pdirt/data/
pdirt/data/HELP/
pdirt/data/HELP/0/
pdirt/data/HELP/F/
pdirt/data/HELP/G/
pdirt/data/HELP/H/
pdirt/data/HELP/J/
pdirt/data/HELP/K/
pdirt/data/HELP/O/
pdirt/data/HELP/Q/
pdirt/data/HELP/R/
pdirt/data/HELP/U/
pdirt/data/HELP/V/
pdirt/data/HELP/Y/
pdirt/data/HELP/Z/
pdirt/data/MESSAGES/
pdirt/data/POWERINFO/
pdirt/data/WIZ_ZONES/
pdirt/drv/
pdirt/drv/bin/
pdirt/drv/compiler/converter/
pdirt/drv/compiler/libs/
pdirt/drv/compiler/scripts/
pdirt/drv/include/AberChat/
pdirt/drv/include/InterMud/
pdirt/drv/include/machine/
pdirt/drv/src/InterMud/
pdirt/drv/src/Players/
pdirt/drv/utils/UAFPort/
pdirt/drv/utils/dnsresolv/
pdirt/drv/utils/gdbm/
[X]CLONE <location/mobile/object> <optional new name>
[X]Create a copy of an existing location, mobile or object.
[X]Examples: "clone puff The Big Red Dragon" or "clone home2 My New Home"
[X](In case a new mobile name contains spaces, its name in the game will be
[X] whatever word comes after the last space).
[X]
[X]The intended way of creating your unique room, mobile or object, is to
[X]clone something close to what you want, and then use the SET and CHANGE
[X]commands to forge it to exactly match your needs.
[X]
[X]All new creations will normally be destructed at RESET unless you have
[X]the power, by invoking the STORE command, to mark it as non-temporary.
[X]
[X]See also DESTRUCT, STORE, RESET       (and ROOM, MOBILE, OBJECT)
[X]^