pdirt/data/
pdirt/data/HELP/
pdirt/data/HELP/0/
pdirt/data/HELP/F/
pdirt/data/HELP/G/
pdirt/data/HELP/H/
pdirt/data/HELP/J/
pdirt/data/HELP/K/
pdirt/data/HELP/O/
pdirt/data/HELP/Q/
pdirt/data/HELP/R/
pdirt/data/HELP/U/
pdirt/data/HELP/V/
pdirt/data/HELP/Y/
pdirt/data/HELP/Z/
pdirt/data/MESSAGES/
pdirt/data/POWERINFO/
pdirt/data/WIZ_ZONES/
pdirt/drv/
pdirt/drv/bin/
pdirt/drv/compiler/converter/
pdirt/drv/compiler/libs/
pdirt/drv/compiler/scripts/
pdirt/drv/include/AberChat/
pdirt/drv/include/InterMud/
pdirt/drv/include/machine/
pdirt/drv/src/InterMud/
pdirt/drv/src/Players/
pdirt/drv/utils/UAFPort/
pdirt/drv/utils/dnsresolv/
pdirt/drv/utils/gdbm/
#include "undef.h"
#include "exits.h"




Zone		= intro
Author		= "Ackbar"

EndZone		= intro


Mobile            = monster
Name	= "The Monster"
Location	= combat@intro
Strength        = 25
Damage          = 1
Aggression      = 0
Armor           = 0
Speed           = 0
PFlags		= NoSummon
Desc	     = "There's a small monster standing here."
Examine         = "
This isn't a very large monster. He doesn't look crafty at all.
Maybe even you can kill him."
EndMobile             = monster



Object            = Sack
Location	= IN_ROOM:Objects@intro
OFlags		= Container
BaseValue          = 100
Size            = 1
Weight          = 1
Desc0         = "
There's a small sack lying in the corner of the room."
Examine         = "
It sure looks small, but maybe there is something in it."
EndObject             = Sack

Object            = Onion
Location	= IN_CONTAINER:Sack@intro
OFlags		= Food
BaseValue          = 0
Size            = 1
Weight          = 1
Desc0         = "
There's a small dagger lying in the corner of the room."
Examine         = "
Your eyes begin to water as you sniff the strong smell."
EndObject             = Onion

Object            = Dagger
Location	= IN_CONTAINER:Sack@intro
OFlags		= Weapon
Damage          = 15
BaseValue          = 50
Size            = 5
Weight          = 5
Desc0         = "
There's a small dagger lying in the corner of the room."
Examine         = "
This dagger could be used to hit someone (maybe you can wield it?)"
EndObject             = Dagger

Object            = Shirt
Location	= IN_CONTAINER:Sack@intro
OFlags		= WearOnBody, Wearable, Armor
Armor           = 20
BaseValue          = 50
Size            = 5
Weight          = 5
Desc0         = "
There is a shirt lying in the centre of the room."
Examine         = "
This shirt beckons you to wear it, it might protect you from some blows"
EndObject             = Shirt

Object		= pit
Location	= IN_ROOM:EndTour@intro
OFlags		= NoGet
Desc0		= "There's a small sacrificial pit at your feet"
Examine		= "
The pit allows you to sacrifice valuables to the gods for a small reward."
EndObject		= pit


Location	= "Welcome"
East		= temple@start
South		= StartTour@intro
West		= church@start
LFlags		= NoMobiles
Title		= "&+WWelcome to DarkScapes!&*"
Desc		= ^
   If this is the first time you play an ABER MUD, you better run
through the &+WTour&* to become familiar with some concepts needed to
play a MUD. To enter the &+WTour&*, type 's' (without the quotes).
   If you are familiar with an ABER MUD, you can go west or east to go
into the &+WVillage Church&* or the &+WTemple of Paradise.
^
EndLocation	= "Welcome"

Location	= "StartTour"
North		= NorthExit@intro
East		= EastExit@intro
South		= SouthExit@intro
West		= WestExit@intro
Up		= UpExit@intro
Down		= DownExit@intro
LFlags		= NoMobiles, Private, NoQuit
Title		= "&+WStart of the Tour&*"
Desc		= ^
   The purpose of this game is to become a Wizard. You can achieve this
by gaining points. How to gain points will be explained later in this Tour.
The world in this game consists of a number of "rooms". Each room has a 
number of exits, which lead to other rooms. Possible directions are:
north, south, east, west, up and down. To display the exits valid in the
room you're in, type 'exits'. To go in the direction you want, just type
the name of the direction. E.g. if you want to go south, just type 'south'.
Now you can try any direction you want.
^
EndLocation	= "StartTour"

Location	= "NorthExit"
South		= StartTour@intro
West		= NextStep@intro
LFlags		= Private, NoQuit
Title		= "The exit North"
Desc		= ^
   You choose the exit to the north. You can now choose to go back and
try another exit or you can proceed with the tour by going west.
Oh, by the way: When you type 'autoexits' (only once) you will automatically
see all the exits valid in that room.
^
EndLocation	= "NorthExit"

Location	= "EastExit"
West		= StartTour@intro
South		= NextStep@intro
LFlags		= Private, NoQuit
Title		= "The exit East"
Desc		= ^
   You choose the exit to the east. You can now choose to go back and
try another exit or you can proceed with the tour by going south.
Oh, by the way: When you type 'autoexits' (only once) you will automatically
see all the exits valid in that room.
^
EndLocation	= "EastExit"

Location	= "SouthExit"
North		= StartTour@intro
East		= NextStep@intro
LFlags		= Private, NoQuit
Title		= "The exit South"
Desc		= ^
   You choose the exit to the south. You can now choose to go back and
try another exit or you can proceed with the tour by going east.
Oh, by the way: When you type 'autoexits' (only once) you will automatically
see all the exits valid in that room.
^
EndLocation	= "SouthExit"

Location	= "WestExit"
East		= StartTour@intro
North		= NextStep@intro
LFlags		= Private, NoQuit
Title		= "The exit West"
Desc		= ^
   You choose the exit to the west. You can now choose to go back and
try another exit or you can proceed with the tour by going north.
Oh, by the way: When you type 'autoexits' (only once) you will automatically
see all the exits valid in that room.
^
EndLocation	= "WestExit"

Location	= "UpExit"
Down		= StartTour@intro
South		= NextStep@intro
LFlags		= Private, NoQuit
Title		= "The exit Up"
Desc		= ^
   You choose the exit to the Up. You can now choose to go back and
try another exit or you can proceed with the tour by going south.
Oh, by the way: When you type 'autoexits' (only once) you will automatically
see all the exits valid in that room.
^
EndLocation	= "UpExit"

Location	= "DownExit"
Up		= StartTour@intro
South		= NextStep@intro
LFlags		= Private, NoQuit
Title		= "The exit Down"
Desc		= ^
   You choose the exit to the Down. You can now choose to go back and
try another exit or you can proceed with the tour by going south.
Oh, by the way: When you type 'autoexits' (only once) you will automatically
see all the exits valid in that room.
^
EndLocation	= "DownExit"

Location	= "NextStep"
South		= Players@intro
North		= StartTour@intro
LFlags		= Private, NoQuit
Title		= "The Next Step"
Desc		= ^
   Now you found out how to move around, I will make it a little easier
on you. You move around by typing the complete direction you want. You
can abbreviate the direction though: When you want to go south, just
type 's', 'so', 'sou', 'sout' or 'south'. Most of the time you want to
use the shortest possible command (just 's'). This rule of abbreviation
is valid for ALL commands on the MUD. One thing you have to keep in mind,
is that a certain abbreviation might mean something different as you think
it means. Because of this, you might want to use the normal, long commands
for commands, other than the movement commands. At least until you're a
little more experienced...
^
EndLocation	= "NextStep"

Location	= "Players"
North		= NextStep@intro
South		= Communication@intro
LFlags		= Private, NoQuit
Title		= "Other players"
Desc		= ^
   You are not the only player on this MUD. Most of the times, there are
many other players, just like you trying to become a Wizard (the ultimate
purpose of this game). You can see who's playing by typing 'who' or 'users'.
 will show you a list of players. It will also show how far they are on
their journey to become a Wizard (their level). The more points you gather,
the higher your level will be. 
^
EndLocation	= "Players"

Location	= "Communication"
North		= Players@intro
South		= Objects@intro
LFlags		= Private, NoQuit
Title		= "Communication"
Desc		= ^
   Sometimes you want to tell another player something, e.g. if you want
him/her to help you. There are several ways you can do this:
   - You can type 'say <msg>' where <msg> is the message you want to say.
     Anything you SAY, will only be heard in the room you're in.
   - You can type 'tell <player> <msg>' where player is the player you
     want to tell something. Only the player you specify will hear you
     message, wherever he is.
   - You can type 'chat <msg>'. This will be heard by everybody in the MUD
     except the ones that have turned off this feature (by typing 'nochat').
   - You can also type 'shout <msg>'. This does exactly the same as CHAT,
     but it is considered a bad habbit if you do this too often. Don't
     SHOUT unless you think it's absolutely necassary.
^
EndLocation	= "Communication"

Location	= "Objects"
North		= Communication@intro
East		= Points@intro
LFlags		= Private
Title		= "&+WObjects&*"
Desc		= ^
   Everywhere in the mud there are objects. They all have a different use.
Some objects are just for decoration, some are weapons, some are food, etc.
Where there is an object in a room there will be some clue for you to
know that there is an object and how that object is called. Very often
this clue is something like: 'A lunch is lying here' or something like that.
In this room there is a knife, just as the bottom-line of this description
says. You can get an object by typing 'get <object name>'
or 'take <object name>'. To get all the objects in the room (which you CAN
get, not all objects are 'getable') you can type 'get all' or 'take all'.
   You can also examine objects by typing 'examine <object>'.
Now try to examine and take the knife.
^
EndLocation	= "Objects"

Location	= "Points"
South		= Combat@intro
West		= Objects@intro
LFlags		= Private, NoQuit
Title		= "Gathering Points"
Desc		= ^
   There are two ways to gather the points you need to become a Wizard.
The first is to kill so called 'mobiles'. Mobiles are persons, monsters,
dwarfs, giants etc. that walk around in the MUD. Everything you need to 
know about combat will be explained later.
The second way the gather points is to drop objects in a 'pit'. Each
object has a value. This value can be viewed by typing 'value all'.
When you drop an object in a pit, you get the value of the object added to
your score. There are two pitholes in the MUD. One is in the Village Church
and the otherone is in the Temple of Paradise. Each time you enter
the game, you start in one of these rooms.
^
EndLocation	= "Points"

Location	= "Combat"
North		= Points@intro
East		= GetHelp@intro
LFlags		= Private, NoQuit
Title		= "Combat"
Desc		= ^
   The fastest way to gain points is to kill mobiles. When you hit a 
mobile you get points, but when a mobile hits you, you loose strength.
When your strength reaches 0 you die and become a ghost (type 
'info ghosts' to get more info on that). At that time you loose 
approx. half your score! If you're not fighting, you can regain 
your strength by typing 'sit'. This will not go very fast, so take your
time. When you are fully healed you will receive a message.
   If you're fighting a mobile, and it looks like you're gonna loose,
you can type 'flee <dir>', where <dir> is a valid direction in the room
where you are at the moment of fleeing. You will then abort the fight
and loose a small percentage of your score (3%). That's always better
than dying (and loose half your score). In this room there's one mobile
called The Monster. Maybe you can examine him for a start...
^
EndLocation	= "Combat"

Location	= "GetHelp"
West		= Combat@intro
South		= EndTour@intro
LFlags		= Private, NoQuit
Title		= "How to get help"
Desc		= ^
   When you need help, there are a number of ways to get it.
First, you can ask a Wizard, ArchWizard, High-Demigod, God or 
Master (if one is available). They are here to help you.
If none is available at the moment you need help, you can ask another
player on the MUD. Most people will help you if they can, although some
might not want to be disturbed.
You can also type 'help' or 'info'. Both will give you a listing of 
main subjects available. Type 'help <subject>' or 'info <subject>' to
get help on that subject.
^
EndLocation	= "GetHelp"

Location	= "EndTour"
North		= GetHelp@intro
East		= temple@start
West		= church@start
LFlags		= NoQuit
Title		= "The End of the Tour"
Desc		= ^
    This is the end of the tour. We wish you good luck in the game.
You should read the 'info policy' to know what you shouldn't do
(e.g. killing other players).
Again, if you need any help, just ask for it.
To get out of the tour, you must drop all your stuff. This will sacrifice
it to the gods, for a small reward.
^
EndLocation	= "EndTour"