pdirt/data/
pdirt/data/HELP/
pdirt/data/HELP/0/
pdirt/data/HELP/F/
pdirt/data/HELP/G/
pdirt/data/HELP/H/
pdirt/data/HELP/J/
pdirt/data/HELP/K/
pdirt/data/HELP/O/
pdirt/data/HELP/Q/
pdirt/data/HELP/R/
pdirt/data/HELP/U/
pdirt/data/HELP/V/
pdirt/data/HELP/Y/
pdirt/data/HELP/Z/
pdirt/data/MESSAGES/
pdirt/data/POWERINFO/
pdirt/data/WIZ_ZONES/
pdirt/drv/
pdirt/drv/bin/
pdirt/drv/compiler/converter/
pdirt/drv/compiler/libs/
pdirt/drv/compiler/scripts/
pdirt/drv/include/AberChat/
pdirt/drv/include/InterMud/
pdirt/drv/include/machine/
pdirt/drv/src/InterMud/
pdirt/drv/src/Players/
pdirt/drv/utils/UAFPort/
pdirt/drv/utils/dnsresolv/
pdirt/drv/utils/gdbm/
[PReset]RESET
[PReset]Resets all locations, mobiles and objects in the game.
[PReset]
[PReset & X]RESET [zone-name]  resets the given zone only.
[PReset & X]
[PReset & X]When a non-permanent zone (one created in the game by a wizard) is
[PReset & X]reset, everything that has been created (CLONEd) since the last
[PReset & X]invocation of the STORE command will be destroyed.
[PReset & X]
[PReset & X]   If the Wizard that owns the zone has not been on for a certain
[PReset & X]period of time (currently 3 days), even his STOREd creations will
[PReset & X]go away, but they will reappear the next time he enters the game.
[PReset & X]
[PReset & X]   After a RESET [stored wiz-zone] has been issued, the number of
[PReset & X]items successfully reset will be displayed. This just means that
[PReset & X]those not successfully reset were supposed to have been placed
[PReset & X]somewhere (in a room, carried by someone) that was not currently
[PReset & X]LOADed into the game.
[PReset & X]                          See also ZONE, LOAD and STORE.
[PReset]^