/* * $Id$ */ /* Clay shard (remains of a golem) */ inherit "/std/object"; void setup() { set_name( "shard" ); set_short( "cracked clay shard" ); add_adjective( ({"clay"}) ); set_long( "This is a heavily cracked clay shard." ); set_main_plural( "cracked clay shards" ); set_weight( 5 ); set_value( 0 ); add_property( "no recycling", 1 ); } /* void setup() */