#include "undef.h" #include "exits.h" #include "special.h" Zone = powers Author = "Unknown" EndZone = powers Object = chest Location = IN_ROOM:powers_23 OFlags = NoGet, Container, Openable State = 1 MaxState = 1 Size = 100 Desc0 = "The chest is open." Desc1 = "The chest is closed." Examine = " The chest is made of cedar wood and is stamped on the lid with: 'High quality staves enclosed. Please handle with care'." EndObject = chest Object = staff3 Name = "staff" Location = IN_CONTAINER:chest@powers OFlags = Weapon, Lit Damage = 3 Size = 10 Weight = 20 BaseValue = 0 Desc0 = "Unknown Power #3's staff is lying here." Examine = " This is evidently a very powerful piece of sorcery equipment. The staff is made of a strong piece of pine wood and seems to glow gently from the power and energy that it holds within." EndObject = staff3 Object = staff4 Name = "staff" Location = IN_CONTAINER:chest@powers OFlags = Weapon, Lit Damage = 3 Size = 10 Weight = 20 BaseValue = 0 Desc0 = "Unknown Power #4's staff is lying here." Examine = " This is evidently a very powerful piece of sorcery equipment. The staff is made of a strong piece of pine wood and seems to glow gently from the power and energy that it holds within." EndObject = staff4 Object = staff5 Name = "staff" Location = IN_CONTAINER:chest@powers OFlags = Weapon, Lit Damage = 3 Size = 10 BaseValue = 0 Desc0 = "Unknown Power #5's staff is lying here." Examine = " This is evidently a very powerful piece of sorcery equipment. The staff is made of a strong piece of pine wood and seems to glow gently from the power and energy that it holds within." EndObject = staff5 Object = staff6 Name = "staff" Location = IN_CONTAINER:chest@powers OFlags = Weapon, Lit Damage = 3 Size = 10 Weight = 20 BaseValue = 0 Desc0 = "Unknown Power #6's staff is lying here." Examine = " This is evidently a very powerful piece of sorcery equipment. The staff is made of a strong piece of pine wood and seems to glow gently from the power and energy that it holds within." EndObject = staff6 Object = staff7 Name = "staff" Location = IN_CONTAINER:chest@powers OFlags = Weapon, Lit Damage = 3 Size = 10 Weight = 20 BaseValue = 0 Desc0 = "Unknown Power #7's staff is lying here." Examine = " This is evidently a very powerful piece of sorcery equipment. The staff is made of a strong piece of pine wood and seems to glow gently from the power and energy that it holds within." EndObject = staff7 Object = staff8 Name = "staff" Location = IN_CONTAINER:chest@powers OFlags = Weapon, Lit Damage = 3 Size = 10 Weight = 20 BaseValue = 0 Desc0 = "Unknown Power #8's staff is lying here." Examine = " This is evidently a very powerful piece of sorcery equipment. The staff is made of a strong piece of pine wood and seems to glow gently from the power and energy that it holds within." EndObject = staff8 Object = staff9 Name = "staff" Location = IN_CONTAINER:chest@powers OFlags = Weapon, Lit Damage = 3 Size = 10 Weight = 20 BaseValue = 0 Desc0 = "Unknown Power #9's staff is lying here." Examine = " This is evidently a very powerful piece of sorcery equipment. The staff is made of a strong piece of pine wood and seems to glow gently from the power and energy that it holds within." EndObject = staff9 Object = staff10 Name = "staff" Location = IN_CONTAINER:chest@powers OFlags = Weapon, Lit Damage = 3 Size = 10 Weight = 20 BaseValue = 0 Desc0 = "Unknown Power #10's staff is lying here." Examine = " This is evidently a very powerful piece of sorcery equipment. The staff is made of a strong piece of pine wood and seems to glow gently from the power and energy that it holds within." EndObject = staff10 Object = staff11 Name = "staff" Location = IN_CONTAINER:chest@powers OFlags = Weapon, Lit Damage = 3 Size = 10 Weight = 20 BaseValue = 0 Desc0 = "Unknown Power #11's staff is lying here." Examine = " This is evidently a very powerful piece of sorcery equipment. The staff is made of a strong piece of pine wood and seems to glow gently from the power and energy that it holds within." EndObject = staff11 Object = staff12 Name = "staff" Location = IN_CONTAINER:chest@powers OFlags = Weapon, Lit Damage = 3 Size = 10 Weight = 20 BaseValue = 0 Desc0 = "Unknown Power #12's staff is lying here." Examine = " This is evidently a very powerful piece of sorcery equipment. The staff is made of a strong piece of pine wood and seems to glow gently from the power and energy that it holds within." EndObject = staff12 Object = staff13 Name = "staff" Location = IN_CONTAINER:chest@powers OFlags = Weapon, Lit Damage = 3 Size = 10 Weight = 20 BaseValue = 0 Desc0 = "Unknown Power #13's staff is lying here." Examine = " This is evidently a very powerful piece of sorcery equipment. The staff is made of a strong piece of pine wood and seems to glow gently from the power and energy that it holds within." EndObject = staff13 Object = staff14 Name = "staff" Location = IN_CONTAINER:chest@powers OFlags = Weapon, Lit Damage = 3 Size = 10 Weight = 20 BaseValue = 0 Desc0 = "Unknown Power #14's staff is lying here." Examine = " This is evidently a very powerful piece of sorcery equipment. The staff is made of a strong piece of pine wood and seems to glow gently from the power and energy that it holds within." EndObject = staff14 Object = staff15 Name = "staff" Location = IN_CONTAINER:chest@powers OFlags = Weapon, Lit Damage = 3 Size = 10 Weight = 20 BaseValue = 0 Desc0 = "Unknown Power #15's staff is lying here." Examine = " This is evidently a very powerful piece of sorcery equipment. The staff is made of a strong piece of pine wood and seems to glow gently from the power and energy that it holds within." EndObject = staff15 Object = staff16 Name = "staff" Location = IN_CONTAINER:chest@powers OFlags = Weapon, Lit Damage = 3 Size = 10 Weight = 20 BaseValue = 0 Desc0 = "Unknown Power #16's staff is lying here." Examine = " This is evidently a very powerful piece of sorcery equipment. The staff is made of a strong piece of pine wood and seems to glow gently from the power and energy that it holds within." EndObject = staff16 Object = staff17 Name = "staff" Location = IN_CONTAINER:chest@powers OFlags = Weapon, Lit Damage = 3 Size = 10 Weight = 20 BaseValue = 0 Desc0 = "Unknown Power #17's staff is lying here." Examine = " This is evidently a very powerful piece of sorcery equipment. The staff is made of a strong piece of pine wood and seems to glow gently from the power and energy that it holds within." EndObject = staff17 Object = staff18 Name = "staff" Location = IN_CONTAINER:chest@powers OFlags = Weapon, Lit Damage = 3 Size = 10 Weight = 20 BaseValue = 0 Desc0 = "Unknown Power #18's staff is lying here." Examine = " This is evidently a very powerful piece of sorcery equipment. The staff is made of a strong piece of pine wood and seems to glow gently from the power and energy that it holds within." EndObject = staff18 Object = closet Location = IN_ROOM:powers_23 OFlags = Container, Openable, NoGet Size = 100 Desc0 = "The door to the closet is open." Desc1 = "The door to the closet is closed." State = 1 MaxState = 1 Examine = " The closet is large and has the word 'mawwiage' branded into it." EndObject = closet Object = ring1 Name = "ring" Altname = "engagement" Location = IN_CONTAINER:closet@powers OFlags = WearOnHands, Wearable BaseValue = 200 Size = 1 Weight = 1 Desc0 = "A shining gold engagement ring is lying here." Examine = " This ring is hand-crafted from the finest white gold available. It reflects the sunlight off of it as though it were a mirror. The diamond held in the center of the ring reflects and refracts the light in a way that seems to play with the very meaning of reality. The very fibres of your inner being tingle as you look at it. The receiver of this ring must be one special lady!" EndObject = ring1 Object = ring2 Name = "ring" Altname = "man" Location = IN_CONTAINER:closet@powers OFlags = WearOnHands, Lit, Wearable BaseValue = 200 Size = 1 Weight = 1 Desc0 = "A shining gold man's wedding ring has been left here." Examine = "The ring is made out of shining white gold." EndObject = ring2 Object = ring3 Name = "ring" Altname = "woman" Location = IN_CONTAINER:closet@powers OFlags = WearOnHands, Lit, Wearable BaseValue = 200 Size = 1 Weight = 1 Desc0 = "A woman's wedding ring has been left here." Examine = " You hold a shining gold ring that was carefully hand-crafted." EndObject = ring3 Object = weddingdress Name = "dress" Location = IN_CONTAINER:closet@powers Size = 6 Weight = 5 OFlags = WearOnBack, Wearable BaseValue = 0 Desc0 = "A beautiful white wedding gown has been left here." EndObject = weddingdress Object = tuxedo Location = IN_CONTAINER:closet@powers Size = 6 Weight = 5 OFlags = WearOnBack, Wearable BaseValue = 0 Desc0 = "At tuxedo has been left lying here." EndObject = tuxedo Object = flowers Altname = "bouquet" Location = IN_CONTAINER:closet@powers Size = 6 Weight = 5 BaseValue = 1000 Desc0 = "A bride's bouquet has been left here." EndObject = flowers Object = book Location = IN_ROOM:powers_22 OFlags = NoGet Size = 100 Weight = 100 BaseValue = 1000 Desc0 = "A great leather bound book is sitting here on its stand." Examine = " You notice that the book is locked not by a key but by some magical force that only the gods can unleash. Try as you might, you can not see what is written in it." EndObject = book Object = table Location = IN_ROOM:powers_22 OFlags = noGet Size = 100 Weight = 100 BaseValue = 0 Examine = " The table is large, round and dark. The surface is perfect and doesn't seem to have so much as a single scratch in it. It would appear to be for important meetings." EndObject = table Object = wardrobe Location = IN_ROOM:powers_23 OFlags = Openable, Container, NoGet Size = 100 Desc0 = "The wardrobe is open." Desc1 = "The wardrobe is closed." State = 1 MaxState = 1 Examine = "A label on the door reads ' robes'." EndObject = wardrobe Object = robe3 Name = "robe" Location = IN_CONTAINER:wardrobe@powers OFlags = WearOnBack, Wearable Size = 6 Weight = 5 BaseValue = 0 Desc0 = "A robe is lying here." Examine = " This would appear to be a robe for very special occasions. It is long and black and made of very rare material." EndObject = robe3 Object = robe4 Name = "robe" Location = IN_CONTAINER:wardrobe@powers OFlags = WearOnBack, Wearable Size = 6 Weight = 5 BaseValue = 0 Desc0 = "Unknown Powe #4's robe is lying here." Examine = " This would appear to be a robe for very special occasions. It is long and black and made of very rare material." EndObject = robe4 Object = robe5 Name = "robe" Location = IN_CONTAINER:wardrobe@powers OFlags = WearOnBack, Wearable Size = 6 Weight = 5 BaseValue = 0 Desc0 = "Unknown Power #5's robe is lying here." Examine = " This would appear to be a robe for very special occasions. It is long and black and made of very rare material." EndObject = robe5 Object = robe6 Name = "robe" Location = IN_CONTAINER:wardrobe@powers OFlags = WearOnBack, Wearable Size = 6 Weight = 5 BaseValue = 0 Desc0 = "Unknown Power #6's robe is lying here." Examine = " This would appear to be a robe for very special occasions. It is long and black and made of very rare material." EndObject = robe6 Object = robe7 Name = "robe" Location = IN_CONTAINER:wardrobe@powers OFlags = WearOnBack, Wearable Size = 6 Weight = 5 BaseValue = 0 Desc0 = "Unknown Power #7's robe is lying here." Examine = " This would appear to be a robe for very special occasions. It is long and black and made of very rare material." EndObject = robe7 Object = robe8 Name = "robe" Location = IN_CONTAINER:wardrobe@powers OFlags = WearOnBack, Wearable Size = 6 Weight = 5 BaseValue = 0 Desc0 = "Unknown Power #8's robe is lying here." Examine = " This would appear to be a robe for very special occasions. It is long and black and made of very rare material." EndObject = robe8 Object = robe9 Name = "robe" Location = IN_CONTAINER:wardrobe@powers OFlags = WearOnBack, Wearable Size = 6 Weight = 5 BaseValue = 0 Desc0 = "Unknown Power #9's robe is lying here." Examine = " This would appear to be a robe for very special occasions. It is long and black and made of very rare material." EndObject = robe9 Object = robe10 Name = "robe" Location = IN_CONTAINER:wardrobe@powers OFlags = WearOnBack, Wearable Size = 6 Weight = 5 BaseValue = 0 Desc0 = "Unknown Power #10's robe is lying here." Examine = " This would appear to be a robe for very special occasions. It is long and black and made of very rare material." EndObject = robe10 Object = robe11 Name = "robe" Location = IN_CONTAINER:wardrobe@powers OFlags = WearOnBack, Wearable Size = 6 Weight = 5 BaseValue = 0 Desc0 = "Unknown Power #11's robe is lying here." Examine = " This would appear to be a robe for very special occasions. It is long and black and made of very rare material." EndObject = robe11 Object = robe12 Name = "robe" Location = IN_CONTAINER:wardrobe@powers OFlags = WearOnBack, Wearable Size = 6 Weight = 5 BaseValue = 0 Desc0 = "Unknown Power #12's robe is lying here." Examine = " This would appear to be a robe for very special occasions. It is long and black and made of very rare material." EndObject = robe12 Object = robe13 Name = "robe" Location = IN_CONTAINER:wardrobe@powers OFlags = WearOnBack, Wearable Size = 6 Weight = 5 BaseValue = 0 Desc0 = "Unknown Power #13's robe is lying here." Examine = " This would appear to be a robe for very special occasions. It is long and black and made of very rare material." EndObject = robe13 Object = robe14 Name = "robe" Location = IN_CONTAINER:wardrobe@powers OFlags = WearOnBack, Wearable Size = 6 Weight = 5 BaseValue = 0 Desc0 = "Unknown Power #14's robe is lying here." Examine = " This would appear to be a robe for very special occasions. It is long and black and made of very rare material." EndObject = robe14 Object = robe15 Name = "robe" Location = IN_CONTAINER:wardrobe@powers OFlags = WearOnBack, Wearable Size = 6 Weight = 5 BaseValue = 0 Desc0 = "Unknown Power #15's robe is lying here." Examine = " This would appear to be a robe for very special occasions. It is long and black and made of very rare material." EndObject = robe15 Object = robe16 Name = "robe" Location = IN_CONTAINER:wardrobe@powers OFlags = WearOnBack, Wearable Size = 6 Weight = 5 BaseValue = 0 Desc0 = "Unknown Power #16's robe is lying here." Examine = " This would appear to be a robe for very special occasions. It is long and black and made of very rare material." EndObject = robe16 Location = "powers_1" North = powers_2 West = powers_19 LFlags = party, peaceful Title = "&+WEntrance to the Powers Building&*" Desc = ^ You have stepped into the main lobby of the Powers Building. The building itself is of the newest design. The floor looks like it is made of highly polished marble. The walls are beautiful and pure white, and the doors that surround you are made of the heaviest dark wood and have golden door knobs. This building was clearly designed to be an office building, which is exactly what it is being used for. ^ EndLocation = "powers_1" Location = "powers_2" South = powers_1 West = powers_20 North = powers_3 LFlags = party, peaceful Title = "&+WThe Powers Building&*" Desc = ^ You continue down the southern hall of the Powers Building. To the north the hallways meet in a cross and head out in all directions from there. To the south is the main entrance to the building. There are office doors all around you. ^ EndLocation = "powers_2" Location = "powers_3" South = powers_2 North = powers_4 West = powers_21 LFlags = party, peaceful Title = "&+WThe Powers Building&*" Desc = ^ You continue down the southern hall of the Powers Building. To the north of you the hallways meet in a cross and head out in all four directions from there. To the south is the main entrance to the building. There are offices all around you. ^ EndLocation = "powers_3" Location = "powers_4" West = powers_8 East = powers_11 North = powers_5 South = powers_3 LFlags = party, peaceful Title = "&+WThe Powers Building&*" Desc = ^ You have come to the cross in the center of the building. There are hallways of equal length in all four directions from here. ^ EndLocation = "powers_4" Location = "powers_5" South = powers_4 North = powers_6 West = powers_26 East = powers_31 LFlags = party, peaceful Title = "&+WThe Powers Building&*" Desc = ^ You continue down the northern hallway of the Powers Building. To the south of you, the hallways meet in a cross and head out from there in all four directions. Far to the south is the main entrance, and to the north the hallway ends in a huge bay window. ^ EndLocation = "powers_5" Location = "powers_6" South = powers_5 North = powers_7 West = powers_27 East = powers_30 LFlags = party, peaceful Title = "&+WThe Powers Building&*" Desc = ^ You continue down the northern hallway of the Powers Building. To the south the hallways meet in a cross and head out in the four directions from there. Far to the south you can see the main entrance, and to the north there is a huge bay window. ^ EndLocation = "powers_6" Location = "powers_7" South = powers_6 West = powers_28 East = powers_29 LFlags = party, peaceful Title = "&+WThe Powers Building&*" Desc = ^ You have reached the northern end of the building. In front of you is a huge bay window, looking out into the area behind the village. There is a quiet field out there, providing a lovely view. ^ EndLocation = "powers_7" Location = "powers_8" West = powers_9 East = powers_4 North = powers_26 South = powers_21 LFlags = party, peaceful Title = "&+WThe Powers Building&*" Desc = ^ You continue down the western hallway of the Powers Building. To the east the hallways meet in a cross and head out in the four directions from there. To the west, the hallway ends in a huge bay window. ^ EndLocation = "powers_8" Location = "powers_9" East = powers_8 West = powers_10 North = powers_25 South = powers_22 LFlags = party, peaceful Title = "&+WThe Powers Building&*" Desc = ^ You continue down the western hallway of the Powers Building. To the east the hallways meet in a cross and head out in the four directions. To the west, the hallway ends in a huge bay window. ^ EndLocation = "powers_9" Location = "powers_10" East = powers_9 North = powers_24 South = powers_23 LFlags = party, peaceful Title = "&+WThe Powers Building&*" Desc = ^ You have reached the end of the western hallway. To the east the hallway goes back to the central cross where the four hallways meet. To the west there is a huge bay window, allowing a view of the back of the village. You can see a few houses and slightly older buildings as well as an old church. ^ EndLocation = "powers_10" Location = "powers_11" West = powers_4 East = powers_12 North = powers_31 LFlags = party, peaceful Title = "&+WThe Powers Building&*" Desc = ^ You continue down the eastern hallway of the Powers Building. To the west the hallways meet in a cross and head out in the four directions from there. To the east, the hallway ends in a huge bay window. ^ EndLocation = "powers_11" Location = "powers_12" West = powers_11 East = powers_13 North = powers_32 LFlags = party, peaceful Title = "&+WThe Powers Building&*" Desc = ^ You continue down the eastern hallway of the Powers Building. To the west the hallways meet in a cross and head out in the four directions from there. To the east the hallway ends in a huge bay window. ^ EndLocation = "powers_12" Location = "powers_13" West = powers_12 North = powers_33 South = powers_18 LFlags = party, peaceful Title = "&+WThe Powers Building&*" Desc = ^ You have reached the end of the eastern hall. To the west the hallway stretches back to the central cross. To the east is a window that looks out on a bit of an old village, and in the distance you can see a body of water. ^ EndLocation = "powers_13" Location = "powers_18" North = powers_13 LFlags = party, peaceful, private Title = "&+WThe Office of Unknown Power #5&*" Desc = ^ This office is hideously boring. There is no decoration here whatsoever. There is a plain window in the western wall that lets light into the room. There is a new-smelling industrial carpet on the floor. Would the person who inherits this room PLEASE send in a description?! ^ EndLocation = "powers_18" Location = "powers_19" East = powers_1 LFlags = peaceful, party Title = "&+WThe Office of Unknown Power #6&*" Desc = ^ This office is hideously boring. There is no decoration here whatsoever. There is a plain window in the western wall that lets light into the room. There is a new-smelling industrial carpet on the floor. Would the person who inherits this room PLEASE send in a description?! ^ EndLocation = "powers_19" Location = "powers_20" East = powers_2 LFlags = party, peaceful, private Title = "&+WThe Office of Unknown Power #7&*" Desc = ^ This office is hideously boring. There is no decoration here whatsoever. There is a plain window in the western wall that lets light into the room. There is a new-smelling industrial carpet on the floor. Would the person who inherits this room PLEASE send in a description?! ^ EndLocation = "powers_20" Location = "powers_21" East = powers_3 North = powers_8 LFlags = party, peaceful, private Title = "&+WThe Office of Unknown Power #8&*" Desc = ^ This office is hideously boring. There is no decoration here whatsoever. There is a plain window in the southern wall that lets light into the room. There is a new-smelling industrial carpet on the floor. Would the person who inherits this room PLEASE send in a description?! ^ EndLocation = "powers_21" Location = "powers_22" North = powers_9 LFlags = party, peaceful Title = "&+WThe Conference Room&*" Desc = ^ You have entered the Conference Room. It is here that the powers hold their meetings and conduct important MUD business. In front of you is a huge table with seats for eighteen. The table is round, made of very heavy wood, and has plenty of space for everyone to move around as well as take notes and memos. It seems like the wood is very old, but it has been beautifully restored and polished. You can feel that many important decisions have been made around this table for many centuries. The chairs that surround the table are silver and shine in the provided light. ^ EndLocation = "powers_22" Location = "powers_23" North = powers_10 LFlags = party, peaceful Title = "&+WThe Storage Room&*" Desc = ^ This is the storage area. This room seems to be filled with filing cabinets and other such things that would store documents, backups, important files, and the like. The whole MUD would probably go up in flames if a careless match was lit in here. In the filing cabinets there is a lot of paper and tons of disks, holding backup after backup. In addition to all of the filing cabinets, there are a lot of cabinets, closets and storage chests here that seem to hold ceremonial items. ^ EndLocation = "powers_23" Location = "powers_24" South = powers_10 LFlags = party, peaceful, private Title = "&+WThe Office of Unknown Power #9&*" Desc = ^ This office is hideously boring. There is no decoration here whatsoever. There is a plain window in the western wall that lets light into the room. There is a new-smelling industrial carpet on the floor. Would the person who inherits this room PLEASE send in a description?! ^ EndLocation = "powers_24" Location = "powers_25" South = powers_9 LFlags = party, peaceful, private Title = "&+WThe Office of Unknown Power #10&*" Desc = ^ This office is hideously boring. There is no decoration here whatsoever. There is a plain window in the northern wall that lets light into the room. There is a new-smelling industrial carpet on the floor. Would the person who inherits this room PLEASE send in a description?! ^ EndLocation = "powers_25" Location = "powers_26" South = powers_8 East = powers_5 LFlags = party, peaceful, private Title = "&+WThe Office of Unknown Power #11&*" Desc = ^ This office is hideously boring. There is no decoration here whatsoever. There is a plain window in the western wall that lets light into the room. There is a new-smelling industrial carpet on the floor. Would the person who inherits this room PLEASE send in a description?! ^ EndLocation = "powers_26" Location = "powers_27" LFlags = peaceful, private, party Title = "&+YOffice of an Unknown Power" Desc = ^ This office is hideously boring. There is no decoration here whatsoever. There is a plain window in the western wall that lets light into the room. There is a new-smelling industrial carpet on the floor. Would the person who inherits this room PLEASE send in a description?! ^ EndLocation = "powers_27" Location = "powers_28" East = powers_7 LFlags = peaceful, private, party Title = "&+WThe Office of Unknown Power #13&*" Desc = ^ This office is hideously boring. There is no decoration here whatsoever. There is a plain window in the western wall that lets light into the room. There is a new-smelling industrial carpet on the floor. Would the person who inherits this room PLEASE send in a description?! ^ EndLocation = "powers_28" Location = "powers_29" West = powers_7 LFlags = party, peaceful, private Title = "&+WThe Office of Unknown Power #14&*" Desc = ^ This office is hideously boring. There is no decoration here whatsoever. There is a plain window in the western wall that lets light into the room. There is a new-smelling industrial carpet on the floor. Would the person who inherits this room PLEASE send in a description?! ^ EndLocation = "powers_29" Location = "powers_30" West = powers_6 LFlags = party, peaceful, private Title = "&+WThe Office of Unknown Power #15&*" Desc = ^ This office is hideously boring. There is no decoration here whatsoever. There is a plain window in the western wall that lets light into the room. There is a new-smelling industrial carpet on the floor. Would the person who inherits this room PLEASE send in a description?! ^ EndLocation = "powers_30" Location = "powers_31" West = powers_5 South = powers_11 LFlags = party, peaceful, private Title = "&+WThe Office of Unknown Power #16&*" Desc = ^ This office is hideously boring. There is no decoration here whatsoever. There is a plain window in the northern wall that lets light into the room. There is a new-smelling industrial carpet on the floor. Would the person who inherits this room PLEASE send in a description?! ^ EndLocation = "powers_31" Location = "powers_32" South = powers_12 LFlags = party, peaceful, private Title = "&+WThe Office of Unknown Power #17&*" Desc = ^ This office is hideously boring. There is no decoration here whatsoever. There is a plain window in the northern wall that lets light into the room. There is a new-smelling industrial carpet on the floor. Would the person who inherits this room PLEASE send in a description?! ^ EndLocation = "powers_32" Location = "powers_33" South = powers_13 LFlags = party, peaceful, private Title = "&+WThe Office of Unknown Power #18&*" Desc = ^ This office is hideously boring. There is no decoration here whatsoever. There is a plain window in the western wall that lets light into the room. There is a new-smelling industrial carpet on the floor. Would the person who inherits this room PLEASE send in a description?! ^ EndLocation = "powers_33"