall" Desc = ^ Here the knights and their squires practice at all sort of weapons play, free from worry about weather rusting and dulling the tools of their honor. The only exit is to the south. ^ EndLocation = "camelot5" Location = "camelot6" South = camelot3@camelot West = camelot7@camelot Title = "Throne Room" Desc = ^ Although the entire room is filled with wonders, your eyes are drawn again and again to the mighty war banner of King Arthur, hanging on the wall behind his throne. The dragon, worked in gold thread, ripples as a draft moves the cloth, and it seems to you that it is almost alive, ready to spring down from it's perch to defend it's master. ^ EndLocation = "camelot6" Location = "camelot7" North = camelot26@camelot East = camelot6@camelot Title = "The Hall of the Round Table" Desc = ^ Before you stands the legendary round table of King Arthur. Behind each of the chairs hangs a portrait of an honored Knight. Looking at the portraits, you can see honor and chivalry in their eyes. All but one. The painting of Mordred is as realistic as the others, and from his eyes you see only a cold calculating evil. ^ EndLocation = "camelot7" Location = "camelot8" North = camelot9@camelot East = camelot21@camelot West = camelot1@camelot Title = "Branching Hall" Desc = ^ The hall branches here, going west to the castle entry, north past a series of doors, and east. To the east you see a faint glow, which reminds you of the play of light on gems. ^ EndLocation = "camelot8" Location = "camelot9" North = camelot12@camelot East = camelot11@camelot South = camelot8@camelot West = camelot10@camelot Title = "Hallway" Desc = ^ The hallway continues to the north. To the east and west lie small rooms, apparently bedrooms for the knights when they are in residence in Camelot. ^ EndLocation = "camelot9" Location = "camelot10" East = camelot9@camelot Title = "Sir Gareth's Room" Desc = ^ A small room, but very comfortable looking. It is apparent that the knight who lives here spends more time on quest then lounging here. Such is the life of one of Arthur's knights. ^ EndLocation = "camelot10" Location = "camelot11" West = camelot9@camelot Title = "Sir Gawaine's Room" Desc = ^ A small room, but very comfortable looking. It is apparent that the knight who lives here spends more time on quest then lounging here. Such is the life of one of Arthur's knights. ^ EndLocation = "camelot11" Location = "camelot12" North = camelot15@camelot East = camelot14@camelot South = camelot9@camelot West = camelot13@camelot Title = "Hallway" Desc = ^ The hallway continues to the north. To the east and west lie small rooms, apparently bedrooms for the knights when they are in residence in Camelot. ^ EndLocation = "camelot12" Location = "camelot13" East = camelot12@camelot Title = "Sir Galahad's Room" Desc = ^ A small room, but very comfortable looking. It is apparent that the knight who lives here spends more time on quest then lounging here. Such is the life of one of Arthur's knights. ^ EndLocation = "camelot13" Location = "camelot14" West = camelot12@camelot Title = "Sir Lamorak's Room" Desc = ^ A small room, but very comfortable looking. It is apparent that the knight who lives here spends more time on quest then lounging here. Such is the life of one of Arthur's knights. ^ EndLocation = "camelot14" Location = "camelot15" North = camelot18@camelot East = camelot17@camelot South = camelot12@camelot West = camelot16@camelot Title = "Hallway" Desc = ^ The hallway continues to the north. To the east and west lie small rooms, apparently bedrooms for the knights when they are in residence in Camelot. ^ EndLocation = "camelot15" Location = "camelot16" East = camelot15@camelot Title = "Sir Palomides' Room" Desc = ^ A small room, but very comfortable looking. It is apparent that the knight who lives here spends more time on quest then lounging here. Such is the life of one of Arthur's knights. ^ EndLocation = "camelot16" Location = "camelot17" West = camelot15@camelot Title = "King Pellinore's Room" Desc = ^ Considering that he is fated to forever hunt the Questing Beast, it is not too surprising that King Pellinore rarely spends much time here. with such a fate, it is difficult to ever stay in one place long. ^ EndLocation = "camelot17" Location = "camelot18" North = camelot25@camelot East = camelot20@camelot South = camelot15@camelot West = camelot19@camelot Title = "Hallway" Desc = ^ The hallway continues to the south. North of you lies the entrance to King Arthur's chambers, while bedrooms for two of his knights lay east and west. ^ EndLocation = "camelot18" Location = "camelot19" East = camelot18@camelot Title = "Sir Tristam's Room" Desc = ^ A small room, but very comfortable looking. It is apparent that the knight who lives here spends more time on quest then lounging here. Such is the life of one of Arthur's knights. ^ EndLocation = "camelot19" Location = "camelot20" West = camelot18@camelot Title = "Sir Launcelot's Room" Desc = ^ A small room, but very comfortable looking. It is apparent that the knight who lives here spends more time on quest then lounging here. Such is the life of one of Arthur's knights. ^ EndLocation = "camelot20" Location = "camelot21" North = camelot22@camelot West = camelot8@camelot Title = "Hallway" Desc = ^ The hallway turns to the north here. You can see ahead of you a bright glow, which still seems to most resemble the shimmer and shine of a great treasure horde. ^ EndLocation = "camelot21" Location = "camelot22" North = camelot23@camelot South = camelot21@camelot Title = "Hallway" Desc = ^ The glow is brighter now, and you hear a faint clinking sound. It almost sounds like coins and bullion being counted and stacked. ^ EndLocation = "camelot22" Location = "camelot23" North = camelot24@camelot South = camelot22@camelot Title = "Hallway" Desc = ^ You are certain now that you hear somebody ahead counting their treasure. Could it be that you have discovered the treasury? Perhaps so, but should there not be more defenses? Could King Arthur be so trusting as to leave his money out where anyone can pick it up? ^ EndLocation = "camelot23" Location = "camelot24" South = camelot23@camelot LFlags = Death Title = "Treasury" Desc = ^ Yes, it is indeed the treasury, but of course, Merlin has seen to it's defenses. And death is always the punishment for greed. ^ EndLocation = "camelot24" Location = "camelot25" South = camelot18@camelot West = camelot27@camelot Title = "King Arthur's Chambers" Desc = ^ Arthur's chambers are somewhat larger then those of his knights, but they still show a lack of concern for the mearly material wealth of this world. ^ EndLocation = "camelot25" Location = "camelot26" North = camelot28@camelot East = camelot27@camelot South = camelot7@camelot LFlags = Outdoors Title = "Garden Path" Desc = ^ The path wanders in all directions through a lush garden. The castle gardeners are obviously quite skilled at their craft. The lawn is carefully manicured, the flowers growing seemingly at random, and yet none ever impedes the view of another. ^ EndLocation = "camelot26" Location = "camelot27" East = camelot25@camelot South = camelot33@camelot West = camelot26@camelot LFlags = Outdoors Title = "The Fountain" Desc = ^ Sitting in the middle of a small clearing, a lovely fountain chuckles and sparkles in the sunlight. Examining it, you see that it is carved to show King Arthur pulling the sword from the stone. ^ EndLocation = "camelot27" Location = "camelot28" North = camelot29@camelot South = camelot26@camelot West = camelot30@camelot LFlags = Outdoors Title = "Gazebo" Desc = ^ You can picture in your mind King Arthur, with his Lady and court, sitting here in the gazebo while watching some traveling troop of performers, or judging a joust. ^ EndLocation = "camelot28" Location = "camelot29" South = camelot28@camelot West = camelot31@camelot LFlags = Outdoors Title = "Secluded Clearing" Desc = ^ >From the feeling of isolation, you are sure that this is where Arthur and his court come when they need peace and quiet. The only sounds are those of birds and insects. A feeling of peace, almost of sanctity fills the air. ^ EndLocation = "camelot29" Location = "camelot30" North = camelot31@camelot East = camelot28@camelot South = camelot26@camelot West = camelot32@camelot LFlags = Outdoors Title = "Forest Path" Desc = ^ Your wanderings have brought you to a wilder place in the garden. The path continues in all directions. To the north you spy a gateway, to the east, a lovely gazebo. South lies the garden, and eventually, Camelot itself. To the west is a deep dense forest. ^ EndLocation = "camelot30" Location = "camelot31" North = camelot57@camelot East = camelot29@camelot South = camelot30@camelot LFlags = Outdoors Title = "The Gateway" Desc = ^ You have reached the rear gateway of the castle grounds. To the north you see a long road, leading to a small hamlet, east lies a small, quiet clearing. South can be seen a path through a dense forest. ^ EndLocation = "camelot31" Location = "camelot32" North = camelot32@camelot East = camelot30@camelot South = camelot32@camelot West = camelot33@camelot LFlags = Outdoors Title = "Forests Edge" Desc = ^ You are on the edge of a deep dense forest. East of you is the path leading back to the gardens. All about you is the forest. ^ EndLocation = "camelot32" Location = "camelot33" North = camelot34@camelot East = camelot32@camelot South = camelot36@camelot West = camelot33@camelot LFlags = Outdoors Title = "Deep in the forest" Desc = ^ The woods are quiet, dark and deep, and you have miles to go before you sleep. ^ EndLocation = "camelot33" Location = "camelot34" North = camelot34@camelot East = camelot35@camelot South = camelot33@camelot West = camelot34@camelot LFlags = Outdoors Title = "Deep in the forest" Desc = ^ The woods are quiet, dark and deep, and you have miles to go before you sleep. ^ EndLocation = "camelot34" Location = "camelot35" North = camelot35@camelot East = camelot35@camelot South = camelot35@camelot West = camelot34@camelot LFlags = Outdoors Title = "Deep in the forest" Desc = ^ The woods are quiet, dark and deep, and you have miles to go before you sleep. ^ EndLocation = "camelot35" Location = "camelot36" North = camelot33@camelot East = camelot37@camelot South = camelot36@camelot West = camelot36@camelot LFlags = Outdoors Title = "Deep in the forest" Desc = ^ The woods are quiet, dark and deep, and you have miles to go before you sleep. ^ EndLocation = "camelot36" Location = "camelot37" North = camelot38@camelot East = camelot37@camelot South = camelot37@camelot West = camelot36@camelot LFlags = Outdoors Title = "Deep in the forest" Desc = ^ The woods are quiet, dark and deep, and you have miles to go before you sleep. ^ EndLocation = "camelot37" Location = "camelot38" North = camelot38@camelot East = camelot39@camelot South = camelot38@camelot West = camelot38@camelot LFlags = Outdoors Title = "Deep in the forest" Desc = ^ The woods are quiet, dark and deep, and you have miles to go before you sleep. ^ EndLocation = "camelot38" Location = "camelot39" North = camelot39@camelot East = camelot39@camelot South = camelot40@camelot West = camelot39@camelot LFlags = Outdoors Title = "Deep in the forest" Desc = ^ The woods are quiet, dark and deep, and you have miles to go before you sleep. ^ EndLocation = "camelot39" Location = "camelot40" North = camelot40@camelot East = camelot40@camelot South = camelot41@camelot West = camelot40@camelot LFlags = Outdoors Title = "Deep in the forest" Desc = ^ The woods are quiet, dark and deep, and you have miles to go before you sleep. ^ EndLocation = "camelot40" Location = "camelot41" North = camelot41@camelot East = camelot41@camelot South = camelot41@camelot West = camelot42@camelot LFlags = Outdoors Title = "Deep in the forest" Desc = ^ The woods are quiet, dark and deep, and you have miles to go before you sleep. ^ EndLocation = "camelot41" Location = "camelot42" North = camelot42@camelot East = camelot42@camelot South = camelot43@camelot West = camelot41@camelot LFlags = Outdoors Title = "Deep in the forest" Desc = ^ The woods are quiet, dark and deep, and you have miles to go before you sleep. ^ EndLocation = "camelot42" Location = "camelot43" North = camelot43@camelot East = camelot44@camelot South = camelot43@camelot West = camelot43@camelot LFlags = Outdoors Title = "Deep in the forest" Desc = ^ The woods are quiet, dark and deep, and you have miles to go before you sleep. ^ EndLocation = "camelot43" Location = "camelot44" North = camelot44@camelot East = camelot44@camelot South = camelot45@camelot West = camelot44@camelot LFlags = Outdoors Title = "Deep in the forest" Desc = ^ The woods are quiet, dark and deep, and you have miles to go before you sleep. ^ EndLocation = "camelot44" Location = "camelot45" North = camelot45@camelot East = camelot45@camelot South = camelot46@camelot West = camelot45@camelot LFlags = Outdoors Title = "Deep in the forest" Desc = ^ The woods are quiet, dark and deep, and you have miles to go before you sleep. ^ EndLocation = "camelot45" Location = "camelot46" North = camelot46@camelot East = camelot46@camelot South = camelot46@camelot West = camelot47@camelot LFlags = Outdoors Title = "Deep in the forest" Desc = ^ The woods are quiet, dark and deep, and you have miles to go before you sleep. ^ EndLocation = "camelot46" Location = "camelot47" North = camelot48@camelot East = camelot47@camelot South = camelot47@camelot West = camelot47@camelot LFlags = Outdoors Title = "Deep in the forest" Desc = ^ The woods are quiet, dark and deep, and you have miles to go before you sleep. ^ EndLocation = "camelot47" Location = "camelot48" North = camelot48@camelot East = camelot48@camelot South = camelot48@camelot West = camelot49@camelot LFlags = Outdoors Title = "Deep in the forest" Desc = ^ The woods are quiet, dark and deep, and you have miles to go before you sleep. ^ EndLocation = "camelot48" Location = "camelot49" North = camelot49@camelot East = camelot49@camelot South = camelot50@camelot West = camelot49@camelot LFlags = Outdoors Title = "Deep in the forest" Desc = ^ The woods are quiet, dark and deep, and you have miles to go before you sleep. ^ EndLocation = "camelot49" Location = "camelot50" North = camelot50@camelot East = camelot50@camelot South = camelot50@camelot West = camelot51@camelot LFlags = Outdoors Title = "Deep in the forest" Desc = ^ The woods are quiet, dark and deep, and you have miles to go before you sleep. ^ EndLocation = "camelot50" Location = "camelot51" North = camelot52@camelot East = camelot51@camelot South = camelot51@camelot West = camelot51@camelot LFlags = Outdoors Title = "Deep in the forest" Desc = ^ The woods are quiet, dark and deep, and you have miles to go before you sleep. ^ EndLocation = "camelot51" Location = "camelot52" North = camelot53@camelot East = camelot52@camelot South = camelot52@camelot West = camelot52@camelot LFlags = Outdoors Title = "Deep in the forest" Desc = ^ The woods are quiet, dark and deep, and you have miles to go before you sleep. ^ EndLocation = "camelot52" Location = "camelot53" North = camelot53@camelot East = camelot54@camelot South = camelot53@camelot West = camelot53@camelot LFlags = Outdoors Title = "Deep in the forest" Desc = ^ The woods are quiet, dark and deep, and you have miles to go before you sleep. ^ EndLocation = "camelot53" Location = "camelot54" North = camelot55@camelot East = camelot54@camelot South = camelot54@camelot West = camelot54@camelot LFlags = Outdoors Title = "Deep in the forest" Desc = ^ The woods are quiet, dark and deep, and you have miles to go before you sleep. ^ EndLocation = "camelot54" Location = "camelot55" North = camelot55@camelot East = camelot55@camelot South = camelot55@camelot West = camelot56@camelot LFlags = Outdoors Title = "Deep in the forest" Desc = ^ The woods are quiet, dark and deep, and you have miles to go before you sleep. ^ EndLocation = "camelot55" Location = "camelot56" North = camelot56@camelot East = camelot56@camelot South = camelot56@camelot West = camelot32@camelot LFlags = Outdoors Title = "Deep in the forest" Desc = ^ The woods are quiet, dark and deep, and you have miles to go before you sleep. ^ EndLocation = "camelot56" Location = "camelot57" North = camelot58@camelot South = camelot31@camelot LFlags = Outdoors Title = "Long Winding Road" Desc = ^ You are on a carefully cobbled road, leading north towards a small village, and south to the gardens, and, eventually castle of Camelot. ^ EndLocation = "camelot57" Location = "camelot58" North = camelot59@camelot South = camelot57@camelot LFlags = Outdoors Title = "Outside the Village" Desc = ^ The road you are on leads north into a tiny village, and south winds it's way towards a huge castle set atop a hill. ^ EndLocation = "camelot58" Location = "camelot59" North = camelot60@camelot East = camelot72@camelot South = camelot58@camelot West = camelot76@camelot LFlags = Outdoors Title = "A Crossing of the Ways" Desc = ^ Your feet walk a smooth road, carefully cobbled and maintained. Roads lead in all directions from here. ^ EndLocation = "camelot59" Location = "camelot60" North = camelot63@camelot East = camelot62@camelot South = camelot59@camelot West = camelot61@camelot LFlags = Outdoors Title = "Main Street" Desc = ^ Your path leads north along a wide avenue, south to an intersection of several roads, or into the buildings to the east and west. ^ EndLocation = "camelot60" Location = "camelot61" East = camelot60@camelot Title = "The Stables" Desc = ^ Numerous stalls line the walls, and at the rear of the building you see a stack of hay and bags of grain. The horses seem well tended, and you know that, had you a horse, this would be a good place to leave him. ^ EndLocation = "camelot61" Location = "camelot62" West = camelot60@camelot Title = "Feed Lot" Desc = ^ The shop you have entered provides all manner of animal feed. Everything you could want, from hay and oats to Purina Dragon Chow can be had here. You even see a stack of bags labeled "Low Cal Dragon bits, for the hefty dragon in your life". I wonder who would need that? ^ EndLocation = "camelot62" Location = "camelot63" North = camelot66@camelot East = camelot65@camelot South = camelot60@camelot West = camelot64@camelot LFlags = Outdoors Title = "Main Street" Desc = ^ The street continues north and south, and you see buildings to the east and west. ^ EndLocation = "camelot63" Location = "camelot64" East = camelot63@camelot Title = "Blacksmith Shop" Desc = ^ You are in a tiny blacksmith shop, where you can have a pot mended, a horse shod, or a blade mended. Heavy hammers and tongs hang from the walls, and a fire roars in the forge. Steam rises from the barrel being used to quench the metals as they come out of the forge. ^ EndLocation = "camelot64" Location = "camelot65" West = camelot63@camelot Title = "Alchemists Shop" Desc = ^ You cannot for the life of you imagine what all this junk is for. Everything from Albatross lips to Zebra stripes seems to be sold here. You imagine it is used by alchemists and mages in their work, but this place is really creepy! ^ EndLocation = "camelot65" Location = "camelot66" North = camelot69@camelot East = camelot68@camelot South = camelot63@camelot West = camelot67@camelot LFlags = Outdoors Title = "Main Street" Desc = ^ The main part of the hamlet is south of you. There is a shop to the west, a tavern to the east, and something called a bank to the north. Judging from the traffic in and out, you suspect it may be some sort of temple. ^ EndLocation = "camelot66" Location = "camelot67" East = camelot66@camelot Title = "Grocery Store" Desc = ^ Oh, the meals you could cook with the food here! If only the delivery had been on time. As it is, the shelves are pretty much picked bare, except for a few cans of Kangaroo Tail Soup, and some Gargoyle Steaks at the meat counter. ^ EndLocation = "camelot67" Location = "camelot68" West = camelot66@camelot Title = "The Tavern" Desc = ^ Ah, what a lovely place to sit of an evening, while the sun sets slowly and the wenches rise. The air smells of a robust brew which reminds you how long it's been since you last settled down for a leisurely drink. ^ EndLocation = "camelot68" Location = "camelot69" East = camelot71@camelot South = camelot66@camelot West = camelot70@camelot Title = "CREDIT" Desc = ^ What a place! People are standing in lines just to give their money to other people who are sitting in little cages. On the wall is a sign which reads "Camelot Royal Employee Depository for Installments and Taxes". You aren't sure what that means, but you'd sure like to go sit in one of those cages for awhile! ^ EndLocation = "camelot69" Location = "camelot70" East = camelot69@camelot Title = "The Vault" Desc = ^ You've never seen a room like this before. The very walls are made of steel, and the metal door was so thick, you are sure it takes at least 3 people to open and close it. Whatever they keep in here, it must be pretty important to them. ^ EndLocation = "camelot70" Location = "camelot71" West = camelot69@camelot Title = "Managers Office" Desc = ^ A large mahogany desk, a plush chair, and a secretary. What more could a bank manager ask for? Now if you only knew what a "Bank Manager" did... ^ EndLocation = "camelot71" Location = "camelot72" North = camelot214@camelot South = camelot73@camelot West = camelot59@camelot LFlags = Outdoors Title = "Paved Road" Desc = ^ The road you are on leads east, west towards the main village, and south to a small village square. ^ EndLocation = "camelot72" Location = "camelot73" North = camelot72@camelot LFlags = Outdoors Title = "Fountain Square" Desc = ^ A small, lively fountain bubbles in front of you. Here animals and villagers alike come to quench their thirsts, and perhaps engage in a bit of gossip. ^ EndLocation = "camelot73" Location = "camelot76" North = camelot77@camelot East = camelot59@camelot West = camelot78@camelot LFlags = Outdoors Title = "The Western Road" Desc = ^ The uncobbled road stretches out into the distance. To the east lies a small village, while far to the west you can see a tavern. Brambles and nettles prevent you from exiting to the south, but it might be possible to leave the road on the north side. ^ EndLocation = "camelot76" Location = "camelot77" North = camelot77@camelot East = camelot77@camelot South = camelot76@camelot West = camelot76@camelot LFlags = Outdoors Title = "The Unending Forest" Desc = ^ You are lost in the depths of the forest. There are no paths, but you can struggle through the trees and brush in any direction. ^ EndLocation = "camelot77" Location = "camelot78" East = camelot76@camelot West = camelot79@camelot LFlags = Party, Soundproof, Peaceful Title = "The Red Gem Tavern" Desc = ^ Walking into the tavern, you are struck by a feeling of warmth and comfort. The smell of good food cooking, and the sight of good drink being passed around makes you long to stay awhile. ^ EndLocation = "camelot78" Location = "camelot79" North = camelot80@camelot East = camelot78@camelot LFlags = Outdoors Title = "The Back Yard" Desc = ^ Standing on a thick lawn, you enjoy the view. All around you lies a majestic landscape, the sort artists kill to paint. To the east, a tavern offers rest and comfort, while a trail winds off to the north. ^ EndLocation = "camelot79" Location = "camelot80" North = camelot82@camelot South = camelot79@camelot West = camelot81@camelot LFlags = Outdoors Title = "The Trail Head" Desc = ^ You are standing at the end of a long trail. Branches of the trail lead north, west and south. ^ EndLocation = "camelot80" Location = "camelot81" East = camelot80@camelot West = camelot84@camelot LFlags = Outdoors Title = "The Western Branch" Desc = ^ You stand on an east-west portion of the trail. To the west lie foothills, with mountains beyond. To the east the trail flattens. Off to the southeast, you can see some sort of buildings, perhaps a village or a large farm. ^ EndLocation = "camelot81" Location = "camelot82" North = camelot83@camelot South = camelot80@camelot LFlags = Outdoors Title = "The Northern Branch" Desc = ^ You are standing on a north-south trail. To the south, the trail seems to end near a large building. To the north lies a low marshy region, full of reeds. ^ EndLocation = "camelot82" Location = "camelot83" North = camelot93@camelot South = camelot82@camelot LFlags = Outdoors Title = "The Edge of the Swamp" Desc = ^ You are pushing your way through tall reeds and grasses, following a faint trail. The way to the south grows easier, climbing gradually onto dryer land. East and west the way is blocked by tough thick reeds. ^ EndLocation = "camelot83" Location = "camelot84" North = camelot85@camelot East = camelot81@camelot South = camelot86@camelot West = camelot87@camelot LFlags = Outdoors Title = "In the Foothills" Desc = ^ You are climbing in low foothills adjoining high mountains. The trail here runs east and west, although it looks like you might be able to leave the trail here and go north or south. ^ EndLocation = "camelot84" Location = "camelot85" South = camelot84@camelot LFlags = Outdoors Title = "The Rivers Shore" Desc = ^ You have climbed down from the foothills to the banks of a river. The rapids before you are obviously impassable. The only exit is back into the foothills. ^ EndLocation = "camelot85" Location = "camelot86" North = camelot84@camelot LFlags = Outdoors Title = "Dense Underbrush" Desc = ^ You have managed to force your way into the underbrush along the trail. But it is apparent that you can go no further. The thorns on the bushes before you promise to prevent any further progress. ^ EndLocation = "camelot86" Location = "camelot87" East = camelot84@camelot West = camelot88@camelot LFlags = Outdoors Title = "The Trail Steepens" Desc = ^ The trail here rises steeply to the west as it enters the mountains, and drops to the east. Far off to the east you see smoke, perhaps rising from a farm of tavern. ^ EndLocation = "camelot87" Location = "camelot88" East = camelot87@camelot South = camelot91@camelot West = camelot89@camelot LFlags = Outdoors Title = "Climbing into the Mountains" Desc = ^ To the south, the trail climbs rapidly into the rugged mountains. East of you lies the foothills, and, you hope, rest from your travels. There is a faint, half washed out trail going to the west into a wild rough area. ^ EndLocation = "camelot88" Location = "camelot89" North = camelot90@camelot East = camelot88@camelot South = camelot90@camelot West = camelot90@camelot LFlags = Outdoors Title = "Rough Wilderness" Desc = ^ The terrain here is very rough, and it is easy to believe that nobody has been here in years. To the east, a faint trail leads down from the mountain. Wilderness lies in all other directions. ^ EndLocation = "camelot89" Location = "camelot90" North = camelot90@camelot East = camelot90@camelot South = camelot90@camelot West = camelot90@camelot LFlags = Outdoors Title = "Lost in the Wilds" Desc = ^ You have wandered too far from known territories, and are completely lost. It will be a miracle if you find your way out of here. ^ EndLocation = "camelot90" Location = "camelot91" North = camelot88@camelot South = camelot92@camelot LFlags = Outdoors Title = "The Trail Turns South" Desc = ^ As the miles of trail fall behind you, you start to climb higher towards the mountains. You are beginning to wonder if this trail will ever lead anywhere. ^ EndLocation = "camelot91" Location = "camelot92" North = camelot91@camelot South = camelot94@camelot LFlags = Outdoors Title = "The Trail Continues" Desc = ^ Exhausted from your hike, you pause to reset a moment. Looking around, you see, far to the east, some sort of settlement. To the west, the mountains rear high above you, their peaks lost in the clouds. ^ EndLocation = "camelot92" Location = "camelot93" South = camelot83@camelot LFlags = Outdoors, Death Title = "Swampland" Desc = ^ Oh no! You've went too far into the swamp! As you sink into the mire, you have a few moments to consider your life. Pity it's been such a short one isn't it? ^ EndLocation = "camelot93" Location = "camelot94" North = camelot92@camelot West = camelot95@camelot LFlags = Outdoors Title = "More Trail" Desc = ^ You have reached the edge of the foothills. From here, your only choices are to climb into the mountains, or down into the valley below. ^ EndLocation = "camelot94" Location = "camelot95" East = camelot94@camelot West = camelot96@camelot LFlags = Outdoors Title = "The Trail Climbs" Desc = ^ You are climbing a steep part of the trail. Above you the trail meets a cliff face. Below, it winds away towards a distant valley. ^ EndLocation = "camelot95" Location = "camelot96" East = camelot95@camelot Up = camelot97@camelot LFlags = Outdoors Title = "The End Of The Trail (Finally!)" Desc = ^ You didn't think you'd make it, but here you are, at the end of the trail at last. Above you is a sheer cliff face. From here it looks climbable, but just barely. ^ EndLocation = "camelot96" Location = "camelot97" North = camelot98@camelot East = camelot99@camelot South = camelot99@camelot West = camelot99@camelot Up = camelot99@camelot Down = camelot96@camelot LFlags = Outdoors Title = "Climbing The Mountain" Desc = ^ You struggle along a tiny ledge, moving slowly up the face of the cliff. You examine the rock face carefully, knowing that if you make the slightest error, you will plunge to your death. ^ EndLocation = "camelot97" Location = "camelot98" North = camelot99@camelot East = camelot99@camelot South = camelot97@camelot West = camelot99@camelot Up = camelot100@camelot Down = camelot99@camelot LFlags = Outdoors Title = "Clinging To The Ledge" Desc = ^ You are following a narrow ledge across and up the cliff face. Hanging from miniscule finger and toe holds, you pray to all the gods to keep you safe. ^ EndLocation = "camelot98" Location = "camelot99" LFlags = Outdoors, Death Title = "The Ledge Gets Smaller..." Desc = ^ You reach out for another hold, and your grip slips! You plummet to the ground far far below. Maybe in your next life you'll be a mountain goat... ^ EndLocation = "camelot99" Location = "camelot100" North = camelot101@camelot East = camelot99@camelot South = camelot99@camelot West = camelot99@camelot Up = camelot99@camelot Down = camelot98@camelot LFlags = Outdoors Title = "Hanging By Your Fingertips" Desc = ^ You don't know how, but you are managing to keep a grip on the rocks before you. Below you is the most difficult part of the climb, while to the north you can see what looks like a small cavemouth. ^ EndLocation = "camelot100" Location = "camelot101" South = camelot100@camelot West = camelot102@camelot Title = "Small Cavemouth" Desc = ^ You are resting in a small cave. The dirt floor is scuffed and it is obvious that many feet have passed this way in recent weeks. To the south, there is a treacherous climb down the cliff face. ^ EndLocation = "camelot101" Location = "camelot102" East = camelot101@camelot West = camelot103@camelot LFlags = Dark Title = "Rough Tunnel" Desc = ^ You stand in a narrow, roughly formed tunnel. To the east you see the mouth of the cave, while to the west the tunnel seems to branch. ^ EndLocation = "camelot102" Location = "camelot103" North = camelot104@camelot East = camelot102@camelot South = camelot138@camelot Down = camelot136@camelot LFlags = Dark Title = "Branching Tunnel" Desc = ^ The tunnel you are in branches in many directions. To the east you see a tunnel, and light far away. To the north and south lie small caves. A hole, narrow but passable, leads down. ^ EndLocation = "camelot103" Location = "camelot104" North = camelot106@camelot East = camelot105@camelot South = camelot103@camelot LFlags = Dark Title = "Small Cavern" Desc = ^ While the cavern you are standing in seems natural, the newly opened tunnel to the north most certainly does not. East of you is another cave, and a branching tunnel lies south. ^ EndLocation = "camelot104" Location = "camelot105" West = camelot104@camelot LFlags = Dark Title = "Sparkling Grotte" Desc = ^ What a wonderous sight to behold! The walls, floor and ceiling of this room are encrusted with a myriad of tiny crystals. Your light reflects off of them, turning the room into a dazzling rainbow of light. ^ EndLocation = "camelot105" Location = "camelot106" East = camelot107@camelot South = camelot104@camelot LFlags = Dark Title = "New Tunnel" Desc = ^ There are signs of digging here, as if the tunnel had been recently enlarged. From the roughness of the walls, you are willing to bet that either the workers are not finished, or that they are just very poor workers. ^ EndLocation = "camelot106" Location = "camelot107" East = camelot108@camelot West = camelot106@camelot LFlags = Dark Title = "Rough Worked Tunnel" Desc = ^ Looking at the poor condition of the tunnel, you find it hard to believe it was built by civilized people. To the east you can see a small room, where there seems to be some sort of light. ^ EndLocation = "camelot107" Location = "camelot108" North = camelot109@camelot West = camelot107@camelot Title = "Guard Room" Desc = ^ The light of candles illuminates the room well enough for you to see. There are a few tables and chairs scattered about the room. Obviously, this is where the guards wait while waiting for someone foolish to invade their home. ^ EndLocation = "camelot108" Location = "camelot109" South = camelot108@camelot West = camelot110@camelot LFlags = Dark Title = "Recreation Room" Desc = ^ >From the furnishings, it seems that this is where off-duty Kobolds while away their time. Various hobby gear lies on the tables. Things like thumbscrews, clamps, eye gougers. Fun stuff huh? ^ EndLocation = "camelot109" Location = "camelot110" North = camelot112@camelot East = camelot109@camelot West = camelot111@camelot LFlags = Dark Title = "Corridor" Desc = ^ >From the looks of things, this is nothing more then a way to get from one room to another. The walls are the usual rough hewn stone you've grown used to seeing in this dismal place. ^ EndLocation = "camelot110" Location = "camelot111" East = camelot110@camelot LFlags = Dark Title = "Small Room" Desc = ^ This room is filled with all the various bits of junk and trash that creatures like Kobolds would find valuable. None of it is worth the trouble of picking up though. ^ EndLocation = "camelot111" Location = "camelot112" North = camelot114@camelot East = camelot113@camelot South = camelot110@camelot West = camelot115@camelot LFlags = Dark Title = "Large Cavern" Desc = ^ You are standing in a large, roughly rectangular cavern. The walls show some sign of having been worked, but poorly. It looks like some sort of communal chamber. There are exits in all directions. ^ EndLocation = "camelot112" Location = "camelot113" West = camelot112@camelot LFlags = Dark Title = "Sleeping Chamber" Desc = ^ There are a large number of dirty ragged bed rolls here. Congratulations, you've found the barracks. Now what are you going to do? ^ EndLocation = "camelot113" Location = "camelot114" South = camelot112@camelot LFlags = Dark Title = "Food Trough" Desc = ^ Judging from the bones and scraps of gristle tossed aside here, is seems you've found the dining room where the pi... errr Kobolds come to dine on whatever they've managed to capture. ^ EndLocation = "camelot114" Location = "camelot115" East = camelot112@camelot West = camelot116@camelot LFlags = Dark Title = "Rough Corridor" Desc = ^ The walls here are slightly smoother, but it is difficult to say if this is from more highly skilled workers, or if they've just been worn smooth by the passage of time. It is a little cleaner, so perhaps the second is true. ^ EndLocation = "camelot115" Location = "camelot116" North = camelot117@camelot East = camelot115@camelot West = camelot118@camelot LFlags = Dark Title = "Dirty Hallway" Desc = ^ The stone corridors have always been dusty and dirty, but here, it literally stinks. Either something died near here, or you're close to the Kobold trash heap. ^ EndLocation = "camelot116" Location = "camelot117" South = camelot116@camelot LFlags = Dark Title = "Storage Cave" Desc = ^ Ahha! You've found it! It's... The Trash Room! The most notable feature of this room is the odor. In fact, if you don't leave, you are liable to lose your lunch. ^ EndLocation = "camelot117" Location = "camelot118" East = camelot116@camelot West = camelot119@camelot LFlags = Dark Title = "Winding Tunnel" Desc = ^ You are walking down a long winding east-west tunnel. To the east you can see a narrow tunnel. To the west you see a larger tunnel, or a small cavern. ^ EndLocation = "camelot118" Location = "camelot119" North = camelot120@camelot East = camelot118@camelot South = camelot122@camelot West = camelot121@camelot LFlags = Dark Title = "North End Of The Tunnel" Desc = ^ You have entered a newer, smooth walled tunnel. It extends far off to the south. Exits lead in all directions. ^ EndLocation = "camelot119" Location = "camelot120" South = camelot119@camelot LFlags = Dark Title = "Empty Cavern" Desc = ^ Judging from the unfinished walls and floor, and the tools stacked along the walls, this room must not be in use yet. ^ EndLocation = "camelot120" Location = "camelot121" East = camelot119@camelot West = camelot123@camelot LFlags = Dark Title = "Moldy Cavern" Desc = ^ The walls of this cavern are covered with a thick green fungus. Strangely enough, it seems to have been harvested in a few places. Do you think these nasty creatures actually eat this stuff? ^ EndLocation = "camelot121" Location = "camelot122" North = camelot119@camelot South = camelot125@camelot LFlags = Dark Title = "Center Of The Tunnel" Desc = ^ You have reached the center of the smooth tunnel. There is a small hole in the western wall which seems to indicate some new tunneling going on, but it is impassable as of yet. ^ EndLocation = "camelot122" Location = "camelot123" North = camelot124@camelot East = camelot121@camelot LFlags = Dark Title = "Rubble Filled Cavern" Desc = ^ The small cave you have entered is about half full of rubble. It seems to be piled primarily in north end of the room. A bit of looking explains why. There is an opening in that wall, and from the looks of things, the rubble has been piled here in a rather simple minded attempt to conceal the opening. ^ EndLocation = "camelot123" Location = "camelot124" South = camelot123@camelot LFlags = Dark Title = "Secret Store Room" Desc = ^ Oh, the piles of Kobold treasure! You can jsut imagine the throngs of adoring Kobolds come to give their tithe to their leader here. For such creatures, this must be a great treasure chamber. ^ EndLocation = "camelot124" Location = "camelot125" North = camelot122@camelot South = camelot126@camelot LFlags = Dark Title = "South End Of The Tunnel" Desc = ^ You are at the south end of a long north-south tunnel. There is an exit south, leading to another corridor, or you can go north. ^ EndLocation = "camelot125" Location = "camelot126" North = camelot125@camelot East = camelot127@camelot LFlags = Dark Title = "Long Twisting Tunnel" Desc = ^ You are standing at the end of a long twisting tunnel. At this point, it runs more or less east-west. The walls seem not to have been worked at all, except for a few places where it may have been widened enough to allow passage. ^ EndLocation = "camelot126" Location = "camelot127" East = camelot128@camelot West = camelot126@camelot LFlags = Dark Title = "In The Tunnel" Desc = ^ You are walking down an apparently endless east-west tunnel. The floor is covered by loose gravel and dirt, but it is not possible to tell if others have come this way. Or if they returned. ^ EndLocation = "camelot127" Location = "camelot128" East = camelot129@camelot West = camelot127@camelot LFlags = Dark Title = "The Tunnel Continues" Desc = ^ Your feet and legs are beginning to protest at this crazy hike. Do you think there will be something worth all this at the end of the tunnel? ^ EndLocation = "camelot128" Location = "camelot129" North = camelot130@camelot West = camelot128@camelot LFlags = Dark Title = "Yes, It's More Tunnel!" Desc = ^ Yes, you are still wandering in this apparently never ending tunnel. But don't worry, after all this, would I be mean enough to put a death room at the end? ^ EndLocation = "camelot129" Location = "camelot130" North = camelot131@camelot South = camelot129@camelot LFlags = Dark Title = "At Least It's Changed Directions..." Desc = ^ This tunnel does have an end, doesn't it? By this time, you are beginning to wonder. ^ EndLocation = "camelot130" Location = "camelot131" South = camelot130@camelot West = camelot132@camelot LFlags = Dark Title = "Some More Tunnel" Desc = ^ Oh Gods, is there never to be an end to this tunnel? Your legs grow tired, but you refuse to stop until you reach the end. ^ EndLocation = "camelot131" Location = "camelot132" East = camelot131@camelot West = camelot133@camelot LFlags = Dark Title = "Ummmmmmmm" Desc = ^ Will you give up and turn back? Or will you stick with it? Surely, there must be an end, and it must be soon. ^ EndLocation = "camelot132" Location = "camelot133" East = camelot132@camelot South = camelot134@camelot LFlags = Dark Title = "Another Corner!" Desc = ^ Some variation at least! The tunnel from here goes south and east. Perhaps this is a good sign? Is the end near? ^ EndLocation = "camelot133" Location = "camelot134" North = camelot133@camelot East = camelot135@camelot LFlags = Dark Title = "Well, I told you it was a long tunnel..." Desc = ^ Have you ever heard of a tunnel with no end? No? Well, trust me, anything is possible... ^ EndLocation = "camelot134" Location = "camelot135" West = camelot134@camelot LFlags = Dark Title = "The Tunnel Ends" Desc = ^ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Oh dear, you seem to be slightly dead... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Connection closed by remote host. % HA! Fooled you! It's not really a death room! ^ EndLocation = "camelot135" Location = "camelot136" Up = camelot103@camelot Down = camelot137@camelot LFlags = Dark Title = "Down The Hole" Desc = ^ You have climbed down a long narrow hole in the tunnel floor. The hole contines down, and seems to come out in the ceiling of a large room below. You think you can climb down, but are not sure if you can climb back out again. ^ EndLocation = "camelot136" Location = "camelot137" LFlags = Dark, Party, NoMagic, NoMobiles, NoSummon Title = "The Bottom Of The Hole" Desc = ^ You fall from the end of the hole into the room below. Luckily, you are not hurt. Looking around you see no exits except the one far (too far) above your head. You seem to be rather stuck. But don't worry. This is a party room, like Warm Haven. Get your friends to come join you here, and have some fun. At least you'll have company... ^ EndLocation = "camelot137" Location = "camelot138" North = camelot103@camelot South = camelot139@camelot LFlags = Dark Title = "Southern Cave" Desc = ^ You are in a naturally formed cavern, with exits to the north and south. North of you is an intersection of several cave tunnels, while to the south you see another cavern. ^ EndLocation = "camelot138" Location = "camelot139" North = camelot138@camelot West = camelot140@camelot LFlags = Dark Title = "Skull Cavern" Desc = ^ The walls of this cave are covered with carvings of skulls, perhaps as a warning to those who consider entering. ^ EndLocation = "camelot139" Location = "camelot140" East = camelot139@camelot West = camelot141@camelot Down = camelot144@camelot LFlags = Dark Title = "Mist Filled Room" Desc = ^ This room is filled with mists rising from a hot sulpur spring in the floor. It reminds you of an expensive sauna (you wonder if Puff knows about this...). ^ EndLocation = "camelot140" Location = "camelot141" East = camelot140@camelot South = camelot145@camelot West = camelot142@camelot LFlags = Dark Title = "Hot Cave" Desc = ^ At first, you thik that the reason for the heat in this room is the hot spring to the eat, but you change your mind as soon as you look around. The entire western wall is covered with flames. ^ EndLocation = "camelot141" Location = "camelot142" East = camelot141@camelot LFlags = Dark Title = "In The Flames" Desc = ^ You have shown great courage to walk into the flames. Either that, or you're a suicidal idiot... In any case, you discover that the flames do not consume you as you might expect them to. ^ EndLocation = "camelot142" Location = "camelot143" East = camelot142@camelot LFlags = Dark Title = "Hidden Cavern" Desc = ^ You are in a small room, completely hidden by the flames to the east. There is no other way out save back through the flames. Do you think you can walk the fire a second time? ^ EndLocation = "camelot143" Location = "camelot144" Up = camelot140@camelot LFlags = Dark Title = "In The Hot Spring" Desc = ^ Ahhhhhh that feels good! Soaking in a hot tub could never feel better. I sure hope you removed any metal armor or weapons before you got in... ^ EndLocation = "camelot144" Location = "camelot145" North = camelot141@camelot South = camelot146@camelot LFlags = Dark Title = "Cool Cavern" Desc = ^ Away from the fires to the north, the air cools quickly. Further to the south you can see still another cavern. ^ EndLocation = "camelot145" Location = "camelot146" North = camelot145@camelot West = camelot147@camelot LFlags = Dark Title = "Dark Cavern" Desc = ^ The walls of this cave are covered in a slimey black fungus which seems to suck up the light of your torch. Despite it's brightness, the rooms seems to be growing darker. ^ EndLocation = "camelot146" Location = "camelot147" East = camelot146@camelot West = camelot148@camelot Title = "Glowing Cave" Desc = ^ The cave walls here are covered with a strange moss. It gives off a dim green light of it's own. To the eat is a dark cave, and there is a crumbling tunnel to the west. ^ EndLocation = "camelot147" Location = "camelot148" North = camelot149@camelot East = camelot147@camelot LFlags = Dark Title = "Crumbling Tunnel" Desc = ^ The walls here are battered and crumbling, bu they don't seem to be in any real danger of collapse. It seems more like somebody has been beating them with a hammer while bored. A small tunnel leads north, and a glow from the east shows a small cave in that direction. ^ EndLocation = "camelot148" Location = "camelot149" East = camelot150@camelot South = camelot148@camelot West = camelot151@camelot LFlags = Dark Title = "Small Tunnel" Desc = ^ You are in a small tunnel. To the south is a wider tunnel. You can see large caves to the east and west. Strange odors fill the air, but you cannot identify them. ^ EndLocation = "camelot149" Location = "camelot150" West = camelot149@camelot LFlags = Dark Title = "Cave Bears Lair" Desc = ^ Bones and scraps lie scattered all around the cave. It is obvious tha tthe creature who lives here is not terribly fastidious. But it's a safe bet he won't like finding you here... ^ EndLocation = "camelot150" Location = "camelot151" East = camelot149@camelot Title = "Cave Wight Lair" Desc = ^ Anvils, hammers, and a huge forge set this room apart from the rest of the caves you've seen. There is a pile of metal and barrels of ore stacked around the walls, just waiting to be forged into tools and weapons by the wight. ^ EndLocation = "camelot151" Location = "camelot214" North = camelot217@camelot East = camelot216@camelot South = camelot72@camelot West = camelot215@camelot LFlags = Outdoors, NoMobiles Title = "The Drawbridge" Desc = ^ You stand on a massive drawbridge outside Merlin's castle. Looking east and west you see a deep moat, and you seem to see something moving in the depths. To the north lies a portcullis and beyond, the yards and keep. ^ EndLocation = "camelot214" Location = "camelot215" East = camelot214@camelot LFlags = Outdoors Title = "In The Moat" Desc = ^ You are in a deep moat. The water swirls around you, and you struggle to remain afloat. Finding some slippery rocks on the bottom, you manage to keep your head above water. ^ EndLocation = "camelot215" Location = "camelot216" West = camelot214@camelot LFlags = Outdoors Title = "Standing In The Moat" Desc = ^ You are in a deep moat. The water swirls around you, and you struggle to remain afloat. Finding some slippery rocks on the bottom, you manage to keep your head above water. ^ EndLocation = "camelot216" Location = "camelot217" North = camelot229@camelot East = camelot228@camelot South = camelot214@camelot West = camelot218@camelot LFlags = Outdoors Title = "The Portcullis" Desc = ^ You stand in a huge archway leading south to a drawbridge and north to the castle yards. East and west of you lie gatetowers, from which guards can shoot down on invaders. ^ EndLocation = "camelot217" Location = "camelot218" East = camelot217@camelot West = camelot219@camelot Up = camelot237@camelot Title = "West Gatetower" Desc = ^ Standing in the bottom of the gatetower, guards can easily watch the front of the castle, the drawbridge, and the portcullis. Arrow slits line the outer walls, and there are several high windows on the inner wall providing light and fresh air. ^ EndLocation = "camelot218" Location = "camelot219" East = camelot218@camelot West = camelot220@camelot Title = "Inside The Western Wall" Desc = ^ The corridor inside the wall has arrow slits in the outer wall, and high windows in the inner. You can imagine how difficult it would be to scale the wall outside while someone in here was poking a spear at you through the slits. ^ EndLocation = "camelot219" Location = "camelot220" North = camelot221@camelot East = camelot219@camelot Title = "The Southwest Tower" Desc = ^ The guardroom you are in has arrow slits allowing coverage of the south and west sides of the castle. There are a few chairs and tables here, so that guards may rest in their off hours. ^ EndLocation = "camelot220" Location = "camelot221" North = camelot222@camelot South = camelot220@camelot Title = "In the Western Wall" Desc = ^ You are walking down the inside of the wall. To the east are narrow windows looking out over a large garden area. The western wall is pierced with arrow slits at regular intervals. ^ EndLocation = "camelot221" Location = "camelot222" East = camelot223@camelot South = camelot221@camelot Up = camelot241@camelot Title = "The Bottom of the Northwest Tower" Desc = ^ You have reached the base of the northwestern tower. The large room you are in has a weapons rack on the wall, which is used in time of battle to provide extra weapons as needed to the fighters in this area. ^ EndLocation = "camelot222" Location = "camelot223" East = camelot224@camelot West = camelot222@camelot Title = "In the North Wall" Desc = ^ This long corridor streatches the full length of the castle grounds. Looking through the windows on the inner wall, you can see a tournament field and, off to the east, the stables. ^ EndLocation = "camelot223" Location = "camelot224" South = camelot225@camelot West = camelot223@camelot Up = camelot243@camelot Title = "The base of the Northeast Tower" Desc = ^ You are in a large guardroom in the base of the tower. From here you can go up, higher in the tower. Or you can follow the walls to the west and south. ^ EndLocation = "camelot224" Location = "camelot225" North = camelot224@camelot South = camelot226@camelot Title = "In the East Wall" Desc = ^ You hear barking and look out the windows to the west. There you see the kennels, an a number of large canines. Towers await you to the north and south. ^ EndLocation = "camelot225" Location = "camelot226" North = camelot225@camelot West = camelot227@camelot Up = camelot245@camelot Title = "The Base of the Southeast Tower" Desc = ^ The guardroom you are in looks out over the moat to the south and east, while corridors run off through the walls to the north and west. ^ EndLocation = "camelot226" Location = "camelot227" East = camelot226@camelot West = camelot228@camelot Title = "In the Southeast Wall" Desc = ^ You are in an east-west section of corridor in the walls between two tall towers. There are no exits save east and west into the towers. ^ EndLocation = "camelot227" Location = "camelot228" East = camelot227@camelot West = camelot217@camelot Up = camelot247@camelot Title = "The Base of the Eastern Gatetower" Desc = ^ The gatetower provides excellent protection for the portcullis, above and beyond that provided by the drawbridge. There is a fireplace and several chairs here for guards who are off duty. ^ EndLocation = "camelot228" Location = "camelot229" North = camelot255@camelot East = camelot236@camelot South = camelot217@camelot West = camelot230@camelot LFlags = Outdoors Title = "The Front Lawn" Desc = ^ Lush green grass streatches out before you, leading you north to the keep. You feel an intense desire to take off your shoes and let your toes play in the grass. ^ EndLocation = "camelot229" Location = "camelot230" North = camelot231@camelot East = camelot229@camelot LFlags = Outdoors Title = "Shade Trees" Desc = ^ Oaks and Elms grow in a dense thicket here, providing shade for those who wish it, and a sheltered, private nook for those who desire that. ^ EndLocation = "camelot230" Location = "camelot231" North = camelot232@camelot East = camelot264@camelot South = camelot230@camelot LFlags = Outdoors Title = "Vegetable Garden" Desc = ^ You are standing in a huge vegetable garden. The crops are carefully tended, and you would estimate that they would be ample to provide food for a long seige. Obviously, the owners here don't want to suffer in an invasion. ^ EndLocation = "camelot231" Location = "camelot232" East = camelot233@camelot South = camelot231@camelot LFlags = Outdoors, Party Title = "Gazebo" Desc = ^ What a lovely gazebo! A snug little romantic spot for lovers to pass away an hour, or an entire afternoon. A large garden lies south, and a tournament field is to the west. ^ EndLocation = "camelot232" Location = "camelot233" East = camelot234@camelot West = camelot232@camelot LFlags = Outdoors Title = "List Field" Desc = ^ The ground in this large empty field has been packed hard as rock by the passing of countless riders and footmen practicing their skills of war. There are weapons racks and score boards on the edges, for use during tournaments. Spectators can watch from the benches placed all around the field. ^ EndLocation = "camelot233" Location = "camelot234" South = camelot235@camelot West = camelot233@camelot LFlags = Outdoors Title = "Stables" Desc = ^ Many horses and their gear are kept here. Enough to mount all the guardsmen in time of war. Carefully maintained tack hangs all along the north wall, and stalls for the war horses line the other walls. ^ EndLocation = "camelot234" Location = "camelot235" North = camelot234@camelot South = camelot236@camelot LFlags = Outdoors Title = "Kennels" Desc = ^ Several large doghouses are placed along the inner wall. There are a few old, well gnawed bones scattered about, some of which look suspciously like those of the occasional burgler... ^ EndLocation = "camelot235" Location = "camelot236" North = camelot235@camelot West = camelot229@camelot LFlags = Outdoors Title = "Falcon's Mews" Desc = ^ You are standing before the roosts of several falcons. They are kept here for those who enjoy the hunt. There are kennels to the north, and a spacious lawn to the west. ^ EndLocation = "camelot236" Location = "camelot237" East = camelot248@camelot West = camelot238@camelot Up = camelot251@camelot Down = camelot218@camelot Title = "The West Gatetower" Desc = ^ Exits from the guardroom allow you to go up to the top of the tower, west along the top of the wall, or east, to the wall above the portcullis. ^ EndLocation = "camelot237" Location = "camelot238" East = camelot237@camelot West = camelot239@camelot LFlags = Outdoors Title = "Atop the Southwestern Wall" Desc = ^ Standing behind the tall embrassures, you look out over the moat to the village beyond. Exits lead east into the Gatetower, or west into another tower. ^ EndLocation = "camelot238" Location = "camelot239" North = camelot240@camelot East = camelot238@camelot Up = camelot249@camelot Down = camelot220@camelot Title = "The Southwestern Tower" Desc = ^ In addition to being a guard room, it looks as if this room is used as a mess hall by the guardsmen. There are exits east and north, to the top of the walls, or up, to the roof of the tower. ^ EndLocation = "camelot239" Location = "camelot240" North = camelot241@camelot South = camelot239@camelot LFlags = Outdoors Title = "Atop the Western Wall" Desc = ^ The tall merlons provide exellent protection for the bowmen and soldiers who might man this wall in time of war. To the north and south lie tall towers. ^ EndLocation = "camelot240" Location = "camelot241" East = camelot242@camelot South = camelot240@camelot Up = camelot250@camelot Down = camelot222@camelot Title = "The Northwestern Tower" Desc = ^ This portion of the tower seems to be used as office space for the guard commanders. Watch schedules, training duty lists and other administrative paperwork is hung on the walls, or placed on desks. ^ EndLocation = "camelot241" Location = "camelot242" East = camelot243@camelot West = camelot241@camelot LFlags = Outdoors Title = "Atop the Northern Wall" Desc = ^ Looking out over the wall, you gaze at the forests and fields beyond. Away off in the misty distances, you can see a single mountain, rising alone from the plains. ^ EndLocation = "camelot242" Location = "camelot243" South = camelot244@camelot West = camelot242@camelot Up = camelot254@camelot Down = camelot224@camelot Title = "The Northeastern Tower" Desc = ^ Besides providing shelter and protection for guardsmen, this room also has an excellent view of the list field. From the palcement of several benches before the windows, you suspect there have been spectators here recently. ^ EndLocation = "camelot243" Location = "camelot244" North = camelot243@camelot South = camelot245@camelot LFlags = Outdoors Title = "Atop the Eastern Wall" Desc = ^ Below you you see kennels on the inner wall, while outside there is a long drop to the moat below. North and south of you are towers. ^ EndLocation = "camelot244" Location = "camelot245" North = camelot244@camelot West = camelot246@camelot Up = camelot253@camelot Down = camelot226@camelot Title = "The Southeastern Tower" Desc = ^ You are in the guardroom on the second level of the tower. West and north you can go atop the walls, or you can climb to the tower roof above. ^ EndLocation = "camelot245" Location = "camelot246" East = camelot245@camelot West = camelot247@camelot LFlags = Outdoors Title = "Atop the Southeastern Wall" Desc = ^ Standing on the walls certainly gives you a wonderful view of the sourrounding countryside. There are towers to the east and west. ^ EndLocation = "camelot246" Location = "camelot247" East = camelot246@camelot West = camelot248@camelot Up = camelot252@camelot Down = camelot228@camelot Title = "The Eastern Gatetower" Desc = ^ This room contains the winches and chains that control both the drawbridge and the portcullis. Looking at their size, it is obvious that it takes several strong men to raise and lower them. ^ EndLocation = "camelot247" Location = "camelot248" East = camelot247@camelot West = camelot237@camelot LFlags = Outdoors Title = "Above The Portcullis" Desc = ^ You are standing on the section of wall immediately above the portcullis. Chains and ropes pass through holes cut in the stone to allow the operation of the drawbridge and portcullis. ^ EndLocation = "camelot248" Location = "camelot249" Down = camelot239@camelot LFlags = Outdoors Title = "Atop The Southwest Tower" Desc = ^ Guardsmen perched atop the tower here have a commanding view of the surrounding lands. With a few bows, and a ballista or two, you could hold off an army for months. ^ EndLocation = "camelot249" Location = "camelot250" Down = camelot241@camelot LFlags = Outdoors Title = "Atop The Northwest Tower" Desc = ^ Guardsmen perched atop the tower here have a commanding view of the surrounding lands. With a few bows, and a ballista or two, you could hold off an army for months. ^ EndLocation = "camelot250" Location = "camelot251" Down = camelot237@camelot LFlags = Outdoors Title = "Atop The Western Gatetower" Desc = ^ Guardsmen perched atop the tower here have a commanding view of the surrounding lands. With a few bows, and a ballista or two, you could hold off an army for months. ^ EndLocation = "camelot251" Location = "camelot252" Down = camelot247@camelot LFlags = Outdoors Title = "Atop The Eastern Gatetower" Desc = ^ Guardsmen perched atop the tower here have a commanding view of the surrounding lands. With a few bows, and a ballista or two, you could hold off an army for months. ^ EndLocation = "camelot252" Location = "camelot253" Down = camelot245@camelot LFlags = Outdoors Title = "Atop the Southeast Tower" Desc = ^ Guardsmen perched atop the tower here have a commanding view of the surrounding lands. With a few bows and a ballista or two, you could hold off an army for months. ^ EndLocation = "camelot253" Location = "camelot254" Down = camelot243@camelot LFlags = Outdoors Title = "Atop The Northeast Tower" Desc = ^ Guardsmen perched atop the tower here have a commanding view of the surrounding lands. With a few bows and a ballista or two, you could hold off an army for months. ^ EndLocation = "camelot254" Location = "camelot255" North = camelot258@camelot East = camelot256@camelot South = camelot229@camelot West = camelot257@camelot Title = "Anteroom" Desc = ^ If the entryway to the Keep is any indication, the owners are truely wealthy people. The walls are paneled in rich, well oiled oak. Hand woven carpets cover the floors, and beautiful tapestries hang from the walls. ^ EndLocation = "camelot255" Location = "camelot256" West = camelot255@camelot Title = "Waiting Room" Desc = ^ You are in a comfortable looking waiting area. There are several soft chairs placed about the room. Along the south wall, below the windows, there is a table set with a number of trays bearing food and drink of various sorts. The northern wall is dominated by a fireplace, which looks quite large enough to keep the room warm, even in the coldest weather. ^ EndLocation = "camelot256" Location = "camelot257" East = camelot255@camelot Title = "Merlin's Library" Desc = ^ You are in Merlin's library. Or at least, the part of it he allows mortals to see. While the number and range of books is vast, you quickly ascertain that all of his works of magic must be kept elsewhere. The room is well lit by tall windows on the south and west walls, and there are a number of soft chairs placed around the room. ^ EndLocation = "camelot257" Location = "camelot258" North = camelot260@camelot East = camelot259@camelot South = camelot255@camelot West = camelot261@camelot Up = camelot268@camelot Down = camelot266@camelot LFlags = NoMobiles Title = "The Grand Staircase" Desc = ^ Exits lead in all directions from here, but you are not in any hurry to take any of them. You would much prefer to stand awhile and look at the works of art filling this room. From statuary and paintings to tapestries and carpets, this room is filled with the treasures gathered from a lifetime of adventure. ^ EndLocation = "camelot258" Location = "camelot259" North = camelot265@camelot West = camelot258@camelot LFlags = Party Title = "The Ballroom" Desc = ^ Though the floor here is of stone, it has been polished to a high gloss by the passing of countless dancing feet. Beside the open dance floor, there are numerous small, private nooks behind the pillars for those desiring more private conversation. Across the western wall, a bandstand sits, before the huge floor to ceiling windows which let in the light. The stained glass window depicts two scenes, one of a tall, lordly man building a castle, the other of a beautiful young woman zapping a troll. ^ EndLocation = "camelot259" Location = "camelot260" North = camelot267@camelot East = camelot265@camelot South = camelot258@camelot West = camelot262@camelot Title = "The Great Hall" Desc = ^ You walk down the wide hall, amazed. The walls are paneled with walnut, and on the walls hang paintings. Looking at them, you see pictures of Merlin, Rapture, and all their closest friends. The northern wall is dominated by a painting showing their marriage. ^ EndLocation = "camelot260" Location = "camelot261" North = camelot262@camelot East = camelot258@camelot Title = "The Dining Hall" Desc = ^ The most prominent item in the room is the table placed in the middle of the floor. Carved and inlaid with ivory, it could easily seat 50 guests. The room is lighted by a massive chandelier suspended above the table. ^ EndLocation = "camelot261" Location = "camelot262" East = camelot260@camelot South = camelot261@camelot West = camelot263@camelot Title = "The Kitchen" Desc = ^ This is truely a marvel of a kitchen. Spacious, well stocked and equiped with everythign a chef could need to prepare a meal, or a feast fit for a king. ^ EndLocation = "camelot262" Location = "camelot263" East = camelot262@camelot West = camelot264@camelot LFlags = Cold Title = "The Pantry" Desc = ^ Walking through the door, you are struck by the cold air of this room. Some great magic is at work here, apparently to better preserve the haunches of beef and venison, the hams, and the other foods stored here. Moving towards the exit, you realise that the cold is only intense near the foods. Staying away from them, the room is at a normal tempurature. ^ EndLocation = "camelot263" Location = "camelot264" East = camelot263@camelot West = camelot231@camelot Title = "The Mud Room" Desc = ^ There are several muddy boot racks along the western wall, obviously for the use of servants who have been working in the gardens beyond. Various tools for the tending of the garden are stored here, close at hand when they are needed. ^ EndLocation = "camelot264" Location = "camelot265" South = camelot259@camelot West = camelot260@camelot LFlags = Private, Party, Soundproof Title = "The Sitting Room" Desc = ^ This large, plush room is used as a place to sit in the quiet and meet with visitors. There is a sense of quiet, of privacy, that makes you feel quite comfortable. The floor is heavily carpeted, and your steps make no sound. And no sounds penetrate from the world outside either. ^ EndLocation = "camelot265" Location = "camelot266" Up = camelot258@camelot Down = camelot283@camelot Title = "Under The Stairs" Desc = ^ This small room, tucked under the staircase, seems to be intended as the entry to the cellars below the castle. Though the rooms below are lit by torches, still you feel uneasy at the thought og entering without an invitation. ^ EndLocation = "camelot266" Location = "camelot267" South = camelot260@camelot Title = "The Conservatory" Desc = ^ The north wall is filled by a fireplace large enough to roast an ox in. The rest of the room is filled with chairs, couches, and decorative plants. The air is filled with the sound of birds and the perfume of rare flowers. ^ EndLocation = "camelot267" Location = "camelot268" North = camelot272@camelot East = camelot273@camelot South = camelot269@camelot West = camelot271@camelot Up = camelot279@camelot Down = camelot258@camelot Title = "Second Floor Landing" Desc = ^ This level of the Keep seems to be devoted to living quarters for guests. Exits North, East, and West lead to rooms, while a balcony lies south. Above you lies the entrance to Merlin private apartments. A glance up the stairs shows that it is well guarded, and probably not a wise place to intrude. ^ EndLocation = "camelot268" Location = "camelot269" North = camelot268@camelot LFlags = Outdoors Title = "The Balcony" Desc = ^ Standing on the balcony, you can look out over the yards below, and over the wall. Far off to the south, there lies the castle of Camelot, the seat of King Arthur. Nearer at hand lies a small village, to the southwest. ^ EndLocation = "camelot269" Location = "camelot270" North = camelot271@camelot Title = "Dressing Room" Desc = ^ Guests are provided with all the comforts of home. The dressing room contains a table, chair, and a tub which can be filled with steaming water at any time. ^ EndLocation = "camelot270" Location = "camelot271" North = camelot274@camelot East = camelot268@camelot South = camelot270@camelot LFlags = Private, Party Title = "The Green Bedroom" Desc = ^ The entire room is decorated in shades of green. Soft pastels on the walls, a deep forest green carpet, and dark green satin sheets on the bed all combine to make you feel as if you are resting deep in a quiet woods. ^ EndLocation = "camelot271" Location = "camelot272" East = camelot277@camelot South = camelot268@camelot West = camelot278@camelot LFlags = Private, Party Title = "The Blue Bedroom" Desc = ^ The entire room is decorated in shades of blue. Soft pastels on the walls, a carpet so deep it is almost black, and rich royal blue sheets on the bed all combine to give the room a warm, restful atmosphere. ^ EndLocation = "camelot272" Location = "camelot273" North = camelot276@camelot South = camelot275@camelot West = camelot268@camelot LFlags = Private, Party Title = "The Red Bedroom" Desc = ^ The vivid reds of wall and carpet, combined with the scarlet sheets of the bed, make this room feel invigorating and stirs the blood. ^ EndLocation = "camelot273" Location = "camelot274" South = camelot271@camelot Title = "The Closet" Desc = ^ The closet provides ample space for guests to store their garments, whether they plan to stay overnight, or a month. Drawers for smaller items fill one wall, and racks line the others. ^ EndLocation = "camelot274" Location = "camelot275" North = camelot273@camelot Title = "Dressing Room" Desc = ^ Guests are provided with all the comforts of home. The dressing room contains a table, chair, and a tub which can be filled with steaming water at any time. ^ EndLocation = "camelot275" Location = "camelot276" South = camelot273@camelot Title = "The Closet" Desc = ^ The closet provides ample space for guests to store their garments, whether they plan to stay overnight, or a month. Drawers for smaller items fill one wall, and racks line the others. ^ EndLocation = "camelot276" Location = "camelot277" West = camelot272@camelot Title = "The Closet" Desc = ^ The closet provides ample space for guests to store their garments, whether they plan to stay overnight, or a month. Drawers for smaller items fill one wall, and racks line the others. ^ EndLocation = "camelot277" Location = "camelot278" East = camelot272@camelot Title = "Dressing Room" Desc = ^ Guests are provided with all the comforts of home. The dressing room contains a table, chair, and a tub which can be filled with steaming water at any time. ^ EndLocation = "camelot278" Location = "camelot279" North = camelot302@camelot Down = camelot268@camelot LFlags = NoMobiles, Death Title = "Where mortals should not go..." Desc = ^ As you step onto the landing, you are grabbed by several extremely large, extremely strong, and very protective guards. As they have orders to kill anyone who ignores the warnings and enters here, you are quickly executed. ^ EndLocation = "camelot279" Location = "camelot280" North = camelot303@camelot West = camelot281@camelot LFlags = Private, Party Title = "Rapture's Dressing Room" Desc = ^ Such a beautiful, airy room can only belong to Rapture. There is a large table with a mirror on the wall above it against the south wall. The table is covered with a litter of brushes, perfumes, and other womanly necessities. ^ EndLocation = "camelot280" Location = "camelot281" North = camelot282@camelot East = camelot280@camelot LFlags = Private, Party Title = "The Solarium" Desc = ^ The entire south and west walls of this room are transparent. But oddly, when you looked at the Keep from outside, they seemed to be made of solid stone. The floor is covered by a thick carpet, and the room is filled with rare flowering plants. There are several lounge chairs around the room, and on a small table by one is a vase of white roses. ^ EndLocation = "camelot281" Location = "camelot282" East = camelot303@camelot South = camelot281@camelot LFlags = Private, Party Title = "Bathing Room" Desc = ^ You are in what could easily be the most luxurious bathing room you have ever heard of. The walls and floor are of white marble. The floor is warmed to a comfortable tempurature by some magic. In the center of the room is a huge sunken tub. Water flows continually in and out of it, and the steam rising from it makes you long to immerse yourself. Along the western side of the tub is a shelf holding bottles of various soaps, oils, and lotions. A small stand holds a stack of thick, soft towels. ^ EndLocation = "camelot282" Location = "camelot283" North = camelot287@camelot East = camelot284@camelot South = camelot285@camelot West = camelot286@camelot Up = camelot266@camelot Title = "The Base Of The Stairs" Desc = ^ After climbing down a long spiral stair, you find yourself in a large room, hewn from the bedrock itelf. The walls are smoothly finished, but bare stone. ^ EndLocation = "camelot283" Location = "camelot284" West = camelot283@camelot Title = "Merlin's Planning Room" Desc = ^ This is where Merlin comes for privacy when he needs to build some new trap for mortals who invade his home. The walls are covered with maps of all of AberMUD, with notations on them describing the various traps and puzzles, and their solutions. A large table fills the floor, and is covered with maps and diagrams for areas that are currently under construction. ^ EndLocation = "camelot284" Location = "camelot285" North = camelot283@camelot Title = "Merlin's Laboratory" Desc = ^ In this room, the monsters which have terrorised so many mortals are constructed. The room is filled with vats and casks, vials and philters, retorts and alembics. And the remains of a few monsters which didn't quite work right and are being recycled (Merlin may kill people, but he is always mindful of the ecology). ^ EndLocation = "camelot285" Location = "camelot286" East = camelot283@camelot Title = "Room of Enchantments" Desc = ^ In this room all of the various items with which survivor are rewarded are created. There is a forge for the creation of new weapons and armor, jewelers tools and such for building the gifts the Gods so love, and various spell components for the enchantments which are placed on so many of these items. ^ EndLocation = "camelot286" Location = "camelot287" North = camelot288@camelot South = camelot283@camelot LFlags = NoMobiles Title = "Entrance To The Dungeon" Desc = ^ Although the walls of this room are nicely finished, the rooms beyond are less carefully worked. They are dark, dingy, and have all the slime and drips you would expect in a dungeon. ^ EndLocation = "camelot287" Location = "camelot288" South = camelot287@camelot West = camelot289@camelot LFlags = Dark Title = "Duergar's Room" Desc = ^ This room is shaped to resemble the home of the Duergar, a race of extremely evil dwarves. The walls are rough worked stone, and there is a stagnant puddle of water in the corner. ^ EndLocation = "camelot288" Location = "camelot289" East = camelot288@camelot West = camelot290@camelot LFlags = Dark Title = "Grippli Room" Desc = ^ The Grippli are a race brought about by the magical joining of humans and tree frogs. This room provides them with the watery environment that their amphibious race needs. ^ EndLocation = "camelot289" Location = "camelot290" East = camelot289@camelot West = camelot291@camelot LFlags = Dark Title = "Tarrasque Room" Desc = ^ The huge Tarrasque is a creature brought into existance totally by magic. It's skin is as hard as steel, and it's teeth are both as long, and as sharp, as daggers. ^ EndLocation = "camelot290" Location = "camelot291" East = camelot290@camelot West = camelot292@camelot LFlags = Dark Title = "Mongrelman Room" Desc = ^ The Mongrelman is the sad result of too much inter-species breeding. Bearing the blood of literally dozens of non-human races, he seems to have the worst characteristics of each. ^ EndLocation = "camelot291" Location = "camelot292" East = camelot291@camelot West = camelot293@camelot LFlags = Dark Title = "Glasya's Room" Desc = ^ Glasya is the consort of Mammon, and as such she is one of the most powerful female devils in existance. She is incredibly lovely, but her wings and tail reveal her origins. Her father is Asmodeus. ^ EndLocation = "camelot292" Location = "camelot293" East = camelot292@camelot South = camelot294@camelot LFlags = Dark Title = "Bael's Room" Desc = ^ Bael is one of the Dukes of Hell. He appears as a well formed humanoid with golden skin, although his appearance is rather spoiled by his bovine features and forward curving horns. ^ EndLocation = "camelot293" Location = "camelot294" North = camelot293@camelot East = camelot295@camelot LFlags = Dark Title = "Moloch's Room" Desc = ^ Moloch is a Grand Duke of Hell. He is a great, square-bodied creature with red-orange skin, short thick arms and legs, and huge square hands and feet. His feet and head are horned. His head is huge with slanting eyes and a gaping, fang filled mouth. ^ EndLocation = "camelot294" Location = "camelot295" East = camelot296@camelot West = camelot294@camelot LFlags = Dark Title = "Titivilus' Room" Desc = ^ Titivilus is one of the most cunning of the Dukes of Hell. He appears very similar to a satyr, but he is actually more human looking, save for his bat like wings. His skin is pale, but his cheeks are slightly ruddy. ^ EndLocation = "camelot295" Location = "camelot296" East = camelot297@camelot West = camelot295@camelot LFlags = Dark Title = "Amon's Room" Desc = ^ Amon is wolf-headed but otherwise appears human. He is considered one of the weaker of Hell Dukes, as he is a vassal of Geryon. His greatest power is the ability to summon and control all wolves, including werewolves. ^ EndLocation = "camelot296" Location = "camelot297" South = camelot298@camelot West = camelot296@camelot LFlags = Dark Title = "Marilith's Room" Desc = ^ Marilith could almost pass as human, if you stopped looking after seeing her lovely face and bare torso (be honest, you did, didn't you?). But looking further reveals that her body is serpantine, and she has 6 arms. When armed, she is capable of wielding a weapon with each hand. ^ EndLocation = "camelot297" Location = "camelot298" North = camelot297@camelot West = camelot299@camelot LFlags = Dark Title = "Balor's Room" Desc = ^ Balor and other demons of his class are classically demonic, with scaly green hides, large fangs and horns, bat-like wings, and a terrible disposition. ^ EndLocation = "camelot298" Location = "camelot299" East = camelot298@camelot West = camelot300@camelot LFlags = Dark Title = "Yeenoghu's Room" Desc = ^ At first glance, Yeenoghu resembles a human. But his head is that of a hyena, his chest is rather canine in form, his feet are paws, and his hands are clawed. He is thin to the point of being skeletal, and his only body hair is a putrid yellow crest running to mid-back. His skin is dead gray, and his amber eyes glow evilly in the darkness. ^ EndLocation = "camelot299" Location = "camelot300" East = camelot299@camelot West = camelot301@camelot LFlags = Dark Title = "Nalfeshnee's Room" Desc = ^ Nasty demons of this ilk combine the worst features of an ape and a boar. Their wings are small, but somehow manage to carry their weight in flight. ^ EndLocation = "camelot300" Location = "camelot301" East = camelot300@camelot West = camelot283@camelot LFlags = Dark Title = "Demogorgon's Room" Desc = ^ Demogorgon could be the most powerful of all demons. He is reptilian and 18 feet tall. He has two heads, with baboon-like faces, scaley blue-green skin and tentacles instead of arms. ^ EndLocation = "camelot301" Location = "camelot302" East = Temple@start South = camelot279@camelot West = camelot303@camelot LFlags = Private, Party Title = "Family Room" Desc = ^ The furniture in this room seems to be slightly less opulent then in other parts of the Keep, as if it was selected more for comfort then for style or appearances. A large stone fireplace is set into the north wall, and the furniture is arranged around it, so that all guests will be comfortable and at a conversational distance. ^ EndLocation = "camelot302" Location = "camelot303" East = camelot302@camelot South = camelot280@camelot West = camelot282@camelot LFlags = Private, Party, Soundproof, Peaceful Title = "Master Bedroom" Desc = ^ This room was obviously designed with one thing in mind. Pleasure. The walls are of white marble, and the floor is covered by a thick white rug, made from some sort of fur. The draperies over the windows are red, and give a warm glow to the rest of the room. The single item of furniture takes up almost all available floor space. ^ EndLocation = "camelot303"