[PReset]RESET [PReset]Resets all locations, mobiles and objects in the game. [PReset] [PReset & X]RESET [zone-name] resets the given zone only. [PReset & X] [PReset & X]When a non-permanent zone (one created in the game by a wizard) is [PReset & X]reset, everything that has been created (CLONEd) since the last [PReset & X]invocation of the STORE command will be destroyed. [PReset & X] [PReset & X] If the Wizard that owns the zone has not been on for a certain [PReset & X]period of time (currently 3 days), even his STOREd creations will [PReset & X]go away, but they will reappear the next time he enters the game. [PReset & X] [PReset & X] After a RESET [stored wiz-zone] has been issued, the number of [PReset & X]items successfully reset will be displayed. This just means that [PReset & X]those not successfully reset were supposed to have been placed [PReset & X]somewhere (in a room, carried by someone) that was not currently [PReset & X]LOADed into the game. [PReset & X] See also ZONE, LOAD and STORE. [PReset]^