pdirt/data/
pdirt/data/HELP/
pdirt/data/HELP/0/
pdirt/data/HELP/F/
pdirt/data/HELP/G/
pdirt/data/HELP/H/
pdirt/data/HELP/J/
pdirt/data/HELP/K/
pdirt/data/HELP/O/
pdirt/data/HELP/Q/
pdirt/data/HELP/R/
pdirt/data/HELP/U/
pdirt/data/HELP/V/
pdirt/data/HELP/Y/
pdirt/data/HELP/Z/
pdirt/data/MESSAGES/
pdirt/data/POWERINFO/
pdirt/data/WIZ_ZONES/
pdirt/drv/
pdirt/drv/bin/
pdirt/drv/compiler/converter/
pdirt/drv/compiler/libs/
pdirt/drv/compiler/scripts/
pdirt/drv/include/AberChat/
pdirt/drv/include/InterMud/
pdirt/drv/include/machine/
pdirt/drv/src/InterMud/
pdirt/drv/src/Players/
pdirt/drv/utils/UAFPort/
pdirt/drv/utils/dnsresolv/
pdirt/drv/utils/gdbm/
/************************************************************************
*	File:		femnaz.zone					*
*	Authors:	Random and Rex					*
*	Code by:	There is no code needed for this zone		*
*	Notes:		Keep your eyes peeled for femnazII!		*
*			Be afraid...					*
*									*
*	DO NOT DISTRIBUTE WITHOUT PERMISSION OF THE AUTHORS		*
************************************************************************/



#include "undef.h"
#include "exits.h"




Zone		= femnaz
Author		= "Random & Rex"

EndZone		= femnaz


Mobile		= Femmie
Location	= tower2@femnaz
Strength	= 120
Damage		= 10
Armor		= 0
SFlags		= Female
Aggression	= 80
Speed		= 5
Desc		= "A die-hard Femmenazi glares at you contemptuously."
Examine		= "
You are looking at an Arnold Schwarzeneger with two x chromosomes."
EndMobile		= Femmie

Mobile		= Pike
Location	= pikeroom@femnaz
Strength	= 60
Damage		= 10
Armor		= 0
Aggression	= 0
Speed		= 0
Desc		= "A pike swims sluggishly by."
Examine		= "The pike swims lazily...  lazy... just like a man."
EndMobile		= Pike

Mobile		= Curly
Location	= curlyroom@femnaz
Strength	= 90
Damage		= 10
Armor		= 0
Aggression	= 75
Speed		= 0
Desc		= "This pirahna bears a striking resemblance to Curly Stoodge."
Examine		= "But is that really surprising?  After all, he IS male."
EndMobile		= Curly
 
Mobile		= Goldfish
Location	= goldroom@femnaz
Strength	= 90
Damage		= 10
Armor		= 0
Aggression	= 75
Speed		= 0
Desc		= "A goldfish glides gracefully by."
EndMobile		= Goldfish

Mobile		= Moe
Location	= moeroom@femnaz
Strength	= 90
Damage		= 10
Armor		= 0
Aggression	= 75
Speed		= 0
Desc		= "This pirahna bears a striking resemblance to Moe Stoodge."
Examine		= "Moe is rather bland looking.  Nothing special here."
EndMobile	 	= Moe

Mobile		= Guppy
Location	= guppyroom@femnaz
Strength	= 60
Damage	 	= 10
Armor		= 0
Aggression	= 0
Speed		= 0
Desc		= "A guppy nibbles at your toe."
Examine		= "About the size of the average male... oh... nevermind"
EndMobile		= Guppy

Mobile		= Larry
Location	= larryroom@femnaz
Strength	= 90
Damage		= 10
Armor		= 0
Aggression	= 75
Speed		= 0
Desc		= "This pirahna bears a striking resemblance to Larry Stoodge."
Examine		= "This particular fish is... uh... intellectually challenged."
EndMobile		= Larry

Mobile		= Seahorse
Location	= searoom@femnaz
Strength	= 60
Damage		= 10
Aggression	= 0
Speed		= 0
Desc		= "A seahorse bobs lazily by."
EndMobile		= Seahorse

Mobile		= Tom
Location	= tomroom@femnaz
Strength	= 90
Damage		= 10
Armor		= 0
Aggression	= 75
Speed		= 0
Desc		= "This vicious pirahna looks like a run-of-the-mill Tom."
EndMobile		= Tom

Mobile		= Turtle
Location	= turtleroom@femnaz
Strength	= 50
Damage		= 10
Armor		= 0
Aggression	= 40
Speed		= 0
Desc		= "A snapping turtle tries to take a chunk out of you!"
Examine		= "
This turtle got along fine with the femmenazis... nothing could get through 
it's thick armour."
EndMobile		= Turtle

Mobile		= Dick
Location	= dickroom@femnaz
Strength	= 90
Damage	 	= 10
Armor		= 0
Aggression	= 0
Speed		= 0
Desc		= "This vicious pirahna looks like a run-of-the-mill Dick."
Examine		= "You sick-minded twisted being!  This is NOT what you think!"
EndMobile		= Dick

Mobile		= Shrimp
Location	= shrimproom@femnaz
Strength	= 50
Damage		= 10
Armor		= 0
Aggression	= 0
Speed		= 0
Desc		= "A vicious-looking shrimp crawls by."
Examine		= "
This shrimp has had JUST about enough abuse and is SICK and TIRED of being 
thought of as an easy mobile."
EndMobile		= Shrimp

Mobile		= Harry
Location	= harryroom@femnaz
Strength	= 90
Damage		= 10
Armor		= 0
Aggression	= 0
Speed		= 0
Desc		= "This vicious pirahna looks like a run-of-the-mill Harry."
EndMobile		= Harry

Mobile		= crab
Location	= crabroom@femnaz
Strength	= 55
Damage		= 10
Armor		= 0
Aggression	= 50
Speed		= 0
Desc		= "
Sebastian looks around and mumbles 'weemon... I tell you...'."
Examine		= "
The Femmenazi's happen to think that Sebastian is the impossible one."
EndMobile		= crab

Mobile		= Batman
Location	= batroom@femnaz
Strength	= 90
Damage		= 10
Armor		= 0
Aggression	= 75
Speed		= 0
Desc		= "
This pirahna bears a striking resemblance to the Caped Crusader."
Examine		= "
All those years of parading around in tights have definitely unbalanced our 
'hero'."
EndMobile		= Batman

Mobile		= Bottomfeeder
Location	= feederroom@femnaz
Strength	= 60
Damage		= 10
Armor		= 0
Aggression	= 0
Speed		= 0
Desc		= "A slime-sucking bottomfeeder wiggles by."
Examine		= "Hm....... reminds me of a man."
EndMobile		= Bottomfeeder

Mobile		= Robin
Location	= robinroom@femnaz
Strength	= 90
Damage		= 10
Armor		= 0
Aggression	= 75
Speed		= 0
Desc		= "
This pirahna resembles Robin; the sidekick of the Caped Crusader."
Examine		= "
Not many people know that this particular sidekick is an Aussie."
EndMobile		= Robin

Mobile		= Jellyfish
Location	= jellyroom@femnaz
Strength	= 60
Damage		= 10
Armor		= 0
Aggression	= 0
Speed		= 0
Desc		= "A spineless wimp of a jellyfish swims by."
Examine		= "Spineless + wimp = Male"
EndMobile		= Jellyfish

Mobile		= PMS
Name	= "PMS"
Location	= dungeon2@femnaz
Strength	= 200
Damage		= 10
Armor		= 0
SFlags		= Female
Aggression	= 95
Speed		= 0
Desc		= "
The evil PMS monster glares at you, clearly in a VERY bad mood."
Examine		= "
This hulking, monsterous thing is too horrible even to describe."
EndMobile		= PMS

Mobile		= Testo
Location	= dungeon3@femnaz
Strength	= 75
Damage		= 10
Armor		= 0
Aggression	= 0
Speed		= 0
Desc		= "
A whipped and wimpy testosterone monster sulks in the corner."
Examine		= "This monster reeks of futile aggression and self-pity."
EndMobile		= Testo

Mobile		= Ego
Location	= dungeon4@femnaz
Strength	= 200
Damage		= 15
Armor		= 0
Aggression	= 30
Speed		= 0
Desc		= "A huge hulking beast glares at you menacingly."
Examine         = "
Frothing at the mouth, this creature looms huge in its own mistaken glory."
EndMobile		= Ego

Mobile		= Estro
Location	= dungeon5@femnaz
Strength	= 200
Damage		= 10
Armor		= 0
Aggression	= 0
SFlags		= Female
Speed		= 0
Desc		= "A flaky estrogen monster sobs at you from the corner."
Examine         = "
This flighty bit of goods is never sure of her emotional state."
EndMobile		= Estro

Mobile		= Nag
Name	= "The Nag"
Location	= dungeon7@femnaz
Strength	= 150
Damage		= 10
SFlags		= Female
Armor		= 0
Aggression	= 90
Speed		= 0
Desc		= "A baggy old lady scowls at you."
Examine         = "
The old nag waves at you with the sagging skin of her biceps."
EndMobile		= Nag

Mobile		= Dave
Location	= dungeon9@femnaz
Strength	= 20
Armor		= 0
Damage		= 2
Aggression	= 97
Speed		= 0
Desc		= "
A poor wimpy male prisoner sulks here, glaring at you vicously."
Examine         = "Hmmm...kinda resembles Imzadi."
EndMobile		= Dave

Mobile		= Piggy
Location	= dungeon11@femnaz
Strength	= 60
Damage		= 10
Armor		= 0
Aggression	= 50
Speed		= 0
Desc		= "
A Male Chauvinist Pig sits here, a prisoner of the Femmenazis."
Examine         = "Hmmm...kinda resembles Imzadi."
EndMobile		= Piggy



Object		= box
Location	= IN_ROOM:tower2@femnaz
OFlags		= Openable, Container
BaseValue		= 20
Size		= 3
Weight		= 2
Desc0		= "There is an open box lying here."
Desc1		= "A small box lies here.  It is closed."
Examine		= "The box reads 'Trojan'."
EndObject		= box

Object		= condom
Location	= IN_CONTAINER:box@femnaz
BaseValue		= 10
Size		= 0
Weight		= 0
Desc0		= "There is a condom lying here.  How gross!"
Examine		= "This is a Trojan Ribbed: the condom of champions."
EndObject		= condom

Object		= nuprin
Altname	= "food"
Location	= CARRIED_BY:PMS@femnaz
OFlags		= Food
BaseValue		= 10
Size		= 2
Weight		= 1
Desc0		= "There is a bottle of Nuprin lying here."
Examine		= "Little... yellow... different."
EndObject		= nuprin

Object		= sign
Location	= IN_ROOM:entry@femnaz
OFlags		= NoGet
Desc0		= "A CRUDE SIGN OF GIGANTIC PROPORTIONS has been tacked here."
Examine		= "
The sign reads as follows:
Due to the overwhelming number of ANNOYING adventurers desicrating our beloved 
castle, we are hereby declaring war on this MUD.  We have moved our base of 
operations to our war camp to facilitate the taking of further steps toward 
the utter destruction of our vile enemies; THIS MEANS YOU!!!
BE WARNED!  We WILL be ready for you.
					Signed,
					The Generals"
EndObject		= sign

Object		= banner
Location	= IN_ROOM:entry@femnaz
OFlags		= NoGet
Desc0		= "A long banner is displayed on the wall here."
Examine		= "Welcome to Castle Femmenazi!"
EndObject		= banner

Object		= pamphlet
Location	= IN_ROOM:tower1@femnaz
BaseValue		= 10
Size		= 1
Weight		= 0
Desc0		= "A small pamphlet lies here."
Examine		= "The pamphlet is entitled: How to Pick and Train your man."
EndObject		= pamphlet

Object		= article
Location	= IN_ROOM:tower2@femnaz
BaseValue		= 10
Size		= 1
Weight		= 0
Desc0		= "A clipped article lies here for all to read."
Examine		= "The title reads: Rapist Killed by Angry Woman."
EndObject		= article

Object		= leaflet
Location	= IN_ROOM:tower3@femnaz
BaseValue		= 10
Size		= 1
Weight		= 0
Desc0		= "A thin leaflet lies here."
Examine		= "
This leaflet is a warning about AIDS and the evil men that carry it."
EndObject		= leaflet

Object		= flyer
Location	= IN_ROOM:tower4@femnaz
BaseValue		= 10
Size		= 1
Weight		= 0
Desc0		= "A small flyer lies here."
Examine		= "The flyer gives tips on beating PMS."
EndObject		= flyer

Object		= ad
Location	= CARRIED_BY:Femmie@femnaz
BaseValue		= 10
Size		= 1
Weight		= 0
Desc0		= "A long informational ad lies here."
Examine		= "
The ad informs men on why it is so difficult to be a woman in today's world."
EndObject		= ad

Object		= heatingpad
Name	= "pad"
Location	= IN_ROOM:dungeon12@femnaz
BaseValue		= 200
Size		= 3
Weight		= 3
Desc0		= "A warm heating pad lies here."
EndObject		= heatingpad

Object		= flagstone1
Name	= "flagstone"
Altname	= "stone"
Location	= IN_ROOM:dungeon6@femnaz
Linked		= flagstone2
State		= 1
MaxState	= 1
OFlags		= NoGet, PushToggle
BaseValue		= 0
Size		= 0
Desc0		= "
A large flagstone has been pushed aside, revealing a passage to the north."
Desc1		= "A large flagstone looks a bit loose from the floor."
Examine		= "It looks kind of heavy, but maybe you can move it."
EndObject		= flagstone1

Object		= flagstone2
Name	= "flagstone"
Altname	= "stone"
Location	= IN_ROOM:escape@femnaz
Linked		= flagstone1
State		= 1
Maxstate	= 1
OFlags		= NoGet, PushToggle
Desc0		= "
The flagstone to the south has been moved, allowing access to the castle."
Desc1		= "A huge flagstone blocks your way south."
EndObject		= flagstone2


Location	= "path"
North		= moat@femnaz
South		= waterfall@blizzard
LFlags		= Outdoors
Title		= "&+WOvergrown Path&*"
Desc		= ^
   Leading north is a slightly overgrown path winding through the trees and 
rocks.  You feel uneasy as you remember tales of a horrid castle run entirely 
by evil Femmenazis.  You see sunlight glittering off of white stone in the 
distance to the north.
^
EndLocation	= "path"

Location	= "moat"
South		= path@femnaz
North		= bridge@femnaz
LFlags		= Outdoors
Title		= "&+WOn the Drawbridge&*"
Desc		= ^
   You are standing on the rotting remains of a drawbridge.  Looking down into 
the murky gloom of the moat, you can spy the silvery bodies of fish darting 
here and there.
^
EndLocation	= "moat"

Location	= "bridge"
South		= moat@femnaz
North		= entry@femnaz
West		= pikeroom@femnaz
East		= jellyroom@femnaz
LFlags		= Outdoors
Title		= "&+WOn the Drawbridge&*"
Desc		= ^
   Here you find your footing to be more sure as the wood seems to be better-
preserved.
^
EndLocation	= "bridge"

Location	= "entry"
South		= bridge@femnaz
North		= yard2@femnaz
West		= hela@femnaz
East		= athena@femnaz
LFlags		= Outdoors, NoMobiles
Title		= "&+WEntrance to Castle Femmenazi&*"
Desc		= ^
   You are standing in the entrance hall of an enormous stone castle.  Looking 
at the walls you realize that this castle must have been carved out of one 
enormous piece of stone.  Surely this must be the work of women, for no man 
could ever conceive of such a thing, much less complete it!
^
EndLocation	= "entry"

Location	= "hela"
East		= entry@femnaz
West		= queen@femnaz
Title		= "&+WShrine to Hela&*"
Desc		= ^
   A bust of Hela, the Norn Goddess of the Dead and the Underworld, sits atop 
an onyx pedestal.  Truly this woman caused much suffering to many men.  The 
Femmenazis idolize her.
^
EndLocation	= "hela"

Location	= "queen"
East		= hela@femnaz
West		= stairs4@femnaz
Title		= "&+WShrine to Queen&*"
Desc		= ^
   This female entity of the psychic world has the Femmenazi attitude for 
creating havoc, destruction, and overall mayhem.  This room's oppressive decor 
makes you feel faintly uncomfortable.
^
EndLocation	= "queen"

Location	= "stairs4"
Up		= tower4@femnaz
North		= tgore@femnaz
East		= queen@femnaz
Title		= "&+WSouthwest Stairs&*"
Desc		= ^
   You can follow this grand staircase up to the southwest tower of the castle.
The stairway is dark and forboding.
^
EndLocation	= "stairs4"

Location	= "tower4"
Down		= stairs4@femnaz
Title		= "&+WSouthwest Tower&*"
Desc		= ^
   This is the Femmenazi Training Room, (FTR).  All young women can take 
classes in self-defense, verbal abuse, nasty attitudes, property damage, and 
the all-time favourite; male-bashing.
^
EndLocation	= "tower4"

Location	= "tgore"
South		= stairs4@femnaz
North		= wonder@femnaz
Title		= "&+WShrine to Tipper Gore&*"
Desc		= ^
   Decicated remains of Kiss dolls, Ozzie Ozbourne parafinalia, and other
heavy metal artifacts are strewn over the altar.  There is a big picture of
Tipper surrounded by candles here.  Your skin crawls.
^
EndLocation	= "tgore"

Location	= "wonder"
North		= joan@femnaz
South		= tgore@femnaz
Title		= "&+WShrine to Wonder Woman&*"
Desc		= ^
   Magic gold bracelets are mounted on a mahogany base, silent testament to the 
many battles against the evils of man.  Wonder Woman was inducted into the 
ranks of the Femmenazis for her upstaging of the Man of Kleenex himself, 
Superman.
^
EndLocation	= "wonder"

Location	= "joan"
North		= cat@femnaz
South		= wonder@femnaz
Title		= "&+WShrine to Joan of Arc&*"
Desc		= ^
   This room is filled with thousands of white candles.  The light reflects off 
of the guilded shrine of the sainted Joan of Arc.  The walls are draped in 
white silk.  In this room only, there is a white marble floor.  Please remove 
your footwear when you come to worship this divine departed sister.
^
EndLocation	= "joan"

Location	= "cat"
North		= stairs1@femnaz
South		= joan@femnaz
Title		= "&+WShrine to Cat Woman&*"
Desc		= ^
   Batman and Robin dolls are hanging from the wall here, many pins stuck in 
them.  Every good Femmenazi knows that Cat Woman did indeed vanquish her nasty 
male enemies, the despicable Batman and his evil sidekick Robin.
^
EndLocation	= "cat"

Location	= "stairs1"
Up		= tower1@femnaz
Down		= dungeon1@femnaz
South		= cat@femnaz
East		= witch@femnaz
Title		= "&+WNorthwest Stairs&*"
Desc		= ^
   This grand stone staircase winds up to the northwest tower and down to the 
lower levels.
^
EndLocation	= "stairs1"

Location	= "tower1"
Down		= stairs1@femnaz
Title		= "&+WThe Northwest Tower&*"
Desc		= ^
   This is the Propaganda Room.  The Femmenazis gather here to put out their 
various pieces of literature on many subjects dealing with men; such as 
curfews, visiting hours, pregnancy and birth control, and testosterone 
regulation.
^
EndLocation	= "tower1"

Location	= "witch"
West		= stairs1@femnaz
East		= ursula@femnaz
Title		= "&+WShrine to the Wicked Witch&*"
Desc		= ^
   Some outdoorsy elements are worked into this room.  Some twisted trees stand 
in pots on either side of a large black cauldron.  Hundreds of strange things 
stand in jars.  You think on of those jars my hold male... EEEEWWWWW!!!
^
EndLocation	= "witch"

Location	= "ursula"
East		= medusa@femnaz
West		= witch@femnaz
Title		= "&+WShrine to Ursula&*"
Desc		= ^
   Blue cellophane covers the walls to give this shrine an underwater look.  
Plastic fish and a crab resembling Sebastian are glued to the fake water.  This 
room is really tacky.  The Femmenazi who decorated this probably threw 
Tupperware parties in a former life.
^
EndLocation	= "ursula"

Location	= "medusa"
East		= she@femnaz
West		= ursula@femnaz
Title		= "&+WShrine to Medusa&*"
Desc		= ^
   There appear to be lots of stone statues here.  They seems somehow familiar. 
 At the base of each statue you see odd runes that look like:

K#+EN~D*E>R			R*E&N?|Do;O;R			I'MZ~&%A*D/I
R~I*$C+K			J#I@!%M				S*$C%H*!O?N
I@T=#H~O~&R			T*&%HR!A#(#C&*E			K~&!A*G~%A*N
T%#H1U!N$D(ER			T*R~~A)C*O#N			Z!AR#N*IW~OO@P
D~@E)*(TO@X			K*(&!I!$~R@O			E!R#$IO@$N~D
				E*#S*O~X
^
EndLocation	= "medusa"

Location	= "she"
East		= mal@femnaz
West		= medusa@femnaz
Title		= "&+WShrine to She-Ra&*"
Desc		= ^
   A powerful golden sword is embedded in an anvil here.  A winged headdress 
sits at its base.  The Femmenazis like her because they know that she outshines 
He-Man anytime.  Besides... she's good-looking.
^
EndLocation	= "she"

Location	= "mal"
East		= stairs2@femnaz
West		= she@femnaz
Title		= "&+WShrine to Malefiscence&*"
Desc		= ^
   The smell of evil, ichorous incense fills this room.  In the smoky light you 
can just make out a spinning wheel in the corner.  Somehow you feel that you 
shouldn't go play with it, tho that feeling could stem from the fact that the 
Femmenazis would be very upset at you  for even considering doing any domestic 
work.  You do NOT want to upset a Femmenazi...
^
EndLocation	= "mal"

Location	= "stairs2"
Up		= tower2@femnaz
Down		= dungeon12@femnaz
South		= shriek@femnaz
West		= mal@femnaz
Title		= "&+WThe Northeast Stairs&*"
Desc		= ^
   You can follow a large marble staircase up to the Northeast Tower or down 
into the dungeons from here.
^
EndLocation	= "stairs2"

Location	= "tower2"
Down		= stairs2@femnaz
Title		= "&+WThe Northeast Tower&*"
Desc		= ^
   This is a meeting room where the Femmenazis who live here can come to 
discuss hot topics such as curfews for men, visiting hours, leash laws, and 
whether or not men should be allowed into Ladies Nite at their favorite bar.
^
EndLocation	= "tower2"

Location	= "shriek"
North		= stairs2@femnaz
South		= cleo@femnaz
Title		= "&+WShrine to Shriek&*"
Desc		= ^
   Shriek is a serial kiler. 'Nuff said?
^
EndLocation	= "shriek"

Location	= "cleo"
North		= shriek@femnaz
South		= jane@femnaz
Title		= "&+WShrine to Cleopatra&*"
Desc		= ^
   The sarcophagus of Lady Cleopatra stands in the middle of the room, heavily 
adorned and enameled.  No wonder these people were so well-preserved.  Next to 
the monument stands a tall plastic palm tree.  Stuffed into its branches is an 
asp.
^
EndLocation	= "cleo"

Location	= "jane"
North		= cleo@femnaz
South		= hulk@femnaz
Title		= "&+WShrine to Calamity Jane&*"
Desc		= ^
   A tattered and shot-up outfit lies here on a board covered with velvet.  
Calamity Jane was a great gunfighter in the American Old West.  Why she felt 
she had to disguise herself as a man no Femmenazi will ever understand.  But 
none the less... they liked her.
^
EndLocation	= "jane"

Location	= "hulk"
North		= jane@femnaz
South		= stairs3@femnaz
Title		= "&+WShrine to She-Hulk&*"
Desc		= ^
   This shrine more resembles a weight-lifting room.  Bar-bells and weights lie 
scattered here and there, but then again... no Femmenazi was ever known for her 
ability to clean house.
^
EndLocation	= "hulk"

Location	= "stairs3"
Up		= tower3@femnaz
North		= hulk@femnaz
West		= siren@femnaz
Title		= "&+WSoutheast Stairs&*"
Desc		= ^
   You can follow this grand staircase up to the southeast tower of the castle.
^
EndLocation	= "stairs3"

Location	= "tower3"
Down		= stairs3@femnaz
Title		= "&+WThe Southeast Tower&*"
Desc		= ^
   You have stepped into the Femmenazi Armoury.  Looking around you can see 
hammers, chainsaws, explosives, rape whistles, a small rocket launcher or two, 
a few high-heeled shoes, and of course, the ever-popular cans of mace.
^
EndLocation	= "tower3"

Location	= "siren"
East		= stairs3@femnaz
West		= athena@femnaz
Title		= "&+WShrine to Siren&*"
Desc		= ^
   Probably one of the favorite Femmenazi heroines of all time... the Siren.  
She would lull men to a rocky isle with her voice, where they would drown; 
their boats destroyed on the rocks.  She killed a good many men in her day... 
and caused a lot of ego-downers.
^
EndLocation	= "siren"

Location	= "athena"
East		= siren@femnaz
West		= entry@femnaz
Title		= "&+WShrine to Athena&*"
Desc		= ^
   Another of the Femmenazi heroines was Greek.  See, the Greeks knew the score 
HOW many years ago???  Athena's breastplate, helmet, and spear are lined up 
against the wall, gleaming.  This was one woman not to be trifled with.
^
EndLocation	= "athena"

Location	= "pikeroom"
West		= curlyroom@femnaz
East		= moat@femnaz
LFlags		= Outdoors
Title		= "&+WOn the Moat&*"
Desc		= ^
   The water is so thick and viscous that you can walk on it.  As you trudge 
through the murk and ooze you can feel fish nibbling at your toes.
^
EndLocation	= "pikeroom"

Location	= "curlyroom"
North		= goldroom@femnaz
East		= pikeroom@femnaz
LFlags		= Outdoors
Title		= "&+WOn the Moat&*"
Desc		= ^
   The water is so thick and viscous that you can walk on it.  As you trudge 
through the murk and ooze you can feel fish nibbling at your toes.
^
EndLocation	= "curlyroom"

Location	= "goldroom"
South		= curlyroom@femnaz
North		= moeroom@femnaz
LFlags		= Outdoors
Title		= "&+WOn the Moat&*"
Desc		= ^
   The water is so thick and viscous that you can walk on it.  As you trudge 
through the murk and ooze you can feel fish nibbling at your toes.
^
EndLocation	= "goldroom"

Location	= "moeroom"
South		= goldroom@femnaz
North		= larryroom@femnaz
LFlags		= Outdoors
Title		= "&+WOn the Moat&*"
Desc		= ^
   The water is so thick and viscous that you can walk on it.  As you trudge 
through the murk and ooze you can feel fish nibbling at your toes.
^
EndLocation	= "moeroom"

Location	= "guppyroom"
South		= moeroom@femnaz
North		= larryroom@femnaz
LFlags		= Outdoors
Title		= "&+WOn the Moat&*"
Desc		= ^
   The water is so thick and viscous that you can walk on it.  As you trudge 
through the murk and ooze you can feel fish nibbling at your toes.
^
EndLocation	= "guppyroom"

Location	= "larryroom"
North		= searoom@femnaz
South		= guppyroom@femnaz
LFlags		= Outdoors
Title		= "&+WOn the Moat&*"
Desc		= ^
   The water is so thick and viscous that you can walk on it.  As you trudge 
through the murk and ooze you can feel fish nibbling at your toes.
^
EndLocation	= "larryroom"

Location	= "searoom"
East		= tomroom@femnaz
South		= larryroom@femnaz
LFlags		= Outdoors
Title		= "&+WOn the Moat&*"
Desc		= ^
   The water is so thick and viscous that you can walk on it.  As you trudge 
through the murk and ooze you can feel fish nibbling at your toes.
^
EndLocation	= "searoom"

Location	= "tomroom"
East		= turtleroom@femnaz
West		= searoom@femnaz
LFlags		= Outdoors
Title		= "&+WOn the Moat&*"
Desc		= ^
   The water is so thick and viscous that you can walk on it.  As you trudge 
through the murk and ooze you can feel fish nibbling at your toes.
^
EndLocation	= "tomroom"

Location	= "turtleroom"
West		= tomroom@femnaz
East		= dickroom@femnaz
LFlags		= Outdoors
Title		= "&+WOn the Moat&*"
Desc		= ^
   The water is so thick and viscous that you can walk on it.  As you trudge 
through the murk and ooze you can feel fish nibbling at your toes.
^
EndLocation	= "turtleroom"

Location	= "dickroom"
East		= shrimproom@femnaz
West		= turtleroom@femnaz
LFlags		= Outdoors
Title		= "&+WOn the Moat&*"
Desc		= ^
   The water is so thick and viscous that you can walk on it. As you trudge 
through the murk and ooze you can feel fish nibbling at your toes.
^
EndLocation	= "dickroom"

Location	= "shrimproom"
South		= harryroom@femnaz
West		= dickroom@femnaz
LFlags		= Outdoors
Title		= "&+WOn the Moat&*"
Desc		= ^
   The water is so thick and viscous that you can walk on it.  As you trudge 
through the murk and ooze you can feel fish nibbling at your toes.
^
EndLocation	= "shrimproom"

Location	= "harryroom"
North		= shrimproom@femnaz
South		= crabroom@femnaz
LFlags		= Outdoors
Title		= "&+WOn the Moat&*"
Desc		= ^
   The water is so thick and viscous that you can walk on it.  As you trudge 
through the murk and ooze you can feel fish nibbling at your toes.
^
EndLocation	= "harryroom"

Location	= "crabroom"
North		= harryroom@femnaz
South		= batroom@femnaz
LFlags		= Outdoors
Title		= "&+WOn the Moat&*"
Desc		= ^
   The water is so thick and viscous that you can walk on it.  As you trudge 
through the murk and ooze you can feel fish nibbling at your toes.
^
EndLocation	= "crabroom"

Location	= "batroom"
North		= crabroom@femnaz
South		= feederroom@femnaz
LFlags		= Outdoors
Title		= "&+WOn the Moat&*"
Desc		= ^
   The water is so thick and viscous that you can walk on it.  As you trudge 
through the murk and ooze you can feel fish nibbling at your toes.
^
EndLocation	= "batroom"

Location	= "feederroom"
South		= robinroom@femnaz
North		= batroom@femnaz
LFlags		= Outdoors
Title		= "&+WOn the Moat&*"
Desc		= ^
   The water is so thick and viscous that you can walk on it.  As you trudge 
through the murk and ooze you can feel fish nibbling at your toes.
^
EndLocation	= "feederroom"

Location	= "robinroom"
North		= feederroom@femnaz
West		= jellyroom@femnaz
LFlags		= Outdoors
Title		= "&+WOn the Moat&*"
Desc		= ^
   The water is so thick and viscous that you can walk on it.  As you trudge 
through the murk and ooze you can feel fish nibbling at your toes.
^
EndLocation	= "robinroom"

Location	= "jellyroom"
East		= robinroom@femnaz
West		= moat@femnaz
LFlags		= Outdoors
Title		= "&+WOn the Moat&*"
Desc		= ^
   The water is so thick and viscous that you can walk on it.  As you trudge 
through the murk and ooze you can feel fish nibbling at your toes.
^
EndLocation	= "jellyroom"

Location	= "yard1"
East		= yard2@femnaz
LFlags		= Outdoors, Party
Title		= "&+WStone Bench&*"
Desc		= ^
   A marble bench gleams invitingly, surrounded by climbing honeysuckle and 
gorgeous Black Jasmine.  The ground is carpeted with pansies of all colors and 
a brilliant snapdragon or two. This place looks ideal to relax in.
^
EndLocation	= "yard1"

Location	= "yard2"
East		= yard3@femnaz
West		= yard1@femnaz
South		= entry@femnaz
North		= yard5@femnaz
LFlags		= Outdoors, Party
Title		= "&+WCourtyard Path&*"
Desc		= ^
   You stand on a path that winds through the courtyard.  On either side, you 
see beautiful beds of flowers and gleaming marble statues.  The breeze here is 
colored with the flowers' perfumes and the soft nature of music.
^
EndLocation	= "yard2"

Location	= "yard3"
West		= yard2@femnaz
LFlags		= Outdoors, Party
Title		= "&+WRose Trellis&*"
Desc		= ^
   Golden and scarlet roses cling tightly to a trellis that appears to be 
ancient.  You can't be sure, but it seems that carnations are a predominant 
flower in this garden too.  A marble angle stands impishly in the center of 
this bed of flowers.
^
EndLocation	= "yard3"

Location	= "yard4"
West		= wonder@femnaz
East		= yard5@femnaz
LFlags		= Outdoors, Party
Title		= "&+WWestern Path&*"
Desc		= ^
   The path leads into the castle and into the rest of the courtyard.  The 
arched entryway into the castle looks dark and forboding.  The sounds of birds 
chirping seems to help lighten the atmosphere a bit, though.
^
EndLocation	= "yard4"

Location	= "yard5"
North		= yard8@femnaz
South		= yard2@femnaz
East		= yard6@femnaz
West		= yard4@femnaz
LFlags		= Outdoors, Party
Title		= "&+WCenter of the Yard&*"
Desc		= ^
   You stand at the center of the courtyard.  The cobbled path leads off in all 
four directions.  This place's gardens lend an aromatic delight to the area's 
atmosphere.  Bright butterflies can be seen flitting here and there.
^
EndLocation	= "yard5"

Location	= "yard6"
West		= yard5@femnaz
East		= jane@femnaz
LFlags		= Outdoors, Party
Title		= "&+WEastern Path&*"
Desc		= ^
   The path cuts east and west leading deeper into the courtyard and into the 
castle itself.  You spy a small bird chirping at you from its nest high above.
^
EndLocation	= "yard6"

Location	= "yard7"
East		= yard8@femnaz
LFlags		= Outdoors, Party
Title		= "&+WFountain&*"
Desc		= ^
   Beautiful pansies and mums flower here, creating a soft blanket of warm 
color, a striking background for the white marble fountain that stands here.  A 
warm breeze gently caresses your skin.
^
EndLocation	= "yard7"

Location	= "yard8"
North		= medusa@femnaz
South		= yard5@femnaz
East		= yard7@femnaz
West		= yard9@femnaz
LFlags		= Outdoors, Party
Title		= "&+WCentral Entrance&*"
Desc		= ^
   The cobbled path leads straight into the castle and to the small garden beds 
on either side.  The arched entrance to the castle is carved with intricate 
runes.
^
EndLocation	= "yard8"

Location	= "yard9"
East		= yard8@femnaz
LFlags		= Outdoors, Party
Title		= "&+WMarble Angels&*"
Desc		= ^
   Large marble angels lie here, covered in moss and lichen.  More jasmine and 
honeysuckle cover the area.  The warm breeze caresses your skin softly.
^
EndLocation	= "yard9"

Location	= "dungeon1"
Up		= stairs1@femnaz
East		= dungeon3@femnaz
LFlags		= dark, NoMobiles
Title		= "&+WThe Dungeon&*"
Desc		= ^
   This dank and oppressive basement of the castle is the perfect setting for 
the Femmenazis to torture their victims.  You can hear low moanings and 
coughing coming from the cells.
^
EndLocation	= "dungeon1"

Location	= "dungeon2"
South		= dungeon3@femnaz
East		= dungeon4@femnaz
LFlags		= dark
Title		= "&+WThe Dungeon&*"
Desc		= ^
   This dank and oppressive basement of the castle is the perfect setting for 
the Femmenazis to torture their victims.  You can hear low moanings and 
coughing coming from the cells.
^
EndLocation	= "dungeon2"

Location	= "dungeon3"
North		= dungeon2@femnaz
West		= dungeon1@femnaz
East		= dungeon5@femnaz
LFlags		= dark
Title		= "&+WThe Dungeon&*"
Desc		= ^
   This dank and oppressive basement of the castle is the perfect setting for 
the Femmenazis to torture their victims.  You can hear low moanings and 
coughing coming from the cells.
^
EndLocation	= "dungeon3"

Location	= "dungeon4"
East		= dungeon6@femnaz
West		= dungeon2@femnaz
South		= dungeon5@femnaz
LFlags		= dark
Title		= "&+WThe Dungeon&*"
Desc		= ^
   This dank and oppressive basement of the castle is the perfect setting for 
the Femmenazis to torture their victims.  You can hear low moanings and 
coughing coming from the cells.
^
EndLocation	= "dungeon4"

Location	= "dungeon5"
East		= dungeon7@femnaz
West		= dungeon3@femnaz
North		= dungeon4@femnaz
LFlags		= dark
Title		= "&+WThe Dungeon&*"
Desc		= ^
   This dank and oppressive basement of the castle is the perfect setting for 
the Femmenazis to torture their victims.  You can hear low moanings and 
coughing coming from the cells.
^
EndLocation	= "dungeon5"

Location	= "dungeon6"
North		= ^flagstone1@femnaz
South		= dungeon7@femnaz
West		= dungeon4@femnaz
East		= dungeon8@femnaz
LFlags		= dark
Title		= "&+WThe Dungeon&*"
Desc		= ^
   This dank and oppressive basement of the castle is the perfect setting for 
the Femmenazis to torture their victims.  You can hear low moanings and 
coughing coming from the cells.
^
EndLocation	= "dungeon6"

Location	= "dungeon7"
North		= dungeon6@femnaz
East		= dungeon9@femnaz
West		= dungeon5@femnaz
LFlags		= dark
Title		= "&+WThe Dungeon&*"
Desc		= ^
   This dank and oppressive basement of the castle is the perfect setting for 
the Femmenazis to torture their victims.  You can hear low moanings and 
coughing coming from the cells.
^
EndLocation	= "dungeon7"

Location	= "dungeon8"
East		= dungeon10@femnaz
West		= dungeon6@femnaz
South		= dungeon9@femnaz
LFlags		= dark
Title		= "&+WThe Dungeon&*"
Desc		= ^
   This dank and oppressive basement of the castle is the perfect setting for 
the Femmenazis to torture their victims.  You can hear low moanings and 
coughing coming from the cells.
^
EndLocation	= "dungeon8"

Location	= "dungeon9"
East		= dungeon11@femnaz
North		= dungeon8@femnaz
West		= dungeon7@femnaz
LFlags		= dark
Title		= "&+WThe Dungeon&*"
Desc		= ^
   This dank and oppressive basement of the castle is the perfect setting for 
the Femmenazis to torture their victims.  You can hear low moanings and 
coughing coming from the cells.
^
EndLocation	= "dungeon9"

Location	= "dungeon10"
West		= dungeon8@femnaz
South		= dungeon11@femnaz
LFlags		= dark
Title		= "&+WThe Dungeon&*"
Desc		= ^
   This dank and oppressive basement of the castle is the perfect setting for 
the Femmenazis to torture their victims.  You can hear low moanings and 
coughing coming from the cells.
^
EndLocation	= "dungeon10"

Location	= "dungeon11"
East		= dungeon12@femnaz
North		= dungeon10@femnaz
West		= dungeon9@femnaz
LFlags		= dark
Title		= "&+WThe Dungeon&*"
Desc		= ^
   This dank and oppressive basement of the castle is the perfect setting for 
the Femmenazis to torture their victims.  You can hear low moanings and 
coughing coming from the cells.
^
EndLocation	= "dungeon11"

Location	= "dungeon12"
West		= dungeon11@femnaz
Up		= stairs2@femnaz
LFlags		= dark, NoMobiles
Title		= "&+WThe Dungeon&*"
Desc		= ^
   This dank and oppressive basement of the castle is the perfect setting for 
the Femmenazis to torture their victims.  You can hear low moanings and coughing 
coming from the cells.
^
EndLocation	= "dungeon12"

Location	= "escape"
South		= ^flagstone2@femnaz
North		= maze1@femnaz
LFlags		= dark
Title		= "&+WThe Escape Tunnel&*"
Desc		= ^
   Whew! You've found an escape from this horrible place!  You only wish Dave 
could have been so lucky...
^
EndLocation	= "escape"

Location	= "maze1"
North		= maze2@femnaz
South		= escape@femnaz
LFlags		= outdoors, maze
Title		= "&+WIn the Maze&*"
Desc		= ^
   You have entered a large maze whose walls are made of well-pruned bushes.  
The bushes are tall enough that you can't see over them and so thick that you 
can't see through them.  This maze is clearly an attempt to contain prisoners 
who may escape.  The path continues straight ahead to the north.
^
EndLocation	= "maze1"

Location	= "maze2"
North		= maze3@femnaz
South		= maze1@femnaz
East		= maze2@femnaz
West		= maze3@femnaz
LFlags		= outdoors, maze
Title		= "&+WIn the Maze&*"
Desc		= ^
   You have entered a large maze whose walls are made of well-pruned bushes.  
The bushes are tall enough that you can't see over them and so thick that you 
can't see through them.  This maze is clearly an attempt to contain prisoners 
who may escape.  Paths lead in all directions from here.
^
EndLocation	= "maze2"

Location	= "maze3"
East		= maze4@femnaz
South		= maze2@femnaz
West		= maze3@femnaz
North		= maze4@femnaz
LFlags		= outdoors, maze
Title		= "&+WIn the Maze&*"
Desc		= ^
   You have entered a large maze whose walls are made of well-pruned bushes.  
The bushes are tall enough that you can't see over them and so thick that you 
can't see through them.  This maze is clearly an attempt to contain prisoners 
who may escape.  Paths lead in all directions from here.
^
EndLocation	= "maze3"

Location	= "maze4"
South		= maze5@femnaz
West		= maze3@femnaz
North		= maze3@femnaz
East		= maze4@femnaz
LFlags		= outdoors, maze
Title		= "&+WIn the Maze&*"
Desc		= ^
   You have entered a large maze whose walls are made of well-pruned bushes.  
The bushes are tall enough that you can't see over them and so thick that you 
can't see through them.  This maze is clearly an attempt to contain prisoners 
who may escape.  Paths lead in all directions from here.
^
EndLocation	= "maze4"

Location	= "maze5"
East		= maze6@femnaz
North		= maze4@femnaz
South		= maze5@femnaz
West		= maze4@femnaz
LFlags		= outdoors, maze
Title		= "&+WIn the Maze&*"
Desc		= ^
   You have entered a large maze whose walls are made of well-pruned bushes.  
The bushes are tall enough that you can't see over them and so thick that you 
can't see through them.  This maze is clearly an attempt to contain prisoners 
who may escape.  Paths lead in all directions from here.
^
EndLocation	= "maze5"

Location	= "maze6"
East		= maze7@femnaz
West		= maze5@femnaz
North		= maze6@femnaz
South		= maze4@femnaz
LFlags		= outdoors, maze
Title		= "&+WIn the Maze&*"
Desc		= ^
   You have entered a large maze whose walls are made of well-pruned bushes.  
The bushes are tall enough that you can't see over them and so thick that you 
can't see through them.  This maze is clearly an attempt to contain prisoners 
who may escape.  Paths lead in all directions from here.
^
EndLocation	= "maze6"

Location	= "maze7"
North		= maze8@femnaz
West		= maze6@femnaz
South		= maze7@femnaz
East		= maze6@femnaz
LFlags		= outdoors, maze
Title		= "&+WIn the Maze&*"
Desc		= ^
   You have entered a large maze whose walls are made of well-pruned bushes.  
The bushes are tall enough that you can't see over them and so thick that you 
can't see through them.  This maze is clearly an attempt to contain prisoners 
who may escape.  Paths lead in all directions from here.
^
EndLocation	= "maze7"

Location	= "maze8"
North		= maze9@femnaz
South		= maze7@femnaz
East		= maze6@femnaz
West		= maze5@femnaz
LFlags		= outdoors, maze
Title		= "&+WIn the Maze&*"
Desc		= ^
   You have entered a large maze whose walls are made of well-pruned bushes.  
The bushes are tall enough that you can't see over them and so thick that you 
can't see through them.  This maze is clearly an attempt to contain prisoners 
who may escape.  Paths lead in all directions from here.
^
EndLocation	= "maze8"

Location	= "maze9"
West		= maze10@femnaz
South		= maze8@femnaz
East		= maze7@femnaz
North		= maze8@femnaz
LFlags		= outdoors, maze
Title		= "&+WIn the Maze&*"
Desc		= ^
   You have entered a large maze whose walls are made of well-pruned bushes.  
The bushes are tall enough that you can't see over them and so thick that you 
can't see through them.  This maze is clearly an attempt to contain prisoners 
who may escape.  Paths lead in all directions from here.
^
EndLocation	= "maze9"

Location	= "maze10"
East		= maze9@femnaz
West		= maze11@femnaz
North		= maze8@femnaz
South		= maze7@femnaz
LFlags		= outdoors, maze
Title		= "&+WIn the Maze&*"
Desc		= ^
   You have entered a large maze whose walls are made of well-pruned bushes.  
The bushes are tall enough that you can't see over them and so thick that you 
can't see through them.  This maze is clearly an attempt to contain prisoners 
who may escape.  Paths lead in all directions from here.
^
EndLocation	= "maze10"

Location	= "maze11"
West		= maze12@femnaz
East		= maze10@femnaz
North		= maze9@femnaz
South		= maze8@femnaz
LFlags		= outdoors, maze
Title		= "&+WIn the Maze&*"
Desc		= ^
   You have entered a large maze whose walls are made of well-pruned bushes.  
The bushes are tall enough that you can't see over them and so thick that you 
can't see through them.  This maze is clearly an attempt to contain prisoners 
who may escape.  Paths lead in all directions from here.
^
EndLocation	= "maze11"

Location	= "maze12"
North		= maze13@femnaz
East		= maze11@femnaz
West		= maze9@femnaz
South		= maze10@femnaz
LFlags		= outdoors, maze
Title		= "&+WIn the Maze&*"
Desc		= ^
   You have entered a large maze whose walls are made of well-pruned bushes.  
The bushes are tall enough that you can't see over them and so thick that you 
can't see through them.  This maze is clearly an attempt to contain prisoners 
who may escape.  Paths lead in all directions from here.
^
EndLocation	= "maze12"

Location	= "maze13"
North		= maze14@femnaz
South		= maze12@femnaz
East		= maze13@femnaz
West		= maze11@femnaz
LFlags		= outdoors, maze
Title		= "&+WIn the Maze&*"
Desc		= ^
   You're getting a bit sick of seeing the same thing every time you turn a 
corner.  You hope there is a bench nearby that you can relax on.  There seems 
to be a fork in the paths to the north.
^
EndLocation	= "maze13"

Location	= "maze14"
East		= maze15@femnaz
South		= maze12@femnaz
West		= maze13@femnaz
North		= maze14@femnaz
LFlags		= outdoors, maze
Title		= "&+WIn the Maze&*"
Desc		= ^
   It looks like your wish for a bench may have come true.  To the east there 
is a small white bench that looks very inviting right now.
^
EndLocation	= "maze14"

Location	= "maze15"
East		= maze16@femnaz
North		= maze14@femnaz
West		= maze13@femnaz
South		= maze12@femnaz
LFlags		= outdoors, maze
Title		= "&+WIn the Maze&*"
Desc		= ^
   There is a small bench here where you can rest your tired bones while you 
try to figure your way out of this mess.
^
EndLocation	= "maze15"

Location	= "maze16"
West		= maze17@femnaz
East		= maze16@femnaz
North		= maze15@femnaz
South		= maze14@femnaz
LFlags		= Outdoors, maze
Title		= "&+WIn the Maze&*"
Desc		= ^
   You are standing in a large maze whose walls consist of well-pruned bushes.  
The bushes are tall enough that you can't see over them and so thick that you 
can't see through them.  This maze is clearly an attempt to contain prisoners 
who may escape.  Paths lead in all directions from here.
^
EndLocation	= "maze16"

Location	= "maze17"
South		= maze18@femnaz
North		= maze15@femnaz
East		= maze16@femnaz
West		= maze17@femnaz
LFlags		= outdoors, maze
Title		= "&+WIn the Maze&*"
Desc		= ^
   You are standing in a large maze whose... aww... you know the story.  
Anyway, you can't help but wonder if you will ever reach the end of this bloody 
maze.
^
EndLocation	= "maze17"

Location	= "maze18"
East		= maze19@femnaz
North		= maze16@femnaz
South		= maze14@femnaz
West		= maze15@femnaz
LFlags		= outdoors, maze
Title		= "&+WIn the Maze&*"
Desc		= ^
   Paths lead in all directions, but you think you see a tree off to the 
southwest.  It doesn't look terribly far away, and it just might be the end of 
the maze.
^
EndLocation	= "maze18"

Location	= "maze19"
South		= maze14@femnaz
East		= maze18@femnaz
North		= maze16@femnaz
West		= maze20@femnaz
LFlags		= outdoors, maze
Title		= "&+WIn the Maze&*"
Desc		= ^
   To the south of here is a very large oak tree that takes your breath away 
with its sheer size.  Despite all of the trouble it took for you to get here, 
it was worth it just to see this spot.  Maybe... Actually, it probably wasn't 
worth it at all. 
^
EndLocation	= "maze19"

Location	= "maze20"
North		= maze19@femnaz
LFlags		= outdoors, maze
Title		= "&+WThe Grand Oak&*"
Desc		= ^
   After all your work, you reach the end of the maze.  You are standing at the 
base of a huge oak tree.  Oh joy oh rapture... you have finally arrived... at 
nothing.  Well the area is pretty, and you wish that you had brought along a 
blanket, because this looks like a wonderful place for a picnic.
^
EndLocation	= "maze20"