/************************************************************************ * File: femnaz.zone * * Authors: Random and Rex * * Code by: There is no code needed for this zone * * Notes: Keep your eyes peeled for femnazII! * * Be afraid... * * * * DO NOT DISTRIBUTE WITHOUT PERMISSION OF THE AUTHORS * ************************************************************************/ #include "undef.h" #include "exits.h" Zone = femnaz Author = "Random & Rex" EndZone = femnaz Mobile = Femmie Location = tower2@femnaz Strength = 120 Damage = 10 Armor = 0 SFlags = Female Aggression = 80 Speed = 5 Desc = "A die-hard Femmenazi glares at you contemptuously." Examine = " You are looking at an Arnold Schwarzeneger with two x chromosomes." EndMobile = Femmie Mobile = Pike Location = pikeroom@femnaz Strength = 60 Damage = 10 Armor = 0 Aggression = 0 Speed = 0 Desc = "A pike swims sluggishly by." Examine = "The pike swims lazily... lazy... just like a man." EndMobile = Pike Mobile = Curly Location = curlyroom@femnaz Strength = 90 Damage = 10 Armor = 0 Aggression = 75 Speed = 0 Desc = "This pirahna bears a striking resemblance to Curly Stoodge." Examine = "But is that really surprising? After all, he IS male." EndMobile = Curly Mobile = Goldfish Location = goldroom@femnaz Strength = 90 Damage = 10 Armor = 0 Aggression = 75 Speed = 0 Desc = "A goldfish glides gracefully by." EndMobile = Goldfish Mobile = Moe Location = moeroom@femnaz Strength = 90 Damage = 10 Armor = 0 Aggression = 75 Speed = 0 Desc = "This pirahna bears a striking resemblance to Moe Stoodge." Examine = "Moe is rather bland looking. Nothing special here." EndMobile = Moe Mobile = Guppy Location = guppyroom@femnaz Strength = 60 Damage = 10 Armor = 0 Aggression = 0 Speed = 0 Desc = "A guppy nibbles at your toe." Examine = "About the size of the average male... oh... nevermind" EndMobile = Guppy Mobile = Larry Location = larryroom@femnaz Strength = 90 Damage = 10 Armor = 0 Aggression = 75 Speed = 0 Desc = "This pirahna bears a striking resemblance to Larry Stoodge." Examine = "This particular fish is... uh... intellectually challenged." EndMobile = Larry Mobile = Seahorse Location = searoom@femnaz Strength = 60 Damage = 10 Aggression = 0 Speed = 0 Desc = "A seahorse bobs lazily by." EndMobile = Seahorse Mobile = Tom Location = tomroom@femnaz Strength = 90 Damage = 10 Armor = 0 Aggression = 75 Speed = 0 Desc = "This vicious pirahna looks like a run-of-the-mill Tom." EndMobile = Tom Mobile = Turtle Location = turtleroom@femnaz Strength = 50 Damage = 10 Armor = 0 Aggression = 40 Speed = 0 Desc = "A snapping turtle tries to take a chunk out of you!" Examine = " This turtle got along fine with the femmenazis... nothing could get through it's thick armour." EndMobile = Turtle Mobile = Dick Location = dickroom@femnaz Strength = 90 Damage = 10 Armor = 0 Aggression = 0 Speed = 0 Desc = "This vicious pirahna looks like a run-of-the-mill Dick." Examine = "You sick-minded twisted being! This is NOT what you think!" EndMobile = Dick Mobile = Shrimp Location = shrimproom@femnaz Strength = 50 Damage = 10 Armor = 0 Aggression = 0 Speed = 0 Desc = "A vicious-looking shrimp crawls by." Examine = " This shrimp has had JUST about enough abuse and is SICK and TIRED of being thought of as an easy mobile." EndMobile = Shrimp Mobile = Harry Location = harryroom@femnaz Strength = 90 Damage = 10 Armor = 0 Aggression = 0 Speed = 0 Desc = "This vicious pirahna looks like a run-of-the-mill Harry." EndMobile = Harry Mobile = crab Location = crabroom@femnaz Strength = 55 Damage = 10 Armor = 0 Aggression = 50 Speed = 0 Desc = " Sebastian looks around and mumbles 'weemon... I tell you...'." Examine = " The Femmenazi's happen to think that Sebastian is the impossible one." EndMobile = crab Mobile = Batman Location = batroom@femnaz Strength = 90 Damage = 10 Armor = 0 Aggression = 75 Speed = 0 Desc = " This pirahna bears a striking resemblance to the Caped Crusader." Examine = " All those years of parading around in tights have definitely unbalanced our 'hero'." EndMobile = Batman Mobile = Bottomfeeder Location = feederroom@femnaz Strength = 60 Damage = 10 Armor = 0 Aggression = 0 Speed = 0 Desc = "A slime-sucking bottomfeeder wiggles by." Examine = "Hm....... reminds me of a man." EndMobile = Bottomfeeder Mobile = Robin Location = robinroom@femnaz Strength = 90 Damage = 10 Armor = 0 Aggression = 75 Speed = 0 Desc = " This pirahna resembles Robin; the sidekick of the Caped Crusader." Examine = " Not many people know that this particular sidekick is an Aussie." EndMobile = Robin Mobile = Jellyfish Location = jellyroom@femnaz Strength = 60 Damage = 10 Armor = 0 Aggression = 0 Speed = 0 Desc = "A spineless wimp of a jellyfish swims by." Examine = "Spineless + wimp = Male" EndMobile = Jellyfish Mobile = PMS Name = "PMS" Location = dungeon2@femnaz Strength = 200 Damage = 10 Armor = 0 SFlags = Female Aggression = 95 Speed = 0 Desc = " The evil PMS monster glares at you, clearly in a VERY bad mood." Examine = " This hulking, monsterous thing is too horrible even to describe." EndMobile = PMS Mobile = Testo Location = dungeon3@femnaz Strength = 75 Damage = 10 Armor = 0 Aggression = 0 Speed = 0 Desc = " A whipped and wimpy testosterone monster sulks in the corner." Examine = "This monster reeks of futile aggression and self-pity." EndMobile = Testo Mobile = Ego Location = dungeon4@femnaz Strength = 200 Damage = 15 Armor = 0 Aggression = 30 Speed = 0 Desc = "A huge hulking beast glares at you menacingly." Examine = " Frothing at the mouth, this creature looms huge in its own mistaken glory." EndMobile = Ego Mobile = Estro Location = dungeon5@femnaz Strength = 200 Damage = 10 Armor = 0 Aggression = 0 SFlags = Female Speed = 0 Desc = "A flaky estrogen monster sobs at you from the corner." Examine = " This flighty bit of goods is never sure of her emotional state." EndMobile = Estro Mobile = Nag Name = "The Nag" Location = dungeon7@femnaz Strength = 150 Damage = 10 SFlags = Female Armor = 0 Aggression = 90 Speed = 0 Desc = "A baggy old lady scowls at you." Examine = " The old nag waves at you with the sagging skin of her biceps." EndMobile = Nag Mobile = Dave Location = dungeon9@femnaz Strength = 20 Armor = 0 Damage = 2 Aggression = 97 Speed = 0 Desc = " A poor wimpy male prisoner sulks here, glaring at you vicously." Examine = "Hmmm...kinda resembles Imzadi." EndMobile = Dave Mobile = Piggy Location = dungeon11@femnaz Strength = 60 Damage = 10 Armor = 0 Aggression = 50 Speed = 0 Desc = " A Male Chauvinist Pig sits here, a prisoner of the Femmenazis." Examine = "Hmmm...kinda resembles Imzadi." EndMobile = Piggy Object = box Location = IN_ROOM:tower2@femnaz OFlags = Openable, Container BaseValue = 20 Size = 3 Weight = 2 Desc0 = "There is an open box lying here." Desc1 = "A small box lies here. It is closed." Examine = "The box reads 'Trojan'." EndObject = box Object = condom Location = IN_CONTAINER:box@femnaz BaseValue = 10 Size = 0 Weight = 0 Desc0 = "There is a condom lying here. How gross!" Examine = "This is a Trojan Ribbed: the condom of champions." EndObject = condom Object = nuprin Altname = "food" Location = CARRIED_BY:PMS@femnaz OFlags = Food BaseValue = 10 Size = 2 Weight = 1 Desc0 = "There is a bottle of Nuprin lying here." Examine = "Little... yellow... different." EndObject = nuprin Object = sign Location = IN_ROOM:entry@femnaz OFlags = NoGet Desc0 = "A CRUDE SIGN OF GIGANTIC PROPORTIONS has been tacked here." Examine = " The sign reads as follows: Due to the overwhelming number of ANNOYING adventurers desicrating our beloved castle, we are hereby declaring war on this MUD. We have moved our base of operations to our war camp to facilitate the taking of further steps toward the utter destruction of our vile enemies; THIS MEANS YOU!!! BE WARNED! We WILL be ready for you. Signed, The Generals" EndObject = sign Object = banner Location = IN_ROOM:entry@femnaz OFlags = NoGet Desc0 = "A long banner is displayed on the wall here." Examine = "Welcome to Castle Femmenazi!" EndObject = banner Object = pamphlet Location = IN_ROOM:tower1@femnaz BaseValue = 10 Size = 1 Weight = 0 Desc0 = "A small pamphlet lies here." Examine = "The pamphlet is entitled: How to Pick and Train your man." EndObject = pamphlet Object = article Location = IN_ROOM:tower2@femnaz BaseValue = 10 Size = 1 Weight = 0 Desc0 = "A clipped article lies here for all to read." Examine = "The title reads: Rapist Killed by Angry Woman." EndObject = article Object = leaflet Location = IN_ROOM:tower3@femnaz BaseValue = 10 Size = 1 Weight = 0 Desc0 = "A thin leaflet lies here." Examine = " This leaflet is a warning about AIDS and the evil men that carry it." EndObject = leaflet Object = flyer Location = IN_ROOM:tower4@femnaz BaseValue = 10 Size = 1 Weight = 0 Desc0 = "A small flyer lies here." Examine = "The flyer gives tips on beating PMS." EndObject = flyer Object = ad Location = CARRIED_BY:Femmie@femnaz BaseValue = 10 Size = 1 Weight = 0 Desc0 = "A long informational ad lies here." Examine = " The ad informs men on why it is so difficult to be a woman in today's world." EndObject = ad Object = heatingpad Name = "pad" Location = IN_ROOM:dungeon12@femnaz BaseValue = 200 Size = 3 Weight = 3 Desc0 = "A warm heating pad lies here." EndObject = heatingpad Object = flagstone1 Name = "flagstone" Altname = "stone" Location = IN_ROOM:dungeon6@femnaz Linked = flagstone2 State = 1 MaxState = 1 OFlags = NoGet, PushToggle BaseValue = 0 Size = 0 Desc0 = " A large flagstone has been pushed aside, revealing a passage to the north." Desc1 = "A large flagstone looks a bit loose from the floor." Examine = "It looks kind of heavy, but maybe you can move it." EndObject = flagstone1 Object = flagstone2 Name = "flagstone" Altname = "stone" Location = IN_ROOM:escape@femnaz Linked = flagstone1 State = 1 Maxstate = 1 OFlags = NoGet, PushToggle Desc0 = " The flagstone to the south has been moved, allowing access to the castle." Desc1 = "A huge flagstone blocks your way south." EndObject = flagstone2 Location = "path" North = moat@femnaz South = waterfall@blizzard LFlags = Outdoors Title = "&+WOvergrown Path&*" Desc = ^ Leading north is a slightly overgrown path winding through the trees and rocks. You feel uneasy as you remember tales of a horrid castle run entirely by evil Femmenazis. You see sunlight glittering off of white stone in the distance to the north. ^ EndLocation = "path" Location = "moat" South = path@femnaz North = bridge@femnaz LFlags = Outdoors Title = "&+WOn the Drawbridge&*" Desc = ^ You are standing on the rotting remains of a drawbridge. Looking down into the murky gloom of the moat, you can spy the silvery bodies of fish darting here and there. ^ EndLocation = "moat" Location = "bridge" South = moat@femnaz North = entry@femnaz West = pikeroom@femnaz East = jellyroom@femnaz LFlags = Outdoors Title = "&+WOn the Drawbridge&*" Desc = ^ Here you find your footing to be more sure as the wood seems to be better- preserved. ^ EndLocation = "bridge" Location = "entry" South = bridge@femnaz North = yard2@femnaz West = hela@femnaz East = athena@femnaz LFlags = Outdoors, NoMobiles Title = "&+WEntrance to Castle Femmenazi&*" Desc = ^ You are standing in the entrance hall of an enormous stone castle. Looking at the walls you realize that this castle must have been carved out of one enormous piece of stone. Surely this must be the work of women, for no man could ever conceive of such a thing, much less complete it! ^ EndLocation = "entry" Location = "hela" East = entry@femnaz West = queen@femnaz Title = "&+WShrine to Hela&*" Desc = ^ A bust of Hela, the Norn Goddess of the Dead and the Underworld, sits atop an onyx pedestal. Truly this woman caused much suffering to many men. The Femmenazis idolize her. ^ EndLocation = "hela" Location = "queen" East = hela@femnaz West = stairs4@femnaz Title = "&+WShrine to Queen&*" Desc = ^ This female entity of the psychic world has the Femmenazi attitude for creating havoc, destruction, and overall mayhem. This room's oppressive decor makes you feel faintly uncomfortable. ^ EndLocation = "queen" Location = "stairs4" Up = tower4@femnaz North = tgore@femnaz East = queen@femnaz Title = "&+WSouthwest Stairs&*" Desc = ^ You can follow this grand staircase up to the southwest tower of the castle. The stairway is dark and forboding. ^ EndLocation = "stairs4" Location = "tower4" Down = stairs4@femnaz Title = "&+WSouthwest Tower&*" Desc = ^ This is the Femmenazi Training Room, (FTR). All young women can take classes in self-defense, verbal abuse, nasty attitudes, property damage, and the all-time favourite; male-bashing. ^ EndLocation = "tower4" Location = "tgore" South = stairs4@femnaz North = wonder@femnaz Title = "&+WShrine to Tipper Gore&*" Desc = ^ Decicated remains of Kiss dolls, Ozzie Ozbourne parafinalia, and other heavy metal artifacts are strewn over the altar. There is a big picture of Tipper surrounded by candles here. Your skin crawls. ^ EndLocation = "tgore" Location = "wonder" North = joan@femnaz South = tgore@femnaz Title = "&+WShrine to Wonder Woman&*" Desc = ^ Magic gold bracelets are mounted on a mahogany base, silent testament to the many battles against the evils of man. Wonder Woman was inducted into the ranks of the Femmenazis for her upstaging of the Man of Kleenex himself, Superman. ^ EndLocation = "wonder" Location = "joan" North = cat@femnaz South = wonder@femnaz Title = "&+WShrine to Joan of Arc&*" Desc = ^ This room is filled with thousands of white candles. The light reflects off of the guilded shrine of the sainted Joan of Arc. The walls are draped in white silk. In this room only, there is a white marble floor. Please remove your footwear when you come to worship this divine departed sister. ^ EndLocation = "joan" Location = "cat" North = stairs1@femnaz South = joan@femnaz Title = "&+WShrine to Cat Woman&*" Desc = ^ Batman and Robin dolls are hanging from the wall here, many pins stuck in them. Every good Femmenazi knows that Cat Woman did indeed vanquish her nasty male enemies, the despicable Batman and his evil sidekick Robin. ^ EndLocation = "cat" Location = "stairs1" Up = tower1@femnaz Down = dungeon1@femnaz South = cat@femnaz East = witch@femnaz Title = "&+WNorthwest Stairs&*" Desc = ^ This grand stone staircase winds up to the northwest tower and down to the lower levels. ^ EndLocation = "stairs1" Location = "tower1" Down = stairs1@femnaz Title = "&+WThe Northwest Tower&*" Desc = ^ This is the Propaganda Room. The Femmenazis gather here to put out their various pieces of literature on many subjects dealing with men; such as curfews, visiting hours, pregnancy and birth control, and testosterone regulation. ^ EndLocation = "tower1" Location = "witch" West = stairs1@femnaz East = ursula@femnaz Title = "&+WShrine to the Wicked Witch&*" Desc = ^ Some outdoorsy elements are worked into this room. Some twisted trees stand in pots on either side of a large black cauldron. Hundreds of strange things stand in jars. You think on of those jars my hold male... EEEEWWWWW!!! ^ EndLocation = "witch" Location = "ursula" East = medusa@femnaz West = witch@femnaz Title = "&+WShrine to Ursula&*" Desc = ^ Blue cellophane covers the walls to give this shrine an underwater look. Plastic fish and a crab resembling Sebastian are glued to the fake water. This room is really tacky. The Femmenazi who decorated this probably threw Tupperware parties in a former life. ^ EndLocation = "ursula" Location = "medusa" East = she@femnaz West = ursula@femnaz Title = "&+WShrine to Medusa&*" Desc = ^ There appear to be lots of stone statues here. They seems somehow familiar. At the base of each statue you see odd runes that look like: K#+EN~D*E>R R*E&N?|Do;O;R I'MZ~&%A*D/I R~I*$C+K J#I@!%M S*$C%H*!O?N I@T=#H~O~&R T*&%HR!A#(#C&*E K~&!A*G~%A*N T%#H1U!N$D(ER T*R~~A)C*O#N Z!AR#N*IW~OO@P D~@E)*(TO@X K*(&!I!$~R@O E!R#$IO@$N~D E*#S*O~X ^ EndLocation = "medusa" Location = "she" East = mal@femnaz West = medusa@femnaz Title = "&+WShrine to She-Ra&*" Desc = ^ A powerful golden sword is embedded in an anvil here. A winged headdress sits at its base. The Femmenazis like her because they know that she outshines He-Man anytime. Besides... she's good-looking. ^ EndLocation = "she" Location = "mal" East = stairs2@femnaz West = she@femnaz Title = "&+WShrine to Malefiscence&*" Desc = ^ The smell of evil, ichorous incense fills this room. In the smoky light you can just make out a spinning wheel in the corner. Somehow you feel that you shouldn't go play with it, tho that feeling could stem from the fact that the Femmenazis would be very upset at you for even considering doing any domestic work. You do NOT want to upset a Femmenazi... ^ EndLocation = "mal" Location = "stairs2" Up = tower2@femnaz Down = dungeon12@femnaz South = shriek@femnaz West = mal@femnaz Title = "&+WThe Northeast Stairs&*" Desc = ^ You can follow a large marble staircase up to the Northeast Tower or down into the dungeons from here. ^ EndLocation = "stairs2" Location = "tower2" Down = stairs2@femnaz Title = "&+WThe Northeast Tower&*" Desc = ^ This is a meeting room where the Femmenazis who live here can come to discuss hot topics such as curfews for men, visiting hours, leash laws, and whether or not men should be allowed into Ladies Nite at their favorite bar. ^ EndLocation = "tower2" Location = "shriek" North = stairs2@femnaz South = cleo@femnaz Title = "&+WShrine to Shriek&*" Desc = ^ Shriek is a serial kiler. 'Nuff said? ^ EndLocation = "shriek" Location = "cleo" North = shriek@femnaz South = jane@femnaz Title = "&+WShrine to Cleopatra&*" Desc = ^ The sarcophagus of Lady Cleopatra stands in the middle of the room, heavily adorned and enameled. No wonder these people were so well-preserved. Next to the monument stands a tall plastic palm tree. Stuffed into its branches is an asp. ^ EndLocation = "cleo" Location = "jane" North = cleo@femnaz South = hulk@femnaz Title = "&+WShrine to Calamity Jane&*" Desc = ^ A tattered and shot-up outfit lies here on a board covered with velvet. Calamity Jane was a great gunfighter in the American Old West. Why she felt she had to disguise herself as a man no Femmenazi will ever understand. But none the less... they liked her. ^ EndLocation = "jane" Location = "hulk" North = jane@femnaz South = stairs3@femnaz Title = "&+WShrine to She-Hulk&*" Desc = ^ This shrine more resembles a weight-lifting room. Bar-bells and weights lie scattered here and there, but then again... no Femmenazi was ever known for her ability to clean house. ^ EndLocation = "hulk" Location = "stairs3" Up = tower3@femnaz North = hulk@femnaz West = siren@femnaz Title = "&+WSoutheast Stairs&*" Desc = ^ You can follow this grand staircase up to the southeast tower of the castle. ^ EndLocation = "stairs3" Location = "tower3" Down = stairs3@femnaz Title = "&+WThe Southeast Tower&*" Desc = ^ You have stepped into the Femmenazi Armoury. Looking around you can see hammers, chainsaws, explosives, rape whistles, a small rocket launcher or two, a few high-heeled shoes, and of course, the ever-popular cans of mace. ^ EndLocation = "tower3" Location = "siren" East = stairs3@femnaz West = athena@femnaz Title = "&+WShrine to Siren&*" Desc = ^ Probably one of the favorite Femmenazi heroines of all time... the Siren. She would lull men to a rocky isle with her voice, where they would drown; their boats destroyed on the rocks. She killed a good many men in her day... and caused a lot of ego-downers. ^ EndLocation = "siren" Location = "athena" East = siren@femnaz West = entry@femnaz Title = "&+WShrine to Athena&*" Desc = ^ Another of the Femmenazi heroines was Greek. See, the Greeks knew the score HOW many years ago??? Athena's breastplate, helmet, and spear are lined up against the wall, gleaming. This was one woman not to be trifled with. ^ EndLocation = "athena" Location = "pikeroom" West = curlyroom@femnaz East = moat@femnaz LFlags = Outdoors Title = "&+WOn the Moat&*" Desc = ^ The water is so thick and viscous that you can walk on it. As you trudge through the murk and ooze you can feel fish nibbling at your toes. ^ EndLocation = "pikeroom" Location = "curlyroom" North = goldroom@femnaz East = pikeroom@femnaz LFlags = Outdoors Title = "&+WOn the Moat&*" Desc = ^ The water is so thick and viscous that you can walk on it. As you trudge through the murk and ooze you can feel fish nibbling at your toes. ^ EndLocation = "curlyroom" Location = "goldroom" South = curlyroom@femnaz North = moeroom@femnaz LFlags = Outdoors Title = "&+WOn the Moat&*" Desc = ^ The water is so thick and viscous that you can walk on it. As you trudge through the murk and ooze you can feel fish nibbling at your toes. ^ EndLocation = "goldroom" Location = "moeroom" South = goldroom@femnaz North = larryroom@femnaz LFlags = Outdoors Title = "&+WOn the Moat&*" Desc = ^ The water is so thick and viscous that you can walk on it. As you trudge through the murk and ooze you can feel fish nibbling at your toes. ^ EndLocation = "moeroom" Location = "guppyroom" South = moeroom@femnaz North = larryroom@femnaz LFlags = Outdoors Title = "&+WOn the Moat&*" Desc = ^ The water is so thick and viscous that you can walk on it. As you trudge through the murk and ooze you can feel fish nibbling at your toes. ^ EndLocation = "guppyroom" Location = "larryroom" North = searoom@femnaz South = guppyroom@femnaz LFlags = Outdoors Title = "&+WOn the Moat&*" Desc = ^ The water is so thick and viscous that you can walk on it. As you trudge through the murk and ooze you can feel fish nibbling at your toes. ^ EndLocation = "larryroom" Location = "searoom" East = tomroom@femnaz South = larryroom@femnaz LFlags = Outdoors Title = "&+WOn the Moat&*" Desc = ^ The water is so thick and viscous that you can walk on it. As you trudge through the murk and ooze you can feel fish nibbling at your toes. ^ EndLocation = "searoom" Location = "tomroom" East = turtleroom@femnaz West = searoom@femnaz LFlags = Outdoors Title = "&+WOn the Moat&*" Desc = ^ The water is so thick and viscous that you can walk on it. As you trudge through the murk and ooze you can feel fish nibbling at your toes. ^ EndLocation = "tomroom" Location = "turtleroom" West = tomroom@femnaz East = dickroom@femnaz LFlags = Outdoors Title = "&+WOn the Moat&*" Desc = ^ The water is so thick and viscous that you can walk on it. As you trudge through the murk and ooze you can feel fish nibbling at your toes. ^ EndLocation = "turtleroom" Location = "dickroom" East = shrimproom@femnaz West = turtleroom@femnaz LFlags = Outdoors Title = "&+WOn the Moat&*" Desc = ^ The water is so thick and viscous that you can walk on it. As you trudge through the murk and ooze you can feel fish nibbling at your toes. ^ EndLocation = "dickroom" Location = "shrimproom" South = harryroom@femnaz West = dickroom@femnaz LFlags = Outdoors Title = "&+WOn the Moat&*" Desc = ^ The water is so thick and viscous that you can walk on it. As you trudge through the murk and ooze you can feel fish nibbling at your toes. ^ EndLocation = "shrimproom" Location = "harryroom" North = shrimproom@femnaz South = crabroom@femnaz LFlags = Outdoors Title = "&+WOn the Moat&*" Desc = ^ The water is so thick and viscous that you can walk on it. As you trudge through the murk and ooze you can feel fish nibbling at your toes. ^ EndLocation = "harryroom" Location = "crabroom" North = harryroom@femnaz South = batroom@femnaz LFlags = Outdoors Title = "&+WOn the Moat&*" Desc = ^ The water is so thick and viscous that you can walk on it. As you trudge through the murk and ooze you can feel fish nibbling at your toes. ^ EndLocation = "crabroom" Location = "batroom" North = crabroom@femnaz South = feederroom@femnaz LFlags = Outdoors Title = "&+WOn the Moat&*" Desc = ^ The water is so thick and viscous that you can walk on it. As you trudge through the murk and ooze you can feel fish nibbling at your toes. ^ EndLocation = "batroom" Location = "feederroom" South = robinroom@femnaz North = batroom@femnaz LFlags = Outdoors Title = "&+WOn the Moat&*" Desc = ^ The water is so thick and viscous that you can walk on it. As you trudge through the murk and ooze you can feel fish nibbling at your toes. ^ EndLocation = "feederroom" Location = "robinroom" North = feederroom@femnaz West = jellyroom@femnaz LFlags = Outdoors Title = "&+WOn the Moat&*" Desc = ^ The water is so thick and viscous that you can walk on it. As you trudge through the murk and ooze you can feel fish nibbling at your toes. ^ EndLocation = "robinroom" Location = "jellyroom" East = robinroom@femnaz West = moat@femnaz LFlags = Outdoors Title = "&+WOn the Moat&*" Desc = ^ The water is so thick and viscous that you can walk on it. As you trudge through the murk and ooze you can feel fish nibbling at your toes. ^ EndLocation = "jellyroom" Location = "yard1" East = yard2@femnaz LFlags = Outdoors, Party Title = "&+WStone Bench&*" Desc = ^ A marble bench gleams invitingly, surrounded by climbing honeysuckle and gorgeous Black Jasmine. The ground is carpeted with pansies of all colors and a brilliant snapdragon or two. This place looks ideal to relax in. ^ EndLocation = "yard1" Location = "yard2" East = yard3@femnaz West = yard1@femnaz South = entry@femnaz North = yard5@femnaz LFlags = Outdoors, Party Title = "&+WCourtyard Path&*" Desc = ^ You stand on a path that winds through the courtyard. On either side, you see beautiful beds of flowers and gleaming marble statues. The breeze here is colored with the flowers' perfumes and the soft nature of music. ^ EndLocation = "yard2" Location = "yard3" West = yard2@femnaz LFlags = Outdoors, Party Title = "&+WRose Trellis&*" Desc = ^ Golden and scarlet roses cling tightly to a trellis that appears to be ancient. You can't be sure, but it seems that carnations are a predominant flower in this garden too. A marble angle stands impishly in the center of this bed of flowers. ^ EndLocation = "yard3" Location = "yard4" West = wonder@femnaz East = yard5@femnaz LFlags = Outdoors, Party Title = "&+WWestern Path&*" Desc = ^ The path leads into the castle and into the rest of the courtyard. The arched entryway into the castle looks dark and forboding. The sounds of birds chirping seems to help lighten the atmosphere a bit, though. ^ EndLocation = "yard4" Location = "yard5" North = yard8@femnaz South = yard2@femnaz East = yard6@femnaz West = yard4@femnaz LFlags = Outdoors, Party Title = "&+WCenter of the Yard&*" Desc = ^ You stand at the center of the courtyard. The cobbled path leads off in all four directions. This place's gardens lend an aromatic delight to the area's atmosphere. Bright butterflies can be seen flitting here and there. ^ EndLocation = "yard5" Location = "yard6" West = yard5@femnaz East = jane@femnaz LFlags = Outdoors, Party Title = "&+WEastern Path&*" Desc = ^ The path cuts east and west leading deeper into the courtyard and into the castle itself. You spy a small bird chirping at you from its nest high above. ^ EndLocation = "yard6" Location = "yard7" East = yard8@femnaz LFlags = Outdoors, Party Title = "&+WFountain&*" Desc = ^ Beautiful pansies and mums flower here, creating a soft blanket of warm color, a striking background for the white marble fountain that stands here. A warm breeze gently caresses your skin. ^ EndLocation = "yard7" Location = "yard8" North = medusa@femnaz South = yard5@femnaz East = yard7@femnaz West = yard9@femnaz LFlags = Outdoors, Party Title = "&+WCentral Entrance&*" Desc = ^ The cobbled path leads straight into the castle and to the small garden beds on either side. The arched entrance to the castle is carved with intricate runes. ^ EndLocation = "yard8" Location = "yard9" East = yard8@femnaz LFlags = Outdoors, Party Title = "&+WMarble Angels&*" Desc = ^ Large marble angels lie here, covered in moss and lichen. More jasmine and honeysuckle cover the area. The warm breeze caresses your skin softly. ^ EndLocation = "yard9" Location = "dungeon1" Up = stairs1@femnaz East = dungeon3@femnaz LFlags = dark, NoMobiles Title = "&+WThe Dungeon&*" Desc = ^ This dank and oppressive basement of the castle is the perfect setting for the Femmenazis to torture their victims. You can hear low moanings and coughing coming from the cells. ^ EndLocation = "dungeon1" Location = "dungeon2" South = dungeon3@femnaz East = dungeon4@femnaz LFlags = dark Title = "&+WThe Dungeon&*" Desc = ^ This dank and oppressive basement of the castle is the perfect setting for the Femmenazis to torture their victims. You can hear low moanings and coughing coming from the cells. ^ EndLocation = "dungeon2" Location = "dungeon3" North = dungeon2@femnaz West = dungeon1@femnaz East = dungeon5@femnaz LFlags = dark Title = "&+WThe Dungeon&*" Desc = ^ This dank and oppressive basement of the castle is the perfect setting for the Femmenazis to torture their victims. You can hear low moanings and coughing coming from the cells. ^ EndLocation = "dungeon3" Location = "dungeon4" East = dungeon6@femnaz West = dungeon2@femnaz South = dungeon5@femnaz LFlags = dark Title = "&+WThe Dungeon&*" Desc = ^ This dank and oppressive basement of the castle is the perfect setting for the Femmenazis to torture their victims. You can hear low moanings and coughing coming from the cells. ^ EndLocation = "dungeon4" Location = "dungeon5" East = dungeon7@femnaz West = dungeon3@femnaz North = dungeon4@femnaz LFlags = dark Title = "&+WThe Dungeon&*" Desc = ^ This dank and oppressive basement of the castle is the perfect setting for the Femmenazis to torture their victims. You can hear low moanings and coughing coming from the cells. ^ EndLocation = "dungeon5" Location = "dungeon6" North = ^flagstone1@femnaz South = dungeon7@femnaz West = dungeon4@femnaz East = dungeon8@femnaz LFlags = dark Title = "&+WThe Dungeon&*" Desc = ^ This dank and oppressive basement of the castle is the perfect setting for the Femmenazis to torture their victims. You can hear low moanings and coughing coming from the cells. ^ EndLocation = "dungeon6" Location = "dungeon7" North = dungeon6@femnaz East = dungeon9@femnaz West = dungeon5@femnaz LFlags = dark Title = "&+WThe Dungeon&*" Desc = ^ This dank and oppressive basement of the castle is the perfect setting for the Femmenazis to torture their victims. You can hear low moanings and coughing coming from the cells. ^ EndLocation = "dungeon7" Location = "dungeon8" East = dungeon10@femnaz West = dungeon6@femnaz South = dungeon9@femnaz LFlags = dark Title = "&+WThe Dungeon&*" Desc = ^ This dank and oppressive basement of the castle is the perfect setting for the Femmenazis to torture their victims. You can hear low moanings and coughing coming from the cells. ^ EndLocation = "dungeon8" Location = "dungeon9" East = dungeon11@femnaz North = dungeon8@femnaz West = dungeon7@femnaz LFlags = dark Title = "&+WThe Dungeon&*" Desc = ^ This dank and oppressive basement of the castle is the perfect setting for the Femmenazis to torture their victims. You can hear low moanings and coughing coming from the cells. ^ EndLocation = "dungeon9" Location = "dungeon10" West = dungeon8@femnaz South = dungeon11@femnaz LFlags = dark Title = "&+WThe Dungeon&*" Desc = ^ This dank and oppressive basement of the castle is the perfect setting for the Femmenazis to torture their victims. You can hear low moanings and coughing coming from the cells. ^ EndLocation = "dungeon10" Location = "dungeon11" East = dungeon12@femnaz North = dungeon10@femnaz West = dungeon9@femnaz LFlags = dark Title = "&+WThe Dungeon&*" Desc = ^ This dank and oppressive basement of the castle is the perfect setting for the Femmenazis to torture their victims. You can hear low moanings and coughing coming from the cells. ^ EndLocation = "dungeon11" Location = "dungeon12" West = dungeon11@femnaz Up = stairs2@femnaz LFlags = dark, NoMobiles Title = "&+WThe Dungeon&*" Desc = ^ This dank and oppressive basement of the castle is the perfect setting for the Femmenazis to torture their victims. You can hear low moanings and coughing coming from the cells. ^ EndLocation = "dungeon12" Location = "escape" South = ^flagstone2@femnaz North = maze1@femnaz LFlags = dark Title = "&+WThe Escape Tunnel&*" Desc = ^ Whew! You've found an escape from this horrible place! You only wish Dave could have been so lucky... ^ EndLocation = "escape" Location = "maze1" North = maze2@femnaz South = escape@femnaz LFlags = outdoors, maze Title = "&+WIn the Maze&*" Desc = ^ You have entered a large maze whose walls are made of well-pruned bushes. The bushes are tall enough that you can't see over them and so thick that you can't see through them. This maze is clearly an attempt to contain prisoners who may escape. The path continues straight ahead to the north. ^ EndLocation = "maze1" Location = "maze2" North = maze3@femnaz South = maze1@femnaz East = maze2@femnaz West = maze3@femnaz LFlags = outdoors, maze Title = "&+WIn the Maze&*" Desc = ^ You have entered a large maze whose walls are made of well-pruned bushes. The bushes are tall enough that you can't see over them and so thick that you can't see through them. This maze is clearly an attempt to contain prisoners who may escape. Paths lead in all directions from here. ^ EndLocation = "maze2" Location = "maze3" East = maze4@femnaz South = maze2@femnaz West = maze3@femnaz North = maze4@femnaz LFlags = outdoors, maze Title = "&+WIn the Maze&*" Desc = ^ You have entered a large maze whose walls are made of well-pruned bushes. The bushes are tall enough that you can't see over them and so thick that you can't see through them. This maze is clearly an attempt to contain prisoners who may escape. Paths lead in all directions from here. ^ EndLocation = "maze3" Location = "maze4" South = maze5@femnaz West = maze3@femnaz North = maze3@femnaz East = maze4@femnaz LFlags = outdoors, maze Title = "&+WIn the Maze&*" Desc = ^ You have entered a large maze whose walls are made of well-pruned bushes. The bushes are tall enough that you can't see over them and so thick that you can't see through them. This maze is clearly an attempt to contain prisoners who may escape. Paths lead in all directions from here. ^ EndLocation = "maze4" Location = "maze5" East = maze6@femnaz North = maze4@femnaz South = maze5@femnaz West = maze4@femnaz LFlags = outdoors, maze Title = "&+WIn the Maze&*" Desc = ^ You have entered a large maze whose walls are made of well-pruned bushes. The bushes are tall enough that you can't see over them and so thick that you can't see through them. This maze is clearly an attempt to contain prisoners who may escape. Paths lead in all directions from here. ^ EndLocation = "maze5" Location = "maze6" East = maze7@femnaz West = maze5@femnaz North = maze6@femnaz South = maze4@femnaz LFlags = outdoors, maze Title = "&+WIn the Maze&*" Desc = ^ You have entered a large maze whose walls are made of well-pruned bushes. The bushes are tall enough that you can't see over them and so thick that you can't see through them. This maze is clearly an attempt to contain prisoners who may escape. Paths lead in all directions from here. ^ EndLocation = "maze6" Location = "maze7" North = maze8@femnaz West = maze6@femnaz South = maze7@femnaz East = maze6@femnaz LFlags = outdoors, maze Title = "&+WIn the Maze&*" Desc = ^ You have entered a large maze whose walls are made of well-pruned bushes. The bushes are tall enough that you can't see over them and so thick that you can't see through them. This maze is clearly an attempt to contain prisoners who may escape. Paths lead in all directions from here. ^ EndLocation = "maze7" Location = "maze8" North = maze9@femnaz South = maze7@femnaz East = maze6@femnaz West = maze5@femnaz LFlags = outdoors, maze Title = "&+WIn the Maze&*" Desc = ^ You have entered a large maze whose walls are made of well-pruned bushes. The bushes are tall enough that you can't see over them and so thick that you can't see through them. This maze is clearly an attempt to contain prisoners who may escape. Paths lead in all directions from here. ^ EndLocation = "maze8" Location = "maze9" West = maze10@femnaz South = maze8@femnaz East = maze7@femnaz North = maze8@femnaz LFlags = outdoors, maze Title = "&+WIn the Maze&*" Desc = ^ You have entered a large maze whose walls are made of well-pruned bushes. The bushes are tall enough that you can't see over them and so thick that you can't see through them. This maze is clearly an attempt to contain prisoners who may escape. Paths lead in all directions from here. ^ EndLocation = "maze9" Location = "maze10" East = maze9@femnaz West = maze11@femnaz North = maze8@femnaz South = maze7@femnaz LFlags = outdoors, maze Title = "&+WIn the Maze&*" Desc = ^ You have entered a large maze whose walls are made of well-pruned bushes. The bushes are tall enough that you can't see over them and so thick that you can't see through them. This maze is clearly an attempt to contain prisoners who may escape. Paths lead in all directions from here. ^ EndLocation = "maze10" Location = "maze11" West = maze12@femnaz East = maze10@femnaz North = maze9@femnaz South = maze8@femnaz LFlags = outdoors, maze Title = "&+WIn the Maze&*" Desc = ^ You have entered a large maze whose walls are made of well-pruned bushes. The bushes are tall enough that you can't see over them and so thick that you can't see through them. This maze is clearly an attempt to contain prisoners who may escape. Paths lead in all directions from here. ^ EndLocation = "maze11" Location = "maze12" North = maze13@femnaz East = maze11@femnaz West = maze9@femnaz South = maze10@femnaz LFlags = outdoors, maze Title = "&+WIn the Maze&*" Desc = ^ You have entered a large maze whose walls are made of well-pruned bushes. The bushes are tall enough that you can't see over them and so thick that you can't see through them. This maze is clearly an attempt to contain prisoners who may escape. Paths lead in all directions from here. ^ EndLocation = "maze12" Location = "maze13" North = maze14@femnaz South = maze12@femnaz East = maze13@femnaz West = maze11@femnaz LFlags = outdoors, maze Title = "&+WIn the Maze&*" Desc = ^ You're getting a bit sick of seeing the same thing every time you turn a corner. You hope there is a bench nearby that you can relax on. There seems to be a fork in the paths to the north. ^ EndLocation = "maze13" Location = "maze14" East = maze15@femnaz South = maze12@femnaz West = maze13@femnaz North = maze14@femnaz LFlags = outdoors, maze Title = "&+WIn the Maze&*" Desc = ^ It looks like your wish for a bench may have come true. To the east there is a small white bench that looks very inviting right now. ^ EndLocation = "maze14" Location = "maze15" East = maze16@femnaz North = maze14@femnaz West = maze13@femnaz South = maze12@femnaz LFlags = outdoors, maze Title = "&+WIn the Maze&*" Desc = ^ There is a small bench here where you can rest your tired bones while you try to figure your way out of this mess. ^ EndLocation = "maze15" Location = "maze16" West = maze17@femnaz East = maze16@femnaz North = maze15@femnaz South = maze14@femnaz LFlags = Outdoors, maze Title = "&+WIn the Maze&*" Desc = ^ You are standing in a large maze whose walls consist of well-pruned bushes. The bushes are tall enough that you can't see over them and so thick that you can't see through them. This maze is clearly an attempt to contain prisoners who may escape. Paths lead in all directions from here. ^ EndLocation = "maze16" Location = "maze17" South = maze18@femnaz North = maze15@femnaz East = maze16@femnaz West = maze17@femnaz LFlags = outdoors, maze Title = "&+WIn the Maze&*" Desc = ^ You are standing in a large maze whose... aww... you know the story. Anyway, you can't help but wonder if you will ever reach the end of this bloody maze. ^ EndLocation = "maze17" Location = "maze18" East = maze19@femnaz North = maze16@femnaz South = maze14@femnaz West = maze15@femnaz LFlags = outdoors, maze Title = "&+WIn the Maze&*" Desc = ^ Paths lead in all directions, but you think you see a tree off to the southwest. It doesn't look terribly far away, and it just might be the end of the maze. ^ EndLocation = "maze18" Location = "maze19" South = maze14@femnaz East = maze18@femnaz North = maze16@femnaz West = maze20@femnaz LFlags = outdoors, maze Title = "&+WIn the Maze&*" Desc = ^ To the south of here is a very large oak tree that takes your breath away with its sheer size. Despite all of the trouble it took for you to get here, it was worth it just to see this spot. Maybe... Actually, it probably wasn't worth it at all. ^ EndLocation = "maze19" Location = "maze20" North = maze19@femnaz LFlags = outdoors, maze Title = "&+WThe Grand Oak&*" Desc = ^ After all your work, you reach the end of the maze. You are standing at the base of a huge oak tree. Oh joy oh rapture... you have finally arrived... at nothing. Well the area is pretty, and you wish that you had brought along a blanket, because this looks like a wonderful place for a picnic. ^ EndLocation = "maze20"