#include "path.h"; inherit PLAYER_HOUSE_OUTSIDE; void setup() { set_light(50); set_theft_handler( HOSPITAL ); set_save_file("%savedir%/%N%garden"); /* DESCRIPTIONS */ set_orientation(%orientation%); set_quit_handler(%out%); set_short("small garden"); set_base_desc("a quiet and secluded garden"); add_surface("floor", "grass"); add_surface("%0% wall", "red brick" ); add_surface( "%2% wall", "red brick" ); add_surface( "%6% wall", "red brick" ); /* EXITS */ add_exit("%4%", PATH+"%N%familyroom", "door"); modify_exit("%4%", ({ "door short", "garden door" })); //add_exit("%5% window", PATH+"%N%familyroom", "window"); add_exit("window", PATH+"%N%diningroom", "window"); }