dw_fluffos_v2/
dw_fluffos_v2/fluffos-2.9-ds2.05/
dw_fluffos_v2/fluffos-2.9-ds2.05/ChangeLog.old/
dw_fluffos_v2/fluffos-2.9-ds2.05/Win32/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/simuls/
dw_fluffos_v2/fluffos-2.9-ds2.05/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/clone/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/command/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/data/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/etc/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/master/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/log/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/compiler/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/efuns/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/operators/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/u/
dw_fluffos_v2/fluffos-2.9-ds2.05/tmp/
dw_fluffos_v2/fluffos-2.9-ds2.05/windows/
dw_fluffos_v2/lib/
dw_fluffos_v2/lib/binaries/cmds/
dw_fluffos_v2/lib/binaries/cmds/creator/
dw_fluffos_v2/lib/binaries/cmds/living/
dw_fluffos_v2/lib/binaries/cmds/player/
dw_fluffos_v2/lib/binaries/d/admin/obj/
dw_fluffos_v2/lib/binaries/d/liaison/
dw_fluffos_v2/lib/binaries/global/virtual/
dw_fluffos_v2/lib/binaries/global/virtual/setup_compiler/
dw_fluffos_v2/lib/binaries/obj/handlers/autodoc/
dw_fluffos_v2/lib/binaries/obj/handlers/terrain_things/
dw_fluffos_v2/lib/binaries/obj/misc/
dw_fluffos_v2/lib/binaries/obj/misc/buckets/
dw_fluffos_v2/lib/binaries/obj/monster/
dw_fluffos_v2/lib/binaries/obj/reactions/
dw_fluffos_v2/lib/binaries/obj/reagents/
dw_fluffos_v2/lib/binaries/secure/cmds/creator/
dw_fluffos_v2/lib/binaries/secure/master/
dw_fluffos_v2/lib/binaries/std/
dw_fluffos_v2/lib/binaries/std/dom/
dw_fluffos_v2/lib/binaries/std/effects/object/
dw_fluffos_v2/lib/binaries/std/guilds/
dw_fluffos_v2/lib/binaries/std/languages/
dw_fluffos_v2/lib/binaries/std/races/
dw_fluffos_v2/lib/binaries/std/room/
dw_fluffos_v2/lib/binaries/std/room/basic/
dw_fluffos_v2/lib/binaries/std/shops/
dw_fluffos_v2/lib/binaries/std/shops/inherit/
dw_fluffos_v2/lib/binaries/www/
dw_fluffos_v2/lib/cmds/guild-race/
dw_fluffos_v2/lib/cmds/guild-race/crafts/
dw_fluffos_v2/lib/cmds/guild-race/other/
dw_fluffos_v2/lib/cmds/playtester/
dw_fluffos_v2/lib/cmds/playtester/senior/
dw_fluffos_v2/lib/d/admin/
dw_fluffos_v2/lib/d/admin/log/
dw_fluffos_v2/lib/d/admin/mapper/31-10-01/mapmaker/event/
dw_fluffos_v2/lib/d/admin/meetings/
dw_fluffos_v2/lib/d/admin/obj/
dw_fluffos_v2/lib/d/admin/room/we_care/
dw_fluffos_v2/lib/d/admin/save/
dw_fluffos_v2/lib/d/dist/
dw_fluffos_v2/lib/d/dist/mtf/
dw_fluffos_v2/lib/d/dist/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/chars/
dw_fluffos_v2/lib/d/dist/pumpkin/desert/
dw_fluffos_v2/lib/d/dist/pumpkin/gumboot/
dw_fluffos_v2/lib/d/dist/pumpkin/hospital/
dw_fluffos_v2/lib/d/dist/pumpkin/inherit/
dw_fluffos_v2/lib/d/dist/pumpkin/map/
dw_fluffos_v2/lib/d/dist/pumpkin/plain/
dw_fluffos_v2/lib/d/dist/pumpkin/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/save/
dw_fluffos_v2/lib/d/dist/pumpkin/squash/
dw_fluffos_v2/lib/d/dist/pumpkin/terrain/
dw_fluffos_v2/lib/d/dist/pumpkin/woods/
dw_fluffos_v2/lib/d/dist/start/
dw_fluffos_v2/lib/d/learning/TinyTown/buildings/
dw_fluffos_v2/lib/d/learning/TinyTown/map/
dw_fluffos_v2/lib/d/learning/TinyTown/roads/
dw_fluffos_v2/lib/d/learning/add_command/
dw_fluffos_v2/lib/d/learning/arms_and_weps/
dw_fluffos_v2/lib/d/learning/chars/
dw_fluffos_v2/lib/d/learning/cutnpaste/
dw_fluffos_v2/lib/d/learning/examples/npcs/
dw_fluffos_v2/lib/d/learning/examples/player_houses/npcs/
dw_fluffos_v2/lib/d/learning/examples/terrain_map/basic/
dw_fluffos_v2/lib/d/learning/functions/
dw_fluffos_v2/lib/d/learning/handlers/
dw_fluffos_v2/lib/d/learning/help_topics/npcs/
dw_fluffos_v2/lib/d/learning/help_topics/objects/
dw_fluffos_v2/lib/d/learning/help_topics/rcs_demo/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/crowd/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/situations/
dw_fluffos_v2/lib/d/learning/items/
dw_fluffos_v2/lib/d/learning/save/
dw_fluffos_v2/lib/d/liaison/
dw_fluffos_v2/lib/d/liaison/NEWBIE/doc/
dw_fluffos_v2/lib/d/liaison/NEWBIE/save/oldlog/
dw_fluffos_v2/lib/db/
dw_fluffos_v2/lib/doc/
dw_fluffos_v2/lib/doc/creator/
dw_fluffos_v2/lib/doc/creator/autodoc/include/reaction/
dw_fluffos_v2/lib/doc/creator/autodoc/include/ritual_system/
dw_fluffos_v2/lib/doc/creator/autodoc/include/talker/
dw_fluffos_v2/lib/doc/creator/autodoc/include/terrain_map/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/baggage/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clock/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clothing/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/cont_save/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/corpse/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/money/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/monster/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/scabbard/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/service_provider/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/state_changer/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/wand/
dw_fluffos_v2/lib/doc/creator/autodoc/std/book_dir/
dw_fluffos_v2/lib/doc/creator/autodoc/std/key/
dw_fluffos_v2/lib/doc/creator/autodoc/std/learning/
dw_fluffos_v2/lib/doc/creator/autodoc/std/map/
dw_fluffos_v2/lib/doc/creator/autodoc/std/race/
dw_fluffos_v2/lib/doc/creator/autodoc/std/weapon_logic/
dw_fluffos_v2/lib/doc/creator/files/
dw_fluffos_v2/lib/doc/creator/policy/
dw_fluffos_v2/lib/doc/creator/room/
dw_fluffos_v2/lib/doc/effects/
dw_fluffos_v2/lib/doc/ideas/
dw_fluffos_v2/lib/doc/known_command/
dw_fluffos_v2/lib/doc/lpc/basic_manual/
dw_fluffos_v2/lib/doc/lpc/intermediate/
dw_fluffos_v2/lib/doc/new/add_command/
dw_fluffos_v2/lib/doc/new/handlers/
dw_fluffos_v2/lib/doc/new/living/
dw_fluffos_v2/lib/doc/new/living/race/
dw_fluffos_v2/lib/doc/new/living/spells/
dw_fluffos_v2/lib/doc/new/player/
dw_fluffos_v2/lib/doc/new/room/guild/
dw_fluffos_v2/lib/doc/new/room/outside/
dw_fluffos_v2/lib/doc/new/room/storeroom/
dw_fluffos_v2/lib/doc/object/
dw_fluffos_v2/lib/doc/playtesters/
dw_fluffos_v2/lib/doc/policy/
dw_fluffos_v2/lib/doc/weapons/
dw_fluffos_v2/lib/global/handlers/
dw_fluffos_v2/lib/global/virtual/setup_compiler/
dw_fluffos_v2/lib/include/
dw_fluffos_v2/lib/include/cmds/
dw_fluffos_v2/lib/include/effects/
dw_fluffos_v2/lib/include/npc/
dw_fluffos_v2/lib/include/shops/
dw_fluffos_v2/lib/net/daemon/chars/
dw_fluffos_v2/lib/net/inherit/
dw_fluffos_v2/lib/net/intermud3/
dw_fluffos_v2/lib/net/intermud3/services/
dw_fluffos_v2/lib/net/obj/
dw_fluffos_v2/lib/net/save/
dw_fluffos_v2/lib/net/smnmp/
dw_fluffos_v2/lib/net/snmp/
dw_fluffos_v2/lib/obj/amulets/
dw_fluffos_v2/lib/obj/b_day/
dw_fluffos_v2/lib/obj/examples/
dw_fluffos_v2/lib/obj/food/alcohol/
dw_fluffos_v2/lib/obj/food/chocolates/
dw_fluffos_v2/lib/obj/food/fruits/
dw_fluffos_v2/lib/obj/food/meat/
dw_fluffos_v2/lib/obj/food/nuts/
dw_fluffos_v2/lib/obj/food/seafood/
dw_fluffos_v2/lib/obj/food/vegetables/
dw_fluffos_v2/lib/obj/fungi/
dw_fluffos_v2/lib/obj/furnitures/artwork/
dw_fluffos_v2/lib/obj/furnitures/bathroom/
dw_fluffos_v2/lib/obj/furnitures/beds/
dw_fluffos_v2/lib/obj/furnitures/cabinets/
dw_fluffos_v2/lib/obj/furnitures/chairs/
dw_fluffos_v2/lib/obj/furnitures/chests/
dw_fluffos_v2/lib/obj/furnitures/clocks/
dw_fluffos_v2/lib/obj/furnitures/crockery/
dw_fluffos_v2/lib/obj/furnitures/cupboards/
dw_fluffos_v2/lib/obj/furnitures/cushions/
dw_fluffos_v2/lib/obj/furnitures/fake_plants/
dw_fluffos_v2/lib/obj/furnitures/lamps/
dw_fluffos_v2/lib/obj/furnitures/mirrors/
dw_fluffos_v2/lib/obj/furnitures/outdoor/
dw_fluffos_v2/lib/obj/furnitures/safes/
dw_fluffos_v2/lib/obj/furnitures/shelves/
dw_fluffos_v2/lib/obj/furnitures/sideboards/
dw_fluffos_v2/lib/obj/furnitures/sofas/
dw_fluffos_v2/lib/obj/furnitures/stoves/
dw_fluffos_v2/lib/obj/furnitures/tables/
dw_fluffos_v2/lib/obj/furnitures/wardrobes/
dw_fluffos_v2/lib/obj/handlers/
dw_fluffos_v2/lib/obj/handlers/autodoc/
dw_fluffos_v2/lib/obj/jewellery/anklets/
dw_fluffos_v2/lib/obj/jewellery/bracelets/
dw_fluffos_v2/lib/obj/jewellery/earrings/
dw_fluffos_v2/lib/obj/jewellery/misc/
dw_fluffos_v2/lib/obj/jewellery/necklaces/
dw_fluffos_v2/lib/obj/jewellery/rings/
dw_fluffos_v2/lib/obj/media/
dw_fluffos_v2/lib/obj/misc/buckets/
dw_fluffos_v2/lib/obj/misc/jars/
dw_fluffos_v2/lib/obj/misc/papers/
dw_fluffos_v2/lib/obj/misc/player_shop/
dw_fluffos_v2/lib/obj/misc/shops/
dw_fluffos_v2/lib/obj/misc/traps/
dw_fluffos_v2/lib/obj/monster/
dw_fluffos_v2/lib/obj/monster/godmother/
dw_fluffos_v2/lib/obj/monster/transport/
dw_fluffos_v2/lib/obj/plants/inherit/
dw_fluffos_v2/lib/obj/potions/
dw_fluffos_v2/lib/open/boards/
dw_fluffos_v2/lib/save/autodoc/
dw_fluffos_v2/lib/save/bank_accounts/
dw_fluffos_v2/lib/save/boards/frog/
dw_fluffos_v2/lib/save/books/bed_catalog/
dw_fluffos_v2/lib/save/creators/
dw_fluffos_v2/lib/save/mail/
dw_fluffos_v2/lib/save/mail/p/
dw_fluffos_v2/lib/save/soul/data/
dw_fluffos_v2/lib/save/tasks/
dw_fluffos_v2/lib/save/vaults/
dw_fluffos_v2/lib/secure/cmds/lord/
dw_fluffos_v2/lib/secure/config/
dw_fluffos_v2/lib/secure/items/
dw_fluffos_v2/lib/secure/player/
dw_fluffos_v2/lib/soul/
dw_fluffos_v2/lib/soul/i/
dw_fluffos_v2/lib/soul/j/
dw_fluffos_v2/lib/soul/k/
dw_fluffos_v2/lib/soul/o/
dw_fluffos_v2/lib/soul/q/
dw_fluffos_v2/lib/soul/to_approve/
dw_fluffos_v2/lib/soul/u/
dw_fluffos_v2/lib/soul/v/
dw_fluffos_v2/lib/soul/wish_list/
dw_fluffos_v2/lib/soul/y/
dw_fluffos_v2/lib/soul/z/
dw_fluffos_v2/lib/std/creator/
dw_fluffos_v2/lib/std/effects/
dw_fluffos_v2/lib/std/effects/attached/
dw_fluffos_v2/lib/std/effects/external/
dw_fluffos_v2/lib/std/effects/fighting/
dw_fluffos_v2/lib/std/effects/other/
dw_fluffos_v2/lib/std/environ/
dw_fluffos_v2/lib/std/guilds/
dw_fluffos_v2/lib/std/hospital/
dw_fluffos_v2/lib/std/house/
dw_fluffos_v2/lib/std/house/onebedhouse/
dw_fluffos_v2/lib/std/house/onebedhut/
dw_fluffos_v2/lib/std/house/tworoomflat/
dw_fluffos_v2/lib/std/languages/
dw_fluffos_v2/lib/std/liquids/
dw_fluffos_v2/lib/std/nationality/
dw_fluffos_v2/lib/std/nationality/accents/
dw_fluffos_v2/lib/std/nationality/accents/national/
dw_fluffos_v2/lib/std/nationality/accents/regional/
dw_fluffos_v2/lib/std/npc/goals/
dw_fluffos_v2/lib/std/npc/goals/basic/
dw_fluffos_v2/lib/std/npc/goals/misc/
dw_fluffos_v2/lib/std/npc/inherit/
dw_fluffos_v2/lib/std/npc/plans/
dw_fluffos_v2/lib/std/npc/plans/basic/
dw_fluffos_v2/lib/std/outsides/
dw_fluffos_v2/lib/std/races/shadows/
dw_fluffos_v2/lib/std/room/basic/topography/
dw_fluffos_v2/lib/std/room/controller/
dw_fluffos_v2/lib/std/room/controller/topography/
dw_fluffos_v2/lib/std/room/furniture/games/
dw_fluffos_v2/lib/std/room/furniture/inherit/
dw_fluffos_v2/lib/std/room/inherit/carriage/
dw_fluffos_v2/lib/std/room/inherit/topography/
dw_fluffos_v2/lib/std/room/punishments/
dw_fluffos_v2/lib/std/room/topography/area/
dw_fluffos_v2/lib/std/room/topography/iroom/
dw_fluffos_v2/lib/std/room/topography/milestone/
dw_fluffos_v2/lib/std/shadows/
dw_fluffos_v2/lib/std/shadows/attached/
dw_fluffos_v2/lib/std/shadows/curses/
dw_fluffos_v2/lib/std/shadows/disease/
dw_fluffos_v2/lib/std/shadows/fighting/
dw_fluffos_v2/lib/std/shadows/room/
dw_fluffos_v2/lib/std/shops/controllers/
dw_fluffos_v2/lib/std/shops/objs/
dw_fluffos_v2/lib/std/shops/player_shop/
dw_fluffos_v2/lib/std/shops/player_shop/office_code/
dw_fluffos_v2/lib/std/socket/
dw_fluffos_v2/lib/www/
dw_fluffos_v2/lib/www/external/autodoc/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/images/
dw_fluffos_v2/lib/www/external/java/telnet/examples/
dw_fluffos_v2/lib/www/external/java/telnet/tools/
dw_fluffos_v2/lib/www/pics/
dw_fluffos_v2/lib/www/secure/creator/
dw_fluffos_v2/lib/www/secure/editors/
dw_fluffos_v2/lib/www/secure/survey_results/
dw_fluffos_v2/win32/
/**
 * State Changer Inheritable!
 * You can use this to write a device which will change the states of
 * things.
 * @author Terano
 * @started 30/9/02
 */

#include <tasks.h>
#include <effect.h>
#define STATE_CHANGE "/obj/handlers/state_change"

inherit "/obj/vessel";

object *add_list = ({ }); //List of cloned objects.

int query_busy();
int do_action( object *obs );
string parse_message( string message );
string query_classification();

string command;
string process;
string start_mess;
string interim_mess;
string end_mess;

int duration;
int base_bonus;
string skill;
string fail_process;
string end_mess_fail;
string end_mess_abort;
string command_mess;

function start_func;
function end_func; 
function fail_func;
int gp_cost;
string gp_type = "other";

string running_inv_mess;

void create() {
    ::create();
    set_stuck( 1 );
    set_leak_rate( 0 );
    set_weight( 100 );
    set_max_weight( 5000 );
    set_max_volume( 5000 );
    set_hide_cond( 1 );
    this_object()->add_extra_look(this_object());
}

//Set command name! Required.
void set_command( string _command ) { command = _command; }

//Set process name! Required.
void set_process( string _process ) { process = _process; }

//Set fail process name! Optional.
void set_fail_process( string _process ) { fail_process = _process; }

//Start, Interim and End messages are required! Fail messages are optional.
void set_start_message( string message ) { start_mess = message; }
void set_interim_message( string message ) { interim_mess = message; }
void set_end_message( string message ) { end_mess = message; }
void set_fail_message( string message ) { end_mess_fail = message; }
void set_abort_message( string message ) { end_mess_abort = message; }

//Duration! Required.
void set_duration( int _duration ) { duration = _duration; }

//Set add_succeeded_mess for command. Optional!
void set_command_mess( string message ) { command_mess = message; }

//Called when we start, return 1 for 'ok to continue'. Optional!
void set_start_func( function f ) { start_func = f; }

//Called when we end, return 1 for 'ok to continue'. Optional!
void set_end_func( function f ) { start_func = f; }

//Called if we fail.
void set_fail_func( function f) { fail_func = f; }

//Set skill and bonus to use! Optional!
void set_skill( string _skill, int _base_bonus ) { 
    skill = _skill;
    base_bonus = _base_bonus;
}

void set_gp_cost( int gp ) { gp_cost = gp; }

void set_gp_type( string type ) { gp_type = type; }

//Set a message to be displayed as the inventory when it is running.
//This can use the tag $inventory$ for dynamicness.
void set_running_inv_mess( string mess ) { running_inv_mess = mess; }

void init() {
  ::init();
  if ( command ) {
    add_command( command, "all in <direct:object>", (: do_action( $1 ) :) );
  }
}

int do_action( object *obs ) {
int *tmp;

  if ( gp_cost ) {
      if ( this_player()->query_specific_gp( gp_type ) < gp_cost ) 
          return notify_fail( "You are too tired to "+ command +" with the "+ this_object()->the_short() + ".\n" );
      this_player()->adjust_gp( -gp_cost );
  }

  if ( sizeof( tmp = this_object()->effects_matching( query_classification() ) ) )
    return notify_fail( this_object()->the_short() + " is already being used by "+ 
      this_object()->arg_of( tmp[0] )->query_short() +"!\n" );

  if ( !sizeof( all_inventory( this_object() ) ) )
    return notify_fail( "There is nothing to "+ command + ".\n" );

  //If there is a 'start_func' which returns 0, then we stop. We are relying
  //on the start func to show a 'fail message' since we can't really get one.
  if ( functionp( start_func ) ) {
    if ( !evaluate( start_func ) ) {
        debug_printf( "Stopped at start_func\n" );
        return notify_fail( "" );
    
    }
  }

  //Start the process.
  this_object()->add_effect( file_name( this_object() ), this_player() );

  if ( stringp( start_mess ) )
      tell_room( environment(), parse_message(start_mess) );

  if ( stringp( command_mess ) ) {
      this_player()->add_succeeded_mess( this_object(), parse_message( command_mess ), 
          all_inventory( this_object() ) );
    debug_printf( "Setting asm to %s.\n", parse_message( command_mess ) );
  }
  else
      this_player()->add_succeeded_mess( this_object(), "$N "+ command +"$s $I "
        "in $D.\n", all_inventory( this_object() ) );
  return 1;
}

/**
 * Some effect stuff to save on call outs.
 */
object beginning(object apparatus, object tp, int id) {
    apparatus->submit_ee(0, duration, EE_REMOVE);
    apparatus->submit_ee("show_message", ({ 30, 30 }), EE_CONTINUOUS);
    return tp;
} /* beginning() */ 

object show_message(object apparatus, object tp, int id) {    
  if ( stringp( interim_mess ) )
      tell_room(environment(), parse_message(interim_mess) );

  //If we have run out of stuff, END IT NOW.
  if ( !sizeof( all_inventory() ) )
    submit_ee( 0, 0, EE_REMOVE );

  return tp;
} /* merge_effect() */

object end(object apparatus, object tp, int id) {
 object ob;
 int temp;
 int l_bonus = base_bonus;

  //If there is a 'start_func' which returns 0, then we stop. We are relying
  //on the start func to show a 'fail message' since we can't really get one.
  if ( functionp( end_func ) ) {
    if ( !evaluate( end_func ) ) {
        debug_printf( "Stopped at start_func\n" );
        return tp;
    }
  }

  //If we run out of stuff to do, abort!
  if ( !sizeof( all_inventory() ) ) {
    debug_printf( "Aborted due to lack of inventory!\n" );
    if ( stringp( end_mess_abort ) )
      tell_room( environment(), parse_message(end_mess_abort) );
    return tp;
  }

  foreach( object i in all_inventory() ) {
      if ( temp = i->query_property( process + " modifier" ) ) {
          l_bonus += temp;
          debug_printf( "%s difficulty will be modified by %d (%O).\n", 
             process, temp, ob );
      }
  }

  if ( skill ) {
      switch( TASKER->perform_task( tp, skill, l_bonus, TM_COMMAND ) ) {
        case AWARD:
          tell_object( tp, "%^YELLOW%^You learn something new about "+ process +"ing!%^RESET%^\n" );
        case SUCCEED:
          tell_room( environment(), parse_message(end_mess) );
          foreach( object i in all_inventory() ) {
            if (!i)
              continue;
        
              ob = STATE_CHANGE->transform( i, process, tp );
              debug_printf( "Transforming: %O to %O.\n", i, ob );
              if ( ob ) {
                add_list += ({ ob });
                i->move( "/room/rubbish" );
                ob->move( this_object() );
              }
           }
           break;
        default:
            if ( stringp( end_mess ) )
                tell_room( environment(), parse_message(end_mess_fail) );

            if ( functionp( fail_func ) )
                evaluate( fail_func );

            foreach( object i in all_inventory() ) {
              if (!i)
                continue;
        
              ob = STATE_CHANGE->transform( i, fail_process, tp );
              debug_printf( "Transforming: %O to %O.\n", i, ob );
              if ( ob ) {
                add_list += ({ ob });
                i->move( "/room/rubbish" );
                ob->move( this_object() );
              }
           }
           break;  
      }
  }
  else {
    if ( stringp( end_mess ) )
        tell_room( environment(), parse_message(end_mess) );
    foreach( object i in all_inventory() ) {
      if (!i)
        continue;
    
      ob = STATE_CHANGE->transform( i, process, tp );
      debug_printf( "Transforming: %O to %O.\n", i, ob );
      if ( ob ) {
        add_list += ({ ob });
        i->move( "/room/rubbish" );
      }
      //Move the objects and clear the ob_list
      add_list->move( this_object() );
      add_list = ({ });
    }
  }

  return tp;
} /* beginning() */

string query_classification() { return "state.changing."+ process; }

/**
 * Something to mask!
 */
string extra_look( object ob ) {
  return "";
}

string parse_message( string message ) {
  message = replace( message, "$inventory$", query_multiple_short( all_inventory() ) );
  debug_printf( "message is: %s.\n" , message );
  return message;
}

int test_add(object ob, int flag) {

    debug_printf( "Testing add of: %O (%O) in state changer.\n", ob, environment( ob ) );

    //If the food has been cloned by this thingy.
    if ( member_array( ob, add_list ) != -1 ) {
       return ::test_add( ob, flag );
    }

    if ( query_busy() ) {
        tell_object( this_player(), "It might not be wise to add anything to "+ 
            this_object()->the_short() + " while it is in use!\n" );
        return 0;
    }
    return ::test_add( ob, flag );
}


int test_remove( object ob, int flag, mixed dest ) {

    if ( dest && base_name( dest ) == "/room/rubbish" )
        ::test_remove( ob, flag, dest );

    debug_printf( "Testing remove of: %O (%O) in state changer.\n", ob, environment( ob ) );

    if ( query_busy() ) {
        tell_object( this_player(), "It might not be wise to take anything from "+ 
            this_object()->the_short() + " while it is in use!\n" );
        return 0;
    }
    return ::test_remove( ob, flag, dest );
}


string long( string word, int dark ) {
  //If it's running!
  if ( query_busy() ) {
    if ( stringp( running_inv_mess ) )
      return query_long() + parse_message( running_inv_mess );
    else
      return ::long( word, dark );
  }
  return ::long( word, dark );
}

int do_empty(object *dest, string me, string him, string prep) {
  if ( query_busy() ) {
    add_failed_mess( "You can't empty "+ this_object()->short() +" while it is being used.\n" );
    return 0;
  }
  return ::do_empty( dest, me, him, prep );
}

int do_fill(object *to, mixed *args_b, mixed *args_a, mixed *args) {

  if ( query_busy() ) {
    add_failed_mess( "You can't fill anything from "+ this_object()->short() 
      +" while it is being used.\n" );
    return 0;
  }
  return  ::do_fill( to, args_b, args_a, args );
}


int query_busy() { return !!sizeof( this_object()->effects_matching( query_classification() ) ); }