pdirt/data/
pdirt/data/HELP/
pdirt/data/HELP/0/
pdirt/data/HELP/F/
pdirt/data/HELP/G/
pdirt/data/HELP/H/
pdirt/data/HELP/J/
pdirt/data/HELP/K/
pdirt/data/HELP/O/
pdirt/data/HELP/Q/
pdirt/data/HELP/R/
pdirt/data/HELP/U/
pdirt/data/HELP/V/
pdirt/data/HELP/Y/
pdirt/data/HELP/Z/
pdirt/data/MESSAGES/
pdirt/data/POWERINFO/
pdirt/data/WIZ_ZONES/
pdirt/drv/
pdirt/drv/bin/
pdirt/drv/compiler/converter/
pdirt/drv/compiler/libs/
pdirt/drv/compiler/scripts/
pdirt/drv/include/AberChat/
pdirt/drv/include/InterMud/
pdirt/drv/include/machine/
pdirt/drv/src/InterMud/
pdirt/drv/src/Players/
pdirt/drv/utils/UAFPort/
pdirt/drv/utils/dnsresolv/
pdirt/drv/utils/gdbm/
# MUDCOMPILER Configuration file - 1998 Peter Eussen
# 
# Introduced in Proto 6 of the compiler. This file holds locations, and file
# names that really shouldnt be hardcoded in the compiler imho.
#
# You can uncomment things by putting a # in front of it. Everything after a 
# '#' sign is ignored.
#
# The locations of directories etc.

DATA_DIR	= "../../data/"		# Directory where the databases go
CODE_DIR	= "../src/"		# The base code directory
INCLUDE_DIR	= "../include/"		# Where the include files go
OBJECTS_DIR	= "../src/Objects/"	# Where the event code for objects go
NPC_DIR		= "../src/NPC/"		# Where the event code for mobiles go
LOCATIONS_DIR	= "../src/Rooms/"	# Same for locations
GLOBALS_DIR	= "../src/Globals"	# Global (zone) data
AREAS_DIR	= "../areas/"		# Where we can find the area source files

# What is the file with all the areas in it?
# This makes the -L<filename> obsolete.

AREALIST	= "files"
VERBFILE	= "verbs.src"
SPELLFILE	= "spells.src"

# The CPP preprocessor directive. This removes all comments, and implements
# all defines.

CPP	= "//lib/cpp -P -traditional -I ../include/ %s"

# Various libraries that are needed by the compiler

EVENTS_LIBRARY	= "../compiler/libs/events.lib"
MUDCODE_LIBRARY = "../compiler/libs/mudcode.lib"

# Some definitions

MAX_EVENTS		= 512