#ifndef _SYSTEM_H_ #define _SYSTEM_H_ A_COMMAND(delaycom); /* Set the MUD in a delayed reboot */ A_COMMAND(rebootcom); /* Do a direct Reboot of the MUD */ A_COMMAND(updatecom); /* Do a direct Update of the MUD */ A_COMMAND(workloadcom); /* Get the machine's workload and CPU usage */ A_COMMAND(globalcom); /* The the global MUD status */ A_COMMAND(opengamecom); /* Open the game after a shutdown */ A_COMMAND(tournamentcom); /* Open a Tournament on the MUD */ A_COMMAND(startcom); /* Start the mobiles who move */ A_COMMAND(stopcom); /* Stop the mobiles from moving */ A_COMMAND(eventscom); /* Start/Stop events */ A_COMMAND(acctcom); /* Accounting system */ A_COMMAND(mstatcom); A_COMMAND(signalcom); A_COMMAND(signalcom); A_COMMAND(objectscom); A_COMMAND(reboot_actions); void shutdowncom(char crash); /* Shutdown the MUD */ int dopc (int max, int exist); void countmobiles (int zone); void countobjects (int zone); void countrooms (int zone); #endif