#include "undef.h" #include "exits.h" #include "special.h" /* ************************* */ /* Mithdan DYRT Zone */ /* ************************* */ /* By Mike Kershaw */ /* Dragorn */ /* ************************* */ /* ***** Begin Zone ***** */ Zone = mithdan Author = "dragorn" EndZone = mithdan Mobile = Red_Dragon Name = "Dragon" Location = Mithdan40@mithdan Strength = 9999 Damage = 100 Armor = 100 Aggression = 0 Speed = 0 Desc = " A huge red dragon settles down and wraps itself around the fountain. Although it looks very calm, you remember the old addage 'Let Sleeping Dragons Lie' and decide that it is a good idea not to irratate it." examine = " The dragon's scales glitter in the magical light, and it keeps one eye half open to gaze back at you." EndMobile = Red_Dragon Mobile = Earth_Elemental Name = "Elemental" Location = Mithdan3@mithdan Strength = 400 Damage = 30 Armor = 8 Aggression = 0 Speed = 5 Desc = " On the edge of your vision a graceful but immensely huge earth elemental slips among the trees." examine = " The elemental is formed of rocks, earth, and living greenery. Although it is thin and graceful, beneath its features ripples immense strength." EndMobile = Earth_Elemental Mobile = Druid Name = "Druid" Location = Mithdan69@mithdan Strength = 100 Damage = 5 Armor = 0 Aggression = 0 Speed = 5 Desc = " A druid wanders the town, his face concealed by a deep cowl." examine = " The druids robes appear to be made of soft cotton or a similar cloth. His face is hidden in the shadow of his cowl." EndMobile = Druid Mobile = Druid2 Name = "Druid" Location = Mithdan69@mithdan Strength = 100 Damage = 5 Armor = 0 Aggression = 0 Speed = 5 Desc = " A druid wanders the town, his face concealed by a deep cowl." examine = " The druids robes appear to be made of soft cotton or a similar cloth. His face is hidden in the shadow of his cowl." EndMobile = Druid2 Mobile = Beauty Name = "woman" Location = Mithdan74@mithdan SFlags = female Strength = 100 Damage = 10 Armor = 0 Aggression = 0 Speed = 0 Desc = " A beautiful woman sits on the edge of the fountain, sunning herself." examine = " The woman is exquisitely beautiful, and your heart yearns for her. However, she seems very cold and aloof." EndMobile = Beauty Mobile = SnowCritter Name = "Critter" Location = Mithdan24@mithdan Strength = 180 Damage = 25 Armor = 0 Aggression = 100 Speed = 0 Desc = " A creature with glowing red eyes and snow-white fur snarls and leaps at you!" EndMobile = SnowCritter Mobile = Beast Name = "Beast" Location = Mithdan47@mithdan PFlags = nosteal Strength = 210 Damage = 25 Armor = 0 Aggression = 0 Speed = 0 Desc = " An immense beast, a living combination of fire and ice, stands before you." examine = " Huge and incredibly powerful in appearance, the beast rears up on its hind legs and roars at you." EndMobile = Beast Object = Inscription_Stone Altname = "Stone" Name = "Inscription" state = 0 Maxstate = 0 Armor = 0 Damage = 0 BaseValue = 0 size = 1 Weight = 1 Location = IN_ROOM:Mithdan35@mithdan Desc0 = " An inscription has been carved into the stone at your feet." OFlags = noget examine = "The inscription reads: The Guardian Dragons will allow only those who pay proper homage to the Gods pass through the portal. Those who try to force their passage will be punished." EndObject = Inscription_Stone Object = Fountain Altname = "Fountain" Name = "Fountain" state = 0 Maxstate = 0 Armor = 0 Damage = 0 BaseValue = 0 size = 1 Weight = 1 Location = IN_ROOM:Mithdan40@mithdan Desc0 = " A large fountain bubbles in front of you, a clean scent rising from the clear water." OFlags = noget, food examine = " The fountain seems immesurable deep, and you think you can see trees far away at the bottom of it." Trap = all @ catch_drink { bprintf("As you drink from the fountain, you feel the world altering\n"); bprintf("around you, and you wake up in a new realm.\n"); teletrap(LOC_MITHDAN_MITHDAN51); fail(-1); } @ EndTrap EndObject = Fountain Object = Berries Altname = "Berry" Name = "Berries" state = 1 Maxstate = 1 Armor = 0 Damage = 0 BaseValue = 50 size = 20 Weight = 8 Location = IN_ROOM:Mithdan9@mithdan Desc0 = " A small group of berries has been dropped on the floor." OFlags = food, getflips Desc1 = " A small cluster of berries growns on a nearby bush." examine = " The berries look very sweet and juicy." EndObject = berries Object = StoutStick Altname = "Branch" Name = "Stick" state = 0 Maxstate = 0 Armor = 0 Damage = 6 BaseValue = 50 size = 20 Weight = 8 Location = IN_ROOM:Mithdan11@mithdan Desc0 = " A stout branch has been dropped here." OFlags = weapon, lightable examine = " The stick it " EndObject = StoutStick Object = Torch Altname = "Light" Name = "Torch" state = 1 Maxstate = 1 Armor = 0 Damage = 0 BaseValue = 50 size = 20 Weight = 8 Location = IN_ROOM:Mithdan39@mithdan Desc0 = " A torch made of dried reeds has been dropped here." OFlags = lightable, extinguish, lit Desc1 = " A torch made of dried reeds rests in a wrought-iron sconce." examine = " The torch looks as if it will burn for a good long time." EndObject = torch Object = Shard Altname = "Crystal" Name = "Shard" state = 1 Maxstate = 1 Armor = 0 Damage = 15 BaseValue = 300 size = 50 Weight = 29 Location = IN_ROOM:Mithdan54@mithdan Desc0 = " A sharp shard of crystal has been dropped here." OFlags = weapon, getflips Desc1 = " A shard of crystal from the shattered branches lies near your feet." examine = " The shard refracts the light in a beautiful rainbow of color, and it looks as if it would make a sturdy sword." EndObject = Shard Object = IvyArmor Altname = "Armor" Name = "Ivy" state = 1 Maxstate = 1 Armor = 10 BaseValue = 250 size = 50 Weight = 29 Location = IN_ROOM:Mithdan65@mithdan Desc0 = " A vest that appears to be made of living ivy has been dropped here." OFlags = wearonbody, excludewear, armor, getflips Desc1 = " A vest made of ivy hangs on a hook, strands of ivy slightly clinging to the walls of the hut." examine = " A fine example of Elven work, the armor is crafted out of living ivy that conforms itself to the wearers body, ensuring a perfect fit." EndObject = IvyArmor Object = FireArmor Altname = "armor" Name = "Fire" state = 1 Maxstate = 1 Armor = 12 BaseValue = 250 size = 50 Weight = 29 Location = IN_ROOM:Mithdan47@mithdan Desc0 = " A suit of flame has been dropped here, withering the small weeds around it." OFlags = wearonbody, excludewear, armor, getflips Desc1 = " An armor suit of fire is against one wall, ice strands growing over it." examine = " The fire seems to burn hot, but as you reach for it, it is cool to the touch." EndObject = FireArmor Object = iceblade Altname = "sword" Name = "Ice" state = 1 Armor = 9 Damage = 13 BaseValue = 250 size = 50 Weight = 29 Location = IN_ROOM:Mithdan47@mithdan Desc0 = " A short and broad sword of ice has been dropped here." OFlags = weapon, getflips Desc1 = " A blade of ice is here, seeming to bust into flames in patches." examine = " The ice is neither warm nor cold, and the hilt of the sword seems to conform to your hand." EndObject = iceblade Object = crystal Altname = "Sculpture" Name = "crystal" state = 1 Maxstate = 1 Armor = 0 Damage = 0 BaseValue = 600 size = 10 Weight = 10 Location = IN_ROOM:Mithdan51@mithdan Desc0 = " A delicate crystal sculpture lies here." OFlags = getflips Desc1 = " A crystal sculpure rests in the middle of the clearing, glowing internally with light." examine = " The crystal has been sculpted into a dragon, and its eyes glow faintly red. As you turn the crystal it refracts the light into a thousand rainbows around you. This sculpture must be highly revered by the druids." Trap = all @ switch (event) { case E_ONGET: /* Mithdan Druids get PO'd if you take their statue. */ if (state (OBJ_MITHDAN_CRYSTAL) == 1 && param_s.misc == BEFORE_GET) { setploc(MOB_MITHDAN_DRUID + max_players, oloc(OBJ_MITHDAN_CRYSTAL)); setploc(MOB_MITHDAN_DRUID2 + max_players, oloc(OBJ_MITHDAN_CRYSTAL)); bprintf("The druids, angered at you for defiling their sacred relic, shout an\n"); bprintf("ancient oath and leap towards you.\n"); send_msg (ploc(param_s.plx),0,pvis(param_s.plx), LVL_MAX,param_s.plx,NOBODY, "A pair of druids appear on each side of %s and attack!\n", pname(param_s.plx)); setpagg (MOB_MITHDAN_DRUID + max_players, 99); setpagg (MOB_MITHDAN_DRUID2 + max_players, 99); setpspeed (MOB_MITHDAN_DRUID + max_players, 0); setpspeed (MOB_MITHDAN_DRUID2 + max_players, 0); setobjstate (OBJ_MITHDAN_CRYSTAL, 0); hit_player (MOB_MITHDAN_DRUID + max_players, param_s.plx, -1); hit_player (MOB_MITHDAN_DRUID2 + max_players, param_s.plx, -1); } break; default: break; } @ EndTrap EndObject = crystal Object = prettystone Altname = "Stone" Name = "Shiny" state = 1 Maxstate = 1 Armor = 0 BaseValue = 400 size = 10 Weight = 10 Location = IN_ROOM:Mithdan75@mithdan Desc0 = " A sparkling shiny stone has been dropped here." OFlags = getflips Desc1 = " A shiny stone sits on the edge of the pool, the waves gently rocking it." examine = " The stone is very pretty, and sparkles in the sun." EndObject = prettystone /* Outside */ Location = "Mithdan1" East = Mithdan2@mithdan South = Mithdan6@mithdan West = pass@blizzard LFlags = outdoors, nomobiles Title = "Thin Trail" Desc = ^ Origionally created by animals, this trail has been widened by human passage, although it looks as if it has not been traveled lately. The forest has grown close to the edge of the trail, and thick branches reach overhead that catch the snow. The thin trail continues to the east and to the south, the snow much thinner there, and to the west there is an icy trail. ^ EndLocation = "Mithdan1" Location = "Mithdan2" West = Mithdan1@mithdan LFlags = outdoors, nomobiles Title = "Dead End" Desc = ^ The trail here is overrun with heavy brambles and thorns that compleatly block your passage through. Beyond the brambles the forest continues, but there does not seem to be any trails. The only way out is to follow the thin trail back to the west. ^ EndLocation = "Mithdan2" Location = "Mithdan3" South = Mithdan8@mithdan East = Mithdan4@mithdan LFlags = Outdoors Title = "Heavy Woods" Desc = ^ The smell of pine is overwhelming. The floor of the forest is thick with pine needles that rustle with each step you take. The sun shines through the trees creates shifting shadows. The forest continues to the east and south, but is much too thick in other directions to travel. ^ EndLocation = "Mithdan3" Location = "Mithdan4" West = Mithdan3@mithdan East = Mithdan5@mithdan South = Mithdan9@mithdan Title = "Thick Woods" Desc = ^ The woods are thick and confusing. The smell of pine clogs your senses, adding to the effect. The woods continue to the west and south. To the east is a sandy clearing. Heavy brambles make passage to the north impossible, which is unfortunate because there appears to be something in the distance between the trees. ^ EndLocation = "Mithdan4" Location = "Mithdan5" West = Mithdan4@mithdan East = Mithdan6@mithdan LFlags = outdoors Title = "Sandy Clearing" Desc = ^ The floor of the clearing is covered with pure white sand. The edges are well defined, the sand not mixing with the dirt of the forest. The clearing is filled with a sense of magic, but there is nothing noticable. In the center of the clearing is a firepit, but the edges of the pit have no soot. Thick brambles line the north and south of the pit, but the forest on the east and west the forest looks thinner. ^ EndLocation = "Mithdan5" Location = "Mithdan6" West = Mithdan5@mithdan East = Mithdan7@mithdan North = Mithdan1@mithdan South = Mithdan10@mithdan LFlags = outdoors Title = "Thin Trail" Desc = ^ The trail is thin and unkempt, the forest struggling to reclaim it. To the east and west the trail thins out into forest, but to the north and south the trail continues. The east trail is hreavily overgrown with brambles and thorns. You can only see the sky in patches, the forest canopy has grown thick over the trail. ^ EndLocation = "Mithdan6" Location = "Mithdan7" West = Mithdan6@mithdan LFlags = outdoors, DEATH Title = "Brambles" Desc = ^ The thick brambles catch at you clothes as you walk. The trail ahead is covered with them, but you perservere. Hidden by the growth, the trail unexpectedly drops away under you. You trip and fall into the brambles, unable to stop your rolling. The trail becomes steeper, and the last sight you see is an endless sea of brambles and thorns. ^ EndLocation = "Mithdan7" Location = "Mithdan8" North = Mithdan3@mithdan South = Mithdan13@mithdan East = Mithdan9@mithdan LFlags = outdoors Title = "Thick Forest" Desc = ^ The thick forest surrounds you, overwhelming your senses. The forest streches to the north, south, and east. The forest to the west is thick and overgrown with brambles as far as you can see. There appears to be trails, but after following them for a short time they fade away, leaving you more lost then when you began. ^ EndLocation = "Mithdan8" Location = "Mithdan9" West = Mithdan8@mithdan North = Mithdan4@mithdan South = Mithdan14@mithdan LFlags = outdoors Title = "Thick Forest" Desc = ^ The forest turns you around, leading you along on false trails. You wish you had a compassm but with these woods it might not do much good. The forest leads to the north, south, and east. As is much of the forest, the western way is blocked by thick and heavy forests. ^ EndLocation = "Mithdan9" Location = "Mithdan10" North = Mithdan6@mithdan East = Mithdan11@mithdan LFlags = outdoors Title = "Dirt Trail" Desc = ^ Although the trail still has a lingering abandoned feel, it appears to be used occaisionally. The trail winds through the deep woods to the east and north. The canopy of the forest reaches overhead, blocking out much of the sunlight, but the forest still has a warm feel. ^ EndLocation = "Mithdan10" Location = "Mithdan11" West = Mithdan10@mithdan East = Mithdan12@mithdan South = Mithdan16@mithdan LFlags = outdoors Title = "Dirt Trail" Desc = ^ In the distance to the east you catch the glimpse of small huts and other buildings between the trees. A thin wisp of smoke rises overhead. The dirt trail continues to the east and west, and to the south there is a small clearing filled with ferns. ^ EndLocation = "Mithdan11" Location = "Mithdan12" West = Mithdan11@mithdan East = Mithdan67@mithdan LFlags = outdoors, nomobiles Title = "Town Entrance" Desc = ^ The town entrance is on a slight rise, giving you a good view of the town before you. It is dotted by several temples, and has only a few merchants. Thick woods lead away to the west, and what appears to be the main street of the town continues to the east. ^ EndLocation = "Mithdan12" Location = "Mithdan13" North = Mithdan8@mithdan East = Mithdan14@mithdan LFlags = outdoors Title = "Thick Forest" Desc = ^ All around you the forest is filled with brambles, although they look much thinner to the north, and the eastern route has few. The forest turns you around, confusing your senses. The musty smell of aged leaves clogs your mind. ^ EndLocation = "Mithdan13" Location = "Mithdan14" West = Mithdan13@mithdan East = Mithdan15@mithdan North = Mithdan9@mithdan LFlags = outdoors Title = "Thick Woods" Desc = ^ The woods streches off into the distance, filling the area from horizon to horizon. You struggle not to lose your direction, but it is impossible to tell if you are still facing the way you began. The forest is full of sharp thorns to the south, but to the north, and west it continues uninteruptes. To the east there is a thin path covered in snow. ^ EndLocation = "Mithdan14" Location = "Mithdan15" West = Mithdan14@mithdan South = Mithdan18@mithdan LFlags = outdoors, cold Title = "Snowy Path" Desc = ^ The path is drifted with snow and there is a sharp chill in the air. A gust of wind brings more snow down on you from the mountain peak that covers the south-eastern horizon. The path continues to the south, and fades away into the forest to the west. ^ EndLocation = "Mithdan15" Location = "Mithdan16" North = Mithdan11@mithdan LFlags = outdoors, nomobiles Title = "Sacred Clearing" Desc = ^ This clearing throbs with magic, the very trees almost glow with the force of it. A heavy wind whips through the trees as you enter, as if the force that guards this clearing is displeased with your presence. It would probably be a good idea to leave and not anger it further. ^ EndLocation = "Mithdan16" Location = "Mithdan17" East = Mithdan18@mithdan South = Mithdan19@mithdan Up = Mithdan19@mithdan Down = Mithdan18@mithdan LFlags = outdoors, cold Title = "Snowy Trail" Desc = ^ The trail is covered with snow that buried the rocks, making travel very difficult. The trail slopes upwards steeply, obviously leading up the side of the snow covered mountain that covers the south-eastern horizon. Far above you there appears to be some sort of structure, but from here it is impossible to tell. The trail slopes down to the east and up to the south. ^ EndLocation = "Mithdan17" Location = "Mithdan18" West = Mithdan17@mithdan Up = Mithdan17@mithdan North = Mithdan15@mithdan LFlags = outdoors, cold Title = "Mountain Trail" Desc = ^ The trail here slopes upwards, leading towards the top of the mountain, although the end of the trail is obscured by the drifting snow. Forest covers the horizon to the north, the green leaves a sharp contrast to the snowy peaks above you. The trail continues flat towards the forest, or you can follow it up the side of the mountain. ^ EndLocation = "Mithdan18" Location = "Mithdan19" Down = Mithdan17@mithdan North = Mithdan17@mithdan East = Mithdan20@mithdan LFlags = outdoors, cold Title = "Huge Rock" Desc = ^ You stand atop a huge snow-covered rock. The rock itself is over thirty paces long, and it slants upwards to the east. The snow makes it difficult to keep from slipping on the slick surface of the stone. The path drops away to the north, and thick green forest streches below you. ^ EndLocation = "Mithdan19" Location = "Mithdan20" West = Mithdan19@mithdan East = Mithdan21@mithdan LFlags = outdoors, cold Title = "Winding Ledge" Desc = ^ The ledge is covered with snow, and with each step you risk plunging into the deep gorge below you. The stone at your back is rough and cold, and the ledge is only a few paces wide. To the west a huge flat stone slants down towards a path, and the ledge continues to the east. ^ EndLocation = "Mithdan20" Location = "Mithdan21" West = Mithdan20@mithdan East = Mithdan22@mithdan LFlags = outdoors, cold Title = "Winding Ledge" Desc = ^ The ledge here is beginning to crumble, but it is still strong enough to cross. The wind whips in dangerous whirlwinds, funneled up towards you by the deep gorge at your feet. The ledge continues to the east and west. ^ EndLocation = "Mithdan21" Location = "Mithdan22" West = Mithdan21@mithdan East = Mithdan23@mithdan South = Mithdan24@mithdan LFlags = outdoors, cold Title = "Thin Ledge" Desc = ^ The ledge here narrows out further, but thankfully the cliff at your back is lower and you can clamber into a small snowy field to the south. The snow is blinding, and you cannot see the bottom of the gorge or the end of the field. The ledge continues to the west, but to the east it becomes even narrower. ^ EndLocation = "Mithdan22" Location = "Mithdan23" West = Mithdan22@mithdan LFlags = Outdoors, Cold, DEATH Title = "Thin Ledge" Desc = ^ The ledge narrows until you are balancing only on your heels. The ice is slick, and on your next step you slip. As you fall, you manage a desperate grab at the ledge, and by some miracle manage to grasp it. You dangle from the ledge, unable to scramble back up, for hours, shouting for help. No one is here to hear you. Finially your strength gives out, and you plunge hundreds of paces into the deep gorge below you. ^ EndLocation = "Mithdan23" Location = "Mithdan24" North = Mithdan22@mithdan South = Mithdan30@mithdan LFlags = outdoors, cold Title = "Snowy Field" Desc = ^ The whipping snow makes it impossible to see how big the field is, but it seems to be larger then you first thought. Steep, unclimbable cliffs strech above you to the east and west. To the north you can dimly make out a thin ledge before a deep gorge, and the whipping snows continue to the south. ^ EndLocation = "Mithdan24" Location = "Mithdan25" South = Mithdan31@mithdan LFlags = outdoors, cold, DEATH Title = "Fall" Desc = ^ Blinded by the swirling snows, you stumble into an ice-covered hole. Before you have the chance to grab anything, you plunge to your death. ^ EndLocation = "Mithdan25" Location = "Mithdan26" South = Mithdan33@mithdan East = Mithdan27@mithdan LFlags = outdoors, cold Title = "Bare Trail" Desc = ^ Rising above the clouds, the trail is bare and rocky. Below you the storm swirls snow and ice onto the mountain peak, but the air is calm here. The bare path leads down the mountain to the south, and further up towards the east. ^ EndLocation = "Mithdan26" Location = "Mithdan27" West = Mithdan26@mithdan East = Mithdan28@mithdan LFlags = outdoors, cold Title = "Cold Trail" Desc = ^ The wind is bitter cold here, the force of it almost enough to send you staggering back down the mountain. The air is perfectly clear, and far below you the storm clouds roil. To the east the trail widens out into a clearing, and the trail leads back down the mountain to the west. ^ EndLocation = "Mithdan27" Location = "Mithdan28" West = Mithdan27@mithdan South = Mithdan34@mithdan LFlags = outdoors, cold Title = "Stone Clearing" Desc = ^ The clearing looks as if it was formed hundreds of years ago by a searing heat. The ground beneath you is perfectly smooth stone, and its almost polished surface reflects the suns rays into your face. The clearing becomes a thin trail leading down the side of the mountain to the west, and to the south the trail passes beneath a huge stone arch. ^ EndLocation = "Mithdan28" Location = "Mithdan29" LFlags = death, outdoors, cold Title = "Icy Slide" Desc = ^ You slip on the ice and plummet to your death. ^ EndLocation = "Mithdan29" Location = "Mithdan30" West = Mithdan29@mithdan North = Mithdan24@mithdan East = Mithdan31@mithdan Trap = all @ switch(event) { case E_ONMOVE: if (param_s.misc == LOC_MITHDAN_MITHDAN29) { bprintf("You slip on the ice and slide uncontrolably down the side of\n"); bprintf("mountain, landing in a soft pile of snow.\n"); setploc(param_s.plx, LOC_MITHDAN_MITHDAN19); lookin(ploc(param_s.plx), 0); param_s.ret = 0; } break; default: break; } @ EndTrap LFlags = outdoors, cold Title = "Blinding Snow" Desc = ^ The snow whips in circular patterns, blinding you. You can faintly make out the shapes of trails leading to the east and west, and to the north there appears to be a large clearing. The clouds appear to be less then ten paces above your head. ^ EndLocation = "Mithdan30" Location = "Mithdan31" West = Mithdan30@mithdan East = Mithdan32@mithdan LFlags = outdoors, cold Title = "In the clouds" Desc = ^ The clouds swirl around you, and the snow whips with stinging force into your face. The dampness of the clouds soaks into your clothes, only to be frozen by the cold wind. The trail disapears into the clouds to the east, and slops back down the mountain to the west. ^ EndLocation = "Mithdan31" Location = "Mithdan32" West = Mithdan31@mithdan East = Mithdan33@mithdan LFlags = outdoors, cold Title = "Above the Clouds" Desc = ^ The trail streches beneath you, lost in the sworling mass of the clouds. A light dusting of snow is swept up by the wind, but the bulk of it remains beneath you, exposing a bare rock path. The path continues up the side of the mountain to the east. ^ EndLocation = "Mithdan32" Location = "Mithdan33" West = Mithdan32@mithdan North = Mithdan26@mithdan LFlags = outdoors, cold Title = "Bare Path" Desc = ^ The sun shines down brilliantly here, practically blinding you. Beneath you the storm clouds roil and turn in hypnotic patterns. The stone path winds up to the north, and slopes down into the clouds to the west. ^ EndLocation = "Mithdan33" Location = "Mithdan34" North = Mithdan28@mithdan South = Mithdan35@mithdan LFlags = outdoors, cold Title = "Stone Arch" Desc = ^ The stone arch streched above you, its massive columns over four paces wide. The columns themselves are carved with incredibly intricate runes that seem to gently throb with power. The stone path leads to a large clearing to the north, and to the south a stone temple is carved into the mountainside. ^ EndLocation = "Mithdan34" Location = "Mithdan35" North = Mithdan34@mithdan South = Mithdan50@mithdan Trap = all @ switch(event) { case E_ONMISC: if (param_s.misc == VERB_PRAY) { bprintf("You bow down before the Guardian Dragons...\n"); bprintf("Pleased with your reaction, the dragons allow you to pass.\n"); teletrap(LOC_MITHDAN_MITHDAN37); param_s.ret = -1; } default: break; } @ EndTrap Title = "Temple Entrance" Desc = ^ Huge stone dragons stand guard at the entrance of the temple. At first glance they apepar to be stone, but as you try to enter the temple one swivels its head towards you and growls menacingly. The one on your other side stands and streches its stone wings. ^ EndLocation = "Mithdan35" Location = "Mithdan36" East = Mithdan37@mithdan South = Mithdan39@mithdan Title = "Stone Corner" Desc = ^ The smooth stone hall turns to the south in a perfect right angle. Whoever built the temple had incredible precision. Through the walls to the south-west there is a heavy thrumming sound, but you cannot reach its source yet. ^ EndLocation = "Mithdan36" Location = "Mithdan37" West = Mithdan36@mithdan East = Mithdan38@mithdan North = Mithdan35@mithdan Title = "Temple Chamber" Desc = ^ You stand just inside the temple. To the north the huge stone dragons return to their positions guarding the entrance. To the east and west smooth stone corridors turn corners to the south with mathematical precision. ^ EndLocation = "Mithdan37" Location = "Mithdan38" West = Mithdan37@mithdan South = Mithdan41@mithdan Title = "Stone Corner" Desc = ^ The stone tiles join each other is complex patters that strech the entire hallway. The hall turns the corner to the south with a perfect right angle, and with further inspection you see that the hall itself is perfectly straight. ^ EndLocation = "Mithdan38" Location = "Mithdan39" North = Mithdan36@mithdan South = Mithdan42@mithdan Title = "Stone Hall" Desc = ^ The patterns of the tiles draw you into them, and it takes a great concious effort to pull your gaze away. The deep thrumming of magical forces is even stronger now, but you still cannot find its source. The hall turns corners to the north and south. ^ EndLocation = "Mithdan39" Location = "Mithdan40" South = Mithdan43@mithdan Title = "Elemental Chamber" Desc = ^ The center of the chamber is dominated by a crystalline fountain that is carved with intricate runes. The air is sweet, and it is ahrd to remember that you are in a closed chamber. The fountain itself hums with immense magical power. ^ EndLocation = "Mithdan40" Location = "Mithdan41" North = Mithdan38@mithdan South = Mithdan44@mithdan Title = "Tiled Hallway" Desc = ^ The tiles beneath your feet appear to shift as you walk, but when you look closer they seem perfectly normal. The walls are windowless and made of perfectly smooth polished stone. The hallway turns a corner to both the north and south. ^ EndLocation = "Mithdan41" Location = "Mithdan42" North = Mithdan39@mithdan East = Mithdan43@mithdan South = Mithdan45@mithdan Title = "Hallway" Desc = ^ The hall streches to the north where it turns a sharp corner, and to the south it widens and huge icicles hang from the cieling. To the east the magical humming noise gets stronger. ^ EndLocation = "Mithdan42" Location = "Mithdan43" West = Mithdan42@mithdan East = Mithdan44@mithdan North = Mithdan40@mithdan Title = "Stone Hallway" Desc = ^ The stone in the hall flows and drips as you walk, but is not hot. The floor beneath you rises and falls as if it were an ocean, and the walls shift in liquid, flowing patterns. The noise is much stronger here, and an ethereal light spills out of the northern chamber. The hall turns a corner to the east. ^ EndLocation = "Mithdan43" Location = "Mithdan44" West = Mithdan43@mithdan North = Mithdan41@mithdan South = Mithdan46@mithdan Title = "Hallway" Desc = ^ The floor tiles shift in hypnotic patterns, possibly following the forms of nature. The hall becomes much hotter and itermitent bursts of flame jet from the floor and walls to the south. The hall continues normally to the east and north. ^ EndLocation = "Mithdan44" Location = "Mithdan45" North = Mithdan42@mithdan South = Mithdan47@mithdan Title = "Ice Hall" Desc = ^ The hallway here is dripping with slowly flowing icicles and the floor is slick with ice. No matter how much you try, you cannot focus on the walls, as if they are actually further away then they appear. To the north the hall becomes more normal, and to the south it appears that fire and ice meet each other in a flowing artwork. ^ EndLocation = "Mithdan45" Location = "Mithdan46" North = Mithdan44@mithdan South = Mithdan47@mithdan Title = "Fire Hall" Desc = ^ The floor and cieling are scorching hot, and the walls jet flame occaisionally that you have to jump over. The walls waver and shimmer in the heat, and you cannot survive much longer. To the north the hall becomes smooth stone, and to the south fire and ice meet in a flowing, moving artwork. ^ EndLocation = "Mithdan46" Location = "Mithdan47" North = Mithdan43@mithdan South = Mithdan49@mithdan Title = "Fire and Ice" Desc = ^ Amazingly, in this room fire and ice flow together, covering the walls and creating a living, moving sculpture in the center of the chamber. You gaze at it breifly, but when you look away it is several hours later. Time means nothing in this room. To the north there is a smooth stone hallway, and to the south there is a terrific wind, and you see what appears to be a contained tornado. ^ EndLocation = "Mithdan47" Location = "Mithdan48" Title = "Shadowrealms" Desc = ^ Dark, living shadows swirl around you, and the sky overhead is pure black without a hint of sunlight. Every step you take drains your strength as your hope bleeds away into the darkness. ^ EndLocation = "Mithdan48" Location = "Mithdan49" North = temple@start West = church@start East = temple@start South = church@start Title = "Tornado" Desc = ^ The forceful wind of the tornade whips around you, picking up pieces of dust and debris and swirling them around you. The wind is so fierce that you cannot see which way you are traveling, and when you stagger out you could end up anywhere. ^ EndLocation = "Mithdan49" /* FILLER ROOM : FROM DRAGONS KILLING YOU. */ Location = "Mithdan50" LFlags = death Title = "Entrance Hall" Desc = ^ As you step into the entrance hall, the stone dragons bellow in anger and chase after you. You run ahead of them, terror in your heart. One spreads its stone wings and flies ahead of you. You are trapped between the two of them. The last sight you see is them approaching you. ^ EndLocation = "Mithdan50" Location = "Mithdan51" West = Mithdan59@mithdan East = Mithdan60@mithdan North = Mithdan57@mithdan South = Mithdan62@mithdan LFlags = outdoors, nomagic Title = "Sacred Clearing" Desc = ^ The floor of the clearing is lined with pure white sand, and the air throbs with immense stored magical energy. Time seems to pass in a blur: Flowers sprout beneath your feet and die off again in seconds. You feel a strange sensation on your legs and when you look down there is a large ivy twining itself around your calfs. Paths lead off in all directions. To the south, east, and west thin trails lead through lush green forest, and to the north lies a huge forest of living crystal. ^ EndLocation = "Mithdan51" Location = "Mithdan52" East = Mithdan53@mithdan South = Mithdan55@mithdan LFlags = outdoors Title = "Crystal Trail" Desc = ^ Huge crystaline trees overhang the trail and delicate crystal flowers grow on the edge. You are afraid to touch any of them for fear that they will shatter. Heavy wind blows through the tops of the trees, and to the east there is an ominous groaning and cracking noise. ^ EndLocation = "Mithdan52" Location = "Mithdan53" West = Mithdan52@mithdan LFlags = outdoors, DEATH Title = "Crystal Trees" Desc = ^ As you pass beneath the magestic crystal trees, a gust of wind blows through the top branches. There is a tremendous crack, and as you gaze up in horror a huge crystal branch crashes through the thinner boughs. You run as fast as possible, and throw yourself to the ground. The huge branch misses you, but when it strikes the ground it shatters into thousands of needle sharp shards. Almost is slow motion, several pieces fly at you, and the last thing you see is the sunlight glinting through them in beautiful rainbow patterns. ^ EndLocation = "Mithdan53" Location = "mithdan54" East = mithdan55@mithdan LFlags = outdoors Title = "Dead End" Desc = ^ Huge boughs from the crystalline trees have broken off and fallen to the ground here, creating an impassable blockage of needle sharp crystal shards. The only way out is to return to the narrow path to the east. ^ EndLocation = "mithdan54" Location = "mithdan55" West = Mithdan54@mithdan North = Mithdan52@mithdan South = Mithdan56@mithdan LFlags = outdoors Title = "Crystal Path" Desc = ^ A small path leads through the heart of this forest of living crystal. A light breeze whistles through the boughs overhead, and as the branches rub together a beautiful melody floats through the air. The path continues to the north and south, but it appears to dead end to the west. ^ EndLocation = "mithdan55" Location = "Mithdan56" East = Mithdan57@mithdan North = Mithdan55@mithdan LFlags = outdoors Title = "Crystal Border" Desc = ^ Here the magical crystaline forest merges with normal forest, the green crystal merging in a shifting kaleidascope. The crystal forest streches away to the north, and a thin path winds through it. The path continues to the east. ^ EndLocation = "Mithdan56" Location = "Mithdan57" West = Mithdan56@mithdan South = Mithdan51@mithdan LFlags = outdoors Title = "Forest Edge" Desc = ^ The magical crystaline forest here merges with normal forest, the green refracted through the crystal boughs into a shimmering rainbow of color. The crystal forest coninues to the west and north, but the northern forest if much too thick to try to forge through. To the south the natural green forest continues. ^ EndLocation = "Mithdan57" Location = "MIthdan58" South = Mithdan61@mithdan East = Mithdan59@mithdan LFlags = outdoors Title = "Green Forest" Desc = ^ Healthy green forest streches as far as the eye can see. Far to the north you hear a faint musical song. The forest to the west is filled with brambles and there is no way to get through. A thin trail that must have been made by animals leads to the south, and the forest continues unabated to the north. ^ EndLocation = "MIthdan58" Location = "Mithdan59" West = Mithdan58@mithdan East = Mithdan51@mithdan LFlags = outdoors Title = "Forest Path" Desc = ^ A thin path made by animals as they traveled daily to a water hole or food source leads away to the west. Thick, green forest spreads away around you. To the east a large clearing throbs with stored magical energy. ^ EndLocation = "Mithdan59" Location = "Mithdan60" West = Mithdan51@mithdan LFlags = outdoors Title = "Forest" Desc = ^ Heavy brambles line every direction but west, where a large clearing throbs with immense magical energy. Far to the northwest you hear a beautiful, but oddly random melody. ^ EndLocation = "Mithdan60" Location = "Mithdan61" North = Mithdan58@mithdan South = Mithdan64@mithdan LFlags = outdoors Title = "Forest Trail" Desc = ^ The thin trail leads to the north and south through the thick green oak forest. The magestic trees strech hundreds of feet above your head, their leaves swaying gently in the wind. To the south the trees thin out and you hear the muted crackle of pent-up magical energy. ^ EndLocation = "Mithdan61" Location = "Mithdan62" North = Mithdan51@mithdan East = Mithdan63@mithdan LFlags = outdoors Title = "Thick Forest" Desc = ^ It is hard to tell which direction is which in this thick forest. The only way you can tell directions is that there is a huge clearing filled with immense magical energy to the north. The forest continues to the east, but all other directions are blocked by brambles and thorns. ^ EndLocation = "Mithdan62" Location = "Mithdan63" West = Mithdan62@mithdan South = Mithdan65@mithdan LFlags = outdoors Title = "Forest" Desc = ^ Thick forest continues on to the west, north, and east, but only the west is passable. Magestic elms and oaks tower above you. To the south is a very small clearing with some kind of hut in it. ^ EndLocation = "Mithdan63" Location = "Mithdan64" North = Mithdan61@mithdan South = Mithdan1@mithdan LFlags = outdoors Title = "Small Clearing" Desc = ^ The grass here is trimmed short, and to the north the deep forest streches towards the horizon. To the south is an immense wooden gate that stand open, showing what appears to be a perfectly normal rocky path. The gate itself crackles with heavy stored magical energy that occaisionally discharges into the sky in huge reverse lightning bolts. ^ EndLocation = "Mithdan64" Location = "Mithdan65" North = Mithdan63@mithdan LFlags = outdoors Title = "Tiny Hut" Desc = ^ You stand within a tiny hut that appears to be woven of living branches and vines, probably by an elf for temporary shelter. The roof of the hut stands open to the weather, the magic that allowed air to pass through but not rain having since worn off. The only exit from the hut is back to the north. ^ EndLocation = "Mithdan65" Location = "Mithdan66" South = Mithdan68@mithdan LFlags = peaceful Title = "Temple" Desc = ^ This temple is dedicated to the elemental gods. Each wall is painted with intricate and beautiful murals, each of a different elemental diety. The north wall is painted with a figure surrounded with lightning bolts, the west wall is painted with a figure made completly of water stands up from the sea, and on the east wall there is a figure that is made of living vines, rocks, and other matter standing high above a forest. The south wall is open to the air, and leads to the main street of the town. ^ EndLocation = "Mithdan66" Location = "Mithdan67" West = Mithdan12@mithdan East = Mithdan68@mithdan LFlags = outdoors Title = "Street" Desc = ^ The street is well maintained, and the main gates to the west are freshly painted. To the west the gates open out onto a great forest of oak and pine, and to the east the street continues. The wind carries a faint scent of flowers. ^ EndLocation = "Mithdan67" Location = "Mithdan68" West = Mithdan67@mithdan East = Mithdan69@mithdan North = Mithdan66@mithdan South = Mithdan70@mithdan LFlags = outdoors Title = "Street" Desc = ^ The street is slightly dusty but well maintained. The cobblestones are neatly laid in geometric patterns. To the north is a small temple, to the west are the main village gates and beyond them the forest. To the east is a small garden filled with delicately carved stone statues. To the south there is nothing but beautifully manicured gardens. ^ EndLocation = "Mithdan68" Location = "Mithdan69" West = Mithdan68@mithdan LFlags = outdoors, peaceful Title = "Statue Yard" Desc = ^ The small garden is filled by beautifully carved statues of the elemental gods: Naidrk the water god, Thandrain the earth god, and Klendoth the thunder god. In between the statues are immense guardion dragon statues, their immense size almost rivaling that of the statues. Clearly among these people dragons are held almost at the level of the elemental gods. ^ EndLocation = "Mithdan69" Location = "Mithdan70" North = Mithdan68@mithdan East = Mithdan71@mithdan LFlags = outdoors, peaceful Title = "Gardens" Desc = ^ The gardens is well cared for, and smooth brick pathways wind among the plants. The air is thick with the scent of flowers, and the grass is deep and green. The path winds through the garden to the east, and to the north it joins the main street of the town. ^ EndLocation = "Mithdan70" Location = "Mithdan71" West = Mithdan70@mithdan East = Mithdan72@mithdan South = Mithdan73@mithdan LFlags = outdoors, peaceful Title = "Garden Path" Desc = ^ Large, beautiful flowers overhang the pathway, and hundreds of honey bees buzz around them. Stately ash trees line the edges of the brick path. The path winds to the west and south. To the east a large fishpond glitters in the sunlight. ^ EndLocation = "Mithdan71" Location = "Mithdan72" West = Mithdan71@mithdan LFlags = Outdoors, peaceful Title = "Fish Pond" Desc = ^ You stand on the bank of a large crystal clear fish pond. Large tropical fish glitter irredescently in the sunlight, occaisionally leaping out of the water to snatch a bug that has strayed too close to the surface. The atmosphere is one of calm and serenity, and you could sit and watch the fish for hours. ^ EndLocation = "Mithdan72" Location = "Mithdan73" North = Mithdan71@mithdan South = Mithdan74@mithdan LFlags = outdoors, peaceful Title = "Path" Desc = ^ The path here is slightly more overgrown, and creeping ivy occaisionally snakes a tendril across the bricks. The ground on either side of you is a beautiful sea of ivy that rolls and sways with each gust of wind. The path leads to the north, and to the south you hear the gentle burble of a foutnain. ^ EndLocation = "Mithdan73" Location = "Mithdan74" East = Mithdan75@mithdan North = mithdan73@mithdan LFlags = outdoors, peaceful Title = "Fountain Pool" Desc = ^ The fountain draws water from an immense pool in which several large fish swim. The fountain itself is covered with runes and is made of the finest polished marble. The water jets over twenty paces into the sky before cascading down several marble terraces back to the fountain pool. A path winds through the garden to the north, and to the east is a quiet rock garden. ^ EndLocation = "Mithdan74" Location = "Mithdan75" West = Mithdan74@mithdan LFlags = outdoors, peaceful Title = "Rock Garden" Desc = ^ Large rocks have been placed in the center of a large strech of pure white sand, which has been carefully raked into curving lines that swirl around the stones like eddies in water. A wooden bench has been provided to sit upon and contemplate the garden. The soft burble of the fountain to the west adds a pleasant undertone. ^ EndLocation = "Mithdan75" /* ***** END ZONE ***** */