pdirt/data/
pdirt/data/HELP/
pdirt/data/HELP/0/
pdirt/data/HELP/F/
pdirt/data/HELP/G/
pdirt/data/HELP/H/
pdirt/data/HELP/J/
pdirt/data/HELP/K/
pdirt/data/HELP/O/
pdirt/data/HELP/Q/
pdirt/data/HELP/R/
pdirt/data/HELP/U/
pdirt/data/HELP/V/
pdirt/data/HELP/Y/
pdirt/data/HELP/Z/
pdirt/data/MESSAGES/
pdirt/data/POWERINFO/
pdirt/data/WIZ_ZONES/
pdirt/drv/
pdirt/drv/bin/
pdirt/drv/compiler/converter/
pdirt/drv/compiler/libs/
pdirt/drv/compiler/scripts/
pdirt/drv/include/AberChat/
pdirt/drv/include/InterMud/
pdirt/drv/include/machine/
pdirt/drv/src/InterMud/
pdirt/drv/src/Players/
pdirt/drv/utils/UAFPort/
pdirt/drv/utils/dnsresolv/
pdirt/drv/utils/gdbm/
#ifndef __LEVELNAMES_H__ 
#define __LEVELNAMES_H__ 

char *FWizLevels[] = {
  NULL,
  "Apprentice",
  "Honorary Bitch",
  "Witch",
  "Senior Witch",
  "Counsel",
  "ArchWitch",
  "High Arch",
  "Advisor",
  "Demi Goddess",
  "High Demi",
  "Goddess",
  "Goddess",
  TABLE_END
};

char *WizLevels[] = {
  NULL,
  "Apprentice",
  "Emeritus Wizard",
  "Wizard",
  "Senior Wizard",
  "Counsel",
  "ArchWizard",
  "High Arch",
  "Advisor",
  "DemiGod",
  "High Demi",
  "God",
  "Master",
  TABLE_END
};

char *MLevels[] = {
  "Guest",
  "Newbie",
  "Wanderer",
  "Sightseer",
  "Nomad",
  "Warrior",
  "Champion",
  "Squire",
  "Knight",
  "Prince",
  "Ruler",
  "Conqueror",
  "Magician",
  "Evoker",
  "Honorable",
  "Holy",
  "Priest",
  "Apprentice Wizard",
  TABLE_END
};

char *FLevels[] = {
  "Guest",
  "Newbie",
  "Adventuress",
  "Gypsy",
  "Nomad",
  "Huntress",
  "Gatherer",
  "Maiden",
  "Lady",
  "Princess",
  "Ruler",
  "Conqueror",
  "Magess",
  "Evoker",
  "Trustworthy",
  "Holy",
  "Priestess",
  "Apprentice Wizard",
  TABLE_END
};

#endif /* Add nothing past this line... */