/** * This defines all the bits needed to be used by the corpse * handler. */ #ifndef __SYS__CORPSE /** @ignore yes */ #define __SYS__CORPSE /** The default corpse weight. */ #define STD_CORPSE_WEIGHT 1600 /** The object to clone to get a corpse. */ #define CORPSE_OBJECT "/obj/corpse" /** The handler that deals with all things corpsey. */ #define CORPSE_HANDLER "/obj/handlers/corpse_handler" /** The value to use when the corpse is in a player. */ #define CORPSE_IN_PLAYER "corpse in player" #endif /* __SYS__CORPSE */