#ifndef _COLORS_H_ #define _COLORS_H_ /* * Colors.h - this file contains information related to colors on the game */ typedef enum { COLOR_NORMAL_BLACK, COLOR_NORMAL_RED, COLOR_NORMAL_GREEN, COLOR_NORMAL_YELLOW, COLOR_NORMAL_BLUE, COLOR_NORMAL_MAGENTA, COLOR_NORMAL_CYAN, COLOR_NORMAL_WHITE, COLOR_HILIGHT_BLACK, COLOR_HILIGHT_RED, COLOR_HILIGHT_GREEN, COLOR_HILIGHT_YELLOW, COLOR_HILIGHT_BLUE, COLOR_HILIGHT_MAGENTA, COLOR_HILIGHT_CYAN, COLOR_HILIGHT_WHITE, COLOR_BG_NORM_BLACK, COLOR_BG_NORM_RED, COLOR_BG_NORM_GREEN, COLOR_BG_NORM_YELLOW, COLOR_BG_NORM_BLUE, COLOR_BG_NORM_MAGENTA, COLOR_BG_NORM_CYAN, COLOR_BG_NORM_WHITE, COLOR_BG_HIGH_BLACK, COLOR_BG_HIGH_RED, COLOR_BG_HIGH_GREEN, COLOR_BG_HIGH_YELLOW, COLOR_BG_HIGH_BLUE, COLOR_BG_HIGH_MAGENTA, COLOR_BG_HIGH_CYAN, COLOR_BG_HIGH_WHITE, COLOR_NONE } color_code_type; #ifdef COMMUNICATE_C char *color_strings[] = { "&+l", "&+r", "&+g", "&+y", "&+b", "&+m", "&+c", "&+w", "&+L", "&+R", "&+G", "&+Y", "&+B", "&+M", "&+C", "&+W", "&-l", "&-r", "&-g", "&-y", "&-b", "&-m", "&-c", "&-w", "&-L", "&-R", "&-G", "&-Y", "&-B", "&-M", "&-C", "&-W", "" }; #else extern char *color_strings[]; #endif #endif