pdirt/data/
pdirt/data/HELP/
pdirt/data/HELP/0/
pdirt/data/HELP/F/
pdirt/data/HELP/G/
pdirt/data/HELP/H/
pdirt/data/HELP/J/
pdirt/data/HELP/K/
pdirt/data/HELP/O/
pdirt/data/HELP/Q/
pdirt/data/HELP/R/
pdirt/data/HELP/U/
pdirt/data/HELP/V/
pdirt/data/HELP/Y/
pdirt/data/HELP/Z/
pdirt/data/MESSAGES/
pdirt/data/POWERINFO/
pdirt/data/WIZ_ZONES/
pdirt/drv/
pdirt/drv/bin/
pdirt/drv/compiler/converter/
pdirt/drv/compiler/libs/
pdirt/drv/compiler/scripts/
pdirt/drv/include/AberChat/
pdirt/drv/include/InterMud/
pdirt/drv/include/machine/
pdirt/drv/src/InterMud/
pdirt/drv/src/Players/
pdirt/drv/utils/UAFPort/
pdirt/drv/utils/dnsresolv/
pdirt/drv/utils/gdbm/
/************************************************************************
*	File:		eastcoast.zone					*
*	Author:		Unknown						*
*	Code by:	There is no code needed for this zone		*
*	Notes:		There should be some code for this zone		*
*			pertaining to a trap, but I am not sure		*
*			exactly what/where it is.   There may be	*
*			more code somewhere.				*
************************************************************************/


#include "undef.h"
#include "exits.h"

Zone		= eastcoast
Author		= "Damalon"
EndZone		= eastcoast


Mobile             = shepherd
Name	= "Shepherd"
Location	= eastcoast35@eastcoast
Strength         = 80
Damage           = 10
Armor            = 0
Aggression       = 21
Speed            = 0
Desc	      = "A wizened shepherd is here, herding his sheep."
EndMobile              = shepherd

Mobile             = sheepdog
Name	= "Sheepdog"
Location	= eastcoast34@eastcoast
Strength         = 60
Damage           = 10
Armor            = 0
Aggression       = 31
Speed            = 2
Desc	      = "A lean and swift sheepdog is here, looking for sheep to round up."
EndMobile              = sheepdog

Mobile             = flock
Name	= "Flock"
Location	= eastcoast35@eastcoast
Strength         = 120
Damage           = 10
Armor            = 0
Aggression       = 22
Speed            = 0
Desc	      = "A flock of sheep bleat contentedly here, nibbling at anything plant-like."
EndMobile              = flock

Mobile             = blackie
Name	= "Blackie"
SFlags		= Female
Location	= eastcoast33@eastcoast
Strength         = 40
Damage           = 10
Armor            = 0
Aggression       = 27
Speed            = 2
Desc	      = "Blackie, the black sheep of the flock, roams alone here, looking dejected."
EndMobile              = blackie

Mobile             = dreamer
Name	= "Dreamer"
Location	= eastcoast32@eastcoast
Strength         = 99
Damage           = 10
Armor            = 0
Aggression       = 23
Speed            = 0
Desc	      = "A man in a flowing robe stands here, gazing across the sea, daydreaming."
EndMobile              = dreamer

Mobile             = trapper
Name	= "Trapper"
Location	= eastcoast15@eastcoast
Strength         = 80
Damage           = 10
Armor            = 0
Aggression       = 28
Speed            = 2
Desc	      = "A ragged and dirty trapper is here, sputtering something incomprehensible."
EndMobile              = trapper

Mobile             = clammy
Name	= "Clammy"
Location	= eastcoast20@eastcoast
Strength         = 80
Damage           = 10
Armor            = 0
Aggression       = 28
Speed            = 2
Desc	      = "A large oyster, as big as a small man, sits under the water, making bubbles."
EndMobile              = clammy

Mobile             = jaws
Name	= "Jaws"
Location	= eastcoast31@eastcoast
Strength         = 110
Damage           = 10
Armor            = 0
Aggression       = 16
Speed            = 2
Desc	      = "A big shark fin sticks out from the water, approaching you, and it's no fake!"
EndMobile              = jaws

Mobile             = maya
Name	= "Maya"
SFlags		= Female
Location	= eastcoast2@eastcoast
Strength         = 20
Damage           = 10
Armor            = 0
Aggression       = 29
Speed            = 2
Desc	      = "Maya the Bee flits from flower to flower here, looking terminally happy."
EndMobile              = maya

Mobile             = swallowtail
Name	= "Swallowtail"
Location	= eastcoast2@eastcoast
Strength         = 10
Damage           = 10
Armor            = 0
Aggression       = 30
Speed            = 2
Desc	      = "A Zebra Swallowtail flys nearby, fluttering gracefully in the breeze."
EndMobile              = swallowtail

Mobile             = manta
Name	= "Manta"
Location	= eastcoast26@eastcoast
Strength         = 70
Damage           = 10
Armor            = 0
Aggression       = 31
Speed            = 2
Desc	      = "Flat against the sandy bottom of the shallow sea floor, a manta ray rests
here."
EndMobile              = manta

Mobile             = herman
Name	= "Herman"
Location	= eastcoast25@eastcoast
Strength         = 35
Damage           = 10
Armor            = 0
Aggression       = 32
Speed            = 2
Desc	      = "Herman the Pelican waddles nearby, looking for a fish."
EndMobile              = herman



Object             = cloak
Location	= IN_ROOM:eastcoast21@eastcoast
OFlags		= WearonBack, Armor, Wearable
BaseValue           = 110
Armor            = 1
Size             = 12
Weight           = 10
Desc0          = "A cloak lies in a crumpled pile here."
Examine          = "It is fancifully woven from sheep's wool, with interesting runes making
artistic designs around the hood and edges, an ornate metal clasp for the
neck, and dyed in a rich red color.  You almost expect a see a picnic basket
nearby.
"
EndObject              = cloak

Object             = buttercup
Location	= IN_ROOM:eastcoast2@eastcoast
OFlags		= GetFlips, WearonBody, Wearable
BaseValue           = 50
Size             = 1
Weight           = 1
State            = 1
Desc0          = "A large yellow buttercup grows here."
Desc1          = "You see a pretty buttercup flower lying limp nearby, awaiting some
attention."
Examine          = "This is a splendid specimen of a buttercup plant, and its rich golden-yellow
color compels you to take it with you.
"
EndObject              = buttercup

Object             = wool_robe
Name	= "robe"
Altname	= "wool"
Location	= WORN_BY:shepherd@eastcoast
OFlags		= WearonBody, Wearable
BaseValue           = 30
Size             = 13
Weight           = 10
Desc0          = "A woolen robe lies uselessly on the ground."
Examine          = "Looks like it could keep you warm most anywhere.
"
EndObject              = wool_robe

Object             = lantern
Location	= CARRIED_BY:trapper@eastcoast
OFlags		= Extinguish, Lightable
BaseValue           = 30
Size             = 12
Weight           = 10
MaxState         = 1
State            = 1
Desc0          = "A lantern rests here, emitting a bright, unflickering flame."
Desc1          = "You see a lantern tossed carelessly aside."
Examine          = "This small red lantern has a round latch-lock door on one side, a wick
adjustment handle, ornately shaped vents, and a wooden handle.  Indeed,
this is the sort of lantern that real adventurers use!
"
EndObject              = lantern

Object             = iron_chain
Name	= "chain"
Altname	= "iron"
Location	= WIELDED_BY:trapper@eastcoast
OFlags		= Weapon, WearonNeck, Armor, Wearable
BaseValue           = 50
Damage           = 6
Armor            = 3
Size             = 20
Weight           = 10
Desc0          = "A hefty length of chain lies in a rusty pile here."
Examine          = "It appears to be extra chain for use of securing animal traps in place.
"
EndObject              = iron_chain

Object             = furs
Location	= IN_ROOM:eastcoast14@eastcoast
OFlags		= GetFlips
BaseValue           = 120
Size             = 30
Weight           = 10
State            = 1
Desc0          = "A pile of old and musty furs lie here."
Examine          = "An assortment of beaver, squirrel, bear, tiger, grue, and shark skins make
up the majority of the fur in this pile.  You can only guess to the rest of
the
exotic, colorful furs.

One fur, though, looks a faded pink, and has a long pink tail trailing from
it.
"
EndObject              = furs

Object             = diary
Location	= IN_ROOM:eastcoast14@eastcoast
OFlags		= GetFlips
BaseValue           = 100
Size             = 8
Weight           = 8
MaxState         = 1
State            = 1
Desc0          = 'You see a small diary labeled "My Diary" lying at your feet.'
Desc1          = 'A small book labeled "My Diary" rests here on a small shelf.'
Examine          = "This appears to be a poorly written diary of a trapper that practices his
trade in the swamplands.   Most of the entries recount mundane catches and
places that the trapper has been to, but one entry catches your attention:

'Reset 509, 2 hours and 45 minutes:
	I hav wanderd far into the swamplans in the hopes of settin some new
trapps, wheir I stumbeld into a small, peeramid-like buildin.  This plase
didn't evn show up on my map, which I uuz to saafly travle the swamps.  I
looked insyde this thingy-ma-bob, onlee to fynd a small jayde figgurine.  It
seem to have a tenglin feeling whin I tuch it.  I plan on keepin it unteal I
figgur out what it myte meen.'
"
EndObject              = diary

Object             = jade_artifact
Name	= "artifact"
Altname	= "jade"
Location	= IN_ROOM:eastcoast14@eastcoast
OFlags		= GetFlips
BaseValue           = 250
Size             = 3
Weight           = 3
MaxState         = 1
State            = 1
Desc0          = "A small, cleverly carved jade artifact rests here."
Desc1          = "A jade artifact rests next to the book."
Examine          = "It seems to be painstakingly hand-crafted into the shape of a fabled Aztec
serpent, called a Quetzalcoatl.  Strangely, the small figure seems to squirm
under your hand, but doesn't seem to move at all.
"
EndObject              = jade_artifact

Object             = pack_backpack
Name	= "backpack"
Altname	= "pack"
Location	= IN_ROOM:eastcoast16@eastcoast
OFlags		= Container, GetFlips, WearonBack, Wearable
BaseValue           = 30
Size             = 45
Weight           = 10
MaxState         = 1
State            = 1
Desc0          = "An old and worn equipment backpack lies here."
Desc1          = "An equipment backpack, old and dusty, lies useless here in a corner."
Examine          = "It looks a little old, with holes worn in the corners, but the straps are
still
intact, and the clasps are still serviceable.  It looks like it couldn't
contain
an elephant, but hey, you might be surprised.
"
EndObject              = pack_backpack

Object             = meats
Location	= IN_ROOM:eastcoast16@eastcoast
OFlags		= Food
BaseValue           = 40
Size             = 10
Weight           = 10
Desc0          = "A small assortment of dried meats, enough for one meal, lies in a pile
here."
Examine          = "A little dry and salty for your taste, but wouldn't anything look good when
you're hungry?
"
EndObject              = meats

Object             = thorny_branch
Name	= "branch"
Altname	= "thorny"
Location	= IN_ROOM:eastcoast23@eastcoast
OFlags		= Weapon, Extinguish, Lightable
BaseValue           = 40
Damage           = 5
Size             = 4
Weight           = 4
MaxState         = 1
State            = 1
Desc0          = "A burning branch of brambleweed lies here."
Desc1          = "A large branch of brambleweed appears useable, though still covered in
thorns."
Examine          = "This branch looks hefty enough for a light source, but looking at the thorns,
you surmise that it could serve as a pretty wicked weapon as well.  Stop
playing with the thorns, you might prick yourself!
"
EndObject              = thorny_branch

Object             = sand_dollar
Name	= "dollar"
Altname	= "sand"
Location	= IN_ROOM:eastcoast41@eastcoast
OFlags		= GetFlips
BaseValue           = 300
Size             = 2
Weight           = 2
MaxState         = 1
State            = 1
Desc0          = "A small, glittering sand dollar lies here on the ground."
Desc1          = "A small and perfectly round sand dollar winks at you through the water."
Examine          = "Gold flecks are scattered in the face of the dollar.  Definitely this is no
ordinary sand dollar!
"
EndObject              = sand_dollar

Object             = shell_conch
Name	= "conch"
Altname	= "shell"
Location	= IN_ROOM:eastcoast19@eastcoast
OFlags		= GetFlips
BaseValue           = 150
Size             = 6
Weight           = 6
MaxState         = 1
State            = 1
Desc0          = "A conch shell lies forgotten here."
Desc1          = "A good-sized conch shell lies partially buried in the sand."
Examine          = "Putting it to your ear, you hear the rolling waves of the sea...
"
EndObject              = shell_conch

Object             = claw_trap
Name	= "trap"
Altname	= "claw"
Location	= IN_ROOM:eastcoast13@eastcoast
OFlags		= NoGet
MaxState         = 1
State            = 1
Desc0          = "A large and nasty claw trap lies uncovered here, set off, and covered in blood."
Desc1          = "A large, and nasty claw trap lies uncovered here, set to go."
Examine          = "
The only thing you can think is how bad your day would have become if those 
teeth were clamped snugly around your ankle!"
EndObject              = claw_trap

Object             = piles_pile
Name	= "pile"
Altname	= "piles"
Location	= IN_ROOM:eastcoast13@eastcoast
OFlags		= NoGet
MaxState         = 1
State            = 1
Desc0          = "Piles of leaves are spread about, save for a swept path through the center
of the trail.
Piles of leaves and plant matter are strewn about."
Examine          = "These piles seem to be arranged in a more orderly way than nature would
have placed them, making it hard to avoid from stepping on at least one of
them.
"
EndObject              = piles_pile

Object             = bramble_berries
Name	= "berries"
Altname	= "bramble"
Location	= IN_ROOM:eastcoast24@eastcoast
OFlags		= GetFlips, Food
BaseValue           = 30
Size             = 2
Weight           = 2
State            = 1
Desc0          = "A small pile of ripe brambleberries are carefully set to one side."
Desc1          = "Some juicy-looking brambleberries grow here in the bushes."
Examine          = "Your mouth waters at the thought of biting into one of those juicy and
succulent berries!
"
EndObject              = bramble_berries

Object             = salmon_fish
Name	= "fish"
Altname	= "salmon"
Location	= IN_ROOM:eastcoast26@eastcoast
OFlags		= GetFlips
BaseValue           = 150
Size             = 15
Weight           = 10
MaxState         = 1
State            = 1
Desc0          = "You see a freshly dead salmon carefully set aside here."
Desc1          = "A large looking salmon swims near the rocks, looking very catchable."
Examine          = "He looks like a fourty pounder at least!  You'd love to hang this one up
back at home.
"
EndObject              = salmon_fish



Location	= "eastcoast1"
North		= eastcoast33@eastcoast
East		= eastcoast2@eastcoast
South		= eastcoast34@eastcoast
West		= Rbank@valley
LFlags		= Outdoors, NoMobiles
Title		= "&+WGrassy Hillock&*"
Desc		= ^
	Sights and scents of the meadowlands assault you as you stand on top
of a low-rolling hill covered in grasses and field plants.  Looking around,
you see the rolling hills flatten out as it descends to the east, where a
blue-white haze of the horizon hints at a coastline.  The trail you stand
on appears more beaten to the east, a small climb up a rocky slope to the
west looks possible, and an inviting meadow is to your south.  You nearly
overlook an almost abandoned trail to the north.
^
EndLocation	= "eastcoast1"

Location	= "eastcoast2"
East		= eastcoast3@eastcoast
South		= eastcoast35@eastcoast
West		= eastcoast1@eastcoast
LFlags		= Outdoors
Title		= "&+WField of Gold&*"
Desc		= ^
	You stand amid a sea of yellow-flowered buttercups, giving this place
an aura of golden beauty, making you squint from the brightness.  Colorful
butterflies and birds flit by, giving this place a sense of vibrant life
and beauty.  The golden sea appears to end to the east, where a sharp cliff
drops off to the dull sound of crashing water, and to the west leads a
beaten trail into an area of grassy hills.  To the south, you see the hills
flatten out to a large field, with what looks like sheep in the distance.
^
EndLocation	= "eastcoast2"

Location	= "eastcoast3"
South		= eastcoast32@eastcoast
West		= eastcoast2@eastcoast
Down		= eastcoast4@eastcoast
LFlags		= Outdoors
Title		= "&+WEastern Cliff Top&*"
Desc		= ^
	At least eighty feet below you stands jagged rocks, deadly spires of
teeth that could kill any who are foolhardy enough to jump from here.  Even
if a lucky sole misses the rocks, then surely the waves will be the end of
them, crashing and whipping into the rocks with uncontrolled fury.  Safer
grounds lie to the west, where a haze of yellow brilliance arises, and to
the south toward a high point at the cliff's end, but a thrill-seeking
trail cuts a rut into the cliff face to the rocks below for those that are
not too encumbered.
^
EndLocation	= "eastcoast3"

Location	= "eastcoast4"
Up		= eastcoast3@eastcoast
Down		= eastcoast5@eastcoast
LFlags		= Outdoors, NoMobiles
Title		= "&+WUp the Coastal Cliff&*"
Desc		= ^
	Scrabbling for a foothold, you stop for a moment, and look through
the misty air to see treacherous rocks far enough below you to make a jump
a futile effort of survival.  The only sound you hear is the dull and
thunderous sounds of the waves crashing into the rocks below.  A thick mist
envelops the air around you, obscuring the surroundings and making the
rocks here slippery to the touch, but you can discern footholds safe enough
to climb up the face of the cliff, and a slightly (but not by much) safer
path, only a crack in the rock, leading down near the rocks below.
^
EndLocation	= "eastcoast4"

Location	= "eastcoast5"
North		= eastcoast6@eastcoast
South		= eastcoast7@eastcoast
Up		= eastcoast4@eastcoast
LFlags		= Outdoors
Title		= "&+WEnd of the Beach&*"
Desc		= ^
	Mist condenses on your face as you gaze upon the frothy waters around
you.  Not much can be seen of the sea, with all the mist and the tall
jagged rocks, some towering fifteen feet in the air.  Turning around you
see a virtually unclimbable cliff, save for a crack that runs up diagonally
along the face.  The beach continues to the south.
^
EndLocation	= "eastcoast5"

Location	= "eastcoast6"
LFlags		= Death
Title		= "&+WSharp Rocks&*"
Desc		= ^
	You are in a deep crag of sharp rocks.  Unfortunately for you, little
more is seen, for the waves bash you to pieces among the rocks...
^
EndLocation	= "eastcoast6"

Location	= "eastcoast7"
North		= eastcoast5@eastcoast
South		= eastcoast8@eastcoast
LFlags		= Outdoors
Title		= "&+WNarrow Shore&*"
Desc		= ^
	This part of the shore narrows to the point where the distance
between the surf to the west and the sheer face of the cliff looming
overhead to the east is only a scant few feet, and occasionally you need to
walk in ankle-deep water just to continue.  To the north and the south are
walkable stretches of beach while the waters to the east offer little more
than a watery grave.
^
EndLocation	= "eastcoast7"

Location	= "eastcoast8"
North		= eastcoast7@eastcoast
South		= eastcoast9@eastcoast
LFlags		= Outdoors
Title		= "&+WRocky Beach&*"
Desc		= ^
	Small rocks and pebbles intermingle with the sands of the beach here,
making you check your steps, lest you slip.  The cliff appears to drop off
to the south from here, and you can investigate further by following the
beach to the south, or to follow the increasingly narrowing coast to the
north.
^
EndLocation	= "eastcoast8"

Location	= "eastcoast9"
East		= eastcoast8@eastcoast
South		= eastcoast19@eastcoast
West		= eastcoast17@eastcoast
Up		= eastcoast17@eastcoast
LFlags		= Outdoors
Title		= "&+WAt the Foot of the Cliff&*"
Desc		= ^
	You are standing in front of a looming cliff, towering some eighty or
ninety feet above you, but from the perspective, it might be higher.
Seagulls fly about nearby, occasionally giving a shrill call to their
brethren.The cliff here bends off toward the north, cradling a narrow
beach, and also falls off to the west, where a path rises over a sandy hill
and out of sight.
^
EndLocation	= "eastcoast9"

Location	= "eastcoast10"
Up		= Path@castle
Down		= eastcoast11@eastcoast
LFlags		= Outdoors, NoMobiles
Title		= "&+WEscarpment Path&*"
Desc		= ^
	You are half climbing, half slipping on the stones and dirt of a
steep path climbing the side of an escarpment.  From here, you can see a
expanse of swampland to the south, and to the east you can see a blue sea
stretching out.  Looking back to the dreariness of your surroundings, the
path appears to continue above you, heading near some old castle walls, and
down into the murky swamplands below.
^
EndLocation	= "eastcoast10"

Location	= "eastcoast11"
East		= eastcoast12@eastcoast
Up		= eastcoast10@eastcoast
LFlags		= Outdoors
Title		= "&+WBase of the Escarpment&*"
Desc		= ^
	You are standing at a drier spot in the swamplands, seemingly
impervious to the thick plant growth.  Looking around, you see that most of
the ground here consists of hard rocks and pebbles that have fallen down
from a nearby gully up the cliff, making it hard for plants to root in.  A
path hugs the cliff, but still uncomfortably close to the swamps to the
east, which for some strange reason makes your skin crawl.  A break in the
twisted trees lie to the south, and it looks as if you could scrabble
through the pebbles up the side of the escarpment.
^
EndLocation	= "eastcoast11"

Location	= "eastcoast12"
East		= eastcoast13@eastcoast
West		= eastcoast11@eastcoast
LFlags		= Outdoors
Title		= "&+WNorth Swamplands&*"
Desc		= ^
	This part of the swamp seems too close for comfort, and you think the
plants and brambles are creeping in on the thinning path against the cliff
side.  The path looks more comforting to the west, where a clearing appears
to be, and also to the east where the path rises above the stunted
treetops.
^
EndLocation	= "eastcoast12"

Location	= "eastcoast13"
East		= eastcoast17@eastcoast
West		= eastcoast12@eastcoast
Up		= eastcoast17@eastcoast
LFlags		= Outdoors
Title		= "&+WAlong the Cliff Path&*"
Desc		= ^
	You feel little comfort here as the path lies mere feet from the
first of the swampland trees, unearthly twisted representations of plants,
giving you a feeling of hopeless despair.  The path looks even more dreary
to the west as it slopes gradually down to the level of the swamps itself,
but a more promising path lies upwards to the east, where there appears to
be a cavemouth in the tall cliff face.
^
EndLocation	= "eastcoast13"

Location	= "eastcoast14"
South		= eastcoast15@eastcoast
LFlags		= Dark, Soundproof
Title		= "&+WSmall Niche&*"
Desc		= ^
	This is apparently the Trapper's sleeping quarters, simply an
indented crevice in the main cave room itself.  Somewhat inclined from the
floor, you see many animal furs scattered about the small space, and on a
small ledge, you see various personal articles of the Trapper, most of
which look useless or not to your liking at all.  The only obvious exit
from here is south back into the main cave.
^
EndLocation	= "eastcoast14"

Location	= "eastcoast15"
North		= eastcoast14@eastcoast
East		= eastcoast16@eastcoast
South		= eastcoast17@eastcoast
LFlags		= Dark, Soundproof
Title		= "&+WRound Cave&*"
Desc		= ^
	You walk into a somewhat dank and musty smelling cave.  Looking at
the furs and the animal heads lined up on the walls, you must surmise that
this is the humble residence of the Trapper, with all the piles of useless
traps lying nearby in a corner.  From here, you spy a darker niche in the
northern end of the cave, while to the east is a dark hole that your light
source cannot penetrate.
^
EndLocation	= "eastcoast15"

Location	= "eastcoast16"
West		= eastcoast15@eastcoast
LFlags		= Dark, Soundproof
Title		= "&+WCarved Store Room&*"
Desc		= ^
	This small room seems to you a recent addition of the Trapper's, with
rough edges still in the rock walls, and even bits of freshly chipped stone
still  littering the floor.  This room was apparently made to store all the
Trapper's rapidly growing piles of semi-useless equipment and other
necessities.  The only exit from here is through a small carved hole to the
west.
^
EndLocation	= "eastcoast16"

Location	= "eastcoast17"
North		= eastcoast15@eastcoast
East		= eastcoast9@eastcoast
South		= eastcoast18@eastcoast
West		= eastcoast13@eastcoast
Down		= eastcoast9@eastcoast
LFlags		= Outdoors
Title		= "&+WAt the Cave Entrance&*"
Desc		= ^
	The path here rises up and you find yourself looking down into the
murky swamp, wishing that you didn't.  A vast expanse of dark and demented
plant growth, you feel some dreadfully evil influence has been the cause of
this.  In the face of the cliff here is recessed a cave, where within, you
can only discern blackness, though you spy some boot prints leading in and
out of the cave, evidence that someone resides here.  A smell emanates from
the cave, reminding you of some old stale bread and musty animal skins.  To
the east and west, the path continues to thread its way along the base of
the cliff.  Looking again into the swamp, as if your eyes are drawn there,
you spy a glimmer of gold in the dark murk, but before you can blink to
clear your vision, the bright spot is gone.  The path leads off at a
descending slope to the east and west, and a smaller trail leads south,
toward a small grassy glade.
^
EndLocation	= "eastcoast17"

Location	= "eastcoast18"
North		= eastcoast17@eastcoast
East		= eastcoast19@eastcoast
South		= eastcoast22@eastcoast
Down		= eastcoast19@eastcoast
LFlags		= Outdoors
Title		= "&+WGrassy Glade&*"
Desc		= ^
	This is a small meadow that appears to not have been affected by the
stunting effects of the swamp.  Though you feel comforted in seeing such a
peaceful looking place, you also feel the eerie feeling of the swamp just
beyond a shock of tall, impenetrable looking brambles.  To the north leads
a small path that appears to head up sharply toward a small black hole in
face of the cliffs.  A grassy path turns into a sandy trail as it descends
toward a small lagoon to the east, and to the south, you see a stream
across the soft grass.
^
EndLocation	= "eastcoast18"

Location	= "eastcoast19"
North		= eastcoast9@eastcoast
East		= eastcoast20@eastcoast
South		= eastcoast23@eastcoast
West		= eastcoast18@eastcoast
Up		= eastcoast18@eastcoast
LFlags		= Outdoors
Title		= "&+WGentle Beach&*"
Desc		= ^
	Soft sand underfoot, the moth-like licking of the waves upon the
surf, and the cool sea breeze are the meanest things that assault you as
you tread this lonely beach.  The water at this end of the coast is ringed
in by a perimeter of sharp rocks, supposedly brought in some time in the
past to break the tortuous waves beyond, and it in effect creates a calm
lagoon.  You see a tall cliff loom up from the north, the beach leading up
to a sharp west-north bend.  A bleak-looking stream lets out a little ways
to the south, just north of a line of more tide-breaking stones.
The cool, refreshing waters seem to beckon to you, to join in the knee-
deep waters to the east.
^
EndLocation	= "eastcoast19"

Location	= "eastcoast20"
West		= eastcoast19@eastcoast
LFlags		= Outdoors
Title		= "&+WIn the Shallow Lagoon&*"
Desc		= ^
	Standing to your knees in cool and refreshing water, you feel relaxed
from the toils and rigors of the land, and you inhale the invigorating sea-
scented air blowing in from the sea.  At your feet underwater, you see
through the ripples many colorful corals, starfish, mollusks, and other
marine life.  Large rocks ring the waters here, breaking the waves of the
sea beyond.  The beach lies to the west.
^
EndLocation	= "eastcoast20"

Location	= "eastcoast21"
East		= eastcoast22@eastcoast
LFlags		= Outdoors
Title		= "&+WOutside the Swamps of Peril&*"
Desc		= ^
	This area appears to be the only break in the brambles and dense and
twisted vegetation to allow entrance eastward into the swamp, at least for
those that are brave and staunch enough to venture further.  You hear
strange sounds coming from inside the swamp, making your blood cold.  The
stream here smells fetid and vile, as if foul substances were dumped into
it.  You would feel much more comfortable if you headed back east along the
stream.
^
EndLocation	= "eastcoast21"

Location	= "eastcoast22"
North		= eastcoast18@eastcoast
East		= eastcoast23@eastcoast
West		= eastcoast21@eastcoast
Trap		= all
@
if (event == E_ONMOVE && param_s.ob == EX_WEST && param_s.pl == -1)
{   bprintf("As you move through the thick vegitation, your clothes are shredded by the\n"
             "thorns on the bushes.\n");
     setpstr(param_s.plx,pstr(param_s.plx)-10);
}
@
EndTrap
LFlags		= Outdoors
Title		= "&+WBeside the Stream&*"
Desc		= ^
	Walking on a grassy bank, you peer into an east-west running stream
as it drains out of a dreary looking swamp to the west.  The water, instead
of containing the vibrant life of plants and water life, bears the smelly
slimes, fetid algae, and uncleanliness of whatever dwells from within the
dark swamp, causing your nose to wrinkle.  The stream looks no more than
waist-deep, but any travel to the south bank appears futile, with a
formidable wall of thorny bramble bushes to meet you there.  More hopeful
paths lie to the east, where the stream thins out into the sea, and to the
north across a grassy field.  To the west, you see another, less traveled
path following the stream toward the edge of the swamp itself.  Such
feelings leave you to think that travelling into the swamp would not be a
good idea.
^
EndLocation	= "eastcoast22"

Location	= "eastcoast23"
North		= eastcoast18@eastcoast
South		= eastcoast25@eastcoast
West		= eastcoast22@eastcoast
LFlags		= Outdoors
Title		= "&+WMouth of the Stream&*"
Desc		= ^
	At this part of the beach, you see a stream come in from the west and
empty its dark and rancid waters into the sea, and you get a strange
feeling that the waters of the sea feel repulsed at what is emptying into
it from the stream.  Few if any plants seem to conglomerate at the stream's
edge, and how sickly and twisted the ones are that live there.  You can
follow the shoreline to the north, to a more welcoming beach, or follow the
stream to the west, or you can try crossing the stream here and approach a
line of wave-breaking rocks that lie nearby to the south.
^
EndLocation	= "eastcoast23"

Location	= "eastcoast24"
North		= eastcoast22@eastcoast
East		= eastcoast25@eastcoast
South		= eastcoast27@eastcoast
West		= eastcoast22@eastcoast
LFlags		= Outdoors
Title		= "&+WIn the Brambles&*"
Desc		= ^
	You are beating your way through a dense clump of thorny foliage, and
think that this was not really the best idea, since the plants seem to have
a mind of their own and appear to tear into your exposed flesh whenever you
think you've moved it out of the way, or prick you in the most sensitive
areas.  Safer ways of travel lie to the east and south, but to the north
and east, you might just be able to escape the thorny overgrowth by
plunging on through headlong.
^
EndLocation	= "eastcoast24"

Location	= "eastcoast25"
North		= eastcoast23@eastcoast
East		= eastcoast26@eastcoast
South		= eastcoast28@eastcoast
West		= eastcoast24@eastcoast
Up		= eastcoast27@eastcoast
LFlags		= Outdoors
Title		= "&+WOn the Rocks&*"
Desc		= ^
	You carefully pick your way among large boulders lined in an east-
west line, going out about forty feet from the shore, obviously built by
past inhabitants to break the dangerous waves that come into the beach.
From here, you can see paths following the beach to the north and south,
and you can go inland by walking west toward a patch of thorny brambles, or
by following a steep path up a sandy dune.  If you are careful, you can
make your way east out to the end of the rocks.
^
EndLocation	= "eastcoast25"

Location	= "eastcoast26"
West		= eastcoast25@eastcoast
LFlags		= Outdoors
Title		= "&+WEnd of the Rock Bank&*"
Desc		= ^
	You precariously stand on a slanted rock here, overlooking the beach
nearby.  Waves crash around the rocks here, spraying them and you with cold
water, and making the rocks increasingly slippery, making even walking a
telling task, let alone anything more theatrical.  To the north you spy
another row of rocks, and to the south, you see a small dock jut into the
water.  The only survivable way out of here appears to be back along the
wet rocks to the west.
^
EndLocation	= "eastcoast26"

Location	= "eastcoast27"
West		= eastcoast24@eastcoast
Down		= eastcoast25@eastcoast
LFlags		= Outdoors
Title		= "&+WSandy Dunes&*"
Desc		= ^
	You stand along a ridge of sandy dunes that run parallel to the beach
that lies to the east, the waves of the sea crashing in where the beach
breakers fail to cover, and apparently on a sand shoal resting some hundred
feet from shore as well.  From this vantage, you spy to the north a long
wall of cliffs, and in front of that to the west, a dark green-black mass
that is only known as the Swamps of Peril.  To the south, you observe a
long beach leading back to a small set of docks.  The sides of the dunes
appear too steep to climb back down except for the west side and a quick
tumble down toward a line of wave breaking rocks.
^
EndLocation	= "eastcoast27"

Location	= "eastcoast28"
North		= eastcoast25@eastcoast
East		= eastcoast29@eastcoast
South		= eastcoast30@eastcoast
LFlags		= Outdoors, NoMobiles
Title		= "&+WFoamy Surf&*"
Desc		= ^
	The sand here feels soft at your feet and the water splashing up from
the sea feels exhilaratingly cool.  A brisk breeze from the east blows in
from the great sea, blowing at your hair.  You can follow the sandy shore
to the north and south, and to the west you see a steep bank of a long sand
dune.
^
EndLocation	= "eastcoast28"

Location	= "eastcoast29"
East		= eastcoast42@eastcoast
South		= eastcoast31@eastcoast
West		= eastcoast28@eastcoast
LFlags		= Outdoors
Title		= "&+WIn Knee-Deep&*"
Desc		= ^
	Foamy water laps hungrily at your calves and knees as you stand here
in shallow water some thirty feet east from the shoreline.  Not much can be
seen from here except a line of rocks extending out into the sea to the
north and a small boating dock to the south.  It seems that the water waves
are breaking too far from the shore than normal, hinting at a sand shoal to
the east, but you are not sure if you could reach it.  More accessible
routes appear to lie back toward the shore and farther south along the
shallows.
^
EndLocation	= "eastcoast29"

Location	= "eastcoast30"
North		= eastcoast28@eastcoast
East		= eastcoast31@eastcoast
South		= jetty@village
LFlags		= Outdoors, NoMobiles
Title		= "&+WSandy Beach&*"
Desc		= ^
	You walk onto the white sands of a beach, the waters of the sea
creating frothy waves that crash into the surf.  The beach continues to the
north, where you see a rock outcropping that goes a short distance into the
sea.  To the east you notice that a little dip in the water is not
impossible since the water appears somewhat shallow.
^
EndLocation	= "eastcoast30"

Location	= "eastcoast31"
North		= eastcoast29@eastcoast
West		= eastcoast30@eastcoast
LFlags		= Outdoors
Title		= "&+WIn Waist-Deep&*"
Desc		= ^
	With water up to your waist here, you feel tingles run up your spine
from the contact with the cool and refreshing sea water.  A brisk breeze
blows in from the sea, tinged with salt.  Gulls and other sea-faring birds
fly overhead, circling and turning in some strange dance of the sea.  Not
too far away to the south, you spy a jetty poking its way into the wavy
waters.  Noticing the shallow waves, you see the cause in the form of a
sand shoal to the east.  Unfortunately, the water gets too deep before you
could get to it without special means.  Looking for exits, you see a way
back to the beach to the west, and it also seems possible to walk north,
following the shallow waters.
^
EndLocation	= "eastcoast31"

Location	= "eastcoast32"
North		= eastcoast3@eastcoast
LFlags		= Outdoors, Peaceful, NoSummon
Title		= "&+WDreamer's Point&*"
Desc		= ^
	This is the famous point of that man, the Dreamer, who made this high
corner of the cliff the popular place that it is.  From here, you can see
for miles around.  To the east and running along toward the south as far as
the eye can see, the great sea stretches out to the horizon, its blue
waters drawing your eyes hypnotically.  You see islands out in the distant
water, but can only imagine what they are like.  To the south you see a
flat lowlands, dominated by a dark mass of trees, the Swamps of Peril.
Outlining the swamp is a long beach, running up to the cliff foot directly
under you, and then splitting off, one trail continuing north up the beach,
and the other disappearing out of view to the west.  A range of mountains
line the valley far to the west and southwest, and nestled in front of the
range directly to the west is an old and eroding castle, with one black
tower still defiantly standing.  A path leading north is the only way out
of this narrow cliff corner.
^
EndLocation	= "eastcoast32"

Location	= "eastcoast33"
North		= eastcoast39@eastcoast
South		= eastcoast1@eastcoast
LFlags		= Outdoors
Title		= "&+WHills of Grass&*"
Desc		= ^
	Walking on the cushiony grasses, you find yourself on one of the many
hills that roll off into the distance.  Travelling here could become easily
disorienting because of rolling effect the hills create.  You feel relieved
to see marked trails leading off to the north and south.
^
EndLocation	= "eastcoast33"

Location	= "eastcoast34"
North		= eastcoast1@eastcoast
East		= eastcoast35@eastcoast
South		= eastcoast37@eastcoast
LFlags		= Outdoors
Title		= "&+WRolling Meadow&*"
Desc		= ^
	Grassy hills roll off into the distance here as you walk by, and you
smell the fragrances of the wild grasses and flowers growing all around.
The hills flatten out to a large field to the west, where you hear the
bleating of sheep.  Another path to the south makes a easterly turn along a
cliff edge.
^
EndLocation	= "eastcoast34"

Location	= "eastcoast35"
North		= eastcoast2@eastcoast
East		= eastcoast36@eastcoast
South		= eastcoast38@eastcoast
West		= eastcoast34@eastcoast
LFlags		= Outdoors
Title		= "&+WFlat Field&*"
Desc		= ^
	The loamy smell and plaintive sound of bleating sheep is the first
thing you notice as you walk down into this large flat field.  Hills frame
the north and the west, the ground appears to drop off beyond a fence to
the south, and to the east, a modest but welcoming cottage making this
place look like the idyllic scene of pastoral harmony.
^
EndLocation	= "eastcoast35"

Location	= "eastcoast36"
West		= eastcoast35@eastcoast
LFlags		= NoMobiles
Title		= "&+WInside the Shepherd's Home&*"
Desc		= ^
	This is the sparse and simple home of the shepherd, a little too
simplistic for an adventurer of your tastes, but obviously adequate to the
shepherd.  A table with two chairs rests against the eastern wall, a window
over the table showing more rolling hills outside.  A simple straw bed lies
to the south, a stone hearth to the north, and an exit back outside lies to
the west.
^
EndLocation	= "eastcoast36"

Location	= "eastcoast37"
East		= eastcoast38@eastcoast
West		= eastcoast34@eastcoast
LFlags		= Outdoors
Title		= "&+WSouthern Edge of Cliff&*"
Desc		= ^
	South of the rolling hills, you overlook from a cliff edge the
lowlands of the swamps looming some two hundred feet below you to the
south.  Lucky for you, a sturdy looking fence is between you and the ground
far below the cliff.  Even with the fence, doing anything gymnastic would
be foolhardy.  You can follow the cliff edge to the east, or follow a
westward path wending its way to some hills.
^
EndLocation	= "eastcoast37"

Location	= "eastcoast38"
North		= eastcoast35@eastcoast
West		= eastcoast37@eastcoast
Title		= "&+WSouth Cliff Edge&*"
Desc		= ^
	You are standing next to the edge of a cliff overlooking the
swamplands lying to the south.  Fortunately (?) for you, a fence of
questionable quality stands between you and the slim chance of survival in
the chances of falling.  Safer travels lie to the north, towards a flat
field where sounds of bleating sheep originate, and to the west you can
follow the cliff's edge.
^
EndLocation	= "eastcoast38"

Location	= "eastcoast39"
North		= eastcoast40@eastcoast
South		= eastcoast33@eastcoast
LFlags		= Outdoors
Title		= "&+WLong and Lonely Path&*"
Desc		= ^
	You follow a winding path in the low bends around rolling hills, and
quickly lose track of progress.  The plants here, living on more rocky
soil, are not as varied and rich as the ones that you see to the south.
The hills are tall here, giving you little view of the land around you.
The only promising routes lie between two hills to the north, where the
path starts to cut into a large and rocky third hill, and to the south up
an even larger hill.
^
EndLocation	= "eastcoast39"

Location	= "eastcoast40"
South		= eastcoast39@eastcoast
West		= waste@moor
LFlags		= Outdoors, NoMobiles
Title		= "&+WRocky Bend&*"
Desc		= ^
	The path here cuts like a wound into a hill, curving off to the west
and south.  Rocks are strewn about, some look recently fallen there, hints
of recent rockfalls.  You don't think it would be a good idea to stick
around to confirm your suspicions.
^
EndLocation	= "eastcoast40"

Location	= "eastcoast41"
South		= eastcoast42@eastcoast
LFlags		= Outdoors
Title		= "&+WNorth End of the Sand Shoal&*"
Desc		= ^
	You walk to the north end of the shoal, the salty water mere inches
deep here.  The shoal breaks the waves up here, making them less fierce
against the beach that lies some eighty feet to the west.  You see various
fish and marine life being washed along by the waves, and some larger
aquatic denizens making waves of their own.  The water appears too
treacherous and deep in all directions save to the south.
^
EndLocation	= "eastcoast41"

Location	= "eastcoast42"
North		= eastcoast41@eastcoast
South		= eastcoast43@eastcoast
West		= eastcoast29@eastcoast
LFlags		= Outdoors
Title		= "&+WOn a Sandy Shoal&*"
Desc		= ^
	You step up onto a shallow sand shoal, some eighty to ninety feet
east of the shoreline.  Looking at the ankle-deep water here, you discover
that the waves are broken somewhat by the shoal, since you are only swaying
in your steps at each wave instead of floundering head over heels.  The
water is noticeably colder here, giving hint that any travelling farther
east would not only be dangerous due to the waves and sea creatures, but
also to the exposure of the cold water.  You can follow the shoal to the
north and south, or back to toward the west, since the water looks much
shallower here.
^
EndLocation	= "eastcoast42"

Location	= "eastcoast43"
North		= eastcoast42@eastcoast
LFlags		= Outdoors
Title		= "&+WSouthern End of the Shoal&*"
Desc		= ^
	You are more than a hundred feet from shore as you reach this end of
the sand shoal.  Luckily, the water is still no more than ankle deep, but
in all directions but north, the water is too deep to safely traverse
without aid, and even then, the waters to the west look impossibly
traversable.  You feel something slimy and smooth brush your leg, and it
makes you start thinking that staying longer might not be the best of
survival instincts.
^
EndLocation	= "eastcoast43"

Location	= "eastcoast44"
LFlags		= Outdoors
Title		= "&+WIn the Pit Trap&*"
Desc		= ^
	You find yourself brushing the dirt off your clothes as you take
stock of the situation.  This pit appears to have been carefully dug out,
and carefully laid over with sticks and covered in stones, save for the
hole that you fell through.  You try to leap for a handhold at the top, but
hopelessly cannot find anything in reach,  showing you that this pit was
built to hold much larger creatures.  Small rodents and other land-dwelling
animals are here, but all starved to death.  Obviously the last time that
the trapper checked this trap was quite some time.  You just hope that he
remembers to today...
^
EndLocation	= "eastcoast44"