dw_fluffos_v2/
dw_fluffos_v2/fluffos-2.9-ds2.05/
dw_fluffos_v2/fluffos-2.9-ds2.05/ChangeLog.old/
dw_fluffos_v2/fluffos-2.9-ds2.05/Win32/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/simuls/
dw_fluffos_v2/fluffos-2.9-ds2.05/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/clone/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/command/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/data/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/etc/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/master/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/log/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/compiler/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/efuns/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/operators/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/u/
dw_fluffos_v2/fluffos-2.9-ds2.05/tmp/
dw_fluffos_v2/fluffos-2.9-ds2.05/windows/
dw_fluffos_v2/lib/
dw_fluffos_v2/lib/binaries/cmds/
dw_fluffos_v2/lib/binaries/cmds/creator/
dw_fluffos_v2/lib/binaries/cmds/living/
dw_fluffos_v2/lib/binaries/cmds/player/
dw_fluffos_v2/lib/binaries/d/admin/obj/
dw_fluffos_v2/lib/binaries/d/liaison/
dw_fluffos_v2/lib/binaries/global/virtual/
dw_fluffos_v2/lib/binaries/global/virtual/setup_compiler/
dw_fluffos_v2/lib/binaries/obj/handlers/autodoc/
dw_fluffos_v2/lib/binaries/obj/handlers/terrain_things/
dw_fluffos_v2/lib/binaries/obj/misc/
dw_fluffos_v2/lib/binaries/obj/misc/buckets/
dw_fluffos_v2/lib/binaries/obj/monster/
dw_fluffos_v2/lib/binaries/obj/reactions/
dw_fluffos_v2/lib/binaries/obj/reagents/
dw_fluffos_v2/lib/binaries/secure/cmds/creator/
dw_fluffos_v2/lib/binaries/secure/master/
dw_fluffos_v2/lib/binaries/std/
dw_fluffos_v2/lib/binaries/std/dom/
dw_fluffos_v2/lib/binaries/std/effects/object/
dw_fluffos_v2/lib/binaries/std/guilds/
dw_fluffos_v2/lib/binaries/std/languages/
dw_fluffos_v2/lib/binaries/std/races/
dw_fluffos_v2/lib/binaries/std/room/
dw_fluffos_v2/lib/binaries/std/room/basic/
dw_fluffos_v2/lib/binaries/std/shops/
dw_fluffos_v2/lib/binaries/std/shops/inherit/
dw_fluffos_v2/lib/binaries/www/
dw_fluffos_v2/lib/cmds/guild-race/
dw_fluffos_v2/lib/cmds/guild-race/crafts/
dw_fluffos_v2/lib/cmds/guild-race/other/
dw_fluffos_v2/lib/cmds/playtester/
dw_fluffos_v2/lib/cmds/playtester/senior/
dw_fluffos_v2/lib/d/admin/
dw_fluffos_v2/lib/d/admin/log/
dw_fluffos_v2/lib/d/admin/mapper/31-10-01/mapmaker/event/
dw_fluffos_v2/lib/d/admin/meetings/
dw_fluffos_v2/lib/d/admin/obj/
dw_fluffos_v2/lib/d/admin/room/we_care/
dw_fluffos_v2/lib/d/admin/save/
dw_fluffos_v2/lib/d/dist/
dw_fluffos_v2/lib/d/dist/mtf/
dw_fluffos_v2/lib/d/dist/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/chars/
dw_fluffos_v2/lib/d/dist/pumpkin/desert/
dw_fluffos_v2/lib/d/dist/pumpkin/gumboot/
dw_fluffos_v2/lib/d/dist/pumpkin/hospital/
dw_fluffos_v2/lib/d/dist/pumpkin/inherit/
dw_fluffos_v2/lib/d/dist/pumpkin/map/
dw_fluffos_v2/lib/d/dist/pumpkin/plain/
dw_fluffos_v2/lib/d/dist/pumpkin/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/save/
dw_fluffos_v2/lib/d/dist/pumpkin/squash/
dw_fluffos_v2/lib/d/dist/pumpkin/terrain/
dw_fluffos_v2/lib/d/dist/pumpkin/woods/
dw_fluffos_v2/lib/d/dist/start/
dw_fluffos_v2/lib/d/learning/TinyTown/buildings/
dw_fluffos_v2/lib/d/learning/TinyTown/map/
dw_fluffos_v2/lib/d/learning/TinyTown/roads/
dw_fluffos_v2/lib/d/learning/add_command/
dw_fluffos_v2/lib/d/learning/arms_and_weps/
dw_fluffos_v2/lib/d/learning/chars/
dw_fluffos_v2/lib/d/learning/cutnpaste/
dw_fluffos_v2/lib/d/learning/examples/npcs/
dw_fluffos_v2/lib/d/learning/examples/player_houses/npcs/
dw_fluffos_v2/lib/d/learning/examples/terrain_map/basic/
dw_fluffos_v2/lib/d/learning/functions/
dw_fluffos_v2/lib/d/learning/handlers/
dw_fluffos_v2/lib/d/learning/help_topics/npcs/
dw_fluffos_v2/lib/d/learning/help_topics/objects/
dw_fluffos_v2/lib/d/learning/help_topics/rcs_demo/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/crowd/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/situations/
dw_fluffos_v2/lib/d/learning/items/
dw_fluffos_v2/lib/d/learning/save/
dw_fluffos_v2/lib/d/liaison/
dw_fluffos_v2/lib/d/liaison/NEWBIE/doc/
dw_fluffos_v2/lib/d/liaison/NEWBIE/save/oldlog/
dw_fluffos_v2/lib/db/
dw_fluffos_v2/lib/doc/
dw_fluffos_v2/lib/doc/creator/
dw_fluffos_v2/lib/doc/creator/autodoc/include/reaction/
dw_fluffos_v2/lib/doc/creator/autodoc/include/ritual_system/
dw_fluffos_v2/lib/doc/creator/autodoc/include/talker/
dw_fluffos_v2/lib/doc/creator/autodoc/include/terrain_map/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/baggage/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clock/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clothing/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/cont_save/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/corpse/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/money/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/monster/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/scabbard/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/service_provider/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/state_changer/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/wand/
dw_fluffos_v2/lib/doc/creator/autodoc/std/book_dir/
dw_fluffos_v2/lib/doc/creator/autodoc/std/key/
dw_fluffos_v2/lib/doc/creator/autodoc/std/learning/
dw_fluffos_v2/lib/doc/creator/autodoc/std/map/
dw_fluffos_v2/lib/doc/creator/autodoc/std/race/
dw_fluffos_v2/lib/doc/creator/autodoc/std/weapon_logic/
dw_fluffos_v2/lib/doc/creator/files/
dw_fluffos_v2/lib/doc/creator/policy/
dw_fluffos_v2/lib/doc/creator/room/
dw_fluffos_v2/lib/doc/effects/
dw_fluffos_v2/lib/doc/ideas/
dw_fluffos_v2/lib/doc/known_command/
dw_fluffos_v2/lib/doc/lpc/basic_manual/
dw_fluffos_v2/lib/doc/lpc/intermediate/
dw_fluffos_v2/lib/doc/new/add_command/
dw_fluffos_v2/lib/doc/new/handlers/
dw_fluffos_v2/lib/doc/new/living/
dw_fluffos_v2/lib/doc/new/living/race/
dw_fluffos_v2/lib/doc/new/living/spells/
dw_fluffos_v2/lib/doc/new/player/
dw_fluffos_v2/lib/doc/new/room/guild/
dw_fluffos_v2/lib/doc/new/room/outside/
dw_fluffos_v2/lib/doc/new/room/storeroom/
dw_fluffos_v2/lib/doc/object/
dw_fluffos_v2/lib/doc/playtesters/
dw_fluffos_v2/lib/doc/policy/
dw_fluffos_v2/lib/doc/weapons/
dw_fluffos_v2/lib/global/handlers/
dw_fluffos_v2/lib/global/virtual/setup_compiler/
dw_fluffos_v2/lib/include/
dw_fluffos_v2/lib/include/cmds/
dw_fluffos_v2/lib/include/effects/
dw_fluffos_v2/lib/include/npc/
dw_fluffos_v2/lib/include/shops/
dw_fluffos_v2/lib/net/daemon/chars/
dw_fluffos_v2/lib/net/inherit/
dw_fluffos_v2/lib/net/intermud3/
dw_fluffos_v2/lib/net/intermud3/services/
dw_fluffos_v2/lib/net/obj/
dw_fluffos_v2/lib/net/save/
dw_fluffos_v2/lib/net/smnmp/
dw_fluffos_v2/lib/net/snmp/
dw_fluffos_v2/lib/obj/amulets/
dw_fluffos_v2/lib/obj/b_day/
dw_fluffos_v2/lib/obj/examples/
dw_fluffos_v2/lib/obj/food/alcohol/
dw_fluffos_v2/lib/obj/food/chocolates/
dw_fluffos_v2/lib/obj/food/fruits/
dw_fluffos_v2/lib/obj/food/meat/
dw_fluffos_v2/lib/obj/food/nuts/
dw_fluffos_v2/lib/obj/food/seafood/
dw_fluffos_v2/lib/obj/food/vegetables/
dw_fluffos_v2/lib/obj/fungi/
dw_fluffos_v2/lib/obj/furnitures/artwork/
dw_fluffos_v2/lib/obj/furnitures/bathroom/
dw_fluffos_v2/lib/obj/furnitures/beds/
dw_fluffos_v2/lib/obj/furnitures/cabinets/
dw_fluffos_v2/lib/obj/furnitures/chairs/
dw_fluffos_v2/lib/obj/furnitures/chests/
dw_fluffos_v2/lib/obj/furnitures/clocks/
dw_fluffos_v2/lib/obj/furnitures/crockery/
dw_fluffos_v2/lib/obj/furnitures/cupboards/
dw_fluffos_v2/lib/obj/furnitures/cushions/
dw_fluffos_v2/lib/obj/furnitures/fake_plants/
dw_fluffos_v2/lib/obj/furnitures/lamps/
dw_fluffos_v2/lib/obj/furnitures/mirrors/
dw_fluffos_v2/lib/obj/furnitures/outdoor/
dw_fluffos_v2/lib/obj/furnitures/safes/
dw_fluffos_v2/lib/obj/furnitures/shelves/
dw_fluffos_v2/lib/obj/furnitures/sideboards/
dw_fluffos_v2/lib/obj/furnitures/sofas/
dw_fluffos_v2/lib/obj/furnitures/stoves/
dw_fluffos_v2/lib/obj/furnitures/tables/
dw_fluffos_v2/lib/obj/furnitures/wardrobes/
dw_fluffos_v2/lib/obj/handlers/
dw_fluffos_v2/lib/obj/handlers/autodoc/
dw_fluffos_v2/lib/obj/jewellery/anklets/
dw_fluffos_v2/lib/obj/jewellery/bracelets/
dw_fluffos_v2/lib/obj/jewellery/earrings/
dw_fluffos_v2/lib/obj/jewellery/misc/
dw_fluffos_v2/lib/obj/jewellery/necklaces/
dw_fluffos_v2/lib/obj/jewellery/rings/
dw_fluffos_v2/lib/obj/media/
dw_fluffos_v2/lib/obj/misc/buckets/
dw_fluffos_v2/lib/obj/misc/jars/
dw_fluffos_v2/lib/obj/misc/papers/
dw_fluffos_v2/lib/obj/misc/player_shop/
dw_fluffos_v2/lib/obj/misc/shops/
dw_fluffos_v2/lib/obj/misc/traps/
dw_fluffos_v2/lib/obj/monster/
dw_fluffos_v2/lib/obj/monster/godmother/
dw_fluffos_v2/lib/obj/monster/transport/
dw_fluffos_v2/lib/obj/plants/inherit/
dw_fluffos_v2/lib/obj/potions/
dw_fluffos_v2/lib/open/boards/
dw_fluffos_v2/lib/save/autodoc/
dw_fluffos_v2/lib/save/bank_accounts/
dw_fluffos_v2/lib/save/boards/frog/
dw_fluffos_v2/lib/save/books/bed_catalog/
dw_fluffos_v2/lib/save/creators/
dw_fluffos_v2/lib/save/mail/
dw_fluffos_v2/lib/save/mail/p/
dw_fluffos_v2/lib/save/soul/data/
dw_fluffos_v2/lib/save/tasks/
dw_fluffos_v2/lib/save/vaults/
dw_fluffos_v2/lib/secure/cmds/lord/
dw_fluffos_v2/lib/secure/config/
dw_fluffos_v2/lib/secure/items/
dw_fluffos_v2/lib/secure/player/
dw_fluffos_v2/lib/soul/
dw_fluffos_v2/lib/soul/i/
dw_fluffos_v2/lib/soul/j/
dw_fluffos_v2/lib/soul/k/
dw_fluffos_v2/lib/soul/o/
dw_fluffos_v2/lib/soul/q/
dw_fluffos_v2/lib/soul/to_approve/
dw_fluffos_v2/lib/soul/u/
dw_fluffos_v2/lib/soul/v/
dw_fluffos_v2/lib/soul/wish_list/
dw_fluffos_v2/lib/soul/y/
dw_fluffos_v2/lib/soul/z/
dw_fluffos_v2/lib/std/creator/
dw_fluffos_v2/lib/std/effects/
dw_fluffos_v2/lib/std/effects/attached/
dw_fluffos_v2/lib/std/effects/external/
dw_fluffos_v2/lib/std/effects/fighting/
dw_fluffos_v2/lib/std/effects/other/
dw_fluffos_v2/lib/std/environ/
dw_fluffos_v2/lib/std/guilds/
dw_fluffos_v2/lib/std/hospital/
dw_fluffos_v2/lib/std/house/
dw_fluffos_v2/lib/std/house/onebedhouse/
dw_fluffos_v2/lib/std/house/onebedhut/
dw_fluffos_v2/lib/std/house/tworoomflat/
dw_fluffos_v2/lib/std/languages/
dw_fluffos_v2/lib/std/liquids/
dw_fluffos_v2/lib/std/nationality/
dw_fluffos_v2/lib/std/nationality/accents/
dw_fluffos_v2/lib/std/nationality/accents/national/
dw_fluffos_v2/lib/std/nationality/accents/regional/
dw_fluffos_v2/lib/std/npc/goals/
dw_fluffos_v2/lib/std/npc/goals/basic/
dw_fluffos_v2/lib/std/npc/goals/misc/
dw_fluffos_v2/lib/std/npc/inherit/
dw_fluffos_v2/lib/std/npc/plans/
dw_fluffos_v2/lib/std/npc/plans/basic/
dw_fluffos_v2/lib/std/outsides/
dw_fluffos_v2/lib/std/races/shadows/
dw_fluffos_v2/lib/std/room/basic/topography/
dw_fluffos_v2/lib/std/room/controller/
dw_fluffos_v2/lib/std/room/controller/topography/
dw_fluffos_v2/lib/std/room/furniture/games/
dw_fluffos_v2/lib/std/room/furniture/inherit/
dw_fluffos_v2/lib/std/room/inherit/carriage/
dw_fluffos_v2/lib/std/room/inherit/topography/
dw_fluffos_v2/lib/std/room/punishments/
dw_fluffos_v2/lib/std/room/topography/area/
dw_fluffos_v2/lib/std/room/topography/iroom/
dw_fluffos_v2/lib/std/room/topography/milestone/
dw_fluffos_v2/lib/std/shadows/
dw_fluffos_v2/lib/std/shadows/attached/
dw_fluffos_v2/lib/std/shadows/curses/
dw_fluffos_v2/lib/std/shadows/disease/
dw_fluffos_v2/lib/std/shadows/fighting/
dw_fluffos_v2/lib/std/shadows/room/
dw_fluffos_v2/lib/std/shops/controllers/
dw_fluffos_v2/lib/std/shops/objs/
dw_fluffos_v2/lib/std/shops/player_shop/
dw_fluffos_v2/lib/std/shops/player_shop/office_code/
dw_fluffos_v2/lib/std/socket/
dw_fluffos_v2/lib/www/
dw_fluffos_v2/lib/www/external/autodoc/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/images/
dw_fluffos_v2/lib/www/external/java/telnet/examples/
dw_fluffos_v2/lib/www/external/java/telnet/tools/
dw_fluffos_v2/lib/www/pics/
dw_fluffos_v2/lib/www/secure/creator/
dw_fluffos_v2/lib/www/secure/editors/
dw_fluffos_v2/lib/www/secure/survey_results/
dw_fluffos_v2/win32/
/*  -*- LPC -*-  */
/*
 * $Id: weapon.c,v 1.24 2003/03/12 22:15:58 ceres Exp $
 */
inherit "/std/object";
inherit "/std/weapon_logic";
inherit "/std/basic/condition";
inherit "/std/basic/holdable";

#include "weapon.h"
#include "money.h"
#include <move_failures.h>
#include <virtual.h>

/* ok.... now we start thinking about the strange things...
 *   We have several points we want to implement... 
 *   1)  A much wider range of damages.
 *   2)  A "To hit" and "damage" rolls being seperate things
 *          But are still related.  ie a good hit will do more damage
 *  Implementation...
 *    Ok, here goes.   The being hit players ac is taken based on the
 *    attack type, the ac will be returned as a base (not randomised)
 *    and a randomised amount...  This will be used to calculate the
 *    cute number we need.  Once we have the number we create the
 *    "To hit" role for the weapon.  Subtracting of this from our 
 *    ac number tells us weather or not we hit...  If we have hit
 *    We take the amount we hit by (after subtracting off the
 *    "To hit bonus") and add it too the extra damge that is done
 *    All this is kept in an array, there can be more than one
 *    attack in the array.  They can be connected together in
 *    several ways, 1) follow on after attack one did more that x
 *    points of damage.  2) have a percentage chance of working
 *    each attack.
 *    A standard set of attacks are defined in /std/weapon_handler
 *    please see that file for more details
 *
 * Modified 18/5/93 by Piecemaker to remove octarine descriptions for non
 *                                wizards.
 */
string *un_modifyable;
mixed *wield_func;

void create() {
   set_damage_chance( 25 );
   un_modifyable = ({ });
   weapon_logic::create();
   holdable::create();
   condition::create();
   object::create();
   add_alias("weapon");
   add_plural("weapons");
   if (!query_property("shop type")) {
      add_property("shop type", "armoury");
   }
   add_help_file("weapon");
} /* create() */

/** @ignore yes */
string short(int dark) {
   string str;
   
   str = "";
   return ::short(dark)+str;
} /* short() */

/**
 * This method sets the wield function of the object.  This will be
 * called when the object is wielded and unwielded.
 * @param func the function to call
 * @param ob the object to call the method on
 */
void set_wield_func(string func, mixed ob) {
   if (!func) {
      wield_func = 0;
   } else {
      wield_func = ({ func, ob });
   }
} /* set_wield_func() */

/**
 * This method return true if it is a weapon.
 * @return always returns 1
 */
int query_weapon() { return 1; }

/** @ignore yes */
string long(string s, int dark) {
   return ::long(s, dark)+cond_string();
} /* long() */

/**
 * This method setups the weapon with the new condition.  It sets the
 * maximum and lowest conditions to the specified condition.
 * @param new_condition the condition value of the weapon
 */ 
void new_weapon( int new_condition ) {
   set_cond( new_condition );
   set_max_cond( new_condition );
   set_lowest_cond( new_condition );
} /* new_weapon() */

/** @ignore yes */
int held_this_item(int held, object holder, mixed arg) {
  int weight;
  object weapon;

  // Let them know if they aren't dexterous or strong enough to hold
  // this weapon effectively.
  if(held == 1 && interactive(holder)) {
    weight = this_object()->query_weight();

    foreach(weapon in holder->query_weapons())
      weight += weapon->query_weight();
    weight -= holder->query_str();

    switch(weight) {
    case 76..10000:
      tell_object(holder, "You struggle to hold " +
                  query_multiple_short(holder->query_holding() +
                                       ({ this_object() }) - ({ 0 })) +
                  ".\n");
      break;
    case 50..75:
      tell_object(holder, "You struggle slightly to hold " +
                  query_multiple_short(holder->query_holding() +
                                       ({ this_object() }) - ({ 0 })) +
                  ".\n");
      break;
    default:
    }
  }
  
  if (wield_func) {
    if (!held) {
      /* Unwield first.... */
      return call_other(wield_func[1], wield_func[0], 0);
    } else if (held == 1) {
      return call_other(wield_func[1], wield_func[0], holder);
    }
  }
  
  return 1;
}

/** @ignore yes */
varargs int move( mixed dest, string messin, string messout ) {
   int ret;
   int limb;
   object holder;

   //
   // Make sure we revert back to how we were before the move.  If the
   // move fails we should not be changing our state.
   //
   limb = query_my_limb();
   holder = query_holder();
   ret = holdable::move(dest);
   if (ret != MOVE_OK) {
      return ret;
   }
   ret = object::move( dest, messin, messout );
   if (ret != MOVE_OK && holder) {
      holder->set_hold(this_object(), limb);
   }
   return ret;
} /* move() */

void dest_me() {
  holdable::dest_me();
  object::dest_me();
} /* dest_me() */

int modify_damage(int val, string name) {
  int tmp;
  
  tmp = val + (val * query_enchant()) /
    (query_max_enchant() + query_enchant());
  
  if(member_array(name, un_modifyable) != -1)
    return tmp;

  tmp = ( tmp * query_cond() ) / query_max_cond();
  if(tmp < val / 10)
    return val / 10;
  
  return tmp;
} /* modify_damage() */

void hit_weapon( int amount, string type ) {
   if ( member_array( type, un_modifyable) != -1 )
      return;
   do_damage( type, amount );
} /* hit_weapon() */

/* immune to condtion loss */
int add_immune(string name) {
   if (member_array(name, un_modifyable) != -1)
      return 0;
   un_modifyable += ({ name });
   return 1;
} /* add_immune() */

int remove_immune(string name) {
   int i;
   if ((i = member_array(name, un_modifyable)) == -1)
      return 0;
   un_modifyable = delete(un_modifyable, i, 1);
   return 1;
} /* remove_immune() */

int query_value() {
   return ( ::query_value() * ( 10 + ( 90 * query_cond() ) /
                               query_max_cond() ) ) / 100;
} /* query_value() */

int query_full_value() { return ::query_value(); }

mixed *query_money_array() {
   return (mixed *)MONEY_HAND->create_money_array(query_value());
} /* query_money_array() */

int query_money(string type) {
   int i;
   mixed *m_a;
   
   m_a = (mixed *)MONEY_HAND->create_money_array(query_value());
   if ((i=member_array(type, m_a)) == -1)
      return 0;
   return m_a[i+1];
} /* query_money() */

mixed *stats() {
   return
      object::stats() + 
      condition::stats() +
      weapon_logic::stats();
} /* stats() */

void break_me() {
   if ( query_holder() ) {
      tell_object( query_holder(), "%^RED%^$C$"+ the_short() +" breaks!%^RESET%^\n" );
      tell_room( environment( query_holder() ), poss_short() +
                 " breaks!\n", query_holder() );
      query_holder()->set_unhold( this_object() );
   }
   ::break_me();
} /* break_me() */

void player_wield(int pos) {
  if (!environment()) {
    return;
  }
  this_object()->hold_item( environment(), pos );
} /* player_wield() */

mapping query_static_auto_load() {
   if ( base_name( this_object() ) == "/obj/weapon" )
      return int_query_static_auto_load();
   return 0;
} /* query_static_auto_load() */

mapping int_query_static_auto_load() {
   mapping tmp;

   tmp = object::int_query_static_auto_load();
   return ([ "::" : tmp,
      "attack names" : attack_names,
      "attack data" : attack_data,
      "attack types" : attack_types,
      "hold" : holdable::query_static_auto_load(),
      "condition" : condition::query_static_auto_load()
          ]);
} /* int_query_static_auto_load() */

mapping query_dynamic_auto_load() {
   mapping map;

   map = ([
      "::" : object::query_dynamic_auto_load(),
      "condition" : condition::query_dynamic_auto_load(),
      "hold" : holdable::query_dynamic_auto_load(),
           ]);
   return map;
} /* query_dynamic_auto_load() */

void init_static_arg( mapping map ) {
   if ( !mapp( map ) ) return ;
   if ( map[ "::" ] ) {
      object::init_static_arg( map[ "::" ] );
   }
   if ( map[ "attack names" ] ) {
      attack_names = map[ "attack names" ];
   }
   if ( map[ "attack data" ] ) {
      attack_data = map[ "attack data" ];
   }
   if ( map[ "attack types" ] ) {
      attack_types = map[ "attack types" ];
   }
   if ( !undefinedp( map[ "condition" ] ) ) { 
      condition::init_static_arg( map[ "condition" ] );
   }
   if (map["no limbs"]) {
      //
      // The new method handles it differently.
      //
      holdable::init_static_arg(map);
   } else {
      holdable::init_static_arg(map["hold"]);
   }
} /* init_static_arg() */

void replace_me(){
  object receipt;

  receipt = clone_object( "/std/object" );
  receipt->set_name( "receipt" );
  receipt->set_short( "destructed item receipt" );
  receipt->add_adjective( ({ "destructed", "item" }) );
  receipt->set_long( "This seems to be a small piece of paper.\n" );
  receipt->set_read_mess( "According to our sources, your "+query_short()+" was not "
                          "allowed to exist.  Have a nice day." );
  receipt->move( environment() );
  receipt->set_weight( 1 );
  destruct( this_object() );
} /* replace_me() */

void init_dynamic_arg( mapping map, object ) {
   mapping stat_temp;
   string virt_name, new_name;

   if ( map[ "::" ] )
      object::init_dynamic_arg( map[ "::" ] );
   if ( !undefinedp( map[ "condition" ] ) ) {
      condition::init_dynamic_arg( map[ "condition" ] );
   }

   holdable::init_dynamic_arg(map["hold"], 1);

   if( virt_name = query_property( VIRTUAL_NAME_PROP) ) {
     if( file_size( virt_name ) == -1 ) {
       new_name = ( CLONER )->other_file( virt_name );
       if( stringp( new_name ) && ( new_name != virt_name ) ) {
         add_property( VIRTUAL_NAME_PROP, new_name );
         virt_name = new_name;
       } else {
         if( VIRTUAL_HANDLER->query_forbidden( virt_name ) ) {
           call_out( "replace_me", 1 );
         } else {
           VIRTUAL_HANDLER->add_missing( virt_name );
         }
       }
     }
     if( file_size( virt_name ) != -1 &&
         query_property( "virtual time" ) < stat( virt_name )[1] ) {
       stat_temp = ( VIRTUAL_HANDLER )->new_data( virt_name );
       if( mapp( stat_temp ) ) {
         init_static_arg( stat_temp );
         add_property( "virtual time", time() );
       }
     }
   }

} /* init_dynamic_arg() */