pdirt/data/
pdirt/data/HELP/
pdirt/data/HELP/0/
pdirt/data/HELP/F/
pdirt/data/HELP/G/
pdirt/data/HELP/H/
pdirt/data/HELP/J/
pdirt/data/HELP/K/
pdirt/data/HELP/O/
pdirt/data/HELP/Q/
pdirt/data/HELP/R/
pdirt/data/HELP/U/
pdirt/data/HELP/V/
pdirt/data/HELP/Y/
pdirt/data/HELP/Z/
pdirt/data/MESSAGES/
pdirt/data/POWERINFO/
pdirt/data/WIZ_ZONES/
pdirt/drv/
pdirt/drv/bin/
pdirt/drv/compiler/converter/
pdirt/drv/compiler/libs/
pdirt/drv/compiler/scripts/
pdirt/drv/include/AberChat/
pdirt/drv/include/InterMud/
pdirt/drv/include/machine/
pdirt/drv/src/InterMud/
pdirt/drv/src/Players/
pdirt/drv/utils/UAFPort/
pdirt/drv/utils/dnsresolv/
pdirt/drv/utils/gdbm/
CLASS
Not a command.  A class is a type of object.  The following classes
are defined:

        all      = everything
        clothing = anything that can be worn (including shields)
        containers = anything you can put other objects in
        food     = anything edible
        keys     = anything used as a key
        weapons  = all weapons (you may be surprised)

In addition, modifiers and adjectives are allowed in all commands which deal
with objects.  For example: Suppose there are three robes in the room...

        There is a black robe here.
        There is a scarlet robe here.
        There is a green robe here.

If you want the scarlet robe, you could either say "get scarlet",
or "get robe2" (see also OBJECT)
^