pdirt/data/
pdirt/data/HELP/
pdirt/data/HELP/0/
pdirt/data/HELP/F/
pdirt/data/HELP/G/
pdirt/data/HELP/H/
pdirt/data/HELP/J/
pdirt/data/HELP/K/
pdirt/data/HELP/O/
pdirt/data/HELP/Q/
pdirt/data/HELP/R/
pdirt/data/HELP/U/
pdirt/data/HELP/V/
pdirt/data/HELP/Y/
pdirt/data/HELP/Z/
pdirt/data/MESSAGES/
pdirt/data/POWERINFO/
pdirt/data/WIZ_ZONES/
pdirt/drv/
pdirt/drv/bin/
pdirt/drv/compiler/converter/
pdirt/drv/compiler/libs/
pdirt/drv/compiler/scripts/
pdirt/drv/include/AberChat/
pdirt/drv/include/InterMud/
pdirt/drv/include/machine/
pdirt/drv/src/InterMud/
pdirt/drv/src/Players/
pdirt/drv/utils/UAFPort/
pdirt/drv/utils/dnsresolv/
pdirt/drv/utils/gdbm/
/************************************************************************
*	File:		nibelung.zone					*
*	Author:		Lightsword					*
*	Code by:	Ithor						*
*									*
*	DO NOT DISTRIBUTE WITHOUT PERMISSION OF THE AUTHOR		*
************************************************************************/

#include "undef.h"
#include "exits.h"
#include "special.h"




Zone		= nibelung
Author		= "Lightsword"
Quest		= Faffner

EndZone		= nibelung


Mobile           = Nimbus
Name	= "Nimbus"
Location	= Nibelung13@nibelung
SFlags		= Female
Strength       = 2000
Damage         = 20
Armor          = 0
Aggression     = 0
Speed          = 0
Desc	    = "A Nimbus hovers above you."
EndMobile            = Nimbus

Mobile           = Boatman
Name	= "The Boatman"
Location	= Nibelung28@nibelung
Strength       = 100
Damage         = 8
Armor          = 0
Aggression     = 0
Speed          = 5
Desc	    = "
A haggard looking boatman is here with a wild look in his eyes."
EndMobile            = Boatman

Mobile           = Gatekeeper
Name	= "The Gatekeeper"
Location	= Nibelung29@nibelung
Strength       = 110
Damage         = 8
Armor          = 0
Aggression     = 0
Speed          = 5
Desc	    = "
A large man stands before you in some sort of uniform. A ring with many keys is
hanging from his belt."
EndMobile            = Gatekeeper

Mobile           = Bratty
Name	= "Bratty"
Location	= Nibelung32@nibelung
SFlags		= Female
Strength       = 90
Damage         = 8
Armor          = 0
Aggression     = 1
Speed          = 5
Desc	    = "
A girl is here with bright red hair in pony tails. She has really thick glasses
on, and is polishing an apple."
EndMobile            = Bratty

Mobile           = Bully
Name	= "Bully"
Location	= Nibelung35@nibelung
Strength       = 110
Damage         = 8
Armor          = 0
Aggression     = 50
Speed          = 5
Desc	    = "
A burly kid is here, who looks like he should be finished with school. You wish
he were finished with life in general."
EndMobile            = Bully

Mobile           = Racoon
Name	= "Racoon"
Location	= Nibelung41@nibelung
Strength       = 70
Damage         = 8
Armor          = 0
Aggression     = 2
Speed          = 5
Desc	    = "
There is a small brown raccoon here, foaming about the mouth as it searches for
some garbage to dig through."
EndMobile            = Racoon

Mobile           = Protector
Name	= "Protector"
Location	= Nibelung45@nibelung
Strength       = 100
Damage         = 8
Armor          = 0
Aggression     = 50
Speed          = 0
Desc	    = "The Protector is here guarding his lands."
EndMobile            = Protector

Mobile           = Wolfgang
Name	= "Wolfgang"
Location	= Nibelung55@nibelung
Strength       = 115
Damage         = 8
Armor          = 0
Aggression     = 5
Speed          = 5
Desc	    = "
Wolfgang the Guard is marching about, keeping watch over the castle."
EndMobile            = Wolfgang

Mobile           = Gunther
Name	= "Gunther"
Location	= Nibelung60@nibelung
Strength       = 120
Damage         = 8
Armor          = 0
Aggression     = 98
Speed          = 0
Desc	    = "Gunther the Nibelung wanders about aimlessly."
EndMobile            = Gunther

Mobile           = Bookwyrm
Name	= "Bookwyrm"
Location	= Nibelung78@nibelung
Strength       = 70
Damage         = 8
Armor          = 0
Aggression     = 98
Speed          = 0
Desc	    = "A bookwyrm is here, looking for some books to eat."
EndMobile            = Bookwyrm

Mobile           = Stefan
Name	= "Stefan"
Location	= Nibelung80@nibelung
Strength       = 115
Damage         = 8
Armor          = 0
Aggression     = 98
Speed          = 0
Desc	    = "Stefan the Nibelung roams about, pondering life."
EndMobile            = Stefan

Mobile           = Kenin
Name	= "Kenin"
Location	= Nibelung84@nibelung
Strength       = 125
Damage         = 8
Armor          = 0
Aggression     = 98
Speed          = 0
Desc	    = "Kenin the Nibelung searches for his jailors."
EndMobile            = Kenin

Mobile           = Faffner
Name	= "Faffner"
Location	= Nibelung87@nibelung
SFlags		= Female
MFlags		= CanFireball, CanFrost, CanMissile, CanShock
Strength       = 250
Damage         = 15
Armor          = 0
Aggression     = 98
Speed          = 0
Desc	    = "Faffner the Dracolich contemplates how to kill you."
Trap		= all
@
   if (event == E_ONKILLED)
      set_quest(Q_FAFFNER,param_s.plx);
@
EndTrap
EndMobile            = Faffner

Mobile           = MaitreD
Name	= "MaitreD"
Location	= Nibelung97@nibelung
SFlags		= Female
Strength       = 150
Damage         = 8
Armor          = 0
Aggression     = 0
Speed          = 0
Desc	    = "The Maitre D' stares down his nose at you condesendingly."
EndMobile            = MaitreD

Mobile           = Vampire
Name	= "Vampire"
Location	= Limbo@limbo
Strength       = 200
Damage         = 8
Armor          = 0
Aggression     = 70
Speed          = 0
Desc	    = "
A man stands before you with dark brown hair, wearing a cape. He has unusually
large, sharp teeth and a fixating gaze."
EndMobile            = Vampire



Object           = candle
Name	= "candle"
Altname	= "white"

Location	= IN_ROOM:Nibelung43@nibelung
OFlags		= Lightable, Extinguish
BaseValue         = 30
Size           = 1
Armor          = 210
State          = 1
MaxState       = 1
Desc0        = "There is a white candle here, burning with a cheery flame."
Desc1        = "There is a white candle here."
Examine        = "
The candle has been burned several times before.  Little rivulets of tallow
have solidified along the sides."
EndObject            = candle

Object           = fork
Name	= "fork"
Location	= IN_ROOM:Nibelung4@nibelung
OFlags		= Weapon
BaseValue         = 2
Size           = 5
Damage         = 1
Desc0        = "You see a dull silver dinner fork lying here."
Examine        = "On the back is stamped the strange runes 'Stainless Steel'"
EndObject            = fork

Object           = carvings
Name	= "carvings"
Location	= IN_ROOM:Nibelung21@nibelung
OFlags		= NoGet
BaseValue         = 0
Size           = 0
Examine        = "
Carved into the bridge you read 'Cyric Loves Jenjer', and 'Greystreak is a'.
The last part of the latter message has been crossed out. There is also a large
carving which reads 'Bart Simpson is the one and only true God - Anubis'. You
ponder this for a moment, as you try to figure out who this Bart person is."
EndObject            = carvings

Object           = azurite
Name	= "azurite"
Location	= IN_ROOM:Nibelung5@nibelung
OFlags		= Destroyed
BaseValue         = 70
Size           = 5
Desc0        = "An orange-red gem is here, sparkling in the sunlight."
Examine        = "    Your eyes are dazed by its multi-prismatic effect."
EndObject            = azurite

Object           = pendant
Name	= "pendant"
Altname	= "yellow"

Location	= IN_ROOM:Nibelung9@nibelung
OFlags		= WearOnNeck, Wearable
BaseValue         = 150
Size           = 7
Desc0        = "A yellow pendant is lying here."
Examine        = "
    A thin leather strap would allow you to wear it.  There is a lightning bolt
etched into one of its many facets."
EndObject            = pendant

Object           = krystal
Name	= "krystal"
Location	= IN_ROOM:Nibelung14@nibelung
OFlags		= Weapon
BaseValue         = 500
Size           = 20
Damage         = 7
Desc0        = "There is a dark blue krystal here."
Examine        = "
The krystal is a deep, translucent blue.  A pure white cross has been branded 
into the handle."
EndObject            = krystal

Object           = cross
Name	= "cross"
Location	= IN_ROOM:Nibelung44@nibelung
BaseValue         = 300
Size           = 25
Desc0        = "There is a tarnished silver cross lying here."
Examine        = "    It looks like a cross. (What did you expect?)"
EndObject            = cross

Object           = cheese
Name	= "cheese"
Location	= IN_ROOM:Nibelung36@nibelung
OFlags		= Food
BaseValue         = 35
Size           = 6
Desc0        = "There is a mouldy wheel of swiss cheese here."
Examine        = "
With some scraping, you can remove most of the mould and consume it.  Some
marks in one part indicate a mouse or rat has done so fairly recently."
EndObject            = cheese

Object           = body
Name	= "body"
Location	= IN_ROOM:Nibelung42@nibelung
OFlags		= NoGet
BaseValue         = 0
Size           = 0
State          = 1
Maxstate       = 1
Linked         = coffin
Desc0        = "There is a decomposing body here."
Examine        = "
The body has apparently been here for quite some time.  The eyes and a good
portion of the flesh has rotted away, and maggots and flies in large numbers
reside upon it."
EndObject            = body

Object           = coffin
Name	= "coffin"
Location	= IN_ROOM:Nibelung39@nibelung
OFlags		= NoGet, Openable
BaseValue         = 0
Size           = 0
Linked         = body
State          = 1
MaxState       = 1
Desc0        = "A coffin rests here, its lid open."
Desc1        = "There is a coffin here."
Examine        = "
A typical, run of the mill coffin.  A label on the top reads:
  Transylvania Air Mail"
Trap		= all
@
    char text[100];
    switch(event) {
    case E_ONLOOK:
    case E_ONEXAMINE:
        if ((state(param_s.ob) == 0) && (alive(max_players+MOB_NIBELUNG_VAMPIRE) != -1))
	{
	  bprintf("A Vampire leaps out os the coffin onto you!\n");
	  sprintf(text,"A Vampire leaps out of the coffin onto %s!\n",pname(param_s.plx));
	  sillycom(text);
	  setploc(max_players+MOB_NIBELUNG_VAMPIRE, ploc(param_s.plx));
	  hit_player(max_players+MOB_NIBELUNG_VAMPIRE, param_s.plx, -1);
	  param_s.ret = -1;
	}
	break;
    default:
       break;
    }
@
EndTrap
EndObject            = coffin

Object           = dagger
Name	= "dagger"
Location	= IN_ROOM:Nibelung42@nibelung
OFlags		= Weapon
BaseValue         = 600
Size           = 10
Damage         = 7
Desc0        = "There is a dagger lying here."
Examine        = "
The dagger is made of a high quality metal, however it's composition is beyond
your limited knowledge.  On the handle is carved 'Hades', apparently the name
of the Guild which made it."
EndObject            = dagger

Object           = grate
Name	= "grate"
Location	= IN_ROOM:Nibelung53@nibelung
OFlags		= NoGet, PushToggle
BaseValue         = 0
Size           = 0
Linked         = grate2
State          = 1
MaxState       = 1
Desc0        = "
A small, rusted iron grate lies to one side of a tunnel leading west."
Desc1        = "
A small, rusted iron grate is loosely imbedded in the wall to your left."
Examine        = "
About three feet square, and rusty, it may be loose enough to move."
EndObject            = grate

Object           = grate2
Name	= "grate"
Location	= IN_ROOM:Nibelung54@nibelung
OFlags		= NoGet, PushToggle
BaseValue         = 0
Size           = 0
Linked         = grate
State          = 1
MaxState       = 1
Desc1        = "A small, rusted iron grate bars any access to the east."
Examine        = "
About three feet square, and rusty, it may be loose enough to move."
EndObject            = grate2

Object           = egg
Name	= "egg"
Location	= IN_ROOM:Nibelung59@nibelung
OFlags		= Food, Key
BaseValue         = 100
Size           = 9
Desc0        = "An unhatched, white eagle's egg lies here."
Desc1        = "A small, white eagle's egg is resting in the nest."
Examine        = "
The egg is cold to the touch and smells somewhat.  Perhaps it is rotten."
EndObject            = egg

Object           = torch
Name	= "torch"
Altname	= "light"

Location	= IN_ROOM:Nibelung63@nibelung
OFlags		= Lightable, Extinguish
BaseValue         = 10
Size           = 5
Armor          = 95
State          = 1
MaxState       = 1
Desc0        = "A fancy, wooden torch burns cheerfully on the ground."
Desc1        = "A charred, oily, wooden torch is lying here."
Examine        = "It's made of wood, but it doesn't weigh as much as a duck."
EndObject            = torch

Object           = fire
Name	= "fire"
Location	= IN_ROOM:Nibelung79@nibelung
OFlags		= NoGet, Lit
BaseValue         = 0
Size           = 0
State          = 0
MaxState       = 3
Trap		= all
@
   if (event == E_ONEXAMINE)
   {    if (iscarrby(OBJ_NIBELUNG_FIRESTONE, param_s.plx)
	  && (state(OBJ_NIBELUNG_FIRE) == 0))
	{
	  setobjstate(OBJ_NIBELUNG_FIRE, randperc() % 3 + 1);
	  switch (state(OBJ_NIBELUNG_FIRE))
	    {
	    case 1:
	      bprintf("The fire appears a muddy brown through the firestone.\n");
	      break;
	    case 2:
	      bprintf("The fire burns with a purple incandescence.\n");
	      break;
	    case 3:
	      bprintf("A mauve haze tints the edges of the flames.\n");
	      break;
	    }
	}
      else
	bprintf("You see nothing special.\n");
      param_s.ret = -1;
   }
@
EndTrap
EndObject            = fire

Object           = arrow
Name	= "arrow"
Altname	= "brown"

Location	= IN_ROOM:Nibelung64@nibelung
OFlags		= Weapon
BaseValue         = 20
Size           = 4
Damage         = 5
Desc0        = "A brown arrow lies here with a splintered shaft."
Trap		= all
@
   switch (event) {
   case E_ONTHROW:
      if (ploc(param_s.plx) == oloc(OBJ_NIBELUNG_HOLE))
      {
	  if (   ((state(OBJ_NIBELUNG_FIRE) == 1) && (param_s.ob == OBJ_NIBELUNG_ARROW))
	      || ((state(OBJ_NIBELUNG_FIRE) == 2) && (param_s.ob == OBJ_NIBELUNG_ARROW2))
	      || ((state(OBJ_NIBELUNG_FIRE) == 3) && (param_s.ob == OBJ_NIBELUNG_ARROW3)) )
	    {
	      bprintf("The arrow arcs cleanly through the air into the hole.\n");
	      sillycom("\001s%s\002%s throws the arrow into the hole.\n\003");
	      send_msg(ploc(param_s.plx), 0, LVL_MIN, LVL_MAX, NOBODY, NOBODY,
		       "Suddenly a door opens in the south wall.\n");
	      setobjstate(OBJ_NIBELUNG_HOLE, 0);
	    }
	  else
	    {
	      bprintf("The arrow crumbles to dust as it encounters the wall.\n");
	      sillycom("\001s%s\002%s throws the arrow at the wall, breaking it."
		       "\n\003");
	      destroy(param_s.ob);
	    }
	  param_s.ret = -1;
	}
      else
	{
	  bprintf("You shoot the arrow into the air, it comes to earth you know not where.\n");
	  sillycom("\001s%s\002%s throws an arrow into the air. It sails away."
		   "\n\003");
	  destroy(param_s.ob);
	  param_s.ret = -1;
	}
      break;
   default:
      break;
   }
@
EndTrap
EndObject            = arrow

Object           = arrow2
Name	= "arrow"
Altname	= "purple"

Location	= IN_ROOM:Nibelung64@nibelung
OFlags		= Weapon
BaseValue         = 20
Size           = 4
Damage         = 5
Desc0        = "
A small purple arrow is lying here with two feathers missing."
UseTrap		= all:arrow
EndObject            = arrow2

Object           = arrow3
Name	= "arrow"
Altname	= "mauve"

Location	= IN_ROOM:Nibelung64@nibelung
OFlags		= Weapon
BaseValue         = 20
Size           = 4
Damage         = 5
Desc0        = "A finely crafted mauve arrow with a gold tip lies here."
UseTrap		= all:arrow
EndObject            = arrow3

Object           = hole
Name	= "hole"
Location	= IN_ROOM:Nibelung67@nibelung
OFlags		= NoGet
BaseValue         = 0
Size           = 0
Linked         = hole2
State          = 1
MaxState       = 1
Examine        = "It's approximately big enough for an arrow to pass through."
EndObject            = hole

Object           = hole2
Name	= "hole"
Location	= IN_ROOM:Nibelung68@nibelung
OFlags		= NoGet
BaseValue         = 0
Size           = 0
Linked         = hole
State          = 1
MaxState       = 1
EndObject            = hole2

Object           = potion
Name	= "potion"
Altname	= "jar"

Location	= IN_ROOM:Nibelung69@nibelung
OFlags		= Food
BaseValue         = 60
Size           = 4
Desc0        = "A small, green glass jar is here with a dark liquid in it."
Examine        = "The jar appears half full. Do you think it wise to drink it?"
Trap		= all
@
   if (event == E_ONCONSUME)
   {   setpstr(mynum,((randperc() %21) +1));
       osetbit(param_s.ob,OFL_DESTROYED);
       setoloc(param_s.ob,mynum,CARRIED_BY);
       bprintf("Eww, not a clean shine.\n");
   }
@
EndTrap
EndObject            = potion

Object           = diary
Name	= "diary"
Altname	= "book"

Location	= IN_ROOM:Nibelung70@nibelung
BaseValue         = 80
Size           = 6
Desc0        = "A leather bound book is here."
Examine        = "
   Dear diary,
     I've discovered an interesting new potion today, with some
   most delightful effects.  Faffner is getting rather obnoxious,
   I must exercise caution."
EndObject            = diary

Object           = bench
Name	= "bench"
Altname	= "seat"

Location	= IN_ROOM:Nibelung84@nibelung
OFlags		= NoGet, PushToggle
BaseValue         = 0
Size           = 0
Linked         = bench2
State          = 1
MaxState       = 1
Desc0        = "A stone bench is off to one side of a passage leading down."
Desc1        = "A stone bench provides a seat along the far wall."
Examine        = "
The bench is cold to the touch and covered in a thin layer of green slime."
EndObject            = bench

Object           = bench2
Name	= "bench"
Location	= IN_ROOM:Nibelung85@nibelung
OFlags		= NoGet, PushToggle
BaseValue         = 0
Size           = 0
Linked         = bench
State          = 1
MaxState       = 1
Desc1        = "A large stone bench bars upward passage."
EndObject            = bench2

Object           = ring
Name	= "ring"
Altname	= "light"

Location	= IN_ROOM:Nibelung81@nibelung
OFlags		= WearOnHands, Lit, Wearable
BaseValue         = 100
Size           = 1
Desc0        = "A small ring lies here, glowing with an inner magic."
Examine        = "
The ring is a tarnished silver, with a red garnet imbedded in it.
A small legend in the inside reads 'Duracell'."
EndObject            = ring

Object           = coins
Name	= "coins"
Altname	= "gold"

Location	= IN_ROOM:Nibelung87@nibelung
BaseValue         = 400
Size           = 6
Desc0        = "A small pile of gold coins lies here for the taking."
Examine        = "
The coins gleam and shine brightly, with an archaic legend stamped in them."
EndObject            = coins

Object           = ruby
Name	= "ruby"
Altname	= "gem"

Location	= IN_ROOM:Nibelung87@nibelung
BaseValue         = 700
Size           = 3
Desc0        = "A ruby is lying here."
Examine        = "
The ruby sparkles and dazzles your eyes with a cheery red light."
EndObject            = ruby

Object           = emerald
Name	= "emerald"
Altname	= "gem"

Location	= IN_ROOM:Nibelung87@nibelung
BaseValue         = 600
Size           = 3
Desc0        = "An emerald lies here."
Examine        = "
It's a small green emerald, which gives your hand a pale green glow."
EndObject            = emerald

Object           = mace
Name	= "mace"
Location	= IN_ROOM:Nibelung88@nibelung
OFlags		= Weapon
BaseValue         = 50
Size           = 15
Damage         = 12
Desc0        = "A large mace has been discarded here."
Examine        = "
A wooden handle connected to a large ball would probably hurt if it hit
someone."
EndObject            = mace

Object           = shield
Name	= "shield"
Altname	= "metal"

Location	= IN_ROOM:Nibelung89@nibelung
OFlags		= Armor, WearOnArms, ExcludeWear, Wearable
Armor          = 10  /* Was 12 but decided to drop it to 10. (Ithor) */
Desc0        = "A large metal shield has been left here."
EndObject            = shield

Object           = napkin
Name	= "napkin"
Location	= IN_ROOM:Nibelung90@nibelung
OFlags		= WearOnNeck, Wearable
BaseValue         = 15
Size           = 5
Desc0        = "A small red napkin has been thrown here."
Examine        = "
It appears to be made from a high-quality cloth, with a small 'H' embroidered
in one corner."
EndObject            = napkin

Object           = beans
Name	= "beans"
Altname	= "food"

Location	= IN_ROOM:Nibelung91@nibelung
OFlags		= Food
BaseValue         = 12
Size           = 8
Desc0        = "A small plate of beans has been left here."
Examine        = "
They appear to be baked beans, and, although cold, seem edible."
EndObject            = beans

Object           = firestone
Name	= "firestone"
Altname	= "gem"

Location	= IN_ROOM:Nibelung92@nibelung
BaseValue         = 60
Size           = 4
Desc0        = "An amber firestone lies here, twinkling in the light."
Examine        = "
It's a small gem, with a vague image of an arrow visible in it, which 
vanishes as you examine the stone."
EndObject            = firestone

Object           = claw
Name	= "claw"
Altname	= "lizard"

Location	= IN_ROOM:Nibelung96@nibelung
BaseValue         = 40
Size           = 2
Desc0        = "A small lizard's claw is here."
EndObject            = claw

Object           = menu
Name	= "menu"
Altname	= "gilded"

Location	= IN_ROOM:Nibelung98@nibelung
BaseValue         = 100
Size           = 60
Desc0        = "A gilded leather menu sits on the elegant table."
Examine        = "
This menu is a work of art by itself.  Contained within its gilded pages are
descriptions of many dishes, all guaranteed to be more delicious than the
one before or after.  Every dish imaginable is listed on this menu, wines
from all over the realm as well as other beverages are found on the first
few pages.  In fact, everything seems to be included here except the prices..."
EndObject            = menu



Location	= "Nibelung1"
West		= Nibelung99@nibelung
Down		= Entryway@orchold
LFlags		= NoMobiles, Outdoors
Title		= "&+WPath&*"
Desc		= ^
   You are standing on a sharply-inclined trail, which winds down to a roughly
carved opening below.  It continues on to the west, leveling off a bit in the
process.
^
EndLocation	= "Nibelung1"

Location	= "Nibelung2"
North		= Nibelung3@nibelung
South		= Nibelung100@nibelung
West		= Nibelung5@nibelung
LFlags		= Outdoors
Title		= "&+WGravel Way&*"
Desc		= ^
   The path turns to gravel under your feet.  You hear a burbling river off to
the west, and there is a grassy trail to the north.  It seems like a peaceful
day to be out for a stroll.
^
EndLocation	= "Nibelung2"

Location	= "Nibelung3"
North		= Nibelung4@nibelung
South		= Nibelung2@nibelung
LFlags		= Outdoors
Title		= "&+WGrass Trail&*"
Desc		= ^
   There is an unkempt grassy trail here.  By the looks, it hasn't been mowed
or used in some time.  The path is surrounded by wildflowers of many different
varieties, which undulate in the light breeze.
^
EndLocation	= "Nibelung3"

Location	= "Nibelung4"
North		= Nibelung6@nibelung
South		= Nibelung3@nibelung
West		= Nibelung19@nibelung
LFlags		= Outdoors
Title		= "&+WFork&*"
Desc		= ^
   The path branches of in several directions here.  To the west you hear   
running water, and to the north the trail starts to rise steeply.  As you look
around to try to decide where to go, you spy a path through a grassy field to
the south.
^
EndLocation	= "Nibelung4"

Location	= "Nibelung5"
East		= Nibelung2@nibelung
Trap		= all
@
catch_dig
{
  if (oloc(OBJ_NIBELUNG_AZURITE) == LOC_NIBELUNG_NIBELUNG5
      && otstbit(OBJ_NIBELUNG_AZURITE, OFL_DESTROYED))
    {
      bprintf("You dig up the azurite.\n");
      oclrbit(OBJ_NIBELUNG_AZURITE, OFL_DESTROYED);
      fail(-1);
    }
}
@
EndTrap
LFlags		= Outdoors
Title		= "&+WRiver Bank&*"
Desc		= ^
   You are standing along the east bank of a river, which meanders off to the
north.  The bank here is very sandy and your toes dig into the warm sand, 
relaxing you a bit.  A gentle breeze sends ripples across the water, and stirs 
the branches of some trees nearby.
^
EndLocation	= "Nibelung5"

Location	= "Nibelung6"
North		= Nibelung101@nibelung
South		= Nibelung4@nibelung
LFlags		= Outdoors
Title		= "&+WAlpine Way&*"
Desc		= ^
   The path slopes gently up to the north.  To the northeast you see the foot-
hills of a large mountain range.  It's snow-capped peaks can be seen rising up
in the distance.  The forest around you starts to thicken, and you notice a 
decrease in the amount of underbrush.  A glance to the south reveals that the
path splits up further on.
^
EndLocation	= "Nibelung6"

Location	= "Nibelung7"
North		= Nibelung8@nibelung
South		= Nibelung105@nibelung
Up		= Nibelung10@nibelung
LFlags		= Outdoors
Title		= "&+WBase of Teeth&*"
Desc		= ^
   The trail's difficulty increases as you head north, but isn't as bad to the 
south.  The foothills of the mountain rise above you, and a sense of awe and 
perhaps fear fills you.  The path curves around a bend to the mouth of a canyon
to the north.
^
EndLocation	= "Nibelung7"

Location	= "Nibelung8"
North		= Nibelung9@nibelung
South		= Nibelung7@nibelung
LFlags		= Outdoors
Title		= "&+WMouth of Canyon&*"
Desc		= ^
   You are standing at the mouth of a very large canyon.  The light here is 
dimmer, as the sun dips behind the western rim of the valley.  To the south is
the rocky soil of the base of the mountains.  The peaks of the Teeth rise up
to the east, their majestic beauty stealing your breath for a moment.
^
EndLocation	= "Nibelung8"

Location	= "Nibelung9"
South		= Nibelung8@nibelung
LFlags		= Outdoors
Title		= "&+WCanyon&*"
Desc		= ^
   It's not the Grand Canyon, but it'll do.  The light here is very dim, as the
sun is well beyond the rim of the canyon.  It is much cooler here too, but the
air is fresh and clean.  There are some wildflowers and brush growing here and
there.  The northern end appears to be blocked, but there is a path to the    
south.  There are some birds chirping in the distance.
^
EndLocation	= "Nibelung9"

Location	= "Nibelung10"
Up		= Nibelung11@nibelung
Down		= Nibelung7@nibelung
LFlags		= Outdoors, NoMobiles
Title		= "&+WFoothills&*"
Desc		= ^
   The mountains rise up sharply before you.  The air is much colder here, and
a cold breeze blows down from the pass above you.  Below you are the lowlands
of this mountainous area, and grasses and scrub brush can be seen struggling
to grow there.  The path is littered with chunks of granite from the eons of 
creation that have passed.
^
EndLocation	= "Nibelung10"

Location	= "Nibelung11"
North		= Nibelung12@nibelung
Down		= Nibelung10@nibelung
LFlags		= Outdoors, Cold
Title		= "&+WIn The Teeth&*"
Desc		= ^
   The peaks of the mountains surround you, their sharp outlines cutting into 
the horizon.  A cold wind bites into your exposed flesh, chilling you.  The
path is now covered in snow, and glare from the sun causes you to squint a
bit.  The powdery snow crunches under the tread of your boots as you proceed
along the trail.  
^
EndLocation	= "Nibelung11"

Location	= "Nibelung12"
North		= Nibelung14@nibelung
South		= Nibelung11@nibelung
Down		= Nibelung13@nibelung
LFlags		= Outdoors, Cold, Soundproof
Title		= "&+WMountain Peak&*"
Desc		= ^
   You are amongst the peaks of the mountains.  It is very cold here, and a
strong wind stirs up the snow around you, making it difficult to see.  The snow
is much deeper here, and small amounts of it slip into your boots from time to
time, making them cold.  It seems very quiet and desolate up here, and no one
has apparently been along in quite some time.  But with the shifting, drifting
snow, it is difficult to tell. 
^
EndLocation	= "Nibelung12"

Location	= "Nibelung13"
Up		= Nibelung12@nibelung
LFlags		= NoMagic, Outdoors
Title		= "&+WGorge&*"
Desc		= ^
   There is a faint smell of ozone in the air.  You are in a deep gorge below
the mountain peaks, where you find some relief from the constant wind.  There
are some markings in the rocks, and some of them appear to have melted at some
point in the near past.  Apparently lightning storms are a common occurrence
here.  There is a path that goes off into the peaks above you, which you    
could climb with only moderate difficulty.
^
EndLocation	= "Nibelung13"

Location	= "Nibelung14"
North		= Nibelung16@nibelung
South		= Nibelung12@nibelung
Up		= Nibelung17@nibelung
Down		= Nibelung15@nibelung
LFlags		= Outdoors, Cold
Title		= "&+WAlpine Pass&*"
Desc		= ^
   You are in the northern foothills of Zaryat's Teeth.  The tall mountain 
craggs rise up to the south, their snow covered peaks reflecting the orange
glow of the setting sun.  Above you there is a clearing, which would appear to
offer a beautiful vantage point to look out over the lands below.  A trail
winds its way down to the northern areas.
^
EndLocation	= "Nibelung14"

Location	= "Nibelung15"
LFlags		= Death
Title		= "&+WThe trail gives way and .....&*"
Desc		= ^
   The trail gives way, tumbling you off into space.
   You've fallen...and you can't get up!
^
EndLocation	= "Nibelung15"

Location	= "Nibelung16"
South		= Nibelung14@nibelung
Down		= Nibelung18@nibelung
LFlags		= Outdoors, NoMobiles
Title		= "&+WWanderweg&*"
Desc		= ^
   You are on a grassy path which winds its way through some of the northern
foothills of the Teeth.  To the south, the pass grows progressively difficult,
but it is still possible to work your way through.  The path narrows greatly 
to the north, and with a survey of the area, you see a structure off to the 
far north.
^
EndLocation	= "Nibelung16"

Location	= "Nibelung17"
Down		= Nibelung14@nibelung
LFlags		= Outdoors
Title		= "&+WOverlook&*"
Desc		= ^
   You are in a small clearing in the north of Zaryat's Teeth.  A wooden bench
is off to one side, where you could rest and enjoy the view.  The vista from
here is an awe-inspiring one.  You command a view of a valley, through which
you see a small stream cutting its way.  Beyond the stream, you see a very
small temple on a hill. To the north, you see a large, fortress-like structure
rising from the cliff-tops.  The valley is adorned with trees, many of which
still retain some autumn colors.  Way off in the eastern horizon your keen eye
spies a tower on a ledge, and some buildings to the south of it.  There are 
some moors off to the far north-east.
^
EndLocation	= "Nibelung17"

Location	= "Nibelung18"
South		= Nibelung16@nibelung
Up		= Nibelung16@nibelung
Down		= Paths@valley
LFlags		= Outdoors
Title		= "&+WNarrow Path&*"
Desc		= ^
   The path narrows here, and the going is a bit more difficult.  Off in the 
distance you see the gates to a large citadel.  There is a rocky path winding
down to the valley floor below.  To the south, the path widens again, and 
starts to rise into a mountain range.  You can see some of the taller peaks,
capped in snow, with tufts of mist wafting around them.
^
EndLocation	= "Nibelung18"

Location	= "Nibelung19"
East		= Nibelung4@nibelung
West		= Nibelung20@nibelung
LFlags		= Outdoors
Title		= "&+WSloping path&*"
Desc		= ^
   There is a dirt path which slopes down to the west, and rises to the east.
(Of course.)  You can hear the sound of running water off to the west, and a
bridge off in the distance makes you realize there must be a river there. 
There are fields of wildflowers stretching off to the north and south, their  
vibrant colors waving about in the cool autumn breeze. 
^
EndLocation	= "Nibelung19"

Location	= "Nibelung20"
East		= Nibelung19@nibelung
West		= Nibelung21@nibelung
LFlags		= Outdoors
Title		= "&+WBy The River&*"
Desc		= ^
   You are standing by a burbling river, the clean water passing over the
riverbed, and continuing off to the north.  The sunshine and warm breeze lend
to a feeling of peacefulness in the area.  Some cute fish are swimming about
happily.  To your west, a wooden bridge spans the river, and to the east a path
slopes upwards. 
^
EndLocation	= "Nibelung20"

Location	= "Nibelung21"
East		= Nibelung20@nibelung
West		= Nibelung22@nibelung
LFlags		= Outdoors
Title		= "&+WWooden Bridge&*"
Desc		= ^
   You are standing on a wooden bridge which spans a small river below you.
The sun reflects off the clear water, dazzling your eyes.  On the railing are
some carvings by various lovers and couples of years past.  To the west is a
road, which runs off into the horizon. A small trail leads south to the river.
^
EndLocation	= "Nibelung21"

Location	= "Nibelung22"
North		= Nibelung28@nibelung
East		= Nibelung21@nibelung
South		= Nibelung23@nibelung
West		= Nibelung26@nibelung
LFlags		= Outdoors
Title		= "&+WJunction&*"
Desc		= ^
   The road splits off into several directions here.  It appears to have rained
here recently, and the road to the south looks muddy.  A sandy patch lies off
to the west, and you see a dilapidated structure off to the north.  You hear a
babbling river off to the east, its pleasant tones putting you into a relaxed
mood.
^
EndLocation	= "Nibelung22"

Location	= "Nibelung23"
North		= Nibelung22@nibelung
South		= Nibelung24@nibelung
LFlags		= Outdoors
Title		= "&+WMuddy Road&*"
Desc		= ^
   You find yourself ankle deep in a grey-brownish mud, which sucks at your 
boots, almost pulling them off.  The going is a bit more difficult, but you 
notice dryer road to the north and south.  With a bit of perseverance you
should be able to make it to either end. 
^
EndLocation	= "Nibelung23"

Location	= "Nibelung24"
North		= Nibelung23@nibelung
South		= Nibelung25@nibelung
LFlags		= Outdoors
Title		= "&+WRocky Road&*"
Desc		= ^
   You are standing in a tub of ice cream...no, wait, sorry.  
   {We apologize for the inconvenience.  The programmer has been zapped.}
Rocky Road
   [ take two ]
   You are on a cobblestone road, although upkeep has been minimal in recent
times.  Grass can be seen forcing its way through the cracks.  Some brush is
growing off to the side, but from the looks of things, it's not happy to be
there.
^
EndLocation	= "Nibelung24"

Location	= "Nibelung25"
North		= Nibelung24@nibelung
South		= Nibelung29@nibelung
LFlags		= Outdoors
Title		= "&+WDecaying Land&*"
Desc		= ^
   The land here is, well, decaying.  The trees are mere skeletons, and the
grass is brown and dry.  Nothing seems to be living here, and you notice the
absence of birds chirping, and the usual hum of mosquitos.  The air smells
musty and old, like the inside of a vacuum.
^
EndLocation	= "Nibelung25"

Location	= "Nibelung26"
East		= Nibelung22@nibelung
West		= Nibelung27@nibelung
LFlags		= Outdoors, NoMobiles
Title		= "&+WSandy Patch&*"
Desc		= ^
   There is a sandy patch of ground here.  A few bits of scrub brush are here, 
but otherwise there is no vegetation.  Come to think of it, there are no 
animals here, either.  The air smells tainted, as if a great spell had been
cast, or as if some evil being has been here recently.  
^
EndLocation	= "Nibelung26"

Location	= "Nibelung27"
East		= Nibelung26@nibelung
West		= Nibelung45@nibelung
LFlags		= Outdoors
Title		= "&+WBarren Land&*"
Desc		= ^
   The air here burns your nostrils slightly, as if it had a high sulphur
content.  To the east lies a sandy patch, and a path works its way off to the
eastern horizon.  To the west you see the ruins of a large castle. 
^
EndLocation	= "Nibelung27"

Location	= "Nibelung28"
South		= Nibelung22@nibelung
Title		= "&+WBoathouse&*"
Desc		= ^
   You find yourself in a boathouse of sorts.  The ceiling has collapsed at one
end, allowing sunlight to work its way into the room.  Water is lapping up
against the pilons, but if there ever was a boat here, it is long gone.  The
river can be seen flowing by the eastern side of the building.  A bird's nest
can be seen in one of the rafters, but it too appears to have been abandoned.
^
EndLocation	= "Nibelung28"

Location	= "Nibelung29"
North		= Nibelung25@nibelung
South		= Nibelung31@nibelung
LFlags		= Outdoors
Title		= "&+WVillage Gate&*"
Desc		= ^
   On the path before you, the arched gateway to a town is attempting to stand.
Off to the left and right, the remains of an outer wall taper off into the
brush.  Weeds can be seen growing here and there from the cracks.  A rusted
gate hangs off one hinge, but you realize it won't be much longer.
^
EndLocation	= "Nibelung29"

Location	= "Nibelung30"
East		= Nibelung31@nibelung
South		= Nibelung33@nibelung
Title		= "&+WSchoolhouse&*"
Desc		= ^
   You are standing in a little red schoolhouse.  From your cursory glance, it 
doesn't appear as if anyone has been learning here recently.  The chalk board is
smashed, and papers and books lie scattered about the room.  The desks and
chairs have been thrown about, lending to the look of chaos. A doorway leads
out to the south.
^
EndLocation	= "Nibelung30"

Location	= "Nibelung31"
North		= Nibelung29@nibelung
East		= Nibelung32@nibelung
South		= Nibelung34@nibelung
West		= Nibelung30@nibelung
LFlags		= Outdoors
Title		= "&+WTown Road&*"
Desc		= ^
   You find yourself on a road which apparently leads into the center of town.
To the left, a dilapidated schoolhouse is attempting to convey a look of    
importance, but failing miserably.  A tavern is off to the right, if you are 
interested in refreshment.   
^
EndLocation	= "Nibelung31"

Location	= "Nibelung32"
South		= Nibelung35@nibelung
West		= Nibelung31@nibelung
Title		= "&+WTavern&*"
Desc		= ^
   You are in a tavern of once-reputable reputation.  Now it is musty and damp,
and in obvious disuse.  The room has been cleared of tables and chairs,        
apparently put in storage long ago.  Along the wall behind the bar is a large
mirror, now cracked and dirty.  The shelves are also bare, and some glass
shards twinkle on the floor.  Engraved on the top of the bar you read, "To be
or not 2B?"
^
EndLocation	= "Nibelung32"

Location	= "Nibelung33"
North		= Nibelung30@nibelung
East		= Nibelung34@nibelung
LFlags		= Outdoors
Title		= "&+WPlayground&*"
Desc		= ^
   The playground is overgrown with weeds now, although it probably was well 
cared for at one time.  Some toys lie here, discarded long ago and left to rot.
A little red schoolhouse lies to the north, and off to the east you notice a
town square of some kind.
^
EndLocation	= "Nibelung33"

Location	= "Nibelung34"
North		= Nibelung31@nibelung
East		= Nibelung35@nibelung
South		= Nibelung37@nibelung
West		= Nibelung33@nibelung
LFlags		= Outdoors
Title		= "&+WTown Square&*"
Desc		= ^
   You are standing in the square of the town.  The road is in really bad
condition here and you realize that this town has been emptied of people for
quite some time.  To the north is the village gate, and lands beyond.  Off to
the west you see a play area of some sort.  To the south you notice a bandstand or something.
^
EndLocation	= "Nibelung34"

Location	= "Nibelung35"
North		= Nibelung32@nibelung
South		= Nibelung38@nibelung
West		= Nibelung34@nibelung
LFlags		= Outdoors
Title		= "&+WCellar Hole&*"
Desc		= ^
   The cellarhole is partially filled in with debris.  Some brush is growing
off to one side, and weeds seem to abound here.  Off to the north stands a
crumbling tavern, and to the south is a house.
^
EndLocation	= "Nibelung35"

Location	= "Nibelung36"
East		= Nibelung37@nibelung
Title		= "&+WMouldy Shop&*"
Desc		= ^
   There are rotting shelves along one wall, and a table is slumped in the 
back of the shop.  The damp floorboards sag a bit under your weight, and the
place smells dank and musty.  Some jars on one of the shelves have exploded,
their rotten contents hardened onto the wall and floor.  Bits of glass lie   
scattered about.
^
EndLocation	= "Nibelung36"

Location	= "Nibelung37"
North		= Nibelung34@nibelung
East		= Nibelung38@nibelung
South		= Nibelung40@nibelung
West		= Nibelung36@nibelung
Title		= "&+WRotten Gazebo&*"
Desc		= ^
   You are standing in a dilapidated gazebo.  The structure looks on the verge
of collapse, and you realize that it wouldn't be all that bad if it did just 
that.  A few wooden chairs remain here, but they don't appear strong enough to 
hold the band members anymore.  The wood has long since lost any appeal and is
now a dull grey color.  Off to the east is a rotting old house, which looks
like it is tired of standing there.  On the doorpost you see the rusted remains
of the address, "2B".
^
EndLocation	= "Nibelung37"

Location	= "Nibelung38"
North		= Nibelung35@nibelung
South		= Nibelung41@nibelung
West		= Nibelung37@nibelung
Down		= Nibelung39@nibelung
Title		= "&+WAbandoned House&*"
Desc		= ^
   Inside the abandoned house you find lots of cobwebs, some dust and little  
else.  To the north, through some rotting doorposts, you see an old cellarhole.
A bench is along one wall, one leg partially chewed out by parasites of some 
kind.  A rotting door is off to your left, one hinge still holding it in place,
the other has apparently decided to go on to better things.  To the west,
through another doorway, you see a gazebo. 
^
EndLocation	= "Nibelung38"

Location	= "Nibelung39"
Up		= Nibelung38@nibelung
LFlags		= Dark
Title		= "&+WCellar&*"
Desc		= ^
   The cellar is very damp and musty.  Off in the blackness you hear the sound
of dripping water.  A mouse runs away into a crevasse at the sound of your  
approach.  The floor - had it been dry - would be dirt, but is currently
occupied with the task of being mud instead.  It pulls at your boots slightly
as you step off the final step.  In front of you is a pedestal with a box
resting on it.  From its long, rectangular shape, and ornate finish, you guess
it to be a coffin.
^
EndLocation	= "Nibelung39"

Location	= "Nibelung40"
North		= Nibelung37@nibelung
South		= Nibelung43@nibelung
East		= Nibelung41@nibelung
LFlags		= Outdoors
Title		= "&+WMonument&*"
Desc		= ^
   You are in a small square of some kind, with a large granite monument in
front of you.  Its grey surface has a dull luster to it, and you see some 
runes etched into its side.  To the south you spy a small white church, and
to the east is a small alleyway, leading into darkness. 
^
EndLocation	= "Nibelung40"

Location	= "Nibelung41"
North		= Nibelung38@nibelung
South		= Nibelung44@nibelung
West		= Nibelung40@nibelung
LFlags		= Outdoors
Title		= "&+WAlley&*"
Desc		= ^
   You are in a small alley.  The street continues off to the west, towards the
center of town, and ends in a wall to the east.  Off to the south you see a    
parsonage to a church.  There are some containers of garbage here, but the    
contents have been partially consumed by something.  Your nose curls from the
stench here.
^
EndLocation	= "Nibelung41"

Location	= "Nibelung42"
East		= Nibelung43@nibelung
Title		= "&+WCemetery&*"
Desc		= ^
   The cemetery is a small, private lot.  A few marble headstones mark the 
resting place of some of the town's former residents.  Tufts of grass are
growing here and there, but otherwise the ground is barren.  A small breeze
blows past, stirring the dust up a bit.  One tombstone reads, "Here lies
George Pratt.  He missed the cliff, now he's flat."
^
EndLocation	= "Nibelung42"

Location	= "Nibelung43"
North		= Nibelung40@nibelung
East		= Nibelung44@nibelung
West		= Nibelung42@nibelung
LFlags		= Outdoors
Title		= "&+WRotting Church&*"
Desc		= ^
   You find yourself inside an old church.  Overturned pews, smashed windows,
and graffiti on the walls show that it has been vandalized.  The altar remains
intact, however, but the linens have been removed long ago.  Off to the west
you see a small picket fence, and some gravestones.  To the east is a
parsonage.  With a bit of deduction, you realize that the parsonage must be for
this church.
^
EndLocation	= "Nibelung43"

Location	= "Nibelung44"
North		= Nibelung41@nibelung
West		= Nibelung43@nibelung
Title		= "&+WParsonage&*"
Desc		= ^
   The parsonage, like most of the other buildings in the village, is damp and
musty.  The air hangs heavy here, as if it hadn't moved in several years.  The
tapestries along the opposite wall are rotten and covered with mildew.  To the
west you spy a rotting church, and to the north an open doorway opens out to
an alley of sorts.
^
EndLocation	= "Nibelung44"

Location	= "Nibelung45"
East		= Nibelung27@nibelung
West		= Nibelung46@nibelung
Up		= Nibelung47@nibelung
Title		= "&+WTurm&*"
Desc		= ^
   You are standing in an archway which runs through the center of a very
large tower.  Some steps lead upwards to the upper levels of the tower and
a drawbridge is open to the west.  Your boots click upon the cobblestones, and
you notice a rusty porticullis dangling overhead.  A path wanders off to the
east. 
^
EndLocation	= "Nibelung45"

Location	= "Nibelung46"
East		= Nibelung45@nibelung
West		= Nibelung48@nibelung
Down		= Nibelung49@nibelung
LFlags		= Outdoors
Title		= "&+WDrawbridge&*"
Desc		= ^
   The drawbridge appears to have been open for many years.  The chains hold-
ing both sides are rusty and stiff.  To your west you notice the inner gate
to a castle, now in ruins, while a large tower, probably for fortification,
rises to the east.  The moat below appears to have dried out long ago.
^
EndLocation	= "Nibelung46"

Location	= "Nibelung47"
Down		= Nibelung45@nibelung
LFlags		= Soundproof
Title		= "&+WTop of the Turm&*"
Desc		= ^
   The top of the tower appears to have been empty for quite some time.  Your
boots stir up dust as you walk around, causing your nose to itch.  Cobwebs 
adorn the corners, and you hear insects buzzing about busily outside.
^
EndLocation	= "Nibelung47"

Location	= "Nibelung48"
East		= Nibelung46@nibelung
West		= Nibelung61@nibelung
Title		= "&+WInner Gate&*"
Desc		= ^
   The inner gate was once relied upon heavily, as you spy many scored marks 
in the door, as if a battering ram had struck it many times.  The door is 
open now, allowing you to continue west, into the castle courtyard, or you
can venture to the east, across a drawbrige.
^
EndLocation	= "Nibelung48"

Location	= "Nibelung49"
North		= Nibelung50@nibelung
South		= Nibelung52@nibelung
LFlags		= Outdoors
Title		= "&+WIn the Moat&*"
Desc		= ^
   You find yourself in the castle moat.  It continues around to the north and
south, while huge stone walls tower up to the east and west.  Climbing appears
impossible.  The ground is covered in mossy vegetation.
^
EndLocation	= "Nibelung49"

Location	= "Nibelung50"
North		= Nibelung51@nibelung
South		= Nibelung49@nibelung
LFlags		= Outdoors
Title		= "&+WIn the Moat&*"
Desc		= ^
   You are in the castle moat.  Stone walls rise up to the east and west,
while the moat continues to the north and south.
^
EndLocation	= "Nibelung50"

Location	= "Nibelung51"
South		= Nibelung50@nibelung
LFlags		= Outdoors
Title		= "&+WIn the Moat&*"
Desc		= ^
   You have reached the northern end of the moat.  Stone walls and a cliff
face block all exits, except to the south.
^
EndLocation	= "Nibelung51"

Location	= "Nibelung52"
North		= Nibelung49@nibelung
South		= Nibelung53@nibelung
LFlags		= Outdoors
Title		= "&+WIn the Moat&*"
Desc		= ^
   You are in the castle moat.  Stone walls rise up to the east and west,
while the moat continues to the north and south.
^
EndLocation	= "Nibelung52"

Location	= "Nibelung53"
North		= Nibelung52@nibelung
West		= ^grate@nibelung
LFlags		= Outdoors
Title		= "&+WIn the Moat&*"
Desc		= ^
   You are in the castle moat.  Stone walls rise up around you.  As you stand
here, you notice your boots are getting wet.  You hear running water off to
the west.
^
EndLocation	= "Nibelung53"

Location	= "Nibelung54"
East		= ^grate2@nibelung
Up		= Nibelung62@nibelung
LFlags		= NoMobiles
Title		= "&+WWater Way&*"
Desc		= ^
   Water cascades down around you, and runs back up again, as if by magic.
It appears to be recycling itself for a fountain.  You notice sunlight
filtering down from the surface.   
^
EndLocation	= "Nibelung54"

Location	= "Nibelung55"
West		= Nibelung56@nibelung
LFlags		= Dark
Title		= "&+WGuardhouse&*"
Desc		= ^
   The guardhouse is very small.  A tiny table is off to one side with a 
ledger on it.  Some hooks run along the far wall, and a small stool is in one
corner.  Murky sunlight struggles to shine through the streaked window.   
   To the west is the northern gate of the castle.
^
EndLocation	= "Nibelung55"

Location	= "Nibelung56"
East		= Nibelung55@nibelung
South		= Nibelung57@nibelung
LFlags		= Outdoors
Title		= "&+WNorthern Gate&*"
Desc		= ^
   You have found the northern gate of the castle.  A large iron porticullis
bars exit to the north.  To the east you notice a small guardhouse, while the
castle wall runs off to the south.
^
EndLocation	= "Nibelung56"

Location	= "Nibelung57"
North		= Nibelung56@nibelung
South		= Nibelung58@nibelung
West		= Nibelung63@nibelung
LFlags		= Outdoors
Title		= "&+WAlong the Wall&*"
Desc		= ^
   You are standing along the wall of the castle.  Notched turrets mark off
sections of the wall periodically.  Parts of the mortar are now crumbling 
away, littering the walkway around you.
   There is a doorway to the west.
^
EndLocation	= "Nibelung57"

Location	= "Nibelung58"
North		= Nibelung57@nibelung
South		= Nibelung60@nibelung
West		= Nibelung64@nibelung
Up		= Nibelung59@nibelung
LFlags		= Outdoors
Title		= "&+WAlong the Wall&*"
Desc		= ^
   The wall here seems in a little better shape.  Looking around, you notice
a turret above you in the wall.  Apparently such turrets were used to launch
arrows and dump boiling oil on attacking enemies below.
^
EndLocation	= "Nibelung58"

Location	= "Nibelung59"
Down		= Nibelung58@nibelung
LFlags		= Outdoors, Soundproof
Title		= "&+WTurret&*"
Desc		= ^
   The turret appears to have been vacated long ago.  You recoil a bit from 
the stench of bird droppings which coat the turret.  A very large birds nest
has been constructed in one corner.  From the various clues lying about, it
is a very large bird, and it might be wise to leave, before it returns.   
^
EndLocation	= "Nibelung59"

Location	= "Nibelung60"
North		= Nibelung58@nibelung
South		= Nibelung61@nibelung
West		= Nibelung65@nibelung
LFlags		= Outdoors
Title		= "&+WAlong the Wall&*"
Desc		= ^
   You are standing along the wall of the castle.  Bits of mortar from the
wall lie on the ground, as the wall begins its slow decay.
   You notice a small side yard through a doorway to the left.
^
EndLocation	= "Nibelung60"

Location	= "Nibelung61"
North		= Nibelung60@nibelung
East		= Nibelung48@nibelung
South		= Nibelung62@nibelung
West		= Nibelung66@nibelung
LFlags		= Outdoors
Title		= "&+WCobbled Courtyard&*"
Desc		= ^
   Your boots click upon the cobblestones as you enter the castle's main 
courtyard.  One of the castle's walls runs along the perimeter to the north,
while a fountain burbles happily to the south.  A path runs east, through 
the inner gates, to lands beyond.
^
EndLocation	= "Nibelung61"

Location	= "Nibelung62"
North		= Nibelung61@nibelung
West		= Nibelung67@nibelung
Down		= Nibelung54@nibelung
LFlags		= Outdoors
Title		= "&+WFountain&*"
Desc		= ^
   A small, circular fountain is here, spraying water up into the air.  Sun-
light reflects off the surface, dazzling your eyes.  A light breeze tugs at
the spray, scattering it and causing a rainbow to appear.
   To the north you spy a courtyard, and to the west a small doorway opens
into the castle proper.
^
EndLocation	= "Nibelung62"

Location	= "Nibelung63"
East		= Nibelung57@nibelung
South		= Nibelung64@nibelung
LFlags		= Dark
Title		= "&+WTapestry Room&*"
Desc		= ^
   This small room used to house the castle's many fine tapestries.  A few 
mouldy ones remain, hanging limply and unattractively from the walls.  Some
straw covers the floor, apparently an attempt to make the room more comfort-
able.  There are several iron hooks in the wall that used to hold torches, but
have been emptied long ago.   
^
EndLocation	= "Nibelung63"

Location	= "Nibelung64"
North		= Nibelung63@nibelung
East		= Nibelung58@nibelung
South		= Nibelung65@nibelung
Title		= "&+WChapel&*"
Desc		= ^
   You are standing in the chapel for the castle.  A small altar indicating 
no specific denomination is in one corner.  Some murals adorn one wall, and
a cross hangs from the ceiling behind the altar.  Light shines in from a window
on one wall.
   To the north is the tapestry room, east affords an exit to the exterior of 
the castle, while to the south you spy a small side yard. 
^
EndLocation	= "Nibelung64"

Location	= "Nibelung65"
North		= Nibelung64@nibelung
East		= Nibelung60@nibelung
South		= Nibelung66@nibelung
LFlags		= Outdoors
Title		= "&+WSide Yard&*"
Desc		= ^
   The side yard is a small plot of grass wedged between the chapel to the
north and the main castle entrance to the south.  To the east is the castle
wall.  Along the side of the castle entrance are some marigolds and other 
flowers, providing a sweet fragrance to the air about you.
^
EndLocation	= "Nibelung65"

Location	= "Nibelung66"
North		= Nibelung65@nibelung
East		= Nibelung61@nibelung
South		= Nibelung67@nibelung
West		= Nibelung80@nibelung
Title		= "&+WCastle Hohenzollern&*"
Desc		= ^
   As you enter this room, you can't help but notice the large coat of arms
placed in one corner of the room.  A few statues and a suit of armor are placed
around the room as a form of decoration.  The ceiling is adorned with a paint-
ing of the heavens opening, and an outpouring of cherubim and seraphim adorn
the edges.  The trim of the room is a prime example of baroque architecture.
   To the north you notice a small side yard through a doorway, while the
eastern exit opens out into a courtyard.  An antechamber is through a doorway
to the south, and to the west you notice a large, empty hall.
^
EndLocation	= "Nibelung66"

Location	= "Nibelung67"
North		= Nibelung66@nibelung
East		= Nibelung62@nibelung
South		= ^hole@nibelung
West		= Nibelung78@nibelung
Title		= "&+WAnteroom&*"
Desc		= ^
   You find yourself in a small anteroom of the castle.  The room is now bare,
but looks like it was once comfortably furnished.  Some cobwebs have been 
spun by spiders past, and now collect dust in the corners.  To the north you
see the main entrance to the castle, to the west is the library.  A small
hole has been made in one wall.
^
EndLocation	= "Nibelung67"

Location	= "Nibelung68"
North		= ^hole2@nibelung
South		= Nibelung69@nibelung
Up		= Nibelung70@nibelung
Down		= Nibelung72@nibelung
LFlags		= Dark
Title		= "&+WTower Base&*"
Desc		= ^
   You are standing in the base of a large tower.  Steps lead upward into dark-
ness, and continue down below.  Things smell musty and old here, as if no one
had been about for some time.  A finger run along the railing would surely be
dirty from dust. 
^
EndLocation	= "Nibelung68"

Location	= "Nibelung69"
North		= Nibelung68@nibelung
LFlags		= Dark
Title		= "&+WResearch Room&*"
Desc		= ^
   Many beakers, flasks and retorts make the purpose of this room clear.  Along
one wall a bookshelf leans, covered with old, leather-bound books of varying
size and color.  A table in the center of the room is covered in beakers full
of different liquids, some purple, some green, and many other colors.  A wooden
stool sits next to the table, apparently for the person who worked in the lab.
   A draft blows in from the tower base to the north. 
^
EndLocation	= "Nibelung69"

Location	= "Nibelung70"
Up		= Nibelung71@nibelung
Down		= Nibelung68@nibelung
LFlags		= Dark, Soundproof
Title		= "&+WTower Stairs&*"
Desc		= ^
   The railing is the only thing between you and certain death below.  The
steps continue upward into a room, and spiral down below into the darkness.
The air seems a little cooler here, apparently the tower is well ventilated.
^
EndLocation	= "Nibelung70"

Location	= "Nibelung71"
Down		= Nibelung70@nibelung
LFlags		= Dark
Title		= "&+WParsifal's Tower&*"
Desc		= ^
   This is apparently the tower of the wizard Parsifal.  As you think back, you
recall hearing of the greatness of Parsifal in a Bard's tale long ago.  Once
the Hohenzollern family was well-respected, but seemed to have run into
problems with a dragon that Parsifal had tried to tame.  Nothing had been heard
from the family since, and no one ever successfully returned from their castle.
   A small bed is in one corner of the room, and a table in the other.  The 
table is covered with old books and sheets of parchment.  A chair has been
overturned in the center of the room.  
^
EndLocation	= "Nibelung71"

Location	= "Nibelung72"
Up		= Nibelung68@nibelung
Down		= Nibelung73@nibelung
LFlags		= Dark
Title		= "&+WDamp Tunnel&*"
Desc		= ^
   Water drips from the ceiling and runs along miniscule cracks in the walls.
A thin layer of mud on the floor coats about an inch of your boots, and makes
walking difficult as you slide about.  The tunnel slopes down sharply, and it
takes great effort to keep from sliding to the bottom.  You can make out the
base of the tower above you.
^
EndLocation	= "Nibelung72"

Location	= "Nibelung73"
East		= Nibelung74@nibelung
Up		= Nibelung72@nibelung
LFlags		= Dark
Title		= "&+WDamp Tunnel&*"
Desc		= ^
   The air is clammy and cool against your exposed skin.  The dampness pervades
the air and room about you, chilling you a bit.  Apparently this used to be
under the moat and leaked quite profusely.  The tunnel continues off to the
east, and slopes upwards sharply.
^
EndLocation	= "Nibelung73"

Location	= "Nibelung74"
East		= Nibelung75@nibelung
West		= Nibelung73@nibelung
LFlags		= Dark
Title		= "&+WMusty Corridor&*"
Desc		= ^
  You are in a very dank, smelly, musty, {fill in adjective here}, hallway
which leads to a room to the east, or into a damp tunnel to the west.  Moss
grows upon the walls, and calcite adorns the floor in various spots.  Water is
beginning to seep into your boots, wetting your toes a little.
^
EndLocation	= "Nibelung74"

Location	= "Nibelung75"
West		= Nibelung74@nibelung
Down		= Nibelung76@nibelung
LFlags		= Dark
Title		= "&+WDamp Room&*"
Desc		= ^
   You are in a small room, which is very damp and chilly.  A breeze is coming
in from a small hole off to one side.  You notice some light coming from that
direction, though not enough to see by.  The purpose of this room is unclear,
but you would venture to speculate that it was used as a means of escape in
times of war.
^
EndLocation	= "Nibelung75"

Location	= "Nibelung76"
Up		= Nibelung75@nibelung
LFlags		= Death
Title		= "&+WMoat&*"
Desc		= ^
   You slide down through the hole, only to discover that the moat is far 
below you....seconds later, your legs are driven up into the rest of your body
as you hit the bottom.
^
EndLocation	= "Nibelung76"

Location	= "Nibelung77"
North		= Nibelung78@nibelung
LFlags		= Dark
Title		= "&+WCastle Treasury&*"
Desc		= ^
   The treasury seems to have been ransacked several times before.  If there
ever was a treasure, you can be sure it is long gone.  Some shelves which lined
the back wall are now broken or empty.  A legend has been enscribed into one
wall, apparently engraved with some spell.  It reads:
   Whosoever partaketh of the wizard's delight
   shall not quake nor quiver at any plight. 
^
EndLocation	= "Nibelung77"

Location	= "Nibelung78"
North		= Nibelung79@nibelung
East		= Nibelung67@nibelung
South		= Nibelung77@nibelung
Title		= "&+WLibrary&*"
Desc		= ^
   Bookshelves run from floor to ceiling along every wall.  The room smells
very musty and dry, like autumn leaves on a warm day.  Books of varying color,
size, and topic adorn the shelves.  The room is dimly lit by some sort of
magical aura.     
^
EndLocation	= "Nibelung78"

Location	= "Nibelung79"
North		= Nibelung80@nibelung
South		= Nibelung78@nibelung
Title		= "&+WTrophy Room&*"
Desc		= ^
   You are in a room with murals adorning the walls, depicting the great con-
flicts once fought by the knights of this castle.  Some chairs and a small
tapestry are arranged about a fire, which burns happily in a large stone fire-
place.  Some logs are stacked off to one side of the fireplace, and a poker
hangs just off to the right.
^
EndLocation	= "Nibelung79"

Location	= "Nibelung80"
North		= Nibelung81@nibelung
East		= Nibelung66@nibelung
South		= Nibelung79@nibelung
West		= Nibelung90@nibelung
Title		= "&+WKnights' Hall&*"
Desc		= ^
   You are standing in a very long hall.  The wooden floorboards echo to the
tread of your booted feet as you walk down the hall.  The many windows in
this hall allow a great amount of light into the room.  Stuffed animal heads,
like lions and tigers and bears (Oh my!), are hung periodically along the wall.
The ceiling is painted with murals depicting the hunts where the various
trophies were acquired.  To the east is the main entrance of the castle, and
to the south is a trophy room.  A large table in the room to the west brings
you to the conclusion that it's a dining room.
^
EndLocation	= "Nibelung80"

Location	= "Nibelung81"
North		= Nibelung82@nibelung
South		= Nibelung80@nibelung
West		= Nibelung89@nibelung
LFlags		= Dark
Title		= "&+WInner Hall&*"
Desc		= ^
   This room appears to be one of the inner halls of the castle.  A doorway
opens up to a guard's room to the north, while another doorway stands to the
west.  The hall is rather cramped compared to some of the other rooms of the 
castle proper.  A few small tapestries attempt to enliven the otherwise dismal
walls of the hall.
^
EndLocation	= "Nibelung81"

Location	= "Nibelung82"
South		= Nibelung81@nibelung
West		= Nibelung83@nibelung
LFlags		= Dark
Title		= "&+WGuards' Room&*"
Desc		= ^
   You are in a very small room, apparently a place for the guards to sit and
monitor prisoners.  A small table and chair are in one corner, while the rest
of the room is empty.  Some papers, probably logbooks, lie scattered about the
table.  To the south you notice a hallway, and a few steps west would take you
into a smaller hallway, which apparently leads to the dungeons.
^
EndLocation	= "Nibelung82"

Location	= "Nibelung83"
East		= Nibelung82@nibelung
Down		= Nibelung84@nibelung
LFlags		= Dark
Title		= "&+WDamp Hall&*"
Desc		= ^
   This short hallway links the guard room to the dungeons below.  A chilled
breeze blows from the stairwell, sending shivers up your spine.  The walls
are moist to the touch, and you notice mildew growing here and there, giving
the walls a polka-dot effect. 
^
EndLocation	= "Nibelung83"

Location	= "Nibelung84"
Up		= Nibelung83@nibelung
Down		= ^bench@nibelung
Trap		= all
@
   switch (event) {
   case E_ONMOVE:
        if ( param_s.ob == EX_DOWN &&
             (oloc(OBJ_NIBELUNG_POTION) != param_s.plx ||
              !otstbit(OBJ_NIBELUNG_POTION,OFL_DESTROYED)))
        {
           bprintf("You are overcome by a forboding feeling of darkness!!\n");
           param_s.ret = 0;
        }
	break;
   default: break;
   }
@
EndTrap
LFlags		= Dark
Title		= "&+WDungeon&*"
Desc		= ^
   The dungeon is cold and dank, as dungeons tend to be.  Some rusted shackles
hang from one wall, and you spy a ball and chain in one corner.  The floor is
covered in a thin layer of green slime, making walking treacherous.  As you
look about, you notice claw marks in the floor leading towards a bench at the
far wall, where they suddenly end. 
^
EndLocation	= "Nibelung84"

Location	= "Nibelung85"
South		= Nibelung86@nibelung
Up		= ^bench2@nibelung
LFlags		= Dark
Title		= "&+WTunnel&*"
Desc		= ^
   As far as you can tell, the tunnel continues to the south, or you can crawl
back up into the dungeon above.  Your flickering light illuminates the curved
ceiling above and you notice some small stalactites forming.
^
EndLocation	= "Nibelung85"

Location	= "Nibelung86"
North		= Nibelung85@nibelung
South		= Nibelung87@nibelung
Down		= Nibelung87@nibelung
LFlags		= Dark, NoSummon
Title		= "&+WCarniverous Cave&*"
Desc		= ^
   You are in an enormous cave.  The ceiling is well out of the range of your
lightsource, as are several of the walls.  You can hear the echo of dripping
water in the distance.  A great feeling of awe overcomes you as you contemplate
the great power that must have gone into the makings of such a large cavern.
The dampness chills you a bit as you weave across the room, trying to avoid
some puddles of greenish water that lie about.  A small opening in the south
wall catches your attention. 
^
EndLocation	= "Nibelung86"

Location	= "Nibelung87"
North		= Nibelung86@nibelung
Up		= Nibelung86@nibelung
LFlags		= Dark
Title		= "&+WFaffner's Lair&*"
Desc		= ^
   You find yourself in a smaller cavern than the last one, but still rather
impressive.  Stalagmites poke up from the floor here and there about the room.
Several shelves have been carved into one wall, apparently to store small
items.  As you walk further into the room, you notice some bones lying about
the floor.  A few seconds later, it dawns on you that these are human bones.
^
EndLocation	= "Nibelung87"

Location	= "Nibelung88"
East		= Nibelung89@nibelung
LFlags		= Dark
Title		= "&+WArmory&*"
Desc		= ^
   ar*mory, n. / pl. ar*mor*ies (14c)
   a place where arms and military equipment are stored; esp: one used for
training military reserve personnel.  - Webster's.
   There is an exit to the east. 
   A legend has been rudely carved into one wall which reads:
              The arrow of the proper hue
              will always fly straight and true.
^
EndLocation	= "Nibelung88"

Location	= "Nibelung89"
East		= Nibelung81@nibelung
West		= Nibelung88@nibelung
LFlags		= Dark
Title		= "&+WCloakroom&*"
Desc		= ^
   A place for you to hang your coat.  Many hooks along one wall facilitate
this action.  To the east you notice an entry to the inner hall, and in a
westerly direction there's a small armory. 
^
EndLocation	= "Nibelung89"

Location	= "Nibelung90"
East		= Nibelung80@nibelung
South		= Nibelung91@nibelung
Title		= "&+WDining Hall&*"
Desc		= ^
   The center of the room is occupied by a very large oak table, which seats
about 200 people.  An equal number of chairs runs along both sides, and an
arrangement of dried flowers has been placed as a centerpiece.  There are 
buckets in two corners, the function of which you would rather not think about.
A doorway to the east leads to a large hall, and you notice the kitchens to
the south.
^
EndLocation	= "Nibelung90"

Location	= "Nibelung91"
North		= Nibelung90@nibelung
West		= Nibelung92@nibelung
Down		= Nibelung93@nibelung
Title		= "&+WKitchens&*"
Desc		= ^
   Pots and pans are scattered everywhere.  Some foodstuffs lie rotting on 
one table, and a mouse scurries off into a corner.  A large black, cast-iron
stove is along the far wall, and shelves for food storage line another.  To
the north a swinging door leads to the dining room, and to the west is a 
small chamber, apparently used for the servants.
^
EndLocation	= "Nibelung91"

Location	= "Nibelung92"
East		= Nibelung91@nibelung
Title		= "&+WServants' Quarters&*"
Desc		= ^
   This very cramped room makes you happy you took up adventuring instead of
the food service industry.  A great proportion of the floor's area is occupied
by beds, now mouldy and decaying.  Seems the maid's gone off on vacation.
   The kitchen is off to the east.
^
EndLocation	= "Nibelung92"

Location	= "Nibelung93"
Up		= Nibelung91@nibelung
Down		= Nibelung94@nibelung
LFlags		= Dark
Title		= "&+WBasement&*"
Desc		= ^
   The basement is full of papers, now rotting, food, now rotting, and castle
furniture, now rotting.  The rock walls are slightly damp to the touch and the
packed dirt of the floor is rather muddy now.  Some rusting braces in the
walls were once used for torches, which are now gone.  A tunnel slopes sharply
downwards into a room below, while stairs will take you back to the kitchen
above. 
^
EndLocation	= "Nibelung93"

Location	= "Nibelung94"
South		= Nibelung95@nibelung
Up		= Nibelung93@nibelung
Down		= Nibelung95@nibelung
LFlags		= Dark
Title		= "&+WOdiferous Passage&*"
Desc		= ^
   The room smells.  Very bad.  It seems this passage leads to the castle's
primitive waste disposal system.  Upwards will return you to the slightly
less aromatic basement.  The sound of running water can be heard below.
^
EndLocation	= "Nibelung94"

Location	= "Nibelung95"
North		= Nibelung94@nibelung
Up		= Nibelung94@nibelung
Down		= Nibelung96@nibelung
LFlags		= Dark
Title		= "&+WIn the Sewer&*"
Desc		= ^
   You are in the castle's sewer.  The smell erases any doubt of that fact
from your mind.  Water, about ankle deep, runs past your feet into the moat
below.  The walls are covered in a strange blue slime. 
^
EndLocation	= "Nibelung95"

Location	= "Nibelung96"
Up		= Nibelung95@nibelung
Title		= "&+WIn the Moat&*"
Desc		= ^
   You are in the castle's moat.  Steep walls rise up around you.  Water runs
out of a hole in the wall above you, and continues down through the grass into
the valley below.
^
EndLocation	= "Nibelung96"

Location	= "Nibelung97"
North		= Nibelung98@nibelung
South		= Nibelung17@nibelung
LFlags		= Party, Peaceful, NoMagic, NoMobiles, NoSummon
Title		= "&+WThe Overlook Lobby&*"
Desc		= ^
   From here the dining room can be seen, filling with only the most      
distinguished adventurers.  The Overlook Restaurant boasts of it's high
standards.  Only the wealthiest players can afford to eat here.  Waiters
busily scuttle around, filling the orders of the patrons within.  A
walnut podium stands discreetly before the entrance to the main dining
area, blocking your view and your passage.
^
EndLocation	= "Nibelung97"

Location	= "Nibelung98"
South		= Nibelung97@nibelung
LFlags		= Party, Peaceful, NoMagic, NoMobiles, NoSummon
Title		= "&+WThe Overlook&*"
Desc		= ^
   Silk draperies and soft music mark this room.  The muted conversations 
of other patrons can be heard, discussing the days arduous adventures. A
tuxedo-clad host leads you to your table. As you sit down, you notice a
few of the other patrons glancing at you respectfully.  It appears your
name has spread further than even you had suspected. 
^
EndLocation	= "Nibelung98"

Location	= "Nibelung99"
East		= Nibelung1@nibelung
West		= Nibelung100@nibelung
LFlags		= Outdoors
Title		= "Path"
Desc		= ^
    The path continues to wind its way along, slowly leveling out, and
generally heading east-west. Your boots cause some dust to float up into
the air as you walk along here.
^
EndLocation	= "Nibelung99"

Location	= "Nibelung100"
North		= Nibelung2@nibelung
East		= Nibelung99@nibelung
LFlags		= Outdoors
Title		= "Path along the cliff edge"
Desc		= ^
    The dirt path is surrounded by thick bushes, and has clearly been made
for some purpose. Just ahead, the bushes suddenly stop, and as you approach,
you gasp, almost walking right off a cliff. They really should warn people 
about that shouldn't they. The sudden drop has forced who ever made this path
to turn northward in their journey.
^
EndLocation	= "Nibelung100"

Location	= "Nibelung101"
North		= Nibelung102@nibelung
South		= Nibelung6@nibelung
LFlags		= Outdoors
Title		= "Alpine way"
Desc		= ^
    Winding it's way though this great mountain range, this path heads
southward toward what looks like a safer place to be; a nice grassy patch
of earth further on, by a river looks most inviting, and well looked after.
Ideal for a picnic perhaps. A few tall trees grow here, and gradually become 
thicker to the north, as the path through this range climbs a little further.
^
EndLocation	= "Nibelung101"

Location	= "Nibelung102"
South		= Nibelung101@nibelung
Up		= Nibelung103@nibelung
LFlags		= Outdoors
Title		= "Lost in the mountains"
Desc		= ^
    Well you are not exactly lost, though you don't quit know where you are.
The village and the church are so far away now, but the one thing you have
in your favor for finding your way out, is this trail. The mountains all
round, closing you in, provide a natural path to follow, the only one possible
at this point. There is a small landslide ahead, but you can easily climb up.
^
EndLocation	= "Nibelung102"

Location	= "Nibelung103"
East		= Nibelung104@nibelung
Down		= nibelung102@nibelung
LFlags		= Outdoors
Title		= "On the rockslide"
Desc		= ^
    Below you, a path continues through the mountain range. More fallen rock
lays to the north, blocking the way through, but the vegetation to the east
has died, or been killed allowing you to continue toward a cliff edge.
^
EndLocation	= "Nibelung103"

Location	= "Nibelung104"
North		= Nibelung105@nibelung
West		= Nibelung103@nibelung
LFlags		= Outdoors
Title		= "Cliff edge"
Desc		= ^
    A solid rock ledge extends out past the last tree, sitting high
above a valley below. The dead trees and other vegetation here, seem to have
died for no reason, at least none that is visible; below in the valley
large parts of the forest have suffered in a similar way.
    A gust of wind blows you forward, toward the edge of the cliff, but
you are able to regain your balance; below you note the large fall, and
hard rocky surface. The winds here gust so much, even with a way to fly down
jumping would be crazy. Small paths wind their way through the valley below,
walked quite a lot from the looks of it. Following one heading east, a
small temple has been contructed on a mound and there is a tower someways
south east of that. Looking directly down, there is some movement outside
what looks like a cave leading into the very mountain on which you are
standing.
^
EndLocation	= "Nibelung104"

Location	= "Nibelung105"
North		= Nibelung7@nibelung
South		= Nibelung104@nibelung
LFlags		= Outdoors
Title		= "Narrow trail"
Desc		= ^
    A rockslide has greatly reduced the width of the trail through here, but 
there is still some access to the south, if you go out onto a cliff edge,
which looks quite safe from here. The trail continue for many miles northward, 
climbing in places, but in general it seems flat.
^
EndLocation	= "Nibelung105"