#include "path.h"; inherit CITYROOM; void setup() { set_short("in the middle of Squash Square"); set_long("This is the middle of Squash Square\n"); set_light( 80 ); add_exit("east", SQUASH + "squash6", "road"); add_exit("west", SQUASH + "squash4", "road"); add_exit("north", SQUASH + "squash2", "road"); add_exit("south", SQUASH + "squash8", "road"); add_exit("northeast", SQUASH + "squash3", "hidden"); add_exit("northwest", SQUASH + "squash1", "hidden"); add_exit("southeast", SQUASH + "squash9", "hidden"); add_exit("northwest", SQUASH + "squash7", "hidden"); add_property( "los", "open" ); set_linker(({ PATH + "squash6", PATH + "squash4", PATH + "squash2", PATH + "squash8", PATH + "squash3", PATH + "squash1", PATH + "squash9", PATH + "squash7" }), "to a point", "", "Squash Square"); set_monster(1, "city"); set_zone("pumpkin"); set_co_ord(({ 0, 0, 0 })); }