say = "event == E_ONSAY" wield = "event == E_ONWIELD" examine = "event == E_ONEXAMINE" tie = "event == E_ONTIE" untie = "event == E_ONUNTIE" put = "event == E_ONPUT" after_put = "event == E_AFTERPUT" move = "event == E_ONMOVE" before_entry = "event == E_ONENTRY" after_entry = "event == E_AFTERENTRY" throw = "event == E_ONTHROW" drink = "event == E_ONCONSUME" eat = "event == E_ONCONSUME" timer = "event == E_ONTIMER" kill = "event == E_ONKILL" break = "event == E_ONKILL" movement = "event == E_ONMOVE" give = "event == E_ONGIVE" get = "event == E_ONGET" dig = "event == E_ONDIG" lock = "event == E_ONLOCK" unlock = "event == E_ONUNLOCK" open = "event == E_ONOPEN" close = "event == E_ONCLOSE" push = "event == E_ONPUSH" pull = "event == E_ONPUSH" jump = "event == E_ONJUMP" while_fighting = "event == E_WHILEFIGHT" wave = "event == E_ONMISC && param_s.misc == VERB_WAVE" sit = "event == E_ONMISC && param_s.misc == VERB_SIT" pray = "event == E_ONMISC && param_s.misc == VERB_PRAY" pat = "event == E_ONMISC && param_s.misc == VERB_PAT" sleep = "event == E_ONREST" trance = "event == E_ONREST" tell = "event == E_ONCOMM" death = "event == E_ONKILLED" light = "event == E_ONLIGHT" cut = "event == E_ONMISC && param_s.misc == VERB_CUT" bite = 'event == E_ONACTION && EQ(param_s.buf,"bite")' init = "event == E_ONINIT" special_exit = "event == E_SPECIALEXIT" all = "1" spellcasting = "event == E_ONSPELL" save = "event == E_ONSTORE" rub = 'event == E_ONACTION && EQ(param_s.buf,"rub")' kiss = 'event == E_ONACTION && EQ(param_s.buf,"kiss")' toe = 'event == E_ONACTION && EQ(param_s.buf,"toe")' melt = 'event == E_ONMISC && param_s.misc == VERB_MELT' misc = 'event == E_ONMISC' ring = 'event == E_ONMISC && param_s.misc == VERB_RING' drop_in_pit = 'event == E_ONDROP && param_s.misc == D_INPIT' drop = 'event == E_ONDROP && param_s.misc == D_NORMAL' clean = 'event == E_ONMISC && param_s.misc == VERB_CLEAN'