dw_fluffos_v2/
dw_fluffos_v2/fluffos-2.9-ds2.05/
dw_fluffos_v2/fluffos-2.9-ds2.05/ChangeLog.old/
dw_fluffos_v2/fluffos-2.9-ds2.05/Win32/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/simuls/
dw_fluffos_v2/fluffos-2.9-ds2.05/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/clone/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/command/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/data/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/etc/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/master/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/log/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/compiler/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/efuns/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/operators/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/u/
dw_fluffos_v2/fluffos-2.9-ds2.05/tmp/
dw_fluffos_v2/fluffos-2.9-ds2.05/windows/
dw_fluffos_v2/lib/
dw_fluffos_v2/lib/binaries/cmds/
dw_fluffos_v2/lib/binaries/cmds/creator/
dw_fluffos_v2/lib/binaries/cmds/living/
dw_fluffos_v2/lib/binaries/cmds/player/
dw_fluffos_v2/lib/binaries/d/admin/obj/
dw_fluffos_v2/lib/binaries/d/liaison/
dw_fluffos_v2/lib/binaries/global/virtual/
dw_fluffos_v2/lib/binaries/global/virtual/setup_compiler/
dw_fluffos_v2/lib/binaries/obj/handlers/autodoc/
dw_fluffos_v2/lib/binaries/obj/handlers/terrain_things/
dw_fluffos_v2/lib/binaries/obj/misc/
dw_fluffos_v2/lib/binaries/obj/misc/buckets/
dw_fluffos_v2/lib/binaries/obj/monster/
dw_fluffos_v2/lib/binaries/obj/reactions/
dw_fluffos_v2/lib/binaries/obj/reagents/
dw_fluffos_v2/lib/binaries/secure/cmds/creator/
dw_fluffos_v2/lib/binaries/secure/master/
dw_fluffos_v2/lib/binaries/std/
dw_fluffos_v2/lib/binaries/std/dom/
dw_fluffos_v2/lib/binaries/std/effects/object/
dw_fluffos_v2/lib/binaries/std/guilds/
dw_fluffos_v2/lib/binaries/std/languages/
dw_fluffos_v2/lib/binaries/std/races/
dw_fluffos_v2/lib/binaries/std/room/
dw_fluffos_v2/lib/binaries/std/room/basic/
dw_fluffos_v2/lib/binaries/std/shops/
dw_fluffos_v2/lib/binaries/std/shops/inherit/
dw_fluffos_v2/lib/binaries/www/
dw_fluffos_v2/lib/cmds/guild-race/
dw_fluffos_v2/lib/cmds/guild-race/crafts/
dw_fluffos_v2/lib/cmds/guild-race/other/
dw_fluffos_v2/lib/cmds/playtester/
dw_fluffos_v2/lib/cmds/playtester/senior/
dw_fluffos_v2/lib/d/admin/
dw_fluffos_v2/lib/d/admin/log/
dw_fluffos_v2/lib/d/admin/mapper/31-10-01/mapmaker/event/
dw_fluffos_v2/lib/d/admin/meetings/
dw_fluffos_v2/lib/d/admin/obj/
dw_fluffos_v2/lib/d/admin/room/we_care/
dw_fluffos_v2/lib/d/admin/save/
dw_fluffos_v2/lib/d/dist/
dw_fluffos_v2/lib/d/dist/mtf/
dw_fluffos_v2/lib/d/dist/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/chars/
dw_fluffos_v2/lib/d/dist/pumpkin/desert/
dw_fluffos_v2/lib/d/dist/pumpkin/gumboot/
dw_fluffos_v2/lib/d/dist/pumpkin/hospital/
dw_fluffos_v2/lib/d/dist/pumpkin/inherit/
dw_fluffos_v2/lib/d/dist/pumpkin/map/
dw_fluffos_v2/lib/d/dist/pumpkin/plain/
dw_fluffos_v2/lib/d/dist/pumpkin/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/save/
dw_fluffos_v2/lib/d/dist/pumpkin/squash/
dw_fluffos_v2/lib/d/dist/pumpkin/terrain/
dw_fluffos_v2/lib/d/dist/pumpkin/woods/
dw_fluffos_v2/lib/d/dist/start/
dw_fluffos_v2/lib/d/learning/TinyTown/buildings/
dw_fluffos_v2/lib/d/learning/TinyTown/map/
dw_fluffos_v2/lib/d/learning/TinyTown/roads/
dw_fluffos_v2/lib/d/learning/add_command/
dw_fluffos_v2/lib/d/learning/arms_and_weps/
dw_fluffos_v2/lib/d/learning/chars/
dw_fluffos_v2/lib/d/learning/cutnpaste/
dw_fluffos_v2/lib/d/learning/examples/npcs/
dw_fluffos_v2/lib/d/learning/examples/player_houses/npcs/
dw_fluffos_v2/lib/d/learning/examples/terrain_map/basic/
dw_fluffos_v2/lib/d/learning/functions/
dw_fluffos_v2/lib/d/learning/handlers/
dw_fluffos_v2/lib/d/learning/help_topics/npcs/
dw_fluffos_v2/lib/d/learning/help_topics/objects/
dw_fluffos_v2/lib/d/learning/help_topics/rcs_demo/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/crowd/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/situations/
dw_fluffos_v2/lib/d/learning/items/
dw_fluffos_v2/lib/d/learning/save/
dw_fluffos_v2/lib/d/liaison/
dw_fluffos_v2/lib/d/liaison/NEWBIE/doc/
dw_fluffos_v2/lib/d/liaison/NEWBIE/save/oldlog/
dw_fluffos_v2/lib/db/
dw_fluffos_v2/lib/doc/
dw_fluffos_v2/lib/doc/creator/
dw_fluffos_v2/lib/doc/creator/autodoc/include/reaction/
dw_fluffos_v2/lib/doc/creator/autodoc/include/ritual_system/
dw_fluffos_v2/lib/doc/creator/autodoc/include/talker/
dw_fluffos_v2/lib/doc/creator/autodoc/include/terrain_map/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/baggage/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clock/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clothing/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/cont_save/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/corpse/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/money/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/monster/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/scabbard/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/service_provider/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/state_changer/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/wand/
dw_fluffos_v2/lib/doc/creator/autodoc/std/book_dir/
dw_fluffos_v2/lib/doc/creator/autodoc/std/key/
dw_fluffos_v2/lib/doc/creator/autodoc/std/learning/
dw_fluffos_v2/lib/doc/creator/autodoc/std/map/
dw_fluffos_v2/lib/doc/creator/autodoc/std/race/
dw_fluffos_v2/lib/doc/creator/autodoc/std/weapon_logic/
dw_fluffos_v2/lib/doc/creator/files/
dw_fluffos_v2/lib/doc/creator/policy/
dw_fluffos_v2/lib/doc/creator/room/
dw_fluffos_v2/lib/doc/effects/
dw_fluffos_v2/lib/doc/ideas/
dw_fluffos_v2/lib/doc/known_command/
dw_fluffos_v2/lib/doc/lpc/basic_manual/
dw_fluffos_v2/lib/doc/lpc/intermediate/
dw_fluffos_v2/lib/doc/new/add_command/
dw_fluffos_v2/lib/doc/new/handlers/
dw_fluffos_v2/lib/doc/new/living/
dw_fluffos_v2/lib/doc/new/living/race/
dw_fluffos_v2/lib/doc/new/living/spells/
dw_fluffos_v2/lib/doc/new/player/
dw_fluffos_v2/lib/doc/new/room/guild/
dw_fluffos_v2/lib/doc/new/room/outside/
dw_fluffos_v2/lib/doc/new/room/storeroom/
dw_fluffos_v2/lib/doc/object/
dw_fluffos_v2/lib/doc/playtesters/
dw_fluffos_v2/lib/doc/policy/
dw_fluffos_v2/lib/doc/weapons/
dw_fluffos_v2/lib/global/handlers/
dw_fluffos_v2/lib/global/virtual/setup_compiler/
dw_fluffos_v2/lib/include/
dw_fluffos_v2/lib/include/cmds/
dw_fluffos_v2/lib/include/effects/
dw_fluffos_v2/lib/include/npc/
dw_fluffos_v2/lib/include/shops/
dw_fluffos_v2/lib/net/daemon/chars/
dw_fluffos_v2/lib/net/inherit/
dw_fluffos_v2/lib/net/intermud3/
dw_fluffos_v2/lib/net/intermud3/services/
dw_fluffos_v2/lib/net/obj/
dw_fluffos_v2/lib/net/save/
dw_fluffos_v2/lib/net/smnmp/
dw_fluffos_v2/lib/net/snmp/
dw_fluffos_v2/lib/obj/amulets/
dw_fluffos_v2/lib/obj/b_day/
dw_fluffos_v2/lib/obj/examples/
dw_fluffos_v2/lib/obj/food/alcohol/
dw_fluffos_v2/lib/obj/food/chocolates/
dw_fluffos_v2/lib/obj/food/fruits/
dw_fluffos_v2/lib/obj/food/meat/
dw_fluffos_v2/lib/obj/food/nuts/
dw_fluffos_v2/lib/obj/food/seafood/
dw_fluffos_v2/lib/obj/food/vegetables/
dw_fluffos_v2/lib/obj/fungi/
dw_fluffos_v2/lib/obj/furnitures/artwork/
dw_fluffos_v2/lib/obj/furnitures/bathroom/
dw_fluffos_v2/lib/obj/furnitures/beds/
dw_fluffos_v2/lib/obj/furnitures/cabinets/
dw_fluffos_v2/lib/obj/furnitures/chairs/
dw_fluffos_v2/lib/obj/furnitures/chests/
dw_fluffos_v2/lib/obj/furnitures/clocks/
dw_fluffos_v2/lib/obj/furnitures/crockery/
dw_fluffos_v2/lib/obj/furnitures/cupboards/
dw_fluffos_v2/lib/obj/furnitures/cushions/
dw_fluffos_v2/lib/obj/furnitures/fake_plants/
dw_fluffos_v2/lib/obj/furnitures/lamps/
dw_fluffos_v2/lib/obj/furnitures/mirrors/
dw_fluffos_v2/lib/obj/furnitures/outdoor/
dw_fluffos_v2/lib/obj/furnitures/safes/
dw_fluffos_v2/lib/obj/furnitures/shelves/
dw_fluffos_v2/lib/obj/furnitures/sideboards/
dw_fluffos_v2/lib/obj/furnitures/sofas/
dw_fluffos_v2/lib/obj/furnitures/stoves/
dw_fluffos_v2/lib/obj/furnitures/tables/
dw_fluffos_v2/lib/obj/furnitures/wardrobes/
dw_fluffos_v2/lib/obj/handlers/
dw_fluffos_v2/lib/obj/handlers/autodoc/
dw_fluffos_v2/lib/obj/jewellery/anklets/
dw_fluffos_v2/lib/obj/jewellery/bracelets/
dw_fluffos_v2/lib/obj/jewellery/earrings/
dw_fluffos_v2/lib/obj/jewellery/misc/
dw_fluffos_v2/lib/obj/jewellery/necklaces/
dw_fluffos_v2/lib/obj/jewellery/rings/
dw_fluffos_v2/lib/obj/media/
dw_fluffos_v2/lib/obj/misc/buckets/
dw_fluffos_v2/lib/obj/misc/jars/
dw_fluffos_v2/lib/obj/misc/papers/
dw_fluffos_v2/lib/obj/misc/player_shop/
dw_fluffos_v2/lib/obj/misc/shops/
dw_fluffos_v2/lib/obj/misc/traps/
dw_fluffos_v2/lib/obj/monster/
dw_fluffos_v2/lib/obj/monster/godmother/
dw_fluffos_v2/lib/obj/monster/transport/
dw_fluffos_v2/lib/obj/plants/inherit/
dw_fluffos_v2/lib/obj/potions/
dw_fluffos_v2/lib/open/boards/
dw_fluffos_v2/lib/save/autodoc/
dw_fluffos_v2/lib/save/bank_accounts/
dw_fluffos_v2/lib/save/boards/frog/
dw_fluffos_v2/lib/save/books/bed_catalog/
dw_fluffos_v2/lib/save/creators/
dw_fluffos_v2/lib/save/mail/
dw_fluffos_v2/lib/save/mail/p/
dw_fluffos_v2/lib/save/soul/data/
dw_fluffos_v2/lib/save/tasks/
dw_fluffos_v2/lib/save/vaults/
dw_fluffos_v2/lib/secure/cmds/lord/
dw_fluffos_v2/lib/secure/config/
dw_fluffos_v2/lib/secure/items/
dw_fluffos_v2/lib/secure/player/
dw_fluffos_v2/lib/soul/
dw_fluffos_v2/lib/soul/i/
dw_fluffos_v2/lib/soul/j/
dw_fluffos_v2/lib/soul/k/
dw_fluffos_v2/lib/soul/o/
dw_fluffos_v2/lib/soul/q/
dw_fluffos_v2/lib/soul/to_approve/
dw_fluffos_v2/lib/soul/u/
dw_fluffos_v2/lib/soul/v/
dw_fluffos_v2/lib/soul/wish_list/
dw_fluffos_v2/lib/soul/y/
dw_fluffos_v2/lib/soul/z/
dw_fluffos_v2/lib/std/creator/
dw_fluffos_v2/lib/std/effects/
dw_fluffos_v2/lib/std/effects/attached/
dw_fluffos_v2/lib/std/effects/external/
dw_fluffos_v2/lib/std/effects/fighting/
dw_fluffos_v2/lib/std/effects/other/
dw_fluffos_v2/lib/std/environ/
dw_fluffos_v2/lib/std/guilds/
dw_fluffos_v2/lib/std/hospital/
dw_fluffos_v2/lib/std/house/
dw_fluffos_v2/lib/std/house/onebedhouse/
dw_fluffos_v2/lib/std/house/onebedhut/
dw_fluffos_v2/lib/std/house/tworoomflat/
dw_fluffos_v2/lib/std/languages/
dw_fluffos_v2/lib/std/liquids/
dw_fluffos_v2/lib/std/nationality/
dw_fluffos_v2/lib/std/nationality/accents/
dw_fluffos_v2/lib/std/nationality/accents/national/
dw_fluffos_v2/lib/std/nationality/accents/regional/
dw_fluffos_v2/lib/std/npc/goals/
dw_fluffos_v2/lib/std/npc/goals/basic/
dw_fluffos_v2/lib/std/npc/goals/misc/
dw_fluffos_v2/lib/std/npc/inherit/
dw_fluffos_v2/lib/std/npc/plans/
dw_fluffos_v2/lib/std/npc/plans/basic/
dw_fluffos_v2/lib/std/outsides/
dw_fluffos_v2/lib/std/races/shadows/
dw_fluffos_v2/lib/std/room/basic/topography/
dw_fluffos_v2/lib/std/room/controller/
dw_fluffos_v2/lib/std/room/controller/topography/
dw_fluffos_v2/lib/std/room/furniture/games/
dw_fluffos_v2/lib/std/room/furniture/inherit/
dw_fluffos_v2/lib/std/room/inherit/carriage/
dw_fluffos_v2/lib/std/room/inherit/topography/
dw_fluffos_v2/lib/std/room/punishments/
dw_fluffos_v2/lib/std/room/topography/area/
dw_fluffos_v2/lib/std/room/topography/iroom/
dw_fluffos_v2/lib/std/room/topography/milestone/
dw_fluffos_v2/lib/std/shadows/
dw_fluffos_v2/lib/std/shadows/attached/
dw_fluffos_v2/lib/std/shadows/curses/
dw_fluffos_v2/lib/std/shadows/disease/
dw_fluffos_v2/lib/std/shadows/fighting/
dw_fluffos_v2/lib/std/shadows/room/
dw_fluffos_v2/lib/std/shops/controllers/
dw_fluffos_v2/lib/std/shops/objs/
dw_fluffos_v2/lib/std/shops/player_shop/
dw_fluffos_v2/lib/std/shops/player_shop/office_code/
dw_fluffos_v2/lib/std/socket/
dw_fluffos_v2/lib/www/
dw_fluffos_v2/lib/www/external/autodoc/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/images/
dw_fluffos_v2/lib/www/external/java/telnet/examples/
dw_fluffos_v2/lib/www/external/java/telnet/tools/
dw_fluffos_v2/lib/www/pics/
dw_fluffos_v2/lib/www/secure/creator/
dw_fluffos_v2/lib/www/secure/editors/
dw_fluffos_v2/lib/www/secure/survey_results/
dw_fluffos_v2/win32/
<html><head><title>File weapon_logic.c
</title></head><body bgcolor="#ffffff" TEXT="#000030" LINK="#4a529c" VLINK="#b57339">[ <a href="index.html">Package Index</a></code> | <a href="index_std.html">Mudlib Index</a></code> | <a href="index_eff.html">Effect Index</a></code> ]<br><h2>File /std/weapon_logic.c</h2>
This class has alkl the stuff for anything which can damage something
else, this is included into living and weapons.<p>Written by Pinkfish.
<hr><h2>Includes</h2>
This class includes the following files <a href="include.weapon.h.html">/include/weapon.h</a><hr><h2>Method index</h2>
<dl><dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#add_attack"><b>add_attack</b></a>(string, int, int *, string, string, mixed, mixed, mixed)<dd>
This method adds an attack onto the object.
<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#add_attack_message"><b>add_attack_message</b></a>(string, string, string *)<dd>
This method adds a special attack message set onto the weapon.
<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#attack_function"><b>attack_function</b></a>(string, int, object, object)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#calc_attack"><b>calc_attack</b></a>(int, int)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#modify_damage"><b>modify_damage</b></a>(int, string)<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_attack_data"><b>query_attack_data</b></a>()<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_attack_message"><b>query_attack_message</b></a>(string, string)<dd>
This method returns the attack message associated with the
type and name.
<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_attack_names"><b>query_attack_names</b></a>()<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_attack_types"><b>query_attack_types</b></a>()<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_special_messages"><b>query_special_messages</b></a>()<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#query_weapon_type"><b>query_weapon_type</b></a>()<dd>
This method attempts to work out what type of weapon this is.
<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#remove_attack"><b>remove_attack</b></a>(string)<dd>
This method removes the attack of the given name.
<dt><img src="images/cyan-ball-small.gif" height=6 width=6 alt=" o ">
<a href="#weapon_attacks"><b>weapon_attacks</b></a>(int, object)<dd>
This function returns 0 or more attacks for this weapon against the
given target.
</dl><hr><h2>Public Functions</h2>
These are functions that everyone can access.<p><dl>
.<dt><a name="add_attack">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>add_attack</b></a><pre>
varargs int add_attack(string a_name,
                       int chance,
                       int * damage,
                       string type,
                       string skill,
                       mixed func,
                       mixed bogus_1,
                       mixed bogus_2)
</pre><dd>
This method adds an attack onto the object.  The name of the attack
must be unique on each object.<p>
<dd><dl>
<dt><b>Parameters:</b>
<dd>a_name - attack name
<dd>change - the chance of it occuring
<dd>damage - the damage it will do
<dd>type - the type of the attack
<dd>skill - the skill used by the attack
<dd>func - the special function
<dd>bogus_1 - errrr.
<dd>bogus_2 - frog.
<dt><b>See also:</b>
<dd><a href="#remove_attack">remove_attack()
</a></dl>

<dt><a name="add_attack_message">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>add_attack_message</b></a><pre>
void add_attack_message(string name,
                        string type,
                        string * data)
</pre><dd>
This method adds a special attack message set onto the weapon.  The type
and name are around this way to correspond
to the parameters to add_attack.<p>
<dd><dl>
<dt><b>Parameters:</b>
<dd>name - the name of the attack (0 for none)
<dd>type - the type of attack
<dd>data - the attack data
<dt><b>See also:</b>
<dd>/obj/handlers/attack_messages
.c and <a href="#query_special_message">query_special_message()</a><dt><b>Example:</b>
<dd><pre>inherit "/obj/weapon";

void setup() {
  ...
  add_attack_message("gumboot", "blunt", ({
    0, "$N gumboot$s at $I with $D",
   20, "$N lightly gumboot$s $I in the $z with $D",
   60, "$N gumboot$s $I in the $z with $D",
 5000, "$N heavily gumboot$s $I in the $z with $D" }));
  ...
} /* setup() */
</pre></dl>

<dt><a name="attack_function">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>attack_function</b></a><pre>
void attack_function(string a_name,
                     int damage,
                     object attack_ob,
                     object attack_by)
</pre>
<dt><a name="calc_attack">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>calc_attack</b></a><pre>
int calc_attack(int number,
                int percent)
</pre>
<dt><a name="modify_damage">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>modify_damage</b></a><pre>
int modify_damage(int damage,
                  string attack_name)
</pre>
<dt><a name="query_attack_data">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_attack_data</b></a><pre>
mixed * query_attack_data()
</pre>
<dt><a name="query_attack_message">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_attack_message</b></a><pre>
mixed * query_attack_message(string name,
                             string type)
</pre><dd>
This method returns the attack message associated with the
type and name.  The type and name are around this way to correspond
to the parameters to add_attack.<p>
<dd><dl>
<dt><b>Parameters:</b>
<dd>name - the name of the attack
<dd>type - the type of the attack
<dt><b>Returns:</b>
<dd>the attack message array, 0 for none

</dl>

<dt><a name="query_attack_names">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_attack_names</b></a><pre>
string * query_attack_names()
</pre>
<dt><a name="query_attack_types">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_attack_types</b></a><pre>
string * query_attack_types()
</pre>
<dt><a name="query_special_messages">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_special_messages</b></a><pre>
mapping query_special_messages()
</pre>
<dt><a name="query_weapon_type">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>query_weapon_type</b></a><pre>
string query_weapon_type()
</pre><dd>
This method attempts to work out what type of weapon this is.<p>
<dd><dl>
<dt><b>Returns:</b>
<dd>the weapon type

</dl>

<dt><a name="remove_attack">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>remove_attack</b></a><pre>
void remove_attack(string a_name)
</pre><dd>
This method removes the attack of the given name.<p>
<dd><dl>
<dt><b>Parameters:</b>
<dd>a_name - the name of the attack to remove
<dt><b>See also:</b>
<dd><a href="#add_attack">add_attack()
</a></dl>

<dt><a name="weapon_attacks">
<img src="images/cyan-ball.gif" width=12 height=12 alt=" * "><b>weapon_attacks</b></a><pre>
mixed * weapon_attacks(int percent,
                       object target)
</pre><dd>
This function returns 0 or more attacks for this weapon against the
given target.
<p>
<dd><dl>
<dt><b>Parameters:</b>
<dd>percent - the attack percentage
<dd>target - who is being hit

<dt><b>Returns:</b>
<dd>an array of 0 or more attacks. This array is indexed by the
AT_ macros defined in combat.h

<dt><b>See also:</b>
<dd>combat.h
</dl>

</dl>
<hr>
<center><font size="-1"><a href="http://discworld.imaginary.com/login.html">Discworld MUD</a>'s distribution world wide web pages.<br>brought to you by<br><strong>Cut Me Own Throat Dibbler's <a href="http://discworld.imaginary.com/sausages.html">Sensational Sausages</a>;&nbsp;buy one while they are hot.</strong><br>File last modified: Sat, 06 Sep 2003 04:40:51 GMT<br>
<hr>Lost?  Try Discworld's <a href="http://discworld.imaginary.com/">home page</a>.</center></body></html>