#ifndef _QUESTPOINTS_H_ #define _QUESTPOINTS_H_ #ifdef QUEST_C int QuestPoints[] = { /*ElvenForest */ 3, /*InvisWand */ 2, /*Excalibur */ 2, /*HolyGrail */ 2, /*GreatSw/FK */ 3, /*Sabre */ 2, /*Spike */ 2, /*Bust */ 1, /*Dragon */ 2, /*Orb */ 1, /*Unicorn */ 2, /*Faffner */ 3, /*Rod */ 2, /*Mjolnir */ 3, /*Chicken */ 1, /*SkiLesson */ 2, /*Guxx */ 3, /*Sundisc */ 3, /*Dalmatians */ 4, /*LostLove */ 2, /*LWW/Narnia */ 1, /*Enchanter */ 3, /*Gialco */ 4, /*PinkElephant*/ 2, /*Universe */ 5, /*FindPainting*/ 2, /*Talon */ 4, /*Cathedral */ 4, /*Zodiac */ 3, /*EvilSpirit */ 4, /*DarkSword */ 5, /*MagicHood */ 6, /*Clue */ 4 }; int QP_Per_level[] = { LVL_ONE, 0, LVL_TWO, 0, LVL_THREE, 0, LVL_FOUR, 0, LVL_FIVE, 0, LVL_SIX, 0, LVL_SEVEN, 0, LVL_EIGHT, 2, LVL_NINE, 6, LVL_TEN, 10, LVL_ELEVEN, 14, LVL_TWELVE, 20, LVL_THIRTEEN, 26, LVL_FOURTEEN, 34, LVL_FIFTEEN, 44, LVL_SIXTEEN, 58, LVL_APPREN, 65, LVL_SENIOR, 65, -1, 0 }; int QP_total = 92; int QP_required = 65; #else extern int QuestPoints[]; extern int QP_Per_level[]; extern int QP_total; extern int QP_required; #endif #endif