# MUDCOMPILER Configuration file - 1998 Peter Eussen # # Introduced in Proto 6 of the compiler. This file holds locations, and file # names that really shouldnt be hardcoded in the compiler imho. # # You can uncomment things by putting a # in front of it. Everything after a # '#' sign is ignored. # # The locations of directories etc. DATA_DIR = "../../data/" # Directory where the databases go CODE_DIR = "../src/" # The base code directory INCLUDE_DIR = "../include/" # Where the include files go OBJECTS_DIR = "../src/Objects/" # Where the event code for objects go NPC_DIR = "../src/NPC/" # Where the event code for mobiles go LOCATIONS_DIR = "../src/Rooms/" # Same for locations GLOBALS_DIR = "../src/Globals" # Global (zone) data AREAS_DIR = "../areas/" # Where we can find the area source files # What is the file with all the areas in it? # This makes the -L<filename> obsolete. AREALIST = "files" VERBFILE = "verbs.src" SPELLFILE = "spells.src" # The CPP preprocessor directive. This removes all comments, and implements # all defines. CPP = "//lib/cpp -P -traditional -I ../include/ %s" # Various libraries that are needed by the compiler EVENTS_LIBRARY = "../compiler/libs/events.lib" MUDCODE_LIBRARY = "../compiler/libs/mudcode.lib" # Some definitions MAX_EVENTS = 512