pdirt/data/
pdirt/data/HELP/
pdirt/data/HELP/0/
pdirt/data/HELP/F/
pdirt/data/HELP/G/
pdirt/data/HELP/H/
pdirt/data/HELP/J/
pdirt/data/HELP/K/
pdirt/data/HELP/O/
pdirt/data/HELP/Q/
pdirt/data/HELP/R/
pdirt/data/HELP/U/
pdirt/data/HELP/V/
pdirt/data/HELP/Y/
pdirt/data/HELP/Z/
pdirt/data/MESSAGES/
pdirt/data/POWERINFO/
pdirt/data/WIZ_ZONES/
pdirt/drv/
pdirt/drv/bin/
pdirt/drv/compiler/converter/
pdirt/drv/compiler/libs/
pdirt/drv/compiler/scripts/
pdirt/drv/include/AberChat/
pdirt/drv/include/InterMud/
pdirt/drv/include/machine/
pdirt/drv/src/InterMud/
pdirt/drv/src/Players/
pdirt/drv/utils/UAFPort/
pdirt/drv/utils/dnsresolv/
pdirt/drv/utils/gdbm/
#include "undef.h"
#include "exits.h"




Zone		= camelot
Author		= "Merlin"

EndZone		= camelot


Mobile             = armadillo
Name	= "Armadillo"
Location	= camelot1@camelot
Strength         = 200
Damage           = 15
Armor            = 99
Aggression       = 0
Speed            = 100
Desc	      = "A Spanish armadillo is here, looking for pickles."
EndMobile              = armadillo

Mobile             = gareth
Name	= "Gareth"
Location	= camelot10@camelot
Strength         = 125
Damage           = 15
Armor            = 0
Aggression       = 98
Speed            = 0
Desc	      = "Sir Gareth says 'Why have you disturbed my rest?'"
EndMobile              = gareth

Mobile             = gawaine
Name	= "Gawaine"
Location	= camelot11@camelot
Strength         = 150
Damage           = 15
Armor            = 0
Aggression       = 97
Speed            = 0
Desc	      = "Sir Gawaine has been sharpening his sword. He would like to test it now."
EndMobile              = gawaine

Mobile             = galahad
Name	= "Galahad"
Location	= camelot13@camelot
Strength         = 140
Damage           = 15
Armor            = 0
Aggression       = 96
Speed            = 0
Desc	      = "Sir Galahad, the White Knight, is here."
EndMobile              = galahad

Mobile             = lamorak
Name	= "Lamorak"
Location	= camelot14@camelot
Strength         = 145
Damage           = 15
Armor            = 0
Aggression       = 95
Speed            = 0
Desc	      = "Sir Lamorak stands before you, ready to do battle."
EndMobile              = lamorak

Mobile             = palomides
Name	= "Palomides"
Location	= camelot16@camelot
Strength         = 155
Damage           = 15
Armor            = 0
Aggression       = 94
Speed            = 0
Desc	      = "Sir Palomides the Saracen draws his scimitar and turns to meet you."
EndMobile              = palomides

Mobile             = pellinore
Name	= "Pellinore"
Location	= camelot17@camelot
Strength         = 185
Damage           = 15
Armor            = 0
Aggression       = 93
Speed            = 0
Desc	      = "King Pellinore is looking for Questor, The Questing Beast."
EndMobile              = pellinore

Mobile             = tristam
Name	= "Tristam"
Location	= camelot19@camelot
Strength         = 190
Damage           = 15
Armor            = 0
Aggression       = 92
Speed            = 0
Desc	      = "Sir Tristam of Lyoness is here, thinking about his Lady, Isolde."
EndMobile              = tristam

Mobile             = launcelot
Name	= "Launcelot"
Location	= camelot20@camelot
Strength         = 400
Damage           = 15
Armor            = 0
Aggression       = 91
Speed            = 0
Desc	      = "Sir Launcelot Du Lake is here, ready to defend his King against all comers."
EndMobile              = launcelot

Mobile             = morgana
Name	= "Morgana"
Location	= camelot25@camelot
Strength         = 300
Damage           = 15
Armor            = 0
Aggression       = 50
Speed            = 0
SFlags		= Female
Desc	      = "You have interupted Morgana Le Fay in one of her plots against Arthur!"
EndMobile              = morgana

Mobile             = ector
Name	= "Ector"
Location	= camelot4@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 90
Speed            = 0
Desc	      = "Sir Ector has a new sword. He wants to try it out on you!"
EndMobile              = ector

Mobile             = ewaine
Name	= "Ewaine"
MFlags		= BarN, BarE
Location	= camelot8@camelot
Strength         = 225
Damage           = 15
Armor            = 0
Aggression       = 89
Speed            = 0
Desc	      = "Duke Ewaine says 'Stop! None may pass save with the Kings leave!'"
EndMobile              = ewaine

Mobile             = hector
Name	= "Hector"
Location	= camelot28@camelot
Strength         = 220
Damage           = 15
Armor            = 0
Aggression       = 88
Speed            = 0
Desc	      = "Sir Hector hates it when people interupt his meditations."
EndMobile              = hector

Mobile             = kay
Name	= "Kay"
MFlags		= BarN, BarE, BarW
Location	= camelot1@camelot
Strength         = 275
Damage           = 15
Armor            = 0
Aggression       = 87
Speed            = 0
Desc	      = "Sir Kay, Seneschal, bids you welcome and asks your business here."
EndMobile              = kay

Mobile             = lionel
Name	= "Lionel"
Location	= camelot5@camelot
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 86
Speed            = 0
Desc	      = "Sir Lionel is practicing his swordplay. Would you like to play?"
EndMobile              = lionel

Mobile             = percivale
Name	= "Percivale"
Location	= camelot7@camelot
Strength         = 175
Damage           = 15
Armor            = 0
Aggression       = 85
Speed            = 0
Desc	      = "Sir Percivale is here, thinking about the Grail Quest."
EndMobile              = percivale

Mobile             = uwaine
Name	= "Uwaine"
Location	= camelot29@camelot
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 84
Speed            = 0
Desc	      = "Sir Uwaine sits here quietly, lost in his thoughts."
EndMobile              = uwaine

Mobile             = mordred
Name	= "Mordred"
Location	= camelot6@camelot
Strength         = 350
Damage           = 15
Armor            = 0
Aggression       = 75
Speed            = 0
Desc	      = "Sir Mordred wants Arthurs Crown. He thinks you may have it."
EndMobile              = mordred

Mobile             = andred
Name	= "Andred"
Location	= camelot59@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 50
Speed            = 0
Desc	      = "Sir Andred wants to go pillage the village. He'll start with you!"
EndMobile              = andred

Mobile             = damas
Name	= "Damas"
Location	= camelot61@camelot
Strength         = 225
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 0
Desc	      = "Sir Damas is here, checking on his horse."
EndMobile              = damas

Mobile             = gringamore
Name	= "Gringamore"
Location	= camelot63@camelot
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 45
Speed            = 0
Desc	      = "Sir Gringamore is here, and man does he look mean!"
EndMobile              = gringamore

Mobile             = phelot
Name	= "Phelot"
Location	= camelot73@camelot
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 40
Speed            = 0
Desc	      = "Sir Phelot has a hangover, and the icy water is not helping any!"
EndMobile              = phelot

Mobile             = helius
Name	= "Helius"
Location	= camelot68@camelot
Strength         = 210
Damage           = 15
Armor            = 0
Aggression       = 45
Speed            = 0
Desc	      = "Sir Helius has had a bit much to drink. Such a nasty drunk too!"
EndMobile              = helius

Mobile             = hue
Name	= "Hue"
Location	= camelot67@camelot
Strength         = 190
Damage           = 15
Armor            = 0
Aggression       = 90
Speed            = 0
Desc	      = "Sir Hue raises a hue and cry about the lack of provisions!"
EndMobile              = hue

Mobile             = pinell
Name	= "Pinell"
Location	= camelot72@camelot
Strength         = 195
Damage           = 15
Armor            = 0
Aggression       = 50
Speed            = 0
Desc	      = "Sir Pinell has wandered in."
EndMobile              = pinell

Mobile             = questor
Name	= "Questor"
Location	= camelot2@camelot
Strength         = 450
Damage           = 15
Armor            = 0
Aggression       = 99
Speed            = 2
Desc	      = "The Questing Beast is here, trying to hide from King Pellinore."
EndMobile              = questor

Mobile             = millionaire
Name	= "Millionaire"
Location	= camelot69@camelot
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 50
Speed            = 0
Desc	      = "The millionaire sure seems bored, despite all the money people are giving him."
EndMobile              = millionaire

Mobile             = bankguard
Name	= "Bankguard"
Location	= camelot70@camelot
Strength         = 300
Damage           = 15
Armor            = 0
Aggression       = 55
Speed            = 0
Desc	      = ^The Bankguard says "Hold it right there buddy! Where do you think
you're going?"^
EndMobile              = bankguard

Mobile             = someone
Name	= "Someone"
MFlags		= BarN
Location	= camelot3@camelot
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 98
Speed            = 0
Desc	      = "Sir Garlon the invisible knight has just disappeared!"
EndMobile              = someone

Mobile             = dumbar
Name	= "Dumbar"
Location	= camelot64@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 56
Speed            = 0
Desc	      = "Dumbar the blacksmith comes to see if he can help you."
EndMobile              = dumbar

Mobile             = katar
Name	= "Katar"
Location	= camelot62@camelot
Strength         = 100
Damage           = 15
Armor            = 0
Aggression       = 57
Speed            = 0
Desc	      = "Katar wants to sell you some Dragon bits. What sort of dragon do you have?"
EndMobile              = katar

Mobile             = mirlyn
Name	= "Mirlyn"
Location	= camelot65@camelot
Strength         = 75
Damage           = 15
Armor            = 0
Aggression       = 58
Speed            = 0
Desc	      = "Mirlyn the Magician is looking for a woman to saw in half. Know of any?"
EndMobile              = mirlyn

Mobile             = bartender
Name	= "Bartender"
Location	= camelot78@camelot
Strength         = 125
Damage           = 15
Armor            = 0
Aggression       = 80
Speed            = 0
Desc	      = "Bart the Bartender asks what you'd like to drink."
EndMobile              = bartender

Mobile             = raccoon
Name	= "Raccoon"
Location	= camelot79@camelot
Strength         = 75
Damage           = 15
Armor            = 0
Aggression       = 50
Speed            = 0
Desc	      = "There is a raccoon digging through the trash looking for his lunch."
EndMobile              = raccoon

Mobile             = misha
Name	= "Misha"
Location	= camelot108@camelot
Strength         = 75
Damage           = 15
Armor            = 0
Aggression       = 90
Speed            = 0
Desc	      = "Misha the Kobold Guardsman is here."
EndMobile              = misha

Mobile             = masha
Name	= "Masha"
Location	= camelot108@camelot
Strength         = 75
Damage           = 15
Armor            = 0
Aggression       = 90
Speed            = 0
Desc	      = "Masha the Kobold Guardsman is here."
EndMobile              = masha

Mobile             = marsha
Name	= "Marsha"
Location	= camelot108@camelot
Strength         = 75
Damage           = 15
Armor            = 0
Aggression       = 90
Speed            = 0
Desc	      = "Marsha the Kobold Guardsman is here."
EndMobile              = marsha

Mobile             = morsha
Name	= "Morsha"
Location	= camelot108@camelot
Strength         = 75
Damage           = 15
Armor            = 0
Aggression       = 90
Speed            = 0
Desc	      = "Morsha the Kobold Guardsman is here."
EndMobile              = morsha

Mobile             = bertha
Name	= "Bertha"
Location	= camelot109@camelot
Strength         = 75
Damage           = 15
Armor            = 0
Aggression       = 90
Speed            = 0
Desc	      = "Bertha the off-duty guardsman is here."
EndMobile              = bertha

Mobile             = bella
Name	= "Bella"
Location	= camelot109@camelot
Strength         = 75
Damage           = 15
Armor            = 0
Aggression       = 90
Speed            = 0
Desc	      = "Bella the off-duty guardsman is here."
EndMobile              = bella

Mobile             = bulla
Name	= "Bulla"
Location	= camelot109@camelot
Strength         = 75
Damage           = 15
Armor            = 0
Aggression       = 90
Speed            = 0
Desc	      = "Bulla the off-duty guardsman is here."
EndMobile              = bulla

Mobile             = baasheeba
Name	= "Baasheeba"
Location	= camelot109@camelot
Strength         = 75
Damage           = 15
Armor            = 0
Aggression       = 90
Speed            = 0
Desc	      = "Baasheeba the off-duty guardsman is here."
EndMobile              = baasheeba

Mobile             = kurtulmak
Name	= "Kurtulmak"
Location	= camelot124@camelot
Strength         = 425
Damage           = 15
Armor            = 0
Aggression       = 93
Speed            = 0
Desc	      = "Kurtulmak the Supreme Kobold sneers contemptuously at you."
EndMobile              = kurtulmak

Mobile             = cavebear
Name	= "Cavebear"
Location	= camelot150@camelot
Strength         = 500
Damage           = 15
Armor            = 0
Aggression       = 91
Speed            = 0
Desc	      = "There is a huge Cave Bear in here. And he's hungry!"
EndMobile              = cavebear

Mobile             = corledge
Name	= "Corledge"
Location	= camelot151@camelot
Strength         = 500
Damage           = 15
Armor            = 0
Aggression       = 92
Speed            = 0
Desc	      = "Corledge the Cave Wight blacksmith looks angry at your intrusion."
EndMobile              = corledge

Mobile             = alligator
Name	= "Alligator"
Location	= camelot83@camelot
Strength         = 80
Damage           = 15
Armor            = 0
Aggression       = 22
Speed            = 0
Desc	      = "There's a big, hungry alligator sitting here."
EndMobile              = alligator

Mobile             = falcon
Name	= "Falcon"
Location	= camelot98@camelot
Strength         = 80
Damage           = 15
Armor            = 0
Aggression       = 75
Speed            = 0
Desc	      = "You've come too near this falcon's roost."
EndMobile              = falcon

Mobile             = cara
Name	= "Cara"
Location	= camelot113@camelot
Strength         = 10
Damage           = 15
Armor            = 0
Aggression       = 80
Speed            = 0
Desc	      = "Cara the baby kobold lies here. He thinks your fingers look yummy."
EndMobile              = cara

Mobile             = bruce
Name	= "Bruce"
Location	= camelot119@camelot
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 80
Speed            = 0
Desc	      = "Bruce the kobold butler looks at you and raises his eyebrow scornfully."
EndMobile              = bruce

Mobile             = firedemon
Name	= "Firedemon"
Location	= camelot142@camelot
Strength         = 280
Damage           = 15
Armor            = 0
Aggression       = 85
Speed            = 0
Desc	      = "There is a Fire Demon here, and he wants your soul!"
EndMobile              = firedemon

Mobile             = leech
Name	= "Leech"
Location	= camelot144@camelot
Strength         = 175
Damage           = 15
Armor            = 0
Aggression       = 75
Speed            = 0
Desc	      = "Gross! There's a huge disgusting leech in here!"
EndMobile              = leech

Mobile             = cavelion
Name	= "Cavelion"
Location	= camelot146@camelot
Strength         = 225
Damage           = 15
Armor            = 0
Aggression       = 85
Speed            = 0
Desc	      = "You are just in time to join the Cave Lion for lunch."
EndMobile              = cavelion

Mobile             = centipede
Name	= "Centipede"
Location	= camelot148@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 88
Speed            = 0
Desc	      = "There is a giant centipede crawling down the wall towards you."
EndMobile              = centipede

Mobile             = juba
Name	= "Juba"
Location	= camelot217@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 11
Speed            = 0
Desc	      = "Juba the Gatekeeper stands watch."
EndMobile              = juba

Mobile             = gromph
Name	= "Gromph"
Location	= camelot215@camelot
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 98
Speed            = 0
Desc	      = "Oh no! The moat monster is about to eat you!"
EndMobile              = gromph

Mobile             = gramph
Name	= "Gramph"
Location	= camelot216@camelot
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 98
Speed            = 0
Desc	      = "On no! The moat monster is about to eat you!"
EndMobile              = gramph

Mobile             = mika
Name	= "Mika"
Location	= camelot217@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Mika is here, on his patrol."
EndMobile              = mika

Mobile             = erkki
Name	= "Erkki"
Location	= camelot217@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Erkki is here, making his rounds."
EndMobile              = erkki

Mobile             = pelle
Name	= "Pelle"
Location	= camelot218@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Pelle the guardsman is here."
EndMobile              = pelle

Mobile             = kalle
Name	= "Kalle"
Location	= camelot219@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Kalle looks at you in suprise."
EndMobile              = kalle

Mobile             = jussi
Name	= "Jussi"
Location	= camelot220@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Jussi wonders what you are doing in here."
EndMobile              = jussi

Mobile             = vuno
Name	= "Vuno"
Location	= camelot221@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Vuno takes this guard job seriously, doesn't he..."
EndMobile              = vuno

Mobile             = ensio
Name	= "Ensio"
Location	= camelot222@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Ensio thinks you look mighty suspicious."
EndMobile              = ensio

Mobile             = katriina
Name	= "Katriina"
Location	= camelot223@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Katriina leaps to bar your way and asks 'What do you think you're doing?'."
EndMobile              = katriina

Mobile             = tapi
Name	= "Tapi"
Location	= camelot224@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Tapi is very angry. You've interrupted his lunch."
EndMobile              = tapi

Mobile             = hannu
Name	= "Hannu"
Location	= camelot225@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Hannu the guardsman is here."
EndMobile              = hannu

Mobile             = keijo
Name	= "Keijo"
Location	= camelot226@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Keijo is daydreaming. He hates to be bothered."
EndMobile              = keijo

Mobile             = koski
Name	= "Koski"
Location	= camelot227@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Koski thinks you look like the person who cheated him at cards last night."
EndMobile              = koski

Mobile             = jarmo
Name	= "Jarmo"
Location	= camelot228@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "I'm Sgt Jarmo. Who the hell are you?"
EndMobile              = jarmo

Mobile             = koorina
Name	= "Koorina"
Location	= camelot229@camelot
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 11
Speed            = 0
Desc	      = "Koorina the Groundskeeper says 'Hey, watch your big feet!'"
EndMobile              = koorina

Mobile             = jalovoara
Name	= "Jalovoara"
Location	= camelot230@camelot
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 11
Speed            = 0
Desc	      = "Jalovoara the Orcharder is picking fresh fruit for dessert tonight."
EndMobile              = jalovoara

Mobile             = talonen
Name	= "Talonen"
Location	= camelot231@camelot
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 11
Speed            = 0
Desc	      = "Talonen the Gardener says 'Watch your step, there's veggies there!'"
EndMobile              = talonen

Mobile             = kirtesnie
Name	= "Kirtesnie"
Location	= camelot232@camelot
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 11
Speed            = 0
Desc	      = "Kirtesnie the Carpenter says 'I'll be done here in a minute.'"
EndMobile              = kirtesnie

Mobile             = jyri
Name	= "Jyri"
Location	= camelot233@camelot
Strength         = 300
Damage           = 15
Armor            = 0
Aggression       = 11
Speed            = 0
Desc	      = "Jyri the Armorer is here, forging a new sword."
EndMobile              = jyri

Mobile             = eki
Name	= "Eki"
Location	= camelot234@camelot
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 11
Speed            = 0
Desc	      = "Eki the Hostler just finished polishing the tack."
EndMobile              = eki

Mobile             = palli
Name	= "Palli"
Location	= camelot235@camelot
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 11
Speed            = 0
Desc	      = "Palli the Dog Trainer says 'Bruno! Fang! Spike! Sic 'em boys!'"
EndMobile              = palli

Mobile             = taru
Name	= "Taru"
Location	= camelot236@camelot
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 11
Speed            = 0
Desc	      = "Taru the Falconer is ready to feed his birds."
EndMobile              = taru

Mobile             = kirsi
Name	= "Kirsi"
Location	= camelot237@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Kirsi the guardsman paces out his patrol."
EndMobile              = kirsi

Mobile             = tiina
Name	= "Tiina"
Location	= camelot238@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Tiina is standing vigilant watch here."
EndMobile              = tiina

Mobile             = teuvo
Name	= "Teuvo"
Location	= camelot239@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Teuvo was resting here. Until you walked in and disturbed him."
EndMobile              = teuvo

Mobile             = aki
Name	= "Aki"
Location	= camelot240@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Aki grabs his sword in suprise when you walk in."
EndMobile              = aki

Mobile             = panu
Name	= "Panu"
Location	= camelot241@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Panu watches you suspiciously."
EndMobile              = panu

Mobile             = pallo
Name	= "Pallo"
Location	= camelot242@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Pallo says 'Hey you! Hold it right there!'"
EndMobile              = pallo

Mobile             = reisi
Name	= "Reisi"
Location	= camelot243@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Reisi says 'Go ahead, make my reset...'"
EndMobile              = reisi

Mobile             = kuppi
Name	= "Kuppi"
Location	= camelot244@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Kuppi got demoted yesterday, and boy is he mad!"
EndMobile              = kuppi

Mobile             = poro
Name	= "Poro"
Location	= camelot245@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Poro the guard is here."
EndMobile              = poro

Mobile             = mira
Name	= "Mira"
Location	= camelot246@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Mira looks at you and growls 'What're you doing in here bub?'"
EndMobile              = mira

Mobile             = kati
Name	= "Kati"
Location	= camelot247@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "You have interrupted Kati's coffee break."
EndMobile              = kati

Mobile             = jallu
Name	= "Jallu"
Location	= camelot248@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Jallu draws his sword and says 'And where do you think you're going?'"
EndMobile              = jallu

Mobile             = make
Name	= "Make"
Location	= camelot249@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Make is napping in the corner. Must be his break huh?"
EndMobile              = make

Mobile             = mikko
Name	= "Mikko"
Location	= camelot250@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Mikko is here, looking mean."
EndMobile              = mikko

Mobile             = mikka
Name	= "Mikka"
Location	= camelot251@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Mikka holds his pike ready, baring your path."
EndMobile              = mikka

Mobile             = spede
Name	= "Spede"
Location	= camelot252@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Spede sneers at you in contempt."
EndMobile              = spede

Mobile             = tomi
Name	= "Tomi"
Location	= camelot253@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Tomi asks if you are lost."
EndMobile              = tomi

Mobile             = asko
Name	= "Asko"
Location	= camelot254@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Asko thinks you are here to practice swordsmanship with."
EndMobile              = asko

Mobile             = himo
Name	= "Himo"
Location	= camelot217@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Himo the guard is here, protecting his masters property."
EndMobile              = himo

Mobile             = pomo
Name	= "Pomo"
Location	= camelot218@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Pomo takes one look at you and falls down laughing."
EndMobile              = pomo

Mobile             = hoppari
Name	= "Hoppari"
Location	= camelot228@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Hoppari thinks you look like a wandering bum, and wants to throw you out."
EndMobile              = hoppari

Mobile             = bultsi
Name	= "Bultsi"
Location	= camelot250@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Bultsi the guard watches you suspiciously."
EndMobile              = bultsi

Mobile             = kamu
Name	= "Kamu"
Location	= camelot254@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Kamu says 'Hey, aren't you the thief we chased out of here last week?'"
EndMobile              = kamu

Mobile             = jussy
Name	= "Jussy"
Location	= camelot252@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Jussy is on patrol here. He doesn't seem to trust you."
EndMobile              = jussy

Mobile             = seapas
Name	= "Seapas"
Location	= camelot251@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Seapas woke up in a really bad mood today. Don't bug him."
EndMobile              = seapas

Mobile             = naaras
Name	= "Naaras"
Location	= camelot237@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Naaras smiles happily as he walks his rounds."
EndMobile              = naaras

Mobile             = vesa
Name	= "Vesa"
Location	= camelot248@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Vesa is here, polishing his sword."
EndMobile              = vesa

Mobile             = vaino
Name	= "Vaino"
Location	= camelot247@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Vaino is sharpening his sword. I wonder how it got dulled?"
EndMobile              = vaino

Mobile             = jeeves
Name	= "Jeeves"
MFlags		= CanShock
Location	= camelot255@camelot
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Jeeves says 'You may wait in the sitting room until the Master arrives.'"
EndMobile              = jeeves

Mobile             = chef
Name	= "Chef"
Location	= camelot262@camelot
Strength         = 150
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Jean-Claude the Chef is fixing a marvelous feast for tonight!"
EndMobile              = chef

Mobile             = percy
Name	= "Percy"
MFlags		= CanShock
Location	= camelot265@camelot
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Percy the Major Domo looks down his nose at you."
EndMobile              = percy

Mobile             = helsa
Name	= "Helsa"
MFlags		= CanShock
SFlags		= Female
Location	= camelot260@camelot
Strength         = 100
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Helsa, Merlin's maid is bustling around cleaning everything."
EndMobile              = helsa

Mobile             = jerome
Name	= "Jerome"
MFlags		= CanShock
Location	= camelot268@camelot
Strength         = 125
Damage           = 15
Armor            = 0
Aggression       = 25
Speed            = 2
Desc	      = "Jerome the Valet is considering what to lay out for the feast tonight."
EndMobile              = jerome

Mobile             = bedmonster
Name	= "BedMonster"
Location	= camelot271@camelot
Strength         = 100
Damage           = 15
Armor            = 0
Aggression       = 98
Speed            = 0
Desc	      = "The monster under the bed leaps out and grabs your ankles!"
EndMobile              = bedmonster

Mobile             = brunno
Name	= "Brunno"
Location	= camelot235@camelot
Strength         = 60
Damage           = 15
Armor            = 0
Aggression       = 79
Speed            = 0
Desc	      = "Brunno growls deep in his throat."
EndMobile              = brunno

Mobile             = fang
Name	= "Fang"
Location	= camelot235@camelot
Strength         = 60
Damage           = 15
Armor            = 0
Aggression       = 79
Speed            = 0
Desc	      = "Fang snarls as he leaps for your throat!"
EndMobile              = fang

Mobile             = spike
Name	= "Spike"
Location	= camelot235@camelot
Strength         = 60
Damage           = 15
Armor            = 0
Aggression       = 79
Speed            = 0
Desc	      = "Spike looks ready to eat you for lunch."
EndMobile              = spike

Mobile             = peregrine
Name	= "Peregrine"
Location	= camelot236@camelot
Strength         = 60
Damage           = 15
Armor            = 0
Aggression       = 67
Speed            = 0
Desc	      = "A Peregrine falcon swoops down from the sky."
EndMobile              = peregrine

Mobile             = arrow
Name	= "Arrow"
Location	= camelot236@camelot
Strength         = 60
Damage           = 15
Armor            = 0
Aggression       = 67
Speed            = 0
Desc	      = "Arrow, Merlin's favorite bird, dives at your face."
EndMobile              = arrow

Mobile             = crusher
Name	= "Crusher"
MFlags		= CanShock
Location	= camelot285@camelot
Strength         = 125
Damage           = 15
Armor            = 0
Aggression       = 0
Speed            = 2
Desc	      = "Crusher, Merlin's latest creation, is waiting here."
EndMobile              = crusher

Mobile             = duergar
Name	= "Duergar"
Location	= camelot288@camelot
Strength         = 100
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Desc	      = "A Duergar climbs out of the slimy water and attacks."
EndMobile              = duergar

Mobile             = grippli
Name	= "Grippli"
Location	= camelot289@camelot
Strength         = 125
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Desc	      = "A Grippli leaps at you from atop the rocks!"
EndMobile              = grippli

Mobile             = tarrasque
Name	= "Tarrasque"
Location	= camelot290@camelot
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Desc	      = "The Tarrasque is hungry. You'd make a nice snack."
EndMobile              = tarrasque

Mobile             = mongrelman
Name	= "Mongrelman"
Location	= camelot291@camelot
Strength         = 150
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Desc	      = "The favorite sport of the Mongrelman is killing."
EndMobile              = mongrelman

Mobile             = glasya
Name	= "Glasya"
MFlags		= CanShock
SFlags		= Female
Location	= camelot292@camelot
Strength         = 200
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Desc	      = "Glasya thinks you look tasty."
EndMobile              = glasya

Mobile             = bael
Name	= "Bael"
MFlags		= CanShock
Location	= camelot293@camelot
Strength         = 225
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Desc	      = "Bael hasn't killed anybody in weeks. He'll try to remember how..."
EndMobile              = bael

Mobile             = moloch
Name	= "Moloch"
MFlags		= CanShock
Location	= camelot294@camelot
Strength         = 250
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Desc	      = "Moloch snarls and reaches for your throat."
EndMobile              = moloch

Mobile             = titivilus
Name	= "Titivilus"
MFlags		= CanShock
Location	= camelot295@camelot
Strength         = 300
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Desc	      = "Uh Oh, looks like Merlin forgot to feed the demons this morning..."
EndMobile              = titivilus

Mobile             = amon
Name	= "Amon"
MFlags		= CanShock
Location	= camelot296@camelot
Strength         = 350
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Desc	      = "Amon snarls at you and leaps forward to the attack."
EndMobile              = amon

Mobile             = marilith
Name	= "Marilith"
MFlags		= CanShock
SFlags		= Female
Location	= camelot297@camelot
Strength         = 375
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Desc	      = "Marilith smiles happily and reaches for you. Not for a hug though..."
EndMobile              = marilith

Mobile             = balor
Name	= "Balor"
MFlags		= CanShock
Location	= camelot298@camelot
Strength         = 400
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Desc	      = "Balor climbs down off his rock and rushes towards you."
EndMobile              = balor

Mobile             = yeenoghu
Name	= "Yeenoghu"
MFlags		= CanShock
Location	= camelot299@camelot
Strength         = 450
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Desc	      = "Yeenoghu sneers at you."
EndMobile              = yeenoghu

Mobile             = nalfeshnee
Name	= "Nalfeshnee"
MFlags		= CanShock
Location	= camelot300@camelot
Strength         = 500
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Desc	      = "Look out! He was hiding beside the door behind you!"
EndMobile              = nalfeshnee

Mobile             = demogorgon
Name	= "Demogorgon"
MFlags		= CanShock
Location	= camelot301@camelot
Strength         = 600
Damage           = 15
Armor            = 0
Aggression       = 83
Speed            = 0
Desc	      = "Demogorgon doesn't look like he's in the mood to play today..."
EndMobile              = demogorgon



Object             = armor_platemail
Name	= "platemail"
Altname	= "armor"
Location	= WORN_BY:launcelot@camelot
OFlags		= Container, Wearable, Armor, ExcludeWear, WearOnBody
BaseValue           = 500
Armor            = 18
Size             = 50
Weight           = 10
Desc0          = "A shiny set of platemail armor lies here, waiting to be worn."
Examine          = "You've never seen such bright armor. Somebody must have spent weeks
polishing it. It's a shame you're going to get it all dented and
scratched.
"
EndObject              = armor_platemail

Object             = scabbard
Location	= WORN_BY:pellinore@camelot
OFlags		= Wearable, Armor, WearOnNeck
BaseValue           = 150
Armor            = 5
Size             = 15
Weight           = 10
Desc0          = "A jeweled scabbard lies here, it looks like it would fit your blade."
Examine          = "The jewels are small, but real, and the scabbard itself seems light
and comfortable to wear.
"
EndObject              = scabbard

Object             = shield
Location	= WORN_BY:mordred@camelot
OFlags		= Wearable, Armor, WearOnArms
BaseValue           = 50
Armor            = 10
Size             = 20
Weight           = 10
Desc0          = "A dark shield, painted with Mordreds coat of arms, lies here."
Examine          = "It's a shield. It's big, heavy, and will make your arm tired. What do
you expect?
"
EndObject              = shield

Object             = beef
Location	= IN_ROOM:camelot7@camelot
OFlags		= Food
BaseValue           = 10
Size             = 10
Weight           = 10
Desc0          = "A haunch of beef has been left here."
EndObject              = beef

Object             = gauntlets_gloves
Name	= "gloves"
Altname	= "gauntlets"
Location	= IN_ROOM:camelot5@camelot
OFlags		= Wearable, WearOnHands
BaseValue           = 75
Size             = 5
Weight           = 5
Desc0          = "There is a pair of beautifully embroidered gloves laying here."
Examine          = "The embroidery is of Arthurs Dragon. Rampant across the cuffs, its
gold thread shimmers in the light.
"
EndObject              = gauntlets_gloves

Object             = displacement_cloak
Name	= "cloak"
Altname	= "displacement"
Location	= IN_ROOM:camelot25@camelot
OFlags		= WearOnBody, Wearable, Armor
BaseValue           = 100
Armor            = 5
Size             = 25
Weight           = 10
Desc0          = "A heavy cloak has been dropped here. It looks nice and warm."
Examine          = "
Your eyes have a hard time focusing on it. For some reason, it always seems 
that the thing is a couple of feet further away from you than you know it 
to be."
EndObject              = displacement_cloak

Object             = wine
Location	= IN_ROOM:camelot5@camelot
OFlags		= Food, Booze
BaseValue           = 10
Size             = 10
Weight           = 10
Desc0          = "There is a full wineskin sitting here."
Examine          = "Well, it's not Dom Perignon, but it'll do!
"
EndObject              = wine

Object             = sword_galatine
Name	= "galatine"
Altname	= "sword"
Location	= WIELDED_BY:gawaine@camelot
OFlags		= Weapon
BaseValue           = 300
Damage           = 15
Size             = 20
Weight           = 10
Desc0          = "Gawaine's sword Galatine lies here. I wonder why he would leave it?"
Examine          = "It's obvious that this sword has seen a lot of use, and a lot of
care. It's edges are extremely sharp! If you don't stop playing
around with it, you'll end up a few fingers short!
"
EndObject              = sword_galatine

Object             = holy_grail
Name	= "grail"
Altname	= "holy"
Location	= CARRIED_BY:galahad@camelot
BaseValue           = 2000
Size             = 10
Weight           = 10
Desc0          = "You've found the Holy Grail! Now if only you can give it to Arthur!"
Examine          = "The Holy Grail has been the object of a long quest by all of King
Arthurs knights. Surely if you give it to him, there will be a great
reward for you!
"
EndObject              = holy_grail

Object             = arthurs_throne
Name	= "throne"
Altname	= "arthurs"
Location	= IN_ROOM:camelot6@camelot
OFlags		= Container, Openable, NoGet
Size             = 100
Weight           = 10
MaxState         = 1
State            = 1
Desc0          = "The is an open panel in the base of the throne."
Desc1          = "The throne is carved in the shape of a dragon about to take wing."
Examine          = "Hmmmmm it looks like that panel there could be moved! Is there a
secret compartment in here?
"
EndObject              = arthurs_throne

Object             = warning_sign
Name	= "sign"
Altname	= "warning"
Location	= IN_ROOM:camelot21@camelot
OFlags		= NoGet
Size             = 10
Weight           = 10
Desc0          = "There is a large sign hanging on the wall."
Examine          = "+-------------------------------------+
!             WARNING!                !
!   Authorised personal ONLY beyond   !
!            this point.              !
!        This means YOU buddy!        !
+-------------------------------------+
"
EndObject              = warning_sign

Object             = warning_voice_1
Name	= "voice"
Location	= IN_ROOM:camelot22@camelot
OFlags		= NoGet
Size             = 10
Weight           = 10
Desc0          = "A voice says 'This is not a good idea....'"
EndObject              = warning_voice_1

Object             = warning_voice_2
Name	= "voice"
Location	= IN_ROOM:camelot23@camelot
OFlags		= NoGet
Size             = 10
Weight           = 10
Desc0          = "A voice says 'OK, don't say you weren't warned....'"
EndObject              = warning_voice_2

Object             = death_voice
Name	= "voice"
Location	= IN_ROOM:camelot24@camelot
OFlags		= NoGet
Size             = 10
Weight           = 10
Desc0          = "The voice says 'Some people just won't listen to good advice!'"
EndObject              = death_voice

Object             = arthurs_crown
Name	= "crown"
Altname	= "arthurs"
Location	= IN_CONTAINER:arthurs_throne@camelot
OFlags		= Wearable, WearOnHead, ExcludeWear
BaseValue           = 1000
Size             = 15
Weight           = 10
Desc0          = "The Crown of Britany is here!"
Examine          = "This is King Arthurs crown! It sure is valuable, but don't you think
he may want it?
"
EndObject              = arthurs_crown

Object             = gems
Location	= IN_ROOM:camelot22@camelot
BaseValue           = 1000
Size             = 10
Weight           = 10
Desc0          = "A sack of gems has been carelessly dropped here."
EndObject              = gems

Object             = gold_bullion
Name	= "bullion"
Altname	= "gold"
Location	= IN_ROOM:camelot23@camelot
BaseValue           = 1000
Size             = 10
Weight           = 10
Desc0          = "A bar of gold bullion is just sitting there, waiting to be taken."
EndObject              = gold_bullion

Object             = coins
Location	= IN_ROOM:camelot21@camelot
BaseValue           = 800
Size             = 10
Weight           = 10
Desc0          = "A few gold coins have been scattered here."
EndObject              = coins

Object             = compass
Location	= IN_ROOM:camelot135@camelot
BaseValue           = 50
Size             = 5
Weight           = 5
Desc0          = "Look! An official Cowboy Bob Compass!"
Examine          = "Isn't it amazing? No matter how much you twist and turn, it always
points north!
"
EndObject              = compass

Object             = kobold_club
Name	= "club"
Altname	= "kobold"
Location	= WIELDED_BY:kurtulmak@camelot
OFlags		= Weapon
BaseValue           = 75
Damage           = 10
Size             = 12
Weight           = 10
Desc0          = "A large heavy club lies here. It looks very stout."
Examine          = ^There is some sort of writing on it. After a struggle, you manage
to read it. It says "National Champions, Gnomeball, 785".
^
EndObject              = kobold_club

Object             = meat
Location	= IN_ROOM:camelot114@camelot
OFlags		= Food
BaseValue           = 10
Size             = 8
Weight           = 8
Desc0          = "The roast looks overcooked, but edible."
Examine          = "Food cooked by Kobolds is usually best eaten without too close an
examination...
"
EndObject              = meat

Object             = bread
Location	= IN_ROOM:camelot114@camelot
OFlags		= Food
BaseValue           = 10
Size             = 8
Weight           = 8
Desc0          = "There is a loaf of bread here."
EndObject              = bread

Object             = cheese
Location	= IN_ROOM:camelot114@camelot
OFlags		= Food
BaseValue           = 10
Size             = 8
Weight           = 8
Desc0          = "The odor of Limburger cheese fills the air."
Examine          = "What do you expect? Some sort of divine revelation carved in the
cheese?
"
EndObject              = cheese

Object             = corpse
Location	= IN_ROOM:camelot139@camelot
OFlags		= NoGet
Size             = 10
Weight           = 10
Desc0          = "There is a half rotten corpse lying here."
Examine          = "Your scavenger instincts overcoming your revultion, you search the
body. Other then a few maggots, you find nothing of interest hidden
on it.
Now go wash your hands.
"
EndObject              = corpse

Object             = journal_diary
Name	= "diary"
Altname	= "journal"
Location	= IN_ROOM:camelot139@camelot
OFlags		= GetFlips
BaseValue           = 15
Size             = 5
Weight           = 5
MaxState         = 1
State            = 1
Desc0          = "There is a small diary here."
Desc1          = "There is a small diary next to the corpse."
Examine          = ^This is the diary of the mighty Whut Juzsae. Glancing through it,
you quickly read of his adventures, such as when he challenged the
Great Worm of Newurk to single combat. And his description of the
destruction of the Temple of Balzuv in the conflagration known as
the "Great Balsuv Fire". Most of it seems pretty silly, but the
final entry seems important.
Beware traveler. Before you lies a challenge of near insurmountable
danger. Of all our party, only I escaped, and I write this with my
last strength, knowing I will die soon. Fear not the fire, but no
matter what, avoid th...
At that point, the writing trails off.
^
EndObject              = journal_diary

Object             = pack
Location	= IN_ROOM:camelot143@camelot
OFlags		= Container, Wearable, WearOnBack
BaseValue           = 10
Size             = 25
Weight           = 10
Desc0          = "There is a small but well made pack here."
Examine          = "I'll bet you could put stuff in it...
"
EndObject              = pack

Object             = coins_1
Name	= "coins"
Location	= IN_CONTAINER:pack@camelot
BaseValue           = 50
Size             = 5
Weight           = 5
Desc0          = "A few small coins have been scattered here."
EndObject              = coins_1

Object             = gems_1
Name	= "gems"
Location	= IN_CONTAINER:pack@camelot
BaseValue           = 50
Size             = 5
Weight           = 5
Desc0          = "A matched pair of gems have been left here."
Examine          = "A jewler could make a lovely pair of earrings out of such perfectly
matched stones.
"
EndObject              = gems_1

Object             = wighthammer_hammer
Name	= "hammer"
Altname	= "wighthammer"
Location	= WIELDED_BY:corledge@camelot
OFlags		= Weapon
BaseValue           = 200
Damage           = 12
Size             = 15
Weight           = 10
Desc0          = "A large heavy hammer has been left here."
Examine          = "A snith might have used this hammer to forge with. It's certainly
heavy enough.
"
EndObject              = wighthammer_hammer

Object             = sign_poster
Name	= "poster"
Altname	= "sign"
Location	= IN_ROOM:camelot78@camelot
OFlags		= NoGet
Desc0          = "There is a large sign nailed to the wall."
Examine          = "+-------------------------------------+
|               WANTED                |
| Brave adventurers needed. Must be   |
| willing to risk lives in an attempt |
| to clear the western mountains of   |
| the band of Kobolds which have been |
| raiding our village lately.         |
| Success will entitle you to keep    |
| any and all treasures found. The    |
| town council has waived all taxes   |
| on goods confiscated during a raid  |
| on the Kobold stronghold.           |
| Interested parties should proceed   |
| at their leisure.                   |
|      Thank You for your support,    |
|        Mayor Numma Juanbos          |
+-------------------------------------+
"
EndObject              = sign_poster

Object             = Footlocker_Chest
Name	= "chest"
Altname	= "footlocker"
Location	= IN_ROOM:camelot303@camelot
OFlags		= Container, Openable, NoGet
Size             = 100
Weight           = 10
MaxState         = 2
State            = 2
Desc0          = "A large, heavy, metal bound chest is here. The chest is open."
Desc1          = "A large, heavy, metal bound chest is here. The chest in closed."
Desc2          = "A large, heavy, metal bound chest is here. The chest is locked."
Examine          = "It looks heavy, solid, and well locked. I don't think Merlin would
appreciate anybody poking their nose in it without permission.
"
EndObject              = Footlocker_Chest

Object             = key
Location	= IN_ROOM:camelot303@camelot
OFlags		= key
BaseValue           = 10
Size             = 5
Weight           = 5
Desc0          = "A large key carved of gold lies here."
EndObject              = Key

Object             = rope_Rope
Name	= "rope"
Altname	= "rope"
Location	= IN_CONTAINER:Footlocker_Chest@camelot
OFlags		= WearOnBody, Wearable, Rope
Size             = 10
Weight           = 10
Desc0          = "A coiled rope lies here."
EndObject              = rope_Rope

Object             = cuffs_Handcuffs
Name	= "handcuffs"
Altname	= "cuffs"
Location	= IN_CONTAINER:Footlocker_Chest@camelot
OFlags		= Wearable, WearOnHands
Size             = 10
Weight           = 10
Desc0          = "A pair of shiny handcuffs, lined with velvet lay here."
Examine          = "Velvet lined handcuffs? I think the police are being too easy on
criminals these days, don't you?
"
EndObject              = cuffs_Handcuffs

Object             = tickler_Feather
Name	= "feather"
Altname	= "tickler"
Location	= IN_CONTAINER:Footlocker_Chest@camelot
Linked           = cat_o_nine_Whip
Size             = 10
Weight           = 10
Desc0          = "There is a large feather here."
Examine          = "Don't look too close! It'll tickle your nose!
"
EndObject              = tickler_Feather

Object             = cat_o_nine_Whip
Name	= "whip"
Altname	= "cat-o-nine"

Location	= IN_CONTAINER:Footlocker_Chest@camelot
Linked           = tickler_Feather
Size             = 10
Weight           = 10
Desc0          = "There is a long black leather whip here."
Examine          = "Beat me, whip me, make me write bad checks!
"
EndObject              = cat_o_nine_Whip

Object             = null_Pearls
Name	= "pearls"
Altname	= "null"
Location	= IN_CONTAINER:Footlocker_Chest@camelot
OFlags		= Wearable, WearOnNeck
Size             = 10
Weight           = 10
Desc0          = "A perfect string of pearls rests here."
Examine          = "These are Raptures pearls. I don't think it would be wise to take them...
"
EndObject              = null_Pearls

Object             = Merlins_Bed
Name	= "bed"
Location	= IN_ROOM:camelot303@camelot
OFlags		= NoGet
Size             = 50
Weight           = 10
MaxState         = 1
Desc0          = "There is a large silk covered bed here."
Desc1          = "The bed is a mess! Somebody must have had a wild time in here!"
Examine          = "The bed is large, and covered with silken sheets of a deep crimson.
It looks inviting and comfortable.
"
EndObject              = Merlins_Bed

Object             = Sofa_Couch
Name	= "couch"
Altname	= "sofa"
Location	= IN_ROOM:camelot302@camelot
OFlags		= NoGet
Size             = 30
Weight           = 10
Desc0          = "There is a soft couch here, inviting you to rest a while."
EndObject              = Sofa_Couch

Object             = Recliner_Chair
Name	= "chair"
Altname	= "recliner"
Location	= IN_ROOM:camelot302@camelot
OFlags		= NoGet
Size             = 10
Weight           = 10
Desc0          = "An overstuffed chair in the corner looks very inviting."
EndObject              = Recliner_Chair

Object             = gag
Location	= IN_CONTAINER:Footlocker_Chest@camelot
OFlags		= Wearable, WearOnFace
Size             = 5
Weight           = 5
Desc0          = "If you want to shut somebody up, gag them."
EndObject              = gag

Object             = Guestbed_Bed
Name	= "bed"
Altname	= "guestbed"
Location	= IN_ROOM:camelot273@camelot
OFlags		= Key, Openable, NoGet
Size             = 50
Weight           = 10
MaxState         = 1
Desc0          = "The bed is neatly made."
Desc1          = "The bed clothes are a shambles! Somebody must have had a good time!"
Examine          = "Oh my, there seems to be something in the bed...
"
EndObject              = Guestbed_Bed

Object             = Chamber_Pot
Name	= "pot"
Altname	= "chamber"
Location	= IN_CONTAINER:Guestbed_Bed@camelot
OFlags		= Openable
BaseValue           = 15
Size             = 30
Weight           = 10
Desc0          = "There is a clean chamber pot here."
Examine          = "Well, if you don't know what a chamber pot is, let me explain it...
Take it, and you can put your shit in it...
"
EndObject              = Chamber_Pot

Object             = Bag_Bookbag
Name	= "bookbag"
Altname	= "bag"
Location	= IN_ROOM:camelot257@camelot
OFlags		= WearOnBack, Wearable, Openable, Container
BaseValue           = 10
Size             = 20
Weight           = 10
Desc0          = "There is a large bookbag here, just waiting to be filled."
EndObject              = Bag_Bookbag

Object             = Mirror_Portal
Name	= "portal"
Altname	= "mirror"
Location	= IN_ROOM:camelot302@camelot
OFlags		= NoGet
Size             = 20
Weight           = 10
Desc0          = "There is a large shimmering mirror on the east wall."
Examine          = "As you look into the mirror, your image pales, and you see the Temple
of Paradise reflected instead. It looks so real, you think you could
walk right into it.
"
EndObject              = Mirror_Portal

Object             = Helmet_Helm
Name	= "helm"
Altname	= "helmet"
Location	= WORN_BY:spede@camelot
OFlags		= Lightable, Wearable, WearOnBody
BaseValue           = 10
Size             = 10
Weight           = 10
Desc0          = "There is a brass and steel helm here."
Examine          = "It's not much, but it'll help keep you from loosing your head in a battle.
"
EndObject              = Helmet_Helm

Object             = ZoneMap_Merlin
Name	= "merlin"
Altname	= "zoneMap"
Location	= IN_ROOM:camelot284@camelot
OFlags		= NoGet
Size             = 10
Weight           = 10
Desc0          = "The map of the zone MERLIN is hung on the wall."
Examine          = "Awww, you almost had it. Too bad this map is encypted so that
nobody but Merlin himself could read it.
"
EndObject              = ZoneMap_Merlin

Object             = Map_Camelot
Name	= "camelot"
Altname	= "map"
Location	= IN_ROOM:camelot284@camelot
OFlags		= NoGet
Size             = 10
Weight           = 10
Desc0          = "The map of the zone CAMELOT is pinned to the table."
Examine          = "This zone is currently under expansion, and as such, the map must
be protected from the prying eyes of interlopers.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
              Oh dear, you seem to be slightly dead...
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Connection closed by remote machine.
%
OK, so you aren't dead. But you can't read my map either.
"
EndObject              = Map_Camelot

Object             = Book_Tome
Name	= "tome"
Altname	= "book"
Location	= IN_ROOM:camelot285@camelot
BaseValue           = 50
Size             = 10
Weight           = 10
Desc0          = "There is a large tome sitting here."
Examine          = "The tome describes the construction of monsters in general, and of
Crusher in particular. Unfortunately, the technical language is far
beyond your comprehension.
"
EndObject              = Book_Tome

Object             = Sword_SuperSword
Name	= "SuperSword"
Altname	= "sword"
Location	= IN_ROOM:camelot286@camelot
OFlags		= NoGet
Size             = 10
Weight           = 10
Desc0          = "Merlin's new SuperSword is sitting here."
Examine          = "This has got to be the ultimate MUD weapon. It does 255 damage, and
is ten times more likely to hit then any other weapon you can find.
Do you really think a mortal could handle it?
"
EndObject              = Sword_SuperSword

Object             = Armor_ArmorAll
Name	= "ArmorAll"
Altname	= "armor"
Location	= IN_ROOM:camelot286@camelot
OFlags		= Lightable, Wearable, NoGet, WearOnBody
Size             = 10
Weight           = 10
Desc0          = "Merlin's new mega-armor is here."
Examine          = "It fits everybody, never gets dirty or needs polished, and nothing
any mortal ever swung has a chance of hurting you in it. Now if
only you could pick it up...
"
EndObject              = Armor_ArmorAll

Object             = Warning_Sign2
Name	= "sign"
Altname	= "warning"
Location	= IN_ROOM:camelot287@camelot
OFlags		= NoGet
Size             = 10
Weight           = 10
Desc0          = "There is a large sign fastened to the wall."
Examine          = "+-------------------------------------+
|             WARNING!                |
|  This area is filled with all the   |
|  captured or experimental monsters  |
|  I have. They are quite powerful,   |
|  and not at all friendly. Many of   |
|  them use magic, and all of them    |
|  will attack almost instantly.      |
|    Thank you for using caution.     |
|              Merlin                 |
+-------------------------------------+
"
EndObject              = Warning_Sign2

Object             = warning_sign3
Name	= "sign"
Altname	= "warning"
Location	= IN_ROOM:camelot291@camelot
OFlags		= NoGet
Size             = 10
Weight           = 10
Desc0          = "There is a large sign on the wall, with a flashing red light on it."
Examine          = "
+--------------------------------------+
|             WARNING!!!               |
|  In case one warning wasn't enough   |
|  let me say it again.                |
|  The rooms beyond this point are     |
|  filled with captured demons and     |
|  devils. They are very strong, very  |
|  mean, and very anxious to escape.   |
|  If you choose to travel beyond this |
|  point, I suggest you call all your  |
|  friends and ask them to help.       |
|        You will need it...           |
|               Merlin                 |
+--------------------------------------+
"
EndObject              = warning_sign3

Object             = red_rose
Name	= "rose"
Altname	= "red"
Location	= IN_ROOM:camelot280@camelot
OFlags		= NoGet
Size             = 10
Weight           = 10
Desc0          = "A single perfectly formed red rose has been placed here."
Examine          = "Under the rose is a card which reads:
I brought this rose because it's beauty reminded me of you. But in my
heart I know that even the beauty of the rose pales next to you.
"
EndObject              = red_rose



Location	= "camelot"
North		= camelot1@camelot
South		= Rocky@moor
LFlags		= Outdoors, NoMobiles
Title		= "Narrowing Path"
Desc		= ^
You have followed this narrow path to this huge structure you could
see far to the south. Before you stands the fabled castle of Camelot.
An entryway leads into the castle to the north. A narrow path leads back
to the south from here.
^
EndLocation	= "camelot"

Location	= "camelot1"
North		= camelot3@camelot
East		= camelot8@camelot
South		= camelot@camelot
West		= camelot2@camelot
Title		= "Entry to Camelot"
Desc		= ^
You stand in the entrance to the fabled castle of Camelot, seat of
power for King Arthur Pendragon. Looking about you, you see hallways
leading to the east and west, and the great hall to the north.
^
EndLocation	= "camelot1"

Location	= "camelot2"
North		= camelot5@camelot
East		= camelot1@camelot
West		= camelot4@camelot
Title		= "Hallway"
Desc		= ^
The walls are covered with tapestries showing the valor and chivalry
of King Arthur's knights. Here you see King Arthur and Sir Launcelot
at there first meeting, there you see Sir Percivale, at his knighting
ceremony.
^
EndLocation	= "camelot2"

Location	= "camelot3"
North		= camelot6@camelot
South		= camelot1@camelot
Title		= "Great Hall"
Desc		= ^
Banners displaying the coats of arms of King Arthur's knights hang
from the walls. You stare in wonder at the myriad colors. You can
almost see the hall as it would be, filled with the knights and their
ladies, celebrating another of King Arthur's victories.
^
EndLocation	= "camelot3"

Location	= "camelot4"
East		= camelot2@camelot
Title		= "The Camelot Armory"
Desc		= ^
Racks of unfinished weapons and armor fill the room, while one entire
wall is taken up by the massive forges used by the castle armorers in
the pursuit of their craft. The heat here is incredible, and you
marvel that the smiths are able to work so hard in such heat.
^
EndLocation	= "camelot4"

Location	= "camelot5"
South		= camelot2@camelot
Title		= "Weapons Training Hall"
Desc		= ^
Here the knights and their squires practice at all sort of weapons
play, free from worry about weather rusting and dulling the tools of
their honor. The only exit is to the south.
^
EndLocation	= "camelot5"

Location	= "camelot6"
South		= camelot3@camelot
West		= camelot7@camelot
Title		= "Throne Room"
Desc		= ^
Although the entire room is filled with wonders, your eyes are drawn
again and again to the mighty war banner of King Arthur, hanging on
the wall behind his throne. The dragon, worked in gold thread,
ripples as a draft moves the cloth, and it seems to you that it is
almost alive, ready to spring down from it's perch to defend it's master.
^
EndLocation	= "camelot6"

Location	= "camelot7"
North		= camelot26@camelot
East		= camelot6@camelot
Title		= "The Hall of the Round Table"
Desc		= ^
Before you stands the legendary round table of King Arthur. Behind
each of the chairs hangs a portrait of an honored Knight. Looking at
the portraits, you can see honor and chivalry in their eyes. All but
one. The painting of Mordred is as realistic as the others, and from
his eyes you see only a cold calculating evil.
^
EndLocation	= "camelot7"

Location	= "camelot8"
North		= camelot9@camelot
East		= camelot21@camelot
West		= camelot1@camelot
Title		= "Branching Hall"
Desc		= ^
The hall branches here, going west to the castle entry, north past a
series of doors, and east. To the east you see a faint glow, which
reminds you of the play of light on gems.
^
EndLocation	= "camelot8"

Location	= "camelot9"
North		= camelot12@camelot
East		= camelot11@camelot
South		= camelot8@camelot
West		= camelot10@camelot
Title		= "Hallway"
Desc		= ^
The hallway continues to the north. To the east and west lie small
rooms, apparently bedrooms for the knights when they are in residence
in Camelot.
^
EndLocation	= "camelot9"

Location	= "camelot10"
East		= camelot9@camelot
Title		= "Sir Gareth's Room"
Desc		= ^
A small room, but very comfortable looking. It is apparent that the
knight who lives here spends more time on quest then lounging here.
Such is the life of one of Arthur's knights.
^
EndLocation	= "camelot10"

Location	= "camelot11"
West		= camelot9@camelot
Title		= "Sir Gawaine's Room"
Desc		= ^
A small room, but very comfortable looking. It is apparent that the
knight who lives here spends more time on quest then lounging here.
Such is the life of one of Arthur's knights.
^
EndLocation	= "camelot11"

Location	= "camelot12"
North		= camelot15@camelot
East		= camelot14@camelot
South		= camelot9@camelot
West		= camelot13@camelot
Title		= "Hallway"
Desc		= ^
The hallway continues to the north. To the east and west lie small
rooms, apparently bedrooms for the knights when they are in residence
in Camelot.
^
EndLocation	= "camelot12"

Location	= "camelot13"
East		= camelot12@camelot
Title		= "Sir Galahad's Room"
Desc		= ^
A small room, but very comfortable looking. It is apparent that the
knight who lives here spends more time on quest then lounging here.
Such is the life of one of Arthur's knights.
^
EndLocation	= "camelot13"

Location	= "camelot14"
West		= camelot12@camelot
Title		= "Sir Lamorak's Room"
Desc		= ^
A small room, but very comfortable looking. It is apparent that the
knight who lives here spends more time on quest then lounging here.
Such is the life of one of Arthur's knights.
^
EndLocation	= "camelot14"

Location	= "camelot15"
North		= camelot18@camelot
East		= camelot17@camelot
South		= camelot12@camelot
West		= camelot16@camelot
Title		= "Hallway"
Desc		= ^
The hallway continues to the north. To the east and west lie small
rooms, apparently bedrooms for the knights when they are in residence
in Camelot.
^
EndLocation	= "camelot15"

Location	= "camelot16"
East		= camelot15@camelot
Title		= "Sir Palomides' Room"
Desc		= ^
A small room, but very comfortable looking. It is apparent that the
knight who lives here spends more time on quest then lounging here.
Such is the life of one of Arthur's knights.
^
EndLocation	= "camelot16"

Location	= "camelot17"
West		= camelot15@camelot
Title		= "King Pellinore's Room"
Desc		= ^
Considering that he is fated to forever hunt the Questing Beast, it
is not too surprising that King Pellinore rarely spends much time
here. with such a fate, it is difficult to ever stay in one place long.
^
EndLocation	= "camelot17"

Location	= "camelot18"
North		= camelot25@camelot
East		= camelot20@camelot
South		= camelot15@camelot
West		= camelot19@camelot
Title		= "Hallway"
Desc		= ^
The hallway continues to the south. North of you lies the entrance to
King Arthur's chambers, while bedrooms for two of his knights lay east
and west.
^
EndLocation	= "camelot18"

Location	= "camelot19"
East		= camelot18@camelot
Title		= "Sir Tristam's Room"
Desc		= ^
A small room, but very comfortable looking. It is apparent that the
knight who lives here spends more time on quest then lounging here.
Such is the life of one of Arthur's knights.
^
EndLocation	= "camelot19"

Location	= "camelot20"
West		= camelot18@camelot
Title		= "Sir Launcelot's Room"
Desc		= ^
A small room, but very comfortable looking. It is apparent that the
knight who lives here spends more time on quest then lounging here.
Such is the life of one of Arthur's knights.
^
EndLocation	= "camelot20"

Location	= "camelot21"
North		= camelot22@camelot
West		= camelot8@camelot
Title		= "Hallway"
Desc		= ^
The hallway turns to the north here. You can see ahead of you a
bright glow, which still seems to most resemble the shimmer and shine
of a great treasure horde.
^
EndLocation	= "camelot21"

Location	= "camelot22"
North		= camelot23@camelot
South		= camelot21@camelot
Title		= "Hallway"
Desc		= ^
The glow is brighter now, and you hear a faint clinking sound. It
almost sounds like coins and bullion being counted and stacked.
^
EndLocation	= "camelot22"

Location	= "camelot23"
North		= camelot24@camelot
South		= camelot22@camelot
Title		= "Hallway"
Desc		= ^
You are certain now that you hear somebody ahead counting their
treasure. Could it be that you have discovered the treasury?
Perhaps so, but should there not be more defenses? Could King Arthur be
so trusting as to leave his money out where anyone can pick it up?
^
EndLocation	= "camelot23"

Location	= "camelot24"
South		= camelot23@camelot
LFlags		= Death
Title		= "Treasury"
Desc		= ^
Yes, it is indeed the treasury, but of course, Merlin has seen to
it's defenses. And death is always the punishment for greed.
^
EndLocation	= "camelot24"

Location	= "camelot25"
South		= camelot18@camelot
West		= camelot27@camelot
Title		= "King Arthur's Chambers"
Desc		= ^
Arthur's chambers are somewhat larger then those of his knights, but
they still show a lack of concern for the mearly material wealth of
this world.
^
EndLocation	= "camelot25"

Location	= "camelot26"
North		= camelot28@camelot
East		= camelot27@camelot
South		= camelot7@camelot
LFlags		= Outdoors
Title		= "Garden Path"
Desc		= ^
The path wanders in all directions through a lush garden. The castle
gardeners are obviously quite skilled at their craft. The lawn is
carefully manicured, the flowers growing seemingly at random, and yet
none ever impedes the view of another.
^
EndLocation	= "camelot26"

Location	= "camelot27"
East		= camelot25@camelot
South		= camelot33@camelot
West		= camelot26@camelot
LFlags		= Outdoors
Title		= "The Fountain"
Desc		= ^
Sitting in the middle of a small clearing, a lovely fountain chuckles
and sparkles in the sunlight. Examining it, you see that it is carved
to show King Arthur pulling the sword from the stone.
^
EndLocation	= "camelot27"

Location	= "camelot28"
North		= camelot29@camelot
South		= camelot26@camelot
West		= camelot30@camelot
LFlags		= Outdoors
Title		= "Gazebo"
Desc		= ^
You can picture in your mind King Arthur, with his Lady and court,
sitting here in the gazebo while watching some traveling troop of
performers, or judging a joust.
^
EndLocation	= "camelot28"

Location	= "camelot29"
South		= camelot28@camelot
West		= camelot31@camelot
LFlags		= Outdoors
Title		= "Secluded Clearing"
Desc		= ^
>From the feeling of isolation, you are sure that this is where Arthur
and his court come when they need peace and quiet. The only sounds
are those of birds and insects. A feeling of peace, almost of
sanctity fills the air.
^
EndLocation	= "camelot29"

Location	= "camelot30"
North		= camelot31@camelot
East		= camelot28@camelot
South		= camelot26@camelot
West		= camelot32@camelot
LFlags		= Outdoors
Title		= "Forest Path"
Desc		= ^
Your wanderings have brought you to a wilder place in the garden. The
path continues in all directions. To the north you spy a gateway, to
the east, a lovely gazebo. South lies the garden, and eventually,
Camelot itself. To the west is a deep dense forest.
^
EndLocation	= "camelot30"

Location	= "camelot31"
North		= camelot57@camelot
East		= camelot29@camelot
South		= camelot30@camelot
LFlags		= Outdoors
Title		= "The Gateway"
Desc		= ^
You have reached the rear gateway of the castle grounds. To the north
you see a long road, leading to a small hamlet, east lies a small,
quiet clearing. South can be seen a path through a dense forest.
^
EndLocation	= "camelot31"

Location	= "camelot32"
North		= camelot32@camelot
East		= camelot30@camelot
South		= camelot32@camelot
West		= camelot33@camelot
LFlags		= Outdoors
Title		= "Forests Edge"
Desc		= ^
You are on the edge of a deep dense forest. East of you is the path
leading back to the gardens. All about you is the forest.
^
EndLocation	= "camelot32"

Location	= "camelot33"
North		= camelot34@camelot
East		= camelot32@camelot
South		= camelot36@camelot
West		= camelot33@camelot
LFlags		= Outdoors
Title		= "Deep in the forest"
Desc		= ^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
EndLocation	= "camelot33"

Location	= "camelot34"
North		= camelot34@camelot
East		= camelot35@camelot
South		= camelot33@camelot
West		= camelot34@camelot
LFlags		= Outdoors
Title		= "Deep in the forest"
Desc		= ^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
EndLocation	= "camelot34"

Location	= "camelot35"
North		= camelot35@camelot
East		= camelot35@camelot
South		= camelot35@camelot
West		= camelot34@camelot
LFlags		= Outdoors
Title		= "Deep in the forest"
Desc		= ^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
EndLocation	= "camelot35"

Location	= "camelot36"
North		= camelot33@camelot
East		= camelot37@camelot
South		= camelot36@camelot
West		= camelot36@camelot
LFlags		= Outdoors
Title		= "Deep in the forest"
Desc		= ^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
EndLocation	= "camelot36"

Location	= "camelot37"
North		= camelot38@camelot
East		= camelot37@camelot
South		= camelot37@camelot
West		= camelot36@camelot
LFlags		= Outdoors
Title		= "Deep in the forest"
Desc		= ^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
EndLocation	= "camelot37"

Location	= "camelot38"
North		= camelot38@camelot
East		= camelot39@camelot
South		= camelot38@camelot
West		= camelot38@camelot
LFlags		= Outdoors
Title		= "Deep in the forest"
Desc		= ^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
EndLocation	= "camelot38"

Location	= "camelot39"
North		= camelot39@camelot
East		= camelot39@camelot
South		= camelot40@camelot
West		= camelot39@camelot
LFlags		= Outdoors
Title		= "Deep in the forest"
Desc		= ^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
EndLocation	= "camelot39"

Location	= "camelot40"
North		= camelot40@camelot
East		= camelot40@camelot
South		= camelot41@camelot
West		= camelot40@camelot
LFlags		= Outdoors
Title		= "Deep in the forest"
Desc		= ^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
EndLocation	= "camelot40"

Location	= "camelot41"
North		= camelot41@camelot
East		= camelot41@camelot
South		= camelot41@camelot
West		= camelot42@camelot
LFlags		= Outdoors
Title		= "Deep in the forest"
Desc		= ^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
EndLocation	= "camelot41"

Location	= "camelot42"
North		= camelot42@camelot
East		= camelot42@camelot
South		= camelot43@camelot
West		= camelot41@camelot
LFlags		= Outdoors
Title		= "Deep in the forest"
Desc		= ^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
EndLocation	= "camelot42"

Location	= "camelot43"
North		= camelot43@camelot
East		= camelot44@camelot
South		= camelot43@camelot
West		= camelot43@camelot
LFlags		= Outdoors
Title		= "Deep in the forest"
Desc		= ^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
EndLocation	= "camelot43"

Location	= "camelot44"
North		= camelot44@camelot
East		= camelot44@camelot
South		= camelot45@camelot
West		= camelot44@camelot
LFlags		= Outdoors
Title		= "Deep in the forest"
Desc		= ^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
EndLocation	= "camelot44"

Location	= "camelot45"
North		= camelot45@camelot
East		= camelot45@camelot
South		= camelot46@camelot
West		= camelot45@camelot
LFlags		= Outdoors
Title		= "Deep in the forest"
Desc		= ^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
EndLocation	= "camelot45"

Location	= "camelot46"
North		= camelot46@camelot
East		= camelot46@camelot
South		= camelot46@camelot
West		= camelot47@camelot
LFlags		= Outdoors
Title		= "Deep in the forest"
Desc		= ^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
EndLocation	= "camelot46"

Location	= "camelot47"
North		= camelot48@camelot
East		= camelot47@camelot
South		= camelot47@camelot
West		= camelot47@camelot
LFlags		= Outdoors
Title		= "Deep in the forest"
Desc		= ^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
EndLocation	= "camelot47"

Location	= "camelot48"
North		= camelot48@camelot
East		= camelot48@camelot
South		= camelot48@camelot
West		= camelot49@camelot
LFlags		= Outdoors
Title		= "Deep in the forest"
Desc		= ^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
EndLocation	= "camelot48"

Location	= "camelot49"
North		= camelot49@camelot
East		= camelot49@camelot
South		= camelot50@camelot
West		= camelot49@camelot
LFlags		= Outdoors
Title		= "Deep in the forest"
Desc		= ^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
EndLocation	= "camelot49"

Location	= "camelot50"
North		= camelot50@camelot
East		= camelot50@camelot
South		= camelot50@camelot
West		= camelot51@camelot
LFlags		= Outdoors
Title		= "Deep in the forest"
Desc		= ^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
EndLocation	= "camelot50"

Location	= "camelot51"
North		= camelot52@camelot
East		= camelot51@camelot
South		= camelot51@camelot
West		= camelot51@camelot
LFlags		= Outdoors
Title		= "Deep in the forest"
Desc		= ^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
EndLocation	= "camelot51"

Location	= "camelot52"
North		= camelot53@camelot
East		= camelot52@camelot
South		= camelot52@camelot
West		= camelot52@camelot
LFlags		= Outdoors
Title		= "Deep in the forest"
Desc		= ^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
EndLocation	= "camelot52"

Location	= "camelot53"
North		= camelot53@camelot
East		= camelot54@camelot
South		= camelot53@camelot
West		= camelot53@camelot
LFlags		= Outdoors
Title		= "Deep in the forest"
Desc		= ^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
EndLocation	= "camelot53"

Location	= "camelot54"
North		= camelot55@camelot
East		= camelot54@camelot
South		= camelot54@camelot
West		= camelot54@camelot
LFlags		= Outdoors
Title		= "Deep in the forest"
Desc		= ^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
EndLocation	= "camelot54"

Location	= "camelot55"
North		= camelot55@camelot
East		= camelot55@camelot
South		= camelot55@camelot
West		= camelot56@camelot
LFlags		= Outdoors
Title		= "Deep in the forest"
Desc		= ^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
EndLocation	= "camelot55"

Location	= "camelot56"
North		= camelot56@camelot
East		= camelot56@camelot
South		= camelot56@camelot
West		= camelot32@camelot
LFlags		= Outdoors
Title		= "Deep in the forest"
Desc		= ^
The woods are quiet, dark and deep, and you have miles to go before
you sleep.
^
EndLocation	= "camelot56"

Location	= "camelot57"
North		= camelot58@camelot
South		= camelot31@camelot
LFlags		= Outdoors
Title		= "Long Winding Road"
Desc		= ^
You are on a carefully cobbled road, leading north towards a small
village, and south to the gardens, and, eventually castle of Camelot.
^
EndLocation	= "camelot57"

Location	= "camelot58"
North		= camelot59@camelot
South		= camelot57@camelot
LFlags		= Outdoors
Title		= "Outside the Village"
Desc		= ^
The road you are on leads north into a tiny village, and south winds
it's way towards a huge castle set atop a hill.
^
EndLocation	= "camelot58"

Location	= "camelot59"
North		= camelot60@camelot
East		= camelot72@camelot
South		= camelot58@camelot
West		= camelot76@camelot
LFlags		= Outdoors
Title		= "A Crossing of the Ways"
Desc		= ^
Your feet walk a smooth road, carefully cobbled and maintained.
Roads lead in all directions from here.
^
EndLocation	= "camelot59"

Location	= "camelot60"
North		= camelot63@camelot
East		= camelot62@camelot
South		= camelot59@camelot
West		= camelot61@camelot
LFlags		= Outdoors
Title		= "Main Street"
Desc		= ^
Your path leads north along a wide avenue, south to an intersection
of several roads, or into the buildings to the east and west.
^
EndLocation	= "camelot60"

Location	= "camelot61"
East		= camelot60@camelot
Title		= "The Stables"
Desc		= ^
Numerous stalls line the walls, and at the rear of the building you
see a stack of hay and bags of grain. The horses seem well tended,
and you know that, had you a horse, this would be a good place to
leave him.
^
EndLocation	= "camelot61"

Location	= "camelot62"
West		= camelot60@camelot
Title		= "Feed Lot"
Desc		= ^
The shop you have entered provides all manner of animal feed.
Everything you could want, from hay and oats to Purina Dragon Chow
can be had here. You even see a stack of bags labeled "Low Cal Dragon
bits, for the hefty dragon in your life". I wonder who would need
that?
^
EndLocation	= "camelot62"

Location	= "camelot63"
North		= camelot66@camelot
East		= camelot65@camelot
South		= camelot60@camelot
West		= camelot64@camelot
LFlags		= Outdoors
Title		= "Main Street"
Desc		= ^
The street continues north and south, and you see buildings to the
east and west.
^
EndLocation	= "camelot63"

Location	= "camelot64"
East		= camelot63@camelot
Title		= "Blacksmith Shop"
Desc		= ^
You are in a tiny blacksmith shop, where you can have a pot mended, a
horse shod, or a blade mended. Heavy hammers and tongs hang from the
walls, and a fire roars in the forge. Steam rises from the barrel
being used to quench the metals as they come out of the forge.
^
EndLocation	= "camelot64"

Location	= "camelot65"
West		= camelot63@camelot
Title		= "Alchemists Shop"
Desc		= ^
You cannot for the life of you imagine what all this junk is for.
Everything from Albatross lips to Zebra stripes seems to be sold here.
You imagine it is used by alchemists and mages in their work, but
this place is really creepy!
^
EndLocation	= "camelot65"

Location	= "camelot66"
North		= camelot69@camelot
East		= camelot68@camelot
South		= camelot63@camelot
West		= camelot67@camelot
LFlags		= Outdoors
Title		= "Main Street"
Desc		= ^
The main part of the hamlet is south of you. There is a shop to the
west, a tavern to the east, and something called a bank to the north.
Judging from the traffic in and out, you suspect it may be some sort
of temple.
^
EndLocation	= "camelot66"

Location	= "camelot67"
East		= camelot66@camelot
Title		= "Grocery Store"
Desc		= ^
Oh, the meals you could cook with the food here! If only the delivery
had been on time. As it is, the shelves are pretty much picked bare,
except for a few cans of Kangaroo Tail Soup, and some Gargoyle Steaks
at the meat counter.
^
EndLocation	= "camelot67"

Location	= "camelot68"
West		= camelot66@camelot
Title		= "The Tavern"
Desc		= ^
Ah, what a lovely place to sit of an evening, while the sun sets
slowly and the wenches rise. The air smells of a robust brew
which reminds you how long it's been since you last settled down for
a leisurely drink.
^
EndLocation	= "camelot68"

Location	= "camelot69"
East		= camelot71@camelot
South		= camelot66@camelot
West		= camelot70@camelot
Title		= "CREDIT"
Desc		= ^
What a place! People are standing in lines just to give their money
to other people who are sitting in little cages. On the wall is a
sign which reads "Camelot Royal Employee Depository for Installments
and Taxes". You aren't sure what that means, but you'd sure like to
go sit in one of those cages for awhile!
^
EndLocation	= "camelot69"

Location	= "camelot70"
East		= camelot69@camelot
Title		= "The Vault"
Desc		= ^
You've never seen a room like this before. The very walls are made of
steel, and the metal door was so thick, you are sure it takes at
least 3 people to open and close it. Whatever they keep in here, it
must be pretty important to them.
^
EndLocation	= "camelot70"

Location	= "camelot71"
West		= camelot69@camelot
Title		= "Managers Office"
Desc		= ^
A large mahogany desk, a plush chair, and a secretary. What more
could a bank manager ask for? Now if you only knew what a "Bank
Manager" did...
^
EndLocation	= "camelot71"

Location	= "camelot72"
North		= camelot214@camelot
South		= camelot73@camelot
West		= camelot59@camelot
LFlags		= Outdoors
Title		= "Paved Road"
Desc		= ^
The road you are on leads east, west towards the main village, and
south to a small village square.
^
EndLocation	= "camelot72"

Location	= "camelot73"
North		= camelot72@camelot
LFlags		= Outdoors
Title		= "Fountain Square"
Desc		= ^
A small, lively fountain bubbles in front of you. Here animals and
villagers alike come to quench their thirsts, and perhaps engage in a
bit of gossip.
^
EndLocation	= "camelot73"

Location	= "camelot76"
North		= camelot77@camelot
East		= camelot59@camelot
West		= camelot78@camelot
LFlags		= Outdoors
Title		= "The Western Road"
Desc		= ^
The uncobbled road stretches out into the distance. To the east lies
a small village, while far to the west you can see a tavern. Brambles
and nettles prevent you from exiting to the south, but it might be
possible to leave the road on the north side.
^
EndLocation	= "camelot76"

Location	= "camelot77"
North		= camelot77@camelot
East		= camelot77@camelot
South		= camelot76@camelot
West		= camelot76@camelot
LFlags		= Outdoors
Title		= "The Unending Forest"
Desc		= ^
You are lost in the depths of the forest. There are no paths, but you
can struggle through the trees and brush in any direction.
^
EndLocation	= "camelot77"

Location	= "camelot78"
East		= camelot76@camelot
West		= camelot79@camelot
LFlags		= Party, Soundproof, Peaceful
Title		= "The Red Gem Tavern"
Desc		= ^
Walking into the tavern, you are struck by a feeling of warmth and
comfort. The smell of good food cooking, and the sight of good drink
being passed around makes you long to stay awhile.
^
EndLocation	= "camelot78"

Location	= "camelot79"
North		= camelot80@camelot
East		= camelot78@camelot
LFlags		= Outdoors
Title		= "The Back Yard"
Desc		= ^
Standing on a thick lawn, you enjoy the view. All around you lies a
majestic landscape, the sort artists kill to paint. To the east, a
tavern offers rest and comfort, while a trail winds off to the north.
^
EndLocation	= "camelot79"

Location	= "camelot80"
North		= camelot82@camelot
South		= camelot79@camelot
West		= camelot81@camelot
LFlags		= Outdoors
Title		= "The Trail Head"
Desc		= ^
You are standing at the end of a long trail. Branches of the trail
lead north, west and south.
^
EndLocation	= "camelot80"

Location	= "camelot81"
East		= camelot80@camelot
West		= camelot84@camelot
LFlags		= Outdoors
Title		= "The Western Branch"
Desc		= ^
You stand on an east-west portion of the trail. To the west lie
foothills, with mountains beyond. To the east the trail flattens.
Off to the southeast, you can see some sort of buildings, perhaps a
village or a large farm.
^
EndLocation	= "camelot81"

Location	= "camelot82"
North		= camelot83@camelot
South		= camelot80@camelot
LFlags		= Outdoors
Title		= "The Northern Branch"
Desc		= ^
You are standing on a north-south trail. To the south, the trail
seems to end near a large building. To the north lies a low marshy
region, full of reeds.
^
EndLocation	= "camelot82"

Location	= "camelot83"
North		= camelot93@camelot
South		= camelot82@camelot
LFlags		= Outdoors
Title		= "The Edge of the Swamp"
Desc		= ^
You are pushing your way through tall reeds and grasses, following
a faint trail. The way to the south grows easier, climbing
gradually onto dryer land. East and west the way is blocked by
tough thick reeds.
^
EndLocation	= "camelot83"

Location	= "camelot84"
North		= camelot85@camelot
East		= camelot81@camelot
South		= camelot86@camelot
West		= camelot87@camelot
LFlags		= Outdoors
Title		= "In the Foothills"
Desc		= ^
You are climbing in low foothills adjoining high mountains. The
trail here runs east and west, although it looks like you might be
able to leave the trail here and go north or south.
^
EndLocation	= "camelot84"

Location	= "camelot85"
South		= camelot84@camelot
LFlags		= Outdoors
Title		= "The Rivers Shore"
Desc		= ^
You have climbed down from the foothills to the banks of a river.
The rapids before you are obviously impassable. The only exit is
back into the foothills.
^
EndLocation	= "camelot85"

Location	= "camelot86"
North		= camelot84@camelot
LFlags		= Outdoors
Title		= "Dense Underbrush"
Desc		= ^
You have managed to force your way into the underbrush along the
trail. But it is apparent that you can go no further. The thorns on
the bushes before you promise to prevent any further progress.
^
EndLocation	= "camelot86"

Location	= "camelot87"
East		= camelot84@camelot
West		= camelot88@camelot
LFlags		= Outdoors
Title		= "The Trail Steepens"
Desc		= ^
The trail here rises steeply to the west as it enters the
mountains, and drops to the east. Far off to the east you see
smoke, perhaps rising from a farm of tavern.
^
EndLocation	= "camelot87"

Location	= "camelot88"
East		= camelot87@camelot
South		= camelot91@camelot
West		= camelot89@camelot
LFlags		= Outdoors
Title		= "Climbing into the Mountains"
Desc		= ^
To the south, the trail climbs rapidly into the rugged mountains.
East of you lies the foothills, and, you hope, rest from your
travels. There is a faint, half washed out trail going to the west
into a wild rough area.
^
EndLocation	= "camelot88"

Location	= "camelot89"
North		= camelot90@camelot
East		= camelot88@camelot
South		= camelot90@camelot
West		= camelot90@camelot
LFlags		= Outdoors
Title		= "Rough Wilderness"
Desc		= ^
The terrain here is very rough, and it is easy to believe that
nobody has been here in years. To the east, a faint trail leads
down from the mountain. Wilderness lies in all other directions.
^
EndLocation	= "camelot89"

Location	= "camelot90"
North		= camelot90@camelot
East		= camelot90@camelot
South		= camelot90@camelot
West		= camelot90@camelot
LFlags		= Outdoors
Title		= "Lost in the Wilds"
Desc		= ^
You have wandered too far from known territories, and are
completely lost. It will be a miracle if you find your way out of
here.
^
EndLocation	= "camelot90"

Location	= "camelot91"
North		= camelot88@camelot
South		= camelot92@camelot
LFlags		= Outdoors
Title		= "The Trail Turns South"
Desc		= ^
As the miles of trail fall behind you, you start to climb higher
towards the mountains. You are beginning to wonder if this trail
will ever lead anywhere.
^
EndLocation	= "camelot91"

Location	= "camelot92"
North		= camelot91@camelot
South		= camelot94@camelot
LFlags		= Outdoors
Title		= "The Trail Continues"
Desc		= ^
Exhausted from your hike, you pause to reset a moment. Looking
around, you see, far to the east, some sort of settlement. To the
west, the mountains rear high above you, their peaks lost in the
clouds.
^
EndLocation	= "camelot92"

Location	= "camelot93"
South		= camelot83@camelot
LFlags		= Outdoors, Death
Title		= "Swampland"
Desc		= ^
Oh no! You've went too far into the swamp!
As you sink into the mire, you have a few moments to consider your
life. Pity it's been such a short one isn't it?
^
EndLocation	= "camelot93"

Location	= "camelot94"
North		= camelot92@camelot
West		= camelot95@camelot
LFlags		= Outdoors
Title		= "More Trail"
Desc		= ^
You have reached the edge of the foothills. From here, your only
choices are to climb into the mountains, or down into the valley
below.
^
EndLocation	= "camelot94"

Location	= "camelot95"
East		= camelot94@camelot
West		= camelot96@camelot
LFlags		= Outdoors
Title		= "The Trail Climbs"
Desc		= ^
You are climbing a steep part of the trail. Above you the trail
meets a cliff face. Below, it winds away towards a distant valley.
^
EndLocation	= "camelot95"

Location	= "camelot96"
East		= camelot95@camelot
Up		= camelot97@camelot
LFlags		= Outdoors
Title		= "The End Of The Trail (Finally!)"
Desc		= ^
You didn't think you'd make it, but here you are, at the end of the
trail at last. Above you is a sheer cliff face. From here it looks
climbable, but just barely.
^
EndLocation	= "camelot96"

Location	= "camelot97"
North		= camelot98@camelot
East		= camelot99@camelot
South		= camelot99@camelot
West		= camelot99@camelot
Up		= camelot99@camelot
Down		= camelot96@camelot
LFlags		= Outdoors
Title		= "Climbing The Mountain"
Desc		= ^
You struggle along a tiny ledge, moving slowly up the face of the
cliff. You examine the rock face carefully, knowing that if you
make the slightest error, you will plunge to your death.
^
EndLocation	= "camelot97"

Location	= "camelot98"
North		= camelot99@camelot
East		= camelot99@camelot
South		= camelot97@camelot
West		= camelot99@camelot
Up		= camelot100@camelot
Down		= camelot99@camelot
LFlags		= Outdoors
Title		= "Clinging To The Ledge"
Desc		= ^
You are following a narrow ledge across and up the cliff face.
Hanging from miniscule finger and toe holds, you pray to all the
gods to keep you safe.
^
EndLocation	= "camelot98"

Location	= "camelot99"
LFlags		= Outdoors, Death
Title		= "The Ledge Gets Smaller..."
Desc		= ^
You reach out for another hold, and your grip slips!
You plummet to the ground far far below.
Maybe in your next life you'll be a mountain goat...
^
EndLocation	= "camelot99"

Location	= "camelot100"
North		= camelot101@camelot
East		= camelot99@camelot
South		= camelot99@camelot
West		= camelot99@camelot
Up		= camelot99@camelot
Down		= camelot98@camelot
LFlags		= Outdoors
Title		= "Hanging By Your Fingertips"
Desc		= ^
You don't know how, but you are managing to keep a grip on the
rocks before you. Below you is the most difficult part of the
climb, while to the north you can see what looks like a small
cavemouth.
^
EndLocation	= "camelot100"

Location	= "camelot101"
South		= camelot100@camelot
West		= camelot102@camelot
Title		= "Small Cavemouth"
Desc		= ^
You are resting in a small cave. The dirt floor is scuffed and it
is obvious that many feet have passed this way in recent weeks. To
the south, there is a treacherous climb down the cliff face.
^
EndLocation	= "camelot101"

Location	= "camelot102"
East		= camelot101@camelot
West		= camelot103@camelot
LFlags		= Dark
Title		= "Rough Tunnel"
Desc		= ^
You stand in a narrow, roughly formed tunnel. To the east you see
the mouth of the cave, while to the west the tunnel seems to branch.
^
EndLocation	= "camelot102"

Location	= "camelot103"
North		= camelot104@camelot
East		= camelot102@camelot
South		= camelot138@camelot
Down		= camelot136@camelot
LFlags		= Dark
Title		= "Branching Tunnel"
Desc		= ^
The tunnel you are in branches in many directions. To the east you
see a tunnel, and light far away. To the north and south lie small
caves. A hole, narrow but passable, leads down.
^
EndLocation	= "camelot103"

Location	= "camelot104"
North		= camelot106@camelot
East		= camelot105@camelot
South		= camelot103@camelot
LFlags		= Dark
Title		= "Small Cavern"
Desc		= ^
While the cavern you are standing in seems natural, the newly
opened tunnel to the north most certainly does not. East of you is
another cave, and a branching tunnel lies south.
^
EndLocation	= "camelot104"

Location	= "camelot105"
West		= camelot104@camelot
LFlags		= Dark
Title		= "Sparkling Grotte"
Desc		= ^
What a wonderous sight to behold! The walls, floor and ceiling of
this room are encrusted with a myriad of tiny crystals. Your light
reflects off of them, turning the room into a dazzling rainbow of
light.
^
EndLocation	= "camelot105"

Location	= "camelot106"
East		= camelot107@camelot
South		= camelot104@camelot
LFlags		= Dark
Title		= "New Tunnel"
Desc		= ^
There are signs of digging here, as if the tunnel had been recently
enlarged. From the roughness of the walls, you are willing to bet
that either the workers are not finished, or that they are just
very poor workers.
^
EndLocation	= "camelot106"

Location	= "camelot107"
East		= camelot108@camelot
West		= camelot106@camelot
LFlags		= Dark
Title		= "Rough Worked Tunnel"
Desc		= ^
Looking at the poor condition of the tunnel, you find it hard to
believe it was built by civilized people. To the east you can see a
small room, where there seems to be some sort of light.
^
EndLocation	= "camelot107"

Location	= "camelot108"
North		= camelot109@camelot
West		= camelot107@camelot
Title		= "Guard Room"
Desc		= ^
The light of candles illuminates the room well enough for you to
see. There are a few tables and chairs scattered about the room.
Obviously, this is where the guards wait while waiting for someone
foolish to invade their home.
^
EndLocation	= "camelot108"

Location	= "camelot109"
South		= camelot108@camelot
West		= camelot110@camelot
LFlags		= Dark
Title		= "Recreation Room"
Desc		= ^
>From the furnishings, it seems that this is where off-duty Kobolds
while away their time. Various hobby gear lies on the tables.
Things like thumbscrews, clamps, eye gougers. Fun stuff huh?
^
EndLocation	= "camelot109"

Location	= "camelot110"
North		= camelot112@camelot
East		= camelot109@camelot
West		= camelot111@camelot
LFlags		= Dark
Title		= "Corridor"
Desc		= ^
>From the looks of things, this is nothing more then a way to get
from one room to another. The walls are the usual rough hewn stone
you've grown used to seeing in this dismal place.
^
EndLocation	= "camelot110"

Location	= "camelot111"
East		= camelot110@camelot
LFlags		= Dark
Title		= "Small Room"
Desc		= ^
This room is filled with all the various bits of junk and trash
that creatures like Kobolds would find valuable. None of it is
worth the trouble of picking up though.
^
EndLocation	= "camelot111"

Location	= "camelot112"
North		= camelot114@camelot
East		= camelot113@camelot
South		= camelot110@camelot
West		= camelot115@camelot
LFlags		= Dark
Title		= "Large Cavern"
Desc		= ^
You are standing in a large, roughly rectangular cavern. The walls
show some sign of having been worked, but poorly. It looks like
some sort of communal chamber. There are exits in all directions.
^
EndLocation	= "camelot112"

Location	= "camelot113"
West		= camelot112@camelot
LFlags		= Dark
Title		= "Sleeping Chamber"
Desc		= ^
There are a large number of dirty ragged bed rolls here.
Congratulations, you've found the barracks. Now what are you going
to do?
^
EndLocation	= "camelot113"

Location	= "camelot114"
South		= camelot112@camelot
LFlags		= Dark
Title		= "Food Trough"
Desc		= ^
Judging from the bones and scraps of gristle tossed aside here, is
seems you've found the dining room where the pi... errr Kobolds
come to dine on whatever they've managed to capture.
^
EndLocation	= "camelot114"

Location	= "camelot115"
East		= camelot112@camelot
West		= camelot116@camelot
LFlags		= Dark
Title		= "Rough Corridor"
Desc		= ^
The walls here are slightly smoother, but it is difficult to say if
this is from more highly skilled workers, or if they've just been
worn smooth by the passage of time. It is a little cleaner, so
perhaps the second is true.
^
EndLocation	= "camelot115"

Location	= "camelot116"
North		= camelot117@camelot
East		= camelot115@camelot
West		= camelot118@camelot
LFlags		= Dark
Title		= "Dirty Hallway"
Desc		= ^
The stone corridors have always been dusty and dirty, but here, it
literally stinks. Either something died near here, or you're close
to the Kobold trash heap.
^
EndLocation	= "camelot116"

Location	= "camelot117"
South		= camelot116@camelot
LFlags		= Dark
Title		= "Storage Cave"
Desc		= ^
Ahha! You've found it! It's...
The Trash Room!
The most notable feature of this room is the odor. In fact, if you
don't leave, you are liable to lose your lunch.
^
EndLocation	= "camelot117"

Location	= "camelot118"
East		= camelot116@camelot
West		= camelot119@camelot
LFlags		= Dark
Title		= "Winding Tunnel"
Desc		= ^
You are walking down a long winding east-west tunnel. To the east
you can see a narrow tunnel. To the west you see a larger tunnel,
or a small cavern.
^
EndLocation	= "camelot118"

Location	= "camelot119"
North		= camelot120@camelot
East		= camelot118@camelot
South		= camelot122@camelot
West		= camelot121@camelot
LFlags		= Dark
Title		= "North End Of The Tunnel"
Desc		= ^
You have entered a newer, smooth walled tunnel. It extends far off
to the south. Exits lead in all directions.
^
EndLocation	= "camelot119"

Location	= "camelot120"
South		= camelot119@camelot
LFlags		= Dark
Title		= "Empty Cavern"
Desc		= ^
Judging from the unfinished walls and floor, and the tools stacked
along the walls, this room must not be in use yet.
^
EndLocation	= "camelot120"

Location	= "camelot121"
East		= camelot119@camelot
West		= camelot123@camelot
LFlags		= Dark
Title		= "Moldy Cavern"
Desc		= ^
The walls of this cavern are covered with a thick green fungus.
Strangely enough, it seems to have been harvested in a few places.
Do you think these nasty creatures actually eat this stuff?
^
EndLocation	= "camelot121"

Location	= "camelot122"
North		= camelot119@camelot
South		= camelot125@camelot
LFlags		= Dark
Title		= "Center Of The Tunnel"
Desc		= ^
You have reached the center of the smooth tunnel. There is a small
hole in the western wall which seems to indicate some new tunneling
going on, but it is impassable as of yet.
^
EndLocation	= "camelot122"

Location	= "camelot123"
North		= camelot124@camelot
East		= camelot121@camelot
LFlags		= Dark
Title		= "Rubble Filled Cavern"
Desc		= ^
The small cave you have entered is about half full of rubble. It
seems to be piled primarily in north end of the room. A bit of
looking explains why. There is an opening in that wall, and from
the looks of things, the rubble has been piled here in a rather
simple minded attempt to conceal the opening.
^
EndLocation	= "camelot123"

Location	= "camelot124"
South		= camelot123@camelot
LFlags		= Dark
Title		= "Secret Store Room"
Desc		= ^
Oh, the piles of Kobold treasure! You can jsut imagine the throngs
of adoring Kobolds come to give their tithe to their leader here.
For such creatures, this must be a great treasure chamber.
^
EndLocation	= "camelot124"

Location	= "camelot125"
North		= camelot122@camelot
South		= camelot126@camelot
LFlags		= Dark
Title		= "South End Of The Tunnel"
Desc		= ^
You are at the south end of a long north-south tunnel. There is an
exit south, leading to another corridor, or you can go north.
^
EndLocation	= "camelot125"

Location	= "camelot126"
North		= camelot125@camelot
East		= camelot127@camelot
LFlags		= Dark
Title		= "Long Twisting Tunnel"
Desc		= ^
You are standing at the end of a long twisting tunnel. At this
point, it runs more or less east-west. The walls seem not to have
been worked at all, except for a few places where it may have been
widened enough to allow passage.
^
EndLocation	= "camelot126"

Location	= "camelot127"
East		= camelot128@camelot
West		= camelot126@camelot
LFlags		= Dark
Title		= "In The Tunnel"
Desc		= ^
You are walking down an apparently endless east-west tunnel. The
floor is covered by loose gravel and dirt, but it is not possible
to tell if others have come this way. Or if they returned.
^
EndLocation	= "camelot127"

Location	= "camelot128"
East		= camelot129@camelot
West		= camelot127@camelot
LFlags		= Dark
Title		= "The Tunnel Continues"
Desc		= ^
Your feet and legs are beginning to protest at this crazy hike. Do
you think there will be something worth all this at the end of the
tunnel?
^
EndLocation	= "camelot128"

Location	= "camelot129"
North		= camelot130@camelot
West		= camelot128@camelot
LFlags		= Dark
Title		= "Yes, It's More Tunnel!"
Desc		= ^
Yes, you are still wandering in this apparently never ending
tunnel. But don't worry, after all this, would I be mean enough to
put a death room at the end?
^
EndLocation	= "camelot129"

Location	= "camelot130"
North		= camelot131@camelot
South		= camelot129@camelot
LFlags		= Dark
Title		= "At Least It's Changed Directions..."
Desc		= ^
This tunnel does have an end, doesn't it? By this time, you are
beginning to wonder.
^
EndLocation	= "camelot130"

Location	= "camelot131"
South		= camelot130@camelot
West		= camelot132@camelot
LFlags		= Dark
Title		= "Some More Tunnel"
Desc		= ^
Oh Gods, is there never to be an end to this tunnel? Your legs grow
tired, but you refuse to stop until you reach the end.
^
EndLocation	= "camelot131"

Location	= "camelot132"
East		= camelot131@camelot
West		= camelot133@camelot
LFlags		= Dark
Title		= "Ummmmmmmm"
Desc		= ^
Will you give up and turn back? Or will you stick with it? Surely,
there must be an end, and it must be soon.
^
EndLocation	= "camelot132"

Location	= "camelot133"
East		= camelot132@camelot
South		= camelot134@camelot
LFlags		= Dark
Title		= "Another Corner!"
Desc		= ^
Some variation at least! The tunnel from here goes south and east.
Perhaps this is a good sign? Is the end near?
^
EndLocation	= "camelot133"

Location	= "camelot134"
North		= camelot133@camelot
East		= camelot135@camelot
LFlags		= Dark
Title		= "Well, I told you it was a long tunnel..."
Desc		= ^
Have you ever heard of a tunnel with no end? No? Well, trust me,
anything is possible...
^
EndLocation	= "camelot134"

Location	= "camelot135"
West		= camelot134@camelot
LFlags		= Dark
Title		= "The Tunnel Ends"
Desc		= ^
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
             Oh dear, you seem to be slightly dead...
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Connection closed by remote host.
%
HA! Fooled you! It's not really a death room!
^
EndLocation	= "camelot135"

Location	= "camelot136"
Up		= camelot103@camelot
Down		= camelot137@camelot
LFlags		= Dark
Title		= "Down The Hole"
Desc		= ^
You have climbed down a long narrow hole in the tunnel floor. The
hole contines down, and seems to come out in the ceiling of a large
room below. You think you can climb down, but are not sure if you
can climb back out again.
^
EndLocation	= "camelot136"

Location	= "camelot137"
LFlags		= Dark, Party, NoMagic, NoMobiles, NoSummon
Title		= "The Bottom Of The Hole"
Desc		= ^
You fall from the end of the hole into the room below. Luckily, you
are not hurt. Looking around you see no exits except the one far
(too far) above your head. You seem to be rather stuck. But
don't worry. This is a party room, like Warm Haven. Get your friends
to come join you here, and have some fun. At least you'll have
company...
^
EndLocation	= "camelot137"

Location	= "camelot138"
North		= camelot103@camelot
South		= camelot139@camelot
LFlags		= Dark
Title		= "Southern Cave"
Desc		= ^
You are in a naturally formed cavern, with exits to the north and
south. North of you is an intersection of several cave tunnels,
while to the south you see another cavern.
^
EndLocation	= "camelot138"

Location	= "camelot139"
North		= camelot138@camelot
West		= camelot140@camelot
LFlags		= Dark
Title		= "Skull Cavern"
Desc		= ^
The walls of this cave are covered with carvings of skulls, perhaps
as a warning to those who consider entering.
^
EndLocation	= "camelot139"

Location	= "camelot140"
East		= camelot139@camelot
West		= camelot141@camelot
Down		= camelot144@camelot
LFlags		= Dark
Title		= "Mist Filled Room"
Desc		= ^
This room is filled with mists rising from a hot sulpur spring in
the floor. It reminds you of an expensive sauna (you wonder if Puff
knows about this...).
^
EndLocation	= "camelot140"

Location	= "camelot141"
East		= camelot140@camelot
South		= camelot145@camelot
West		= camelot142@camelot
LFlags		= Dark
Title		= "Hot Cave"
Desc		= ^
At first, you thik that the reason for the heat in this room is the
hot spring to the eat, but you change your mind as soon as you look
around.
The entire western wall is covered with flames.
^
EndLocation	= "camelot141"

Location	= "camelot142"
East		= camelot141@camelot
LFlags		= Dark
Title		= "In The Flames"
Desc		= ^
You have shown great courage to walk into the flames.
Either that, or you're a suicidal idiot...
In any case, you discover that the flames do not consume you as you
might expect them to.
^
EndLocation	= "camelot142"

Location	= "camelot143"
East		= camelot142@camelot
LFlags		= Dark
Title		= "Hidden Cavern"
Desc		= ^
You are in a small room, completely hidden by the flames to the
east. There is no other way out save back through the flames. Do
you think you can walk the fire a second time?
^
EndLocation	= "camelot143"

Location	= "camelot144"
Up		= camelot140@camelot
LFlags		= Dark
Title		= "In The Hot Spring"
Desc		= ^
Ahhhhhh that feels good! Soaking in a hot tub could never feel
better. I sure hope you removed any metal armor or weapons before
you got in...
^
EndLocation	= "camelot144"

Location	= "camelot145"
North		= camelot141@camelot
South		= camelot146@camelot
LFlags		= Dark
Title		= "Cool Cavern"
Desc		= ^
Away from the fires to the north, the air cools quickly. Further to
the south you can see still another cavern.
^
EndLocation	= "camelot145"

Location	= "camelot146"
North		= camelot145@camelot
West		= camelot147@camelot
LFlags		= Dark
Title		= "Dark Cavern"
Desc		= ^
The walls of this cave are covered in a slimey black fungus which
seems to suck up the light of your torch. Despite it's brightness,
the rooms seems to be growing darker.
^
EndLocation	= "camelot146"

Location	= "camelot147"
East		= camelot146@camelot
West		= camelot148@camelot
Title		= "Glowing Cave"
Desc		= ^
The cave walls here are covered with a strange moss. It gives off a
dim green light of it's own. To the eat is a dark cave, and there
is a crumbling tunnel to the west.
^
EndLocation	= "camelot147"

Location	= "camelot148"
North		= camelot149@camelot
East		= camelot147@camelot
LFlags		= Dark
Title		= "Crumbling Tunnel"
Desc		= ^
The walls here are battered and crumbling, bu they don't seem to be
in any real danger of collapse. It seems more like somebody has
been beating them with a hammer while bored. A small tunnel leads
north, and a glow from the east shows a small cave in that direction.
^
EndLocation	= "camelot148"

Location	= "camelot149"
East		= camelot150@camelot
South		= camelot148@camelot
West		= camelot151@camelot
LFlags		= Dark
Title		= "Small Tunnel"
Desc		= ^
You are in a small tunnel. To the south is a wider tunnel. You can
see large caves to the east and west. Strange odors fill the air,
but you cannot identify them.
^
EndLocation	= "camelot149"

Location	= "camelot150"
West		= camelot149@camelot
LFlags		= Dark
Title		= "Cave Bears Lair"
Desc		= ^
Bones and scraps lie scattered all around the cave. It is obvious
tha tthe creature who lives here is not terribly fastidious. But
it's a safe bet he won't like finding you here...
^
EndLocation	= "camelot150"

Location	= "camelot151"
East		= camelot149@camelot
Title		= "Cave Wight Lair"
Desc		= ^
Anvils, hammers, and a huge forge set this room apart from the rest
of the caves you've seen. There is a pile of metal and barrels of
ore stacked around the walls, just waiting to be forged into tools
and weapons by the wight.
^
EndLocation	= "camelot151"

Location	= "camelot214"
North		= camelot217@camelot
East		= camelot216@camelot
South		= camelot72@camelot
West		= camelot215@camelot
LFlags		= Outdoors, NoMobiles
Title		= "The Drawbridge"
Desc		= ^
You stand on a massive drawbridge outside Merlin's castle. Looking
east and west you see a deep moat, and you seem to see something
moving in the depths. To the north lies a portcullis and beyond,
the yards and keep.
^
EndLocation	= "camelot214"

Location	= "camelot215"
East		= camelot214@camelot
LFlags		= Outdoors
Title		= "In The Moat"
Desc		= ^
You are in a deep moat. The water swirls around you, and you
struggle to remain afloat. Finding some slippery rocks on the
bottom, you manage to keep your head above water.
^
EndLocation	= "camelot215"

Location	= "camelot216"
West		= camelot214@camelot
LFlags		= Outdoors
Title		= "Standing In The Moat"
Desc		= ^
You are in a deep moat. The water swirls around you, and you
struggle to remain afloat. Finding some slippery rocks on the
bottom, you manage to keep your head above water.
^
EndLocation	= "camelot216"

Location	= "camelot217"
North		= camelot229@camelot
East		= camelot228@camelot
South		= camelot214@camelot
West		= camelot218@camelot
LFlags		= Outdoors
Title		= "The Portcullis"
Desc		= ^
You stand in a huge archway leading south to a drawbridge and north
to the castle yards. East and west of you lie gatetowers, from
which guards can shoot down on invaders.
^
EndLocation	= "camelot217"

Location	= "camelot218"
East		= camelot217@camelot
West		= camelot219@camelot
Up		= camelot237@camelot
Title		= "West Gatetower"
Desc		= ^
Standing in the bottom of the gatetower, guards can easily watch
the front of the castle, the drawbridge, and the portcullis. Arrow
slits line the outer walls, and there are several high windows on
the inner wall providing light and fresh air.
^
EndLocation	= "camelot218"

Location	= "camelot219"
East		= camelot218@camelot
West		= camelot220@camelot
Title		= "Inside The Western Wall"
Desc		= ^
The corridor inside the wall has arrow slits in the outer wall, and
high windows in the inner. You can imagine how difficult it would
be to scale the wall outside while someone in here was poking a
spear at you through the slits.
^
EndLocation	= "camelot219"

Location	= "camelot220"
North		= camelot221@camelot
East		= camelot219@camelot
Title		= "The Southwest Tower"
Desc		= ^
The guardroom you are in has arrow slits allowing coverage of the
south and west sides of the castle. There are a few chairs and
tables here, so that guards may rest in their off hours.
^
EndLocation	= "camelot220"

Location	= "camelot221"
North		= camelot222@camelot
South		= camelot220@camelot
Title		= "In the Western Wall"
Desc		= ^
You are walking down the inside of the wall. To the east are narrow
windows looking out over a large garden area. The western wall is
pierced with arrow slits at regular intervals.
^
EndLocation	= "camelot221"

Location	= "camelot222"
East		= camelot223@camelot
South		= camelot221@camelot
Up		= camelot241@camelot
Title		= "The Bottom of the Northwest Tower"
Desc		= ^
You have reached the base of the northwestern tower. The large room
you are in has a weapons rack on the wall, which is used in time of
battle to provide extra weapons as needed to the fighters in this
area.
^
EndLocation	= "camelot222"

Location	= "camelot223"
East		= camelot224@camelot
West		= camelot222@camelot
Title		= "In the North Wall"
Desc		= ^
This long corridor streatches the full length of the castle
grounds. Looking through the windows on the inner wall, you can see
a tournament field and, off to the east, the stables.
^
EndLocation	= "camelot223"

Location	= "camelot224"
South		= camelot225@camelot
West		= camelot223@camelot
Up		= camelot243@camelot
Title		= "The base of the Northeast Tower"
Desc		= ^
You are in a large guardroom in the base of the tower. From here
you can go up, higher in the tower. Or you can follow the walls to
the west and south.
^
EndLocation	= "camelot224"

Location	= "camelot225"
North		= camelot224@camelot
South		= camelot226@camelot
Title		= "In the East Wall"
Desc		= ^
You hear barking and look out the windows to the west. There you
see the kennels, an a number of large canines. Towers await you to
the north and south.
^
EndLocation	= "camelot225"

Location	= "camelot226"
North		= camelot225@camelot
West		= camelot227@camelot
Up		= camelot245@camelot
Title		= "The Base of the Southeast Tower"
Desc		= ^
The guardroom you are in looks out over the moat to the south and
east, while corridors run off through the walls to the north and
west.
^
EndLocation	= "camelot226"

Location	= "camelot227"
East		= camelot226@camelot
West		= camelot228@camelot
Title		= "In the Southeast Wall"
Desc		= ^
You are in an east-west section of corridor in the walls between
two tall towers. There are no exits save east and west into the
towers.
^
EndLocation	= "camelot227"

Location	= "camelot228"
East		= camelot227@camelot
West		= camelot217@camelot
Up		= camelot247@camelot
Title		= "The Base of the Eastern Gatetower"
Desc		= ^
The gatetower provides excellent protection for the portcullis,
above and beyond that provided by the drawbridge. There is a
fireplace and several chairs here for guards who are off duty.
^
EndLocation	= "camelot228"

Location	= "camelot229"
North		= camelot255@camelot
East		= camelot236@camelot
South		= camelot217@camelot
West		= camelot230@camelot
LFlags		= Outdoors
Title		= "The Front Lawn"
Desc		= ^
Lush green grass streatches out before you, leading you north to
the keep. You feel an intense desire to take off your shoes and let
your toes play in the grass.
^
EndLocation	= "camelot229"

Location	= "camelot230"
North		= camelot231@camelot
East		= camelot229@camelot
LFlags		= Outdoors
Title		= "Shade Trees"
Desc		= ^
Oaks and Elms grow in a dense thicket here, providing shade for
those who wish it, and a sheltered, private nook for those who
desire that.
^
EndLocation	= "camelot230"

Location	= "camelot231"
North		= camelot232@camelot
East		= camelot264@camelot
South		= camelot230@camelot
LFlags		= Outdoors
Title		= "Vegetable Garden"
Desc		= ^
You are standing in a huge vegetable garden. The crops are
carefully tended, and you would estimate that they would be ample
to provide food for a long seige. Obviously, the owners here don't
want to suffer in an invasion.
^
EndLocation	= "camelot231"

Location	= "camelot232"
East		= camelot233@camelot
South		= camelot231@camelot
LFlags		= Outdoors, Party
Title		= "Gazebo"
Desc		= ^
What a lovely gazebo! A snug little romantic spot for lovers to
pass away an hour, or an entire afternoon. A large garden lies
south, and a tournament field is to the west.
^
EndLocation	= "camelot232"

Location	= "camelot233"
East		= camelot234@camelot
West		= camelot232@camelot
LFlags		= Outdoors
Title		= "List Field"
Desc		= ^
The ground in this large empty field has been packed hard as rock
by the passing of countless riders and footmen practicing their
skills of war. There are weapons racks and score boards on the
edges, for use during tournaments. Spectators can watch from the
benches placed all around the field.
^
EndLocation	= "camelot233"

Location	= "camelot234"
South		= camelot235@camelot
West		= camelot233@camelot
LFlags		= Outdoors
Title		= "Stables"
Desc		= ^
Many horses and their gear are kept here. Enough to mount all the
guardsmen in time of war. Carefully maintained tack hangs all along
the north wall, and stalls for the war horses line the other walls.
^
EndLocation	= "camelot234"

Location	= "camelot235"
North		= camelot234@camelot
South		= camelot236@camelot
LFlags		= Outdoors
Title		= "Kennels"
Desc		= ^
Several large doghouses are placed along the inner wall. There are
a few old, well gnawed bones scattered about, some of which look
suspciously like those of the occasional burgler...
^
EndLocation	= "camelot235"

Location	= "camelot236"
North		= camelot235@camelot
West		= camelot229@camelot
LFlags		= Outdoors
Title		= "Falcon's Mews"
Desc		= ^
You are standing before the roosts of several falcons. They are
kept here for those who enjoy the hunt. There are kennels to the
north, and a spacious lawn to the west.
^
EndLocation	= "camelot236"

Location	= "camelot237"
East		= camelot248@camelot
West		= camelot238@camelot
Up		= camelot251@camelot
Down		= camelot218@camelot
Title		= "The West Gatetower"
Desc		= ^
Exits from the guardroom allow you to go up to the top of the tower,
west along the top of the wall, or east, to the wall above the portcullis.
^
EndLocation	= "camelot237"

Location	= "camelot238"
East		= camelot237@camelot
West		= camelot239@camelot
LFlags		= Outdoors
Title		= "Atop the Southwestern Wall"
Desc		= ^
Standing behind the tall embrassures, you look out over the moat to
the village beyond. Exits lead east into the Gatetower, or west into
another tower.
^
EndLocation	= "camelot238"

Location	= "camelot239"
North		= camelot240@camelot
East		= camelot238@camelot
Up		= camelot249@camelot
Down		= camelot220@camelot
Title		= "The Southwestern Tower"
Desc		= ^
In addition to being a guard room, it looks as if this room is used
as a mess hall by the guardsmen. There are exits east and north, to
the top of the walls, or up, to the roof of the tower.
^
EndLocation	= "camelot239"

Location	= "camelot240"
North		= camelot241@camelot
South		= camelot239@camelot
LFlags		= Outdoors
Title		= "Atop the Western Wall"
Desc		= ^
The tall merlons provide exellent protection for the bowmen and
soldiers who might man this wall in time of war. To the north and
south lie tall towers.
^
EndLocation	= "camelot240"

Location	= "camelot241"
East		= camelot242@camelot
South		= camelot240@camelot
Up		= camelot250@camelot
Down		= camelot222@camelot
Title		= "The Northwestern Tower"
Desc		= ^
This portion of the tower seems to be used as office space for the
guard commanders. Watch schedules, training duty lists and other
administrative paperwork is hung on the walls, or placed on desks.
^
EndLocation	= "camelot241"

Location	= "camelot242"
East		= camelot243@camelot
West		= camelot241@camelot
LFlags		= Outdoors
Title		= "Atop the Northern Wall"
Desc		= ^
Looking out over the wall, you gaze at the forests and fields beyond.
Away off in the misty distances, you can see a single mountain,
rising alone from the plains.
^
EndLocation	= "camelot242"

Location	= "camelot243"
South		= camelot244@camelot
West		= camelot242@camelot
Up		= camelot254@camelot
Down		= camelot224@camelot
Title		= "The Northeastern Tower"
Desc		= ^
Besides providing shelter and protection for guardsmen, this room
also has an excellent view of the list field. From the palcement of
several benches before the windows, you suspect there have been
spectators here recently.
^
EndLocation	= "camelot243"

Location	= "camelot244"
North		= camelot243@camelot
South		= camelot245@camelot
LFlags		= Outdoors
Title		= "Atop the Eastern Wall"
Desc		= ^
Below you you see kennels on the inner wall, while outside there is a
long drop to the moat below. North and south of you are towers.
^
EndLocation	= "camelot244"

Location	= "camelot245"
North		= camelot244@camelot
West		= camelot246@camelot
Up		= camelot253@camelot
Down		= camelot226@camelot
Title		= "The Southeastern Tower"
Desc		= ^
You are in the guardroom on the second level of the tower. West and
north you can go atop the walls, or you can climb to the tower roof above.
^
EndLocation	= "camelot245"

Location	= "camelot246"
East		= camelot245@camelot
West		= camelot247@camelot
LFlags		= Outdoors
Title		= "Atop the Southeastern Wall"
Desc		= ^
Standing on the walls certainly gives you a wonderful view of the
sourrounding countryside. There are towers to the east and west.
^
EndLocation	= "camelot246"

Location	= "camelot247"
East		= camelot246@camelot
West		= camelot248@camelot
Up		= camelot252@camelot
Down		= camelot228@camelot
Title		= "The Eastern Gatetower"
Desc		= ^
This room contains the winches and chains that control both the
drawbridge and the portcullis. Looking at their size, it is obvious
that it takes several strong men to raise and lower them.
^
EndLocation	= "camelot247"

Location	= "camelot248"
East		= camelot247@camelot
West		= camelot237@camelot
LFlags		= Outdoors
Title		= "Above The Portcullis"
Desc		= ^
You are standing on the section of wall immediately above the
portcullis. Chains and ropes pass through holes cut in the stone to
allow the operation of the drawbridge and portcullis.
^
EndLocation	= "camelot248"

Location	= "camelot249"
Down		= camelot239@camelot
LFlags		= Outdoors
Title		= "Atop The Southwest Tower"
Desc		= ^
Guardsmen perched atop the tower here have a commanding view of the
surrounding lands. With a few bows, and a ballista or two, you
could hold off an army for months.
^
EndLocation	= "camelot249"

Location	= "camelot250"
Down		= camelot241@camelot
LFlags		= Outdoors
Title		= "Atop The Northwest Tower"
Desc		= ^
Guardsmen perched atop the tower here have a commanding view of the
surrounding lands. With a few bows, and a ballista or two, you
could hold off an army for months.
^
EndLocation	= "camelot250"

Location	= "camelot251"
Down		= camelot237@camelot
LFlags		= Outdoors
Title		= "Atop The Western Gatetower"
Desc		= ^
Guardsmen perched atop the tower here have a commanding view of the
surrounding lands. With a few bows, and a ballista or two, you
could hold off an army for months.
^
EndLocation	= "camelot251"

Location	= "camelot252"
Down		= camelot247@camelot
LFlags		= Outdoors
Title		= "Atop The Eastern Gatetower"
Desc		= ^
Guardsmen perched atop the tower here have a commanding view of the
surrounding lands. With a few bows, and a ballista or two, you
could hold off an army for months.
^
EndLocation	= "camelot252"

Location	= "camelot253"
Down		= camelot245@camelot
LFlags		= Outdoors
Title		= "Atop the Southeast Tower"
Desc		= ^
Guardsmen perched atop the tower here have a commanding view of the
surrounding lands. With a few bows and a ballista or two, you could
hold off an army for months.
^
EndLocation	= "camelot253"

Location	= "camelot254"
Down		= camelot243@camelot
LFlags		= Outdoors
Title		= "Atop The Northeast Tower"
Desc		= ^
Guardsmen perched atop the tower here have a commanding view of the
surrounding lands. With a few bows and a ballista or two, you could
hold off an army for months.
^
EndLocation	= "camelot254"

Location	= "camelot255"
North		= camelot258@camelot
East		= camelot256@camelot
South		= camelot229@camelot
West		= camelot257@camelot
Title		= "Anteroom"
Desc		= ^
If the entryway to the Keep is any indication, the owners are
truely wealthy people. The walls are paneled in rich, well oiled
oak. Hand woven carpets cover the floors, and beautiful tapestries
hang from the walls.
^
EndLocation	= "camelot255"

Location	= "camelot256"
West		= camelot255@camelot
Title		= "Waiting Room"
Desc		= ^
You are in a comfortable looking waiting area. There are several
soft chairs placed about the room. Along the south wall, below the
windows, there is a table set with a number of trays bearing food
and drink of various sorts. The northern wall is dominated by a
fireplace, which looks quite large enough to keep the room warm,
even in the coldest weather.
^
EndLocation	= "camelot256"

Location	= "camelot257"
East		= camelot255@camelot
Title		= "Merlin's Library"
Desc		= ^
You are in Merlin's library. Or at least, the part of it he allows
mortals to see. While the number and range of books is vast, you
quickly ascertain that all of his works of magic must be kept
elsewhere. The room is well lit by tall windows on the south and
west walls, and there are a number of soft chairs placed around the
room.
^
EndLocation	= "camelot257"

Location	= "camelot258"
North		= camelot260@camelot
East		= camelot259@camelot
South		= camelot255@camelot
West		= camelot261@camelot
Up		= camelot268@camelot
Down		= camelot266@camelot
LFlags		= NoMobiles
Title		= "The Grand Staircase"
Desc		= ^
Exits lead in all directions from here, but you are not in any
hurry to take any of them. You would much prefer to stand awhile
and look at the works of art filling this room. From statuary and
paintings to tapestries and carpets, this room is filled with
the treasures gathered from a lifetime of adventure.
^
EndLocation	= "camelot258"

Location	= "camelot259"
North		= camelot265@camelot
West		= camelot258@camelot
LFlags		= Party
Title		= "The Ballroom"
Desc		= ^
Though the floor here is of stone, it has been polished to a high
gloss by the passing of countless dancing feet. Beside the open
dance floor, there are numerous small, private nooks behind the
pillars for those desiring more private conversation. Across the
western wall, a bandstand sits, before the huge floor to ceiling
windows which let in the light. The stained glass window depicts
two scenes, one of a tall, lordly man building a castle, the other
of a beautiful young woman zapping a troll.
^
EndLocation	= "camelot259"

Location	= "camelot260"
North		= camelot267@camelot
East		= camelot265@camelot
South		= camelot258@camelot
West		= camelot262@camelot
Title		= "The Great Hall"
Desc		= ^
You walk down the wide hall, amazed. The walls are paneled with
walnut, and on the walls hang paintings. Looking at them, you see
pictures of Merlin, Rapture, and all their closest friends. The
northern wall is dominated by a painting showing their marriage.
^
EndLocation	= "camelot260"

Location	= "camelot261"
North		= camelot262@camelot
East		= camelot258@camelot
Title		= "The Dining Hall"
Desc		= ^
The most prominent item in the room is the table placed in the
middle of the floor. Carved and inlaid with ivory, it could easily
seat 50 guests. The room is lighted by a massive chandelier
suspended above the table.
^
EndLocation	= "camelot261"

Location	= "camelot262"
East		= camelot260@camelot
South		= camelot261@camelot
West		= camelot263@camelot
Title		= "The Kitchen"
Desc		= ^
This is truely a marvel of a kitchen. Spacious, well stocked and
equiped with everythign a chef could need to prepare a meal, or a
feast fit for a king.
^
EndLocation	= "camelot262"

Location	= "camelot263"
East		= camelot262@camelot
West		= camelot264@camelot
LFlags		= Cold
Title		= "The Pantry"
Desc		= ^
Walking through the door, you are struck by the cold air of this
room. Some great magic is at work here, apparently to better
preserve the haunches of beef and venison, the hams, and the other
foods stored here. Moving towards the exit, you realise that the
cold is only intense near the foods. Staying away from them, the
room is at a normal tempurature.
^
EndLocation	= "camelot263"

Location	= "camelot264"
East		= camelot263@camelot
West		= camelot231@camelot
Title		= "The Mud Room"
Desc		= ^
There are several muddy boot racks along the western wall, obviously for
the use of servants who have been working in the gardens beyond.
Various tools for the tending of the garden are stored here, close
at hand when they are needed.
^
EndLocation	= "camelot264"

Location	= "camelot265"
South		= camelot259@camelot
West		= camelot260@camelot
LFlags		= Private, Party, Soundproof
Title		= "The Sitting Room"
Desc		= ^
This large, plush room is used as a place to sit in the quiet and
meet with visitors. There is a sense of quiet, of privacy, that
makes you feel quite comfortable. The floor is heavily carpeted,
and your steps make no sound. And no sounds penetrate from the
world outside either.
^
EndLocation	= "camelot265"

Location	= "camelot266"
Up		= camelot258@camelot
Down		= camelot283@camelot
Title		= "Under The Stairs"
Desc		= ^
This small room, tucked under the staircase, seems to be intended
as the entry to the cellars below the castle. Though the rooms
below are lit by torches, still you feel uneasy at the thought og
entering without an invitation.
^
EndLocation	= "camelot266"

Location	= "camelot267"
South		= camelot260@camelot
Title		= "The Conservatory"
Desc		= ^
The north wall is filled by a fireplace large enough to roast an ox
in. The rest of the room is filled with chairs, couches, and
decorative plants. The air is filled with the sound of birds and
the perfume of rare flowers.
^
EndLocation	= "camelot267"

Location	= "camelot268"
North		= camelot272@camelot
East		= camelot273@camelot
South		= camelot269@camelot
West		= camelot271@camelot
Up		= camelot279@camelot
Down		= camelot258@camelot
Title		= "Second Floor Landing"
Desc		= ^
This level of the Keep seems to be devoted to living quarters for
guests. Exits North, East, and West lead to rooms, while a balcony
lies south. Above you lies the entrance to Merlin private
apartments. A glance up the stairs shows that it is well guarded,
and probably not a wise place to intrude.
^
EndLocation	= "camelot268"

Location	= "camelot269"
North		= camelot268@camelot
LFlags		= Outdoors
Title		= "The Balcony"
Desc		= ^
Standing on the balcony, you can look out over the yards below, and
over the wall. Far off to the south, there lies the castle of
Camelot, the seat of King Arthur. Nearer at hand lies a small
village, to the southwest.
^
EndLocation	= "camelot269"

Location	= "camelot270"
North		= camelot271@camelot
Title		= "Dressing Room"
Desc		= ^
Guests are provided with all the comforts of home. The dressing
room contains a table, chair, and a tub which can be filled with
steaming water at any time.
^
EndLocation	= "camelot270"

Location	= "camelot271"
North		= camelot274@camelot
East		= camelot268@camelot
South		= camelot270@camelot
LFlags		= Private, Party
Title		= "The Green Bedroom"
Desc		= ^
The entire room is decorated in shades of green. Soft pastels on
the walls, a deep forest green carpet, and dark green satin sheets
on the bed all combine to make you feel as if you are resting deep
in a quiet woods.
^
EndLocation	= "camelot271"

Location	= "camelot272"
East		= camelot277@camelot
South		= camelot268@camelot
West		= camelot278@camelot
LFlags		= Private, Party
Title		= "The Blue Bedroom"
Desc		= ^
The entire room is decorated in shades of blue. Soft pastels on the
walls, a carpet so deep it is almost black, and rich royal blue
sheets on the bed all combine to give the room a warm, restful
atmosphere.
^
EndLocation	= "camelot272"

Location	= "camelot273"
North		= camelot276@camelot
South		= camelot275@camelot
West		= camelot268@camelot
LFlags		= Private, Party
Title		= "The Red Bedroom"
Desc		= ^
The vivid reds of wall and carpet, combined with the scarlet sheets
of the bed, make this room feel invigorating and stirs the blood.
^
EndLocation	= "camelot273"

Location	= "camelot274"
South		= camelot271@camelot
Title		= "The Closet"
Desc		= ^
The closet provides ample space for guests to store their garments,
whether they plan to stay overnight, or a month. Drawers for
smaller items fill one wall, and racks line the others.
^
EndLocation	= "camelot274"

Location	= "camelot275"
North		= camelot273@camelot
Title		= "Dressing Room"
Desc		= ^
Guests are provided with all the comforts of home. The dressing
room contains a table, chair, and a tub which can be filled with
steaming water at any time.
^
EndLocation	= "camelot275"

Location	= "camelot276"
South		= camelot273@camelot
Title		= "The Closet"
Desc		= ^
The closet provides ample space for guests to store their garments,
whether they plan to stay overnight, or a month. Drawers for
smaller items fill one wall, and racks line the others.
^
EndLocation	= "camelot276"

Location	= "camelot277"
West		= camelot272@camelot
Title		= "The Closet"
Desc		= ^
The closet provides ample space for guests to store their garments,
whether they plan to stay overnight, or a month. Drawers for
smaller items fill one wall, and racks line the others.
^
EndLocation	= "camelot277"

Location	= "camelot278"
East		= camelot272@camelot
Title		= "Dressing Room"
Desc		= ^
Guests are provided with all the comforts of home. The dressing
room contains a table, chair, and a tub which can be filled with
steaming water at any time.
^
EndLocation	= "camelot278"

Location	= "camelot279"
North		= camelot302@camelot
Down		= camelot268@camelot
LFlags		= NoMobiles, Death
Title		= "Where mortals should not go..."
Desc		= ^
As you step onto the landing, you are grabbed by several extremely
large, extremely strong, and very protective guards. As they have
orders to kill anyone who ignores the warnings and enters here, you
are quickly executed.
^
EndLocation	= "camelot279"

Location	= "camelot280"
North		= camelot303@camelot
West		= camelot281@camelot
LFlags		= Private, Party
Title		= "Rapture's Dressing Room"
Desc		= ^
Such a beautiful, airy room can only belong to Rapture. There is a
large table with a mirror on the wall above it against the south
wall. The table is covered with a litter of brushes, perfumes, and
other womanly necessities.
^
EndLocation	= "camelot280"

Location	= "camelot281"
North		= camelot282@camelot
East		= camelot280@camelot
LFlags		= Private, Party
Title		= "The Solarium"
Desc		= ^
The entire south and west walls of this room are transparent. But
oddly, when you looked at the Keep from outside, they seemed to be
made of solid stone. The floor is covered by a thick carpet, and
the room is filled with rare flowering plants. There are several
lounge chairs around the room, and on a small table by one is a
vase of white roses.
^
EndLocation	= "camelot281"

Location	= "camelot282"
East		= camelot303@camelot
South		= camelot281@camelot
LFlags		= Private, Party
Title		= "Bathing Room"
Desc		= ^
You are in what could easily be the most luxurious bathing room you
have ever heard of. The walls and floor are of white marble. The
floor is warmed to a comfortable tempurature by some magic. In the
center of the room is a huge sunken tub. Water flows continually in
and out of it, and the steam rising from it makes you long to immerse
yourself. Along the western side of the tub is a shelf holding
bottles of various soaps, oils, and lotions. A small stand holds a
stack of thick, soft towels.
^
EndLocation	= "camelot282"

Location	= "camelot283"
North		= camelot287@camelot
East		= camelot284@camelot
South		= camelot285@camelot
West		= camelot286@camelot
Up		= camelot266@camelot
Title		= "The Base Of The Stairs"
Desc		= ^
After climbing down a long spiral stair, you find yourself in a
large room, hewn from the bedrock itelf. The walls are smoothly
finished, but bare stone.
^
EndLocation	= "camelot283"

Location	= "camelot284"
West		= camelot283@camelot
Title		= "Merlin's Planning Room"
Desc		= ^
This is where Merlin comes for privacy when he needs to build some
new trap for mortals who invade his home. The walls are covered
with maps of all of AberMUD, with notations on them describing the
various traps and puzzles, and their solutions. A large table fills
the floor, and is covered with maps and diagrams for areas that are
currently under construction.
^
EndLocation	= "camelot284"

Location	= "camelot285"
North		= camelot283@camelot
Title		= "Merlin's Laboratory"
Desc		= ^
In this room, the monsters which have terrorised so many mortals
are constructed. The room is filled with vats and casks, vials and
philters, retorts and alembics. And the remains of a few monsters
which didn't quite work right and are being recycled (Merlin may
kill people, but he is always mindful of the ecology).
^
EndLocation	= "camelot285"

Location	= "camelot286"
East		= camelot283@camelot
Title		= "Room of Enchantments"
Desc		= ^
In this room all of the various items with which survivor are
rewarded are created. There is a forge for the creation of new
weapons and armor, jewelers tools and such for building the gifts
the Gods so love, and various spell components for the enchantments
which are placed on so many of these items.
^
EndLocation	= "camelot286"

Location	= "camelot287"
North		= camelot288@camelot
South		= camelot283@camelot
LFlags		= NoMobiles
Title		= "Entrance To The Dungeon"
Desc		= ^
Although the walls of this room are nicely finished, the rooms
beyond are less carefully worked. They are dark, dingy, and have
all the slime and drips you would expect in a dungeon.
^
EndLocation	= "camelot287"

Location	= "camelot288"
South		= camelot287@camelot
West		= camelot289@camelot
LFlags		= Dark
Title		= "Duergar's Room"
Desc		= ^
This room is shaped to resemble the home of the Duergar, a race of
extremely evil dwarves. The walls are rough worked stone, and there
is a stagnant puddle of water in the corner.
^
EndLocation	= "camelot288"

Location	= "camelot289"
East		= camelot288@camelot
West		= camelot290@camelot
LFlags		= Dark
Title		= "Grippli Room"
Desc		= ^
The Grippli are a race brought about by the magical joining of
humans and tree frogs. This room provides them with the watery
environment that their amphibious race needs.
^
EndLocation	= "camelot289"

Location	= "camelot290"
East		= camelot289@camelot
West		= camelot291@camelot
LFlags		= Dark
Title		= "Tarrasque Room"
Desc		= ^
The huge Tarrasque is a creature brought into existance totally by
magic. It's skin is as hard as steel, and it's teeth are both as
long, and as sharp, as daggers.
^
EndLocation	= "camelot290"

Location	= "camelot291"
East		= camelot290@camelot
West		= camelot292@camelot
LFlags		= Dark
Title		= "Mongrelman Room"
Desc		= ^
The Mongrelman is the sad result of too much inter-species
breeding. Bearing the blood of literally dozens of non-human races,
he seems to have the worst characteristics of each.
^
EndLocation	= "camelot291"

Location	= "camelot292"
East		= camelot291@camelot
West		= camelot293@camelot
LFlags		= Dark
Title		= "Glasya's Room"
Desc		= ^
Glasya is the consort of Mammon, and as such she is one of the most
powerful female devils in existance. She is incredibly lovely, but
her wings and tail reveal her origins. Her father is Asmodeus.
^
EndLocation	= "camelot292"

Location	= "camelot293"
East		= camelot292@camelot
South		= camelot294@camelot
LFlags		= Dark
Title		= "Bael's Room"
Desc		= ^
Bael is one of the Dukes of Hell. He appears as a well formed
humanoid with golden skin, although his appearance is rather
spoiled by his bovine features and forward curving horns.
^
EndLocation	= "camelot293"

Location	= "camelot294"
North		= camelot293@camelot
East		= camelot295@camelot
LFlags		= Dark
Title		= "Moloch's Room"
Desc		= ^
Moloch is a Grand Duke of Hell. He is a great, square-bodied
creature with red-orange skin, short thick arms and legs, and huge
square hands and feet. His feet and head are horned. His head is
huge with slanting eyes and a gaping, fang filled mouth.
^
EndLocation	= "camelot294"

Location	= "camelot295"
East		= camelot296@camelot
West		= camelot294@camelot
LFlags		= Dark
Title		= "Titivilus' Room"
Desc		= ^
Titivilus is one of the most cunning of the Dukes of Hell. He
appears very similar to a satyr, but he is actually more human
looking, save for his bat like wings. His skin is pale, but his
cheeks are slightly ruddy.
^
EndLocation	= "camelot295"

Location	= "camelot296"
East		= camelot297@camelot
West		= camelot295@camelot
LFlags		= Dark
Title		= "Amon's Room"
Desc		= ^
Amon is wolf-headed but otherwise appears human. He is considered
one of the weaker of Hell Dukes, as he is a vassal of Geryon. His
greatest power is the ability to summon and control all wolves,
including werewolves.
^
EndLocation	= "camelot296"

Location	= "camelot297"
South		= camelot298@camelot
West		= camelot296@camelot
LFlags		= Dark
Title		= "Marilith's Room"
Desc		= ^
Marilith could almost pass as human, if you stopped looking after
seeing her lovely face and bare torso (be honest, you did, didn't
you?). But looking further reveals that her body is serpantine, and
she has 6 arms. When armed, she is capable of wielding a weapon
with each hand.
^
EndLocation	= "camelot297"

Location	= "camelot298"
North		= camelot297@camelot
West		= camelot299@camelot
LFlags		= Dark
Title		= "Balor's Room"
Desc		= ^
Balor and other demons of his class are classically demonic, with
scaly green hides, large fangs and horns, bat-like wings, and a
terrible disposition.
^
EndLocation	= "camelot298"

Location	= "camelot299"
East		= camelot298@camelot
West		= camelot300@camelot
LFlags		= Dark
Title		= "Yeenoghu's Room"
Desc		= ^
At first glance, Yeenoghu resembles a human. But his head is that
of a hyena, his chest is rather canine in form, his feet are paws,
and his hands are clawed. He is thin to the point of being
skeletal, and his only body hair is a putrid yellow crest running
to mid-back. His skin is dead gray, and his amber eyes glow evilly
in the darkness.
^
EndLocation	= "camelot299"

Location	= "camelot300"
East		= camelot299@camelot
West		= camelot301@camelot
LFlags		= Dark
Title		= "Nalfeshnee's Room"
Desc		= ^
Nasty demons of this ilk combine the worst features of an ape and a
boar. Their wings are small, but somehow manage to carry their
weight in flight.
^
EndLocation	= "camelot300"

Location	= "camelot301"
East		= camelot300@camelot
West		= camelot283@camelot
LFlags		= Dark
Title		= "Demogorgon's Room"
Desc		= ^
Demogorgon could be the most powerful of all demons. He is
reptilian and 18 feet tall. He has two heads, with baboon-like
faces, scaley blue-green skin and tentacles instead of arms.
^
EndLocation	= "camelot301"

Location	= "camelot302"
East		= Temple@start
South		= camelot279@camelot
West		= camelot303@camelot
LFlags		= Private, Party
Title		= "Family Room"
Desc		= ^
The furniture in this room seems to be slightly less opulent then
in other parts of the Keep, as if it was selected more for comfort
then for style or appearances. A large stone fireplace is set into
the north wall, and the furniture is arranged around it, so that
all guests will be comfortable and at a conversational distance.
^
EndLocation	= "camelot302"

Location	= "camelot303"
East		= camelot302@camelot
South		= camelot280@camelot
West		= camelot282@camelot
LFlags		= Private, Party, Soundproof, Peaceful
Title		= "Master Bedroom"
Desc		= ^
This room was obviously designed with one thing in mind. Pleasure.
The walls are of white marble, and the floor is covered by a thick
white rug, made from some sort of fur. The draperies over the
windows are red, and give a warm glow to the rest of the room. The
single item of furniture takes up almost all available floor space.
^
EndLocation	= "camelot303"