#include "undef.h" #include "exits.h" Zone = island Author = "Doomdark" EndZone = island Mobile = native Name = "The Native" Location = ruins2@island Strength = 40 Damage = 10 Aggression = 30 Armor = 0 Desc = "A native watches you warily from a safe distance." EndMobile = native Object = bone Location = IN_ROOM:beach@island OFlags = WearOnHead, Weapon Damage = 3 BaseValue = 40 Size = 5 Weight = 5 Desc0 = "A bleached bone lies at your feet." Examine = " It's got some markings along it. Maybe you should try reading the bone, and see what it says." Trap = all @ switch (event) { case E_ONEXAMINE: bprintf("There is a flash and you are teleported...\n"); setploc(param_s.plx, LOC_LABYRINTH_K); lookin(ploc(param_s.plx), 0); param_s.ret = -1; break; default: break; } @ EndTrap EndObject = bone Object = sulphur Location = IN_ROOM:waste1@island BaseValue = 20 Size = 1 Weight = 1 Desc0 = "Some sulphur lies here in a small pile." EndObject = sulphur Object = spear Location = IN_ROOM:path@island OFlags = Weapon Damage = 6 BaseValue = 10 Size = 1 Weight = 1 Desc0 = "A fire-hardened spear has been left here." EndObject = spear Object = feather Location = IN_ROOM:path@island BaseValue = 100 Size = 1 Weight = 1 Desc0 = "A multi-colored feather has been left here." EndObject = feather Location = "Beach" East = Bushes@island West = sea_1@sea LFlags = Outdoors, Realtime Title = "&+WSandy Beach&*" Desc = ^ You are standing on a lonely sandy beach shielded from the howling winds by two huge old lava flows to the north and south. Thick bushes cover a huge array of old decaying ruins to the east. ^ EndLocation = "Beach" Location = "Bushes" East = Ruins2@island South = Ruins2@island West = Beach@island LFlags = Outdoors, Realtime Title = "&+WTangled Bushes&*" Desc = ^ You are clambering through a mess of thick tangled bushes and stumbling over huge blocks of stone, evidently once part of a much mightier construction. The bushes and ruins continue east and south while to the west is a beach. ^ EndLocation = "Bushes" Location = "Ruins1" East = Slope1@island South = Flow@island West = Bushes@island Up = Flow@island LFlags = Outdoors, Realtime Title = "&+WRuins&*" Desc = ^ You stand in the center of what must once have been a huge amplitheatre, with high columned arches surrounding it. Thick heavily tangled bushes grow all around the stumps of the many fallen pillars, frequently hiding them from view. The ruins extend back westwards, but to the south and east have been covered by huge lava flows. ^ EndLocation = "Ruins1" Location = "Slope1" South = Slope2@island West = Ruins1@island Up = Slope2@island Down = Ruins1@island LFlags = Outdoors, Realtime Title = "&+WLava Slope&*" Desc = ^ You are scrambling across a black barren lava slope, a vast black desolate expanse which extends away to the south and east. To the west the lava ends and gives way to the ruins of an ancient building. ^ EndLocation = "Slope1" Location = "Ruins2" North = Bushes@island East = Flow@island South = Path@island West = sea_1@sea Up = Flow@island LFlags = Outdoors, Realtime Title = "&+WDesolate Ruins&*" Desc = ^ You are standing in the desolate ruins of what was perhaps once a harbour. The sea now breaks over the low crumbling stone wall which must once have been a jetty of some sort. Thick tangled bushes extend north and east following the ruins to the edge of a huge lava flow. To the south a narrow trail leads into thick vegetation. ^ EndLocation = "Ruins2" Location = "Flow" North = Ruins1@island East = Slope2@island West = Ruins2@island Up = Slope2@island Down = Ruins1@island LFlags = Outdoors, Realtime Title = "&+WEdge Of Lava Flow&*" Desc = ^ You are standing on the edge of a huge lava flow which extends east upwards towards the crater of a huge volcano. To the east and north the lava gives way to ancient ruins. ^ EndLocation = "Flow" Location = "Slope2" North = Slope1@island East = Waste2@island South = Brink@island West = Flow@island Up = Brink@island Down = Slope1@island LFlags = Outdoors, Realtime Title = "&+WLava Slope&*" Desc = ^ You are clambering across a steep lava slope. The slope is barren and bare save for a few bushes which break from cracks in the rock. Up above you to the north a narrow path zig zags to the rim of the volcano itself. ^ EndLocation = "Slope2" Location = "Path" North = Ruins2@island South = Cragg@island LFlags = Outdoors, Realtime Title = "&+WNarrow Path&*" Desc = ^ You are following a narrow, and surprisingly, if not alarmingly, well used path. The path leads northwards towards some ruins, and south through the bushes and trees, towards a low crag. ^ EndLocation = "Path" Location = "Brink" North = Slope2@island East = Waste2@island West = Flow@island Down = Top@Labyrinth LFlags = Outdoors, Realtime Title = "&+WCrater's Brink&*" Desc = ^ You stand on the brink of an ancient volcanic crater. The ground around you trembles and shakes to the accompaniment of a steady rumbling from beneath your feet. A huge black slab stands on the very edge of the crater marked with many hideous symbols and shapes. A narrow staircase leads downwards beside the slab. ^ EndLocation = "Brink" Location = "Cragg" North = Path@island LFlags = Outdoors, Realtime Title = "&+WCragg&*" Desc = ^ You are standing on the top of a high rocky cragg, which looks down upon heavy seas crashing against the rocky shoreline far far below. A single path leads north into the bushes. ^ EndLocation = "Cragg" Location = "Waste1" North = Waste2@island East = Waste1@island South = Waste2@island West = Slope1@island Up = Waste2@island Down = Slope1@island LFlags = Outdoors, Realtime Title = "&+WLava Wasteland&*" Desc = ^ You are trudging across a black lava wasteland, broken only by a few very hardy bushes and low trees. The lava extends all around you. ^ EndLocation = "Waste1" Location = "Waste2" North = Waste1@island East = Waste1@island South = Waste2@island West = Slope2@island Up = Brink@island Down = Flow@island LFlags = Outdoors, Realtime Title = "&+WLava Wasteland&*" Desc = ^ You are trudging across a black lava wasteland, broken only by a few very hardy bushes and low trees. The lava extends all around you. ^ EndLocation = "Waste2"