pdirt/data/
pdirt/data/HELP/
pdirt/data/HELP/0/
pdirt/data/HELP/F/
pdirt/data/HELP/G/
pdirt/data/HELP/H/
pdirt/data/HELP/J/
pdirt/data/HELP/K/
pdirt/data/HELP/O/
pdirt/data/HELP/Q/
pdirt/data/HELP/R/
pdirt/data/HELP/U/
pdirt/data/HELP/V/
pdirt/data/HELP/Y/
pdirt/data/HELP/Z/
pdirt/data/MESSAGES/
pdirt/data/POWERINFO/
pdirt/data/WIZ_ZONES/
pdirt/drv/
pdirt/drv/bin/
pdirt/drv/compiler/converter/
pdirt/drv/compiler/libs/
pdirt/drv/compiler/scripts/
pdirt/drv/include/AberChat/
pdirt/drv/include/InterMud/
pdirt/drv/include/machine/
pdirt/drv/src/InterMud/
pdirt/drv/src/Players/
pdirt/drv/utils/UAFPort/
pdirt/drv/utils/dnsresolv/
pdirt/drv/utils/gdbm/
#include "undef.h"
#include "exits.h"




Zone		= island
Author		= "Doomdark"

EndZone		= island


Mobile		= native
Name	= "The Native"
Location	= ruins2@island
Strength	= 40
Damage		= 10
Aggression      = 30
Armor		 = 0
Desc		= "A native watches you warily from a safe distance."
EndMobile             = native



Object      = bone
Location	= IN_ROOM:beach@island
OFlags		= WearOnHead, Weapon
Damage    = 3
BaseValue    = 40
Size      = 5
Weight    = 5
Desc0   = "A bleached bone lies at your feet."
Examine   = "
It's got some markings along it.  Maybe you should try reading the bone, and
see what it says."
Trap		= all
@
   switch (event) {
   case E_ONEXAMINE:
      bprintf("There is a flash and you are teleported...\n");
      setploc(param_s.plx, LOC_LABYRINTH_K);
      lookin(ploc(param_s.plx), 0);
      param_s.ret = -1;
      break;
   default:
      break;
   }
@
EndTrap
EndObject       = bone

Object      = sulphur
Location	= IN_ROOM:waste1@island
BaseValue    = 20
Size      = 1
Weight    = 1
Desc0   = "Some sulphur lies here in a small pile."
EndObject       = sulphur

Object      = spear
Location	= IN_ROOM:path@island
OFlags		= Weapon
Damage    = 6
BaseValue    = 10
Size      = 1
Weight    = 1
Desc0   = "A fire-hardened spear has been left here."
EndObject       = spear

Object      = feather
Location	= IN_ROOM:path@island
BaseValue    = 100
Size      = 1
Weight    = 1
Desc0   = "A multi-colored feather has been left here."
EndObject       = feather


Location	= "Beach"
East		= Bushes@island
West		= sea_1@sea
LFlags		= Outdoors, Realtime
Title		= "&+WSandy Beach&*"
Desc		= ^
   You are standing on a lonely sandy beach shielded from the howling winds by
two huge old lava flows to the north and south. Thick bushes cover a huge array
of old decaying ruins to the east.
^
EndLocation	= "Beach"

Location	= "Bushes"
East		= Ruins2@island
South		= Ruins2@island
West		= Beach@island
LFlags		= Outdoors, Realtime
Title		= "&+WTangled Bushes&*"
Desc		= ^
   You are clambering through a mess of thick tangled bushes and stumbling
over huge blocks of stone, evidently once part of a much mightier construction.
The bushes and ruins continue east and south while to the west is a beach.
^
EndLocation	= "Bushes"

Location	= "Ruins1"
East		= Slope1@island
South		= Flow@island
West		= Bushes@island
Up		= Flow@island
LFlags		= Outdoors, Realtime
Title		= "&+WRuins&*"
Desc		= ^
   You stand in the center of what must once have been a huge amplitheatre,
with high columned arches surrounding it. Thick heavily tangled bushes grow all
around the stumps of the many fallen pillars, frequently hiding them from view.
The ruins extend back westwards, but to the south and east have been covered
by huge lava flows.
^
EndLocation	= "Ruins1"

Location	= "Slope1"
South		= Slope2@island
West		= Ruins1@island
Up		= Slope2@island
Down		= Ruins1@island
LFlags		= Outdoors, Realtime
Title		= "&+WLava Slope&*"
Desc		= ^
   You are scrambling across a black barren lava slope, a vast black desolate
expanse which extends away to the south and east. To the west the lava ends and
gives way to the ruins of an ancient building.
^
EndLocation	= "Slope1"

Location	= "Ruins2"
North		= Bushes@island
East		= Flow@island
South		= Path@island
West		= sea_1@sea
Up		= Flow@island
LFlags		= Outdoors, Realtime
Title		= "&+WDesolate Ruins&*"
Desc		= ^
   You are standing in the desolate ruins of what was perhaps once a harbour.
The sea now breaks over the low crumbling stone wall which must once have been
a jetty of some sort.  Thick tangled bushes extend north and east following the
ruins to the edge of a huge lava flow.  To the south a narrow trail leads into
thick vegetation.
^
EndLocation	= "Ruins2"

Location	= "Flow"
North		= Ruins1@island
East		= Slope2@island
West		= Ruins2@island
Up		= Slope2@island
Down		= Ruins1@island
LFlags		= Outdoors, Realtime
Title		= "&+WEdge Of Lava Flow&*"
Desc		= ^
   You are standing on the edge of a huge lava flow which extends east upwards
towards the crater of a huge volcano.  To the east and north the lava gives way
to ancient ruins.
^
EndLocation	= "Flow"

Location	= "Slope2"
North		= Slope1@island
East		= Waste2@island
South		= Brink@island
West		= Flow@island
Up		= Brink@island
Down		= Slope1@island
LFlags		= Outdoors, Realtime
Title		= "&+WLava Slope&*"
Desc		= ^
   You are clambering across a steep lava slope.  The slope is barren and bare
save for a few bushes which break from cracks in the rock.  Up above you to the
north a narrow path zig zags to the rim of the volcano itself.
^
EndLocation	= "Slope2"

Location	= "Path"
North		= Ruins2@island
South		= Cragg@island
LFlags		= Outdoors, Realtime
Title		= "&+WNarrow Path&*"
Desc		= ^
   You are following a narrow, and surprisingly, if not alarmingly, well used
path.  The path leads northwards towards some ruins, and south through the
bushes and trees, towards a low crag.
^
EndLocation	= "Path"

Location	= "Brink"
North		= Slope2@island
East		= Waste2@island
West		= Flow@island
Down		= Top@Labyrinth
LFlags		= Outdoors, Realtime
Title		= "&+WCrater's Brink&*"
Desc		= ^
   You stand on the brink of an ancient volcanic crater.  The ground around you
trembles and shakes to the accompaniment of a steady rumbling from beneath your
feet.  A huge black slab stands on the very edge of the crater marked with many
hideous symbols and shapes. A narrow staircase leads downwards beside the slab.
^
EndLocation	= "Brink"

Location	= "Cragg"
North		= Path@island
LFlags		= Outdoors, Realtime
Title		= "&+WCragg&*"
Desc		= ^
   You are standing on the top of a high rocky cragg, which looks down upon
heavy seas crashing against the rocky shoreline far far below.  A single path
leads north into the bushes.
^
EndLocation	= "Cragg"

Location	= "Waste1"
North		= Waste2@island
East		= Waste1@island
South		= Waste2@island
West		= Slope1@island
Up		= Waste2@island
Down		= Slope1@island
LFlags		= Outdoors, Realtime
Title		= "&+WLava Wasteland&*"
Desc		= ^
   You are trudging across a black lava wasteland, broken only by a few very
hardy bushes and low trees.  The lava extends all around you.
^
EndLocation	= "Waste1"

Location	= "Waste2"
North		= Waste1@island
East		= Waste1@island
South		= Waste2@island
West		= Slope2@island
Up		= Brink@island
Down		= Flow@island
LFlags		= Outdoors, Realtime
Title		= "&+WLava Wasteland&*"
Desc		= ^
   You are trudging across a black lava wasteland, broken only by a few very
hardy bushes and low trees.  The lava extends all around you.
^
EndLocation	= "Waste2"